added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB021
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB021
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            21  iseed(4)=             0            0          -15 
47         -3989
48  ran_num   0.1528102457523346     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3301 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0385 sec
148 Waiting for     0.0007 sec
149 Waiting for     0.0378 sec
150 Waiting for     1.2179 sec
151 Waiting for     0.0397 sec
152 Waiting for     0.0396 sec
153 Waiting for     0.0398 sec
154 Waiting for     0.0387 sec
155 Waiting for     0.0369 sec
156 #OVERLAP evdw > 1d10   1.00000E+20
157  #OVERLAPing residues             4
158   15  28  16  26
159  #OVERLAPing all corrected after             2  random generation
160 #OVERLAP evdw after   4.02810E+06
161 Waiting for     0.0625 sec
162 Waiting for     0.0007 sec
163 Waiting for     0.0384 sec
164 Waiting for     0.0008 sec
165 Waiting for     0.0391 sec
166 Waiting for     0.0380 sec
167 Waiting for     0.0383 sec
168 Waiting for     0.8438 sec
169 Waiting for     0.0379 sec
170 Waiting for     0.0386 sec
171 Waiting for     0.0380 sec
172 Waiting for     0.0398 sec
173 #OVERLAP evdw > 1d10   1.00000E+20
174  #OVERLAPing residues             2
175    6  25
176  #OVERLAPing all corrected after             1  random generation
177 #OVERLAP evdw after  -1.44975E+01
178 Waiting for     0.0007 sec
179 #OVERLAP evdw > 1d10   1.00000E+20
180  #OVERLAPing residues             4
181   13  28  15  29
182  #OVERLAPing all corrected after             1  random generation
183 #OVERLAP evdw after   5.39556E+12
184 Waiting for     0.0395 sec
185 Waiting for     0.0008 sec
186 Waiting for     0.0389 sec
187 Waiting for     0.0088 sec
188 #OVERLAP evdw > 1d10   3.58902E+25
189  #OVERLAPing residues             0
190
191  #OVERLAPing all corrected after             1  random generation
192 #OVERLAP evdw after   3.58902E+25
193 Waiting for     0.0391 sec
194 #OVERLAP evdw > 1d10   1.00000E+20
195  #OVERLAPing residues             2
196    9  25
197  #OVERLAPing all corrected after             1  random generation
198 #OVERLAP evdw after   1.99504E+03
199 Waiting for     0.0721 sec
200 Waiting for     0.0392 sec
201 #OVERLAP evdw > 1d10   1.00000E+20
202  #OVERLAPing residues             2
203    7  25
204  #OVERLAPing all corrected after             1  random generation
205 #OVERLAP evdw after   1.40474E+35
206 Waiting for     0.0383 sec
207 Waiting for     0.0385 sec
208 #OVERLAP evdw > 1d10   1.00000E+20
209  #OVERLAPing residues             4
210    6  25   8  26
211  #OVERLAPing all corrected after             2  random generation
212 #OVERLAP evdw after   1.04706E+15
213 Waiting for     1.7040 sec
214 Waiting for     0.0007 sec
215 Waiting for     0.0007 sec
216 Waiting for     0.0386 sec
217 Waiting for     0.0384 sec
218 Waiting for     0.0390 sec
219 #OVERLAP evdw > 1d10   1.00000E+20
220  #OVERLAPing residues             5
221    4  12  17   9  19
222  #OVERLAPing all corrected after             4  random generation
223 #OVERLAP evdw after   5.43311E+16
224 Waiting for     0.0008 sec
225 #OVERLAP evdw > 1d10   1.00000E+20
226  #OVERLAPing residues             2
227   11  26
228  #OVERLAPing all corrected after             1  random generation
229 #OVERLAP evdw after   1.23064E+05
230 Waiting for     0.0381 sec
231 Waiting for     0.0379 sec
232 Waiting for     0.0393 sec
233 Waiting for     0.0383 sec
234 #OVERLAP evdw > 1d10   1.00000E+20
235  #OVERLAPing residues             2
236    9  25
237  #OVERLAPing all corrected after             1  random generation
238 #OVERLAP evdw after   3.97395E+06
239 Waiting for     0.0385 sec
240 Waiting for     1.6067 sec
241 Waiting for     0.0007 sec
242 Waiting for     0.0007 sec
243 Waiting for     0.0007 sec
244 Waiting for     0.0397 sec
245 #OVERLAP evdw > 1d10   1.00000E+20
246  #OVERLAPing residues             2
247   11  25
248  #OVERLAPing all corrected after             3  random generation
249 #OVERLAP evdw after   1.20582E+25
250 Waiting for     0.0007 sec
251 Waiting for     0.0395 sec
252 Waiting for     0.0097 sec
253 #OVERLAP evdw > 1d10   1.00000E+20
254  #OVERLAPing residues             2
255    4  14
256  #OVERLAPing all corrected after             1  random generation
257 #OVERLAP evdw after   3.61709E+03
258 Waiting for     0.0383 sec
259 #OVERLAP evdw > 1d10   1.00000E+20
260  #OVERLAPing residues             4
261    7  24  25  15
262  #OVERLAPing all corrected after             2  random generation
263 #OVERLAP evdw after   1.81097E+07
264 Waiting for     0.0392 sec
265 #OVERLAP evdw > 1d10   1.00000E+20
266  #OVERLAPing residues             2
267    7  17
268  #OVERLAPing all corrected after             1  random generation
269 #OVERLAP evdw after   1.16973E+03
270 Waiting for     0.0392 sec
271 Waiting for     0.0394 sec
272 Waiting for     0.0389 sec
273 Waiting for     0.0008 sec
274 Waiting for     0.0008 sec
275 Waiting for     0.0008 sec
276 Waiting for     0.7162 sec
277 #OVERLAP evdw > 1d10   1.00000E+20
278  #OVERLAPing residues             2
279   20  25
280  #OVERLAPing all corrected after             1  random generation
281 #OVERLAP evdw after   6.77778E+05
282 Waiting for     0.0006 sec
283 Waiting for     0.0007 sec
284 Waiting for     0.0385 sec
285 Waiting for     0.0008 sec
286 #OVERLAP evdw > 1d10   1.00000E+20
287  #OVERLAPing residues             2
288    4  23
289  #OVERLAPing all corrected after             4  random generation
290 #OVERLAP evdw after   1.68416E+13
291 Waiting for     0.0007 sec
292 Waiting for     0.0392 sec
293 Waiting for     0.0400 sec
294 #OVERLAP evdw > 1d10   1.62033E+23
295  #OVERLAPing residues             0
296
297  #OVERLAPing all corrected after             1  random generation
298 #OVERLAP evdw after   1.62033E+23
299 Waiting for     0.0489 sec
300 #OVERLAP evdw > 1d10   1.00000E+20
301  #OVERLAPing residues             2
302    9  17
303  #OVERLAPing all corrected after             1  random generation
304 #OVERLAP evdw after   9.52707E+03
305 Waiting for     0.0398 sec
306 Waiting for     0.0387 sec
307 #OVERLAP evdw > 1d10   1.00000E+20
308  #OVERLAPing residues             4
309   11  24  12  26
310  #OVERLAPing all corrected after             3  random generation
311 #OVERLAP evdw after   1.42080E+13
312 Waiting for     0.0007 sec
313 #OVERLAP evdw > 1d10   1.00000E+20
314  #OVERLAPing residues             2
315    6  17
316  #OVERLAPing all corrected after             1  random generation
317 #OVERLAP evdw after   5.75782E+09
318 Waiting for     0.0394 sec
319 Waiting for     0.0007 sec
320 #OVERLAP evdw > 1d10   1.00000E+20
321  #OVERLAPing residues             8
322    3  27   7  24   8  23  11  26
323  #OVERLAPing all corrected after             1  random generation
324 #OVERLAP evdw after   4.70554E+14
325 Waiting for     0.0383 sec
326 Waiting for     0.5453 sec
327 Waiting for     0.0007 sec
328 Waiting for     0.0389 sec
329 Waiting for     0.0384 sec
330 Waiting for     0.0399 sec
331 Waiting for     0.0394 sec
332 Waiting for     0.0394 sec
333 #OVERLAP evdw > 1d10   1.00000E+20
334  #OVERLAPing residues             2
335    2  17
336  #OVERLAPing all corrected after             1  random generation
337 #OVERLAP evdw after   7.76960E+06
338 Waiting for     0.0383 sec
339 #OVERLAP evdw > 1d10   1.00000E+20
340  #OVERLAPing residues             2
341   24  27
342  #OVERLAPing all corrected after             1  random generation
343 #OVERLAP evdw after   1.47635E+12
344 Waiting for     0.0721 sec
345 Waiting for     0.0007 sec
346 #OVERLAP evdw > 1d10   1.00000E+20
347  #OVERLAPing residues             2
348    7  25
349  #OVERLAPing all corrected after             4  random generation
350 #OVERLAP evdw after   3.12291E+17
351 Waiting for     0.0380 sec
352 Waiting for     0.0008 sec
353 Waiting for     0.0381 sec
354 Waiting for     0.0393 sec
355 Waiting for     0.0391 sec
356 Waiting for     0.0388 sec
357 Waiting for     1.2206 sec
358 Waiting for     0.0007 sec
359 Waiting for     0.0007 sec
360 Waiting for     0.0392 sec
361 Waiting for     0.0381 sec
362 Waiting for     0.0007 sec
363 Waiting for     0.0392 sec
364 Waiting for     0.0397 sec
365 Waiting for     0.0007 sec
366 #OVERLAP evdw > 1d10   1.00000E+20
367  #OVERLAPing residues             2
368    8  11
369  #OVERLAPing all corrected after             1  random generation
370 #OVERLAP evdw after   2.14408E+02
371 Waiting for     0.0393 sec
372 Waiting for     0.0058 sec
373 #OVERLAP evdw > 1d10   1.00000E+20
374  #OVERLAPing residues             2
375   11  23
376  #OVERLAPing all corrected after             1  random generation
377 #OVERLAP evdw after   1.19542E+05
378 Waiting for     0.0008 sec
379 #OVERLAP evdw > 1d10   1.00000E+20
380  #OVERLAPing residues             4
381    4  21   8  25
382  #OVERLAPing all corrected after             1  random generation
383 #OVERLAP evdw after   7.62013E+09
384 Waiting for     0.0382 sec
385 Waiting for     0.0382 sec
386 Waiting for     0.8907 sec
387 Waiting for     0.0007 sec
388 Waiting for     0.0381 sec
389 Waiting for     0.0112 sec
390 Waiting for     0.0007 sec
391 #OVERLAP evdw > 1d10   1.00000E+20
392  #OVERLAPing residues             2
393    9  29
394  #OVERLAPing all corrected after             4  random generation
395 #OVERLAP evdw after   5.91203E+10
396 Waiting for     0.0395 sec
397 Waiting for     0.0392 sec
398 Waiting for     0.0007 sec
399 Waiting for     0.0007 sec
400 Waiting for     0.0411 sec
401 Waiting for     0.0382 sec
402 Waiting for     0.0398 sec
403 Waiting for     0.0429 sec
404 Waiting for     0.0392 sec
405 Waiting for     0.0379 sec
406 Waiting for     0.1686 sec
407 Waiting for     0.0007 sec
408 Waiting for     0.0766 sec
409 #OVERLAP evdw > 1d10   1.00000E+20
410  #OVERLAPing residues             2
411    2  25
412  #OVERLAPing all corrected after             2  random generation
413 #OVERLAP evdw after   1.74569E+33
414 Waiting for     0.0733 sec
415 Waiting for     0.0379 sec
416 Waiting for     0.0391 sec
417 #OVERLAP evdw > 1d10   1.00000E+20
418  #OVERLAPing residues             4
419    5  20  12  29
420  #OVERLAPing all corrected after             2  random generation
421 #OVERLAP evdw after   2.15032E+10
422 Waiting for     0.0008 sec
423 Waiting for     0.0458 sec
424 Waiting for     0.0396 sec
425 Waiting for     0.0334 sec
426 Waiting for     0.0395 sec
427 Waiting for     0.0007 sec
428 Waiting for     0.0008 sec
429 Waiting for     1.5957 sec
430 Waiting for     0.0007 sec
431 Waiting for     0.0007 sec
432 Waiting for     0.0396 sec
433 Waiting for     0.0397 sec
434 Waiting for     0.0393 sec
435 #OVERLAP evdw > 1d10   1.00000E+20
436  #OVERLAPing residues             2
437   10  23
438  #OVERLAPing all corrected after             1  random generation
439 #OVERLAP evdw after   3.28481E+17
440 Waiting for     0.0393 sec
441 Waiting for     0.0381 sec
442 Waiting for     0.0388 sec
443 Waiting for     0.0396 sec
444 Waiting for     0.0391 sec
445 Waiting for     0.0007 sec
446 Waiting for     0.0381 sec
447 #OVERLAP evdw > 1d10   1.00000E+20
448  #OVERLAPing residues             4
449    8  25   9  26
450  #OVERLAPing all corrected after             1  random generation
451 #OVERLAP evdw after   1.17774E+27
452 Waiting for     0.0396 sec
453 Waiting for     0.0007 sec
454 Waiting for     0.0393 sec
455 #OVERLAP evdw > 1d10   1.00000E+20
456  #OVERLAPing residues             2
457   11  25
458  #OVERLAPing all corrected after             1  random generation
459 #OVERLAP evdw after   1.81166E+03
460 Waiting for     1.5787 sec
461 Waiting for     0.0505 sec
462 Waiting for     0.0387 sec
463 Waiting for     0.0398 sec
464 Waiting for     0.0384 sec
465 Waiting for     0.0142 sec
466 Waiting for     0.0397 sec
467 Waiting for     0.0008 sec
468 Waiting for     0.0007 sec
469 #OVERLAP evdw > 1d10   1.00000E+20
470  #OVERLAPing residues             2
471    8  27
472  #OVERLAPing all corrected after             1  random generation
473 #OVERLAP evdw after   6.17244E+06
474 Waiting for     0.0390 sec
475 #OVERLAP evdw > 1d10   1.00000E+20
476  #OVERLAPing residues             4
477    4  26  14  24
478  #OVERLAPing all corrected after             3  random generation
479 #OVERLAP evdw after   1.79831E+13
480 Waiting for     0.0100 sec
481 #OVERLAP evdw > 1d10   1.00000E+20
482  #OVERLAPing residues             2
483    6  25
484  #OVERLAPing all corrected after             1  random generation
485 #OVERLAP evdw after   3.45813E+02
486 Waiting for     0.0380 sec
487 Waiting for     0.0007 sec
488 Waiting for     0.0379 sec
489 #OVERLAP evdw > 1d10   1.00000E+20
490  #OVERLAPing residues             2
491    7  26
492  #OVERLAPing all corrected after             1  random generation
493 #OVERLAP evdw after   1.42553E+03
494 Waiting for     0.0389 sec
495 Waiting for     1.2491 sec
496 Waiting for     0.0007 sec
497 Waiting for     0.0382 sec
498 Waiting for     0.0395 sec
499 Waiting for     0.0021 sec
500 Waiting for     0.0007 sec
501 Waiting for     0.0008 sec
502 Waiting for     0.0379 sec
503 Waiting for     0.0664 sec
504 Waiting for     0.0176 sec
505 #OVERLAP evdw > 1d10   1.00000E+20
506  #OVERLAPing residues             2
507    7  11
508  #OVERLAPing all corrected after             1  random generation
509 #OVERLAP evdw after   2.27533E+04
510 Waiting for     0.0008 sec
511 Waiting for     0.0385 sec
512 Waiting for     0.0007 sec
513 #OVERLAP evdw > 1d10   1.00000E+20
514  #OVERLAPing residues             2
515    7  14
516  #OVERLAPing all corrected after             2  random generation
517 #OVERLAP evdw after   9.02954E+10
518 Waiting for     0.0382 sec
519 Waiting for     0.3663 sec
520 Waiting for     0.0008 sec
521 #OVERLAP evdw > 1d10   1.00000E+20
522  #OVERLAPing residues             2
523    3  25
524  #OVERLAPing all corrected after            10  random generation
525 #OVERLAP evdw after   7.79843E+06
526 Waiting for     0.0007 sec
527 Waiting for     0.0385 sec
528 Waiting for     0.0007 sec
529 Waiting for     0.0389 sec
530 Waiting for     0.0007 sec
531 Waiting for     0.0392 sec
532 Waiting for     0.0397 sec
533 Waiting for     0.0007 sec
534 Waiting for     0.0497 sec
535 Waiting for     0.0396 sec
536 #OVERLAP evdw > 1d10   1.00000E+20
537  #OVERLAPing residues             2
538    7  18
539  #OVERLAPing all corrected after             1  random generation
540 #OVERLAP evdw after   1.02173E+07
541 Waiting for     0.0385 sec
542 Waiting for     0.0414 sec
543 Waiting for     0.0384 sec
544 Waiting for     0.0406 sec
545 #OVERLAP evdw > 1d10   1.00000E+20
546  #OVERLAPing residues             2
547    7  18
548  #OVERLAPing all corrected after             1  random generation
549 #OVERLAP evdw after   3.96133E+08
550 Waiting for     0.0381 sec
551 Waiting for     0.0507 sec
552 #OVERLAP evdw > 1d10   1.00000E+20
553  #OVERLAPing residues             2
554   11  17
555  #OVERLAPing all corrected after             1  random generation
556 #OVERLAP evdw after   8.51262E+09
557 Waiting for     0.0648 sec
558 Waiting for     0.0395 sec
559 Waiting for     0.0714 sec
560 Waiting for     0.0411 sec
561 Waiting for     0.0009 sec
562 Waiting for     0.0008 sec
563 Waiting for     0.0756 sec
564 Waiting for     0.0008 sec
565 Waiting for     0.0007 sec
566 Waiting for     0.0392 sec
567 Waiting for     0.0007 sec
568 Waiting for     0.2849 sec
569 Waiting for     0.0006 sec
570 Waiting for     0.0245 sec
571 Waiting for     0.0386 sec
572 Waiting for     0.0387 sec
573 #OVERLAP evdw > 1d10   1.00000E+20
574  #OVERLAPing residues             4
575    6  20  12  25
576  #OVERLAPing all corrected after             1  random generation
577 #OVERLAP evdw after   1.67726E+16
578 Waiting for     0.0007 sec
579 #OVERLAP evdw > 1d10   1.00000E+20
580  #OVERLAPing residues             2
581    4  29
582  #OVERLAPing all corrected after             2  random generation
583 #OVERLAP evdw after   6.48171E+06
584 Waiting for     0.0385 sec
585 Waiting for     0.0397 sec
586 Waiting for     0.0382 sec
587 Waiting for     0.0395 sec
588 Waiting for     0.0382 sec
589 Waiting for     0.0007 sec
590 Waiting for     0.0394 sec
591 Waiting for     0.0388 sec
592 Waiting for     0.0665 sec
593 Waiting for     0.0386 sec
594 Waiting for     0.0425 sec
595 Waiting for     0.0007 sec
596 Waiting for     0.0394 sec
597 #OVERLAP evdw > 1d10   1.00000E+20
598  #OVERLAPing residues             2
599    8  18
600  #OVERLAPing all corrected after             1  random generation
601 #OVERLAP evdw after   8.20352E+12
602 Waiting for     0.0006 sec
603 Waiting for     0.0007 sec
604 Waiting for     0.0532 sec
605 #OVERLAP evdw > 1d10   1.00000E+20
606  #OVERLAPing residues             2
607    3  25
608  #OVERLAPing all corrected after             2  random generation
609 #OVERLAP evdw after   5.69862E+08
610 Waiting for     0.0396 sec
611 #OVERLAP evdw > 1d10   1.00000E+20
612  #OVERLAPing residues             2
613    2  25
614  #OVERLAPing all corrected after             1  random generation
615 #OVERLAP evdw after   4.71848E+05
616 Waiting for     0.0304 sec
617 #OVERLAP evdw > 1d10   1.00000E+20
618  #OVERLAPing residues             6
619    3  17   5  20   7  26
620  #OVERLAPing all corrected after             7  random generation
621 #OVERLAP evdw after   5.24608E+20
622 Waiting for     0.0388 sec
623 Waiting for     0.0330 sec
624 Waiting for     0.0378 sec
625 Waiting for     0.0007 sec
626 Waiting for     0.0007 sec
627 Waiting for     0.6207 sec
628 Waiting for     0.0007 sec
629 Waiting for     0.0437 sec
630 #OVERLAP evdw > 1d10   1.00000E+20
631  #OVERLAPing residues             2
632   13  29
633  #OVERLAPing all corrected after             1  random generation
634 #OVERLAP evdw after   3.02385E+09
635 Waiting for     0.0769 sec
636 Waiting for     0.0379 sec
637 Waiting for     0.0397 sec
638 Waiting for     0.0020 sec
639 #OVERLAP evdw > 1d10   3.44467E+20
640  #OVERLAPing residues             0
641
642  #OVERLAPing all corrected after             1  random generation
643 #OVERLAP evdw after   3.44467E+20
644 Waiting for     0.0383 sec
645 Waiting for     0.0387 sec
646 Waiting for     0.0476 sec
647 Waiting for     0.0007 sec
648 Waiting for     0.0007 sec
649 #OVERLAP evdw > 1d10   1.00000E+20
650  #OVERLAPing residues             2
651    7  24
652  #OVERLAPing all corrected after             9  random generation
653 #OVERLAP evdw after   3.80495E+22
654 Waiting for     0.0007 sec
655 Waiting for     0.0007 sec
656 Waiting for     0.0669 sec
657 Waiting for     0.0007 sec
658 Waiting for     0.0380 sec
659 Waiting for     0.0391 sec
660 Waiting for     0.0008 sec
661 Waiting for     0.0381 sec
662 #OVERLAP evdw > 1d10   1.70407E+22
663  #OVERLAPing residues             0
664
665  #OVERLAPing all corrected after             1  random generation
666 #OVERLAP evdw after   1.70407E+22
667 Waiting for     0.0007 sec
668 Waiting for     0.0383 sec
669 Waiting for     0.0008 sec
670 Waiting for     0.0007 sec
671 #OVERLAP evdw > 1d10   1.00000E+20
672  #OVERLAPing residues             4
673    2  29   4  17
674  #OVERLAPing all corrected after             2  random generation
675 #OVERLAP evdw after   1.91187E+04
676 Waiting for     0.0391 sec
677 Waiting for     0.0388 sec
678 #OVERLAP evdw > 1d10   1.00000E+20
679  #OVERLAPing residues             2
680    8  20
681  #OVERLAPing all corrected after             1  random generation
682 #OVERLAP evdw after   4.41643E+06
683 Waiting for     0.0390 sec
684 Waiting for     0.0387 sec
685 Waiting for     0.0389 sec
686 Waiting for     0.0380 sec
687 #OVERLAP evdw > 1d10   1.00000E+20
688  #OVERLAPing residues             2
689    5  23
690  #OVERLAPing all corrected after             3  random generation
691 #OVERLAP evdw after   8.41202E+11
692 Waiting for     0.0394 sec
693 Waiting for     0.0381 sec
694 Waiting for     0.0007 sec
695 #OVERLAP evdw > 1d10   1.00000E+20
696  #OVERLAPing residues             2
697    4  25
698  #OVERLAPing all corrected after             1  random generation
699 #OVERLAP evdw after   4.81714E+04
700 Waiting for     0.0007 sec
701 Waiting for     0.0007 sec
702 Waiting for     0.0395 sec
703 Waiting for     0.0379 sec
704 #OVERLAP evdw > 1d10   1.00000E+20
705  #OVERLAPing residues             4
706    2  21   8  25
707  #OVERLAPing all corrected after             2  random generation
708 #OVERLAP evdw after   2.44825E+29
709 Waiting for     0.0007 sec
710 Waiting for     0.0008 sec
711 #OVERLAP evdw > 1d10   1.00000E+20
712  #OVERLAPing residues             3
713   16  25  17
714  #OVERLAPing all corrected after             1  random generation
715 #OVERLAP evdw after   9.58641E+10
716 Waiting for     0.0388 sec
717 #OVERLAP evdw > 1d10   1.00000E+20
718  #OVERLAPing residues             2
719   11  15
720  #OVERLAPing all corrected after             4  random generation
721 #OVERLAP evdw after   6.63045E+06
722 Waiting for     0.0007 sec
723 Waiting for     0.0008 sec
724 Waiting for     0.0389 sec
725 Waiting for     0.0398 sec
726 Waiting for     1.6658 sec
727 Waiting for     0.0008 sec
728 Waiting for     0.0384 sec
729 Waiting for     0.0395 sec
730 #OVERLAP evdw > 1d10   1.00000E+20
731  #OVERLAPing residues             2
732   11  23
733  #OVERLAPing all corrected after             2  random generation
734 #OVERLAP evdw after   2.99884E+05
735 Waiting for     0.0007 sec
736 Waiting for     0.0007 sec
737 Waiting for     0.0385 sec
738 Waiting for     0.0007 sec
739 Waiting for     0.0400 sec
740 Waiting for     0.0391 sec
741 Waiting for     1.2441 sec
742 Waiting for     0.0006 sec
743 Waiting for     0.0383 sec
744 Waiting for     0.0007 sec
745 Waiting for     0.0383 sec
746 Waiting for     0.0007 sec
747 Waiting for     0.0007 sec
748 Waiting for     0.0007 sec
749 Waiting for     0.0394 sec
750 Waiting for     0.0379 sec
751 Waiting for     0.0395 sec
752 Waiting for     0.0047 sec
753 Waiting for     0.0391 sec
754 Waiting for     0.0392 sec
755 Waiting for     0.0409 sec
756 Waiting for     2.0253 sec
757 #OVERLAP evdw > 1d10   1.00000E+20
758  #OVERLAPing residues             2
759    4  25
760  #OVERLAPing all corrected after             1  random generation
761 #OVERLAP evdw after  -3.63023E+01
762 Waiting for     0.0006 sec
763 #OVERLAP evdw > 1d10   1.00000E+20
764  #OVERLAPing residues             2
765    4  25
766  #OVERLAPing all corrected after             4  random generation
767 #OVERLAP evdw after   1.35736E+16
768 Waiting for     0.0379 sec
769 Waiting for     0.0007 sec
770 Waiting for     0.0007 sec
771 #OVERLAP evdw > 1d10   1.00000E+20
772  #OVERLAPing residues             2
773   10  26
774  #OVERLAPing all corrected after             1  random generation
775 #OVERLAP evdw after   8.85718E+10
776 Waiting for     0.0390 sec
777 Waiting for     0.0383 sec
778 Waiting for     0.0392 sec
779 Waiting for     0.0389 sec
780 Waiting for     0.0632 sec
781 Waiting for     0.0394 sec
782 Waiting for     0.0007 sec
783 Waiting for     0.0494 sec
784 Waiting for     0.4159 sec
785 Waiting for     0.0007 sec
786 Waiting for     0.0395 sec
787 Waiting for     0.0387 sec
788 Waiting for     0.0385 sec
789 Waiting for     0.0385 sec
790 Waiting for     0.0389 sec
791 Waiting for     0.0595 sec
792 Waiting for     0.0007 sec
793 Waiting for     0.0007 sec
794 Waiting for     0.0397 sec
795 Waiting for     0.0403 sec
796 #OVERLAP evdw > 1d10   1.00000E+20
797  #OVERLAPing residues             2
798    7  17
799  #OVERLAPing all corrected after             1  random generation
800 #OVERLAP evdw after   5.40707E+06
801 Waiting for     0.0389 sec
802 Waiting for     0.0395 sec
803 Waiting for     0.0008 sec
804 #OVERLAP evdw > 1d10   1.00000E+20
805  #OVERLAPing residues             4
806    9  22  13  25
807  #OVERLAPing all corrected after             1  random generation
808 #OVERLAP evdw after   6.37474E+23
809 Waiting for     0.0386 sec
810 Waiting for     0.0007 sec
811 Waiting for     0.0384 sec
812 Waiting for     0.0387 sec
813 Waiting for     0.0007 sec
814 #OVERLAP evdw > 1d10   1.00000E+20
815  #OVERLAPing residues             2
816    4  25
817  #OVERLAPing all corrected after             2  random generation
818 #OVERLAP evdw after   1.19899E+13
819 Waiting for     0.0007 sec
820 Waiting for     0.0393 sec
821 #OVERLAP evdw > 1d10   1.00000E+20
822  #OVERLAPing residues             2
823    2  25
824  #OVERLAPing all corrected after             1  random generation
825 #OVERLAP evdw after   2.82132E+04
826 Waiting for     0.0395 sec
827 Waiting for     0.0397 sec
828 Waiting for     0.0385 sec
829 Waiting for     0.0007 sec
830 Waiting for     0.0388 sec
831 Waiting for     0.0599 sec
832 Waiting for     0.8030 sec
833 #OVERLAP evdw > 1d10   1.00000E+20
834  #OVERLAPing residues             2
835   22  27
836  #OVERLAPing all corrected after            11  random generation
837 #OVERLAP evdw after   2.51674E+07
838 Waiting for     0.0094 sec
839 Waiting for     0.0391 sec
840 #OVERLAP evdw > 1d10   1.00000E+20
841  #OVERLAPing residues             5
842    8  26  29   9  27
843  #OVERLAPing all corrected after             2  random generation
844 #OVERLAP evdw after   5.07660E+23
845 Waiting for     0.0007 sec
846 Waiting for     0.0009 sec
847 Waiting for     0.0008 sec
848 Waiting for     0.0392 sec
849 Waiting for     0.0382 sec
850 Waiting for     0.0453 sec
851 Waiting for     0.0396 sec
852 Waiting for     0.0383 sec
853 Waiting for     0.0390 sec
854 #OVERLAP evdw > 1d10   1.00000E+20
855  #OVERLAPing residues             2
856    4   9
857  #OVERLAPing all corrected after             1  random generation
858 #OVERLAP evdw after   1.13596E+06
859 Waiting for     0.0590 sec
860 Waiting for     0.0181 sec
861 Waiting for     0.0394 sec
862 #OVERLAP evdw > 1d10   1.00000E+20
863  #OVERLAPing residues             2
864   22  29
865  #OVERLAPing all corrected after             1  random generation
866 #OVERLAP evdw after   1.93647E+05
867 Waiting for     0.0394 sec
868 Waiting for     0.0007 sec
869 Waiting for     0.0136 sec
870 Waiting for     0.0007 sec
871 Waiting for     0.0392 sec
872 Waiting for     0.0394 sec
873 Waiting for     0.0384 sec
874 Waiting for     0.0392 sec
875 Waiting for     0.0380 sec
876 Waiting for     0.0394 sec
877 Waiting for     0.0380 sec
878 Waiting for     0.0563 sec
879 Waiting for     0.0392 sec
880 Waiting for     0.0383 sec
881 Waiting for     0.0390 sec
882 Waiting for     0.0007 sec
883 Waiting for     0.0007 sec
884 Waiting for     0.0379 sec
885 Waiting for     0.0007 sec
886 #OVERLAP evdw > 1d10   1.00000E+20
887  #OVERLAPing residues             2
888    7  25
889  #OVERLAPing all corrected after             1  random generation
890 #OVERLAP evdw after   3.00662E+11
891 Waiting for     0.0008 sec
892 Waiting for     0.0007 sec
893 #OVERLAP evdw > 1d10   1.00000E+20
894  #OVERLAPing residues             2
895    9  25
896  #OVERLAPing all corrected after             1  random generation
897 #OVERLAP evdw after   6.33758E+09
898 Waiting for     0.0384 sec
899 #OVERLAP evdw > 1d10   1.00000E+20
900  #OVERLAPing residues             2
901    4  22
902  #OVERLAPing all corrected after             1  random generation
903 #OVERLAP evdw after   2.23881E+03
904 Waiting for     0.0388 sec
905 Waiting for     0.0007 sec
906 #OVERLAP evdw > 1d10   1.00000E+20
907  #OVERLAPing residues             2
908   11  26
909  #OVERLAPing all corrected after             2  random generation
910 #OVERLAP evdw after   1.99466E+06
911 Waiting for     0.0392 sec
912 Waiting for     0.0008 sec
913 Waiting for     1.6210 sec
914 Waiting for     0.0006 sec
915 Waiting for     0.0007 sec
916 #OVERLAP evdw > 1d10   1.00000E+20
917  #OVERLAPing residues             2
918   24  27
919  #OVERLAPing all corrected after             1  random generation
920 #OVERLAP evdw after   7.04634E+04
921 Waiting for     0.0379 sec
922 Waiting for     0.0664 sec
923 Waiting for     0.0441 sec
924 #OVERLAP evdw > 1d10   1.00000E+20
925  #OVERLAPing residues             2
926    3  27
927  #OVERLAPing all corrected after             1  random generation
928 #OVERLAP evdw after   4.01062E+32
929 Waiting for     0.0388 sec
930 #OVERLAP evdw > 1d10   1.00000E+20
931  #OVERLAPing residues             4
932    8  27  14  25
933  #OVERLAPing all corrected after             2  random generation
934 #OVERLAP evdw after   4.41416E+05
935 Waiting for     0.0481 sec
936 Waiting for     0.0007 sec
937 Waiting for     0.0007 sec
938 Waiting for     0.0392 sec
939 #OVERLAP evdw > 1d10   1.00000E+20
940  #OVERLAPing residues             2
941    3  26
942  #OVERLAPing all corrected after             1  random generation
943 #OVERLAP evdw after   2.18570E+05
944 Waiting for     0.0008 sec
945 Waiting for     0.0127 sec
946 Waiting for     0.0383 sec
947 Waiting for     0.0006 sec
948 #OVERLAP evdw > 1d10   1.00000E+20
949  #OVERLAPing residues             2
950    7  11
951  #OVERLAPing all corrected after             1  random generation
952 #OVERLAP evdw after   2.40653E+03
953 Waiting for     0.0388 sec
954 #OVERLAP evdw > 1d10   1.00000E+20
955  #OVERLAPing residues             2
956    4  22
957  #OVERLAPing all corrected after             1  random generation
958 #OVERLAP evdw after   3.47472E+07
959 Waiting for     1.8895 sec
960 Waiting for     0.0007 sec
961 Waiting for     0.0383 sec
962 Waiting for     0.0395 sec
963 Waiting for     0.0008 sec
964 Waiting for     0.0380 sec
965 Waiting for     0.0369 sec
966 #OVERLAP evdw > 1d10   1.00000E+20
967  #OVERLAPing residues             2
968    3  14
969  #OVERLAPing all corrected after             1  random generation
970 #OVERLAP evdw after   1.29214E+22
971 Waiting for     0.0389 sec
972 Waiting for     0.0382 sec
973 #OVERLAP evdw > 1d10   9.40609E+29
974  #OVERLAPing residues             0
975
976  #OVERLAPing all corrected after             1  random generation
977 #OVERLAP evdw after   9.40609E+29
978 Waiting for     0.0446 sec
979 Waiting for     0.0391 sec
980 Waiting for     0.0008 sec
981 Waiting for     0.0007 sec
982 #OVERLAP evdw > 1d10   1.00000E+20
983  #OVERLAPing residues             2
984    7  21
985  #OVERLAPing all corrected after             1  random generation
986 #OVERLAP evdw after   2.88827E+07
987 Waiting for     0.0382 sec
988 Waiting for     0.0391 sec
989 Waiting for     0.0397 sec
990 #OVERLAP evdw > 1d10   1.00000E+20
991  #OVERLAPing residues             2
992    2  17
993  #OVERLAPing all corrected after             1  random generation
994 #OVERLAP evdw after   1.53927E+11
995 Waiting for     0.0007 sec
996 Waiting for     0.0385 sec
997 Waiting for     0.0395 sec
998 Waiting for     1.4113 sec
999 #OVERLAP evdw > 1d10   1.00000E+20
1000  #OVERLAPing residues             2
1001    5  17
1002  #OVERLAPing all corrected after             1  random generation
1003 #OVERLAP evdw after   1.22409E+06
1004 Waiting for     0.0007 sec
1005 Waiting for     0.0397 sec
1006 #OVERLAP evdw > 1d10   1.00000E+20
1007  #OVERLAPing residues             2
1008    7  17
1009  #OVERLAPing all corrected after             1  random generation
1010 #OVERLAP evdw after   2.91965E+05
1011 Waiting for     0.0538 sec
1012 #OVERLAP evdw > 1d10   1.00000E+20
1013  #OVERLAPing residues             2
1014    6  17
1015  #OVERLAPing all corrected after           195  random generation
1016 #OVERLAP evdw after   3.28178E+18
1017 Waiting for     0.0007 sec
1018 Waiting for     0.0382 sec
1019 Waiting for     0.0385 sec
1020 Waiting for     0.0390 sec
1021 Waiting for     0.0391 sec
1022 #OVERLAP evdw > 1d10   1.00000E+20
1023  #OVERLAPing residues             2
1024   11  27
1025  #OVERLAPing all corrected after             1  random generation
1026 #OVERLAP evdw after   3.79325E+26
1027 Waiting for     0.0007 sec
1028 #OVERLAP evdw > 1d10   1.00000E+20
1029  #OVERLAPing residues             2
1030    6  27
1031  #OVERLAPing all corrected after             1  random generation
1032 #OVERLAP evdw after   7.83206E+04
1033 Waiting for     0.0390 sec
1034 #OVERLAP evdw > 1d10   1.00000E+20
1035  #OVERLAPing residues             2
1036    5  24
1037  #OVERLAPing all corrected after             3  random generation
1038 #OVERLAP evdw after   5.56703E+09
1039 Waiting for     0.0007 sec
1040 #OVERLAP evdw > 1d10   1.00000E+20
1041  #OVERLAPing residues             2
1042    9  22
1043  #OVERLAPing all corrected after             1  random generation
1044 #OVERLAP evdw after   9.74984E+09
1045 Waiting for     0.0007 sec
1046 Waiting for     0.0383 sec
1047 Waiting for     0.0389 sec
1048 Waiting for     0.0393 sec
1049 Waiting for     1.1026 sec
1050 Waiting for     0.0006 sec
1051 #OVERLAP evdw > 1d10   1.00000E+20
1052  #OVERLAPing residues             2
1053    7  20
1054  #OVERLAPing all corrected after             1  random generation
1055 #OVERLAP evdw after   3.43079E+16
1056 Waiting for     0.0390 sec
1057 #OVERLAP evdw > 1d10   1.00000E+20
1058  #OVERLAPing residues             7
1059    6  15   7  14  17   8  13
1060  #OVERLAPing all corrected after            12  random generation
1061 #OVERLAP evdw after   2.97024E+22
1062 Waiting for     0.0392 sec
1063 Waiting for     0.0397 sec
1064 Waiting for     0.0396 sec
1065 Waiting for     0.0383 sec
1066 #OVERLAP evdw > 1d10   1.00000E+20
1067  #OVERLAPing residues             2
1068    4  23
1069  #OVERLAPing all corrected after             5  random generation
1070 #OVERLAP evdw after   4.27042E+22
1071 Waiting for     0.0007 sec
1072 Waiting for     0.0381 sec
1073 #OVERLAP evdw > 1d10   1.00000E+20
1074  #OVERLAPing residues             2
1075   13  23
1076  #OVERLAPing all corrected after             1  random generation
1077 #OVERLAP evdw after   1.04601E+10
1078 Waiting for     0.0389 sec
1079 Waiting for     0.0389 sec
1080 Waiting for     0.0383 sec
1081 Waiting for     0.0009 sec
1082 #OVERLAP evdw > 1d10   1.00000E+20
1083  #OVERLAPing residues             2
1084   14  22
1085  #OVERLAPing all corrected after             1  random generation
1086 #OVERLAP evdw after   8.29493E+13
1087 Waiting for     0.0317 sec
1088 #OVERLAP evdw > 1d10   9.11733E+20
1089  #OVERLAPing residues             0
1090
1091  #OVERLAPing all corrected after             1  random generation
1092 #OVERLAP evdw after   9.11733E+20
1093 Waiting for     0.0007 sec
1094 Waiting for     0.0007 sec
1095 Waiting for     0.0382 sec
1096 Waiting for     1.5303 sec
1097 Waiting for     0.0006 sec
1098 Waiting for     0.0133 sec
1099 Waiting for     0.0400 sec
1100 Waiting for     0.0142 sec
1101 Waiting for     0.0390 sec
1102 #OVERLAP evdw > 1d10   1.00000E+20
1103  #OVERLAPing residues             2
1104   20  23
1105  #OVERLAPing all corrected after             1  random generation
1106 #OVERLAP evdw after   3.61863E+02
1107 Waiting for     0.0655 sec
1108 Waiting for     0.0007 sec
1109 Waiting for     0.0387 sec
1110 #OVERLAP evdw > 1d10   2.76747E+26
1111  #OVERLAPing residues             0
1112
1113  #OVERLAPing all corrected after             1  random generation
1114 #OVERLAP evdw after   2.76747E+26
1115 Waiting for     0.0007 sec
1116 #OVERLAP evdw > 1d10   1.00000E+20
1117  #OVERLAPing residues             2
1118    7  20
1119  #OVERLAPing all corrected after             2  random generation
1120 #OVERLAP evdw after   6.67215E+37
1121 Waiting for     0.0380 sec
1122 Waiting for     0.0392 sec
1123 Waiting for     0.0007 sec
1124 Waiting for     0.0201 sec
1125 #OVERLAP evdw > 1d10   1.00000E+20
1126  #OVERLAPing residues             2
1127    2  25
1128  #OVERLAPing all corrected after             3  random generation
1129 #OVERLAP evdw after   2.40282E+06
1130 Waiting for     0.0007 sec
1131 Waiting for     0.4297 sec
1132 Waiting for     0.0006 sec
1133 Waiting for     0.0385 sec
1134 Waiting for     0.0388 sec
1135 #OVERLAP evdw > 1d10   1.00000E+20
1136  #OVERLAPing residues             2
1137    4  22
1138  #OVERLAPing all corrected after             1  random generation
1139 #OVERLAP evdw after   1.92145E+13
1140 Waiting for     0.0417 sec
1141 Waiting for     0.0806 sec
1142 Waiting for     0.0582 sec
1143 Waiting for     0.0383 sec
1144 Waiting for     0.0387 sec
1145 #OVERLAP evdw > 1d10   1.00000E+20
1146  #OVERLAPing residues             6
1147    7  17   8  16  11  27
1148  #OVERLAPing all corrected after             4  random generation
1149 #OVERLAP evdw after   2.70008E+15
1150 Waiting for     0.0384 sec
1151 Waiting for     0.0391 sec
1152 Waiting for     0.0007 sec
1153 Waiting for     0.0008 sec
1154 #OVERLAP evdw > 1d10   1.00000E+20
1155  #OVERLAPing residues             4
1156    7  25   8  23
1157  #OVERLAPing all corrected after             3  random generation
1158 #OVERLAP evdw after   6.03938E+21
1159 Waiting for     0.0394 sec
1160 Waiting for     0.0007 sec
1161 Waiting for     0.5703 sec
1162 Waiting for     0.0007 sec
1163 Waiting for     0.0397 sec
1164 #OVERLAP evdw > 1d10   1.00000E+20
1165  #OVERLAPing residues             2
1166    9  23
1167  #OVERLAPing all corrected after             2  random generation
1168 #OVERLAP evdw after   2.62203E+12
1169 Waiting for     0.0673 sec
1170 Waiting for     0.0393 sec
1171 Waiting for     0.0008 sec
1172 Waiting for     0.0395 sec
1173 #OVERLAP evdw > 1d10   1.00000E+20
1174  #OVERLAPing residues             2
1175    7  27
1176  #OVERLAPing all corrected after             2  random generation
1177 #OVERLAP evdw after   3.63747E+08
1178 Waiting for     0.0750 sec
1179 Waiting for     0.0008 sec
1180 Waiting for     0.0393 sec
1181 Waiting for     0.0426 sec
1182 Waiting for     0.0396 sec
1183 #OVERLAP evdw > 1d10   1.00000E+20
1184  #OVERLAPing residues             4
1185    9  14  12  25
1186  #OVERLAPing all corrected after             2  random generation
1187 #OVERLAP evdw after   1.36084E+08
1188 Waiting for     0.0385 sec
1189 Waiting for     0.0397 sec
1190 Waiting for     0.0397 sec
1191 Waiting for     1.1005 sec
1192 Waiting for     0.0007 sec
1193 Waiting for     0.0381 sec
1194 Waiting for     0.0391 sec
1195 #OVERLAP evdw > 1d10   1.00000E+20
1196  #OVERLAPing residues             2
1197    3  17
1198  #OVERLAPing all corrected after             1  random generation
1199 #OVERLAP evdw after   2.05170E+14
1200 Waiting for     0.0007 sec
1201 Waiting for     0.0007 sec
1202 #OVERLAP evdw > 1d10   1.00000E+20
1203  #OVERLAPing residues             2
1204    8  25
1205  #OVERLAPing all corrected after            14  random generation
1206 #OVERLAP evdw after   1.23782E+20
1207 Waiting for     0.0383 sec
1208 #OVERLAP evdw > 1d10   1.00000E+20
1209  #OVERLAPing residues             2
1210    7  17
1211  #OVERLAPing all corrected after             1  random generation
1212 #OVERLAP evdw after   3.99064E+09
1213 Waiting for     0.0397 sec
1214 #OVERLAP evdw > 1d10   1.00000E+20
1215  #OVERLAPing residues             2
1216    7  18
1217  #OVERLAPing all corrected after             1  random generation
1218 #OVERLAP evdw after   2.06261E+13
1219 Waiting for     0.0007 sec
1220 Waiting for     0.0007 sec
1221 Waiting for     0.0007 sec
1222 Waiting for     0.0007 sec
1223 Waiting for     0.0379 sec
1224 Waiting for     0.0390 sec
1225 Waiting for     0.0390 sec
1226 Waiting for     0.7755 sec
1227 Waiting for     0.0006 sec
1228 Waiting for     0.0007 sec
1229 #OVERLAP evdw > 1d10   1.00000E+20
1230  #OVERLAPing residues             2
1231    5  14
1232  #OVERLAPing all corrected after             1  random generation
1233 #OVERLAP evdw after   6.10032E+11
1234 Waiting for     0.0006 sec
1235 Waiting for     0.0394 sec
1236 Waiting for     0.0420 sec
1237 Waiting for     0.0413 sec
1238 Waiting for     0.0380 sec
1239 Waiting for     0.0382 sec
1240 Waiting for     0.0637 sec
1241 Waiting for     0.0010 sec
1242 Waiting for     0.0007 sec
1243 Waiting for     0.0007 sec
1244 Waiting for     0.0007 sec
1245 Waiting for     0.0007 sec
1246 Waiting for     0.5947 sec
1247 Waiting for     0.0202 sec
1248 #OVERLAP evdw > 1d10   1.00000E+20
1249  #OVERLAPing residues             2
1250   24  27
1251  #OVERLAPing all corrected after             1  random generation
1252 #OVERLAP evdw after   1.87358E+06
1253 Waiting for     0.0383 sec
1254 #OVERLAP evdw > 1d10   1.00000E+20
1255  #OVERLAPing residues             2
1256    5  11
1257  #OVERLAPing all corrected after            12  random generation
1258 #OVERLAP evdw after   3.39422E+10
1259 Waiting for     0.0383 sec
1260 Waiting for     0.0007 sec
1261 Waiting for     0.0007 sec
1262 Waiting for     0.0390 sec
1263 Waiting for     0.0618 sec
1264 Waiting for     0.0378 sec
1265 #OVERLAP evdw > 1d10   1.00000E+20
1266  #OVERLAPing residues             2
1267    7  19
1268  #OVERLAPing all corrected after             2  random generation
1269 #OVERLAP evdw after   9.46005E+15
1270 Waiting for     0.0177 sec
1271 Waiting for     0.0008 sec
1272 Waiting for     1.4939 sec
1273 Waiting for     0.0007 sec
1274 Waiting for     0.0007 sec
1275 Waiting for     0.0386 sec
1276 Waiting for     0.0007 sec
1277 Waiting for     0.0007 sec
1278 #OVERLAP evdw > 1d10   1.00000E+20
1279  #OVERLAPing residues             4
1280    4  17  10  22
1281  #OVERLAPing all corrected after            67  random generation
1282 #OVERLAP evdw after   9.30204E+16
1283 Waiting for     0.0383 sec
1284 Waiting for     0.0008 sec
1285 Waiting for     0.0398 sec
1286 Waiting for     0.0382 sec
1287 #OVERLAP evdw > 1d10   1.00000E+20
1288  #OVERLAPing residues             2
1289   11  26
1290  #OVERLAPing all corrected after             1  random generation
1291 #OVERLAP evdw after   7.19747E+10
1292 Waiting for     0.0321 sec
1293 #OVERLAP evdw > 1d10   1.00000E+20
1294  #OVERLAPing residues             2
1295    4  24
1296  #OVERLAPing all corrected after             1  random generation
1297 #OVERLAP evdw after   1.14552E+12
1298 Waiting for     0.0007 sec
1299 Waiting for     0.0007 sec
1300 Waiting for     0.0007 sec
1301 Waiting for     0.0007 sec
1302 Waiting for     0.0007 sec
1303 Waiting for     0.0380 sec
1304 Waiting for     0.0007 sec
1305 Waiting for     0.0007 sec
1306 Waiting for     0.0007 sec
1307 Waiting for     0.0391 sec
1308 Waiting for     0.0007 sec
1309 Waiting for     0.0383 sec
1310 #OVERLAP evdw > 1d10   1.00000E+20
1311  #OVERLAPing residues             2
1312    4  25
1313  #OVERLAPing all corrected after             7  random generation
1314 #OVERLAP evdw after   6.77596E+08
1315 Waiting for     0.0397 sec
1316 #OVERLAP evdw > 1d10   1.00000E+20
1317  #OVERLAPing residues             2
1318   15  27
1319  #OVERLAPing all corrected after             1  random generation
1320 #OVERLAP evdw after   1.96379E+05
1321 Waiting for     0.0387 sec
1322 #OVERLAP evdw > 1d10   1.00000E+20
1323  #OVERLAPing residues             2
1324    9  25
1325  #OVERLAPing all corrected after             1  random generation
1326 #OVERLAP evdw after   5.13312E+09
1327 Waiting for     0.0613 sec
1328 #OVERLAP evdw > 1d10   1.00000E+20
1329  #OVERLAPing residues             2
1330    8  23
1331  #OVERLAPing all corrected after             3  random generation
1332 #OVERLAP evdw after   1.71647E+16
1333 Waiting for     0.0535 sec
1334 Waiting for     0.0391 sec
1335 Waiting for     0.0392 sec
1336 Waiting for     0.0007 sec
1337 Waiting for     0.0384 sec
1338 #OVERLAP evdw > 1d10   1.00000E+20
1339  #OVERLAPing residues             2
1340    2  14
1341  #OVERLAPing all corrected after             1  random generation
1342 #OVERLAP evdw after   7.86458E+14
1343 Waiting for     0.0394 sec
1344 Waiting for     0.0389 sec
1345 Waiting for     0.0394 sec
1346 Waiting for     0.0587 sec
1347 Waiting for     0.0007 sec
1348 #OVERLAP evdw > 1d10   1.00000E+20
1349  #OVERLAPing residues             2
1350    5  22
1351  #OVERLAPing all corrected after             2  random generation
1352 #OVERLAP evdw after   8.96663E+22
1353 Waiting for     0.0405 sec
1354 Waiting for     0.0381 sec
1355 Waiting for     0.0007 sec
1356 Waiting for     0.0594 sec
1357 Waiting for     0.0399 sec
1358 Waiting for     0.0630 sec
1359 Waiting for     0.0392 sec
1360 Waiting for     0.0123 sec
1361 Waiting for     0.0393 sec
1362 Waiting for     0.0395 sec
1363 Waiting for     0.0388 sec
1364 Waiting for     1.2681 sec
1365 Waiting for     0.0006 sec
1366 #OVERLAP evdw > 1d10   1.00000E+20
1367  #OVERLAPing residues             4
1368    8  25  17  24
1369  #OVERLAPing all corrected after             1  random generation
1370 #OVERLAP evdw after   1.53103E+04
1371 Waiting for     0.0395 sec
1372 Waiting for     0.0762 sec
1373 Waiting for     0.0007 sec
1374 Waiting for     0.0383 sec
1375 Waiting for     0.0727 sec
1376 Waiting for     0.0393 sec
1377 Waiting for     0.0492 sec
1378 Waiting for     0.0394 sec
1379 Waiting for     0.0382 sec
1380 Waiting for     0.0397 sec
1381 Waiting for     0.3301 sec
1382 #OVERLAP evdw > 1d10   1.00000E+20
1383  #OVERLAPing residues             2
1384    7  24
1385  #OVERLAPing all corrected after             2  random generation
1386 #OVERLAP evdw after   2.46194E+09
1387 Waiting for     0.0006 sec
1388 Waiting for     0.0562 sec
1389 Waiting for     0.0544 sec
1390 Waiting for     0.0007 sec
1391 #OVERLAP evdw > 1d10   1.00000E+20
1392  #OVERLAPing residues             2
1393    3  27
1394  #OVERLAPing all corrected after             1  random generation
1395 #OVERLAP evdw after   8.67212E+06
1396 Waiting for     0.0382 sec
1397 Waiting for     0.0395 sec
1398 Waiting for     0.0388 sec
1399 Waiting for     0.0007 sec
1400 #OVERLAP evdw > 1d10   1.00000E+20
1401  #OVERLAPing residues             4
1402    7  14  19  20
1403  #OVERLAPing all corrected after             3  random generation
1404 #OVERLAP evdw after   6.84674E+07
1405 Waiting for     0.0007 sec
1406 Waiting for     0.0381 sec
1407 Waiting for     0.0379 sec
1408 #OVERLAP evdw > 1d10   1.00000E+20
1409  #OVERLAPing residues             2
1410   13  27
1411  #OVERLAPing all corrected after             2  random generation
1412 #OVERLAP evdw after   9.12725E+09
1413 Waiting for     0.0392 sec
1414 Waiting for     0.0384 sec
1415 Waiting for     0.0388 sec
1416 Waiting for     0.0392 sec
1417 Waiting for     0.0395 sec
1418 Waiting for     0.0578 sec
1419 Waiting for     0.0387 sec
1420 #OVERLAP evdw > 1d10   1.00000E+20
1421  #OVERLAPing residues             2
1422    4  29
1423  #OVERLAPing all corrected after             1  random generation
1424 #OVERLAP evdw after  -4.73347E+01
1425 Waiting for     0.0383 sec
1426 Waiting for     0.0394 sec
1427 Waiting for     0.0008 sec
1428 Waiting for     0.0382 sec
1429 #OVERLAP evdw > 1d10   1.00000E+20
1430  #OVERLAPing residues             2
1431    8  17
1432  #OVERLAPing all corrected after             1  random generation
1433 #OVERLAP evdw after   4.61831E+03
1434 Waiting for     0.0386 sec
1435 Waiting for     0.0391 sec
1436 Waiting for     1.3940 sec
1437 Waiting for     0.0007 sec
1438 Waiting for     0.0386 sec
1439 Waiting for     0.0007 sec
1440 #OVERLAP evdw > 1d10   1.00000E+20
1441  #OVERLAPing residues             2
1442    4  25
1443  #OVERLAPing all corrected after             1  random generation
1444 #OVERLAP evdw after   2.80873E+10
1445 Waiting for     0.0393 sec
1446 Waiting for     0.0388 sec
1447 Waiting for     0.0121 sec
1448 Waiting for     0.0007 sec
1449 Waiting for     0.0386 sec
1450 Waiting for     0.0007 sec
1451 Waiting for     0.0391 sec
1452 Waiting for     0.0008 sec
1453 Waiting for     0.0562 sec
1454 #OVERLAP evdw > 1d10   1.00000E+20
1455  #OVERLAPing residues             2
1456    4  26
1457  #OVERLAPing all corrected after             1  random generation
1458 #OVERLAP evdw after   6.31300E+07
1459 Waiting for     0.0286 sec
1460 Waiting for     0.0396 sec
1461 Waiting for     0.0393 sec
1462 Waiting for     0.0007 sec
1463 Waiting for     0.0008 sec
1464 Waiting for     0.0386 sec
1465 Waiting for     0.0709 sec
1466 #OVERLAP evdw > 1d10   1.00000E+20
1467  #OVERLAPing residues             2
1468   11  27
1469  #OVERLAPing all corrected after             1  random generation
1470 #OVERLAP evdw after   1.60694E+08
1471 Waiting for     0.0387 sec
1472 Waiting for     0.0395 sec
1473 Waiting for     0.0386 sec
1474 Waiting for     0.0388 sec
1475 Waiting for     0.0395 sec
1476 Waiting for     0.0936 sec
1477 #OVERLAP evdw > 1d10   1.00000E+20
1478  #OVERLAPing residues             2
1479    9  22
1480  #OVERLAPing all corrected after             1  random generation
1481 #OVERLAP evdw after   3.85133E+03
1482 Waiting for     0.0006 sec
1483 Waiting for     1.7063 sec
1484 Waiting for     0.0006 sec
1485 Waiting for     0.0396 sec
1486 Waiting for     0.0007 sec
1487 #OVERLAP evdw > 1d10   1.00000E+20
1488  #OVERLAPing residues             4
1489    4  27  22  25
1490  #OVERLAPing all corrected after             1  random generation
1491 #OVERLAP evdw after   2.60395E+15
1492 Waiting for     0.0008 sec
1493 #OVERLAP evdw > 1d10   1.00000E+20
1494  #OVERLAPing residues             4
1495    4  25   6  27
1496  #OVERLAPing NOT all corrected             2
1497    6  27
1498 #OVERLAP evdw after   1.00000E+20
1499 Waiting for     0.0380 sec
1500 #OVERLAP evdw > 1d10   1.00000E+20
1501  #OVERLAPing residues             2
1502   11  27
1503  #OVERLAPing all corrected after             1  random generation
1504 #OVERLAP evdw after   6.91028E+08
1505 Waiting for     0.0007 sec
1506 Waiting for     0.0307 sec
1507 Waiting for     0.0397 sec
1508 Waiting for     0.0007 sec
1509 Waiting for     0.0395 sec
1510 Waiting for     0.0384 sec
1511 Waiting for     0.0007 sec
1512 #OVERLAP evdw > 1d10   1.00000E+20
1513  #OVERLAPing residues             2
1514    4  20
1515  #OVERLAPing all corrected after             1  random generation
1516 #OVERLAP evdw after   1.44991E+17
1517 Waiting for     0.0388 sec
1518 Waiting for     0.0007 sec
1519 Waiting for     0.0379 sec
1520 Waiting for     0.0381 sec
1521 Waiting for     1.2294 sec
1522 Waiting for     0.0007 sec
1523 #OVERLAP evdw > 1d10   1.00000E+20
1524  #OVERLAPing residues             2
1525    6  21
1526  #OVERLAPing all corrected after             1  random generation
1527 #OVERLAP evdw after   6.87601E+07
1528 Waiting for     0.0388 sec
1529 Waiting for     0.0381 sec
1530 #OVERLAP evdw > 1d10   1.00000E+20
1531  #OVERLAPing residues             2
1532    8  26
1533  #OVERLAPing all corrected after             1  random generation
1534 #OVERLAP evdw after   1.97119E+17
1535 Waiting for     0.0394 sec
1536 Waiting for     0.0388 sec
1537 #OVERLAP evdw > 1d10   1.00000E+20
1538  #OVERLAPing residues             6
1539    8  25   9  12  17  24
1540  #OVERLAPing all corrected after             4  random generation
1541 #OVERLAP evdw after   2.24204E+28
1542 Waiting for     0.0452 sec
1543 Waiting for     0.0007 sec
1544 Waiting for     0.0736 sec
1545 Waiting for     0.0007 sec
1546 Waiting for     0.0397 sec
1547 Waiting for     0.0402 sec
1548 #OVERLAP evdw > 1d10   2.01786E+31
1549  #OVERLAPing residues             0
1550
1551  #OVERLAPing all corrected after             1  random generation
1552 #OVERLAP evdw after   2.01786E+31
1553 Waiting for     0.0387 sec
1554 Waiting for     0.0382 sec
1555 Waiting for     0.0007 sec
1556 Waiting for     0.0007 sec
1557 Waiting for     0.0394 sec
1558 Waiting for     0.0388 sec
1559 Waiting for     0.0389 sec
1560 Waiting for     0.0007 sec
1561 Waiting for     0.5530 sec
1562 #OVERLAP evdw > 1d10   1.00000E+20
1563  #OVERLAPing residues             2
1564   11  24
1565  #OVERLAPing all corrected after             1  random generation
1566 #OVERLAP evdw after   6.72805E+01
1567 Waiting for     0.0170 sec
1568 Waiting for     0.0383 sec
1569 Waiting for     0.0487 sec
1570 #OVERLAP evdw > 1d10   3.22007E+21
1571  #OVERLAPing residues             0
1572
1573  #OVERLAPing all corrected after             1  random generation
1574 #OVERLAP evdw after   3.22007E+21
1575 Waiting for     0.0387 sec
1576 Waiting for     0.0391 sec
1577 #OVERLAP evdw > 1d10   1.00000E+20
1578  #OVERLAPing residues             4
1579    7  25   9  29
1580  #OVERLAPing all corrected after             2  random generation
1581 #OVERLAP evdw after   1.09414E+04
1582 Waiting for     0.0386 sec
1583 Waiting for     0.0531 sec
1584 Waiting for     0.0392 sec
1585 Waiting for     0.0398 sec
1586 Waiting for     0.0008 sec
1587 #OVERLAP evdw > 1d10   1.00000E+20
1588  #OVERLAPing residues             6
1589    6  17   9  21  13  18
1590  #OVERLAPing all corrected after             1  random generation
1591 #OVERLAP evdw after   2.84458E+13
1592 Waiting for     0.0578 sec
1593 #OVERLAP evdw > 1d10   1.00000E+20
1594  #OVERLAPing residues             2
1595    9  21
1596  #OVERLAPing all corrected after             1  random generation
1597 #OVERLAP evdw after   3.16233E+05
1598 Waiting for     0.0006 sec
1599 Waiting for     0.0008 sec
1600 Waiting for     0.0008 sec
1601 Waiting for     1.7827 sec
1602 Waiting for     0.0007 sec
1603 Waiting for     0.0029 sec
1604 Waiting for     0.0398 sec
1605 Waiting for     0.0007 sec
1606 #OVERLAP evdw > 1d10   1.00000E+20
1607  #OVERLAPing residues             2
1608   11  20
1609  #OVERLAPing all corrected after             1  random generation
1610 #OVERLAP evdw after   8.34147E+02
1611 Waiting for     0.0007 sec
1612 #OVERLAP evdw > 1d10   1.00000E+20
1613  #OVERLAPing residues             2
1614    9  22
1615  #OVERLAPing all corrected after             3  random generation
1616 #OVERLAP evdw after   5.87873E+20
1617 Waiting for     0.0544 sec
1618 #OVERLAP evdw > 1d10   1.00000E+20
1619  #OVERLAPing residues             2
1620   11  25
1621  #OVERLAPing all corrected after             3  random generation
1622 #OVERLAP evdw after   1.88920E+09
1623 Waiting for     0.0390 sec
1624 Waiting for     0.0007 sec
1625 Waiting for     0.0398 sec
1626 Waiting for     0.0007 sec
1627 Waiting for     0.0379 sec
1628 #OVERLAP evdw > 1d10   1.00000E+20
1629  #OVERLAPing residues             6
1630    2  17   7  27   9  25
1631  #OVERLAPing all corrected after            38  random generation
1632 #OVERLAP evdw after   8.52785E+13
1633 Waiting for     0.0008 sec
1634 #OVERLAP evdw > 1d10   1.00000E+20
1635  #OVERLAPing residues             4
1636   12  25  17  27
1637  #OVERLAPing all corrected after             8  random generation
1638 #OVERLAP evdw after   2.48885E+10
1639 Waiting for     0.0008 sec
1640 Waiting for     0.0006 sec
1641 Waiting for     0.0191 sec
1642 Waiting for     0.0007 sec
1643 Waiting for     2.1664 sec
1644 Waiting for     0.0007 sec
1645 Waiting for     0.0386 sec
1646 Waiting for     0.0759 sec
1647 Waiting for     0.0396 sec
1648 Waiting for     0.0008 sec
1649 Waiting for     0.0007 sec
1650 #OVERLAP evdw > 1d10   1.00000E+20
1651  #OVERLAPing residues             2
1652    7  18
1653  #OVERLAPing all corrected after             2  random generation
1654 #OVERLAP evdw after   1.41500E+09
1655 Waiting for     0.0398 sec
1656 Waiting for     0.0007 sec
1657 Waiting for     0.0399 sec
1658 Waiting for     0.0007 sec
1659 Waiting for     0.0397 sec
1660 #OVERLAP evdw > 1d10   1.00000E+20
1661  #OVERLAPing residues             2
1662   13  29
1663  #OVERLAPing all corrected after             1  random generation
1664 #OVERLAP evdw after   9.38671E+06
1665 Waiting for     0.0007 sec
1666 Waiting for     0.0007 sec
1667 Waiting for     0.0390 sec
1668 Waiting for     0.0388 sec
1669 Waiting for     0.0768 sec
1670 Waiting for     2.1147 sec
1671 Waiting for     0.0007 sec
1672 #OVERLAP evdw > 1d10   1.00000E+20
1673  #OVERLAPing residues             4
1674   12  27  13  29
1675  #OVERLAPing all corrected after             1  random generation
1676 #OVERLAP evdw after   1.82027E+11
1677 Waiting for     0.0390 sec
1678 Waiting for     0.0558 sec
1679 #OVERLAP evdw > 1d10   1.00000E+20
1680  #OVERLAPing residues             2
1681    2  22
1682  #OVERLAPing all corrected after             3  random generation
1683 #OVERLAP evdw after   2.88747E+11
1684 Waiting for     0.0742 sec
1685 Waiting for     0.0380 sec
1686 Waiting for     0.0392 sec
1687 Waiting for     0.0391 sec
1688 #OVERLAP evdw > 1d10   1.00000E+20
1689  #OVERLAPing residues             2
1690    2  29
1691  #OVERLAPing all corrected after             1  random generation
1692 #OVERLAP evdw after   5.90231E+04
1693 Waiting for     0.0382 sec
1694 Waiting for     0.0398 sec
1695 Waiting for     0.0381 sec
1696 Waiting for     0.0008 sec
1697 #OVERLAP evdw > 1d10   1.00000E+20
1698  #OVERLAPing residues             2
1699    5  25
1700  #OVERLAPing all corrected after             3  random generation
1701 #OVERLAP evdw after   2.96841E+25
1702 Waiting for     0.0378 sec
1703 #OVERLAP evdw > 1d10   1.00000E+20
1704  #OVERLAPing residues             2
1705    7  21
1706  #OVERLAPing all corrected after             1  random generation
1707 #OVERLAP evdw after   2.87380E+07
1708 Waiting for     0.0007 sec
1709 Waiting for     0.0395 sec
1710 Waiting for     0.0381 sec
1711 Waiting for     1.7887 sec
1712 #OVERLAP evdw > 1d10   1.00000E+20
1713  #OVERLAPing residues             2
1714    9  23
1715  #OVERLAPing all corrected after             1  random generation
1716 #OVERLAP evdw after   2.99867E+23
1717 Waiting for     0.0006 sec
1718 Waiting for     0.0380 sec
1719 Waiting for     0.0008 sec
1720 Waiting for     0.0382 sec
1721 Waiting for     0.0007 sec
1722 Waiting for     0.0390 sec
1723 #OVERLAP evdw > 1d10   1.09899E+30
1724  #OVERLAPing residues             0
1725
1726  #OVERLAPing all corrected after             1  random generation
1727 #OVERLAP evdw after   1.09899E+30
1728 Waiting for     0.0389 sec
1729 #OVERLAP evdw > 1d10   1.00000E+20
1730  #OVERLAPing residues             2
1731   16  29
1732  #OVERLAPing all corrected after             1  random generation
1733 #OVERLAP evdw after   6.11897E+01
1734 Waiting for     0.0007 sec
1735 #OVERLAP evdw > 1d10   1.00000E+20
1736  #OVERLAPing residues             2
1737    5  25
1738  #OVERLAPing all corrected after            16  random generation
1739 #OVERLAP evdw after   1.52330E+22
1740 Waiting for     0.0007 sec
1741 #OVERLAP evdw > 1d10   1.00000E+20
1742  #OVERLAPing residues             2
1743    7  14
1744  #OVERLAPing all corrected after             1  random generation
1745 #OVERLAP evdw after   9.02114E+05
1746 Waiting for     0.0008 sec
1747 #OVERLAP evdw > 1d10   1.00000E+20
1748  #OVERLAPing residues             2
1749   11  17
1750  #OVERLAPing all corrected after             1  random generation
1751 #OVERLAP evdw after   8.89040E+05
1752 Waiting for     0.0395 sec
1753 Waiting for     0.0395 sec
1754 #OVERLAP evdw > 1d10   1.00000E+20
1755  #OVERLAPing residues             2
1756   12  22
1757  #OVERLAPing all corrected after             2  random generation
1758 #OVERLAP evdw after   4.20843E+07
1759 Waiting for     0.0388 sec
1760 Waiting for     0.0007 sec
1761 #OVERLAP evdw > 1d10   1.16239E+22
1762  #OVERLAPing residues             0
1763
1764  #OVERLAPing all corrected after             1  random generation
1765 #OVERLAP evdw after   1.16239E+22
1766 Waiting for     0.0377 sec
1767 Waiting for     0.0384 sec
1768 Waiting for     2.0837 sec
1769 #OVERLAP evdw > 1d10   1.00000E+20
1770  #OVERLAPing residues             2
1771    4  29
1772  #OVERLAPing all corrected after             1  random generation
1773 #OVERLAP evdw after   1.91980E+07
1774 Waiting for     0.0345 sec
1775 Waiting for     0.0379 sec
1776 Waiting for     0.0391 sec
1777 Waiting for     0.0009 sec
1778 Waiting for     0.0168 sec
1779 Waiting for     0.0007 sec
1780 Waiting for     0.0008 sec
1781 Waiting for     0.0007 sec
1782 Waiting for     0.0389 sec
1783 Waiting for     0.0428 sec
1784 Waiting for     0.0397 sec
1785 Waiting for     0.0397 sec
1786 #OVERLAP evdw > 1d10   1.00000E+20
1787  #OVERLAPing residues             2
1788    7  27
1789  #OVERLAPing all corrected after             2  random generation
1790 #OVERLAP evdw after   1.63068E+09
1791 Waiting for     0.0008 sec
1792 Waiting for     2.3426 sec
1793 Waiting for     0.0007 sec
1794 Waiting for     0.0391 sec
1795 Waiting for     0.0392 sec
1796 #OVERLAP evdw > 1d10   1.00000E+20
1797  #OVERLAPing residues             4
1798    7  22  13  21
1799  #OVERLAPing all corrected after             1  random generation
1800 #OVERLAP evdw after   2.55573E+11
1801 Waiting for     0.0383 sec
1802 Waiting for     0.0402 sec
1803 Waiting for     0.0398 sec
1804 #OVERLAP evdw > 1d10   1.00000E+20
1805  #OVERLAPing residues             4
1806   11  17  13  25
1807  #OVERLAPing all corrected after             1  random generation
1808 #OVERLAP evdw after   3.49781E+03
1809 Waiting for     0.0391 sec
1810 Waiting for     0.0008 sec
1811 Waiting for     0.0393 sec
1812 Waiting for     0.0381 sec
1813 Waiting for     0.0383 sec
1814 Waiting for     2.0805 sec
1815 Waiting for     0.0007 sec
1816 Waiting for     0.0380 sec
1817 Waiting for     0.0398 sec
1818 Waiting for     0.0006 sec
1819 #OVERLAP evdw > 1d10   1.00000E+20
1820  #OVERLAPing residues             2
1821    7  27
1822  #OVERLAPing all corrected after             1  random generation
1823 #OVERLAP evdw after   1.09361E+07
1824 Waiting for     0.0394 sec
1825 Waiting for     0.0390 sec
1826 Waiting for     0.0007 sec
1827 Waiting for     0.0386 sec
1828 Waiting for     0.0389 sec
1829 Waiting for     0.0392 sec
1830 Waiting for     0.0396 sec
1831 Waiting for     0.0007 sec
1832 Waiting for     0.0408 sec
1833 Waiting for     0.0393 sec
1834 Waiting for     2.5424 sec
1835 Waiting for     0.0007 sec
1836 Waiting for     0.0388 sec
1837 #OVERLAP evdw > 1d10   1.00000E+20
1838  #OVERLAPing residues             2
1839    9  25
1840  #OVERLAPing all corrected after             5  random generation
1841 #OVERLAP evdw after   2.75745E+08
1842 Waiting for     0.0395 sec
1843 #OVERLAP evdw > 1d10   1.00000E+20
1844  #OVERLAPing residues             2
1845    7  27
1846  #OVERLAPing all corrected after             4  random generation
1847 #OVERLAP evdw after   1.32475E+09
1848 Waiting for     0.0018 sec
1849 Waiting for     0.0396 sec
1850 Waiting for     0.0007 sec
1851 Waiting for     0.0385 sec
1852 Waiting for     0.0391 sec
1853 Waiting for     0.0381 sec
1854 #OVERLAP evdw > 1d10   1.00000E+20
1855  #OVERLAPing residues             2
1856    9  20
1857  #OVERLAPing all corrected after             1  random generation
1858 #OVERLAP evdw after   1.59024E+11
1859 Waiting for     0.0398 sec
1860 Waiting for     0.0389 sec
1861 Waiting for     0.0531 sec
1862 Waiting for     0.0388 sec
1863 Waiting for     0.0396 sec
1864 Waiting for     1.8148 sec
1865 #OVERLAP evdw > 1d10   2.32992E+20
1866  #OVERLAPing residues             0
1867
1868  #OVERLAPing all corrected after             1  random generation
1869 #OVERLAP evdw after   2.32992E+20
1870 Waiting for     0.0006 sec
1871 Waiting for     0.0387 sec
1872 Waiting for     0.0386 sec
1873 Waiting for     0.0385 sec
1874 #OVERLAP evdw > 1d10   1.00000E+20
1875  #OVERLAPing residues             4
1876    9  26  11  25
1877  #OVERLAPing all corrected after             1  random generation
1878 #OVERLAP evdw after   1.17110E+05
1879 Waiting for     0.0387 sec
1880 Waiting for     0.0388 sec
1881 Waiting for     0.0007 sec
1882 #OVERLAP evdw > 1d10   1.73093E+21
1883  #OVERLAPing residues             0
1884
1885  #OVERLAPing all corrected after             1  random generation
1886 #OVERLAP evdw after   1.73093E+21
1887 Waiting for     0.0625 sec
1888 #OVERLAP evdw > 1d10   1.00000E+20
1889  #OVERLAPing residues             2
1890    5  27
1891  #OVERLAPing all corrected after             1  random generation
1892 #OVERLAP evdw after   3.65619E+05
1893 Waiting for     0.0007 sec
1894 #OVERLAP evdw > 1d10   1.00000E+20
1895  #OVERLAPing residues             8
1896    5  25   7  27   8  28   9  29
1897  #OVERLAPing NOT all corrected             4
1898    5  25   8  28
1899 #OVERLAP evdw after   1.00000E+20
1900 Waiting for     0.0007 sec
1901 Waiting for     0.0008 sec
1902 Waiting for     0.0388 sec
1903 #OVERLAP evdw > 1d10   1.00000E+20
1904  #OVERLAPing residues             2
1905    9  22
1906  #OVERLAPing all corrected after             1  random generation
1907 #OVERLAP evdw after   9.88668E+03
1908 Waiting for     0.0008 sec
1909 Waiting for     0.0384 sec
1910 Waiting for     0.0388 sec
1911 Waiting for     2.4021 sec
1912 #OVERLAP evdw > 1d10   1.00000E+20
1913  #OVERLAPing residues             2
1914   24  27
1915  #OVERLAPing all corrected after             1  random generation
1916 #OVERLAP evdw after   1.15112E+06
1917 Waiting for     0.0006 sec
1918 Waiting for     0.0007 sec
1919 #OVERLAP evdw > 1d10   1.00000E+20
1920  #OVERLAPing residues             2
1921   12  20
1922  #OVERLAPing all corrected after             1  random generation
1923 #OVERLAP evdw after   3.82361E+14
1924 Waiting for     0.0385 sec
1925 Waiting for     0.0392 sec
1926 Waiting for     0.0385 sec
1927 Waiting for     0.0397 sec
1928 #OVERLAP evdw > 1d10   1.98780E+20
1929  #OVERLAPing residues             0
1930
1931  #OVERLAPing all corrected after             1  random generation
1932 #OVERLAP evdw after   1.98780E+20
1933 Waiting for     0.0007 sec
1934 #OVERLAP evdw > 1d10   1.00000E+20
1935  #OVERLAPing residues             2
1936   14  29
1937  #OVERLAPing all corrected after             2  random generation
1938 #OVERLAP evdw after   7.91293E+13
1939 Waiting for     0.0190 sec
1940 Waiting for     0.0176 sec
1941 Waiting for     0.0382 sec
1942 Waiting for     0.0389 sec
1943 Waiting for     0.0401 sec
1944 Waiting for     0.0437 sec
1945 Waiting for     2.5118 sec
1946 Waiting for     0.0007 sec
1947 Waiting for     0.0007 sec
1948 Waiting for     0.0387 sec
1949 #OVERLAP evdw > 1d10   1.00000E+20
1950  #OVERLAPing residues             2
1951   12  22
1952  #OVERLAPing all corrected after             1  random generation
1953 #OVERLAP evdw after   3.05111E+09
1954 Waiting for     0.0389 sec
1955 Waiting for     0.0395 sec
1956 Waiting for     0.0007 sec
1957 Waiting for     0.0395 sec
1958 Waiting for     0.0382 sec
1959 Waiting for     0.0389 sec
1960 #OVERLAP evdw > 1d10   1.00000E+20
1961  #OVERLAPing residues             2
1962   12  25
1963  #OVERLAPing all corrected after             1  random generation
1964 #OVERLAP evdw after   1.33553E+08
1965 Waiting for     0.0391 sec
1966 Waiting for     0.0398 sec
1967 Waiting for     0.0392 sec
1968 Waiting for     0.0397 sec
1969 Waiting for     0.4086 sec
1970 Waiting for     0.0007 sec
1971 #OVERLAP evdw > 1d10   1.00000E+20
1972  #OVERLAPing residues             2
1973    4  23
1974  #OVERLAPing all corrected after             1  random generation
1975 #OVERLAP evdw after   2.22034E+01
1976 Waiting for     0.0389 sec
1977 Waiting for     0.0379 sec
1978 Waiting for     0.0391 sec
1979 Waiting for     0.0006 sec
1980 #OVERLAP evdw > 1d10   1.00000E+20
1981  #OVERLAPing residues             2
1982    7  25
1983  #OVERLAPing all corrected after             3  random generation
1984 #OVERLAP evdw after   3.27861E+06
1985 Waiting for     0.0382 sec
1986 Waiting for     0.0385 sec
1987 #OVERLAP evdw > 1d10   1.00000E+20
1988  #OVERLAPing residues             6
1989    5  22   6  23  14  20
1990  #OVERLAPing all corrected after             1  random generation
1991 #OVERLAP evdw after   7.15373E+19
1992 Waiting for     0.0388 sec
1993 Waiting for     0.0382 sec
1994 Waiting for     0.0396 sec
1995 #OVERLAP evdw > 1d10   1.00000E+20
1996  #OVERLAPing residues             5
1997    4  18  29  17  28
1998  #OVERLAPing all corrected after            55  random generation
1999 #OVERLAP evdw after   5.31478E+13
2000 Waiting for     0.0007 sec
2001 Waiting for     0.0380 sec
2002 #OVERLAP evdw > 1d10   1.00000E+20
2003  #OVERLAPing residues             4
2004    4  23  11  27
2005  #OVERLAPing all corrected after             2  random generation
2006 #OVERLAP evdw after   7.43079E+04
2007 Waiting for     1.5465 sec
2008 Waiting for     0.0388 sec
2009 #OVERLAP evdw > 1d10   1.00000E+20
2010  #OVERLAPing residues             4
2011    8  11   9  13
2012  #OVERLAPing all corrected after             1  random generation
2013 #OVERLAP evdw after   1.41007E+14
2014 Waiting for     0.0392 sec
2015 Waiting for     0.0390 sec
2016 #OVERLAP evdw > 1d10   1.00000E+20
2017  #OVERLAPing residues             4
2018    6  27   7  28
2019  #OVERLAPing NOT all corrected             4
2020    6  27   7  28
2021 #OVERLAP evdw after   1.00000E+20
2022 Waiting for     0.0007 sec
2023 Waiting for     0.0007 sec
2024 Waiting for     0.0388 sec
2025 #OVERLAP evdw > 1d10   1.00000E+20
2026  #OVERLAPing residues             2
2027    4  27
2028  #OVERLAPing all corrected after             1  random generation
2029 #OVERLAP evdw after   4.39619E+10
2030 Waiting for     0.0383 sec
2031 Waiting for     0.0008 sec
2032 Waiting for     0.0393 sec
2033 #OVERLAP evdw > 1d10   1.00000E+20
2034  #OVERLAPing residues             2
2035   12  27
2036  #OVERLAPing all corrected after             1  random generation
2037 #OVERLAP evdw after   1.96110E+06
2038 Waiting for     0.0384 sec
2039 Waiting for     0.0007 sec
2040 Waiting for     0.0381 sec
2041 #OVERLAP evdw > 1d10   1.00000E+20
2042  #OVERLAPing residues             3
2043   17  21  22
2044  #OVERLAPing all corrected after             4  random generation
2045 #OVERLAP evdw after   7.57797E+10
2046 Waiting for     0.0007 sec
2047 #OVERLAP evdw > 1d10   1.00000E+20
2048  #OVERLAPing residues             4
2049    9  24  12  26
2050  #OVERLAPing all corrected after             7  random generation
2051 #OVERLAP evdw after   1.04742E+17
2052 Waiting for     1.4525 sec
2053 Waiting for     0.0006 sec
2054 Waiting for     0.0010 sec
2055 #OVERLAP evdw > 1d10   1.00000E+20
2056  #OVERLAPing residues             2
2057    2  26
2058  #OVERLAPing all corrected after             1  random generation
2059 #OVERLAP evdw after   1.28829E+11
2060 Waiting for     0.0006 sec
2061 Waiting for     0.0382 sec
2062 Waiting for     0.0008 sec
2063 Waiting for     0.0685 sec
2064 #OVERLAP evdw > 1d10   1.00000E+20
2065  #OVERLAPing residues             2
2066   22  25
2067  #OVERLAPing all corrected after             1  random generation
2068 #OVERLAP evdw after   1.21762E+19
2069 Waiting for     0.0391 sec
2070 Waiting for     0.0382 sec
2071 #OVERLAP evdw > 1d10   1.00000E+20
2072  #OVERLAPing residues             5
2073    4  20   5  22  14
2074  #OVERLAPing all corrected after             2  random generation
2075 #OVERLAP evdw after   9.71492E+10
2076 Waiting for     0.0393 sec
2077 #OVERLAP evdw > 1d10   1.00000E+20
2078  #OVERLAPing residues             2
2079    7  25
2080  #OVERLAPing all corrected after             2  random generation
2081 #OVERLAP evdw after   1.54476E+04
2082 Waiting for     0.0391 sec
2083 Waiting for     0.0008 sec
2084 Waiting for     0.0380 sec
2085 Waiting for     0.0007 sec
2086 Waiting for     0.0472 sec
2087 Waiting for     1.9629 sec
2088 Waiting for     0.0006 sec
2089 Waiting for     0.0008 sec
2090 Waiting for     0.0383 sec
2091 Waiting for     0.0007 sec
2092 Waiting for     0.0480 sec
2093 #OVERLAP evdw > 1d10   1.00000E+20
2094  #OVERLAPing residues             2
2095    4  22
2096  #OVERLAPing all corrected after             1  random generation
2097 #OVERLAP evdw after   1.45234E+04
2098 Waiting for     0.0381 sec
2099 Waiting for     0.0379 sec
2100 Waiting for     0.0390 sec
2101 #OVERLAP evdw > 1d10   1.00000E+20
2102  #OVERLAPing residues             2
2103    8  25
2104  #OVERLAPing all corrected after             2  random generation
2105 #OVERLAP evdw after   2.22773E+21
2106 Waiting for     0.0007 sec
2107 Waiting for     0.0391 sec
2108 Waiting for     0.0504 sec
2109 Waiting for     0.0753 sec
2110 Waiting for     2.7049 sec
2111 Waiting for     0.0007 sec
2112 Waiting for     0.0381 sec
2113 Waiting for     0.0383 sec
2114 Waiting for     0.0249 sec
2115 Waiting for     0.0392 sec
2116 #OVERLAP evdw > 1d10   1.00000E+20
2117  #OVERLAPing residues             2
2118    7  20
2119  #OVERLAPing all corrected after             1  random generation
2120 #OVERLAP evdw after   1.75764E+07
2121 Waiting for     0.0395 sec
2122 Waiting for     0.0531 sec
2123 Waiting for     0.0044 sec
2124 Waiting for     0.0381 sec
2125 #OVERLAP evdw > 1d10   1.00000E+20
2126  #OVERLAPing residues             2
2127    7  27
2128  #OVERLAPing all corrected after             9  random generation
2129 #OVERLAP evdw after   2.29790E+11
2130 Waiting for     0.0383 sec
2131 Waiting for     0.0484 sec
2132 Waiting for     0.0387 sec
2133 Waiting for     0.0700 sec
2134 Waiting for     0.0386 sec
2135 Waiting for     2.5555 sec
2136 Waiting for     0.0006 sec
2137 Waiting for     0.0388 sec
2138 Waiting for     0.0007 sec
2139 Waiting for     0.0391 sec
2140 Waiting for     0.0392 sec
2141 Waiting for     0.0384 sec
2142 Waiting for     0.0397 sec
2143 Waiting for     0.0008 sec
2144 Waiting for     0.0400 sec
2145 Waiting for     0.0008 sec
2146 Waiting for     0.0746 sec
2147 Waiting for     0.0383 sec
2148 #OVERLAP evdw > 1d10   1.00000E+20
2149  #OVERLAPing residues             2
2150   14  23
2151  #OVERLAPing all corrected after             1  random generation
2152 #OVERLAP evdw after   2.95333E+16
2153 Waiting for     0.0392 sec
2154 #OVERLAP evdw > 1d10   1.00000E+20
2155  #OVERLAPing residues             2
2156    9  24
2157  #OVERLAPing all corrected after             1  random generation
2158 #OVERLAP evdw after   3.34457E+12
2159 Waiting for     0.0384 sec
2160 Waiting for     0.0386 sec
2161 Waiting for     2.9161 sec
2162 Waiting for     0.0007 sec
2163 #OVERLAP evdw > 1d10   1.00000E+20
2164  #OVERLAPing residues             2
2165    4  20
2166  #OVERLAPing all corrected after             1  random generation
2167 #OVERLAP evdw after   2.09895E+05
2168 Waiting for     0.0284 sec
2169 Waiting for     0.0007 sec
2170 Waiting for     0.0395 sec
2171 #OVERLAP evdw > 1d10   1.00000E+20
2172  #OVERLAPing residues             2
2173    6  27
2174  #OVERLAPing all corrected after             1  random generation
2175 #OVERLAP evdw after   3.84133E+04
2176 Waiting for     0.0387 sec
2177 Waiting for     0.0008 sec
2178 #OVERLAP evdw > 1d10   1.00000E+20
2179  #OVERLAPing residues             2
2180   11  27
2181  #OVERLAPing all corrected after             3  random generation
2182 #OVERLAP evdw after   3.77831E+17
2183 Waiting for     0.1039 sec
2184 Waiting for     0.0007 sec
2185 Waiting for     0.0394 sec
2186 #OVERLAP evdw > 1d10   1.00000E+20
2187  #OVERLAPing residues             4
2188    9  11  18  23
2189  #OVERLAPing all corrected after             1  random generation
2190 #OVERLAP evdw after   1.64487E+06
2191 Waiting for     0.0007 sec
2192 #OVERLAP evdw > 1d10   1.00000E+20
2193  #OVERLAPing residues             2
2194    7  21
2195  #OVERLAPing all corrected after             1  random generation
2196 #OVERLAP evdw after   1.74269E+07
2197 Waiting for     0.0007 sec
2198 Waiting for     0.0007 sec
2199 #OVERLAP evdw > 1d10   1.00000E+20
2200  #OVERLAPing residues             2
2201    7  17
2202  #OVERLAPing all corrected after             3  random generation
2203 #OVERLAP evdw after   5.01702E+20
2204 Waiting for     0.0394 sec
2205 Waiting for     0.0542 sec
2206 Waiting for     0.0007 sec
2207 Waiting for     0.0394 sec
2208 Waiting for     2.4806 sec
2209 #OVERLAP evdw > 1d10   1.00000E+20
2210  #OVERLAPing residues             2
2211   20  25
2212  #OVERLAPing all corrected after             1  random generation
2213 #OVERLAP evdw after   1.54288E+02
2214 Waiting for     0.0307 sec
2215 Waiting for     0.0287 sec
2216 Waiting for     0.0008 sec
2217 #OVERLAP evdw > 1d10   1.00000E+20
2218  #OVERLAPing residues             4
2219   11  27  13  23
2220  #OVERLAPing all corrected after             2  random generation
2221 #OVERLAP evdw after   2.95648E+09
2222 Waiting for     0.0381 sec
2223 #OVERLAP evdw > 1d10   1.00000E+20
2224  #OVERLAPing residues             2
2225    9  27
2226  #OVERLAPing all corrected after             1  random generation
2227 #OVERLAP evdw after   1.26319E+11
2228 Waiting for     0.0440 sec
2229 Waiting for     0.0493 sec
2230 Waiting for     0.0390 sec
2231 Waiting for     0.0008 sec
2232 #OVERLAP evdw > 1d10   1.00000E+20
2233  #OVERLAPing residues             2
2234    8  25
2235  #OVERLAPing all corrected after           287  random generation
2236 #OVERLAP evdw after   1.15788E+27
2237 Waiting for     0.0391 sec
2238 Waiting for     0.0007 sec
2239 Waiting for     0.0380 sec
2240 Waiting for     0.0405 sec
2241 Waiting for     0.0389 sec
2242 Waiting for     0.0008 sec
2243 Waiting for     2.9383 sec
2244  End of minim, proc           21 time     3397.840612000000     
2245 Processor  21 is finishing work.
2246  Total time    3435.747792000000       sec