added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB034
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB034
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            34  iseed(4)=             0            0          -23 
47        -62946
48  ran_num   6.1278913170099258E-002
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3310 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0587 sec
148 Waiting for     0.0781 sec
149 Waiting for     0.0127 sec
150 Waiting for     1.2191 sec
151 Waiting for     0.0008 sec
152 Waiting for     0.0388 sec
153 Waiting for     0.0008 sec
154 Waiting for     0.0388 sec
155 Waiting for     0.0007 sec
156 Waiting for     0.0391 sec
157 Waiting for     0.0394 sec
158 Waiting for     0.0361 sec
159 Waiting for     0.0513 sec
160 Waiting for     0.0384 sec
161 Waiting for     0.0452 sec
162 Waiting for     0.0203 sec
163 Waiting for     0.0397 sec
164 #OVERLAP evdw > 1d10   1.00000E+20
165  #OVERLAPing residues             2
166    4   7
167  #OVERLAPing all corrected after             1  random generation
168 #OVERLAP evdw after   1.16015E+02
169 Waiting for     0.0081 sec
170 Waiting for     0.0454 sec
171 Waiting for     0.0388 sec
172 Waiting for     0.3184 sec
173 Waiting for     0.0007 sec
174 Waiting for     0.0400 sec
175 Waiting for     0.0396 sec
176 Waiting for     0.0384 sec
177 Waiting for     0.0028 sec
178 #OVERLAP evdw > 1d10   1.00000E+20
179  #OVERLAPing residues             4
180    9  23  13  29
181  #OVERLAPing all corrected after             1  random generation
182 #OVERLAP evdw after   4.27446E+06
183 Waiting for     0.0398 sec
184 #OVERLAP evdw > 1d10   1.00000E+20
185  #OVERLAPing residues             2
186    9  17
187  #OVERLAPing all corrected after             1  random generation
188 #OVERLAP evdw after   2.41061E+15
189 Waiting for     0.0392 sec
190 Waiting for     0.0536 sec
191 Waiting for     0.0384 sec
192 Waiting for     0.0391 sec
193 Waiting for     0.0395 sec
194 Waiting for     0.0381 sec
195 #OVERLAP evdw > 1d10   1.00000E+20
196  #OVERLAPing residues             2
197    9  12
198  #OVERLAPing all corrected after             1  random generation
199 #OVERLAP evdw after   3.83401E+06
200 Waiting for     0.0007 sec
201 #OVERLAP evdw > 1d10   1.00000E+20
202  #OVERLAPing residues             2
203    2   7
204  #OVERLAPing all corrected after             1  random generation
205 #OVERLAP evdw after   2.92097E+16
206 Waiting for     0.0384 sec
207 Waiting for     0.0285 sec
208 Waiting for     0.0388 sec
209 #OVERLAP evdw > 1d10   1.00000E+20
210  #OVERLAPing residues             4
211    4  13  11  25
212  #OVERLAPing all corrected after             2  random generation
213 #OVERLAP evdw after   7.94101E+06
214 Waiting for     0.0008 sec
215 Waiting for     0.0393 sec
216 #OVERLAP evdw > 1d10   1.00000E+20
217  #OVERLAPing residues             2
218   12  25
219  #OVERLAPing all corrected after             1  random generation
220 #OVERLAP evdw after   1.85624E+09
221 Waiting for     0.0391 sec
222 Waiting for     0.0387 sec
223 Waiting for     0.0641 sec
224 Waiting for     0.0391 sec
225 Waiting for     0.0598 sec
226 #OVERLAP evdw > 1d10   1.00000E+20
227  #OVERLAPing residues             2
228    9  19
229  #OVERLAPing all corrected after             1  random generation
230 #OVERLAP evdw after   1.36115E+14
231 Waiting for     0.0385 sec
232 #OVERLAP evdw > 1d10   1.00000E+20
233  #OVERLAPing residues             4
234    6  27   7  28
235  #OVERLAPing NOT all corrected             4
236    6  27   7  28
237 #OVERLAP evdw after   1.00000E+20
238 Waiting for     0.0008 sec
239 Waiting for     0.0416 sec
240 Waiting for     0.0397 sec
241 #OVERLAP evdw > 1d10   1.00000E+20
242  #OVERLAPing residues             2
243    5  25
244  #OVERLAPing all corrected after             1  random generation
245 #OVERLAP evdw after   8.01684E+06
246 Waiting for     0.0008 sec
247 Waiting for     0.0395 sec
248 Waiting for     0.0007 sec
249 Waiting for     1.3148 sec
250 Waiting for     0.0111 sec
251 #OVERLAP evdw > 1d10   1.00000E+20
252  #OVERLAPing residues             2
253    5  17
254  #OVERLAPing all corrected after             2  random generation
255 #OVERLAP evdw after   1.79957E+28
256 Waiting for     0.0392 sec
257 Waiting for     0.0389 sec
258 Waiting for     0.0008 sec
259 Waiting for     0.0469 sec
260 #OVERLAP evdw > 1d10   1.00000E+20
261  #OVERLAPing residues             2
262    2  17
263  #OVERLAPing all corrected after             1  random generation
264 #OVERLAP evdw after   8.58049E+06
265 Waiting for     0.0384 sec
266 Waiting for     0.0008 sec
267 Waiting for     0.0393 sec
268 Waiting for     0.0393 sec
269 #OVERLAP evdw > 1d10   1.00000E+20
270  #OVERLAPing residues             2
271   17  23
272  #OVERLAPing all corrected after             1  random generation
273 #OVERLAP evdw after   1.59956E+02
274 Waiting for     0.0391 sec
275 Waiting for     0.0381 sec
276 #OVERLAP evdw > 1d10   1.00000E+20
277  #OVERLAPing residues             2
278   24  27
279  #OVERLAPing all corrected after             1  random generation
280 #OVERLAP evdw after   1.59758E+06
281 Waiting for     0.0383 sec
282 Waiting for     0.7669 sec
283 Waiting for     0.0008 sec
284 Waiting for     0.0384 sec
285 Waiting for     0.0647 sec
286 Waiting for     0.0007 sec
287 #OVERLAP evdw > 1d10   1.00000E+20
288  #OVERLAPing residues             2
289    2  17
290  #OVERLAPing all corrected after             1  random generation
291 #OVERLAP evdw after   2.82704E+04
292 Waiting for     0.0008 sec
293 Waiting for     0.0394 sec
294 Waiting for     0.0565 sec
295 Waiting for     0.0394 sec
296 Waiting for     0.0400 sec
297 #OVERLAP evdw > 1d10   1.00000E+20
298  #OVERLAPing residues             2
299    5  19
300  #OVERLAPing all corrected after             2  random generation
301 #OVERLAP evdw after   5.07487E+05
302 Waiting for     0.0010 sec
303 #OVERLAP evdw > 1d10   1.00000E+20
304  #OVERLAPing residues             2
305   11  26
306  #OVERLAPing all corrected after             1  random generation
307 #OVERLAP evdw after   4.44748E+13
308 Waiting for     1.3386 sec
309 #OVERLAP evdw > 1d10   1.00000E+20
310  #OVERLAPing residues             2
311    8  25
312  #OVERLAPing all corrected after             1  random generation
313 #OVERLAP evdw after   5.47895E+06
314 Waiting for     0.0007 sec
315 Waiting for     0.0007 sec
316 Waiting for     0.0381 sec
317 Waiting for     0.0400 sec
318 #OVERLAP evdw > 1d10   1.00000E+20
319  #OVERLAPing residues             3
320    9  19  21
321  #OVERLAPing all corrected after             1  random generation
322 #OVERLAP evdw after   5.67184E+33
323 Waiting for     0.0383 sec
324 #OVERLAP evdw > 1d10   1.26551E+21
325  #OVERLAPing residues             0
326
327  #OVERLAPing all corrected after             1  random generation
328 #OVERLAP evdw after   1.26551E+21
329 Waiting for     0.0378 sec
330 #OVERLAP evdw > 1d10   1.00000E+20
331  #OVERLAPing residues             4
332    8  13  20  27
333  #OVERLAPing all corrected after             3  random generation
334 #OVERLAP evdw after   5.33328E+10
335 Waiting for     0.0386 sec
336 Waiting for     0.0007 sec
337 Waiting for     0.0387 sec
338 Waiting for     0.0390 sec
339 Waiting for     0.0383 sec
340 Waiting for     0.0397 sec
341 #OVERLAP evdw > 1d10   1.00000E+20
342  #OVERLAPing residues             2
343    5  11
344  #OVERLAPing all corrected after             1  random generation
345 #OVERLAP evdw after   4.29716E+12
346 Waiting for     0.0380 sec
347 Waiting for     0.0009 sec
348 Waiting for     0.0397 sec
349 Waiting for     0.7216 sec
350 #OVERLAP evdw > 1d10   1.00000E+20
351  #OVERLAPing residues             2
352   11  27
353  #OVERLAPing all corrected after             1  random generation
354 #OVERLAP evdw after   5.83670E+15
355 Waiting for     0.0387 sec
356 Waiting for     0.0381 sec
357 Waiting for     0.0498 sec
358 Waiting for     0.0395 sec
359 #OVERLAP evdw > 1d10   1.00000E+20
360  #OVERLAPing residues             4
361    9  24  13  26
362  #OVERLAPing all corrected after             6  random generation
363 #OVERLAP evdw after   8.32691E+16
364 Waiting for     0.0008 sec
365 Waiting for     0.0574 sec
366 Waiting for     0.0384 sec
367 Waiting for     0.0396 sec
368 #OVERLAP evdw > 1d10   1.00000E+20
369  #OVERLAPing residues             2
370   12  27
371  #OVERLAPing all corrected after             2  random generation
372 #OVERLAP evdw after   1.43037E+06
373 Waiting for     0.0218 sec
374 #OVERLAP evdw > 1d10   1.00000E+20
375  #OVERLAPing residues             2
376    8  13
377  #OVERLAPing all corrected after             1  random generation
378 #OVERLAP evdw after   4.44324E+04
379 Waiting for     0.0389 sec
380 Waiting for     0.0507 sec
381 Waiting for     0.0434 sec
382 Waiting for     0.0379 sec
383 Waiting for     0.6303 sec
384 Waiting for     0.0007 sec
385 Waiting for     0.0008 sec
386 Waiting for     0.0009 sec
387 Waiting for     0.0702 sec
388 Waiting for     0.0008 sec
389 #OVERLAP evdw > 1d10   1.00000E+20
390  #OVERLAPing residues             4
391    5  25   7  24
392  #OVERLAPing all corrected after             2  random generation
393 #OVERLAP evdw after   4.19396E+13
394 Waiting for     0.0379 sec
395 Waiting for     0.0394 sec
396 Waiting for     0.0388 sec
397 Waiting for     0.0008 sec
398 Waiting for     0.0398 sec
399 Waiting for     0.0395 sec
400 Waiting for     0.0393 sec
401 Waiting for     0.0397 sec
402 Waiting for     0.0384 sec
403 Waiting for     0.0380 sec
404 Waiting for     0.0388 sec
405 Waiting for     0.0008 sec
406 Waiting for     0.0009 sec
407 Waiting for     0.0390 sec
408 Waiting for     0.0008 sec
409 #OVERLAP evdw > 1d10   1.00000E+20
410  #OVERLAPing residues             4
411    8  16   9  18
412  #OVERLAPing all corrected after             2  random generation
413 #OVERLAP evdw after   8.88444E+05
414 Waiting for     0.0393 sec
415 Waiting for     0.0397 sec
416 Waiting for     0.0008 sec
417 Waiting for     0.0008 sec
418 Waiting for     1.4712 sec
419 #OVERLAP evdw > 1d10   1.00000E+20
420  #OVERLAPing residues             2
421   20  27
422  #OVERLAPing all corrected after             1  random generation
423 #OVERLAP evdw after   1.60752E+02
424 Waiting for     0.0007 sec
425 Waiting for     0.0380 sec
426 #OVERLAP evdw > 1d10   1.00000E+20
427  #OVERLAPing residues             2
428   13  25
429  #OVERLAPing all corrected after             2  random generation
430 #OVERLAP evdw after   3.17223E+11
431 Waiting for     0.0023 sec
432 Waiting for     0.0383 sec
433 Waiting for     0.0392 sec
434 #OVERLAP evdw > 1d10   1.00000E+20
435  #OVERLAPing residues             2
436    4  26
437  #OVERLAPing all corrected after             1  random generation
438 #OVERLAP evdw after   4.62422E+12
439 Waiting for     0.0008 sec
440 Waiting for     0.0389 sec
441 Waiting for     0.0386 sec
442 #OVERLAP evdw > 1d10   1.00000E+20
443  #OVERLAPing residues             2
444    6   9
445  #OVERLAPing all corrected after             1  random generation
446 #OVERLAP evdw after   9.74179E+10
447 Waiting for     0.0396 sec
448 #OVERLAP evdw > 1d10   1.00000E+20
449  #OVERLAPing residues             2
450   12  27
451  #OVERLAPing all corrected after             7  random generation
452 #OVERLAP evdw after   8.34810E+04
453 Waiting for     0.0395 sec
454 Waiting for     0.0211 sec
455 Waiting for     0.0448 sec
456 Waiting for     0.0397 sec
457 #OVERLAP evdw > 1d10   1.00000E+20
458  #OVERLAPing residues             2
459    9  17
460  #OVERLAPing all corrected after             3  random generation
461 #OVERLAP evdw after   1.43736E+11
462 Waiting for     0.0526 sec
463 Waiting for     0.0394 sec
464 Waiting for     0.0380 sec
465 Waiting for     0.0008 sec
466 Waiting for     0.0437 sec
467 Waiting for     0.0010 sec
468 Waiting for     0.0008 sec
469 Waiting for     0.0394 sec
470 Waiting for     0.0387 sec
471 Waiting for     0.0397 sec
472 Waiting for     0.0008 sec
473 Waiting for     0.0389 sec
474 Waiting for     1.3908 sec
475 Waiting for     0.0007 sec
476 Waiting for     0.0007 sec
477 Waiting for     0.0381 sec
478 #OVERLAP evdw > 1d10   1.00000E+20
479  #OVERLAPing residues             2
480    7  19
481  #OVERLAPing all corrected after             1  random generation
482 #OVERLAP evdw after   8.45254E+14
483 Waiting for     0.0724 sec
484 Waiting for     0.0008 sec
485 Waiting for     0.0387 sec
486 Waiting for     0.0393 sec
487 Waiting for     0.0386 sec
488 Waiting for     0.0437 sec
489 Waiting for     0.0391 sec
490 #OVERLAP evdw > 1d10   1.00000E+20
491  #OVERLAPing residues             2
492    4  27
493  #OVERLAPing all corrected after             4  random generation
494 #OVERLAP evdw after   2.81375E+08
495 Waiting for     0.0876 sec
496 #OVERLAP evdw > 1d10   1.00000E+20
497  #OVERLAPing residues             2
498   16  23
499  #OVERLAPing all corrected after             1  random generation
500 #OVERLAP evdw after   3.49148E+13
501 Waiting for     0.0008 sec
502 Waiting for     0.0396 sec
503 Waiting for     0.0008 sec
504 Waiting for     0.0380 sec
505 Waiting for     0.8323 sec
506 Waiting for     0.0007 sec
507 Waiting for     0.0397 sec
508 #OVERLAP evdw > 1d10   1.00000E+20
509  #OVERLAPing residues             2
510    7  18
511  #OVERLAPing all corrected after             1  random generation
512 #OVERLAP evdw after   2.37057E+06
513 Waiting for     0.0394 sec
514 Waiting for     0.0380 sec
515 #OVERLAP evdw > 1d10   1.00000E+20
516  #OVERLAPing residues             4
517    7  14   9  17
518  #OVERLAPing all corrected after             5  random generation
519 #OVERLAP evdw after   6.55630E+23
520 Waiting for     0.0386 sec
521 Waiting for     0.0383 sec
522 Waiting for     0.0385 sec
523 #OVERLAP evdw > 1d10   1.00000E+20
524  #OVERLAPing residues             3
525   11  25  13
526  #OVERLAPing all corrected after             2  random generation
527 #OVERLAP evdw after   1.75062E+12
528 Waiting for     0.0478 sec
529 Waiting for     0.0007 sec
530 Waiting for     0.0384 sec
531 Waiting for     0.0008 sec
532 Waiting for     1.2438 sec
533 Waiting for     0.0008 sec
534 #OVERLAP evdw > 1d10   1.00000E+20
535  #OVERLAPing residues             2
536    5  26
537  #OVERLAPing all corrected after            21  random generation
538 #OVERLAP evdw after   1.38597E+12
539 Waiting for     0.0398 sec
540 Waiting for     0.0380 sec
541 Waiting for     0.0394 sec
542 Waiting for     0.0639 sec
543 Waiting for     0.1073 sec
544 Waiting for     0.0008 sec
545 #OVERLAP evdw > 1d10   1.00000E+20
546  #OVERLAPing residues             2
547    7  12
548  #OVERLAPing all corrected after             1  random generation
549 #OVERLAP evdw after   2.38453E+10
550 Waiting for     0.0007 sec
551 Waiting for     0.0396 sec
552 Waiting for     0.0385 sec
553 Waiting for     0.0008 sec
554 Waiting for     0.0008 sec
555 Waiting for     0.4037 sec
556 Waiting for     0.0013 sec
557 Waiting for     0.0396 sec
558 #OVERLAP evdw > 1d10   1.00000E+20
559  #OVERLAPing residues             2
560   10  22
561  #OVERLAPing all corrected after             1  random generation
562 #OVERLAP evdw after   3.05285E+14
563 Waiting for     0.0008 sec
564 #OVERLAP evdw > 1d10   1.00000E+20
565  #OVERLAPing residues             4
566   11  23  12  22
567  #OVERLAPing all corrected after             1  random generation
568 #OVERLAP evdw after   7.97583E+14
569 Waiting for     0.0008 sec
570 #OVERLAP evdw > 1d10   1.00000E+20
571  #OVERLAPing residues             3
572    4  27  24
573  #OVERLAPing all corrected after             3  random generation
574 #OVERLAP evdw after   4.32845E+20
575 Waiting for     0.0381 sec
576 #OVERLAP evdw > 1d10   1.00000E+20
577  #OVERLAPing residues             2
578    9  24
579  #OVERLAPing all corrected after             1  random generation
580 #OVERLAP evdw after   1.57907E+14
581 Waiting for     0.0008 sec
582 #OVERLAP evdw > 1d10   1.00000E+20
583  #OVERLAPing residues             4
584    5  23   8  28
585  #OVERLAPing all corrected after             1  random generation
586 #OVERLAP evdw after   3.53949E+04
587 Waiting for     0.0383 sec
588 #OVERLAP evdw > 1d10   1.00000E+20
589  #OVERLAPing residues             2
590    4  23
591  #OVERLAPing all corrected after             1  random generation
592 #OVERLAP evdw after   1.03968E+08
593 Waiting for     0.0008 sec
594 #OVERLAP evdw > 1d10   1.00000E+20
595  #OVERLAPing residues             2
596    4  27
597  #OVERLAPing all corrected after             2  random generation
598 #OVERLAP evdw after   4.56672E+03
599 Waiting for     0.0403 sec
600 Waiting for     0.0388 sec
601 Waiting for     0.0008 sec
602 #OVERLAP evdw > 1d10   1.00000E+20
603  #OVERLAPing residues             2
604   11  27
605  #OVERLAPing all corrected after             1  random generation
606 #OVERLAP evdw after   3.70675E+04
607 Waiting for     0.0387 sec
608 Waiting for     0.1345 sec
609 Waiting for     0.0387 sec
610 Waiting for     0.0392 sec
611 Waiting for     0.0383 sec
612 Waiting for     0.0396 sec
613 #OVERLAP evdw > 1d10   1.00000E+20
614  #OVERLAPing residues             2
615    2  12
616  #OVERLAPing all corrected after             1  random generation
617 #OVERLAP evdw after   2.67794E+05
618 Waiting for     0.0427 sec
619 #OVERLAP evdw > 1d10   1.00000E+20
620  #OVERLAPing residues             2
621   11  17
622  #OVERLAPing all corrected after             2  random generation
623 #OVERLAP evdw after   1.22282E+02
624 Waiting for     0.0379 sec
625 Waiting for     0.0435 sec
626 Waiting for     0.0382 sec
627 Waiting for     0.0379 sec
628 #OVERLAP evdw > 1d10   1.00000E+20
629  #OVERLAPing residues             2
630    7  22
631  #OVERLAPing all corrected after             2  random generation
632 #OVERLAP evdw after   1.47403E+13
633 Waiting for     1.6841 sec
634 Waiting for     0.0009 sec
635 Waiting for     0.0392 sec
636 Waiting for     0.0399 sec
637 #OVERLAP evdw > 1d10   1.00000E+20
638  #OVERLAPing residues             2
639    5  27
640  #OVERLAPing all corrected after             2  random generation
641 #OVERLAP evdw after   2.85424E+10
642 Waiting for     0.0720 sec
643 Waiting for     0.0392 sec
644 Waiting for     0.0562 sec
645 Waiting for     0.0396 sec
646 Waiting for     0.0391 sec
647 #OVERLAP evdw > 1d10   1.00000E+20
648  #OVERLAPing residues             2
649    4  27
650  #OVERLAPing all corrected after            10  random generation
651 #OVERLAP evdw after   3.86424E+12
652 Waiting for     0.0396 sec
653 #OVERLAP evdw > 1d10   1.00000E+20
654  #OVERLAPing residues             4
655    5  25   8  28
656  #OVERLAPing all corrected after             1  random generation
657 #OVERLAP evdw after   5.76504E+07
658 Waiting for     0.0386 sec
659 #OVERLAP evdw > 1d10   1.00000E+20
660  #OVERLAPing residues             2
661    5  27
662  #OVERLAPing all corrected after             3  random generation
663 #OVERLAP evdw after   5.56170E+05
664 Waiting for     0.0008 sec
665 Waiting for     0.0385 sec
666 Waiting for     0.0008 sec
667 Waiting for     0.0008 sec
668 Waiting for     1.6860 sec
669 Waiting for     0.0396 sec
670 #OVERLAP evdw > 1d10   1.00000E+20
671  #OVERLAPing residues             2
672    5  25
673  #OVERLAPing all corrected after             1  random generation
674 #OVERLAP evdw after   3.81960E+07
675 Waiting for     0.0392 sec
676 Waiting for     0.0008 sec
677 #OVERLAP evdw > 1d10   1.00000E+20
678  #OVERLAPing residues             2
679    6  25
680  #OVERLAPing NOT all corrected             2
681    6  25
682 #OVERLAP evdw after   1.00000E+20
683 Waiting for     0.0586 sec
684 Waiting for     0.0008 sec
685 Waiting for     0.0398 sec
686 Waiting for     0.0008 sec
687 #OVERLAP evdw > 1d10   1.00000E+20
688  #OVERLAPing residues             4
689    6  22   8  24
690  #OVERLAPing all corrected after             6  random generation
691 #OVERLAP evdw after   1.12982E+18
692 Waiting for     0.0008 sec
693 Waiting for     0.0398 sec
694 Waiting for     0.0008 sec
695 Waiting for     0.0380 sec
696 Waiting for     0.0389 sec
697 #OVERLAP evdw > 1d10   1.00000E+20
698  #OVERLAPing residues             2
699    7  27
700  #OVERLAPing all corrected after             1  random generation
701 #OVERLAP evdw after   1.37128E+11
702 Waiting for     0.0389 sec
703 Waiting for     0.0010 sec
704 Waiting for     0.0007 sec
705 #OVERLAP evdw > 1d10   1.00000E+20
706  #OVERLAPing residues             3
707    9  16  29
708  #OVERLAPing all corrected after             1  random generation
709 #OVERLAP evdw after   2.39884E+06
710 Waiting for     0.0008 sec
711 Waiting for     0.0389 sec
712 #OVERLAP evdw > 1d10   1.00000E+20
713  #OVERLAPing residues             2
714   15  20
715  #OVERLAPing all corrected after             1  random generation
716 #OVERLAP evdw after   1.31536E+07
717 Waiting for     0.0389 sec
718 Waiting for     0.0394 sec
719 Waiting for     0.0392 sec
720 Waiting for     0.0420 sec
721 Waiting for     0.0404 sec
722 Waiting for     0.0007 sec
723 #OVERLAP evdw > 1d10   1.00000E+20
724  #OVERLAPing residues             2
725   27  29
726  #OVERLAPing all corrected after             1  random generation
727 #OVERLAP evdw after   8.60407E+05
728 Waiting for     0.0008 sec
729 Waiting for     0.0381 sec
730 #OVERLAP evdw > 1d10   1.00000E+20
731  #OVERLAPing residues             2
732   14  26
733  #OVERLAPing all corrected after             1  random generation
734 #OVERLAP evdw after   8.79855E+04
735 Waiting for     0.0445 sec
736 #OVERLAP evdw > 1d10   1.00000E+20
737  #OVERLAPing residues             2
738    4  21
739  #OVERLAPing all corrected after             3  random generation
740 #OVERLAP evdw after   1.24203E+11
741 Waiting for     0.0388 sec
742 Waiting for     0.0380 sec
743 Waiting for     1.1666 sec
744 Waiting for     0.0008 sec
745 Waiting for     0.0656 sec
746 Waiting for     0.0386 sec
747 Waiting for     0.0008 sec
748 Waiting for     0.0391 sec
749 #OVERLAP evdw > 1d10   1.00000E+20
750  #OVERLAPing residues             4
751    2  26   4  22
752  #OVERLAPing all corrected after             1  random generation
753 #OVERLAP evdw after   1.36243E+16
754 Waiting for     0.0008 sec
755 Waiting for     0.0386 sec
756 Waiting for     0.0383 sec
757 Waiting for     0.0394 sec
758 #OVERLAP evdw > 1d10   1.00000E+20
759  #OVERLAPing residues             4
760    9  26  11  27
761  #OVERLAPing all corrected after             1  random generation
762 #OVERLAP evdw after   3.75245E+07
763 Waiting for     0.0387 sec
764 Waiting for     0.0332 sec
765 Waiting for     0.0380 sec
766 Waiting for     0.0389 sec
767 Waiting for     0.0008 sec
768 Waiting for     1.0194 sec
769 Waiting for     0.0007 sec
770 Waiting for     0.0624 sec
771 Waiting for     0.0381 sec
772 Waiting for     0.0007 sec
773 Waiting for     0.0008 sec
774 Waiting for     0.0379 sec
775 Waiting for     0.0395 sec
776 Waiting for     0.0008 sec
777 Waiting for     0.0383 sec
778 Waiting for     0.0396 sec
779 Waiting for     0.0389 sec
780 Waiting for     0.0387 sec
781 Waiting for     1.7090 sec
782 #OVERLAP evdw > 1d10   1.00000E+20
783  #OVERLAPing residues             4
784   12  27  13  26
785  #OVERLAPing all corrected after             1  random generation
786 #OVERLAP evdw after   1.05972E+07
787 Waiting for     0.0007 sec
788 #OVERLAP evdw > 1d10   1.00000E+20
789  #OVERLAPing residues             2
790    5  25
791  #OVERLAPing all corrected after           545  random generation
792 #OVERLAP evdw after   3.88685E+10
793 Waiting for     0.0434 sec
794 Waiting for     0.0008 sec
795 Waiting for     0.0397 sec
796 #OVERLAP evdw > 1d10   1.00000E+20
797  #OVERLAPing residues             4
798   18  26  20  23
799  #OVERLAPing all corrected after             1  random generation
800 #OVERLAP evdw after   4.75422E+10
801 Waiting for     0.0395 sec
802 Waiting for     0.0392 sec
803 #OVERLAP evdw > 1d10   1.00000E+20
804  #OVERLAPing residues             4
805    7  16   8  17
806  #OVERLAPing all corrected after             1  random generation
807 #OVERLAP evdw after   1.29406E+12
808 Waiting for     0.0389 sec
809 Waiting for     0.0390 sec
810 #OVERLAP evdw > 1d10   1.00000E+20
811  #OVERLAPing residues             6
812    4  25   5  26   6  29
813  #OVERLAPing all corrected after             3  random generation
814 #OVERLAP evdw after   4.32486E+20
815 Waiting for     0.0009 sec
816 Waiting for     0.0008 sec
817 Waiting for     0.0392 sec
818 Waiting for     0.0396 sec
819 Waiting for     0.0312 sec
820 Waiting for     0.0385 sec
821 Waiting for     1.3072 sec
822 #OVERLAP evdw > 1d10   1.00000E+20
823  #OVERLAPing residues             5
824    8  14   9  11  26
825  #OVERLAPing all corrected after           376  random generation
826 #OVERLAP evdw after   1.13923E+26
827 Waiting for     0.0007 sec
828 Waiting for     0.0380 sec
829 Waiting for     0.0007 sec
830 Waiting for     0.0753 sec
831 Waiting for     0.0396 sec
832 #OVERLAP evdw > 1d10   1.00000E+20
833  #OVERLAPing residues             4
834    7  18   9  20
835  #OVERLAPing all corrected after             3  random generation
836 #OVERLAP evdw after   4.43611E+19
837 Waiting for     0.0383 sec
838 Waiting for     0.0383 sec
839 #OVERLAP evdw > 1d10   1.00000E+20
840  #OVERLAPing residues             2
841    8  23
842  #OVERLAPing all corrected after             1  random generation
843 #OVERLAP evdw after   8.71953E+09
844 Waiting for     0.0008 sec
845 Waiting for     0.0392 sec
846 #OVERLAP evdw > 1d10   1.00000E+20
847  #OVERLAPing residues             4
848    3  23   4  22
849  #OVERLAPing all corrected after             1  random generation
850 #OVERLAP evdw after   5.72891E+12
851 Waiting for     0.0384 sec
852 Waiting for     0.0274 sec
853 Waiting for     0.0396 sec
854 Waiting for     0.0625 sec
855 Waiting for     0.0597 sec
856 Waiting for     0.0723 sec
857 Waiting for     0.0392 sec
858 Waiting for     0.0389 sec
859 Waiting for     0.0394 sec
860 #OVERLAP evdw > 1d10   1.00000E+20
861  #OVERLAPing residues             2
862    2  20
863  #OVERLAPing all corrected after             1  random generation
864 #OVERLAP evdw after   2.56168E+17
865 Waiting for     0.0008 sec
866 #OVERLAP evdw > 1d10   1.00000E+20
867  #OVERLAPing residues             2
868    4  24
869  #OVERLAPing all corrected after             1  random generation
870 #OVERLAP evdw after   5.10475E+08
871 Waiting for     0.0385 sec
872 Waiting for     0.0008 sec
873 Waiting for     0.0008 sec
874 #OVERLAP evdw > 1d10   1.00000E+20
875  #OVERLAPing residues             2
876    4  27
877  #OVERLAPing all corrected after             3  random generation
878 #OVERLAP evdw after   5.48329E+02
879 Waiting for     0.0413 sec
880 Waiting for     0.0399 sec
881 Waiting for     0.0397 sec
882 #OVERLAP evdw > 1d10   1.00000E+20
883  #OVERLAPing residues             2
884   11  14
885  #OVERLAPing all corrected after             1  random generation
886 #OVERLAP evdw after   1.00855E+08
887 Waiting for     1.9161 sec
888 Waiting for     0.0398 sec
889 Waiting for     0.0007 sec
890 Waiting for     0.0395 sec
891 Waiting for     0.0392 sec
892 Waiting for     0.0383 sec
893 #OVERLAP evdw > 1d10   1.00000E+20
894  #OVERLAPing residues             2
895   11  25
896  #OVERLAPing all corrected after             1  random generation
897 #OVERLAP evdw after   1.81088E+09
898 Waiting for     0.0070 sec
899 Waiting for     0.0008 sec
900 Waiting for     0.0395 sec
901 #OVERLAP evdw > 1d10   1.00000E+20
902  #OVERLAPing residues             2
903    5  22
904  #OVERLAPing all corrected after             1  random generation
905 #OVERLAP evdw after   9.26324E+12
906 Waiting for     0.0387 sec
907 Waiting for     0.0388 sec
908 Waiting for     0.0387 sec
909 Waiting for     1.9213 sec
910 Waiting for     0.0111 sec
911 Waiting for     0.0399 sec
912 #OVERLAP evdw > 1d10   1.00000E+20
913  #OVERLAPing residues             4
914    9  20  14  22
915  #OVERLAPing all corrected after             3  random generation
916 #OVERLAP evdw after   3.77756E+10
917 Waiting for     0.0395 sec
918 Waiting for     0.0399 sec
919 #OVERLAP evdw > 1d10   1.00000E+20
920  #OVERLAPing residues             2
921   11  26
922  #OVERLAPing all corrected after             1  random generation
923 #OVERLAP evdw after   2.43377E+04
924 Waiting for     0.0007 sec
925 #OVERLAP evdw > 1d10   1.00000E+20
926  #OVERLAPing residues             2
927    3  17
928  #OVERLAPing all corrected after             1  random generation
929 #OVERLAP evdw after  -3.27844E+01
930 Waiting for     0.0391 sec
931 Waiting for     0.0398 sec
932 Waiting for     0.0656 sec
933 Waiting for     0.0384 sec
934 Waiting for     0.0388 sec
935 Waiting for     0.0387 sec
936 Waiting for     0.0008 sec
937 Waiting for     0.0088 sec
938 Waiting for     1.2124 sec
939 #OVERLAP evdw > 1d10   1.00000E+20
940  #OVERLAPing residues             2
941   12  15
942  #OVERLAPing all corrected after             1  random generation
943 #OVERLAP evdw after   1.43381E+03
944 Waiting for     0.0008 sec
945 #OVERLAP evdw > 1d10   1.00000E+20
946  #OVERLAPing residues             2
947   17  27
948  #OVERLAPing all corrected after             1  random generation
949 #OVERLAP evdw after   5.13857E+07
950 Waiting for     0.0383 sec
951 Waiting for     0.0390 sec
952 Waiting for     0.0381 sec
953 Waiting for     0.0391 sec
954 Waiting for     0.0008 sec
955 #OVERLAP evdw > 1d10   2.21217E+29
956  #OVERLAPing residues             0
957
958  #OVERLAPing all corrected after             1  random generation
959 #OVERLAP evdw after   2.21217E+29
960 Waiting for     0.0749 sec
961 Waiting for     0.0380 sec
962 Waiting for     0.0380 sec
963 Waiting for     0.0008 sec
964 #OVERLAP evdw > 1d10   1.00000E+20
965  #OVERLAPing residues             2
966    9  22
967  #OVERLAPing all corrected after             1  random generation
968 #OVERLAP evdw after   3.70962E+31
969 Waiting for     0.0384 sec
970 Waiting for     0.0008 sec
971 Waiting for     0.0381 sec
972 Waiting for     0.0390 sec
973 Waiting for     1.1171 sec
974 Waiting for     0.0007 sec
975 #OVERLAP evdw > 1d10   1.00000E+20
976  #OVERLAPing residues             2
977   15  24
978  #OVERLAPing all corrected after             1  random generation
979 #OVERLAP evdw after   4.56665E+06
980 Waiting for     0.0384 sec
981 Waiting for     0.0381 sec
982 Waiting for     0.0397 sec
983 Waiting for     0.0387 sec
984 Waiting for     0.0387 sec
985 Waiting for     0.0395 sec
986 Waiting for     0.0394 sec
987 Waiting for     0.0008 sec
988 Waiting for     0.0008 sec
989 #OVERLAP evdw > 1d10   1.00000E+20
990  #OVERLAPing residues             2
991    4  25
992  #OVERLAPing all corrected after             1  random generation
993 #OVERLAP evdw after   4.29243E+02
994 Waiting for     0.0533 sec
995 Waiting for     0.0392 sec
996 Waiting for     0.0396 sec
997 Waiting for     1.3285 sec
998 Waiting for     0.0008 sec
999 Waiting for     0.0008 sec
1000 #OVERLAP evdw > 1d10   1.00000E+20
1001  #OVERLAPing residues             2
1002    7  25
1003  #OVERLAPing all corrected after             1  random generation
1004 #OVERLAP evdw after   9.96261E+05
1005 Waiting for     0.0009 sec
1006 Waiting for     0.0008 sec
1007 #OVERLAP evdw > 1d10   1.00000E+20
1008  #OVERLAPing residues             2
1009    9  27
1010  #OVERLAPing all corrected after             1  random generation
1011 #OVERLAP evdw after   5.65050E+10
1012 Waiting for     0.0398 sec
1013 Waiting for     0.0396 sec
1014 Waiting for     0.0387 sec
1015 Waiting for     0.0386 sec
1016 Waiting for     0.0387 sec
1017 Waiting for     0.0384 sec
1018 Waiting for     0.0389 sec
1019 #OVERLAP evdw > 1d10   1.00000E+20
1020  #OVERLAPing residues             2
1021    9  25
1022  #OVERLAPing all corrected after             1  random generation
1023 #OVERLAP evdw after  -4.01173E+01
1024 Waiting for     0.0007 sec
1025 Waiting for     0.0387 sec
1026 Waiting for     0.0664 sec
1027 Waiting for     0.0388 sec
1028 Waiting for     0.0384 sec
1029 Waiting for     0.0394 sec
1030 Waiting for     0.0398 sec
1031 Waiting for     0.0390 sec
1032 Waiting for     0.0007 sec
1033 Waiting for     0.0008 sec
1034 #OVERLAP evdw > 1d10   1.00000E+20
1035  #OVERLAPing residues             2
1036   12  27
1037  #OVERLAPing all corrected after             1  random generation
1038 #OVERLAP evdw after   2.88704E+03
1039 Waiting for     0.0386 sec
1040 #OVERLAP evdw > 1d10   1.00000E+20
1041  #OVERLAPing residues             2
1042   17  28
1043  #OVERLAPing all corrected after             1  random generation
1044 #OVERLAP evdw after   8.63970E+01
1045 Waiting for     0.0008 sec
1046 Waiting for     0.0008 sec
1047 Waiting for     0.0396 sec
1048 Waiting for     0.0396 sec
1049 Waiting for     0.0007 sec
1050 Waiting for     1.2774 sec
1051 Waiting for     0.0153 sec
1052 Waiting for     0.0393 sec
1053 #OVERLAP evdw > 1d10   1.00000E+20
1054  #OVERLAPing residues             5
1055    7  17  11  18  19
1056  #OVERLAPing all corrected after             1  random generation
1057 #OVERLAP evdw after   1.50626E+16
1058 Waiting for     0.0388 sec
1059 Waiting for     0.0397 sec
1060 Waiting for     0.0399 sec
1061 Waiting for     0.0617 sec
1062 Waiting for     0.0391 sec
1063 Waiting for     0.0391 sec
1064 #OVERLAP evdw > 1d10   1.00000E+20
1065  #OVERLAPing residues             6
1066    4  18   6  12   7  20
1067  #OVERLAPing all corrected after             2  random generation
1068 #OVERLAP evdw after   1.10868E+19
1069 Waiting for     0.0331 sec
1070 Waiting for     0.0713 sec
1071 Waiting for     0.0380 sec
1072 Waiting for     0.0386 sec
1073 Waiting for     0.8863 sec
1074 Waiting for     0.0367 sec
1075 Waiting for     0.0393 sec
1076 #OVERLAP evdw > 1d10   1.00000E+20
1077  #OVERLAPing residues             4
1078    6  19   8  21
1079  #OVERLAPing all corrected after             8  random generation
1080 #OVERLAP evdw after   2.03550E+44
1081 Waiting for     0.0007 sec
1082 #OVERLAP evdw > 1d10   1.00000E+20
1083  #OVERLAPing residues             4
1084    7  25   9  13
1085  #OVERLAPing all corrected after             1  random generation
1086 #OVERLAP evdw after   1.06971E+10
1087 Waiting for     0.0042 sec
1088 Waiting for     0.0379 sec
1089 Waiting for     0.0387 sec
1090 Waiting for     0.0384 sec
1091 Waiting for     0.0007 sec
1092 #OVERLAP evdw > 1d10   1.00000E+20
1093  #OVERLAPing residues             2
1094    4  14
1095  #OVERLAPing all corrected after             1  random generation
1096 #OVERLAP evdw after   2.58213E+03
1097 Waiting for     0.0242 sec
1098 Waiting for     0.0390 sec
1099 #OVERLAP evdw > 1d10   1.00000E+20
1100  #OVERLAPing residues             2
1101    8  16
1102  #OVERLAPing all corrected after             1  random generation
1103 #OVERLAP evdw after   3.47680E+08
1104 Waiting for     0.0383 sec
1105 Waiting for     0.0399 sec
1106 Waiting for     0.0007 sec
1107 #OVERLAP evdw > 1d10   1.00000E+20
1108  #OVERLAPing residues             2
1109    7  25
1110  #OVERLAPing all corrected after             8  random generation
1111 #OVERLAP evdw after   3.22626E+13
1112 Waiting for     0.0008 sec
1113 Waiting for     0.0387 sec
1114 #OVERLAP evdw > 1d10   1.00000E+20
1115  #OVERLAPing residues             2
1116    2  25
1117  #OVERLAPing all corrected after             1  random generation
1118 #OVERLAP evdw after   2.53204E+05
1119 Waiting for     0.0385 sec
1120 Waiting for     0.0398 sec
1121 Waiting for     0.0398 sec
1122 #OVERLAP evdw > 1d10   1.00000E+20
1123  #OVERLAPing residues             2
1124    7  25
1125  #OVERLAPing all corrected after            19  random generation
1126 #OVERLAP evdw after   3.83888E+26
1127 Waiting for     0.0007 sec
1128 #OVERLAP evdw > 1d10   8.27232E+22
1129  #OVERLAPing residues             0
1130
1131  #OVERLAPing all corrected after             1  random generation
1132 #OVERLAP evdw after   8.27232E+22
1133 Waiting for     0.0545 sec
1134 Waiting for     0.0134 sec
1135 #OVERLAP evdw > 1d10   1.00000E+20
1136  #OVERLAPing residues             2
1137    9  19
1138  #OVERLAPing all corrected after             2  random generation
1139 #OVERLAP evdw after   2.10593E+25
1140 Waiting for     0.0379 sec
1141 Waiting for     0.0396 sec
1142 Waiting for     0.0676 sec
1143 #OVERLAP evdw > 1d10   1.00000E+20
1144  #OVERLAPing residues             2
1145   11  28
1146  #OVERLAPing all corrected after             1  random generation
1147 #OVERLAP evdw after   1.93830E+03
1148 Waiting for     0.0396 sec
1149 #OVERLAP evdw > 1d10   1.00000E+20
1150  #OVERLAPing residues             2
1151    6   9
1152  #OVERLAPing all corrected after             1  random generation
1153 #OVERLAP evdw after   2.38969E+15
1154 Waiting for     0.0391 sec
1155 Waiting for     0.0394 sec
1156 Waiting for     0.0559 sec
1157 Waiting for     0.0007 sec
1158 Waiting for     0.0397 sec
1159 Waiting for     0.0387 sec
1160 Waiting for     0.1505 sec
1161 Waiting for     0.0302 sec
1162 Waiting for     0.0390 sec
1163 Waiting for     0.0460 sec
1164 Waiting for     0.0634 sec
1165 Waiting for     0.0395 sec
1166 Waiting for     0.0544 sec
1167 #OVERLAP evdw > 1d10   8.82975E+23
1168  #OVERLAPing residues             0
1169
1170  #OVERLAPing all corrected after             1  random generation
1171 #OVERLAP evdw after   8.82975E+23
1172 Waiting for     0.0397 sec
1173 Waiting for     0.0395 sec
1174 #OVERLAP evdw > 1d10   1.00000E+20
1175  #OVERLAPing residues             4
1176    4  17   6  29
1177  #OVERLAPing all corrected after            25  random generation
1178 #OVERLAP evdw after   2.47862E+20
1179 Waiting for     0.0392 sec
1180 Waiting for     0.0391 sec
1181 Waiting for     0.0388 sec
1182 Waiting for     0.0383 sec
1183 Waiting for     0.0399 sec
1184 Waiting for     0.0009 sec
1185 Waiting for     1.0461 sec
1186 Waiting for     0.0007 sec
1187 Waiting for     0.0394 sec
1188 Waiting for     0.0391 sec
1189 #OVERLAP evdw > 1d10   1.00000E+20
1190  #OVERLAPing residues             2
1191    9  25
1192  #OVERLAPing all corrected after             2  random generation
1193 #OVERLAP evdw after   2.95174E+16
1194 Waiting for     0.0784 sec
1195 #OVERLAP evdw > 1d10   3.23792E+23
1196  #OVERLAPing residues             0
1197
1198  #OVERLAPing all corrected after             1  random generation
1199 #OVERLAP evdw after   3.23792E+23
1200 Waiting for     0.0008 sec
1201 Waiting for     0.0394 sec
1202 Waiting for     0.0339 sec
1203 Waiting for     0.0008 sec
1204 #OVERLAP evdw > 1d10   1.00000E+20
1205  #OVERLAPing residues             4
1206    7  25   8  27
1207  #OVERLAPing all corrected after             1  random generation
1208 #OVERLAP evdw after   9.75309E+14
1209 Waiting for     0.0395 sec
1210 Waiting for     0.0387 sec
1211 Waiting for     0.0379 sec
1212 Waiting for     0.0007 sec
1213 Waiting for     0.0382 sec
1214 Waiting for     0.0008 sec
1215 #OVERLAP evdw > 1d10   1.00000E+20
1216  #OVERLAPing residues             2
1217    5  17
1218  #OVERLAPing NOT all corrected             2
1219    5  17
1220 #OVERLAP evdw after   1.00000E+20
1221 Waiting for     0.0642 sec
1222 Waiting for     0.0505 sec
1223 Waiting for     0.0380 sec
1224 Waiting for     0.0381 sec
1225 Waiting for     0.0396 sec
1226 Waiting for     0.0772 sec
1227 #OVERLAP evdw > 1d10   1.00000E+20
1228  #OVERLAPing residues             4
1229    4  25   5  29
1230  #OVERLAPing all corrected after             1  random generation
1231 #OVERLAP evdw after   2.91198E+08
1232 Waiting for     0.0007 sec
1233 Waiting for     0.0382 sec
1234 Waiting for     0.0385 sec
1235 Waiting for     0.0301 sec
1236 Waiting for     0.0388 sec
1237 #OVERLAP evdw > 1d10   1.00000E+20
1238  #OVERLAPing residues             2
1239   17  20
1240  #OVERLAPing all corrected after             2  random generation
1241 #OVERLAP evdw after   3.49529E+10
1242 Waiting for     0.0396 sec
1243 #OVERLAP evdw > 1d10   1.00000E+20
1244  #OVERLAPing residues             4
1245    4  27  20  22
1246  #OVERLAPing all corrected after             5  random generation
1247 #OVERLAP evdw after   2.09826E+13
1248 Waiting for     0.0393 sec
1249 Waiting for     0.0391 sec
1250 Waiting for     0.0391 sec
1251 Waiting for     0.0394 sec
1252 Waiting for     0.8377 sec
1253 Waiting for     0.0007 sec
1254 #OVERLAP evdw > 1d10   1.00000E+20
1255  #OVERLAPing residues             2
1256    4  26
1257  #OVERLAPing all corrected after             1  random generation
1258 #OVERLAP evdw after   4.92495E+06
1259 Waiting for     0.0397 sec
1260 Waiting for     0.0008 sec
1261 Waiting for     0.0387 sec
1262 Waiting for     0.0392 sec
1263 Waiting for     0.0008 sec
1264 Waiting for     0.0387 sec
1265 Waiting for     0.0723 sec
1266 #OVERLAP evdw > 1d10   1.00000E+20
1267  #OVERLAPing residues             2
1268    7  22
1269  #OVERLAPing all corrected after             2  random generation
1270 #OVERLAP evdw after   2.22477E+15
1271 Waiting for     0.0382 sec
1272 Waiting for     0.0382 sec
1273 #OVERLAP evdw > 1d10   1.00000E+20
1274  #OVERLAPing residues             2
1275    4  29
1276  #OVERLAPing all corrected after             1  random generation
1277 #OVERLAP evdw after   1.38363E+05
1278 Waiting for     0.0394 sec
1279 #OVERLAP evdw > 1d10   1.00000E+20
1280  #OVERLAPing residues             4
1281    5  15  13  29
1282  #OVERLAPing all corrected after             1  random generation
1283 #OVERLAP evdw after   1.51312E+06
1284 Waiting for     0.0398 sec
1285 Waiting for     0.0389 sec
1286 Waiting for     0.0385 sec
1287 Waiting for     1.4506 sec
1288 Waiting for     0.0007 sec
1289 Waiting for     0.0758 sec
1290 Waiting for     0.0008 sec
1291 Waiting for     0.0624 sec
1292 Waiting for     0.0383 sec
1293 Waiting for     0.0530 sec
1294 Waiting for     0.0390 sec
1295 Waiting for     0.0398 sec
1296 Waiting for     0.0393 sec
1297 Waiting for     0.0384 sec
1298 #OVERLAP evdw > 1d10   1.00000E+20
1299  #OVERLAPing residues             4
1300   13  23  14  25
1301  #OVERLAPing all corrected after             1  random generation
1302 #OVERLAP evdw after   1.28529E+17
1303 Waiting for     0.0007 sec
1304 Waiting for     1.7370 sec
1305 Waiting for     0.0008 sec
1306 Waiting for     0.0007 sec
1307 Waiting for     0.0382 sec
1308 Waiting for     0.0385 sec
1309 #OVERLAP evdw > 1d10   1.00000E+20
1310  #OVERLAPing residues             2
1311    9  25
1312  #OVERLAPing all corrected after             1  random generation
1313 #OVERLAP evdw after   1.03777E+08
1314 Waiting for     0.0008 sec
1315 Waiting for     0.0388 sec
1316 #OVERLAP evdw > 1d10   1.00000E+20
1317  #OVERLAPing residues             8
1318    4  23   5  24   6  25  11  27
1319  #OVERLAPing NOT all corrected             2
1320    6  25
1321 #OVERLAP evdw after   1.00000E+20
1322 Waiting for     0.0389 sec
1323 Waiting for     0.0007 sec
1324 Waiting for     0.0008 sec
1325 #OVERLAP evdw > 1d10   1.37296E+24
1326  #OVERLAPing residues             0
1327
1328  #OVERLAPing all corrected after             1  random generation
1329 #OVERLAP evdw after   1.37296E+24
1330 Waiting for     0.0383 sec
1331 Waiting for     0.0383 sec
1332 #OVERLAP evdw > 1d10   1.00000E+20
1333  #OVERLAPing residues             2
1334   10  25
1335  #OVERLAPing all corrected after             1  random generation
1336 #OVERLAP evdw after   1.09292E+03
1337 Waiting for     0.0476 sec
1338 Waiting for     0.0008 sec
1339 Waiting for     0.8933 sec
1340 #OVERLAP evdw > 1d10   1.00000E+20
1341  #OVERLAPing residues             2
1342   17  24
1343  #OVERLAPing all corrected after             1  random generation
1344 #OVERLAP evdw after   6.01639E+11
1345 Waiting for     0.0382 sec
1346 Waiting for     0.0008 sec
1347 #OVERLAP evdw > 1d10   1.00000E+20
1348  #OVERLAPing residues             2
1349    5   9
1350  #OVERLAPing NOT all corrected             2
1351    5   9
1352 #OVERLAP evdw after   1.00000E+20
1353 Waiting for     0.0383 sec
1354 Waiting for     0.0585 sec
1355 #OVERLAP evdw > 1d10   1.00000E+20
1356  #OVERLAPing residues             2
1357    4  19
1358  #OVERLAPing all corrected after             3  random generation
1359 #OVERLAP evdw after   2.91029E+23
1360 Waiting for     0.0007 sec
1361 Waiting for     0.0390 sec
1362 #OVERLAP evdw > 1d10   1.00000E+20
1363  #OVERLAPing residues             2
1364    7  27
1365  #OVERLAPing all corrected after             1  random generation
1366 #OVERLAP evdw after   2.62938E+30
1367 Waiting for     0.0007 sec
1368 Waiting for     0.0397 sec
1369 Waiting for     0.0395 sec
1370 Waiting for     0.0075 sec
1371 #OVERLAP evdw > 1d10   1.00000E+20
1372  #OVERLAPing residues             2
1373    4  19
1374  #OVERLAPing all corrected after             1  random generation
1375 #OVERLAP evdw after   1.22027E+04
1376 Waiting for     0.0008 sec
1377 Waiting for     0.0427 sec
1378 #OVERLAP evdw > 1d10   1.38666E+26
1379  #OVERLAPing residues             0
1380
1381  #OVERLAPing all corrected after             1  random generation
1382 #OVERLAP evdw after   1.38666E+26
1383 Waiting for     0.0383 sec
1384 Waiting for     0.0393 sec
1385 Waiting for     0.0391 sec
1386 Waiting for     0.0389 sec
1387 Waiting for     1.0225 sec
1388 Waiting for     0.0007 sec
1389 Waiting for     0.0056 sec
1390 Waiting for     0.0395 sec
1391 #OVERLAP evdw > 1d10   1.00000E+20
1392  #OVERLAPing residues             2
1393    4  27
1394  #OVERLAPing all corrected after             3  random generation
1395 #OVERLAP evdw after   2.35971E+09
1396 Waiting for     0.0572 sec
1397 Waiting for     0.0398 sec
1398 #OVERLAP evdw > 1d10   1.00000E+20
1399  #OVERLAPing residues             2
1400    2  17
1401  #OVERLAPing all corrected after             1  random generation
1402 #OVERLAP evdw after   6.99761E+14
1403 Waiting for     0.0391 sec
1404 Waiting for     0.0008 sec
1405 #OVERLAP evdw > 1d10   1.00000E+20
1406  #OVERLAPing residues             2
1407    3  27
1408  #OVERLAPing all corrected after             1  random generation
1409 #OVERLAP evdw after   2.68762E+08
1410 Waiting for     0.0008 sec
1411 Waiting for     0.0391 sec
1412 #OVERLAP evdw > 1d10   1.00000E+20
1413  #OVERLAPing residues             4
1414    4  22   8  25
1415  #OVERLAPing all corrected after           119  random generation
1416 #OVERLAP evdw after   3.63529E+11
1417 Waiting for     0.0143 sec
1418 Waiting for     0.0474 sec
1419 Waiting for     0.0392 sec
1420 #OVERLAP evdw > 1d10   2.52488E+22
1421  #OVERLAPing residues             0
1422
1423  #OVERLAPing all corrected after             1  random generation
1424 #OVERLAP evdw after   2.52488E+22
1425 Waiting for     0.0007 sec
1426 Waiting for     0.0380 sec
1427 Waiting for     0.0008 sec
1428 Waiting for     0.0476 sec
1429 Waiting for     1.1690 sec
1430 Waiting for     0.0007 sec
1431 Waiting for     0.0393 sec
1432 #OVERLAP evdw > 1d10   1.00000E+20
1433  #OVERLAPing residues             5
1434   13  27  14  24  25
1435  #OVERLAPing all corrected after             3  random generation
1436 #OVERLAP evdw after   8.76165E+10
1437 Waiting for     0.0727 sec
1438 Waiting for     0.0007 sec
1439 Waiting for     0.0397 sec
1440 #OVERLAP evdw > 1d10   1.00000E+20
1441  #OVERLAPing residues             2
1442   12  23
1443  #OVERLAPing all corrected after             3  random generation
1444 #OVERLAP evdw after   1.81422E+14
1445 Waiting for     0.0387 sec
1446 Waiting for     0.0557 sec
1447 Waiting for     0.0395 sec
1448 Waiting for     0.0382 sec
1449 Waiting for     0.0009 sec
1450 #OVERLAP evdw > 1d10   1.00000E+20
1451  #OVERLAPing residues             2
1452    7  25
1453  #OVERLAPing all corrected after             2  random generation
1454 #OVERLAP evdw after   7.12131E+05
1455 Waiting for     0.0390 sec
1456 #OVERLAP evdw > 1d10   1.00000E+20
1457  #OVERLAPing residues             4
1458    7  29   8  27
1459  #OVERLAPing all corrected after             6  random generation
1460 #OVERLAP evdw after   4.31300E+09
1461 Waiting for     0.0396 sec
1462 Waiting for     0.0384 sec
1463 Waiting for     0.6854 sec
1464 Waiting for     0.0008 sec
1465 Waiting for     0.0389 sec
1466 Waiting for     0.0395 sec
1467 Waiting for     0.0007 sec
1468 Waiting for     0.0008 sec
1469 Waiting for     0.0386 sec
1470 Waiting for     0.0381 sec
1471 Waiting for     0.0393 sec
1472 Waiting for     0.0385 sec
1473 Waiting for     0.0389 sec
1474 Waiting for     0.0381 sec
1475 #OVERLAP evdw > 1d10   5.68596E+22
1476  #OVERLAPing residues             0
1477
1478  #OVERLAPing all corrected after             1  random generation
1479 #OVERLAP evdw after   5.68596E+22
1480 Waiting for     0.0191 sec
1481 Waiting for     0.0605 sec
1482 Waiting for     0.0008 sec
1483 Waiting for     0.0633 sec
1484 Waiting for     1.4503 sec
1485 #OVERLAP evdw > 1d10   1.00000E+20
1486  #OVERLAPing residues             2
1487   17  25
1488  #OVERLAPing all corrected after             2  random generation
1489 #OVERLAP evdw after   8.44785E+05
1490 Waiting for     0.0007 sec
1491 Waiting for     0.0395 sec
1492 #OVERLAP evdw > 1d10   1.00000E+20
1493  #OVERLAPing residues             2
1494    4  12
1495  #OVERLAPing all corrected after             2  random generation
1496 #OVERLAP evdw after   1.03625E+13
1497 Waiting for     0.0389 sec
1498 #OVERLAP evdw > 1d10   1.00000E+20
1499  #OVERLAPing residues             2
1500   11  27
1501  #OVERLAPing all corrected after             1  random generation
1502 #OVERLAP evdw after   2.23807E+09
1503 Waiting for     0.0389 sec
1504 Waiting for     0.0392 sec
1505 Waiting for     0.0379 sec
1506 Waiting for     0.0389 sec
1507 Waiting for     0.0390 sec
1508 Waiting for     0.0392 sec
1509 Waiting for     0.0008 sec
1510 Waiting for     0.0391 sec
1511 Waiting for     0.0393 sec
1512 #OVERLAP evdw > 1d10   1.00000E+20
1513  #OVERLAPing residues             2
1514    4  27
1515  #OVERLAPing all corrected after             2  random generation
1516 #OVERLAP evdw after   6.39384E+02
1517 Waiting for     0.0395 sec
1518 Waiting for     0.0386 sec
1519 Waiting for     0.0386 sec
1520 Waiting for     0.0394 sec
1521 Waiting for     0.0062 sec
1522 Waiting for     0.0394 sec
1523 Waiting for     0.0389 sec
1524 Waiting for     0.0382 sec
1525 Waiting for     0.0008 sec
1526 Waiting for     0.0404 sec
1527 Waiting for     0.0609 sec
1528 Waiting for     0.0396 sec
1529 Waiting for     0.0394 sec
1530 Waiting for     0.0386 sec
1531 Waiting for     0.0008 sec
1532 Waiting for     0.0397 sec
1533 Waiting for     1.2025 sec
1534 Waiting for     0.0008 sec
1535 #OVERLAP evdw > 1d10   1.00000E+20
1536  #OVERLAPing residues             2
1537    9  19
1538  #OVERLAPing all corrected after             1  random generation
1539 #OVERLAP evdw after   1.07128E+12
1540 Waiting for     0.0391 sec
1541 Waiting for     0.0397 sec
1542 Waiting for     0.0574 sec
1543 Waiting for     0.0395 sec
1544 Waiting for     0.0402 sec
1545 Waiting for     0.0384 sec
1546 Waiting for     0.0727 sec
1547 Waiting for     0.0007 sec
1548 Waiting for     0.0382 sec
1549 Waiting for     0.0388 sec
1550 Waiting for     0.0392 sec
1551 #OVERLAP evdw > 1d10   1.00000E+20
1552  #OVERLAPing residues             2
1553    5  29
1554  #OVERLAPing all corrected after             1  random generation
1555 #OVERLAP evdw after   2.12872E+06
1556 Waiting for     0.0397 sec
1557 #OVERLAP evdw > 1d10   1.00000E+20
1558  #OVERLAPing residues             2
1559   13  20
1560  #OVERLAPing all corrected after             1  random generation
1561 #OVERLAP evdw after   1.83663E+11
1562 Waiting for     0.0398 sec
1563 #OVERLAP evdw > 1d10   1.00000E+20
1564  #OVERLAPing residues             2
1565    4  19
1566  #OVERLAPing all corrected after             1  random generation
1567 #OVERLAP evdw after   2.61860E+08
1568 Waiting for     0.0385 sec
1569 Waiting for     0.0390 sec
1570 Waiting for     0.0008 sec
1571 Waiting for     0.0388 sec
1572 Waiting for     0.0506 sec
1573 Waiting for     0.0382 sec
1574 Waiting for     0.0380 sec
1575 #OVERLAP evdw > 1d10   1.00000E+20
1576  #OVERLAPing residues             6
1577    4  21   7  23  20  27
1578  #OVERLAPing all corrected after             2  random generation
1579 #OVERLAP evdw after   1.09973E+08
1580 Waiting for     0.0396 sec
1581 Waiting for     0.0396 sec
1582 Waiting for     0.0397 sec
1583 Waiting for     1.0229 sec
1584 #OVERLAP evdw > 1d10   1.00000E+20
1585  #OVERLAPing residues             2
1586   17  22
1587  #OVERLAPing all corrected after             1  random generation
1588 #OVERLAP evdw after   5.93267E+11
1589 Waiting for     0.0007 sec
1590 Waiting for     0.0383 sec
1591 Waiting for     0.0394 sec
1592 Waiting for     0.0397 sec
1593 #OVERLAP evdw > 1d10   1.00000E+20
1594  #OVERLAPing residues             2
1595    4  29
1596  #OVERLAPing all corrected after             1  random generation
1597 #OVERLAP evdw after   3.41679E+20
1598 Waiting for     0.0007 sec
1599 Waiting for     0.0008 sec
1600 Waiting for     0.0734 sec
1601 #OVERLAP evdw > 1d10   1.00000E+20
1602  #OVERLAPing residues             2
1603    4  14
1604  #OVERLAPing all corrected after             1  random generation
1605 #OVERLAP evdw after   1.01788E+03
1606 Waiting for     0.0463 sec
1607 Waiting for     0.0324 sec
1608 Waiting for     0.0393 sec
1609 Waiting for     0.0383 sec
1610 #OVERLAP evdw > 1d10   1.00000E+20
1611  #OVERLAPing residues             3
1612    7  20  25
1613  #OVERLAPing all corrected after             1  random generation
1614 #OVERLAP evdw after   9.15841E+10
1615 Waiting for     0.1029 sec
1616 #OVERLAP evdw > 1d10   1.00000E+20
1617  #OVERLAPing residues             4
1618    8  25  11  23
1619  #OVERLAPing all corrected after             3  random generation
1620 #OVERLAP evdw after   4.59218E+17
1621 Waiting for     0.0365 sec
1622 Waiting for     0.0069 sec
1623 Waiting for     2.0236 sec
1624 Waiting for     0.0007 sec
1625 Waiting for     0.0007 sec
1626 #OVERLAP evdw > 1d10   1.00000E+20
1627  #OVERLAPing residues             2
1628    4  24
1629  #OVERLAPing all corrected after             1  random generation
1630 #OVERLAP evdw after   3.08406E+02
1631 Waiting for     0.0397 sec
1632 Waiting for     0.0667 sec
1633 #OVERLAP evdw > 1d10   1.00000E+20
1634  #OVERLAPing residues             2
1635    9  20
1636  #OVERLAPing all corrected after             1  random generation
1637 #OVERLAP evdw after   3.03744E+12
1638 Waiting for     0.0391 sec
1639 Waiting for     0.0679 sec
1640 Waiting for     0.0386 sec
1641 Waiting for     0.0384 sec
1642 Waiting for     0.0008 sec
1643 Waiting for     0.0395 sec
1644 Waiting for     0.0387 sec
1645 Waiting for     2.1825 sec
1646 #OVERLAP evdw > 1d10   1.00000E+20
1647  #OVERLAPing residues             4
1648    8  26   9  27
1649  #OVERLAPing all corrected after             3  random generation
1650 #OVERLAP evdw after   3.23370E+15
1651 Waiting for     0.0007 sec
1652 Waiting for     0.0394 sec
1653 Waiting for     0.0387 sec
1654 Waiting for     0.0384 sec
1655 Waiting for     0.0380 sec
1656 Waiting for     0.0621 sec
1657 Waiting for     0.0775 sec
1658 Waiting for     0.0007 sec
1659 Waiting for     0.0381 sec
1660 Waiting for     0.0385 sec
1661 Waiting for     0.0381 sec
1662 Waiting for     0.2546 sec
1663 Waiting for     0.0008 sec
1664 #OVERLAP evdw > 1d10   1.00000E+20
1665  #OVERLAPing residues             2
1666    4  13
1667  #OVERLAPing all corrected after             1  random generation
1668 #OVERLAP evdw after   4.02587E+05
1669 Waiting for     0.0008 sec
1670 Waiting for     0.0007 sec
1671 #OVERLAP evdw > 1d10   1.00000E+20
1672  #OVERLAPing residues             6
1673    4  26   5  24   7  27
1674  #OVERLAPing all corrected after             2  random generation
1675 #OVERLAP evdw after   5.79855E+09
1676 Waiting for     0.0008 sec
1677 #OVERLAP evdw > 1d10   1.00000E+20
1678  #OVERLAPing residues             2
1679    3  27
1680  #OVERLAPing all corrected after             1  random generation
1681 #OVERLAP evdw after   6.57182E+11
1682 Waiting for     0.0008 sec
1683 #OVERLAP evdw > 1d10   5.32357E+21
1684  #OVERLAPing residues             0
1685
1686  #OVERLAPing all corrected after             1  random generation
1687 #OVERLAP evdw after   5.32357E+21
1688 Waiting for     0.0387 sec
1689 Waiting for     0.0397 sec
1690 Waiting for     0.0008 sec
1691 #OVERLAP evdw > 1d10   1.00000E+20
1692  #OVERLAPing residues             2
1693    3  26
1694  #OVERLAPing all corrected after             1  random generation
1695 #OVERLAP evdw after   7.35003E+01
1696 Waiting for     0.0293 sec
1697 Waiting for     0.0456 sec
1698 Waiting for     0.0731 sec
1699 Waiting for     0.0008 sec
1700 Waiting for     0.0388 sec
1701 Waiting for     0.0008 sec
1702 Waiting for     1.1637 sec
1703 Waiting for     0.0177 sec
1704 Waiting for     0.0721 sec
1705 Waiting for     0.0664 sec
1706 #OVERLAP evdw > 1d10   1.00000E+20
1707  #OVERLAPing residues             2
1708    4  19
1709  #OVERLAPing all corrected after             2  random generation
1710 #OVERLAP evdw after   1.83537E+07
1711 Waiting for     0.0393 sec
1712 #OVERLAP evdw > 1d10   1.00000E+20
1713  #OVERLAPing residues             2
1714    9  29
1715  #OVERLAPing all corrected after             1  random generation
1716 #OVERLAP evdw after   2.87197E+06
1717 Waiting for     0.0008 sec
1718 #OVERLAP evdw > 1d10   1.00000E+20
1719  #OVERLAPing residues             2
1720    8  17
1721  #OVERLAPing all corrected after             4  random generation
1722 #OVERLAP evdw after   1.75133E+08
1723 Waiting for     0.0386 sec
1724 #OVERLAP evdw > 1d10   1.00000E+20
1725  #OVERLAPing residues             2
1726    9  18
1727  #OVERLAPing all corrected after             1  random generation
1728 #OVERLAP evdw after   4.09198E+06
1729 Waiting for     0.0008 sec
1730 Waiting for     0.0385 sec
1731 Waiting for     0.0391 sec
1732 Waiting for     0.0384 sec
1733 Waiting for     0.0379 sec
1734 Waiting for     1.3298 sec
1735 Waiting for     0.0007 sec
1736 #OVERLAP evdw > 1d10   1.00000E+20
1737  #OVERLAPing residues             2
1738    9  15
1739  #OVERLAPing all corrected after             2  random generation
1740 #OVERLAP evdw after   2.42636E+04
1741 Waiting for     0.0382 sec
1742 Waiting for     0.0684 sec
1743 Waiting for     0.0399 sec
1744 Waiting for     0.0386 sec
1745 Waiting for     0.0723 sec
1746 #OVERLAP evdw > 1d10   1.00000E+20
1747  #OVERLAPing residues             2
1748   17  22
1749  #OVERLAPing all corrected after             4  random generation
1750 #OVERLAP evdw after   7.07760E+19
1751 Waiting for     0.0380 sec
1752 Waiting for     0.0008 sec
1753 Waiting for     0.0391 sec
1754 Waiting for     0.0007 sec
1755 Waiting for     0.0396 sec
1756 #OVERLAP evdw > 1d10   1.00000E+20
1757  #OVERLAPing residues             4
1758    7  29   9  27
1759  #OVERLAPing all corrected after             7  random generation
1760 #OVERLAP evdw after   3.85674E+09
1761 Waiting for     0.0397 sec
1762 Waiting for     0.1733 sec
1763 Waiting for     0.0007 sec
1764 Waiting for     0.0390 sec
1765 Waiting for     0.0386 sec
1766 Waiting for     0.0398 sec
1767 #OVERLAP evdw > 1d10   1.00000E+20
1768  #OVERLAPing residues             2
1769    2  17
1770  #OVERLAPing all corrected after             2  random generation
1771 #OVERLAP evdw after   2.00668E+05
1772 Waiting for     0.0059 sec
1773 Waiting for     0.0400 sec
1774 Waiting for     0.0380 sec
1775 Waiting for     0.0393 sec
1776 Waiting for     0.0399 sec
1777 Waiting for     0.0388 sec
1778 Waiting for     0.0381 sec
1779 Waiting for     0.0427 sec
1780 Waiting for     1.8527 sec
1781 Waiting for     0.0250 sec
1782 Waiting for     0.0382 sec
1783 Waiting for     0.0008 sec
1784 Waiting for     0.0385 sec
1785 #OVERLAP evdw > 1d10   1.00000E+20
1786  #OVERLAPing residues             2
1787    9  20
1788  #OVERLAPing all corrected after             1  random generation
1789 #OVERLAP evdw after   4.29985E+19
1790 Waiting for     0.0008 sec
1791 Waiting for     0.0395 sec
1792 Waiting for     0.0388 sec
1793 Waiting for     0.0385 sec
1794 #OVERLAP evdw > 1d10   1.00000E+20
1795  #OVERLAPing residues             2
1796    7   9
1797  #OVERLAPing all corrected after             1  random generation
1798 #OVERLAP evdw after   1.20489E+05
1799 Waiting for     0.0391 sec
1800 Waiting for     0.0394 sec
1801 Waiting for     0.0396 sec
1802 Waiting for     0.0397 sec
1803 Waiting for     0.0386 sec
1804 Waiting for     0.0396 sec
1805 Waiting for     0.0391 sec
1806 Waiting for     1.8054 sec
1807 #OVERLAP evdw > 1d10   1.00000E+20
1808  #OVERLAPing residues             2
1809    4  11
1810  #OVERLAPing all corrected after             1  random generation
1811 #OVERLAP evdw after   4.85973E+03
1812 Waiting for     0.0007 sec
1813 Waiting for     0.0384 sec
1814 Waiting for     0.0383 sec
1815 #OVERLAP evdw > 1d10   1.00000E+20
1816  #OVERLAPing residues             4
1817    9  29  11  27
1818  #OVERLAPing all corrected after             2  random generation
1819 #OVERLAP evdw after   2.53535E+10
1820 Waiting for     0.0666 sec
1821 Waiting for     0.0396 sec
1822 Waiting for     0.0385 sec
1823 #OVERLAP evdw > 1d10   8.11046E+23
1824  #OVERLAPing residues             0
1825
1826  #OVERLAPing all corrected after             1  random generation
1827 #OVERLAP evdw after   8.11046E+23
1828 Waiting for     0.0670 sec
1829 Waiting for     0.0693 sec
1830 #OVERLAP evdw > 1d10   1.00000E+20
1831  #OVERLAPing residues             3
1832    7  14  19
1833  #OVERLAPing all corrected after             1  random generation
1834 #OVERLAP evdw after   3.35202E+08
1835 Waiting for     0.0009 sec
1836 #OVERLAP evdw > 1d10   1.00000E+20
1837  #OVERLAPing residues             2
1838    4  24
1839  #OVERLAPing all corrected after             1  random generation
1840 #OVERLAP evdw after   1.35538E+08
1841 Waiting for     0.0398 sec
1842 Waiting for     0.0392 sec
1843 Waiting for     0.0008 sec
1844 Waiting for     0.0397 sec
1845 Waiting for     0.0380 sec
1846 Waiting for     2.5057 sec
1847 Waiting for     0.0009 sec
1848 Waiting for     0.0397 sec
1849 Waiting for     0.0008 sec
1850 Waiting for     0.0386 sec
1851 Waiting for     0.0380 sec
1852 Waiting for     0.0379 sec
1853 Waiting for     0.0383 sec
1854 #OVERLAP evdw > 1d10   1.00000E+20
1855  #OVERLAPing residues             2
1856   10  29
1857  #OVERLAPing all corrected after             1  random generation
1858 #OVERLAP evdw after   1.75788E+05
1859 Waiting for     0.0384 sec
1860 Waiting for     0.0393 sec
1861 Waiting for     0.0398 sec
1862 Waiting for     0.0009 sec
1863 Waiting for     0.0393 sec
1864 Waiting for     0.0389 sec
1865 Waiting for     1.1460 sec
1866 #OVERLAP evdw > 1d10   1.00000E+20
1867  #OVERLAPing residues             2
1868   12  29
1869  #OVERLAPing all corrected after             1  random generation
1870 #OVERLAP evdw after   4.73357E+04
1871 Waiting for     0.0007 sec
1872 Waiting for     0.0386 sec
1873 Waiting for     0.0396 sec
1874 Waiting for     0.0008 sec
1875 Waiting for     0.0198 sec
1876 Waiting for     0.0383 sec
1877 #OVERLAP evdw > 1d10   1.00000E+20
1878  #OVERLAPing residues             2
1879    4  11
1880  #OVERLAPing all corrected after             1  random generation
1881 #OVERLAP evdw after   3.31900E+10
1882 Waiting for     0.0008 sec
1883 Waiting for     0.0390 sec
1884 Waiting for     0.0380 sec
1885 Waiting for     0.0389 sec
1886 #OVERLAP evdw > 1d10   1.00000E+20
1887  #OVERLAPing residues             2
1888   14  17
1889  #OVERLAPing all corrected after             1  random generation
1890 #OVERLAP evdw after   5.02169E+04
1891 Waiting for     0.0390 sec
1892 Waiting for     2.0856 sec
1893 Waiting for     0.0008 sec
1894 Waiting for     0.0561 sec
1895 #OVERLAP evdw > 1d10   1.00000E+20
1896  #OVERLAPing residues             2
1897    8  23
1898  #OVERLAPing all corrected after             1  random generation
1899 #OVERLAP evdw after   1.94939E+11
1900 Waiting for     0.0395 sec
1901 Waiting for     0.0008 sec
1902 Waiting for     0.0382 sec
1903 Waiting for     0.0388 sec
1904 Waiting for     0.0008 sec
1905 Waiting for     0.0389 sec
1906 Waiting for     0.0010 sec
1907 Waiting for     0.0008 sec
1908 Waiting for     0.0394 sec
1909 Waiting for     0.0008 sec
1910 Waiting for     0.0395 sec
1911 Waiting for     0.0397 sec
1912 Waiting for     2.3768 sec
1913 Waiting for     0.0008 sec
1914 Waiting for     0.0391 sec
1915 #OVERLAP evdw > 1d10   1.00000E+20
1916  #OVERLAPing residues             2
1917    4  17
1918  #OVERLAPing all corrected after             1  random generation
1919 #OVERLAP evdw after   5.87177E+10
1920 Waiting for     0.0163 sec
1921 Waiting for     0.0008 sec
1922 Waiting for     0.0395 sec
1923 #OVERLAP evdw > 1d10   1.62906E+27
1924  #OVERLAPing residues             0
1925
1926  #OVERLAPing all corrected after             1  random generation
1927 #OVERLAP evdw after   1.62906E+27
1928 Waiting for     0.0383 sec
1929 Waiting for     0.0008 sec
1930 Waiting for     0.0379 sec
1931 #OVERLAP evdw > 1d10   1.00000E+20
1932  #OVERLAPing residues             2
1933    7  14
1934  #OVERLAPing all corrected after             2  random generation
1935 #OVERLAP evdw after   3.34380E+07
1936 Waiting for     0.0008 sec
1937 Waiting for     0.0383 sec
1938 Waiting for     0.0590 sec
1939 #OVERLAP evdw > 1d10   1.00000E+20
1940  #OVERLAPing residues             2
1941    8  25
1942  #OVERLAPing all corrected after             3  random generation
1943 #OVERLAP evdw after   1.63064E+09
1944 Waiting for     0.0007 sec
1945 Waiting for     0.0396 sec
1946 #OVERLAP evdw > 1d10   1.00000E+20
1947  #OVERLAPing residues             2
1948    8  27
1949  #OVERLAPing all corrected after             1  random generation
1950 #OVERLAP evdw after   1.31255E+06
1951 Waiting for     0.0398 sec
1952 Waiting for     0.0618 sec
1953 Waiting for     0.0425 sec
1954 Waiting for     0.0383 sec
1955 Waiting for     0.0008 sec
1956 #OVERLAP evdw > 1d10   1.00000E+20
1957  #OVERLAPing residues             2
1958   14  25
1959  #OVERLAPing all corrected after             5  random generation
1960 #OVERLAP evdw after   3.34398E+08
1961 Waiting for     0.0399 sec
1962 Waiting for     0.0007 sec
1963 Waiting for     0.0400 sec
1964 Waiting for     0.0401 sec
1965 #OVERLAP evdw > 1d10   1.03676E+24
1966  #OVERLAPing residues             0
1967
1968  #OVERLAPing all corrected after             1  random generation
1969 #OVERLAP evdw after   1.03676E+24
1970 Waiting for     0.0380 sec
1971 #OVERLAP evdw > 1d10   1.00000E+20
1972  #OVERLAPing residues             4
1973   11  26  13  27
1974  #OVERLAPing all corrected after             2  random generation
1975 #OVERLAP evdw after   2.40824E+15
1976 Waiting for     0.0008 sec
1977 Waiting for     0.0008 sec
1978 #OVERLAP evdw > 1d10   1.00000E+20
1979  #OVERLAPing residues             2
1980    3  23
1981  #OVERLAPing all corrected after             1  random generation
1982 #OVERLAP evdw after   1.43753E+08
1983 Waiting for     0.0384 sec
1984 Waiting for     0.0008 sec
1985 #OVERLAP evdw > 1d10   1.00000E+20
1986  #OVERLAPing residues             4
1987    6  26   7  27
1988  #OVERLAPing all corrected after             2  random generation
1989 #OVERLAP evdw after   1.48096E+11
1990 Waiting for     0.0008 sec
1991 #OVERLAP evdw > 1d10   1.00000E+20
1992  #OVERLAPing residues             2
1993    9  23
1994  #OVERLAPing all corrected after             1  random generation
1995 #OVERLAP evdw after   1.46516E+05
1996 Waiting for     0.0009 sec
1997 Waiting for     0.0390 sec
1998 Waiting for     1.1804 sec
1999 Waiting for     0.0007 sec
2000 Waiting for     0.0395 sec
2001 Waiting for     0.0388 sec
2002 Waiting for     0.0391 sec
2003 Waiting for     0.0008 sec
2004 #OVERLAP evdw > 1d10   1.00000E+20
2005  #OVERLAPing residues             2
2006   17  22
2007  #OVERLAPing all corrected after             1  random generation
2008 #OVERLAP evdw after   2.62799E+05
2009 Waiting for     0.0008 sec
2010 Waiting for     0.0008 sec
2011 Waiting for     0.0384 sec
2012 Waiting for     0.0394 sec
2013 Waiting for     0.0384 sec
2014 #OVERLAP evdw > 1d10   1.00000E+20
2015  #OVERLAPing residues             2
2016   25  27
2017  #OVERLAPing all corrected after             2  random generation
2018 #OVERLAP evdw after   2.86190E+07
2019 Waiting for     0.0399 sec
2020 Waiting for     0.0399 sec
2021 Waiting for     2.3372 sec
2022 Waiting for     0.0007 sec
2023 Waiting for     0.0389 sec
2024 Waiting for     0.0390 sec
2025 #OVERLAP evdw > 1d10   1.00000E+20
2026  #OVERLAPing residues             2
2027    6  25
2028  #OVERLAPing NOT all corrected             2
2029    6  25
2030 #OVERLAP evdw after   1.00000E+20
2031 Waiting for     0.0381 sec
2032 Waiting for     0.0389 sec
2033 #OVERLAP evdw > 1d10   1.00000E+20
2034  #OVERLAPing residues             2
2035   12  27
2036  #OVERLAPing all corrected after            42  random generation
2037 #OVERLAP evdw after   5.29811E+17
2038 Waiting for     0.0389 sec
2039 Waiting for     0.0389 sec
2040 Waiting for     0.0386 sec
2041 #OVERLAP evdw > 1d10   1.00000E+20
2042  #OVERLAPing residues             2
2043    9  19
2044  #OVERLAPing all corrected after             1  random generation
2045 #OVERLAP evdw after   3.07018E+11
2046 Waiting for     0.0008 sec
2047 Waiting for     0.0381 sec
2048 Waiting for     0.0381 sec
2049 #OVERLAP evdw > 1d10   6.30753E+22
2050  #OVERLAPing residues             0
2051
2052  #OVERLAPing all corrected after             1  random generation
2053 #OVERLAP evdw after   6.30753E+22
2054 Waiting for     0.0390 sec
2055 Waiting for     0.0393 sec
2056 Waiting for     0.9187 sec
2057 #OVERLAP evdw > 1d10   1.00000E+20
2058  #OVERLAPing residues             2
2059    7  12
2060  #OVERLAPing all corrected after            18  random generation
2061 #OVERLAP evdw after   4.00674E+14
2062 Waiting for     0.0007 sec
2063 #OVERLAP evdw > 1d10   1.00000E+20
2064  #OVERLAPing residues             3
2065    7  20  14
2066  #OVERLAPing all corrected after             5  random generation
2067 #OVERLAP evdw after   1.60211E+07
2068 Waiting for     0.0397 sec
2069 #OVERLAP evdw > 1d10   1.00000E+20
2070  #OVERLAPing residues             2
2071    7  14
2072  #OVERLAPing all corrected after             3  random generation
2073 #OVERLAP evdw after   1.96536E+05
2074 Waiting for     0.0389 sec
2075 Waiting for     0.0396 sec
2076 Waiting for     0.0008 sec
2077 Waiting for     0.0008 sec
2078 Waiting for     0.0394 sec
2079 Waiting for     0.0393 sec
2080 Waiting for     0.0531 sec
2081 Waiting for     0.0390 sec
2082 #OVERLAP evdw > 1d10   1.00000E+20
2083  #OVERLAPing residues             2
2084    5  17
2085  #OVERLAPing all corrected after            13  random generation
2086 #OVERLAP evdw after   1.01938E+08
2087 Waiting for     0.0390 sec
2088 Waiting for     0.0398 sec
2089 Waiting for     0.0389 sec
2090 #OVERLAP evdw > 1d10   1.00000E+20
2091  #OVERLAPing residues             2
2092   19  25
2093  #OVERLAPing all corrected after             1  random generation
2094 #OVERLAP evdw after   2.37437E+05
2095 Waiting for     0.0008 sec
2096 Waiting for     2.8479 sec
2097 Waiting for     0.0007 sec
2098 Waiting for     0.0394 sec
2099 Waiting for     0.0390 sec
2100 Waiting for     0.0406 sec
2101 #OVERLAP evdw > 1d10   1.00000E+20
2102  #OVERLAPing residues             2
2103    7  17
2104  #OVERLAPing all corrected after             4  random generation
2105 #OVERLAP evdw after   6.08059E+23
2106 Waiting for     0.0008 sec
2107 Waiting for     0.0393 sec
2108 Waiting for     0.0381 sec
2109 #OVERLAP evdw > 1d10   1.00000E+20
2110  #OVERLAPing residues             2
2111    7  26
2112  #OVERLAPing all corrected after             1  random generation
2113 #OVERLAP evdw after   2.92094E+10
2114 Waiting for     0.0007 sec
2115 #OVERLAP evdw > 1d10   1.00000E+20
2116  #OVERLAPing residues             2
2117    2  22
2118  #OVERLAPing all corrected after             1  random generation
2119 #OVERLAP evdw after   4.37869E+07
2120 Waiting for     0.0008 sec
2121 Waiting for     0.0385 sec
2122 Waiting for     0.0560 sec
2123 #OVERLAP evdw > 1d10   1.00000E+20
2124  #OVERLAPing residues             2
2125    7  27
2126  #OVERLAPing all corrected after             1  random generation
2127 #OVERLAP evdw after   1.49492E+06
2128 Waiting for     0.0388 sec
2129 Waiting for     0.6645 sec
2130 Waiting for     0.0007 sec
2131 Waiting for     0.0398 sec
2132 Waiting for     0.0387 sec
2133 #OVERLAP evdw > 1d10   1.00000E+20
2134  #OVERLAPing residues             3
2135   12  27  15
2136  #OVERLAPing all corrected after             3  random generation
2137 #OVERLAP evdw after   6.14904E+13
2138 Waiting for     0.0008 sec
2139 Waiting for     0.0397 sec
2140 Waiting for     0.0393 sec
2141 Waiting for     0.0397 sec
2142 #OVERLAP evdw > 1d10   1.00000E+20
2143  #OVERLAPing residues             3
2144    7  14  19
2145  #OVERLAPing all corrected after             1  random generation
2146 #OVERLAP evdw after   2.28847E+12
2147 Waiting for     0.0388 sec
2148 Waiting for     0.0357 sec
2149 Waiting for     0.0380 sec
2150 Waiting for     0.0386 sec
2151 #OVERLAP evdw > 1d10   1.00000E+20
2152  #OVERLAPing residues             2
2153    3  25
2154  #OVERLAPing all corrected after             2  random generation
2155 #OVERLAP evdw after   1.23333E+11
2156 Waiting for     0.0395 sec
2157 Waiting for     0.0581 sec
2158 Waiting for     0.0395 sec
2159 Waiting for     0.0384 sec
2160 Waiting for     2.8872 sec
2161 Waiting for     0.0007 sec
2162 Waiting for     0.0383 sec
2163 Waiting for     0.0008 sec
2164 Waiting for     0.0380 sec
2165 Waiting for     0.0008 sec
2166 #OVERLAP evdw > 1d10   1.00000E+20
2167  #OVERLAPing residues             4
2168    7  17   9  21
2169  #OVERLAPing all corrected after             4  random generation
2170 #OVERLAP evdw after   1.34703E+11
2171 Waiting for     0.0384 sec
2172 Waiting for     0.0397 sec
2173 Waiting for     0.0394 sec
2174 Waiting for     0.0392 sec
2175 Waiting for     0.0388 sec
2176 Waiting for     0.0167 sec
2177 Waiting for     0.0382 sec
2178 Waiting for     0.0388 sec
2179 Waiting for     2.4000 sec
2180  End of minim, proc           34 time     3397.843264000000     
2181 Processor  34 is finishing work.
2182  Total time    3435.747582000000       sec