-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB032 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 32 iseed(4)= 0 0 -22 -38752 ran_num 0.2292068153619766 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3309 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0381 sec Waiting for 0.0386 sec Waiting for 1.2190 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 17 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.24511E+29 Waiting for 0.0392 sec Waiting for 0.0009 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.43692E+06 Waiting for 0.0392 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06039E+05 Waiting for 0.0382 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 8 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.02887E+05 Waiting for 0.0675 sec Waiting for 0.0388 sec Waiting for 0.0009 sec Waiting for 0.8483 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44795E+10 Waiting for 0.0395 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.52079E+10 Waiting for 0.0422 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.77187E+13 Waiting for 0.0591 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.85172E+15 Waiting for 0.0274 sec Waiting for 0.0392 sec Waiting for 0.0452 sec Waiting for 0.0390 sec Waiting for 0.0396 sec Waiting for 0.0388 sec Waiting for 0.0389 sec Waiting for 0.0444 sec Waiting for 0.0008 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.11107E+07 Waiting for 0.0595 sec Waiting for 0.0781 sec Waiting for 0.0008 sec Waiting for 0.0620 sec Waiting for 0.0555 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 8.96519E+31 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.96519E+31 Waiting for 0.0368 sec Waiting for 0.0386 sec Waiting for 0.0393 sec Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90910E+09 Waiting for 0.0644 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 1.66013E+35 Waiting for 0.0381 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0647 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.30549E+09 Waiting for 0.0550 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.02632E+06 Waiting for 0.0650 sec Waiting for 0.0386 sec Waiting for 0.0813 sec Waiting for 0.5940 sec Waiting for 0.0010 sec Waiting for 0.0279 sec Waiting for 0.0008 sec Waiting for 0.0048 sec Waiting for 0.0553 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.52312E+03 Waiting for 0.0886 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.30288E+02 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.76027E+22 Waiting for 0.0378 sec Waiting for 0.0593 sec Waiting for 0.0381 sec Waiting for 0.4291 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70625E+11 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.89393E+17 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.32122E+02 Waiting for 0.0396 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17169E+06 Waiting for 0.0388 sec Waiting for 0.0391 sec Waiting for 0.0463 sec Waiting for 0.0537 sec Waiting for 0.0395 sec Waiting for 0.6845 sec Waiting for 0.0009 sec Waiting for 0.0383 sec Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0387 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.17230E+09 Waiting for 0.0773 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.31937E+06 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44967E+14 Waiting for 0.0380 sec Waiting for 0.0391 sec Waiting for 0.0823 sec Waiting for 0.0065 sec Waiting for 0.0381 sec Waiting for 0.0380 sec Waiting for 0.0748 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.62218E+13 Waiting for 0.0704 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.96613E+22 Waiting for 0.0687 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40338E+10 Waiting for 0.0389 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.28501E+04 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 8 26 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 4.06022E+12 Waiting for 0.0386 sec Waiting for 0.0009 sec Waiting for 0.0492 sec Waiting for 0.0395 sec Waiting for 0.0398 sec Waiting for 0.0806 sec Waiting for 0.0076 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.11481E+04 Waiting for 0.0388 sec Waiting for 0.0390 sec Waiting for 0.0101 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.12119E+06 Waiting for 0.0387 sec Waiting for 0.0546 sec Waiting for 0.0392 sec Waiting for 0.0669 sec Waiting for 0.0383 sec Waiting for 0.0683 sec Waiting for 0.0399 sec Waiting for 0.0009 sec Waiting for 1.0678 sec Waiting for 0.0009 sec Waiting for 0.0695 sec Waiting for 0.0395 sec Waiting for 0.0612 sec Waiting for 0.0733 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 8.56468E+08 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.11175E+13 Waiting for 0.0088 sec Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0382 sec Waiting for 0.0495 sec Waiting for 1.4022 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17901E+04 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.17417E+07 Waiting for 0.0422 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.73656E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08116E+13 Waiting for 0.0394 sec Waiting for 0.0379 sec Waiting for 0.0393 sec Waiting for 0.0384 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.22622E+02 Waiting for 0.0381 sec Waiting for 0.0398 sec Waiting for 0.7915 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.70709E+03 Waiting for 0.0398 sec Waiting for 0.0399 sec Waiting for 0.0387 sec Waiting for 0.0624 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.25877E+11 Waiting for 0.0390 sec Waiting for 0.0523 sec Waiting for 0.0905 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.50054E+06 Waiting for 0.0611 sec Waiting for 1.0591 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.53185E+02 Waiting for 0.0390 sec Waiting for 0.0395 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.64372E+14 Waiting for 0.0147 sec Waiting for 0.0408 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.78473E+13 Waiting for 0.0387 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0394 sec Waiting for 0.0383 sec Waiting for 0.0386 sec Waiting for 0.9707 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0715 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.17535E+06 Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0754 sec Waiting for 0.0009 sec Waiting for 0.0555 sec Waiting for 0.0665 sec Waiting for 0.0728 sec Waiting for 0.0395 sec Waiting for 0.0398 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.86735E+18 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0439 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16665E+05 Waiting for 0.0383 sec Waiting for 0.0252 sec Waiting for 0.0381 sec Waiting for 0.0398 sec Waiting for 0.0388 sec Waiting for 0.0381 sec Waiting for 0.0009 sec Waiting for 1.1439 sec Waiting for 0.0008 sec Waiting for 0.0683 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 20 5 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.02638E+10 Waiting for 0.0172 sec Waiting for 0.0396 sec Waiting for 0.0947 sec #OVERLAP evdw > 1d10 2.14719E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14719E+23 Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71504E+12 Waiting for 0.0387 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.05046E+12 Waiting for 0.0391 sec Waiting for 0.0559 sec Waiting for 0.0637 sec Waiting for 1.3541 sec Waiting for 0.0504 sec Waiting for 0.0389 sec Waiting for 0.0381 sec Waiting for 0.0396 sec Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0499 sec Waiting for 0.0523 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0384 sec Waiting for 1.5783 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.20004E+12 Waiting for 0.0551 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 18 15 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.99908E+15 Waiting for 0.0384 sec Waiting for 0.0009 sec Waiting for 0.0381 sec Waiting for 0.0542 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.04458E+07 Waiting for 0.0381 sec Waiting for 0.0681 sec Waiting for 0.0389 sec Waiting for 0.0391 sec Waiting for 0.0366 sec Waiting for 1.6327 sec Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11658E+04 Waiting for 0.0395 sec Waiting for 0.0483 sec Waiting for 0.0383 sec Waiting for 0.0696 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0383 sec Waiting for 0.0398 sec Waiting for 0.0397 sec Waiting for 0.5391 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0046 sec Waiting for 0.0661 sec Waiting for 0.0389 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.03516E+25 Waiting for 0.0395 sec Waiting for 0.0587 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.46104E+04 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing NOT all corrected 3 7 24 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0529 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 22 9 24 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.52901E+15 Waiting for 0.0382 sec Waiting for 0.0426 sec Waiting for 0.1069 sec Waiting for 0.0702 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44722E+05 Waiting for 0.0009 sec Waiting for 0.0385 sec Waiting for 1.5678 sec Waiting for 0.0009 sec Waiting for 0.0011 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 5 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.19587E+41 Waiting for 0.0393 sec Waiting for 0.0380 sec Waiting for 0.0380 sec Waiting for 0.0398 sec Waiting for 0.0393 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38526E+08 Waiting for 0.0163 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 21 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56744E+12 Waiting for 0.0392 sec Waiting for 0.0521 sec Waiting for 0.0389 sec Waiting for 0.0390 sec Waiting for 1.5540 sec Waiting for 0.0008 sec Waiting for 0.0350 sec Waiting for 0.0388 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.40131E+12 Waiting for 0.0743 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 11 12 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.53243E+17 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93890E+21 Waiting for 0.0380 sec Waiting for 0.0384 sec Waiting for 0.0390 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 1.0729 sec Waiting for 0.0008 sec Waiting for 0.0715 sec Waiting for 0.1009 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.01849E+14 Waiting for 0.0393 sec Waiting for 0.0392 sec Waiting for 0.0009 sec Waiting for 0.0387 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.34302E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34302E+23 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.98299E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98299E+29 Waiting for 0.0393 sec Waiting for 0.0588 sec Waiting for 0.0380 sec Waiting for 1.8112 sec Waiting for 0.0008 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 20 6 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.13571E+11 Waiting for 0.0388 sec Waiting for 0.0394 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 44 random generation #OVERLAP evdw after 1.84671E+13 Waiting for 0.0411 sec Waiting for 0.0383 sec Waiting for 0.0502 sec Waiting for 0.0488 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.91610E+03 Waiting for 0.0380 sec Waiting for 0.0394 sec Waiting for 0.0507 sec Waiting for 0.0391 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.86852E+14 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70343E+04 Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0447 sec Waiting for 0.0464 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.01260E+07 Waiting for 0.0389 sec Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.0391 sec Waiting for 0.0009 sec Waiting for 0.0556 sec Waiting for 0.0392 sec Waiting for 0.0439 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99024E+07 Waiting for 0.0479 sec Waiting for 0.0398 sec Waiting for 0.0392 sec Waiting for 0.0399 sec Waiting for 0.0099 sec Waiting for 0.0386 sec Waiting for 0.0388 sec Waiting for 0.0384 sec Waiting for 0.5374 sec Waiting for 0.0008 sec Waiting for 0.0483 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing NOT all corrected 2 5 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.75489E+17 Waiting for 0.0390 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72950E+14 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.98161E+07 Waiting for 0.0389 sec Waiting for 0.0395 sec Waiting for 0.0384 sec Waiting for 0.0009 sec Waiting for 0.0689 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.11217E+08 Waiting for 1.9265 sec Waiting for 0.0009 sec Waiting for 0.0394 sec Waiting for 0.0722 sec Waiting for 0.0398 sec Waiting for 0.0391 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 29 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.53147E+01 Waiting for 0.0009 sec Waiting for 0.0394 sec Waiting for 0.0392 sec Waiting for 0.0394 sec Waiting for 0.0648 sec Waiting for 0.0391 sec Waiting for 1.4085 sec Waiting for 0.0340 sec Waiting for 0.0009 sec Waiting for 0.0009 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.43064E+01 Waiting for 0.0582 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.24084E+09 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.88739E+04 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51690E+03 Waiting for 0.0391 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.22593E+02 Waiting for 0.0009 sec Waiting for 0.1052 sec Waiting for 0.0078 sec Waiting for 0.7833 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 23 4 25 11 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.07668E+06 Waiting for 0.0382 sec Waiting for 0.1029 sec Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.41310E+09 Waiting for 0.0438 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.43146E+14 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 29 5 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02869E+11 Waiting for 0.0914 sec Waiting for 0.0287 sec Waiting for 0.0529 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 9 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.45467E+17 Waiting for 0.0401 sec Waiting for 1.0398 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.14643E+06 Waiting for 0.0401 sec Waiting for 0.0555 sec Waiting for 0.0628 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.76604E+18 Waiting for 0.0381 sec Waiting for 0.0228 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25546E+07 Waiting for 0.0150 sec Waiting for 0.0380 sec Waiting for 0.0393 sec Waiting for 0.0418 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81104E+04 Waiting for 0.0640 sec Waiting for 0.0457 sec Waiting for 0.0470 sec Waiting for 0.0386 sec Waiting for 0.0183 sec Waiting for 0.0734 sec #OVERLAP evdw > 1d10 4.88716E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.88716E+23 Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0397 sec Waiting for 0.0620 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.07925E+37 Waiting for 0.0385 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.42110E+15 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0392 sec Waiting for 0.0601 sec Waiting for 0.0385 sec Waiting for 0.0507 sec Waiting for 0.0379 sec Waiting for 0.0389 sec Waiting for 0.0009 sec Waiting for 0.0270 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 27 15 23 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0384 sec Waiting for 0.0709 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.15396E+07 Waiting for 0.0381 sec Waiting for 0.0388 sec Waiting for 0.0624 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 8 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.49893E+10 Waiting for 0.0397 sec Waiting for 0.0394 sec Waiting for 0.0009 sec Waiting for 0.0534 sec Waiting for 0.0746 sec Waiting for 0.0392 sec Waiting for 0.0425 sec Waiting for 0.7549 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 37 random generation #OVERLAP evdw after 2.30647E+17 Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.03256E+09 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 23 7 24 8 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.26665E+28 Waiting for 0.0397 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 8.58007E+17 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.55425E+06 Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.22527E+04 Waiting for 0.0396 sec Waiting for 0.0474 sec Waiting for 0.0390 sec Waiting for 1.1654 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 23 7 27 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.05537E+16 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.80162E+30 Waiting for 0.0388 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10777E+06 Waiting for 0.0737 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 17 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.06142E+09 Waiting for 0.0610 sec Waiting for 0.0385 sec Waiting for 0.0616 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 8 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05632E+10 Waiting for 0.0391 sec Waiting for 0.0223 sec Waiting for 0.0398 sec Waiting for 0.0394 sec Waiting for 0.6546 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 1.37402E+08 Waiting for 0.0673 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.79063E+03 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.51781E+17 Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 13 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.60134E+06 Waiting for 0.0587 sec Waiting for 0.0671 sec Waiting for 0.0394 sec Waiting for 0.0397 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.68936E+02 Waiting for 0.0384 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0417 sec Waiting for 1.5858 sec Waiting for 0.0112 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30785E+03 Waiting for 0.0386 sec Waiting for 0.0729 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84609E+06 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.49358E+08 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.35186E+08 Waiting for 0.0532 sec Waiting for 0.0388 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.89120E+15 Waiting for 0.0805 sec Waiting for 0.0008 sec Waiting for 0.0602 sec Waiting for 0.0473 sec Waiting for 0.0432 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.39707E+11 Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0688 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70679E+05 Waiting for 0.0441 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.91861E+05 Waiting for 0.0443 sec Waiting for 0.0430 sec Waiting for 0.0630 sec Waiting for 0.0412 sec Waiting for 0.0611 sec Waiting for 0.0008 sec Waiting for 0.0738 sec Waiting for 0.0008 sec Waiting for 1.2856 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09059E+09 Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0590 sec Waiting for 0.0392 sec Waiting for 0.0126 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77274E+10 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 26 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.37060E+34 Waiting for 0.0527 sec Waiting for 0.0530 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.49698E+01 Waiting for 0.0725 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.19550E+05 Waiting for 0.0645 sec Waiting for 0.0698 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 27 7 29 9 17 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0390 sec Waiting for 0.0009 sec Waiting for 0.0460 sec Waiting for 0.0479 sec Waiting for 0.0383 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.66323E+02 Waiting for 0.0399 sec Waiting for 0.0381 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.99459E+17 Waiting for 0.0477 sec Waiting for 0.0570 sec Waiting for 0.0608 sec Waiting for 0.0388 sec Waiting for 0.0380 sec Waiting for 0.0384 sec Waiting for 0.0651 sec Waiting for 0.0641 sec Waiting for 1.3433 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.62930E+15 Waiting for 0.0385 sec Waiting for 0.0741 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0384 sec Waiting for 0.0391 sec Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0523 sec Waiting for 0.0973 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 1.6022 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0379 sec Waiting for 0.0009 sec Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 0.0390 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.79927E+13 Waiting for 0.0535 sec Waiting for 0.0391 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.41040E+01 Waiting for 0.0009 sec Waiting for 0.0383 sec Waiting for 0.0397 sec Waiting for 1.2440 sec Waiting for 0.0009 sec Waiting for 0.0394 sec Waiting for 0.0390 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.85124E+06 Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0390 sec Waiting for 0.0443 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.56317E+03 Waiting for 0.0392 sec Waiting for 0.0609 sec Waiting for 0.0381 sec Waiting for 1.9609 sec Waiting for 0.0382 sec Waiting for 0.0380 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.14899E+22 Waiting for 0.0381 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.21324E+10 Waiting for 0.0394 sec Waiting for 0.0380 sec Waiting for 0.0394 sec Waiting for 0.0384 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 6.64656E+09 Waiting for 0.0383 sec Waiting for 0.0381 sec Waiting for 1.3718 sec Waiting for 0.0374 sec Waiting for 0.0655 sec Waiting for 0.0550 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.90876E+15 Waiting for 0.0384 sec Waiting for 0.0384 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 1.79516E+15 Waiting for 0.0468 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02431E+08 Waiting for 0.0471 sec Waiting for 0.0770 sec Waiting for 0.0738 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0514 sec Waiting for 0.0393 sec Waiting for 0.0387 sec Waiting for 0.1012 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.63419E+00 Waiting for 0.0402 sec Waiting for 0.0011 sec Waiting for 0.0113 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.73015E+13 Waiting for 0.0587 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.45036E+13 Waiting for 0.0101 sec Waiting for 1.9795 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.92050E+09 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08376E+03 Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0535 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.24355E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24355E+24 Waiting for 0.0676 sec Waiting for 0.0381 sec Waiting for 0.0660 sec Waiting for 0.0549 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 24 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.16032E+12 Waiting for 0.0009 sec Waiting for 0.0398 sec Waiting for 0.0388 sec Waiting for 0.0380 sec Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 0.0009 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 25 10 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0380 sec Waiting for 0.1100 sec Waiting for 0.0223 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26875E+04 Waiting for 1.0982 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 12 29 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 1.87713E+16 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.30586E+08 Waiting for 0.0501 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.92964E+01 Waiting for 0.0457 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26021E+03 Waiting for 0.0390 sec Waiting for 0.0381 sec Waiting for 0.0718 sec Waiting for 0.0381 sec Waiting for 0.0474 sec Waiting for 0.0008 sec Waiting for 1.7345 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 17 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.65139E+13 Waiting for 0.0775 sec Waiting for 0.0068 sec #OVERLAP evdw > 1d10 2.58598E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.58598E+23 Waiting for 0.0718 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.33765E+07 Waiting for 0.0385 sec Waiting for 0.0221 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 11 5 21 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.27784E+25 Waiting for 0.0394 sec Waiting for 0.0388 sec Waiting for 0.0389 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 0.1465 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.91757E+04 Waiting for 0.0397 sec Waiting for 0.0453 sec Waiting for 0.0550 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 9.29872E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.29872E+22 Waiting for 0.0686 sec Waiting for 0.0383 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.21184E+31 Waiting for 0.0386 sec Waiting for 0.0646 sec Waiting for 0.0384 sec Waiting for 0.0575 sec Waiting for 1.2696 sec Waiting for 0.0009 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 8 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.09163E+13 Waiting for 0.0383 sec Waiting for 0.0383 sec Waiting for 0.0397 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.30822E+10 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0385 sec Waiting for 1.0076 sec Waiting for 0.0009 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.08228E+24 Waiting for 0.0396 sec Waiting for 0.0398 sec Waiting for 0.0393 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.23249E+18 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 7 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.93020E+37 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.56933E+21 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34103E+07 Waiting for 0.0389 sec Waiting for 0.0392 sec Waiting for 0.0507 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09158E+07 Waiting for 0.0711 sec Waiting for 0.0008 sec Waiting for 0.0668 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79147E+06 Waiting for 0.0391 sec Waiting for 0.0385 sec Waiting for 0.0391 sec Waiting for 0.0390 sec Waiting for 0.0608 sec Waiting for 0.0738 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.10963E+05 Waiting for 0.0119 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.96639E+08 Waiting for 0.0395 sec Waiting for 0.0396 sec Waiting for 0.0382 sec Waiting for 0.0390 sec Waiting for 2.2084 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.03178E+07 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.16273E+12 Waiting for 0.0392 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.25854E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25854E+22 Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.26584E+15 Waiting for 0.0495 sec Waiting for 0.0876 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74828E+05 Waiting for 0.0303 sec Waiting for 0.0391 sec Waiting for 0.0232 sec Waiting for 2.5567 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.18012E+13 Waiting for 0.0707 sec Waiting for 0.0399 sec Waiting for 0.0384 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90746E+05 Waiting for 0.0383 sec Waiting for 0.0009 sec Waiting for 0.0389 sec Waiting for 0.0379 sec Waiting for 0.0795 sec Waiting for 0.0086 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.21238E+03 Waiting for 0.0398 sec Waiting for 0.0401 sec Waiting for 1.9951 sec Waiting for 0.0009 sec Waiting for 0.0009 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.49020E+05 Waiting for 0.0384 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.63469E+09 Waiting for 0.0384 sec Waiting for 0.0687 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29665E+14 Waiting for 0.0455 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.93196E+13 Waiting for 0.0392 sec Waiting for 0.0328 sec Waiting for 0.0390 sec Waiting for 0.0433 sec Waiting for 0.0121 sec Waiting for 1.7631 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0380 sec Waiting for 0.0009 sec Waiting for 0.0381 sec Waiting for 0.0393 sec Waiting for 0.0381 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10179E+04 Waiting for 0.0387 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.92053E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92053E+29 Waiting for 0.0389 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0388 sec Waiting for 1.2964 sec Waiting for 0.0008 sec Waiting for 0.0702 sec Waiting for 0.0379 sec Waiting for 0.0397 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.32327E+19 Waiting for 0.0394 sec Waiting for 0.0386 sec Waiting for 0.0443 sec Waiting for 0.0390 sec Waiting for 0.0381 sec Waiting for 0.0388 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 1.9898 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21128E+10 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52453E+05 Waiting for 0.0381 sec Waiting for 0.0393 sec Waiting for 0.0408 sec #OVERLAP evdw > 1d10 1.22908E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22908E+27 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.83926E+14 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.67440E+07 Waiting for 0.0392 sec Waiting for 0.0467 sec Waiting for 0.0392 sec Waiting for 0.0381 sec Waiting for 0.0392 sec Waiting for 0.0392 sec Waiting for 1.7555 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.12583E+01 Waiting for 0.0058 sec Waiting for 0.0488 sec Waiting for 0.0389 sec Waiting for 0.0390 sec Waiting for 0.0659 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 17 19 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0328 sec #OVERLAP evdw > 1d10 3.63109E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.63109E+21 Waiting for 0.0484 sec Waiting for 0.0008 sec Waiting for 0.0577 sec Waiting for 0.0008 sec Waiting for 0.0807 sec Waiting for 0.0070 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.80236E+04 Waiting for 0.0396 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.36187E+14 Waiting for 0.0385 sec Waiting for 0.0383 sec Waiting for 0.0309 sec Waiting for 0.0382 sec Waiting for 0.0380 sec Waiting for 0.0388 sec Waiting for 0.0384 sec Waiting for 0.0382 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.20336E+12 Waiting for 0.0394 sec Waiting for 2.8887 sec Waiting for 0.0009 sec Waiting for 0.0392 sec Waiting for 0.0385 sec Waiting for 0.0552 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29635E+16 Waiting for 0.0390 sec Waiting for 0.0501 sec Waiting for 0.0393 sec Waiting for 0.0009 sec Waiting for 0.0398 sec Waiting for 0.0389 sec Waiting for 1.1581 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0391 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 25 20 26 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.51707E+07 Waiting for 0.0523 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.71255E+09 Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.16627E+09 Waiting for 0.0616 sec Waiting for 0.0564 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.90586E+08 Waiting for 2.1826 sec Waiting for 0.0079 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35216E+05 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.29790E+12 Waiting for 0.0382 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94560E+14 Waiting for 0.0395 sec Waiting for 0.0382 sec Waiting for 0.0542 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 22 25 10 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 7.10897E+13 Waiting for 0.0625 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.92787E+05 Waiting for 0.0392 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18730E+15 Waiting for 0.0500 sec Waiting for 2.4983 sec Waiting for 0.0008 sec Waiting for 0.0532 sec Waiting for 0.0617 sec Waiting for 0.0382 sec Waiting for 0.0390 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29026E+06 Waiting for 0.0288 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.46432E+04 Waiting for 0.0388 sec Waiting for 0.0541 sec Waiting for 0.0601 sec Waiting for 0.0624 sec Waiting for 1.5125 sec Waiting for 0.0012 sec Waiting for 0.0009 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23085E+05 Waiting for 0.0662 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 5 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 7.16028E+18 Waiting for 0.0455 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 27 7 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.1046 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0381 sec Waiting for 0.0390 sec Waiting for 1.3259 sec End of minim, proc 32 time 3397.842849000000 Processor 32 is finishing work. Total time 3435.748295999999 sec