-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB021 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 21 iseed(4)= 0 0 -15 -3989 ran_num 0.1528102457523346 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3301 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 1.2179 sec Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0398 sec Waiting for 0.0387 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 28 16 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.02810E+06 Waiting for 0.0625 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0380 sec Waiting for 0.0383 sec Waiting for 0.8438 sec Waiting for 0.0379 sec Waiting for 0.0386 sec Waiting for 0.0380 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.44975E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 28 15 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.39556E+12 Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0088 sec #OVERLAP evdw > 1d10 3.58902E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.58902E+25 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99504E+03 Waiting for 0.0721 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40474E+35 Waiting for 0.0383 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 8 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.04706E+15 Waiting for 1.7040 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0384 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 12 17 9 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.43311E+16 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23064E+05 Waiting for 0.0381 sec Waiting for 0.0379 sec Waiting for 0.0393 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.97395E+06 Waiting for 0.0385 sec Waiting for 1.6067 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.20582E+25 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0097 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61709E+03 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 25 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.81097E+07 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16973E+03 Waiting for 0.0392 sec Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.7162 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.77778E+05 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.68416E+13 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.62033E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62033E+23 Waiting for 0.0489 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.52707E+03 Waiting for 0.0398 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 24 12 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.42080E+13 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.75782E+09 Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 3 27 7 24 8 23 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.70554E+14 Waiting for 0.0383 sec Waiting for 0.5453 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0384 sec Waiting for 0.0399 sec Waiting for 0.0394 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.76960E+06 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47635E+12 Waiting for 0.0721 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.12291E+17 Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0393 sec Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 1.2206 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14408E+02 Waiting for 0.0393 sec Waiting for 0.0058 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19542E+05 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.62013E+09 Waiting for 0.0382 sec Waiting for 0.0382 sec Waiting for 0.8907 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0112 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.91203E+10 Waiting for 0.0395 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0411 sec Waiting for 0.0382 sec Waiting for 0.0398 sec Waiting for 0.0429 sec Waiting for 0.0392 sec Waiting for 0.0379 sec Waiting for 0.1686 sec Waiting for 0.0007 sec Waiting for 0.0766 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.74569E+33 Waiting for 0.0733 sec Waiting for 0.0379 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 20 12 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.15032E+10 Waiting for 0.0008 sec Waiting for 0.0458 sec Waiting for 0.0396 sec Waiting for 0.0334 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 1.5957 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0397 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.28481E+17 Waiting for 0.0393 sec Waiting for 0.0381 sec Waiting for 0.0388 sec Waiting for 0.0396 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17774E+27 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81166E+03 Waiting for 1.5787 sec Waiting for 0.0505 sec Waiting for 0.0387 sec Waiting for 0.0398 sec Waiting for 0.0384 sec Waiting for 0.0142 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.17244E+06 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 14 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.79831E+13 Waiting for 0.0100 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.45813E+02 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42553E+03 Waiting for 0.0389 sec Waiting for 1.2491 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0395 sec Waiting for 0.0021 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0664 sec Waiting for 0.0176 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27533E+04 Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.02954E+10 Waiting for 0.0382 sec Waiting for 0.3663 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 7.79843E+06 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0497 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02173E+07 Waiting for 0.0385 sec Waiting for 0.0414 sec Waiting for 0.0384 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.96133E+08 Waiting for 0.0381 sec Waiting for 0.0507 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.51262E+09 Waiting for 0.0648 sec Waiting for 0.0395 sec Waiting for 0.0714 sec Waiting for 0.0411 sec Waiting for 0.0009 sec Waiting for 0.0008 sec Waiting for 0.0756 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.2849 sec Waiting for 0.0006 sec Waiting for 0.0245 sec Waiting for 0.0386 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 20 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67726E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.48171E+06 Waiting for 0.0385 sec Waiting for 0.0397 sec Waiting for 0.0382 sec Waiting for 0.0395 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0388 sec Waiting for 0.0665 sec Waiting for 0.0386 sec Waiting for 0.0425 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.20352E+12 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0532 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.69862E+08 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.71848E+05 Waiting for 0.0304 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 17 5 20 7 26 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 5.24608E+20 Waiting for 0.0388 sec Waiting for 0.0330 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.6207 sec Waiting for 0.0007 sec Waiting for 0.0437 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.02385E+09 Waiting for 0.0769 sec Waiting for 0.0379 sec Waiting for 0.0397 sec Waiting for 0.0020 sec #OVERLAP evdw > 1d10 3.44467E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44467E+20 Waiting for 0.0383 sec Waiting for 0.0387 sec Waiting for 0.0476 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 3.80495E+22 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0669 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.70407E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70407E+22 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 29 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.91187E+04 Waiting for 0.0391 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.41643E+06 Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0389 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.41202E+11 Waiting for 0.0394 sec Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.81714E+04 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 21 8 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.44825E+29 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 16 25 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.58641E+10 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 15 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.63045E+06 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0398 sec Waiting for 1.6658 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.99884E+05 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0391 sec Waiting for 1.2441 sec Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0379 sec Waiting for 0.0395 sec Waiting for 0.0047 sec Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 0.0409 sec Waiting for 2.0253 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.63023E+01 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.35736E+16 Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.85718E+10 Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0392 sec Waiting for 0.0389 sec Waiting for 0.0632 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0494 sec Waiting for 0.4159 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0387 sec Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.0389 sec Waiting for 0.0595 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.40707E+06 Waiting for 0.0389 sec Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 22 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.37474E+23 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.19899E+13 Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82132E+04 Waiting for 0.0395 sec Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0599 sec Waiting for 0.8030 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 2.51674E+07 Waiting for 0.0094 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 8 26 29 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.07660E+23 Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0382 sec Waiting for 0.0453 sec Waiting for 0.0396 sec Waiting for 0.0383 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13596E+06 Waiting for 0.0590 sec Waiting for 0.0181 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93647E+05 Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0136 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0394 sec Waiting for 0.0384 sec Waiting for 0.0392 sec Waiting for 0.0380 sec Waiting for 0.0394 sec Waiting for 0.0380 sec Waiting for 0.0563 sec Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.00662E+11 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.33758E+09 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23881E+03 Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.99466E+06 Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 1.6210 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.04634E+04 Waiting for 0.0379 sec Waiting for 0.0664 sec Waiting for 0.0441 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.01062E+32 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.41416E+05 Waiting for 0.0481 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18570E+05 Waiting for 0.0008 sec Waiting for 0.0127 sec Waiting for 0.0383 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40653E+03 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.47472E+07 Waiting for 1.8895 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29214E+22 Waiting for 0.0389 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 9.40609E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.40609E+29 Waiting for 0.0446 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88827E+07 Waiting for 0.0382 sec Waiting for 0.0391 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53927E+11 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0395 sec Waiting for 1.4113 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22409E+06 Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.91965E+05 Waiting for 0.0538 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 195 random generation #OVERLAP evdw after 3.28178E+18 Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0385 sec Waiting for 0.0390 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.79325E+26 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.83206E+04 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.56703E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.74984E+09 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0389 sec Waiting for 0.0393 sec Waiting for 1.1026 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.43079E+16 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 6 15 7 14 17 8 13 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 2.97024E+22 Waiting for 0.0392 sec Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.27042E+22 Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04601E+10 Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0383 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.29493E+13 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 9.11733E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.11733E+20 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 1.5303 sec Waiting for 0.0006 sec Waiting for 0.0133 sec Waiting for 0.0400 sec Waiting for 0.0142 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61863E+02 Waiting for 0.0655 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 2.76747E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.76747E+26 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.67215E+37 Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0201 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.40282E+06 Waiting for 0.0007 sec Waiting for 0.4297 sec Waiting for 0.0006 sec Waiting for 0.0385 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92145E+13 Waiting for 0.0417 sec Waiting for 0.0806 sec Waiting for 0.0582 sec Waiting for 0.0383 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 17 8 16 11 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.70008E+15 Waiting for 0.0384 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 8 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.03938E+21 Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.5703 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.62203E+12 Waiting for 0.0673 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.63747E+08 Waiting for 0.0750 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0426 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 14 12 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.36084E+08 Waiting for 0.0385 sec Waiting for 0.0397 sec Waiting for 0.0397 sec Waiting for 1.1005 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05170E+14 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 1.23782E+20 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.99064E+09 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06261E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0390 sec Waiting for 0.0390 sec Waiting for 0.7755 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.10032E+11 Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0420 sec Waiting for 0.0413 sec Waiting for 0.0380 sec Waiting for 0.0382 sec Waiting for 0.0637 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.5947 sec Waiting for 0.0202 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87358E+06 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 3.39422E+10 Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0618 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.46005E+15 Waiting for 0.0177 sec Waiting for 0.0008 sec Waiting for 1.4939 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 10 22 #OVERLAPing all corrected after 67 random generation #OVERLAP evdw after 9.30204E+16 Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.19747E+10 Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14552E+12 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 6.77596E+08 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.96379E+05 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.13312E+09 Waiting for 0.0613 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.71647E+16 Waiting for 0.0535 sec Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.86458E+14 Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0394 sec Waiting for 0.0587 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.96663E+22 Waiting for 0.0405 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0594 sec Waiting for 0.0399 sec Waiting for 0.0630 sec Waiting for 0.0392 sec Waiting for 0.0123 sec Waiting for 0.0393 sec Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 1.2681 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53103E+04 Waiting for 0.0395 sec Waiting for 0.0762 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0727 sec Waiting for 0.0393 sec Waiting for 0.0492 sec Waiting for 0.0394 sec Waiting for 0.0382 sec Waiting for 0.0397 sec Waiting for 0.3301 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.46194E+09 Waiting for 0.0006 sec Waiting for 0.0562 sec Waiting for 0.0544 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.67212E+06 Waiting for 0.0382 sec Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 19 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.84674E+07 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.12725E+09 Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0392 sec Waiting for 0.0395 sec Waiting for 0.0578 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.73347E+01 Waiting for 0.0383 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.61831E+03 Waiting for 0.0386 sec Waiting for 0.0391 sec Waiting for 1.3940 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.80873E+10 Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0121 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0562 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.31300E+07 Waiting for 0.0286 sec Waiting for 0.0396 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0709 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60694E+08 Waiting for 0.0387 sec Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.0388 sec Waiting for 0.0395 sec Waiting for 0.0936 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.85133E+03 Waiting for 0.0006 sec Waiting for 1.7063 sec Waiting for 0.0006 sec Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60395E+15 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 6 27 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.91028E+08 Waiting for 0.0007 sec Waiting for 0.0307 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44991E+17 Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0381 sec Waiting for 1.2294 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.87601E+07 Waiting for 0.0388 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97119E+17 Waiting for 0.0394 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 25 9 12 17 24 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.24204E+28 Waiting for 0.0452 sec Waiting for 0.0007 sec Waiting for 0.0736 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 2.01786E+31 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01786E+31 Waiting for 0.0387 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0388 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.5530 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.72805E+01 Waiting for 0.0170 sec Waiting for 0.0383 sec Waiting for 0.0487 sec #OVERLAP evdw > 1d10 3.22007E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.22007E+21 Waiting for 0.0387 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.09414E+04 Waiting for 0.0386 sec Waiting for 0.0531 sec Waiting for 0.0392 sec Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 17 9 21 13 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84458E+13 Waiting for 0.0578 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.16233E+05 Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 1.7827 sec Waiting for 0.0007 sec Waiting for 0.0029 sec Waiting for 0.0398 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.34147E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.87873E+20 Waiting for 0.0544 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.88920E+09 Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 17 7 27 9 25 #OVERLAPing all corrected after 38 random generation #OVERLAP evdw after 8.52785E+13 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 25 17 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.48885E+10 Waiting for 0.0008 sec Waiting for 0.0006 sec Waiting for 0.0191 sec Waiting for 0.0007 sec Waiting for 2.1664 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0759 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.41500E+09 Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.38671E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0388 sec Waiting for 0.0768 sec Waiting for 2.1147 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 27 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82027E+11 Waiting for 0.0390 sec Waiting for 0.0558 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.88747E+11 Waiting for 0.0742 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.90231E+04 Waiting for 0.0382 sec Waiting for 0.0398 sec Waiting for 0.0381 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.96841E+25 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87380E+07 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0381 sec Waiting for 1.7887 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.99867E+23 Waiting for 0.0006 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.09899E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09899E+30 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.11897E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 1.52330E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.02114E+05 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.89040E+05 Waiting for 0.0395 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.20843E+07 Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.16239E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16239E+22 Waiting for 0.0377 sec Waiting for 0.0384 sec Waiting for 2.0837 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91980E+07 Waiting for 0.0345 sec Waiting for 0.0379 sec Waiting for 0.0391 sec Waiting for 0.0009 sec Waiting for 0.0168 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0428 sec Waiting for 0.0397 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.63068E+09 Waiting for 0.0008 sec Waiting for 2.3426 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 13 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55573E+11 Waiting for 0.0383 sec Waiting for 0.0402 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 17 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.49781E+03 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0381 sec Waiting for 0.0383 sec Waiting for 2.0805 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0398 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09361E+07 Waiting for 0.0394 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 0.0392 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0408 sec Waiting for 0.0393 sec Waiting for 2.5424 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.75745E+08 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.32475E+09 Waiting for 0.0018 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0391 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59024E+11 Waiting for 0.0398 sec Waiting for 0.0389 sec Waiting for 0.0531 sec Waiting for 0.0388 sec Waiting for 0.0396 sec Waiting for 1.8148 sec #OVERLAP evdw > 1d10 2.32992E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.32992E+20 Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0386 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17110E+05 Waiting for 0.0387 sec Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.73093E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73093E+21 Waiting for 0.0625 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65619E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 25 7 27 8 28 9 29 #OVERLAPing NOT all corrected 4 5 25 8 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.88668E+03 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 2.4021 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15112E+06 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.82361E+14 Waiting for 0.0385 sec Waiting for 0.0392 sec Waiting for 0.0385 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.98780E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98780E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.91293E+13 Waiting for 0.0190 sec Waiting for 0.0176 sec Waiting for 0.0382 sec Waiting for 0.0389 sec Waiting for 0.0401 sec Waiting for 0.0437 sec Waiting for 2.5118 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.05111E+09 Waiting for 0.0389 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0382 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33553E+08 Waiting for 0.0391 sec Waiting for 0.0398 sec Waiting for 0.0392 sec Waiting for 0.0397 sec Waiting for 0.4086 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22034E+01 Waiting for 0.0389 sec Waiting for 0.0379 sec Waiting for 0.0391 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.27861E+06 Waiting for 0.0382 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 6 23 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.15373E+19 Waiting for 0.0388 sec Waiting for 0.0382 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 18 29 17 28 #OVERLAPing all corrected after 55 random generation #OVERLAP evdw after 5.31478E+13 Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.43079E+04 Waiting for 1.5465 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 11 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41007E+14 Waiting for 0.0392 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.39619E+10 Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.96110E+06 Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 21 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.57797E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 24 12 26 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.04742E+17 Waiting for 1.4525 sec Waiting for 0.0006 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28829E+11 Waiting for 0.0006 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0685 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21762E+19 Waiting for 0.0391 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 20 5 22 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.71492E+10 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.54476E+04 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0472 sec Waiting for 1.9629 sec Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0480 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45234E+04 Waiting for 0.0381 sec Waiting for 0.0379 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.22773E+21 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0504 sec Waiting for 0.0753 sec Waiting for 2.7049 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0383 sec Waiting for 0.0249 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75764E+07 Waiting for 0.0395 sec Waiting for 0.0531 sec Waiting for 0.0044 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 2.29790E+11 Waiting for 0.0383 sec Waiting for 0.0484 sec Waiting for 0.0387 sec Waiting for 0.0700 sec Waiting for 0.0386 sec Waiting for 2.5555 sec Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0400 sec Waiting for 0.0008 sec Waiting for 0.0746 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.95333E+16 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.34457E+12 Waiting for 0.0384 sec Waiting for 0.0386 sec Waiting for 2.9161 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09895E+05 Waiting for 0.0284 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84133E+04 Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.77831E+17 Waiting for 0.1039 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 11 18 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64487E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74269E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.01702E+20 Waiting for 0.0394 sec Waiting for 0.0542 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 2.4806 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54288E+02 Waiting for 0.0307 sec Waiting for 0.0287 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 13 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.95648E+09 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26319E+11 Waiting for 0.0440 sec Waiting for 0.0493 sec Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 287 random generation #OVERLAP evdw after 1.15788E+27 Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0405 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 2.9383 sec End of minim, proc 21 time 3397.840612000000 Processor 21 is finishing work. Total time 3435.747792000000 sec