added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB025
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB025
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            25  iseed(4)=             0            0          -17 
47        -52377
48  ran_num   0.8169544339179993     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3299 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0388 sec
148 Waiting for     0.0444 sec
149 Waiting for     0.0007 sec
150 Waiting for     0.0396 sec
151 Waiting for     0.0390 sec
152 Waiting for     1.2183 sec
153 #OVERLAP evdw > 1d10   1.00000E+20
154  #OVERLAPing residues             2
155   13  29
156  #OVERLAPing all corrected after             1  random generation
157 #OVERLAP evdw after   2.72002E+04
158 Waiting for     0.0393 sec
159 Waiting for     0.0387 sec
160 #OVERLAP evdw > 1d10   1.00000E+20
161  #OVERLAPing residues             2
162    7  27
163  #OVERLAPing all corrected after             4  random generation
164 #OVERLAP evdw after   9.83685E+08
165 Waiting for     0.0007 sec
166 Waiting for     0.0393 sec
167 Waiting for     0.0395 sec
168 #OVERLAP evdw > 1d10   1.00000E+20
169  #OVERLAPing residues             4
170    7  20  14  23
171  #OVERLAPing all corrected after             4  random generation
172 #OVERLAP evdw after   1.57968E+07
173 Waiting for     0.0391 sec
174 Waiting for     0.0391 sec
175 Waiting for     0.0388 sec
176 Waiting for     0.0393 sec
177 Waiting for     0.0008 sec
178 Waiting for     0.0394 sec
179 Waiting for     0.0007 sec
180 Waiting for     0.0384 sec
181 Waiting for     0.0007 sec
182 Waiting for     0.0394 sec
183 #OVERLAP evdw > 1d10   1.00000E+20
184  #OVERLAPing residues             2
185   11  20
186  #OVERLAPing all corrected after             1  random generation
187 #OVERLAP evdw after   5.30902E+15
188 Waiting for     0.0396 sec
189 Waiting for     0.0388 sec
190 Waiting for     0.0398 sec
191 Waiting for     0.0009 sec
192 Waiting for     0.0012 sec
193 Waiting for     0.0390 sec
194 Waiting for     0.0472 sec
195 Waiting for     0.0388 sec
196 Waiting for     0.0007 sec
197 Waiting for     0.0394 sec
198 Waiting for     0.0382 sec
199 Waiting for     0.0393 sec
200 Waiting for     1.2795 sec
201 Waiting for     0.0391 sec
202 Waiting for     0.0007 sec
203 Waiting for     0.0386 sec
204 Waiting for     0.0406 sec
205 Waiting for     0.0394 sec
206 Waiting for     0.0007 sec
207 #OVERLAP evdw > 1d10   1.00000E+20
208  #OVERLAPing residues             2
209    2  22
210  #OVERLAPing all corrected after             1  random generation
211 #OVERLAP evdw after   9.26405E+13
212 Waiting for     0.0391 sec
213 Waiting for     0.0390 sec
214 #OVERLAP evdw > 1d10   1.00000E+20
215  #OVERLAPing residues             2
216   17  20
217  #OVERLAPing all corrected after             1  random generation
218 #OVERLAP evdw after   2.93659E+03
219 Waiting for     0.0387 sec
220 #OVERLAP evdw > 1d10   1.00000E+20
221  #OVERLAPing residues             2
222    7  20
223  #OVERLAPing all corrected after             1  random generation
224 #OVERLAP evdw after   1.68047E+17
225 Waiting for     0.0384 sec
226 #OVERLAP evdw > 1d10   1.00000E+20
227  #OVERLAPing residues             2
228    7  22
229  #OVERLAPing all corrected after             1  random generation
230 #OVERLAP evdw after   4.41483E+12
231 Waiting for     0.0391 sec
232 #OVERLAP evdw > 1d10   1.00000E+20
233  #OVERLAPing residues             2
234   17  23
235  #OVERLAPing all corrected after             1  random generation
236 #OVERLAP evdw after   1.23959E+02
237 Waiting for     0.0387 sec
238 Waiting for     0.0643 sec
239 #OVERLAP evdw > 1d10   1.00000E+20
240  #OVERLAPing residues             4
241    7  26   8  24
242  #OVERLAPing all corrected after             3  random generation
243 #OVERLAP evdw after   9.56271E+09
244 Waiting for     0.0395 sec
245 Waiting for     0.0382 sec
246 Waiting for     1.1282 sec
247 Waiting for     0.0302 sec
248 #OVERLAP evdw > 1d10   1.00000E+20
249  #OVERLAPing residues             2
250    2  13
251  #OVERLAPing all corrected after             2  random generation
252 #OVERLAP evdw after   3.59430E+07
253 Waiting for     0.0008 sec
254 #OVERLAP evdw > 1d10   1.00000E+20
255  #OVERLAPing residues             2
256   13  29
257  #OVERLAPing all corrected after             1  random generation
258 #OVERLAP evdw after   2.16113E+24
259 Waiting for     0.0380 sec
260 #OVERLAP evdw > 1d10   2.99001E+23
261  #OVERLAPing residues             0
262
263  #OVERLAPing all corrected after             1  random generation
264 #OVERLAP evdw after   2.99001E+23
265 Waiting for     0.0383 sec
266 Waiting for     0.0380 sec
267 Waiting for     0.0397 sec
268 Waiting for     0.0157 sec
269 Waiting for     0.0387 sec
270 Waiting for     0.0007 sec
271 Waiting for     0.0380 sec
272 Waiting for     0.0398 sec
273 Waiting for     0.0383 sec
274 Waiting for     0.0395 sec
275 Waiting for     1.5710 sec
276 Waiting for     0.0007 sec
277 Waiting for     0.0748 sec
278 #OVERLAP evdw > 1d10   1.00000E+20
279  #OVERLAPing residues             2
280   17  26
281  #OVERLAPing all corrected after             2  random generation
282 #OVERLAP evdw after   1.41204E+09
283 Waiting for     0.0394 sec
284 Waiting for     0.0006 sec
285 #OVERLAP evdw > 1d10   1.00000E+20
286  #OVERLAPing residues             2
287   19  25
288  #OVERLAPing all corrected after             1  random generation
289 #OVERLAP evdw after   1.19673E+02
290 Waiting for     0.0007 sec
291 Waiting for     0.0691 sec
292 Waiting for     0.0393 sec
293 Waiting for     0.0008 sec
294 Waiting for     0.0008 sec
295 Waiting for     0.0399 sec
296 Waiting for     0.0384 sec
297 Waiting for     0.0007 sec
298 Waiting for     0.5580 sec
299 Waiting for     0.0007 sec
300 Waiting for     0.0394 sec
301 Waiting for     0.0386 sec
302 Waiting for     0.0385 sec
303 Waiting for     0.0008 sec
304 #OVERLAP evdw > 1d10   1.00000E+20
305  #OVERLAPing residues             4
306    3  19   4  20
307  #OVERLAPing all corrected after             1  random generation
308 #OVERLAP evdw after   7.07343E+19
309 Waiting for     0.0007 sec
310 Waiting for     0.0007 sec
311 #OVERLAP evdw > 1d10   1.00000E+20
312  #OVERLAPing residues             4
313    4  22   7  24
314  #OVERLAPing all corrected after             1  random generation
315 #OVERLAP evdw after   1.57256E+13
316 Waiting for     0.0385 sec
317 Waiting for     0.0388 sec
318 #OVERLAP evdw > 1d10   1.00000E+20
319  #OVERLAPing residues             4
320    6  20   7  21
321  #OVERLAPing all corrected after             2  random generation
322 #OVERLAP evdw after   1.45741E+12
323 Waiting for     0.0678 sec
324 #OVERLAP evdw > 1d10   1.00000E+20
325  #OVERLAPing residues             5
326    7  20  15  25  23
327  #OVERLAPing all corrected after             2  random generation
328 #OVERLAP evdw after   2.34169E+07
329 Waiting for     0.0007 sec
330 Waiting for     0.0398 sec
331 #OVERLAP evdw > 1d10   1.00000E+20
332  #OVERLAPing residues             2
333   14  17
334  #OVERLAPing all corrected after             1  random generation
335 #OVERLAP evdw after   5.98222E+02
336 Waiting for     0.0544 sec
337 Waiting for     0.0041 sec
338 Waiting for     0.0390 sec
339 Waiting for     1.4165 sec
340 #OVERLAP evdw > 1d10   9.43903E+23
341  #OVERLAPing residues             0
342
343  #OVERLAPing all corrected after             1  random generation
344 #OVERLAP evdw after   9.43903E+23
345 Waiting for     0.0006 sec
346 Waiting for     0.0399 sec
347 Waiting for     0.0383 sec
348 Waiting for     0.0382 sec
349 Waiting for     0.0425 sec
350 #OVERLAP evdw > 1d10   1.00000E+20
351  #OVERLAPing residues             2
352   11  25
353  #OVERLAPing all corrected after             1  random generation
354 #OVERLAP evdw after   5.93349E+05
355 Waiting for     0.0389 sec
356 #OVERLAP evdw > 1d10   1.00000E+20
357  #OVERLAPing residues             2
358    9  21
359  #OVERLAPing all corrected after             1  random generation
360 #OVERLAP evdw after   3.34119E+05
361 Waiting for     0.0009 sec
362 #OVERLAP evdw > 1d10   1.00000E+20
363  #OVERLAPing residues             2
364    4  26
365  #OVERLAPing all corrected after             1  random generation
366 #OVERLAP evdw after   5.34090E+11
367 Waiting for     0.0226 sec
368 Waiting for     0.0391 sec
369 Waiting for     0.0388 sec
370 Waiting for     0.0392 sec
371 #OVERLAP evdw > 1d10   1.00000E+20
372  #OVERLAPing residues             4
373    9  19  10  20
374  #OVERLAPing all corrected after            11  random generation
375 #OVERLAP evdw after   6.12799E+20
376 Waiting for     0.0007 sec
377 #OVERLAP evdw > 1d10   4.58686E+35
378  #OVERLAPing residues             0
379
380  #OVERLAPing all corrected after             1  random generation
381 #OVERLAP evdw after   4.58686E+35
382 Waiting for     0.0393 sec
383 Waiting for     0.0007 sec
384 #OVERLAP evdw > 1d10   1.00000E+20
385  #OVERLAPing residues             2
386    8  27
387  #OVERLAPing all corrected after             1  random generation
388 #OVERLAP evdw after  -3.48703E+01
389 Waiting for     0.0008 sec
390 Waiting for     0.0007 sec
391 Waiting for     0.7079 sec
392 #OVERLAP evdw > 1d10   1.00000E+20
393  #OVERLAPing residues             2
394    7  23
395  #OVERLAPing all corrected after             2  random generation
396 #OVERLAP evdw after   6.97781E+08
397 Waiting for     0.0466 sec
398 Waiting for     0.0007 sec
399 Waiting for     0.0398 sec
400 Waiting for     0.0007 sec
401 Waiting for     0.0383 sec
402 Waiting for     0.0007 sec
403 Waiting for     0.0384 sec
404 Waiting for     0.0007 sec
405 #OVERLAP evdw > 1d10   1.00000E+20
406  #OVERLAPing residues             6
407    9  22  11  25  17  26
408  #OVERLAPing all corrected after             2  random generation
409 #OVERLAP evdw after   1.12674E+13
410 Waiting for     0.0153 sec
411 Waiting for     0.0007 sec
412 Waiting for     0.0379 sec
413 #OVERLAP evdw > 1d10   1.00000E+20
414  #OVERLAPing residues             5
415   12  26  13  25  14
416  #OVERLAPing all corrected after            23  random generation
417 #OVERLAP evdw after   4.32596E+17
418 Waiting for     0.0038 sec
419 #OVERLAP evdw > 1d10   1.00000E+20
420  #OVERLAPing residues             2
421    7  19
422  #OVERLAPing all corrected after             1  random generation
423 #OVERLAP evdw after   3.94853E+08
424 Waiting for     0.0386 sec
425 Waiting for     0.0385 sec
426 Waiting for     0.0391 sec
427 Waiting for     1.0714 sec
428 #OVERLAP evdw > 1d10   1.00000E+20
429  #OVERLAPing residues             2
430    9  14
431  #OVERLAPing all corrected after             1  random generation
432 #OVERLAP evdw after   1.46422E+03
433 Waiting for     0.0210 sec
434 #OVERLAP evdw > 1d10   1.00000E+20
435  #OVERLAPing residues             2
436   16  25
437  #OVERLAPing all corrected after            10  random generation
438 #OVERLAP evdw after   1.24523E+24
439 Waiting for     0.0006 sec
440 Waiting for     0.0380 sec
441 Waiting for     0.0007 sec
442 Waiting for     0.0379 sec
443 Waiting for     0.0440 sec
444 Waiting for     0.0381 sec
445 #OVERLAP evdw > 1d10   1.00000E+20
446  #OVERLAPing residues             4
447   12  23  14  22
448  #OVERLAPing all corrected after             2  random generation
449 #OVERLAP evdw after   1.17734E+12
450 Waiting for     0.0007 sec
451 Waiting for     0.0757 sec
452 #OVERLAP evdw > 1d10   1.00000E+20
453  #OVERLAPing residues             2
454    9  16
455  #OVERLAPing all corrected after             1  random generation
456 #OVERLAP evdw after   8.05502E+10
457 Waiting for     0.0391 sec
458 Waiting for     0.0397 sec
459 Waiting for     0.0397 sec
460 Waiting for     0.0380 sec
461 Waiting for     0.0397 sec
462 Waiting for     0.0381 sec
463 Waiting for     1.7662 sec
464 Waiting for     0.0071 sec
465 #OVERLAP evdw > 1d10   1.00000E+20
466  #OVERLAPing residues             2
467   11  21
468  #OVERLAPing all corrected after             1  random generation
469 #OVERLAP evdw after  -3.07929E+01
470 Waiting for     0.0738 sec
471 Waiting for     0.0392 sec
472 Waiting for     0.0391 sec
473 #OVERLAP evdw > 1d10   2.84258E+20
474  #OVERLAPing residues             0
475
476  #OVERLAPing all corrected after             1  random generation
477 #OVERLAP evdw after   2.84258E+20
478 Waiting for     0.0386 sec
479 #OVERLAP evdw > 1d10   1.00000E+20
480  #OVERLAPing residues             2
481    4  13
482  #OVERLAPing all corrected after             1  random generation
483 #OVERLAP evdw after   1.28538E+24
484 Waiting for     0.0392 sec
485 #OVERLAP evdw > 1d10   1.00000E+20
486  #OVERLAPing residues             2
487    7  25
488  #OVERLAPing all corrected after             8  random generation
489 #OVERLAP evdw after   3.10902E+14
490 Waiting for     0.0391 sec
491 #OVERLAP evdw > 1d10   1.00000E+20
492  #OVERLAPing residues             4
493   16  22  17  20
494  #OVERLAPing all corrected after             1  random generation
495 #OVERLAP evdw after   1.50161E+03
496 Waiting for     0.0009 sec
497 Waiting for     0.0007 sec
498 #OVERLAP evdw > 1d10   1.00000E+20
499  #OVERLAPing residues             2
500    8  21
501  #OVERLAPing all corrected after             1  random generation
502 #OVERLAP evdw after   1.35000E+12
503 Waiting for     0.0394 sec
504 Waiting for     0.0392 sec
505 Waiting for     0.0384 sec
506 Waiting for     0.0387 sec
507 Waiting for     0.0389 sec
508 Waiting for     0.0391 sec
509 Waiting for     0.0394 sec
510 Waiting for     0.0007 sec
511 Waiting for     1.5745 sec
512 Waiting for     0.0006 sec
513 #OVERLAP evdw > 1d10   1.00000E+20
514  #OVERLAPing residues             2
515   22  25
516  #OVERLAPing all corrected after             1  random generation
517 #OVERLAP evdw after   1.19298E+12
518 Waiting for     0.0007 sec
519 Waiting for     0.0007 sec
520 Waiting for     0.0384 sec
521 Waiting for     0.0007 sec
522 Waiting for     0.0384 sec
523 #OVERLAP evdw > 1d10   1.00000E+20
524  #OVERLAPing residues             4
525   11  17  13  19
526  #OVERLAPing all corrected after             2  random generation
527 #OVERLAP evdw after   8.04656E+18
528 Waiting for     0.0008 sec
529 Waiting for     0.0007 sec
530 Waiting for     0.0390 sec
531 Waiting for     0.0382 sec
532 Waiting for     0.0380 sec
533 Waiting for     0.0470 sec
534 #OVERLAP evdw > 1d10   1.00000E+20
535  #OVERLAPing residues             2
536    9  20
537  #OVERLAPing all corrected after             1  random generation
538 #OVERLAP evdw after   1.83623E+12
539 Waiting for     0.0008 sec
540 #OVERLAP evdw > 1d10   1.00000E+20
541  #OVERLAPing residues             5
542    7  19  21  17  26
543  #OVERLAPing all corrected after             2  random generation
544 #OVERLAP evdw after   2.59907E+18
545 Waiting for     0.0380 sec
546 Waiting for     0.0392 sec
547 Waiting for     0.0105 sec
548 Waiting for     0.0397 sec
549 Waiting for     1.2192 sec
550 Waiting for     0.0006 sec
551 Waiting for     0.0397 sec
552 Waiting for     0.0382 sec
553 Waiting for     0.0397 sec
554 Waiting for     0.0007 sec
555 Waiting for     0.0007 sec
556 Waiting for     0.0008 sec
557 Waiting for     0.0393 sec
558 #OVERLAP evdw > 1d10   1.00000E+20
559  #OVERLAPing residues             2
560    7  14
561  #OVERLAPing all corrected after             1  random generation
562 #OVERLAP evdw after   1.24868E+24
563 Waiting for     0.0007 sec
564 #OVERLAP evdw > 1d10   1.00000E+20
565  #OVERLAPing residues             2
566    4  27
567  #OVERLAPing all corrected after             1  random generation
568 #OVERLAP evdw after   6.60612E+08
569 Waiting for     0.0097 sec
570 #OVERLAP evdw > 1d10   1.00000E+20
571  #OVERLAPing residues             4
572    4  27  22  25
573  #OVERLAPing all corrected after             2  random generation
574 #OVERLAP evdw after   1.71538E+07
575 Waiting for     0.0381 sec
576 Waiting for     0.0021 sec
577 Waiting for     0.0007 sec
578 Waiting for     1.1999 sec
579 Waiting for     0.0007 sec
580 Waiting for     0.0397 sec
581 #OVERLAP evdw > 1d10   1.00000E+20
582  #OVERLAPing residues             4
583    6  17  11  26
584  #OVERLAPing all corrected after             6  random generation
585 #OVERLAP evdw after   7.24658E+30
586 Waiting for     0.0384 sec
587 Waiting for     0.0394 sec
588 Waiting for     0.0384 sec
589 Waiting for     0.0478 sec
590 #OVERLAP evdw > 1d10   1.00000E+20
591  #OVERLAPing residues             2
592   12  25
593  #OVERLAPing NOT all corrected             2
594   12  25
595 #OVERLAP evdw after   1.00000E+20
596 Waiting for     0.0398 sec
597 Waiting for     0.0009 sec
598 #OVERLAP evdw > 1d10   1.00000E+20
599  #OVERLAPing residues             3
600   11  27  12
601  #OVERLAPing all corrected after             5  random generation
602 #OVERLAP evdw after   3.98171E+06
603 Waiting for     0.0007 sec
604 Waiting for     0.0398 sec
605 #OVERLAP evdw > 1d10   1.00000E+20
606  #OVERLAPing residues             6
607    2  25   4  23  14  22
608  #OVERLAPing all corrected after             1  random generation
609 #OVERLAP evdw after   2.99878E+10
610 Waiting for     0.0392 sec
611 Waiting for     0.0008 sec
612 #OVERLAP evdw > 1d10   1.00000E+20
613  #OVERLAPing residues             5
614    4  21   6  20   7
615  #OVERLAPing all corrected after             2  random generation
616 #OVERLAP evdw after   5.87102E+28
617 Waiting for     0.0393 sec
618 #OVERLAP evdw > 1d10   1.00000E+20
619  #OVERLAPing residues             2
620    4  27
621  #OVERLAPing all corrected after             1  random generation
622 #OVERLAP evdw after   6.58969E+03
623 Waiting for     0.0383 sec
624 #OVERLAP evdw > 1d10   1.00000E+20
625  #OVERLAPing residues             5
626    4  27  15  17  25
627  #OVERLAPing all corrected after             4  random generation
628 #OVERLAP evdw after   1.82043E+12
629 Waiting for     0.0396 sec
630 Waiting for     0.0008 sec
631 Waiting for     0.0007 sec
632 Waiting for     0.0385 sec
633 Waiting for     1.2952 sec
634 Waiting for     0.0383 sec
635 #OVERLAP evdw > 1d10   1.00000E+20
636  #OVERLAPing residues             8
637    7  20   9  23  12  27  14  25
638  #OVERLAPing all corrected after             3  random generation
639 #OVERLAP evdw after   2.32428E+08
640 Waiting for     0.0396 sec
641 Waiting for     0.0383 sec
642 Waiting for     0.0397 sec
643 Waiting for     0.0383 sec
644 Waiting for     0.0386 sec
645 Waiting for     0.0383 sec
646 #OVERLAP evdw > 1d10   1.00000E+20
647  #OVERLAPing residues             2
648   11  20
649  #OVERLAPing all corrected after             1  random generation
650 #OVERLAP evdw after   7.53217E+02
651 Waiting for     0.0395 sec
652 Waiting for     0.0430 sec
653 #OVERLAP evdw > 1d10   1.00000E+20
654  #OVERLAPing residues             4
655    7  23   9  25
656  #OVERLAPing NOT all corrected             2
657    7  23
658 #OVERLAP evdw after   1.00000E+20
659 Waiting for     0.0387 sec
660 #OVERLAP evdw > 1d10   1.00000E+20
661  #OVERLAPing residues             2
662    7   9
663  #OVERLAPing all corrected after             3  random generation
664 #OVERLAP evdw after   4.34923E+06
665 Waiting for     0.0381 sec
666 Waiting for     0.0383 sec
667 Waiting for     0.0389 sec
668 Waiting for     0.0398 sec
669 Waiting for     0.0007 sec
670 Waiting for     0.0007 sec
671 Waiting for     1.4618 sec
672 Waiting for     0.0007 sec
673 Waiting for     0.0385 sec
674 Waiting for     0.0379 sec
675 Waiting for     0.0386 sec
676 #OVERLAP evdw > 1d10   1.00000E+20
677  #OVERLAPing residues             2
678   13  26
679  #OVERLAPing all corrected after             1  random generation
680 #OVERLAP evdw after   4.01563E+03
681 Waiting for     0.0387 sec
682 Waiting for     0.0015 sec
683 Waiting for     0.0385 sec
684 #OVERLAP evdw > 1d10   1.00000E+20
685  #OVERLAPing residues             2
686    3  25
687  #OVERLAPing all corrected after             1  random generation
688 #OVERLAP evdw after   1.52470E+21
689 Waiting for     0.0380 sec
690 Waiting for     0.0397 sec
691 Waiting for     0.0395 sec
692 Waiting for     0.0038 sec
693 Waiting for     0.0382 sec
694 Waiting for     0.0386 sec
695 Waiting for     0.0426 sec
696 Waiting for     0.6851 sec
697 Waiting for     0.0006 sec
698 Waiting for     0.0383 sec
699 #OVERLAP evdw > 1d10   1.00000E+20
700  #OVERLAPing residues             2
701    4  27
702  #OVERLAPing all corrected after             1  random generation
703 #OVERLAP evdw after   9.54876E+04
704 Waiting for     0.0008 sec
705 Waiting for     0.0393 sec
706 Waiting for     0.0381 sec
707 Waiting for     0.0387 sec
708 Waiting for     0.0397 sec
709 Waiting for     0.0379 sec
710 Waiting for     0.0007 sec
711 Waiting for     0.0015 sec
712 Waiting for     0.0007 sec
713 #OVERLAP evdw > 1d10   1.00000E+20
714  #OVERLAPing residues             2
715    4  17
716  #OVERLAPing all corrected after             1  random generation
717 #OVERLAP evdw after  -4.86638E+01
718 Waiting for     0.0229 sec
719 Waiting for     1.3406 sec
720 #OVERLAP evdw > 1d10   1.00000E+20
721  #OVERLAPing residues             4
722    2  17  12  26
723  #OVERLAPing all corrected after             1  random generation
724 #OVERLAP evdw after   5.69177E+06
725 Waiting for     0.0007 sec
726 Waiting for     0.0007 sec
727 Waiting for     0.0007 sec
728 Waiting for     0.0382 sec
729 Waiting for     0.0394 sec
730 Waiting for     0.0776 sec
731 Waiting for     0.0076 sec
732 Waiting for     0.0395 sec
733 Waiting for     0.0397 sec
734 Waiting for     0.0399 sec
735 Waiting for     0.0386 sec
736 Waiting for     0.0007 sec
737 Waiting for     0.0384 sec
738 Waiting for     0.0397 sec
739 Waiting for     0.0226 sec
740 Waiting for     0.4440 sec
741 Waiting for     0.0008 sec
742 Waiting for     0.0071 sec
743 Waiting for     0.0388 sec
744 Waiting for     0.0007 sec
745 Waiting for     0.0386 sec
746 Waiting for     0.0432 sec
747 Waiting for     0.0388 sec
748 Waiting for     0.0007 sec
749 Waiting for     0.0007 sec
750 Waiting for     0.0008 sec
751 Waiting for     0.0397 sec
752 Waiting for     0.0007 sec
753 #OVERLAP evdw > 1d10   1.00000E+20
754  #OVERLAPing residues             2
755   14  22
756  #OVERLAPing all corrected after             1  random generation
757 #OVERLAP evdw after   7.59039E+09
758 Waiting for     0.0007 sec
759 Waiting for     0.0386 sec
760 Waiting for     0.8914 sec
761 Waiting for     0.0364 sec
762 Waiting for     0.0008 sec
763 Waiting for     0.0384 sec
764 #OVERLAP evdw > 1d10   1.00000E+20
765  #OVERLAPing residues             2
766    4  14
767  #OVERLAPing all corrected after             2  random generation
768 #OVERLAP evdw after   7.73726E+07
769 Waiting for     0.0381 sec
770 Waiting for     0.0385 sec
771 #OVERLAP evdw > 1d10   1.00000E+20
772  #OVERLAPing residues             2
773    9  25
774  #OVERLAPing all corrected after             1  random generation
775 #OVERLAP evdw after   3.40964E+04
776 Waiting for     0.0379 sec
777 #OVERLAP evdw > 1d10   1.00000E+20
778  #OVERLAPing residues             4
779   11  20  12  21
780  #OVERLAPing all corrected after             1  random generation
781 #OVERLAP evdw after   7.40436E+08
782 Waiting for     0.0379 sec
783 Waiting for     0.0007 sec
784 Waiting for     0.0397 sec
785 #OVERLAP evdw > 1d10   1.00000E+20
786  #OVERLAPing residues             2
787    9  29
788  #OVERLAPing all corrected after             1  random generation
789 #OVERLAP evdw after   1.92910E+07
790 Waiting for     0.0390 sec
791 Waiting for     0.0389 sec
792 Waiting for     0.0382 sec
793 #OVERLAP evdw > 1d10   1.00000E+20
794  #OVERLAPing residues             4
795    2  22   4  20
796  #OVERLAPing all corrected after             1  random generation
797 #OVERLAP evdw after   3.79290E+04
798 Waiting for     0.0396 sec
799 Waiting for     1.4996 sec
800 Waiting for     0.0006 sec
801 #OVERLAP evdw > 1d10   1.00000E+20
802  #OVERLAPing residues             2
803   14  27
804  #OVERLAPing all corrected after             1  random generation
805 #OVERLAP evdw after   2.17097E+01
806 Waiting for     0.0008 sec
807 Waiting for     0.0007 sec
808 Waiting for     0.0399 sec
809 #OVERLAP evdw > 1d10   1.00000E+20
810  #OVERLAPing residues             4
811    4  25   7  24
812  #OVERLAPing all corrected after             1  random generation
813 #OVERLAP evdw after   3.50477E+12
814 Waiting for     0.0390 sec
815 #OVERLAP evdw > 1d10   1.00000E+20
816  #OVERLAPing residues             2
817   11  27
818  #OVERLAPing all corrected after             1  random generation
819 #OVERLAP evdw after   2.35973E+16
820 Waiting for     0.0544 sec
821 #OVERLAP evdw > 1d10   1.00000E+20
822  #OVERLAPing residues             2
823   11  27
824  #OVERLAPing all corrected after             1  random generation
825 #OVERLAP evdw after   2.01630E+01
826 Waiting for     0.0397 sec
827 Waiting for     0.0007 sec
828 #OVERLAP evdw > 1d10   8.40702E+22
829  #OVERLAPing residues             0
830
831  #OVERLAPing all corrected after             1  random generation
832 #OVERLAP evdw after   8.40702E+22
833 Waiting for     0.0581 sec
834 Waiting for     0.0396 sec
835 Waiting for     0.0380 sec
836 Waiting for     0.0007 sec
837 #OVERLAP evdw > 1d10   1.00000E+20
838  #OVERLAPing residues             2
839   12  22
840  #OVERLAPing all corrected after             1  random generation
841 #OVERLAP evdw after   1.95335E+11
842 Waiting for     0.0395 sec
843 Waiting for     0.0393 sec
844 Waiting for     0.0726 sec
845 Waiting for     0.0408 sec
846 Waiting for     0.0386 sec
847 Waiting for     0.0395 sec
848 Waiting for     0.0391 sec
849 Waiting for     0.0007 sec
850 Waiting for     0.0390 sec
851 Waiting for     0.0007 sec
852 Waiting for     0.0651 sec
853 Waiting for     0.0385 sec
854 #OVERLAP evdw > 1d10   1.00000E+20
855  #OVERLAPing residues             2
856    8  19
857  #OVERLAPing all corrected after             1  random generation
858 #OVERLAP evdw after   7.37179E+07
859 Waiting for     0.0076 sec
860 #OVERLAP evdw > 1d10   1.00000E+20
861  #OVERLAPing residues             2
862    9  20
863  #OVERLAPing all corrected after             1  random generation
864 #OVERLAP evdw after   1.91173E+01
865 Waiting for     0.0007 sec
866 #OVERLAP evdw > 1d10   1.00000E+20
867  #OVERLAPing residues             2
868    3  27
869  #OVERLAPing all corrected after             1  random generation
870 #OVERLAP evdw after   5.37533E+21
871 Waiting for     0.0397 sec
872 Waiting for     0.0384 sec
873 Waiting for     0.0383 sec
874 Waiting for     0.0007 sec
875 Waiting for     1.0865 sec
876 Waiting for     0.0008 sec
877 Waiting for     0.0007 sec
878 Waiting for     0.0398 sec
879 #OVERLAP evdw > 1d10   1.00000E+20
880  #OVERLAPing residues             2
881    7  29
882  #OVERLAPing all corrected after             1  random generation
883 #OVERLAP evdw after   3.51696E+06
884 Waiting for     0.0391 sec
885 Waiting for     0.0380 sec
886 Waiting for     0.0388 sec
887 Waiting for     0.0394 sec
888 Waiting for     0.0379 sec
889 Waiting for     0.0391 sec
890 Waiting for     0.0382 sec
891 Waiting for     0.0379 sec
892 Waiting for     0.0625 sec
893 Waiting for     0.0447 sec
894 Waiting for     0.0386 sec
895 Waiting for     0.9845 sec
896 #OVERLAP evdw > 1d10   1.00000E+20
897  #OVERLAPing residues             2
898    4  26
899  #OVERLAPing all corrected after             2  random generation
900 #OVERLAP evdw after   1.48387E+06
901 Waiting for     0.0008 sec
902 Waiting for     0.0008 sec
903 Waiting for     0.0399 sec
904 #OVERLAP evdw > 1d10   1.25973E+33
905  #OVERLAPing residues             0
906
907  #OVERLAPing all corrected after             1  random generation
908 #OVERLAP evdw after   1.25973E+33
909 Waiting for     0.0218 sec
910 Waiting for     0.0816 sec
911 Waiting for     0.0007 sec
912 Waiting for     0.0008 sec
913 #OVERLAP evdw > 1d10   1.00000E+20
914  #OVERLAPing residues             2
915    9  21
916  #OVERLAPing all corrected after             1  random generation
917 #OVERLAP evdw after   2.13513E+12
918 Waiting for     0.0391 sec
919 Waiting for     0.0674 sec
920 Waiting for     0.0007 sec
921 #OVERLAP evdw > 1d10   1.00000E+20
922  #OVERLAPing residues             4
923    3  18   9  29
924  #OVERLAPing all corrected after             1  random generation
925 #OVERLAP evdw after   4.73032E+10
926 Waiting for     0.0007 sec
927 #OVERLAP evdw > 1d10   1.00000E+20
928  #OVERLAPing residues             2
929    4  27
930  #OVERLAPing all corrected after             2  random generation
931 #OVERLAP evdw after   6.58252E+04
932 Waiting for     0.0237 sec
933 #OVERLAP evdw > 1d10   1.00000E+20
934  #OVERLAPing residues             2
935    7  20
936  #OVERLAPing all corrected after             1  random generation
937 #OVERLAP evdw after   6.07673E+16
938 Waiting for     0.0386 sec
939 Waiting for     0.0394 sec
940 Waiting for     0.0493 sec
941 Waiting for     0.0380 sec
942 Waiting for     0.0007 sec
943 Waiting for     0.0008 sec
944 Waiting for     0.0007 sec
945 #OVERLAP evdw > 1d10   1.00000E+20
946  #OVERLAPing residues             2
947   13  20
948  #OVERLAPing all corrected after             1  random generation
949 #OVERLAP evdw after   2.77725E+15
950 Waiting for     0.0007 sec
951 Waiting for     0.0397 sec
952 Waiting for     0.0008 sec
953 Waiting for     0.0384 sec
954 #OVERLAP evdw > 1d10   1.00000E+20
955  #OVERLAPing residues             2
956    7  29
957  #OVERLAPing all corrected after             1  random generation
958 #OVERLAP evdw after   1.18400E+11
959 Waiting for     0.0398 sec
960 #OVERLAP evdw > 1d10   3.10572E+20
961  #OVERLAPing residues             0
962
963  #OVERLAPing all corrected after             1  random generation
964 #OVERLAP evdw after   3.10572E+20
965 Waiting for     0.0386 sec
966 Waiting for     0.0394 sec
967 Waiting for     0.0007 sec
968 Waiting for     0.0398 sec
969 Waiting for     0.0007 sec
970 Waiting for     0.0382 sec
971 Waiting for     0.0589 sec
972 #OVERLAP evdw > 1d10   1.00000E+20
973  #OVERLAPing residues             2
974    7  23
975  #OVERLAPing all corrected after             1  random generation
976 #OVERLAP evdw after   1.61137E+13
977 Waiting for     0.0806 sec
978 Waiting for     0.0427 sec
979 Waiting for     0.0006 sec
980 Waiting for     0.0442 sec
981 #OVERLAP evdw > 1d10   1.00000E+20
982  #OVERLAPing residues             2
983    3  29
984  #OVERLAPing all corrected after             1  random generation
985 #OVERLAP evdw after   1.83792E+04
986 Waiting for     0.0130 sec
987 Waiting for     0.0007 sec
988 Waiting for     0.0007 sec
989 Waiting for     0.0391 sec
990 Waiting for     0.0394 sec
991 Waiting for     0.0378 sec
992 #OVERLAP evdw > 1d10   1.00000E+20
993  #OVERLAPing residues             2
994    4  21
995  #OVERLAPing all corrected after             1  random generation
996 #OVERLAP evdw after   5.13474E+14
997 Waiting for     0.0398 sec
998 Waiting for     0.0392 sec
999 #OVERLAP evdw > 1d10   1.00000E+20
1000  #OVERLAPing residues             2
1001    5  16
1002  #OVERLAPing all corrected after             1  random generation
1003 #OVERLAP evdw after   4.67649E+07
1004 Waiting for     0.0399 sec
1005 Waiting for     0.0562 sec
1006 Waiting for     1.2056 sec
1007 Waiting for     0.0007 sec
1008 Waiting for     0.0394 sec
1009 Waiting for     0.0397 sec
1010 Waiting for     0.0390 sec
1011 Waiting for     0.0386 sec
1012 Waiting for     0.0389 sec
1013 Waiting for     0.0388 sec
1014 #OVERLAP evdw > 1d10   1.00000E+20
1015  #OVERLAPing residues             3
1016    8  22  25
1017  #OVERLAPing all corrected after             3  random generation
1018 #OVERLAP evdw after   8.35146E+19
1019 Waiting for     0.0007 sec
1020 #OVERLAP evdw > 1d10   1.00000E+20
1021  #OVERLAPing residues             3
1022    8  29   9
1023  #OVERLAPing all corrected after             5  random generation
1024 #OVERLAP evdw after   6.31209E+17
1025 Waiting for     0.0388 sec
1026 Waiting for     0.0386 sec
1027 #OVERLAP evdw > 1d10   1.00000E+20
1028  #OVERLAPing residues             2
1029    4  15
1030  #OVERLAPing all corrected after             2  random generation
1031 #OVERLAP evdw after   4.34004E+03
1032 Waiting for     0.0941 sec
1033 Waiting for     0.0254 sec
1034 #OVERLAP evdw > 1d10   1.00000E+20
1035  #OVERLAPing residues             2
1036   11  20
1037  #OVERLAPing all corrected after             1  random generation
1038 #OVERLAP evdw after   1.01232E+18
1039 Waiting for     0.6476 sec
1040 #OVERLAP evdw > 1d10   1.00000E+20
1041  #OVERLAPing residues             2
1042    6   9
1043  #OVERLAPing all corrected after             1  random generation
1044 #OVERLAP evdw after   1.74285E+06
1045 Waiting for     0.0240 sec
1046 Waiting for     0.0390 sec
1047 #OVERLAP evdw > 1d10   1.00000E+20
1048  #OVERLAPing residues             2
1049   13  20
1050  #OVERLAPing all corrected after             1  random generation
1051 #OVERLAP evdw after   1.06087E+07
1052 Waiting for     0.0008 sec
1053 Waiting for     0.0396 sec
1054 Waiting for     0.0398 sec
1055 Waiting for     0.0384 sec
1056 Waiting for     0.0393 sec
1057 #OVERLAP evdw > 1d10   1.00000E+20
1058  #OVERLAPing residues             2
1059    5  29
1060  #OVERLAPing all corrected after             1  random generation
1061 #OVERLAP evdw after   2.66646E+05
1062 Waiting for     0.0389 sec
1063 Waiting for     0.0388 sec
1064 #OVERLAP evdw > 1d10   1.00000E+20
1065  #OVERLAPing residues             2
1066    4  21
1067  #OVERLAPing all corrected after             1  random generation
1068 #OVERLAP evdw after   3.80866E+05
1069 Waiting for     0.0620 sec
1070 #OVERLAP evdw > 1d10   1.00000E+20
1071  #OVERLAPing residues             4
1072    9  23  21  25
1073  #OVERLAPing all corrected after             1  random generation
1074 #OVERLAP evdw after   2.11574E+08
1075 Waiting for     0.0386 sec
1076 #OVERLAP evdw > 1d10   1.00000E+20
1077  #OVERLAPing residues             2
1078    9  22
1079  #OVERLAPing all corrected after             3  random generation
1080 #OVERLAP evdw after   7.85442E+12
1081 Waiting for     0.0394 sec
1082 Waiting for     0.0390 sec
1083 Waiting for     0.0007 sec
1084 Waiting for     0.0391 sec
1085 Waiting for     0.0383 sec
1086 #OVERLAP evdw > 1d10   1.00000E+20
1087  #OVERLAPing residues             2
1088   12  23
1089  #OVERLAPing all corrected after             3  random generation
1090 #OVERLAP evdw after   7.11418E+10
1091 Waiting for     0.0380 sec
1092 Waiting for     0.0389 sec
1093 Waiting for     0.0381 sec
1094 #OVERLAP evdw > 1d10   1.00000E+20
1095  #OVERLAPing residues             2
1096    9  29
1097  #OVERLAPing all corrected after             1  random generation
1098 #OVERLAP evdw after   6.60663E+04
1099 Waiting for     0.0007 sec
1100 Waiting for     0.0387 sec
1101 Waiting for     0.0387 sec
1102 #OVERLAP evdw > 1d10   1.00000E+20
1103  #OVERLAPing residues             2
1104    4  26
1105  #OVERLAPing all corrected after             1  random generation
1106 #OVERLAP evdw after   1.31282E+08
1107 Waiting for     0.0383 sec
1108 Waiting for     0.0007 sec
1109 Waiting for     0.0388 sec
1110 Waiting for     0.0396 sec
1111 Waiting for     0.0384 sec
1112 Waiting for     0.0007 sec
1113 Waiting for     1.1919 sec
1114 Waiting for     0.0007 sec
1115 Waiting for     0.0398 sec
1116 Waiting for     0.0008 sec
1117 Waiting for     0.0007 sec
1118 Waiting for     0.0380 sec
1119 Waiting for     0.0385 sec
1120 Waiting for     0.0385 sec
1121 Waiting for     0.0007 sec
1122 Waiting for     0.0007 sec
1123 Waiting for     0.0381 sec
1124 Waiting for     0.0395 sec
1125 Waiting for     0.9149 sec
1126 Waiting for     0.0007 sec
1127 Waiting for     0.0007 sec
1128 Waiting for     0.0009 sec
1129 Waiting for     0.0007 sec
1130 #OVERLAP evdw > 1d10   1.00000E+20
1131  #OVERLAPing residues             2
1132    5  11
1133  #OVERLAPing all corrected after             1  random generation
1134 #OVERLAP evdw after  -3.77426E+01
1135 Waiting for     0.0386 sec
1136 Waiting for     0.0007 sec
1137 Waiting for     0.0394 sec
1138 Waiting for     0.0274 sec
1139 #OVERLAP evdw > 1d10   1.00000E+20
1140  #OVERLAPing residues             2
1141    7  10
1142  #OVERLAPing all corrected after             1  random generation
1143 #OVERLAP evdw after   5.85514E+01
1144 Waiting for     0.0389 sec
1145 Waiting for     0.0007 sec
1146 Waiting for     0.0393 sec
1147 #OVERLAP evdw > 1d10   1.00000E+20
1148  #OVERLAPing residues             2
1149    8  25
1150  #OVERLAPing all corrected after             2  random generation
1151 #OVERLAP evdw after   3.28726E+09
1152 Waiting for     0.0277 sec
1153 Waiting for     1.6154 sec
1154 Waiting for     0.0008 sec
1155 #OVERLAP evdw > 1d10   1.00000E+20
1156  #OVERLAPing residues             3
1157    5  25  15
1158  #OVERLAPing all corrected after             2  random generation
1159 #OVERLAP evdw after   2.02041E+14
1160 Waiting for     0.0384 sec
1161 Waiting for     0.0391 sec
1162 Waiting for     0.0388 sec
1163 #OVERLAP evdw > 1d10   1.00000E+20
1164  #OVERLAPing residues             4
1165    3  25   9  29
1166  #OVERLAPing all corrected after             1  random generation
1167 #OVERLAP evdw after   3.61525E+10
1168 Waiting for     0.0396 sec
1169 #OVERLAP evdw > 1d10   1.00000E+20
1170  #OVERLAPing residues             4
1171    4  24   7  22
1172  #OVERLAPing all corrected after             1  random generation
1173 #OVERLAP evdw after   1.46401E+19
1174 Waiting for     0.0007 sec
1175 Waiting for     0.0379 sec
1176 #OVERLAP evdw > 1d10   1.00000E+20
1177  #OVERLAPing residues             2
1178    4  26
1179  #OVERLAPing all corrected after             1  random generation
1180 #OVERLAP evdw after   1.48380E+03
1181 Waiting for     0.0389 sec
1182 #OVERLAP evdw > 1d10   1.00000E+20
1183  #OVERLAPing residues             5
1184    7  23   9  24  26
1185  #OVERLAPing all corrected after             2  random generation
1186 #OVERLAP evdw after   2.92326E+14
1187 Waiting for     0.0007 sec
1188 Waiting for     0.0396 sec
1189 Waiting for     0.0381 sec
1190 Waiting for     0.0643 sec
1191 Waiting for     0.0702 sec
1192 Waiting for     1.5553 sec
1193 Waiting for     0.0009 sec
1194 Waiting for     0.0006 sec
1195 Waiting for     0.0380 sec
1196 Waiting for     0.0007 sec
1197 Waiting for     0.0385 sec
1198 Waiting for     0.0377 sec
1199 Waiting for     0.0395 sec
1200 Waiting for     0.0391 sec
1201 Waiting for     0.0393 sec
1202 Waiting for     0.0007 sec
1203 Waiting for     0.0007 sec
1204 Waiting for     0.0398 sec
1205 Waiting for     0.7852 sec
1206 Waiting for     0.0007 sec
1207 Waiting for     0.0391 sec
1208 Waiting for     0.0007 sec
1209 Waiting for     0.0007 sec
1210 Waiting for     0.0381 sec
1211 Waiting for     0.0007 sec
1212 Waiting for     0.0008 sec
1213 Waiting for     0.0397 sec
1214 Waiting for     0.0390 sec
1215 Waiting for     0.0007 sec
1216 Waiting for     0.0050 sec
1217 Waiting for     0.0398 sec
1218 Waiting for     0.0388 sec
1219 Waiting for     0.0218 sec
1220 Waiting for     0.0388 sec
1221 #OVERLAP evdw > 1d10   1.00000E+20
1222  #OVERLAPing residues             2
1223    4  25
1224  #OVERLAPing all corrected after             1  random generation
1225 #OVERLAP evdw after   4.80819E+06
1226 Waiting for     0.0007 sec
1227 Waiting for     0.0377 sec
1228 Waiting for     0.0395 sec
1229 Waiting for     0.0393 sec
1230 Waiting for     0.0385 sec
1231 Waiting for     0.0007 sec
1232 Waiting for     0.0007 sec
1233 #OVERLAP evdw > 1d10   1.00000E+20
1234  #OVERLAPing residues             2
1235    5  12
1236  #OVERLAPing NOT all corrected             2
1237    5  12
1238 #OVERLAP evdw after   1.00000E+20
1239 Waiting for     0.0007 sec
1240 Waiting for     0.0419 sec
1241 Waiting for     0.3297 sec
1242 Waiting for     0.0385 sec
1243 Waiting for     0.0007 sec
1244 Waiting for     0.0402 sec
1245 Waiting for     0.0399 sec
1246 #OVERLAP evdw > 1d10   1.00000E+20
1247  #OVERLAPing residues             2
1248    6  23
1249  #OVERLAPing NOT all corrected             2
1250    6  23
1251 #OVERLAP evdw after   1.00000E+20
1252 Waiting for     0.0009 sec
1253 Waiting for     0.0053 sec
1254 Waiting for     0.0397 sec
1255 Waiting for     0.0007 sec
1256 Waiting for     0.1019 sec
1257 #OVERLAP evdw > 1d10   1.00000E+20
1258  #OVERLAPing residues             2
1259    6  26
1260  #OVERLAPing all corrected after             1  random generation
1261 #OVERLAP evdw after   2.62898E+12
1262 Waiting for     0.0381 sec
1263 Waiting for     0.0398 sec
1264 Waiting for     0.0444 sec
1265 Waiting for     0.0654 sec
1266 #OVERLAP evdw > 1d10   1.00000E+20
1267  #OVERLAPing residues             2
1268   15  20
1269  #OVERLAPing all corrected after             2  random generation
1270 #OVERLAP evdw after   1.21460E+09
1271 Waiting for     0.0007 sec
1272 #OVERLAP evdw > 1d10   1.00000E+20
1273  #OVERLAPing residues             2
1274    7  25
1275  #OVERLAPing all corrected after             1  random generation
1276 #OVERLAP evdw after   7.38957E+08
1277 Waiting for     0.0382 sec
1278 Waiting for     0.0380 sec
1279 Waiting for     0.0389 sec
1280 Waiting for     0.0379 sec
1281 Waiting for     0.0384 sec
1282 Waiting for     0.0996 sec
1283 Waiting for     0.0007 sec
1284 #OVERLAP evdw > 1d10   1.00000E+20
1285  #OVERLAPing residues             6
1286    6  14   8  18   9  17
1287  #OVERLAPing all corrected after             2  random generation
1288 #OVERLAP evdw after   9.87904E+06
1289 Waiting for     0.0007 sec
1290 #OVERLAP evdw > 1d10   1.00000E+20
1291  #OVERLAPing residues             2
1292    9  12
1293  #OVERLAPing all corrected after             1  random generation
1294 #OVERLAP evdw after   5.76335E+03
1295 Waiting for     0.0393 sec
1296 #OVERLAP evdw > 1d10   1.00000E+20
1297  #OVERLAPing residues             4
1298    7  17   8  16
1299  #OVERLAPing all corrected after             2  random generation
1300 #OVERLAP evdw after   1.95746E+21
1301 Waiting for     0.0386 sec
1302 Waiting for     0.0396 sec
1303 Waiting for     0.0386 sec
1304 Waiting for     0.0385 sec
1305 #OVERLAP evdw > 1d10   1.00000E+20
1306  #OVERLAPing residues             2
1307   13  18
1308  #OVERLAPing all corrected after             2  random generation
1309 #OVERLAP evdw after   5.14790E+12
1310 Waiting for     0.0683 sec
1311 Waiting for     0.4305 sec
1312 Waiting for     0.0007 sec
1313 Waiting for     0.0379 sec
1314 #OVERLAP evdw > 1d10   3.74625E+25
1315  #OVERLAPing residues             0
1316
1317  #OVERLAPing all corrected after             1  random generation
1318 #OVERLAP evdw after   3.74625E+25
1319 Waiting for     0.0395 sec
1320 Waiting for     0.0390 sec
1321 Waiting for     0.0383 sec
1322 Waiting for     0.0379 sec
1323 Waiting for     0.0390 sec
1324 Waiting for     0.0008 sec
1325 #OVERLAP evdw > 1d10   1.00000E+20
1326  #OVERLAPing residues             2
1327   15  23
1328  #OVERLAPing all corrected after             1  random generation
1329 #OVERLAP evdw after   1.38410E+09
1330 Waiting for     0.0397 sec
1331 Waiting for     0.0007 sec
1332 Waiting for     0.0387 sec
1333 #OVERLAP evdw > 1d10   1.00000E+20
1334  #OVERLAPing residues             2
1335    9  14
1336  #OVERLAPing all corrected after             1  random generation
1337 #OVERLAP evdw after   8.93236E+07
1338 Waiting for     0.0141 sec
1339 Waiting for     1.2293 sec
1340 #OVERLAP evdw > 1d10   1.00000E+20
1341  #OVERLAPing residues             2
1342   12  20
1343  #OVERLAPing all corrected after             1  random generation
1344 #OVERLAP evdw after   2.69899E+05
1345 Waiting for     0.0006 sec
1346 Waiting for     0.0007 sec
1347 Waiting for     0.0007 sec
1348 Waiting for     0.0007 sec
1349 Waiting for     0.0007 sec
1350 Waiting for     0.0391 sec
1351 Waiting for     0.0399 sec
1352 Waiting for     0.0007 sec
1353 Waiting for     0.0387 sec
1354 Waiting for     0.0386 sec
1355 Waiting for     0.0395 sec
1356 #OVERLAP evdw > 1d10   1.00000E+20
1357  #OVERLAPing residues             2
1358    3  25
1359  #OVERLAPing all corrected after             1  random generation
1360 #OVERLAP evdw after   6.55109E+02
1361 Waiting for     0.0384 sec
1362 Waiting for     0.0448 sec
1363 Waiting for     0.0379 sec
1364 Waiting for     0.0756 sec
1365 Waiting for     0.0386 sec
1366 Waiting for     0.6048 sec
1367 Waiting for     0.0006 sec
1368 Waiting for     0.0393 sec
1369 #OVERLAP evdw > 1d10   1.00000E+20
1370  #OVERLAPing residues             2
1371   18  23
1372  #OVERLAPing all corrected after             2  random generation
1373 #OVERLAP evdw after   4.98255E+10
1374 Waiting for     0.0701 sec
1375 Waiting for     0.0009 sec
1376 #OVERLAP evdw > 1d10   1.00000E+20
1377  #OVERLAPing residues             4
1378    4   8   6  25
1379  #OVERLAPing all corrected after             1  random generation
1380 #OVERLAP evdw after   3.14259E+10
1381 Waiting for     0.0007 sec
1382 Waiting for     0.0388 sec
1383 Waiting for     0.0384 sec
1384 Waiting for     0.0380 sec
1385 #OVERLAP evdw > 1d10   1.00000E+20
1386  #OVERLAPing residues             2
1387   11  27
1388  #OVERLAPing all corrected after             2  random generation
1389 #OVERLAP evdw after   2.19186E+10
1390 Waiting for     0.0007 sec
1391 Waiting for     0.0008 sec
1392 Waiting for     0.0390 sec
1393 Waiting for     0.0703 sec
1394 #OVERLAP evdw > 1d10   1.00000E+20
1395  #OVERLAPing residues             2
1396   18  26
1397  #OVERLAPing all corrected after             2  random generation
1398 #OVERLAP evdw after   1.87692E+06
1399 Waiting for     0.0395 sec
1400 Waiting for     0.0006 sec
1401 #OVERLAP evdw > 1d10   2.00875E+26
1402  #OVERLAPing residues             0
1403
1404  #OVERLAPing all corrected after             1  random generation
1405 #OVERLAP evdw after   2.00875E+26
1406 Waiting for     0.0395 sec
1407 Waiting for     0.0456 sec
1408 Waiting for     0.0385 sec
1409 #OVERLAP evdw > 1d10   5.53377E+53
1410  #OVERLAPing residues             0
1411
1412  #OVERLAPing all corrected after             1  random generation
1413 #OVERLAP evdw after   5.53377E+53
1414 Waiting for     0.0007 sec
1415 #OVERLAP evdw > 1d10   1.00000E+20
1416  #OVERLAPing residues             2
1417    5  20
1418  #OVERLAPing all corrected after             1  random generation
1419 #OVERLAP evdw after   1.60837E+11
1420 Waiting for     0.0388 sec
1421 Waiting for     0.0007 sec
1422 Waiting for     0.0400 sec
1423 Waiting for     0.0383 sec
1424 Waiting for     0.0007 sec
1425 Waiting for     0.0389 sec
1426 #OVERLAP evdw > 1d10   1.00000E+20
1427  #OVERLAPing residues             2
1428    4  23
1429  #OVERLAPing all corrected after             2  random generation
1430 #OVERLAP evdw after   8.71885E+07
1431 Waiting for     0.0007 sec
1432 Waiting for     0.0403 sec
1433 Waiting for     0.0398 sec
1434 Waiting for     0.0390 sec
1435 Waiting for     0.0009 sec
1436 Waiting for     0.0007 sec
1437 Waiting for     0.4941 sec
1438 Waiting for     0.0006 sec
1439 Waiting for     0.0386 sec
1440 Waiting for     0.0008 sec
1441 Waiting for     0.0440 sec
1442 #OVERLAP evdw > 1d10   1.00000E+20
1443  #OVERLAPing residues             3
1444   11  27  13
1445  #OVERLAPing all corrected after             1  random generation
1446 #OVERLAP evdw after   5.02491E+05
1447 Waiting for     0.0389 sec
1448 #OVERLAP evdw > 1d10   1.00000E+20
1449  #OVERLAPing residues             2
1450    4  24
1451  #OVERLAPing all corrected after             1  random generation
1452 #OVERLAP evdw after   1.62129E+07
1453 Waiting for     0.0395 sec
1454 #OVERLAP evdw > 1d10   1.00000E+20
1455  #OVERLAPing residues             2
1456    4  21
1457  #OVERLAPing all corrected after             1  random generation
1458 #OVERLAP evdw after   7.38451E+03
1459 Waiting for     0.0007 sec
1460 #OVERLAP evdw > 1d10   1.00000E+20
1461  #OVERLAPing residues             2
1462    8  27
1463  #OVERLAPing all corrected after             1  random generation
1464 #OVERLAP evdw after  -1.73224E+01
1465 Waiting for     0.0392 sec
1466 Waiting for     0.0007 sec
1467 Waiting for     0.0007 sec
1468 Waiting for     0.0390 sec
1469 Waiting for     0.0383 sec
1470 Waiting for     0.7704 sec
1471 Waiting for     0.0008 sec
1472 Waiting for     0.0007 sec
1473 #OVERLAP evdw > 1d10   1.00000E+20
1474  #OVERLAPing residues             2
1475    2  21
1476  #OVERLAPing all corrected after             1  random generation
1477 #OVERLAP evdw after   1.05502E+08
1478 Waiting for     0.0007 sec
1479 Waiting for     0.0812 sec
1480 Waiting for     0.0007 sec
1481 #OVERLAP evdw > 1d10   1.00000E+20
1482  #OVERLAPing residues             4
1483    4  25   9  27
1484  #OVERLAPing all corrected after             2  random generation
1485 #OVERLAP evdw after   3.05713E+05
1486 Waiting for     0.0381 sec
1487 Waiting for     0.0390 sec
1488 Waiting for     0.0396 sec
1489 Waiting for     0.0391 sec
1490 Waiting for     0.0399 sec
1491 Waiting for     0.0383 sec
1492 Waiting for     0.0677 sec
1493 Waiting for     0.0385 sec
1494 Waiting for     1.5246 sec
1495 Waiting for     0.0006 sec
1496 Waiting for     0.0399 sec
1497 #OVERLAP evdw > 1d10   1.00000E+20
1498  #OVERLAPing residues             4
1499    4  21   6  23
1500  #OVERLAPing all corrected after             4  random generation
1501 #OVERLAP evdw after   5.32691E+09
1502 Waiting for     0.0395 sec
1503 Waiting for     0.0383 sec
1504 #OVERLAP evdw > 1d10   1.00000E+20
1505  #OVERLAPing residues             2
1506    5  20
1507  #OVERLAPing all corrected after             1  random generation
1508 #OVERLAP evdw after   8.00399E+03
1509 Waiting for     0.0007 sec
1510 #OVERLAP evdw > 1d10   1.00000E+20
1511  #OVERLAPing residues             2
1512    6  25
1513  #OVERLAPing all corrected after             7  random generation
1514 #OVERLAP evdw after   2.12118E+10
1515 Waiting for     0.0380 sec
1516 Waiting for     0.0385 sec
1517 Waiting for     0.0380 sec
1518 Waiting for     0.0385 sec
1519 Waiting for     0.0007 sec
1520 #OVERLAP evdw > 1d10   1.85801E+39
1521  #OVERLAPing residues             0
1522
1523  #OVERLAPing all corrected after             1  random generation
1524 #OVERLAP evdw after   1.85801E+39
1525 Waiting for     0.0388 sec
1526 Waiting for     0.0007 sec
1527 Waiting for     0.0617 sec
1528 Waiting for     0.0398 sec
1529 #OVERLAP evdw > 1d10   2.64569E+27
1530  #OVERLAPing residues             0
1531
1532  #OVERLAPing all corrected after             1  random generation
1533 #OVERLAP evdw after   2.64569E+27
1534 Waiting for     0.0007 sec
1535 Waiting for     0.0391 sec
1536 Waiting for     0.0007 sec
1537 Waiting for     1.3543 sec
1538 #OVERLAP evdw > 1d10   1.00000E+20
1539  #OVERLAPing residues             2
1540    6  25
1541  #OVERLAPing all corrected after             1  random generation
1542 #OVERLAP evdw after   6.43947E+03
1543 Waiting for     0.0006 sec
1544 #OVERLAP evdw > 1d10   1.00000E+20
1545  #OVERLAPing residues             2
1546    9  20
1547  #OVERLAPing all corrected after             1  random generation
1548 #OVERLAP evdw after   3.07145E+13
1549 Waiting for     0.0339 sec
1550 Waiting for     0.0385 sec
1551 Waiting for     0.0008 sec
1552 #OVERLAP evdw > 1d10   1.00000E+20
1553  #OVERLAPing residues             2
1554   13  25
1555  #OVERLAPing all corrected after             1  random generation
1556 #OVERLAP evdw after   3.44381E+15
1557 Waiting for     0.0007 sec
1558 Waiting for     0.0505 sec
1559 Waiting for     0.0007 sec
1560 #OVERLAP evdw > 1d10   1.00000E+20
1561  #OVERLAPing residues             2
1562    8  14
1563  #OVERLAPing all corrected after             1  random generation
1564 #OVERLAP evdw after   2.96606E+09
1565 Waiting for     0.0393 sec
1566 Waiting for     0.0384 sec
1567 #OVERLAP evdw > 1d10   1.00000E+20
1568  #OVERLAPing residues             4
1569    3  20   7   9
1570  #OVERLAPing all corrected after             4  random generation
1571 #OVERLAP evdw after   6.41996E+19
1572 Waiting for     0.0007 sec
1573 Waiting for     0.0394 sec
1574 Waiting for     0.0007 sec
1575 Waiting for     0.0383 sec
1576 Waiting for     0.0381 sec
1577 Waiting for     1.5098 sec
1578 Waiting for     0.0007 sec
1579 Waiting for     0.0392 sec
1580 Waiting for     0.0381 sec
1581 Waiting for     0.0398 sec
1582 Waiting for     0.0380 sec
1583 Waiting for     0.0007 sec
1584 Waiting for     0.0382 sec
1585 #OVERLAP evdw > 1d10   1.00000E+20
1586  #OVERLAPing residues             2
1587    4  20
1588  #OVERLAPing all corrected after             1  random generation
1589 #OVERLAP evdw after   1.69305E+09
1590 Waiting for     0.0380 sec
1591 #OVERLAP evdw > 1d10   1.00000E+20
1592  #OVERLAPing residues             2
1593   12  29
1594  #OVERLAPing all corrected after             1  random generation
1595 #OVERLAP evdw after   1.12568E+06
1596 Waiting for     0.0007 sec
1597 #OVERLAP evdw > 1d10   1.00000E+20
1598  #OVERLAPing residues             2
1599    9  26
1600  #OVERLAPing all corrected after             1  random generation
1601 #OVERLAP evdw after   4.63286E+10
1602 Waiting for     0.0382 sec
1603 Waiting for     0.0532 sec
1604 Waiting for     0.0403 sec
1605 Waiting for     0.0389 sec
1606 Waiting for     0.0007 sec
1607 Waiting for     0.0389 sec
1608 Waiting for     0.5500 sec
1609 #OVERLAP evdw > 1d10   1.00000E+20
1610  #OVERLAPing residues             2
1611    4  13
1612  #OVERLAPing all corrected after             1  random generation
1613 #OVERLAP evdw after   2.27550E+03
1614 Waiting for     0.0008 sec
1615 #OVERLAP evdw > 1d10   1.00000E+20
1616  #OVERLAPing residues             2
1617    4  20
1618  #OVERLAPing all corrected after             1  random generation
1619 #OVERLAP evdw after   1.48242E+08
1620 Waiting for     0.0399 sec
1621 Waiting for     0.0392 sec
1622 Waiting for     0.0386 sec
1623 Waiting for     0.0566 sec
1624 Waiting for     0.0007 sec
1625 #OVERLAP evdw > 1d10   1.00000E+20
1626  #OVERLAPing residues             2
1627    2  17
1628  #OVERLAPing all corrected after             1  random generation
1629 #OVERLAP evdw after   1.47456E+06
1630 Waiting for     0.0385 sec
1631 Waiting for     0.1099 sec
1632 Waiting for     0.0388 sec
1633 Waiting for     0.0382 sec
1634 #OVERLAP evdw > 1d10   4.12673E+33
1635  #OVERLAPing residues             0
1636
1637  #OVERLAPing all corrected after             1  random generation
1638 #OVERLAP evdw after   4.12673E+33
1639 Waiting for     0.0389 sec
1640 Waiting for     0.0007 sec
1641 Waiting for     0.0396 sec
1642 Waiting for     0.0387 sec
1643 #OVERLAP evdw > 1d10   1.00000E+20
1644  #OVERLAPing residues             2
1645    9  23
1646  #OVERLAPing all corrected after             1  random generation
1647 #OVERLAP evdw after   4.77734E+02
1648 Waiting for     0.0006 sec
1649 Waiting for     1.5759 sec
1650 Waiting for     0.0007 sec
1651 #OVERLAP evdw > 1d10   1.00000E+20
1652  #OVERLAPing residues             2
1653    7  27
1654  #OVERLAPing all corrected after             1  random generation
1655 #OVERLAP evdw after   2.70183E+02
1656 Waiting for     0.0387 sec
1657 #OVERLAP evdw > 1d10   1.00000E+20
1658  #OVERLAPing residues             2
1659    7  22
1660  #OVERLAPing all corrected after             1  random generation
1661 #OVERLAP evdw after   7.82531E+09
1662 Waiting for     0.0105 sec
1663 Waiting for     0.0391 sec
1664 Waiting for     0.0396 sec
1665 Waiting for     0.0091 sec
1666 #OVERLAP evdw > 1d10   1.00000E+20
1667  #OVERLAPing residues             2
1668    9  22
1669  #OVERLAPing all corrected after             2  random generation
1670 #OVERLAP evdw after   2.03614E+10
1671 Waiting for     0.0385 sec
1672 Waiting for     0.0394 sec
1673 #OVERLAP evdw > 1d10   1.00000E+20
1674  #OVERLAPing residues             2
1675   13  29
1676  #OVERLAPing all corrected after             1  random generation
1677 #OVERLAP evdw after   4.89684E+06
1678 Waiting for     0.0196 sec
1679 Waiting for     0.0391 sec
1680 Waiting for     0.0398 sec
1681 Waiting for     0.0006 sec
1682 #OVERLAP evdw > 1d10   1.00000E+20
1683  #OVERLAPing residues             2
1684    5  29
1685  #OVERLAPing all corrected after             1  random generation
1686 #OVERLAP evdw after   2.18251E+10
1687 Waiting for     0.0753 sec
1688 Waiting for     0.0383 sec
1689 Waiting for     1.7096 sec
1690 Waiting for     0.0394 sec
1691 #OVERLAP evdw > 1d10   1.00000E+20
1692  #OVERLAPing residues             2
1693    9  27
1694  #OVERLAPing all corrected after             1  random generation
1695 #OVERLAP evdw after   1.12909E+09
1696 Waiting for     0.0396 sec
1697 Waiting for     0.0391 sec
1698 Waiting for     0.0385 sec
1699 Waiting for     0.0007 sec
1700 Waiting for     0.0008 sec
1701 Waiting for     0.0389 sec
1702 Waiting for     0.0390 sec
1703 Waiting for     0.0393 sec
1704 #OVERLAP evdw > 1d10   1.00000E+20
1705  #OVERLAPing residues             4
1706    5  25   9  26
1707  #OVERLAPing all corrected after             4  random generation
1708 #OVERLAP evdw after   1.80141E+28
1709 Waiting for     0.0504 sec
1710 Waiting for     0.0383 sec
1711 Waiting for     0.0390 sec
1712 Waiting for     0.0383 sec
1713 Waiting for     0.3832 sec
1714 Waiting for     0.0007 sec
1715 #OVERLAP evdw > 1d10   1.00000E+20
1716  #OVERLAPing residues             4
1717   12  19  13  17
1718  #OVERLAPing all corrected after             1  random generation
1719 #OVERLAP evdw after   2.22429E+08
1720 Waiting for     0.0455 sec
1721 Waiting for     0.0396 sec
1722 Waiting for     0.0397 sec
1723 #OVERLAP evdw > 1d10   1.00000E+20
1724  #OVERLAPing residues             2
1725    4  25
1726  #OVERLAPing all corrected after             1  random generation
1727 #OVERLAP evdw after   7.36548E+19
1728 Waiting for     0.0388 sec
1729 Waiting for     0.0390 sec
1730 #OVERLAP evdw > 1d10   1.00000E+20
1731  #OVERLAPing residues             4
1732    5  23   7  22
1733  #OVERLAPing all corrected after             3  random generation
1734 #OVERLAP evdw after   1.68580E+29
1735 Waiting for     0.0007 sec
1736 Waiting for     0.0380 sec
1737 #OVERLAP evdw > 1d10   1.00000E+20
1738  #OVERLAPing residues             2
1739    4  17
1740  #OVERLAPing all corrected after             2  random generation
1741 #OVERLAP evdw after   4.43200E+02
1742 Waiting for     0.0384 sec
1743 #OVERLAP evdw > 1d10   1.00000E+20
1744  #OVERLAPing residues             3
1745    7  14  19
1746  #OVERLAPing all corrected after             1  random generation
1747 #OVERLAP evdw after   2.86354E+06
1748 Waiting for     0.0007 sec
1749 Waiting for     0.0007 sec
1750 Waiting for     0.0007 sec
1751 Waiting for     0.0378 sec
1752 Waiting for     0.0381 sec
1753 Waiting for     1.4462 sec
1754 Waiting for     0.0007 sec
1755 Waiting for     0.0378 sec
1756 Waiting for     0.0392 sec
1757 Waiting for     0.0397 sec
1758 Waiting for     0.0007 sec
1759 Waiting for     0.0007 sec
1760 Waiting for     0.0403 sec
1761 Waiting for     0.0008 sec
1762 Waiting for     0.0008 sec
1763 Waiting for     0.0392 sec
1764 #OVERLAP evdw > 1d10   1.00000E+20
1765  #OVERLAPing residues             5
1766    2  27   3  13  29
1767  #OVERLAPing all corrected after             6  random generation
1768 #OVERLAP evdw after   1.14494E+09
1769 Waiting for     0.0008 sec
1770 Waiting for     0.0396 sec
1771 Waiting for     0.0758 sec
1772 Waiting for     0.0439 sec
1773 Waiting for     0.0207 sec
1774 Waiting for     1.7608 sec
1775 #OVERLAP evdw > 1d10   1.00000E+20
1776  #OVERLAPing residues             4
1777   13  26  14  25
1778  #OVERLAPing all corrected after             2  random generation
1779 #OVERLAP evdw after   7.97392E+18
1780 Waiting for     0.0006 sec
1781 #OVERLAP evdw > 1d10   1.00000E+20
1782  #OVERLAPing residues             2
1783    4  11
1784  #OVERLAPing all corrected after             1  random generation
1785 #OVERLAP evdw after   1.22683E+10
1786 Waiting for     0.0389 sec
1787 Waiting for     0.0387 sec
1788 Waiting for     0.0007 sec
1789 Waiting for     0.0007 sec
1790 Waiting for     0.0384 sec
1791 #OVERLAP evdw > 1d10   1.00000E+20
1792  #OVERLAPing residues             2
1793    7  20
1794  #OVERLAPing all corrected after             1  random generation
1795 #OVERLAP evdw after   1.95902E+07
1796 Waiting for     0.0393 sec
1797 Waiting for     0.0392 sec
1798 #OVERLAP evdw > 1d10   1.00000E+20
1799  #OVERLAPing residues             2
1800   11  25
1801  #OVERLAPing all corrected after             2  random generation
1802 #OVERLAP evdw after   1.17679E+15
1803 Waiting for     0.0386 sec
1804 Waiting for     0.0383 sec
1805 #OVERLAP evdw > 1d10   1.00000E+20
1806  #OVERLAPing residues             2
1807    9  22
1808  #OVERLAPing all corrected after             1  random generation
1809 #OVERLAP evdw after   1.07736E+08
1810 Waiting for     0.0396 sec
1811 #OVERLAP evdw > 1d10   1.00000E+20
1812  #OVERLAPing residues             2
1813   17  21
1814  #OVERLAPing all corrected after             1  random generation
1815 #OVERLAP evdw after  -1.57987E+01
1816 Waiting for     0.0386 sec
1817 #OVERLAP evdw > 1d10   1.00000E+20
1818  #OVERLAPing residues             2
1819   15  25
1820  #OVERLAPing all corrected after             1  random generation
1821 #OVERLAP evdw after  -4.77866E+01
1822 Waiting for     0.0385 sec
1823 Waiting for     0.0007 sec
1824 Waiting for     0.0386 sec
1825 Waiting for     1.7079 sec
1826 #OVERLAP evdw > 1d10   1.00000E+20
1827  #OVERLAPing residues             2
1828    9  25
1829  #OVERLAPing all corrected after             1  random generation
1830 #OVERLAP evdw after   3.76213E+22
1831 Waiting for     0.0006 sec
1832 Waiting for     0.0007 sec
1833 Waiting for     0.0548 sec
1834 Waiting for     0.0008 sec
1835 Waiting for     0.0009 sec
1836 #OVERLAP evdw > 1d10   1.00000E+20
1837  #OVERLAPing residues             4
1838    7  25   9  24
1839  #OVERLAPing all corrected after           171  random generation
1840 #OVERLAP evdw after   1.13828E+21
1841 Waiting for     0.0007 sec
1842 #OVERLAP evdw > 1d10   1.00000E+20
1843  #OVERLAPing residues             4
1844    9  23  14  20
1845  #OVERLAPing all corrected after             4  random generation
1846 #OVERLAP evdw after   9.32523E+10
1847 Waiting for     0.0397 sec
1848 #OVERLAP evdw > 1d10   1.00000E+20
1849  #OVERLAPing residues             2
1850    2  22
1851  #OVERLAPing all corrected after             1  random generation
1852 #OVERLAP evdw after   1.34801E+12
1853 Waiting for     0.0397 sec
1854 #OVERLAP evdw > 1d10   1.00000E+20
1855  #OVERLAPing residues             4
1856    4  14   6  25
1857  #OVERLAPing all corrected after             2  random generation
1858 #OVERLAP evdw after   1.06764E+28
1859 Waiting for     0.0006 sec
1860 Waiting for     0.0007 sec
1861 Waiting for     0.0379 sec
1862 Waiting for     0.0395 sec
1863 Waiting for     0.0385 sec
1864 Waiting for     0.0306 sec
1865 Waiting for     0.0391 sec
1866 Waiting for     0.0392 sec
1867 Waiting for     1.8507 sec
1868 #OVERLAP evdw > 1d10   1.00000E+20
1869  #OVERLAPing residues             2
1870    8  25
1871  #OVERLAPing all corrected after             1  random generation
1872 #OVERLAP evdw after   2.89036E+02
1873 Waiting for     0.0006 sec
1874 Waiting for     0.0382 sec
1875 Waiting for     0.0007 sec
1876 Waiting for     0.0390 sec
1877 Waiting for     0.0457 sec
1878 #OVERLAP evdw > 1d10   1.00000E+20
1879  #OVERLAPing residues             2
1880    2  17
1881  #OVERLAPing all corrected after             8  random generation
1882 #OVERLAP evdw after   1.21617E+09
1883 Waiting for     0.0391 sec
1884 Waiting for     0.0512 sec
1885 #OVERLAP evdw > 1d10   1.00000E+20
1886  #OVERLAPing residues             4
1887    3  13   5  27
1888  #OVERLAPing all corrected after             5  random generation
1889 #OVERLAP evdw after   3.56963E+24
1890 Waiting for     0.0392 sec
1891 Waiting for     0.0393 sec
1892 Waiting for     0.0007 sec
1893 #OVERLAP evdw > 1d10   1.00000E+20
1894  #OVERLAPing residues             4
1895    7  23   8  20
1896  #OVERLAPing all corrected after            62  random generation
1897 #OVERLAP evdw after   3.33818E+16
1898 Waiting for     0.0392 sec
1899 Waiting for     0.0391 sec
1900 Waiting for     0.0223 sec
1901 Waiting for     0.0200 sec
1902 Waiting for     0.0394 sec
1903 Waiting for     0.0399 sec
1904 Waiting for     0.0379 sec
1905 Waiting for     2.1714 sec
1906 Waiting for     0.0187 sec
1907 Waiting for     0.0007 sec
1908 Waiting for     0.0007 sec
1909 Waiting for     0.0007 sec
1910 Waiting for     0.0388 sec
1911 Waiting for     0.0380 sec
1912 Waiting for     0.0386 sec
1913 #OVERLAP evdw > 1d10   1.00000E+20
1914  #OVERLAPing residues             2
1915   17  22
1916  #OVERLAPing all corrected after             3  random generation
1917 #OVERLAP evdw after   2.11502E+15
1918 Waiting for     0.0384 sec
1919 #OVERLAP evdw > 1d10   1.00000E+20
1920  #OVERLAPing residues             2
1921    5  11
1922  #OVERLAPing all corrected after             1  random generation
1923 #OVERLAP evdw after   1.32152E+08
1924 Waiting for     0.0390 sec
1925 Waiting for     0.0646 sec
1926 Waiting for     0.0075 sec
1927 Waiting for     0.0381 sec
1928 Waiting for     2.1221 sec
1929 Waiting for     0.0007 sec
1930 Waiting for     0.0379 sec
1931 #OVERLAP evdw > 1d10   1.00000E+20
1932  #OVERLAPing residues             4
1933    5  17   8  21
1934  #OVERLAPing all corrected after             1  random generation
1935 #OVERLAP evdw after   3.34688E+15
1936 Waiting for     0.0007 sec
1937 Waiting for     0.0394 sec
1938 #OVERLAP evdw > 1d10   1.00000E+20
1939  #OVERLAPing residues             2
1940   15  17
1941  #OVERLAPing all corrected after             1  random generation
1942 #OVERLAP evdw after   1.11256E+06
1943 Waiting for     0.0387 sec
1944 #OVERLAP evdw > 1d10   1.00000E+20
1945  #OVERLAPing residues             5
1946   11  25  26  14  27
1947  #OVERLAPing all corrected after             3  random generation
1948 #OVERLAP evdw after   2.35651E+11
1949 Waiting for     0.0609 sec
1950 #OVERLAP evdw > 1d10   1.00000E+20
1951  #OVERLAPing residues             2
1952    7  26
1953  #OVERLAPing all corrected after             2  random generation
1954 #OVERLAP evdw after   3.99686E+17
1955 Waiting for     0.0010 sec
1956 #OVERLAP evdw > 1d10   1.00000E+20
1957  #OVERLAPing residues             2
1958    4  11
1959  #OVERLAPing all corrected after             1  random generation
1960 #OVERLAP evdw after  -4.87718E-01
1961 Waiting for     0.0007 sec
1962 #OVERLAP evdw > 1d10   1.00000E+20
1963  #OVERLAPing residues             2
1964    9  20
1965  #OVERLAPing all corrected after             2  random generation
1966 #OVERLAP evdw after   2.72774E+06
1967 Waiting for     0.0007 sec
1968 Waiting for     0.0008 sec
1969 #OVERLAP evdw > 1d10   1.00000E+20
1970  #OVERLAPing residues             2
1971    9  25
1972  #OVERLAPing all corrected after            34  random generation
1973 #OVERLAP evdw after   4.31907E+16
1974 Waiting for     0.0395 sec
1975 Waiting for     0.0394 sec
1976 Waiting for     0.0007 sec
1977 Waiting for     0.0007 sec
1978 Waiting for     0.0254 sec
1979 Waiting for     1.5598 sec
1980 Waiting for     0.0382 sec
1981 Waiting for     0.0380 sec
1982 #OVERLAP evdw > 1d10   1.00000E+20
1983  #OVERLAPing residues             2
1984    6  24
1985  #OVERLAPing all corrected after             1  random generation
1986 #OVERLAP evdw after   3.34605E+15
1987 Waiting for     0.0390 sec
1988 Waiting for     0.0385 sec
1989 Waiting for     0.0007 sec
1990 #OVERLAP evdw > 1d10   1.00000E+20
1991  #OVERLAPing residues             2
1992   13  21
1993  #OVERLAPing all corrected after             1  random generation
1994 #OVERLAP evdw after   7.04840E+05
1995 Waiting for     0.0382 sec
1996 Waiting for     0.0384 sec
1997 Waiting for     0.0008 sec
1998 Waiting for     0.0007 sec
1999 #OVERLAP evdw > 1d10   1.00000E+20
2000  #OVERLAPing residues             2
2001    4  22
2002  #OVERLAPing all corrected after             1  random generation
2003 #OVERLAP evdw after   2.12918E+07
2004 Waiting for     0.0398 sec
2005 #OVERLAP evdw > 1d10   1.00000E+20
2006  #OVERLAPing residues             2
2007    4  17
2008  #OVERLAPing all corrected after             1  random generation
2009 #OVERLAP evdw after   1.10790E+05
2010 Waiting for     0.0007 sec
2011 Waiting for     0.0397 sec
2012 Waiting for     0.0008 sec
2013 Waiting for     0.0381 sec
2014 Waiting for     2.5434 sec
2015 Waiting for     0.0387 sec
2016 Waiting for     0.0006 sec
2017 Waiting for     0.0395 sec
2018 Waiting for     0.0393 sec
2019 Waiting for     0.0008 sec
2020 #OVERLAP evdw > 1d10   1.00000E+20
2021  #OVERLAPing residues             4
2022    5  25   7  27
2023  #OVERLAPing all corrected after             3  random generation
2024 #OVERLAP evdw after   1.05093E+22
2025 Waiting for     0.0007 sec
2026 Waiting for     0.0007 sec
2027 #OVERLAP evdw > 1d10   1.00000E+20
2028  #OVERLAPing residues             2
2029   11  25
2030  #OVERLAPing all corrected after             1  random generation
2031 #OVERLAP evdw after   1.19780E+07
2032 Waiting for     0.0381 sec
2033 #OVERLAP evdw > 1d10   1.00000E+20
2034  #OVERLAPing residues             3
2035    7  14  19
2036  #OVERLAPing all corrected after             3  random generation
2037 #OVERLAP evdw after   3.59875E+07
2038 Waiting for     0.0382 sec
2039 Waiting for     0.0007 sec
2040 #OVERLAP evdw > 1d10   1.00000E+20
2041  #OVERLAPing residues             4
2042    4  17   5  18
2043  #OVERLAPing all corrected after             1  random generation
2044 #OVERLAP evdw after   5.50303E+11
2045 Waiting for     0.0393 sec
2046 Waiting for     0.0007 sec
2047 #OVERLAP evdw > 1d10   1.00000E+20
2048  #OVERLAPing residues             2
2049   13  20
2050  #OVERLAPing all corrected after             1  random generation
2051 #OVERLAP evdw after   3.06822E+03
2052 Waiting for     0.0710 sec
2053 Waiting for     2.5069 sec
2054 Waiting for     0.0006 sec
2055 Waiting for     0.0488 sec
2056 #OVERLAP evdw > 1d10   1.00000E+20
2057  #OVERLAPing residues             7
2058    7  20  26   8  27   9  28
2059  #OVERLAPing NOT all corrected             2
2060    9  28
2061 #OVERLAP evdw after   1.00000E+20
2062 Waiting for     0.0007 sec
2063 Waiting for     0.0392 sec
2064 #OVERLAP evdw > 1d10   1.00000E+20
2065  #OVERLAPing residues             5
2066    3  19   4  17  18
2067  #OVERLAPing all corrected after             5  random generation
2068 #OVERLAP evdw after   3.61331E+17
2069 Waiting for     0.0007 sec
2070 Waiting for     0.0398 sec
2071 Waiting for     0.0397 sec
2072 #OVERLAP evdw > 1d10   1.00000E+20
2073  #OVERLAPing residues             2
2074    9  25
2075  #OVERLAPing all corrected after             1  random generation
2076 #OVERLAP evdw after   3.88336E+08
2077 Waiting for     0.0477 sec
2078 #OVERLAP evdw > 1d10   1.00000E+20
2079  #OVERLAPing residues             4
2080    3  25  11  29
2081  #OVERLAPing all corrected after             2  random generation
2082 #OVERLAP evdw after   3.63385E+09
2083 Waiting for     0.0394 sec
2084 Waiting for     0.0008 sec
2085 Waiting for     0.0007 sec
2086 Waiting for     0.0010 sec
2087 Waiting for     0.0315 sec
2088 Waiting for     0.0390 sec
2089 #OVERLAP evdw > 1d10   1.00000E+20
2090  #OVERLAPing residues             2
2091   17  20
2092  #OVERLAPing all corrected after             2  random generation
2093 #OVERLAP evdw after  -4.79827E+01
2094 Waiting for     0.0396 sec
2095 #OVERLAP evdw > 1d10   1.00000E+20
2096  #OVERLAPing residues             4
2097    5  25   8  23
2098  #OVERLAPing all corrected after             1  random generation
2099 #OVERLAP evdw after   1.00023E+11
2100 Waiting for     0.0379 sec
2101 #OVERLAP evdw > 1d10   1.00000E+20
2102  #OVERLAPing residues             2
2103   22  25
2104  #OVERLAPing all corrected after             1  random generation
2105 #OVERLAP evdw after   8.12539E+01
2106 Waiting for     0.0396 sec
2107 #OVERLAP evdw > 1d10   1.00000E+20
2108  #OVERLAPing residues             2
2109   11  25
2110  #OVERLAPing all corrected after             7  random generation
2111 #OVERLAP evdw after   1.15876E+07
2112 Waiting for     0.0381 sec
2113 Waiting for     0.0008 sec
2114 #OVERLAP evdw > 1d10   1.00000E+20
2115  #OVERLAPing residues             2
2116   11  14
2117  #OVERLAPing all corrected after             1  random generation
2118 #OVERLAP evdw after   4.85473E+02
2119 Waiting for     0.0007 sec
2120 #OVERLAP evdw > 1d10   1.00000E+20
2121  #OVERLAPing residues             2
2122    3  27
2123  #OVERLAPing all corrected after             1  random generation
2124 #OVERLAP evdw after   1.59323E+06
2125 Waiting for     0.0007 sec
2126 Waiting for     0.0379 sec
2127 Waiting for     0.0397 sec
2128 Waiting for     0.0397 sec
2129 Waiting for     0.0396 sec
2130 Waiting for     0.0399 sec
2131 #OVERLAP evdw > 1d10   1.00000E+20
2132  #OVERLAPing residues             4
2133    4  25   6  27
2134  #OVERLAPing all corrected after             1  random generation
2135 #OVERLAP evdw after   2.66091E+08
2136 Waiting for     0.0007 sec
2137 #OVERLAP evdw > 1d10   1.00000E+20
2138  #OVERLAPing residues             2
2139    4  13
2140  #OVERLAPing all corrected after             1  random generation
2141 #OVERLAP evdw after   6.46974E+12
2142 Waiting for     0.0008 sec
2143 Waiting for     0.0007 sec
2144 Waiting for     0.0008 sec
2145 Waiting for     2.6117 sec
2146 #OVERLAP evdw > 1d10   1.00000E+20
2147  #OVERLAPing residues             6
2148    5  22   7  19  13  27
2149  #OVERLAPing all corrected after             1  random generation
2150 #OVERLAP evdw after   2.40709E+15
2151 Waiting for     0.0007 sec
2152 Waiting for     0.0387 sec
2153 #OVERLAP evdw > 1d10   1.00000E+20
2154  #OVERLAPing residues             2
2155    7  17
2156  #OVERLAPing all corrected after             1  random generation
2157 #OVERLAP evdw after   5.32049E+37
2158 Waiting for     0.0007 sec
2159 Waiting for     0.0008 sec
2160 Waiting for     0.0008 sec
2161 Waiting for     0.0508 sec
2162 Waiting for     0.0006 sec
2163 #OVERLAP evdw > 1d10   1.00000E+20
2164  #OVERLAPing residues             2
2165   11  20
2166  #OVERLAPing all corrected after             1  random generation
2167 #OVERLAP evdw after   2.93135E+03
2168 Waiting for     0.0007 sec
2169 Waiting for     0.0385 sec
2170 Waiting for     0.0379 sec
2171 Waiting for     0.0007 sec
2172 Waiting for     0.0568 sec
2173 Waiting for     0.0007 sec
2174 Waiting for     0.1762 sec
2175 Waiting for     0.0006 sec
2176 #OVERLAP evdw > 1d10   1.00000E+20
2177  #OVERLAPing residues             2
2178   12  25
2179  #OVERLAPing all corrected after             1  random generation
2180 #OVERLAP evdw after   1.41359E+12
2181 Waiting for     0.0392 sec
2182 Waiting for     0.0007 sec
2183 #OVERLAP evdw > 1d10   1.00000E+20
2184  #OVERLAPing residues             2
2185   13  25
2186  #OVERLAPing all corrected after             1  random generation
2187 #OVERLAP evdw after   6.05426E+04
2188 Waiting for     0.0396 sec
2189 #OVERLAP evdw > 1d10   1.00000E+20
2190  #OVERLAPing residues             2
2191    3  23
2192  #OVERLAPing all corrected after             1  random generation
2193 #OVERLAP evdw after   4.84381E+06
2194 Waiting for     0.0008 sec
2195 Waiting for     0.0414 sec
2196 Waiting for     0.0392 sec
2197 #OVERLAP evdw > 1d10   1.00000E+20
2198  #OVERLAPing residues             2
2199    2  13
2200  #OVERLAPing all corrected after             1  random generation
2201 #OVERLAP evdw after   1.13987E+09
2202 Waiting for     0.0389 sec
2203 #OVERLAP evdw > 1d10   1.00000E+20
2204  #OVERLAPing residues             2
2205    7  27
2206  #OVERLAPing all corrected after             4  random generation
2207 #OVERLAP evdw after   6.51860E+09
2208 Waiting for     0.0393 sec
2209 Waiting for     0.0397 sec
2210 Waiting for     0.0380 sec
2211 Waiting for     0.0163 sec
2212 Waiting for     0.0008 sec
2213 Waiting for     0.0008 sec
2214 #OVERLAP evdw > 1d10   1.00000E+20
2215  #OVERLAPing residues             4
2216    7  14  24  27
2217  #OVERLAPing all corrected after             2  random generation
2218 #OVERLAP evdw after   1.51030E+04
2219 Waiting for     0.0751 sec
2220 Waiting for     2.3877 sec
2221 #OVERLAP evdw > 1d10   1.00000E+20
2222  #OVERLAPing residues             2
2223   16  22
2224  #OVERLAPing all corrected after             1  random generation
2225 #OVERLAP evdw after   3.58919E+09
2226 Waiting for     0.0009 sec
2227 Waiting for     0.0006 sec
2228 Waiting for     0.0379 sec
2229 Waiting for     0.0395 sec
2230 #OVERLAP evdw > 1d10   1.00000E+20
2231  #OVERLAPing residues             2
2232    4  17
2233  #OVERLAPing all corrected after             1  random generation
2234 #OVERLAP evdw after   8.46608E+04
2235 Waiting for     0.0392 sec
2236 Waiting for     0.0007 sec
2237 #OVERLAP evdw > 1d10   1.00000E+20
2238  #OVERLAPing residues             5
2239    7  12  20   8  21
2240  #OVERLAPing all corrected after            17  random generation
2241 #OVERLAP evdw after   1.09111E+33
2242 Waiting for     0.0007 sec
2243 Waiting for     0.0379 sec
2244 Waiting for     0.0008 sec
2245 Waiting for     0.0316 sec
2246 #OVERLAP evdw > 1d10   1.00000E+20
2247  #OVERLAPing residues             2
2248    4  23
2249  #OVERLAPing all corrected after             5  random generation
2250 #OVERLAP evdw after   1.22063E+10
2251 Waiting for     0.0396 sec
2252 Waiting for     0.0397 sec
2253 Waiting for     0.0387 sec
2254 #OVERLAP evdw > 1d10   1.00000E+20
2255  #OVERLAPing residues             6
2256    7  19   8  17   9  26
2257  #OVERLAPing all corrected after             3  random generation
2258 #OVERLAP evdw after   1.68564E+26
2259 Waiting for     0.0007 sec
2260 Waiting for     1.3705 sec
2261 Waiting for     0.0006 sec
2262 #OVERLAP evdw > 1d10   1.00000E+20
2263  #OVERLAPing residues             4
2264    7  25   8  24
2265  #OVERLAPing all corrected after             2  random generation
2266 #OVERLAP evdw after   7.12037E+17
2267 Waiting for     0.0383 sec
2268 Waiting for     0.0008 sec
2269 Waiting for     0.0546 sec
2270 Waiting for     0.0375 sec
2271 Waiting for     0.0383 sec
2272 Waiting for     0.0380 sec
2273 Waiting for     0.0007 sec
2274 Waiting for     0.0395 sec
2275 Waiting for     0.0393 sec
2276 Waiting for     0.0698 sec
2277 #OVERLAP evdw > 1d10   1.00000E+20
2278  #OVERLAPing residues             2
2279    7  21
2280  #OVERLAPing all corrected after             1  random generation
2281 #OVERLAP evdw after   1.29341E+24
2282 Waiting for     0.0154 sec
2283 Waiting for     0.0007 sec
2284 #OVERLAP evdw > 1d10   1.00000E+20
2285  #OVERLAPing residues             4
2286   13  25  17  22
2287  #OVERLAPing all corrected after             4  random generation
2288 #OVERLAP evdw after   1.43279E+07
2289 Waiting for     0.0389 sec
2290 Waiting for     0.0442 sec
2291 Waiting for     2.0400 sec
2292 Waiting for     0.0007 sec
2293 Waiting for     0.0380 sec
2294 Waiting for     0.0522 sec
2295 Waiting for     0.0007 sec
2296 Waiting for     0.0395 sec
2297 #OVERLAP evdw > 1d10   1.00000E+20
2298  #OVERLAPing residues             2
2299    8  25
2300  #OVERLAPing NOT all corrected             2
2301    8  25
2302 #OVERLAP evdw after   1.00000E+20
2303 Waiting for     0.0391 sec
2304 Waiting for     0.0007 sec
2305 Waiting for     0.0007 sec
2306 #OVERLAP evdw > 1d10   1.00000E+20
2307  #OVERLAPing residues             2
2308    2  29
2309  #OVERLAPing all corrected after             1  random generation
2310 #OVERLAP evdw after   7.76871E+02
2311 Waiting for     0.0379 sec
2312 Waiting for     0.0008 sec
2313 Waiting for     0.0386 sec
2314 Waiting for     0.0009 sec
2315 Waiting for     0.0158 sec
2316 Waiting for     0.0382 sec
2317 Waiting for     0.0383 sec
2318 Waiting for     0.0750 sec
2319 Waiting for     2.2868 sec
2320 Waiting for     0.0006 sec
2321 #OVERLAP evdw > 1d10   1.00000E+20
2322  #OVERLAPing residues             2
2323   11  25
2324  #OVERLAPing all corrected after             1  random generation
2325 #OVERLAP evdw after   1.95759E+16
2326 Waiting for     0.0395 sec
2327 Waiting for     0.0383 sec
2328 Waiting for     0.0259 sec
2329 Waiting for     0.0378 sec
2330 #OVERLAP evdw > 1d10   1.00000E+20
2331  #OVERLAPing residues             2
2332    4   9
2333  #OVERLAPing all corrected after             1  random generation
2334 #OVERLAP evdw after   5.79316E+11
2335 Waiting for     0.0007 sec
2336 Waiting for     0.0685 sec
2337 Waiting for     0.0380 sec
2338 Waiting for     0.0397 sec
2339 Waiting for     0.0383 sec
2340 Waiting for     0.0391 sec
2341 Waiting for     0.0350 sec
2342 Waiting for     0.0458 sec
2343 Waiting for     0.1025 sec
2344 Waiting for     0.0389 sec
2345 Waiting for     2.6702 sec
2346 Waiting for     0.0007 sec
2347 Waiting for     0.0378 sec
2348 Waiting for     0.0017 sec
2349 #OVERLAP evdw > 1d10   1.00000E+20
2350  #OVERLAPing residues             2
2351    6  21
2352  #OVERLAPing all corrected after             1  random generation
2353 #OVERLAP evdw after   7.74150E+14
2354 Waiting for     0.0390 sec
2355 Waiting for     0.0007 sec
2356 Waiting for     0.0398 sec
2357 Waiting for     0.0397 sec
2358 #OVERLAP evdw > 1d10   1.00000E+20
2359  #OVERLAPing residues             4
2360    3  23   4  20
2361  #OVERLAPing all corrected after             1  random generation
2362 #OVERLAP evdw after   1.21556E+05
2363 Waiting for     0.0393 sec
2364 Waiting for     0.0007 sec
2365 Waiting for     0.0739 sec
2366 Waiting for     0.0007 sec
2367 Waiting for     0.0390 sec
2368 Waiting for     0.0265 sec
2369 Waiting for     2.6020 sec
2370 Waiting for     0.0363 sec
2371 Waiting for     0.0399 sec
2372 Waiting for     0.0391 sec
2373 Waiting for     0.0007 sec
2374 #OVERLAP evdw > 1d10   1.00000E+20
2375  #OVERLAPing residues             4
2376    3  24   4  25
2377  #OVERLAPing all corrected after             5  random generation
2378 #OVERLAP evdw after   2.08714E+13
2379 Waiting for     0.0654 sec
2380 Waiting for     0.0007 sec
2381 Waiting for     0.0007 sec
2382 Waiting for     0.0008 sec
2383 Waiting for     0.0007 sec
2384 Waiting for     0.0705 sec
2385 Waiting for     0.0008 sec
2386 Waiting for     0.0386 sec
2387 Waiting for     2.6743 sec
2388  End of minim, proc           25 time     3397.842020999999     
2389 Processor  25 is finishing work.
2390  Total time    3435.748335000000       sec