added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB033
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB033
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            33  iseed(4)=             0            0          -23 
47        -18081
48  ran_num   0.1452428549528122     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3309 sec
146 Waiting for     0.0008 sec
147 Waiting for     0.0395 sec
148 Waiting for     0.0533 sec
149 Waiting for     0.0398 sec
150 Waiting for     1.2191 sec
151 Waiting for     0.0382 sec
152 Waiting for     0.0544 sec
153 Waiting for     0.0498 sec
154 Waiting for     0.0390 sec
155 Waiting for     0.0008 sec
156 #OVERLAP evdw > 1d10   1.00000E+20
157  #OVERLAPing residues             5
158    2  22   4  17   5
159  #OVERLAPing all corrected after             1  random generation
160 #OVERLAP evdw after   1.14263E+06
161 Waiting for     0.0398 sec
162 Waiting for     0.0390 sec
163 #OVERLAP evdw > 1d10   1.00000E+20
164  #OVERLAPing residues             4
165    7  24   9  23
166  #OVERLAPing all corrected after             1  random generation
167 #OVERLAP evdw after   3.13673E+17
168 Waiting for     0.0396 sec
169 Waiting for     0.0398 sec
170 Waiting for     0.0391 sec
171 Waiting for     0.9121 sec
172 Waiting for     0.0314 sec
173 Waiting for     0.0389 sec
174 #OVERLAP evdw > 1d10   1.00000E+20
175  #OVERLAPing residues             2
176   20  22
177  #OVERLAPing all corrected after             1  random generation
178 #OVERLAP evdw after   1.16041E+15
179 Waiting for     0.0008 sec
180 #OVERLAP evdw > 1d10   1.00000E+20
181  #OVERLAPing residues             2
182    7  25
183  #OVERLAPing all corrected after             2  random generation
184 #OVERLAP evdw after   9.88627E+08
185 Waiting for     0.0386 sec
186 Waiting for     0.0008 sec
187 Waiting for     0.0382 sec
188 Waiting for     0.0385 sec
189 #OVERLAP evdw > 1d10   1.00000E+20
190  #OVERLAPing residues             2
191   25  29
192  #OVERLAPing all corrected after             2  random generation
193 #OVERLAP evdw after   3.16540E+02
194 Waiting for     0.0392 sec
195 Waiting for     0.0386 sec
196 #OVERLAP evdw > 1d10   1.00000E+20
197  #OVERLAPing residues             2
198    4  25
199  #OVERLAPing all corrected after             1  random generation
200 #OVERLAP evdw after   1.07133E+12
201 Waiting for     0.0397 sec
202 Waiting for     0.0007 sec
203 Waiting for     0.0008 sec
204 Waiting for     0.0381 sec
205 Waiting for     1.3812 sec
206 Waiting for     0.0008 sec
207 #OVERLAP evdw > 1d10   1.00000E+20
208  #OVERLAPing residues             2
209   11  25
210  #OVERLAPing all corrected after             1  random generation
211 #OVERLAP evdw after   1.55604E+05
212 Waiting for     0.0008 sec
213 Waiting for     0.0389 sec
214 #OVERLAP evdw > 1d10   1.00000E+20
215  #OVERLAPing residues             4
216   13  26  14  25
217  #OVERLAPing all corrected after             1  random generation
218 #OVERLAP evdw after   3.26057E+17
219 Waiting for     0.0008 sec
220 Waiting for     0.0008 sec
221 #OVERLAP evdw > 1d10   1.00000E+20
222  #OVERLAPing residues             2
223    9  18
224  #OVERLAPing all corrected after             1  random generation
225 #OVERLAP evdw after   2.45785E+27
226 Waiting for     0.0396 sec
227 Waiting for     0.0008 sec
228 Waiting for     0.0391 sec
229 #OVERLAP evdw > 1d10   1.00000E+20
230  #OVERLAPing residues             2
231    3  13
232  #OVERLAPing all corrected after             2  random generation
233 #OVERLAP evdw after   2.02231E+09
234 Waiting for     0.0008 sec
235 Waiting for     0.0395 sec
236 Waiting for     0.0394 sec
237 Waiting for     0.0386 sec
238 Waiting for     0.0709 sec
239 Waiting for     0.3939 sec
240 Waiting for     0.0266 sec
241 Waiting for     0.0482 sec
242 #OVERLAP evdw > 1d10   1.00000E+20
243  #OVERLAPing residues             2
244   11  23
245  #OVERLAPing all corrected after             1  random generation
246 #OVERLAP evdw after   2.24664E+13
247 Waiting for     0.0385 sec
248 Waiting for     0.0008 sec
249 Waiting for     0.0008 sec
250 Waiting for     0.0387 sec
251 #OVERLAP evdw > 1d10   1.01008E+35
252  #OVERLAPing residues             0
253
254  #OVERLAPing all corrected after             1  random generation
255 #OVERLAP evdw after   1.01008E+35
256 Waiting for     0.0411 sec
257 Waiting for     0.0008 sec
258 Waiting for     0.0007 sec
259 Waiting for     0.0392 sec
260 Waiting for     0.0008 sec
261 Waiting for     0.0008 sec
262 Waiting for     0.0393 sec
263 Waiting for     0.0387 sec
264 Waiting for     0.9304 sec
265 Waiting for     0.0007 sec
266 Waiting for     0.0397 sec
267 Waiting for     0.0380 sec
268 Waiting for     0.0386 sec
269 #OVERLAP evdw > 1d10   1.00000E+20
270  #OVERLAPing residues             2
271    5  28
272  #OVERLAPing NOT all corrected             2
273    5  28
274 #OVERLAP evdw after   1.00000E+20
275 Waiting for     0.0389 sec
276 #OVERLAP evdw > 1d10   1.00000E+20
277  #OVERLAPing residues             4
278    9  22  19  25
279  #OVERLAPing all corrected after             1  random generation
280 #OVERLAP evdw after   3.69125E+10
281 Waiting for     0.0008 sec
282 #OVERLAP evdw > 1d10   1.00000E+20
283  #OVERLAPing residues             4
284    7  29  13  26
285  #OVERLAPing all corrected after             1  random generation
286 #OVERLAP evdw after   2.41992E+05
287 Waiting for     0.0382 sec
288 #OVERLAP evdw > 1d10   1.00000E+20
289  #OVERLAPing residues             2
290    4  29
291  #OVERLAPing all corrected after             2  random generation
292 #OVERLAP evdw after   5.87335E+04
293 Waiting for     0.0390 sec
294 Waiting for     0.0389 sec
295 Waiting for     0.0007 sec
296 Waiting for     0.0424 sec
297 Waiting for     0.0410 sec
298 Waiting for     0.0383 sec
299 Waiting for     0.8486 sec
300 #OVERLAP evdw > 1d10   1.93476E+22
301  #OVERLAPing residues             0
302
303  #OVERLAPing all corrected after             1  random generation
304 #OVERLAP evdw after   1.93476E+22
305 Waiting for     0.0006 sec
306 Waiting for     0.0389 sec
307 #OVERLAP evdw > 1d10   3.62596E+22
308  #OVERLAPing residues             0
309
310  #OVERLAPing all corrected after             1  random generation
311 #OVERLAP evdw after   3.62596E+22
312 Waiting for     0.0392 sec
313 Waiting for     0.0236 sec
314 Waiting for     0.0387 sec
315 Waiting for     0.0388 sec
316 Waiting for     0.0386 sec
317 Waiting for     0.0383 sec
318 Waiting for     0.0392 sec
319 Waiting for     0.0388 sec
320 Waiting for     0.0398 sec
321 Waiting for     0.0007 sec
322 Waiting for     0.0634 sec
323 Waiting for     0.0008 sec
324 #OVERLAP evdw > 1d10   1.00000E+20
325  #OVERLAPing residues             2
326    3  11
327  #OVERLAPing all corrected after             1  random generation
328 #OVERLAP evdw after   1.77881E+07
329 Waiting for     0.0393 sec
330 Waiting for     1.0109 sec
331 Waiting for     0.0008 sec
332 Waiting for     0.0396 sec
333 #OVERLAP evdw > 1d10   1.00000E+20
334  #OVERLAPing residues             4
335    4  29  13  24
336  #OVERLAPing all corrected after             1  random generation
337 #OVERLAP evdw after   1.60196E+11
338 Waiting for     0.0385 sec
339 Waiting for     0.0383 sec
340 #OVERLAP evdw > 1d10   1.00000E+20
341  #OVERLAPing residues             2
342    9  20
343  #OVERLAPing all corrected after             1  random generation
344 #OVERLAP evdw after   1.20405E+07
345 Waiting for     0.0225 sec
346 #OVERLAP evdw > 1d10   1.00000E+20
347  #OVERLAPing residues             2
348   13  20
349  #OVERLAPing all corrected after             8  random generation
350 #OVERLAP evdw after   1.29007E+04
351 Waiting for     0.0733 sec
352 #OVERLAP evdw > 1d10   1.00000E+20
353  #OVERLAPing residues             2
354    6  14
355  #OVERLAPing all corrected after             1  random generation
356 #OVERLAP evdw after   9.57158E+05
357 Waiting for     0.0008 sec
358 Waiting for     0.0386 sec
359 Waiting for     0.0743 sec
360 Waiting for     0.0400 sec
361 Waiting for     0.0009 sec
362 Waiting for     0.4880 sec
363 Waiting for     0.0008 sec
364 #OVERLAP evdw > 1d10   1.00000E+20
365  #OVERLAPing residues             2
366    7  17
367  #OVERLAPing all corrected after             2  random generation
368 #OVERLAP evdw after   1.74841E+17
369 Waiting for     0.0395 sec
370 Waiting for     0.0386 sec
371 Waiting for     0.0381 sec
372 Waiting for     0.0558 sec
373 Waiting for     0.0397 sec
374 Waiting for     0.0443 sec
375 Waiting for     0.0008 sec
376 #OVERLAP evdw > 1d10   1.00000E+20
377  #OVERLAPing residues             3
378    7  29   8
379  #OVERLAPing all corrected after             8  random generation
380 #OVERLAP evdw after   2.66076E+23
381 Waiting for     0.0007 sec
382 Waiting for     0.0394 sec
383 Waiting for     0.0394 sec
384 Waiting for     0.0381 sec
385 Waiting for     0.0201 sec
386 Waiting for     0.0395 sec
387 Waiting for     1.2003 sec
388 Waiting for     0.0008 sec
389 #OVERLAP evdw > 1d10   1.00000E+20
390  #OVERLAPing residues             2
391    2  27
392  #OVERLAPing all corrected after             3  random generation
393 #OVERLAP evdw after   4.23406E+10
394 Waiting for     0.0396 sec
395 #OVERLAP evdw > 1d10   1.00000E+20
396  #OVERLAPing residues             2
397   11  25
398  #OVERLAPing all corrected after             3  random generation
399 #OVERLAP evdw after   4.93073E+04
400 Waiting for     0.0397 sec
401 #OVERLAP evdw > 1d10   1.00000E+20
402  #OVERLAPing residues             2
403    3  20
404  #OVERLAPing all corrected after             6  random generation
405 #OVERLAP evdw after   1.42089E+09
406 Waiting for     0.0395 sec
407 #OVERLAP evdw > 1d10   1.00000E+20
408  #OVERLAPing residues             2
409    7  20
410  #OVERLAPing all corrected after             7  random generation
411 #OVERLAP evdw after   1.43378E+13
412 Waiting for     0.0390 sec
413 Waiting for     0.0387 sec
414 Waiting for     0.0386 sec
415 Waiting for     0.0388 sec
416 Waiting for     0.0010 sec
417 Waiting for     0.0400 sec
418 Waiting for     0.0007 sec
419 Waiting for     0.0384 sec
420 Waiting for     0.0382 sec
421 Waiting for     0.0424 sec
422 Waiting for     0.9086 sec
423 Waiting for     0.0007 sec
424 Waiting for     0.0389 sec
425 Waiting for     0.0398 sec
426 Waiting for     0.0202 sec
427 Waiting for     0.0381 sec
428 Waiting for     0.0387 sec
429 Waiting for     0.0384 sec
430 Waiting for     0.0398 sec
431 Waiting for     0.0396 sec
432 Waiting for     0.0389 sec
433 Waiting for     0.0389 sec
434 Waiting for     0.0396 sec
435 #OVERLAP evdw > 1d10   1.00000E+20
436  #OVERLAPing residues             2
437    7  23
438  #OVERLAPing all corrected after             2  random generation
439 #OVERLAP evdw after   1.35414E+12
440 Waiting for     0.0662 sec
441 Waiting for     0.0015 sec
442 Waiting for     0.0462 sec
443 #OVERLAP evdw > 1d10   1.00000E+20
444  #OVERLAPing residues             2
445   11  21
446  #OVERLAPing all corrected after             1  random generation
447 #OVERLAP evdw after   1.08515E+14
448 Waiting for     0.0389 sec
449 Waiting for     0.0385 sec
450 #OVERLAP evdw > 1d10   1.00000E+20
451  #OVERLAPing residues             2
452    9  22
453  #OVERLAPing all corrected after             1  random generation
454 #OVERLAP evdw after   1.61977E+22
455 Waiting for     0.0382 sec
456 #OVERLAP evdw > 1d10   1.00000E+20
457  #OVERLAPing residues             2
458   14  27
459  #OVERLAPing all corrected after             1  random generation
460 #OVERLAP evdw after   1.74956E+10
461 Waiting for     0.0151 sec
462 Waiting for     0.0390 sec
463 Waiting for     0.0040 sec
464 Waiting for     0.0389 sec
465 Waiting for     0.0380 sec
466 Waiting for     0.0386 sec
467 Waiting for     0.0390 sec
468 #OVERLAP evdw > 1d10   1.00000E+20
469  #OVERLAPing residues             4
470    3  27  11  20
471  #OVERLAPing all corrected after             2  random generation
472 #OVERLAP evdw after   3.00932E+02
473 Waiting for     0.0390 sec
474 Waiting for     0.0008 sec
475 Waiting for     0.0388 sec
476 #OVERLAP evdw > 1d10   1.00000E+20
477  #OVERLAPing residues             2
478    3  27
479  #OVERLAPing all corrected after            20  random generation
480 #OVERLAP evdw after   8.68894E+08
481 Waiting for     0.0009 sec
482 Waiting for     0.6989 sec
483 Waiting for     0.0007 sec
484 Waiting for     0.0784 sec
485 Waiting for     0.0099 sec
486 Waiting for     0.0381 sec
487 #OVERLAP evdw > 1d10   1.00000E+20
488  #OVERLAPing residues             5
489    7  15  23   9  13
490  #OVERLAPing NOT all corrected             2
491    7  23
492 #OVERLAP evdw after   1.00000E+20
493 Waiting for     0.0148 sec
494 #OVERLAP evdw > 1d10   1.00000E+20
495  #OVERLAPing residues             4
496    9  21  15  29
497  #OVERLAPing all corrected after             1  random generation
498 #OVERLAP evdw after   1.73675E+22
499 Waiting for     0.0380 sec
500 Waiting for     0.0398 sec
501 #OVERLAP evdw > 1d10   1.00000E+20
502  #OVERLAPing residues             2
503    3  17
504  #OVERLAPing all corrected after            11  random generation
505 #OVERLAP evdw after   7.55926E+19
506 Waiting for     0.0393 sec
507 Waiting for     0.0396 sec
508 Waiting for     0.0382 sec
509 Waiting for     0.0380 sec
510 Waiting for     0.0392 sec
511 Waiting for     0.0390 sec
512 Waiting for     0.0485 sec
513 #OVERLAP evdw > 1d10   1.00000E+20
514  #OVERLAPing residues             6
515    7  17   9  19  10  20
516  #OVERLAPing all corrected after             1  random generation
517 #OVERLAP evdw after   3.51299E+17
518 Waiting for     0.0387 sec
519 Waiting for     0.0008 sec
520 Waiting for     0.0383 sec
521 Waiting for     0.0380 sec
522 #OVERLAP evdw > 1d10   1.00000E+20
523  #OVERLAPing residues             6
524    6  27   7  26   8  25
525  #OVERLAPing NOT all corrected             2
526    6  27
527 #OVERLAP evdw after   1.00000E+20
528 Waiting for     0.0388 sec
529 #OVERLAP evdw > 1d10   1.00000E+20
530  #OVERLAPing residues             5
531   12  23  14  21  22
532  #OVERLAPing all corrected after             1  random generation
533 #OVERLAP evdw after   2.52995E+26
534 Waiting for     0.0386 sec
535 Waiting for     0.0382 sec
536 #OVERLAP evdw > 1d10   1.00000E+20
537  #OVERLAPing residues             2
538   11  17
539  #OVERLAPing all corrected after             1  random generation
540 #OVERLAP evdw after   1.89929E+02
541 Waiting for     0.0008 sec
542 Waiting for     0.0382 sec
543 Waiting for     0.0008 sec
544 #OVERLAP evdw > 1d10   1.00000E+20
545  #OVERLAPing residues             4
546    7  23   9  24
547  #OVERLAPing all corrected after             7  random generation
548 #OVERLAP evdw after   5.91766E+09
549 Waiting for     0.0389 sec
550 #OVERLAP evdw > 1d10   1.00000E+20
551  #OVERLAPing residues             2
552    4  17
553  #OVERLAPing all corrected after             1  random generation
554 #OVERLAP evdw after   4.21266E+10
555 Waiting for     0.0387 sec
556 #OVERLAP evdw > 1d10   5.21022E+28
557  #OVERLAPing residues             0
558
559  #OVERLAPing all corrected after             1  random generation
560 #OVERLAP evdw after   5.21022E+28
561 Waiting for     0.0396 sec
562 Waiting for     0.0758 sec
563 Waiting for     0.0387 sec
564 Waiting for     1.1816 sec
565 Waiting for     0.0118 sec
566 #OVERLAP evdw > 1d10   1.00000E+20
567  #OVERLAPing residues             4
568    2  14   4  25
569  #OVERLAPing all corrected after             1  random generation
570 #OVERLAP evdw after   7.16511E+03
571 Waiting for     0.0391 sec
572 Waiting for     0.0007 sec
573 Waiting for     0.0395 sec
574 Waiting for     0.0396 sec
575 #OVERLAP evdw > 1d10   1.00000E+20
576  #OVERLAPing residues             2
577    9  19
578  #OVERLAPing all corrected after             2  random generation
579 #OVERLAP evdw after   1.98057E+10
580 Waiting for     0.0008 sec
581 #OVERLAP evdw > 1d10   1.00000E+20
582  #OVERLAPing residues             2
583   14  27
584  #OVERLAPing all corrected after             1  random generation
585 #OVERLAP evdw after   3.76417E+10
586 Waiting for     0.0877 sec
587 #OVERLAP evdw > 1d10   1.00000E+20
588  #OVERLAPing residues             2
589    9  24
590  #OVERLAPing all corrected after             1  random generation
591 #OVERLAP evdw after   1.99787E+05
592 Waiting for     0.0007 sec
593 Waiting for     0.0380 sec
594 #OVERLAP evdw > 1d10   1.00000E+20
595  #OVERLAPing residues             2
596    7  27
597  #OVERLAPing all corrected after             3  random generation
598 #OVERLAP evdw after   4.64204E+28
599 Waiting for     0.0381 sec
600 Waiting for     0.0299 sec
601 Waiting for     0.0382 sec
602 Waiting for     0.0398 sec
603 Waiting for     0.0398 sec
604 Waiting for     0.0388 sec
605 Waiting for     0.0397 sec
606 Waiting for     1.2709 sec
607 Waiting for     0.0476 sec
608 Waiting for     0.0089 sec
609 Waiting for     0.0397 sec
610 Waiting for     0.0383 sec
611 Waiting for     0.0385 sec
612 Waiting for     0.0381 sec
613 Waiting for     0.0395 sec
614 Waiting for     0.0008 sec
615 Waiting for     0.0380 sec
616 Waiting for     0.0383 sec
617 Waiting for     0.0007 sec
618 Waiting for     0.0008 sec
619 Waiting for     0.0379 sec
620 Waiting for     0.2277 sec
621 #OVERLAP evdw > 1d10   1.00000E+20
622  #OVERLAPing residues             2
623    3  25
624  #OVERLAPing all corrected after             5  random generation
625 #OVERLAP evdw after   2.31145E+25
626 Waiting for     0.0007 sec
627 Waiting for     0.0385 sec
628 Waiting for     0.0530 sec
629 Waiting for     0.0674 sec
630 Waiting for     0.0007 sec
631 Waiting for     0.0387 sec
632 Waiting for     0.0392 sec
633 Waiting for     0.0397 sec
634 Waiting for     0.0398 sec
635 #OVERLAP evdw > 1d10   1.00000E+20
636  #OVERLAPing residues             2
637    6  27
638  #OVERLAPing all corrected after             2  random generation
639 #OVERLAP evdw after   4.56297E+09
640 Waiting for     0.0387 sec
641 Waiting for     0.0391 sec
642 #OVERLAP evdw > 1d10   1.00000E+20
643  #OVERLAPing residues             2
644    2  27
645  #OVERLAPing all corrected after             1  random generation
646 #OVERLAP evdw after  -4.61721E+01
647 Waiting for     0.0389 sec
648 Waiting for     0.0008 sec
649 Waiting for     0.3495 sec
650 #OVERLAP evdw > 1d10   1.00000E+20
651  #OVERLAPing residues             2
652   15  25
653  #OVERLAPing all corrected after             2  random generation
654 #OVERLAP evdw after   1.56205E+15
655 Waiting for     0.0007 sec
656 #OVERLAP evdw > 1d10   1.00000E+20
657  #OVERLAPing residues             2
658    8  29
659  #OVERLAPing all corrected after             1  random generation
660 #OVERLAP evdw after   8.26576E+02
661 Waiting for     0.0393 sec
662 Waiting for     0.0802 sec
663 Waiting for     0.0217 sec
664 Waiting for     0.0398 sec
665 Waiting for     0.0489 sec
666 #OVERLAP evdw > 1d10   1.00000E+20
667  #OVERLAPing residues             2
668    9  26
669  #OVERLAPing all corrected after             1  random generation
670 #OVERLAP evdw after   4.85958E+04
671 Waiting for     0.0396 sec
672 #OVERLAP evdw > 1d10   1.00000E+20
673  #OVERLAPing residues             2
674    9  27
675  #OVERLAPing all corrected after             1  random generation
676 #OVERLAP evdw after   2.04823E+05
677 Waiting for     0.0388 sec
678 Waiting for     0.0392 sec
679 Waiting for     0.0400 sec
680 Waiting for     0.0398 sec
681 Waiting for     0.0379 sec
682 Waiting for     0.0379 sec
683 Waiting for     0.0384 sec
684 Waiting for     0.0774 sec
685 Waiting for     0.9720 sec
686 #OVERLAP evdw > 1d10   9.99409E+27
687  #OVERLAPing residues             0
688
689  #OVERLAPing all corrected after             1  random generation
690 #OVERLAP evdw after   9.99409E+27
691 Waiting for     0.0006 sec
692 Waiting for     0.0382 sec
693 #OVERLAP evdw > 1d10   1.00000E+20
694  #OVERLAPing residues             2
695    4  16
696  #OVERLAPing all corrected after             1  random generation
697 #OVERLAP evdw after   2.37191E+06
698 Waiting for     0.0384 sec
699 Waiting for     0.0868 sec
700 Waiting for     0.0008 sec
701 Waiting for     0.0380 sec
702 Waiting for     0.0383 sec
703 Waiting for     0.0024 sec
704 Waiting for     0.0007 sec
705 Waiting for     0.0384 sec
706 Waiting for     0.0379 sec
707 Waiting for     0.0008 sec
708 Waiting for     0.0382 sec
709 #OVERLAP evdw > 1d10   1.00000E+20
710  #OVERLAPing residues             2
711    2  25
712  #OVERLAPing all corrected after             1  random generation
713 #OVERLAP evdw after   1.10349E+09
714 Waiting for     1.5324 sec
715 Waiting for     0.0006 sec
716 #OVERLAP evdw > 1d10   1.00000E+20
717  #OVERLAPing residues             2
718   14  25
719  #OVERLAPing all corrected after             3  random generation
720 #OVERLAP evdw after   2.25170E+08
721 Waiting for     0.0397 sec
722 Waiting for     0.0390 sec
723 Waiting for     0.0008 sec
724 #OVERLAP evdw > 1d10   1.00000E+20
725  #OVERLAPing residues             2
726    4  17
727  #OVERLAPing all corrected after             1  random generation
728 #OVERLAP evdw after   3.93961E+17
729 Waiting for     0.0383 sec
730 Waiting for     0.0380 sec
731 Waiting for     0.0389 sec
732 Waiting for     0.0416 sec
733 #OVERLAP evdw > 1d10   1.00000E+20
734  #OVERLAPing residues             2
735   17  23
736  #OVERLAPing all corrected after             1  random generation
737 #OVERLAP evdw after   5.88545E+05
738 Waiting for     0.0679 sec
739 Waiting for     0.0648 sec
740 Waiting for     0.0373 sec
741 Waiting for     0.0387 sec
742 Waiting for     1.1508 sec
743 Waiting for     0.0008 sec
744 Waiting for     0.0008 sec
745 Waiting for     0.0388 sec
746 Waiting for     0.0393 sec
747 Waiting for     0.0386 sec
748 Waiting for     0.0007 sec
749 #OVERLAP evdw > 1d10   1.00000E+20
750  #OVERLAPing residues             2
751    4  25
752  #OVERLAPing all corrected after             1  random generation
753 #OVERLAP evdw after   5.53803E+08
754 Waiting for     0.0599 sec
755 Waiting for     0.0008 sec
756 Waiting for     0.0391 sec
757 Waiting for     0.0008 sec
758 Waiting for     0.0382 sec
759 #OVERLAP evdw > 1d10   1.03617E+22
760  #OVERLAPing residues             0
761
762  #OVERLAPing all corrected after             1  random generation
763 #OVERLAP evdw after   1.03617E+22
764 Waiting for     0.0007 sec
765 Waiting for     0.0008 sec
766 Waiting for     0.0390 sec
767 Waiting for     1.0548 sec
768 Waiting for     0.0034 sec
769 Waiting for     0.0394 sec
770 Waiting for     0.0008 sec
771 Waiting for     0.0381 sec
772 #OVERLAP evdw > 1d10   1.00000E+20
773  #OVERLAPing residues             2
774    8  19
775  #OVERLAPing all corrected after             1  random generation
776 #OVERLAP evdw after   7.29327E+21
777 Waiting for     0.0007 sec
778 #OVERLAP evdw > 1d10   1.00000E+20
779  #OVERLAPing residues             2
780    7  14
781  #OVERLAPing all corrected after             1  random generation
782 #OVERLAP evdw after   3.06758E+17
783 Waiting for     0.0008 sec
784 Waiting for     0.0393 sec
785 #OVERLAP evdw > 1d10   1.00000E+20
786  #OVERLAPing residues             2
787    5  20
788  #OVERLAPing all corrected after             3  random generation
789 #OVERLAP evdw after   4.87324E+23
790 Waiting for     0.0145 sec
791 Waiting for     0.0394 sec
792 Waiting for     0.0387 sec
793 Waiting for     0.0852 sec
794 #OVERLAP evdw > 1d10   1.00000E+20
795  #OVERLAPing residues             2
796    9  29
797  #OVERLAPing all corrected after             1  random generation
798 #OVERLAP evdw after   3.79271E+06
799 Waiting for     0.0008 sec
800 Waiting for     0.0613 sec
801 Waiting for     0.0775 sec
802 #OVERLAP evdw > 1d10   1.00000E+20
803  #OVERLAPing residues             2
804    6  23
805  #OVERLAPing all corrected after             1  random generation
806 #OVERLAP evdw after   2.82268E+21
807 Waiting for     0.0008 sec
808 #OVERLAP evdw > 1d10   3.84492E+25
809  #OVERLAPing residues             0
810
811  #OVERLAPing all corrected after             1  random generation
812 #OVERLAP evdw after   3.84492E+25
813 Waiting for     0.0243 sec
814 #OVERLAP evdw > 1d10   1.00000E+20
815  #OVERLAPing residues             5
816    4  14   7  13  20
817  #OVERLAPing all corrected after             2  random generation
818 #OVERLAP evdw after   8.67246E+07
819 Waiting for     0.0378 sec
820 Waiting for     1.5921 sec
821 Waiting for     0.0392 sec
822 Waiting for     0.0385 sec
823 Waiting for     0.0383 sec
824 Waiting for     0.0380 sec
825 Waiting for     0.0382 sec
826 Waiting for     0.0396 sec
827 Waiting for     0.0531 sec
828 #OVERLAP evdw > 1d10   1.00000E+20
829  #OVERLAPing residues             2
830    2   9
831  #OVERLAPing all corrected after             1  random generation
832 #OVERLAP evdw after   2.65137E+05
833 Waiting for     0.0007 sec
834 #OVERLAP evdw > 1d10   1.00000E+20
835  #OVERLAPing residues             4
836   11  26  14  22
837  #OVERLAPing all corrected after             1  random generation
838 #OVERLAP evdw after   1.52970E+21
839 Waiting for     0.0649 sec
840 Waiting for     0.0385 sec
841 Waiting for     0.0571 sec
842 Waiting for     0.0395 sec
843 Waiting for     0.0386 sec
844 #OVERLAP evdw > 1d10   1.00000E+20
845  #OVERLAPing residues             2
846    9  15
847  #OVERLAPing all corrected after             1  random generation
848 #OVERLAP evdw after   8.73394E+06
849 Waiting for     0.0390 sec
850 Waiting for     0.0008 sec
851 Waiting for     0.0713 sec
852 Waiting for     0.4514 sec
853 Waiting for     0.0007 sec
854 Waiting for     0.0008 sec
855 Waiting for     0.0383 sec
856 Waiting for     0.0386 sec
857 #OVERLAP evdw > 1d10   1.00000E+20
858  #OVERLAPing residues             7
859    5  26   6  27   7  28  29
860  #OVERLAPing NOT all corrected             5
861    6  27   7  28  29
862 #OVERLAP evdw after   1.00000E+20
863 Waiting for     0.0382 sec
864 Waiting for     0.0147 sec
865 Waiting for     0.0384 sec
866 #OVERLAP evdw > 1d10   1.00000E+20
867  #OVERLAPing residues             2
868    2  29
869  #OVERLAPing all corrected after             2  random generation
870 #OVERLAP evdw after   2.14838E+09
871 Waiting for     0.0388 sec
872 #OVERLAP evdw > 1d10   1.00000E+20
873  #OVERLAPing residues             2
874    8  20
875  #OVERLAPing all corrected after             1  random generation
876 #OVERLAP evdw after   1.79170E+12
877 Waiting for     0.0391 sec
878 #OVERLAP evdw > 1d10   1.00000E+20
879  #OVERLAPing residues             2
880    2  29
881  #OVERLAPing all corrected after             1  random generation
882 #OVERLAP evdw after   1.77759E+15
883 Waiting for     0.0008 sec
884 Waiting for     0.0380 sec
885 #OVERLAP evdw > 1d10   1.00000E+20
886  #OVERLAPing residues             2
887   11  27
888  #OVERLAPing all corrected after             1  random generation
889 #OVERLAP evdw after   6.83806E+08
890 Waiting for     0.0388 sec
891 Waiting for     0.0399 sec
892 Waiting for     0.0023 sec
893 Waiting for     1.7507 sec
894 Waiting for     0.0030 sec
895 Waiting for     0.0679 sec
896 #OVERLAP evdw > 1d10   1.00000E+20
897  #OVERLAPing residues             2
898    7  14
899  #OVERLAPing all corrected after             1  random generation
900 #OVERLAP evdw after   3.63489E+05
901 Waiting for     0.0583 sec
902 Waiting for     0.0388 sec
903 #OVERLAP evdw > 1d10   1.00000E+20
904  #OVERLAPing residues             2
905   11  19
906  #OVERLAPing all corrected after             1  random generation
907 #OVERLAP evdw after   7.38130E+14
908 Waiting for     0.0382 sec
909 Waiting for     0.0394 sec
910 Waiting for     0.0398 sec
911 Waiting for     0.0008 sec
912 Waiting for     0.0394 sec
913 Waiting for     0.0382 sec
914 Waiting for     0.0746 sec
915 Waiting for     0.0474 sec
916 Waiting for     1.8953 sec
917 Waiting for     0.0007 sec
918 Waiting for     0.0543 sec
919 Waiting for     0.0123 sec
920 Waiting for     0.0008 sec
921 Waiting for     0.0395 sec
922 #OVERLAP evdw > 1d10   1.00000E+20
923  #OVERLAPing residues             2
924   11  23
925  #OVERLAPing all corrected after             1  random generation
926 #OVERLAP evdw after   6.05991E+10
927 Waiting for     0.0811 sec
928 Waiting for     0.0008 sec
929 #OVERLAP evdw > 1d10   1.00000E+20
930  #OVERLAPing residues             7
931    3  17   4  27   7  24  25
932  #OVERLAPing all corrected after             1  random generation
933 #OVERLAP evdw after   1.58449E+36
934 Waiting for     0.0771 sec
935 #OVERLAP evdw > 1d10   1.00000E+20
936  #OVERLAPing residues             2
937   15  27
938  #OVERLAPing all corrected after             1  random generation
939 #OVERLAP evdw after   1.09342E+13
940 Waiting for     0.0397 sec
941 Waiting for     0.0397 sec
942 Waiting for     0.0388 sec
943 Waiting for     0.0380 sec
944 #OVERLAP evdw > 1d10   1.00000E+20
945  #OVERLAPing residues             2
946    8  25
947  #OVERLAPing all corrected after             2  random generation
948 #OVERLAP evdw after   6.48280E+18
949 Waiting for     0.0008 sec
950 Waiting for     0.0007 sec
951 Waiting for     0.0648 sec
952 #OVERLAP evdw > 1d10   1.00000E+20
953  #OVERLAPing residues             4
954    7  24   9  25
955  #OVERLAPing all corrected after             1  random generation
956 #OVERLAP evdw after   9.81699E+12
957 Waiting for     0.0379 sec
958 Waiting for     0.4706 sec
959 Waiting for     0.0301 sec
960 Waiting for     0.0387 sec
961 Waiting for     0.0007 sec
962 Waiting for     0.0008 sec
963 Waiting for     0.0008 sec
964 Waiting for     0.0707 sec
965 Waiting for     0.0382 sec
966 Waiting for     0.0008 sec
967 Waiting for     0.0381 sec
968 Waiting for     0.0395 sec
969 Waiting for     0.0008 sec
970 Waiting for     0.0384 sec
971 Waiting for     0.5100 sec
972 Waiting for     0.0398 sec
973 #OVERLAP evdw > 1d10   1.00000E+20
974  #OVERLAPing residues             4
975   11  25  12  22
976  #OVERLAPing all corrected after             1  random generation
977 #OVERLAP evdw after   1.68948E+22
978 Waiting for     0.0396 sec
979 Waiting for     0.0381 sec
980 Waiting for     0.0392 sec
981 Waiting for     0.0386 sec
982 Waiting for     0.0390 sec
983 Waiting for     0.0008 sec
984 Waiting for     0.0391 sec
985 #OVERLAP evdw > 1d10   1.00000E+20
986  #OVERLAPing residues             2
987   14  25
988  #OVERLAPing all corrected after             2  random generation
989 #OVERLAP evdw after   3.33047E+15
990 Waiting for     0.0612 sec
991 #OVERLAP evdw > 1d10   1.00000E+20
992  #OVERLAPing residues             2
993    9  29
994  #OVERLAPing all corrected after             1  random generation
995 #OVERLAP evdw after   5.21924E+06
996 Waiting for     0.0398 sec
997 #OVERLAP evdw > 1d10   1.00000E+20
998  #OVERLAPing residues             4
999    7  24   9  27
1000  #OVERLAPing all corrected after             3  random generation
1001 #OVERLAP evdw after   6.30251E+06
1002 Waiting for     0.0386 sec
1003 Waiting for     0.0393 sec
1004 Waiting for     0.0383 sec
1005 Waiting for     0.0398 sec
1006 Waiting for     1.8730 sec
1007 #OVERLAP evdw > 1d10   1.00000E+20
1008  #OVERLAPing residues             2
1009    9  23
1010  #OVERLAPing all corrected after             1  random generation
1011 #OVERLAP evdw after   9.87100E+11
1012 Waiting for     0.0008 sec
1013 Waiting for     0.0397 sec
1014 Waiting for     0.0380 sec
1015 Waiting for     0.0007 sec
1016 Waiting for     0.0008 sec
1017 Waiting for     0.0396 sec
1018 #OVERLAP evdw > 1d10   1.00000E+20
1019  #OVERLAPing residues             2
1020   10  25
1021  #OVERLAPing all corrected after             1  random generation
1022 #OVERLAP evdw after   5.16731E+12
1023 Waiting for     0.0392 sec
1024 Waiting for     0.0007 sec
1025 Waiting for     0.0008 sec
1026 #OVERLAP evdw > 1d10   1.00000E+20
1027  #OVERLAPing residues             4
1028    4  27  14  29
1029  #OVERLAPing all corrected after             2  random generation
1030 #OVERLAP evdw after   5.92524E+25
1031 Waiting for     0.0007 sec
1032 Waiting for     0.0625 sec
1033 Waiting for     0.0391 sec
1034 #OVERLAP evdw > 1d10   1.00000E+20
1035  #OVERLAPing residues             2
1036    6  25
1037  #OVERLAPing all corrected after             1  random generation
1038 #OVERLAP evdw after   2.41190E+06
1039 Waiting for     0.4828 sec
1040 Waiting for     0.0007 sec
1041 #OVERLAP evdw > 1d10   1.00000E+20
1042  #OVERLAPing residues             2
1043   11  19
1044  #OVERLAPing all corrected after             1  random generation
1045 #OVERLAP evdw after   1.34600E+03
1046 Waiting for     0.0395 sec
1047 Waiting for     0.0390 sec
1048 Waiting for     0.0007 sec
1049 Waiting for     0.0392 sec
1050 #OVERLAP evdw > 1d10   1.00000E+20
1051  #OVERLAPing residues             2
1052    5  17
1053  #OVERLAPing all corrected after             1  random generation
1054 #OVERLAP evdw after   1.16058E+33
1055 Waiting for     0.0638 sec
1056 Waiting for     0.0389 sec
1057 Waiting for     0.0008 sec
1058 Waiting for     0.0962 sec
1059 #OVERLAP evdw > 1d10   1.00000E+20
1060  #OVERLAPing residues             2
1061   21  27
1062  #OVERLAPing all corrected after             2  random generation
1063 #OVERLAP evdw after   9.44968E+07
1064 Waiting for     0.0008 sec
1065 #OVERLAP evdw > 1d10   1.00000E+20
1066  #OVERLAPing residues             2
1067    9  26
1068  #OVERLAPing all corrected after             1  random generation
1069 #OVERLAP evdw after   2.57725E+11
1070 Waiting for     0.0382 sec
1071 Waiting for     0.0381 sec
1072 Waiting for     1.0712 sec
1073 Waiting for     0.0008 sec
1074 Waiting for     0.0394 sec
1075 #OVERLAP evdw > 1d10   1.00000E+20
1076  #OVERLAPing residues             2
1077    9  19
1078  #OVERLAPing all corrected after             3  random generation
1079 #OVERLAP evdw after   2.71354E+14
1080 Waiting for     0.0008 sec
1081 Waiting for     0.0384 sec
1082 #OVERLAP evdw > 1d10   1.00000E+20
1083  #OVERLAPing residues             2
1084    9  19
1085  #OVERLAPing all corrected after             1  random generation
1086 #OVERLAP evdw after   7.74889E+11
1087 Waiting for     0.0382 sec
1088 Waiting for     0.0392 sec
1089 #OVERLAP evdw > 1d10   1.00000E+20
1090  #OVERLAPing residues             2
1091   12  23
1092  #OVERLAPing all corrected after             1  random generation
1093 #OVERLAP evdw after   1.76828E+10
1094 Waiting for     0.0017 sec
1095 Waiting for     0.0397 sec
1096 Waiting for     0.0401 sec
1097 Waiting for     0.0395 sec
1098 Waiting for     0.0055 sec
1099 Waiting for     0.0390 sec
1100 Waiting for     0.0008 sec
1101 Waiting for     0.5490 sec
1102 Waiting for     0.0008 sec
1103 Waiting for     0.0122 sec
1104 Waiting for     0.0387 sec
1105 Waiting for     0.0399 sec
1106 Waiting for     0.0388 sec
1107 Waiting for     0.0381 sec
1108 Waiting for     0.0008 sec
1109 #OVERLAP evdw > 1d10   1.00000E+20
1110  #OVERLAPing residues             2
1111    3  26
1112  #OVERLAPing all corrected after             1  random generation
1113 #OVERLAP evdw after   7.25156E+12
1114 Waiting for     0.0380 sec
1115 #OVERLAP evdw > 1d10   1.00000E+20
1116  #OVERLAPing residues             3
1117   11  17  16
1118  #OVERLAPing all corrected after             1  random generation
1119 #OVERLAP evdw after   5.00080E+06
1120 Waiting for     0.0010 sec
1121 Waiting for     0.0406 sec
1122 #OVERLAP evdw > 1d10   1.00000E+20
1123  #OVERLAPing residues             2
1124    3  17
1125  #OVERLAPing all corrected after             2  random generation
1126 #OVERLAP evdw after   1.26275E+12
1127 Waiting for     0.0372 sec
1128 Waiting for     0.0008 sec
1129 Waiting for     0.0436 sec
1130 Waiting for     0.0396 sec
1131 Waiting for     0.0388 sec
1132 Waiting for     0.0381 sec
1133 Waiting for     0.0394 sec
1134 Waiting for     0.0007 sec
1135 #OVERLAP evdw > 1d10   1.00000E+20
1136  #OVERLAPing residues             2
1137    7  18
1138  #OVERLAPing all corrected after             1  random generation
1139 #OVERLAP evdw after   6.63335E+13
1140 Waiting for     0.0611 sec
1141 Waiting for     0.0586 sec
1142 #OVERLAP evdw > 1d10   1.00000E+20
1143  #OVERLAPing residues             2
1144    4  23
1145  #OVERLAPing all corrected after             1  random generation
1146 #OVERLAP evdw after   3.65749E+12
1147 Waiting for     0.0386 sec
1148 #OVERLAP evdw > 1d10   1.00000E+20
1149  #OVERLAPing residues             2
1150   10  25
1151  #OVERLAPing all corrected after             9  random generation
1152 #OVERLAP evdw after   1.78825E+21
1153 Waiting for     0.0007 sec
1154 Waiting for     0.0399 sec
1155 Waiting for     0.0396 sec
1156 Waiting for     0.0381 sec
1157 Waiting for     0.5896 sec
1158 Waiting for     0.0008 sec
1159 Waiting for     0.0388 sec
1160 Waiting for     0.0386 sec
1161 Waiting for     0.0395 sec
1162 Waiting for     0.0386 sec
1163 Waiting for     0.0385 sec
1164 #OVERLAP evdw > 1d10   1.00000E+20
1165  #OVERLAPing residues             2
1166    4  21
1167  #OVERLAPing all corrected after             2  random generation
1168 #OVERLAP evdw after   2.41641E+08
1169 Waiting for     0.0008 sec
1170 Waiting for     0.0398 sec
1171 Waiting for     0.0008 sec
1172 Waiting for     0.0389 sec
1173 #OVERLAP evdw > 1d10   1.00000E+20
1174  #OVERLAPing residues             2
1175    8  29
1176  #OVERLAPing all corrected after             2  random generation
1177 #OVERLAP evdw after   1.43687E+07
1178 Waiting for     0.0391 sec
1179 Waiting for     0.0387 sec
1180 Waiting for     0.4803 sec
1181 Waiting for     0.0008 sec
1182 Waiting for     0.0525 sec
1183 #OVERLAP evdw > 1d10   1.00000E+20
1184  #OVERLAPing residues             4
1185    6  25   8  23
1186  #OVERLAPing NOT all corrected             2
1187    6  25
1188 #OVERLAP evdw after   1.00000E+20
1189 Waiting for     0.0395 sec
1190 #OVERLAP evdw > 1d10   1.00000E+20
1191  #OVERLAPing residues             2
1192    5  27
1193  #OVERLAPing all corrected after             1  random generation
1194 #OVERLAP evdw after   7.05201E+12
1195 Waiting for     0.0008 sec
1196 Waiting for     0.0008 sec
1197 Waiting for     0.0393 sec
1198 Waiting for     0.0393 sec
1199 Waiting for     0.0389 sec
1200 Waiting for     0.0388 sec
1201 #OVERLAP evdw > 1d10   1.00000E+20
1202  #OVERLAPing residues             2
1203    9  18
1204  #OVERLAPing all corrected after             1  random generation
1205 #OVERLAP evdw after   4.44665E+11
1206 Waiting for     0.0388 sec
1207 Waiting for     0.0381 sec
1208 #OVERLAP evdw > 1d10   1.00000E+20
1209  #OVERLAPing residues             6
1210    3  20   4  18   7  22
1211  #OVERLAPing all corrected after             2  random generation
1212 #OVERLAP evdw after   3.72715E+03
1213 Waiting for     0.0379 sec
1214 Waiting for     1.5571 sec
1215 #OVERLAP evdw > 1d10   1.00000E+20
1216  #OVERLAPing residues             2
1217   13  26
1218  #OVERLAPing all corrected after             2  random generation
1219 #OVERLAP evdw after   8.46386E+13
1220 Waiting for     0.0008 sec
1221 Waiting for     0.0385 sec
1222 Waiting for     0.0737 sec
1223 Waiting for     0.0396 sec
1224 Waiting for     0.0008 sec
1225 Waiting for     0.0386 sec
1226 Waiting for     0.0410 sec
1227 Waiting for     0.0008 sec
1228 #OVERLAP evdw > 1d10   1.00000E+20
1229  #OVERLAPing residues             6
1230    3  27  12  26  17  23
1231  #OVERLAPing all corrected after             3  random generation
1232 #OVERLAP evdw after   1.53796E+05
1233 Waiting for     0.0391 sec
1234 Waiting for     0.0386 sec
1235 Waiting for     0.0946 sec
1236 Waiting for     1.4264 sec
1237 Waiting for     0.0007 sec
1238 Waiting for     0.0438 sec
1239 #OVERLAP evdw > 1d10   1.00000E+20
1240  #OVERLAPing residues             4
1241   12  23  14  21
1242  #OVERLAPing NOT all corrected             2
1243   12  23
1244 #OVERLAP evdw after   1.00000E+20
1245 Waiting for     0.0392 sec
1246 Waiting for     0.0007 sec
1247 Waiting for     0.0390 sec
1248 Waiting for     0.0380 sec
1249 #OVERLAP evdw > 1d10   1.00000E+20
1250  #OVERLAPing residues             5
1251    6  23   7  17  20
1252  #OVERLAPing NOT all corrected             2
1253    7  23
1254 #OVERLAP evdw after   1.00000E+20
1255 Waiting for     0.0007 sec
1256 Waiting for     0.0380 sec
1257 Waiting for     0.0008 sec
1258 #OVERLAP evdw > 1d10   1.00000E+20
1259  #OVERLAPing residues             2
1260    3  20
1261  #OVERLAPing all corrected after             1  random generation
1262 #OVERLAP evdw after   4.69057E+07
1263 Waiting for     0.0382 sec
1264 Waiting for     0.0392 sec
1265 Waiting for     0.0008 sec
1266 Waiting for     0.0383 sec
1267 Waiting for     0.0395 sec
1268 Waiting for     0.0379 sec
1269 Waiting for     0.5150 sec
1270 Waiting for     0.0008 sec
1271 #OVERLAP evdw > 1d10   1.00000E+20
1272  #OVERLAPing residues             2
1273    7  17
1274  #OVERLAPing all corrected after             3  random generation
1275 #OVERLAP evdw after   6.60465E+05
1276 Waiting for     0.0381 sec
1277 Waiting for     0.0396 sec
1278 Waiting for     0.0404 sec
1279 #OVERLAP evdw > 1d10   1.00000E+20
1280  #OVERLAPing residues             2
1281    4  27
1282  #OVERLAPing all corrected after             1  random generation
1283 #OVERLAP evdw after   1.73139E+07
1284 Waiting for     0.0008 sec
1285 Waiting for     0.0383 sec
1286 Waiting for     0.0389 sec
1287 #OVERLAP evdw > 1d10   1.00000E+20
1288  #OVERLAPing residues             2
1289    7  26
1290  #OVERLAPing all corrected after             3  random generation
1291 #OVERLAP evdw after   2.16213E+11
1292 Waiting for     0.0382 sec
1293 Waiting for     0.0008 sec
1294 Waiting for     0.0008 sec
1295 Waiting for     0.0392 sec
1296 Waiting for     0.0008 sec
1297 Waiting for     1.4993 sec
1298 Waiting for     0.0007 sec
1299 Waiting for     0.0008 sec
1300 #OVERLAP evdw > 1d10   1.00000E+20
1301  #OVERLAPing residues             2
1302   13  25
1303  #OVERLAPing all corrected after             1  random generation
1304 #OVERLAP evdw after   6.02861E+05
1305 Waiting for     0.0390 sec
1306 Waiting for     0.0381 sec
1307 Waiting for     0.0386 sec
1308 #OVERLAP evdw > 1d10   1.00000E+20
1309  #OVERLAPing residues             8
1310    4  16   5  14   8  25   9  29
1311  #OVERLAPing all corrected after             2  random generation
1312 #OVERLAP evdw after   4.55335E+12
1313 Waiting for     0.0394 sec
1314 #OVERLAP evdw > 1d10   1.00000E+20
1315  #OVERLAPing residues             2
1316    7  25
1317  #OVERLAPing all corrected after             2  random generation
1318 #OVERLAP evdw after   2.32225E+08
1319 Waiting for     0.0395 sec
1320 Waiting for     0.0008 sec
1321 Waiting for     0.0389 sec
1322 #OVERLAP evdw > 1d10   1.00000E+20
1323  #OVERLAPing residues             2
1324    3  17
1325  #OVERLAPing all corrected after             1  random generation
1326 #OVERLAP evdw after  -1.73948E+01
1327 Waiting for     0.0394 sec
1328 #OVERLAP evdw > 1d10   1.00000E+20
1329  #OVERLAPing residues             2
1330    7  24
1331  #OVERLAPing all corrected after             1  random generation
1332 #OVERLAP evdw after   4.14972E+11
1333 Waiting for     0.0394 sec
1334 Waiting for     1.1619 sec
1335 Waiting for     0.0008 sec
1336 Waiting for     0.0385 sec
1337 #OVERLAP evdw > 1d10   1.00000E+20
1338  #OVERLAPing residues             2
1339   17  23
1340  #OVERLAPing all corrected after             1  random generation
1341 #OVERLAP evdw after   2.43571E+04
1342 Waiting for     0.0008 sec
1343 Waiting for     0.0388 sec
1344 Waiting for     0.0008 sec
1345 Waiting for     0.0008 sec
1346 Waiting for     0.0391 sec
1347 #OVERLAP evdw > 1d10   1.00000E+20
1348  #OVERLAPing residues             2
1349   11  21
1350  #OVERLAPing all corrected after             1  random generation
1351 #OVERLAP evdw after   1.08075E+04
1352 Waiting for     0.0387 sec
1353 Waiting for     0.0385 sec
1354 Waiting for     0.0616 sec
1355 Waiting for     0.0386 sec
1356 Waiting for     0.0669 sec
1357 Waiting for     1.5223 sec
1358 Waiting for     0.0008 sec
1359 Waiting for     0.0380 sec
1360 #OVERLAP evdw > 1d10   1.00000E+20
1361  #OVERLAPing residues             4
1362    4  29  10  25
1363  #OVERLAPing all corrected after             2  random generation
1364 #OVERLAP evdw after   7.28492E+15
1365 Waiting for     0.0393 sec
1366 Waiting for     0.0383 sec
1367 Waiting for     0.0395 sec
1368 Waiting for     0.0116 sec
1369 Waiting for     0.0383 sec
1370 Waiting for     0.0394 sec
1371 Waiting for     0.0385 sec
1372 Waiting for     0.0393 sec
1373 Waiting for     0.0383 sec
1374 Waiting for     0.0382 sec
1375 Waiting for     1.3329 sec
1376 Waiting for     0.0007 sec
1377 Waiting for     0.0381 sec
1378 Waiting for     0.0387 sec
1379 Waiting for     0.0382 sec
1380 Waiting for     0.0394 sec
1381 #OVERLAP evdw > 1d10   1.43058E+24
1382  #OVERLAPing residues             0
1383
1384  #OVERLAPing all corrected after             1  random generation
1385 #OVERLAP evdw after   1.43058E+24
1386 Waiting for     0.0383 sec
1387 Waiting for     0.0388 sec
1388 Waiting for     0.0384 sec
1389 Waiting for     0.0396 sec
1390 Waiting for     1.0167 sec
1391 Waiting for     0.0007 sec
1392 Waiting for     0.0008 sec
1393 Waiting for     0.0386 sec
1394 Waiting for     0.0389 sec
1395 Waiting for     0.0384 sec
1396 #OVERLAP evdw > 1d10   1.00000E+20
1397  #OVERLAPing residues             2
1398   15  25
1399  #OVERLAPing all corrected after             1  random generation
1400 #OVERLAP evdw after   4.14977E+07
1401 Waiting for     0.0394 sec
1402 Waiting for     0.0388 sec
1403 #OVERLAP evdw > 1d10   1.00000E+20
1404  #OVERLAPing residues             2
1405   14  25
1406  #OVERLAPing all corrected after             2  random generation
1407 #OVERLAP evdw after   5.92698E+08
1408 Waiting for     0.0384 sec
1409 #OVERLAP evdw > 1d10   1.00000E+20
1410  #OVERLAPing residues             4
1411    5  17   6  19
1412  #OVERLAPing all corrected after             1  random generation
1413 #OVERLAP evdw after   1.24652E+12
1414 Waiting for     0.0406 sec
1415 Waiting for     0.0389 sec
1416 Waiting for     0.0008 sec
1417 Waiting for     0.0528 sec
1418 Waiting for     0.0394 sec
1419 Waiting for     0.0384 sec
1420 Waiting for     2.1159 sec
1421 Waiting for     0.0007 sec
1422 Waiting for     0.0397 sec
1423 #OVERLAP evdw > 1d10   1.00000E+20
1424  #OVERLAPing residues             2
1425   14  20
1426  #OVERLAPing all corrected after             1  random generation
1427 #OVERLAP evdw after   8.49266E+10
1428 Waiting for     0.0400 sec
1429 Waiting for     0.0008 sec
1430 #OVERLAP evdw > 1d10   1.00000E+20
1431  #OVERLAPing residues             4
1432    8  27  13  23
1433  #OVERLAPing all corrected after             7  random generation
1434 #OVERLAP evdw after   3.98312E+10
1435 Waiting for     0.0402 sec
1436 Waiting for     0.0391 sec
1437 Waiting for     0.0387 sec
1438 Waiting for     0.0008 sec
1439 #OVERLAP evdw > 1d10   1.00000E+20
1440  #OVERLAPing residues             2
1441    8  26
1442  #OVERLAPing all corrected after             5  random generation
1443 #OVERLAP evdw after   6.45178E+25
1444 Waiting for     0.0392 sec
1445 Waiting for     0.0383 sec
1446 Waiting for     0.0395 sec
1447 Waiting for     0.0049 sec
1448 Waiting for     0.0008 sec
1449 #OVERLAP evdw > 1d10   1.00000E+20
1450  #OVERLAPing residues             2
1451    7  13
1452  #OVERLAPing all corrected after             1  random generation
1453 #OVERLAP evdw after   5.73883E+15
1454 Waiting for     1.3167 sec
1455 Waiting for     0.0007 sec
1456 Waiting for     0.0008 sec
1457 Waiting for     0.0384 sec
1458 Waiting for     0.0397 sec
1459 Waiting for     0.0387 sec
1460 Waiting for     0.0385 sec
1461 Waiting for     0.0386 sec
1462 #OVERLAP evdw > 1d10   1.00000E+20
1463  #OVERLAPing residues             2
1464   11  25
1465  #OVERLAPing all corrected after             1  random generation
1466 #OVERLAP evdw after   4.37821E+13
1467 Waiting for     0.0386 sec
1468 Waiting for     0.0392 sec
1469 Waiting for     0.0398 sec
1470 Waiting for     1.8436 sec
1471 Waiting for     0.0308 sec
1472 Waiting for     0.0384 sec
1473 Waiting for     0.0398 sec
1474 Waiting for     0.0007 sec
1475 #OVERLAP evdw > 1d10   1.00000E+20
1476  #OVERLAPing residues             2
1477   17  25
1478  #OVERLAPing all corrected after             2  random generation
1479 #OVERLAP evdw after   1.20515E+05
1480 Waiting for     0.0383 sec
1481 Waiting for     0.0380 sec
1482 Waiting for     0.0387 sec
1483 Waiting for     0.0603 sec
1484 #OVERLAP evdw > 1d10   1.00000E+20
1485  #OVERLAPing residues             2
1486    8  26
1487  #OVERLAPing all corrected after             4  random generation
1488 #OVERLAP evdw after   9.85008E+21
1489 Waiting for     0.0397 sec
1490 #OVERLAP evdw > 1d10   1.00000E+20
1491  #OVERLAPing residues             4
1492    4  20   6  17
1493  #OVERLAPing all corrected after             1  random generation
1494 #OVERLAP evdw after   2.21115E+09
1495 Waiting for     0.0387 sec
1496 Waiting for     0.0386 sec
1497 Waiting for     0.0211 sec
1498 Waiting for     0.0380 sec
1499 Waiting for     0.0381 sec
1500 Waiting for     0.0008 sec
1501 Waiting for     1.4588 sec
1502 Waiting for     0.0386 sec
1503 Waiting for     0.0008 sec
1504 Waiting for     0.0381 sec
1505 #OVERLAP evdw > 1d10   1.00000E+20
1506  #OVERLAPing residues             2
1507    2  27
1508  #OVERLAPing all corrected after             1  random generation
1509 #OVERLAP evdw after   2.02983E+08
1510 Waiting for     0.0010 sec
1511 Waiting for     0.0007 sec
1512 Waiting for     0.0008 sec
1513 Waiting for     0.0383 sec
1514 Waiting for     0.0390 sec
1515 Waiting for     0.0630 sec
1516 #OVERLAP evdw > 1d10   1.00000E+20
1517  #OVERLAPing residues             2
1518    8  17
1519  #OVERLAPing all corrected after             1  random generation
1520 #OVERLAP evdw after   1.15786E+05
1521 Waiting for     0.0469 sec
1522 Waiting for     0.0386 sec
1523 Waiting for     0.0397 sec
1524 Waiting for     0.0007 sec
1525 Waiting for     0.0397 sec
1526 #OVERLAP evdw > 1d10   1.00000E+20
1527  #OVERLAPing residues             2
1528    3  26
1529  #OVERLAPing all corrected after             1  random generation
1530 #OVERLAP evdw after   8.24594E+04
1531 Waiting for     0.0549 sec
1532 Waiting for     1.8206 sec
1533 #OVERLAP evdw > 1d10   1.00000E+20
1534  #OVERLAPing residues             2
1535    9  26
1536  #OVERLAPing all corrected after             3  random generation
1537 #OVERLAP evdw after   1.10845E+10
1538 Waiting for     0.0007 sec
1539 Waiting for     0.0396 sec
1540 Waiting for     0.0385 sec
1541 Waiting for     0.0008 sec
1542 Waiting for     0.0007 sec
1543 Waiting for     0.0390 sec
1544 #OVERLAP evdw > 1d10   1.00000E+20
1545  #OVERLAPing residues             2
1546   11  20
1547  #OVERLAPing all corrected after             1  random generation
1548 #OVERLAP evdw after   2.89488E+21
1549 Waiting for     0.0394 sec
1550 #OVERLAP evdw > 1d10   1.00000E+20
1551  #OVERLAPing residues             4
1552    7  18   9  13
1553  #OVERLAPing all corrected after             4  random generation
1554 #OVERLAP evdw after   1.37074E+13
1555 Waiting for     0.0626 sec
1556 Waiting for     0.0399 sec
1557 #OVERLAP evdw > 1d10   1.00000E+20
1558  #OVERLAPing residues             2
1559    7  18
1560  #OVERLAPing all corrected after             2  random generation
1561 #OVERLAP evdw after   1.01459E+12
1562 Waiting for     0.0008 sec
1563 Waiting for     0.0008 sec
1564 Waiting for     0.0386 sec
1565 Waiting for     1.7016 sec
1566 Waiting for     0.0381 sec
1567 #OVERLAP evdw > 1d10   1.00000E+20
1568  #OVERLAPing residues             2
1569    7  13
1570  #OVERLAPing all corrected after             3  random generation
1571 #OVERLAP evdw after   7.40769E+07
1572 Waiting for     0.0389 sec
1573 Waiting for     0.0385 sec
1574 Waiting for     0.0008 sec
1575 Waiting for     0.0380 sec
1576 #OVERLAP evdw > 1d10   1.00000E+20
1577  #OVERLAPing residues             3
1578    7  24  27
1579  #OVERLAPing all corrected after             1  random generation
1580 #OVERLAP evdw after   6.93482E+26
1581 Waiting for     0.0396 sec
1582 #OVERLAP evdw > 1d10   1.00000E+20
1583  #OVERLAPing residues             2
1584   11  20
1585  #OVERLAPing all corrected after             1  random generation
1586 #OVERLAP evdw after   1.19085E+02
1587 Waiting for     0.0397 sec
1588 #OVERLAP evdw > 1d10   1.00000E+20
1589  #OVERLAPing residues             2
1590    7  18
1591  #OVERLAPing all corrected after             1  random generation
1592 #OVERLAP evdw after   2.27216E+10
1593 Waiting for     0.0389 sec
1594 #OVERLAP evdw > 1d10   1.00000E+20
1595  #OVERLAPing residues             2
1596    4  16
1597  #OVERLAPing all corrected after             1  random generation
1598 #OVERLAP evdw after   1.86714E+03
1599 Waiting for     0.0007 sec
1600 #OVERLAP evdw > 1d10   1.00000E+20
1601  #OVERLAPing residues             4
1602    6  27   7  28
1603  #OVERLAPing NOT all corrected             4
1604    6  27   7  28
1605 #OVERLAP evdw after   1.00000E+20
1606 Waiting for     0.0386 sec
1607 #OVERLAP evdw > 1d10   1.00000E+20
1608  #OVERLAPing residues             3
1609    2  25  17
1610  #OVERLAPing all corrected after            34  random generation
1611 #OVERLAP evdw after   7.23852E+08
1612 Waiting for     0.0711 sec
1613 #OVERLAP evdw > 1d10   1.00000E+20
1614  #OVERLAPing residues             2
1615    7  17
1616  #OVERLAPing all corrected after             1  random generation
1617 #OVERLAP evdw after   9.00956E+01
1618 Waiting for     0.0397 sec
1619 #OVERLAP evdw > 1d10   1.00000E+20
1620  #OVERLAPing residues             4
1621    5  22   8  20
1622  #OVERLAPing all corrected after             7  random generation
1623 #OVERLAP evdw after   4.40072E+26
1624 Waiting for     0.0782 sec
1625 #OVERLAP evdw > 1d10   1.00000E+20
1626  #OVERLAPing residues             2
1627    4  21
1628  #OVERLAPing all corrected after             1  random generation
1629 #OVERLAP evdw after  -6.99913E+00
1630 Waiting for     0.0509 sec
1631 Waiting for     0.0395 sec
1632 Waiting for     0.0398 sec
1633 Waiting for     0.0008 sec
1634 #OVERLAP evdw > 1d10   1.00000E+20
1635  #OVERLAPing residues             2
1636   10  20
1637  #OVERLAPing all corrected after             1  random generation
1638 #OVERLAP evdw after   3.11525E+06
1639 Waiting for     1.8729 sec
1640 Waiting for     0.0007 sec
1641 Waiting for     0.0385 sec
1642 Waiting for     0.0391 sec
1643 #OVERLAP evdw > 1d10   1.00000E+20
1644  #OVERLAPing residues             2
1645    7  15
1646  #OVERLAPing all corrected after             1  random generation
1647 #OVERLAP evdw after   2.03996E+06
1648 Waiting for     0.0385 sec
1649 #OVERLAP evdw > 1d10   1.00000E+20
1650  #OVERLAPing residues             4
1651   11  26  14  23
1652  #OVERLAPing all corrected after             3  random generation
1653 #OVERLAP evdw after   2.01581E+07
1654 Waiting for     0.0008 sec
1655 Waiting for     0.0008 sec
1656 Waiting for     0.0391 sec
1657 Waiting for     0.0008 sec
1658 Waiting for     0.0382 sec
1659 Waiting for     0.0389 sec
1660 Waiting for     0.0398 sec
1661 Waiting for     0.0513 sec
1662 Waiting for     2.2528 sec
1663 #OVERLAP evdw > 1d10   1.00000E+20
1664  #OVERLAPing residues             4
1665    4  27  13  25
1666  #OVERLAPing all corrected after             1  random generation
1667 #OVERLAP evdw after   1.25423E+21
1668 Waiting for     0.0007 sec
1669 Waiting for     0.0011 sec
1670 Waiting for     0.0590 sec
1671 Waiting for     0.0557 sec
1672 Waiting for     0.0366 sec
1673 #OVERLAP evdw > 1d10   1.00000E+20
1674  #OVERLAPing residues             2
1675    9  23
1676  #OVERLAPing all corrected after             3  random generation
1677 #OVERLAP evdw after   1.42299E+26
1678 Waiting for     0.0007 sec
1679 #OVERLAP evdw > 1d10   1.00000E+20
1680  #OVERLAPing residues             2
1681    5  20
1682  #OVERLAPing all corrected after             1  random generation
1683 #OVERLAP evdw after   1.33463E+10
1684 Waiting for     0.0397 sec
1685 Waiting for     0.0007 sec
1686 Waiting for     0.0594 sec
1687 Waiting for     0.0388 sec
1688 #OVERLAP evdw > 1d10   1.00000E+20
1689  #OVERLAPing residues             2
1690   14  23
1691  #OVERLAPing all corrected after             1  random generation
1692 #OVERLAP evdw after   1.28214E+08
1693 Waiting for     0.0008 sec
1694 Waiting for     0.0385 sec
1695 Waiting for     0.0399 sec
1696 #OVERLAP evdw > 1d10   1.00000E+20
1697  #OVERLAPing residues             2
1698    8  13
1699  #OVERLAPing all corrected after             1  random generation
1700 #OVERLAP evdw after   5.36896E+07
1701 Waiting for     0.0391 sec
1702 Waiting for     0.0392 sec
1703 Waiting for     1.7165 sec
1704 Waiting for     0.0007 sec
1705 Waiting for     0.0397 sec
1706 #OVERLAP evdw > 1d10   1.00000E+20
1707  #OVERLAPing residues             4
1708    9  26  11  29
1709  #OVERLAPing all corrected after            14  random generation
1710 #OVERLAP evdw after   4.87144E+21
1711 Waiting for     0.0008 sec
1712 Waiting for     0.0397 sec
1713 Waiting for     0.0008 sec
1714 Waiting for     0.0386 sec
1715 Waiting for     0.0396 sec
1716 Waiting for     0.0384 sec
1717 Waiting for     0.0397 sec
1718 Waiting for     0.0389 sec
1719 Waiting for     0.0381 sec
1720 Waiting for     0.0327 sec
1721 Waiting for     0.0393 sec
1722 #OVERLAP evdw > 1d10   1.00000E+20
1723  #OVERLAPing residues             3
1724    9  17  18
1725  #OVERLAPing all corrected after            17  random generation
1726 #OVERLAP evdw after   1.17856E+11
1727 Waiting for     0.0395 sec
1728 Waiting for     1.6086 sec
1729 Waiting for     0.0007 sec
1730 Waiting for     0.0391 sec
1731 Waiting for     0.0388 sec
1732 #OVERLAP evdw > 1d10   1.00000E+20
1733  #OVERLAPing residues             2
1734    7  16
1735  #OVERLAPing all corrected after             1  random generation
1736 #OVERLAP evdw after   1.08834E+05
1737 Waiting for     0.0008 sec
1738 Waiting for     0.0008 sec
1739 Waiting for     0.0398 sec
1740 Waiting for     0.0008 sec
1741 #OVERLAP evdw > 1d10   1.00000E+20
1742  #OVERLAPing residues             4
1743    9  25  11  27
1744  #OVERLAPing all corrected after             6  random generation
1745 #OVERLAP evdw after   1.12146E+17
1746 Waiting for     0.0390 sec
1747 #OVERLAP evdw > 1d10   1.00000E+20
1748  #OVERLAPing residues             3
1749    2  25  17
1750  #OVERLAPing all corrected after             2  random generation
1751 #OVERLAP evdw after   1.93415E+21
1752 Waiting for     0.0007 sec
1753 Waiting for     0.0394 sec
1754 Waiting for     0.0387 sec
1755 #OVERLAP evdw > 1d10   1.00000E+20
1756  #OVERLAPing residues             4
1757    3  21   9  17
1758  #OVERLAPing all corrected after             1  random generation
1759 #OVERLAP evdw after   1.83993E+12
1760 Waiting for     0.0394 sec
1761 Waiting for     0.0698 sec
1762 Waiting for     1.5593 sec
1763 #OVERLAP evdw > 1d10   1.00000E+20
1764  #OVERLAPing residues             2
1765    3  14
1766  #OVERLAPing all corrected after             1  random generation
1767 #OVERLAP evdw after   7.78754E+05
1768 Waiting for     0.0007 sec
1769 #OVERLAP evdw > 1d10   1.00000E+20
1770  #OVERLAPing residues             2
1771   12  25
1772  #OVERLAPing all corrected after           453  random generation
1773 #OVERLAP evdw after   1.75320E+37
1774 Waiting for     0.0396 sec
1775 Waiting for     0.0385 sec
1776 Waiting for     0.0390 sec
1777 #OVERLAP evdw > 1d10   1.00000E+20
1778  #OVERLAPing residues             2
1779   13  17
1780  #OVERLAPing all corrected after             1  random generation
1781 #OVERLAP evdw after   9.64946E+05
1782 Waiting for     0.0008 sec
1783 Waiting for     0.0389 sec
1784 Waiting for     0.0385 sec
1785 #OVERLAP evdw > 1d10   1.00000E+20
1786  #OVERLAPing residues             2
1787   17  27
1788  #OVERLAPing all corrected after             1  random generation
1789 #OVERLAP evdw after   3.71808E+06
1790 Waiting for     0.0007 sec
1791 Waiting for     0.0394 sec
1792 #OVERLAP evdw > 1d10   1.00000E+20
1793  #OVERLAPing residues             2
1794    4  26
1795  #OVERLAPing all corrected after             1  random generation
1796 #OVERLAP evdw after   2.57004E+02
1797 Waiting for     0.0396 sec
1798 Waiting for     0.0395 sec
1799 Waiting for     0.0387 sec
1800 Waiting for     0.0383 sec
1801 Waiting for     0.0388 sec
1802 Waiting for     0.0008 sec
1803 Waiting for     0.0008 sec
1804 Waiting for     0.0385 sec
1805 Waiting for     1.5408 sec
1806 Waiting for     0.0392 sec
1807 Waiting for     0.0572 sec
1808 Waiting for     0.0395 sec
1809 #OVERLAP evdw > 1d10   1.00000E+20
1810  #OVERLAPing residues             2
1811    7  22
1812  #OVERLAPing all corrected after             1  random generation
1813 #OVERLAP evdw after   2.53315E+16
1814 Waiting for     0.0389 sec
1815 Waiting for     0.0393 sec
1816 Waiting for     0.0396 sec
1817 Waiting for     0.0392 sec
1818 #OVERLAP evdw > 1d10   1.00000E+20
1819  #OVERLAPing residues             4
1820    5  25   7  29
1821  #OVERLAPing all corrected after            10  random generation
1822 #OVERLAP evdw after   2.70146E+09
1823 Waiting for     0.0388 sec
1824 Waiting for     0.0393 sec
1825 Waiting for     0.0391 sec
1826 Waiting for     0.0008 sec
1827 Waiting for     0.0008 sec
1828 Waiting for     0.0552 sec
1829 Waiting for     2.1577 sec
1830 Waiting for     0.0446 sec
1831 Waiting for     0.0007 sec
1832 Waiting for     0.0676 sec
1833 #OVERLAP evdw > 1d10   1.00000E+20
1834  #OVERLAPing residues             2
1835    2  22
1836  #OVERLAPing all corrected after             1  random generation
1837 #OVERLAP evdw after   1.21561E+06
1838 Waiting for     0.0325 sec
1839 Waiting for     0.0387 sec
1840 Waiting for     0.0420 sec
1841 Waiting for     0.0393 sec
1842 Waiting for     0.0383 sec
1843 Waiting for     0.0008 sec
1844 Waiting for     0.0722 sec
1845 #OVERLAP evdw > 1d10   1.00000E+20
1846  #OVERLAPing residues             2
1847    8  17
1848  #OVERLAPing all corrected after             1  random generation
1849 #OVERLAP evdw after   3.69979E+06
1850 Waiting for     0.0383 sec
1851 #OVERLAP evdw > 1d10   1.00000E+20
1852  #OVERLAPing residues             2
1853    4  29
1854  #OVERLAPing all corrected after             1  random generation
1855 #OVERLAP evdw after   1.21240E+06
1856 Waiting for     0.0389 sec
1857 Waiting for     0.0390 sec
1858 Waiting for     0.0384 sec
1859 Waiting for     0.0388 sec
1860 Waiting for     1.8341 sec
1861 Waiting for     0.0008 sec
1862 Waiting for     0.0060 sec
1863 Waiting for     0.0008 sec
1864 Waiting for     0.0580 sec
1865 Waiting for     0.0386 sec
1866 Waiting for     0.0397 sec
1867 #OVERLAP evdw > 1d10   1.00000E+20
1868  #OVERLAPing residues             2
1869    8  25
1870  #OVERLAPing all corrected after             2  random generation
1871 #OVERLAP evdw after   6.90252E+07
1872 Waiting for     0.0394 sec
1873 Waiting for     0.0392 sec
1874 #OVERLAP evdw > 1d10   1.00000E+20
1875  #OVERLAPing residues             2
1876    4  29
1877  #OVERLAPing all corrected after             1  random generation
1878 #OVERLAP evdw after   1.70253E+05
1879 Waiting for     0.0523 sec
1880 Waiting for     0.0008 sec
1881 Waiting for     0.0008 sec
1882 Waiting for     1.8135 sec
1883 Waiting for     0.0007 sec
1884 Waiting for     0.0008 sec
1885 Waiting for     0.0008 sec
1886 Waiting for     0.0398 sec
1887 Waiting for     0.0390 sec
1888 Waiting for     0.0007 sec
1889 Waiting for     0.0384 sec
1890 #OVERLAP evdw > 1d10   1.00000E+20
1891  #OVERLAPing residues             2
1892   17  23
1893  #OVERLAPing all corrected after             1  random generation
1894 #OVERLAP evdw after   1.31381E+06
1895 Waiting for     0.0381 sec
1896 Waiting for     0.0707 sec
1897 Waiting for     0.1030 sec
1898 Waiting for     0.0577 sec
1899 Waiting for     0.0007 sec
1900 Waiting for     0.0380 sec
1901 #OVERLAP evdw > 1d10   1.00000E+20
1902  #OVERLAPing residues             2
1903   12  25
1904  #OVERLAPing all corrected after             1  random generation
1905 #OVERLAP evdw after   2.16742E+09
1906 Waiting for     0.0396 sec
1907 Waiting for     1.2113 sec
1908 Waiting for     0.0008 sec
1909 Waiting for     0.0383 sec
1910 Waiting for     0.0383 sec
1911 Waiting for     0.0398 sec
1912 #OVERLAP evdw > 1d10   2.99925E+21
1913  #OVERLAPing residues             0
1914
1915  #OVERLAPing all corrected after             1  random generation
1916 #OVERLAP evdw after   2.99925E+21
1917 Waiting for     0.0007 sec
1918 Waiting for     0.0388 sec
1919 Waiting for     0.0493 sec
1920 #OVERLAP evdw > 1d10   1.00000E+20
1921  #OVERLAPing residues             2
1922    4  24
1923  #OVERLAPing all corrected after             1  random generation
1924 #OVERLAP evdw after   5.79845E+10
1925 Waiting for     0.0007 sec
1926 #OVERLAP evdw > 1d10   1.00000E+20
1927  #OVERLAPing residues             2
1928   27  29
1929  #OVERLAPing all corrected after             1  random generation
1930 #OVERLAP evdw after   8.81442E+02
1931 Waiting for     0.0696 sec
1932 Waiting for     0.0394 sec
1933 Waiting for     0.0389 sec
1934 Waiting for     0.0390 sec
1935 Waiting for     0.0659 sec
1936 Waiting for     0.0402 sec
1937 Waiting for     0.0388 sec
1938 Waiting for     0.0008 sec
1939 Waiting for     0.0395 sec
1940 #OVERLAP evdw > 1d10   1.00000E+20
1941  #OVERLAPing residues             2
1942    7  24
1943  #OVERLAPing all corrected after             1  random generation
1944 #OVERLAP evdw after   4.63813E+11
1945 Waiting for     0.0387 sec
1946 #OVERLAP evdw > 1d10   1.00000E+20
1947  #OVERLAPing residues             6
1948   12  22  13  23  15  25
1949  #OVERLAPing all corrected after             2  random generation
1950 #OVERLAP evdw after   1.81259E+16
1951 Waiting for     0.0384 sec
1952 Waiting for     0.0387 sec
1953 Waiting for     0.0088 sec
1954 Waiting for     0.0387 sec
1955 Waiting for     0.0378 sec
1956 #OVERLAP evdw > 1d10   1.00000E+20
1957  #OVERLAPing residues             3
1958    7  14  19
1959  #OVERLAPing all corrected after             3  random generation
1960 #OVERLAP evdw after   1.52445E+06
1961 Waiting for     0.0008 sec
1962 #OVERLAP evdw > 1d10   1.00000E+20
1963  #OVERLAPing residues             4
1964    7  19  14  18
1965  #OVERLAPing all corrected after             2  random generation
1966 #OVERLAP evdw after   1.18651E+11
1967 Waiting for     0.0684 sec
1968 Waiting for     0.0392 sec
1969 Waiting for     0.0393 sec
1970 #OVERLAP evdw > 1d10   1.00000E+20
1971  #OVERLAPing residues             2
1972    4  25
1973  #OVERLAPing all corrected after             1  random generation
1974 #OVERLAP evdw after   1.73422E+21
1975 Waiting for     0.0007 sec
1976 Waiting for     0.0561 sec
1977 Waiting for     0.0379 sec
1978 Waiting for     0.0008 sec
1979 Waiting for     2.0089 sec
1980 Waiting for     0.0008 sec
1981 #OVERLAP evdw > 1d10   1.00000E+20
1982  #OVERLAPing residues             2
1983   18  20
1984  #OVERLAPing all corrected after             1  random generation
1985 #OVERLAP evdw after   6.28544E+09
1986 Waiting for     0.0008 sec
1987 Waiting for     0.0008 sec
1988 Waiting for     0.0688 sec
1989 Waiting for     0.0380 sec
1990 Waiting for     0.0397 sec
1991 Waiting for     0.0383 sec
1992 Waiting for     0.0398 sec
1993 Waiting for     0.0008 sec
1994 #OVERLAP evdw > 1d10   1.00000E+20
1995  #OVERLAPing residues             2
1996   17  19
1997  #OVERLAPing all corrected after             3  random generation
1998 #OVERLAP evdw after  -1.32788E+01
1999 Waiting for     0.0389 sec
2000 Waiting for     0.0008 sec
2001 Waiting for     0.0388 sec
2002 Waiting for     0.9956 sec
2003 Waiting for     0.0008 sec
2004 Waiting for     0.0008 sec
2005 Waiting for     0.0008 sec
2006 Waiting for     0.0008 sec
2007 Waiting for     0.0008 sec
2008 Waiting for     0.0384 sec
2009 #OVERLAP evdw > 1d10   1.00000E+20
2010  #OVERLAPing residues             2
2011   20  25
2012  #OVERLAPing all corrected after             1  random generation
2013 #OVERLAP evdw after   1.65076E+03
2014 Waiting for     0.0382 sec
2015 Waiting for     0.0616 sec
2016 #OVERLAP evdw > 1d10   1.00000E+20
2017  #OVERLAPing residues             4
2018    6  25   7  27
2019  #OVERLAPing all corrected after             1  random generation
2020 #OVERLAP evdw after   5.84893E+08
2021 Waiting for     0.0381 sec
2022 Waiting for     0.0619 sec
2023 Waiting for     0.0008 sec
2024 Waiting for     2.0671 sec
2025 Waiting for     0.0007 sec
2026 Waiting for     0.0387 sec
2027 Waiting for     0.0395 sec
2028 Waiting for     0.0387 sec
2029 Waiting for     0.0395 sec
2030 Waiting for     0.0008 sec
2031 #OVERLAP evdw > 1d10   1.00000E+20
2032  #OVERLAPing residues             2
2033   24  27
2034  #OVERLAPing all corrected after             1  random generation
2035 #OVERLAP evdw after   6.81634E+05
2036 Waiting for     0.0380 sec
2037 Waiting for     0.0473 sec
2038 #OVERLAP evdw > 1d10   1.00000E+20
2039  #OVERLAPing residues             2
2040   10  25
2041  #OVERLAPing all corrected after             1  random generation
2042 #OVERLAP evdw after   1.38640E+18
2043 Waiting for     0.0008 sec
2044 Waiting for     0.0383 sec
2045 Waiting for     0.0393 sec
2046 #OVERLAP evdw > 1d10   1.00000E+20
2047  #OVERLAPing residues             2
2048   17  22
2049  #OVERLAPing all corrected after             1  random generation
2050 #OVERLAP evdw after   1.54059E+06
2051 Waiting for     0.0820 sec
2052 Waiting for     0.0008 sec
2053 Waiting for     0.0396 sec
2054 Waiting for     0.0385 sec
2055 Waiting for     0.0389 sec
2056 Waiting for     0.0386 sec
2057 Waiting for     0.0933 sec
2058 #OVERLAP evdw > 1d10   1.00000E+20
2059  #OVERLAPing residues             2
2060    7  27
2061  #OVERLAPing all corrected after             1  random generation
2062 #OVERLAP evdw after   5.90020E+04
2063 Waiting for     0.0007 sec
2064 Waiting for     0.0391 sec
2065 #OVERLAP evdw > 1d10   1.00000E+20
2066  #OVERLAPing residues             4
2067    7  14   8  28
2068  #OVERLAPing all corrected after             2  random generation
2069 #OVERLAP evdw after   1.91873E+15
2070 Waiting for     0.0733 sec
2071 Waiting for     0.0581 sec
2072 #OVERLAP evdw > 1d10   1.00000E+20
2073  #OVERLAPing residues             2
2074    4  25
2075  #OVERLAPing all corrected after             8  random generation
2076 #OVERLAP evdw after   3.64294E+14
2077 Waiting for     0.0391 sec
2078 Waiting for     0.0387 sec
2079 Waiting for     0.0554 sec
2080 Waiting for     2.2676 sec
2081 Waiting for     0.0007 sec
2082 Waiting for     0.0619 sec
2083 Waiting for     0.0393 sec
2084 Waiting for     0.0394 sec
2085 Waiting for     0.0387 sec
2086 Waiting for     0.0395 sec
2087 Waiting for     0.0380 sec
2088 Waiting for     0.0008 sec
2089 Waiting for     0.0380 sec
2090 Waiting for     0.0399 sec
2091 Waiting for     0.0385 sec
2092 #OVERLAP evdw > 1d10   1.00000E+20
2093  #OVERLAPing residues             2
2094   19  25
2095  #OVERLAPing all corrected after             1  random generation
2096 #OVERLAP evdw after   1.09827E+06
2097 Waiting for     0.0381 sec
2098 Waiting for     0.0389 sec
2099 Waiting for     0.0381 sec
2100 Waiting for     2.0788 sec
2101 Waiting for     0.0007 sec
2102 #OVERLAP evdw > 1d10   1.89131E+26
2103  #OVERLAPing residues             0
2104
2105  #OVERLAPing all corrected after             1  random generation
2106 #OVERLAP evdw after   1.89131E+26
2107 Waiting for     0.0382 sec
2108 Waiting for     0.0392 sec
2109 Waiting for     0.0388 sec
2110 Waiting for     0.0381 sec
2111 Waiting for     0.0389 sec
2112 #OVERLAP evdw > 1d10   1.00000E+20
2113  #OVERLAPing residues             4
2114    4  13   7  25
2115  #OVERLAPing all corrected after            11  random generation
2116 #OVERLAP evdw after   3.14149E+34
2117 Waiting for     0.0382 sec
2118 Waiting for     0.0008 sec
2119 Waiting for     0.0011 sec
2120 Waiting for     0.0007 sec
2121 #OVERLAP evdw > 1d10   1.00000E+20
2122  #OVERLAPing residues             4
2123    9  11  18  23
2124  #OVERLAPing all corrected after             1  random generation
2125 #OVERLAP evdw after   4.03181E+03
2126 Waiting for     0.0380 sec
2127 Waiting for     0.0396 sec
2128 Waiting for     0.0383 sec
2129 Waiting for     0.0381 sec
2130 Waiting for     0.0391 sec
2131 Waiting for     2.7328 sec
2132 Waiting for     0.0007 sec
2133 Waiting for     0.0008 sec
2134 Waiting for     0.0386 sec
2135 #OVERLAP evdw > 1d10   1.00000E+20
2136  #OVERLAPing residues             2
2137    5  20
2138  #OVERLAPing all corrected after             3  random generation
2139 #OVERLAP evdw after   6.86952E+07
2140 Waiting for     0.0383 sec
2141 Waiting for     0.0386 sec
2142 Waiting for     0.0384 sec
2143 Waiting for     0.0356 sec
2144 Waiting for     0.0940 sec
2145 #OVERLAP evdw > 1d10   1.00000E+20
2146  #OVERLAPing residues             4
2147    7  14   8  28
2148  #OVERLAPing all corrected after             1  random generation
2149 #OVERLAP evdw after   3.43649E+17
2150 Waiting for     0.0008 sec
2151 #OVERLAP evdw > 1d10   1.00000E+20
2152  #OVERLAPing residues             2
2153   17  22
2154  #OVERLAPing all corrected after             2  random generation
2155 #OVERLAP evdw after   1.64009E+04
2156 Waiting for     0.0388 sec
2157 Waiting for     0.0221 sec
2158 Waiting for     0.0008 sec
2159 Waiting for     0.0393 sec
2160 Waiting for     2.2770 sec
2161 Waiting for     0.0008 sec
2162 Waiting for     0.0008 sec
2163 Waiting for     0.0393 sec
2164 #OVERLAP evdw > 1d10   1.00000E+20
2165  #OVERLAPing residues             2
2166    4  19
2167  #OVERLAPing all corrected after             1  random generation
2168 #OVERLAP evdw after   5.95065E+07
2169 Waiting for     0.0010 sec
2170 #OVERLAP evdw > 1d10   1.00000E+20
2171  #OVERLAPing residues             2
2172    4  15
2173  #OVERLAPing all corrected after             1  random generation
2174 #OVERLAP evdw after   1.31776E+12
2175 Waiting for     0.0593 sec
2176 Waiting for     0.0007 sec
2177 #OVERLAP evdw > 1d10   1.00000E+20
2178  #OVERLAPing residues             8
2179    2  19   3  17   4  23   6  25
2180  #OVERLAPing all corrected after             2  random generation
2181 #OVERLAP evdw after   1.89062E+10
2182 Waiting for     0.0398 sec
2183 #OVERLAP evdw > 1d10   1.00000E+20
2184  #OVERLAPing residues             4
2185    3  23   4  20
2186  #OVERLAPing all corrected after             1  random generation
2187 #OVERLAP evdw after   5.42186E+04
2188 Waiting for     0.0399 sec
2189 #OVERLAP evdw > 1d10   1.00000E+20
2190  #OVERLAPing residues             2
2191    9  20
2192  #OVERLAPing all corrected after             4  random generation
2193 #OVERLAP evdw after   6.52725E+10
2194 Waiting for     0.0394 sec
2195 Waiting for     0.0389 sec
2196 #OVERLAP evdw > 1d10   1.00000E+20
2197  #OVERLAPing residues             4
2198    5  26  18  24
2199  #OVERLAPing all corrected after             1  random generation
2200 #OVERLAP evdw after   3.12310E+14
2201 Waiting for     0.0397 sec
2202 Waiting for     0.0755 sec
2203 Waiting for     2.5059 sec
2204  End of minim, proc           33 time     3397.843490000000     
2205 Processor  33 is finishing work.
2206  Total time    3435.748259000000       sec