-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB033 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 33 iseed(4)= 0 0 -23 -18081 ran_num 0.1452428549528122 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3309 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0533 sec Waiting for 0.0398 sec Waiting for 1.2191 sec Waiting for 0.0382 sec Waiting for 0.0544 sec Waiting for 0.0498 sec Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 2 22 4 17 5 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14263E+06 Waiting for 0.0398 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.13673E+17 Waiting for 0.0396 sec Waiting for 0.0398 sec Waiting for 0.0391 sec Waiting for 0.9121 sec Waiting for 0.0314 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16041E+15 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.88627E+08 Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.16540E+02 Waiting for 0.0392 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07133E+12 Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 1.3812 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55604E+05 Waiting for 0.0008 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 26 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.26057E+17 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45785E+27 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.02231E+09 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0386 sec Waiting for 0.0709 sec Waiting for 0.3939 sec Waiting for 0.0266 sec Waiting for 0.0482 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24664E+13 Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.01008E+35 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01008E+35 Waiting for 0.0411 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0387 sec Waiting for 0.9304 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 28 #OVERLAPing NOT all corrected 2 5 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 22 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.69125E+10 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.41992E+05 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.87335E+04 Waiting for 0.0390 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0424 sec Waiting for 0.0410 sec Waiting for 0.0383 sec Waiting for 0.8486 sec #OVERLAP evdw > 1d10 1.93476E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93476E+22 Waiting for 0.0006 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 3.62596E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.62596E+22 Waiting for 0.0392 sec Waiting for 0.0236 sec Waiting for 0.0387 sec Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0634 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77881E+07 Waiting for 0.0393 sec Waiting for 1.0109 sec Waiting for 0.0008 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 29 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60196E+11 Waiting for 0.0385 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20405E+07 Waiting for 0.0225 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.29007E+04 Waiting for 0.0733 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.57158E+05 Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0743 sec Waiting for 0.0400 sec Waiting for 0.0009 sec Waiting for 0.4880 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.74841E+17 Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.0381 sec Waiting for 0.0558 sec Waiting for 0.0397 sec Waiting for 0.0443 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 29 8 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.66076E+23 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0394 sec Waiting for 0.0381 sec Waiting for 0.0201 sec Waiting for 0.0395 sec Waiting for 1.2003 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.23406E+10 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.93073E+04 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.42089E+09 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.43378E+13 Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0386 sec Waiting for 0.0388 sec Waiting for 0.0010 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0382 sec Waiting for 0.0424 sec Waiting for 0.9086 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0398 sec Waiting for 0.0202 sec Waiting for 0.0381 sec Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0398 sec Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.35414E+12 Waiting for 0.0662 sec Waiting for 0.0015 sec Waiting for 0.0462 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08515E+14 Waiting for 0.0389 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61977E+22 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74956E+10 Waiting for 0.0151 sec Waiting for 0.0390 sec Waiting for 0.0040 sec Waiting for 0.0389 sec Waiting for 0.0380 sec Waiting for 0.0386 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.00932E+02 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 20 random generation #OVERLAP evdw after 8.68894E+08 Waiting for 0.0009 sec Waiting for 0.6989 sec Waiting for 0.0007 sec Waiting for 0.0784 sec Waiting for 0.0099 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 15 23 9 13 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0148 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 21 15 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73675E+22 Waiting for 0.0380 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 7.55926E+19 Waiting for 0.0393 sec Waiting for 0.0396 sec Waiting for 0.0382 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0390 sec Waiting for 0.0485 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 17 9 19 10 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.51299E+17 Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 27 7 26 8 25 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 12 23 14 21 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52995E+26 Waiting for 0.0386 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89929E+02 Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 9 24 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 5.91766E+09 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.21266E+10 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 5.21022E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.21022E+28 Waiting for 0.0396 sec Waiting for 0.0758 sec Waiting for 0.0387 sec Waiting for 1.1816 sec Waiting for 0.0118 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.16511E+03 Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.98057E+10 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.76417E+10 Waiting for 0.0877 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99787E+05 Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.64204E+28 Waiting for 0.0381 sec Waiting for 0.0299 sec Waiting for 0.0382 sec Waiting for 0.0398 sec Waiting for 0.0398 sec Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 1.2709 sec Waiting for 0.0476 sec Waiting for 0.0089 sec Waiting for 0.0397 sec Waiting for 0.0383 sec Waiting for 0.0385 sec Waiting for 0.0381 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.2277 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.31145E+25 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0530 sec Waiting for 0.0674 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0392 sec Waiting for 0.0397 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.56297E+09 Waiting for 0.0387 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.61721E+01 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.3495 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.56205E+15 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.26576E+02 Waiting for 0.0393 sec Waiting for 0.0802 sec Waiting for 0.0217 sec Waiting for 0.0398 sec Waiting for 0.0489 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.85958E+04 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04823E+05 Waiting for 0.0388 sec Waiting for 0.0392 sec Waiting for 0.0400 sec Waiting for 0.0398 sec Waiting for 0.0379 sec Waiting for 0.0379 sec Waiting for 0.0384 sec Waiting for 0.0774 sec Waiting for 0.9720 sec #OVERLAP evdw > 1d10 9.99409E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.99409E+27 Waiting for 0.0006 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37191E+06 Waiting for 0.0384 sec Waiting for 0.0868 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0383 sec Waiting for 0.0024 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10349E+09 Waiting for 1.5324 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.25170E+08 Waiting for 0.0397 sec Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.93961E+17 Waiting for 0.0383 sec Waiting for 0.0380 sec Waiting for 0.0389 sec Waiting for 0.0416 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.88545E+05 Waiting for 0.0679 sec Waiting for 0.0648 sec Waiting for 0.0373 sec Waiting for 0.0387 sec Waiting for 1.1508 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0393 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.53803E+08 Waiting for 0.0599 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.03617E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03617E+22 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 1.0548 sec Waiting for 0.0034 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.29327E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.06758E+17 Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.87324E+23 Waiting for 0.0145 sec Waiting for 0.0394 sec Waiting for 0.0387 sec Waiting for 0.0852 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.79271E+06 Waiting for 0.0008 sec Waiting for 0.0613 sec Waiting for 0.0775 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82268E+21 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 3.84492E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84492E+25 Waiting for 0.0243 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 14 7 13 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.67246E+07 Waiting for 0.0378 sec Waiting for 1.5921 sec Waiting for 0.0392 sec Waiting for 0.0385 sec Waiting for 0.0383 sec Waiting for 0.0380 sec Waiting for 0.0382 sec Waiting for 0.0396 sec Waiting for 0.0531 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.65137E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 26 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52970E+21 Waiting for 0.0649 sec Waiting for 0.0385 sec Waiting for 0.0571 sec Waiting for 0.0395 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.73394E+06 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0713 sec Waiting for 0.4514 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 5 26 6 27 7 28 29 #OVERLAPing NOT all corrected 5 6 27 7 28 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0382 sec Waiting for 0.0147 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.14838E+09 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79170E+12 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77759E+15 Waiting for 0.0008 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.83806E+08 Waiting for 0.0388 sec Waiting for 0.0399 sec Waiting for 0.0023 sec Waiting for 1.7507 sec Waiting for 0.0030 sec Waiting for 0.0679 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.63489E+05 Waiting for 0.0583 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.38130E+14 Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0382 sec Waiting for 0.0746 sec Waiting for 0.0474 sec Waiting for 1.8953 sec Waiting for 0.0007 sec Waiting for 0.0543 sec Waiting for 0.0123 sec Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.05991E+10 Waiting for 0.0811 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 3 17 4 27 7 24 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58449E+36 Waiting for 0.0771 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09342E+13 Waiting for 0.0397 sec Waiting for 0.0397 sec Waiting for 0.0388 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.48280E+18 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0648 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.81699E+12 Waiting for 0.0379 sec Waiting for 0.4706 sec Waiting for 0.0301 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0707 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.5100 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68948E+22 Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.33047E+15 Waiting for 0.0612 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.21924E+06 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.30251E+06 Waiting for 0.0386 sec Waiting for 0.0393 sec Waiting for 0.0383 sec Waiting for 0.0398 sec Waiting for 1.8730 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.87100E+11 Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.16731E+12 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 14 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.92524E+25 Waiting for 0.0007 sec Waiting for 0.0625 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.41190E+06 Waiting for 0.4828 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34600E+03 Waiting for 0.0395 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16058E+33 Waiting for 0.0638 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0962 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.44968E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.57725E+11 Waiting for 0.0382 sec Waiting for 0.0381 sec Waiting for 1.0712 sec Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.71354E+14 Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.74889E+11 Waiting for 0.0382 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76828E+10 Waiting for 0.0017 sec Waiting for 0.0397 sec Waiting for 0.0401 sec Waiting for 0.0395 sec Waiting for 0.0055 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.5490 sec Waiting for 0.0008 sec Waiting for 0.0122 sec Waiting for 0.0387 sec Waiting for 0.0399 sec Waiting for 0.0388 sec Waiting for 0.0381 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.25156E+12 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 17 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.00080E+06 Waiting for 0.0010 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.26275E+12 Waiting for 0.0372 sec Waiting for 0.0008 sec Waiting for 0.0436 sec Waiting for 0.0396 sec Waiting for 0.0388 sec Waiting for 0.0381 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.63335E+13 Waiting for 0.0611 sec Waiting for 0.0586 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65749E+12 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.78825E+21 Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.5896 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.41641E+08 Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.43687E+07 Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 0.4803 sec Waiting for 0.0008 sec Waiting for 0.0525 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 8 23 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.05201E+12 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0393 sec Waiting for 0.0389 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.44665E+11 Waiting for 0.0388 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 20 4 18 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.72715E+03 Waiting for 0.0379 sec Waiting for 1.5571 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.46386E+13 Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0737 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0410 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 27 12 26 17 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.53796E+05 Waiting for 0.0391 sec Waiting for 0.0386 sec Waiting for 0.0946 sec Waiting for 1.4264 sec Waiting for 0.0007 sec Waiting for 0.0438 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 23 14 21 #OVERLAPing NOT all corrected 2 12 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 23 7 17 20 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.69057E+07 Waiting for 0.0382 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0395 sec Waiting for 0.0379 sec Waiting for 0.5150 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.60465E+05 Waiting for 0.0381 sec Waiting for 0.0396 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73139E+07 Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.16213E+11 Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 1.4993 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.02861E+05 Waiting for 0.0390 sec Waiting for 0.0381 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 16 5 14 8 25 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.55335E+12 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.32225E+08 Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.73948E+01 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.14972E+11 Waiting for 0.0394 sec Waiting for 1.1619 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43571E+04 Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08075E+04 Waiting for 0.0387 sec Waiting for 0.0385 sec Waiting for 0.0616 sec Waiting for 0.0386 sec Waiting for 0.0669 sec Waiting for 1.5223 sec Waiting for 0.0008 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 29 10 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.28492E+15 Waiting for 0.0393 sec Waiting for 0.0383 sec Waiting for 0.0395 sec Waiting for 0.0116 sec Waiting for 0.0383 sec Waiting for 0.0394 sec Waiting for 0.0385 sec Waiting for 0.0393 sec Waiting for 0.0383 sec Waiting for 0.0382 sec Waiting for 1.3329 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0387 sec Waiting for 0.0382 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.43058E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43058E+24 Waiting for 0.0383 sec Waiting for 0.0388 sec Waiting for 0.0384 sec Waiting for 0.0396 sec Waiting for 1.0167 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.14977E+07 Waiting for 0.0394 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.92698E+08 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 6 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24652E+12 Waiting for 0.0406 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0528 sec Waiting for 0.0394 sec Waiting for 0.0384 sec Waiting for 2.1159 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.49266E+10 Waiting for 0.0400 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 13 23 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.98312E+10 Waiting for 0.0402 sec Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.45178E+25 Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.0395 sec Waiting for 0.0049 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.73883E+15 Waiting for 1.3167 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0387 sec Waiting for 0.0385 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.37821E+13 Waiting for 0.0386 sec Waiting for 0.0392 sec Waiting for 0.0398 sec Waiting for 1.8436 sec Waiting for 0.0308 sec Waiting for 0.0384 sec Waiting for 0.0398 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.20515E+05 Waiting for 0.0383 sec Waiting for 0.0380 sec Waiting for 0.0387 sec Waiting for 0.0603 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.85008E+21 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21115E+09 Waiting for 0.0387 sec Waiting for 0.0386 sec Waiting for 0.0211 sec Waiting for 0.0380 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 1.4588 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02983E+08 Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0390 sec Waiting for 0.0630 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15786E+05 Waiting for 0.0469 sec Waiting for 0.0386 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.24594E+04 Waiting for 0.0549 sec Waiting for 1.8206 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.10845E+10 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89488E+21 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 18 9 13 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.37074E+13 Waiting for 0.0626 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.01459E+12 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 1.7016 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.40769E+07 Waiting for 0.0389 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.93482E+26 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19085E+02 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27216E+10 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86714E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 34 random generation #OVERLAP evdw after 7.23852E+08 Waiting for 0.0711 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.00956E+01 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 8 20 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 4.40072E+26 Waiting for 0.0782 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -6.99913E+00 Waiting for 0.0509 sec Waiting for 0.0395 sec Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.11525E+06 Waiting for 1.8729 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03996E+06 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 26 14 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.01581E+07 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0389 sec Waiting for 0.0398 sec Waiting for 0.0513 sec Waiting for 2.2528 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25423E+21 Waiting for 0.0007 sec Waiting for 0.0011 sec Waiting for 0.0590 sec Waiting for 0.0557 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.42299E+26 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33463E+10 Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0594 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28214E+08 Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.36896E+07 Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 1.7165 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 11 29 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 4.87144E+21 Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0396 sec Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0381 sec Waiting for 0.0327 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 17 18 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 1.17856E+11 Waiting for 0.0395 sec Waiting for 1.6086 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08834E+05 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 11 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.12146E+17 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.93415E+21 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 21 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83993E+12 Waiting for 0.0394 sec Waiting for 0.0698 sec Waiting for 1.5593 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.78754E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 453 random generation #OVERLAP evdw after 1.75320E+37 Waiting for 0.0396 sec Waiting for 0.0385 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.64946E+05 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.71808E+06 Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.57004E+02 Waiting for 0.0396 sec Waiting for 0.0395 sec Waiting for 0.0387 sec Waiting for 0.0383 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 1.5408 sec Waiting for 0.0392 sec Waiting for 0.0572 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53315E+16 Waiting for 0.0389 sec Waiting for 0.0393 sec Waiting for 0.0396 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 29 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 2.70146E+09 Waiting for 0.0388 sec Waiting for 0.0393 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0552 sec Waiting for 2.1577 sec Waiting for 0.0446 sec Waiting for 0.0007 sec Waiting for 0.0676 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21561E+06 Waiting for 0.0325 sec Waiting for 0.0387 sec Waiting for 0.0420 sec Waiting for 0.0393 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0722 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.69979E+06 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21240E+06 Waiting for 0.0389 sec Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 1.8341 sec Waiting for 0.0008 sec Waiting for 0.0060 sec Waiting for 0.0008 sec Waiting for 0.0580 sec Waiting for 0.0386 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.90252E+07 Waiting for 0.0394 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70253E+05 Waiting for 0.0523 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 1.8135 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31381E+06 Waiting for 0.0381 sec Waiting for 0.0707 sec Waiting for 0.1030 sec Waiting for 0.0577 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16742E+09 Waiting for 0.0396 sec Waiting for 1.2113 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0383 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 2.99925E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.99925E+21 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0493 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.79845E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.81442E+02 Waiting for 0.0696 sec Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0390 sec Waiting for 0.0659 sec Waiting for 0.0402 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.63813E+11 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 12 22 13 23 15 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.81259E+16 Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0088 sec Waiting for 0.0387 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.52445E+06 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 14 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.18651E+11 Waiting for 0.0684 sec Waiting for 0.0392 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73422E+21 Waiting for 0.0007 sec Waiting for 0.0561 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 2.0089 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.28544E+09 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0688 sec Waiting for 0.0380 sec Waiting for 0.0397 sec Waiting for 0.0383 sec Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after -1.32788E+01 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.9956 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65076E+03 Waiting for 0.0382 sec Waiting for 0.0616 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.84893E+08 Waiting for 0.0381 sec Waiting for 0.0619 sec Waiting for 0.0008 sec Waiting for 2.0671 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0395 sec Waiting for 0.0387 sec Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.81634E+05 Waiting for 0.0380 sec Waiting for 0.0473 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38640E+18 Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54059E+06 Waiting for 0.0820 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0385 sec Waiting for 0.0389 sec Waiting for 0.0386 sec Waiting for 0.0933 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.90020E+04 Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 8 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.91873E+15 Waiting for 0.0733 sec Waiting for 0.0581 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 3.64294E+14 Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 0.0554 sec Waiting for 2.2676 sec Waiting for 0.0007 sec Waiting for 0.0619 sec Waiting for 0.0393 sec Waiting for 0.0394 sec Waiting for 0.0387 sec Waiting for 0.0395 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0399 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09827E+06 Waiting for 0.0381 sec Waiting for 0.0389 sec Waiting for 0.0381 sec Waiting for 2.0788 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.89131E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89131E+26 Waiting for 0.0382 sec Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0381 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 7 25 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 3.14149E+34 Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0011 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 11 18 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.03181E+03 Waiting for 0.0380 sec Waiting for 0.0396 sec Waiting for 0.0383 sec Waiting for 0.0381 sec Waiting for 0.0391 sec Waiting for 2.7328 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.86952E+07 Waiting for 0.0383 sec Waiting for 0.0386 sec Waiting for 0.0384 sec Waiting for 0.0356 sec Waiting for 0.0940 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 8 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.43649E+17 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.64009E+04 Waiting for 0.0388 sec Waiting for 0.0221 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 2.2770 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.95065E+07 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31776E+12 Waiting for 0.0593 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 2 19 3 17 4 23 6 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.89062E+10 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 23 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.42186E+04 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.52725E+10 Waiting for 0.0394 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 18 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.12310E+14 Waiting for 0.0397 sec Waiting for 0.0755 sec Waiting for 2.5059 sec End of minim, proc 33 time 3397.843490000000 Processor 33 is finishing work. Total time 3435.748259000000 sec