-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB022 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 22 iseed(4)= 0 0 -15 -48854 ran_num 6.8846300244331360E-002 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3301 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.18542E+03 Waiting for 0.0007 sec Waiting for 0.0852 sec Waiting for 0.0325 sec Waiting for 1.2180 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0378 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56799E+08 Waiting for 0.0380 sec Waiting for 0.9523 sec Waiting for 0.0006 sec Waiting for 0.0441 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 13 27 14 25 15 26 16 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37835E+11 Waiting for 0.0381 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59490E+27 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0524 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0397 sec Waiting for 1.0242 sec Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.48429E+18 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.20527E+10 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 17 5 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.20378E+05 Waiting for 0.0380 sec Waiting for 0.0394 sec Waiting for 0.9634 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0116 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86848E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.62265E+12 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.02226E+06 Waiting for 0.0528 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25653E+11 Waiting for 0.1064 sec Waiting for 0.0217 sec Waiting for 0.0398 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 12 25 #OVERLAPing NOT all corrected 2 12 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0038 sec Waiting for 0.0841 sec Waiting for 0.0007 sec Waiting for 0.8151 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92981E+03 Waiting for 0.0006 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.81855E+14 Waiting for 0.0385 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 24 10 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.72484E+36 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 3.85528E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.85528E+22 Waiting for 0.0395 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0526 sec Waiting for 0.0384 sec Waiting for 0.0382 sec Waiting for 0.0393 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.95110E+07 Waiting for 0.0393 sec Waiting for 0.0378 sec Waiting for 0.0391 sec Waiting for 0.0380 sec Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0384 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07956E+04 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.85742E+19 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41664E+07 Waiting for 0.0392 sec Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 0.0382 sec Waiting for 0.0387 sec Waiting for 0.6725 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44642E+06 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 17 6 25 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.35577E+17 Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.07910E+09 Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0398 sec Waiting for 0.0391 sec Waiting for 0.0183 sec Waiting for 0.0381 sec Waiting for 1.3943 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42108E+06 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0385 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0394 sec Waiting for 0.0387 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20641E+06 Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0383 sec Waiting for 0.0393 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 26 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.45921E+10 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.67312E+09 Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52962E+21 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 20 9 16 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.32325E+18 Waiting for 0.0006 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05645E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 6 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.47897E+11 Waiting for 0.0007 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 11 29 13 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.71191E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29156E+05 Waiting for 0.0399 sec Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0744 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 23 14 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.18594E+13 Waiting for 0.0393 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.16620E+11 Waiting for 0.0390 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06892E+02 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0394 sec Waiting for 1.1454 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.04211E+10 Waiting for 0.0021 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0384 sec Waiting for 0.0651 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 29 5 25 17 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.79159E+09 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 18 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.22665E+18 Waiting for 0.0385 sec Waiting for 0.0387 sec Waiting for 0.0577 sec Waiting for 0.0383 sec Waiting for 0.0387 sec Waiting for 0.0389 sec Waiting for 0.0381 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0389 sec Waiting for 0.0382 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.71046E+35 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71046E+35 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56529E+15 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.43314E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.35624E+12 Waiting for 0.0389 sec Waiting for 0.0724 sec Waiting for 0.0380 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.93431E+02 Waiting for 0.5845 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71081E+12 Waiting for 0.0401 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61127E+17 Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 9 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.49983E+19 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.38727E+05 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.95149E+03 Waiting for 0.0007 sec Waiting for 0.0504 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73280E+03 Waiting for 0.0007 sec Waiting for 1.0484 sec Waiting for 0.0006 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.57212E+13 Waiting for 0.0387 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.71663E+08 Waiting for 0.0386 sec Waiting for 0.0530 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.37775E+10 Waiting for 0.0391 sec Waiting for 0.0691 sec Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.74805E+03 Waiting for 0.0386 sec Waiting for 0.0009 sec Waiting for 0.0114 sec Waiting for 0.8858 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 0.0035 sec Waiting for 0.0394 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0720 sec Waiting for 0.0007 sec Waiting for 0.3639 sec Waiting for 0.0006 sec Waiting for 0.0451 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89234E+01 Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0575 sec Waiting for 0.1216 sec Waiting for 0.0072 sec Waiting for 0.0007 sec Waiting for 0.0503 sec Waiting for 0.0397 sec Waiting for 0.0023 sec #OVERLAP evdw > 1d10 1.19520E+59 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19520E+59 Waiting for 0.0396 sec Waiting for 0.0463 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0530 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.00361E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.8825 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.01333E+10 Waiting for 0.0008 sec Waiting for 0.0530 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.38522E+09 Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.36416E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36416E+23 Waiting for 0.0687 sec Waiting for 0.0409 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.54431E+05 Waiting for 1.1918 sec Waiting for 0.0387 sec Waiting for 0.0393 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0630 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 27 8 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 6.32771E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 11 6 27 9 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.03058E+13 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0383 sec Waiting for 0.0381 sec Waiting for 0.0043 sec Waiting for 0.0383 sec Waiting for 1.1819 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0394 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.63686E+15 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.09906E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0621 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.11863E+19 Waiting for 0.0395 sec Waiting for 0.7675 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.45337E+04 Waiting for 0.0009 sec Waiting for 0.0385 sec Waiting for 0.0386 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 16 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.94989E+12 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27269E+17 Waiting for 0.0384 sec Waiting for 0.0839 sec Waiting for 0.0006 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22727E+25 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0393 sec Waiting for 2.0558 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.41803E+09 Waiting for 0.0007 sec Waiting for 0.0790 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.99916E+01 Waiting for 0.0006 sec Waiting for 0.0464 sec Waiting for 0.0398 sec Waiting for 0.0428 sec Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.0393 sec Waiting for 0.0466 sec Waiting for 1.1114 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20212E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.92058E+05 Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 0.0984 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.69408E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.48873E+07 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.16862E+04 Waiting for 0.0386 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.18665E+08 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.66651E+05 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0006 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.32885E+06 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 1.2539 sec Waiting for 0.0158 sec Waiting for 0.0392 sec Waiting for 0.1100 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.21687E+09 Waiting for 0.0007 sec Waiting for 0.0485 sec Waiting for 0.0459 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0060 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.8382 sec Waiting for 0.0378 sec Waiting for 0.0129 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.59670E+10 Waiting for 0.0387 sec Waiting for 0.0416 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06444E+03 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0392 sec Waiting for 0.0397 sec Waiting for 1.2760 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.76853E+16 Waiting for 0.0697 sec Waiting for 0.0562 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11622E+02 Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0392 sec Waiting for 0.0265 sec Waiting for 0.0406 sec Waiting for 0.0380 sec Waiting for 0.0389 sec Waiting for 0.0043 sec Waiting for 0.9705 sec Waiting for 0.0117 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.11697E+06 Waiting for 0.0392 sec Waiting for 0.0394 sec Waiting for 0.0179 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 6 27 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0531 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03305E+10 Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56072E+05 Waiting for 0.0397 sec Waiting for 0.0388 sec Waiting for 0.6906 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after -1.93555E+01 Waiting for 0.0390 sec Waiting for 0.0816 sec Waiting for 0.0006 sec Waiting for 0.0022 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.07807E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 1.2084 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.50487E+26 Waiting for 0.0472 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 98 random generation #OVERLAP evdw after 1.26217E+13 Waiting for 0.0394 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14438E+09 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.8777 sec Waiting for 0.0026 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.01220E+07 Waiting for 0.0394 sec Waiting for 0.0394 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.49627E+17 Waiting for 0.0183 sec Waiting for 0.0007 sec Waiting for 0.0757 sec Waiting for 1.3323 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 22 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.65985E+04 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.56653E+19 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 7.65066E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.65066E+21 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 13 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.09693E+32 Waiting for 0.0382 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29320E+10 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.38197E+11 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.19442E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.96898E+08 Waiting for 0.0388 sec Waiting for 0.0393 sec Waiting for 0.0394 sec Waiting for 0.8454 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.23200E+07 Waiting for 0.0006 sec Waiting for 0.0721 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.97681E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97681E+29 Waiting for 0.0727 sec Waiting for 0.1170 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.07687E+06 Waiting for 0.0009 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.98785E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98785E+23 Waiting for 0.0391 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0397 sec Waiting for 0.0579 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0553 sec Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 11 23 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.70766E+14 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.59581E+09 Waiting for 0.0392 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.67660E+04 Waiting for 0.0388 sec Waiting for 1.4887 sec Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.05797E+12 Waiting for 0.0009 sec Waiting for 0.0235 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04416E+08 Waiting for 0.0387 sec Waiting for 0.0396 sec Waiting for 0.0734 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.11065E+04 Waiting for 0.0380 sec Waiting for 0.0378 sec Waiting for 0.0341 sec Waiting for 0.0124 sec Waiting for 0.0385 sec Waiting for 0.0390 sec Waiting for 0.0380 sec Waiting for 0.0740 sec Waiting for 0.0696 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.71822E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 2.65324E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.65324E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 9 4 11 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.94379E+05 Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 25 5 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 9.77626E+04 Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 0.0256 sec Waiting for 0.0008 sec Waiting for 1.4314 sec #OVERLAP evdw > 1d10 8.35985E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.35985E+29 Waiting for 0.0006 sec Waiting for 0.0604 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 4.54478E+12 Waiting for 0.0392 sec Waiting for 0.0404 sec Waiting for 0.0007 sec Waiting for 0.0196 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.43761E+09 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0444 sec Waiting for 0.0692 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 8 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.70412E+05 Waiting for 0.0391 sec Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 8 #OVERLAPing all corrected after 94 random generation #OVERLAP evdw after 6.91048E+13 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 8 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.50378E+11 Waiting for 0.0475 sec Waiting for 0.0144 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.46294E+06 Waiting for 0.0386 sec Waiting for 0.0477 sec Waiting for 0.7057 sec Waiting for 0.0296 sec Waiting for 0.0437 sec Waiting for 0.0007 sec Waiting for 0.0754 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0393 sec Waiting for 0.0510 sec Waiting for 0.0390 sec Waiting for 1.6099 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.63462E+01 Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0398 sec Waiting for 0.0391 sec Waiting for 0.0386 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.26723E+07 Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 1.8825 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89203E+14 Waiting for 0.0397 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.73546E+13 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 19 7 23 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 4.46661E+23 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0543 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19260E+24 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.70227E+04 Waiting for 0.0382 sec Waiting for 0.0385 sec Waiting for 1.3979 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 5.49799E+09 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.68298E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92055E+13 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 27 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.84722E+14 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0395 sec Waiting for 0.0387 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 8 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.27884E+08 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 1.4181 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04974E+18 Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.0686 sec Waiting for 0.0389 sec Waiting for 0.0749 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02173E+25 Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0392 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.51188E+19 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 1.5705 sec Waiting for 0.0006 sec Waiting for 0.0391 sec Waiting for 0.0393 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84746E+11 Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0389 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 1.8938 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09810E+05 Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.16119E+07 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.18260E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18260E+29 Waiting for 0.0007 sec Waiting for 0.0236 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 20 23 9 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.83009E+22 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.96901E+03 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 2.0187 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34980E+12 Waiting for 0.0007 sec Waiting for 0.0751 sec Waiting for 0.0381 sec Waiting for 0.0379 sec Waiting for 0.0391 sec Waiting for 0.0385 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.85108E+12 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0693 sec Waiting for 1.6157 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83704E+12 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.48254E+02 Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.46120E+12 Waiting for 0.0007 sec Waiting for 0.0666 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18814E+20 Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.18629E+01 Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0722 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 2.1589 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 27 17 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.64206E+13 Waiting for 0.0977 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.71918E+12 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66952E+10 Waiting for 0.0388 sec Waiting for 0.0716 sec Waiting for 0.0394 sec Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 6 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.48916E+08 Waiting for 0.0389 sec Waiting for 0.0384 sec Waiting for 0.0390 sec Waiting for 0.0400 sec Waiting for 0.6324 sec Waiting for 0.0006 sec Waiting for 0.0650 sec Waiting for 0.0008 sec Waiting for 0.0549 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.24893E+06 Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.59641E+25 Waiting for 0.0007 sec Waiting for 0.0704 sec Waiting for 0.0428 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.28319E+06 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 4.38098E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.38098E+20 Waiting for 0.0500 sec Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 2.1011 sec Waiting for 0.0340 sec Waiting for 0.0380 sec Waiting for 0.0393 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0391 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.46375E+04 Waiting for 0.0394 sec Waiting for 0.0393 sec Waiting for 0.0380 sec Waiting for 1.4138 sec Waiting for 0.0006 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 2.37660E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37660E+23 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92169E+03 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.17780E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.31122E+22 Waiting for 0.0393 sec Waiting for 0.0391 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 2.26892E+10 Waiting for 0.0381 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.72100E+01 Waiting for 0.0393 sec Waiting for 1.4485 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.0711 sec Waiting for 0.0007 sec Waiting for 0.0649 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84124E+04 Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 6.44029E+17 Waiting for 0.0390 sec Waiting for 0.0397 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 1.8724 sec Waiting for 0.0010 sec Waiting for 0.0762 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.24127E+09 Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0604 sec Waiting for 0.0381 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0138 sec Waiting for 2.2096 sec Waiting for 0.0319 sec Waiting for 0.0381 sec Waiting for 0.0591 sec Waiting for 0.0396 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 3 27 5 26 13 25 14 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.17554E+25 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.98673E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 4 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.43447E+12 Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0384 sec Waiting for 0.0390 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.77209E+10 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20249E+03 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08466E+07 Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 1.2415 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07428E+16 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0396 sec Waiting for 0.0006 sec Waiting for 0.0711 sec Waiting for 0.0379 sec Waiting for 0.0387 sec Waiting for 2.3093 sec Waiting for 0.0075 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16358E+05 Waiting for 0.0393 sec Waiting for 0.0386 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0378 sec Waiting for 0.0463 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.6480 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 25 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.09711E+27 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0394 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69941E+25 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0391 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.86971E+10 Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0395 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14722E+10 Waiting for 0.0396 sec Waiting for 2.0250 sec Waiting for 0.0006 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0186 sec Waiting for 0.0449 sec Waiting for 0.0395 sec Waiting for 0.0567 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23361E+14 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.18513E+05 Waiting for 0.0007 sec Waiting for 0.0723 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 2.3102 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.61934E+11 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 27 8 26 9 25 #OVERLAPing all corrected after 87 random generation #OVERLAP evdw after 1.06987E+14 Waiting for 0.0671 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01175E+09 Waiting for 0.0667 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72942E+18 Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43435E+12 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.77902E+12 Waiting for 0.0387 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.03675E+21 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 29 7 25 10 22 #OVERLAPing NOT all corrected 2 10 22 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 1.5019 sec Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0379 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.61796E+02 Waiting for 0.0384 sec Waiting for 0.0390 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 6 27 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.16105E+05 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.67099E+02 Waiting for 0.0007 sec Waiting for 2.3309 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0392 sec Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 6 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.90201E+12 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0386 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.1825 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.09413E+06 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0394 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40858E+08 Waiting for 0.0390 sec Waiting for 1.8150 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 9 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.60837E+09 Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.18718E+04 Waiting for 0.0010 sec Waiting for 0.0195 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0391 sec Waiting for 2.4967 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.75148E+02 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0400 sec Waiting for 0.0391 sec Waiting for 0.0452 sec Waiting for 0.0007 sec Waiting for 0.0462 sec Waiting for 0.0007 sec Waiting for 2.4128 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.42291E+05 Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 17 6 19 7 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.51679E+15 Waiting for 0.0386 sec Waiting for 0.0508 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.43045E+06 Waiting for 0.0393 sec Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0667 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.76148E+17 Waiting for 2.5004 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 18 6 19 7 20 9 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.26025E+15 Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.90614E+05 Waiting for 0.0383 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.79113E+09 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 7.20921E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.20921E+20 Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37595E+05 Waiting for 0.0381 sec Waiting for 0.0386 sec Waiting for 2.7534 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 20 14 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.22210E+14 Waiting for 0.0070 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.93894E+02 Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0601 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.83207E+02 Waiting for 0.0437 sec Waiting for 0.0008 sec Waiting for 0.0214 sec Waiting for 0.0007 sec Waiting for 2.3605 sec End of minim, proc 22 time 3397.842253000000 Processor 22 is finishing work. Total time 3435.787710999999 sec