added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB035
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB035
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            35  iseed(4)=             0            0          -24 
47        -42275
48  ran_num   0.9773149490356445     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3309 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0388 sec
148 Waiting for     0.0384 sec
149 Waiting for     0.0381 sec
150 Waiting for     1.2192 sec
151 Waiting for     0.0008 sec
152 Waiting for     0.0008 sec
153 Waiting for     0.0537 sec
154 #OVERLAP evdw > 1d10   1.45561E+22
155  #OVERLAPing residues             0
156
157  #OVERLAPing all corrected after             1  random generation
158 #OVERLAP evdw after   1.45561E+22
159 Waiting for     0.0389 sec
160 Waiting for     0.0008 sec
161 Waiting for     0.0386 sec
162 #OVERLAP evdw > 1d10   1.00000E+20
163  #OVERLAPing residues             2
164   12  17
165  #OVERLAPing all corrected after             1  random generation
166 #OVERLAP evdw after   2.88971E+03
167 Waiting for     0.0389 sec
168 Waiting for     0.0567 sec
169 Waiting for     0.0476 sec
170 Waiting for     0.0474 sec
171 Waiting for     0.0382 sec
172 Waiting for     0.0662 sec
173 Waiting for     0.0420 sec
174 Waiting for     0.0880 sec
175 Waiting for     0.7752 sec
176 Waiting for     0.0007 sec
177 Waiting for     0.0394 sec
178 Waiting for     0.0394 sec
179 Waiting for     0.0008 sec
180 Waiting for     0.0008 sec
181 Waiting for     0.0385 sec
182 Waiting for     0.0007 sec
183 Waiting for     0.0393 sec
184 Waiting for     0.0388 sec
185 Waiting for     0.0582 sec
186 Waiting for     1.2414 sec
187 Waiting for     0.0481 sec
188 Waiting for     0.0008 sec
189 #OVERLAP evdw > 1d10   1.00000E+20
190  #OVERLAPing residues             4
191   16  23  20  27
192  #OVERLAPing all corrected after             2  random generation
193 #OVERLAP evdw after   1.52611E+15
194 Waiting for     0.0397 sec
195 #OVERLAP evdw > 1d10   1.00000E+20
196  #OVERLAPing residues             2
197   15  25
198  #OVERLAPing all corrected after             1  random generation
199 #OVERLAP evdw after   3.62317E+16
200 Waiting for     0.0509 sec
201 Waiting for     0.0383 sec
202 #OVERLAP evdw > 1d10   1.00000E+20
203  #OVERLAPing residues             5
204    4  23   9  27  28
205  #OVERLAPing all corrected after             1  random generation
206 #OVERLAP evdw after   4.72355E+09
207 Waiting for     0.0007 sec
208 Waiting for     0.0397 sec
209 Waiting for     0.0392 sec
210 Waiting for     0.0392 sec
211 Waiting for     0.0392 sec
212 Waiting for     0.0390 sec
213 #OVERLAP evdw > 1d10   1.00000E+20
214  #OVERLAPing residues             2
215    9  26
216  #OVERLAPing all corrected after             1  random generation
217 #OVERLAP evdw after   1.94616E+09
218 Waiting for     0.0008 sec
219 Waiting for     0.2122 sec
220 Waiting for     0.0008 sec
221 Waiting for     0.0392 sec
222 Waiting for     0.0391 sec
223 #OVERLAP evdw > 1d10   1.00000E+20
224  #OVERLAPing residues             2
225    9  25
226  #OVERLAPing all corrected after             1  random generation
227 #OVERLAP evdw after   2.37150E+08
228 Waiting for     0.0394 sec
229 #OVERLAP evdw > 1d10   1.00000E+20
230  #OVERLAPing residues             2
231    7  20
232  #OVERLAPing all corrected after             2  random generation
233 #OVERLAP evdw after   1.68321E+04
234 Waiting for     0.0639 sec
235 Waiting for     0.0008 sec
236 #OVERLAP evdw > 1d10   2.88190E+23
237  #OVERLAPing residues             0
238
239  #OVERLAPing all corrected after             1  random generation
240 #OVERLAP evdw after   2.88190E+23
241 Waiting for     0.0379 sec
242 Waiting for     0.0007 sec
243 Waiting for     0.0398 sec
244 Waiting for     0.0395 sec
245 Waiting for     0.0444 sec
246 Waiting for     1.5892 sec
247 #OVERLAP evdw > 1d10   1.00000E+20
248  #OVERLAPing residues             4
249    8  23   9  24
250  #OVERLAPing all corrected after             1  random generation
251 #OVERLAP evdw after   5.08214E+10
252 Waiting for     0.0008 sec
253 Waiting for     0.0396 sec
254 Waiting for     0.0396 sec
255 Waiting for     0.0150 sec
256 Waiting for     0.1115 sec
257 #OVERLAP evdw > 1d10   1.00000E+20
258  #OVERLAPing residues             2
259    7  27
260  #OVERLAPing all corrected after             2  random generation
261 #OVERLAP evdw after   4.46207E+05
262 Waiting for     0.0007 sec
263 Waiting for     0.0381 sec
264 #OVERLAP evdw > 1d10   1.00000E+20
265  #OVERLAPing residues             2
266    7  14
267  #OVERLAPing all corrected after             2  random generation
268 #OVERLAP evdw after   1.58040E+07
269 Waiting for     0.0008 sec
270 #OVERLAP evdw > 1d10   3.07809E+26
271  #OVERLAPing residues             0
272
273  #OVERLAPing all corrected after             1  random generation
274 #OVERLAP evdw after   3.07809E+26
275 Waiting for     0.0380 sec
276 #OVERLAP evdw > 1d10   1.00000E+20
277  #OVERLAPing residues             4
278    4  28   5  29
279  #OVERLAPing all corrected after             1  random generation
280 #OVERLAP evdw after   1.05898E+10
281 Waiting for     0.0388 sec
282 Waiting for     0.0383 sec
283 Waiting for     0.0431 sec
284 Waiting for     0.9606 sec
285 Waiting for     0.0387 sec
286 Waiting for     0.0007 sec
287 Waiting for     0.0394 sec
288 #OVERLAP evdw > 1d10   1.00000E+20
289  #OVERLAPing residues             4
290    3  29   4  20
291  #OVERLAPing all corrected after             1  random generation
292 #OVERLAP evdw after   4.08605E+03
293 Waiting for     0.0008 sec
294 Waiting for     0.0383 sec
295 #OVERLAP evdw > 1d10   1.00000E+20
296  #OVERLAPing residues             4
297    6  22   7  26
298  #OVERLAPing all corrected after             2  random generation
299 #OVERLAP evdw after   3.88324E+17
300 Waiting for     0.0403 sec
301 Waiting for     0.0388 sec
302 Waiting for     0.0008 sec
303 Waiting for     0.0008 sec
304 Waiting for     0.0382 sec
305 #OVERLAP evdw > 1d10   1.00000E+20
306  #OVERLAPing residues             2
307   22  25
308  #OVERLAPing all corrected after             1  random generation
309 #OVERLAP evdw after   3.08743E+10
310 Waiting for     0.0390 sec
311 Waiting for     0.0008 sec
312 Waiting for     0.0007 sec
313 Waiting for     0.0384 sec
314 #OVERLAP evdw > 1d10   1.00000E+20
315  #OVERLAPing residues             2
316   16  26
317  #OVERLAPing all corrected after             1  random generation
318 #OVERLAP evdw after   1.57472E+09
319 Waiting for     0.0391 sec
320 Waiting for     0.0007 sec
321 Waiting for     0.0008 sec
322 #OVERLAP evdw > 1d10   1.00000E+20
323  #OVERLAPing residues             2
324    9  20
325  #OVERLAPing all corrected after             2  random generation
326 #OVERLAP evdw after   1.06244E+03
327 Waiting for     0.0739 sec
328 Waiting for     0.0385 sec
329 Waiting for     0.0121 sec
330 Waiting for     0.0008 sec
331 Waiting for     0.0385 sec
332 Waiting for     0.0631 sec
333 Waiting for     0.0398 sec
334 Waiting for     0.0395 sec
335 Waiting for     0.0599 sec
336 Waiting for     0.0775 sec
337 Waiting for     0.0180 sec
338 Waiting for     0.0392 sec
339 #OVERLAP evdw > 1d10   1.00000E+20
340  #OVERLAPing residues             4
341    4  17   9  27
342  #OVERLAPing all corrected after             2  random generation
343 #OVERLAP evdw after   1.98993E+08
344 Waiting for     0.0008 sec
345 #OVERLAP evdw > 1d10   1.00000E+20
346  #OVERLAPing residues             2
347   11  22
348  #OVERLAPing all corrected after             1  random generation
349 #OVERLAP evdw after   7.79888E+12
350 Waiting for     0.0009 sec
351 Waiting for     0.0563 sec
352 Waiting for     0.0007 sec
353 Waiting for     0.0379 sec
354 #OVERLAP evdw > 1d10   1.00000E+20
355  #OVERLAPing residues             2
356    5  11
357  #OVERLAPing all corrected after             1  random generation
358 #OVERLAP evdw after  -2.38639E+01
359 Waiting for     0.0387 sec
360 Waiting for     0.0387 sec
361 Waiting for     0.0398 sec
362 Waiting for     0.0396 sec
363 Waiting for     0.0389 sec
364 Waiting for     0.0391 sec
365 Waiting for     0.1004 sec
366 Waiting for     0.0392 sec
367 Waiting for     0.0396 sec
368 Waiting for     0.0007 sec
369 Waiting for     0.0384 sec
370 #OVERLAP evdw > 1d10   1.00000E+20
371  #OVERLAPing residues             6
372   13  25  14  23  17  26
373  #OVERLAPing all corrected after             7  random generation
374 #OVERLAP evdw after   3.16555E+14
375 Waiting for     0.0401 sec
376 #OVERLAP evdw > 1d10   1.00000E+20
377  #OVERLAPing residues             2
378   11  25
379  #OVERLAPing all corrected after             1  random generation
380 #OVERLAP evdw after   7.43218E+06
381 Waiting for     0.0384 sec
382 Waiting for     0.0008 sec
383 Waiting for     0.0008 sec
384 #OVERLAP evdw > 1d10   1.00000E+20
385  #OVERLAPing residues             2
386   12  29
387  #OVERLAPing all corrected after             1  random generation
388 #OVERLAP evdw after   1.33610E+01
389 Waiting for     0.0007 sec
390 Waiting for     0.0389 sec
391 Waiting for     0.0380 sec
392 Waiting for     0.0386 sec
393 #OVERLAP evdw > 1d10   1.00000E+20
394  #OVERLAPing residues             4
395    5  29  14  28
396  #OVERLAPing all corrected after             1  random generation
397 #OVERLAP evdw after   3.72279E+09
398 Waiting for     0.0379 sec
399 Waiting for     1.1988 sec
400 Waiting for     0.0008 sec
401 Waiting for     0.0010 sec
402 Waiting for     0.0008 sec
403 Waiting for     0.0388 sec
404 #OVERLAP evdw > 1d10   1.45193E+20
405  #OVERLAPing residues             0
406
407  #OVERLAPing all corrected after             1  random generation
408 #OVERLAP evdw after   1.45193E+20
409 Waiting for     0.0007 sec
410 Waiting for     0.0389 sec
411 Waiting for     0.0726 sec
412 Waiting for     0.0682 sec
413 Waiting for     0.0384 sec
414 #OVERLAP evdw > 1d10   1.00000E+20
415  #OVERLAPing residues             2
416    7  18
417  #OVERLAPing all corrected after             1  random generation
418 #OVERLAP evdw after   3.77778E+08
419 Waiting for     0.0008 sec
420 Waiting for     0.0008 sec
421 #OVERLAP evdw > 1d10   7.42257E+20
422  #OVERLAPing residues             0
423
424  #OVERLAPing all corrected after             1  random generation
425 #OVERLAP evdw after   7.42257E+20
426 Waiting for     0.0389 sec
427 Waiting for     0.0007 sec
428 Waiting for     0.0398 sec
429 Waiting for     0.0008 sec
430 Waiting for     0.0402 sec
431 Waiting for     0.0594 sec
432 Waiting for     0.0387 sec
433 Waiting for     0.0386 sec
434 Waiting for     0.0007 sec
435 Waiting for     0.0395 sec
436 #OVERLAP evdw > 1d10   1.00000E+20
437  #OVERLAPing residues             2
438    2  14
439  #OVERLAPing all corrected after             1  random generation
440 #OVERLAP evdw after   2.89695E+08
441 Waiting for     0.0382 sec
442 Waiting for     0.0382 sec
443 Waiting for     0.0423 sec
444 Waiting for     0.0392 sec
445 Waiting for     0.0008 sec
446 Waiting for     0.0390 sec
447 Waiting for     0.0432 sec
448 Waiting for     0.0007 sec
449 #OVERLAP evdw > 1d10   1.00000E+20
450  #OVERLAPing residues             2
451    9  29
452  #OVERLAPing all corrected after             1  random generation
453 #OVERLAP evdw after   3.69046E+12
454 Waiting for     0.0008 sec
455 Waiting for     0.0396 sec
456 Waiting for     0.0391 sec
457 Waiting for     0.9214 sec
458 Waiting for     0.0007 sec
459 Waiting for     0.0389 sec
460 #OVERLAP evdw > 1d10   1.00000E+20
461  #OVERLAPing residues             4
462    9  20  10  23
463  #OVERLAPing NOT all corrected             2
464   10  23
465 #OVERLAP evdw after   1.00000E+20
466 Waiting for     0.0101 sec
467 #OVERLAP evdw > 1d10   1.00000E+20
468  #OVERLAPing residues             2
469    8  25
470  #OVERLAPing all corrected after             1  random generation
471 #OVERLAP evdw after   9.78124E+32
472 Waiting for     0.0750 sec
473 Waiting for     0.0008 sec
474 Waiting for     0.0397 sec
475 Waiting for     0.0008 sec
476 Waiting for     0.0195 sec
477 Waiting for     0.0389 sec
478 Waiting for     0.0494 sec
479 Waiting for     0.0393 sec
480 Waiting for     0.0008 sec
481 #OVERLAP evdw > 1d10   1.00000E+20
482  #OVERLAPing residues             2
483    7  23
484  #OVERLAPing all corrected after             1  random generation
485 #OVERLAP evdw after   5.18583E+03
486 Waiting for     0.0396 sec
487 Waiting for     1.6075 sec
488 Waiting for     0.0008 sec
489 #OVERLAP evdw > 1d10   1.00000E+20
490  #OVERLAPing residues             2
491    7  18
492  #OVERLAPing all corrected after             1  random generation
493 #OVERLAP evdw after   1.07568E+03
494 Waiting for     0.0449 sec
495 #OVERLAP evdw > 1d10   1.00000E+20
496  #OVERLAPing residues             2
497    2  11
498  #OVERLAPing all corrected after             2  random generation
499 #OVERLAP evdw after   2.70056E+04
500 Waiting for     0.0454 sec
501 Waiting for     0.0556 sec
502 #OVERLAP evdw > 1d10   1.00000E+20
503  #OVERLAPing residues             2
504    4  24
505  #OVERLAPing all corrected after             1  random generation
506 #OVERLAP evdw after   1.01828E+05
507 Waiting for     0.0385 sec
508 Waiting for     0.0007 sec
509 Waiting for     0.0008 sec
510 #OVERLAP evdw > 1d10   1.00000E+20
511  #OVERLAPing residues             2
512   21  25
513  #OVERLAPing all corrected after             1  random generation
514 #OVERLAP evdw after   3.69898E+02
515 Waiting for     0.0398 sec
516 Waiting for     0.6221 sec
517 Waiting for     0.0007 sec
518 Waiting for     0.0008 sec
519 Waiting for     0.0397 sec
520 Waiting for     0.0389 sec
521 Waiting for     0.0007 sec
522 Waiting for     0.0383 sec
523 Waiting for     0.0008 sec
524 Waiting for     0.0393 sec
525 Waiting for     0.0384 sec
526 Waiting for     0.0381 sec
527 Waiting for     0.0008 sec
528 Waiting for     0.0400 sec
529 Waiting for     0.2353 sec
530 Waiting for     0.0255 sec
531 Waiting for     0.0008 sec
532 Waiting for     0.0057 sec
533 Waiting for     0.0388 sec
534 #OVERLAP evdw > 1d10   1.00000E+20
535  #OVERLAPing residues             4
536    6  25   7  26
537  #OVERLAPing all corrected after            81  random generation
538 #OVERLAP evdw after   4.47755E+21
539 Waiting for     0.0542 sec
540 Waiting for     0.0388 sec
541 Waiting for     0.0383 sec
542 Waiting for     0.0395 sec
543 Waiting for     0.0850 sec
544 Waiting for     0.0007 sec
545 #OVERLAP evdw > 1d10   1.00000E+20
546  #OVERLAPing residues             2
547   14  22
548  #OVERLAPing all corrected after             1  random generation
549 #OVERLAP evdw after   4.31586E+04
550 Waiting for     0.0631 sec
551 Waiting for     0.0394 sec
552 Waiting for     0.7938 sec
553 Waiting for     0.0007 sec
554 Waiting for     0.0386 sec
555 #OVERLAP evdw > 1d10   1.00000E+20
556  #OVERLAPing residues             4
557    6  26  11  27
558  #OVERLAPing all corrected after             1  random generation
559 #OVERLAP evdw after   3.67882E+08
560 Waiting for     0.0399 sec
561 Waiting for     0.0381 sec
562 Waiting for     0.0008 sec
563 #OVERLAP evdw > 1d10   1.00000E+20
564  #OVERLAPing residues             2
565   13  20
566  #OVERLAPing all corrected after             1  random generation
567 #OVERLAP evdw after   1.76608E+15
568 Waiting for     0.0394 sec
569 Waiting for     0.0398 sec
570 Waiting for     0.0388 sec
571 Waiting for     0.0394 sec
572 Waiting for     0.0398 sec
573 Waiting for     0.0392 sec
574 Waiting for     0.0392 sec
575 Waiting for     0.0387 sec
576 #OVERLAP evdw > 1d10   1.00000E+20
577  #OVERLAPing residues             4
578    5  26   7  23
579  #OVERLAPing all corrected after             1  random generation
580 #OVERLAP evdw after   2.90634E+08
581 Waiting for     0.0385 sec
582 Waiting for     0.0649 sec
583 #OVERLAP evdw > 1d10   1.00000E+20
584  #OVERLAPing residues             2
585    7  17
586  #OVERLAPing all corrected after             1  random generation
587 #OVERLAP evdw after   2.93035E+34
588 Waiting for     0.0007 sec
589 #OVERLAP evdw > 1d10   1.00000E+20
590  #OVERLAPing residues             4
591    7  28  17  29
592  #OVERLAPing NOT all corrected             2
593    7  28
594 #OVERLAP evdw after   1.00000E+20
595 Waiting for     0.0777 sec
596 Waiting for     0.0007 sec
597 Waiting for     0.0008 sec
598 Waiting for     0.0692 sec
599 Waiting for     0.0526 sec
600 Waiting for     0.0385 sec
601 Waiting for     0.0398 sec
602 Waiting for     0.0391 sec
603 #OVERLAP evdw > 1d10   1.00000E+20
604  #OVERLAPing residues             4
605    7  23  14  20
606  #OVERLAPing all corrected after             7  random generation
607 #OVERLAP evdw after   5.37558E+10
608 Waiting for     0.0453 sec
609 Waiting for     0.8277 sec
610 Waiting for     0.0220 sec
611 Waiting for     0.0380 sec
612 #OVERLAP evdw > 1d10   1.00000E+20
613  #OVERLAPing residues             2
614    8  27
615  #OVERLAPing all corrected after             2  random generation
616 #OVERLAP evdw after   3.03077E+15
617 Waiting for     0.0008 sec
618 Waiting for     0.0395 sec
619 Waiting for     0.0388 sec
620 Waiting for     0.0389 sec
621 #OVERLAP evdw > 1d10   1.00000E+20
622  #OVERLAPing residues             8
623    6  23   7  24   8  25  11  27
624  #OVERLAPing NOT all corrected             2
625    6  23
626 #OVERLAP evdw after   1.00000E+20
627 Waiting for     0.0396 sec
628 Waiting for     0.0391 sec
629 #OVERLAP evdw > 1d10   1.00000E+20
630  #OVERLAPing residues             2
631   12  25
632  #OVERLAPing all corrected after             1  random generation
633 #OVERLAP evdw after   1.20620E+02
634 Waiting for     0.0389 sec
635 Waiting for     0.0007 sec
636 Waiting for     0.0394 sec
637 #OVERLAP evdw > 1d10   3.02239E+24
638  #OVERLAPing residues             0
639
640  #OVERLAPing all corrected after             1  random generation
641 #OVERLAP evdw after   3.02239E+24
642 Waiting for     0.0392 sec
643 Waiting for     0.0459 sec
644 #OVERLAP evdw > 1d10   1.00000E+20
645  #OVERLAPing residues             2
646    2  20
647  #OVERLAPing all corrected after             1  random generation
648 #OVERLAP evdw after   6.50471E+07
649 Waiting for     0.0379 sec
650 Waiting for     0.0397 sec
651 Waiting for     0.8372 sec
652 #OVERLAP evdw > 1d10   1.00000E+20
653  #OVERLAPing residues             4
654    2  21   4  27
655  #OVERLAPing all corrected after             3  random generation
656 #OVERLAP evdw after   9.74333E+10
657 Waiting for     0.0007 sec
658 Waiting for     0.0393 sec
659 Waiting for     0.0387 sec
660 #OVERLAP evdw > 1d10   1.00000E+20
661  #OVERLAPing residues             2
662   10  19
663  #OVERLAPing all corrected after             2  random generation
664 #OVERLAP evdw after   3.58797E+10
665 Waiting for     0.0080 sec
666 Waiting for     0.0386 sec
667 Waiting for     0.0387 sec
668 Waiting for     0.0384 sec
669 Waiting for     0.0389 sec
670 Waiting for     0.0384 sec
671 #OVERLAP evdw > 1d10   4.50986E+27
672  #OVERLAPing residues             0
673
674  #OVERLAPing all corrected after             1  random generation
675 #OVERLAP evdw after   4.50986E+27
676 Waiting for     0.0007 sec
677 Waiting for     0.0031 sec
678 Waiting for     0.0008 sec
679 Waiting for     0.0381 sec
680 Waiting for     0.0380 sec
681 Waiting for     0.0389 sec
682 Waiting for     1.5821 sec
683 Waiting for     0.0008 sec
684 Waiting for     0.0384 sec
685 #OVERLAP evdw > 1d10   1.00000E+20
686  #OVERLAPing residues             8
687    4  26   9  23  10  22  11  21
688  #OVERLAPing NOT all corrected             2
689   10  22
690 #OVERLAP evdw after   1.00000E+20
691 Waiting for     0.0008 sec
692 #OVERLAP evdw > 1d10   1.00000E+20
693  #OVERLAPing residues             4
694    3  23   7  21
695  #OVERLAPing all corrected after             1  random generation
696 #OVERLAP evdw after   4.35802E+14
697 Waiting for     0.0008 sec
698 Waiting for     0.0393 sec
699 Waiting for     0.0379 sec
700 Waiting for     0.0007 sec
701 Waiting for     0.0008 sec
702 #OVERLAP evdw > 1d10   1.00000E+20
703  #OVERLAPing residues             4
704    3  23   4  22
705  #OVERLAPing all corrected after             1  random generation
706 #OVERLAP evdw after   1.08000E+08
707 Waiting for     0.0386 sec
708 Waiting for     0.0008 sec
709 Waiting for     0.0390 sec
710 Waiting for     0.0398 sec
711 Waiting for     0.0280 sec
712 Waiting for     0.4045 sec
713 #OVERLAP evdw > 1d10   1.00000E+20
714  #OVERLAPing residues             2
715    3  27
716  #OVERLAPing all corrected after             1  random generation
717 #OVERLAP evdw after   3.71154E+09
718 Waiting for     0.0007 sec
719 #OVERLAP evdw > 1d10   1.00000E+20
720  #OVERLAPing residues             4
721    9  24  11  21
722  #OVERLAPing all corrected after             2  random generation
723 #OVERLAP evdw after   3.73773E+06
724 Waiting for     0.0724 sec
725 #OVERLAP evdw > 1d10   1.00000E+20
726  #OVERLAPing residues             4
727    7  25  13  19
728  #OVERLAPing all corrected after             4  random generation
729 #OVERLAP evdw after   7.62950E+16
730 Waiting for     0.0391 sec
731 Waiting for     0.0579 sec
732 #OVERLAP evdw > 1d10   1.00000E+20
733  #OVERLAPing residues             2
734    4  16
735  #OVERLAPing all corrected after             1  random generation
736 #OVERLAP evdw after   8.41666E+03
737 Waiting for     0.0379 sec
738 #OVERLAP evdw > 1d10   1.00000E+20
739  #OVERLAPing residues             2
740    4  18
741  #OVERLAPing all corrected after             1  random generation
742 #OVERLAP evdw after   2.05981E+09
743 Waiting for     0.0008 sec
744 Waiting for     0.0009 sec
745 Waiting for     0.0382 sec
746 Waiting for     0.0008 sec
747 Waiting for     0.0008 sec
748 Waiting for     0.0380 sec
749 Waiting for     0.0388 sec
750 Waiting for     0.0388 sec
751 Waiting for     0.0769 sec
752 Waiting for     0.1742 sec
753 Waiting for     0.0008 sec
754 Waiting for     0.0390 sec
755 Waiting for     0.0387 sec
756 Waiting for     0.0008 sec
757 Waiting for     0.0412 sec
758 Waiting for     0.0396 sec
759 Waiting for     0.0392 sec
760 #OVERLAP evdw > 1d10   1.00000E+20
761  #OVERLAPing residues             2
762   11  23
763  #OVERLAPing all corrected after             1  random generation
764 #OVERLAP evdw after   2.58142E+14
765 Waiting for     0.0389 sec
766 #OVERLAP evdw > 1d10   1.00000E+20
767  #OVERLAPing residues             2
768    9  23
769  #OVERLAPing all corrected after             1  random generation
770 #OVERLAP evdw after   1.66840E+17
771 Waiting for     0.0007 sec
772 #OVERLAP evdw > 1d10   1.00000E+20
773  #OVERLAPing residues             2
774    7  25
775  #OVERLAPing all corrected after             2  random generation
776 #OVERLAP evdw after   6.63838E+10
777 Waiting for     0.0678 sec
778 #OVERLAP evdw > 1d10   1.00000E+20
779  #OVERLAPing residues             2
780   11  25
781  #OVERLAPing all corrected after             1  random generation
782 #OVERLAP evdw after   7.72071E+09
783 Waiting for     0.0387 sec
784 Waiting for     0.0384 sec
785 Waiting for     0.0393 sec
786 Waiting for     0.0591 sec
787 Waiting for     0.0385 sec
788 Waiting for     0.0386 sec
789 Waiting for     0.0008 sec
790 #OVERLAP evdw > 1d10   1.00000E+20
791  #OVERLAPing residues             8
792    2  20   4  25   6   7  27  22
793  #OVERLAPing all corrected after             8  random generation
794 #OVERLAP evdw after   1.72660E+13
795 Waiting for     0.0393 sec
796 Waiting for     0.0008 sec
797 Waiting for     0.0382 sec
798 #OVERLAP evdw > 1d10   1.00000E+20
799  #OVERLAPing residues             6
800    2  17   7  21  10  23
801  #OVERLAPing all corrected after             5  random generation
802 #OVERLAP evdw after   2.06139E+16
803 Waiting for     0.0620 sec
804 #OVERLAP evdw > 1d10   3.71510E+34
805  #OVERLAPing residues             0
806
807  #OVERLAPing all corrected after             1  random generation
808 #OVERLAP evdw after   3.71510E+34
809 Waiting for     0.0008 sec
810 #OVERLAP evdw > 1d10   1.00000E+20
811  #OVERLAPing residues             2
812    2  27
813  #OVERLAPing all corrected after             1  random generation
814 #OVERLAP evdw after   1.17698E+23
815 Waiting for     0.0378 sec
816 Waiting for     0.0713 sec
817 Waiting for     0.0388 sec
818 Waiting for     0.0007 sec
819 Waiting for     0.0392 sec
820 Waiting for     0.0503 sec
821 Waiting for     0.0382 sec
822 Waiting for     1.1055 sec
823 Waiting for     0.0007 sec
824 #OVERLAP evdw > 1d10   1.00000E+20
825  #OVERLAPing residues             2
826   13  23
827  #OVERLAPing all corrected after            28  random generation
828 #OVERLAP evdw after   4.46746E+22
829 Waiting for     0.0386 sec
830 Waiting for     0.0385 sec
831 Waiting for     0.0381 sec
832 Waiting for     0.0394 sec
833 Waiting for     0.0392 sec
834 #OVERLAP evdw > 1d10   1.00000E+20
835  #OVERLAPing residues             2
836    7  25
837  #OVERLAPing all corrected after             1  random generation
838 #OVERLAP evdw after   1.14328E+14
839 Waiting for     0.0008 sec
840 Waiting for     0.0396 sec
841 Waiting for     0.0008 sec
842 Waiting for     0.0397 sec
843 Waiting for     0.0721 sec
844 Waiting for     0.0008 sec
845 Waiting for     0.0008 sec
846 Waiting for     0.0008 sec
847 Waiting for     0.0395 sec
848 Waiting for     0.0390 sec
849 Waiting for     0.0383 sec
850 Waiting for     0.0397 sec
851 Waiting for     0.0382 sec
852 Waiting for     0.0383 sec
853 Waiting for     0.0008 sec
854 #OVERLAP evdw > 1d10   1.00000E+20
855  #OVERLAPing residues             2
856   13  27
857  #OVERLAPing all corrected after             2  random generation
858 #OVERLAP evdw after   9.39860E+17
859 Waiting for     0.0382 sec
860 Waiting for     0.0767 sec
861 #OVERLAP evdw > 1d10   1.00000E+20
862  #OVERLAPing residues             2
863    7  26
864  #OVERLAPing all corrected after             1  random generation
865 #OVERLAP evdw after   4.27981E+03
866 Waiting for     0.0008 sec
867 Waiting for     0.0394 sec
868 Waiting for     0.0391 sec
869 Waiting for     1.5402 sec
870 Waiting for     0.0392 sec
871 Waiting for     0.0007 sec
872 Waiting for     0.0399 sec
873 Waiting for     0.0385 sec
874 #OVERLAP evdw > 1d10   1.00000E+20
875  #OVERLAPing residues             5
876    6  25   7   8  20
877  #OVERLAPing NOT all corrected             2
878    6  25
879 #OVERLAP evdw after   1.00000E+20
880 Waiting for     0.0008 sec
881 Waiting for     0.0008 sec
882 Waiting for     0.0389 sec
883 Waiting for     0.0387 sec
884 Waiting for     0.0394 sec
885 Waiting for     0.0007 sec
886 Waiting for     0.0381 sec
887 Waiting for     0.0396 sec
888 Waiting for     0.0396 sec
889 Waiting for     0.0982 sec
890 Waiting for     0.0468 sec
891 #OVERLAP evdw > 1d10   1.00000E+20
892  #OVERLAPing residues             4
893    3  27   4  28
894  #OVERLAPing all corrected after             1  random generation
895 #OVERLAP evdw after   2.52565E+05
896 Waiting for     0.0007 sec
897 Waiting for     0.0394 sec
898 #OVERLAP evdw > 1d10   1.00000E+20
899  #OVERLAPing residues             2
900    4  22
901  #OVERLAPing all corrected after             1  random generation
902 #OVERLAP evdw after   4.89324E+09
903 Waiting for     0.0395 sec
904 #OVERLAP evdw > 1d10   1.00000E+20
905  #OVERLAPing residues             4
906    7  24   9  20
907  #OVERLAPing all corrected after             2  random generation
908 #OVERLAP evdw after   2.15734E+09
909 Waiting for     0.0398 sec
910 Waiting for     0.0008 sec
911 Waiting for     0.0422 sec
912 #OVERLAP evdw > 1d10   1.00000E+20
913  #OVERLAPing residues             5
914    7  23   9  24  26
915  #OVERLAPing all corrected after             4  random generation
916 #OVERLAP evdw after   1.19755E+17
917 Waiting for     0.0739 sec
918 Waiting for     0.0389 sec
919 Waiting for     0.0614 sec
920 Waiting for     0.0384 sec
921 Waiting for     0.0010 sec
922 Waiting for     0.0007 sec
923 Waiting for     0.0008 sec
924 Waiting for     0.0380 sec
925 Waiting for     0.0384 sec
926 Waiting for     0.0511 sec
927 Waiting for     0.0385 sec
928 Waiting for     0.0008 sec
929 Waiting for     0.0396 sec
930 Waiting for     0.0008 sec
931 Waiting for     0.0398 sec
932 Waiting for     0.0395 sec
933 Waiting for     0.0389 sec
934 Waiting for     0.0398 sec
935 Waiting for     1.3444 sec
936 Waiting for     0.0007 sec
937 Waiting for     0.0385 sec
938 Waiting for     0.0383 sec
939 Waiting for     0.0007 sec
940 Waiting for     0.0384 sec
941 Waiting for     0.0172 sec
942 Waiting for     0.0383 sec
943 Waiting for     0.0385 sec
944 Waiting for     0.0384 sec
945 Waiting for     0.0393 sec
946 Waiting for     0.0011 sec
947 Waiting for     0.0008 sec
948 Waiting for     1.8298 sec
949 Waiting for     0.0007 sec
950 Waiting for     0.0390 sec
951 Waiting for     0.0392 sec
952 Waiting for     0.0008 sec
953 Waiting for     0.0385 sec
954 Waiting for     0.0389 sec
955 Waiting for     0.0008 sec
956 Waiting for     0.0008 sec
957 Waiting for     0.0386 sec
958 Waiting for     0.0393 sec
959 Waiting for     1.4644 sec
960 Waiting for     0.0007 sec
961 #OVERLAP evdw > 1d10   1.00000E+20
962  #OVERLAPing residues             2
963    4   9
964  #OVERLAPing all corrected after             2  random generation
965 #OVERLAP evdw after   5.62413E+07
966 Waiting for     0.0382 sec
967 Waiting for     0.0476 sec
968 #OVERLAP evdw > 1d10   1.00000E+20
969  #OVERLAPing residues             2
970    3  18
971  #OVERLAPing all corrected after             1  random generation
972 #OVERLAP evdw after   5.32866E+06
973 Waiting for     0.0391 sec
974 Waiting for     0.0089 sec
975 #OVERLAP evdw > 1d10   1.00000E+20
976  #OVERLAPing residues             2
977   11  15
978  #OVERLAPing all corrected after             1  random generation
979 #OVERLAP evdw after   3.11744E+04
980 Waiting for     0.0399 sec
981 Waiting for     0.0382 sec
982 Waiting for     0.0394 sec
983 #OVERLAP evdw > 1d10   1.00000E+20
984  #OVERLAPing residues             4
985    4  17   7  13
986  #OVERLAPing all corrected after            19  random generation
987 #OVERLAP evdw after   4.48718E+17
988 Waiting for     0.0008 sec
989 Waiting for     0.0487 sec
990 Waiting for     0.0007 sec
991 Waiting for     0.0010 sec
992 Waiting for     1.1466 sec
993 Waiting for     0.0007 sec
994 Waiting for     0.0397 sec
995 Waiting for     0.0008 sec
996 Waiting for     0.0384 sec
997 Waiting for     0.0672 sec
998 #OVERLAP evdw > 1d10   1.00000E+20
999  #OVERLAPing residues             4
1000   13  28  21  26
1001  #OVERLAPing all corrected after             1  random generation
1002 #OVERLAP evdw after   1.69180E+10
1003 Waiting for     0.0388 sec
1004 Waiting for     0.0381 sec
1005 #OVERLAP evdw > 1d10   1.00000E+20
1006  #OVERLAPing residues             2
1007    4  26
1008  #OVERLAPing all corrected after             1  random generation
1009 #OVERLAP evdw after   6.20419E+04
1010 Waiting for     0.0007 sec
1011 Waiting for     0.0599 sec
1012 #OVERLAP evdw > 1d10   1.00000E+20
1013  #OVERLAPing residues             2
1014   11  27
1015  #OVERLAPing all corrected after             1  random generation
1016 #OVERLAP evdw after   4.72134E+17
1017 Waiting for     0.0008 sec
1018 Waiting for     0.0381 sec
1019 Waiting for     0.0008 sec
1020 #OVERLAP evdw > 1d10   1.00000E+20
1021  #OVERLAPing residues             2
1022    4  14
1023  #OVERLAPing all corrected after             1  random generation
1024 #OVERLAP evdw after   5.85672E+07
1025 Waiting for     0.0383 sec
1026 Waiting for     0.0380 sec
1027 Waiting for     0.0391 sec
1028 Waiting for     0.0728 sec
1029 Waiting for     0.0382 sec
1030 Waiting for     0.0008 sec
1031 Waiting for     0.0539 sec
1032 Waiting for     0.0399 sec
1033 Waiting for     0.0009 sec
1034 Waiting for     0.0380 sec
1035 Waiting for     0.0394 sec
1036 #OVERLAP evdw > 1d10   1.00000E+20
1037  #OVERLAPing residues             2
1038   11  23
1039  #OVERLAPing all corrected after             1  random generation
1040 #OVERLAP evdw after   5.88202E+06
1041 Waiting for     0.0010 sec
1042 Waiting for     0.0330 sec
1043 Waiting for     0.0380 sec
1044 Waiting for     0.0400 sec
1045 Waiting for     0.4077 sec
1046 Waiting for     0.0007 sec
1047 #OVERLAP evdw > 1d10   1.06180E+21
1048  #OVERLAPing residues             0
1049
1050  #OVERLAPing all corrected after             1  random generation
1051 #OVERLAP evdw after   1.06180E+21
1052 Waiting for     0.0007 sec
1053 Waiting for     0.0393 sec
1054 Waiting for     0.0400 sec
1055 Waiting for     0.0154 sec
1056 Waiting for     0.0385 sec
1057 #OVERLAP evdw > 1d10   1.00000E+20
1058  #OVERLAPing residues             2
1059    4  25
1060  #OVERLAPing all corrected after            15  random generation
1061 #OVERLAP evdw after   2.01187E+19
1062 Waiting for     0.0703 sec
1063 Waiting for     0.0008 sec
1064 #OVERLAP evdw > 1d10   1.00000E+20
1065  #OVERLAPing residues             2
1066   11  14
1067  #OVERLAPing all corrected after             1  random generation
1068 #OVERLAP evdw after   2.75484E+24
1069 Waiting for     0.0007 sec
1070 #OVERLAP evdw > 1d10   1.00000E+20
1071  #OVERLAPing residues             2
1072    9  14
1073  #OVERLAPing all corrected after             1  random generation
1074 #OVERLAP evdw after   2.52736E+10
1075 Waiting for     0.0382 sec
1076 Waiting for     0.0379 sec
1077 Waiting for     0.0391 sec
1078 Waiting for     0.0394 sec
1079 #OVERLAP evdw > 1d10   1.00000E+20
1080  #OVERLAPing residues             2
1081    9  25
1082  #OVERLAPing all corrected after             1  random generation
1083 #OVERLAP evdw after   2.10040E+09
1084 Waiting for     0.0221 sec
1085 Waiting for     0.0625 sec
1086 Waiting for     0.0008 sec
1087 Waiting for     0.9797 sec
1088 #OVERLAP evdw > 1d10   1.00000E+20
1089  #OVERLAPing residues             2
1090    9  25
1091  #OVERLAPing all corrected after             1  random generation
1092 #OVERLAP evdw after   7.85800E+05
1093 Waiting for     0.0008 sec
1094 Waiting for     0.0387 sec
1095 Waiting for     0.0393 sec
1096 Waiting for     0.0393 sec
1097 Waiting for     0.0008 sec
1098 Waiting for     0.0390 sec
1099 Waiting for     0.0391 sec
1100 #OVERLAP evdw > 1d10   1.00000E+20
1101  #OVERLAPing residues             4
1102    7  26  11  27
1103  #OVERLAPing all corrected after             6  random generation
1104 #OVERLAP evdw after   4.81654E+20
1105 Waiting for     0.0391 sec
1106 Waiting for     0.0392 sec
1107 Waiting for     0.0381 sec
1108 Waiting for     0.0384 sec
1109 Waiting for     0.1035 sec
1110 Waiting for     0.0008 sec
1111 Waiting for     0.0381 sec
1112 Waiting for     0.0008 sec
1113 Waiting for     0.0391 sec
1114 #OVERLAP evdw > 1d10   1.00000E+20
1115  #OVERLAPing residues             2
1116    8  24
1117  #OVERLAPing all corrected after             2  random generation
1118 #OVERLAP evdw after   1.49478E+10
1119 Waiting for     0.0396 sec
1120 Waiting for     0.0008 sec
1121 Waiting for     0.0677 sec
1122 #OVERLAP evdw > 1d10   1.00000E+20
1123  #OVERLAPing residues             2
1124   14  22
1125  #OVERLAPing all corrected after             1  random generation
1126 #OVERLAP evdw after   5.14225E+13
1127 Waiting for     0.0008 sec
1128 Waiting for     0.0386 sec
1129 Waiting for     0.0007 sec
1130 Waiting for     0.0630 sec
1131 Waiting for     0.0008 sec
1132 Waiting for     0.0658 sec
1133 Waiting for     0.0532 sec
1134 Waiting for     1.0643 sec
1135 Waiting for     0.0007 sec
1136 Waiting for     0.0387 sec
1137 Waiting for     0.0230 sec
1138 Waiting for     0.0394 sec
1139 #OVERLAP evdw > 1d10   1.00000E+20
1140  #OVERLAPing residues             4
1141    3  20   4  22
1142  #OVERLAPing all corrected after             1  random generation
1143 #OVERLAP evdw after   9.97219E+14
1144 Waiting for     0.0008 sec
1145 #OVERLAP evdw > 1d10   1.00000E+20
1146  #OVERLAPing residues             4
1147   11  27  22  29
1148  #OVERLAPing all corrected after             3  random generation
1149 #OVERLAP evdw after   2.68878E+05
1150 Waiting for     0.0008 sec
1151 Waiting for     0.0393 sec
1152 Waiting for     0.0401 sec
1153 #OVERLAP evdw > 1d10   1.00000E+20
1154  #OVERLAPing residues             2
1155    9  20
1156  #OVERLAPing all corrected after             1  random generation
1157 #OVERLAP evdw after   6.60196E+22
1158 Waiting for     0.0392 sec
1159 #OVERLAP evdw > 1d10   1.00000E+20
1160  #OVERLAPing residues             2
1161   17  26
1162  #OVERLAPing all corrected after             1  random generation
1163 #OVERLAP evdw after   2.94540E+04
1164 Waiting for     0.0393 sec
1165 #OVERLAP evdw > 1d10   1.00000E+20
1166  #OVERLAPing residues             2
1167   22  29
1168  #OVERLAPing all corrected after             1  random generation
1169 #OVERLAP evdw after   1.26942E+08
1170 Waiting for     0.0008 sec
1171 Waiting for     0.0397 sec
1172 #OVERLAP evdw > 1d10   1.00000E+20
1173  #OVERLAPing residues             2
1174    5   9
1175  #OVERLAPing all corrected after             1  random generation
1176 #OVERLAP evdw after   1.60473E+11
1177 Waiting for     0.0393 sec
1178 Waiting for     0.0396 sec
1179 Waiting for     0.0393 sec
1180 Waiting for     1.5256 sec
1181 #OVERLAP evdw > 1d10   1.00000E+20
1182  #OVERLAPing residues             4
1183   15  20  16  23
1184  #OVERLAPing all corrected after             1  random generation
1185 #OVERLAP evdw after   6.25288E+16
1186 Waiting for     0.0007 sec
1187 #OVERLAP evdw > 1d10   1.00000E+20
1188  #OVERLAPing residues             2
1189   22  25
1190  #OVERLAPing all corrected after             1  random generation
1191 #OVERLAP evdw after   1.18429E+04
1192 Waiting for     0.0447 sec
1193 #OVERLAP evdw > 1d10   1.00000E+20
1194  #OVERLAPing residues             6
1195    5  25   6  26  13  27
1196  #OVERLAPing NOT all corrected             2
1197    6  26
1198 #OVERLAP evdw after   1.00000E+20
1199 Waiting for     0.0391 sec
1200 Waiting for     0.0008 sec
1201 Waiting for     0.0381 sec
1202 #OVERLAP evdw > 1d10   1.00000E+20
1203  #OVERLAPing residues             2
1204    8  24
1205  #OVERLAPing all corrected after             1  random generation
1206 #OVERLAP evdw after   1.33449E+11
1207 Waiting for     0.0378 sec
1208 Waiting for     0.0397 sec
1209 Waiting for     0.0570 sec
1210 Waiting for     0.0394 sec
1211 #OVERLAP evdw > 1d10   1.00000E+20
1212  #OVERLAPing residues             2
1213   12  25
1214  #OVERLAPing all corrected after             1  random generation
1215 #OVERLAP evdw after   3.86578E+11
1216 Waiting for     0.0638 sec
1217 Waiting for     0.0393 sec
1218 Waiting for     0.0008 sec
1219 Waiting for     1.7092 sec
1220 Waiting for     0.0007 sec
1221 Waiting for     0.0437 sec
1222 Waiting for     0.0395 sec
1223 #OVERLAP evdw > 1d10   1.00000E+20
1224  #OVERLAPing residues             2
1225   15  25
1226  #OVERLAPing all corrected after             2  random generation
1227 #OVERLAP evdw after   1.40540E+04
1228 Waiting for     0.0387 sec
1229 Waiting for     0.0008 sec
1230 Waiting for     0.0394 sec
1231 Waiting for     0.0008 sec
1232 Waiting for     0.0399 sec
1233 Waiting for     0.0394 sec
1234 Waiting for     0.0631 sec
1235 Waiting for     0.0818 sec
1236 Waiting for     0.0007 sec
1237 Waiting for     0.0487 sec
1238 Waiting for     0.0391 sec
1239 Waiting for     0.4399 sec
1240 Waiting for     0.0008 sec
1241 Waiting for     0.0379 sec
1242 #OVERLAP evdw > 1d10   1.00000E+20
1243  #OVERLAPing residues             2
1244    8  23
1245  #OVERLAPing all corrected after            25  random generation
1246 #OVERLAP evdw after   2.10020E+18
1247 Waiting for     0.0395 sec
1248 Waiting for     0.0008 sec
1249 #OVERLAP evdw > 1d10   1.00000E+20
1250  #OVERLAPing residues             2
1251    4  24
1252  #OVERLAPing all corrected after             1  random generation
1253 #OVERLAP evdw after   5.24573E+01
1254 Waiting for     0.0008 sec
1255 #OVERLAP evdw > 1d10   1.00000E+20
1256  #OVERLAPing residues             4
1257    4  27  17  29
1258  #OVERLAPing all corrected after             1  random generation
1259 #OVERLAP evdw after   9.72381E+15
1260 Waiting for     0.0008 sec
1261 Waiting for     0.0389 sec
1262 Waiting for     0.0579 sec
1263 Waiting for     0.0381 sec
1264 Waiting for     0.0397 sec
1265 Waiting for     0.0489 sec
1266 Waiting for     1.5801 sec
1267 Waiting for     0.0007 sec
1268 Waiting for     0.0008 sec
1269 Waiting for     0.0670 sec
1270 Waiting for     0.0399 sec
1271 #OVERLAP evdw > 1d10   1.00000E+20
1272  #OVERLAPing residues             2
1273    3  17
1274  #OVERLAPing all corrected after             1  random generation
1275 #OVERLAP evdw after   5.55654E+03
1276 Waiting for     0.0007 sec
1277 Waiting for     0.0725 sec
1278 Waiting for     0.0384 sec
1279 Waiting for     0.0397 sec
1280 Waiting for     0.0766 sec
1281 Waiting for     0.0392 sec
1282 #OVERLAP evdw > 1d10   1.00000E+20
1283  #OVERLAPing residues             2
1284    8  13
1285  #OVERLAPing all corrected after             1  random generation
1286 #OVERLAP evdw after   2.54292E+11
1287 Waiting for     0.0727 sec
1288 Waiting for     0.0383 sec
1289 Waiting for     2.0203 sec
1290 Waiting for     0.0321 sec
1291 Waiting for     0.0391 sec
1292 Waiting for     0.0386 sec
1293 Waiting for     0.0399 sec
1294 Waiting for     0.0398 sec
1295 #OVERLAP evdw > 1d10   1.00000E+20
1296  #OVERLAPing residues             2
1297    4  17
1298  #OVERLAPing all corrected after             2  random generation
1299 #OVERLAP evdw after   5.08948E+10
1300 Waiting for     0.0388 sec
1301 Waiting for     0.0386 sec
1302 #OVERLAP evdw > 1d10   1.00000E+20
1303  #OVERLAPing residues             2
1304   11  14
1305  #OVERLAPing all corrected after             1  random generation
1306 #OVERLAP evdw after   1.22272E+05
1307 Waiting for     0.0392 sec
1308 Waiting for     0.0310 sec
1309 Waiting for     0.0008 sec
1310 Waiting for     0.0399 sec
1311 Waiting for     0.0379 sec
1312 Waiting for     0.0397 sec
1313 Waiting for     1.0560 sec
1314 Waiting for     0.0007 sec
1315 Waiting for     0.0390 sec
1316 Waiting for     0.0007 sec
1317 Waiting for     0.0389 sec
1318 Waiting for     0.0395 sec
1319 Waiting for     0.0394 sec
1320 Waiting for     0.0380 sec
1321 Waiting for     0.0388 sec
1322 Waiting for     0.0460 sec
1323 Waiting for     0.0379 sec
1324 Waiting for     0.0396 sec
1325 Waiting for     0.0227 sec
1326 Waiting for     0.0382 sec
1327 Waiting for     0.0009 sec
1328 Waiting for     0.0389 sec
1329 Waiting for     1.9976 sec
1330 #OVERLAP evdw > 1d10   1.00000E+20
1331  #OVERLAPing residues             6
1332    4  27  15  25  17  23
1333  #OVERLAPing all corrected after             2  random generation
1334 #OVERLAP evdw after   2.09755E+14
1335 Waiting for     0.0007 sec
1336 #OVERLAP evdw > 1d10   1.00000E+20
1337  #OVERLAPing residues             3
1338    5  25  15
1339  #OVERLAPing all corrected after             1  random generation
1340 #OVERLAP evdw after   4.17035E+05
1341 Waiting for     0.0008 sec
1342 Waiting for     0.0393 sec
1343 Waiting for     0.0007 sec
1344 #OVERLAP evdw > 1d10   1.00000E+20
1345  #OVERLAPing residues             2
1346   15  27
1347  #OVERLAPing all corrected after             2  random generation
1348 #OVERLAP evdw after   2.43120E+14
1349 Waiting for     0.0389 sec
1350 Waiting for     0.0008 sec
1351 Waiting for     0.0396 sec
1352 Waiting for     0.0391 sec
1353 Waiting for     0.0008 sec
1354 Waiting for     0.0396 sec
1355 Waiting for     1.3998 sec
1356 Waiting for     0.0156 sec
1357 Waiting for     0.0391 sec
1358 #OVERLAP evdw > 1d10   1.00000E+20
1359  #OVERLAPing residues             2
1360    5  24
1361  #OVERLAPing all corrected after             2  random generation
1362 #OVERLAP evdw after   1.23420E+05
1363 Waiting for     0.0395 sec
1364 #OVERLAP evdw > 1d10   1.00000E+20
1365  #OVERLAPing residues             4
1366    7  26  13  22
1367  #OVERLAPing all corrected after             3  random generation
1368 #OVERLAP evdw after   2.38965E+23
1369 Waiting for     0.0381 sec
1370 Waiting for     0.0393 sec
1371 #OVERLAP evdw > 1d10   1.00000E+20
1372  #OVERLAPing residues             4
1373    4  28   8  23
1374  #OVERLAPing NOT all corrected             2
1375    4  28
1376 #OVERLAP evdw after   1.00000E+20
1377 Waiting for     0.0403 sec
1378 #OVERLAP evdw > 1d10   1.00000E+20
1379  #OVERLAPing residues             2
1380    4   9
1381  #OVERLAPing all corrected after             1  random generation
1382 #OVERLAP evdw after   8.42124E+04
1383 Waiting for     0.0400 sec
1384 Waiting for     0.0493 sec
1385 Waiting for     0.0386 sec
1386 Waiting for     0.0008 sec
1387 Waiting for     0.0572 sec
1388 Waiting for     0.0384 sec
1389 Waiting for     0.0393 sec
1390 #OVERLAP evdw > 1d10   1.00000E+20
1391  #OVERLAPing residues             2
1392    7  27
1393  #OVERLAPing all corrected after            19  random generation
1394 #OVERLAP evdw after   2.79076E+13
1395 Waiting for     0.0545 sec
1396 Waiting for     0.0394 sec
1397 Waiting for     1.3330 sec
1398 Waiting for     0.0384 sec
1399 Waiting for     0.0008 sec
1400 Waiting for     0.0008 sec
1401 Waiting for     0.0008 sec
1402 #OVERLAP evdw > 1d10   1.00000E+20
1403  #OVERLAPing residues             2
1404    8  19
1405  #OVERLAPing all corrected after             1  random generation
1406 #OVERLAP evdw after   1.87885E+16
1407 Waiting for     0.0008 sec
1408 Waiting for     0.0384 sec
1409 Waiting for     0.0392 sec
1410 Waiting for     0.0390 sec
1411 Waiting for     0.0391 sec
1412 Waiting for     0.0008 sec
1413 Waiting for     0.0396 sec
1414 #OVERLAP evdw > 1d10   1.00000E+20
1415  #OVERLAPing residues             5
1416    2  27   3   6  25
1417  #OVERLAPing all corrected after             3  random generation
1418 #OVERLAP evdw after   2.14972E+19
1419 Waiting for     0.0008 sec
1420 Waiting for     1.3855 sec
1421 Waiting for     0.0007 sec
1422 #OVERLAP evdw > 1d10   1.00000E+20
1423  #OVERLAPing residues             2
1424    7  25
1425  #OVERLAPing all corrected after             1  random generation
1426 #OVERLAP evdw after   9.44086E+24
1427 Waiting for     0.0007 sec
1428 #OVERLAP evdw > 1d10   1.00000E+20
1429  #OVERLAPing residues             2
1430    7  27
1431  #OVERLAPing all corrected after             3  random generation
1432 #OVERLAP evdw after   5.45000E+04
1433 Waiting for     0.0379 sec
1434 #OVERLAP evdw > 1d10   1.00000E+20
1435  #OVERLAPing residues             2
1436    3  14
1437  #OVERLAPing all corrected after             2  random generation
1438 #OVERLAP evdw after   8.49376E+10
1439 Waiting for     0.0622 sec
1440 Waiting for     0.0389 sec
1441 Waiting for     0.0008 sec
1442 Waiting for     0.0385 sec
1443 Waiting for     0.0559 sec
1444 Waiting for     0.0389 sec
1445 #OVERLAP evdw > 1d10   1.00000E+20
1446  #OVERLAPing residues             4
1447    5  27   9  17
1448  #OVERLAPing all corrected after             3  random generation
1449 #OVERLAP evdw after   1.80669E+18
1450 Waiting for     0.0008 sec
1451 #OVERLAP evdw > 1d10   1.00000E+20
1452  #OVERLAPing residues             2
1453    7  29
1454  #OVERLAPing all corrected after             2  random generation
1455 #OVERLAP evdw after   2.55435E+10
1456 Waiting for     0.0392 sec
1457 Waiting for     0.0394 sec
1458 Waiting for     0.0390 sec
1459 Waiting for     1.5128 sec
1460 Waiting for     0.0007 sec
1461 Waiting for     0.0421 sec
1462 Waiting for     0.0388 sec
1463 #OVERLAP evdw > 1d10   1.00000E+20
1464  #OVERLAPing residues             2
1465    7  24
1466  #OVERLAPing all corrected after             2  random generation
1467 #OVERLAP evdw after   6.17292E+07
1468 Waiting for     0.0008 sec
1469 Waiting for     0.0395 sec
1470 Waiting for     0.0395 sec
1471 Waiting for     0.0391 sec
1472 Waiting for     0.0007 sec
1473 Waiting for     0.0392 sec
1474 Waiting for     0.0385 sec
1475 Waiting for     0.0749 sec
1476 Waiting for     1.8795 sec
1477 Waiting for     0.0008 sec
1478 Waiting for     0.0385 sec
1479 Waiting for     0.0487 sec
1480 Waiting for     0.0396 sec
1481 Waiting for     0.0391 sec
1482 Waiting for     0.0784 sec
1483 Waiting for     0.0009 sec
1484 #OVERLAP evdw > 1d10   1.00000E+20
1485  #OVERLAPing residues             3
1486    4  27  20
1487  #OVERLAPing all corrected after             3  random generation
1488 #OVERLAP evdw after   4.44714E+11
1489 Waiting for     0.0008 sec
1490 Waiting for     0.0573 sec
1491 #OVERLAP evdw > 1d10   1.00000E+20
1492  #OVERLAPing residues             2
1493    4  21
1494  #OVERLAPing all corrected after             1  random generation
1495 #OVERLAP evdw after   1.02350E+09
1496 Waiting for     0.0575 sec
1497 Waiting for     0.0008 sec
1498 #OVERLAP evdw > 1d10   1.00000E+20
1499  #OVERLAPing residues             2
1500   10  29
1501  #OVERLAPing all corrected after             2  random generation
1502 #OVERLAP evdw after   4.07862E+03
1503 Waiting for     0.0711 sec
1504 Waiting for     1.0814 sec
1505 Waiting for     0.0009 sec
1506 Waiting for     0.0510 sec
1507 #OVERLAP evdw > 1d10   1.00000E+20
1508  #OVERLAPing residues             4
1509    9  26  14  23
1510  #OVERLAPing all corrected after             3  random generation
1511 #OVERLAP evdw after   1.27436E+18
1512 Waiting for     0.0008 sec
1513 Waiting for     0.0008 sec
1514 Waiting for     0.0636 sec
1515 Waiting for     0.0008 sec
1516 Waiting for     0.0008 sec
1517 Waiting for     0.0008 sec
1518 Waiting for     0.0384 sec
1519 Waiting for     0.0383 sec
1520 Waiting for     0.0396 sec
1521 Waiting for     0.9054 sec
1522 Waiting for     0.0007 sec
1523 #OVERLAP evdw > 1d10   1.00000E+20
1524  #OVERLAPing residues             2
1525   11  22
1526  #OVERLAPing all corrected after             1  random generation
1527 #OVERLAP evdw after   1.40671E+11
1528 Waiting for     0.0008 sec
1529 Waiting for     0.0503 sec
1530 Waiting for     0.0567 sec
1531 Waiting for     0.0778 sec
1532 Waiting for     0.0007 sec
1533 #OVERLAP evdw > 1d10   1.00000E+20
1534  #OVERLAPing residues             2
1535   14  27
1536  #OVERLAPing all corrected after             1  random generation
1537 #OVERLAP evdw after   1.40829E+02
1538 Waiting for     0.0008 sec
1539 Waiting for     0.0393 sec
1540 Waiting for     0.0395 sec
1541 Waiting for     0.0390 sec
1542 Waiting for     0.0405 sec
1543 #OVERLAP evdw > 1d10   1.00000E+20
1544  #OVERLAPing residues             2
1545    6  27
1546  #OVERLAPing all corrected after             1  random generation
1547 #OVERLAP evdw after   5.97618E+10
1548 Waiting for     0.7722 sec
1549 Waiting for     0.0396 sec
1550 Waiting for     0.0618 sec
1551 Waiting for     0.0390 sec
1552 #OVERLAP evdw > 1d10   1.00000E+20
1553  #OVERLAPing residues             2
1554    4  14
1555  #OVERLAPing all corrected after             1  random generation
1556 #OVERLAP evdw after   2.79305E+07
1557 Waiting for     0.0380 sec
1558 Waiting for     0.0495 sec
1559 Waiting for     0.0008 sec
1560 Waiting for     0.0399 sec
1561 Waiting for     0.0380 sec
1562 Waiting for     0.0179 sec
1563 #OVERLAP evdw > 1d10   1.00000E+20
1564  #OVERLAPing residues             2
1565    4   7
1566  #OVERLAPing all corrected after             1  random generation
1567 #OVERLAP evdw after   1.85820E+02
1568 Waiting for     0.0612 sec
1569 Waiting for     0.0394 sec
1570 Waiting for     0.0380 sec
1571 #OVERLAP evdw > 1d10   1.00000E+20
1572  #OVERLAPing residues             2
1573    4  20
1574  #OVERLAPing all corrected after             1  random generation
1575 #OVERLAP evdw after   3.65642E+04
1576 Waiting for     1.0716 sec
1577 Waiting for     0.0203 sec
1578 Waiting for     0.0385 sec
1579 Waiting for     0.0787 sec
1580 Waiting for     0.0143 sec
1581 Waiting for     0.0709 sec
1582 Waiting for     0.0380 sec
1583 Waiting for     0.0395 sec
1584 #OVERLAP evdw > 1d10   1.00000E+20
1585  #OVERLAPing residues             4
1586   11  27  12  25
1587  #OVERLAPing all corrected after             2  random generation
1588 #OVERLAP evdw after   3.76171E+08
1589 Waiting for     0.0496 sec
1590 Waiting for     0.0390 sec
1591 Waiting for     0.0387 sec
1592 #OVERLAP evdw > 1d10   1.00000E+20
1593  #OVERLAPing residues             6
1594    6  20   9  19  11  23
1595  #OVERLAPing all corrected after             5  random generation
1596 #OVERLAP evdw after   5.21349E+12
1597 Waiting for     0.0394 sec
1598 Waiting for     1.6666 sec
1599 Waiting for     0.0007 sec
1600 Waiting for     0.0395 sec
1601 Waiting for     0.0383 sec
1602 Waiting for     0.0773 sec
1603 Waiting for     0.0008 sec
1604 #OVERLAP evdw > 1d10   1.00000E+20
1605  #OVERLAPing residues             2
1606    8  24
1607  #OVERLAPing all corrected after             1  random generation
1608 #OVERLAP evdw after   4.79962E+08
1609 Waiting for     0.0390 sec
1610 Waiting for     0.0387 sec
1611 Waiting for     0.0008 sec
1612 Waiting for     0.0158 sec
1613 Waiting for     0.0391 sec
1614 Waiting for     0.0008 sec
1615 Waiting for     0.0395 sec
1616 Waiting for     0.0391 sec
1617 Waiting for     1.9123 sec
1618 Waiting for     0.0008 sec
1619 Waiting for     0.0385 sec
1620 Waiting for     0.0391 sec
1621 Waiting for     0.0008 sec
1622 Waiting for     0.0381 sec
1623 #OVERLAP evdw > 1d10   1.00000E+20
1624  #OVERLAPing residues             2
1625    5  17
1626  #OVERLAPing all corrected after             2  random generation
1627 #OVERLAP evdw after   5.10314E+02
1628 Waiting for     0.0379 sec
1629 Waiting for     0.0007 sec
1630 Waiting for     0.0008 sec
1631 Waiting for     0.0392 sec
1632 Waiting for     0.0387 sec
1633 Waiting for     0.0391 sec
1634 Waiting for     0.0346 sec
1635 Waiting for     2.3559 sec
1636 Waiting for     0.0096 sec
1637 Waiting for     0.0541 sec
1638 Waiting for     0.0397 sec
1639 Waiting for     0.0390 sec
1640 #OVERLAP evdw > 1d10   1.00000E+20
1641  #OVERLAPing residues             2
1642    4  24
1643  #OVERLAPing all corrected after             1  random generation
1644 #OVERLAP evdw after   5.04093E+12
1645 Waiting for     0.0382 sec
1646 #OVERLAP evdw > 1d10   1.00000E+20
1647  #OVERLAPing residues             2
1648   14  25
1649  #OVERLAPing all corrected after             7  random generation
1650 #OVERLAP evdw after   3.35913E+09
1651 Waiting for     0.0378 sec
1652 Waiting for     0.0008 sec
1653 Waiting for     0.0717 sec
1654 Waiting for     0.0008 sec
1655 #OVERLAP evdw > 1d10   1.00000E+20
1656  #OVERLAPing residues             2
1657   22  27
1658  #OVERLAPing all corrected after             1  random generation
1659 #OVERLAP evdw after   4.90041E+05
1660 Waiting for     0.0008 sec
1661 Waiting for     0.0392 sec
1662 Waiting for     0.0748 sec
1663 Waiting for     2.0004 sec
1664 Waiting for     0.0008 sec
1665 Waiting for     0.0415 sec
1666 Waiting for     0.0396 sec
1667 Waiting for     0.0395 sec
1668 Waiting for     0.0398 sec
1669 Waiting for     0.0008 sec
1670 Waiting for     0.0437 sec
1671 Waiting for     0.0387 sec
1672 #OVERLAP evdw > 1d10   1.00000E+20
1673  #OVERLAPing residues             2
1674    6  23
1675  #OVERLAPing all corrected after             1  random generation
1676 #OVERLAP evdw after   2.18604E+15
1677 Waiting for     0.0009 sec
1678 Waiting for     0.0387 sec
1679 Waiting for     0.0008 sec
1680 Waiting for     0.0008 sec
1681 Waiting for     0.0008 sec
1682 Waiting for     1.9735 sec
1683 Waiting for     0.0102 sec
1684 Waiting for     0.0394 sec
1685 #OVERLAP evdw > 1d10   1.00000E+20
1686  #OVERLAPing residues             2
1687    7  17
1688  #OVERLAPing all corrected after             1  random generation
1689 #OVERLAP evdw after   9.83304E+13
1690 Waiting for     0.0008 sec
1691 Waiting for     0.0008 sec
1692 #OVERLAP evdw > 1d10   1.00000E+20
1693  #OVERLAPing residues             4
1694    4  14  11  13
1695  #OVERLAPing all corrected after             1  random generation
1696 #OVERLAP evdw after   5.28668E+04
1697 Waiting for     0.0008 sec
1698 Waiting for     0.0379 sec
1699 Waiting for     0.0395 sec
1700 Waiting for     0.0398 sec
1701 #OVERLAP evdw > 1d10   1.00000E+20
1702  #OVERLAPing residues             2
1703   14  27
1704  #OVERLAPing all corrected after             2  random generation
1705 #OVERLAP evdw after   5.73489E+07
1706 Waiting for     0.0380 sec
1707 Waiting for     0.1048 sec
1708 Waiting for     2.1665 sec
1709 Waiting for     0.0286 sec
1710 Waiting for     0.0384 sec
1711 Waiting for     0.0008 sec
1712 Waiting for     0.0393 sec
1713 Waiting for     0.0398 sec
1714 Waiting for     0.0388 sec
1715 #OVERLAP evdw > 1d10   1.00000E+20
1716  #OVERLAPing residues             6
1717    3  27  11  14  12  21
1718  #OVERLAPing all corrected after             2  random generation
1719 #OVERLAP evdw after   7.55941E+23
1720 Waiting for     0.0394 sec
1721 Waiting for     0.0733 sec
1722 #OVERLAP evdw > 1d10   1.00000E+20
1723  #OVERLAPing residues             2
1724    4  25
1725  #OVERLAPing all corrected after             1  random generation
1726 #OVERLAP evdw after   1.25829E+10
1727 Waiting for     0.0393 sec
1728 #OVERLAP evdw > 1d10   1.00000E+20
1729  #OVERLAPing residues             2
1730   13  25
1731  #OVERLAPing all corrected after             2  random generation
1732 #OVERLAP evdw after   7.66041E+11
1733 Waiting for     0.0383 sec
1734 Waiting for     0.0582 sec
1735 Waiting for     0.0007 sec
1736 Waiting for     0.0396 sec
1737 Waiting for     1.7596 sec
1738 Waiting for     0.0215 sec
1739 Waiting for     0.0725 sec
1740 Waiting for     0.0008 sec
1741 Waiting for     0.0396 sec
1742 #OVERLAP evdw > 1d10   1.00000E+20
1743  #OVERLAPing residues             2
1744   24  27
1745  #OVERLAPing all corrected after             1  random generation
1746 #OVERLAP evdw after   4.51290E+00
1747 Waiting for     0.0253 sec
1748 Waiting for     0.0395 sec
1749 Waiting for     0.0384 sec
1750 Waiting for     0.0008 sec
1751 Waiting for     0.0390 sec
1752 Waiting for     0.0008 sec
1753 Waiting for     0.0395 sec
1754 Waiting for     2.2855 sec
1755 #OVERLAP evdw > 1d10   1.00000E+20
1756  #OVERLAPing residues             2
1757    4  20
1758  #OVERLAPing all corrected after             1  random generation
1759 #OVERLAP evdw after   7.38009E+05
1760 Waiting for     0.0008 sec
1761 Waiting for     0.0750 sec
1762 Waiting for     0.0389 sec
1763 Waiting for     0.0399 sec
1764 #OVERLAP evdw > 1d10   1.00000E+20
1765  #OVERLAPing residues             6
1766    5  25   6  26   7  27
1767  #OVERLAPing all corrected after            18  random generation
1768 #OVERLAP evdw after   3.39308E+29
1769 Waiting for     0.0007 sec
1770 #OVERLAP evdw > 1d10   1.00000E+20
1771  #OVERLAPing residues             2
1772    7  19
1773  #OVERLAPing all corrected after             1  random generation
1774 #OVERLAP evdw after   1.22704E+15
1775 Waiting for     0.0633 sec
1776 Waiting for     0.0008 sec
1777 Waiting for     0.0740 sec
1778 Waiting for     0.0396 sec
1779 Waiting for     0.0007 sec
1780 Waiting for     0.0453 sec
1781 Waiting for     0.0788 sec
1782 Waiting for     0.0007 sec
1783 Waiting for     2.6314 sec
1784 #OVERLAP evdw > 1d10   1.00000E+20
1785  #OVERLAPing residues             4
1786    6  26   7  27
1787  #OVERLAPing all corrected after             1  random generation
1788 #OVERLAP evdw after   1.67371E+26
1789 Waiting for     0.0175 sec
1790 Waiting for     0.0393 sec
1791 Waiting for     0.0008 sec
1792 Waiting for     0.0008 sec
1793 Waiting for     0.0008 sec
1794 Waiting for     0.0380 sec
1795 Waiting for     0.0384 sec
1796 Waiting for     0.0008 sec
1797 #OVERLAP evdw > 1d10   1.00000E+20
1798  #OVERLAPing residues             2
1799    4  21
1800  #OVERLAPing all corrected after             1  random generation
1801 #OVERLAP evdw after   2.00885E+14
1802 Waiting for     0.0423 sec
1803 #OVERLAP evdw > 1d10   1.00000E+20
1804  #OVERLAPing residues             2
1805    4  22
1806  #OVERLAPing all corrected after             1  random generation
1807 #OVERLAP evdw after   2.30187E+15
1808 Waiting for     0.0388 sec
1809 Waiting for     0.0386 sec
1810 #OVERLAP evdw > 1d10   1.00000E+20
1811  #OVERLAPing residues             4
1812    7  21   9  27
1813  #OVERLAPing all corrected after             6  random generation
1814 #OVERLAP evdw after   1.23700E+13
1815 Waiting for     0.0008 sec
1816 Waiting for     2.7301 sec
1817 Waiting for     0.0007 sec
1818 #OVERLAP evdw > 1d10   5.33734E+24
1819  #OVERLAPing residues             0
1820
1821  #OVERLAPing all corrected after             1  random generation
1822 #OVERLAP evdw after   5.33734E+24
1823 Waiting for     0.0393 sec
1824 #OVERLAP evdw > 1d10   1.00000E+20
1825  #OVERLAPing residues             4
1826    4  14   8  25
1827  #OVERLAPing all corrected after             1  random generation
1828 #OVERLAP evdw after   4.32147E+12
1829 Waiting for     0.0008 sec
1830 Waiting for     0.0403 sec
1831 Waiting for     0.0008 sec
1832 #OVERLAP evdw > 1d10   1.00000E+20
1833  #OVERLAPing residues             2
1834    2  17
1835  #OVERLAPing all corrected after             1  random generation
1836 #OVERLAP evdw after  -2.55768E+01
1837 Waiting for     0.0387 sec
1838 Waiting for     0.0387 sec
1839 #OVERLAP evdw > 1d10   1.00000E+20
1840  #OVERLAPing residues             2
1841    5  17
1842  #OVERLAPing all corrected after             1  random generation
1843 #OVERLAP evdw after   2.42295E+06
1844 Waiting for     0.0007 sec
1845 Waiting for     0.0487 sec
1846 Waiting for     0.0613 sec
1847 Waiting for     0.0382 sec
1848 #OVERLAP evdw > 1d10   1.00000E+20
1849  #OVERLAPing residues             2
1850   21  25
1851  #OVERLAPing all corrected after             1  random generation
1852 #OVERLAP evdw after   2.12823E+05
1853 Waiting for     0.0590 sec
1854 Waiting for     0.0380 sec
1855 Waiting for     0.0384 sec
1856 Waiting for     0.0393 sec
1857 Waiting for     0.0007 sec
1858 #OVERLAP evdw > 1d10   1.00000E+20
1859  #OVERLAPing residues             2
1860    8  22
1861  #OVERLAPing all corrected after             1  random generation
1862 #OVERLAP evdw after   1.01253E+09
1863 Waiting for     0.0683 sec
1864 #OVERLAP evdw > 1d10   1.00000E+20
1865  #OVERLAPing residues             4
1866    4  11  22  25
1867  #OVERLAPing all corrected after             1  random generation
1868 #OVERLAP evdw after   3.76724E+10
1869 Waiting for     0.0008 sec
1870 #OVERLAP evdw > 1d10   9.83095E+24
1871  #OVERLAPing residues             0
1872
1873  #OVERLAPing all corrected after             1  random generation
1874 #OVERLAP evdw after   9.83095E+24
1875 Waiting for     0.0386 sec
1876 Waiting for     0.0753 sec
1877 Waiting for     0.0396 sec
1878 Waiting for     0.0385 sec
1879 Waiting for     0.0389 sec
1880 #OVERLAP evdw > 1d10   1.00000E+20
1881  #OVERLAPing residues             2
1882    9  14
1883  #OVERLAPing all corrected after             1  random generation
1884 #OVERLAP evdw after   1.46638E+05
1885 Waiting for     0.0397 sec
1886 Waiting for     0.0391 sec
1887 Waiting for     1.8574 sec
1888 Waiting for     0.0009 sec
1889 Waiting for     0.0397 sec
1890 Waiting for     0.0910 sec
1891 #OVERLAP evdw > 1d10   1.00000E+20
1892  #OVERLAPing residues             4
1893    8  19  13  27
1894  #OVERLAPing all corrected after             5  random generation
1895 #OVERLAP evdw after   7.49199E+10
1896 Waiting for     0.0393 sec
1897 Waiting for     0.0008 sec
1898 #OVERLAP evdw > 1d10   1.00000E+20
1899  #OVERLAPing residues             2
1900    7   9
1901  #OVERLAPing all corrected after             1  random generation
1902 #OVERLAP evdw after   1.29480E+04
1903 Waiting for     0.0010 sec
1904 Waiting for     0.0007 sec
1905 Waiting for     0.0009 sec
1906 Waiting for     0.0385 sec
1907 Waiting for     0.0385 sec
1908 Waiting for     0.0395 sec
1909 Waiting for     2.4790 sec
1910 Waiting for     0.0007 sec
1911 Waiting for     0.0386 sec
1912 Waiting for     0.0008 sec
1913 #OVERLAP evdw > 1d10   1.00000E+20
1914  #OVERLAPing residues             4
1915    7  27   8  29
1916  #OVERLAPing all corrected after           558  random generation
1917 #OVERLAP evdw after   1.00915E+15
1918 Waiting for     0.0008 sec
1919 Waiting for     0.0382 sec
1920 Waiting for     0.0391 sec
1921 Waiting for     0.0398 sec
1922 #OVERLAP evdw > 1d10   1.00000E+20
1923  #OVERLAPing residues             2
1924    6  25
1925  #OVERLAPing all corrected after             1  random generation
1926 #OVERLAP evdw after   2.15113E+12
1927 Waiting for     0.0380 sec
1928 Waiting for     0.0396 sec
1929 #OVERLAP evdw > 1d10   1.00000E+20
1930  #OVERLAPing residues             2
1931    9  26
1932  #OVERLAPing all corrected after             1  random generation
1933 #OVERLAP evdw after   1.22313E+07
1934 Waiting for     0.0448 sec
1935 Waiting for     0.0393 sec
1936 Waiting for     0.0378 sec
1937 Waiting for     1.8670 sec
1938 #OVERLAP evdw > 1d10   1.00000E+20
1939  #OVERLAPing residues             2
1940   10  27
1941  #OVERLAPing all corrected after             1  random generation
1942 #OVERLAP evdw after   2.01383E+08
1943 Waiting for     0.0007 sec
1944 Waiting for     0.0386 sec
1945 Waiting for     0.0389 sec
1946 #OVERLAP evdw > 1d10   1.00000E+20
1947  #OVERLAPing residues             5
1948    4  25   6  27   7
1949  #OVERLAPing NOT all corrected             2
1950    6  27
1951 #OVERLAP evdw after   1.00000E+20
1952 Waiting for     0.0698 sec
1953 Waiting for     0.0398 sec
1954 Waiting for     0.0789 sec
1955 Waiting for     0.0008 sec
1956 Waiting for     0.0381 sec
1957 #OVERLAP evdw > 1d10   1.00000E+20
1958  #OVERLAPing residues             4
1959    7  14   8  28
1960  #OVERLAPing all corrected after             2  random generation
1961 #OVERLAP evdw after   5.47568E+11
1962 Waiting for     0.0008 sec
1963 Waiting for     0.0614 sec
1964 #OVERLAP evdw > 1d10   1.00000E+20
1965  #OVERLAPing residues             2
1966    4  14
1967  #OVERLAPing all corrected after             1  random generation
1968 #OVERLAP evdw after   2.94607E+13
1969 Waiting for     0.0471 sec
1970 #OVERLAP evdw > 1d10   1.00000E+20
1971  #OVERLAPing residues             2
1972    9  25
1973  #OVERLAPing all corrected after             5  random generation
1974 #OVERLAP evdw after   1.73949E+12
1975 Waiting for     0.0386 sec
1976 Waiting for     2.8867 sec
1977  End of minim, proc           35 time     3397.842973999999     
1978 Processor  35 is finishing work.
1979  Total time    3435.747120000000       sec