-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB023 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 23 iseed(4)= 0 0 -16 -28183 ran_num 0.9848823547363281 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3300 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0395 sec Waiting for 0.0399 sec Waiting for 0.0006 sec Waiting for 1.2180 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.97819E+11 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48247E+11 Waiting for 0.0398 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.41377E+01 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.00884E+06 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0399 sec Waiting for 0.4499 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.17078E+03 Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27683E+14 Waiting for 0.0384 sec Waiting for 0.0401 sec Waiting for 0.0139 sec Waiting for 0.0536 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.74711E+09 Waiting for 0.0380 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.32684E+02 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.18926E+08 Waiting for 0.8838 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.84187E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.12927E+14 Waiting for 0.0388 sec Waiting for 0.0393 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.71100E+10 Waiting for 0.0470 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.85792E+11 Waiting for 0.0395 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.54559E+22 Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.11745E+09 Waiting for 0.0236 sec Waiting for 1.1557 sec Waiting for 0.0007 sec Waiting for 0.0219 sec Waiting for 0.0383 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.51059E+18 Waiting for 0.0384 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.85356E+14 Waiting for 0.0383 sec Waiting for 0.1163 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0757 sec Waiting for 0.0263 sec Waiting for 0.6074 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48441E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 28 #OVERLAPing NOT all corrected 2 12 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0380 sec Waiting for 0.0981 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 20 9 25 #OVERLAPing all corrected after 39 random generation #OVERLAP evdw after 5.41725E+13 Waiting for 0.0349 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65671E+05 Waiting for 0.0185 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0384 sec Waiting for 0.0382 sec Waiting for 0.0388 sec Waiting for 0.0484 sec Waiting for 1.1089 sec Waiting for 0.0006 sec Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 0.0134 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71173E+09 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0254 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.33341E+02 Waiting for 0.0398 sec Waiting for 0.8825 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 17 22 #OVERLAPing NOT all corrected 2 5 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0449 sec Waiting for 0.0387 sec Waiting for 0.0396 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.41436E+23 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04633E+07 Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0769 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.52310E+19 Waiting for 0.0008 sec Waiting for 0.0495 sec Waiting for 0.4494 sec Waiting for 0.0306 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 25 20 29 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 5.72243E+21 Waiting for 0.0007 sec Waiting for 0.0753 sec Waiting for 0.0667 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.98938E+11 Waiting for 0.0508 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 23 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.11772E+12 Waiting for 0.0390 sec Waiting for 0.1404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26711E+12 Waiting for 0.0006 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.50339E+05 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06504E+14 Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0223 sec Waiting for 0.0379 sec Waiting for 0.0397 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.75695E+09 Waiting for 0.0506 sec Waiting for 0.3882 sec Waiting for 0.0368 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65617E+10 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.07524E+08 Waiting for 0.0384 sec Waiting for 0.0389 sec Waiting for 0.0391 sec Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0381 sec Waiting for 0.0607 sec Waiting for 1.2680 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.70739E+03 Waiting for 0.0335 sec Waiting for 0.0385 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.52693E+09 Waiting for 0.0007 sec Waiting for 0.0428 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 17 23 #OVERLAPing all corrected after 41 random generation #OVERLAP evdw after 6.12461E+18 Waiting for 0.0378 sec Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.0129 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 1.6119 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0524 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.49058E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 13 4 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02530E+14 Waiting for 0.0008 sec Waiting for 0.1355 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.59002E+19 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 6 25 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02274E+06 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 7.86296E+37 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.86296E+37 Waiting for 0.0453 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.47535E+07 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.94552E+15 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.00138E+02 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66628E+08 Waiting for 0.0732 sec Waiting for 0.0393 sec Waiting for 0.0741 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0378 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 20 8 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.76561E+07 Waiting for 0.0387 sec Waiting for 0.0399 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0451 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35843E+11 Waiting for 0.0397 sec Waiting for 0.0386 sec Waiting for 0.0639 sec Waiting for 0.0104 sec Waiting for 0.0644 sec Waiting for 0.0605 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 22 24 17 29 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 5.14578E+15 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.23654E+01 Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.93745E+01 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0378 sec Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18437E+09 Waiting for 0.0394 sec Waiting for 0.0385 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04591E+07 Waiting for 0.0394 sec Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.0736 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 17 7 24 8 25 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.64330E+23 Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 27 8 23 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.97984E+10 Waiting for 0.0397 sec Waiting for 0.0384 sec Waiting for 0.6476 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.58265E+12 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0399 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19344E+02 Waiting for 0.0383 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.63441E+02 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.00610E+01 Waiting for 0.0381 sec Waiting for 0.0381 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.6865 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24961E+14 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66296E+03 Waiting for 0.0388 sec Waiting for 0.0391 sec Waiting for 0.0468 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.89831E+08 Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0668 sec #OVERLAP evdw > 1d10 3.06743E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.06743E+26 Waiting for 0.0503 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.16047E+23 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0393 sec Waiting for 1.4660 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 23 11 20 16 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.96623E+18 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 9.27634E+18 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0896 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after -2.79574E+01 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0745 sec Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.58823E+10 Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.41870E+16 Waiting for 0.0396 sec Waiting for 0.0725 sec Waiting for 0.0168 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.05325E+10 Waiting for 0.0393 sec Waiting for 0.0409 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 9 24 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.46962E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54294E+09 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 1.5629 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.73891E+07 Waiting for 0.0568 sec Waiting for 0.0594 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07972E+12 Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.18634E+05 Waiting for 0.0430 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.87870E+04 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.65379E+08 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.04550E+22 Waiting for 0.0394 sec Waiting for 0.0394 sec Waiting for 0.0396 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.8896 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing NOT all corrected 2 5 9 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0393 sec Waiting for 0.0390 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -6.49842E+00 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 1.1648 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0380 sec Waiting for 0.0667 sec Waiting for 0.0683 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 22 #OVERLAPing all corrected after 39 random generation #OVERLAP evdw after 5.35068E+08 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67507E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.89833E+11 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0384 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 2.03278E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03278E+28 Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.34487E+16 Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 7.96549E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.96549E+21 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 17 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.69122E+08 Waiting for 0.0124 sec Waiting for 0.0008 sec Waiting for 0.0132 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 25 26 11 13 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.77618E+11 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.7771 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39461E+15 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86535E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 9 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.04923E+11 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0678 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0006 sec Waiting for 0.0506 sec Waiting for 0.0029 sec Waiting for 0.4042 sec Waiting for 0.0011 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.04851E+09 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.52025E+05 Waiting for 0.0008 sec Waiting for 0.0739 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50892E+08 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19612E+02 Waiting for 0.0515 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 3.28863E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.28863E+20 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12167E+11 Waiting for 0.0379 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.04028E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04028E+20 Waiting for 0.0393 sec Waiting for 0.0395 sec Waiting for 0.0234 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 21 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.86077E+10 Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0444 sec Waiting for 0.0394 sec Waiting for 0.0396 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0508 sec Waiting for 0.7588 sec Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.64652E+11 Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0618 sec Waiting for 0.0384 sec Waiting for 0.0398 sec Waiting for 0.0385 sec Waiting for 0.0390 sec Waiting for 0.0721 sec Waiting for 0.0007 sec Waiting for 1.9099 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 29 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79931E+04 Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0389 sec Waiting for 0.0393 sec Waiting for 0.0452 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.83429E+07 Waiting for 0.0007 sec Waiting for 0.0244 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 1.3414 sec Waiting for 0.0386 sec Waiting for 0.0390 sec Waiting for 0.0395 sec Waiting for 0.0397 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 114 random generation #OVERLAP evdw after 4.61985E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.03005E+05 Waiting for 0.0379 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 19 6 20 #OVERLAPing NOT all corrected 2 6 20 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0397 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51101E+07 Waiting for 0.0394 sec Waiting for 0.0206 sec Waiting for 0.0399 sec Waiting for 0.0010 sec Waiting for 1.8099 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83651E+06 Waiting for 0.0007 sec Waiting for 0.0138 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.75117E+09 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 5.13903E+18 Waiting for 0.0384 sec Waiting for 0.0674 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 2 25 4 27 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.41073E+08 Waiting for 0.0382 sec Waiting for 0.0389 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07634E+09 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06297E+02 Waiting for 0.0023 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.98448E+01 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.79116E+10 Waiting for 0.0394 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.82935E+04 Waiting for 0.0397 sec Waiting for 0.0527 sec Waiting for 0.0395 sec Waiting for 0.0381 sec Waiting for 0.0006 sec Waiting for 0.0381 sec Waiting for 0.0404 sec Waiting for 0.9022 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02158E+25 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0143 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0659 sec Waiting for 0.0391 sec Waiting for 0.0436 sec Waiting for 0.0391 sec Waiting for 0.0006 sec Waiting for 0.0381 sec Waiting for 0.0387 sec Waiting for 0.0396 sec Waiting for 0.0379 sec Waiting for 0.0170 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.55140E+10 Waiting for 0.0393 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0387 sec Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83693E+04 Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.4126 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.38222E+14 Waiting for 0.0396 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 9 23 #OVERLAPing all corrected after 33 random generation #OVERLAP evdw after 1.68643E+13 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.65024E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.12762E+06 Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.60345E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60345E+22 Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.14352E+17 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.53834E+10 Waiting for 0.0381 sec Waiting for 0.0386 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08592E+05 Waiting for 0.0007 sec Waiting for 1.5447 sec Waiting for 0.0008 sec Waiting for 0.0656 sec Waiting for 0.0775 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.81735E+01 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 26 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64422E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.28187E+20 Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.18434E+10 Waiting for 0.0518 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.10951E+17 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86831E+12 Waiting for 0.0144 sec Waiting for 0.0387 sec Waiting for 0.0382 sec Waiting for 0.0385 sec Waiting for 0.0436 sec Waiting for 0.0388 sec Waiting for 1.4589 sec #OVERLAP evdw > 1d10 2.17014E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.17014E+20 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0392 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.13534E+13 Waiting for 0.0008 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.04408E+03 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57509E+09 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0383 sec Waiting for 0.0175 sec Waiting for 0.0394 sec Waiting for 0.6921 sec Waiting for 0.0390 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 22 15 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.23118E+16 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07349E+06 Waiting for 0.0393 sec Waiting for 0.0396 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0216 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45176E+06 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.16967E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.80190E+13 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.34515E+10 Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0793 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0694 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.43627E+06 Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0723 sec Waiting for 0.0401 sec Waiting for 0.0380 sec Waiting for 0.6514 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 32 random generation #OVERLAP evdw after 3.74413E+16 Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0396 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 18 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.42412E+15 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 52 random generation #OVERLAP evdw after 1.16834E+24 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 25 7 23 9 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.61534E+13 Waiting for 0.0604 sec Waiting for 0.0397 sec Waiting for 0.6851 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.72625E+08 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.29714E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 14 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.09666E+31 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 10 25 #OVERLAPing NOT all corrected 3 9 25 10 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0647 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 19 5 27 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0506 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 1.7580 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.38196E+01 Waiting for 0.0388 sec Waiting for 0.0383 sec Waiting for 0.0395 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.98383E+02 Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 11 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26699E+18 Waiting for 0.0008 sec Waiting for 0.0762 sec Waiting for 0.0380 sec Waiting for 0.0396 sec Waiting for 0.3151 sec Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.78920E+18 Waiting for 0.0380 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64545E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 27 7 #OVERLAPing NOT all corrected 3 6 27 7 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.77476E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63589E+12 Waiting for 0.0521 sec Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 1.6018 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 29 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.68915E+06 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.96808E+03 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0386 sec Waiting for 0.0379 sec Waiting for 0.4318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51940E+02 Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0535 sec Waiting for 0.0398 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.91225E+08 Waiting for 0.0388 sec Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 1.9375 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0383 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0384 sec Waiting for 0.0380 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0396 sec Waiting for 0.1058 sec Waiting for 0.7026 sec Waiting for 0.0007 sec Waiting for 0.0145 sec Waiting for 0.0395 sec Waiting for 0.0142 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0278 sec Waiting for 0.0385 sec Waiting for 0.0378 sec Waiting for 1.8618 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 4 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.73123E+08 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55266E+06 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.04599E+16 Waiting for 0.0386 sec Waiting for 0.0380 sec Waiting for 0.0399 sec Waiting for 0.0388 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 17 6 13 18 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 2.47249E+22 Waiting for 0.0357 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0677 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0391 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0392 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 2.71468E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71468E+25 Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0617 sec Waiting for 0.0382 sec Waiting for 2.0024 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 3.20919E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20919E+25 Waiting for 0.0006 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.47468E+04 Waiting for 0.0556 sec Waiting for 0.0387 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 91 random generation #OVERLAP evdw after 4.89402E+14 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.26858E+18 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15201E+11 Waiting for 0.0395 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 6.10657E+19 Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.1007 sec Waiting for 1.8223 sec Waiting for 0.0006 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.32592E+01 Waiting for 0.0385 sec Waiting for 0.0633 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0392 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0674 sec Waiting for 1.4301 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02013E+24 Waiting for 0.0390 sec Waiting for 0.0385 sec Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0380 sec Waiting for 0.0737 sec Waiting for 0.0117 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91167E+27 Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.28672E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28672E+26 Waiting for 0.0381 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.88597E+01 Waiting for 0.0355 sec Waiting for 1.9806 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.40836E+08 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0388 sec Waiting for 0.0396 sec Waiting for 0.0387 sec Waiting for 0.0385 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.84856E+20 Waiting for 0.0152 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 17 19 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89273E+08 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.84378E+06 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 9.06523E+06 Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0392 sec Waiting for 2.0219 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94598E+07 Waiting for 0.0381 sec Waiting for 0.0536 sec Waiting for 0.0391 sec Waiting for 0.0538 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.37625E+14 Waiting for 0.0395 sec Waiting for 0.0255 sec Waiting for 0.0394 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.64219E+05 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0390 sec Waiting for 0.0386 sec Waiting for 1.9025 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.41915E+03 Waiting for 0.0691 sec Waiting for 0.0398 sec Waiting for 0.0395 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.54639E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54639E+21 Waiting for 0.0391 sec Waiting for 0.0701 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 435 random generation #OVERLAP evdw after 7.85293E+13 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.59112E+11 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0395 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0575 sec Waiting for 1.9178 sec Waiting for 0.0355 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.67980E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 12 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.39777E+08 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.20391E+02 Waiting for 0.0390 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01151E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 25 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.57548E+05 Waiting for 0.0381 sec Waiting for 0.0389 sec Waiting for 2.3415 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.24172E+03 Waiting for 0.0192 sec Waiting for 0.0009 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 3.18406E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.18406E+24 Waiting for 0.0130 sec Waiting for 0.0391 sec Waiting for 0.0469 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0385 sec Waiting for 0.0391 sec Waiting for 0.0015 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 1.7879 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65733E+14 Waiting for 0.0397 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.28412E+00 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.07122E+07 Waiting for 0.0395 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.98593E+01 Waiting for 0.0132 sec Waiting for 2.6036 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.19857E+14 Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0443 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.19803E+13 Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 3.01974E+33 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.01974E+33 Waiting for 0.0383 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.11470E+12 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 22 8 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.30976E+28 Waiting for 0.0641 sec Waiting for 2.4536 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49539E+14 Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0470 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.63769E+01 Waiting for 0.0008 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.61270E+13 Waiting for 0.0392 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 2.3007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54404E+11 Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00723E+03 Waiting for 0.0565 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07221E+03 Waiting for 0.0392 sec Waiting for 0.0396 sec Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0400 sec Waiting for 0.0395 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.84118E+11 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.58714E+07 Waiting for 2.3839 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.59949E+16 Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.24951E+03 Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.0236 sec Waiting for 2.6457 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.84853E+06 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.36032E+03 Waiting for 0.0381 sec Waiting for 0.0393 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.96138E+18 Waiting for 0.0406 sec Waiting for 1.9643 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.35683E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35683E+25 Waiting for 0.0514 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31145E+03 Waiting for 0.0691 sec Waiting for 0.0383 sec Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.0379 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 8.44977E+38 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.44977E+38 Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0530 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38969E+03 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 1.8837 sec Waiting for 0.0305 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71384E+02 Waiting for 0.0396 sec Waiting for 0.0380 sec Waiting for 0.0398 sec Waiting for 0.0379 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37720E+16 Waiting for 0.0386 sec Waiting for 0.0167 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 2.8700 sec #OVERLAP evdw > 1d10 1.35558E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35558E+20 Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0386 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.73110E+10 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0382 sec Waiting for 0.0618 sec Waiting for 2.7227 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0383 sec Waiting for 0.0382 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0379 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 2.6859 sec Waiting for 0.0007 sec Waiting for 0.0079 sec Waiting for 0.0389 sec Waiting for 0.0764 sec Waiting for 0.0650 sec Waiting for 0.0713 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 19 9 20 13 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.37003E+12 Waiting for 0.0397 sec Waiting for 0.0386 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 1.8197 sec End of minim, proc 23 time 3397.840655000000 Processor 23 is finishing work. Total time 3435.786598000000 sec