added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB032
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB032
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            32  iseed(4)=             0            0          -22 
47        -38752
48  ran_num   0.2292068153619766     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3309 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0391 sec
148 Waiting for     0.0381 sec
149 Waiting for     0.0386 sec
150 Waiting for     1.2190 sec
151 Waiting for     0.0008 sec
152 Waiting for     0.0391 sec
153 Waiting for     0.0380 sec
154 #OVERLAP evdw > 1d10   1.00000E+20
155  #OVERLAPing residues             4
156    8  17   9  22
157  #OVERLAPing all corrected after             1  random generation
158 #OVERLAP evdw after   3.24511E+29
159 Waiting for     0.0392 sec
160 Waiting for     0.0009 sec
161 Waiting for     0.0008 sec
162 #OVERLAP evdw > 1d10   1.00000E+20
163  #OVERLAPing residues             2
164    5  14
165  #OVERLAPing all corrected after             2  random generation
166 #OVERLAP evdw after   2.43692E+06
167 Waiting for     0.0392 sec
168 Waiting for     0.0396 sec
169 #OVERLAP evdw > 1d10   1.00000E+20
170  #OVERLAPing residues             2
171   17  25
172  #OVERLAPing all corrected after             1  random generation
173 #OVERLAP evdw after   2.06039E+05
174 Waiting for     0.0382 sec
175 Waiting for     0.0386 sec
176 #OVERLAP evdw > 1d10   1.00000E+20
177  #OVERLAPing residues             4
178    7  25   8  29
179  #OVERLAPing all corrected after             2  random generation
180 #OVERLAP evdw after   3.02887E+05
181 Waiting for     0.0675 sec
182 Waiting for     0.0388 sec
183 Waiting for     0.0009 sec
184 Waiting for     0.8483 sec
185 Waiting for     0.0008 sec
186 #OVERLAP evdw > 1d10   1.00000E+20
187  #OVERLAPing residues             2
188    9  21
189  #OVERLAPing all corrected after             1  random generation
190 #OVERLAP evdw after   3.44795E+10
191 Waiting for     0.0395 sec
192 Waiting for     0.0396 sec
193 #OVERLAP evdw > 1d10   1.00000E+20
194  #OVERLAPing residues             2
195    7  19
196  #OVERLAPing all corrected after             3  random generation
197 #OVERLAP evdw after   6.52079E+10
198 Waiting for     0.0422 sec
199 Waiting for     0.0382 sec
200 #OVERLAP evdw > 1d10   1.00000E+20
201  #OVERLAPing residues             4
202    4  24   7  23
203  #OVERLAPing all corrected after             2  random generation
204 #OVERLAP evdw after   6.77187E+13
205 Waiting for     0.0591 sec
206 Waiting for     0.0386 sec
207 #OVERLAP evdw > 1d10   1.00000E+20
208  #OVERLAPing residues             2
209    5  19
210  #OVERLAPing all corrected after             1  random generation
211 #OVERLAP evdw after   2.85172E+15
212 Waiting for     0.0274 sec
213 Waiting for     0.0392 sec
214 Waiting for     0.0452 sec
215 Waiting for     0.0390 sec
216 Waiting for     0.0396 sec
217 Waiting for     0.0388 sec
218 Waiting for     0.0389 sec
219 Waiting for     0.0444 sec
220 Waiting for     0.0008 sec
221 Waiting for     0.0398 sec
222 #OVERLAP evdw > 1d10   1.00000E+20
223  #OVERLAPing residues             2
224    5  17
225  #OVERLAPing all corrected after             4  random generation
226 #OVERLAP evdw after   1.11107E+07
227 Waiting for     0.0595 sec
228 Waiting for     0.0781 sec
229 Waiting for     0.0008 sec
230 Waiting for     0.0620 sec
231 Waiting for     0.0555 sec
232 Waiting for     0.0391 sec
233 #OVERLAP evdw > 1d10   8.96519E+31
234  #OVERLAPing residues             0
235
236  #OVERLAPing all corrected after             1  random generation
237 #OVERLAP evdw after   8.96519E+31
238 Waiting for     0.0368 sec
239 Waiting for     0.0386 sec
240 Waiting for     0.0393 sec
241 Waiting for     0.0390 sec
242 Waiting for     0.0387 sec
243 Waiting for     0.0389 sec
244 #OVERLAP evdw > 1d10   1.00000E+20
245  #OVERLAPing residues             4
246    6  22  11  25
247  #OVERLAPing all corrected after             1  random generation
248 #OVERLAP evdw after   1.90910E+09
249 Waiting for     0.0644 sec
250 #OVERLAP evdw > 1d10   1.00000E+20
251  #OVERLAPing residues             2
252   12  25
253  #OVERLAPing all corrected after            13  random generation
254 #OVERLAP evdw after   1.66013E+35
255 Waiting for     0.0381 sec
256 Waiting for     0.0390 sec
257 Waiting for     0.0008 sec
258 Waiting for     0.0647 sec
259 #OVERLAP evdw > 1d10   1.00000E+20
260  #OVERLAPing residues             2
261    4  27
262  #OVERLAPing all corrected after             2  random generation
263 #OVERLAP evdw after   8.30549E+09
264 Waiting for     0.0550 sec
265 #OVERLAP evdw > 1d10   1.00000E+20
266  #OVERLAPing residues             2
267    3  27
268  #OVERLAPing all corrected after             2  random generation
269 #OVERLAP evdw after   1.02632E+06
270 Waiting for     0.0650 sec
271 Waiting for     0.0386 sec
272 Waiting for     0.0813 sec
273 Waiting for     0.5940 sec
274 Waiting for     0.0010 sec
275 Waiting for     0.0279 sec
276 Waiting for     0.0008 sec
277 Waiting for     0.0048 sec
278 Waiting for     0.0553 sec
279 #OVERLAP evdw > 1d10   1.00000E+20
280  #OVERLAPing residues             2
281    4  19
282  #OVERLAPing all corrected after             1  random generation
283 #OVERLAP evdw after   6.52312E+03
284 Waiting for     0.0886 sec
285 Waiting for     0.0008 sec
286 Waiting for     0.0384 sec
287 Waiting for     0.0395 sec
288 #OVERLAP evdw > 1d10   1.00000E+20
289  #OVERLAPing residues             2
290    4  16
291  #OVERLAPing all corrected after             1  random generation
292 #OVERLAP evdw after   8.30288E+02
293 Waiting for     0.0009 sec
294 #OVERLAP evdw > 1d10   1.00000E+20
295  #OVERLAPing residues             2
296    8  17
297  #OVERLAPing all corrected after             2  random generation
298 #OVERLAP evdw after   1.76027E+22
299 Waiting for     0.0378 sec
300 Waiting for     0.0593 sec
301 Waiting for     0.0381 sec
302 Waiting for     0.4291 sec
303 Waiting for     0.0008 sec
304 Waiting for     0.0380 sec
305 Waiting for     0.0398 sec
306 #OVERLAP evdw > 1d10   1.00000E+20
307  #OVERLAPing residues             2
308    7  14
309  #OVERLAPing all corrected after             1  random generation
310 #OVERLAP evdw after   1.70625E+11
311 Waiting for     0.0393 sec
312 #OVERLAP evdw > 1d10   1.00000E+20
313  #OVERLAPing residues             2
314    4  26
315  #OVERLAPing all corrected after             1  random generation
316 #OVERLAP evdw after   4.89393E+17
317 Waiting for     0.0344 sec
318 #OVERLAP evdw > 1d10   1.00000E+20
319  #OVERLAPing residues             2
320    7  27
321  #OVERLAPing all corrected after             1  random generation
322 #OVERLAP evdw after   8.32122E+02
323 Waiting for     0.0396 sec
324 Waiting for     0.0381 sec
325 #OVERLAP evdw > 1d10   1.00000E+20
326  #OVERLAPing residues             2
327    4   9
328  #OVERLAPing all corrected after             1  random generation
329 #OVERLAP evdw after   1.17169E+06
330 Waiting for     0.0388 sec
331 Waiting for     0.0391 sec
332 Waiting for     0.0463 sec
333 Waiting for     0.0537 sec
334 Waiting for     0.0395 sec
335 Waiting for     0.6845 sec
336 Waiting for     0.0009 sec
337 Waiting for     0.0383 sec
338 Waiting for     0.0391 sec
339 Waiting for     0.0394 sec
340 Waiting for     0.0387 sec
341 Waiting for     0.0386 sec
342 #OVERLAP evdw > 1d10   1.00000E+20
343  #OVERLAPing residues             2
344    3  23
345  #OVERLAPing all corrected after             1  random generation
346 #OVERLAP evdw after   4.17230E+09
347 Waiting for     0.0773 sec
348 #OVERLAP evdw > 1d10   1.00000E+20
349  #OVERLAPing residues             2
350    2  29
351  #OVERLAPing all corrected after             1  random generation
352 #OVERLAP evdw after   3.31937E+06
353 Waiting for     0.0008 sec
354 #OVERLAP evdw > 1d10   1.00000E+20
355  #OVERLAPing residues             2
356   17  25
357  #OVERLAPing all corrected after             1  random generation
358 #OVERLAP evdw after   3.44967E+14
359 Waiting for     0.0380 sec
360 Waiting for     0.0391 sec
361 Waiting for     0.0823 sec
362 Waiting for     0.0065 sec
363 Waiting for     0.0381 sec
364 Waiting for     0.0380 sec
365 Waiting for     0.0748 sec
366 Waiting for     0.0384 sec
367 Waiting for     0.0008 sec
368 Waiting for     0.0387 sec
369 #OVERLAP evdw > 1d10   1.00000E+20
370  #OVERLAPing residues             2
371    4  27
372  #OVERLAPing all corrected after             1  random generation
373 #OVERLAP evdw after   7.62218E+13
374 Waiting for     0.0704 sec
375 #OVERLAP evdw > 1d10   1.00000E+20
376  #OVERLAPing residues             3
377    9  17  22
378  #OVERLAPing all corrected after             2  random generation
379 #OVERLAP evdw after   8.96613E+22
380 Waiting for     0.0687 sec
381 #OVERLAP evdw > 1d10   1.00000E+20
382  #OVERLAPing residues             2
383   12  20
384  #OVERLAPing all corrected after             1  random generation
385 #OVERLAP evdw after   1.40338E+10
386 Waiting for     0.0389 sec
387 Waiting for     0.0398 sec
388 #OVERLAP evdw > 1d10   1.00000E+20
389  #OVERLAPing residues             2
390   14  27
391  #OVERLAPing all corrected after             1  random generation
392 #OVERLAP evdw after   9.28501E+04
393 Waiting for     0.0392 sec
394 #OVERLAP evdw > 1d10   1.00000E+20
395  #OVERLAPing residues             4
396    7  27   8  26
397  #OVERLAPing all corrected after             8  random generation
398 #OVERLAP evdw after   4.06022E+12
399 Waiting for     0.0386 sec
400 Waiting for     0.0009 sec
401 Waiting for     0.0492 sec
402 Waiting for     0.0395 sec
403 Waiting for     0.0398 sec
404 Waiting for     0.0806 sec
405 Waiting for     0.0076 sec
406 #OVERLAP evdw > 1d10   1.00000E+20
407  #OVERLAPing residues             2
408    9  27
409  #OVERLAPing all corrected after             1  random generation
410 #OVERLAP evdw after   7.11481E+04
411 Waiting for     0.0388 sec
412 Waiting for     0.0390 sec
413 Waiting for     0.0101 sec
414 Waiting for     0.0399 sec
415 #OVERLAP evdw > 1d10   1.00000E+20
416  #OVERLAPing residues             2
417    7  17
418  #OVERLAPing all corrected after             2  random generation
419 #OVERLAP evdw after   1.12119E+06
420 Waiting for     0.0387 sec
421 Waiting for     0.0546 sec
422 Waiting for     0.0392 sec
423 Waiting for     0.0669 sec
424 Waiting for     0.0383 sec
425 Waiting for     0.0683 sec
426 Waiting for     0.0399 sec
427 Waiting for     0.0009 sec
428 Waiting for     1.0678 sec
429 Waiting for     0.0009 sec
430 Waiting for     0.0695 sec
431 Waiting for     0.0395 sec
432 Waiting for     0.0612 sec
433 Waiting for     0.0733 sec
434 #OVERLAP evdw > 1d10   1.00000E+20
435  #OVERLAPing residues             2
436    9  27
437  #OVERLAPing all corrected after            16  random generation
438 #OVERLAP evdw after   8.56468E+08
439 Waiting for     0.0391 sec
440 #OVERLAP evdw > 1d10   1.00000E+20
441  #OVERLAPing residues             2
442    4  23
443  #OVERLAPing all corrected after             1  random generation
444 #OVERLAP evdw after   4.11175E+13
445 Waiting for     0.0088 sec
446 Waiting for     0.0384 sec
447 Waiting for     0.0387 sec
448 Waiting for     0.0382 sec
449 Waiting for     0.0495 sec
450 Waiting for     1.4022 sec
451 #OVERLAP evdw > 1d10   1.00000E+20
452  #OVERLAPing residues             2
453    3  11
454  #OVERLAPing all corrected after             1  random generation
455 #OVERLAP evdw after   1.17901E+04
456 Waiting for     0.0009 sec
457 #OVERLAP evdw > 1d10   1.00000E+20
458  #OVERLAPing residues             2
459   14  25
460  #OVERLAPing all corrected after             1  random generation
461 #OVERLAP evdw after   4.17417E+07
462 Waiting for     0.0422 sec
463 #OVERLAP evdw > 1d10   1.00000E+20
464  #OVERLAPing residues             2
465    7  23
466  #OVERLAPing all corrected after             1  random generation
467 #OVERLAP evdw after   4.73656E+07
468 Waiting for     0.0008 sec
469 #OVERLAP evdw > 1d10   1.00000E+20
470  #OVERLAPing residues             2
471    5  25
472  #OVERLAPing all corrected after             1  random generation
473 #OVERLAP evdw after   1.08116E+13
474 Waiting for     0.0394 sec
475 Waiting for     0.0379 sec
476 Waiting for     0.0393 sec
477 Waiting for     0.0384 sec
478 Waiting for     0.0393 sec
479 #OVERLAP evdw > 1d10   1.00000E+20
480  #OVERLAPing residues             2
481   11  20
482  #OVERLAPing all corrected after             1  random generation
483 #OVERLAP evdw after   6.22622E+02
484 Waiting for     0.0381 sec
485 Waiting for     0.0398 sec
486 Waiting for     0.7915 sec
487 Waiting for     0.0008 sec
488 #OVERLAP evdw > 1d10   1.00000E+20
489  #OVERLAPing residues             2
490   10  25
491  #OVERLAPing all corrected after             1  random generation
492 #OVERLAP evdw after   2.70709E+03
493 Waiting for     0.0398 sec
494 Waiting for     0.0399 sec
495 Waiting for     0.0387 sec
496 Waiting for     0.0624 sec
497 #OVERLAP evdw > 1d10   1.00000E+20
498  #OVERLAPing residues             2
499    2  13
500  #OVERLAPing all corrected after             1  random generation
501 #OVERLAP evdw after   6.25877E+11
502 Waiting for     0.0390 sec
503 Waiting for     0.0523 sec
504 Waiting for     0.0905 sec
505 Waiting for     0.0008 sec
506 Waiting for     0.0393 sec
507 #OVERLAP evdw > 1d10   1.00000E+20
508  #OVERLAPing residues             2
509    8  26
510  #OVERLAPing all corrected after             1  random generation
511 #OVERLAP evdw after   5.50054E+06
512 Waiting for     0.0611 sec
513 Waiting for     1.0591 sec
514 Waiting for     0.0009 sec
515 #OVERLAP evdw > 1d10   1.00000E+20
516  #OVERLAPing residues             2
517    4  13
518  #OVERLAPing all corrected after             1  random generation
519 #OVERLAP evdw after   7.53185E+02
520 Waiting for     0.0390 sec
521 Waiting for     0.0395 sec
522 Waiting for     0.0393 sec
523 #OVERLAP evdw > 1d10   1.00000E+20
524  #OVERLAPing residues             2
525    5  20
526  #OVERLAPing all corrected after             1  random generation
527 #OVERLAP evdw after   5.64372E+14
528 Waiting for     0.0147 sec
529 Waiting for     0.0408 sec
530 Waiting for     0.0390 sec
531 #OVERLAP evdw > 1d10   1.00000E+20
532  #OVERLAPing residues             2
533   14  26
534  #OVERLAPing all corrected after             2  random generation
535 #OVERLAP evdw after   7.78473E+13
536 Waiting for     0.0387 sec
537 Waiting for     0.0390 sec
538 Waiting for     0.0383 sec
539 Waiting for     0.0394 sec
540 Waiting for     0.0383 sec
541 Waiting for     0.0386 sec
542 Waiting for     0.9707 sec
543 Waiting for     0.0008 sec
544 Waiting for     0.0384 sec
545 Waiting for     0.0715 sec
546 Waiting for     0.0394 sec
547 #OVERLAP evdw > 1d10   1.00000E+20
548  #OVERLAPing residues             2
549   12  17
550  #OVERLAPing all corrected after             2  random generation
551 #OVERLAP evdw after   1.17535E+06
552 Waiting for     0.0384 sec
553 Waiting for     0.0387 sec
554 Waiting for     0.0754 sec
555 Waiting for     0.0009 sec
556 Waiting for     0.0555 sec
557 Waiting for     0.0665 sec
558 Waiting for     0.0728 sec
559 Waiting for     0.0395 sec
560 Waiting for     0.0398 sec
561 Waiting for     0.0381 sec
562 #OVERLAP evdw > 1d10   1.00000E+20
563  #OVERLAPing residues             2
564   12  20
565  #OVERLAPing all corrected after             1  random generation
566 #OVERLAP evdw after   5.86735E+18
567 Waiting for     0.0397 sec
568 Waiting for     0.0008 sec
569 Waiting for     0.0439 sec
570 Waiting for     0.0391 sec
571 #OVERLAP evdw > 1d10   1.00000E+20
572  #OVERLAPing residues             2
573    4  23
574  #OVERLAPing all corrected after             1  random generation
575 #OVERLAP evdw after   1.16665E+05
576 Waiting for     0.0383 sec
577 Waiting for     0.0252 sec
578 Waiting for     0.0381 sec
579 Waiting for     0.0398 sec
580 Waiting for     0.0388 sec
581 Waiting for     0.0381 sec
582 Waiting for     0.0009 sec
583 Waiting for     1.1439 sec
584 Waiting for     0.0008 sec
585 Waiting for     0.0683 sec
586 Waiting for     0.0396 sec
587 #OVERLAP evdw > 1d10   1.00000E+20
588  #OVERLAPing residues             4
589    2  20   5  24
590  #OVERLAPing all corrected after             1  random generation
591 #OVERLAP evdw after   3.02638E+10
592 Waiting for     0.0172 sec
593 Waiting for     0.0396 sec
594 Waiting for     0.0947 sec
595 #OVERLAP evdw > 1d10   2.14719E+23
596  #OVERLAPing residues             0
597
598  #OVERLAPing all corrected after             1  random generation
599 #OVERLAP evdw after   2.14719E+23
600 Waiting for     0.0008 sec
601 Waiting for     0.0388 sec
602 Waiting for     0.0389 sec
603 #OVERLAP evdw > 1d10   1.00000E+20
604  #OVERLAPing residues             2
605    7  12
606  #OVERLAPing all corrected after             1  random generation
607 #OVERLAP evdw after   2.71504E+12
608 Waiting for     0.0387 sec
609 Waiting for     0.0383 sec
610 #OVERLAP evdw > 1d10   1.00000E+20
611  #OVERLAPing residues             2
612    6  23
613  #OVERLAPing all corrected after             1  random generation
614 #OVERLAP evdw after   9.05046E+12
615 Waiting for     0.0391 sec
616 Waiting for     0.0559 sec
617 Waiting for     0.0637 sec
618 Waiting for     1.3541 sec
619 Waiting for     0.0504 sec
620 Waiting for     0.0389 sec
621 Waiting for     0.0381 sec
622 Waiting for     0.0396 sec
623 Waiting for     0.0391 sec
624 Waiting for     0.0394 sec
625 Waiting for     0.0499 sec
626 Waiting for     0.0523 sec
627 Waiting for     0.0008 sec
628 Waiting for     0.0398 sec
629 Waiting for     0.0384 sec
630 Waiting for     1.5783 sec
631 Waiting for     0.0009 sec
632 #OVERLAP evdw > 1d10   1.00000E+20
633  #OVERLAPing residues             2
634   12  27
635  #OVERLAPing all corrected after             1  random generation
636 #OVERLAP evdw after   8.20004E+12
637 Waiting for     0.0551 sec
638 Waiting for     0.0394 sec
639 #OVERLAP evdw > 1d10   1.00000E+20
640  #OVERLAPing residues             4
641    4  18  15  19
642  #OVERLAPing all corrected after             3  random generation
643 #OVERLAP evdw after   3.99908E+15
644 Waiting for     0.0384 sec
645 Waiting for     0.0009 sec
646 Waiting for     0.0381 sec
647 Waiting for     0.0542 sec
648 Waiting for     0.0388 sec
649 #OVERLAP evdw > 1d10   1.00000E+20
650  #OVERLAPing residues             4
651    7  27   9  22
652  #OVERLAPing all corrected after             1  random generation
653 #OVERLAP evdw after   3.04458E+07
654 Waiting for     0.0381 sec
655 Waiting for     0.0681 sec
656 Waiting for     0.0389 sec
657 Waiting for     0.0391 sec
658 Waiting for     0.0366 sec
659 Waiting for     1.6327 sec
660 Waiting for     0.0007 sec
661 Waiting for     0.0398 sec
662 #OVERLAP evdw > 1d10   1.00000E+20
663  #OVERLAPing residues             2
664   18  25
665  #OVERLAPing all corrected after             1  random generation
666 #OVERLAP evdw after   2.11658E+04
667 Waiting for     0.0395 sec
668 Waiting for     0.0483 sec
669 Waiting for     0.0383 sec
670 Waiting for     0.0696 sec
671 Waiting for     0.0383 sec
672 Waiting for     0.0008 sec
673 Waiting for     0.0395 sec
674 Waiting for     0.0383 sec
675 Waiting for     0.0398 sec
676 Waiting for     0.0397 sec
677 Waiting for     0.5391 sec
678 Waiting for     0.0008 sec
679 Waiting for     0.0397 sec
680 Waiting for     0.0046 sec
681 Waiting for     0.0661 sec
682 Waiting for     0.0389 sec
683 Waiting for     0.0379 sec
684 #OVERLAP evdw > 1d10   1.00000E+20
685  #OVERLAPing residues             2
686    9  20
687  #OVERLAPing all corrected after             2  random generation
688 #OVERLAP evdw after   4.03516E+25
689 Waiting for     0.0395 sec
690 Waiting for     0.0587 sec
691 #OVERLAP evdw > 1d10   1.00000E+20
692  #OVERLAPing residues             2
693   13  27
694  #OVERLAPing all corrected after             2  random generation
695 #OVERLAP evdw after   1.46104E+04
696 Waiting for     0.0391 sec
697 #OVERLAP evdw > 1d10   1.00000E+20
698  #OVERLAPing residues             2
699    7  25
700  #OVERLAPing NOT all corrected             3
701    7  24  25
702 #OVERLAP evdw after   1.00000E+20
703 Waiting for     0.0529 sec
704 Waiting for     0.0371 sec
705 #OVERLAP evdw > 1d10   1.00000E+20
706  #OVERLAPing residues             4
707    8  22   9  24
708  #OVERLAPing all corrected after             6  random generation
709 #OVERLAP evdw after   2.52901E+15
710 Waiting for     0.0382 sec
711 Waiting for     0.0426 sec
712 Waiting for     0.1069 sec
713 Waiting for     0.0702 sec
714 #OVERLAP evdw > 1d10   1.00000E+20
715  #OVERLAPing residues             2
716    8  27
717  #OVERLAPing all corrected after             1  random generation
718 #OVERLAP evdw after   2.44722E+05
719 Waiting for     0.0009 sec
720 Waiting for     0.0385 sec
721 Waiting for     1.5678 sec
722 Waiting for     0.0009 sec
723 Waiting for     0.0011 sec
724 Waiting for     0.0008 sec
725 #OVERLAP evdw > 1d10   1.00000E+20
726  #OVERLAPing residues             4
727    4  19   5  22
728  #OVERLAPing all corrected after             4  random generation
729 #OVERLAP evdw after   2.19587E+41
730 Waiting for     0.0393 sec
731 Waiting for     0.0380 sec
732 Waiting for     0.0380 sec
733 Waiting for     0.0398 sec
734 Waiting for     0.0393 sec
735 Waiting for     0.0396 sec
736 #OVERLAP evdw > 1d10   1.00000E+20
737  #OVERLAPing residues             2
738    7  29
739  #OVERLAPing all corrected after             1  random generation
740 #OVERLAP evdw after   1.38526E+08
741 Waiting for     0.0163 sec
742 Waiting for     0.0389 sec
743 #OVERLAP evdw > 1d10   1.00000E+20
744  #OVERLAPing residues             3
745    7  21  23
746  #OVERLAPing all corrected after             1  random generation
747 #OVERLAP evdw after   1.56744E+12
748 Waiting for     0.0392 sec
749 Waiting for     0.0521 sec
750 Waiting for     0.0389 sec
751 Waiting for     0.0390 sec
752 Waiting for     1.5540 sec
753 Waiting for     0.0008 sec
754 Waiting for     0.0350 sec
755 Waiting for     0.0388 sec
756 Waiting for     0.0387 sec
757 #OVERLAP evdw > 1d10   1.00000E+20
758  #OVERLAPing residues             2
759    9  17
760  #OVERLAPing all corrected after             1  random generation
761 #OVERLAP evdw after   4.40131E+12
762 Waiting for     0.0743 sec
763 #OVERLAP evdw > 1d10   1.00000E+20
764  #OVERLAPing residues             5
765    7  25  11  12  27
766  #OVERLAPing all corrected after             5  random generation
767 #OVERLAP evdw after   1.53243E+17
768 Waiting for     0.0388 sec
769 #OVERLAP evdw > 1d10   1.00000E+20
770  #OVERLAPing residues             4
771    9  26  11  27
772  #OVERLAPing all corrected after             1  random generation
773 #OVERLAP evdw after   2.93890E+21
774 Waiting for     0.0380 sec
775 Waiting for     0.0384 sec
776 Waiting for     0.0390 sec
777 Waiting for     0.0393 sec
778 Waiting for     0.0008 sec
779 Waiting for     1.0729 sec
780 Waiting for     0.0008 sec
781 Waiting for     0.0715 sec
782 Waiting for     0.1009 sec
783 Waiting for     0.0008 sec
784 #OVERLAP evdw > 1d10   1.00000E+20
785  #OVERLAPing residues             2
786    7  27
787  #OVERLAPing all corrected after             1  random generation
788 #OVERLAP evdw after   4.01849E+14
789 Waiting for     0.0393 sec
790 Waiting for     0.0392 sec
791 Waiting for     0.0009 sec
792 Waiting for     0.0387 sec
793 Waiting for     0.0382 sec
794 #OVERLAP evdw > 1d10   1.34302E+23
795  #OVERLAPing residues             0
796
797  #OVERLAPing all corrected after             1  random generation
798 #OVERLAP evdw after   1.34302E+23
799 Waiting for     0.0395 sec
800 #OVERLAP evdw > 1d10   1.98299E+29
801  #OVERLAPing residues             0
802
803  #OVERLAPing all corrected after             1  random generation
804 #OVERLAP evdw after   1.98299E+29
805 Waiting for     0.0393 sec
806 Waiting for     0.0588 sec
807 Waiting for     0.0380 sec
808 Waiting for     1.8112 sec
809 Waiting for     0.0008 sec
810 Waiting for     0.0386 sec
811 #OVERLAP evdw > 1d10   1.00000E+20
812  #OVERLAPing residues             4
813    5  20   6  18
814  #OVERLAPing all corrected after             1  random generation
815 #OVERLAP evdw after   3.13571E+11
816 Waiting for     0.0388 sec
817 Waiting for     0.0394 sec
818 Waiting for     0.0396 sec
819 #OVERLAP evdw > 1d10   1.00000E+20
820  #OVERLAPing residues             2
821    8  25
822  #OVERLAPing all corrected after            44  random generation
823 #OVERLAP evdw after   1.84671E+13
824 Waiting for     0.0411 sec
825 Waiting for     0.0383 sec
826 Waiting for     0.0502 sec
827 Waiting for     0.0488 sec
828 Waiting for     0.0008 sec
829 #OVERLAP evdw > 1d10   1.00000E+20
830  #OVERLAPing residues             2
831    6  29
832  #OVERLAPing all corrected after             1  random generation
833 #OVERLAP evdw after   3.91610E+03
834 Waiting for     0.0380 sec
835 Waiting for     0.0394 sec
836 Waiting for     0.0507 sec
837 Waiting for     0.0391 sec
838 Waiting for     0.0387 sec
839 #OVERLAP evdw > 1d10   1.00000E+20
840  #OVERLAPing residues             2
841    4  26
842  #OVERLAPing all corrected after             1  random generation
843 #OVERLAP evdw after   3.86852E+14
844 Waiting for     0.0382 sec
845 #OVERLAP evdw > 1d10   1.00000E+20
846  #OVERLAPing residues             2
847   11  17
848  #OVERLAPing all corrected after             1  random generation
849 #OVERLAP evdw after   1.70343E+04
850 Waiting for     0.0386 sec
851 Waiting for     0.0008 sec
852 Waiting for     0.0447 sec
853 Waiting for     0.0464 sec
854 Waiting for     0.0397 sec
855 #OVERLAP evdw > 1d10   1.00000E+20
856  #OVERLAPing residues             2
857    7  27
858  #OVERLAPing all corrected after             1  random generation
859 #OVERLAP evdw after   7.01260E+07
860 Waiting for     0.0389 sec
861 Waiting for     0.0385 sec
862 Waiting for     0.0385 sec
863 Waiting for     0.0391 sec
864 Waiting for     0.0009 sec
865 Waiting for     0.0556 sec
866 Waiting for     0.0392 sec
867 Waiting for     0.0439 sec
868 Waiting for     0.0395 sec
869 #OVERLAP evdw > 1d10   1.00000E+20
870  #OVERLAPing residues             2
871    4  17
872  #OVERLAPing all corrected after             1  random generation
873 #OVERLAP evdw after   1.99024E+07
874 Waiting for     0.0479 sec
875 Waiting for     0.0398 sec
876 Waiting for     0.0392 sec
877 Waiting for     0.0399 sec
878 Waiting for     0.0099 sec
879 Waiting for     0.0386 sec
880 Waiting for     0.0388 sec
881 Waiting for     0.0384 sec
882 Waiting for     0.5374 sec
883 Waiting for     0.0008 sec
884 Waiting for     0.0483 sec
885 #OVERLAP evdw > 1d10   1.00000E+20
886  #OVERLAPing residues             2
887    5  17
888  #OVERLAPing NOT all corrected             2
889    5  17
890 #OVERLAP evdw after   1.00000E+20
891 Waiting for     0.0395 sec
892 Waiting for     0.0008 sec
893 Waiting for     0.0387 sec
894 #OVERLAP evdw > 1d10   1.00000E+20
895  #OVERLAPing residues             2
896    9  23
897  #OVERLAPing all corrected after             3  random generation
898 #OVERLAP evdw after   5.75489E+17
899 Waiting for     0.0390 sec
900 Waiting for     0.0385 sec
901 #OVERLAP evdw > 1d10   1.00000E+20
902  #OVERLAPing residues             2
903   14  16
904  #OVERLAPing all corrected after             1  random generation
905 #OVERLAP evdw after   1.72950E+14
906 Waiting for     0.0394 sec
907 #OVERLAP evdw > 1d10   1.00000E+20
908  #OVERLAPing residues             2
909    7  13
910  #OVERLAPing all corrected after             1  random generation
911 #OVERLAP evdw after   2.98161E+07
912 Waiting for     0.0389 sec
913 Waiting for     0.0395 sec
914 Waiting for     0.0384 sec
915 Waiting for     0.0009 sec
916 Waiting for     0.0689 sec
917 #OVERLAP evdw > 1d10   1.00000E+20
918  #OVERLAPing residues             2
919    7  27
920  #OVERLAPing all corrected after             2  random generation
921 #OVERLAP evdw after   1.11217E+08
922 Waiting for     1.9265 sec
923 Waiting for     0.0009 sec
924 Waiting for     0.0394 sec
925 Waiting for     0.0722 sec
926 Waiting for     0.0398 sec
927 Waiting for     0.0391 sec
928 Waiting for     0.0392 sec
929 #OVERLAP evdw > 1d10   1.00000E+20
930  #OVERLAPing residues             4
931    3  29   8  27
932  #OVERLAPing all corrected after             1  random generation
933 #OVERLAP evdw after  -3.53147E+01
934 Waiting for     0.0009 sec
935 Waiting for     0.0394 sec
936 Waiting for     0.0392 sec
937 Waiting for     0.0394 sec
938 Waiting for     0.0648 sec
939 Waiting for     0.0391 sec
940 Waiting for     1.4085 sec
941 Waiting for     0.0340 sec
942 Waiting for     0.0009 sec
943 Waiting for     0.0009 sec
944 Waiting for     0.0388 sec
945 #OVERLAP evdw > 1d10   1.00000E+20
946  #OVERLAPing residues             2
947    3  29
948  #OVERLAPing all corrected after             1  random generation
949 #OVERLAP evdw after  -4.43064E+01
950 Waiting for     0.0582 sec
951 #OVERLAP evdw > 1d10   1.00000E+20
952  #OVERLAPing residues             2
953    4  27
954  #OVERLAPing all corrected after             2  random generation
955 #OVERLAP evdw after   1.24084E+09
956 Waiting for     0.0397 sec
957 #OVERLAP evdw > 1d10   1.00000E+20
958  #OVERLAPing residues             2
959    9  25
960  #OVERLAPing all corrected after             2  random generation
961 #OVERLAP evdw after   8.88739E+04
962 Waiting for     0.0380 sec
963 #OVERLAP evdw > 1d10   1.00000E+20
964  #OVERLAPing residues             2
965   16  17
966  #OVERLAPing all corrected after             1  random generation
967 #OVERLAP evdw after   2.51690E+03
968 Waiting for     0.0391 sec
969 Waiting for     0.0391 sec
970 #OVERLAP evdw > 1d10   1.00000E+20
971  #OVERLAPing residues             2
972    8  20
973  #OVERLAPing all corrected after             3  random generation
974 #OVERLAP evdw after   1.22593E+02
975 Waiting for     0.0009 sec
976 Waiting for     0.1052 sec
977 Waiting for     0.0078 sec
978 Waiting for     0.7833 sec
979 Waiting for     0.0008 sec
980 Waiting for     0.0392 sec
981 Waiting for     0.0394 sec
982 #OVERLAP evdw > 1d10   1.00000E+20
983  #OVERLAPing residues             6
984    2  23   4  25  11  26
985  #OVERLAPing all corrected after             4  random generation
986 #OVERLAP evdw after   7.07668E+06
987 Waiting for     0.0382 sec
988 Waiting for     0.1029 sec
989 Waiting for     0.0008 sec
990 Waiting for     0.0394 sec
991 #OVERLAP evdw > 1d10   1.00000E+20
992  #OVERLAPing residues             4
993    7  14   9  18
994  #OVERLAPing all corrected after             1  random generation
995 #OVERLAP evdw after   4.41310E+09
996 Waiting for     0.0438 sec
997 #OVERLAP evdw > 1d10   1.00000E+20
998  #OVERLAPing residues             2
999    4  28
1000  #OVERLAPing all corrected after             1  random generation
1001 #OVERLAP evdw after   3.43146E+14
1002 Waiting for     0.0398 sec
1003 #OVERLAP evdw > 1d10   1.00000E+20
1004  #OVERLAPing residues             3
1005    4  29   5
1006  #OVERLAPing all corrected after             1  random generation
1007 #OVERLAP evdw after   1.02869E+11
1008 Waiting for     0.0914 sec
1009 Waiting for     0.0287 sec
1010 Waiting for     0.0529 sec
1011 #OVERLAP evdw > 1d10   1.00000E+20
1012  #OVERLAPing residues             4
1013    4  27   9  25
1014  #OVERLAPing all corrected after             5  random generation
1015 #OVERLAP evdw after   3.45467E+17
1016 Waiting for     0.0401 sec
1017 Waiting for     1.0398 sec
1018 Waiting for     0.0007 sec
1019 #OVERLAP evdw > 1d10   1.00000E+20
1020  #OVERLAPing residues             2
1021   13  25
1022  #OVERLAPing all corrected after             1  random generation
1023 #OVERLAP evdw after   8.14643E+06
1024 Waiting for     0.0401 sec
1025 Waiting for     0.0555 sec
1026 Waiting for     0.0628 sec
1027 Waiting for     0.0384 sec
1028 #OVERLAP evdw > 1d10   1.00000E+20
1029  #OVERLAPing residues             4
1030    8  25   9  18
1031  #OVERLAPing all corrected after             1  random generation
1032 #OVERLAP evdw after   8.76604E+18
1033 Waiting for     0.0381 sec
1034 Waiting for     0.0228 sec
1035 #OVERLAP evdw > 1d10   1.00000E+20
1036  #OVERLAPing residues             2
1037    3   9
1038  #OVERLAPing all corrected after             1  random generation
1039 #OVERLAP evdw after   1.25546E+07
1040 Waiting for     0.0150 sec
1041 Waiting for     0.0380 sec
1042 Waiting for     0.0393 sec
1043 Waiting for     0.0418 sec
1044 Waiting for     0.0393 sec
1045 #OVERLAP evdw > 1d10   1.00000E+20
1046  #OVERLAPing residues             2
1047    4  26
1048  #OVERLAPing all corrected after             1  random generation
1049 #OVERLAP evdw after   1.81104E+04
1050 Waiting for     0.0640 sec
1051 Waiting for     0.0457 sec
1052 Waiting for     0.0470 sec
1053 Waiting for     0.0386 sec
1054 Waiting for     0.0183 sec
1055 Waiting for     0.0734 sec
1056 #OVERLAP evdw > 1d10   4.88716E+23
1057  #OVERLAPing residues             0
1058
1059  #OVERLAPing all corrected after             1  random generation
1060 #OVERLAP evdw after   4.88716E+23
1061 Waiting for     0.0395 sec
1062 Waiting for     0.0394 sec
1063 Waiting for     0.0397 sec
1064 Waiting for     0.0620 sec
1065 #OVERLAP evdw > 1d10   1.00000E+20
1066  #OVERLAPing residues             2
1067    7  27
1068  #OVERLAPing all corrected after             1  random generation
1069 #OVERLAP evdw after   6.07925E+37
1070 Waiting for     0.0385 sec
1071 Waiting for     0.0400 sec
1072 #OVERLAP evdw > 1d10   1.00000E+20
1073  #OVERLAPing residues             2
1074   12  25
1075  #OVERLAPing all corrected after             1  random generation
1076 #OVERLAP evdw after   5.42110E+15
1077 Waiting for     0.0008 sec
1078 Waiting for     0.0384 sec
1079 Waiting for     0.0392 sec
1080 Waiting for     0.0601 sec
1081 Waiting for     0.0385 sec
1082 Waiting for     0.0507 sec
1083 Waiting for     0.0379 sec
1084 Waiting for     0.0389 sec
1085 Waiting for     0.0009 sec
1086 Waiting for     0.0270 sec
1087 #OVERLAP evdw > 1d10   1.00000E+20
1088  #OVERLAPing residues             4
1089   12  27  15  23
1090  #OVERLAPing NOT all corrected             2
1091   12  27
1092 #OVERLAP evdw after   1.00000E+20
1093 Waiting for     0.0384 sec
1094 Waiting for     0.0709 sec
1095 #OVERLAP evdw > 1d10   1.00000E+20
1096  #OVERLAPing residues             2
1097    2  20
1098  #OVERLAPing all corrected after             1  random generation
1099 #OVERLAP evdw after   3.15396E+07
1100 Waiting for     0.0381 sec
1101 Waiting for     0.0388 sec
1102 Waiting for     0.0624 sec
1103 #OVERLAP evdw > 1d10   1.00000E+20
1104  #OVERLAPing residues             3
1105    7  25   8
1106  #OVERLAPing all corrected after             3  random generation
1107 #OVERLAP evdw after   2.49893E+10
1108 Waiting for     0.0397 sec
1109 Waiting for     0.0394 sec
1110 Waiting for     0.0009 sec
1111 Waiting for     0.0534 sec
1112 Waiting for     0.0746 sec
1113 Waiting for     0.0392 sec
1114 Waiting for     0.0425 sec
1115 Waiting for     0.7549 sec
1116 #OVERLAP evdw > 1d10   1.00000E+20
1117  #OVERLAPing residues             2
1118    7  26
1119  #OVERLAPing all corrected after            37  random generation
1120 #OVERLAP evdw after   2.30647E+17
1121 Waiting for     0.0008 sec
1122 Waiting for     0.0385 sec
1123 Waiting for     0.0008 sec
1124 Waiting for     0.0386 sec
1125 Waiting for     0.0386 sec
1126 #OVERLAP evdw > 1d10   1.00000E+20
1127  #OVERLAPing residues             3
1128    3  11  20
1129  #OVERLAPing all corrected after             1  random generation
1130 #OVERLAP evdw after   8.03256E+09
1131 Waiting for     0.0390 sec
1132 #OVERLAP evdw > 1d10   1.00000E+20
1133  #OVERLAPing residues             6
1134    6  23   7  24   8  25
1135  #OVERLAPing all corrected after             7  random generation
1136 #OVERLAP evdw after   1.26665E+28
1137 Waiting for     0.0397 sec
1138 Waiting for     0.0388 sec
1139 #OVERLAP evdw > 1d10   1.00000E+20
1140  #OVERLAPing residues             2
1141    7  25
1142  #OVERLAPing all corrected after            10  random generation
1143 #OVERLAP evdw after   8.58007E+17
1144 Waiting for     0.0385 sec
1145 #OVERLAP evdw > 1d10   1.00000E+20
1146  #OVERLAPing residues             2
1147    9  27
1148  #OVERLAPing all corrected after             1  random generation
1149 #OVERLAP evdw after   3.55425E+06
1150 Waiting for     0.0381 sec
1151 Waiting for     0.0008 sec
1152 Waiting for     0.0380 sec
1153 #OVERLAP evdw > 1d10   1.00000E+20
1154  #OVERLAPing residues             2
1155    9  17
1156  #OVERLAPing all corrected after             1  random generation
1157 #OVERLAP evdw after   3.22527E+04
1158 Waiting for     0.0396 sec
1159 Waiting for     0.0474 sec
1160 Waiting for     0.0390 sec
1161 Waiting for     1.1654 sec
1162 Waiting for     0.0009 sec
1163 #OVERLAP evdw > 1d10   1.00000E+20
1164  #OVERLAPing residues             5
1165    6  23   7  27  16
1166  #OVERLAPing all corrected after             1  random generation
1167 #OVERLAP evdw after   3.05537E+16
1168 Waiting for     0.0397 sec
1169 #OVERLAP evdw > 1d10   1.00000E+20
1170  #OVERLAPing residues             2
1171    8  22
1172  #OVERLAPing all corrected after             4  random generation
1173 #OVERLAP evdw after   2.80162E+30
1174 Waiting for     0.0388 sec
1175 Waiting for     0.0380 sec
1176 Waiting for     0.0392 sec
1177 Waiting for     0.0396 sec
1178 #OVERLAP evdw > 1d10   1.00000E+20
1179  #OVERLAPing residues             2
1180   13  23
1181  #OVERLAPing all corrected after             1  random generation
1182 #OVERLAP evdw after   1.10777E+06
1183 Waiting for     0.0737 sec
1184 #OVERLAP evdw > 1d10   1.00000E+20
1185  #OVERLAPing residues             4
1186    4  27  17  25
1187  #OVERLAPing all corrected after             4  random generation
1188 #OVERLAP evdw after   8.06142E+09
1189 Waiting for     0.0610 sec
1190 Waiting for     0.0385 sec
1191 Waiting for     0.0616 sec
1192 #OVERLAP evdw > 1d10   1.00000E+20
1193  #OVERLAPing residues             4
1194    7  17   8  16
1195  #OVERLAPing all corrected after             1  random generation
1196 #OVERLAP evdw after   2.05632E+10
1197 Waiting for     0.0391 sec
1198 Waiting for     0.0223 sec
1199 Waiting for     0.0398 sec
1200 Waiting for     0.0394 sec
1201 Waiting for     0.6546 sec
1202 Waiting for     0.0008 sec
1203 #OVERLAP evdw > 1d10   1.00000E+20
1204  #OVERLAPing residues             2
1205   17  25
1206  #OVERLAPing all corrected after            16  random generation
1207 #OVERLAP evdw after   1.37402E+08
1208 Waiting for     0.0673 sec
1209 #OVERLAP evdw > 1d10   1.00000E+20
1210  #OVERLAPing residues             2
1211   14  20
1212  #OVERLAPing all corrected after             2  random generation
1213 #OVERLAP evdw after   2.79063E+03
1214 Waiting for     0.0387 sec
1215 #OVERLAP evdw > 1d10   1.00000E+20
1216  #OVERLAPing residues             2
1217    7  20
1218  #OVERLAPing all corrected after             2  random generation
1219 #OVERLAP evdw after   5.51781E+17
1220 Waiting for     0.0388 sec
1221 Waiting for     0.0008 sec
1222 #OVERLAP evdw > 1d10   1.00000E+20
1223  #OVERLAPing residues             4
1224    5  13   6  14
1225  #OVERLAPing all corrected after             1  random generation
1226 #OVERLAP evdw after   5.60134E+06
1227 Waiting for     0.0587 sec
1228 Waiting for     0.0671 sec
1229 Waiting for     0.0394 sec
1230 Waiting for     0.0397 sec
1231 Waiting for     0.0397 sec
1232 #OVERLAP evdw > 1d10   1.00000E+20
1233  #OVERLAPing residues             2
1234   11  22
1235  #OVERLAPing all corrected after             1  random generation
1236 #OVERLAP evdw after   8.68936E+02
1237 Waiting for     0.0384 sec
1238 Waiting for     0.0394 sec
1239 #OVERLAP evdw > 1d10   1.00000E+20
1240  #OVERLAPing residues             2
1241    7  23
1242  #OVERLAPing NOT all corrected             2
1243    7  23
1244 #OVERLAP evdw after   1.00000E+20
1245 Waiting for     0.0417 sec
1246 Waiting for     1.5858 sec
1247 Waiting for     0.0112 sec
1248 Waiting for     0.0380 sec
1249 #OVERLAP evdw > 1d10   1.00000E+20
1250  #OVERLAPing residues             2
1251   11  20
1252  #OVERLAPing all corrected after             1  random generation
1253 #OVERLAP evdw after   1.30785E+03
1254 Waiting for     0.0386 sec
1255 Waiting for     0.0729 sec
1256 #OVERLAP evdw > 1d10   1.00000E+20
1257  #OVERLAPing residues             2
1258    8  15
1259  #OVERLAPing all corrected after             1  random generation
1260 #OVERLAP evdw after   1.84609E+06
1261 Waiting for     0.0392 sec
1262 #OVERLAP evdw > 1d10   1.00000E+20
1263  #OVERLAPing residues             2
1264   17  24
1265  #OVERLAPing all corrected after             1  random generation
1266 #OVERLAP evdw after   5.49358E+08
1267 Waiting for     0.0396 sec
1268 #OVERLAP evdw > 1d10   1.00000E+20
1269  #OVERLAPing residues             3
1270    7   9  23
1271  #OVERLAPing all corrected after             1  random generation
1272 #OVERLAP evdw after   5.35186E+08
1273 Waiting for     0.0532 sec
1274 Waiting for     0.0388 sec
1275 Waiting for     0.0386 sec
1276 #OVERLAP evdw > 1d10   1.00000E+20
1277  #OVERLAPing residues             2
1278    4  22
1279  #OVERLAPing all corrected after             1  random generation
1280 #OVERLAP evdw after   5.89120E+15
1281 Waiting for     0.0805 sec
1282 Waiting for     0.0008 sec
1283 Waiting for     0.0602 sec
1284 Waiting for     0.0473 sec
1285 Waiting for     0.0432 sec
1286 #OVERLAP evdw > 1d10   1.00000E+20
1287  #OVERLAPing residues             2
1288    5  19
1289  #OVERLAPing all corrected after             1  random generation
1290 #OVERLAP evdw after   5.39707E+11
1291 Waiting for     0.0392 sec
1292 Waiting for     0.0008 sec
1293 Waiting for     0.0688 sec
1294 #OVERLAP evdw > 1d10   1.00000E+20
1295  #OVERLAPing residues             2
1296   20  27
1297  #OVERLAPing all corrected after             1  random generation
1298 #OVERLAP evdw after   1.70679E+05
1299 Waiting for     0.0441 sec
1300 Waiting for     0.0384 sec
1301 #OVERLAP evdw > 1d10   1.00000E+20
1302  #OVERLAPing residues             2
1303    7  26
1304  #OVERLAPing all corrected after             1  random generation
1305 #OVERLAP evdw after   9.91861E+05
1306 Waiting for     0.0443 sec
1307 Waiting for     0.0430 sec
1308 Waiting for     0.0630 sec
1309 Waiting for     0.0412 sec
1310 Waiting for     0.0611 sec
1311 Waiting for     0.0008 sec
1312 Waiting for     0.0738 sec
1313 Waiting for     0.0008 sec
1314 Waiting for     1.2856 sec
1315 #OVERLAP evdw > 1d10   1.00000E+20
1316  #OVERLAPing residues             2
1317    9  26
1318  #OVERLAPing all corrected after             1  random generation
1319 #OVERLAP evdw after   1.09059E+09
1320 Waiting for     0.0008 sec
1321 Waiting for     0.0382 sec
1322 Waiting for     0.0590 sec
1323 Waiting for     0.0392 sec
1324 Waiting for     0.0126 sec
1325 #OVERLAP evdw > 1d10   1.00000E+20
1326  #OVERLAPing residues             4
1327    7  27   9  28
1328  #OVERLAPing all corrected after             1  random generation
1329 #OVERLAP evdw after   1.77274E+10
1330 Waiting for     0.0382 sec
1331 #OVERLAP evdw > 1d10   1.00000E+20
1332  #OVERLAPing residues             4
1333    8  26   9  27
1334  #OVERLAPing all corrected after             1  random generation
1335 #OVERLAP evdw after   5.37060E+34
1336 Waiting for     0.0527 sec
1337 Waiting for     0.0530 sec
1338 #OVERLAP evdw > 1d10   1.00000E+20
1339  #OVERLAPing residues             2
1340   14  22
1341  #OVERLAPing all corrected after             1  random generation
1342 #OVERLAP evdw after  -1.49698E+01
1343 Waiting for     0.0725 sec
1344 #OVERLAP evdw > 1d10   1.00000E+20
1345  #OVERLAPing residues             2
1346    4  25
1347  #OVERLAPing all corrected after             1  random generation
1348 #OVERLAP evdw after   7.19550E+05
1349 Waiting for     0.0645 sec
1350 Waiting for     0.0698 sec
1351 #OVERLAP evdw > 1d10   1.00000E+20
1352  #OVERLAPing residues             6
1353    5  27   7  29   9  17
1354  #OVERLAPing NOT all corrected             2
1355    5  27
1356 #OVERLAP evdw after   1.00000E+20
1357 Waiting for     0.0390 sec
1358 Waiting for     0.0009 sec
1359 Waiting for     0.0460 sec
1360 Waiting for     0.0479 sec
1361 Waiting for     0.0383 sec
1362 Waiting for     0.0392 sec
1363 #OVERLAP evdw > 1d10   1.00000E+20
1364  #OVERLAPing residues             2
1365   20  22
1366  #OVERLAPing all corrected after             1  random generation
1367 #OVERLAP evdw after   5.66323E+02
1368 Waiting for     0.0399 sec
1369 Waiting for     0.0381 sec
1370 Waiting for     0.0391 sec
1371 #OVERLAP evdw > 1d10   1.00000E+20
1372  #OVERLAPing residues             4
1373    3  26   4  27
1374  #OVERLAPing all corrected after             8  random generation
1375 #OVERLAP evdw after   1.99459E+17
1376 Waiting for     0.0477 sec
1377 Waiting for     0.0570 sec
1378 Waiting for     0.0608 sec
1379 Waiting for     0.0388 sec
1380 Waiting for     0.0380 sec
1381 Waiting for     0.0384 sec
1382 Waiting for     0.0651 sec
1383 Waiting for     0.0641 sec
1384 Waiting for     1.3433 sec
1385 Waiting for     0.0008 sec
1386 #OVERLAP evdw > 1d10   1.00000E+20
1387  #OVERLAPing residues             4
1388    4  22   9  24
1389  #OVERLAPing all corrected after             1  random generation
1390 #OVERLAP evdw after   3.62930E+15
1391 Waiting for     0.0385 sec
1392 Waiting for     0.0741 sec
1393 Waiting for     0.0383 sec
1394 #OVERLAP evdw > 1d10   1.00000E+20
1395  #OVERLAPing residues             2
1396    6  23
1397  #OVERLAPing NOT all corrected             2
1398    6  23
1399 #OVERLAP evdw after   1.00000E+20
1400 Waiting for     0.0384 sec
1401 Waiting for     0.0391 sec
1402 Waiting for     0.0391 sec
1403 Waiting for     0.0397 sec
1404 Waiting for     0.0008 sec
1405 Waiting for     0.0523 sec
1406 Waiting for     0.0973 sec
1407 Waiting for     0.0008 sec
1408 Waiting for     0.0397 sec
1409 Waiting for     1.6022 sec
1410 Waiting for     0.0008 sec
1411 Waiting for     0.0385 sec
1412 Waiting for     0.0379 sec
1413 Waiting for     0.0009 sec
1414 Waiting for     0.0384 sec
1415 Waiting for     0.0394 sec
1416 Waiting for     0.0390 sec
1417 Waiting for     0.0395 sec
1418 #OVERLAP evdw > 1d10   1.00000E+20
1419  #OVERLAPing residues             2
1420    8  26
1421  #OVERLAPing all corrected after             2  random generation
1422 #OVERLAP evdw after   9.79927E+13
1423 Waiting for     0.0535 sec
1424 Waiting for     0.0391 sec
1425 Waiting for     0.0385 sec
1426 #OVERLAP evdw > 1d10   1.00000E+20
1427  #OVERLAPing residues             2
1428   17  20
1429  #OVERLAPing all corrected after             1  random generation
1430 #OVERLAP evdw after   7.41040E+01
1431 Waiting for     0.0009 sec
1432 Waiting for     0.0383 sec
1433 Waiting for     0.0397 sec
1434 Waiting for     1.2440 sec
1435 Waiting for     0.0009 sec
1436 Waiting for     0.0394 sec
1437 Waiting for     0.0390 sec
1438 Waiting for     0.0392 sec
1439 #OVERLAP evdw > 1d10   1.00000E+20
1440  #OVERLAPing residues             2
1441    7  21
1442  #OVERLAPing all corrected after             4  random generation
1443 #OVERLAP evdw after   5.85124E+06
1444 Waiting for     0.0386 sec
1445 Waiting for     0.0008 sec
1446 Waiting for     0.0389 sec
1447 Waiting for     0.0390 sec
1448 Waiting for     0.0443 sec
1449 #OVERLAP evdw > 1d10   1.00000E+20
1450  #OVERLAPing residues             2
1451    4  17
1452  #OVERLAPing all corrected after             1  random generation
1453 #OVERLAP evdw after   4.56317E+03
1454 Waiting for     0.0392 sec
1455 Waiting for     0.0609 sec
1456 Waiting for     0.0381 sec
1457 Waiting for     1.9609 sec
1458 Waiting for     0.0382 sec
1459 Waiting for     0.0380 sec
1460 Waiting for     0.0381 sec
1461 #OVERLAP evdw > 1d10   1.00000E+20
1462  #OVERLAPing residues             2
1463   13  19
1464  #OVERLAPing all corrected after             1  random generation
1465 #OVERLAP evdw after   6.14899E+22
1466 Waiting for     0.0381 sec
1467 Waiting for     0.0391 sec
1468 #OVERLAP evdw > 1d10   1.00000E+20
1469  #OVERLAPing residues             2
1470   11  20
1471  #OVERLAPing all corrected after             2  random generation
1472 #OVERLAP evdw after   1.21324E+10
1473 Waiting for     0.0394 sec
1474 Waiting for     0.0380 sec
1475 Waiting for     0.0394 sec
1476 Waiting for     0.0384 sec
1477 Waiting for     0.0380 sec
1478 #OVERLAP evdw > 1d10   1.00000E+20
1479  #OVERLAPing residues             2
1480    7  24
1481  #OVERLAPing all corrected after            14  random generation
1482 #OVERLAP evdw after   6.64656E+09
1483 Waiting for     0.0383 sec
1484 Waiting for     0.0381 sec
1485 Waiting for     1.3718 sec
1486 Waiting for     0.0374 sec
1487 Waiting for     0.0655 sec
1488 Waiting for     0.0550 sec
1489 Waiting for     0.0009 sec
1490 #OVERLAP evdw > 1d10   1.00000E+20
1491  #OVERLAPing residues             2
1492    6  25
1493  #OVERLAPing all corrected after             1  random generation
1494 #OVERLAP evdw after   3.90876E+15
1495 Waiting for     0.0384 sec
1496 Waiting for     0.0384 sec
1497 Waiting for     0.0385 sec
1498 #OVERLAP evdw > 1d10   1.00000E+20
1499  #OVERLAPing residues             2
1500    4  14
1501  #OVERLAPing all corrected after            19  random generation
1502 #OVERLAP evdw after   1.79516E+15
1503 Waiting for     0.0468 sec
1504 Waiting for     0.0390 sec
1505 #OVERLAP evdw > 1d10   1.00000E+20
1506  #OVERLAPing residues             2
1507    4  23
1508  #OVERLAPing all corrected after             1  random generation
1509 #OVERLAP evdw after   1.02431E+08
1510 Waiting for     0.0471 sec
1511 Waiting for     0.0770 sec
1512 Waiting for     0.0738 sec
1513 Waiting for     0.0008 sec
1514 Waiting for     0.0395 sec
1515 Waiting for     0.0514 sec
1516 Waiting for     0.0393 sec
1517 Waiting for     0.0387 sec
1518 Waiting for     0.1012 sec
1519 #OVERLAP evdw > 1d10   1.00000E+20
1520  #OVERLAPing residues             2
1521    9  27
1522  #OVERLAPing all corrected after             1  random generation
1523 #OVERLAP evdw after   7.63419E+00
1524 Waiting for     0.0402 sec
1525 Waiting for     0.0011 sec
1526 Waiting for     0.0113 sec
1527 #OVERLAP evdw > 1d10   1.00000E+20
1528  #OVERLAPing residues             2
1529    3  20
1530  #OVERLAPing all corrected after             1  random generation
1531 #OVERLAP evdw after   2.73015E+13
1532 Waiting for     0.0587 sec
1533 Waiting for     0.0400 sec
1534 #OVERLAP evdw > 1d10   1.00000E+20
1535  #OVERLAPing residues             2
1536    8  24
1537  #OVERLAPing all corrected after             1  random generation
1538 #OVERLAP evdw after   3.45036E+13
1539 Waiting for     0.0101 sec
1540 Waiting for     1.9795 sec
1541 Waiting for     0.0008 sec
1542 Waiting for     0.0380 sec
1543 Waiting for     0.0386 sec
1544 #OVERLAP evdw > 1d10   1.00000E+20
1545  #OVERLAPing residues             2
1546    7  13
1547  #OVERLAPing all corrected after             2  random generation
1548 #OVERLAP evdw after   1.92050E+09
1549 Waiting for     0.0008 sec
1550 #OVERLAP evdw > 1d10   1.00000E+20
1551  #OVERLAPing residues             2
1552    9  21
1553  #OVERLAPing all corrected after             1  random generation
1554 #OVERLAP evdw after   1.08376E+03
1555 Waiting for     0.0397 sec
1556 Waiting for     0.0396 sec
1557 Waiting for     0.0535 sec
1558 Waiting for     0.0391 sec
1559 #OVERLAP evdw > 1d10   1.24355E+24
1560  #OVERLAPing residues             0
1561
1562  #OVERLAPing all corrected after             1  random generation
1563 #OVERLAP evdw after   1.24355E+24
1564 Waiting for     0.0676 sec
1565 Waiting for     0.0381 sec
1566 Waiting for     0.0660 sec
1567 Waiting for     0.0549 sec
1568 #OVERLAP evdw > 1d10   1.00000E+20
1569  #OVERLAPing residues             3
1570   17  24  25
1571  #OVERLAPing all corrected after             3  random generation
1572 #OVERLAP evdw after   8.16032E+12
1573 Waiting for     0.0009 sec
1574 Waiting for     0.0398 sec
1575 Waiting for     0.0388 sec
1576 Waiting for     0.0380 sec
1577 Waiting for     0.0391 sec
1578 Waiting for     0.0382 sec
1579 Waiting for     0.0388 sec
1580 Waiting for     0.0397 sec
1581 Waiting for     0.0009 sec
1582 Waiting for     0.0384 sec
1583 #OVERLAP evdw > 1d10   1.00000E+20
1584  #OVERLAPing residues             3
1585    9  25  10
1586  #OVERLAPing NOT all corrected             2
1587   10  25
1588 #OVERLAP evdw after   1.00000E+20
1589 Waiting for     0.0380 sec
1590 Waiting for     0.1100 sec
1591 Waiting for     0.0223 sec
1592 #OVERLAP evdw > 1d10   1.00000E+20
1593  #OVERLAPing residues             2
1594   25  27
1595  #OVERLAPing all corrected after             1  random generation
1596 #OVERLAP evdw after   1.26875E+04
1597 Waiting for     1.0982 sec
1598 Waiting for     0.0008 sec
1599 #OVERLAP evdw > 1d10   1.00000E+20
1600  #OVERLAPing residues             4
1601    7  27  12  29
1602  #OVERLAPing all corrected after            14  random generation
1603 #OVERLAP evdw after   1.87713E+16
1604 Waiting for     0.0397 sec
1605 Waiting for     0.0008 sec
1606 Waiting for     0.0388 sec
1607 #OVERLAP evdw > 1d10   1.00000E+20
1608  #OVERLAPing residues             2
1609    6  21
1610  #OVERLAPing all corrected after             1  random generation
1611 #OVERLAP evdw after   8.30586E+08
1612 Waiting for     0.0501 sec
1613 #OVERLAP evdw > 1d10   1.00000E+20
1614  #OVERLAPing residues             2
1615    2  11
1616  #OVERLAPing all corrected after             1  random generation
1617 #OVERLAP evdw after  -2.92964E+01
1618 Waiting for     0.0457 sec
1619 #OVERLAP evdw > 1d10   1.00000E+20
1620  #OVERLAPing residues             2
1621    7  18
1622  #OVERLAPing all corrected after             1  random generation
1623 #OVERLAP evdw after   1.26021E+03
1624 Waiting for     0.0390 sec
1625 Waiting for     0.0381 sec
1626 Waiting for     0.0718 sec
1627 Waiting for     0.0381 sec
1628 Waiting for     0.0474 sec
1629 Waiting for     0.0008 sec
1630 Waiting for     1.7345 sec
1631 Waiting for     0.0009 sec
1632 #OVERLAP evdw > 1d10   1.00000E+20
1633  #OVERLAPing residues             4
1634    6  17   9  19
1635  #OVERLAPing all corrected after             1  random generation
1636 #OVERLAP evdw after   5.65139E+13
1637 Waiting for     0.0775 sec
1638 Waiting for     0.0068 sec
1639 #OVERLAP evdw > 1d10   2.58598E+23
1640  #OVERLAPing residues             0
1641
1642  #OVERLAPing all corrected after             1  random generation
1643 #OVERLAP evdw after   2.58598E+23
1644 Waiting for     0.0718 sec
1645 Waiting for     0.0387 sec
1646 #OVERLAP evdw > 1d10   1.00000E+20
1647  #OVERLAPing residues             2
1648    4  16
1649  #OVERLAPing all corrected after             1  random generation
1650 #OVERLAP evdw after   2.33765E+07
1651 Waiting for     0.0385 sec
1652 Waiting for     0.0221 sec
1653 #OVERLAP evdw > 1d10   1.00000E+20
1654  #OVERLAPing residues             6
1655    3  11   5  21   7  26
1656  #OVERLAPing all corrected after             2  random generation
1657 #OVERLAP evdw after   1.27784E+25
1658 Waiting for     0.0394 sec
1659 Waiting for     0.0388 sec
1660 Waiting for     0.0389 sec
1661 Waiting for     0.0393 sec
1662 Waiting for     0.0388 sec
1663 Waiting for     0.0386 sec
1664 Waiting for     0.0386 sec
1665 Waiting for     0.1465 sec
1666 Waiting for     0.0008 sec
1667 Waiting for     0.0397 sec
1668 #OVERLAP evdw > 1d10   1.00000E+20
1669  #OVERLAPing residues             2
1670   14  25
1671  #OVERLAPing all corrected after             1  random generation
1672 #OVERLAP evdw after   4.91757E+04
1673 Waiting for     0.0397 sec
1674 Waiting for     0.0453 sec
1675 Waiting for     0.0550 sec
1676 Waiting for     0.0388 sec
1677 #OVERLAP evdw > 1d10   9.29872E+22
1678  #OVERLAPing residues             0
1679
1680  #OVERLAPing all corrected after             1  random generation
1681 #OVERLAP evdw after   9.29872E+22
1682 Waiting for     0.0686 sec
1683 Waiting for     0.0383 sec
1684 Waiting for     0.0009 sec
1685 #OVERLAP evdw > 1d10   1.00000E+20
1686  #OVERLAPing residues             2
1687   14  22
1688  #OVERLAPing all corrected after             1  random generation
1689 #OVERLAP evdw after   3.21184E+31
1690 Waiting for     0.0386 sec
1691 Waiting for     0.0646 sec
1692 Waiting for     0.0384 sec
1693 Waiting for     0.0575 sec
1694 Waiting for     1.2696 sec
1695 Waiting for     0.0009 sec
1696 Waiting for     0.0392 sec
1697 Waiting for     0.0008 sec
1698 Waiting for     0.0394 sec
1699 Waiting for     0.0387 sec
1700 #OVERLAP evdw > 1d10   1.00000E+20
1701  #OVERLAPing residues             3
1702    7  25   8
1703  #OVERLAPing all corrected after             9  random generation
1704 #OVERLAP evdw after   1.09163E+13
1705 Waiting for     0.0383 sec
1706 Waiting for     0.0383 sec
1707 Waiting for     0.0397 sec
1708 Waiting for     0.0381 sec
1709 #OVERLAP evdw > 1d10   1.00000E+20
1710  #OVERLAPing residues             4
1711    7  21   9  23
1712  #OVERLAPing all corrected after             2  random generation
1713 #OVERLAP evdw after   7.30822E+10
1714 Waiting for     0.0391 sec
1715 Waiting for     0.0008 sec
1716 Waiting for     0.0382 sec
1717 Waiting for     0.0385 sec
1718 Waiting for     1.0076 sec
1719 Waiting for     0.0009 sec
1720 Waiting for     0.0397 sec
1721 #OVERLAP evdw > 1d10   1.00000E+20
1722  #OVERLAPing residues             2
1723   10  22
1724  #OVERLAPing all corrected after             4  random generation
1725 #OVERLAP evdw after   4.08228E+24
1726 Waiting for     0.0396 sec
1727 Waiting for     0.0398 sec
1728 Waiting for     0.0393 sec
1729 Waiting for     0.0009 sec
1730 #OVERLAP evdw > 1d10   1.00000E+20
1731  #OVERLAPing residues             2
1732   12  24
1733  #OVERLAPing all corrected after             1  random generation
1734 #OVERLAP evdw after   5.23249E+18
1735 Waiting for     0.0390 sec
1736 #OVERLAP evdw > 1d10   1.00000E+20
1737  #OVERLAPing residues             4
1738    6  23   7  24
1739  #OVERLAPing all corrected after             3  random generation
1740 #OVERLAP evdw after   1.93020E+37
1741 Waiting for     0.0378 sec
1742 #OVERLAP evdw > 1d10   1.00000E+20
1743  #OVERLAPing residues             2
1744    5  17
1745  #OVERLAPing all corrected after             2  random generation
1746 #OVERLAP evdw after   1.56933E+21
1747 Waiting for     0.0389 sec
1748 #OVERLAP evdw > 1d10   1.00000E+20
1749  #OVERLAPing residues             2
1750   16  17
1751  #OVERLAPing all corrected after             1  random generation
1752 #OVERLAP evdw after   2.34103E+07
1753 Waiting for     0.0389 sec
1754 Waiting for     0.0392 sec
1755 Waiting for     0.0507 sec
1756 #OVERLAP evdw > 1d10   1.00000E+20
1757  #OVERLAPing residues             2
1758    4  25
1759  #OVERLAPing all corrected after             1  random generation
1760 #OVERLAP evdw after   1.09158E+07
1761 Waiting for     0.0711 sec
1762 Waiting for     0.0008 sec
1763 Waiting for     0.0668 sec
1764 #OVERLAP evdw > 1d10   1.00000E+20
1765  #OVERLAPing residues             2
1766    4  26
1767  #OVERLAPing all corrected after             1  random generation
1768 #OVERLAP evdw after   1.79147E+06
1769 Waiting for     0.0391 sec
1770 Waiting for     0.0385 sec
1771 Waiting for     0.0391 sec
1772 Waiting for     0.0390 sec
1773 Waiting for     0.0608 sec
1774 Waiting for     0.0738 sec
1775 #OVERLAP evdw > 1d10   1.00000E+20
1776  #OVERLAPing residues             2
1777   11  20
1778  #OVERLAPing all corrected after             6  random generation
1779 #OVERLAP evdw after   2.10963E+05
1780 Waiting for     0.0119 sec
1781 #OVERLAP evdw > 1d10   1.00000E+20
1782  #OVERLAPing residues             2
1783    7  17
1784  #OVERLAPing all corrected after             1  random generation
1785 #OVERLAP evdw after   5.96639E+08
1786 Waiting for     0.0395 sec
1787 Waiting for     0.0396 sec
1788 Waiting for     0.0382 sec
1789 Waiting for     0.0390 sec
1790 Waiting for     2.2084 sec
1791 Waiting for     0.0008 sec
1792 #OVERLAP evdw > 1d10   1.00000E+20
1793  #OVERLAPing residues             2
1794    5  23
1795  #OVERLAPing all corrected after             2  random generation
1796 #OVERLAP evdw after   2.03178E+07
1797 Waiting for     0.0397 sec
1798 #OVERLAP evdw > 1d10   1.00000E+20
1799  #OVERLAPing residues             2
1800    9  23
1801  #OVERLAPing all corrected after             2  random generation
1802 #OVERLAP evdw after   1.16273E+12
1803 Waiting for     0.0392 sec
1804 Waiting for     0.0318 sec
1805 #OVERLAP evdw > 1d10   1.25854E+22
1806  #OVERLAPing residues             0
1807
1808  #OVERLAPing all corrected after             1  random generation
1809 #OVERLAP evdw after   1.25854E+22
1810 Waiting for     0.0391 sec
1811 Waiting for     0.0397 sec
1812 Waiting for     0.0387 sec
1813 #OVERLAP evdw > 1d10   1.00000E+20
1814  #OVERLAPing residues             2
1815    7  26
1816  #OVERLAPing all corrected after             2  random generation
1817 #OVERLAP evdw after   1.26584E+15
1818 Waiting for     0.0495 sec
1819 Waiting for     0.0876 sec
1820 #OVERLAP evdw > 1d10   1.00000E+20
1821  #OVERLAPing residues             2
1822   10  29
1823  #OVERLAPing all corrected after             1  random generation
1824 #OVERLAP evdw after   1.74828E+05
1825 Waiting for     0.0303 sec
1826 Waiting for     0.0391 sec
1827 Waiting for     0.0232 sec
1828 Waiting for     2.5567 sec
1829 Waiting for     0.0394 sec
1830 #OVERLAP evdw > 1d10   1.00000E+20
1831  #OVERLAPing residues             2
1832    2  23
1833  #OVERLAPing all corrected after             3  random generation
1834 #OVERLAP evdw after   2.18012E+13
1835 Waiting for     0.0707 sec
1836 Waiting for     0.0399 sec
1837 Waiting for     0.0384 sec
1838 Waiting for     0.0395 sec
1839 #OVERLAP evdw > 1d10   1.00000E+20
1840  #OVERLAPing residues             2
1841    4  29
1842  #OVERLAPing all corrected after             1  random generation
1843 #OVERLAP evdw after   1.90746E+05
1844 Waiting for     0.0383 sec
1845 Waiting for     0.0009 sec
1846 Waiting for     0.0389 sec
1847 Waiting for     0.0379 sec
1848 Waiting for     0.0795 sec
1849 Waiting for     0.0086 sec
1850 #OVERLAP evdw > 1d10   1.00000E+20
1851  #OVERLAPing residues             2
1852   11  13
1853  #OVERLAPing all corrected after             1  random generation
1854 #OVERLAP evdw after   3.21238E+03
1855 Waiting for     0.0398 sec
1856 Waiting for     0.0401 sec
1857 Waiting for     1.9951 sec
1858 Waiting for     0.0009 sec
1859 Waiting for     0.0009 sec
1860 Waiting for     0.0385 sec
1861 #OVERLAP evdw > 1d10   1.00000E+20
1862  #OVERLAPing residues             2
1863    5   8
1864  #OVERLAPing all corrected after             1  random generation
1865 #OVERLAP evdw after   6.49020E+05
1866 Waiting for     0.0384 sec
1867 Waiting for     0.0383 sec
1868 #OVERLAP evdw > 1d10   1.00000E+20
1869  #OVERLAPing residues             2
1870    7  22
1871  #OVERLAPing all corrected after             2  random generation
1872 #OVERLAP evdw after   1.63469E+09
1873 Waiting for     0.0384 sec
1874 Waiting for     0.0687 sec
1875 #OVERLAP evdw > 1d10   1.00000E+20
1876  #OVERLAPing residues             2
1877    7  10
1878  #OVERLAPing all corrected after             1  random generation
1879 #OVERLAP evdw after   1.29665E+14
1880 Waiting for     0.0455 sec
1881 #OVERLAP evdw > 1d10   1.00000E+20
1882  #OVERLAPing residues             2
1883    7  29
1884  #OVERLAPing all corrected after             1  random generation
1885 #OVERLAP evdw after   3.93196E+13
1886 Waiting for     0.0392 sec
1887 Waiting for     0.0328 sec
1888 Waiting for     0.0390 sec
1889 Waiting for     0.0433 sec
1890 Waiting for     0.0121 sec
1891 Waiting for     1.7631 sec
1892 Waiting for     0.0008 sec
1893 Waiting for     0.0380 sec
1894 Waiting for     0.0380 sec
1895 Waiting for     0.0009 sec
1896 Waiting for     0.0381 sec
1897 Waiting for     0.0393 sec
1898 Waiting for     0.0381 sec
1899 Waiting for     0.0385 sec
1900 #OVERLAP evdw > 1d10   1.00000E+20
1901  #OVERLAPing residues             2
1902   11  26
1903  #OVERLAPing all corrected after             1  random generation
1904 #OVERLAP evdw after   2.10179E+04
1905 Waiting for     0.0387 sec
1906 Waiting for     0.0381 sec
1907 #OVERLAP evdw > 1d10   1.92053E+29
1908  #OVERLAPing residues             0
1909
1910  #OVERLAPing all corrected after             1  random generation
1911 #OVERLAP evdw after   1.92053E+29
1912 Waiting for     0.0389 sec
1913 Waiting for     0.0391 sec
1914 Waiting for     0.0008 sec
1915 Waiting for     0.0387 sec
1916 Waiting for     0.0388 sec
1917 Waiting for     1.2964 sec
1918 Waiting for     0.0008 sec
1919 Waiting for     0.0702 sec
1920 Waiting for     0.0379 sec
1921 Waiting for     0.0397 sec
1922 Waiting for     0.0009 sec
1923 #OVERLAP evdw > 1d10   1.00000E+20
1924  #OVERLAPing residues             2
1925    4  27
1926  #OVERLAPing all corrected after             5  random generation
1927 #OVERLAP evdw after   2.32327E+19
1928 Waiting for     0.0394 sec
1929 Waiting for     0.0386 sec
1930 Waiting for     0.0443 sec
1931 Waiting for     0.0390 sec
1932 Waiting for     0.0381 sec
1933 Waiting for     0.0388 sec
1934 Waiting for     0.0391 sec
1935 Waiting for     0.0008 sec
1936 Waiting for     1.9898 sec
1937 Waiting for     0.0008 sec
1938 #OVERLAP evdw > 1d10   1.00000E+20
1939  #OVERLAPing residues             2
1940    7  22
1941  #OVERLAPing all corrected after             1  random generation
1942 #OVERLAP evdw after   2.21128E+10
1943 Waiting for     0.0386 sec
1944 #OVERLAP evdw > 1d10   1.00000E+20
1945  #OVERLAPing residues             2
1946    4  13
1947  #OVERLAPing all corrected after             1  random generation
1948 #OVERLAP evdw after   2.52453E+05
1949 Waiting for     0.0381 sec
1950 Waiting for     0.0393 sec
1951 Waiting for     0.0408 sec
1952 #OVERLAP evdw > 1d10   1.22908E+27
1953  #OVERLAPing residues             0
1954
1955  #OVERLAPing all corrected after             1  random generation
1956 #OVERLAP evdw after   1.22908E+27
1957 Waiting for     0.0400 sec
1958 #OVERLAP evdw > 1d10   1.00000E+20
1959  #OVERLAPing residues             2
1960    9  19
1961  #OVERLAPing all corrected after             2  random generation
1962 #OVERLAP evdw after   8.83926E+14
1963 Waiting for     0.0388 sec
1964 #OVERLAP evdw > 1d10   1.00000E+20
1965  #OVERLAPing residues             2
1966   13  17
1967  #OVERLAPing all corrected after             3  random generation
1968 #OVERLAP evdw after   3.67440E+07
1969 Waiting for     0.0392 sec
1970 Waiting for     0.0467 sec
1971 Waiting for     0.0392 sec
1972 Waiting for     0.0381 sec
1973 Waiting for     0.0392 sec
1974 Waiting for     0.0392 sec
1975 Waiting for     1.7555 sec
1976 Waiting for     0.0010 sec
1977 #OVERLAP evdw > 1d10   1.00000E+20
1978  #OVERLAPing residues             2
1979   24  27
1980  #OVERLAPing all corrected after             1  random generation
1981 #OVERLAP evdw after   9.12583E+01
1982 Waiting for     0.0058 sec
1983 Waiting for     0.0488 sec
1984 Waiting for     0.0389 sec
1985 Waiting for     0.0390 sec
1986 Waiting for     0.0659 sec
1987 Waiting for     0.0383 sec
1988 #OVERLAP evdw > 1d10   1.00000E+20
1989  #OVERLAPing residues             4
1990    6  23  17  19
1991  #OVERLAPing NOT all corrected             2
1992    6  23
1993 #OVERLAP evdw after   1.00000E+20
1994 Waiting for     0.0328 sec
1995 #OVERLAP evdw > 1d10   3.63109E+21
1996  #OVERLAPing residues             0
1997
1998  #OVERLAPing all corrected after             1  random generation
1999 #OVERLAP evdw after   3.63109E+21
2000 Waiting for     0.0484 sec
2001 Waiting for     0.0008 sec
2002 Waiting for     0.0577 sec
2003 Waiting for     0.0008 sec
2004 Waiting for     0.0807 sec
2005 Waiting for     0.0070 sec
2006 #OVERLAP evdw > 1d10   1.00000E+20
2007  #OVERLAPing residues             2
2008    7  25
2009  #OVERLAPing all corrected after             1  random generation
2010 #OVERLAP evdw after   7.80236E+04
2011 Waiting for     0.0396 sec
2012 Waiting for     0.0400 sec
2013 #OVERLAP evdw > 1d10   1.00000E+20
2014  #OVERLAPing residues             2
2015   19  25
2016  #OVERLAPing all corrected after             1  random generation
2017 #OVERLAP evdw after   4.36187E+14
2018 Waiting for     0.0385 sec
2019 Waiting for     0.0383 sec
2020 Waiting for     0.0309 sec
2021 Waiting for     0.0382 sec
2022 Waiting for     0.0380 sec
2023 Waiting for     0.0388 sec
2024 Waiting for     0.0384 sec
2025 Waiting for     0.0382 sec
2026 Waiting for     0.0385 sec
2027 #OVERLAP evdw > 1d10   1.00000E+20
2028  #OVERLAPing residues             2
2029    3  25
2030  #OVERLAPing all corrected after             2  random generation
2031 #OVERLAP evdw after   2.20336E+12
2032 Waiting for     0.0394 sec
2033 Waiting for     2.8887 sec
2034 Waiting for     0.0009 sec
2035 Waiting for     0.0392 sec
2036 Waiting for     0.0385 sec
2037 Waiting for     0.0552 sec
2038 #OVERLAP evdw > 1d10   1.00000E+20
2039  #OVERLAPing residues             4
2040    4  21   7  24
2041  #OVERLAPing all corrected after             1  random generation
2042 #OVERLAP evdw after   1.29635E+16
2043 Waiting for     0.0390 sec
2044 Waiting for     0.0501 sec
2045 Waiting for     0.0393 sec
2046 Waiting for     0.0009 sec
2047 Waiting for     0.0398 sec
2048 Waiting for     0.0389 sec
2049 Waiting for     1.1581 sec
2050 Waiting for     0.0008 sec
2051 Waiting for     0.0381 sec
2052 Waiting for     0.0391 sec
2053 Waiting for     0.0398 sec
2054 #OVERLAP evdw > 1d10   1.00000E+20
2055  #OVERLAPing residues             5
2056    9  25  20  26  22
2057  #OVERLAPing all corrected after             4  random generation
2058 #OVERLAP evdw after   2.51707E+07
2059 Waiting for     0.0523 sec
2060 Waiting for     0.0009 sec
2061 #OVERLAP evdw > 1d10   1.00000E+20
2062  #OVERLAPing residues             2
2063    4  21
2064  #OVERLAPing all corrected after             1  random generation
2065 #OVERLAP evdw after   7.71255E+09
2066 Waiting for     0.0008 sec
2067 Waiting for     0.0391 sec
2068 Waiting for     0.0384 sec
2069 #OVERLAP evdw > 1d10   1.00000E+20
2070  #OVERLAPing residues             2
2071    4  27
2072  #OVERLAPing all corrected after             1  random generation
2073 #OVERLAP evdw after   3.16627E+09
2074 Waiting for     0.0616 sec
2075 Waiting for     0.0564 sec
2076 #OVERLAP evdw > 1d10   1.00000E+20
2077  #OVERLAPing residues             4
2078    9  26  14  27
2079  #OVERLAPing all corrected after             2  random generation
2080 #OVERLAP evdw after   2.90586E+08
2081 Waiting for     2.1826 sec
2082 Waiting for     0.0079 sec
2083 #OVERLAP evdw > 1d10   1.00000E+20
2084  #OVERLAPing residues             4
2085    7  14   9  18
2086  #OVERLAPing all corrected after             1  random generation
2087 #OVERLAP evdw after   2.35216E+05
2088 Waiting for     0.0384 sec
2089 #OVERLAP evdw > 1d10   1.00000E+20
2090  #OVERLAPing residues             2
2091    4  25
2092  #OVERLAPing all corrected after             3  random generation
2093 #OVERLAP evdw after   2.29790E+12
2094 Waiting for     0.0382 sec
2095 Waiting for     0.0385 sec
2096 #OVERLAP evdw > 1d10   1.00000E+20
2097  #OVERLAPing residues             2
2098   11  19
2099  #OVERLAPing all corrected after             1  random generation
2100 #OVERLAP evdw after   1.94560E+14
2101 Waiting for     0.0395 sec
2102 Waiting for     0.0382 sec
2103 Waiting for     0.0542 sec
2104 #OVERLAP evdw > 1d10   1.00000E+20
2105  #OVERLAPing residues             4
2106    9  22  25  10
2107  #OVERLAPing all corrected after             5  random generation
2108 #OVERLAP evdw after   7.10897E+13
2109 Waiting for     0.0625 sec
2110 #OVERLAP evdw > 1d10   1.00000E+20
2111  #OVERLAPing residues             2
2112    4  20
2113  #OVERLAPing all corrected after             1  random generation
2114 #OVERLAP evdw after   4.92787E+05
2115 Waiting for     0.0392 sec
2116 Waiting for     0.0008 sec
2117 #OVERLAP evdw > 1d10   1.00000E+20
2118  #OVERLAPing residues             2
2119    4  17
2120  #OVERLAPing all corrected after             1  random generation
2121 #OVERLAP evdw after   1.18730E+15
2122 Waiting for     0.0500 sec
2123 Waiting for     2.4983 sec
2124 Waiting for     0.0008 sec
2125 Waiting for     0.0532 sec
2126 Waiting for     0.0617 sec
2127 Waiting for     0.0382 sec
2128 Waiting for     0.0390 sec
2129 Waiting for     0.0395 sec
2130 #OVERLAP evdw > 1d10   1.00000E+20
2131  #OVERLAPing residues             2
2132   13  25
2133  #OVERLAPing all corrected after             1  random generation
2134 #OVERLAP evdw after   1.29026E+06
2135 Waiting for     0.0288 sec
2136 Waiting for     0.0382 sec
2137 #OVERLAP evdw > 1d10   1.00000E+20
2138  #OVERLAPing residues             2
2139    7  22
2140  #OVERLAPing all corrected after             2  random generation
2141 #OVERLAP evdw after   6.46432E+04
2142 Waiting for     0.0388 sec
2143 Waiting for     0.0541 sec
2144 Waiting for     0.0601 sec
2145 Waiting for     0.0624 sec
2146 Waiting for     1.5125 sec
2147 Waiting for     0.0012 sec
2148 Waiting for     0.0009 sec
2149 Waiting for     0.0381 sec
2150 #OVERLAP evdw > 1d10   1.00000E+20
2151  #OVERLAPing residues             2
2152   18  27
2153  #OVERLAPing all corrected after             1  random generation
2154 #OVERLAP evdw after   1.23085E+05
2155 Waiting for     0.0662 sec
2156 #OVERLAP evdw > 1d10   1.00000E+20
2157  #OVERLAPing residues             4
2158    3  25   5  27
2159  #OVERLAPing all corrected after             5  random generation
2160 #OVERLAP evdw after   7.16028E+18
2161 Waiting for     0.0455 sec
2162 #OVERLAP evdw > 1d10   1.00000E+20
2163  #OVERLAPing residues             3
2164    6  27   7
2165  #OVERLAPing NOT all corrected             2
2166    6  27
2167 #OVERLAP evdw after   1.00000E+20
2168 Waiting for     0.1046 sec
2169 Waiting for     0.0008 sec
2170 Waiting for     0.0384 sec
2171 Waiting for     0.0385 sec
2172 Waiting for     0.0008 sec
2173 Waiting for     0.0397 sec
2174 Waiting for     0.0381 sec
2175 Waiting for     0.0390 sec
2176 Waiting for     1.3259 sec
2177  End of minim, proc           32 time     3397.842849000000     
2178 Processor  32 is finishing work.
2179  Total time    3435.748295999999       sec