added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB023
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB023
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            23  iseed(4)=             0            0          -16 
47        -28183
48  ran_num   0.9848823547363281     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3300 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0391 sec
148 Waiting for     0.0395 sec
149 Waiting for     0.0399 sec
150 Waiting for     0.0006 sec
151 Waiting for     1.2180 sec
152 Waiting for     0.0385 sec
153 #OVERLAP evdw > 1d10   1.00000E+20
154  #OVERLAPing residues             2
155    5  26
156  #OVERLAPing all corrected after             2  random generation
157 #OVERLAP evdw after   2.97819E+11
158 Waiting for     0.0390 sec
159 Waiting for     0.0008 sec
160 Waiting for     0.0007 sec
161 Waiting for     0.0393 sec
162 Waiting for     0.0385 sec
163 Waiting for     0.0007 sec
164 Waiting for     0.0386 sec
165 #OVERLAP evdw > 1d10   1.00000E+20
166  #OVERLAPing residues             2
167   14  23
168  #OVERLAPing all corrected after             1  random generation
169 #OVERLAP evdw after   2.48247E+11
170 Waiting for     0.0398 sec
171 Waiting for     0.0380 sec
172 #OVERLAP evdw > 1d10   1.00000E+20
173  #OVERLAPing residues             2
174   18  25
175  #OVERLAPing all corrected after             2  random generation
176 #OVERLAP evdw after   1.41377E+01
177 Waiting for     0.0388 sec
178 #OVERLAP evdw > 1d10   1.00000E+20
179  #OVERLAPing residues             2
180    2  20
181  #OVERLAPing all corrected after             1  random generation
182 #OVERLAP evdw after   7.00884E+06
183 Waiting for     0.0007 sec
184 Waiting for     0.0006 sec
185 Waiting for     0.0399 sec
186 Waiting for     0.4499 sec
187 Waiting for     0.0007 sec
188 #OVERLAP evdw > 1d10   1.00000E+20
189  #OVERLAPing residues             2
190   20  23
191  #OVERLAPing all corrected after             1  random generation
192 #OVERLAP evdw after   7.17078E+03
193 Waiting for     0.0386 sec
194 Waiting for     0.0007 sec
195 #OVERLAP evdw > 1d10   1.00000E+20
196  #OVERLAPing residues             4
197   13  24  14  23
198  #OVERLAPing all corrected after             1  random generation
199 #OVERLAP evdw after   2.27683E+14
200 Waiting for     0.0384 sec
201 Waiting for     0.0401 sec
202 Waiting for     0.0139 sec
203 Waiting for     0.0536 sec
204 Waiting for     0.0007 sec
205 #OVERLAP evdw > 1d10   1.00000E+20
206  #OVERLAPing residues             2
207    8  23
208  #OVERLAPing all corrected after             1  random generation
209 #OVERLAP evdw after   3.74711E+09
210 Waiting for     0.0380 sec
211 Waiting for     0.0396 sec
212 #OVERLAP evdw > 1d10   1.00000E+20
213  #OVERLAPing residues             2
214   17  26
215  #OVERLAPing all corrected after             2  random generation
216 #OVERLAP evdw after   4.32684E+02
217 Waiting for     0.0007 sec
218 Waiting for     0.0007 sec
219 Waiting for     0.0395 sec
220 #OVERLAP evdw > 1d10   1.00000E+20
221  #OVERLAPing residues             2
222   13  27
223  #OVERLAPing all corrected after             3  random generation
224 #OVERLAP evdw after   9.18926E+08
225 Waiting for     0.8838 sec
226 Waiting for     0.0393 sec
227 Waiting for     0.0007 sec
228 Waiting for     0.0393 sec
229 #OVERLAP evdw > 1d10   1.00000E+20
230  #OVERLAPing residues             2
231   14  27
232  #OVERLAPing all corrected after             1  random generation
233 #OVERLAP evdw after   9.84187E+12
234 Waiting for     0.0007 sec
235 #OVERLAP evdw > 1d10   1.00000E+20
236  #OVERLAPing residues             2
237   11  22
238  #OVERLAPing all corrected after             1  random generation
239 #OVERLAP evdw after   8.12927E+14
240 Waiting for     0.0388 sec
241 Waiting for     0.0393 sec
242 Waiting for     0.0388 sec
243 #OVERLAP evdw > 1d10   1.00000E+20
244  #OVERLAPing residues             2
245    3  25
246  #OVERLAPing all corrected after             1  random generation
247 #OVERLAP evdw after   3.71100E+10
248 Waiting for     0.0470 sec
249 Waiting for     0.0008 sec
250 #OVERLAP evdw > 1d10   1.00000E+20
251  #OVERLAPing residues             4
252    4  26   7  27
253  #OVERLAPing all corrected after             1  random generation
254 #OVERLAP evdw after   4.85792E+11
255 Waiting for     0.0395 sec
256 Waiting for     0.0391 sec
257 #OVERLAP evdw > 1d10   1.00000E+20
258  #OVERLAPing residues             2
259   11  23
260  #OVERLAPing all corrected after             4  random generation
261 #OVERLAP evdw after   6.54559E+22
262 Waiting for     0.0382 sec
263 Waiting for     0.0007 sec
264 Waiting for     0.0390 sec
265 #OVERLAP evdw > 1d10   1.00000E+20
266  #OVERLAPing residues             4
267    7  17   9  27
268  #OVERLAPing all corrected after             2  random generation
269 #OVERLAP evdw after   1.11745E+09
270 Waiting for     0.0236 sec
271 Waiting for     1.1557 sec
272 Waiting for     0.0007 sec
273 Waiting for     0.0219 sec
274 Waiting for     0.0383 sec
275 Waiting for     0.0386 sec
276 #OVERLAP evdw > 1d10   1.00000E+20
277  #OVERLAPing residues             2
278    3  17
279  #OVERLAPing all corrected after             3  random generation
280 #OVERLAP evdw after   2.51059E+18
281 Waiting for     0.0384 sec
282 Waiting for     0.0379 sec
283 #OVERLAP evdw > 1d10   1.00000E+20
284  #OVERLAPing residues             4
285    4  26  17  25
286  #OVERLAPing all corrected after             1  random generation
287 #OVERLAP evdw after   5.85356E+14
288 Waiting for     0.0383 sec
289 Waiting for     0.1163 sec
290 Waiting for     0.0008 sec
291 Waiting for     0.0007 sec
292 Waiting for     0.0398 sec
293 Waiting for     0.0757 sec
294 Waiting for     0.0263 sec
295 Waiting for     0.6074 sec
296 #OVERLAP evdw > 1d10   1.00000E+20
297  #OVERLAPing residues             2
298   11  16
299  #OVERLAPing all corrected after             1  random generation
300 #OVERLAP evdw after   1.48441E+08
301 Waiting for     0.0007 sec
302 #OVERLAP evdw > 1d10   1.00000E+20
303  #OVERLAPing residues             2
304   12  28
305  #OVERLAPing NOT all corrected             2
306   12  28
307 #OVERLAP evdw after   1.00000E+20
308 Waiting for     0.0380 sec
309 Waiting for     0.0981 sec
310 #OVERLAP evdw > 1d10   1.00000E+20
311  #OVERLAPing residues             4
312    6  20   9  25
313  #OVERLAPing all corrected after            39  random generation
314 #OVERLAP evdw after   5.41725E+13
315 Waiting for     0.0349 sec
316 Waiting for     0.0007 sec
317 #OVERLAP evdw > 1d10   1.00000E+20
318  #OVERLAPing residues             2
319    7  20
320  #OVERLAPing all corrected after             1  random generation
321 #OVERLAP evdw after   1.65671E+05
322 Waiting for     0.0185 sec
323 Waiting for     0.0007 sec
324 Waiting for     0.0388 sec
325 Waiting for     0.0384 sec
326 Waiting for     0.0382 sec
327 Waiting for     0.0388 sec
328 Waiting for     0.0484 sec
329 Waiting for     1.1089 sec
330 Waiting for     0.0006 sec
331 Waiting for     0.0391 sec
332 Waiting for     0.0382 sec
333 Waiting for     0.0134 sec
334 #OVERLAP evdw > 1d10   1.00000E+20
335  #OVERLAPing residues             2
336    8  23
337  #OVERLAPing all corrected after             1  random generation
338 #OVERLAP evdw after   1.71173E+09
339 Waiting for     0.0007 sec
340 Waiting for     0.0007 sec
341 Waiting for     0.0254 sec
342 Waiting for     0.0008 sec
343 Waiting for     0.0382 sec
344 Waiting for     0.0383 sec
345 Waiting for     0.0007 sec
346 Waiting for     0.0392 sec
347 #OVERLAP evdw > 1d10   1.00000E+20
348  #OVERLAPing residues             2
349    4  26
350  #OVERLAPing all corrected after             1  random generation
351 #OVERLAP evdw after   2.33341E+02
352 Waiting for     0.0398 sec
353 Waiting for     0.8825 sec
354 Waiting for     0.0006 sec
355 Waiting for     0.0006 sec
356 Waiting for     0.0391 sec
357 #OVERLAP evdw > 1d10   1.00000E+20
358  #OVERLAPing residues             4
359    5  23  17  22
360  #OVERLAPing NOT all corrected             2
361    5  23
362 #OVERLAP evdw after   1.00000E+20
363 Waiting for     0.0007 sec
364 Waiting for     0.0449 sec
365 Waiting for     0.0387 sec
366 Waiting for     0.0396 sec
367 Waiting for     0.0390 sec
368 #OVERLAP evdw > 1d10   1.00000E+20
369  #OVERLAPing residues             2
370    7  20
371  #OVERLAPing all corrected after             2  random generation
372 #OVERLAP evdw after   6.41436E+23
373 Waiting for     0.0007 sec
374 Waiting for     0.0007 sec
375 #OVERLAP evdw > 1d10   1.00000E+20
376  #OVERLAPing residues             2
377    7  11
378  #OVERLAPing all corrected after             1  random generation
379 #OVERLAP evdw after   1.04633E+07
380 Waiting for     0.0393 sec
381 Waiting for     0.0007 sec
382 Waiting for     0.0769 sec
383 Waiting for     0.0386 sec
384 #OVERLAP evdw > 1d10   1.00000E+20
385  #OVERLAPing residues             2
386    8  29
387  #OVERLAPing all corrected after             1  random generation
388 #OVERLAP evdw after   5.52310E+19
389 Waiting for     0.0008 sec
390 Waiting for     0.0495 sec
391 Waiting for     0.4494 sec
392 Waiting for     0.0306 sec
393 Waiting for     0.0387 sec
394 #OVERLAP evdw > 1d10   1.00000E+20
395  #OVERLAPing residues             4
396   12  25  20  29
397  #OVERLAPing all corrected after             9  random generation
398 #OVERLAP evdw after   5.72243E+21
399 Waiting for     0.0007 sec
400 Waiting for     0.0753 sec
401 Waiting for     0.0667 sec
402 Waiting for     0.0385 sec
403 Waiting for     0.0007 sec
404 Waiting for     0.0392 sec
405 Waiting for     0.0385 sec
406 #OVERLAP evdw > 1d10   1.00000E+20
407  #OVERLAPing residues             2
408    7  20
409  #OVERLAPing all corrected after             2  random generation
410 #OVERLAP evdw after   1.98938E+11
411 Waiting for     0.0508 sec
412 Waiting for     0.0387 sec
413 #OVERLAP evdw > 1d10   1.00000E+20
414  #OVERLAPing residues             3
415    9  23  25
416  #OVERLAPing all corrected after             2  random generation
417 #OVERLAP evdw after   2.11772E+12
418 Waiting for     0.0390 sec
419 Waiting for     0.1404 sec
420 #OVERLAP evdw > 1d10   1.00000E+20
421  #OVERLAPing residues             2
422    2  18
423  #OVERLAPing all corrected after             1  random generation
424 #OVERLAP evdw after   2.26711E+12
425 Waiting for     0.0006 sec
426 Waiting for     0.0008 sec
427 #OVERLAP evdw > 1d10   1.00000E+20
428  #OVERLAPing residues             2
429   11  23
430  #OVERLAPing all corrected after             1  random generation
431 #OVERLAP evdw after   7.50339E+05
432 Waiting for     0.0385 sec
433 #OVERLAP evdw > 1d10   1.00000E+20
434  #OVERLAPing residues             2
435    7  22
436  #OVERLAPing all corrected after             1  random generation
437 #OVERLAP evdw after   1.06504E+14
438 Waiting for     0.0009 sec
439 Waiting for     0.0006 sec
440 Waiting for     0.0388 sec
441 Waiting for     0.0008 sec
442 Waiting for     0.0223 sec
443 Waiting for     0.0379 sec
444 Waiting for     0.0397 sec
445 Waiting for     0.0394 sec
446 Waiting for     0.0007 sec
447 #OVERLAP evdw > 1d10   1.00000E+20
448  #OVERLAPing residues             2
449    3  17
450  #OVERLAPing all corrected after             1  random generation
451 #OVERLAP evdw after   7.75695E+09
452 Waiting for     0.0506 sec
453 Waiting for     0.3882 sec
454 Waiting for     0.0368 sec
455 Waiting for     0.0383 sec
456 #OVERLAP evdw > 1d10   1.00000E+20
457  #OVERLAPing residues             2
458   11  23
459  #OVERLAPing all corrected after             1  random generation
460 #OVERLAP evdw after   1.65617E+10
461 Waiting for     0.0007 sec
462 Waiting for     0.0007 sec
463 #OVERLAP evdw > 1d10   1.00000E+20
464  #OVERLAPing residues             2
465    6  27
466  #OVERLAPing all corrected after             1  random generation
467 #OVERLAP evdw after   9.07524E+08
468 Waiting for     0.0384 sec
469 Waiting for     0.0389 sec
470 Waiting for     0.0391 sec
471 Waiting for     0.0006 sec
472 Waiting for     0.0008 sec
473 Waiting for     0.0398 sec
474 Waiting for     0.0381 sec
475 Waiting for     0.0607 sec
476 Waiting for     1.2680 sec
477 #OVERLAP evdw > 1d10   1.00000E+20
478  #OVERLAPing residues             2
479   11  27
480  #OVERLAPing all corrected after             1  random generation
481 #OVERLAP evdw after   2.70739E+03
482 Waiting for     0.0335 sec
483 Waiting for     0.0385 sec
484 Waiting for     0.0399 sec
485 Waiting for     0.0007 sec
486 Waiting for     0.0390 sec
487 #OVERLAP evdw > 1d10   1.00000E+20
488  #OVERLAPing residues             2
489    7  17
490  #OVERLAPing all corrected after            11  random generation
491 #OVERLAP evdw after   1.52693E+09
492 Waiting for     0.0007 sec
493 Waiting for     0.0428 sec
494 #OVERLAP evdw > 1d10   1.00000E+20
495  #OVERLAPing residues             4
496    7  25  17  23
497  #OVERLAPing all corrected after            41  random generation
498 #OVERLAP evdw after   6.12461E+18
499 Waiting for     0.0378 sec
500 Waiting for     0.0385 sec
501 Waiting for     0.0385 sec
502 Waiting for     0.0129 sec
503 Waiting for     0.0008 sec
504 Waiting for     0.0383 sec
505 Waiting for     0.0007 sec
506 Waiting for     1.6119 sec
507 Waiting for     0.0007 sec
508 Waiting for     0.0008 sec
509 Waiting for     0.0524 sec
510 #OVERLAP evdw > 1d10   1.00000E+20
511  #OVERLAPing residues             2
512    5  19
513  #OVERLAPing all corrected after             2  random generation
514 #OVERLAP evdw after   2.49058E+21
515 Waiting for     0.0007 sec
516 #OVERLAP evdw > 1d10   1.00000E+20
517  #OVERLAPing residues             5
518    3  13   4   9  14
519  #OVERLAPing all corrected after             1  random generation
520 #OVERLAP evdw after   1.02530E+14
521 Waiting for     0.0008 sec
522 Waiting for     0.1355 sec
523 Waiting for     0.0007 sec
524 Waiting for     0.0008 sec
525 Waiting for     0.0395 sec
526 #OVERLAP evdw > 1d10   1.00000E+20
527  #OVERLAPing residues             2
528    4  27
529  #OVERLAPing all corrected after             2  random generation
530 #OVERLAP evdw after   9.59002E+19
531 Waiting for     0.0379 sec
532 #OVERLAP evdw > 1d10   1.00000E+20
533  #OVERLAPing residues             4
534    4  23   6  25
535  #OVERLAPing NOT all corrected             2
536    6  25
537 #OVERLAP evdw after   1.00000E+20
538 Waiting for     0.0381 sec
539 #OVERLAP evdw > 1d10   1.00000E+20
540  #OVERLAPing residues             2
541    3  27
542  #OVERLAPing all corrected after             1  random generation
543 #OVERLAP evdw after   2.02274E+06
544 Waiting for     0.0385 sec
545 #OVERLAP evdw > 1d10   7.86296E+37
546  #OVERLAPing residues             0
547
548  #OVERLAPing all corrected after             1  random generation
549 #OVERLAP evdw after   7.86296E+37
550 Waiting for     0.0453 sec
551 #OVERLAP evdw > 1d10   1.00000E+20
552  #OVERLAPing residues             2
553    7  19
554  #OVERLAPing all corrected after             3  random generation
555 #OVERLAP evdw after   1.47535E+07
556 Waiting for     0.0008 sec
557 Waiting for     0.0007 sec
558 Waiting for     0.0381 sec
559 #OVERLAP evdw > 1d10   1.00000E+20
560  #OVERLAPing residues             2
561   13  23
562  #OVERLAPing all corrected after             2  random generation
563 #OVERLAP evdw after   8.94552E+15
564 Waiting for     0.0397 sec
565 Waiting for     0.0008 sec
566 Waiting for     0.0379 sec
567 Waiting for     0.0007 sec
568 #OVERLAP evdw > 1d10   1.00000E+20
569  #OVERLAPing residues             2
570   20  24
571  #OVERLAPing all corrected after             1  random generation
572 #OVERLAP evdw after   4.00138E+02
573 Waiting for     0.0008 sec
574 #OVERLAP evdw > 1d10   1.00000E+20
575  #OVERLAPing residues             2
576    5  20
577  #OVERLAPing all corrected after             1  random generation
578 #OVERLAP evdw after   1.66628E+08
579 Waiting for     0.0732 sec
580 Waiting for     0.0393 sec
581 Waiting for     0.0741 sec
582 Waiting for     0.0393 sec
583 Waiting for     0.0007 sec
584 Waiting for     0.0008 sec
585 Waiting for     0.0378 sec
586 Waiting for     0.0007 sec
587 #OVERLAP evdw > 1d10   1.00000E+20
588  #OVERLAPing residues             3
589    7  20   8
590  #OVERLAPing all corrected after             3  random generation
591 #OVERLAP evdw after   4.76561E+07
592 Waiting for     0.0387 sec
593 Waiting for     0.0399 sec
594 Waiting for     0.0008 sec
595 Waiting for     0.0388 sec
596 Waiting for     0.0451 sec
597 #OVERLAP evdw > 1d10   1.00000E+20
598  #OVERLAPing residues             2
599    5  25
600  #OVERLAPing all corrected after             1  random generation
601 #OVERLAP evdw after   2.35843E+11
602 Waiting for     0.0397 sec
603 Waiting for     0.0386 sec
604 Waiting for     0.0639 sec
605 Waiting for     0.0104 sec
606 Waiting for     0.0644 sec
607 Waiting for     0.0605 sec
608 #OVERLAP evdw > 1d10   1.00000E+20
609  #OVERLAPing residues             5
610    9  22  24  17  29
611  #OVERLAPing all corrected after             5  random generation
612 #OVERLAP evdw after   5.14578E+15
613 Waiting for     0.0007 sec
614 Waiting for     0.0007 sec
615 Waiting for     0.0393 sec
616 #OVERLAP evdw > 1d10   1.00000E+20
617  #OVERLAPing residues             2
618   11  26
619  #OVERLAPing all corrected after             1  random generation
620 #OVERLAP evdw after   5.23654E+01
621 Waiting for     0.0393 sec
622 Waiting for     0.0007 sec
623 #OVERLAP evdw > 1d10   1.00000E+20
624  #OVERLAPing residues             2
625   14  20
626  #OVERLAPing all corrected after             1  random generation
627 #OVERLAP evdw after  -3.93745E+01
628 Waiting for     0.0007 sec
629 Waiting for     0.0385 sec
630 Waiting for     0.0008 sec
631 Waiting for     0.0378 sec
632 Waiting for     0.0396 sec
633 Waiting for     0.0381 sec
634 Waiting for     0.0382 sec
635 #OVERLAP evdw > 1d10   1.00000E+20
636  #OVERLAPing residues             2
637    3  22
638  #OVERLAPing all corrected after             1  random generation
639 #OVERLAP evdw after   1.18437E+09
640 Waiting for     0.0394 sec
641 Waiting for     0.0385 sec
642 Waiting for     0.0392 sec
643 #OVERLAP evdw > 1d10   1.00000E+20
644  #OVERLAPing residues             2
645    6  14
646  #OVERLAPing all corrected after             1  random generation
647 #OVERLAP evdw after   1.04591E+07
648 Waiting for     0.0394 sec
649 Waiting for     0.0382 sec
650 Waiting for     0.0384 sec
651 Waiting for     0.0736 sec
652 #OVERLAP evdw > 1d10   1.00000E+20
653  #OVERLAPing residues             8
654    4  17   7  24   8  25  11  27
655  #OVERLAPing all corrected after             1  random generation
656 #OVERLAP evdw after   6.64330E+23
657 Waiting for     0.0006 sec
658 Waiting for     0.0394 sec
659 Waiting for     0.0397 sec
660 Waiting for     0.0007 sec
661 Waiting for     0.0394 sec
662 #OVERLAP evdw > 1d10   1.00000E+20
663  #OVERLAPing residues             5
664    7  27   8  23  10
665  #OVERLAPing all corrected after             1  random generation
666 #OVERLAP evdw after   6.97984E+10
667 Waiting for     0.0397 sec
668 Waiting for     0.0384 sec
669 Waiting for     0.6476 sec
670 #OVERLAP evdw > 1d10   1.00000E+20
671  #OVERLAPing residues             2
672   14  20
673  #OVERLAPing all corrected after             1  random generation
674 #OVERLAP evdw after   2.58265E+12
675 Waiting for     0.0008 sec
676 Waiting for     0.0389 sec
677 Waiting for     0.0399 sec
678 Waiting for     0.0008 sec
679 #OVERLAP evdw > 1d10   1.00000E+20
680  #OVERLAPing residues             2
681   17  20
682  #OVERLAPing all corrected after             1  random generation
683 #OVERLAP evdw after   1.19344E+02
684 Waiting for     0.0383 sec
685 Waiting for     0.0397 sec
686 Waiting for     0.0007 sec
687 Waiting for     0.0008 sec
688 Waiting for     0.0400 sec
689 #OVERLAP evdw > 1d10   1.00000E+20
690  #OVERLAPing residues             2
691    7   9
692  #OVERLAPing all corrected after             1  random generation
693 #OVERLAP evdw after   5.63441E+02
694 Waiting for     0.0387 sec
695 #OVERLAP evdw > 1d10   1.00000E+20
696  #OVERLAPing residues             2
697    4  24
698  #OVERLAPing all corrected after             1  random generation
699 #OVERLAP evdw after   3.00610E+01
700 Waiting for     0.0381 sec
701 Waiting for     0.0381 sec
702 Waiting for     0.0400 sec
703 Waiting for     0.0007 sec
704 Waiting for     0.6865 sec
705 Waiting for     0.0007 sec
706 #OVERLAP evdw > 1d10   1.00000E+20
707  #OVERLAPing residues             2
708    4  22
709  #OVERLAPing all corrected after             1  random generation
710 #OVERLAP evdw after   1.24961E+14
711 Waiting for     0.0391 sec
712 #OVERLAP evdw > 1d10   1.00000E+20
713  #OVERLAPing residues             2
714    3  17
715  #OVERLAPing all corrected after             1  random generation
716 #OVERLAP evdw after   1.66296E+03
717 Waiting for     0.0388 sec
718 Waiting for     0.0391 sec
719 Waiting for     0.0468 sec
720 #OVERLAP evdw > 1d10   1.00000E+20
721  #OVERLAPing residues             2
722    2  27
723  #OVERLAPing all corrected after             1  random generation
724 #OVERLAP evdw after   4.89831E+08
725 Waiting for     0.0391 sec
726 Waiting for     0.0382 sec
727 Waiting for     0.0394 sec
728 Waiting for     0.0391 sec
729 Waiting for     0.0007 sec
730 Waiting for     0.0668 sec
731 #OVERLAP evdw > 1d10   3.06743E+26
732  #OVERLAPing residues             0
733
734  #OVERLAPing all corrected after             1  random generation
735 #OVERLAP evdw after   3.06743E+26
736 Waiting for     0.0503 sec
737 Waiting for     0.0008 sec
738 #OVERLAP evdw > 1d10   1.00000E+20
739  #OVERLAPing residues             2
740    4   9
741  #OVERLAPing all corrected after             2  random generation
742 #OVERLAP evdw after   2.16047E+23
743 Waiting for     0.0006 sec
744 Waiting for     0.0007 sec
745 Waiting for     0.0388 sec
746 Waiting for     0.0393 sec
747 Waiting for     1.4660 sec
748 Waiting for     0.0007 sec
749 Waiting for     0.0394 sec
750 Waiting for     0.0386 sec
751 #OVERLAP evdw > 1d10   1.00000E+20
752  #OVERLAPing residues             6
753    8  23  11  20  16  22
754  #OVERLAPing all corrected after             5  random generation
755 #OVERLAP evdw after   3.96623E+18
756 Waiting for     0.0007 sec
757 Waiting for     0.0007 sec
758 Waiting for     0.0394 sec
759 Waiting for     0.0007 sec
760 Waiting for     0.0007 sec
761 #OVERLAP evdw > 1d10   1.00000E+20
762  #OVERLAPing residues             2
763    5  23
764  #OVERLAPing all corrected after            15  random generation
765 #OVERLAP evdw after   9.27634E+18
766 Waiting for     0.0391 sec
767 Waiting for     0.0008 sec
768 Waiting for     0.0896 sec
769 #OVERLAP evdw > 1d10   1.00000E+20
770  #OVERLAPing residues             2
771    4  25
772  #OVERLAPing all corrected after             6  random generation
773 #OVERLAP evdw after  -2.79574E+01
774 Waiting for     0.0396 sec
775 Waiting for     0.0007 sec
776 Waiting for     0.0745 sec
777 Waiting for     0.0390 sec
778 Waiting for     0.0007 sec
779 #OVERLAP evdw > 1d10   1.00000E+20
780  #OVERLAPing residues             2
781   11  17
782  #OVERLAPing all corrected after             2  random generation
783 #OVERLAP evdw after   2.58823E+10
784 Waiting for     0.0007 sec
785 Waiting for     0.0384 sec
786 #OVERLAP evdw > 1d10   1.00000E+20
787  #OVERLAPing residues             2
788    5  23
789  #OVERLAPing all corrected after             2  random generation
790 #OVERLAP evdw after   6.41870E+16
791 Waiting for     0.0396 sec
792 Waiting for     0.0725 sec
793 Waiting for     0.0168 sec
794 #OVERLAP evdw > 1d10   1.00000E+20
795  #OVERLAPing residues             2
796    8  25
797  #OVERLAPing all corrected after             2  random generation
798 #OVERLAP evdw after   1.05325E+10
799 Waiting for     0.0393 sec
800 Waiting for     0.0409 sec
801 Waiting for     0.0379 sec
802 #OVERLAP evdw > 1d10   1.00000E+20
803  #OVERLAPing residues             4
804    7  23   9  24
805  #OVERLAPing all corrected after             4  random generation
806 #OVERLAP evdw after   1.46962E+17
807 Waiting for     0.0007 sec
808 #OVERLAP evdw > 1d10   1.00000E+20
809  #OVERLAPing residues             2
810   15  24
811  #OVERLAPing all corrected after             1  random generation
812 #OVERLAP evdw after   1.54294E+09
813 Waiting for     0.0007 sec
814 Waiting for     0.0393 sec
815 Waiting for     0.0388 sec
816 Waiting for     1.5629 sec
817 Waiting for     0.0384 sec
818 #OVERLAP evdw > 1d10   1.00000E+20
819  #OVERLAPing residues             2
820    4  11
821  #OVERLAPing all corrected after             1  random generation
822 #OVERLAP evdw after   9.73891E+07
823 Waiting for     0.0568 sec
824 Waiting for     0.0594 sec
825 Waiting for     0.0382 sec
826 #OVERLAP evdw > 1d10   1.00000E+20
827  #OVERLAPing residues             2
828   14  25
829  #OVERLAPing all corrected after             1  random generation
830 #OVERLAP evdw after   1.07972E+12
831 Waiting for     0.0007 sec
832 Waiting for     0.0386 sec
833 #OVERLAP evdw > 1d10   1.00000E+20
834  #OVERLAPing residues             2
835    8  25
836  #OVERLAPing all corrected after             4  random generation
837 #OVERLAP evdw after   2.18634E+05
838 Waiting for     0.0430 sec
839 #OVERLAP evdw > 1d10   1.00000E+20
840  #OVERLAPing residues             2
841   12  25
842  #OVERLAPing all corrected after             1  random generation
843 #OVERLAP evdw after   3.87870E+04
844 Waiting for     0.0381 sec
845 #OVERLAP evdw > 1d10   1.00000E+20
846  #OVERLAPing residues             2
847    4  27
848  #OVERLAPing all corrected after             2  random generation
849 #OVERLAP evdw after   6.65379E+08
850 Waiting for     0.0387 sec
851 #OVERLAP evdw > 1d10   1.00000E+20
852  #OVERLAPing residues             2
853    4  27
854  #OVERLAPing all corrected after             2  random generation
855 #OVERLAP evdw after   5.04550E+22
856 Waiting for     0.0394 sec
857 Waiting for     0.0394 sec
858 Waiting for     0.0396 sec
859 Waiting for     0.0391 sec
860 Waiting for     0.0007 sec
861 Waiting for     0.0008 sec
862 Waiting for     0.8896 sec
863 Waiting for     0.0006 sec
864 Waiting for     0.0007 sec
865 #OVERLAP evdw > 1d10   1.00000E+20
866  #OVERLAPing residues             2
867    5   9
868  #OVERLAPing NOT all corrected             2
869    5   9
870 #OVERLAP evdw after   1.00000E+20
871 Waiting for     0.0007 sec
872 Waiting for     0.0383 sec
873 Waiting for     0.0393 sec
874 Waiting for     0.0390 sec
875 Waiting for     0.0386 sec
876 Waiting for     0.0007 sec
877 Waiting for     0.0393 sec
878 Waiting for     0.0008 sec
879 Waiting for     0.0007 sec
880 #OVERLAP evdw > 1d10   1.00000E+20
881  #OVERLAPing residues             2
882    5  15
883  #OVERLAPing all corrected after             1  random generation
884 #OVERLAP evdw after  -6.49842E+00
885 Waiting for     0.0007 sec
886 Waiting for     0.0007 sec
887 Waiting for     0.0384 sec
888 Waiting for     0.0007 sec
889 Waiting for     1.1648 sec
890 Waiting for     0.0009 sec
891 Waiting for     0.0007 sec
892 Waiting for     0.0381 sec
893 Waiting for     0.0380 sec
894 Waiting for     0.0667 sec
895 Waiting for     0.0683 sec
896 #OVERLAP evdw > 1d10   1.00000E+20
897  #OVERLAPing residues             4
898    7  25   9  22
899  #OVERLAPing all corrected after            39  random generation
900 #OVERLAP evdw after   5.35068E+08
901 Waiting for     0.0007 sec
902 Waiting for     0.0386 sec
903 Waiting for     0.0007 sec
904 #OVERLAP evdw > 1d10   1.00000E+20
905  #OVERLAPing residues             2
906   22  25
907  #OVERLAPing all corrected after             1  random generation
908 #OVERLAP evdw after   1.67507E+02
909 Waiting for     0.0007 sec
910 #OVERLAP evdw > 1d10   1.00000E+20
911  #OVERLAPing residues             2
912    9  22
913  #OVERLAPing all corrected after             2  random generation
914 #OVERLAP evdw after   1.89833E+11
915 Waiting for     0.0007 sec
916 Waiting for     0.0388 sec
917 Waiting for     0.0384 sec
918 Waiting for     0.0399 sec
919 #OVERLAP evdw > 1d10   2.03278E+28
920  #OVERLAPing residues             0
921
922  #OVERLAPing all corrected after             1  random generation
923 #OVERLAP evdw after   2.03278E+28
924 Waiting for     0.0392 sec
925 Waiting for     0.0384 sec
926 Waiting for     0.0007 sec
927 Waiting for     0.0388 sec
928 #OVERLAP evdw > 1d10   1.00000E+20
929  #OVERLAPing residues             2
930    4   7
931  #OVERLAPing all corrected after             1  random generation
932 #OVERLAP evdw after   8.34487E+16
933 Waiting for     0.0393 sec
934 Waiting for     0.0388 sec
935 Waiting for     0.0393 sec
936 Waiting for     0.0388 sec
937 Waiting for     0.0387 sec
938 #OVERLAP evdw > 1d10   7.96549E+21
939  #OVERLAPing residues             0
940
941  #OVERLAPing all corrected after             1  random generation
942 #OVERLAP evdw after   7.96549E+21
943 Waiting for     0.0007 sec
944 Waiting for     0.0008 sec
945 Waiting for     0.0385 sec
946 Waiting for     0.0007 sec
947 Waiting for     0.0008 sec
948 #OVERLAP evdw > 1d10   1.00000E+20
949  #OVERLAPing residues             4
950    4  22  17  23
951  #OVERLAPing all corrected after             2  random generation
952 #OVERLAP evdw after   8.69122E+08
953 Waiting for     0.0124 sec
954 Waiting for     0.0008 sec
955 Waiting for     0.0132 sec
956 #OVERLAP evdw > 1d10   1.00000E+20
957  #OVERLAPing residues             5
958    9  25  26  11  13
959  #OVERLAPing all corrected after             4  random generation
960 #OVERLAP evdw after   7.77618E+11
961 Waiting for     0.0007 sec
962 Waiting for     0.0380 sec
963 Waiting for     0.7771 sec
964 Waiting for     0.0007 sec
965 #OVERLAP evdw > 1d10   1.00000E+20
966  #OVERLAPing residues             2
967   15  22
968  #OVERLAPing all corrected after             1  random generation
969 #OVERLAP evdw after   1.39461E+15
970 Waiting for     0.0007 sec
971 Waiting for     0.0007 sec
972 #OVERLAP evdw > 1d10   1.00000E+20
973  #OVERLAPing residues             2
974    8  20
975  #OVERLAPing all corrected after             1  random generation
976 #OVERLAP evdw after   2.86535E+14
977 Waiting for     0.0007 sec
978 #OVERLAP evdw > 1d10   1.00000E+20
979  #OVERLAPing residues             4
980    6  25   9  22
981  #OVERLAPing all corrected after             4  random generation
982 #OVERLAP evdw after   1.04923E+11
983 Waiting for     0.0007 sec
984 Waiting for     0.0384 sec
985 Waiting for     0.0678 sec
986 Waiting for     0.0007 sec
987 Waiting for     0.0388 sec
988 Waiting for     0.0006 sec
989 Waiting for     0.0506 sec
990 Waiting for     0.0029 sec
991 Waiting for     0.4042 sec
992 Waiting for     0.0011 sec
993 Waiting for     0.0007 sec
994 Waiting for     0.0400 sec
995 Waiting for     0.0009 sec
996 #OVERLAP evdw > 1d10   1.00000E+20
997  #OVERLAPing residues             2
998    7  22
999  #OVERLAPing all corrected after             1  random generation
1000 #OVERLAP evdw after   5.04851E+09
1001 Waiting for     0.0007 sec
1002 Waiting for     0.0007 sec
1003 Waiting for     0.0007 sec
1004 Waiting for     0.0007 sec
1005 #OVERLAP evdw > 1d10   1.00000E+20
1006  #OVERLAPing residues             2
1007    4  17
1008  #OVERLAPing all corrected after             1  random generation
1009 #OVERLAP evdw after   4.52025E+05
1010 Waiting for     0.0008 sec
1011 Waiting for     0.0739 sec
1012 Waiting for     0.0393 sec
1013 Waiting for     0.0008 sec
1014 Waiting for     0.0007 sec
1015 #OVERLAP evdw > 1d10   1.00000E+20
1016  #OVERLAPing residues             2
1017    9  14
1018  #OVERLAPing all corrected after             1  random generation
1019 #OVERLAP evdw after   1.50892E+08
1020 Waiting for     0.0383 sec
1021 #OVERLAP evdw > 1d10   1.00000E+20
1022  #OVERLAPing residues             2
1023    4  24
1024  #OVERLAPing all corrected after             1  random generation
1025 #OVERLAP evdw after   1.19612E+02
1026 Waiting for     0.0515 sec
1027 Waiting for     0.0382 sec
1028 #OVERLAP evdw > 1d10   3.28863E+20
1029  #OVERLAPing residues             0
1030
1031  #OVERLAPing all corrected after             1  random generation
1032 #OVERLAP evdw after   3.28863E+20
1033 Waiting for     0.0382 sec
1034 #OVERLAP evdw > 1d10   1.00000E+20
1035  #OVERLAPing residues             2
1036    5  17
1037  #OVERLAPing all corrected after             1  random generation
1038 #OVERLAP evdw after   1.12167E+11
1039 Waiting for     0.0379 sec
1040 Waiting for     0.0007 sec
1041 #OVERLAP evdw > 1d10   1.04028E+20
1042  #OVERLAPing residues             0
1043
1044  #OVERLAPing all corrected after             1  random generation
1045 #OVERLAP evdw after   1.04028E+20
1046 Waiting for     0.0393 sec
1047 Waiting for     0.0395 sec
1048 Waiting for     0.0234 sec
1049 #OVERLAP evdw > 1d10   1.00000E+20
1050  #OVERLAPing residues             4
1051    6  21   7  22
1052  #OVERLAPing all corrected after             2  random generation
1053 #OVERLAP evdw after   7.86077E+10
1054 Waiting for     0.0395 sec
1055 Waiting for     0.0008 sec
1056 Waiting for     0.0007 sec
1057 Waiting for     0.0444 sec
1058 Waiting for     0.0394 sec
1059 Waiting for     0.0396 sec
1060 Waiting for     0.0400 sec
1061 Waiting for     0.0007 sec
1062 Waiting for     0.0399 sec
1063 Waiting for     0.0508 sec
1064 Waiting for     0.7588 sec
1065 Waiting for     0.0363 sec
1066 Waiting for     0.0007 sec
1067 Waiting for     0.0008 sec
1068 Waiting for     0.0381 sec
1069 Waiting for     0.0007 sec
1070 Waiting for     0.0395 sec
1071 Waiting for     0.0007 sec
1072 Waiting for     0.0007 sec
1073 #OVERLAP evdw > 1d10   1.00000E+20
1074  #OVERLAPing residues             2
1075    8  25
1076  #OVERLAPing all corrected after             1  random generation
1077 #OVERLAP evdw after   4.64652E+11
1078 Waiting for     0.0393 sec
1079 Waiting for     0.0008 sec
1080 Waiting for     0.0389 sec
1081 Waiting for     0.0618 sec
1082 Waiting for     0.0384 sec
1083 Waiting for     0.0398 sec
1084 Waiting for     0.0385 sec
1085 Waiting for     0.0390 sec
1086 Waiting for     0.0721 sec
1087 Waiting for     0.0007 sec
1088 Waiting for     1.9099 sec
1089 #OVERLAP evdw > 1d10   1.00000E+20
1090  #OVERLAPing residues             4
1091   13  29  15  27
1092  #OVERLAPing all corrected after             1  random generation
1093 #OVERLAP evdw after   1.79931E+04
1094 Waiting for     0.0007 sec
1095 Waiting for     0.0010 sec
1096 Waiting for     0.0006 sec
1097 Waiting for     0.0387 sec
1098 Waiting for     0.0389 sec
1099 Waiting for     0.0393 sec
1100 Waiting for     0.0452 sec
1101 #OVERLAP evdw > 1d10   1.00000E+20
1102  #OVERLAPing residues             2
1103    7  25
1104  #OVERLAPing all corrected after             1  random generation
1105 #OVERLAP evdw after   2.83429E+07
1106 Waiting for     0.0007 sec
1107 Waiting for     0.0244 sec
1108 Waiting for     0.0389 sec
1109 Waiting for     0.0007 sec
1110 Waiting for     0.0381 sec
1111 Waiting for     1.3414 sec
1112 Waiting for     0.0386 sec
1113 Waiting for     0.0390 sec
1114 Waiting for     0.0395 sec
1115 Waiting for     0.0397 sec
1116 Waiting for     0.0387 sec
1117 #OVERLAP evdw > 1d10   1.00000E+20
1118  #OVERLAPing residues             2
1119    8  25
1120  #OVERLAPing all corrected after           114  random generation
1121 #OVERLAP evdw after   4.61985E+10
1122 Waiting for     0.0007 sec
1123 #OVERLAP evdw > 1d10   1.00000E+20
1124  #OVERLAPing residues             2
1125    4  17
1126  #OVERLAPing all corrected after             1  random generation
1127 #OVERLAP evdw after   5.03005E+05
1128 Waiting for     0.0379 sec
1129 Waiting for     0.0007 sec
1130 #OVERLAP evdw > 1d10   1.00000E+20
1131  #OVERLAPing residues             4
1132    5  19   6  20
1133  #OVERLAPing NOT all corrected             2
1134    6  20
1135 #OVERLAP evdw after   1.00000E+20
1136 Waiting for     0.0397 sec
1137 Waiting for     0.0383 sec
1138 #OVERLAP evdw > 1d10   1.00000E+20
1139  #OVERLAPing residues             2
1140   13  29
1141  #OVERLAPing all corrected after             1  random generation
1142 #OVERLAP evdw after   1.51101E+07
1143 Waiting for     0.0394 sec
1144 Waiting for     0.0206 sec
1145 Waiting for     0.0399 sec
1146 Waiting for     0.0010 sec
1147 Waiting for     1.8099 sec
1148 #OVERLAP evdw > 1d10   1.00000E+20
1149  #OVERLAPing residues             2
1150   11  21
1151  #OVERLAPing all corrected after             1  random generation
1152 #OVERLAP evdw after   1.83651E+06
1153 Waiting for     0.0007 sec
1154 Waiting for     0.0138 sec
1155 Waiting for     0.0386 sec
1156 #OVERLAP evdw > 1d10   1.00000E+20
1157  #OVERLAPing residues             4
1158    4  13   7  15
1159  #OVERLAPing all corrected after             1  random generation
1160 #OVERLAP evdw after   5.75117E+09
1161 Waiting for     0.0382 sec
1162 #OVERLAP evdw > 1d10   1.00000E+20
1163  #OVERLAPing residues             2
1164    7  17
1165  #OVERLAPing all corrected after             9  random generation
1166 #OVERLAP evdw after   5.13903E+18
1167 Waiting for     0.0384 sec
1168 Waiting for     0.0674 sec
1169 Waiting for     0.0007 sec
1170 Waiting for     0.0008 sec
1171 Waiting for     0.0396 sec
1172 Waiting for     0.0008 sec
1173 #OVERLAP evdw > 1d10   1.00000E+20
1174  #OVERLAPing residues             5
1175    2  25   4  27   7
1176  #OVERLAPing all corrected after             1  random generation
1177 #OVERLAP evdw after   3.41073E+08
1178 Waiting for     0.0382 sec
1179 Waiting for     0.0389 sec
1180 Waiting for     0.0380 sec
1181 #OVERLAP evdw > 1d10   1.00000E+20
1182  #OVERLAPing residues             2
1183    7  19
1184  #OVERLAPing all corrected after             1  random generation
1185 #OVERLAP evdw after   3.07634E+09
1186 Waiting for     0.0380 sec
1187 Waiting for     0.0007 sec
1188 Waiting for     0.0394 sec
1189 #OVERLAP evdw > 1d10   1.00000E+20
1190  #OVERLAPing residues             2
1191    2  15
1192  #OVERLAPing all corrected after             1  random generation
1193 #OVERLAP evdw after   2.06297E+02
1194 Waiting for     0.0023 sec
1195 #OVERLAP evdw > 1d10   1.00000E+20
1196  #OVERLAPing residues             2
1197   23  27
1198  #OVERLAPing all corrected after             1  random generation
1199 #OVERLAP evdw after  -2.98448E+01
1200 Waiting for     0.0383 sec
1201 #OVERLAP evdw > 1d10   1.00000E+20
1202  #OVERLAPing residues             2
1203    3  25
1204  #OVERLAPing all corrected after             1  random generation
1205 #OVERLAP evdw after   3.79116E+10
1206 Waiting for     0.0394 sec
1207 Waiting for     0.0008 sec
1208 #OVERLAP evdw > 1d10   1.00000E+20
1209  #OVERLAPing residues             2
1210    3  22
1211  #OVERLAPing all corrected after             1  random generation
1212 #OVERLAP evdw after   3.82935E+04
1213 Waiting for     0.0397 sec
1214 Waiting for     0.0527 sec
1215 Waiting for     0.0395 sec
1216 Waiting for     0.0381 sec
1217 Waiting for     0.0006 sec
1218 Waiting for     0.0381 sec
1219 Waiting for     0.0404 sec
1220 Waiting for     0.9022 sec
1221 #OVERLAP evdw > 1d10   1.00000E+20
1222  #OVERLAPing residues             2
1223   14  19
1224  #OVERLAPing all corrected after             1  random generation
1225 #OVERLAP evdw after   1.02158E+25
1226 Waiting for     0.0006 sec
1227 Waiting for     0.0007 sec
1228 Waiting for     0.0008 sec
1229 Waiting for     0.0007 sec
1230 Waiting for     0.0143 sec
1231 Waiting for     0.0384 sec
1232 Waiting for     0.0007 sec
1233 Waiting for     0.0382 sec
1234 Waiting for     0.0007 sec
1235 Waiting for     0.0659 sec
1236 Waiting for     0.0391 sec
1237 Waiting for     0.0436 sec
1238 Waiting for     0.0391 sec
1239 Waiting for     0.0006 sec
1240 Waiting for     0.0381 sec
1241 Waiting for     0.0387 sec
1242 Waiting for     0.0396 sec
1243 Waiting for     0.0379 sec
1244 Waiting for     0.0170 sec
1245 #OVERLAP evdw > 1d10   1.00000E+20
1246  #OVERLAPing residues             2
1247    4  11
1248  #OVERLAPing all corrected after             1  random generation
1249 #OVERLAP evdw after   3.55140E+10
1250 Waiting for     0.0393 sec
1251 Waiting for     0.0010 sec
1252 Waiting for     0.0007 sec
1253 Waiting for     0.0379 sec
1254 Waiting for     0.0387 sec
1255 Waiting for     0.0388 sec
1256 Waiting for     0.0388 sec
1257 Waiting for     0.0384 sec
1258 #OVERLAP evdw > 1d10   1.00000E+20
1259  #OVERLAPing residues             2
1260   24  27
1261  #OVERLAPing all corrected after             1  random generation
1262 #OVERLAP evdw after   1.83693E+04
1263 Waiting for     0.0008 sec
1264 Waiting for     0.0383 sec
1265 Waiting for     0.0007 sec
1266 Waiting for     0.0007 sec
1267 Waiting for     0.4126 sec
1268 Waiting for     0.0008 sec
1269 Waiting for     0.0007 sec
1270 #OVERLAP evdw > 1d10   1.00000E+20
1271  #OVERLAPing residues             2
1272   11  20
1273  #OVERLAPing all corrected after             1  random generation
1274 #OVERLAP evdw after   3.38222E+14
1275 Waiting for     0.0396 sec
1276 Waiting for     0.0008 sec
1277 #OVERLAP evdw > 1d10   1.00000E+20
1278  #OVERLAPing residues             4
1279    8  27   9  23
1280  #OVERLAPing all corrected after            33  random generation
1281 #OVERLAP evdw after   1.68643E+13
1282 Waiting for     0.0390 sec
1283 #OVERLAP evdw > 1d10   1.00000E+20
1284  #OVERLAPing residues             2
1285    9  14
1286  #OVERLAPing all corrected after             2  random generation
1287 #OVERLAP evdw after   2.65024E+08
1288 Waiting for     0.0007 sec
1289 #OVERLAP evdw > 1d10   1.00000E+20
1290  #OVERLAPing residues             2
1291    9  17
1292  #OVERLAPing all corrected after             1  random generation
1293 #OVERLAP evdw after   4.12762E+06
1294 Waiting for     0.0007 sec
1295 Waiting for     0.0383 sec
1296 #OVERLAP evdw > 1d10   1.60345E+22
1297  #OVERLAPing residues             0
1298
1299  #OVERLAPing all corrected after             1  random generation
1300 #OVERLAP evdw after   1.60345E+22
1301 Waiting for     0.0007 sec
1302 Waiting for     0.0395 sec
1303 #OVERLAP evdw > 1d10   1.00000E+20
1304  #OVERLAPing residues             2
1305   11  20
1306  #OVERLAPing all corrected after             1  random generation
1307 #OVERLAP evdw after   8.14352E+17
1308 Waiting for     0.0396 sec
1309 #OVERLAP evdw > 1d10   1.00000E+20
1310  #OVERLAPing residues             2
1311    9  23
1312  #OVERLAPing all corrected after             4  random generation
1313 #OVERLAP evdw after   4.53834E+10
1314 Waiting for     0.0381 sec
1315 Waiting for     0.0386 sec
1316 Waiting for     0.0384 sec
1317 #OVERLAP evdw > 1d10   1.00000E+20
1318  #OVERLAPing residues             2
1319   15  25
1320  #OVERLAPing all corrected after             1  random generation
1321 #OVERLAP evdw after   1.08592E+05
1322 Waiting for     0.0007 sec
1323 Waiting for     1.5447 sec
1324 Waiting for     0.0008 sec
1325 Waiting for     0.0656 sec
1326 Waiting for     0.0775 sec
1327 #OVERLAP evdw > 1d10   1.00000E+20
1328  #OVERLAPing residues             2
1329    3  29
1330  #OVERLAPing all corrected after             1  random generation
1331 #OVERLAP evdw after  -4.81735E+01
1332 Waiting for     0.0006 sec
1333 #OVERLAP evdw > 1d10   1.00000E+20
1334  #OVERLAPing residues             2
1335   26  29
1336  #OVERLAPing all corrected after             1  random generation
1337 #OVERLAP evdw after   1.64422E+03
1338 Waiting for     0.0007 sec
1339 Waiting for     0.0007 sec
1340 #OVERLAP evdw > 1d10   1.00000E+20
1341  #OVERLAPing residues             2
1342    8  27
1343  #OVERLAPing all corrected after             1  random generation
1344 #OVERLAP evdw after   5.28187E+20
1345 Waiting for     0.0008 sec
1346 Waiting for     0.0382 sec
1347 #OVERLAP evdw > 1d10   1.00000E+20
1348  #OVERLAPing residues             2
1349    3  17
1350  #OVERLAPing all corrected after             1  random generation
1351 #OVERLAP evdw after   4.18434E+10
1352 Waiting for     0.0518 sec
1353 #OVERLAP evdw > 1d10   1.00000E+20
1354  #OVERLAPing residues             2
1355    2  23
1356  #OVERLAPing all corrected after             1  random generation
1357 #OVERLAP evdw after   8.10951E+17
1358 Waiting for     0.0390 sec
1359 #OVERLAP evdw > 1d10   1.00000E+20
1360  #OVERLAPing residues             2
1361    5  11
1362  #OVERLAPing all corrected after             1  random generation
1363 #OVERLAP evdw after   1.86831E+12
1364 Waiting for     0.0144 sec
1365 Waiting for     0.0387 sec
1366 Waiting for     0.0382 sec
1367 Waiting for     0.0385 sec
1368 Waiting for     0.0436 sec
1369 Waiting for     0.0388 sec
1370 Waiting for     1.4589 sec
1371 #OVERLAP evdw > 1d10   2.17014E+20
1372  #OVERLAPing residues             0
1373
1374  #OVERLAPing all corrected after             1  random generation
1375 #OVERLAP evdw after   2.17014E+20
1376 Waiting for     0.0007 sec
1377 Waiting for     0.0385 sec
1378 Waiting for     0.0392 sec
1379 Waiting for     0.0395 sec
1380 #OVERLAP evdw > 1d10   1.00000E+20
1381  #OVERLAPing residues             2
1382   19  25
1383  #OVERLAPing all corrected after             2  random generation
1384 #OVERLAP evdw after   1.13534E+13
1385 Waiting for     0.0008 sec
1386 Waiting for     0.0009 sec
1387 #OVERLAP evdw > 1d10   1.00000E+20
1388  #OVERLAPing residues             2
1389   12  26
1390  #OVERLAPing all corrected after             1  random generation
1391 #OVERLAP evdw after   4.04408E+03
1392 Waiting for     0.0006 sec
1393 Waiting for     0.0007 sec
1394 Waiting for     0.0382 sec
1395 #OVERLAP evdw > 1d10   1.00000E+20
1396  #OVERLAPing residues             2
1397    7  29
1398  #OVERLAPing all corrected after             1  random generation
1399 #OVERLAP evdw after   1.57509E+09
1400 Waiting for     0.0007 sec
1401 Waiting for     0.0008 sec
1402 Waiting for     0.0007 sec
1403 Waiting for     0.0383 sec
1404 Waiting for     0.0383 sec
1405 Waiting for     0.0175 sec
1406 Waiting for     0.0394 sec
1407 Waiting for     0.6921 sec
1408 Waiting for     0.0390 sec
1409 Waiting for     0.0388 sec
1410 #OVERLAP evdw > 1d10   1.00000E+20
1411  #OVERLAPing residues             4
1412   14  22  15  25
1413  #OVERLAPing all corrected after             2  random generation
1414 #OVERLAP evdw after   3.23118E+16
1415 Waiting for     0.0008 sec
1416 #OVERLAP evdw > 1d10   1.00000E+20
1417  #OVERLAPing residues             2
1418    2  25
1419  #OVERLAPing all corrected after             1  random generation
1420 #OVERLAP evdw after   1.07349E+06
1421 Waiting for     0.0393 sec
1422 Waiting for     0.0396 sec
1423 Waiting for     0.0393 sec
1424 Waiting for     0.0007 sec
1425 #OVERLAP evdw > 1d10   1.00000E+20
1426  #OVERLAPing residues             2
1427    6  23
1428  #OVERLAPing NOT all corrected             2
1429    6  23
1430 #OVERLAP evdw after   1.00000E+20
1431 Waiting for     0.0216 sec
1432 #OVERLAP evdw > 1d10   1.00000E+20
1433  #OVERLAPing residues             2
1434   14  29
1435  #OVERLAPing all corrected after             1  random generation
1436 #OVERLAP evdw after   2.45176E+06
1437 Waiting for     0.0383 sec
1438 #OVERLAP evdw > 1d10   1.00000E+20
1439  #OVERLAPing residues             2
1440    5  11
1441  #OVERLAPing all corrected after             1  random generation
1442 #OVERLAP evdw after   3.16967E+05
1443 Waiting for     0.0007 sec
1444 #OVERLAP evdw > 1d10   1.00000E+20
1445  #OVERLAPing residues             2
1446    8  29
1447  #OVERLAPing all corrected after             5  random generation
1448 #OVERLAP evdw after   3.80190E+13
1449 Waiting for     0.0385 sec
1450 Waiting for     0.0007 sec
1451 Waiting for     0.0389 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             2
1454    8  25
1455  #OVERLAPing all corrected after             3  random generation
1456 #OVERLAP evdw after   1.34515E+10
1457 Waiting for     0.0387 sec
1458 Waiting for     0.0384 sec
1459 Waiting for     0.0793 sec
1460 Waiting for     0.0007 sec
1461 Waiting for     0.0388 sec
1462 Waiting for     0.0694 sec
1463 Waiting for     0.0398 sec
1464 #OVERLAP evdw > 1d10   1.00000E+20
1465  #OVERLAPing residues             2
1466    9  25
1467  #OVERLAPing all corrected after             3  random generation
1468 #OVERLAP evdw after   2.43627E+06
1469 Waiting for     0.0387 sec
1470 Waiting for     0.0384 sec
1471 Waiting for     0.0008 sec
1472 Waiting for     0.0007 sec
1473 Waiting for     0.0008 sec
1474 Waiting for     0.0383 sec
1475 Waiting for     0.0723 sec
1476 Waiting for     0.0401 sec
1477 Waiting for     0.0380 sec
1478 Waiting for     0.6514 sec
1479 #OVERLAP evdw > 1d10   1.00000E+20
1480  #OVERLAPing residues             2
1481   13  23
1482  #OVERLAPing all corrected after            32  random generation
1483 #OVERLAP evdw after   3.74413E+16
1484 Waiting for     0.0009 sec
1485 Waiting for     0.0007 sec
1486 Waiting for     0.0397 sec
1487 Waiting for     0.0379 sec
1488 Waiting for     0.0396 sec
1489 Waiting for     0.0393 sec
1490 Waiting for     0.0007 sec
1491 Waiting for     0.0385 sec
1492 Waiting for     0.0009 sec
1493 Waiting for     0.0006 sec
1494 Waiting for     0.0389 sec
1495 Waiting for     0.0387 sec
1496 #OVERLAP evdw > 1d10   1.00000E+20
1497  #OVERLAPing residues             4
1498    4  27  18  25
1499  #OVERLAPing all corrected after             2  random generation
1500 #OVERLAP evdw after   4.42412E+15
1501 Waiting for     0.0395 sec
1502 #OVERLAP evdw > 1d10   1.00000E+20
1503  #OVERLAPing residues             2
1504    5  25
1505  #OVERLAPing all corrected after            52  random generation
1506 #OVERLAP evdw after   1.16834E+24
1507 Waiting for     0.0007 sec
1508 #OVERLAP evdw > 1d10   1.00000E+20
1509  #OVERLAPing residues             6
1510    3  25   7  23   9  21
1511  #OVERLAPing all corrected after             2  random generation
1512 #OVERLAP evdw after   9.61534E+13
1513 Waiting for     0.0604 sec
1514 Waiting for     0.0397 sec
1515 Waiting for     0.6851 sec
1516 Waiting for     0.0006 sec
1517 Waiting for     0.0007 sec
1518 #OVERLAP evdw > 1d10   1.00000E+20
1519  #OVERLAPing residues             2
1520    5   9
1521  #OVERLAPing all corrected after             2  random generation
1522 #OVERLAP evdw after   6.72625E+08
1523 Waiting for     0.0007 sec
1524 Waiting for     0.0007 sec
1525 #OVERLAP evdw > 1d10   1.00000E+20
1526  #OVERLAPing residues             6
1527    4  25   6  27   7  28
1528  #OVERLAPing NOT all corrected             4
1529    6  27   7  28
1530 #OVERLAP evdw after   1.00000E+20
1531 Waiting for     0.0385 sec
1532 #OVERLAP evdw > 1d10   1.00000E+20
1533  #OVERLAPing residues             2
1534    9  22
1535  #OVERLAPing all corrected after             1  random generation
1536 #OVERLAP evdw after   3.29714E+06
1537 Waiting for     0.0007 sec
1538 #OVERLAP evdw > 1d10   1.00000E+20
1539  #OVERLAPing residues             4
1540    4  27  14  25
1541  #OVERLAPing all corrected after             3  random generation
1542 #OVERLAP evdw after   1.09666E+31
1543 Waiting for     0.0007 sec
1544 Waiting for     0.0007 sec
1545 #OVERLAP evdw > 1d10   1.00000E+20
1546  #OVERLAPing residues             4
1547    7  22  10  25
1548  #OVERLAPing NOT all corrected             3
1549    9  25  10
1550 #OVERLAP evdw after   1.00000E+20
1551 Waiting for     0.0647 sec
1552 Waiting for     0.0385 sec
1553 #OVERLAP evdw > 1d10   1.00000E+20
1554  #OVERLAPing residues             4
1555    2  19   5  27
1556  #OVERLAPing NOT all corrected             2
1557    5  27
1558 #OVERLAP evdw after   1.00000E+20
1559 Waiting for     0.0390 sec
1560 Waiting for     0.0383 sec
1561 Waiting for     0.0383 sec
1562 Waiting for     0.0007 sec
1563 Waiting for     0.0506 sec
1564 Waiting for     0.0008 sec
1565 Waiting for     0.0393 sec
1566 Waiting for     1.7580 sec
1567 Waiting for     0.0007 sec
1568 #OVERLAP evdw > 1d10   1.00000E+20
1569  #OVERLAPing residues             2
1570   21  25
1571  #OVERLAPing all corrected after             1  random generation
1572 #OVERLAP evdw after  -2.38196E+01
1573 Waiting for     0.0388 sec
1574 Waiting for     0.0383 sec
1575 Waiting for     0.0395 sec
1576 Waiting for     0.0397 sec
1577 #OVERLAP evdw > 1d10   1.00000E+20
1578  #OVERLAPing residues             2
1579    4  25
1580  #OVERLAPing all corrected after             1  random generation
1581 #OVERLAP evdw after   5.98383E+02
1582 Waiting for     0.0389 sec
1583 Waiting for     0.0387 sec
1584 Waiting for     0.0007 sec
1585 Waiting for     0.0395 sec
1586 #OVERLAP evdw > 1d10   1.00000E+20
1587  #OVERLAPing residues             4
1588    4  11   7  19
1589  #OVERLAPing all corrected after             1  random generation
1590 #OVERLAP evdw after   2.26699E+18
1591 Waiting for     0.0008 sec
1592 Waiting for     0.0762 sec
1593 Waiting for     0.0380 sec
1594 Waiting for     0.0396 sec
1595 Waiting for     0.3151 sec
1596 Waiting for     0.0007 sec
1597 Waiting for     0.0390 sec
1598 #OVERLAP evdw > 1d10   1.00000E+20
1599  #OVERLAPing residues             2
1600    8  14
1601  #OVERLAPing all corrected after             7  random generation
1602 #OVERLAP evdw after   1.78920E+18
1603 Waiting for     0.0380 sec
1604 Waiting for     0.0386 sec
1605 #OVERLAP evdw > 1d10   1.00000E+20
1606  #OVERLAPing residues             2
1607    2  20
1608  #OVERLAPing all corrected after             1  random generation
1609 #OVERLAP evdw after   1.64545E+06
1610 Waiting for     0.0007 sec
1611 #OVERLAP evdw > 1d10   1.00000E+20
1612  #OVERLAPing residues             3
1613    6  27   7
1614  #OVERLAPing NOT all corrected             3
1615    6  27   7
1616 #OVERLAP evdw after   1.00000E+20
1617 Waiting for     0.0382 sec
1618 Waiting for     0.0007 sec
1619 Waiting for     0.0007 sec
1620 Waiting for     0.0008 sec
1621 Waiting for     0.0382 sec
1622 #OVERLAP evdw > 1d10   1.00000E+20
1623  #OVERLAPing residues             2
1624    4  24
1625  #OVERLAPing all corrected after             2  random generation
1626 #OVERLAP evdw after   1.77476E+09
1627 Waiting for     0.0007 sec
1628 #OVERLAP evdw > 1d10   1.00000E+20
1629  #OVERLAPing residues             2
1630    5  27
1631  #OVERLAPing all corrected after             1  random generation
1632 #OVERLAP evdw after   1.63589E+12
1633 Waiting for     0.0521 sec
1634 Waiting for     0.0388 sec
1635 Waiting for     0.0397 sec
1636 Waiting for     1.6018 sec
1637 Waiting for     0.0007 sec
1638 Waiting for     0.0397 sec
1639 #OVERLAP evdw > 1d10   1.00000E+20
1640  #OVERLAPing residues             4
1641    2  29   5  25
1642  #OVERLAPing all corrected after             1  random generation
1643 #OVERLAP evdw after   5.68915E+06
1644 Waiting for     0.0396 sec
1645 Waiting for     0.0007 sec
1646 Waiting for     0.0007 sec
1647 Waiting for     0.0386 sec
1648 Waiting for     0.0007 sec
1649 #OVERLAP evdw > 1d10   1.00000E+20
1650  #OVERLAPing residues             2
1651    4   9
1652  #OVERLAPing all corrected after             1  random generation
1653 #OVERLAP evdw after   2.96808E+03
1654 Waiting for     0.0007 sec
1655 Waiting for     0.0396 sec
1656 Waiting for     0.0386 sec
1657 Waiting for     0.0379 sec
1658 Waiting for     0.4318 sec
1659 #OVERLAP evdw > 1d10   1.00000E+20
1660  #OVERLAPing residues             2
1661   21  27
1662  #OVERLAPing all corrected after             1  random generation
1663 #OVERLAP evdw after   1.51940E+02
1664 Waiting for     0.0006 sec
1665 Waiting for     0.0393 sec
1666 Waiting for     0.0535 sec
1667 Waiting for     0.0398 sec
1668 Waiting for     0.0380 sec
1669 Waiting for     0.0008 sec
1670 Waiting for     0.0385 sec
1671 #OVERLAP evdw > 1d10   1.00000E+20
1672  #OVERLAPing residues             2
1673    9  27
1674  #OVERLAPing all corrected after             1  random generation
1675 #OVERLAP evdw after   2.91225E+08
1676 Waiting for     0.0388 sec
1677 Waiting for     0.0006 sec
1678 Waiting for     0.0008 sec
1679 Waiting for     0.0007 sec
1680 Waiting for     1.9375 sec
1681 Waiting for     0.0007 sec
1682 Waiting for     0.0384 sec
1683 Waiting for     0.0383 sec
1684 Waiting for     0.0386 sec
1685 Waiting for     0.0007 sec
1686 Waiting for     0.0380 sec
1687 Waiting for     0.0384 sec
1688 Waiting for     0.0380 sec
1689 Waiting for     0.0396 sec
1690 Waiting for     0.0007 sec
1691 Waiting for     0.0388 sec
1692 Waiting for     0.0396 sec
1693 Waiting for     0.1058 sec
1694 Waiting for     0.7026 sec
1695 Waiting for     0.0007 sec
1696 Waiting for     0.0145 sec
1697 Waiting for     0.0395 sec
1698 Waiting for     0.0142 sec
1699 Waiting for     0.0007 sec
1700 Waiting for     0.0395 sec
1701 Waiting for     0.0009 sec
1702 Waiting for     0.0006 sec
1703 Waiting for     0.0007 sec
1704 Waiting for     0.0380 sec
1705 Waiting for     0.0007 sec
1706 Waiting for     0.0278 sec
1707 Waiting for     0.0385 sec
1708 Waiting for     0.0378 sec
1709 Waiting for     1.8618 sec
1710 Waiting for     0.0006 sec
1711 Waiting for     0.0007 sec
1712 #OVERLAP evdw > 1d10   1.00000E+20
1713  #OVERLAPing residues             4
1714    3  17   4  20
1715  #OVERLAPing all corrected after             4  random generation
1716 #OVERLAP evdw after   1.73123E+08
1717 Waiting for     0.0391 sec
1718 #OVERLAP evdw > 1d10   1.00000E+20
1719  #OVERLAPing residues             2
1720    4  24
1721  #OVERLAPing all corrected after             1  random generation
1722 #OVERLAP evdw after   2.55266E+06
1723 Waiting for     0.0392 sec
1724 #OVERLAP evdw > 1d10   1.00000E+20
1725  #OVERLAPing residues             2
1726    9  20
1727  #OVERLAPing all corrected after             1  random generation
1728 #OVERLAP evdw after   4.04599E+16
1729 Waiting for     0.0386 sec
1730 Waiting for     0.0380 sec
1731 Waiting for     0.0399 sec
1732 Waiting for     0.0388 sec
1733 Waiting for     0.0385 sec
1734 #OVERLAP evdw > 1d10   1.00000E+20
1735  #OVERLAPing residues             5
1736    3  17   6  13  18
1737  #OVERLAPing all corrected after             9  random generation
1738 #OVERLAP evdw after   2.47249E+22
1739 Waiting for     0.0357 sec
1740 Waiting for     0.0393 sec
1741 Waiting for     0.0007 sec
1742 Waiting for     0.0402 sec
1743 Waiting for     0.0677 sec
1744 Waiting for     0.0389 sec
1745 Waiting for     0.0007 sec
1746 Waiting for     0.0010 sec
1747 Waiting for     0.0006 sec
1748 Waiting for     0.0391 sec
1749 Waiting for     0.0381 sec
1750 Waiting for     0.0008 sec
1751 Waiting for     0.0384 sec
1752 Waiting for     0.0388 sec
1753 Waiting for     0.0392 sec
1754 Waiting for     0.0394 sec
1755 #OVERLAP evdw > 1d10   2.71468E+25
1756  #OVERLAPing residues             0
1757
1758  #OVERLAPing all corrected after             1  random generation
1759 #OVERLAP evdw after   2.71468E+25
1760 Waiting for     0.0006 sec
1761 Waiting for     0.0383 sec
1762 Waiting for     0.0617 sec
1763 Waiting for     0.0382 sec
1764 Waiting for     2.0024 sec
1765 Waiting for     0.0006 sec
1766 #OVERLAP evdw > 1d10   3.20919E+25
1767  #OVERLAPing residues             0
1768
1769  #OVERLAPing all corrected after             1  random generation
1770 #OVERLAP evdw after   3.20919E+25
1771 Waiting for     0.0006 sec
1772 Waiting for     0.0389 sec
1773 #OVERLAP evdw > 1d10   1.00000E+20
1774  #OVERLAPing residues             2
1775   17  24
1776  #OVERLAPing all corrected after             2  random generation
1777 #OVERLAP evdw after   1.47468E+04
1778 Waiting for     0.0556 sec
1779 Waiting for     0.0387 sec
1780 Waiting for     0.0396 sec
1781 #OVERLAP evdw > 1d10   1.00000E+20
1782  #OVERLAPing residues             2
1783    7  21
1784  #OVERLAPing all corrected after            91  random generation
1785 #OVERLAP evdw after   4.89402E+14
1786 Waiting for     0.0397 sec
1787 #OVERLAP evdw > 1d10   1.00000E+20
1788  #OVERLAPing residues             2
1789   23  26
1790  #OVERLAPing all corrected after             1  random generation
1791 #OVERLAP evdw after   5.26858E+18
1792 Waiting for     0.0007 sec
1793 #OVERLAP evdw > 1d10   1.00000E+20
1794  #OVERLAPing residues             2
1795    7  22
1796  #OVERLAPing all corrected after             1  random generation
1797 #OVERLAP evdw after   1.15201E+11
1798 Waiting for     0.0395 sec
1799 Waiting for     0.0393 sec
1800 #OVERLAP evdw > 1d10   1.00000E+20
1801  #OVERLAPing residues             2
1802    5  27
1803  #OVERLAPing all corrected after            17  random generation
1804 #OVERLAP evdw after   6.10657E+19
1805 Waiting for     0.0007 sec
1806 Waiting for     0.0382 sec
1807 Waiting for     0.0007 sec
1808 Waiting for     0.1007 sec
1809 Waiting for     1.8223 sec
1810 Waiting for     0.0006 sec
1811 Waiting for     0.0395 sec
1812 #OVERLAP evdw > 1d10   1.00000E+20
1813  #OVERLAPing residues             2
1814    3  27
1815  #OVERLAPing all corrected after             1  random generation
1816 #OVERLAP evdw after  -1.32592E+01
1817 Waiting for     0.0385 sec
1818 Waiting for     0.0633 sec
1819 Waiting for     0.0383 sec
1820 Waiting for     0.0008 sec
1821 Waiting for     0.0378 sec
1822 Waiting for     0.0007 sec
1823 Waiting for     0.0394 sec
1824 Waiting for     0.0392 sec
1825 Waiting for     0.0394 sec
1826 Waiting for     0.0007 sec
1827 Waiting for     0.0384 sec
1828 Waiting for     0.0674 sec
1829 Waiting for     1.4301 sec
1830 Waiting for     0.0006 sec
1831 #OVERLAP evdw > 1d10   1.00000E+20
1832  #OVERLAPing residues             2
1833   17  26
1834  #OVERLAPing all corrected after             1  random generation
1835 #OVERLAP evdw after   1.02013E+24
1836 Waiting for     0.0390 sec
1837 Waiting for     0.0385 sec
1838 Waiting for     0.0390 sec
1839 Waiting for     0.0387 sec
1840 Waiting for     0.0380 sec
1841 Waiting for     0.0737 sec
1842 Waiting for     0.0117 sec
1843 Waiting for     0.0007 sec
1844 #OVERLAP evdw > 1d10   1.00000E+20
1845  #OVERLAPing residues             2
1846    2  29
1847  #OVERLAPing all corrected after             1  random generation
1848 #OVERLAP evdw after   1.91167E+27
1849 Waiting for     0.0379 sec
1850 Waiting for     0.0007 sec
1851 Waiting for     0.0397 sec
1852 Waiting for     0.0379 sec
1853 #OVERLAP evdw > 1d10   1.28672E+26
1854  #OVERLAPing residues             0
1855
1856  #OVERLAPing all corrected after             1  random generation
1857 #OVERLAP evdw after   1.28672E+26
1858 Waiting for     0.0381 sec
1859 Waiting for     0.0393 sec
1860 #OVERLAP evdw > 1d10   1.00000E+20
1861  #OVERLAPing residues             2
1862    7  18
1863  #OVERLAPing all corrected after             1  random generation
1864 #OVERLAP evdw after  -2.88597E+01
1865 Waiting for     0.0355 sec
1866 Waiting for     1.9806 sec
1867 #OVERLAP evdw > 1d10   1.00000E+20
1868  #OVERLAPing residues             2
1869   11  19
1870  #OVERLAPing all corrected after             1  random generation
1871 #OVERLAP evdw after   9.40836E+08
1872 Waiting for     0.0007 sec
1873 Waiting for     0.0389 sec
1874 Waiting for     0.0388 sec
1875 Waiting for     0.0396 sec
1876 Waiting for     0.0387 sec
1877 Waiting for     0.0385 sec
1878 Waiting for     0.0389 sec
1879 #OVERLAP evdw > 1d10   1.00000E+20
1880  #OVERLAPing residues             2
1881    7  27
1882  #OVERLAPing all corrected after             1  random generation
1883 #OVERLAP evdw after   7.84856E+20
1884 Waiting for     0.0152 sec
1885 #OVERLAP evdw > 1d10   1.00000E+20
1886  #OVERLAPing residues             4
1887    6  23  17  19
1888  #OVERLAPing NOT all corrected             2
1889    6  23
1890 #OVERLAP evdw after   1.00000E+20
1891 Waiting for     0.0379 sec
1892 #OVERLAP evdw > 1d10   1.00000E+20
1893  #OVERLAPing residues             2
1894    7  19
1895  #OVERLAPing all corrected after             1  random generation
1896 #OVERLAP evdw after   2.89273E+08
1897 Waiting for     0.0387 sec
1898 #OVERLAP evdw > 1d10   1.00000E+20
1899  #OVERLAPing residues             2
1900    5  11
1901  #OVERLAPing all corrected after             1  random generation
1902 #OVERLAP evdw after   5.84378E+06
1903 Waiting for     0.0389 sec
1904 #OVERLAP evdw > 1d10   1.00000E+20
1905  #OVERLAPing residues             2
1906    7  18
1907  #OVERLAPing all corrected after             5  random generation
1908 #OVERLAP evdw after   9.06523E+06
1909 Waiting for     0.0007 sec
1910 Waiting for     0.0378 sec
1911 Waiting for     0.0392 sec
1912 Waiting for     2.0219 sec
1913 Waiting for     0.0007 sec
1914 #OVERLAP evdw > 1d10   1.00000E+20
1915  #OVERLAPing residues             2
1916    9  25
1917  #OVERLAPing all corrected after             1  random generation
1918 #OVERLAP evdw after   1.94598E+07
1919 Waiting for     0.0381 sec
1920 Waiting for     0.0536 sec
1921 Waiting for     0.0391 sec
1922 Waiting for     0.0538 sec
1923 Waiting for     0.0007 sec
1924 Waiting for     0.0392 sec
1925 #OVERLAP evdw > 1d10   1.00000E+20
1926  #OVERLAPing residues             4
1927    7  19  14  18
1928  #OVERLAPing all corrected after             1  random generation
1929 #OVERLAP evdw after   6.37625E+14
1930 Waiting for     0.0395 sec
1931 Waiting for     0.0255 sec
1932 Waiting for     0.0394 sec
1933 Waiting for     0.0395 sec
1934 #OVERLAP evdw > 1d10   1.00000E+20
1935  #OVERLAPing residues             2
1936   11  28
1937  #OVERLAPing all corrected after             1  random generation
1938 #OVERLAP evdw after   2.64219E+05
1939 Waiting for     0.0007 sec
1940 Waiting for     0.0391 sec
1941 Waiting for     0.0390 sec
1942 Waiting for     0.0386 sec
1943 Waiting for     1.9025 sec
1944 Waiting for     0.0006 sec
1945 Waiting for     0.0007 sec
1946 #OVERLAP evdw > 1d10   1.00000E+20
1947  #OVERLAPing residues             2
1948    2  25
1949  #OVERLAPing all corrected after             1  random generation
1950 #OVERLAP evdw after   6.41915E+03
1951 Waiting for     0.0691 sec
1952 Waiting for     0.0398 sec
1953 Waiting for     0.0395 sec
1954 Waiting for     0.0380 sec
1955 #OVERLAP evdw > 1d10   1.54639E+21
1956  #OVERLAPing residues             0
1957
1958  #OVERLAPing all corrected after             1  random generation
1959 #OVERLAP evdw after   1.54639E+21
1960 Waiting for     0.0391 sec
1961 Waiting for     0.0701 sec
1962 #OVERLAP evdw > 1d10   1.00000E+20
1963  #OVERLAPing residues             2
1964    9  27
1965  #OVERLAPing all corrected after           435  random generation
1966 #OVERLAP evdw after   7.85293E+13
1967 Waiting for     0.0399 sec
1968 #OVERLAP evdw > 1d10   1.00000E+20
1969  #OVERLAPing residues             4
1970    4  22   7  25
1971  #OVERLAPing all corrected after             2  random generation
1972 #OVERLAP evdw after   6.59112E+11
1973 Waiting for     0.0008 sec
1974 Waiting for     0.0007 sec
1975 Waiting for     0.0382 sec
1976 Waiting for     0.0395 sec
1977 Waiting for     0.0392 sec
1978 Waiting for     0.0007 sec
1979 Waiting for     0.0395 sec
1980 Waiting for     0.0575 sec
1981 Waiting for     1.9178 sec
1982 Waiting for     0.0355 sec
1983 Waiting for     0.0008 sec
1984 Waiting for     0.0392 sec
1985 #OVERLAP evdw > 1d10   1.00000E+20
1986  #OVERLAPing residues             2
1987    3  29
1988  #OVERLAPing all corrected after             3  random generation
1989 #OVERLAP evdw after   2.67980E+03
1990 Waiting for     0.0007 sec
1991 Waiting for     0.0007 sec
1992 #OVERLAP evdw > 1d10   1.00000E+20
1993  #OVERLAPing residues             4
1994    9  26  12  29
1995  #OVERLAPing all corrected after             2  random generation
1996 #OVERLAP evdw after   5.39777E+08
1997 Waiting for     0.0007 sec
1998 Waiting for     0.0394 sec
1999 Waiting for     0.0383 sec
2000 #OVERLAP evdw > 1d10   1.00000E+20
2001  #OVERLAPing residues             2
2002    2  29
2003  #OVERLAPing all corrected after             2  random generation
2004 #OVERLAP evdw after   8.20391E+02
2005 Waiting for     0.0390 sec
2006 Waiting for     0.0382 sec
2007 #OVERLAP evdw > 1d10   1.00000E+20
2008  #OVERLAPing residues             2
2009   17  20
2010  #OVERLAPing all corrected after             1  random generation
2011 #OVERLAP evdw after   2.01151E+05
2012 Waiting for     0.0007 sec
2013 #OVERLAP evdw > 1d10   1.00000E+20
2014  #OVERLAPing residues             3
2015    8  25  10
2016  #OVERLAPing all corrected after             1  random generation
2017 #OVERLAP evdw after   7.57548E+05
2018 Waiting for     0.0381 sec
2019 Waiting for     0.0389 sec
2020 Waiting for     2.3415 sec
2021 #OVERLAP evdw > 1d10   1.00000E+20
2022  #OVERLAPing residues             2
2023    4  17
2024  #OVERLAPing all corrected after             2  random generation
2025 #OVERLAP evdw after   2.24172E+03
2026 Waiting for     0.0192 sec
2027 Waiting for     0.0009 sec
2028 Waiting for     0.0378 sec
2029 #OVERLAP evdw > 1d10   3.18406E+24
2030  #OVERLAPing residues             0
2031
2032  #OVERLAPing all corrected after             1  random generation
2033 #OVERLAP evdw after   3.18406E+24
2034 Waiting for     0.0130 sec
2035 Waiting for     0.0391 sec
2036 Waiting for     0.0469 sec
2037 Waiting for     0.0007 sec
2038 Waiting for     0.0394 sec
2039 Waiting for     0.0385 sec
2040 Waiting for     0.0391 sec
2041 Waiting for     0.0015 sec
2042 Waiting for     0.0386 sec
2043 Waiting for     0.0007 sec
2044 Waiting for     0.0386 sec
2045 Waiting for     1.7879 sec
2046 Waiting for     0.0007 sec
2047 #OVERLAP evdw > 1d10   1.00000E+20
2048  #OVERLAPing residues             2
2049    5  23
2050  #OVERLAPing all corrected after             1  random generation
2051 #OVERLAP evdw after   1.65733E+14
2052 Waiting for     0.0397 sec
2053 Waiting for     0.0381 sec
2054 Waiting for     0.0007 sec
2055 Waiting for     0.0387 sec
2056 Waiting for     0.0395 sec
2057 #OVERLAP evdw > 1d10   1.00000E+20
2058  #OVERLAPing residues             2
2059   24  27
2060  #OVERLAPing all corrected after             1  random generation
2061 #OVERLAP evdw after  -1.28412E+00
2062 Waiting for     0.0007 sec
2063 Waiting for     0.0383 sec
2064 Waiting for     0.0007 sec
2065 Waiting for     0.0382 sec
2066 #OVERLAP evdw > 1d10   1.00000E+20
2067  #OVERLAPing residues             2
2068    4  23
2069  #OVERLAPing all corrected after             1  random generation
2070 #OVERLAP evdw after   6.07122E+07
2071 Waiting for     0.0395 sec
2072 Waiting for     0.0009 sec
2073 #OVERLAP evdw > 1d10   1.00000E+20
2074  #OVERLAPing residues             2
2075   13  17
2076  #OVERLAPing all corrected after             1  random generation
2077 #OVERLAP evdw after   2.98593E+01
2078 Waiting for     0.0132 sec
2079 Waiting for     2.6036 sec
2080 #OVERLAP evdw > 1d10   1.00000E+20
2081  #OVERLAPing residues             2
2082    9  27
2083  #OVERLAPing all corrected after             2  random generation
2084 #OVERLAP evdw after   9.19857E+14
2085 Waiting for     0.0008 sec
2086 Waiting for     0.0381 sec
2087 Waiting for     0.0007 sec
2088 Waiting for     0.0393 sec
2089 Waiting for     0.0007 sec
2090 Waiting for     0.0443 sec
2091 Waiting for     0.0007 sec
2092 Waiting for     0.0394 sec
2093 #OVERLAP evdw > 1d10   1.00000E+20
2094  #OVERLAPing residues             2
2095    8  24
2096  #OVERLAPing all corrected after             2  random generation
2097 #OVERLAP evdw after   1.19803E+13
2098 Waiting for     0.0394 sec
2099 Waiting for     0.0007 sec
2100 Waiting for     0.0386 sec
2101 Waiting for     0.0395 sec
2102 #OVERLAP evdw > 1d10   3.01974E+33
2103  #OVERLAPing residues             0
2104
2105  #OVERLAPing all corrected after             1  random generation
2106 #OVERLAP evdw after   3.01974E+33
2107 Waiting for     0.0383 sec
2108 Waiting for     0.0386 sec
2109 #OVERLAP evdw > 1d10   1.00000E+20
2110  #OVERLAPing residues             4
2111    4  22   8  27
2112  #OVERLAPing all corrected after             1  random generation
2113 #OVERLAP evdw after   4.11470E+12
2114 Waiting for     0.0382 sec
2115 #OVERLAP evdw > 1d10   1.00000E+20
2116  #OVERLAPing residues             3
2117    7  22   8
2118  #OVERLAPing all corrected after             3  random generation
2119 #OVERLAP evdw after   1.30976E+28
2120 Waiting for     0.0641 sec
2121 Waiting for     2.4536 sec
2122 Waiting for     0.0007 sec
2123 Waiting for     0.0383 sec
2124 Waiting for     0.0391 sec
2125 Waiting for     0.0007 sec
2126 Waiting for     0.0387 sec
2127 #OVERLAP evdw > 1d10   1.00000E+20
2128  #OVERLAPing residues             2
2129   12  25
2130  #OVERLAPing all corrected after             1  random generation
2131 #OVERLAP evdw after   2.49539E+14
2132 Waiting for     0.0395 sec
2133 Waiting for     0.0007 sec
2134 Waiting for     0.0008 sec
2135 Waiting for     0.0395 sec
2136 Waiting for     0.0470 sec
2137 #OVERLAP evdw > 1d10   1.00000E+20
2138  #OVERLAPing residues             2
2139    2  11
2140  #OVERLAPing all corrected after             1  random generation
2141 #OVERLAP evdw after   3.63769E+01
2142 Waiting for     0.0008 sec
2143 Waiting for     0.0380 sec
2144 #OVERLAP evdw > 1d10   1.00000E+20
2145  #OVERLAPing residues             2
2146    7  17
2147  #OVERLAPing all corrected after             5  random generation
2148 #OVERLAP evdw after   4.61270E+13
2149 Waiting for     0.0392 sec
2150 Waiting for     0.0391 sec
2151 Waiting for     0.0007 sec
2152 Waiting for     2.3007 sec
2153 #OVERLAP evdw > 1d10   1.00000E+20
2154  #OVERLAPing residues             2
2155   13  19
2156  #OVERLAPing all corrected after             1  random generation
2157 #OVERLAP evdw after   2.54404E+11
2158 Waiting for     0.0337 sec
2159 #OVERLAP evdw > 1d10   1.00000E+20
2160  #OVERLAPing residues             2
2161    4  17
2162  #OVERLAPing all corrected after             1  random generation
2163 #OVERLAP evdw after   2.00723E+03
2164 Waiting for     0.0565 sec
2165 Waiting for     0.0007 sec
2166 Waiting for     0.0383 sec
2167 Waiting for     0.0391 sec
2168 #OVERLAP evdw > 1d10   1.00000E+20
2169  #OVERLAPing residues             2
2170   14  27
2171  #OVERLAPing all corrected after             1  random generation
2172 #OVERLAP evdw after   1.07221E+03
2173 Waiting for     0.0392 sec
2174 Waiting for     0.0396 sec
2175 Waiting for     0.0006 sec
2176 Waiting for     0.0008 sec
2177 Waiting for     0.0400 sec
2178 Waiting for     0.0395 sec
2179 Waiting for     0.0385 sec
2180 #OVERLAP evdw > 1d10   1.00000E+20
2181  #OVERLAPing residues             4
2182    9  26  11  25
2183  #OVERLAPing all corrected after             1  random generation
2184 #OVERLAP evdw after   8.84118E+11
2185 Waiting for     0.0388 sec
2186 #OVERLAP evdw > 1d10   1.00000E+20
2187  #OVERLAPing residues             2
2188   11  25
2189  #OVERLAPing all corrected after             1  random generation
2190 #OVERLAP evdw after   7.58714E+07
2191 Waiting for     2.3839 sec
2192 #OVERLAP evdw > 1d10   1.00000E+20
2193  #OVERLAPing residues             2
2194    8  24
2195  #OVERLAPing all corrected after             1  random generation
2196 #OVERLAP evdw after   5.59949E+16
2197 Waiting for     0.0392 sec
2198 Waiting for     0.0387 sec
2199 Waiting for     0.0329 sec
2200 #OVERLAP evdw > 1d10   1.00000E+20
2201  #OVERLAPing residues             2
2202   24  27
2203  #OVERLAPing all corrected after             1  random generation
2204 #OVERLAP evdw after   3.24951E+03
2205 Waiting for     0.0382 sec
2206 Waiting for     0.0008 sec
2207 Waiting for     0.0389 sec
2208 Waiting for     0.0389 sec
2209 Waiting for     0.0382 sec
2210 Waiting for     0.0394 sec
2211 Waiting for     0.0236 sec
2212 Waiting for     2.6457 sec
2213 Waiting for     0.0006 sec
2214 Waiting for     0.0007 sec
2215 Waiting for     0.0403 sec
2216 #OVERLAP evdw > 1d10   1.00000E+20
2217  #OVERLAPing residues             2
2218    3  20
2219  #OVERLAPing all corrected after             2  random generation
2220 #OVERLAP evdw after   7.84853E+06
2221 Waiting for     0.0393 sec
2222 #OVERLAP evdw > 1d10   1.00000E+20
2223  #OVERLAPing residues             2
2224    3  25
2225  #OVERLAPing all corrected after             1  random generation
2226 #OVERLAP evdw after   3.36032E+03
2227 Waiting for     0.0381 sec
2228 Waiting for     0.0393 sec
2229 Waiting for     0.0395 sec
2230 Waiting for     0.0008 sec
2231 Waiting for     0.0387 sec
2232 Waiting for     0.0384 sec
2233 Waiting for     0.0008 sec
2234 #OVERLAP evdw > 1d10   1.00000E+20
2235  #OVERLAPing residues             2
2236   11  13
2237  #OVERLAPing all corrected after             1  random generation
2238 #OVERLAP evdw after   7.96138E+18
2239 Waiting for     0.0406 sec
2240 Waiting for     1.9643 sec
2241 Waiting for     0.0007 sec
2242 Waiting for     0.0398 sec
2243 Waiting for     0.0006 sec
2244 #OVERLAP evdw > 1d10   1.35683E+25
2245  #OVERLAPing residues             0
2246
2247  #OVERLAPing all corrected after             1  random generation
2248 #OVERLAP evdw after   1.35683E+25
2249 Waiting for     0.0514 sec
2250 Waiting for     0.0396 sec
2251 #OVERLAP evdw > 1d10   1.00000E+20
2252  #OVERLAPing residues             2
2253    5  26
2254  #OVERLAPing all corrected after             1  random generation
2255 #OVERLAP evdw after   1.31145E+03
2256 Waiting for     0.0691 sec
2257 Waiting for     0.0383 sec
2258 Waiting for     0.0395 sec
2259 Waiting for     0.0388 sec
2260 Waiting for     0.0379 sec
2261 Waiting for     0.0007 sec
2262 #OVERLAP evdw > 1d10   8.44977E+38
2263  #OVERLAPing residues             0
2264
2265  #OVERLAPing all corrected after             1  random generation
2266 #OVERLAP evdw after   8.44977E+38
2267 Waiting for     0.0383 sec
2268 Waiting for     0.0007 sec
2269 Waiting for     0.0530 sec
2270 #OVERLAP evdw > 1d10   1.00000E+20
2271  #OVERLAPing residues             2
2272    9  14
2273  #OVERLAPing all corrected after             1  random generation
2274 #OVERLAP evdw after   1.38969E+03
2275 Waiting for     0.0007 sec
2276 Waiting for     0.0389 sec
2277 Waiting for     1.8837 sec
2278 Waiting for     0.0305 sec
2279 Waiting for     0.0395 sec
2280 Waiting for     0.0008 sec
2281 Waiting for     0.0384 sec
2282 #OVERLAP evdw > 1d10   1.00000E+20
2283  #OVERLAPing residues             2
2284    9  29
2285  #OVERLAPing all corrected after             1  random generation
2286 #OVERLAP evdw after   1.71384E+02
2287 Waiting for     0.0396 sec
2288 Waiting for     0.0380 sec
2289 Waiting for     0.0398 sec
2290 Waiting for     0.0379 sec
2291 Waiting for     0.0008 sec
2292 #OVERLAP evdw > 1d10   1.00000E+20
2293  #OVERLAPing residues             2
2294   11  23
2295  #OVERLAPing all corrected after             1  random generation
2296 #OVERLAP evdw after   1.37720E+16
2297 Waiting for     0.0386 sec
2298 Waiting for     0.0167 sec
2299 Waiting for     0.0007 sec
2300 Waiting for     0.0383 sec
2301 Waiting for     2.8700 sec
2302 #OVERLAP evdw > 1d10   1.35558E+20
2303  #OVERLAPing residues             0
2304
2305  #OVERLAPing all corrected after             1  random generation
2306 #OVERLAP evdw after   1.35558E+20
2307 Waiting for     0.0006 sec
2308 Waiting for     0.0390 sec
2309 Waiting for     0.0386 sec
2310 Waiting for     0.0381 sec
2311 Waiting for     0.0008 sec
2312 Waiting for     0.0386 sec
2313 Waiting for     0.0008 sec
2314 Waiting for     0.0383 sec
2315 Waiting for     0.0389 sec
2316 Waiting for     0.0008 sec
2317 Waiting for     0.0396 sec
2318 #OVERLAP evdw > 1d10   1.00000E+20
2319  #OVERLAPing residues             2
2320    2  27
2321  #OVERLAPing all corrected after             2  random generation
2322 #OVERLAP evdw after   8.73110E+10
2323 Waiting for     0.0007 sec
2324 Waiting for     0.0388 sec
2325 Waiting for     0.0382 sec
2326 Waiting for     0.0618 sec
2327 Waiting for     2.7227 sec
2328 Waiting for     0.0007 sec
2329 Waiting for     0.0389 sec
2330 Waiting for     0.0383 sec
2331 Waiting for     0.0382 sec
2332 Waiting for     0.0385 sec
2333 Waiting for     0.0007 sec
2334 Waiting for     0.0396 sec
2335 Waiting for     0.0379 sec
2336 Waiting for     0.0395 sec
2337 Waiting for     0.0394 sec
2338 Waiting for     0.0391 sec
2339 Waiting for     2.6859 sec
2340 Waiting for     0.0007 sec
2341 Waiting for     0.0079 sec
2342 Waiting for     0.0389 sec
2343 Waiting for     0.0764 sec
2344 Waiting for     0.0650 sec
2345 Waiting for     0.0713 sec
2346 Waiting for     0.0384 sec
2347 #OVERLAP evdw > 1d10   1.00000E+20
2348  #OVERLAPing residues             6
2349    7  19   9  20  13  17
2350  #OVERLAPing all corrected after             2  random generation
2351 #OVERLAP evdw after   8.37003E+12
2352 Waiting for     0.0397 sec
2353 Waiting for     0.0386 sec
2354 Waiting for     0.0396 sec
2355 Waiting for     0.0008 sec
2356 Waiting for     0.0007 sec
2357 Waiting for     0.0389 sec
2358 Waiting for     1.8197 sec
2359  End of minim, proc           23 time     3397.840655000000     
2360 Processor  23 is finishing work.
2361  Total time    3435.786598000000       sec