added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB024
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB024
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            24  iseed(4)=             0            0          -17 
47         -7512
48  ran_num   0.9009184241294861     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3300 sec
146 Waiting for     0.0008 sec
147 Waiting for     0.0390 sec
148 Waiting for     0.0443 sec
149 Waiting for     0.0391 sec
150 Waiting for     0.0381 sec
151 Waiting for     1.2181 sec
152 Waiting for     0.0008 sec
153 #OVERLAP evdw > 1d10   1.00000E+20
154  #OVERLAPing residues             2
155   17  26
156  #OVERLAPing all corrected after             1  random generation
157 #OVERLAP evdw after   3.08724E+05
158 Waiting for     0.0389 sec
159 Waiting for     0.0382 sec
160 Waiting for     0.0008 sec
161 Waiting for     0.0007 sec
162 Waiting for     0.0392 sec
163 Waiting for     0.0387 sec
164 Waiting for     0.0452 sec
165 Waiting for     0.0388 sec
166 Waiting for     0.0402 sec
167 #OVERLAP evdw > 1d10   1.00000E+20
168  #OVERLAPing residues             2
169    8  25
170  #OVERLAPing all corrected after             3  random generation
171 #OVERLAP evdw after   4.35402E+09
172 Waiting for     0.0399 sec
173 Waiting for     0.3684 sec
174 Waiting for     0.0006 sec
175 Waiting for     0.0390 sec
176 Waiting for     0.0381 sec
177 Waiting for     0.0386 sec
178 Waiting for     0.0007 sec
179 Waiting for     0.0604 sec
180 Waiting for     0.0384 sec
181 #OVERLAP evdw > 1d10   1.00000E+20
182  #OVERLAPing residues             2
183   22  25
184  #OVERLAPing all corrected after             2  random generation
185 #OVERLAP evdw after   1.45583E+06
186 Waiting for     0.0740 sec
187 Waiting for     0.0006 sec
188 Waiting for     0.0392 sec
189 Waiting for     0.0008 sec
190 Waiting for     1.4014 sec
191 Waiting for     0.0006 sec
192 #OVERLAP evdw > 1d10   1.00000E+20
193  #OVERLAPing residues             6
194    7  28   8  19  11  18
195  #OVERLAPing all corrected after             3  random generation
196 #OVERLAP evdw after   2.66215E+12
197 Waiting for     0.0390 sec
198 Waiting for     0.0396 sec
199 Waiting for     0.0008 sec
200 Waiting for     0.0008 sec
201 Waiting for     0.0382 sec
202 Waiting for     0.0007 sec
203 Waiting for     0.0021 sec
204 #OVERLAP evdw > 1d10   1.00000E+20
205  #OVERLAPing residues             2
206    8  17
207  #OVERLAPing all corrected after             1  random generation
208 #OVERLAP evdw after   1.17927E+02
209 Waiting for     0.0386 sec
210 Waiting for     0.0395 sec
211 #OVERLAP evdw > 1d10   1.00000E+20
212  #OVERLAPing residues             2
213    7  23
214  #OVERLAPing all corrected after             1  random generation
215 #OVERLAP evdw after   4.98619E+09
216 Waiting for     0.0007 sec
217 Waiting for     0.0384 sec
218 #OVERLAP evdw > 1d10   3.68199E+27
219  #OVERLAPing residues             0
220
221  #OVERLAPing all corrected after             1  random generation
222 #OVERLAP evdw after   3.68199E+27
223 Waiting for     0.0089 sec
224 Waiting for     0.0008 sec
225 Waiting for     1.5668 sec
226 Waiting for     0.0006 sec
227 #OVERLAP evdw > 1d10   1.00000E+20
228  #OVERLAPing residues             2
229    4  29
230  #OVERLAPing all corrected after             1  random generation
231 #OVERLAP evdw after   7.05127E+07
232 Waiting for     0.0385 sec
233 Waiting for     0.0007 sec
234 #OVERLAP evdw > 1d10   1.00000E+20
235  #OVERLAPing residues             2
236    4  29
237  #OVERLAPing all corrected after             2  random generation
238 #OVERLAP evdw after   2.44662E+16
239 Waiting for     0.0379 sec
240 #OVERLAP evdw > 1d10   1.00000E+20
241  #OVERLAPing residues             2
242   11  29
243  #OVERLAPing all corrected after             1  random generation
244 #OVERLAP evdw after   9.39732E+10
245 Waiting for     0.0385 sec
246 Waiting for     0.0390 sec
247 Waiting for     0.0400 sec
248 Waiting for     0.0401 sec
249 Waiting for     0.0399 sec
250 Waiting for     0.0396 sec
251 #OVERLAP evdw > 1d10   1.00000E+20
252  #OVERLAPing residues             2
253   25  27
254  #OVERLAPing all corrected after             1  random generation
255 #OVERLAP evdw after   4.97080E+03
256 Waiting for     0.0399 sec
257 Waiting for     0.0396 sec
258 Waiting for     0.0380 sec
259 Waiting for     0.0390 sec
260 #OVERLAP evdw > 1d10   1.00000E+20
261  #OVERLAPing residues             2
262   17  26
263  #OVERLAPing all corrected after             1  random generation
264 #OVERLAP evdw after   3.11328E+13
265 Waiting for     0.0007 sec
266 Waiting for     0.0384 sec
267 Waiting for     0.0007 sec
268 Waiting for     0.0448 sec
269 Waiting for     0.0387 sec
270 Waiting for     0.0384 sec
271 Waiting for     0.0007 sec
272 Waiting for     0.0007 sec
273 Waiting for     0.0007 sec
274 #OVERLAP evdw > 1d10   1.00000E+20
275  #OVERLAPing residues             2
276   12  27
277  #OVERLAPing all corrected after             1  random generation
278 #OVERLAP evdw after   1.29355E+06
279 Waiting for     0.0381 sec
280 Waiting for     0.0394 sec
281 Waiting for     0.0385 sec
282 Waiting for     0.0386 sec
283 Waiting for     0.0583 sec
284 Waiting for     0.3748 sec
285 #OVERLAP evdw > 1d10   1.00000E+20
286  #OVERLAPing residues             2
287   12  25
288  #OVERLAPing all corrected after             1  random generation
289 #OVERLAP evdw after   7.07817E+17
290 Waiting for     0.0007 sec
291 Waiting for     0.0388 sec
292 #OVERLAP evdw > 1d10   5.56828E+22
293  #OVERLAPing residues             0
294
295  #OVERLAPing all corrected after             1  random generation
296 #OVERLAP evdw after   5.56828E+22
297 Waiting for     0.0189 sec
298 Waiting for     0.0389 sec
299 #OVERLAP evdw > 1d10   1.00000E+20
300  #OVERLAPing residues             2
301   10  22
302  #OVERLAPing all corrected after             1  random generation
303 #OVERLAP evdw after   1.21517E+17
304 Waiting for     0.0394 sec
305 #OVERLAP evdw > 1d10   1.00000E+20
306  #OVERLAPing residues             2
307    7  26
308  #OVERLAPing all corrected after             1  random generation
309 #OVERLAP evdw after   1.59892E+02
310 Waiting for     0.0007 sec
311 Waiting for     0.0385 sec
312 #OVERLAP evdw > 1d10   1.00000E+20
313  #OVERLAPing residues             2
314   11  19
315  #OVERLAPing all corrected after             1  random generation
316 #OVERLAP evdw after   1.63207E+02
317 Waiting for     0.0464 sec
318 Waiting for     0.0693 sec
319 Waiting for     0.0738 sec
320 #OVERLAP evdw > 1d10   1.00000E+20
321  #OVERLAPing residues             2
322    7  22
323  #OVERLAPing all corrected after             1  random generation
324 #OVERLAP evdw after   3.96177E+16
325 Waiting for     0.0007 sec
326 #OVERLAP evdw > 1d10   1.00000E+20
327  #OVERLAPing residues             4
328    7  22   8  25
329  #OVERLAPing all corrected after             1  random generation
330 #OVERLAP evdw after   1.18867E+17
331 Waiting for     0.0248 sec
332 Waiting for     0.0385 sec
333 Waiting for     0.0393 sec
334 Waiting for     0.0399 sec
335 Waiting for     0.0007 sec
336 Waiting for     0.7227 sec
337 Waiting for     0.0006 sec
338 Waiting for     0.0396 sec
339 Waiting for     0.0007 sec
340 #OVERLAP evdw > 1d10   1.00000E+20
341  #OVERLAPing residues             2
342    4  25
343  #OVERLAPing all corrected after             1  random generation
344 #OVERLAP evdw after   3.71235E+03
345 Waiting for     0.0395 sec
346 Waiting for     0.0007 sec
347 Waiting for     0.0007 sec
348 Waiting for     0.0467 sec
349 Waiting for     0.0735 sec
350 #OVERLAP evdw > 1d10   1.00000E+20
351  #OVERLAPing residues             2
352    6  21
353  #OVERLAPing all corrected after             1  random generation
354 #OVERLAP evdw after   2.86822E+07
355 Waiting for     0.0394 sec
356 Waiting for     0.0010 sec
357 Waiting for     0.0007 sec
358 Waiting for     0.0487 sec
359 Waiting for     0.0388 sec
360 Waiting for     0.0393 sec
361 Waiting for     0.0398 sec
362 #OVERLAP evdw > 1d10   1.00000E+20
363  #OVERLAPing residues             4
364    8  18   9  17
365  #OVERLAPing all corrected after             1  random generation
366 #OVERLAP evdw after   3.78771E+05
367 Waiting for     0.0385 sec
368 Waiting for     0.0395 sec
369 Waiting for     0.0381 sec
370 Waiting for     0.0007 sec
371 Waiting for     0.0394 sec
372 Waiting for     0.0512 sec
373 Waiting for     0.0389 sec
374 Waiting for     0.0401 sec
375 Waiting for     0.0393 sec
376 #OVERLAP evdw > 1d10   1.00000E+20
377  #OVERLAPing residues             2
378    7  12
379  #OVERLAPing all corrected after             1  random generation
380 #OVERLAP evdw after   7.25598E+02
381 Waiting for     0.0007 sec
382 Waiting for     0.0713 sec
383 Waiting for     0.0396 sec
384 Waiting for     0.0007 sec
385 Waiting for     0.0393 sec
386 Waiting for     0.0393 sec
387 Waiting for     0.0007 sec
388 #OVERLAP evdw > 1d10   1.00000E+20
389  #OVERLAPing residues             4
390    8  26   9  25
391  #OVERLAPing all corrected after            61  random generation
392 #OVERLAP evdw after   2.03686E+11
393 Waiting for     0.0390 sec
394 Waiting for     0.0383 sec
395 Waiting for     0.0008 sec
396 Waiting for     0.0391 sec
397 Waiting for     0.0007 sec
398 #OVERLAP evdw > 1d10   1.00000E+20
399  #OVERLAPing residues             4
400    5  25   8  28
401  #OVERLAPing all corrected after             1  random generation
402 #OVERLAP evdw after   4.23254E+07
403 Waiting for     0.0390 sec
404 Waiting for     0.0381 sec
405 #OVERLAP evdw > 1d10   1.00000E+20
406  #OVERLAPing residues             2
407   17  19
408  #OVERLAPing all corrected after             1  random generation
409 #OVERLAP evdw after   1.83336E+01
410 Waiting for     0.0389 sec
411 Waiting for     0.0399 sec
412 Waiting for     0.2807 sec
413 #OVERLAP evdw > 1d10   1.00000E+20
414  #OVERLAPing residues             2
415    4   9
416  #OVERLAPing all corrected after             1  random generation
417 #OVERLAP evdw after   8.55443E+25
418 Waiting for     0.0006 sec
419 Waiting for     0.0393 sec
420 Waiting for     0.0007 sec
421 #OVERLAP evdw > 1d10   1.00000E+20
422  #OVERLAPing residues             2
423   16  22
424  #OVERLAPing all corrected after             1  random generation
425 #OVERLAP evdw after   7.07460E+08
426 Waiting for     0.0392 sec
427 Waiting for     0.0756 sec
428 #OVERLAP evdw > 1d10   1.00000E+20
429  #OVERLAPing residues             2
430    9  24
431  #OVERLAPing all corrected after             5  random generation
432 #OVERLAP evdw after   3.66433E+05
433 Waiting for     0.0666 sec
434 Waiting for     0.0397 sec
435 Waiting for     0.0389 sec
436 Waiting for     0.0007 sec
437 #OVERLAP evdw > 1d10   1.00000E+20
438  #OVERLAPing residues             2
439    6  20
440  #OVERLAPing all corrected after             1  random generation
441 #OVERLAP evdw after   3.43408E+14
442 Waiting for     0.0008 sec
443 Waiting for     0.0391 sec
444 #OVERLAP evdw > 1d10   1.00000E+20
445  #OVERLAPing residues             2
446    8  13
447  #OVERLAPing all corrected after             1  random generation
448 #OVERLAP evdw after   2.05922E+03
449 Waiting for     0.0007 sec
450 Waiting for     0.0494 sec
451 Waiting for     0.0398 sec
452 Waiting for     0.3644 sec
453 Waiting for     0.0006 sec
454 Waiting for     0.0394 sec
455 #OVERLAP evdw > 1d10   1.00000E+20
456  #OVERLAPing residues             4
457    5  22   8  13
458  #OVERLAPing all corrected after             1  random generation
459 #OVERLAP evdw after   1.39003E+25
460 Waiting for     0.0007 sec
461 Waiting for     0.0009 sec
462 Waiting for     0.0177 sec
463 Waiting for     0.0382 sec
464 #OVERLAP evdw > 1d10   1.00000E+20
465  #OVERLAPing residues             2
466    2  23
467  #OVERLAPing all corrected after             2  random generation
468 #OVERLAP evdw after   7.32714E+05
469 Waiting for     0.0007 sec
470 #OVERLAP evdw > 1d10   1.00000E+20
471  #OVERLAPing residues             5
472    7  15  11  23  27
473  #OVERLAPing all corrected after             1  random generation
474 #OVERLAP evdw after   1.79321E+11
475 Waiting for     0.0007 sec
476 Waiting for     0.0385 sec
477 #OVERLAP evdw > 1d10   1.00000E+20
478  #OVERLAPing residues             2
479   14  26
480  #OVERLAPing all corrected after             3  random generation
481 #OVERLAP evdw after   1.59058E+07
482 Waiting for     0.0007 sec
483 #OVERLAP evdw > 1d10   1.00000E+20
484  #OVERLAPing residues             3
485    4  20  11
486  #OVERLAPing all corrected after             2  random generation
487 #OVERLAP evdw after   5.56048E+09
488 Waiting for     0.0537 sec
489 Waiting for     0.0399 sec
490 Waiting for     0.0007 sec
491 Waiting for     0.0621 sec
492 Waiting for     0.9485 sec
493 Waiting for     0.0388 sec
494 #OVERLAP evdw > 1d10   1.00000E+20
495  #OVERLAPing residues             2
496    8  17
497  #OVERLAPing all corrected after             2  random generation
498 #OVERLAP evdw after   4.26270E+08
499 Waiting for     0.0580 sec
500 #OVERLAP evdw > 1d10   1.00000E+20
501  #OVERLAPing residues             2
502    2  27
503  #OVERLAPing all corrected after             2  random generation
504 #OVERLAP evdw after   5.06852E+07
505 Waiting for     0.0387 sec
506 Waiting for     0.1027 sec
507 Waiting for     0.0269 sec
508 Waiting for     0.0390 sec
509 Waiting for     0.0007 sec
510 Waiting for     0.0384 sec
511 #OVERLAP evdw > 1d10   1.00000E+20
512  #OVERLAPing residues             2
513    4  27
514  #OVERLAPing all corrected after             1  random generation
515 #OVERLAP evdw after   1.93432E+15
516 Waiting for     0.0570 sec
517 Waiting for     0.0615 sec
518 Waiting for     0.0382 sec
519 #OVERLAP evdw > 1d10   1.00000E+20
520  #OVERLAPing residues             2
521    3  25
522  #OVERLAPing all corrected after             1  random generation
523 #OVERLAP evdw after   5.23490E+06
524 Waiting for     0.0008 sec
525 Waiting for     0.0007 sec
526 Waiting for     0.6673 sec
527 Waiting for     0.0007 sec
528 Waiting for     0.0393 sec
529 #OVERLAP evdw > 1d10   1.00000E+20
530  #OVERLAPing residues             2
531   11  28
532  #OVERLAPing all corrected after             2  random generation
533 #OVERLAP evdw after   7.00338E+01
534 Waiting for     0.0007 sec
535 #OVERLAP evdw > 1d10   1.00000E+20
536  #OVERLAPing residues             2
537   12  27
538  #OVERLAPing all corrected after             1  random generation
539 #OVERLAP evdw after   1.78552E+09
540 Waiting for     0.0007 sec
541 #OVERLAP evdw > 1d10   1.00000E+20
542  #OVERLAPing residues             2
543   12  23
544  #OVERLAPing all corrected after             1  random generation
545 #OVERLAP evdw after   9.13411E+08
546 Waiting for     0.0390 sec
547 #OVERLAP evdw > 1d10   1.00000E+20
548  #OVERLAPing residues             2
549    4  27
550  #OVERLAPing all corrected after             2  random generation
551 #OVERLAP evdw after   3.39564E+14
552 Waiting for     0.0380 sec
553 Waiting for     0.0578 sec
554 Waiting for     0.0385 sec
555 Waiting for     0.0007 sec
556 Waiting for     0.0398 sec
557 #OVERLAP evdw > 1d10   1.00000E+20
558  #OVERLAPing residues             2
559    8  29
560  #OVERLAPing all corrected after             1  random generation
561 #OVERLAP evdw after   3.60386E+09
562 Waiting for     0.0394 sec
563 Waiting for     0.7770 sec
564 #OVERLAP evdw > 1d10   1.00000E+20
565  #OVERLAPing residues             2
566   24  27
567  #OVERLAPing all corrected after             1  random generation
568 #OVERLAP evdw after   6.13815E+02
569 Waiting for     0.0150 sec
570 Waiting for     0.0007 sec
571 Waiting for     0.0406 sec
572 Waiting for     0.0386 sec
573 #OVERLAP evdw > 1d10   1.00000E+20
574  #OVERLAPing residues             2
575   14  27
576  #OVERLAPing all corrected after             1  random generation
577 #OVERLAP evdw after   9.31354E+13
578 Waiting for     0.0007 sec
579 Waiting for     0.0384 sec
580 Waiting for     0.0706 sec
581 #OVERLAP evdw > 1d10   1.00000E+20
582  #OVERLAPing residues             4
583    2  29  16  25
584  #OVERLAPing all corrected after             1  random generation
585 #OVERLAP evdw after   1.23620E+14
586 Waiting for     0.0007 sec
587 Waiting for     0.0007 sec
588 Waiting for     0.0007 sec
589 Waiting for     0.0378 sec
590 Waiting for     0.0388 sec
591 Waiting for     0.0387 sec
592 Waiting for     0.7018 sec
593 Waiting for     0.0007 sec
594 Waiting for     0.0385 sec
595 #OVERLAP evdw > 1d10   1.00000E+20
596  #OVERLAPing residues             2
597   20  26
598  #OVERLAPing all corrected after             1  random generation
599 #OVERLAP evdw after   2.06443E+23
600 Waiting for     0.0378 sec
601 #OVERLAP evdw > 1d10   1.00000E+20
602  #OVERLAPing residues             2
603    7  25
604  #OVERLAPing all corrected after             1  random generation
605 #OVERLAP evdw after   5.15410E+03
606 Waiting for     0.0392 sec
607 #OVERLAP evdw > 1d10   1.00000E+20
608  #OVERLAPing residues             2
609   13  25
610  #OVERLAPing all corrected after             1  random generation
611 #OVERLAP evdw after   1.95955E+10
612 Waiting for     0.0383 sec
613 #OVERLAP evdw > 1d10   1.00000E+20
614  #OVERLAPing residues             3
615    3  27   4
616  #OVERLAPing all corrected after             1  random generation
617 #OVERLAP evdw after   1.65386E+06
618 Waiting for     0.0394 sec
619 #OVERLAP evdw > 1d10   1.00000E+20
620  #OVERLAPing residues             2
621    7  13
622  #OVERLAPing all corrected after             1  random generation
623 #OVERLAP evdw after   3.86062E+09
624 Waiting for     0.0381 sec
625 Waiting for     0.0008 sec
626 Waiting for     0.0203 sec
627 Waiting for     0.0565 sec
628 #OVERLAP evdw > 1d10   1.00000E+20
629  #OVERLAPing residues             2
630    9  14
631  #OVERLAPing all corrected after             1  random generation
632 #OVERLAP evdw after   5.23799E+10
633 Waiting for     0.0785 sec
634 Waiting for     0.0283 sec
635 Waiting for     0.0399 sec
636 Waiting for     0.0429 sec
637 Waiting for     0.0386 sec
638 Waiting for     0.0008 sec
639 Waiting for     0.0384 sec
640 Waiting for     0.8733 sec
641 Waiting for     0.0007 sec
642 Waiting for     0.0007 sec
643 #OVERLAP evdw > 1d10   1.00000E+20
644  #OVERLAPing residues             2
645   12  23
646  #OVERLAPing all corrected after             1  random generation
647 #OVERLAP evdw after   6.86727E+03
648 Waiting for     0.0007 sec
649 Waiting for     0.0400 sec
650 Waiting for     0.0383 sec
651 #OVERLAP evdw > 1d10   1.00000E+20
652  #OVERLAPing residues             2
653    3  11
654  #OVERLAPing all corrected after             2  random generation
655 #OVERLAP evdw after   3.81907E+03
656 Waiting for     0.0010 sec
657 Waiting for     0.0007 sec
658 Waiting for     0.0007 sec
659 Waiting for     0.0711 sec
660 #OVERLAP evdw > 1d10   1.00000E+20
661  #OVERLAPing residues             2
662    3  25
663  #OVERLAPing all corrected after             1  random generation
664 #OVERLAP evdw after   1.45960E+13
665 Waiting for     0.0535 sec
666 Waiting for     0.0531 sec
667 Waiting for     0.0387 sec
668 Waiting for     1.2099 sec
669 Waiting for     0.0061 sec
670 Waiting for     0.0007 sec
671 #OVERLAP evdw > 1d10   1.00000E+20
672  #OVERLAPing residues             2
673    7  22
674  #OVERLAPing all corrected after             1  random generation
675 #OVERLAP evdw after   5.10408E+03
676 Waiting for     0.0937 sec
677 #OVERLAP evdw > 1d10   1.00000E+20
678  #OVERLAPing residues             4
679    9  26  11  25
680  #OVERLAPing all corrected after             1  random generation
681 #OVERLAP evdw after   2.19309E+09
682 Waiting for     0.0006 sec
683 Waiting for     0.0400 sec
684 Waiting for     0.0393 sec
685 #OVERLAP evdw > 1d10   1.00000E+20
686  #OVERLAPing residues             2
687    7  20
688  #OVERLAPing all corrected after             2  random generation
689 #OVERLAP evdw after   1.43645E+06
690 Waiting for     0.0387 sec
691 Waiting for     0.0008 sec
692 #OVERLAP evdw > 1d10   1.00000E+20
693  #OVERLAPing residues             2
694    6  25
695  #OVERLAPing all corrected after             5  random generation
696 #OVERLAP evdw after   6.02459E+08
697 Waiting for     0.0396 sec
698 Waiting for     0.0390 sec
699 Waiting for     0.0380 sec
700 Waiting for     0.0386 sec
701 Waiting for     0.0392 sec
702 Waiting for     0.0636 sec
703 Waiting for     1.7415 sec
704 Waiting for     0.0008 sec
705 Waiting for     0.0398 sec
706 Waiting for     0.0382 sec
707 #OVERLAP evdw > 1d10   1.00000E+20
708  #OVERLAPing residues             2
709    4   8
710  #OVERLAPing all corrected after             1  random generation
711 #OVERLAP evdw after   7.25833E+06
712 Waiting for     0.0007 sec
713 Waiting for     0.0007 sec
714 Waiting for     0.0384 sec
715 #OVERLAP evdw > 1d10   1.00000E+20
716  #OVERLAPing residues             2
717   11  19
718  #OVERLAPing all corrected after             1  random generation
719 #OVERLAP evdw after   3.33621E+09
720 Waiting for     0.0384 sec
721 Waiting for     0.0387 sec
722 Waiting for     0.0007 sec
723 #OVERLAP evdw > 1d10   1.00000E+20
724  #OVERLAPing residues             2
725    2  17
726  #OVERLAPing all corrected after             1  random generation
727 #OVERLAP evdw after   5.03849E+04
728 Waiting for     0.0396 sec
729 Waiting for     0.0392 sec
730 Waiting for     0.0007 sec
731 Waiting for     0.0007 sec
732 Waiting for     0.0007 sec
733 Waiting for     0.0390 sec
734 Waiting for     0.0007 sec
735 Waiting for     0.5199 sec
736 Waiting for     0.0007 sec
737 Waiting for     0.0387 sec
738 Waiting for     0.0007 sec
739 #OVERLAP evdw > 1d10   1.00000E+20
740  #OVERLAPing residues             5
741    8  25   9  11  23
742  #OVERLAPing all corrected after             4  random generation
743 #OVERLAP evdw after   7.54641E+10
744 Waiting for     0.0007 sec
745 Waiting for     0.0041 sec
746 #OVERLAP evdw > 1d10   1.00000E+20
747  #OVERLAPing residues             8
748    7  14  27   8  13  25  10  23
749  #OVERLAPing NOT all corrected             2
750   10  23
751 #OVERLAP evdw after   1.00000E+20
752 Waiting for     0.0007 sec
753 #OVERLAP evdw > 1d10   4.59634E+44
754  #OVERLAPing residues             0
755
756  #OVERLAPing all corrected after             1  random generation
757 #OVERLAP evdw after   4.59634E+44
758 Waiting for     0.0387 sec
759 #OVERLAP evdw > 1d10   1.00000E+20
760  #OVERLAPing residues             2
761    9  25
762  #OVERLAPing all corrected after             1  random generation
763 #OVERLAP evdw after   2.76169E+07
764 Waiting for     0.0392 sec
765 Waiting for     0.0007 sec
766 Waiting for     0.0008 sec
767 #OVERLAP evdw > 1d10   1.00000E+20
768  #OVERLAPing residues             2
769    9  26
770  #OVERLAPing all corrected after             1  random generation
771 #OVERLAP evdw after   2.02845E+08
772 Waiting for     0.0009 sec
773 Waiting for     0.0008 sec
774 Waiting for     0.0393 sec
775 Waiting for     0.0391 sec
776 Waiting for     0.0007 sec
777 Waiting for     0.0007 sec
778 #OVERLAP evdw > 1d10   1.00000E+20
779  #OVERLAPing residues             6
780   11  25  12  27  14  20
781  #OVERLAPing all corrected after             2  random generation
782 #OVERLAP evdw after   5.94010E+19
783 Waiting for     0.0007 sec
784 Waiting for     0.0385 sec
785 Waiting for     0.0385 sec
786 Waiting for     0.0008 sec
787 #OVERLAP evdw > 1d10   1.00000E+20
788  #OVERLAPing residues             2
789    9  19
790  #OVERLAPing all corrected after             1  random generation
791 #OVERLAP evdw after   9.70483E+11
792 Waiting for     0.0379 sec
793 Waiting for     0.0483 sec
794 Waiting for     0.0390 sec
795 Waiting for     0.0389 sec
796 Waiting for     0.0379 sec
797 Waiting for     1.7923 sec
798 #OVERLAP evdw > 1d10   1.00000E+20
799  #OVERLAPing residues             2
800    3  26
801  #OVERLAPing all corrected after             1  random generation
802 #OVERLAP evdw after   2.42256E+05
803 Waiting for     0.0134 sec
804 Waiting for     0.0007 sec
805 Waiting for     0.0007 sec
806 Waiting for     0.0392 sec
807 Waiting for     0.0007 sec
808 Waiting for     0.0386 sec
809 Waiting for     0.0007 sec
810 Waiting for     0.0394 sec
811 Waiting for     0.0008 sec
812 Waiting for     0.0390 sec
813 Waiting for     0.0183 sec
814 Waiting for     0.0397 sec
815 Waiting for     0.0380 sec
816 Waiting for     0.0007 sec
817 Waiting for     1.8654 sec
818 #OVERLAP evdw > 1d10   1.82450E+25
819  #OVERLAPing residues             0
820
821  #OVERLAPing all corrected after             1  random generation
822 #OVERLAP evdw after   1.82450E+25
823 Waiting for     0.0006 sec
824 Waiting for     0.0008 sec
825 Waiting for     0.0007 sec
826 Waiting for     0.0007 sec
827 Waiting for     0.0390 sec
828 #OVERLAP evdw > 1d10   1.00000E+20
829  #OVERLAPing residues             2
830   12  17
831  #OVERLAPing all corrected after             1  random generation
832 #OVERLAP evdw after   4.56403E+09
833 Waiting for     0.0742 sec
834 Waiting for     0.0393 sec
835 #OVERLAP evdw > 1d10   1.00000E+20
836  #OVERLAPing residues             2
837    3  13
838  #OVERLAPing all corrected after             1  random generation
839 #OVERLAP evdw after   3.40459E+24
840 Waiting for     0.0390 sec
841 Waiting for     0.0181 sec
842 Waiting for     0.0389 sec
843 Waiting for     0.0389 sec
844 Waiting for     0.0485 sec
845 #OVERLAP evdw > 1d10   1.00000E+20
846  #OVERLAPing residues             2
847    4  25
848  #OVERLAPing all corrected after             1  random generation
849 #OVERLAP evdw after   4.85720E+07
850 Waiting for     0.0120 sec
851 Waiting for     0.0601 sec
852 Waiting for     0.0398 sec
853 Waiting for     0.0007 sec
854 Waiting for     1.8141 sec
855 Waiting for     0.0007 sec
856 Waiting for     0.0389 sec
857 Waiting for     0.0735 sec
858 Waiting for     0.0008 sec
859 Waiting for     0.0379 sec
860 Waiting for     0.0007 sec
861 #OVERLAP evdw > 1d10   1.00000E+20
862  #OVERLAPing residues             2
863    5  26
864  #OVERLAPing all corrected after             1  random generation
865 #OVERLAP evdw after   1.18501E+11
866 Waiting for     0.0008 sec
867 Waiting for     0.0486 sec
868 #OVERLAP evdw > 1d10   1.00000E+20
869  #OVERLAPing residues             2
870   10  27
871  #OVERLAPing NOT all corrected             2
872   10  27
873 #OVERLAP evdw after   1.00000E+20
874 Waiting for     0.0388 sec
875 Waiting for     0.0447 sec
876 Waiting for     0.0007 sec
877 Waiting for     0.0007 sec
878 Waiting for     0.0211 sec
879 Waiting for     0.0386 sec
880 Waiting for     1.7292 sec
881 Waiting for     0.0006 sec
882 #OVERLAP evdw > 1d10   1.00000E+20
883  #OVERLAPing residues             2
884    4  13
885  #OVERLAPing all corrected after             1  random generation
886 #OVERLAP evdw after   2.79434E+03
887 Waiting for     0.0382 sec
888 #OVERLAP evdw > 1d10   1.00000E+20
889  #OVERLAPing residues             2
890    2  20
891  #OVERLAPing all corrected after             1  random generation
892 #OVERLAP evdw after   4.21127E+03
893 Waiting for     0.0007 sec
894 Waiting for     0.0395 sec
895 Waiting for     0.0389 sec
896 Waiting for     0.0396 sec
897 Waiting for     0.0386 sec
898 #OVERLAP evdw > 1d10   1.00000E+20
899  #OVERLAPing residues             2
900    4  17
901  #OVERLAPing all corrected after             3  random generation
902 #OVERLAP evdw after   4.94912E+10
903 Waiting for     0.0391 sec
904 Waiting for     0.0383 sec
905 Waiting for     0.0392 sec
906 Waiting for     0.0387 sec
907 Waiting for     0.0384 sec
908 #OVERLAP evdw > 1d10   1.00000E+20
909  #OVERLAPing residues             2
910    4  17
911  #OVERLAPing all corrected after             1  random generation
912 #OVERLAP evdw after   3.90406E+03
913 Waiting for     0.0384 sec
914 Waiting for     1.2714 sec
915 Waiting for     0.0183 sec
916 Waiting for     0.0387 sec
917 Waiting for     0.0392 sec
918 Waiting for     0.0394 sec
919 Waiting for     0.0008 sec
920 Waiting for     0.0384 sec
921 Waiting for     0.0382 sec
922 #OVERLAP evdw > 1d10   1.00000E+20
923  #OVERLAPing residues             2
924    5  13
925  #OVERLAPing all corrected after             1  random generation
926 #OVERLAP evdw after   2.05067E+10
927 Waiting for     0.0007 sec
928 Waiting for     0.0386 sec
929 Waiting for     0.0397 sec
930 Waiting for     0.0385 sec
931 Waiting for     0.0007 sec
932 #OVERLAP evdw > 1d10   1.00000E+20
933  #OVERLAPing residues             4
934    4   9   6  26
935  #OVERLAPing all corrected after             2  random generation
936 #OVERLAP evdw after   1.08824E+16
937 Waiting for     0.0007 sec
938 Waiting for     0.0388 sec
939 Waiting for     0.0074 sec
940 Waiting for     0.9418 sec
941 Waiting for     0.0006 sec
942 Waiting for     0.0742 sec
943 Waiting for     0.0008 sec
944 Waiting for     0.0394 sec
945 Waiting for     0.0382 sec
946 Waiting for     0.0008 sec
947 Waiting for     0.0401 sec
948 Waiting for     0.0382 sec
949 #OVERLAP evdw > 1d10   1.00000E+20
950  #OVERLAPing residues             2
951    9  21
952  #OVERLAPing all corrected after             1  random generation
953 #OVERLAP evdw after   3.36571E+06
954 Waiting for     0.0007 sec
955 Waiting for     0.0008 sec
956 Waiting for     0.0768 sec
957 Waiting for     0.0007 sec
958 Waiting for     0.0391 sec
959 Waiting for     0.0008 sec
960 Waiting for     1.1116 sec
961 #OVERLAP evdw > 1d10   1.00000E+20
962  #OVERLAPing residues             2
963    7  13
964  #OVERLAPing all corrected after             1  random generation
965 #OVERLAP evdw after   1.11565E+12
966 Waiting for     0.0007 sec
967 Waiting for     0.0007 sec
968 Waiting for     0.0390 sec
969 Waiting for     0.0399 sec
970 #OVERLAP evdw > 1d10   1.00000E+20
971  #OVERLAPing residues             2
972    8  27
973  #OVERLAPing all corrected after             1  random generation
974 #OVERLAP evdw after   5.09305E+11
975 Waiting for     0.0385 sec
976 Waiting for     0.0379 sec
977 #OVERLAP evdw > 1d10   1.00000E+20
978  #OVERLAPing residues             2
979   11  24
980  #OVERLAPing all corrected after             1  random generation
981 #OVERLAP evdw after   1.03128E+04
982 Waiting for     0.0057 sec
983 #OVERLAP evdw > 1d10   1.00000E+20
984  #OVERLAPing residues             2
985   11  25
986  #OVERLAPing all corrected after             1  random generation
987 #OVERLAP evdw after  -1.21628E+01
988 Waiting for     0.0007 sec
989 #OVERLAP evdw > 1d10   1.00000E+20
990  #OVERLAPing residues             4
991    7  24   8  20
992  #OVERLAPing all corrected after            12  random generation
993 #OVERLAP evdw after   1.50349E+11
994 Waiting for     0.0031 sec
995 #OVERLAP evdw > 1d10   1.00000E+20
996  #OVERLAPing residues             2
997    5  27
998  #OVERLAPing all corrected after             1  random generation
999 #OVERLAP evdw after   1.96884E+06
1000 Waiting for     0.0007 sec
1001 Waiting for     0.0259 sec
1002 Waiting for     0.0545 sec
1003 #OVERLAP evdw > 1d10   1.00000E+20
1004  #OVERLAPing residues             2
1005    9  25
1006  #OVERLAPing all corrected after             1  random generation
1007 #OVERLAP evdw after   6.25205E+12
1008 Waiting for     0.0395 sec
1009 Waiting for     0.0388 sec
1010 Waiting for     1.1253 sec
1011 #OVERLAP evdw > 1d10   1.00000E+20
1012  #OVERLAPing residues             2
1013    9  21
1014  #OVERLAPing all corrected after             1  random generation
1015 #OVERLAP evdw after   1.08453E+14
1016 Waiting for     0.0006 sec
1017 #OVERLAP evdw > 1d10   1.00000E+20
1018  #OVERLAPing residues             2
1019   21  25
1020  #OVERLAPing all corrected after             1  random generation
1021 #OVERLAP evdw after  -1.41669E+01
1022 Waiting for     0.0008 sec
1023 Waiting for     0.0398 sec
1024 Waiting for     0.0151 sec
1025 Waiting for     0.0441 sec
1026 Waiting for     0.0381 sec
1027 Waiting for     0.0007 sec
1028 #OVERLAP evdw > 1d10   1.00000E+20
1029  #OVERLAPing residues             2
1030    9  24
1031  #OVERLAPing all corrected after             2  random generation
1032 #OVERLAP evdw after   3.32064E+06
1033 Waiting for     0.0383 sec
1034 #OVERLAP evdw > 1d10   1.00000E+20
1035  #OVERLAPing residues             2
1036    7  20
1037  #OVERLAPing all corrected after             1  random generation
1038 #OVERLAP evdw after   2.37798E+08
1039 Waiting for     0.0008 sec
1040 Waiting for     0.0007 sec
1041 #OVERLAP evdw > 1d10   1.00000E+20
1042  #OVERLAPing residues             2
1043    6  27
1044  #OVERLAPing all corrected after            10  random generation
1045 #OVERLAP evdw after   1.55134E+14
1046 Waiting for     0.0382 sec
1047 Waiting for     1.6698 sec
1048 Waiting for     0.0386 sec
1049 Waiting for     0.0325 sec
1050 Waiting for     0.0395 sec
1051 #OVERLAP evdw > 1d10   1.00000E+20
1052  #OVERLAPing residues             2
1053   14  27
1054  #OVERLAPing all corrected after             2  random generation
1055 #OVERLAP evdw after   3.77261E+10
1056 Waiting for     0.0487 sec
1057 Waiting for     0.0007 sec
1058 Waiting for     0.0400 sec
1059 Waiting for     0.0397 sec
1060 Waiting for     0.0395 sec
1061 Waiting for     0.0007 sec
1062 #OVERLAP evdw > 1d10   1.00000E+20
1063  #OVERLAPing residues             2
1064    7  25
1065  #OVERLAPing all corrected after             1  random generation
1066 #OVERLAP evdw after   7.98916E+21
1067 Waiting for     0.0746 sec
1068 #OVERLAP evdw > 1d10   1.00000E+20
1069  #OVERLAPing residues             4
1070    4  13   5  20
1071  #OVERLAPing all corrected after             1  random generation
1072 #OVERLAP evdw after   9.15715E+06
1073 Waiting for     0.0008 sec
1074 Waiting for     0.0008 sec
1075 Waiting for     0.0395 sec
1076 Waiting for     0.0007 sec
1077 Waiting for     0.6356 sec
1078 Waiting for     0.0009 sec
1079 Waiting for     0.0311 sec
1080 Waiting for     0.0396 sec
1081 Waiting for     0.0008 sec
1082 Waiting for     0.0386 sec
1083 Waiting for     0.0385 sec
1084 Waiting for     0.0007 sec
1085 Waiting for     0.0008 sec
1086 Waiting for     0.0519 sec
1087 Waiting for     0.0290 sec
1088 Waiting for     0.0378 sec
1089 #OVERLAP evdw > 1d10   1.00000E+20
1090  #OVERLAPing residues             2
1091    2  29
1092  #OVERLAPing all corrected after             1  random generation
1093 #OVERLAP evdw after   7.99384E+08
1094 Waiting for     0.0392 sec
1095 Waiting for     0.0390 sec
1096 Waiting for     0.0396 sec
1097 Waiting for     0.6738 sec
1098 Waiting for     0.0007 sec
1099 Waiting for     0.0325 sec
1100 Waiting for     0.0316 sec
1101 Waiting for     0.0397 sec
1102 Waiting for     0.0386 sec
1103 Waiting for     0.0512 sec
1104 #OVERLAP evdw > 1d10   1.00000E+20
1105  #OVERLAPing residues             3
1106   12  25  22
1107  #OVERLAPing all corrected after             1  random generation
1108 #OVERLAP evdw after   4.08368E+10
1109 Waiting for     0.0385 sec
1110 Waiting for     0.0398 sec
1111 Waiting for     0.0398 sec
1112 Waiting for     0.0008 sec
1113 Waiting for     0.0010 sec
1114 Waiting for     0.0006 sec
1115 Waiting for     0.0007 sec
1116 Waiting for     0.0516 sec
1117 #OVERLAP evdw > 1d10   1.00000E+20
1118  #OVERLAPing residues             2
1119    5  17
1120  #OVERLAPing all corrected after             1  random generation
1121 #OVERLAP evdw after   2.11442E+17
1122 Waiting for     0.0396 sec
1123 Waiting for     0.0383 sec
1124 Waiting for     1.2698 sec
1125 Waiting for     0.0143 sec
1126 #OVERLAP evdw > 1d10   1.00000E+20
1127  #OVERLAPing residues             2
1128    9  26
1129  #OVERLAPing all corrected after             1  random generation
1130 #OVERLAP evdw after   2.44621E+17
1131 Waiting for     0.0383 sec
1132 Waiting for     0.0007 sec
1133 Waiting for     0.0388 sec
1134 Waiting for     0.0747 sec
1135 Waiting for     0.0393 sec
1136 #OVERLAP evdw > 1d10   1.00000E+20
1137  #OVERLAPing residues             2
1138    7  17
1139  #OVERLAPing all corrected after             1  random generation
1140 #OVERLAP evdw after   3.41623E+04
1141 Waiting for     0.0007 sec
1142 Waiting for     0.0383 sec
1143 #OVERLAP evdw > 1d10   1.00000E+20
1144  #OVERLAPing residues             2
1145   10  27
1146  #OVERLAPing all corrected after             1  random generation
1147 #OVERLAP evdw after   8.92488E+14
1148 Waiting for     0.0007 sec
1149 #OVERLAP evdw > 1d10   1.00000E+20
1150  #OVERLAPing residues             2
1151    8  25
1152  #OVERLAPing all corrected after             2  random generation
1153 #OVERLAP evdw after   6.74531E+05
1154 Waiting for     0.0382 sec
1155 Waiting for     0.0007 sec
1156 #OVERLAP evdw > 1d10   1.00000E+20
1157  #OVERLAPing residues             6
1158    4  15  18  23  19  25
1159  #OVERLAPing all corrected after             1  random generation
1160 #OVERLAP evdw after   3.83787E+11
1161 Waiting for     0.0070 sec
1162 Waiting for     1.3749 sec
1163 Waiting for     0.0007 sec
1164 #OVERLAP evdw > 1d10   1.00000E+20
1165  #OVERLAPing residues             2
1166    8  23
1167  #OVERLAPing all corrected after             3  random generation
1168 #OVERLAP evdw after   2.47359E+19
1169 Waiting for     0.0007 sec
1170 #OVERLAP evdw > 1d10   1.00000E+20
1171  #OVERLAPing residues             2
1172   24  27
1173  #OVERLAPing all corrected after             1  random generation
1174 #OVERLAP evdw after  -4.76303E+01
1175 Waiting for     0.0007 sec
1176 Waiting for     0.0007 sec
1177 Waiting for     0.1207 sec
1178 Waiting for     0.0388 sec
1179 #OVERLAP evdw > 1d10   1.00000E+20
1180  #OVERLAPing residues             2
1181    4  27
1182  #OVERLAPing all corrected after             1  random generation
1183 #OVERLAP evdw after   1.06304E+02
1184 Waiting for     0.0007 sec
1185 Waiting for     0.0007 sec
1186 #OVERLAP evdw > 1d10   1.00000E+20
1187  #OVERLAPing residues             2
1188    5  20
1189  #OVERLAPing all corrected after             1  random generation
1190 #OVERLAP evdw after   2.28562E+06
1191 Waiting for     0.0008 sec
1192 Waiting for     0.0007 sec
1193 #OVERLAP evdw > 1d10   1.00000E+20
1194  #OVERLAPing residues             2
1195    9  19
1196  #OVERLAPing all corrected after             1  random generation
1197 #OVERLAP evdw after   1.31186E+12
1198 Waiting for     0.0008 sec
1199 Waiting for     0.0007 sec
1200 Waiting for     0.0397 sec
1201 Waiting for     0.0396 sec
1202 Waiting for     0.0007 sec
1203 Waiting for     0.4067 sec
1204 Waiting for     0.0007 sec
1205 #OVERLAP evdw > 1d10   1.00000E+20
1206  #OVERLAPing residues             2
1207   13  17
1208  #OVERLAPing all corrected after             1  random generation
1209 #OVERLAP evdw after   3.84754E+01
1210 Waiting for     0.0382 sec
1211 Waiting for     0.0520 sec
1212 Waiting for     0.0383 sec
1213 Waiting for     0.0970 sec
1214 Waiting for     0.0029 sec
1215 Waiting for     0.0379 sec
1216 Waiting for     0.0271 sec
1217 Waiting for     0.0395 sec
1218 Waiting for     0.0391 sec
1219 Waiting for     0.0393 sec
1220 Waiting for     0.0007 sec
1221 Waiting for     0.0396 sec
1222 Waiting for     0.0007 sec
1223 #OVERLAP evdw > 1d10   1.00000E+20
1224  #OVERLAPing residues             2
1225    5  11
1226  #OVERLAPing all corrected after             2  random generation
1227 #OVERLAP evdw after   1.05926E+17
1228 Waiting for     0.0391 sec
1229 Waiting for     0.0140 sec
1230 Waiting for     0.0007 sec
1231 Waiting for     0.0007 sec
1232 Waiting for     0.0396 sec
1233 #OVERLAP evdw > 1d10   1.00000E+20
1234  #OVERLAPing residues             6
1235    6  23   7  24   8  25
1236  #OVERLAPing all corrected after            43  random generation
1237 #OVERLAP evdw after   2.36979E+16
1238 Waiting for     0.0393 sec
1239 Waiting for     0.0393 sec
1240 Waiting for     0.0393 sec
1241 Waiting for     0.0393 sec
1242 Waiting for     0.0183 sec
1243 Waiting for     0.0379 sec
1244 Waiting for     0.0385 sec
1245 #OVERLAP evdw > 1d10   1.00000E+20
1246  #OVERLAPing residues             2
1247    7  27
1248  #OVERLAPing all corrected after             3  random generation
1249 #OVERLAP evdw after   5.72575E+18
1250 Waiting for     0.0007 sec
1251 Waiting for     0.0388 sec
1252 #OVERLAP evdw > 1d10   1.00000E+20
1253  #OVERLAPing residues             2
1254   15  23
1255  #OVERLAPing all corrected after             1  random generation
1256 #OVERLAP evdw after   2.18952E+06
1257 Waiting for     0.6281 sec
1258 Waiting for     0.0007 sec
1259 Waiting for     0.0007 sec
1260 Waiting for     0.1114 sec
1261 Waiting for     0.0135 sec
1262 #OVERLAP evdw > 1d10   1.00000E+20
1263  #OVERLAPing residues             2
1264    6  26
1265  #OVERLAPing all corrected after            48  random generation
1266 #OVERLAP evdw after   4.41794E+25
1267 Waiting for     0.0578 sec
1268 #OVERLAP evdw > 1d10   1.00000E+20
1269  #OVERLAPing residues             2
1270   11  25
1271  #OVERLAPing all corrected after             1  random generation
1272 #OVERLAP evdw after   1.28663E+04
1273 Waiting for     0.0446 sec
1274 Waiting for     0.0386 sec
1275 #OVERLAP evdw > 1d10   1.00000E+20
1276  #OVERLAPing residues             2
1277    7  12
1278  #OVERLAPing all corrected after             1  random generation
1279 #OVERLAP evdw after   2.22561E+13
1280 Waiting for     0.0008 sec
1281 Waiting for     0.0392 sec
1282 Waiting for     0.0407 sec
1283 Waiting for     0.0395 sec
1284 Waiting for     0.0007 sec
1285 Waiting for     0.2765 sec
1286 Waiting for     0.0006 sec
1287 #OVERLAP evdw > 1d10   1.00000E+20
1288  #OVERLAPing residues             4
1289    4  24  14  22
1290  #OVERLAPing all corrected after             2  random generation
1291 #OVERLAP evdw after   2.88440E+09
1292 Waiting for     0.0403 sec
1293 #OVERLAP evdw > 1d10   1.00000E+20
1294  #OVERLAPing residues             2
1295    3  27
1296  #OVERLAPing all corrected after             2  random generation
1297 #OVERLAP evdw after   2.26394E+04
1298 Waiting for     0.0546 sec
1299 Waiting for     0.0247 sec
1300 Waiting for     0.0007 sec
1301 Waiting for     0.0385 sec
1302 Waiting for     0.0007 sec
1303 Waiting for     0.0391 sec
1304 #OVERLAP evdw > 1d10   1.00000E+20
1305  #OVERLAPing residues             4
1306    2  25   4  27
1307  #OVERLAPing all corrected after             2  random generation
1308 #OVERLAP evdw after   1.17959E+12
1309 Waiting for     0.0745 sec
1310 Waiting for     0.0378 sec
1311 Waiting for     0.0008 sec
1312 #OVERLAP evdw > 1d10   1.00000E+20
1313  #OVERLAPing residues             2
1314   22  27
1315  #OVERLAPing all corrected after             1  random generation
1316 #OVERLAP evdw after   3.10596E+06
1317 Waiting for     0.0382 sec
1318 #OVERLAP evdw > 1d10   1.00000E+20
1319  #OVERLAPing residues             2
1320   13  17
1321  #OVERLAPing all corrected after             2  random generation
1322 #OVERLAP evdw after   2.25186E+14
1323 Waiting for     0.0750 sec
1324 Waiting for     0.0007 sec
1325 Waiting for     0.6590 sec
1326 Waiting for     0.0008 sec
1327 Waiting for     0.0394 sec
1328 #OVERLAP evdw > 1d10   1.00000E+20
1329  #OVERLAPing residues             2
1330    3  27
1331  #OVERLAPing all corrected after             1  random generation
1332 #OVERLAP evdw after   4.89297E+05
1333 Waiting for     0.0396 sec
1334 Waiting for     0.0007 sec
1335 Waiting for     0.0398 sec
1336 #OVERLAP evdw > 1d10   1.00000E+20
1337  #OVERLAPing residues             2
1338   11  22
1339  #OVERLAPing all corrected after             1  random generation
1340 #OVERLAP evdw after   1.36866E+09
1341 Waiting for     0.0455 sec
1342 Waiting for     0.0007 sec
1343 Waiting for     0.0010 sec
1344 Waiting for     0.0007 sec
1345 Waiting for     0.0385 sec
1346 Waiting for     0.0794 sec
1347 #OVERLAP evdw > 1d10   1.00000E+20
1348  #OVERLAPing residues             2
1349    9  14
1350  #OVERLAPing all corrected after             1  random generation
1351 #OVERLAP evdw after   7.65262E+13
1352 Waiting for     0.0007 sec
1353 Waiting for     0.5928 sec
1354 Waiting for     0.0007 sec
1355 Waiting for     0.0008 sec
1356 Waiting for     0.0007 sec
1357 Waiting for     0.0736 sec
1358 Waiting for     0.0394 sec
1359 #OVERLAP evdw > 1d10   1.00000E+20
1360  #OVERLAPing residues             2
1361   11  27
1362  #OVERLAPing all corrected after             2  random generation
1363 #OVERLAP evdw after   1.48022E+04
1364 Waiting for     0.0396 sec
1365 Waiting for     0.0390 sec
1366 Waiting for     0.0390 sec
1367 Waiting for     0.0391 sec
1368 Waiting for     0.0008 sec
1369 Waiting for     0.0398 sec
1370 Waiting for     0.0387 sec
1371 Waiting for     0.0391 sec
1372 Waiting for     0.0739 sec
1373 Waiting for     1.1859 sec
1374 Waiting for     0.0006 sec
1375 Waiting for     0.0007 sec
1376 Waiting for     0.0387 sec
1377 Waiting for     0.0381 sec
1378 #OVERLAP evdw > 1d10   1.00000E+20
1379  #OVERLAPing residues             4
1380    8  28  24  27
1381  #OVERLAPing all corrected after            42  random generation
1382 #OVERLAP evdw after   3.02791E+25
1383 Waiting for     0.0390 sec
1384 Waiting for     0.0007 sec
1385 Waiting for     0.0390 sec
1386 Waiting for     0.0390 sec
1387 Waiting for     0.0430 sec
1388 #OVERLAP evdw > 1d10   1.00000E+20
1389  #OVERLAPing residues             2
1390    3  29
1391  #OVERLAPing all corrected after             1  random generation
1392 #OVERLAP evdw after   1.62068E+08
1393 Waiting for     0.0007 sec
1394 Waiting for     0.0380 sec
1395 Waiting for     0.0007 sec
1396 Waiting for     0.0379 sec
1397 #OVERLAP evdw > 1d10   1.00000E+20
1398  #OVERLAPing residues             2
1399   11  25
1400  #OVERLAPing all corrected after             1  random generation
1401 #OVERLAP evdw after   1.86588E+10
1402 Waiting for     0.0007 sec
1403 Waiting for     0.0384 sec
1404 Waiting for     0.8940 sec
1405 Waiting for     0.0384 sec
1406 #OVERLAP evdw > 1d10   1.00000E+20
1407  #OVERLAPing residues             5
1408    8  25   9  26  27
1409  #OVERLAPing all corrected after             6  random generation
1410 #OVERLAP evdw after   5.14729E+19
1411 Waiting for     0.0007 sec
1412 Waiting for     0.0385 sec
1413 Waiting for     0.0381 sec
1414 Waiting for     0.0382 sec
1415 Waiting for     0.0380 sec
1416 Waiting for     0.0006 sec
1417 Waiting for     0.0385 sec
1418 #OVERLAP evdw > 1d10   1.00000E+20
1419  #OVERLAPing residues             4
1420    4  23  11  25
1421  #OVERLAPing all corrected after             4  random generation
1422 #OVERLAP evdw after   9.14451E+19
1423 Waiting for     0.0701 sec
1424 Waiting for     0.0393 sec
1425 Waiting for     0.0378 sec
1426 Waiting for     0.0393 sec
1427 #OVERLAP evdw > 1d10   1.00000E+20
1428  #OVERLAPing residues             2
1429    4  17
1430  #OVERLAPing all corrected after             1  random generation
1431 #OVERLAP evdw after   3.77279E+06
1432 Waiting for     0.0419 sec
1433 Waiting for     0.0395 sec
1434 Waiting for     0.0007 sec
1435 Waiting for     0.0396 sec
1436 Waiting for     0.0395 sec
1437 Waiting for     0.0390 sec
1438 Waiting for     0.0387 sec
1439 Waiting for     0.0007 sec
1440 Waiting for     0.0008 sec
1441 Waiting for     0.0383 sec
1442 Waiting for     0.0007 sec
1443 Waiting for     0.0382 sec
1444 Waiting for     0.0008 sec
1445 #OVERLAP evdw > 1d10   1.00000E+20
1446  #OVERLAPing residues             3
1447    4  20  25
1448  #OVERLAPing all corrected after             1  random generation
1449 #OVERLAP evdw after   7.38659E+14
1450 Waiting for     0.0388 sec
1451 Waiting for     0.0461 sec
1452 Waiting for     0.0408 sec
1453 Waiting for     0.0007 sec
1454 Waiting for     1.2143 sec
1455 Waiting for     0.0007 sec
1456 #OVERLAP evdw > 1d10   1.00000E+20
1457  #OVERLAPing residues             2
1458   13  17
1459  #OVERLAPing all corrected after             3  random generation
1460 #OVERLAP evdw after   5.07625E+02
1461 Waiting for     0.0007 sec
1462 Waiting for     0.0395 sec
1463 #OVERLAP evdw > 1d10   1.00000E+20
1464  #OVERLAPing residues             2
1465    4  25
1466  #OVERLAPing all corrected after             3  random generation
1467 #OVERLAP evdw after   5.20661E+05
1468 Waiting for     0.0379 sec
1469 Waiting for     0.0007 sec
1470 Waiting for     0.0388 sec
1471 #OVERLAP evdw > 1d10   1.00000E+20
1472  #OVERLAPing residues             3
1473    9  19  20
1474  #OVERLAPing all corrected after             3  random generation
1475 #OVERLAP evdw after   4.26861E+14
1476 Waiting for     0.0278 sec
1477 #OVERLAP evdw > 1d10   1.00000E+20
1478  #OVERLAPing residues             4
1479    5  27   9  17
1480  #OVERLAPing all corrected after            18  random generation
1481 #OVERLAP evdw after   4.54327E+09
1482 Waiting for     0.0387 sec
1483 Waiting for     0.0384 sec
1484 #OVERLAP evdw > 1d10   1.00000E+20
1485  #OVERLAPing residues             2
1486    5  11
1487  #OVERLAPing all corrected after             1  random generation
1488 #OVERLAP evdw after   5.99822E+11
1489 Waiting for     0.0007 sec
1490 #OVERLAP evdw > 1d10   1.00000E+20
1491  #OVERLAPing residues             2
1492    3  20
1493  #OVERLAPing all corrected after             1  random generation
1494 #OVERLAP evdw after   5.08706E+20
1495 Waiting for     0.0665 sec
1496 Waiting for     0.0396 sec
1497 #OVERLAP evdw > 1d10   1.00000E+20
1498  #OVERLAPing residues             2
1499    7  23
1500  #OVERLAPing all corrected after             1  random generation
1501 #OVERLAP evdw after   4.05297E+15
1502 Waiting for     0.0007 sec
1503 Waiting for     0.0384 sec
1504 Waiting for     0.0007 sec
1505 Waiting for     0.0394 sec
1506 Waiting for     0.8637 sec
1507 Waiting for     0.0006 sec
1508 Waiting for     0.0045 sec
1509 Waiting for     0.0385 sec
1510 Waiting for     0.0387 sec
1511 #OVERLAP evdw > 1d10   1.00000E+20
1512  #OVERLAPing residues             2
1513   11  22
1514  #OVERLAPing all corrected after             1  random generation
1515 #OVERLAP evdw after   1.94814E+10
1516 Waiting for     0.0396 sec
1517 Waiting for     0.0394 sec
1518 Waiting for     0.0387 sec
1519 Waiting for     0.0007 sec
1520 #OVERLAP evdw > 1d10   1.00000E+20
1521  #OVERLAPing residues             2
1522    2  25
1523  #OVERLAPing all corrected after             4  random generation
1524 #OVERLAP evdw after   1.12470E+10
1525 Waiting for     0.0008 sec
1526 Waiting for     0.0337 sec
1527 Waiting for     0.0007 sec
1528 #OVERLAP evdw > 1d10   1.00000E+20
1529  #OVERLAPing residues             4
1530    5  27   7  21
1531  #OVERLAPing all corrected after             2  random generation
1532 #OVERLAP evdw after   1.76688E+10
1533 Waiting for     0.0388 sec
1534 Waiting for     0.0396 sec
1535 Waiting for     0.0399 sec
1536 Waiting for     0.0007 sec
1537 Waiting for     0.0472 sec
1538 Waiting for     0.0387 sec
1539 Waiting for     0.0683 sec
1540 Waiting for     0.0007 sec
1541 Waiting for     0.0385 sec
1542 Waiting for     0.0394 sec
1543 Waiting for     0.0007 sec
1544 Waiting for     0.0742 sec
1545 #OVERLAP evdw > 1d10   1.00000E+20
1546  #OVERLAPing residues             2
1547    7  26
1548  #OVERLAPing all corrected after             1  random generation
1549 #OVERLAP evdw after   3.64988E+15
1550 Waiting for     0.0008 sec
1551 Waiting for     0.0008 sec
1552 Waiting for     0.0007 sec
1553 Waiting for     0.0600 sec
1554 Waiting for     0.0068 sec
1555 Waiting for     0.0437 sec
1556 Waiting for     1.1355 sec
1557 #OVERLAP evdw > 1d10   1.00000E+20
1558  #OVERLAPing residues             2
1559    4  22
1560  #OVERLAPing all corrected after             4  random generation
1561 #OVERLAP evdw after   3.22451E+10
1562 Waiting for     0.0006 sec
1563 Waiting for     0.0007 sec
1564 #OVERLAP evdw > 1d10   1.00000E+20
1565  #OVERLAPing residues             4
1566    3  25  19  23
1567  #OVERLAPing all corrected after             1  random generation
1568 #OVERLAP evdw after   1.86987E+09
1569 Waiting for     0.0392 sec
1570 Waiting for     0.0718 sec
1571 Waiting for     0.0007 sec
1572 #OVERLAP evdw > 1d10   1.00000E+20
1573  #OVERLAPing residues             2
1574    4  23
1575  #OVERLAPing all corrected after             1  random generation
1576 #OVERLAP evdw after   3.75388E+11
1577 Waiting for     0.0397 sec
1578 Waiting for     0.0393 sec
1579 Waiting for     0.0381 sec
1580 #OVERLAP evdw > 1d10   1.00000E+20
1581  #OVERLAPing residues             2
1582    7  20
1583  #OVERLAPing all corrected after             4  random generation
1584 #OVERLAP evdw after   1.05781E+10
1585 Waiting for     0.0400 sec
1586 Waiting for     0.0006 sec
1587 Waiting for     0.0008 sec
1588 Waiting for     0.0686 sec
1589 Waiting for     0.0062 sec
1590 Waiting for     0.1017 sec
1591 Waiting for     1.6345 sec
1592 Waiting for     0.0006 sec
1593 #OVERLAP evdw > 1d10   1.00000E+20
1594  #OVERLAPing residues             4
1595    2  25  15  27
1596  #OVERLAPing all corrected after             3  random generation
1597 #OVERLAP evdw after   1.13290E+21
1598 Waiting for     0.0388 sec
1599 Waiting for     0.0381 sec
1600 Waiting for     0.0379 sec
1601 Waiting for     0.0008 sec
1602 #OVERLAP evdw > 1d10   1.00000E+20
1603  #OVERLAPing residues             4
1604    7  19  13  17
1605  #OVERLAPing all corrected after             2  random generation
1606 #OVERLAP evdw after   1.20733E+21
1607 Waiting for     0.0006 sec
1608 Waiting for     0.0380 sec
1609 Waiting for     0.0389 sec
1610 Waiting for     0.0673 sec
1611 #OVERLAP evdw > 1d10   1.00000E+20
1612  #OVERLAPing residues             2
1613    4  28
1614  #OVERLAPing all corrected after             1  random generation
1615 #OVERLAP evdw after   6.66463E+08
1616 Waiting for     0.0552 sec
1617 Waiting for     0.0007 sec
1618 Waiting for     0.0008 sec
1619 Waiting for     0.0382 sec
1620 Waiting for     0.0398 sec
1621 Waiting for     0.0388 sec
1622 Waiting for     0.0386 sec
1623 Waiting for     0.0007 sec
1624 Waiting for     0.0380 sec
1625 #OVERLAP evdw > 1d10   1.00000E+20
1626  #OVERLAPing residues             4
1627    5  25   7  27
1628  #OVERLAPing all corrected after             3  random generation
1629 #OVERLAP evdw after   1.09154E+16
1630 Waiting for     0.0400 sec
1631 Waiting for     0.0394 sec
1632 Waiting for     0.0007 sec
1633 #OVERLAP evdw > 1d10   1.00000E+20
1634  #OVERLAPing residues             2
1635    7  27
1636  #OVERLAPing all corrected after             1  random generation
1637 #OVERLAP evdw after   1.72148E+06
1638 Waiting for     0.0009 sec
1639 Waiting for     0.0007 sec
1640 #OVERLAP evdw > 1d10   1.00000E+20
1641  #OVERLAPing residues             3
1642    4  25  14
1643  #OVERLAPing all corrected after             6  random generation
1644 #OVERLAP evdw after   3.03408E+09
1645 Waiting for     0.0379 sec
1646 Waiting for     0.0386 sec
1647 Waiting for     0.0660 sec
1648 Waiting for     0.0007 sec
1649 Waiting for     0.0008 sec
1650 Waiting for     1.2693 sec
1651 Waiting for     0.0007 sec
1652 #OVERLAP evdw > 1d10   1.00000E+20
1653  #OVERLAPing residues             4
1654    9  25  17  23
1655  #OVERLAPing all corrected after           722  random generation
1656 #OVERLAP evdw after   1.47698E+18
1657 Waiting for     0.0007 sec
1658 Waiting for     0.0541 sec
1659 Waiting for     0.0007 sec
1660 Waiting for     0.0397 sec
1661 #OVERLAP evdw > 1d10   3.78765E+21
1662  #OVERLAPing residues             0
1663
1664  #OVERLAPing all corrected after             1  random generation
1665 #OVERLAP evdw after   3.78765E+21
1666 Waiting for     0.0007 sec
1667 #OVERLAP evdw > 1d10   1.00000E+20
1668  #OVERLAPing residues             2
1669    9  27
1670  #OVERLAPing all corrected after             2  random generation
1671 #OVERLAP evdw after   1.35090E+06
1672 Waiting for     0.0388 sec
1673 Waiting for     0.1071 sec
1674 Waiting for     0.0580 sec
1675 #OVERLAP evdw > 1d10   1.00000E+20
1676  #OVERLAPing residues             3
1677    2  25  17
1678  #OVERLAPing all corrected after             6  random generation
1679 #OVERLAP evdw after   1.17297E+09
1680 Waiting for     0.0007 sec
1681 #OVERLAP evdw > 1d10   1.00000E+20
1682  #OVERLAPing residues             3
1683    6  27   7
1684  #OVERLAPing all corrected after           199  random generation
1685 #OVERLAP evdw after   2.65341E+11
1686 Waiting for     0.0396 sec
1687 Waiting for     0.0397 sec
1688 #OVERLAP evdw > 1d10   1.00000E+20
1689  #OVERLAPing residues             2
1690    5  24
1691  #OVERLAPing all corrected after             1  random generation
1692 #OVERLAP evdw after   1.63305E+09
1693 Waiting for     0.0379 sec
1694 Waiting for     0.0394 sec
1695 #OVERLAP evdw > 1d10   1.00000E+20
1696  #OVERLAPing residues             5
1697    4  26   8  25  22
1698  #OVERLAPing all corrected after             1  random generation
1699 #OVERLAP evdw after   5.72849E+10
1700 Waiting for     0.0384 sec
1701 Waiting for     2.0049 sec
1702 Waiting for     0.0008 sec
1703 Waiting for     0.0390 sec
1704 #OVERLAP evdw > 1d10   1.00000E+20
1705  #OVERLAPing residues             2
1706    4  23
1707  #OVERLAPing all corrected after             1  random generation
1708 #OVERLAP evdw after  -2.49989E+01
1709 Waiting for     0.0007 sec
1710 Waiting for     0.0386 sec
1711 Waiting for     0.0496 sec
1712 Waiting for     0.0105 sec
1713 Waiting for     0.0008 sec
1714 #OVERLAP evdw > 1d10   1.00000E+20
1715  #OVERLAPing residues             4
1716    7  25   8  23
1717  #OVERLAPing all corrected after             3  random generation
1718 #OVERLAP evdw after   1.24794E+08
1719 Waiting for     0.0382 sec
1720 #OVERLAP evdw > 1d10   1.00000E+20
1721  #OVERLAPing residues             3
1722    7  23  26
1723  #OVERLAPing all corrected after             3  random generation
1724 #OVERLAP evdw after   1.71993E+09
1725 Waiting for     0.0007 sec
1726 Waiting for     0.0466 sec
1727 Waiting for     0.0007 sec
1728 Waiting for     0.0582 sec
1729 Waiting for     0.0096 sec
1730 Waiting for     0.0140 sec
1731 Waiting for     2.1032 sec
1732 Waiting for     0.0006 sec
1733 #OVERLAP evdw > 1d10   1.00000E+20
1734  #OVERLAPing residues             2
1735    5  17
1736  #OVERLAPing all corrected after             1  random generation
1737 #OVERLAP evdw after   4.42880E+03
1738 Waiting for     0.0391 sec
1739 Waiting for     0.0386 sec
1740 Waiting for     0.0008 sec
1741 Waiting for     0.0007 sec
1742 Waiting for     0.0007 sec
1743 #OVERLAP evdw > 1d10   1.00000E+20
1744  #OVERLAPing residues             2
1745    4  21
1746  #OVERLAPing all corrected after             1  random generation
1747 #OVERLAP evdw after   5.63391E+07
1748 Waiting for     0.0390 sec
1749 Waiting for     0.0008 sec
1750 Waiting for     0.0388 sec
1751 Waiting for     0.0390 sec
1752 Waiting for     0.0008 sec
1753 Waiting for     0.0428 sec
1754 Waiting for     2.0063 sec
1755 Waiting for     0.0007 sec
1756 Waiting for     0.0392 sec
1757 Waiting for     0.0382 sec
1758 Waiting for     0.0007 sec
1759 Waiting for     0.0398 sec
1760 Waiting for     0.0007 sec
1761 Waiting for     0.0008 sec
1762 Waiting for     0.0007 sec
1763 Waiting for     0.0008 sec
1764 Waiting for     0.0398 sec
1765 #OVERLAP evdw > 1d10   1.00000E+20
1766  #OVERLAPing residues             3
1767    4  11  25
1768  #OVERLAPing all corrected after             1  random generation
1769 #OVERLAP evdw after   1.14171E+30
1770 Waiting for     0.0434 sec
1771 Waiting for     0.0389 sec
1772 Waiting for     0.0381 sec
1773 Waiting for     0.0391 sec
1774 Waiting for     1.9965 sec
1775 #OVERLAP evdw > 1d10   1.00000E+20
1776  #OVERLAPing residues             2
1777    7  26
1778  #OVERLAPing all corrected after             1  random generation
1779 #OVERLAP evdw after   1.19448E+06
1780 Waiting for     0.0007 sec
1781 Waiting for     0.0007 sec
1782 Waiting for     0.0008 sec
1783 Waiting for     0.0388 sec
1784 Waiting for     0.0386 sec
1785 Waiting for     0.0392 sec
1786 Waiting for     0.0390 sec
1787 Waiting for     0.0381 sec
1788 Waiting for     0.0010 sec
1789 Waiting for     0.0029 sec
1790 Waiting for     0.0381 sec
1791 #OVERLAP evdw > 1d10   1.00000E+20
1792  #OVERLAPing residues             2
1793    6  27
1794  #OVERLAPing all corrected after             5  random generation
1795 #OVERLAP evdw after   6.04891E+06
1796 Waiting for     0.0387 sec
1797 Waiting for     0.8393 sec
1798 Waiting for     0.0008 sec
1799 Waiting for     0.0007 sec
1800 Waiting for     0.0008 sec
1801 #OVERLAP evdw > 1d10   1.00000E+20
1802  #OVERLAPing residues             3
1803    8  17  14
1804  #OVERLAPing all corrected after             1  random generation
1805 #OVERLAP evdw after   9.80871E+10
1806 Waiting for     0.0007 sec
1807 Waiting for     0.0007 sec
1808 #OVERLAP evdw > 1d10   1.00000E+20
1809  #OVERLAPing residues             2
1810    4  18
1811  #OVERLAPing all corrected after             2  random generation
1812 #OVERLAP evdw after   3.60222E+21
1813 Waiting for     0.0870 sec
1814 Waiting for     0.0007 sec
1815 Waiting for     0.0392 sec
1816 Waiting for     0.0396 sec
1817 Waiting for     0.0390 sec
1818 Waiting for     0.0385 sec
1819 Waiting for     0.0386 sec
1820 Waiting for     0.0007 sec
1821 Waiting for     0.0083 sec
1822 Waiting for     1.2732 sec
1823 #OVERLAP evdw > 1d10   1.00000E+20
1824  #OVERLAPing residues             3
1825    4  23  17
1826  #OVERLAPing all corrected after             4  random generation
1827 #OVERLAP evdw after   1.90507E+15
1828 Waiting for     0.0007 sec
1829 Waiting for     0.0389 sec
1830 Waiting for     0.0383 sec
1831 Waiting for     0.0007 sec
1832 Waiting for     0.0383 sec
1833 Waiting for     0.0391 sec
1834 Waiting for     0.0383 sec
1835 Waiting for     0.0007 sec
1836 #OVERLAP evdw > 1d10   1.00000E+20
1837  #OVERLAPing residues             4
1838   11  27  12  25
1839  #OVERLAPing all corrected after             1  random generation
1840 #OVERLAP evdw after   1.46741E+08
1841 Waiting for     0.0397 sec
1842 Waiting for     0.0385 sec
1843 Waiting for     0.0592 sec
1844 Waiting for     0.0384 sec
1845 Waiting for     0.0394 sec
1846 Waiting for     1.8204 sec
1847 Waiting for     0.0075 sec
1848 Waiting for     0.0007 sec
1849 #OVERLAP evdw > 1d10   1.00000E+20
1850  #OVERLAPing residues             2
1851   20  25
1852  #OVERLAPing all corrected after             1  random generation
1853 #OVERLAP evdw after   1.17754E+25
1854 Waiting for     0.0007 sec
1855 Waiting for     0.0061 sec
1856 Waiting for     0.0386 sec
1857 Waiting for     0.0388 sec
1858 Waiting for     0.0395 sec
1859 Waiting for     0.0392 sec
1860 Waiting for     0.0689 sec
1861 Waiting for     0.0007 sec
1862 Waiting for     0.0008 sec
1863 Waiting for     0.0384 sec
1864 Waiting for     0.0389 sec
1865 #OVERLAP evdw > 1d10   1.00000E+20
1866  #OVERLAPing residues             2
1867   17  27
1868  #OVERLAPing all corrected after             1  random generation
1869 #OVERLAP evdw after   1.26856E+03
1870 Waiting for     0.0008 sec
1871 Waiting for     0.1103 sec
1872 Waiting for     2.2827 sec
1873 #OVERLAP evdw > 1d10   1.00000E+20
1874  #OVERLAPing residues             2
1875   11  19
1876  #OVERLAPing all corrected after             1  random generation
1877 #OVERLAP evdw after   2.92495E+16
1878 Waiting for     0.0391 sec
1879 Waiting for     0.0006 sec
1880 #OVERLAP evdw > 1d10   1.00000E+20
1881  #OVERLAPing residues             2
1882    5  12
1883  #OVERLAPing NOT all corrected             2
1884    5  12
1885 #OVERLAP evdw after   1.00000E+20
1886 Waiting for     0.0441 sec
1887 #OVERLAP evdw > 1d10   1.00000E+20
1888  #OVERLAPing residues             2
1889    9  23
1890  #OVERLAPing all corrected after             1  random generation
1891 #OVERLAP evdw after   9.58485E+08
1892 Waiting for     0.0395 sec
1893 Waiting for     0.0400 sec
1894 Waiting for     0.0400 sec
1895 #OVERLAP evdw > 1d10   1.00000E+20
1896  #OVERLAPing residues             2
1897    4  24
1898  #OVERLAPing all corrected after             2  random generation
1899 #OVERLAP evdw after   4.70338E+16
1900 Waiting for     0.0396 sec
1901 Waiting for     0.0398 sec
1902 Waiting for     0.0008 sec
1903 Waiting for     0.0007 sec
1904 #OVERLAP evdw > 1d10   1.00000E+20
1905  #OVERLAPing residues             2
1906    7   9
1907  #OVERLAPing all corrected after             2  random generation
1908 #OVERLAP evdw after   1.85536E+02
1909 Waiting for     0.0007 sec
1910 Waiting for     0.0389 sec
1911 Waiting for     0.0007 sec
1912 #OVERLAP evdw > 1d10   1.00000E+20
1913  #OVERLAPing residues             4
1914    7  27  22  26
1915  #OVERLAPing all corrected after             2  random generation
1916 #OVERLAP evdw after   9.33294E+07
1917 Waiting for     0.0382 sec
1918 #OVERLAP evdw > 1d10   1.00000E+20
1919  #OVERLAPing residues             2
1920    5  27
1921  #OVERLAPing all corrected after             1  random generation
1922 #OVERLAP evdw after   3.12130E+03
1923 Waiting for     0.0387 sec
1924 Waiting for     2.2616 sec
1925 #OVERLAP evdw > 1d10   1.00000E+20
1926  #OVERLAPing residues             2
1927    9  15
1928  #OVERLAPing all corrected after             1  random generation
1929 #OVERLAP evdw after   7.02911E+26
1930 Waiting for     0.0007 sec
1931 Waiting for     0.0401 sec
1932 Waiting for     0.0390 sec
1933 Waiting for     0.0388 sec
1934 Waiting for     0.0007 sec
1935 Waiting for     0.0379 sec
1936 #OVERLAP evdw > 1d10   1.00000E+20
1937  #OVERLAPing residues             2
1938   12  20
1939  #OVERLAPing all corrected after             1  random generation
1940 #OVERLAP evdw after   6.86565E+04
1941 Waiting for     0.0395 sec
1942 Waiting for     0.0545 sec
1943 Waiting for     0.0393 sec
1944 Waiting for     0.0391 sec
1945 Waiting for     0.0244 sec
1946 Waiting for     0.0382 sec
1947 Waiting for     0.0380 sec
1948 Waiting for     2.2840 sec
1949 Waiting for     0.0007 sec
1950 Waiting for     0.0398 sec
1951 Waiting for     0.0389 sec
1952 Waiting for     0.0397 sec
1953 Waiting for     0.0007 sec
1954 Waiting for     0.0385 sec
1955 Waiting for     0.0395 sec
1956 #OVERLAP evdw > 1d10   1.00000E+20
1957  #OVERLAPing residues             2
1958    2  22
1959  #OVERLAPing all corrected after             1  random generation
1960 #OVERLAP evdw after   1.27336E+13
1961 Waiting for     0.0419 sec
1962 Waiting for     0.0394 sec
1963 Waiting for     0.0393 sec
1964 Waiting for     0.0386 sec
1965 Waiting for     0.0007 sec
1966 Waiting for     0.0389 sec
1967 Waiting for     0.0408 sec
1968 Waiting for     0.0382 sec
1969 Waiting for     2.5982 sec
1970 Waiting for     0.0007 sec
1971 Waiting for     0.0697 sec
1972 #OVERLAP evdw > 1d10   1.00000E+20
1973  #OVERLAPing residues             2
1974    7  16
1975  #OVERLAPing all corrected after             2  random generation
1976 #OVERLAP evdw after   2.38053E+16
1977 Waiting for     0.0405 sec
1978 Waiting for     0.0381 sec
1979 Waiting for     0.0393 sec
1980 #OVERLAP evdw > 1d10   1.00000E+20
1981  #OVERLAPing residues             2
1982    9  27
1983  #OVERLAPing all corrected after             4  random generation
1984 #OVERLAP evdw after   2.46499E+19
1985 Waiting for     0.0007 sec
1986 Waiting for     0.0387 sec
1987 Waiting for     0.0684 sec
1988 Waiting for     0.0388 sec
1989 Waiting for     0.0396 sec
1990 #OVERLAP evdw > 1d10   1.30413E+20
1991  #OVERLAPing residues             0
1992
1993  #OVERLAPing all corrected after             1  random generation
1994 #OVERLAP evdw after   1.30413E+20
1995 Waiting for     0.0389 sec
1996 #OVERLAP evdw > 1d10   1.00000E+20
1997  #OVERLAPing residues             2
1998    4  29
1999  #OVERLAPing all corrected after             1  random generation
2000 #OVERLAP evdw after   4.82716E+07
2001 Waiting for     0.0007 sec
2002 Waiting for     0.0008 sec
2003 Waiting for     0.0007 sec
2004 Waiting for     0.0389 sec
2005 Waiting for     1.7208 sec
2006 Waiting for     0.0007 sec
2007 #OVERLAP evdw > 1d10   1.00000E+20
2008  #OVERLAPing residues             2
2009    5  25
2010  #OVERLAPing all corrected after             1  random generation
2011 #OVERLAP evdw after   8.25284E+07
2012 Waiting for     0.0391 sec
2013 Waiting for     0.0390 sec
2014 Waiting for     0.0382 sec
2015 #OVERLAP evdw > 1d10   1.00000E+20
2016  #OVERLAPing residues             2
2017    8  20
2018  #OVERLAPing all corrected after             1  random generation
2019 #OVERLAP evdw after   1.05489E+18
2020 Waiting for     0.0007 sec
2021 Waiting for     0.0007 sec
2022 Waiting for     0.0006 sec
2023 Waiting for     0.0380 sec
2024 Waiting for     0.0379 sec
2025 #OVERLAP evdw > 1d10   1.00000E+20
2026  #OVERLAPing residues             2
2027   10  25
2028  #OVERLAPing all corrected after             1  random generation
2029 #OVERLAP evdw after   2.62655E+16
2030 Waiting for     0.0399 sec
2031 Waiting for     0.0549 sec
2032 Waiting for     0.0007 sec
2033 Waiting for     0.0398 sec
2034 Waiting for     0.0481 sec
2035 Waiting for     2.7275 sec
2036 #OVERLAP evdw > 1d10   1.00000E+20
2037  #OVERLAPing residues             2
2038   17  20
2039  #OVERLAPing all corrected after             2  random generation
2040 #OVERLAP evdw after   1.09510E+08
2041 Waiting for     0.0115 sec
2042 Waiting for     0.0381 sec
2043 #OVERLAP evdw > 1d10   1.00000E+20
2044  #OVERLAPing residues             2
2045    8  20
2046  #OVERLAPing all corrected after             6  random generation
2047 #OVERLAP evdw after   9.27530E+18
2048 Waiting for     0.0433 sec
2049 Waiting for     0.0397 sec
2050 #OVERLAP evdw > 1d10   1.00000E+20
2051  #OVERLAPing residues             2
2052    4  29
2053  #OVERLAPing all corrected after             1  random generation
2054 #OVERLAP evdw after   1.33142E+03
2055 Waiting for     0.0007 sec
2056 #OVERLAP evdw > 1d10   1.00000E+20
2057  #OVERLAPing residues             2
2058   11  28
2059  #OVERLAPing all corrected after             1  random generation
2060 #OVERLAP evdw after   1.86833E+19
2061 Waiting for     0.0385 sec
2062 #OVERLAP evdw > 1d10   1.00000E+20
2063  #OVERLAPing residues             6
2064    4  21   7  25   9  15
2065  #OVERLAPing all corrected after             1  random generation
2066 #OVERLAP evdw after   3.12148E+09
2067 Waiting for     0.0382 sec
2068 #OVERLAP evdw > 1d10   1.00000E+20
2069  #OVERLAPing residues             2
2070    7  27
2071  #OVERLAPing all corrected after             2  random generation
2072 #OVERLAP evdw after   1.39945E+10
2073 Waiting for     0.0135 sec
2074 #OVERLAP evdw > 1d10   1.00000E+20
2075  #OVERLAPing residues             4
2076    5  25   8  29
2077  #OVERLAPing NOT all corrected             2
2078    5  25
2079 #OVERLAP evdw after   1.00000E+20
2080 Waiting for     0.0537 sec
2081 Waiting for     0.0385 sec
2082 Waiting for     0.0129 sec
2083 Waiting for     0.0396 sec
2084 Waiting for     0.0395 sec
2085 Waiting for     1.5212 sec
2086 Waiting for     0.0006 sec
2087 #OVERLAP evdw > 1d10   1.00000E+20
2088  #OVERLAPing residues             2
2089    6  25
2090  #OVERLAPing all corrected after             1  random generation
2091 #OVERLAP evdw after   2.79341E+08
2092 Waiting for     0.0378 sec
2093 Waiting for     0.0280 sec
2094 #OVERLAP evdw > 1d10   1.00000E+20
2095  #OVERLAPing residues             2
2096   22  25
2097  #OVERLAPing all corrected after             1  random generation
2098 #OVERLAP evdw after   2.56474E+05
2099 Waiting for     0.0007 sec
2100 #OVERLAP evdw > 1d10   1.00000E+20
2101  #OVERLAPing residues             2
2102    7  27
2103  #OVERLAPing all corrected after            29  random generation
2104 #OVERLAP evdw after   2.98946E+17
2105 Waiting for     0.0379 sec
2106 #OVERLAP evdw > 1d10   1.00000E+20
2107  #OVERLAPing residues             2
2108    3  27
2109  #OVERLAPing all corrected after             1  random generation
2110 #OVERLAP evdw after   3.23743E+13
2111 Waiting for     0.0387 sec
2112 Waiting for     0.0387 sec
2113 Waiting for     0.0391 sec
2114 Waiting for     0.0393 sec
2115 Waiting for     0.0393 sec
2116 Waiting for     0.0007 sec
2117 Waiting for     0.0384 sec
2118 Waiting for     0.0771 sec
2119 Waiting for     0.0007 sec
2120 Waiting for     0.0397 sec
2121 Waiting for     0.0196 sec
2122 Waiting for     1.7548 sec
2123 Waiting for     0.0196 sec
2124 Waiting for     0.0304 sec
2125 Waiting for     0.0710 sec
2126 Waiting for     0.0393 sec
2127 Waiting for     0.0415 sec
2128 #OVERLAP evdw > 1d10   1.00000E+20
2129  #OVERLAPing residues             2
2130    8  26
2131  #OVERLAPing all corrected after             1  random generation
2132 #OVERLAP evdw after   4.31965E+08
2133 Waiting for     0.0388 sec
2134 Waiting for     0.0385 sec
2135 Waiting for     0.0007 sec
2136 Waiting for     0.0007 sec
2137 Waiting for     0.0392 sec
2138 Waiting for     0.0008 sec
2139 Waiting for     0.0393 sec
2140 Waiting for     0.0398 sec
2141 Waiting for     2.3806 sec
2142 #OVERLAP evdw > 1d10   1.00000E+20
2143  #OVERLAPing residues             6
2144    7  23   8  17   9  24
2145  #OVERLAPing all corrected after             2  random generation
2146 #OVERLAP evdw after   2.45007E+10
2147 Waiting for     0.0551 sec
2148 #OVERLAP evdw > 1d10   1.00000E+20
2149  #OVERLAPing residues             2
2150    5  21
2151  #OVERLAPing all corrected after             1  random generation
2152 #OVERLAP evdw after   1.11860E+23
2153 Waiting for     0.0008 sec
2154 Waiting for     0.0008 sec
2155 Waiting for     0.0383 sec
2156 Waiting for     0.0197 sec
2157 Waiting for     0.0379 sec
2158 Waiting for     0.0007 sec
2159 Waiting for     0.0732 sec
2160 Waiting for     0.0008 sec
2161 Waiting for     0.0683 sec
2162 Waiting for     0.0397 sec
2163 Waiting for     0.0389 sec
2164 Waiting for     0.0007 sec
2165 Waiting for     0.0540 sec
2166 Waiting for     0.0396 sec
2167 Waiting for     0.0389 sec
2168 Waiting for     2.8815 sec
2169 Waiting for     0.0009 sec
2170 Waiting for     0.0007 sec
2171 Waiting for     0.0628 sec
2172 Waiting for     0.0387 sec
2173 #OVERLAP evdw > 1d10   7.86241E+20
2174  #OVERLAPing residues             0
2175
2176  #OVERLAPing all corrected after             1  random generation
2177 #OVERLAP evdw after   7.86241E+20
2178 Waiting for     0.0392 sec
2179 #OVERLAP evdw > 1d10   1.00000E+20
2180  #OVERLAPing residues             4
2181    4  14   7  25
2182  #OVERLAPing all corrected after             1  random generation
2183 #OVERLAP evdw after   3.55423E+09
2184 Waiting for     0.0379 sec
2185 Waiting for     0.0396 sec
2186 Waiting for     0.0007 sec
2187 Waiting for     0.0008 sec
2188 Waiting for     0.0389 sec
2189 Waiting for     0.0008 sec
2190 #OVERLAP evdw > 1d10   2.24977E+20
2191  #OVERLAPing residues             0
2192
2193  #OVERLAPing all corrected after             1  random generation
2194 #OVERLAP evdw after   2.24977E+20
2195 Waiting for     0.0389 sec
2196 Waiting for     0.0006 sec
2197 #OVERLAP evdw > 1d10   1.00000E+20
2198  #OVERLAPing residues             5
2199    9  27  11  23  12
2200  #OVERLAPing NOT all corrected             2
2201    9  27
2202 #OVERLAP evdw after   1.00000E+20
2203 Waiting for     0.0380 sec
2204 #OVERLAP evdw > 1d10   1.00000E+20
2205  #OVERLAPing residues             4
2206    5  29  22  25
2207  #OVERLAPing all corrected after             2  random generation
2208 #OVERLAP evdw after   2.01261E+08
2209 Waiting for     0.0391 sec
2210 Waiting for     0.0386 sec
2211 Waiting for     0.0389 sec
2212 Waiting for     0.0380 sec
2213 #OVERLAP evdw > 1d10   4.74213E+34
2214  #OVERLAPing residues             0
2215
2216  #OVERLAPing all corrected after             1  random generation
2217 #OVERLAP evdw after   4.74213E+34
2218 Waiting for     0.0007 sec
2219 Waiting for     0.0635 sec
2220 Waiting for     2.9432 sec
2221 #OVERLAP evdw > 1d10   1.00000E+20
2222  #OVERLAPing residues             4
2223    4  15   8  12
2224  #OVERLAPing all corrected after             1  random generation
2225 #OVERLAP evdw after   3.40244E+24
2226 Waiting for     0.0006 sec
2227 #OVERLAP evdw > 1d10   1.00000E+20
2228  #OVERLAPing residues             2
2229   11  23
2230  #OVERLAPing all corrected after            12  random generation
2231 #OVERLAP evdw after   2.96469E+11
2232 Waiting for     0.0393 sec
2233 Waiting for     0.0386 sec
2234 Waiting for     0.0380 sec
2235 Waiting for     0.0379 sec
2236 #OVERLAP evdw > 1d10   1.00000E+20
2237  #OVERLAPing residues             2
2238    7  25
2239  #OVERLAPing all corrected after             1  random generation
2240 #OVERLAP evdw after   1.32249E+42
2241 Waiting for     0.0444 sec
2242 Waiting for     0.0518 sec
2243 Waiting for     0.0007 sec
2244 Waiting for     0.0072 sec
2245 Waiting for     0.0007 sec
2246 Waiting for     0.0447 sec
2247 Waiting for     0.0007 sec
2248 Waiting for     0.0008 sec
2249 Waiting for     0.0007 sec
2250 Waiting for     0.0382 sec
2251 Waiting for     0.0008 sec
2252  End of minim, proc           24 time     3398.220959999999     
2253 Processor  24 is finishing work.
2254  Total time    3435.747459000000       sec