-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB025 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 25 iseed(4)= 0 0 -17 -52377 ran_num 0.8169544339179993 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3299 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0444 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 1.2183 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72002E+04 Waiting for 0.0393 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.83685E+08 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 14 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.57968E+07 Waiting for 0.0391 sec Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.30902E+15 Waiting for 0.0396 sec Waiting for 0.0388 sec Waiting for 0.0398 sec Waiting for 0.0009 sec Waiting for 0.0012 sec Waiting for 0.0390 sec Waiting for 0.0472 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0382 sec Waiting for 0.0393 sec Waiting for 1.2795 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0406 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.26405E+13 Waiting for 0.0391 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93659E+03 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68047E+17 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.41483E+12 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23959E+02 Waiting for 0.0387 sec Waiting for 0.0643 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.56271E+09 Waiting for 0.0395 sec Waiting for 0.0382 sec Waiting for 1.1282 sec Waiting for 0.0302 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.59430E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16113E+24 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 2.99001E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.99001E+23 Waiting for 0.0383 sec Waiting for 0.0380 sec Waiting for 0.0397 sec Waiting for 0.0157 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0398 sec Waiting for 0.0383 sec Waiting for 0.0395 sec Waiting for 1.5710 sec Waiting for 0.0007 sec Waiting for 0.0748 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.41204E+09 Waiting for 0.0394 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19673E+02 Waiting for 0.0007 sec Waiting for 0.0691 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.5580 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0386 sec Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 19 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.07343E+19 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57256E+13 Waiting for 0.0385 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 20 7 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.45741E+12 Waiting for 0.0678 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 20 15 25 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.34169E+07 Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.98222E+02 Waiting for 0.0544 sec Waiting for 0.0041 sec Waiting for 0.0390 sec Waiting for 1.4165 sec #OVERLAP evdw > 1d10 9.43903E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.43903E+23 Waiting for 0.0006 sec Waiting for 0.0399 sec Waiting for 0.0383 sec Waiting for 0.0382 sec Waiting for 0.0425 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.93349E+05 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.34119E+05 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.34090E+11 Waiting for 0.0226 sec Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 19 10 20 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 6.12799E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 4.58686E+35 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.58686E+35 Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.48703E+01 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.7079 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.97781E+08 Waiting for 0.0466 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 22 11 25 17 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.12674E+13 Waiting for 0.0153 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 12 26 13 25 14 #OVERLAPing all corrected after 23 random generation #OVERLAP evdw after 4.32596E+17 Waiting for 0.0038 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94853E+08 Waiting for 0.0386 sec Waiting for 0.0385 sec Waiting for 0.0391 sec Waiting for 1.0714 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46422E+03 Waiting for 0.0210 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.24523E+24 Waiting for 0.0006 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0440 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 23 14 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.17734E+12 Waiting for 0.0007 sec Waiting for 0.0757 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.05502E+10 Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0397 sec Waiting for 0.0381 sec Waiting for 1.7662 sec Waiting for 0.0071 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.07929E+01 Waiting for 0.0738 sec Waiting for 0.0392 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 2.84258E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84258E+20 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28538E+24 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 3.10902E+14 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 22 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50161E+03 Waiting for 0.0009 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35000E+12 Waiting for 0.0394 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0389 sec Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 1.5745 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19298E+12 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 17 13 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.04656E+18 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0380 sec Waiting for 0.0470 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83623E+12 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 19 21 17 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.59907E+18 Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0105 sec Waiting for 0.0397 sec Waiting for 1.2192 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0382 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24868E+24 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.60612E+08 Waiting for 0.0097 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 22 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.71538E+07 Waiting for 0.0381 sec Waiting for 0.0021 sec Waiting for 0.0007 sec Waiting for 1.1999 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 17 11 26 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 7.24658E+30 Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 0.0384 sec Waiting for 0.0478 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing NOT all corrected 2 12 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0398 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 27 12 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.98171E+06 Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 25 4 23 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.99878E+10 Waiting for 0.0392 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 21 6 20 7 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.87102E+28 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.58969E+03 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 27 15 17 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.82043E+12 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 1.2952 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 7 20 9 23 12 27 14 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.32428E+08 Waiting for 0.0396 sec Waiting for 0.0383 sec Waiting for 0.0397 sec Waiting for 0.0383 sec Waiting for 0.0386 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.53217E+02 Waiting for 0.0395 sec Waiting for 0.0430 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 9 25 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.34923E+06 Waiting for 0.0381 sec Waiting for 0.0383 sec Waiting for 0.0389 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 1.4618 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0379 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.01563E+03 Waiting for 0.0387 sec Waiting for 0.0015 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52470E+21 Waiting for 0.0380 sec Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.0038 sec Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0426 sec Waiting for 0.6851 sec Waiting for 0.0006 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.54876E+04 Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0381 sec Waiting for 0.0387 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0015 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.86638E+01 Waiting for 0.0229 sec Waiting for 1.3406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.69177E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.0776 sec Waiting for 0.0076 sec Waiting for 0.0395 sec Waiting for 0.0397 sec Waiting for 0.0399 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0226 sec Waiting for 0.4440 sec Waiting for 0.0008 sec Waiting for 0.0071 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0432 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.59039E+09 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.8914 sec Waiting for 0.0364 sec Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.73726E+07 Waiting for 0.0381 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.40964E+04 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 20 12 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.40436E+08 Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92910E+07 Waiting for 0.0390 sec Waiting for 0.0389 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 22 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.79290E+04 Waiting for 0.0396 sec Waiting for 1.4996 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.17097E+01 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.50477E+12 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35973E+16 Waiting for 0.0544 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01630E+01 Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 8.40702E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.40702E+22 Waiting for 0.0581 sec Waiting for 0.0396 sec Waiting for 0.0380 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95335E+11 Waiting for 0.0395 sec Waiting for 0.0393 sec Waiting for 0.0726 sec Waiting for 0.0408 sec Waiting for 0.0386 sec Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0651 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.37179E+07 Waiting for 0.0076 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91173E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.37533E+21 Waiting for 0.0397 sec Waiting for 0.0384 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 1.0865 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.51696E+06 Waiting for 0.0391 sec Waiting for 0.0380 sec Waiting for 0.0388 sec Waiting for 0.0394 sec Waiting for 0.0379 sec Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 0.0379 sec Waiting for 0.0625 sec Waiting for 0.0447 sec Waiting for 0.0386 sec Waiting for 0.9845 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.48387E+06 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.25973E+33 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25973E+33 Waiting for 0.0218 sec Waiting for 0.0816 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.13513E+12 Waiting for 0.0391 sec Waiting for 0.0674 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 18 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.73032E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.58252E+04 Waiting for 0.0237 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.07673E+16 Waiting for 0.0386 sec Waiting for 0.0394 sec Waiting for 0.0493 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77725E+15 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18400E+11 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 3.10572E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.10572E+20 Waiting for 0.0386 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0589 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61137E+13 Waiting for 0.0806 sec Waiting for 0.0427 sec Waiting for 0.0006 sec Waiting for 0.0442 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83792E+04 Waiting for 0.0130 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.13474E+14 Waiting for 0.0398 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.67649E+07 Waiting for 0.0399 sec Waiting for 0.0562 sec Waiting for 1.2056 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0397 sec Waiting for 0.0390 sec Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 22 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.35146E+19 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 29 9 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.31209E+17 Waiting for 0.0388 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.34004E+03 Waiting for 0.0941 sec Waiting for 0.0254 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01232E+18 Waiting for 0.6476 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74285E+06 Waiting for 0.0240 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06087E+07 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0398 sec Waiting for 0.0384 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66646E+05 Waiting for 0.0389 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.80866E+05 Waiting for 0.0620 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11574E+08 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.85442E+12 Waiting for 0.0394 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.11418E+10 Waiting for 0.0380 sec Waiting for 0.0389 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.60663E+04 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31282E+08 Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0396 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 1.1919 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0395 sec Waiting for 0.9149 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.77426E+01 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0274 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.85514E+01 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.28726E+09 Waiting for 0.0277 sec Waiting for 1.6154 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 25 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.02041E+14 Waiting for 0.0384 sec Waiting for 0.0391 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61525E+10 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46401E+19 Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48380E+03 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 23 9 24 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.92326E+14 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.0643 sec Waiting for 0.0702 sec Waiting for 1.5553 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0377 sec Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.7852 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0050 sec Waiting for 0.0398 sec Waiting for 0.0388 sec Waiting for 0.0218 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.80819E+06 Waiting for 0.0007 sec Waiting for 0.0377 sec Waiting for 0.0395 sec Waiting for 0.0393 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 12 #OVERLAPing NOT all corrected 2 5 12 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0419 sec Waiting for 0.3297 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0009 sec Waiting for 0.0053 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.1019 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62898E+12 Waiting for 0.0381 sec Waiting for 0.0398 sec Waiting for 0.0444 sec Waiting for 0.0654 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.21460E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.38957E+08 Waiting for 0.0382 sec Waiting for 0.0380 sec Waiting for 0.0389 sec Waiting for 0.0379 sec Waiting for 0.0384 sec Waiting for 0.0996 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 14 8 18 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.87904E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.76335E+03 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 8 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.95746E+21 Waiting for 0.0386 sec Waiting for 0.0396 sec Waiting for 0.0386 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.14790E+12 Waiting for 0.0683 sec Waiting for 0.4305 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 3.74625E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.74625E+25 Waiting for 0.0395 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0379 sec Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38410E+09 Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.93236E+07 Waiting for 0.0141 sec Waiting for 1.2293 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69899E+05 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0386 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.55109E+02 Waiting for 0.0384 sec Waiting for 0.0448 sec Waiting for 0.0379 sec Waiting for 0.0756 sec Waiting for 0.0386 sec Waiting for 0.6048 sec Waiting for 0.0006 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.98255E+10 Waiting for 0.0701 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 8 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.14259E+10 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0384 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.19186E+10 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0703 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.87692E+06 Waiting for 0.0395 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 2.00875E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00875E+26 Waiting for 0.0395 sec Waiting for 0.0456 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 5.53377E+53 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.53377E+53 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60837E+11 Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.71885E+07 Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0398 sec Waiting for 0.0390 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.4941 sec Waiting for 0.0006 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0440 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 27 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.02491E+05 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62129E+07 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.38451E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.73224E+01 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.7704 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05502E+08 Waiting for 0.0007 sec Waiting for 0.0812 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.05713E+05 Waiting for 0.0381 sec Waiting for 0.0390 sec Waiting for 0.0396 sec Waiting for 0.0391 sec Waiting for 0.0399 sec Waiting for 0.0383 sec Waiting for 0.0677 sec Waiting for 0.0385 sec Waiting for 1.5246 sec Waiting for 0.0006 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 6 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.32691E+09 Waiting for 0.0395 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.00399E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.12118E+10 Waiting for 0.0380 sec Waiting for 0.0385 sec Waiting for 0.0380 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.85801E+39 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85801E+39 Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0617 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 2.64569E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.64569E+27 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 1.3543 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.43947E+03 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07145E+13 Waiting for 0.0339 sec Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44381E+15 Waiting for 0.0007 sec Waiting for 0.0505 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.96606E+09 Waiting for 0.0393 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 7 9 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.41996E+19 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0381 sec Waiting for 1.5098 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0381 sec Waiting for 0.0398 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69305E+09 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12568E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.63286E+10 Waiting for 0.0382 sec Waiting for 0.0532 sec Waiting for 0.0403 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.5500 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27550E+03 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48242E+08 Waiting for 0.0399 sec Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.0566 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47456E+06 Waiting for 0.0385 sec Waiting for 0.1099 sec Waiting for 0.0388 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 4.12673E+33 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.12673E+33 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.77734E+02 Waiting for 0.0006 sec Waiting for 1.5759 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.70183E+02 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.82531E+09 Waiting for 0.0105 sec Waiting for 0.0391 sec Waiting for 0.0396 sec Waiting for 0.0091 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.03614E+10 Waiting for 0.0385 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.89684E+06 Waiting for 0.0196 sec Waiting for 0.0391 sec Waiting for 0.0398 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18251E+10 Waiting for 0.0753 sec Waiting for 0.0383 sec Waiting for 1.7096 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12909E+09 Waiting for 0.0396 sec Waiting for 0.0391 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0390 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 9 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.80141E+28 Waiting for 0.0504 sec Waiting for 0.0383 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.3832 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 19 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22429E+08 Waiting for 0.0455 sec Waiting for 0.0396 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.36548E+19 Waiting for 0.0388 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.68580E+29 Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.43200E+02 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86354E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0381 sec Waiting for 1.4462 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0392 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 2 27 3 13 29 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.14494E+09 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0758 sec Waiting for 0.0439 sec Waiting for 0.0207 sec Waiting for 1.7608 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 26 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.97392E+18 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22683E+10 Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95902E+07 Waiting for 0.0393 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.17679E+15 Waiting for 0.0386 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07736E+08 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.57987E+01 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.77866E+01 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 1.7079 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.76213E+22 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0548 sec Waiting for 0.0008 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 24 #OVERLAPing all corrected after 171 random generation #OVERLAP evdw after 1.13828E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 14 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.32523E+10 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34801E+12 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 14 6 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.06764E+28 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0306 sec Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 1.8507 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89036E+02 Waiting for 0.0006 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0457 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.21617E+09 Waiting for 0.0391 sec Waiting for 0.0512 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 13 5 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.56963E+24 Waiting for 0.0392 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 20 #OVERLAPing all corrected after 62 random generation #OVERLAP evdw after 3.33818E+16 Waiting for 0.0392 sec Waiting for 0.0391 sec Waiting for 0.0223 sec Waiting for 0.0200 sec Waiting for 0.0394 sec Waiting for 0.0399 sec Waiting for 0.0379 sec Waiting for 2.1714 sec Waiting for 0.0187 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0380 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.11502E+15 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32152E+08 Waiting for 0.0390 sec Waiting for 0.0646 sec Waiting for 0.0075 sec Waiting for 0.0381 sec Waiting for 2.1221 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.34688E+15 Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11256E+06 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 11 25 26 14 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.35651E+11 Waiting for 0.0609 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.99686E+17 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.87718E-01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.72774E+06 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 34 random generation #OVERLAP evdw after 4.31907E+16 Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0254 sec Waiting for 1.5598 sec Waiting for 0.0382 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.34605E+15 Waiting for 0.0390 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.04840E+05 Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12918E+07 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10790E+05 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 2.5434 sec Waiting for 0.0387 sec Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0393 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.05093E+22 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19780E+07 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.59875E+07 Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 5 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.50303E+11 Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.06822E+03 Waiting for 0.0710 sec Waiting for 2.5069 sec Waiting for 0.0006 sec Waiting for 0.0488 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 20 26 8 27 9 28 #OVERLAPing NOT all corrected 2 9 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 19 4 17 18 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.61331E+17 Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.88336E+08 Waiting for 0.0477 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 11 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.63385E+09 Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 0.0315 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -4.79827E+01 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00023E+11 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.12539E+01 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.15876E+07 Waiting for 0.0381 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.85473E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59323E+06 Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0397 sec Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66091E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.46974E+12 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 2.6117 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 19 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40709E+15 Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.32049E+37 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0508 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93135E+03 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0568 sec Waiting for 0.0007 sec Waiting for 0.1762 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41359E+12 Waiting for 0.0392 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.05426E+04 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.84381E+06 Waiting for 0.0008 sec Waiting for 0.0414 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13987E+09 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.51860E+09 Waiting for 0.0393 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0163 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 24 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.51030E+04 Waiting for 0.0751 sec Waiting for 2.3877 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.58919E+09 Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.46608E+04 Waiting for 0.0392 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 12 20 8 21 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 1.09111E+33 Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.22063E+10 Waiting for 0.0396 sec Waiting for 0.0397 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 19 8 17 9 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.68564E+26 Waiting for 0.0007 sec Waiting for 1.3705 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 8 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.12037E+17 Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0546 sec Waiting for 0.0375 sec Waiting for 0.0383 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0393 sec Waiting for 0.0698 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29341E+24 Waiting for 0.0154 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 25 17 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.43279E+07 Waiting for 0.0389 sec Waiting for 0.0442 sec Waiting for 2.0400 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0522 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing NOT all corrected 2 8 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.76871E+02 Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0009 sec Waiting for 0.0158 sec Waiting for 0.0382 sec Waiting for 0.0383 sec Waiting for 0.0750 sec Waiting for 2.2868 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95759E+16 Waiting for 0.0395 sec Waiting for 0.0383 sec Waiting for 0.0259 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.79316E+11 Waiting for 0.0007 sec Waiting for 0.0685 sec Waiting for 0.0380 sec Waiting for 0.0397 sec Waiting for 0.0383 sec Waiting for 0.0391 sec Waiting for 0.0350 sec Waiting for 0.0458 sec Waiting for 0.1025 sec Waiting for 0.0389 sec Waiting for 2.6702 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0017 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.74150E+14 Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 23 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21556E+05 Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0739 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0265 sec Waiting for 2.6020 sec Waiting for 0.0363 sec Waiting for 0.0399 sec Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 24 4 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.08714E+13 Waiting for 0.0654 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0705 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 2.6743 sec End of minim, proc 25 time 3397.842020999999 Processor 25 is finishing work. Total time 3435.748335000000 sec