-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB024 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 24 iseed(4)= 0 0 -17 -7512 ran_num 0.9009184241294861 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3300 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0443 sec Waiting for 0.0391 sec Waiting for 0.0381 sec Waiting for 1.2181 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08724E+05 Waiting for 0.0389 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 0.0452 sec Waiting for 0.0388 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.35402E+09 Waiting for 0.0399 sec Waiting for 0.3684 sec Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0381 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0604 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.45583E+06 Waiting for 0.0740 sec Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 1.4014 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 28 8 19 11 18 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.66215E+12 Waiting for 0.0390 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0021 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17927E+02 Waiting for 0.0386 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.98619E+09 Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 3.68199E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.68199E+27 Waiting for 0.0089 sec Waiting for 0.0008 sec Waiting for 1.5668 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.05127E+07 Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.44662E+16 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.39732E+10 Waiting for 0.0385 sec Waiting for 0.0390 sec Waiting for 0.0400 sec Waiting for 0.0401 sec Waiting for 0.0399 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.97080E+03 Waiting for 0.0399 sec Waiting for 0.0396 sec Waiting for 0.0380 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.11328E+13 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0448 sec Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29355E+06 Waiting for 0.0381 sec Waiting for 0.0394 sec Waiting for 0.0385 sec Waiting for 0.0386 sec Waiting for 0.0583 sec Waiting for 0.3748 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.07817E+17 Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 5.56828E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.56828E+22 Waiting for 0.0189 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21517E+17 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59892E+02 Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63207E+02 Waiting for 0.0464 sec Waiting for 0.0693 sec Waiting for 0.0738 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.96177E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18867E+17 Waiting for 0.0248 sec Waiting for 0.0385 sec Waiting for 0.0393 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.7227 sec Waiting for 0.0006 sec Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.71235E+03 Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0467 sec Waiting for 0.0735 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86822E+07 Waiting for 0.0394 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0487 sec Waiting for 0.0388 sec Waiting for 0.0393 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 18 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.78771E+05 Waiting for 0.0385 sec Waiting for 0.0395 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0512 sec Waiting for 0.0389 sec Waiting for 0.0401 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.25598E+02 Waiting for 0.0007 sec Waiting for 0.0713 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 26 9 25 #OVERLAPing all corrected after 61 random generation #OVERLAP evdw after 2.03686E+11 Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 8 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.23254E+07 Waiting for 0.0390 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83336E+01 Waiting for 0.0389 sec Waiting for 0.0399 sec Waiting for 0.2807 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.55443E+25 Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.07460E+08 Waiting for 0.0392 sec Waiting for 0.0756 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.66433E+05 Waiting for 0.0666 sec Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.43408E+14 Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05922E+03 Waiting for 0.0007 sec Waiting for 0.0494 sec Waiting for 0.0398 sec Waiting for 0.3644 sec Waiting for 0.0006 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39003E+25 Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0177 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.32714E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 15 11 23 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79321E+11 Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.59058E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 20 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.56048E+09 Waiting for 0.0537 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0621 sec Waiting for 0.9485 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.26270E+08 Waiting for 0.0580 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.06852E+07 Waiting for 0.0387 sec Waiting for 0.1027 sec Waiting for 0.0269 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93432E+15 Waiting for 0.0570 sec Waiting for 0.0615 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.23490E+06 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.6673 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.00338E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78552E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.13411E+08 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.39564E+14 Waiting for 0.0380 sec Waiting for 0.0578 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.60386E+09 Waiting for 0.0394 sec Waiting for 0.7770 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.13815E+02 Waiting for 0.0150 sec Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.31354E+13 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0706 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 29 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23620E+14 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0388 sec Waiting for 0.0387 sec Waiting for 0.7018 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06443E+23 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.15410E+03 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95955E+10 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 27 4 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65386E+06 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.86062E+09 Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0203 sec Waiting for 0.0565 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.23799E+10 Waiting for 0.0785 sec Waiting for 0.0283 sec Waiting for 0.0399 sec Waiting for 0.0429 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.8733 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.86727E+03 Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.81907E+03 Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0711 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45960E+13 Waiting for 0.0535 sec Waiting for 0.0531 sec Waiting for 0.0387 sec Waiting for 1.2099 sec Waiting for 0.0061 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.10408E+03 Waiting for 0.0937 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19309E+09 Waiting for 0.0006 sec Waiting for 0.0400 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.43645E+06 Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.02459E+08 Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 0.0380 sec Waiting for 0.0386 sec Waiting for 0.0392 sec Waiting for 0.0636 sec Waiting for 1.7415 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.25833E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.33621E+09 Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.03849E+04 Waiting for 0.0396 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.5199 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 8 25 9 11 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.54641E+10 Waiting for 0.0007 sec Waiting for 0.0041 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 7 14 27 8 13 25 10 23 #OVERLAPing NOT all corrected 2 10 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 4.59634E+44 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.59634E+44 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.76169E+07 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02845E+08 Waiting for 0.0009 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 11 25 12 27 14 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.94010E+19 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.70483E+11 Waiting for 0.0379 sec Waiting for 0.0483 sec Waiting for 0.0390 sec Waiting for 0.0389 sec Waiting for 0.0379 sec Waiting for 1.7923 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42256E+05 Waiting for 0.0134 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0183 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 1.8654 sec #OVERLAP evdw > 1d10 1.82450E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82450E+25 Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.56403E+09 Waiting for 0.0742 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.40459E+24 Waiting for 0.0390 sec Waiting for 0.0181 sec Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0485 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.85720E+07 Waiting for 0.0120 sec Waiting for 0.0601 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 1.8141 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0735 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18501E+11 Waiting for 0.0008 sec Waiting for 0.0486 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing NOT all corrected 2 10 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0388 sec Waiting for 0.0447 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0211 sec Waiting for 0.0386 sec Waiting for 1.7292 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.79434E+03 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.21127E+03 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0389 sec Waiting for 0.0396 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.94912E+10 Waiting for 0.0391 sec Waiting for 0.0383 sec Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.90406E+03 Waiting for 0.0384 sec Waiting for 1.2714 sec Waiting for 0.0183 sec Waiting for 0.0387 sec Waiting for 0.0392 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05067E+10 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 9 6 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.08824E+16 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0074 sec Waiting for 0.9418 sec Waiting for 0.0006 sec Waiting for 0.0742 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0401 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.36571E+06 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0768 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 1.1116 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11565E+12 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.09305E+11 Waiting for 0.0385 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03128E+04 Waiting for 0.0057 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.21628E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 8 20 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 1.50349E+11 Waiting for 0.0031 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.96884E+06 Waiting for 0.0007 sec Waiting for 0.0259 sec Waiting for 0.0545 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.25205E+12 Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 1.1253 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08453E+14 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.41669E+01 Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0151 sec Waiting for 0.0441 sec Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.32064E+06 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37798E+08 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.55134E+14 Waiting for 0.0382 sec Waiting for 1.6698 sec Waiting for 0.0386 sec Waiting for 0.0325 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.77261E+10 Waiting for 0.0487 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.98916E+21 Waiting for 0.0746 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.15715E+06 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.6356 sec Waiting for 0.0009 sec Waiting for 0.0311 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0519 sec Waiting for 0.0290 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.99384E+08 Waiting for 0.0392 sec Waiting for 0.0390 sec Waiting for 0.0396 sec Waiting for 0.6738 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0316 sec Waiting for 0.0397 sec Waiting for 0.0386 sec Waiting for 0.0512 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 12 25 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.08368E+10 Waiting for 0.0385 sec Waiting for 0.0398 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0516 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11442E+17 Waiting for 0.0396 sec Waiting for 0.0383 sec Waiting for 1.2698 sec Waiting for 0.0143 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44621E+17 Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0747 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.41623E+04 Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.92488E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.74531E+05 Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 15 18 23 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.83787E+11 Waiting for 0.0070 sec Waiting for 1.3749 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.47359E+19 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.76303E+01 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.1207 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06304E+02 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28562E+06 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31186E+12 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.4067 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84754E+01 Waiting for 0.0382 sec Waiting for 0.0520 sec Waiting for 0.0383 sec Waiting for 0.0970 sec Waiting for 0.0029 sec Waiting for 0.0379 sec Waiting for 0.0271 sec Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.05926E+17 Waiting for 0.0391 sec Waiting for 0.0140 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 23 7 24 8 25 #OVERLAPing all corrected after 43 random generation #OVERLAP evdw after 2.36979E+16 Waiting for 0.0393 sec Waiting for 0.0393 sec Waiting for 0.0393 sec Waiting for 0.0393 sec Waiting for 0.0183 sec Waiting for 0.0379 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.72575E+18 Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18952E+06 Waiting for 0.6281 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.1114 sec Waiting for 0.0135 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 48 random generation #OVERLAP evdw after 4.41794E+25 Waiting for 0.0578 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28663E+04 Waiting for 0.0446 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22561E+13 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0407 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.2765 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 14 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.88440E+09 Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.26394E+04 Waiting for 0.0546 sec Waiting for 0.0247 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.17959E+12 Waiting for 0.0745 sec Waiting for 0.0378 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.10596E+06 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.25186E+14 Waiting for 0.0750 sec Waiting for 0.0007 sec Waiting for 0.6590 sec Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.89297E+05 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36866E+09 Waiting for 0.0455 sec Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0794 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.65262E+13 Waiting for 0.0007 sec Waiting for 0.5928 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0736 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.48022E+04 Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 0.0390 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0387 sec Waiting for 0.0391 sec Waiting for 0.0739 sec Waiting for 1.1859 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 28 24 27 #OVERLAPing all corrected after 42 random generation #OVERLAP evdw after 3.02791E+25 Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0390 sec Waiting for 0.0430 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62068E+08 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86588E+10 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.8940 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 8 25 9 26 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 5.14729E+19 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0381 sec Waiting for 0.0382 sec Waiting for 0.0380 sec Waiting for 0.0006 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 11 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.14451E+19 Waiting for 0.0701 sec Waiting for 0.0393 sec Waiting for 0.0378 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.77279E+06 Waiting for 0.0419 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0395 sec Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.38659E+14 Waiting for 0.0388 sec Waiting for 0.0461 sec Waiting for 0.0408 sec Waiting for 0.0007 sec Waiting for 1.2143 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.07625E+02 Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.20661E+05 Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 19 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.26861E+14 Waiting for 0.0278 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 9 17 #OVERLAPing all corrected after 18 random generation #OVERLAP evdw after 4.54327E+09 Waiting for 0.0387 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.99822E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.08706E+20 Waiting for 0.0665 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.05297E+15 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.8637 sec Waiting for 0.0006 sec Waiting for 0.0045 sec Waiting for 0.0385 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94814E+10 Waiting for 0.0396 sec Waiting for 0.0394 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.12470E+10 Waiting for 0.0008 sec Waiting for 0.0337 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.76688E+10 Waiting for 0.0388 sec Waiting for 0.0396 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0472 sec Waiting for 0.0387 sec Waiting for 0.0683 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0742 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64988E+15 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0600 sec Waiting for 0.0068 sec Waiting for 0.0437 sec Waiting for 1.1355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.22451E+10 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 19 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86987E+09 Waiting for 0.0392 sec Waiting for 0.0718 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.75388E+11 Waiting for 0.0397 sec Waiting for 0.0393 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.05781E+10 Waiting for 0.0400 sec Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0686 sec Waiting for 0.0062 sec Waiting for 0.1017 sec Waiting for 1.6345 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 15 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.13290E+21 Waiting for 0.0388 sec Waiting for 0.0381 sec Waiting for 0.0379 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 13 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.20733E+21 Waiting for 0.0006 sec Waiting for 0.0380 sec Waiting for 0.0389 sec Waiting for 0.0673 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.66463E+08 Waiting for 0.0552 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0398 sec Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.09154E+16 Waiting for 0.0400 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72148E+06 Waiting for 0.0009 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 25 14 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 3.03408E+09 Waiting for 0.0379 sec Waiting for 0.0386 sec Waiting for 0.0660 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 1.2693 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 17 23 #OVERLAPing all corrected after 722 random generation #OVERLAP evdw after 1.47698E+18 Waiting for 0.0007 sec Waiting for 0.0541 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 3.78765E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.78765E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.35090E+06 Waiting for 0.0388 sec Waiting for 0.1071 sec Waiting for 0.0580 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.17297E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 27 7 #OVERLAPing all corrected after 199 random generation #OVERLAP evdw after 2.65341E+11 Waiting for 0.0396 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63305E+09 Waiting for 0.0379 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 26 8 25 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.72849E+10 Waiting for 0.0384 sec Waiting for 2.0049 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.49989E+01 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0496 sec Waiting for 0.0105 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 8 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.24794E+08 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 23 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.71993E+09 Waiting for 0.0007 sec Waiting for 0.0466 sec Waiting for 0.0007 sec Waiting for 0.0582 sec Waiting for 0.0096 sec Waiting for 0.0140 sec Waiting for 2.1032 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.42880E+03 Waiting for 0.0391 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.63391E+07 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0428 sec Waiting for 2.0063 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14171E+30 Waiting for 0.0434 sec Waiting for 0.0389 sec Waiting for 0.0381 sec Waiting for 0.0391 sec Waiting for 1.9965 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19448E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 0.0392 sec Waiting for 0.0390 sec Waiting for 0.0381 sec Waiting for 0.0010 sec Waiting for 0.0029 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.04891E+06 Waiting for 0.0387 sec Waiting for 0.8393 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 17 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.80871E+10 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.60222E+21 Waiting for 0.0870 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 0.0385 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0083 sec Waiting for 1.2732 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 23 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.90507E+15 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0391 sec Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46741E+08 Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 0.0592 sec Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 1.8204 sec Waiting for 0.0075 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17754E+25 Waiting for 0.0007 sec Waiting for 0.0061 sec Waiting for 0.0386 sec Waiting for 0.0388 sec Waiting for 0.0395 sec Waiting for 0.0392 sec Waiting for 0.0689 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26856E+03 Waiting for 0.0008 sec Waiting for 0.1103 sec Waiting for 2.2827 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92495E+16 Waiting for 0.0391 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 12 #OVERLAPing NOT all corrected 2 5 12 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0441 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.58485E+08 Waiting for 0.0395 sec Waiting for 0.0400 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.70338E+16 Waiting for 0.0396 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.85536E+02 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 22 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.33294E+07 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.12130E+03 Waiting for 0.0387 sec Waiting for 2.2616 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.02911E+26 Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0390 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.86565E+04 Waiting for 0.0395 sec Waiting for 0.0545 sec Waiting for 0.0393 sec Waiting for 0.0391 sec Waiting for 0.0244 sec Waiting for 0.0382 sec Waiting for 0.0380 sec Waiting for 2.2840 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0389 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27336E+13 Waiting for 0.0419 sec Waiting for 0.0394 sec Waiting for 0.0393 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0408 sec Waiting for 0.0382 sec Waiting for 2.5982 sec Waiting for 0.0007 sec Waiting for 0.0697 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.38053E+16 Waiting for 0.0405 sec Waiting for 0.0381 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.46499E+19 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0684 sec Waiting for 0.0388 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.30413E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30413E+20 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.82716E+07 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 1.7208 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.25284E+07 Waiting for 0.0391 sec Waiting for 0.0390 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05489E+18 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0380 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62655E+16 Waiting for 0.0399 sec Waiting for 0.0549 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0481 sec Waiting for 2.7275 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.09510E+08 Waiting for 0.0115 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 9.27530E+18 Waiting for 0.0433 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33142E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86833E+19 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 21 7 25 9 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.12148E+09 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.39945E+10 Waiting for 0.0135 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 8 29 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0537 sec Waiting for 0.0385 sec Waiting for 0.0129 sec Waiting for 0.0396 sec Waiting for 0.0395 sec Waiting for 1.5212 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.79341E+08 Waiting for 0.0378 sec Waiting for 0.0280 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.56474E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 29 random generation #OVERLAP evdw after 2.98946E+17 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.23743E+13 Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0391 sec Waiting for 0.0393 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0771 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0196 sec Waiting for 1.7548 sec Waiting for 0.0196 sec Waiting for 0.0304 sec Waiting for 0.0710 sec Waiting for 0.0393 sec Waiting for 0.0415 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.31965E+08 Waiting for 0.0388 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0398 sec Waiting for 2.3806 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 23 8 17 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.45007E+10 Waiting for 0.0551 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11860E+23 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0197 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0732 sec Waiting for 0.0008 sec Waiting for 0.0683 sec Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0540 sec Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 2.8815 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0628 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 7.86241E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.86241E+20 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 14 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.55423E+09 Waiting for 0.0379 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.24977E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24977E+20 Waiting for 0.0389 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 27 11 23 12 #OVERLAPing NOT all corrected 2 9 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 29 22 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.01261E+08 Waiting for 0.0391 sec Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 4.74213E+34 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.74213E+34 Waiting for 0.0007 sec Waiting for 0.0635 sec Waiting for 2.9432 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 15 8 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.40244E+24 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 2.96469E+11 Waiting for 0.0393 sec Waiting for 0.0386 sec Waiting for 0.0380 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32249E+42 Waiting for 0.0444 sec Waiting for 0.0518 sec Waiting for 0.0007 sec Waiting for 0.0072 sec Waiting for 0.0007 sec Waiting for 0.0447 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0008 sec End of minim, proc 24 time 3398.220959999999 Processor 24 is finishing work. Total time 3435.747459000000 sec