added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB022
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB022
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            22  iseed(4)=             0            0          -15 
47        -48854
48  ran_num   6.8846300244331360E-002
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3301 sec
146 #OVERLAP evdw > 1d10   1.00000E+20
147  #OVERLAPing residues             2
148    7  12
149  #OVERLAPing all corrected after             2  random generation
150 #OVERLAP evdw after   2.18542E+03
151 Waiting for     0.0007 sec
152 Waiting for     0.0852 sec
153 Waiting for     0.0325 sec
154 Waiting for     1.2180 sec
155 Waiting for     0.0007 sec
156 Waiting for     0.0008 sec
157 Waiting for     0.0392 sec
158 Waiting for     0.0384 sec
159 Waiting for     0.0007 sec
160 Waiting for     0.0313 sec
161 Waiting for     0.0007 sec
162 Waiting for     0.0382 sec
163 Waiting for     0.0378 sec
164 Waiting for     0.0007 sec
165 #OVERLAP evdw > 1d10   1.00000E+20
166  #OVERLAPing residues             2
167   13  20
168  #OVERLAPing all corrected after             1  random generation
169 #OVERLAP evdw after   1.56799E+08
170 Waiting for     0.0380 sec
171 Waiting for     0.9523 sec
172 Waiting for     0.0006 sec
173 Waiting for     0.0441 sec
174 #OVERLAP evdw > 1d10   1.00000E+20
175  #OVERLAPing residues             8
176   13  27  14  25  15  26  16  24
177  #OVERLAPing all corrected after             1  random generation
178 #OVERLAP evdw after   1.37835E+11
179 Waiting for     0.0381 sec
180 Waiting for     0.0390 sec
181 #OVERLAP evdw > 1d10   1.00000E+20
182  #OVERLAPing residues             2
183    7  22
184  #OVERLAPing all corrected after             1  random generation
185 #OVERLAP evdw after   1.59490E+27
186 Waiting for     0.0007 sec
187 Waiting for     0.0394 sec
188 Waiting for     0.0007 sec
189 Waiting for     0.0007 sec
190 Waiting for     0.0524 sec
191 Waiting for     0.0390 sec
192 Waiting for     0.0382 sec
193 Waiting for     0.0397 sec
194 Waiting for     1.0242 sec
195 Waiting for     0.0006 sec
196 Waiting for     0.0389 sec
197 Waiting for     0.0008 sec
198 Waiting for     0.0379 sec
199 #OVERLAP evdw > 1d10   1.00000E+20
200  #OVERLAPing residues             4
201    3  20   4  22
202  #OVERLAPing all corrected after             1  random generation
203 #OVERLAP evdw after   7.48429E+18
204 Waiting for     0.0391 sec
205 #OVERLAP evdw > 1d10   1.00000E+20
206  #OVERLAPing residues             2
207    4  29
208  #OVERLAPing all corrected after             1  random generation
209 #OVERLAP evdw after   2.20527E+10
210 Waiting for     0.0007 sec
211 Waiting for     0.0007 sec
212 Waiting for     0.0398 sec
213 Waiting for     0.0380 sec
214 #OVERLAP evdw > 1d10   1.00000E+20
215  #OVERLAPing residues             3
216    3  17   5
217  #OVERLAPing all corrected after             1  random generation
218 #OVERLAP evdw after   6.20378E+05
219 Waiting for     0.0380 sec
220 Waiting for     0.0394 sec
221 Waiting for     0.9634 sec
222 Waiting for     0.0008 sec
223 Waiting for     0.0396 sec
224 Waiting for     0.0116 sec
225 #OVERLAP evdw > 1d10   1.00000E+20
226  #OVERLAPing residues             2
227    2  25
228  #OVERLAPing all corrected after             1  random generation
229 #OVERLAP evdw after   1.86848E+06
230 Waiting for     0.0007 sec
231 #OVERLAP evdw > 1d10   1.00000E+20
232  #OVERLAPing residues             2
233    3  25
234  #OVERLAPing all corrected after             1  random generation
235 #OVERLAP evdw after   4.62265E+12
236 Waiting for     0.0392 sec
237 #OVERLAP evdw > 1d10   1.00000E+20
238  #OVERLAPing residues             2
239   14  26
240  #OVERLAPing all corrected after             2  random generation
241 #OVERLAP evdw after   1.02226E+06
242 Waiting for     0.0528 sec
243 #OVERLAP evdw > 1d10   1.00000E+20
244  #OVERLAPing residues             2
245    8  25
246  #OVERLAPing all corrected after             1  random generation
247 #OVERLAP evdw after   1.25653E+11
248 Waiting for     0.1064 sec
249 Waiting for     0.0217 sec
250 Waiting for     0.0398 sec
251 Waiting for     0.0387 sec
252 #OVERLAP evdw > 1d10   1.00000E+20
253  #OVERLAPing residues             4
254    8  27  12  25
255  #OVERLAPing NOT all corrected             2
256   12  25
257 #OVERLAP evdw after   1.00000E+20
258 Waiting for     0.0038 sec
259 Waiting for     0.0841 sec
260 Waiting for     0.0007 sec
261 Waiting for     0.8151 sec
262 #OVERLAP evdw > 1d10   1.00000E+20
263  #OVERLAPing residues             2
264    6  17
265  #OVERLAPing all corrected after             1  random generation
266 #OVERLAP evdw after   1.92981E+03
267 Waiting for     0.0006 sec
268 Waiting for     0.0392 sec
269 #OVERLAP evdw > 1d10   1.00000E+20
270  #OVERLAPing residues             2
271    7  17
272  #OVERLAPing all corrected after             4  random generation
273 #OVERLAP evdw after   2.81855E+14
274 Waiting for     0.0385 sec
275 Waiting for     0.0387 sec
276 #OVERLAP evdw > 1d10   1.00000E+20
277  #OVERLAPing residues             4
278    9  24  10  25
279  #OVERLAPing all corrected after             4  random generation
280 #OVERLAP evdw after   3.72484E+36
281 Waiting for     0.0007 sec
282 #OVERLAP evdw > 1d10   3.85528E+22
283  #OVERLAPing residues             0
284
285  #OVERLAPing all corrected after             1  random generation
286 #OVERLAP evdw after   3.85528E+22
287 Waiting for     0.0395 sec
288 Waiting for     0.0390 sec
289 Waiting for     0.0382 sec
290 Waiting for     0.0526 sec
291 Waiting for     0.0384 sec
292 Waiting for     0.0382 sec
293 Waiting for     0.0393 sec
294 Waiting for     0.0396 sec
295 #OVERLAP evdw > 1d10   1.00000E+20
296  #OVERLAPing residues             2
297   21  25
298  #OVERLAPing all corrected after             1  random generation
299 #OVERLAP evdw after   5.95110E+07
300 Waiting for     0.0393 sec
301 Waiting for     0.0378 sec
302 Waiting for     0.0391 sec
303 Waiting for     0.0380 sec
304 Waiting for     0.0382 sec
305 Waiting for     0.0386 sec
306 Waiting for     0.0384 sec
307 Waiting for     0.0391 sec
308 #OVERLAP evdw > 1d10   1.00000E+20
309  #OVERLAPing residues             2
310   12  18
311  #OVERLAPing all corrected after             1  random generation
312 #OVERLAP evdw after   3.07956E+04
313 Waiting for     0.0008 sec
314 #OVERLAP evdw > 1d10   1.00000E+20
315  #OVERLAPing residues             2
316   16  29
317  #OVERLAPing all corrected after             1  random generation
318 #OVERLAP evdw after   4.85742E+19
319 Waiting for     0.0007 sec
320 #OVERLAP evdw > 1d10   1.00000E+20
321  #OVERLAPing residues             2
322    7  14
323  #OVERLAPing all corrected after             1  random generation
324 #OVERLAP evdw after   1.41664E+07
325 Waiting for     0.0392 sec
326 Waiting for     0.0391 sec
327 Waiting for     0.0387 sec
328 Waiting for     0.0382 sec
329 Waiting for     0.0387 sec
330 Waiting for     0.6725 sec
331 #OVERLAP evdw > 1d10   1.00000E+20
332  #OVERLAPing residues             2
333    5  25
334  #OVERLAPing all corrected after             1  random generation
335 #OVERLAP evdw after   1.44642E+06
336 Waiting for     0.0007 sec
337 Waiting for     0.0380 sec
338 Waiting for     0.0007 sec
339 #OVERLAP evdw > 1d10   1.00000E+20
340  #OVERLAPing residues             6
341    2  17   6  25   7  26
342  #OVERLAPing all corrected after             2  random generation
343 #OVERLAP evdw after   8.35577E+17
344 Waiting for     0.0384 sec
345 Waiting for     0.0007 sec
346 Waiting for     0.0395 sec
347 #OVERLAP evdw > 1d10   1.00000E+20
348  #OVERLAPing residues             4
349    4  23   7  22
350  #OVERLAPing all corrected after             2  random generation
351 #OVERLAP evdw after   2.07910E+09
352 Waiting for     0.0395 sec
353 Waiting for     0.0385 sec
354 Waiting for     0.0398 sec
355 Waiting for     0.0391 sec
356 Waiting for     0.0183 sec
357 Waiting for     0.0381 sec
358 Waiting for     1.3943 sec
359 #OVERLAP evdw > 1d10   1.00000E+20
360  #OVERLAPing residues             2
361   12  25
362  #OVERLAPing all corrected after             1  random generation
363 #OVERLAP evdw after   3.42108E+06
364 Waiting for     0.0007 sec
365 Waiting for     0.0391 sec
366 Waiting for     0.0385 sec
367 Waiting for     0.0009 sec
368 Waiting for     0.0007 sec
369 Waiting for     0.0007 sec
370 Waiting for     0.0379 sec
371 Waiting for     0.0394 sec
372 Waiting for     0.0387 sec
373 Waiting for     0.0385 sec
374 #OVERLAP evdw > 1d10   1.00000E+20
375  #OVERLAPing residues             2
376    7  25
377  #OVERLAPing all corrected after             1  random generation
378 #OVERLAP evdw after   1.20641E+06
379 Waiting for     0.0383 sec
380 Waiting for     0.0008 sec
381 Waiting for     0.0007 sec
382 Waiting for     0.0382 sec
383 Waiting for     0.0383 sec
384 Waiting for     0.0393 sec
385 Waiting for     0.0388 sec
386 #OVERLAP evdw > 1d10   1.00000E+20
387  #OVERLAPing residues             4
388   15  26  22  25
389  #OVERLAPing all corrected after             1  random generation
390 #OVERLAP evdw after   6.45921E+10
391 Waiting for     0.0382 sec
392 #OVERLAP evdw > 1d10   1.00000E+20
393  #OVERLAPing residues             2
394    2  17
395  #OVERLAPing all corrected after             1  random generation
396 #OVERLAP evdw after   3.67312E+09
397 Waiting for     0.0395 sec
398 Waiting for     0.0007 sec
399 #OVERLAP evdw > 1d10   1.00000E+20
400  #OVERLAPing residues             2
401    7  20
402  #OVERLAPing all corrected after             1  random generation
403 #OVERLAP evdw after   1.52962E+21
404 Waiting for     0.0379 sec
405 #OVERLAP evdw > 1d10   1.00000E+20
406  #OVERLAPing residues             6
407    4  20   9  16  11  22
408  #OVERLAPing all corrected after             1  random generation
409 #OVERLAP evdw after   9.32325E+18
410 Waiting for     0.0006 sec
411 Waiting for     0.0381 sec
412 #OVERLAP evdw > 1d10   1.00000E+20
413  #OVERLAPing residues             2
414    4  21
415  #OVERLAPing all corrected after             1  random generation
416 #OVERLAP evdw after   1.05645E+20
417 Waiting for     0.0007 sec
418 #OVERLAP evdw > 1d10   1.00000E+20
419  #OVERLAPing residues             4
420    5  17   6  19
421  #OVERLAPing all corrected after             2  random generation
422 #OVERLAP evdw after   8.47897E+11
423 Waiting for     0.0007 sec
424 Waiting for     0.0399 sec
425 #OVERLAP evdw > 1d10   1.00000E+20
426  #OVERLAPing residues             5
427    4  11  29  13  23
428  #OVERLAPing all corrected after             2  random generation
429 #OVERLAP evdw after   7.71191E+05
430 Waiting for     0.0007 sec
431 #OVERLAP evdw > 1d10   1.00000E+20
432  #OVERLAPing residues             4
433    7  19   9  24
434  #OVERLAPing all corrected after             1  random generation
435 #OVERLAP evdw after   2.29156E+05
436 Waiting for     0.0399 sec
437 Waiting for     0.0384 sec
438 Waiting for     0.0387 sec
439 Waiting for     0.0744 sec
440 Waiting for     0.0398 sec
441 #OVERLAP evdw > 1d10   1.00000E+20
442  #OVERLAPing residues             4
443   12  23  14  22
444  #OVERLAPing all corrected after             4  random generation
445 #OVERLAP evdw after   3.18594E+13
446 Waiting for     0.0393 sec
447 Waiting for     0.0384 sec
448 #OVERLAP evdw > 1d10   1.00000E+20
449  #OVERLAPing residues             2
450    9  24
451  #OVERLAPing all corrected after             4  random generation
452 #OVERLAP evdw after   1.16620E+11
453 Waiting for     0.0390 sec
454 Waiting for     0.0380 sec
455 #OVERLAP evdw > 1d10   1.00000E+20
456  #OVERLAPing residues             2
457   22  25
458  #OVERLAPing all corrected after             1  random generation
459 #OVERLAP evdw after   1.06892E+02
460 Waiting for     0.0008 sec
461 Waiting for     0.0007 sec
462 Waiting for     0.0380 sec
463 Waiting for     0.0394 sec
464 Waiting for     1.1454 sec
465 #OVERLAP evdw > 1d10   1.00000E+20
466  #OVERLAPing residues             4
467    7  26  11  20
468  #OVERLAPing all corrected after             1  random generation
469 #OVERLAP evdw after   5.04211E+10
470 Waiting for     0.0021 sec
471 #OVERLAP evdw > 1d10   1.00000E+20
472  #OVERLAPing residues             2
473    5  25
474  #OVERLAPing NOT all corrected             2
475    5  25
476 #OVERLAP evdw after   1.00000E+20
477 Waiting for     0.0384 sec
478 Waiting for     0.0651 sec
479 #OVERLAP evdw > 1d10   1.00000E+20
480  #OVERLAPing residues             6
481    3  29   5  25  17  20
482  #OVERLAPing all corrected after             3  random generation
483 #OVERLAP evdw after   2.79159E+09
484 Waiting for     0.0007 sec
485 Waiting for     0.0008 sec
486 #OVERLAP evdw > 1d10   1.00000E+20
487  #OVERLAPing residues             4
488    9  18  11  27
489  #OVERLAPing all corrected after             1  random generation
490 #OVERLAP evdw after   7.22665E+18
491 Waiting for     0.0385 sec
492 Waiting for     0.0387 sec
493 Waiting for     0.0577 sec
494 Waiting for     0.0383 sec
495 Waiting for     0.0387 sec
496 Waiting for     0.0389 sec
497 Waiting for     0.0381 sec
498 Waiting for     0.0010 sec
499 Waiting for     0.0007 sec
500 Waiting for     0.0391 sec
501 Waiting for     0.0389 sec
502 Waiting for     0.0382 sec
503 Waiting for     0.0399 sec
504 Waiting for     0.0007 sec
505 Waiting for     0.0381 sec
506 Waiting for     0.0381 sec
507 Waiting for     0.0007 sec
508 #OVERLAP evdw > 1d10   1.71046E+35
509  #OVERLAPing residues             0
510
511  #OVERLAPing all corrected after             1  random generation
512 #OVERLAP evdw after   1.71046E+35
513 Waiting for     0.0396 sec
514 #OVERLAP evdw > 1d10   1.00000E+20
515  #OVERLAPing residues             2
516    6  20
517  #OVERLAPing all corrected after             1  random generation
518 #OVERLAP evdw after   1.56529E+15
519 Waiting for     0.0392 sec
520 Waiting for     0.0007 sec
521 Waiting for     0.0379 sec
522 Waiting for     0.0007 sec
523 Waiting for     0.0382 sec
524 #OVERLAP evdw > 1d10   1.00000E+20
525  #OVERLAPing residues             2
526   12  17
527  #OVERLAPing all corrected after             1  random generation
528 #OVERLAP evdw after   4.43314E+08
529 Waiting for     0.0008 sec
530 #OVERLAP evdw > 1d10   1.00000E+20
531  #OVERLAPing residues             2
532    4  14
533  #OVERLAPing all corrected after             1  random generation
534 #OVERLAP evdw after   6.35624E+12
535 Waiting for     0.0389 sec
536 Waiting for     0.0724 sec
537 Waiting for     0.0380 sec
538 Waiting for     0.0381 sec
539 #OVERLAP evdw > 1d10   1.00000E+20
540  #OVERLAPing residues             2
541    7  27
542  #OVERLAPing all corrected after             1  random generation
543 #OVERLAP evdw after   7.93431E+02
544 Waiting for     0.5845 sec
545 Waiting for     0.0007 sec
546 Waiting for     0.0008 sec
547 Waiting for     0.0392 sec
548 #OVERLAP evdw > 1d10   1.00000E+20
549  #OVERLAPing residues             4
550    7  23   9  21
551  #OVERLAPing all corrected after             1  random generation
552 #OVERLAP evdw after   1.71081E+12
553 Waiting for     0.0401 sec
554 Waiting for     0.0385 sec
555 #OVERLAP evdw > 1d10   1.00000E+20
556  #OVERLAPing residues             2
557   11  17
558  #OVERLAPing all corrected after             1  random generation
559 #OVERLAP evdw after   1.61127E+17
560 Waiting for     0.0008 sec
561 Waiting for     0.0394 sec
562 Waiting for     0.0007 sec
563 #OVERLAP evdw > 1d10   1.00000E+20
564  #OVERLAPing residues             4
565    8  23   9  15
566  #OVERLAPing all corrected after             1  random generation
567 #OVERLAP evdw after   3.49983E+19
568 Waiting for     0.0395 sec
569 #OVERLAP evdw > 1d10   1.00000E+20
570  #OVERLAPing residues             2
571    7  11
572  #OVERLAPing all corrected after             1  random generation
573 #OVERLAP evdw after   8.38727E+05
574 Waiting for     0.0385 sec
575 #OVERLAP evdw > 1d10   1.00000E+20
576  #OVERLAPing residues             2
577    4  20
578  #OVERLAPing all corrected after             1  random generation
579 #OVERLAP evdw after   7.95149E+03
580 Waiting for     0.0007 sec
581 Waiting for     0.0504 sec
582 Waiting for     0.0007 sec
583 Waiting for     0.0007 sec
584 #OVERLAP evdw > 1d10   1.00000E+20
585  #OVERLAPing residues             2
586   11  26
587  #OVERLAPing all corrected after             1  random generation
588 #OVERLAP evdw after   1.73280E+03
589 Waiting for     0.0007 sec
590 Waiting for     1.0484 sec
591 Waiting for     0.0006 sec
592 Waiting for     0.0385 sec
593 #OVERLAP evdw > 1d10   1.00000E+20
594  #OVERLAPing residues             2
595    5  19
596  #OVERLAPing all corrected after             9  random generation
597 #OVERLAP evdw after   1.57212E+13
598 Waiting for     0.0387 sec
599 Waiting for     0.0394 sec
600 #OVERLAP evdw > 1d10   1.00000E+20
601  #OVERLAPing residues             4
602    5  23   7  27
603  #OVERLAPing all corrected after             2  random generation
604 #OVERLAP evdw after   5.71663E+08
605 Waiting for     0.0386 sec
606 Waiting for     0.0530 sec
607 Waiting for     0.0397 sec
608 #OVERLAP evdw > 1d10   1.00000E+20
609  #OVERLAPing residues             2
610    4  11
611  #OVERLAPing all corrected after             1  random generation
612 #OVERLAP evdw after   3.37775E+10
613 Waiting for     0.0391 sec
614 Waiting for     0.0691 sec
615 Waiting for     0.0388 sec
616 Waiting for     0.0007 sec
617 #OVERLAP evdw > 1d10   1.00000E+20
618  #OVERLAPing residues             2
619   21  25
620  #OVERLAPing all corrected after             1  random generation
621 #OVERLAP evdw after   6.74805E+03
622 Waiting for     0.0386 sec
623 Waiting for     0.0009 sec
624 Waiting for     0.0114 sec
625 Waiting for     0.8858 sec
626 Waiting for     0.0007 sec
627 Waiting for     0.0388 sec
628 Waiting for     0.0397 sec
629 Waiting for     0.0035 sec
630 Waiting for     0.0394 sec
631 Waiting for     0.0393 sec
632 Waiting for     0.0007 sec
633 Waiting for     0.0384 sec
634 Waiting for     0.0395 sec
635 Waiting for     0.0385 sec
636 Waiting for     0.0008 sec
637 Waiting for     0.0007 sec
638 Waiting for     0.0720 sec
639 Waiting for     0.0007 sec
640 Waiting for     0.3639 sec
641 Waiting for     0.0006 sec
642 Waiting for     0.0451 sec
643 Waiting for     0.0007 sec
644 #OVERLAP evdw > 1d10   1.00000E+20
645  #OVERLAPing residues             2
646    4  11
647  #OVERLAPing all corrected after             1  random generation
648 #OVERLAP evdw after   1.89234E+01
649 Waiting for     0.0382 sec
650 Waiting for     0.0007 sec
651 Waiting for     0.0007 sec
652 Waiting for     0.0575 sec
653 Waiting for     0.1216 sec
654 Waiting for     0.0072 sec
655 Waiting for     0.0007 sec
656 Waiting for     0.0503 sec
657 Waiting for     0.0397 sec
658 Waiting for     0.0023 sec
659 #OVERLAP evdw > 1d10   1.19520E+59
660  #OVERLAPing residues             0
661
662  #OVERLAPing all corrected after             1  random generation
663 #OVERLAP evdw after   1.19520E+59
664 Waiting for     0.0396 sec
665 Waiting for     0.0463 sec
666 Waiting for     0.0385 sec
667 Waiting for     0.0007 sec
668 Waiting for     0.0530 sec
669 #OVERLAP evdw > 1d10   1.00000E+20
670  #OVERLAPing residues             4
671    4  27  14  26
672  #OVERLAPing all corrected after             1  random generation
673 #OVERLAP evdw after   7.00361E+07
674 Waiting for     0.0007 sec
675 Waiting for     0.0007 sec
676 Waiting for     0.0393 sec
677 Waiting for     0.0388 sec
678 Waiting for     0.0007 sec
679 Waiting for     0.0007 sec
680 Waiting for     0.0008 sec
681 Waiting for     0.0007 sec
682 Waiting for     0.0396 sec
683 Waiting for     0.8825 sec
684 Waiting for     0.0007 sec
685 Waiting for     0.0388 sec
686 Waiting for     0.0394 sec
687 #OVERLAP evdw > 1d10   1.00000E+20
688  #OVERLAPing residues             2
689    4  18
690  #OVERLAPing all corrected after             2  random generation
691 #OVERLAP evdw after   3.01333E+10
692 Waiting for     0.0008 sec
693 Waiting for     0.0530 sec
694 Waiting for     0.0007 sec
695 #OVERLAP evdw > 1d10   1.00000E+20
696  #OVERLAPing residues             2
697    5  13
698  #OVERLAPing all corrected after             1  random generation
699 #OVERLAP evdw after   4.38522E+09
700 Waiting for     0.0394 sec
701 Waiting for     0.0007 sec
702 #OVERLAP evdw > 1d10   2.36416E+23
703  #OVERLAPing residues             0
704
705  #OVERLAPing all corrected after             1  random generation
706 #OVERLAP evdw after   2.36416E+23
707 Waiting for     0.0687 sec
708 Waiting for     0.0409 sec
709 Waiting for     0.0381 sec
710 Waiting for     0.0007 sec
711 Waiting for     0.0007 sec
712 #OVERLAP evdw > 1d10   1.00000E+20
713  #OVERLAPing residues             2
714    7  22
715  #OVERLAPing all corrected after             1  random generation
716 #OVERLAP evdw after   7.54431E+05
717 Waiting for     1.1918 sec
718 Waiting for     0.0387 sec
719 Waiting for     0.0393 sec
720 Waiting for     0.0395 sec
721 Waiting for     0.0007 sec
722 Waiting for     0.0388 sec
723 Waiting for     0.0007 sec
724 Waiting for     0.0387 sec
725 Waiting for     0.0630 sec
726 #OVERLAP evdw > 1d10   1.00000E+20
727  #OVERLAPing residues             3
728    7  27   8
729  #OVERLAPing all corrected after            11  random generation
730 #OVERLAP evdw after   6.32771E+12
731 Waiting for     0.0007 sec
732 #OVERLAP evdw > 1d10   1.00000E+20
733  #OVERLAPing residues             6
734    4  11   6  27   9  29
735  #OVERLAPing all corrected after             3  random generation
736 #OVERLAP evdw after   1.03058E+13
737 Waiting for     0.0007 sec
738 Waiting for     0.0391 sec
739 Waiting for     0.0383 sec
740 Waiting for     0.0381 sec
741 Waiting for     0.0043 sec
742 Waiting for     0.0383 sec
743 Waiting for     1.1819 sec
744 Waiting for     0.0007 sec
745 Waiting for     0.0386 sec
746 Waiting for     0.0394 sec
747 Waiting for     0.0008 sec
748 #OVERLAP evdw > 1d10   1.00000E+20
749  #OVERLAPing residues             2
750    3  17
751  #OVERLAPing all corrected after             1  random generation
752 #OVERLAP evdw after   4.63686E+15
753 Waiting for     0.0007 sec
754 Waiting for     0.0008 sec
755 #OVERLAP evdw > 1d10   1.00000E+20
756  #OVERLAPing residues             2
757    4  17
758  #OVERLAPing all corrected after             3  random generation
759 #OVERLAP evdw after   3.09906E+13
760 Waiting for     0.0007 sec
761 Waiting for     0.0007 sec
762 Waiting for     0.0007 sec
763 Waiting for     0.0384 sec
764 Waiting for     0.0621 sec
765 #OVERLAP evdw > 1d10   1.00000E+20
766  #OVERLAPing residues             4
767    5  22  12  25
768  #OVERLAPing all corrected after             1  random generation
769 #OVERLAP evdw after   3.11863E+19
770 Waiting for     0.0395 sec
771 Waiting for     0.7675 sec
772 #OVERLAP evdw > 1d10   1.00000E+20
773  #OVERLAPing residues             4
774    5  27   9  26
775  #OVERLAPing all corrected after             2  random generation
776 #OVERLAP evdw after   4.45337E+04
777 Waiting for     0.0009 sec
778 Waiting for     0.0385 sec
779 Waiting for     0.0386 sec
780 Waiting for     0.0380 sec
781 #OVERLAP evdw > 1d10   1.00000E+20
782  #OVERLAPing residues             4
783    7  14  16  27
784  #OVERLAPing all corrected after             2  random generation
785 #OVERLAP evdw after   6.94989E+12
786 Waiting for     0.0008 sec
787 Waiting for     0.0007 sec
788 Waiting for     0.0397 sec
789 #OVERLAP evdw > 1d10   1.00000E+20
790  #OVERLAPing residues             2
791    9  24
792  #OVERLAPing all corrected after             1  random generation
793 #OVERLAP evdw after   2.27269E+17
794 Waiting for     0.0384 sec
795 Waiting for     0.0839 sec
796 Waiting for     0.0006 sec
797 Waiting for     0.0397 sec
798 #OVERLAP evdw > 1d10   1.00000E+20
799  #OVERLAPing residues             4
800    5  25   6  24
801  #OVERLAPing all corrected after             1  random generation
802 #OVERLAP evdw after   1.22727E+25
803 Waiting for     0.0007 sec
804 Waiting for     0.0007 sec
805 Waiting for     0.0394 sec
806 Waiting for     0.0008 sec
807 Waiting for     0.0387 sec
808 Waiting for     0.0393 sec
809 Waiting for     2.0558 sec
810 Waiting for     0.0007 sec
811 Waiting for     0.0008 sec
812 Waiting for     0.0007 sec
813 Waiting for     0.0389 sec
814 #OVERLAP evdw > 1d10   1.00000E+20
815  #OVERLAPing residues             2
816    9  25
817  #OVERLAPing all corrected after             1  random generation
818 #OVERLAP evdw after   5.41803E+09
819 Waiting for     0.0007 sec
820 Waiting for     0.0790 sec
821 #OVERLAP evdw > 1d10   1.00000E+20
822  #OVERLAPing residues             2
823    2  14
824  #OVERLAPing all corrected after             2  random generation
825 #OVERLAP evdw after   3.99916E+01
826 Waiting for     0.0006 sec
827 Waiting for     0.0464 sec
828 Waiting for     0.0398 sec
829 Waiting for     0.0428 sec
830 Waiting for     0.0392 sec
831 Waiting for     0.0386 sec
832 Waiting for     0.0393 sec
833 Waiting for     0.0466 sec
834 Waiting for     1.1114 sec
835 #OVERLAP evdw > 1d10   1.00000E+20
836  #OVERLAPing residues             2
837    4  27
838  #OVERLAPing all corrected after             1  random generation
839 #OVERLAP evdw after   1.20212E+03
840 Waiting for     0.0007 sec
841 #OVERLAP evdw > 1d10   1.00000E+20
842  #OVERLAPing residues             4
843    5  25   7  24
844  #OVERLAPing all corrected after             3  random generation
845 #OVERLAP evdw after   1.92058E+05
846 Waiting for     0.0394 sec
847 Waiting for     0.0008 sec
848 Waiting for     0.0398 sec
849 Waiting for     0.0007 sec
850 Waiting for     0.0391 sec
851 Waiting for     0.0392 sec
852 Waiting for     0.0984 sec
853 Waiting for     0.0008 sec
854 Waiting for     0.0007 sec
855 Waiting for     0.0386 sec
856 Waiting for     0.0397 sec
857 #OVERLAP evdw > 1d10   1.00000E+20
858  #OVERLAPing residues             2
859    8  11
860  #OVERLAPing all corrected after             2  random generation
861 #OVERLAP evdw after   2.69408E+07
862 Waiting for     0.0007 sec
863 #OVERLAP evdw > 1d10   1.00000E+20
864  #OVERLAPing residues             2
865    7  14
866  #OVERLAPing all corrected after             1  random generation
867 #OVERLAP evdw after   4.48873E+07
868 Waiting for     0.0386 sec
869 #OVERLAP evdw > 1d10   1.00000E+20
870  #OVERLAPing residues             2
871    5  17
872  #OVERLAPing all corrected after             2  random generation
873 #OVERLAP evdw after   1.16862E+04
874 Waiting for     0.0386 sec
875 Waiting for     0.0388 sec
876 #OVERLAP evdw > 1d10   1.00000E+20
877  #OVERLAPing residues             2
878    5  23
879  #OVERLAPing all corrected after             2  random generation
880 #OVERLAP evdw after   4.18665E+08
881 Waiting for     0.0383 sec
882 #OVERLAP evdw > 1d10   1.00000E+20
883  #OVERLAPing residues             2
884    7  17
885  #OVERLAPing all corrected after             1  random generation
886 #OVERLAP evdw after   7.66651E+05
887 Waiting for     0.0008 sec
888 Waiting for     0.0007 sec
889 Waiting for     0.0396 sec
890 Waiting for     0.0008 sec
891 Waiting for     0.0006 sec
892 Waiting for     0.0397 sec
893 #OVERLAP evdw > 1d10   1.00000E+20
894  #OVERLAPing residues             2
895    9  25
896  #OVERLAPing all corrected after             1  random generation
897 #OVERLAP evdw after   2.32885E+06
898 Waiting for     0.0389 sec
899 Waiting for     0.0008 sec
900 Waiting for     1.2539 sec
901 Waiting for     0.0158 sec
902 Waiting for     0.0392 sec
903 Waiting for     0.1100 sec
904 #OVERLAP evdw > 1d10   1.00000E+20
905  #OVERLAPing residues             2
906    9  20
907  #OVERLAPing all corrected after             1  random generation
908 #OVERLAP evdw after   8.21687E+09
909 Waiting for     0.0007 sec
910 Waiting for     0.0485 sec
911 Waiting for     0.0459 sec
912 Waiting for     0.0007 sec
913 Waiting for     0.0380 sec
914 Waiting for     0.0060 sec
915 Waiting for     0.0007 sec
916 Waiting for     0.0391 sec
917 Waiting for     0.0007 sec
918 Waiting for     0.0392 sec
919 Waiting for     0.8382 sec
920 Waiting for     0.0378 sec
921 Waiting for     0.0129 sec
922 #OVERLAP evdw > 1d10   1.00000E+20
923  #OVERLAPing residues             2
924   16  27
925  #OVERLAPing all corrected after             4  random generation
926 #OVERLAP evdw after   1.59670E+10
927 Waiting for     0.0387 sec
928 Waiting for     0.0416 sec
929 #OVERLAP evdw > 1d10   1.00000E+20
930  #OVERLAPing residues             2
931    8  29
932  #OVERLAPing all corrected after             1  random generation
933 #OVERLAP evdw after   1.06444E+03
934 Waiting for     0.0380 sec
935 Waiting for     0.0007 sec
936 Waiting for     0.0007 sec
937 Waiting for     0.0008 sec
938 Waiting for     0.0394 sec
939 Waiting for     0.0007 sec
940 Waiting for     0.0389 sec
941 Waiting for     0.0392 sec
942 Waiting for     0.0397 sec
943 Waiting for     1.2760 sec
944 Waiting for     0.0007 sec
945 Waiting for     0.0007 sec
946 #OVERLAP evdw > 1d10   1.00000E+20
947  #OVERLAPing residues             2
948    9  24
949  #OVERLAPing all corrected after             1  random generation
950 #OVERLAP evdw after   5.76853E+16
951 Waiting for     0.0697 sec
952 Waiting for     0.0562 sec
953 Waiting for     0.0382 sec
954 #OVERLAP evdw > 1d10   1.00000E+20
955  #OVERLAPing residues             2
956    6  27
957  #OVERLAPing all corrected after             1  random generation
958 #OVERLAP evdw after   1.11622E+02
959 Waiting for     0.0395 sec
960 Waiting for     0.0385 sec
961 Waiting for     0.0392 sec
962 Waiting for     0.0265 sec
963 Waiting for     0.0406 sec
964 Waiting for     0.0380 sec
965 Waiting for     0.0389 sec
966 Waiting for     0.0043 sec
967 Waiting for     0.9705 sec
968 Waiting for     0.0117 sec
969 Waiting for     0.0007 sec
970 Waiting for     0.0007 sec
971 Waiting for     0.0007 sec
972 #OVERLAP evdw > 1d10   1.00000E+20
973  #OVERLAPing residues             2
974   22  25
975  #OVERLAPing all corrected after             1  random generation
976 #OVERLAP evdw after   9.11697E+06
977 Waiting for     0.0392 sec
978 Waiting for     0.0394 sec
979 Waiting for     0.0179 sec
980 Waiting for     0.0007 sec
981 Waiting for     0.0007 sec
982 #OVERLAP evdw > 1d10   1.00000E+20
983  #OVERLAPing residues             6
984    4  25   6  27   7  28
985  #OVERLAPing NOT all corrected             2
986    7  28
987 #OVERLAP evdw after   1.00000E+20
988 Waiting for     0.0531 sec
989 #OVERLAP evdw > 1d10   1.00000E+20
990  #OVERLAPing residues             2
991    3  17
992  #OVERLAPing all corrected after             1  random generation
993 #OVERLAP evdw after   1.03305E+10
994 Waiting for     0.0009 sec
995 Waiting for     0.0007 sec
996 Waiting for     0.0396 sec
997 #OVERLAP evdw > 1d10   1.00000E+20
998  #OVERLAPing residues             2
999   14  22
1000  #OVERLAPing all corrected after             1  random generation
1001 #OVERLAP evdw after   1.56072E+05
1002 Waiting for     0.0397 sec
1003 Waiting for     0.0388 sec
1004 Waiting for     0.6906 sec
1005 Waiting for     0.0006 sec
1006 Waiting for     0.0007 sec
1007 Waiting for     0.0007 sec
1008 Waiting for     0.0007 sec
1009 #OVERLAP evdw > 1d10   1.00000E+20
1010  #OVERLAPing residues             2
1011    7  27
1012  #OVERLAPing all corrected after             3  random generation
1013 #OVERLAP evdw after  -1.93555E+01
1014 Waiting for     0.0390 sec
1015 Waiting for     0.0816 sec
1016 Waiting for     0.0006 sec
1017 Waiting for     0.0022 sec
1018 Waiting for     0.0396 sec
1019 #OVERLAP evdw > 1d10   1.00000E+20
1020  #OVERLAPing residues             2
1021    4   9
1022  #OVERLAPing all corrected after             1  random generation
1023 #OVERLAP evdw after   4.07807E+11
1024 Waiting for     0.0007 sec
1025 Waiting for     0.0007 sec
1026 Waiting for     1.2084 sec
1027 Waiting for     0.0007 sec
1028 Waiting for     0.0008 sec
1029 #OVERLAP evdw > 1d10   1.00000E+20
1030  #OVERLAPing residues             2
1031    4  23
1032  #OVERLAPing all corrected after             1  random generation
1033 #OVERLAP evdw after   5.50487E+26
1034 Waiting for     0.0472 sec
1035 #OVERLAP evdw > 1d10   1.00000E+20
1036  #OVERLAPing residues             2
1037    7  17
1038  #OVERLAPing all corrected after            98  random generation
1039 #OVERLAP evdw after   1.26217E+13
1040 Waiting for     0.0394 sec
1041 Waiting for     0.0378 sec
1042 #OVERLAP evdw > 1d10   1.00000E+20
1043  #OVERLAPing residues             2
1044    5  27
1045  #OVERLAPing NOT all corrected             2
1046    5  27
1047 #OVERLAP evdw after   1.00000E+20
1048 Waiting for     0.0394 sec
1049 Waiting for     0.0389 sec
1050 Waiting for     0.0010 sec
1051 Waiting for     0.0007 sec
1052 Waiting for     0.0007 sec
1053 Waiting for     0.0391 sec
1054 Waiting for     0.0382 sec
1055 #OVERLAP evdw > 1d10   1.00000E+20
1056  #OVERLAPing residues             2
1057   23  26
1058  #OVERLAPing all corrected after             1  random generation
1059 #OVERLAP evdw after   2.14438E+09
1060 Waiting for     0.0396 sec
1061 Waiting for     0.0007 sec
1062 Waiting for     0.0395 sec
1063 Waiting for     0.0394 sec
1064 Waiting for     0.8777 sec
1065 Waiting for     0.0026 sec
1066 Waiting for     0.0384 sec
1067 Waiting for     0.0388 sec
1068 Waiting for     0.0391 sec
1069 Waiting for     0.0392 sec
1070 Waiting for     0.0387 sec
1071 Waiting for     0.0387 sec
1072 Waiting for     0.0008 sec
1073 #OVERLAP evdw > 1d10   1.00000E+20
1074  #OVERLAPing residues             2
1075    4  14
1076  #OVERLAPing all corrected after             1  random generation
1077 #OVERLAP evdw after   6.01220E+07
1078 Waiting for     0.0394 sec
1079 Waiting for     0.0394 sec
1080 Waiting for     0.0395 sec
1081 #OVERLAP evdw > 1d10   1.00000E+20
1082  #OVERLAPing residues             2
1083   13  27
1084  #OVERLAPing all corrected after             1  random generation
1085 #OVERLAP evdw after   3.49627E+17
1086 Waiting for     0.0183 sec
1087 Waiting for     0.0007 sec
1088 Waiting for     0.0757 sec
1089 Waiting for     1.3323 sec
1090 Waiting for     0.0396 sec
1091 #OVERLAP evdw > 1d10   1.00000E+20
1092  #OVERLAPing residues             2
1093    6  27
1094  #OVERLAPing NOT all corrected             2
1095    6  27
1096 #OVERLAP evdw after   1.00000E+20
1097 Waiting for     0.0007 sec
1098 #OVERLAP evdw > 1d10   1.00000E+20
1099  #OVERLAPing residues             4
1100    9  22  14  18
1101  #OVERLAPing all corrected after             1  random generation
1102 #OVERLAP evdw after   6.65985E+04
1103 Waiting for     0.0388 sec
1104 #OVERLAP evdw > 1d10   1.00000E+20
1105  #OVERLAPing residues             4
1106    7  19   9  26
1107  #OVERLAPing all corrected after             1  random generation
1108 #OVERLAP evdw after   5.56653E+19
1109 Waiting for     0.0382 sec
1110 #OVERLAP evdw > 1d10   7.65066E+21
1111  #OVERLAPing residues             0
1112
1113  #OVERLAPing all corrected after             1  random generation
1114 #OVERLAP evdw after   7.65066E+21
1115 Waiting for     0.0386 sec
1116 #OVERLAP evdw > 1d10   1.00000E+20
1117  #OVERLAPing residues             4
1118    5  13   7  14
1119  #OVERLAPing all corrected after             2  random generation
1120 #OVERLAP evdw after   1.09693E+32
1121 Waiting for     0.0382 sec
1122 Waiting for     0.0378 sec
1123 Waiting for     0.0007 sec
1124 Waiting for     0.0391 sec
1125 Waiting for     0.0007 sec
1126 Waiting for     0.0385 sec
1127 #OVERLAP evdw > 1d10   1.00000E+20
1128  #OVERLAPing residues             2
1129    4  29
1130  #OVERLAPing all corrected after             1  random generation
1131 #OVERLAP evdw after   2.29320E+10
1132 Waiting for     0.0393 sec
1133 #OVERLAP evdw > 1d10   1.00000E+20
1134  #OVERLAPing residues             2
1135    8  20
1136  #OVERLAPing all corrected after             1  random generation
1137 #OVERLAP evdw after   5.38197E+11
1138 Waiting for     0.0006 sec
1139 #OVERLAP evdw > 1d10   1.00000E+20
1140  #OVERLAPing residues             2
1141    5  22
1142  #OVERLAPing all corrected after             1  random generation
1143 #OVERLAP evdw after   8.19442E+06
1144 Waiting for     0.0007 sec
1145 Waiting for     0.0007 sec
1146 #OVERLAP evdw > 1d10   1.00000E+20
1147  #OVERLAPing residues             2
1148    4   9
1149  #OVERLAPing all corrected after             1  random generation
1150 #OVERLAP evdw after   9.96898E+08
1151 Waiting for     0.0388 sec
1152 Waiting for     0.0393 sec
1153 Waiting for     0.0394 sec
1154 Waiting for     0.8454 sec
1155 #OVERLAP evdw > 1d10   1.00000E+20
1156  #OVERLAPing residues             2
1157   12  17
1158  #OVERLAPing all corrected after             1  random generation
1159 #OVERLAP evdw after   6.23200E+07
1160 Waiting for     0.0006 sec
1161 Waiting for     0.0721 sec
1162 Waiting for     0.0394 sec
1163 #OVERLAP evdw > 1d10   1.97681E+29
1164  #OVERLAPing residues             0
1165
1166  #OVERLAPing all corrected after             1  random generation
1167 #OVERLAP evdw after   1.97681E+29
1168 Waiting for     0.0727 sec
1169 Waiting for     0.1170 sec
1170 Waiting for     0.0007 sec
1171 #OVERLAP evdw > 1d10   1.00000E+20
1172  #OVERLAPing residues             2
1173    3  19
1174  #OVERLAPing all corrected after             3  random generation
1175 #OVERLAP evdw after   8.07687E+06
1176 Waiting for     0.0009 sec
1177 Waiting for     0.0008 sec
1178 #OVERLAP evdw > 1d10   1.98785E+23
1179  #OVERLAPing residues             0
1180
1181  #OVERLAPing all corrected after             1  random generation
1182 #OVERLAP evdw after   1.98785E+23
1183 Waiting for     0.0391 sec
1184 Waiting for     0.0381 sec
1185 Waiting for     0.0007 sec
1186 Waiting for     0.0381 sec
1187 Waiting for     0.0397 sec
1188 Waiting for     0.0579 sec
1189 Waiting for     0.0394 sec
1190 Waiting for     0.0007 sec
1191 Waiting for     0.0390 sec
1192 Waiting for     0.0553 sec
1193 Waiting for     0.0397 sec
1194 Waiting for     0.0007 sec
1195 #OVERLAP evdw > 1d10   1.00000E+20
1196  #OVERLAPing residues             4
1197    3  17  11  23
1198  #OVERLAPing all corrected after             7  random generation
1199 #OVERLAP evdw after   1.70766E+14
1200 Waiting for     0.0396 sec
1201 #OVERLAP evdw > 1d10   1.00000E+20
1202  #OVERLAPing residues             2
1203    9  23
1204  #OVERLAPing all corrected after             2  random generation
1205 #OVERLAP evdw after   2.59581E+09
1206 Waiting for     0.0392 sec
1207 Waiting for     0.0380 sec
1208 Waiting for     0.0007 sec
1209 Waiting for     0.0007 sec
1210 Waiting for     0.0386 sec
1211 #OVERLAP evdw > 1d10   1.00000E+20
1212  #OVERLAPing residues             2
1213    4  13
1214  #OVERLAPing all corrected after             1  random generation
1215 #OVERLAP evdw after   6.67660E+04
1216 Waiting for     0.0388 sec
1217 Waiting for     1.4887 sec
1218 Waiting for     0.0006 sec
1219 Waiting for     0.0393 sec
1220 Waiting for     0.0393 sec
1221 #OVERLAP evdw > 1d10   1.00000E+20
1222  #OVERLAPing residues             2
1223    6  20
1224  #OVERLAPing all corrected after             3  random generation
1225 #OVERLAP evdw after   1.05797E+12
1226 Waiting for     0.0009 sec
1227 Waiting for     0.0235 sec
1228 Waiting for     0.0007 sec
1229 #OVERLAP evdw > 1d10   1.00000E+20
1230  #OVERLAPing residues             2
1231    7  28
1232  #OVERLAPing all corrected after             1  random generation
1233 #OVERLAP evdw after   1.04416E+08
1234 Waiting for     0.0387 sec
1235 Waiting for     0.0396 sec
1236 Waiting for     0.0734 sec
1237 Waiting for     0.0007 sec
1238 #OVERLAP evdw > 1d10   1.00000E+20
1239  #OVERLAPing residues             2
1240    7   9
1241  #OVERLAPing all corrected after             2  random generation
1242 #OVERLAP evdw after   1.11065E+04
1243 Waiting for     0.0380 sec
1244 Waiting for     0.0378 sec
1245 Waiting for     0.0341 sec
1246 Waiting for     0.0124 sec
1247 Waiting for     0.0385 sec
1248 Waiting for     0.0390 sec
1249 Waiting for     0.0380 sec
1250 Waiting for     0.0740 sec
1251 Waiting for     0.0696 sec
1252 Waiting for     0.0387 sec
1253 #OVERLAP evdw > 1d10   1.00000E+20
1254  #OVERLAPing residues             2
1255    4  25
1256  #OVERLAPing all corrected after             2  random generation
1257 #OVERLAP evdw after   9.71822E+10
1258 Waiting for     0.0007 sec
1259 #OVERLAP evdw > 1d10   1.00000E+20
1260  #OVERLAPing residues             2
1261    6  23
1262  #OVERLAPing NOT all corrected             2
1263    6  23
1264 #OVERLAP evdw after   1.00000E+20
1265 Waiting for     0.0006 sec
1266 Waiting for     0.0396 sec
1267 #OVERLAP evdw > 1d10   2.65324E+21
1268  #OVERLAPing residues             0
1269
1270  #OVERLAPing all corrected after             1  random generation
1271 #OVERLAP evdw after   2.65324E+21
1272 Waiting for     0.0007 sec
1273 #OVERLAP evdw > 1d10   1.00000E+20
1274  #OVERLAPing residues             5
1275    3   9   4  11  25
1276  #OVERLAPing all corrected after             3  random generation
1277 #OVERLAP evdw after   3.94379E+05
1278 Waiting for     0.0390 sec
1279 Waiting for     0.0007 sec
1280 #OVERLAP evdw > 1d10   1.00000E+20
1281  #OVERLAPing residues             3
1282    4  25   5
1283  #OVERLAPing all corrected after             5  random generation
1284 #OVERLAP evdw after   9.77626E+04
1285 Waiting for     0.0384 sec
1286 Waiting for     0.0007 sec
1287 Waiting for     0.0010 sec
1288 Waiting for     0.0256 sec
1289 Waiting for     0.0008 sec
1290 Waiting for     1.4314 sec
1291 #OVERLAP evdw > 1d10   8.35985E+29
1292  #OVERLAPing residues             0
1293
1294  #OVERLAPing all corrected after             1  random generation
1295 #OVERLAP evdw after   8.35985E+29
1296 Waiting for     0.0006 sec
1297 Waiting for     0.0604 sec
1298 Waiting for     0.0391 sec
1299 #OVERLAP evdw > 1d10   1.00000E+20
1300  #OVERLAPing residues             2
1301    6  17
1302  #OVERLAPing all corrected after             7  random generation
1303 #OVERLAP evdw after   4.54478E+12
1304 Waiting for     0.0392 sec
1305 Waiting for     0.0404 sec
1306 Waiting for     0.0007 sec
1307 Waiting for     0.0196 sec
1308 Waiting for     0.0389 sec
1309 #OVERLAP evdw > 1d10   1.00000E+20
1310  #OVERLAPing residues             2
1311    3  22
1312  #OVERLAPing all corrected after             1  random generation
1313 #OVERLAP evdw after   3.43761E+09
1314 Waiting for     0.0007 sec
1315 Waiting for     0.0007 sec
1316 Waiting for     0.0444 sec
1317 Waiting for     0.0692 sec
1318 Waiting for     0.0007 sec
1319 Waiting for     0.0384 sec
1320 Waiting for     0.0007 sec
1321 Waiting for     0.0392 sec
1322 Waiting for     0.0391 sec
1323 #OVERLAP evdw > 1d10   1.00000E+20
1324  #OVERLAPing residues             4
1325    7  20   8  29
1326  #OVERLAPing all corrected after             2  random generation
1327 #OVERLAP evdw after   7.70412E+05
1328 Waiting for     0.0391 sec
1329 Waiting for     0.0384 sec
1330 Waiting for     0.0008 sec
1331 #OVERLAP evdw > 1d10   1.00000E+20
1332  #OVERLAPing residues             3
1333    7  25   8
1334  #OVERLAPing all corrected after            94  random generation
1335 #OVERLAP evdw after   6.91048E+13
1336 Waiting for     0.0387 sec
1337 #OVERLAP evdw > 1d10   1.00000E+20
1338  #OVERLAPing residues             4
1339    7  17   8  16
1340  #OVERLAPing all corrected after             1  random generation
1341 #OVERLAP evdw after   4.50378E+11
1342 Waiting for     0.0475 sec
1343 Waiting for     0.0144 sec
1344 #OVERLAP evdw > 1d10   1.00000E+20
1345  #OVERLAPing residues             2
1346    4  22
1347  #OVERLAPing all corrected after             1  random generation
1348 #OVERLAP evdw after   4.46294E+06
1349 Waiting for     0.0386 sec
1350 Waiting for     0.0477 sec
1351 Waiting for     0.7057 sec
1352 Waiting for     0.0296 sec
1353 Waiting for     0.0437 sec
1354 Waiting for     0.0007 sec
1355 Waiting for     0.0754 sec
1356 Waiting for     0.0365 sec
1357 Waiting for     0.0007 sec
1358 Waiting for     0.0007 sec
1359 Waiting for     0.0393 sec
1360 Waiting for     0.0393 sec
1361 Waiting for     0.0510 sec
1362 Waiting for     0.0390 sec
1363 Waiting for     1.6099 sec
1364 #OVERLAP evdw > 1d10   1.00000E+20
1365  #OVERLAPing residues             2
1366    2  29
1367  #OVERLAPing all corrected after             1  random generation
1368 #OVERLAP evdw after  -2.63462E+01
1369 Waiting for     0.0009 sec
1370 Waiting for     0.0007 sec
1371 Waiting for     0.0383 sec
1372 Waiting for     0.0008 sec
1373 Waiting for     0.0385 sec
1374 Waiting for     0.0398 sec
1375 Waiting for     0.0391 sec
1376 Waiting for     0.0386 sec
1377 Waiting for     0.0009 sec
1378 #OVERLAP evdw > 1d10   1.00000E+20
1379  #OVERLAPing residues             2
1380    4  19
1381  #OVERLAPing all corrected after             1  random generation
1382 #OVERLAP evdw after   5.26723E+07
1383 Waiting for     0.0006 sec
1384 Waiting for     0.0392 sec
1385 Waiting for     0.0008 sec
1386 Waiting for     0.0387 sec
1387 Waiting for     1.8825 sec
1388 Waiting for     0.0007 sec
1389 Waiting for     0.0391 sec
1390 Waiting for     0.0391 sec
1391 Waiting for     0.0007 sec
1392 Waiting for     0.0389 sec
1393 #OVERLAP evdw > 1d10   1.00000E+20
1394  #OVERLAPing residues             2
1395    4  17
1396  #OVERLAPing all corrected after             1  random generation
1397 #OVERLAP evdw after   2.89203E+14
1398 Waiting for     0.0397 sec
1399 Waiting for     0.0392 sec
1400 #OVERLAP evdw > 1d10   1.00000E+20
1401  #OVERLAPing residues             4
1402    5  27   9  17
1403  #OVERLAPing all corrected after             2  random generation
1404 #OVERLAP evdw after   9.73546E+13
1405 Waiting for     0.0386 sec
1406 #OVERLAP evdw > 1d10   1.00000E+20
1407  #OVERLAPing residues             4
1408    6  19   7  23
1409  #OVERLAPing all corrected after             8  random generation
1410 #OVERLAP evdw after   4.46661E+23
1411 Waiting for     0.0007 sec
1412 Waiting for     0.0390 sec
1413 Waiting for     0.0543 sec
1414 #OVERLAP evdw > 1d10   1.00000E+20
1415  #OVERLAPing residues             2
1416    4  19
1417  #OVERLAPing all corrected after             1  random generation
1418 #OVERLAP evdw after   1.19260E+24
1419 Waiting for     0.0008 sec
1420 Waiting for     0.0389 sec
1421 Waiting for     0.0007 sec
1422 #OVERLAP evdw > 1d10   1.00000E+20
1423  #OVERLAPing residues             4
1424   13  27  20  25
1425  #OVERLAPing all corrected after             1  random generation
1426 #OVERLAP evdw after   4.70227E+04
1427 Waiting for     0.0382 sec
1428 Waiting for     0.0385 sec
1429 Waiting for     1.3979 sec
1430 #OVERLAP evdw > 1d10   1.00000E+20
1431  #OVERLAPing residues             2
1432    7  19
1433  #OVERLAPing all corrected after             5  random generation
1434 #OVERLAP evdw after   5.49799E+09
1435 Waiting for     0.0007 sec
1436 Waiting for     0.0008 sec
1437 Waiting for     0.0382 sec
1438 #OVERLAP evdw > 1d10   1.00000E+20
1439  #OVERLAPing residues             2
1440    4  15
1441  #OVERLAPing all corrected after             2  random generation
1442 #OVERLAP evdw after   1.68298E+06
1443 Waiting for     0.0007 sec
1444 Waiting for     0.0007 sec
1445 Waiting for     0.0007 sec
1446 #OVERLAP evdw > 1d10   1.00000E+20
1447  #OVERLAPing residues             2
1448    9  21
1449  #OVERLAPing all corrected after             1  random generation
1450 #OVERLAP evdw after   1.92055E+13
1451 Waiting for     0.0007 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             3
1454    8  27   9
1455  #OVERLAPing all corrected after             2  random generation
1456 #OVERLAP evdw after   2.84722E+14
1457 Waiting for     0.0007 sec
1458 Waiting for     0.0390 sec
1459 Waiting for     0.0395 sec
1460 Waiting for     0.0387 sec
1461 Waiting for     0.0314 sec
1462 #OVERLAP evdw > 1d10   1.00000E+20
1463  #OVERLAPing residues             4
1464    7  14   8  13
1465  #OVERLAPing all corrected after             2  random generation
1466 #OVERLAP evdw after   2.27884E+08
1467 Waiting for     0.0007 sec
1468 Waiting for     0.0381 sec
1469 Waiting for     0.0007 sec
1470 Waiting for     1.4181 sec
1471 Waiting for     0.0007 sec
1472 Waiting for     0.0008 sec
1473 #OVERLAP evdw > 1d10   1.00000E+20
1474  #OVERLAPing residues             2
1475    3  27
1476  #OVERLAPing all corrected after             1  random generation
1477 #OVERLAP evdw after   2.04974E+18
1478 Waiting for     0.0382 sec
1479 Waiting for     0.0384 sec
1480 Waiting for     0.0686 sec
1481 Waiting for     0.0389 sec
1482 Waiting for     0.0749 sec
1483 Waiting for     0.0382 sec
1484 #OVERLAP evdw > 1d10   1.00000E+20
1485  #OVERLAPing residues             2
1486   14  25
1487  #OVERLAPing all corrected after             1  random generation
1488 #OVERLAP evdw after   1.02173E+25
1489 Waiting for     0.0394 sec
1490 Waiting for     0.0389 sec
1491 Waiting for     0.0392 sec
1492 Waiting for     0.0009 sec
1493 #OVERLAP evdw > 1d10   1.00000E+20
1494  #OVERLAPing residues             2
1495    4  14
1496  #OVERLAPing all corrected after             1  random generation
1497 #OVERLAP evdw after   4.51188E+19
1498 Waiting for     0.0007 sec
1499 Waiting for     0.0388 sec
1500 Waiting for     1.5705 sec
1501 Waiting for     0.0006 sec
1502 Waiting for     0.0391 sec
1503 Waiting for     0.0393 sec
1504 Waiting for     0.0398 sec
1505 #OVERLAP evdw > 1d10   1.00000E+20
1506  #OVERLAPing residues             2
1507    6   9
1508  #OVERLAPing all corrected after             1  random generation
1509 #OVERLAP evdw after   1.84746E+11
1510 Waiting for     0.0382 sec
1511 Waiting for     0.0007 sec
1512 Waiting for     0.0395 sec
1513 Waiting for     0.0390 sec
1514 Waiting for     0.0382 sec
1515 Waiting for     0.0389 sec
1516 Waiting for     0.0384 sec
1517 Waiting for     0.0008 sec
1518 Waiting for     0.0396 sec
1519 Waiting for     1.8938 sec
1520 Waiting for     0.0355 sec
1521 #OVERLAP evdw > 1d10   1.00000E+20
1522  #OVERLAPing residues             2
1523   11  29
1524  #OVERLAPing all corrected after             1  random generation
1525 #OVERLAP evdw after   2.09810E+05
1526 Waiting for     0.0382 sec
1527 Waiting for     0.0007 sec
1528 #OVERLAP evdw > 1d10   1.00000E+20
1529  #OVERLAPing residues             2
1530    4  26
1531  #OVERLAPing all corrected after             1  random generation
1532 #OVERLAP evdw after   6.16119E+07
1533 Waiting for     0.0007 sec
1534 Waiting for     0.0385 sec
1535 Waiting for     0.0007 sec
1536 Waiting for     0.0008 sec
1537 #OVERLAP evdw > 1d10   1.18260E+29
1538  #OVERLAPing residues             0
1539
1540  #OVERLAPing all corrected after             1  random generation
1541 #OVERLAP evdw after   1.18260E+29
1542 Waiting for     0.0007 sec
1543 Waiting for     0.0236 sec
1544 #OVERLAP evdw > 1d10   1.00000E+20
1545  #OVERLAPing residues             5
1546    7  20  23   9  22
1547  #OVERLAPing all corrected after             5  random generation
1548 #OVERLAP evdw after   4.83009E+22
1549 Waiting for     0.0392 sec
1550 #OVERLAP evdw > 1d10   1.00000E+20
1551  #OVERLAPing residues             2
1552    7  10
1553  #OVERLAPing all corrected after             1  random generation
1554 #OVERLAP evdw after   2.96901E+03
1555 Waiting for     0.0392 sec
1556 Waiting for     0.0007 sec
1557 Waiting for     0.0388 sec
1558 Waiting for     0.0386 sec
1559 Waiting for     0.0386 sec
1560 Waiting for     0.0007 sec
1561 Waiting for     2.0187 sec
1562 Waiting for     0.0007 sec
1563 Waiting for     0.0395 sec
1564 Waiting for     0.0007 sec
1565 Waiting for     0.0392 sec
1566 Waiting for     0.0007 sec
1567 #OVERLAP evdw > 1d10   1.00000E+20
1568  #OVERLAPing residues             2
1569    3  14
1570  #OVERLAPing all corrected after             1  random generation
1571 #OVERLAP evdw after   2.34980E+12
1572 Waiting for     0.0007 sec
1573 Waiting for     0.0751 sec
1574 Waiting for     0.0381 sec
1575 Waiting for     0.0379 sec
1576 Waiting for     0.0391 sec
1577 Waiting for     0.0385 sec
1578 Waiting for     0.0378 sec
1579 #OVERLAP evdw > 1d10   1.00000E+20
1580  #OVERLAPing residues             2
1581    3  27
1582  #OVERLAPing all corrected after             2  random generation
1583 #OVERLAP evdw after   4.85108E+12
1584 Waiting for     0.0007 sec
1585 Waiting for     0.0007 sec
1586 Waiting for     0.0693 sec
1587 Waiting for     1.6157 sec
1588 #OVERLAP evdw > 1d10   1.00000E+20
1589  #OVERLAPing residues             2
1590   11  23
1591  #OVERLAPing all corrected after             1  random generation
1592 #OVERLAP evdw after   1.83704E+12
1593 Waiting for     0.0008 sec
1594 #OVERLAP evdw > 1d10   1.00000E+20
1595  #OVERLAPing residues             2
1596    7  26
1597  #OVERLAPing all corrected after             1  random generation
1598 #OVERLAP evdw after   3.48254E+02
1599 Waiting for     0.0386 sec
1600 Waiting for     0.0008 sec
1601 Waiting for     0.0394 sec
1602 #OVERLAP evdw > 1d10   1.00000E+20
1603  #OVERLAPing residues             2
1604    3  18
1605  #OVERLAPing all corrected after             1  random generation
1606 #OVERLAP evdw after   9.46120E+12
1607 Waiting for     0.0007 sec
1608 Waiting for     0.0666 sec
1609 Waiting for     0.0394 sec
1610 #OVERLAP evdw > 1d10   1.00000E+20
1611  #OVERLAPing residues             2
1612    4  23
1613  #OVERLAPing all corrected after             1  random generation
1614 #OVERLAP evdw after   2.18814E+20
1615 Waiting for     0.0381 sec
1616 Waiting for     0.0007 sec
1617 #OVERLAP evdw > 1d10   1.00000E+20
1618  #OVERLAPing residues             2
1619    4  21
1620  #OVERLAPing all corrected after             1  random generation
1621 #OVERLAP evdw after   9.18629E+01
1622 Waiting for     0.0008 sec
1623 Waiting for     0.0388 sec
1624 Waiting for     0.0007 sec
1625 Waiting for     0.0007 sec
1626 Waiting for     0.0722 sec
1627 Waiting for     0.0389 sec
1628 Waiting for     0.0007 sec
1629 Waiting for     2.1589 sec
1630 Waiting for     0.0007 sec
1631 Waiting for     0.0007 sec
1632 #OVERLAP evdw > 1d10   1.00000E+20
1633  #OVERLAPing residues             4
1634   15  27  17  25
1635  #OVERLAPing all corrected after             3  random generation
1636 #OVERLAP evdw after   9.64206E+13
1637 Waiting for     0.0977 sec
1638 #OVERLAP evdw > 1d10   1.00000E+20
1639  #OVERLAPing residues             2
1640   17  29
1641  #OVERLAPing all corrected after             4  random generation
1642 #OVERLAP evdw after   1.71918E+12
1643 Waiting for     0.0006 sec
1644 #OVERLAP evdw > 1d10   1.00000E+20
1645  #OVERLAPing residues             2
1646    3  14
1647  #OVERLAPing all corrected after             1  random generation
1648 #OVERLAP evdw after   1.66952E+10
1649 Waiting for     0.0388 sec
1650 Waiting for     0.0716 sec
1651 Waiting for     0.0394 sec
1652 Waiting for     0.0383 sec
1653 Waiting for     0.0007 sec
1654 #OVERLAP evdw > 1d10   1.00000E+20
1655  #OVERLAPing residues             4
1656    3  20   6  11
1657  #OVERLAPing all corrected after             2  random generation
1658 #OVERLAP evdw after   2.48916E+08
1659 Waiting for     0.0389 sec
1660 Waiting for     0.0384 sec
1661 Waiting for     0.0390 sec
1662 Waiting for     0.0400 sec
1663 Waiting for     0.6324 sec
1664 Waiting for     0.0006 sec
1665 Waiting for     0.0650 sec
1666 Waiting for     0.0008 sec
1667 Waiting for     0.0549 sec
1668 #OVERLAP evdw > 1d10   1.00000E+20
1669  #OVERLAPing residues             4
1670    4  21   7  11
1671  #OVERLAPing all corrected after             1  random generation
1672 #OVERLAP evdw after   5.24893E+06
1673 Waiting for     0.0007 sec
1674 Waiting for     0.0379 sec
1675 #OVERLAP evdw > 1d10   1.00000E+20
1676  #OVERLAPing residues             2
1677    2  27
1678  #OVERLAPing all corrected after             3  random generation
1679 #OVERLAP evdw after   1.59641E+25
1680 Waiting for     0.0007 sec
1681 Waiting for     0.0704 sec
1682 Waiting for     0.0428 sec
1683 #OVERLAP evdw > 1d10   1.00000E+20
1684  #OVERLAPing residues             2
1685   13  29
1686  #OVERLAPing all corrected after             1  random generation
1687 #OVERLAP evdw after   4.28319E+06
1688 Waiting for     0.0007 sec
1689 Waiting for     0.0008 sec
1690 #OVERLAP evdw > 1d10   4.38098E+20
1691  #OVERLAPing residues             0
1692
1693  #OVERLAPing all corrected after             1  random generation
1694 #OVERLAP evdw after   4.38098E+20
1695 Waiting for     0.0500 sec
1696 Waiting for     0.0392 sec
1697 Waiting for     0.0387 sec
1698 Waiting for     0.0382 sec
1699 Waiting for     0.0007 sec
1700 Waiting for     0.0379 sec
1701 Waiting for     0.0008 sec
1702 Waiting for     2.1011 sec
1703 Waiting for     0.0340 sec
1704 Waiting for     0.0380 sec
1705 Waiting for     0.0393 sec
1706 Waiting for     0.0383 sec
1707 Waiting for     0.0007 sec
1708 Waiting for     0.0396 sec
1709 Waiting for     0.0391 sec
1710 Waiting for     0.0393 sec
1711 Waiting for     0.0007 sec
1712 #OVERLAP evdw > 1d10   1.00000E+20
1713  #OVERLAPing residues             2
1714    4  20
1715  #OVERLAPing all corrected after             1  random generation
1716 #OVERLAP evdw after   8.46375E+04
1717 Waiting for     0.0394 sec
1718 Waiting for     0.0393 sec
1719 Waiting for     0.0380 sec
1720 Waiting for     1.4138 sec
1721 Waiting for     0.0006 sec
1722 Waiting for     0.0395 sec
1723 #OVERLAP evdw > 1d10   2.37660E+23
1724  #OVERLAPing residues             0
1725
1726  #OVERLAPing all corrected after             1  random generation
1727 #OVERLAP evdw after   2.37660E+23
1728 Waiting for     0.0394 sec
1729 #OVERLAP evdw > 1d10   1.00000E+20
1730  #OVERLAPing residues             2
1731   17  20
1732  #OVERLAPing all corrected after             1  random generation
1733 #OVERLAP evdw after   2.92169E+03
1734 Waiting for     0.0393 sec
1735 #OVERLAP evdw > 1d10   1.00000E+20
1736  #OVERLAPing residues             2
1737    2  27
1738  #OVERLAPing all corrected after             1  random generation
1739 #OVERLAP evdw after   3.17780E+04
1740 Waiting for     0.0007 sec
1741 #OVERLAP evdw > 1d10   1.00000E+20
1742  #OVERLAPing residues             2
1743    3  25
1744  #OVERLAPing all corrected after             5  random generation
1745 #OVERLAP evdw after   6.31122E+22
1746 Waiting for     0.0393 sec
1747 Waiting for     0.0391 sec
1748 Waiting for     0.0380 sec
1749 Waiting for     0.0007 sec
1750 Waiting for     0.0385 sec
1751 #OVERLAP evdw > 1d10   1.00000E+20
1752  #OVERLAPing residues             3
1753    2  25  17
1754  #OVERLAPing all corrected after            11  random generation
1755 #OVERLAP evdw after   2.26892E+10
1756 Waiting for     0.0381 sec
1757 Waiting for     0.0386 sec
1758 Waiting for     0.0007 sec
1759 #OVERLAP evdw > 1d10   1.00000E+20
1760  #OVERLAPing residues             2
1761    4  27
1762  #OVERLAPing all corrected after             1  random generation
1763 #OVERLAP evdw after  -2.72100E+01
1764 Waiting for     0.0393 sec
1765 Waiting for     1.4485 sec
1766 Waiting for     0.0008 sec
1767 Waiting for     0.0385 sec
1768 Waiting for     0.0385 sec
1769 Waiting for     0.0385 sec
1770 Waiting for     0.0711 sec
1771 Waiting for     0.0007 sec
1772 Waiting for     0.0649 sec
1773 Waiting for     0.0008 sec
1774 #OVERLAP evdw > 1d10   1.00000E+20
1775  #OVERLAPing residues             2
1776   14  27
1777  #OVERLAPing all corrected after             1  random generation
1778 #OVERLAP evdw after   2.84124E+04
1779 Waiting for     0.0391 sec
1780 Waiting for     0.0007 sec
1781 Waiting for     0.0007 sec
1782 #OVERLAP evdw > 1d10   1.00000E+20
1783  #OVERLAPing residues             2
1784    8  26
1785  #OVERLAPing all corrected after             8  random generation
1786 #OVERLAP evdw after   6.44029E+17
1787 Waiting for     0.0390 sec
1788 Waiting for     0.0397 sec
1789 Waiting for     0.0386 sec
1790 Waiting for     0.0007 sec
1791 Waiting for     0.0008 sec
1792 Waiting for     0.0007 sec
1793 Waiting for     0.0394 sec
1794 Waiting for     1.8724 sec
1795 Waiting for     0.0010 sec
1796 Waiting for     0.0762 sec
1797 Waiting for     0.0403 sec
1798 #OVERLAP evdw > 1d10   1.00000E+20
1799  #OVERLAPing residues             2
1800    4  18
1801  #OVERLAPing all corrected after             1  random generation
1802 #OVERLAP evdw after   3.24127E+09
1803 Waiting for     0.0008 sec
1804 Waiting for     0.0381 sec
1805 Waiting for     0.0393 sec
1806 Waiting for     0.0007 sec
1807 Waiting for     0.0604 sec
1808 Waiting for     0.0381 sec
1809 Waiting for     0.0389 sec
1810 Waiting for     0.0007 sec
1811 Waiting for     0.0138 sec
1812 Waiting for     2.2096 sec
1813 Waiting for     0.0319 sec
1814 Waiting for     0.0381 sec
1815 Waiting for     0.0591 sec
1816 Waiting for     0.0396 sec
1817 Waiting for     0.0383 sec
1818 #OVERLAP evdw > 1d10   1.00000E+20
1819  #OVERLAPing residues             7
1820    3  27   5  26  13  25  14
1821  #OVERLAPing all corrected after             4  random generation
1822 #OVERLAP evdw after   4.17554E+25
1823 Waiting for     0.0380 sec
1824 #OVERLAP evdw > 1d10   1.00000E+20
1825  #OVERLAPing residues             2
1826    4  17
1827  #OVERLAPing all corrected after             1  random generation
1828 #OVERLAP evdw after   4.98673E+21
1829 Waiting for     0.0007 sec
1830 #OVERLAP evdw > 1d10   1.00000E+20
1831  #OVERLAPing residues             4
1832    2  27   4  19
1833  #OVERLAPing all corrected after             4  random generation
1834 #OVERLAP evdw after   2.43447E+12
1835 Waiting for     0.0396 sec
1836 Waiting for     0.0396 sec
1837 Waiting for     0.0384 sec
1838 Waiting for     0.0390 sec
1839 Waiting for     0.0388 sec
1840 #OVERLAP evdw > 1d10   1.00000E+20
1841  #OVERLAPing residues             2
1842   14  23
1843  #OVERLAPing all corrected after             3  random generation
1844 #OVERLAP evdw after   3.77209E+10
1845 Waiting for     0.0391 sec
1846 #OVERLAP evdw > 1d10   1.00000E+20
1847  #OVERLAPing residues             2
1848    9  22
1849  #OVERLAPing all corrected after             1  random generation
1850 #OVERLAP evdw after   3.20249E+03
1851 Waiting for     0.0008 sec
1852 #OVERLAP evdw > 1d10   1.00000E+20
1853  #OVERLAPing residues             2
1854   24  27
1855  #OVERLAPing all corrected after             1  random generation
1856 #OVERLAP evdw after   2.08466E+07
1857 Waiting for     0.0010 sec
1858 Waiting for     0.0007 sec
1859 Waiting for     0.0387 sec
1860 Waiting for     0.0007 sec
1861 Waiting for     1.2415 sec
1862 Waiting for     0.0006 sec
1863 Waiting for     0.0007 sec
1864 Waiting for     0.0383 sec
1865 Waiting for     0.0394 sec
1866 #OVERLAP evdw > 1d10   1.00000E+20
1867  #OVERLAPing residues             2
1868    3  22
1869  #OVERLAPing all corrected after             1  random generation
1870 #OVERLAP evdw after   1.07428E+16
1871 Waiting for     0.0007 sec
1872 Waiting for     0.0392 sec
1873 Waiting for     0.0396 sec
1874 Waiting for     0.0006 sec
1875 Waiting for     0.0711 sec
1876 Waiting for     0.0379 sec
1877 Waiting for     0.0387 sec
1878 Waiting for     2.3093 sec
1879 Waiting for     0.0075 sec
1880 #OVERLAP evdw > 1d10   1.00000E+20
1881  #OVERLAPing residues             2
1882    5   8
1883  #OVERLAPing all corrected after             1  random generation
1884 #OVERLAP evdw after   2.16358E+05
1885 Waiting for     0.0393 sec
1886 Waiting for     0.0386 sec
1887 Waiting for     0.0381 sec
1888 Waiting for     0.0007 sec
1889 Waiting for     0.0008 sec
1890 Waiting for     0.0383 sec
1891 Waiting for     0.0378 sec
1892 Waiting for     0.0463 sec
1893 Waiting for     0.0007 sec
1894 Waiting for     0.0380 sec
1895 Waiting for     0.0007 sec
1896 Waiting for     0.6480 sec
1897 #OVERLAP evdw > 1d10   1.00000E+20
1898  #OVERLAPing residues             3
1899    5  25  12
1900  #OVERLAPing all corrected after             2  random generation
1901 #OVERLAP evdw after   2.09711E+27
1902 Waiting for     0.0007 sec
1903 Waiting for     0.0381 sec
1904 Waiting for     0.0394 sec
1905 Waiting for     0.0382 sec
1906 #OVERLAP evdw > 1d10   1.00000E+20
1907  #OVERLAPing residues             4
1908    4  23  22  25
1909  #OVERLAPing all corrected after             1  random generation
1910 #OVERLAP evdw after   2.69941E+25
1911 Waiting for     0.0007 sec
1912 Waiting for     0.0381 sec
1913 Waiting for     0.0391 sec
1914 Waiting for     0.0388 sec
1915 #OVERLAP evdw > 1d10   1.00000E+20
1916  #OVERLAPing residues             2
1917    4  23
1918  #OVERLAPing all corrected after             1  random generation
1919 #OVERLAP evdw after   3.86971E+10
1920 Waiting for     0.0391 sec
1921 Waiting for     0.0397 sec
1922 Waiting for     0.0396 sec
1923 Waiting for     0.0007 sec
1924 Waiting for     0.0388 sec
1925 Waiting for     0.0395 sec
1926 Waiting for     0.0392 sec
1927 #OVERLAP evdw > 1d10   1.00000E+20
1928  #OVERLAPing residues             2
1929    7  21
1930  #OVERLAPing all corrected after             1  random generation
1931 #OVERLAP evdw after   2.14722E+10
1932 Waiting for     0.0396 sec
1933 Waiting for     2.0250 sec
1934 Waiting for     0.0006 sec
1935 Waiting for     0.0391 sec
1936 Waiting for     0.0008 sec
1937 Waiting for     0.0382 sec
1938 Waiting for     0.0186 sec
1939 Waiting for     0.0449 sec
1940 Waiting for     0.0395 sec
1941 Waiting for     0.0567 sec
1942 #OVERLAP evdw > 1d10   1.00000E+20
1943  #OVERLAPing residues             2
1944    9  27
1945  #OVERLAPing all corrected after             1  random generation
1946 #OVERLAP evdw after   1.23361E+14
1947 Waiting for     0.0393 sec
1948 #OVERLAP evdw > 1d10   1.00000E+20
1949  #OVERLAPing residues             3
1950    8  17  25
1951  #OVERLAPing all corrected after             2  random generation
1952 #OVERLAP evdw after   3.18513E+05
1953 Waiting for     0.0007 sec
1954 Waiting for     0.0723 sec
1955 Waiting for     0.0381 sec
1956 Waiting for     0.0008 sec
1957 Waiting for     0.0389 sec
1958 Waiting for     0.0007 sec
1959 Waiting for     2.3102 sec
1960 Waiting for     0.0007 sec
1961 #OVERLAP evdw > 1d10   1.00000E+20
1962  #OVERLAPing residues             4
1963   13  24  17  27
1964  #OVERLAPing all corrected after             1  random generation
1965 #OVERLAP evdw after   8.61934E+11
1966 Waiting for     0.0391 sec
1967 #OVERLAP evdw > 1d10   1.00000E+20
1968  #OVERLAPing residues             6
1969    7  27   8  26   9  25
1970  #OVERLAPing all corrected after            87  random generation
1971 #OVERLAP evdw after   1.06987E+14
1972 Waiting for     0.0671 sec
1973 #OVERLAP evdw > 1d10   1.00000E+20
1974  #OVERLAPing residues             2
1975    3  22
1976  #OVERLAPing all corrected after             1  random generation
1977 #OVERLAP evdw after   2.01175E+09
1978 Waiting for     0.0667 sec
1979 #OVERLAP evdw > 1d10   1.00000E+20
1980  #OVERLAPing residues             2
1981    9  21
1982  #OVERLAPing all corrected after             1  random generation
1983 #OVERLAP evdw after   1.72942E+18
1984 Waiting for     0.0384 sec
1985 Waiting for     0.0007 sec
1986 Waiting for     0.0007 sec
1987 #OVERLAP evdw > 1d10   1.00000E+20
1988  #OVERLAPing residues             4
1989   13  24  14  22
1990  #OVERLAPing all corrected after             1  random generation
1991 #OVERLAP evdw after   1.43435E+12
1992 Waiting for     0.0390 sec
1993 #OVERLAP evdw > 1d10   1.00000E+20
1994  #OVERLAPing residues             2
1995    4  17
1996  #OVERLAPing all corrected after             2  random generation
1997 #OVERLAP evdw after   8.77902E+12
1998 Waiting for     0.0387 sec
1999 Waiting for     0.0397 sec
2000 #OVERLAP evdw > 1d10   1.00000E+20
2001  #OVERLAPing residues             2
2002    9  23
2003  #OVERLAPing all corrected after             2  random generation
2004 #OVERLAP evdw after   7.03675E+21
2005 Waiting for     0.0385 sec
2006 #OVERLAP evdw > 1d10   1.00000E+20
2007  #OVERLAPing residues             6
2008    4  29   7  25  10  22
2009  #OVERLAPing NOT all corrected             2
2010   10  22
2011 #OVERLAP evdw after   1.00000E+20
2012 Waiting for     0.0008 sec
2013 Waiting for     0.0394 sec
2014 Waiting for     1.5019 sec
2015 Waiting for     0.0006 sec
2016 Waiting for     0.0387 sec
2017 Waiting for     0.0379 sec
2018 Waiting for     0.0392 sec
2019 #OVERLAP evdw > 1d10   1.00000E+20
2020  #OVERLAPing residues             2
2021   10  25
2022  #OVERLAPing all corrected after             1  random generation
2023 #OVERLAP evdw after   4.61796E+02
2024 Waiting for     0.0384 sec
2025 Waiting for     0.0390 sec
2026 Waiting for     0.0398 sec
2027 Waiting for     0.0007 sec
2028 Waiting for     0.0384 sec
2029 #OVERLAP evdw > 1d10   1.00000E+20
2030  #OVERLAPing residues             4
2031    4  25   6  27
2032  #OVERLAPing NOT all corrected             2
2033    6  27
2034 #OVERLAP evdw after   1.00000E+20
2035 Waiting for     0.0007 sec
2036 Waiting for     0.0383 sec
2037 Waiting for     0.0386 sec
2038 #OVERLAP evdw > 1d10   1.00000E+20
2039  #OVERLAPing residues             2
2040   14  22
2041  #OVERLAPing all corrected after             1  random generation
2042 #OVERLAP evdw after   4.16105E+05
2043 Waiting for     0.0382 sec
2044 #OVERLAP evdw > 1d10   1.00000E+20
2045  #OVERLAPing residues             2
2046    4  25
2047  #OVERLAPing all corrected after             1  random generation
2048 #OVERLAP evdw after   8.67099E+02
2049 Waiting for     0.0007 sec
2050 Waiting for     2.3309 sec
2051 Waiting for     0.0007 sec
2052 Waiting for     0.0378 sec
2053 Waiting for     0.0392 sec
2054 Waiting for     0.0390 sec
2055 Waiting for     0.0007 sec
2056 #OVERLAP evdw > 1d10   1.00000E+20
2057  #OVERLAPing residues             4
2058    2  25   6  29
2059  #OVERLAPing all corrected after             1  random generation
2060 #OVERLAP evdw after   2.90201E+12
2061 Waiting for     0.0380 sec
2062 Waiting for     0.0007 sec
2063 Waiting for     0.0385 sec
2064 Waiting for     0.0391 sec
2065 Waiting for     0.0008 sec
2066 Waiting for     0.0396 sec
2067 Waiting for     0.0386 sec
2068 Waiting for     0.0397 sec
2069 Waiting for     0.0008 sec
2070 Waiting for     0.1825 sec
2071 Waiting for     0.0007 sec
2072 Waiting for     0.0394 sec
2073 #OVERLAP evdw > 1d10   1.00000E+20
2074  #OVERLAPing residues             2
2075    8  11
2076  #OVERLAPing all corrected after             1  random generation
2077 #OVERLAP evdw after   7.09413E+06
2078 Waiting for     0.0007 sec
2079 Waiting for     0.0393 sec
2080 Waiting for     0.0008 sec
2081 Waiting for     0.0007 sec
2082 Waiting for     0.0393 sec
2083 Waiting for     0.0394 sec
2084 Waiting for     0.0394 sec
2085 #OVERLAP evdw > 1d10   1.00000E+20
2086  #OVERLAPing residues             2
2087   11  23
2088  #OVERLAPing all corrected after             1  random generation
2089 #OVERLAP evdw after   1.40858E+08
2090 Waiting for     0.0390 sec
2091 Waiting for     1.8150 sec
2092 Waiting for     0.0007 sec
2093 #OVERLAP evdw > 1d10   1.00000E+20
2094  #OVERLAPing residues             4
2095    7  29   9  26
2096  #OVERLAPing all corrected after             4  random generation
2097 #OVERLAP evdw after   1.60837E+09
2098 Waiting for     0.0384 sec
2099 Waiting for     0.0007 sec
2100 Waiting for     0.0007 sec
2101 Waiting for     0.0395 sec
2102 Waiting for     0.0007 sec
2103 Waiting for     0.0007 sec
2104 #OVERLAP evdw > 1d10   1.00000E+20
2105  #OVERLAPing residues             2
2106    9  14
2107  #OVERLAPing all corrected after             1  random generation
2108 #OVERLAP evdw after   9.18718E+04
2109 Waiting for     0.0010 sec
2110 Waiting for     0.0195 sec
2111 Waiting for     0.0391 sec
2112 Waiting for     0.0007 sec
2113 Waiting for     0.0393 sec
2114 Waiting for     0.0391 sec
2115 Waiting for     2.4967 sec
2116 Waiting for     0.0008 sec
2117 #OVERLAP evdw > 1d10   1.00000E+20
2118  #OVERLAPing residues             2
2119   11  26
2120  #OVERLAPing all corrected after             1  random generation
2121 #OVERLAP evdw after   8.75148E+02
2122 Waiting for     0.0396 sec
2123 Waiting for     0.0007 sec
2124 Waiting for     0.0387 sec
2125 Waiting for     0.0008 sec
2126 Waiting for     0.0400 sec
2127 Waiting for     0.0391 sec
2128 Waiting for     0.0452 sec
2129 Waiting for     0.0007 sec
2130 Waiting for     0.0462 sec
2131 Waiting for     0.0007 sec
2132 Waiting for     2.4128 sec
2133 Waiting for     0.0007 sec
2134 #OVERLAP evdw > 1d10   1.00000E+20
2135  #OVERLAPing residues             2
2136    4  12
2137  #OVERLAPing all corrected after             1  random generation
2138 #OVERLAP evdw after   5.42291E+05
2139 Waiting for     0.0392 sec
2140 Waiting for     0.0388 sec
2141 Waiting for     0.0385 sec
2142 #OVERLAP evdw > 1d10   1.00000E+20
2143  #OVERLAPing residues             6
2144    4  17   6  19   7  20
2145  #OVERLAPing all corrected after             4  random generation
2146 #OVERLAP evdw after   3.51679E+15
2147 Waiting for     0.0386 sec
2148 Waiting for     0.0508 sec
2149 Waiting for     0.0382 sec
2150 Waiting for     0.0007 sec
2151 Waiting for     0.0007 sec
2152 #OVERLAP evdw > 1d10   1.00000E+20
2153  #OVERLAPing residues             2
2154    4  17
2155  #OVERLAPing all corrected after             1  random generation
2156 #OVERLAP evdw after   7.43045E+06
2157 Waiting for     0.0393 sec
2158 Waiting for     0.0395 sec
2159 Waiting for     0.0395 sec
2160 Waiting for     0.0667 sec
2161 #OVERLAP evdw > 1d10   1.00000E+20
2162  #OVERLAPing residues             2
2163    9  25
2164  #OVERLAPing all corrected after             1  random generation
2165 #OVERLAP evdw after   5.76148E+17
2166 Waiting for     2.5004 sec
2167 #OVERLAP evdw > 1d10   1.00000E+20
2168  #OVERLAPing residues             8
2169    5  18   6  19   7  20   9  22
2170  #OVERLAPing all corrected after             3  random generation
2171 #OVERLAP evdw after   1.26025E+15
2172 Waiting for     0.0010 sec
2173 Waiting for     0.0007 sec
2174 Waiting for     0.0007 sec
2175 Waiting for     0.0007 sec
2176 #OVERLAP evdw > 1d10   1.00000E+20
2177  #OVERLAPing residues             2
2178    4  26
2179  #OVERLAPing all corrected after             1  random generation
2180 #OVERLAP evdw after   2.90614E+05
2181 Waiting for     0.0383 sec
2182 Waiting for     0.0395 sec
2183 #OVERLAP evdw > 1d10   1.00000E+20
2184  #OVERLAPing residues             2
2185    4  29
2186  #OVERLAPing all corrected after             1  random generation
2187 #OVERLAP evdw after   7.79113E+09
2188 Waiting for     0.0391 sec
2189 Waiting for     0.0008 sec
2190 Waiting for     0.0008 sec
2191 #OVERLAP evdw > 1d10   7.20921E+20
2192  #OVERLAPing residues             0
2193
2194  #OVERLAPing all corrected after             1  random generation
2195 #OVERLAP evdw after   7.20921E+20
2196 Waiting for     0.0391 sec
2197 Waiting for     0.0007 sec
2198 #OVERLAP evdw > 1d10   1.00000E+20
2199  #OVERLAPing residues             2
2200    4  29
2201  #OVERLAPing all corrected after             1  random generation
2202 #OVERLAP evdw after   2.37595E+05
2203 Waiting for     0.0381 sec
2204 Waiting for     0.0386 sec
2205 Waiting for     2.7534 sec
2206 #OVERLAP evdw > 1d10   1.00000E+20
2207  #OVERLAPing residues             4
2208   11  20  14  22
2209  #OVERLAPing all corrected after             4  random generation
2210 #OVERLAP evdw after   3.22210E+14
2211 Waiting for     0.0070 sec
2212 Waiting for     0.0007 sec
2213 #OVERLAP evdw > 1d10   1.00000E+20
2214  #OVERLAPing residues             2
2215   12  25
2216  #OVERLAPing all corrected after             1  random generation
2217 #OVERLAP evdw after   3.93894E+02
2218 Waiting for     0.0008 sec
2219 Waiting for     0.0399 sec
2220 Waiting for     0.0007 sec
2221 Waiting for     0.0007 sec
2222 Waiting for     0.0601 sec
2223 Waiting for     0.0007 sec
2224 Waiting for     0.0392 sec
2225 #OVERLAP evdw > 1d10   1.00000E+20
2226  #OVERLAPing residues             2
2227    2  17
2228  #OVERLAPing all corrected after             1  random generation
2229 #OVERLAP evdw after   2.83207E+02
2230 Waiting for     0.0437 sec
2231 Waiting for     0.0008 sec
2232 Waiting for     0.0214 sec
2233 Waiting for     0.0007 sec
2234 Waiting for     2.3605 sec
2235  End of minim, proc           22 time     3397.842253000000     
2236 Processor  22 is finishing work.
2237  Total time    3435.787710999999       sec