-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB035 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 35 iseed(4)= 0 0 -24 -42275 ran_num 0.9773149490356445 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3309 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0384 sec Waiting for 0.0381 sec Waiting for 1.2192 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0537 sec #OVERLAP evdw > 1d10 1.45561E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45561E+22 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88971E+03 Waiting for 0.0389 sec Waiting for 0.0567 sec Waiting for 0.0476 sec Waiting for 0.0474 sec Waiting for 0.0382 sec Waiting for 0.0662 sec Waiting for 0.0420 sec Waiting for 0.0880 sec Waiting for 0.7752 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0582 sec Waiting for 1.2414 sec Waiting for 0.0481 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 23 20 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.52611E+15 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.62317E+16 Waiting for 0.0509 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 23 9 27 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.72355E+09 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0392 sec Waiting for 0.0392 sec Waiting for 0.0392 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94616E+09 Waiting for 0.0008 sec Waiting for 0.2122 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37150E+08 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.68321E+04 Waiting for 0.0639 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.88190E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88190E+23 Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0395 sec Waiting for 0.0444 sec Waiting for 1.5892 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.08214E+10 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0150 sec Waiting for 0.1115 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.46207E+05 Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.58040E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 3.07809E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07809E+26 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 28 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05898E+10 Waiting for 0.0388 sec Waiting for 0.0383 sec Waiting for 0.0431 sec Waiting for 0.9606 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 29 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.08605E+03 Waiting for 0.0008 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.88324E+17 Waiting for 0.0403 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08743E+10 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57472E+09 Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.06244E+03 Waiting for 0.0739 sec Waiting for 0.0385 sec Waiting for 0.0121 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0631 sec Waiting for 0.0398 sec Waiting for 0.0395 sec Waiting for 0.0599 sec Waiting for 0.0775 sec Waiting for 0.0180 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.98993E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.79888E+12 Waiting for 0.0009 sec Waiting for 0.0563 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.38639E+01 Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0398 sec Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 0.0391 sec Waiting for 0.1004 sec Waiting for 0.0392 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 13 25 14 23 17 26 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.16555E+14 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.43218E+06 Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33610E+01 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0380 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 29 14 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.72279E+09 Waiting for 0.0379 sec Waiting for 1.1988 sec Waiting for 0.0008 sec Waiting for 0.0010 sec Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.45193E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45193E+20 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0726 sec Waiting for 0.0682 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.77778E+08 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 7.42257E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.42257E+20 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0402 sec Waiting for 0.0594 sec Waiting for 0.0387 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89695E+08 Waiting for 0.0382 sec Waiting for 0.0382 sec Waiting for 0.0423 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0432 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.69046E+12 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0391 sec Waiting for 0.9214 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 20 10 23 #OVERLAPing NOT all corrected 2 10 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0101 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.78124E+32 Waiting for 0.0750 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0195 sec Waiting for 0.0389 sec Waiting for 0.0494 sec Waiting for 0.0393 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.18583E+03 Waiting for 0.0396 sec Waiting for 1.6075 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07568E+03 Waiting for 0.0449 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.70056E+04 Waiting for 0.0454 sec Waiting for 0.0556 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01828E+05 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.69898E+02 Waiting for 0.0398 sec Waiting for 0.6221 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0384 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0400 sec Waiting for 0.2353 sec Waiting for 0.0255 sec Waiting for 0.0008 sec Waiting for 0.0057 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 7 26 #OVERLAPing all corrected after 81 random generation #OVERLAP evdw after 4.47755E+21 Waiting for 0.0542 sec Waiting for 0.0388 sec Waiting for 0.0383 sec Waiting for 0.0395 sec Waiting for 0.0850 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.31586E+04 Waiting for 0.0631 sec Waiting for 0.0394 sec Waiting for 0.7938 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 26 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.67882E+08 Waiting for 0.0399 sec Waiting for 0.0381 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76608E+15 Waiting for 0.0394 sec Waiting for 0.0398 sec Waiting for 0.0388 sec Waiting for 0.0394 sec Waiting for 0.0398 sec Waiting for 0.0392 sec Waiting for 0.0392 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.90634E+08 Waiting for 0.0385 sec Waiting for 0.0649 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93035E+34 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 28 17 29 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0777 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0692 sec Waiting for 0.0526 sec Waiting for 0.0385 sec Waiting for 0.0398 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 14 20 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 5.37558E+10 Waiting for 0.0453 sec Waiting for 0.8277 sec Waiting for 0.0220 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.03077E+15 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 6 23 7 24 8 25 11 27 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0396 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20620E+02 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 3.02239E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.02239E+24 Waiting for 0.0392 sec Waiting for 0.0459 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.50471E+07 Waiting for 0.0379 sec Waiting for 0.0397 sec Waiting for 0.8372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 21 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.74333E+10 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.58797E+10 Waiting for 0.0080 sec Waiting for 0.0386 sec Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0389 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 4.50986E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.50986E+27 Waiting for 0.0007 sec Waiting for 0.0031 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0380 sec Waiting for 0.0389 sec Waiting for 1.5821 sec Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 26 9 23 10 22 11 21 #OVERLAPing NOT all corrected 2 10 22 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 23 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.35802E+14 Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 23 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08000E+08 Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0398 sec Waiting for 0.0280 sec Waiting for 0.4045 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.71154E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 24 11 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.73773E+06 Waiting for 0.0724 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.62950E+16 Waiting for 0.0391 sec Waiting for 0.0579 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.41666E+03 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05981E+09 Waiting for 0.0008 sec Waiting for 0.0009 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0769 sec Waiting for 0.1742 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0412 sec Waiting for 0.0396 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.58142E+14 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66840E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.63838E+10 Waiting for 0.0678 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.72071E+09 Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0393 sec Waiting for 0.0591 sec Waiting for 0.0385 sec Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 2 20 4 25 6 7 27 22 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.72660E+13 Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 17 7 21 10 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.06139E+16 Waiting for 0.0620 sec #OVERLAP evdw > 1d10 3.71510E+34 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.71510E+34 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17698E+23 Waiting for 0.0378 sec Waiting for 0.0713 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0503 sec Waiting for 0.0382 sec Waiting for 1.1055 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 28 random generation #OVERLAP evdw after 4.46746E+22 Waiting for 0.0386 sec Waiting for 0.0385 sec Waiting for 0.0381 sec Waiting for 0.0394 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14328E+14 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0721 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0397 sec Waiting for 0.0382 sec Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.39860E+17 Waiting for 0.0382 sec Waiting for 0.0767 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.27981E+03 Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 1.5402 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 25 7 8 20 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0982 sec Waiting for 0.0468 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 4 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52565E+05 Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.89324E+09 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.15734E+09 Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0422 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 23 9 24 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.19755E+17 Waiting for 0.0739 sec Waiting for 0.0389 sec Waiting for 0.0614 sec Waiting for 0.0384 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0384 sec Waiting for 0.0511 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0395 sec Waiting for 0.0389 sec Waiting for 0.0398 sec Waiting for 1.3444 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0172 sec Waiting for 0.0383 sec Waiting for 0.0385 sec Waiting for 0.0384 sec Waiting for 0.0393 sec Waiting for 0.0011 sec Waiting for 0.0008 sec Waiting for 1.8298 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0393 sec Waiting for 1.4644 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.62413E+07 Waiting for 0.0382 sec Waiting for 0.0476 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.32866E+06 Waiting for 0.0391 sec Waiting for 0.0089 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.11744E+04 Waiting for 0.0399 sec Waiting for 0.0382 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 7 13 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 4.48718E+17 Waiting for 0.0008 sec Waiting for 0.0487 sec Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 1.1466 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0672 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 28 21 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69180E+10 Waiting for 0.0388 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.20419E+04 Waiting for 0.0007 sec Waiting for 0.0599 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.72134E+17 Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.85672E+07 Waiting for 0.0383 sec Waiting for 0.0380 sec Waiting for 0.0391 sec Waiting for 0.0728 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0539 sec Waiting for 0.0399 sec Waiting for 0.0009 sec Waiting for 0.0380 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.88202E+06 Waiting for 0.0010 sec Waiting for 0.0330 sec Waiting for 0.0380 sec Waiting for 0.0400 sec Waiting for 0.4077 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.06180E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06180E+21 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0400 sec Waiting for 0.0154 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 2.01187E+19 Waiting for 0.0703 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.75484E+24 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52736E+10 Waiting for 0.0382 sec Waiting for 0.0379 sec Waiting for 0.0391 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10040E+09 Waiting for 0.0221 sec Waiting for 0.0625 sec Waiting for 0.0008 sec Waiting for 0.9797 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.85800E+05 Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0393 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 11 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.81654E+20 Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 0.0381 sec Waiting for 0.0384 sec Waiting for 0.1035 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.49478E+10 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0677 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.14225E+13 Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0630 sec Waiting for 0.0008 sec Waiting for 0.0658 sec Waiting for 0.0532 sec Waiting for 1.0643 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0230 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.97219E+14 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 22 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.68878E+05 Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.60196E+22 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94540E+04 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26942E+08 Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60473E+11 Waiting for 0.0393 sec Waiting for 0.0396 sec Waiting for 0.0393 sec Waiting for 1.5256 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 20 16 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.25288E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18429E+04 Waiting for 0.0447 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 25 6 26 13 27 #OVERLAPing NOT all corrected 2 6 26 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33449E+11 Waiting for 0.0378 sec Waiting for 0.0397 sec Waiting for 0.0570 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.86578E+11 Waiting for 0.0638 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 1.7092 sec Waiting for 0.0007 sec Waiting for 0.0437 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.40540E+04 Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0394 sec Waiting for 0.0631 sec Waiting for 0.0818 sec Waiting for 0.0007 sec Waiting for 0.0487 sec Waiting for 0.0391 sec Waiting for 0.4399 sec Waiting for 0.0008 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 25 random generation #OVERLAP evdw after 2.10020E+18 Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.24573E+01 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.72381E+15 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0579 sec Waiting for 0.0381 sec Waiting for 0.0397 sec Waiting for 0.0489 sec Waiting for 1.5801 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0670 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.55654E+03 Waiting for 0.0007 sec Waiting for 0.0725 sec Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0766 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54292E+11 Waiting for 0.0727 sec Waiting for 0.0383 sec Waiting for 2.0203 sec Waiting for 0.0321 sec Waiting for 0.0391 sec Waiting for 0.0386 sec Waiting for 0.0399 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.08948E+10 Waiting for 0.0388 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22272E+05 Waiting for 0.0392 sec Waiting for 0.0310 sec Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0379 sec Waiting for 0.0397 sec Waiting for 1.0560 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0380 sec Waiting for 0.0388 sec Waiting for 0.0460 sec Waiting for 0.0379 sec Waiting for 0.0396 sec Waiting for 0.0227 sec Waiting for 0.0382 sec Waiting for 0.0009 sec Waiting for 0.0389 sec Waiting for 1.9976 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 27 15 25 17 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.09755E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 25 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.17035E+05 Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.43120E+14 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 1.3998 sec Waiting for 0.0156 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.23420E+05 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 13 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.38965E+23 Waiting for 0.0381 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 28 8 23 #OVERLAPing NOT all corrected 2 4 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.42124E+04 Waiting for 0.0400 sec Waiting for 0.0493 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0572 sec Waiting for 0.0384 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 2.79076E+13 Waiting for 0.0545 sec Waiting for 0.0394 sec Waiting for 1.3330 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87885E+16 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0392 sec Waiting for 0.0390 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 2 27 3 6 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.14972E+19 Waiting for 0.0008 sec Waiting for 1.3855 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.44086E+24 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.45000E+04 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.49376E+10 Waiting for 0.0622 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0559 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 9 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.80669E+18 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.55435E+10 Waiting for 0.0392 sec Waiting for 0.0394 sec Waiting for 0.0390 sec Waiting for 1.5128 sec Waiting for 0.0007 sec Waiting for 0.0421 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.17292E+07 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0385 sec Waiting for 0.0749 sec Waiting for 1.8795 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0487 sec Waiting for 0.0396 sec Waiting for 0.0391 sec Waiting for 0.0784 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 27 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.44714E+11 Waiting for 0.0008 sec Waiting for 0.0573 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02350E+09 Waiting for 0.0575 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.07862E+03 Waiting for 0.0711 sec Waiting for 1.0814 sec Waiting for 0.0009 sec Waiting for 0.0510 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 14 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.27436E+18 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0636 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0383 sec Waiting for 0.0396 sec Waiting for 0.9054 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40671E+11 Waiting for 0.0008 sec Waiting for 0.0503 sec Waiting for 0.0567 sec Waiting for 0.0778 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40829E+02 Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0395 sec Waiting for 0.0390 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.97618E+10 Waiting for 0.7722 sec Waiting for 0.0396 sec Waiting for 0.0618 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.79305E+07 Waiting for 0.0380 sec Waiting for 0.0495 sec Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0380 sec Waiting for 0.0179 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85820E+02 Waiting for 0.0612 sec Waiting for 0.0394 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65642E+04 Waiting for 1.0716 sec Waiting for 0.0203 sec Waiting for 0.0385 sec Waiting for 0.0787 sec Waiting for 0.0143 sec Waiting for 0.0709 sec Waiting for 0.0380 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 12 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.76171E+08 Waiting for 0.0496 sec Waiting for 0.0390 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 20 9 19 11 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 5.21349E+12 Waiting for 0.0394 sec Waiting for 1.6666 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0383 sec Waiting for 0.0773 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.79962E+08 Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0158 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 1.9123 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.10314E+02 Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 0.0391 sec Waiting for 0.0346 sec Waiting for 2.3559 sec Waiting for 0.0096 sec Waiting for 0.0541 sec Waiting for 0.0397 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.04093E+12 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.35913E+09 Waiting for 0.0378 sec Waiting for 0.0008 sec Waiting for 0.0717 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.90041E+05 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0748 sec Waiting for 2.0004 sec Waiting for 0.0008 sec Waiting for 0.0415 sec Waiting for 0.0396 sec Waiting for 0.0395 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0437 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18604E+15 Waiting for 0.0009 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 1.9735 sec Waiting for 0.0102 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.83304E+13 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 14 11 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.28668E+04 Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0395 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.73489E+07 Waiting for 0.0380 sec Waiting for 0.1048 sec Waiting for 2.1665 sec Waiting for 0.0286 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0398 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 27 11 14 12 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.55941E+23 Waiting for 0.0394 sec Waiting for 0.0733 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25829E+10 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.66041E+11 Waiting for 0.0383 sec Waiting for 0.0582 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 1.7596 sec Waiting for 0.0215 sec Waiting for 0.0725 sec Waiting for 0.0008 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.51290E+00 Waiting for 0.0253 sec Waiting for 0.0395 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 2.2855 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.38009E+05 Waiting for 0.0008 sec Waiting for 0.0750 sec Waiting for 0.0389 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 25 6 26 7 27 #OVERLAPing all corrected after 18 random generation #OVERLAP evdw after 3.39308E+29 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22704E+15 Waiting for 0.0633 sec Waiting for 0.0008 sec Waiting for 0.0740 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0453 sec Waiting for 0.0788 sec Waiting for 0.0007 sec Waiting for 2.6314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 26 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67371E+26 Waiting for 0.0175 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00885E+14 Waiting for 0.0423 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30187E+15 Waiting for 0.0388 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 9 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.23700E+13 Waiting for 0.0008 sec Waiting for 2.7301 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 5.33734E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.33734E+24 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 14 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.32147E+12 Waiting for 0.0008 sec Waiting for 0.0403 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.55768E+01 Waiting for 0.0387 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42295E+06 Waiting for 0.0007 sec Waiting for 0.0487 sec Waiting for 0.0613 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12823E+05 Waiting for 0.0590 sec Waiting for 0.0380 sec Waiting for 0.0384 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01253E+09 Waiting for 0.0683 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 11 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.76724E+10 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 9.83095E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.83095E+24 Waiting for 0.0386 sec Waiting for 0.0753 sec Waiting for 0.0396 sec Waiting for 0.0385 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46638E+05 Waiting for 0.0397 sec Waiting for 0.0391 sec Waiting for 1.8574 sec Waiting for 0.0009 sec Waiting for 0.0397 sec Waiting for 0.0910 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 19 13 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 7.49199E+10 Waiting for 0.0393 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29480E+04 Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.0395 sec Waiting for 2.4790 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 8 29 #OVERLAPing all corrected after 558 random generation #OVERLAP evdw after 1.00915E+15 Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0391 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15113E+12 Waiting for 0.0380 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22313E+07 Waiting for 0.0448 sec Waiting for 0.0393 sec Waiting for 0.0378 sec Waiting for 1.8670 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01383E+08 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 25 6 27 7 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0698 sec Waiting for 0.0398 sec Waiting for 0.0789 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 8 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.47568E+11 Waiting for 0.0008 sec Waiting for 0.0614 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94607E+13 Waiting for 0.0471 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.73949E+12 Waiting for 0.0386 sec Waiting for 2.8867 sec End of minim, proc 35 time 3397.842973999999 Processor 35 is finishing work. Total time 3435.747120000000 sec