-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB034 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 34 iseed(4)= 0 0 -23 -62946 ran_num 6.1278913170099258E-002 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3310 sec Waiting for 0.0007 sec Waiting for 0.0587 sec Waiting for 0.0781 sec Waiting for 0.0127 sec Waiting for 1.2191 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0361 sec Waiting for 0.0513 sec Waiting for 0.0384 sec Waiting for 0.0452 sec Waiting for 0.0203 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16015E+02 Waiting for 0.0081 sec Waiting for 0.0454 sec Waiting for 0.0388 sec Waiting for 0.3184 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0396 sec Waiting for 0.0384 sec Waiting for 0.0028 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.27446E+06 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.41061E+15 Waiting for 0.0392 sec Waiting for 0.0536 sec Waiting for 0.0384 sec Waiting for 0.0391 sec Waiting for 0.0395 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.83401E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92097E+16 Waiting for 0.0384 sec Waiting for 0.0285 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.94101E+06 Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85624E+09 Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 0.0641 sec Waiting for 0.0391 sec Waiting for 0.0598 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36115E+14 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0416 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.01684E+06 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 1.3148 sec Waiting for 0.0111 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.79957E+28 Waiting for 0.0392 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0469 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.58049E+06 Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59956E+02 Waiting for 0.0391 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59758E+06 Waiting for 0.0383 sec Waiting for 0.7669 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0647 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82704E+04 Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0565 sec Waiting for 0.0394 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.07487E+05 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.44748E+13 Waiting for 1.3386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.47895E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 19 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.67184E+33 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.26551E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26551E+21 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 13 20 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.33328E+10 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.29716E+12 Waiting for 0.0380 sec Waiting for 0.0009 sec Waiting for 0.0397 sec Waiting for 0.7216 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.83670E+15 Waiting for 0.0387 sec Waiting for 0.0381 sec Waiting for 0.0498 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 24 13 26 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 8.32691E+16 Waiting for 0.0008 sec Waiting for 0.0574 sec Waiting for 0.0384 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.43037E+06 Waiting for 0.0218 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.44324E+04 Waiting for 0.0389 sec Waiting for 0.0507 sec Waiting for 0.0434 sec Waiting for 0.0379 sec Waiting for 0.6303 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0009 sec Waiting for 0.0702 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.19396E+13 Waiting for 0.0379 sec Waiting for 0.0394 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0395 sec Waiting for 0.0393 sec Waiting for 0.0397 sec Waiting for 0.0384 sec Waiting for 0.0380 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0009 sec Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 16 9 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.88444E+05 Waiting for 0.0393 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 1.4712 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60752E+02 Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.17223E+11 Waiting for 0.0023 sec Waiting for 0.0383 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.62422E+12 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.74179E+10 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 8.34810E+04 Waiting for 0.0395 sec Waiting for 0.0211 sec Waiting for 0.0448 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.43736E+11 Waiting for 0.0526 sec Waiting for 0.0394 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0437 sec Waiting for 0.0010 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0387 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 1.3908 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.45254E+14 Waiting for 0.0724 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0393 sec Waiting for 0.0386 sec Waiting for 0.0437 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.81375E+08 Waiting for 0.0876 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.49148E+13 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.8323 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37057E+06 Waiting for 0.0394 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 9 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.55630E+23 Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 25 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.75062E+12 Waiting for 0.0478 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 1.2438 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 1.38597E+12 Waiting for 0.0398 sec Waiting for 0.0380 sec Waiting for 0.0394 sec Waiting for 0.0639 sec Waiting for 0.1073 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.38453E+10 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.4037 sec Waiting for 0.0013 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.05285E+14 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 23 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.97583E+14 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 27 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.32845E+20 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57907E+14 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 8 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.53949E+04 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03968E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.56672E+03 Waiting for 0.0403 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.70675E+04 Waiting for 0.0387 sec Waiting for 0.1345 sec Waiting for 0.0387 sec Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.67794E+05 Waiting for 0.0427 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.22282E+02 Waiting for 0.0379 sec Waiting for 0.0435 sec Waiting for 0.0382 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.47403E+13 Waiting for 1.6841 sec Waiting for 0.0009 sec Waiting for 0.0392 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.85424E+10 Waiting for 0.0720 sec Waiting for 0.0392 sec Waiting for 0.0562 sec Waiting for 0.0396 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 3.86424E+12 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 8 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.76504E+07 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.56170E+05 Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 1.6860 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.81960E+07 Waiting for 0.0392 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0586 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 8 24 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.12982E+18 Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37128E+11 Waiting for 0.0389 sec Waiting for 0.0010 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 16 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.39884E+06 Waiting for 0.0008 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31536E+07 Waiting for 0.0389 sec Waiting for 0.0394 sec Waiting for 0.0392 sec Waiting for 0.0420 sec Waiting for 0.0404 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.60407E+05 Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.79855E+04 Waiting for 0.0445 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.24203E+11 Waiting for 0.0388 sec Waiting for 0.0380 sec Waiting for 1.1666 sec Waiting for 0.0008 sec Waiting for 0.0656 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 26 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36243E+16 Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.75245E+07 Waiting for 0.0387 sec Waiting for 0.0332 sec Waiting for 0.0380 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 1.0194 sec Waiting for 0.0007 sec Waiting for 0.0624 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 1.7090 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 27 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05972E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 545 random generation #OVERLAP evdw after 3.88685E+10 Waiting for 0.0434 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 18 26 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.75422E+10 Waiting for 0.0395 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 16 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29406E+12 Waiting for 0.0389 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 5 26 6 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.32486E+20 Waiting for 0.0009 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0396 sec Waiting for 0.0312 sec Waiting for 0.0385 sec Waiting for 1.3072 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 8 14 9 11 26 #OVERLAPing all corrected after 376 random generation #OVERLAP evdw after 1.13923E+26 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0753 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 18 9 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.43611E+19 Waiting for 0.0383 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.71953E+09 Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 23 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.72891E+12 Waiting for 0.0384 sec Waiting for 0.0274 sec Waiting for 0.0396 sec Waiting for 0.0625 sec Waiting for 0.0597 sec Waiting for 0.0723 sec Waiting for 0.0392 sec Waiting for 0.0389 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.56168E+17 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.10475E+08 Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.48329E+02 Waiting for 0.0413 sec Waiting for 0.0399 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00855E+08 Waiting for 1.9161 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0392 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81088E+09 Waiting for 0.0070 sec Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.26324E+12 Waiting for 0.0387 sec Waiting for 0.0388 sec Waiting for 0.0387 sec Waiting for 1.9213 sec Waiting for 0.0111 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 20 14 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.77756E+10 Waiting for 0.0395 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43377E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.27844E+01 Waiting for 0.0391 sec Waiting for 0.0398 sec Waiting for 0.0656 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0088 sec Waiting for 1.2124 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43381E+03 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.13857E+07 Waiting for 0.0383 sec Waiting for 0.0390 sec Waiting for 0.0381 sec Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.21217E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21217E+29 Waiting for 0.0749 sec Waiting for 0.0380 sec Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.70962E+31 Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0390 sec Waiting for 1.1171 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.56665E+06 Waiting for 0.0384 sec Waiting for 0.0381 sec Waiting for 0.0397 sec Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.29243E+02 Waiting for 0.0533 sec Waiting for 0.0392 sec Waiting for 0.0396 sec Waiting for 1.3285 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.96261E+05 Waiting for 0.0009 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.65050E+10 Waiting for 0.0398 sec Waiting for 0.0396 sec Waiting for 0.0387 sec Waiting for 0.0386 sec Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.01173E+01 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0664 sec Waiting for 0.0388 sec Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 0.0398 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88704E+03 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.63970E+01 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 1.2774 sec Waiting for 0.0153 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 17 11 18 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50626E+16 Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 0.0399 sec Waiting for 0.0617 sec Waiting for 0.0391 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 18 6 12 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.10868E+19 Waiting for 0.0331 sec Waiting for 0.0713 sec Waiting for 0.0380 sec Waiting for 0.0386 sec Waiting for 0.8863 sec Waiting for 0.0367 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 19 8 21 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.03550E+44 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06971E+10 Waiting for 0.0042 sec Waiting for 0.0379 sec Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.58213E+03 Waiting for 0.0242 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.47680E+08 Waiting for 0.0383 sec Waiting for 0.0399 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 3.22626E+13 Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53204E+05 Waiting for 0.0385 sec Waiting for 0.0398 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 3.83888E+26 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 8.27232E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.27232E+22 Waiting for 0.0545 sec Waiting for 0.0134 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.10593E+25 Waiting for 0.0379 sec Waiting for 0.0396 sec Waiting for 0.0676 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93830E+03 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.38969E+15 Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0559 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0387 sec Waiting for 0.1505 sec Waiting for 0.0302 sec Waiting for 0.0390 sec Waiting for 0.0460 sec Waiting for 0.0634 sec Waiting for 0.0395 sec Waiting for 0.0544 sec #OVERLAP evdw > 1d10 8.82975E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.82975E+23 Waiting for 0.0397 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 6 29 #OVERLAPing all corrected after 25 random generation #OVERLAP evdw after 2.47862E+20 Waiting for 0.0392 sec Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 0.0383 sec Waiting for 0.0399 sec Waiting for 0.0009 sec Waiting for 1.0461 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.95174E+16 Waiting for 0.0784 sec #OVERLAP evdw > 1d10 3.23792E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.23792E+23 Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0339 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.75309E+14 Waiting for 0.0395 sec Waiting for 0.0387 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing NOT all corrected 2 5 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0642 sec Waiting for 0.0505 sec Waiting for 0.0380 sec Waiting for 0.0381 sec Waiting for 0.0396 sec Waiting for 0.0772 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.91198E+08 Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0385 sec Waiting for 0.0301 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.49529E+10 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 20 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.09826E+13 Waiting for 0.0393 sec Waiting for 0.0391 sec Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.8377 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.92495E+06 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0723 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.22477E+15 Waiting for 0.0382 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38363E+05 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 15 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51312E+06 Waiting for 0.0398 sec Waiting for 0.0389 sec Waiting for 0.0385 sec Waiting for 1.4506 sec Waiting for 0.0007 sec Waiting for 0.0758 sec Waiting for 0.0008 sec Waiting for 0.0624 sec Waiting for 0.0383 sec Waiting for 0.0530 sec Waiting for 0.0390 sec Waiting for 0.0398 sec Waiting for 0.0393 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 23 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28529E+17 Waiting for 0.0007 sec Waiting for 1.7370 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03777E+08 Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 23 5 24 6 25 11 27 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.37296E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37296E+24 Waiting for 0.0383 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09292E+03 Waiting for 0.0476 sec Waiting for 0.0008 sec Waiting for 0.8933 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.01639E+11 Waiting for 0.0382 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing NOT all corrected 2 5 9 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0383 sec Waiting for 0.0585 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.91029E+23 Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62938E+30 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.0075 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22027E+04 Waiting for 0.0008 sec Waiting for 0.0427 sec #OVERLAP evdw > 1d10 1.38666E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38666E+26 Waiting for 0.0383 sec Waiting for 0.0393 sec Waiting for 0.0391 sec Waiting for 0.0389 sec Waiting for 1.0225 sec Waiting for 0.0007 sec Waiting for 0.0056 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.35971E+09 Waiting for 0.0572 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.99761E+14 Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.68762E+08 Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 8 25 #OVERLAPing all corrected after 119 random generation #OVERLAP evdw after 3.63529E+11 Waiting for 0.0143 sec Waiting for 0.0474 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 2.52488E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52488E+22 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0476 sec Waiting for 1.1690 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 13 27 14 24 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.76165E+10 Waiting for 0.0727 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.81422E+14 Waiting for 0.0387 sec Waiting for 0.0557 sec Waiting for 0.0395 sec Waiting for 0.0382 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.12131E+05 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 8 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.31300E+09 Waiting for 0.0396 sec Waiting for 0.0384 sec Waiting for 0.6854 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0381 sec Waiting for 0.0393 sec Waiting for 0.0385 sec Waiting for 0.0389 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 5.68596E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.68596E+22 Waiting for 0.0191 sec Waiting for 0.0605 sec Waiting for 0.0008 sec Waiting for 0.0633 sec Waiting for 1.4503 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.44785E+05 Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.03625E+13 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23807E+09 Waiting for 0.0389 sec Waiting for 0.0392 sec Waiting for 0.0379 sec Waiting for 0.0389 sec Waiting for 0.0390 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.39384E+02 Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 0.0394 sec Waiting for 0.0062 sec Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0404 sec Waiting for 0.0609 sec Waiting for 0.0396 sec Waiting for 0.0394 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 1.2025 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07128E+12 Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.0574 sec Waiting for 0.0395 sec Waiting for 0.0402 sec Waiting for 0.0384 sec Waiting for 0.0727 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0388 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12872E+06 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83663E+11 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61860E+08 Waiting for 0.0385 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0506 sec Waiting for 0.0382 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 21 7 23 20 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.09973E+08 Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0397 sec Waiting for 1.0229 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.93267E+11 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0394 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.41679E+20 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0734 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01788E+03 Waiting for 0.0463 sec Waiting for 0.0324 sec Waiting for 0.0393 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.15841E+10 Waiting for 0.1029 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 11 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.59218E+17 Waiting for 0.0365 sec Waiting for 0.0069 sec Waiting for 2.0236 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08406E+02 Waiting for 0.0397 sec Waiting for 0.0667 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.03744E+12 Waiting for 0.0391 sec Waiting for 0.0679 sec Waiting for 0.0386 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0387 sec Waiting for 2.1825 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 26 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.23370E+15 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0380 sec Waiting for 0.0621 sec Waiting for 0.0775 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0385 sec Waiting for 0.0381 sec Waiting for 0.2546 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.02587E+05 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 26 5 24 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.79855E+09 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.57182E+11 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 5.32357E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.32357E+21 Waiting for 0.0387 sec Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.35003E+01 Waiting for 0.0293 sec Waiting for 0.0456 sec Waiting for 0.0731 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 1.1637 sec Waiting for 0.0177 sec Waiting for 0.0721 sec Waiting for 0.0664 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.83537E+07 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87197E+06 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.75133E+08 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.09198E+06 Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0391 sec Waiting for 0.0384 sec Waiting for 0.0379 sec Waiting for 1.3298 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.42636E+04 Waiting for 0.0382 sec Waiting for 0.0684 sec Waiting for 0.0399 sec Waiting for 0.0386 sec Waiting for 0.0723 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.07760E+19 Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 9 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.85674E+09 Waiting for 0.0397 sec Waiting for 0.1733 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0386 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.00668E+05 Waiting for 0.0059 sec Waiting for 0.0400 sec Waiting for 0.0380 sec Waiting for 0.0393 sec Waiting for 0.0399 sec Waiting for 0.0388 sec Waiting for 0.0381 sec Waiting for 0.0427 sec Waiting for 1.8527 sec Waiting for 0.0250 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.29985E+19 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20489E+05 Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0396 sec Waiting for 0.0397 sec Waiting for 0.0386 sec Waiting for 0.0396 sec Waiting for 0.0391 sec Waiting for 1.8054 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.85973E+03 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 29 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.53535E+10 Waiting for 0.0666 sec Waiting for 0.0396 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 8.11046E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.11046E+23 Waiting for 0.0670 sec Waiting for 0.0693 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.35202E+08 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35538E+08 Waiting for 0.0398 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 2.5057 sec Waiting for 0.0009 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0380 sec Waiting for 0.0379 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75788E+05 Waiting for 0.0384 sec Waiting for 0.0393 sec Waiting for 0.0398 sec Waiting for 0.0009 sec Waiting for 0.0393 sec Waiting for 0.0389 sec Waiting for 1.1460 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.73357E+04 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0198 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.31900E+10 Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0380 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.02169E+04 Waiting for 0.0390 sec Waiting for 2.0856 sec Waiting for 0.0008 sec Waiting for 0.0561 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94939E+11 Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0010 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0397 sec Waiting for 2.3768 sec Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.87177E+10 Waiting for 0.0163 sec Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.62906E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62906E+27 Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.34380E+07 Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0590 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.63064E+09 Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31255E+06 Waiting for 0.0398 sec Waiting for 0.0618 sec Waiting for 0.0425 sec Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.34398E+08 Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.03676E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03676E+24 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 26 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.40824E+15 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43753E+08 Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 26 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.48096E+11 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46516E+05 Waiting for 0.0009 sec Waiting for 0.0390 sec Waiting for 1.1804 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62799E+05 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.86190E+07 Waiting for 0.0399 sec Waiting for 0.0399 sec Waiting for 2.3372 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0381 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 42 random generation #OVERLAP evdw after 5.29811E+17 Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07018E+11 Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 6.30753E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.30753E+22 Waiting for 0.0390 sec Waiting for 0.0393 sec Waiting for 0.9187 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 18 random generation #OVERLAP evdw after 4.00674E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 20 14 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.60211E+07 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.96536E+05 Waiting for 0.0389 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0393 sec Waiting for 0.0531 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 1.01938E+08 Waiting for 0.0390 sec Waiting for 0.0398 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37437E+05 Waiting for 0.0008 sec Waiting for 2.8479 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0390 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.08059E+23 Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92094E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.37869E+07 Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0560 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49492E+06 Waiting for 0.0388 sec Waiting for 0.6645 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 12 27 15 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.14904E+13 Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0393 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28847E+12 Waiting for 0.0388 sec Waiting for 0.0357 sec Waiting for 0.0380 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.23333E+11 Waiting for 0.0395 sec Waiting for 0.0581 sec Waiting for 0.0395 sec Waiting for 0.0384 sec Waiting for 2.8872 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 9 21 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.34703E+11 Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0394 sec Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0167 sec Waiting for 0.0382 sec Waiting for 0.0388 sec Waiting for 2.4000 sec End of minim, proc 34 time 3397.843264000000 Processor 34 is finishing work. Total time 3435.747582000000 sec