added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB020
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB020
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            20  iseed(4)=             0            0          -14 
47        -24660
48  ran_num   0.2367742061614990     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3300 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0007 sec
148 Waiting for     0.0384 sec
149 Waiting for     0.0025 sec
150 Waiting for     1.2180 sec
151 Waiting for     0.0568 sec
152 #OVERLAP evdw > 1d10   1.00000E+20
153  #OVERLAPing residues             2
154   11  25
155  #OVERLAPing all corrected after             1  random generation
156 #OVERLAP evdw after   3.42855E+02
157 Waiting for     0.0076 sec
158 Waiting for     0.0389 sec
159 #OVERLAP evdw > 1d10   1.00000E+20
160  #OVERLAPing residues             6
161   13  22  17  29  18  27
162  #OVERLAPing all corrected after             3  random generation
163 #OVERLAP evdw after   3.58949E+23
164 Waiting for     0.0551 sec
165 #OVERLAP evdw > 1d10   1.00000E+20
166  #OVERLAPing residues             2
167    7  23
168  #OVERLAPing all corrected after             1  random generation
169 #OVERLAP evdw after   1.33325E+08
170 Waiting for     0.0007 sec
171 #OVERLAP evdw > 1d10   1.00000E+20
172  #OVERLAPing residues             2
173    7  23
174  #OVERLAPing all corrected after             1  random generation
175 #OVERLAP evdw after   3.19506E+08
176 Waiting for     0.0007 sec
177 #OVERLAP evdw > 1d10   1.00000E+20
178  #OVERLAPing residues             4
179    2   9   3  20
180  #OVERLAPing all corrected after             2  random generation
181 #OVERLAP evdw after   1.30064E+08
182 Waiting for     0.0383 sec
183 Waiting for     0.0387 sec
184 #OVERLAP evdw > 1d10   1.00000E+20
185  #OVERLAPing residues             4
186    4  27   5  26
187  #OVERLAPing all corrected after             4  random generation
188 #OVERLAP evdw after   2.58383E+10
189 Waiting for     0.0384 sec
190 #OVERLAP evdw > 1d10   1.00000E+20
191  #OVERLAPing residues             4
192   16  25  17  23
193  #OVERLAPing all corrected after             2  random generation
194 #OVERLAP evdw after   5.61883E+09
195 Waiting for     0.0222 sec
196 Waiting for     0.0382 sec
197 Waiting for     0.0383 sec
198 Waiting for     0.0379 sec
199 Waiting for     0.0395 sec
200 Waiting for     0.9465 sec
201 Waiting for     0.0006 sec
202 Waiting for     0.0387 sec
203 #OVERLAP evdw > 1d10   1.00000E+20
204  #OVERLAPing residues             3
205    4  29  19
206  #OVERLAPing all corrected after             1  random generation
207 #OVERLAP evdw after   2.68484E+11
208 Waiting for     0.0545 sec
209 #OVERLAP evdw > 1d10   1.00000E+20
210  #OVERLAPing residues             7
211    5  17   7  27   9  11  26
212  #OVERLAPing all corrected after            34  random generation
213 #OVERLAP evdw after   2.88190E+17
214 Waiting for     0.0007 sec
215 Waiting for     0.0390 sec
216 Waiting for     0.0400 sec
217 Waiting for     0.0119 sec
218 Waiting for     0.0146 sec
219 Waiting for     0.0385 sec
220 Waiting for     0.0392 sec
221 Waiting for     0.0007 sec
222 Waiting for     0.0381 sec
223 Waiting for     0.0391 sec
224 #OVERLAP evdw > 1d10   1.00000E+20
225  #OVERLAPing residues             2
226    8  11
227  #OVERLAPing all corrected after             3  random generation
228 #OVERLAP evdw after   2.91997E+29
229 Waiting for     0.0007 sec
230 Waiting for     0.0007 sec
231 #OVERLAP evdw > 1d10   1.00000E+20
232  #OVERLAPing residues             2
233   15  22
234  #OVERLAPing all corrected after             1  random generation
235 #OVERLAP evdw after   2.88701E+09
236 Waiting for     0.0384 sec
237 Waiting for     0.0386 sec
238 Waiting for     0.0395 sec
239 Waiting for     0.6088 sec
240 Waiting for     0.0006 sec
241 Waiting for     0.0392 sec
242 Waiting for     0.0175 sec
243 Waiting for     0.0007 sec
244 Waiting for     0.0007 sec
245 #OVERLAP evdw > 1d10   1.00000E+20
246  #OVERLAPing residues             2
247   11  17
248  #OVERLAPing all corrected after             2  random generation
249 #OVERLAP evdw after   1.45873E+11
250 Waiting for     0.0395 sec
251 #OVERLAP evdw > 1d10   1.00000E+20
252  #OVERLAPing residues             2
253    8  20
254  #OVERLAPing all corrected after             1  random generation
255 #OVERLAP evdw after   7.03611E+22
256 Waiting for     0.0412 sec
257 Waiting for     0.0472 sec
258 Waiting for     0.0382 sec
259 Waiting for     0.0007 sec
260 Waiting for     0.0008 sec
261 Waiting for     0.0771 sec
262 Waiting for     0.0006 sec
263 Waiting for     0.0378 sec
264 Waiting for     1.2392 sec
265 Waiting for     0.0007 sec
266 Waiting for     0.0379 sec
267 Waiting for     0.0378 sec
268 Waiting for     0.0386 sec
269 Waiting for     0.0008 sec
270 #OVERLAP evdw > 1d10   1.00000E+20
271  #OVERLAPing residues             2
272   11  25
273  #OVERLAPing all corrected after             1  random generation
274 #OVERLAP evdw after   8.52924E+11
275 Waiting for     0.0007 sec
276 Waiting for     0.0008 sec
277 #OVERLAP evdw > 1d10   1.00000E+20
278  #OVERLAPing residues             2
279    5  27
280  #OVERLAPing NOT all corrected             2
281    5  27
282 #OVERLAP evdw after   1.00000E+20
283 Waiting for     0.0756 sec
284 Waiting for     0.0395 sec
285 Waiting for     0.0008 sec
286 Waiting for     0.0391 sec
287 Waiting for     0.0007 sec
288 Waiting for     0.0007 sec
289 Waiting for     0.0008 sec
290 #OVERLAP evdw > 1d10   1.00000E+20
291  #OVERLAPing residues             2
292    8  21
293  #OVERLAPing all corrected after             2  random generation
294 #OVERLAP evdw after   1.15328E+11
295 Waiting for     0.0396 sec
296 #OVERLAP evdw > 1d10   1.00000E+20
297  #OVERLAPing residues             4
298    4  22  17  19
299  #OVERLAPing all corrected after             1  random generation
300 #OVERLAP evdw after   8.54400E+18
301 Waiting for     0.0386 sec
302 Waiting for     1.5254 sec
303 Waiting for     0.0006 sec
304 Waiting for     0.0398 sec
305 Waiting for     0.0389 sec
306 Waiting for     0.0397 sec
307 Waiting for     0.0389 sec
308 Waiting for     0.0007 sec
309 Waiting for     0.0381 sec
310 #OVERLAP evdw > 1d10   1.00000E+20
311  #OVERLAPing residues             2
312    7  23
313  #OVERLAPing all corrected after             6  random generation
314 #OVERLAP evdw after   2.50090E+14
315 Waiting for     0.0383 sec
316 #OVERLAP evdw > 1d10   1.00000E+20
317  #OVERLAPing residues             2
318    3  13
319  #OVERLAPing all corrected after             1  random generation
320 #OVERLAP evdw after   1.28865E+13
321 Waiting for     0.0382 sec
322 Waiting for     0.0390 sec
323 Waiting for     0.0717 sec
324 Waiting for     0.0403 sec
325 Waiting for     0.0393 sec
326 #OVERLAP evdw > 1d10   1.00000E+20
327  #OVERLAPing residues             2
328    9  21
329  #OVERLAPing all corrected after             1  random generation
330 #OVERLAP evdw after   7.06931E+04
331 Waiting for     0.0007 sec
332 Waiting for     0.0393 sec
333 Waiting for     0.0394 sec
334 Waiting for     0.0007 sec
335 Waiting for     0.0380 sec
336 Waiting for     0.0385 sec
337 Waiting for     0.0382 sec
338 Waiting for     0.0007 sec
339 #OVERLAP evdw > 1d10   1.00000E+20
340  #OVERLAPing residues             2
341   14  27
342  #OVERLAPing all corrected after             1  random generation
343 #OVERLAP evdw after   2.94093E+22
344 Waiting for     0.0385 sec
345 Waiting for     0.0385 sec
346 Waiting for     0.0007 sec
347 #OVERLAP evdw > 1d10   1.00000E+20
348  #OVERLAPing residues             3
349    7  11  19
350  #OVERLAPing all corrected after             1  random generation
351 #OVERLAP evdw after   7.34328E+08
352 Waiting for     0.0382 sec
353 Waiting for     0.0387 sec
354 Waiting for     0.0397 sec
355 Waiting for     0.0379 sec
356 Waiting for     0.0701 sec
357 Waiting for     0.8550 sec
358 Waiting for     0.0007 sec
359 Waiting for     0.0393 sec
360 #OVERLAP evdw > 1d10   1.00000E+20
361  #OVERLAPing residues             2
362    5   7
363  #OVERLAPing all corrected after             1  random generation
364 #OVERLAP evdw after  -3.12619E+01
365 Waiting for     0.0007 sec
366 Waiting for     0.0007 sec
367 #OVERLAP evdw > 1d10   1.00000E+20
368  #OVERLAPing residues             4
369    3  12   9  17
370  #OVERLAPing all corrected after             1  random generation
371 #OVERLAP evdw after   2.76313E+15
372 Waiting for     0.0384 sec
373 Waiting for     0.0381 sec
374 Waiting for     0.0439 sec
375 Waiting for     0.0384 sec
376 #OVERLAP evdw > 1d10   1.00000E+20
377  #OVERLAPing residues             2
378   17  29
379  #OVERLAPing all corrected after             1  random generation
380 #OVERLAP evdw after   8.44200E+04
381 Waiting for     0.0007 sec
382 #OVERLAP evdw > 1d10   1.00000E+20
383  #OVERLAPing residues             4
384    5  23  17  28
385  #OVERLAPing all corrected after             2  random generation
386 #OVERLAP evdw after   1.67589E+18
387 Waiting for     0.0008 sec
388 Waiting for     0.0742 sec
389 Waiting for     0.0007 sec
390 #OVERLAP evdw > 1d10   1.00000E+20
391  #OVERLAPing residues             2
392   11  26
393  #OVERLAPing all corrected after             2  random generation
394 #OVERLAP evdw after   1.97574E+12
395 Waiting for     0.9368 sec
396 Waiting for     0.0007 sec
397 Waiting for     0.0380 sec
398 Waiting for     0.0392 sec
399 Waiting for     0.0008 sec
400 Waiting for     0.0017 sec
401 #OVERLAP evdw > 1d10   1.00000E+20
402  #OVERLAPing residues             2
403    4  27
404  #OVERLAPing all corrected after             2  random generation
405 #OVERLAP evdw after   6.21559E+05
406 Waiting for     0.0396 sec
407 Waiting for     0.0380 sec
408 #OVERLAP evdw > 1d10   1.00000E+20
409  #OVERLAPing residues             2
410    7  25
411  #OVERLAPing all corrected after             1  random generation
412 #OVERLAP evdw after   3.73422E+12
413 Waiting for     0.0378 sec
414 Waiting for     0.0397 sec
415 Waiting for     0.0386 sec
416 Waiting for     0.0605 sec
417 Waiting for     0.0009 sec
418 Waiting for     1.2362 sec
419 Waiting for     0.0006 sec
420 #OVERLAP evdw > 1d10   1.00000E+20
421  #OVERLAPing residues             2
422   12  20
423  #OVERLAPing all corrected after             1  random generation
424 #OVERLAP evdw after   1.13065E+09
425 Waiting for     0.0389 sec
426 Waiting for     0.0007 sec
427 Waiting for     0.0393 sec
428 Waiting for     0.0650 sec
429 Waiting for     0.0393 sec
430 #OVERLAP evdw > 1d10   1.00000E+20
431  #OVERLAPing residues             2
432    9  18
433  #OVERLAPing all corrected after             6  random generation
434 #OVERLAP evdw after   1.08620E+07
435 Waiting for     0.0467 sec
436 #OVERLAP evdw > 1d10   1.00000E+20
437  #OVERLAPing residues             2
438    4   9
439  #OVERLAPing all corrected after             1  random generation
440 #OVERLAP evdw after   1.20163E+04
441 Waiting for     0.0007 sec
442 Waiting for     0.0394 sec
443 Waiting for     0.0007 sec
444 Waiting for     0.0383 sec
445 #OVERLAP evdw > 1d10   1.00000E+20
446  #OVERLAPing residues             2
447    2  19
448  #OVERLAPing all corrected after             3  random generation
449 #OVERLAP evdw after   1.09447E+15
450 Waiting for     0.0397 sec
451 Waiting for     0.0384 sec
452 Waiting for     0.0388 sec
453 Waiting for     0.0399 sec
454 Waiting for     0.1040 sec
455 Waiting for     0.0007 sec
456 #OVERLAP evdw > 1d10   1.00000E+20
457  #OVERLAPing residues             2
458    9  27
459  #OVERLAPing all corrected after             2  random generation
460 #OVERLAP evdw after   4.63500E+21
461 Waiting for     0.0381 sec
462 Waiting for     0.0007 sec
463 Waiting for     0.0380 sec
464 Waiting for     0.0384 sec
465 #OVERLAP evdw > 1d10   1.00000E+20
466  #OVERLAPing residues             2
467   14  28
468  #OVERLAPing all corrected after             1  random generation
469 #OVERLAP evdw after   2.47134E+01
470 Waiting for     0.0008 sec
471 Waiting for     0.0395 sec
472 #OVERLAP evdw > 1d10   1.00000E+20
473  #OVERLAPing residues             2
474    7  29
475  #OVERLAPing all corrected after             1  random generation
476 #OVERLAP evdw after   8.38423E+09
477 Waiting for     0.0381 sec
478 Waiting for     0.0007 sec
479 #OVERLAP evdw > 1d10   1.00000E+20
480  #OVERLAPing residues             2
481    5  27
482  #OVERLAPing NOT all corrected             2
483    5  27
484 #OVERLAP evdw after   1.00000E+20
485 Waiting for     0.0390 sec
486 Waiting for     0.0395 sec
487 Waiting for     0.0007 sec
488 Waiting for     0.0007 sec
489 Waiting for     0.0388 sec
490 Waiting for     0.0382 sec
491 Waiting for     0.0386 sec
492 Waiting for     0.5144 sec
493 Waiting for     0.0381 sec
494 Waiting for     0.0386 sec
495 Waiting for     0.0383 sec
496 Waiting for     0.0384 sec
497 Waiting for     0.0152 sec
498 #OVERLAP evdw > 1d10   1.00000E+20
499  #OVERLAPing residues             2
500   13  24
501  #OVERLAPing all corrected after             2  random generation
502 #OVERLAP evdw after   7.97377E+17
503 Waiting for     0.0383 sec
504 Waiting for     0.0380 sec
505 Waiting for     0.0007 sec
506 Waiting for     0.0006 sec
507 Waiting for     0.0381 sec
508 #OVERLAP evdw > 1d10   1.00000E+20
509  #OVERLAPing residues             4
510    4  27  20  25
511  #OVERLAPing all corrected after             1  random generation
512 #OVERLAP evdw after   6.84175E+11
513 Waiting for     0.0007 sec
514 Waiting for     0.0397 sec
515 Waiting for     0.8733 sec
516 Waiting for     0.0007 sec
517 Waiting for     0.0773 sec
518 Waiting for     0.0674 sec
519 Waiting for     0.0006 sec
520 Waiting for     0.0783 sec
521 #OVERLAP evdw > 1d10   1.00000E+20
522  #OVERLAPing residues             2
523   11  22
524  #OVERLAPing all corrected after             1  random generation
525 #OVERLAP evdw after   4.46009E+03
526 Waiting for     0.0007 sec
527 #OVERLAP evdw > 1d10   1.00000E+20
528  #OVERLAPing residues             4
529    4  16  12  26
530  #OVERLAPing all corrected after             5  random generation
531 #OVERLAP evdw after   2.96845E+09
532 Waiting for     0.0870 sec
533 Waiting for     0.0007 sec
534 Waiting for     0.0397 sec
535 #OVERLAP evdw > 1d10   1.00000E+20
536  #OVERLAPing residues             2
537   12  25
538  #OVERLAPing all corrected after             1  random generation
539 #OVERLAP evdw after   6.75046E+13
540 Waiting for     0.0383 sec
541 Waiting for     0.0008 sec
542 Waiting for     0.0007 sec
543 Waiting for     0.0008 sec
544 #OVERLAP evdw > 1d10   1.00000E+20
545  #OVERLAPing residues             2
546    8  25
547  #OVERLAPing all corrected after             1  random generation
548 #OVERLAP evdw after   2.44071E+10
549 Waiting for     0.0448 sec
550 Waiting for     0.0008 sec
551 Waiting for     0.0386 sec
552 Waiting for     0.9135 sec
553 #OVERLAP evdw > 1d10   1.00000E+20
554  #OVERLAPing residues             3
555    3  25   5
556  #OVERLAPing all corrected after             1  random generation
557 #OVERLAP evdw after   3.42512E+05
558 Waiting for     0.0217 sec
559 Waiting for     0.0389 sec
560 Waiting for     0.0007 sec
561 Waiting for     0.0378 sec
562 Waiting for     0.0392 sec
563 #OVERLAP evdw > 1d10   1.00000E+20
564  #OVERLAPing residues             2
565    7  29
566  #OVERLAPing all corrected after             1  random generation
567 #OVERLAP evdw after   4.82823E+04
568 Waiting for     0.0396 sec
569 Waiting for     0.0383 sec
570 #OVERLAP evdw > 1d10   1.00000E+20
571  #OVERLAPing residues             2
572   12  25
573  #OVERLAPing all corrected after             1  random generation
574 #OVERLAP evdw after   1.91904E+14
575 Waiting for     0.0393 sec
576 #OVERLAP evdw > 1d10   1.00000E+20
577  #OVERLAPing residues             4
578    4  22   9  27
579  #OVERLAPing all corrected after             1  random generation
580 #OVERLAP evdw after   2.25907E+05
581 Waiting for     0.0386 sec
582 Waiting for     0.0380 sec
583 #OVERLAP evdw > 1d10   1.00000E+20
584  #OVERLAPing residues             4
585    5  19   7  23
586  #OVERLAPing all corrected after             3  random generation
587 #OVERLAP evdw after   4.43365E+13
588 Waiting for     0.0384 sec
589 Waiting for     0.0008 sec
590 #OVERLAP evdw > 1d10   1.00000E+20
591  #OVERLAPing residues             2
592    8  27
593  #OVERLAPing all corrected after             1  random generation
594 #OVERLAP evdw after   1.79968E+07
595 Waiting for     0.0380 sec
596 #OVERLAP evdw > 1d10   1.00000E+20
597  #OVERLAPing residues             2
598   17  19
599  #OVERLAPing all corrected after             1  random generation
600 #OVERLAP evdw after  -3.51570E+01
601 Waiting for     0.0399 sec
602 Waiting for     1.2856 sec
603 Waiting for     0.0007 sec
604 Waiting for     0.0468 sec
605 #OVERLAP evdw > 1d10   1.00000E+20
606  #OVERLAPing residues             2
607    7  23
608  #OVERLAPing all corrected after             1  random generation
609 #OVERLAP evdw after   6.22595E+09
610 Waiting for     0.0007 sec
611 Waiting for     0.0400 sec
612 Waiting for     0.0007 sec
613 Waiting for     0.0007 sec
614 Waiting for     0.0384 sec
615 Waiting for     0.0389 sec
616 Waiting for     0.0379 sec
617 Waiting for     0.0396 sec
618 Waiting for     0.0384 sec
619 Waiting for     0.0381 sec
620 Waiting for     0.0619 sec
621 Waiting for     0.0586 sec
622 #OVERLAP evdw > 1d10   1.00000E+20
623  #OVERLAPing residues             2
624   11  27
625  #OVERLAPing all corrected after             1  random generation
626 #OVERLAP evdw after  -2.35950E+01
627 Waiting for     1.4967 sec
628 Waiting for     0.0007 sec
629 Waiting for     0.0379 sec
630 Waiting for     0.0007 sec
631 Waiting for     0.0008 sec
632 #OVERLAP evdw > 1d10   3.60831E+20
633  #OVERLAPing residues             0
634
635  #OVERLAPing all corrected after             1  random generation
636 #OVERLAP evdw after   3.60831E+20
637 Waiting for     0.0395 sec
638 #OVERLAP evdw > 1d10   5.86835E+32
639  #OVERLAPing residues             0
640
641  #OVERLAPing all corrected after             1  random generation
642 #OVERLAP evdw after   5.86835E+32
643 Waiting for     0.0389 sec
644 #OVERLAP evdw > 1d10   1.00000E+20
645  #OVERLAPing residues             2
646    4  22
647  #OVERLAPing all corrected after             1  random generation
648 #OVERLAP evdw after   1.51401E+10
649 Waiting for     0.0344 sec
650 Waiting for     0.0007 sec
651 Waiting for     0.0400 sec
652 Waiting for     0.0388 sec
653 Waiting for     0.0007 sec
654 Waiting for     0.0007 sec
655 Waiting for     0.0383 sec
656 Waiting for     0.0390 sec
657 Waiting for     0.0052 sec
658 Waiting for     0.0539 sec
659 Waiting for     0.0395 sec
660 Waiting for     0.6620 sec
661 #OVERLAP evdw > 1d10   1.00000E+20
662  #OVERLAPing residues             6
663    8  26   9  17  11  25
664  #OVERLAPing all corrected after             5  random generation
665 #OVERLAP evdw after   9.88622E+13
666 Waiting for     0.0007 sec
667 #OVERLAP evdw > 1d10   1.00000E+20
668  #OVERLAPing residues             2
669    4  13
670  #OVERLAPing all corrected after             2  random generation
671 #OVERLAP evdw after   6.27954E+16
672 Waiting for     0.0384 sec
673 Waiting for     0.0762 sec
674 Waiting for     0.0052 sec
675 #OVERLAP evdw > 1d10   1.00000E+20
676  #OVERLAPing residues             2
677   24  27
678  #OVERLAPing all corrected after             1  random generation
679 #OVERLAP evdw after   4.56817E+07
680 Waiting for     0.0396 sec
681 Waiting for     0.0382 sec
682 #OVERLAP evdw > 1d10   1.00000E+20
683  #OVERLAPing residues             2
684   17  22
685  #OVERLAPing all corrected after             2  random generation
686 #OVERLAP evdw after   5.83424E+08
687 Waiting for     0.0379 sec
688 Waiting for     0.0391 sec
689 Waiting for     0.0386 sec
690 #OVERLAP evdw > 1d10   7.96881E+25
691  #OVERLAPing residues             0
692
693  #OVERLAPing all corrected after             1  random generation
694 #OVERLAP evdw after   7.96881E+25
695 Waiting for     0.0393 sec
696 Waiting for     0.0399 sec
697 Waiting for     0.0594 sec
698 Waiting for     0.1915 sec
699 Waiting for     0.0007 sec
700 Waiting for     0.0391 sec
701 Waiting for     0.0245 sec
702 #OVERLAP evdw > 1d10   1.00000E+20
703  #OVERLAPing residues             2
704    9  15
705  #OVERLAPing all corrected after             1  random generation
706 #OVERLAP evdw after   2.66825E+08
707 Waiting for     0.0387 sec
708 Waiting for     0.0390 sec
709 #OVERLAP evdw > 1d10   1.00000E+20
710  #OVERLAPing residues             2
711   13  26
712  #OVERLAPing all corrected after             2  random generation
713 #OVERLAP evdw after   1.29108E+08
714 Waiting for     0.0395 sec
715 Waiting for     0.0391 sec
716 #OVERLAP evdw > 1d10   1.00000E+20
717  #OVERLAPing residues             2
718   12  25
719  #OVERLAPing all corrected after             1  random generation
720 #OVERLAP evdw after   6.09180E+02
721 Waiting for     0.0395 sec
722 Waiting for     0.0007 sec
723 Waiting for     0.0395 sec
724 Waiting for     0.0379 sec
725 Waiting for     0.0381 sec
726 Waiting for     0.0395 sec
727 Waiting for     0.0386 sec
728 Waiting for     1.1966 sec
729 #OVERLAP evdw > 1d10   1.00000E+20
730  #OVERLAPing residues             2
731    4  14
732  #OVERLAPing all corrected after             1  random generation
733 #OVERLAP evdw after   8.83761E+13
734 Waiting for     0.0030 sec
735 Waiting for     0.0393 sec
736 Waiting for     0.0007 sec
737 Waiting for     0.0499 sec
738 #OVERLAP evdw > 1d10   1.00000E+20
739  #OVERLAPing residues             2
740   11  23
741  #OVERLAPing all corrected after             1  random generation
742 #OVERLAP evdw after   4.96362E+22
743 Waiting for     0.0396 sec
744 #OVERLAP evdw > 1d10   1.00000E+20
745  #OVERLAPing residues             8
746    6  23   7  27  13  26  21  25
747  #OVERLAPing all corrected after             1  random generation
748 #OVERLAP evdw after   1.90384E+10
749 Waiting for     0.0219 sec
750 Waiting for     0.0394 sec
751 Waiting for     0.0007 sec
752 Waiting for     0.0008 sec
753 Waiting for     0.0392 sec
754 Waiting for     0.0145 sec
755 Waiting for     0.0007 sec
756 Waiting for     0.0390 sec
757 Waiting for     0.0389 sec
758 Waiting for     0.0007 sec
759 Waiting for     1.0290 sec
760 #OVERLAP evdw > 1d10   1.00000E+20
761  #OVERLAPing residues             4
762    4  26   5  25
763  #OVERLAPing all corrected after             2  random generation
764 #OVERLAP evdw after   1.31840E+14
765 Waiting for     0.0039 sec
766 #OVERLAP evdw > 1d10   1.00000E+20
767  #OVERLAPing residues             2
768    9  19
769  #OVERLAPing all corrected after             1  random generation
770 #OVERLAP evdw after   4.86123E+04
771 Waiting for     0.0387 sec
772 Waiting for     0.0168 sec
773 Waiting for     0.0396 sec
774 Waiting for     0.0390 sec
775 Waiting for     0.0382 sec
776 #OVERLAP evdw > 1d10   1.00000E+20
777  #OVERLAPing residues             2
778    2  14
779  #OVERLAPing all corrected after             1  random generation
780 #OVERLAP evdw after   1.41567E+16
781 Waiting for     0.0549 sec
782 Waiting for     0.0076 sec
783 Waiting for     0.0396 sec
784 Waiting for     0.0390 sec
785 Waiting for     0.0391 sec
786 Waiting for     0.0390 sec
787 Waiting for     0.0378 sec
788 Waiting for     0.0007 sec
789 Waiting for     0.0395 sec
790 Waiting for     0.0007 sec
791 Waiting for     0.8922 sec
792 Waiting for     0.0007 sec
793 Waiting for     0.0385 sec
794 #OVERLAP evdw > 1d10   1.00000E+20
795  #OVERLAPing residues             2
796   14  29
797  #OVERLAPing all corrected after             1  random generation
798 #OVERLAP evdw after   2.36533E+10
799 Waiting for     0.0188 sec
800 Waiting for     0.0007 sec
801 #OVERLAP evdw > 1d10   1.00000E+20
802  #OVERLAPing residues             7
803    5  29   7   8  27  13  25
804  #OVERLAPing all corrected after            28  random generation
805 #OVERLAP evdw after   6.06836E+13
806 Waiting for     0.0382 sec
807 Waiting for     0.0379 sec
808 Waiting for     0.0382 sec
809 Waiting for     0.0397 sec
810 Waiting for     0.0217 sec
811 Waiting for     0.0007 sec
812 #OVERLAP evdw > 1d10   1.00000E+20
813  #OVERLAPing residues             2
814   13  27
815  #OVERLAPing all corrected after             3  random generation
816 #OVERLAP evdw after   3.10338E+06
817 Waiting for     0.0007 sec
818 Waiting for     0.0391 sec
819 Waiting for     0.0396 sec
820 Waiting for     0.0007 sec
821 Waiting for     1.2436 sec
822 Waiting for     0.0006 sec
823 Waiting for     0.0008 sec
824 #OVERLAP evdw > 1d10   1.00000E+20
825  #OVERLAPing residues             4
826    7  27   9  29
827  #OVERLAPing all corrected after             1  random generation
828 #OVERLAP evdw after   2.52568E+11
829 Waiting for     0.0625 sec
830 #OVERLAP evdw > 1d10   2.33651E+22
831  #OVERLAPing residues             0
832
833  #OVERLAPing all corrected after             1  random generation
834 #OVERLAP evdw after   2.33651E+22
835 Waiting for     0.0008 sec
836 #OVERLAP evdw > 1d10   1.00000E+20
837  #OVERLAPing residues             2
838    3  25
839  #OVERLAPing all corrected after             3  random generation
840 #OVERLAP evdw after   1.04021E+05
841 Waiting for     0.0559 sec
842 Waiting for     0.0007 sec
843 Waiting for     0.0394 sec
844 Waiting for     0.0383 sec
845 Waiting for     0.0132 sec
846 Waiting for     0.0007 sec
847 Waiting for     0.0007 sec
848 Waiting for     0.0391 sec
849 #OVERLAP evdw > 1d10   1.00000E+20
850  #OVERLAPing residues             2
851   22  27
852  #OVERLAPing all corrected after             1  random generation
853 #OVERLAP evdw after   6.47851E+02
854 Waiting for     0.0006 sec
855 Waiting for     0.0393 sec
856 #OVERLAP evdw > 1d10   1.00000E+20
857  #OVERLAPing residues             2
858    4  27
859  #OVERLAPing all corrected after             2  random generation
860 #OVERLAP evdw after   2.03043E+15
861 Waiting for     0.0417 sec
862 Waiting for     1.1148 sec
863 Waiting for     0.0297 sec
864 Waiting for     0.0394 sec
865 Waiting for     0.0395 sec
866 Waiting for     0.0007 sec
867 #OVERLAP evdw > 1d10   1.00000E+20
868  #OVERLAPing residues             2
869    4  25
870  #OVERLAPing all corrected after             1  random generation
871 #OVERLAP evdw after   3.09475E+03
872 Waiting for     0.0007 sec
873 Waiting for     0.0385 sec
874 Waiting for     0.0387 sec
875 Waiting for     0.0398 sec
876 Waiting for     0.0008 sec
877 Waiting for     0.0383 sec
878 #OVERLAP evdw > 1d10   1.00000E+20
879  #OVERLAPing residues             4
880    6  27  17  26
881  #OVERLAPing all corrected after             1  random generation
882 #OVERLAP evdw after   3.54090E+07
883 Waiting for     0.0382 sec
884 Waiting for     0.0008 sec
885 Waiting for     0.0007 sec
886 #OVERLAP evdw > 1d10   1.00000E+20
887  #OVERLAPing residues             2
888    9  25
889  #OVERLAPing all corrected after             2  random generation
890 #OVERLAP evdw after   4.00833E+05
891 Waiting for     0.0659 sec
892 Waiting for     0.0432 sec
893 Waiting for     1.4493 sec
894 Waiting for     0.0007 sec
895 Waiting for     0.0394 sec
896 Waiting for     0.0007 sec
897 Waiting for     0.0397 sec
898 Waiting for     0.0009 sec
899 Waiting for     0.0008 sec
900 Waiting for     0.0390 sec
901 Waiting for     0.0389 sec
902 Waiting for     0.0007 sec
903 #OVERLAP evdw > 1d10   1.00000E+20
904  #OVERLAPing residues             4
905    7   9  20  24
906  #OVERLAPing all corrected after             1  random generation
907 #OVERLAP evdw after   3.02108E+04
908 Waiting for     0.0381 sec
909 Waiting for     0.0007 sec
910 Waiting for     0.0007 sec
911 Waiting for     0.0384 sec
912 #OVERLAP evdw > 1d10   1.00000E+20
913  #OVERLAPing residues             2
914    2  12
915  #OVERLAPing all corrected after             1  random generation
916 #OVERLAP evdw after   3.21643E+04
917 Waiting for     0.0007 sec
918 Waiting for     1.6382 sec
919 Waiting for     0.0387 sec
920 #OVERLAP evdw > 1d10   1.00000E+20
921  #OVERLAPing residues             4
922   14  23  17  28
923  #OVERLAPing all corrected after             1  random generation
924 #OVERLAP evdw after   1.78172E+17
925 Waiting for     0.0811 sec
926 Waiting for     0.0008 sec
927 #OVERLAP evdw > 1d10   1.00000E+20
928  #OVERLAPing residues             4
929    4  19   5  22
930  #OVERLAPing all corrected after             2  random generation
931 #OVERLAP evdw after   1.57488E+06
932 Waiting for     0.0392 sec
933 Waiting for     0.0379 sec
934 Waiting for     0.0391 sec
935 Waiting for     0.0398 sec
936 Waiting for     0.0379 sec
937 #OVERLAP evdw > 1d10   1.00000E+20
938  #OVERLAPing residues             2
939    5  13
940  #OVERLAPing all corrected after             1  random generation
941 #OVERLAP evdw after   6.36669E+06
942 Waiting for     0.0007 sec
943 Waiting for     0.0385 sec
944 Waiting for     0.0007 sec
945 Waiting for     0.0404 sec
946 Waiting for     1.8242 sec
947 #OVERLAP evdw > 1d10   1.00000E+20
948  #OVERLAPing residues             2
949    7  14
950  #OVERLAPing all corrected after             1  random generation
951 #OVERLAP evdw after   1.91149E+01
952 Waiting for     0.0007 sec
953 Waiting for     0.0392 sec
954 #OVERLAP evdw > 1d10   1.00000E+20
955  #OVERLAPing residues             4
956    3  17  13  23
957  #OVERLAPing all corrected after             2  random generation
958 #OVERLAP evdw after   1.94794E+07
959 Waiting for     0.0006 sec
960 Waiting for     0.0389 sec
961 Waiting for     0.0388 sec
962 #OVERLAP evdw > 1d10   1.00000E+20
963  #OVERLAPing residues             2
964    7  25
965  #OVERLAPing all corrected after             2  random generation
966 #OVERLAP evdw after   2.13391E+04
967 Waiting for     0.0391 sec
968 Waiting for     0.0395 sec
969 Waiting for     0.0007 sec
970 Waiting for     0.0400 sec
971 Waiting for     0.0382 sec
972 Waiting for     0.0007 sec
973 Waiting for     0.0008 sec
974 Waiting for     0.0007 sec
975 #OVERLAP evdw > 1d10   1.00000E+20
976  #OVERLAPing residues             8
977    5  23   7  22  25   8  24  17
978  #OVERLAPing all corrected after             3  random generation
979 #OVERLAP evdw after   5.88736E+15
980 Waiting for     0.0388 sec
981 Waiting for     0.0007 sec
982 Waiting for     0.0007 sec
983 Waiting for     1.7094 sec
984 Waiting for     0.0007 sec
985 Waiting for     0.0007 sec
986 Waiting for     0.0006 sec
987 #OVERLAP evdw > 1d10   1.00000E+20
988  #OVERLAPing residues             2
989    4  20
990  #OVERLAPing all corrected after             1  random generation
991 #OVERLAP evdw after   2.60221E+04
992 Waiting for     0.0008 sec
993 #OVERLAP evdw > 1d10   1.00000E+20
994  #OVERLAPing residues             2
995    2  19
996  #OVERLAPing all corrected after             1  random generation
997 #OVERLAP evdw after   4.19972E+10
998 Waiting for     0.0386 sec
999 #OVERLAP evdw > 1d10   1.00000E+20
1000  #OVERLAPing residues             2
1001    8  25
1002  #OVERLAPing all corrected after           315  random generation
1003 #OVERLAP evdw after   4.59764E+19
1004 Waiting for     0.0380 sec
1005 #OVERLAP evdw > 1d10   2.09824E+20
1006  #OVERLAPing residues             0
1007
1008  #OVERLAPing all corrected after             1  random generation
1009 #OVERLAP evdw after   2.09824E+20
1010 Waiting for     0.0394 sec
1011 #OVERLAP evdw > 1d10   1.00000E+20
1012  #OVERLAPing residues             2
1013    5  23
1014  #OVERLAPing all corrected after             1  random generation
1015 #OVERLAP evdw after   2.99229E+09
1016 Waiting for     0.0007 sec
1017 #OVERLAP evdw > 1d10   1.00000E+20
1018  #OVERLAPing residues             2
1019    6  11
1020  #OVERLAPing all corrected after             3  random generation
1021 #OVERLAP evdw after   1.53599E+04
1022 Waiting for     0.0582 sec
1023 #OVERLAP evdw > 1d10   1.21704E+27
1024  #OVERLAPing residues             0
1025
1026  #OVERLAPing all corrected after             1  random generation
1027 #OVERLAP evdw after   1.21704E+27
1028 Waiting for     0.0459 sec
1029 #OVERLAP evdw > 1d10   1.00000E+20
1030  #OVERLAPing residues             2
1031    9  29
1032  #OVERLAPing all corrected after             2  random generation
1033 #OVERLAP evdw after   5.38189E+04
1034 Waiting for     0.0007 sec
1035 Waiting for     0.0394 sec
1036 Waiting for     0.0380 sec
1037 Waiting for     0.0008 sec
1038 #OVERLAP evdw > 1d10   1.20066E+22
1039  #OVERLAPing residues             0
1040
1041  #OVERLAPing all corrected after             1  random generation
1042 #OVERLAP evdw after   1.20066E+22
1043 Waiting for     0.0384 sec
1044 Waiting for     0.0721 sec
1045 Waiting for     0.0382 sec
1046 Waiting for     0.0384 sec
1047 Waiting for     0.0370 sec
1048 #OVERLAP evdw > 1d10   1.00000E+20
1049  #OVERLAPing residues             2
1050    9  14
1051  #OVERLAPing all corrected after             1  random generation
1052 #OVERLAP evdw after   5.92876E+08
1053 Waiting for     0.0378 sec
1054 #OVERLAP evdw > 1d10   1.00000E+20
1055  #OVERLAPing residues             7
1056    7  20  21   9  23  12  25
1057  #OVERLAPing all corrected after             1  random generation
1058 #OVERLAP evdw after   2.19381E+23
1059 Waiting for     0.0007 sec
1060 Waiting for     0.0722 sec
1061 Waiting for     0.0388 sec
1062 Waiting for     0.0817 sec
1063 Waiting for     0.0006 sec
1064 Waiting for     0.0007 sec
1065 Waiting for     0.0383 sec
1066 Waiting for     0.0383 sec
1067 Waiting for     0.0385 sec
1068 Waiting for     1.9281 sec
1069 Waiting for     0.0131 sec
1070 Waiting for     0.0007 sec
1071 Waiting for     0.0383 sec
1072 Waiting for     0.0704 sec
1073 Waiting for     0.0389 sec
1074 Waiting for     0.0008 sec
1075 #OVERLAP evdw > 1d10   1.00000E+20
1076  #OVERLAPing residues             2
1077    7  20
1078  #OVERLAPing all corrected after             1  random generation
1079 #OVERLAP evdw after   1.94482E+05
1080 Waiting for     0.0394 sec
1081 Waiting for     0.0007 sec
1082 Waiting for     0.0469 sec
1083 Waiting for     0.0389 sec
1084 #OVERLAP evdw > 1d10   1.00000E+20
1085  #OVERLAPing residues             2
1086    3  29
1087  #OVERLAPing all corrected after             1  random generation
1088 #OVERLAP evdw after   5.27003E+04
1089 Waiting for     0.0393 sec
1090 Waiting for     0.0394 sec
1091 Waiting for     0.0396 sec
1092 Waiting for     0.0007 sec
1093 Waiting for     1.2549 sec
1094 Waiting for     0.0307 sec
1095 Waiting for     0.0387 sec
1096 Waiting for     0.0184 sec
1097 Waiting for     0.0390 sec
1098 Waiting for     0.0380 sec
1099 Waiting for     0.0380 sec
1100 #OVERLAP evdw > 1d10   1.00000E+20
1101  #OVERLAPing residues             2
1102   14  20
1103  #OVERLAPing all corrected after             1  random generation
1104 #OVERLAP evdw after   5.62311E+05
1105 Waiting for     0.0392 sec
1106 #OVERLAP evdw > 1d10   1.00000E+20
1107  #OVERLAPing residues             4
1108    8  25  14  23
1109  #OVERLAPing all corrected after            69  random generation
1110 #OVERLAP evdw after   1.10424E+31
1111 Waiting for     0.0639 sec
1112 Waiting for     0.0385 sec
1113 Waiting for     0.0395 sec
1114 Waiting for     0.0385 sec
1115 Waiting for     0.0390 sec
1116 #OVERLAP evdw > 1d10   1.00000E+20
1117  #OVERLAPing residues             2
1118    6  27
1119  #OVERLAPing all corrected after             1  random generation
1120 #OVERLAP evdw after   2.21127E+05
1121 Waiting for     0.0058 sec
1122 Waiting for     0.0387 sec
1123 Waiting for     0.0390 sec
1124 Waiting for     0.0006 sec
1125 Waiting for     1.4553 sec
1126 Waiting for     0.0006 sec
1127 Waiting for     0.0008 sec
1128 Waiting for     0.0388 sec
1129 Waiting for     0.0008 sec
1130 #OVERLAP evdw > 1d10   1.00000E+20
1131  #OVERLAPing residues             2
1132   17  25
1133  #OVERLAPing all corrected after             1  random generation
1134 #OVERLAP evdw after   1.64558E+13
1135 Waiting for     0.0652 sec
1136 Waiting for     0.0389 sec
1137 Waiting for     0.0007 sec
1138 Waiting for     0.0379 sec
1139 #OVERLAP evdw > 1d10   1.00000E+20
1140  #OVERLAPing residues             2
1141    6   9
1142  #OVERLAPing all corrected after             1  random generation
1143 #OVERLAP evdw after   3.47544E+21
1144 Waiting for     0.0384 sec
1145 #OVERLAP evdw > 1d10   1.00000E+20
1146  #OVERLAPing residues             4
1147    2  26  11  25
1148  #OVERLAPing all corrected after             3  random generation
1149 #OVERLAP evdw after   1.10520E+14
1150 Waiting for     0.0391 sec
1151 Waiting for     0.0520 sec
1152 Waiting for     0.0389 sec
1153 Waiting for     0.0008 sec
1154 Waiting for     0.0398 sec
1155 Waiting for     1.1997 sec
1156 Waiting for     0.0007 sec
1157 Waiting for     0.0396 sec
1158 Waiting for     0.0386 sec
1159 Waiting for     0.0007 sec
1160 Waiting for     0.0381 sec
1161 Waiting for     0.0393 sec
1162 #OVERLAP evdw > 1d10   1.00000E+20
1163  #OVERLAPing residues             2
1164    4  19
1165  #OVERLAPing all corrected after             1  random generation
1166 #OVERLAP evdw after   3.52888E+13
1167 Waiting for     0.0008 sec
1168 Waiting for     0.0009 sec
1169 Waiting for     0.0006 sec
1170 Waiting for     0.0396 sec
1171 Waiting for     0.0381 sec
1172 Waiting for     0.0401 sec
1173 Waiting for     0.0765 sec
1174 Waiting for     0.0397 sec
1175 Waiting for     0.0395 sec
1176 Waiting for     0.0709 sec
1177 #OVERLAP evdw > 1d10   1.00000E+20
1178  #OVERLAPing residues             2
1179    9  18
1180  #OVERLAPing all corrected after             2  random generation
1181 #OVERLAP evdw after   4.65702E+05
1182 Waiting for     0.0007 sec
1183 Waiting for     0.0564 sec
1184 Waiting for     0.0391 sec
1185 #OVERLAP evdw > 1d10   1.00000E+20
1186  #OVERLAPing residues             2
1187    8  17
1188  #OVERLAPing all corrected after             1  random generation
1189 #OVERLAP evdw after   1.05917E+24
1190 Waiting for     0.0394 sec
1191 Waiting for     0.0395 sec
1192 Waiting for     0.0007 sec
1193 #OVERLAP evdw > 1d10   1.00000E+20
1194  #OVERLAPing residues             2
1195    7  26
1196  #OVERLAPing all corrected after             7  random generation
1197 #OVERLAP evdw after   4.17327E+17
1198 Waiting for     0.0008 sec
1199 Waiting for     0.0393 sec
1200 Waiting for     0.0391 sec
1201 Waiting for     0.0008 sec
1202 Waiting for     0.0007 sec
1203 Waiting for     0.0107 sec
1204 #OVERLAP evdw > 1d10   1.00000E+20
1205  #OVERLAPing residues             2
1206    2  14
1207  #OVERLAPing all corrected after             1  random generation
1208 #OVERLAP evdw after   1.03130E+03
1209 Waiting for     0.1450 sec
1210 Waiting for     0.0007 sec
1211 Waiting for     0.0387 sec
1212 #OVERLAP evdw > 1d10   1.00000E+20
1213  #OVERLAPing residues             2
1214    5   9
1215  #OVERLAPing all corrected after             1  random generation
1216 #OVERLAP evdw after   8.19421E+06
1217 Waiting for     0.0395 sec
1218 #OVERLAP evdw > 1d10   1.00000E+20
1219  #OVERLAPing residues             2
1220    4  13
1221  #OVERLAPing all corrected after             1  random generation
1222 #OVERLAP evdw after   3.31236E+04
1223 Waiting for     0.0010 sec
1224 Waiting for     0.0006 sec
1225 Waiting for     0.0658 sec
1226 Waiting for     0.0389 sec
1227 Waiting for     0.0007 sec
1228 #OVERLAP evdw > 1d10   1.57204E+28
1229  #OVERLAPing residues             0
1230
1231  #OVERLAPing all corrected after             1  random generation
1232 #OVERLAP evdw after   1.57204E+28
1233 Waiting for     0.0383 sec
1234 #OVERLAP evdw > 1d10   1.00000E+20
1235  #OVERLAPing residues             2
1236    4  29
1237  #OVERLAPing all corrected after             1  random generation
1238 #OVERLAP evdw after   8.08143E+02
1239 Waiting for     0.0383 sec
1240 Waiting for     0.0390 sec
1241 Waiting for     0.0603 sec
1242 #OVERLAP evdw > 1d10   1.00000E+20
1243  #OVERLAPing residues             4
1244    5  25   7  24
1245  #OVERLAPing all corrected after             1  random generation
1246 #OVERLAP evdw after   4.15146E+03
1247 Waiting for     0.0194 sec
1248 Waiting for     0.0420 sec
1249 Waiting for     0.0397 sec
1250 Waiting for     0.0388 sec
1251 Waiting for     0.0381 sec
1252 Waiting for     0.0395 sec
1253 Waiting for     0.0431 sec
1254 Waiting for     0.0394 sec
1255 Waiting for     0.0385 sec
1256 Waiting for     0.0656 sec
1257 Waiting for     0.0387 sec
1258 Waiting for     0.0398 sec
1259 Waiting for     0.0396 sec
1260 Waiting for     0.0397 sec
1261 Waiting for     0.0397 sec
1262 #OVERLAP evdw > 1d10   1.76373E+20
1263  #OVERLAPing residues             0
1264
1265  #OVERLAPing all corrected after             1  random generation
1266 #OVERLAP evdw after   1.76373E+20
1267 Waiting for     0.0384 sec
1268 #OVERLAP evdw > 1d10   1.00000E+20
1269  #OVERLAPing residues             2
1270    6  20
1271  #OVERLAPing all corrected after             2  random generation
1272 #OVERLAP evdw after   5.58174E+07
1273 Waiting for     0.0383 sec
1274 #OVERLAP evdw > 1d10   1.00000E+20
1275  #OVERLAPing residues             2
1276   22  27
1277  #OVERLAPing all corrected after             2  random generation
1278 #OVERLAP evdw after   9.04867E+03
1279 Waiting for     0.0007 sec
1280 Waiting for     0.0007 sec
1281 #OVERLAP evdw > 1d10   1.00000E+20
1282  #OVERLAPing residues             6
1283    5  26   6  27   8  29
1284  #OVERLAPing NOT all corrected             2
1285    6  27
1286 #OVERLAP evdw after   1.00000E+20
1287 Waiting for     0.0007 sec
1288 Waiting for     0.0398 sec
1289 #OVERLAP evdw > 1d10   1.00000E+20
1290  #OVERLAPing residues             2
1291    8  22
1292  #OVERLAPing all corrected after             1  random generation
1293 #OVERLAP evdw after   5.00821E+06
1294 Waiting for     0.0379 sec
1295 Waiting for     0.0388 sec
1296 Waiting for     0.0612 sec
1297 Waiting for     0.0393 sec
1298 Waiting for     0.0008 sec
1299 Waiting for     0.0422 sec
1300 #OVERLAP evdw > 1d10   1.00000E+20
1301  #OVERLAPing residues             2
1302    7  24
1303  #OVERLAPing all corrected after             3  random generation
1304 #OVERLAP evdw after  -2.41698E+01
1305 Waiting for     0.0382 sec
1306 Waiting for     0.0008 sec
1307 Waiting for     0.0008 sec
1308 Waiting for     0.0391 sec
1309 Waiting for     0.7878 sec
1310 Waiting for     0.0007 sec
1311 #OVERLAP evdw > 1d10   1.00000E+20
1312  #OVERLAPing residues             2
1313    4  23
1314  #OVERLAPing all corrected after             1  random generation
1315 #OVERLAP evdw after   5.54846E+07
1316 Waiting for     0.0390 sec
1317 #OVERLAP evdw > 1d10   1.00000E+20
1318  #OVERLAPing residues             2
1319    7  22
1320  #OVERLAPing all corrected after             1  random generation
1321 #OVERLAP evdw after   2.71055E+12
1322 Waiting for     0.0444 sec
1323 Waiting for     0.0264 sec
1324 #OVERLAP evdw > 1d10   1.00000E+20
1325  #OVERLAPing residues             4
1326    3  20   4  22
1327  #OVERLAPing all corrected after             1  random generation
1328 #OVERLAP evdw after   2.08799E+06
1329 Waiting for     0.0385 sec
1330 Waiting for     0.0384 sec
1331 Waiting for     0.0397 sec
1332 Waiting for     0.0380 sec
1333 Waiting for     0.0389 sec
1334 Waiting for     0.0380 sec
1335 #OVERLAP evdw > 1d10   1.00000E+20
1336  #OVERLAPing residues             4
1337    4   9   5  27
1338  #OVERLAPing all corrected after            86  random generation
1339 #OVERLAP evdw after   4.26701E+10
1340 Waiting for     0.0007 sec
1341 Waiting for     0.0007 sec
1342 #OVERLAP evdw > 1d10   1.00000E+20
1343  #OVERLAPing residues             2
1344    5  17
1345  #OVERLAPing all corrected after             1  random generation
1346 #OVERLAP evdw after   3.00101E+07
1347 Waiting for     0.0407 sec
1348 Waiting for     0.0007 sec
1349 Waiting for     0.0007 sec
1350 Waiting for     1.1654 sec
1351 Waiting for     0.0007 sec
1352 Waiting for     0.0396 sec
1353 #OVERLAP evdw > 1d10   1.00000E+20
1354  #OVERLAPing residues             5
1355    7  24   9  25  13
1356  #OVERLAPing all corrected after             2  random generation
1357 #OVERLAP evdw after   1.82440E+11
1358 Waiting for     0.0008 sec
1359 Waiting for     0.0392 sec
1360 Waiting for     0.0007 sec
1361 Waiting for     0.0387 sec
1362 #OVERLAP evdw > 1d10   1.00000E+20
1363  #OVERLAPing residues             3
1364    7  25  26
1365  #OVERLAPing all corrected after             4  random generation
1366 #OVERLAP evdw after   6.69991E+05
1367 Waiting for     0.0398 sec
1368 #OVERLAP evdw > 1d10   1.00000E+20
1369  #OVERLAPing residues             4
1370   11  29  17  20
1371  #OVERLAPing all corrected after             1  random generation
1372 #OVERLAP evdw after   1.35917E+06
1373 Waiting for     0.0007 sec
1374 Waiting for     0.0008 sec
1375 Waiting for     0.0385 sec
1376 Waiting for     0.0007 sec
1377 Waiting for     1.7606 sec
1378 Waiting for     0.0006 sec
1379 Waiting for     0.0007 sec
1380 Waiting for     0.0442 sec
1381 #OVERLAP evdw > 1d10   6.10648E+20
1382  #OVERLAPing residues             0
1383
1384  #OVERLAPing all corrected after             1  random generation
1385 #OVERLAP evdw after   6.10648E+20
1386 Waiting for     0.0007 sec
1387 Waiting for     0.0008 sec
1388 #OVERLAP evdw > 1d10   1.00000E+20
1389  #OVERLAPing residues             2
1390   24  27
1391  #OVERLAPing all corrected after             1  random generation
1392 #OVERLAP evdw after   2.07642E+02
1393 Waiting for     0.0396 sec
1394 Waiting for     0.0389 sec
1395 #OVERLAP evdw > 1d10   1.00000E+20
1396  #OVERLAPing residues             3
1397    6  20  13
1398  #OVERLAPing all corrected after             1  random generation
1399 #OVERLAP evdw after   1.79386E+20
1400 Waiting for     0.0171 sec
1401 Waiting for     0.0007 sec
1402 #OVERLAP evdw > 1d10   1.00000E+20
1403  #OVERLAPing residues             2
1404   17  25
1405  #OVERLAPing all corrected after             1  random generation
1406 #OVERLAP evdw after   1.99070E+13
1407 Waiting for     0.0399 sec
1408 Waiting for     0.0569 sec
1409 Waiting for     0.0383 sec
1410 #OVERLAP evdw > 1d10   3.80758E+20
1411  #OVERLAPing residues             0
1412
1413  #OVERLAPing all corrected after             1  random generation
1414 #OVERLAP evdw after   3.80758E+20
1415 Waiting for     0.0761 sec
1416 Waiting for     0.0523 sec
1417 Waiting for     0.0398 sec
1418 Waiting for     0.0113 sec
1419 #OVERLAP evdw > 1d10   1.00000E+20
1420  #OVERLAPing residues             2
1421   11  27
1422  #OVERLAPing all corrected after             2  random generation
1423 #OVERLAP evdw after   3.64155E+08
1424 Waiting for     0.4437 sec
1425 #OVERLAP evdw > 1d10   1.00000E+20
1426  #OVERLAPing residues             2
1427   11  20
1428  #OVERLAPing all corrected after             1  random generation
1429 #OVERLAP evdw after   1.17575E+04
1430 Waiting for     0.0008 sec
1431 #OVERLAP evdw > 1d10   1.00000E+20
1432  #OVERLAPing residues             2
1433    5  11
1434  #OVERLAPing all corrected after             1  random generation
1435 #OVERLAP evdw after   5.16570E+05
1436 Waiting for     0.0399 sec
1437 Waiting for     0.0381 sec
1438 Waiting for     0.0388 sec
1439 Waiting for     0.0008 sec
1440 #OVERLAP evdw > 1d10   1.00000E+20
1441  #OVERLAPing residues             4
1442    7  26   8  23
1443  #OVERLAPing all corrected after             3  random generation
1444 #OVERLAP evdw after   3.72459E+23
1445 Waiting for     0.0393 sec
1446 #OVERLAP evdw > 1d10   1.00000E+20
1447  #OVERLAPing residues             2
1448    7  28
1449  #OVERLAPing all corrected after             1  random generation
1450 #OVERLAP evdw after   1.89446E+02
1451 Waiting for     0.0561 sec
1452 Waiting for     0.0398 sec
1453 Waiting for     0.0396 sec
1454 #OVERLAP evdw > 1d10   1.00000E+20
1455  #OVERLAPing residues             4
1456    5  27   7  25
1457  #OVERLAPing NOT all corrected             2
1458    5  27
1459 #OVERLAP evdw after   1.00000E+20
1460 Waiting for     0.0007 sec
1461 Waiting for     0.0390 sec
1462 Waiting for     0.0380 sec
1463 Waiting for     0.0007 sec
1464 Waiting for     0.0604 sec
1465 Waiting for     0.0391 sec
1466 Waiting for     0.0007 sec
1467 #OVERLAP evdw > 1d10   1.00000E+20
1468  #OVERLAPing residues             2
1469   22  26
1470  #OVERLAPing all corrected after             1  random generation
1471 #OVERLAP evdw after   1.04653E+08
1472 Waiting for     0.0007 sec
1473 #OVERLAP evdw > 1d10   1.00000E+20
1474  #OVERLAPing residues             2
1475    4  24
1476  #OVERLAPing all corrected after             2  random generation
1477 #OVERLAP evdw after   2.27153E+07
1478 Waiting for     0.0644 sec
1479 Waiting for     0.0007 sec
1480 #OVERLAP evdw > 1d10   1.00000E+20
1481  #OVERLAPing residues             2
1482    3  20
1483  #OVERLAPing all corrected after             1  random generation
1484 #OVERLAP evdw after   4.81544E+21
1485 Waiting for     0.0007 sec
1486 Waiting for     0.0398 sec
1487 Waiting for     0.0007 sec
1488 #OVERLAP evdw > 1d10   1.00000E+20
1489  #OVERLAPing residues             2
1490    9  24
1491  #OVERLAPing all corrected after             1  random generation
1492 #OVERLAP evdw after   3.07059E+10
1493 Waiting for     0.0007 sec
1494 Waiting for     0.0295 sec
1495 Waiting for     0.0008 sec
1496 Waiting for     0.0387 sec
1497 #OVERLAP evdw > 1d10   1.00000E+20
1498  #OVERLAPing residues             2
1499   17  20
1500  #OVERLAPing all corrected after             1  random generation
1501 #OVERLAP evdw after   6.54671E+08
1502 Waiting for     0.0006 sec
1503 #OVERLAP evdw > 1d10   1.00000E+20
1504  #OVERLAPing residues             2
1505   17  22
1506  #OVERLAPing all corrected after             3  random generation
1507 #OVERLAP evdw after   4.07069E+20
1508 Waiting for     0.0379 sec
1509 Waiting for     0.0391 sec
1510 Waiting for     0.0393 sec
1511 #OVERLAP evdw > 1d10   1.00000E+20
1512  #OVERLAPing residues             8
1513    5  27   7  28  11  24  12  23
1514  #OVERLAPing all corrected after             5  random generation
1515 #OVERLAP evdw after   9.26068E+22
1516 Waiting for     0.0386 sec
1517 Waiting for     0.0007 sec
1518 #OVERLAP evdw > 1d10   1.00000E+20
1519  #OVERLAPing residues             2
1520    9  17
1521  #OVERLAPing all corrected after             5  random generation
1522 #OVERLAP evdw after   2.01789E+06
1523 Waiting for     0.0007 sec
1524 Waiting for     0.0007 sec
1525 #OVERLAP evdw > 1d10   8.51366E+25
1526  #OVERLAPing residues             0
1527
1528  #OVERLAPing all corrected after             1  random generation
1529 #OVERLAP evdw after   8.51366E+25
1530 Waiting for     0.0537 sec
1531 #OVERLAP evdw > 1d10   1.00000E+20
1532  #OVERLAPing residues             2
1533    4  26
1534  #OVERLAPing all corrected after             1  random generation
1535 #OVERLAP evdw after   2.63768E+12
1536 Waiting for     0.0007 sec
1537 #OVERLAP evdw > 1d10   1.00000E+20
1538  #OVERLAPing residues             2
1539    2  23
1540  #OVERLAPing all corrected after             1  random generation
1541 #OVERLAP evdw after   7.06836E+10
1542 Waiting for     0.0397 sec
1543 Waiting for     0.0389 sec
1544 Waiting for     0.0714 sec
1545 Waiting for     0.0390 sec
1546 Waiting for     0.0007 sec
1547 Waiting for     0.0007 sec
1548 #OVERLAP evdw > 1d10   1.00000E+20
1549  #OVERLAPing residues             2
1550    5  27
1551  #OVERLAPing all corrected after             1  random generation
1552 #OVERLAP evdw after   1.69936E+21
1553 Waiting for     0.0386 sec
1554 Waiting for     0.0007 sec
1555 Waiting for     0.0007 sec
1556 Waiting for     0.0388 sec
1557 Waiting for     0.6762 sec
1558 Waiting for     0.0006 sec
1559 Waiting for     0.0007 sec
1560 Waiting for     0.0382 sec
1561 Waiting for     0.0394 sec
1562 Waiting for     0.0379 sec
1563 Waiting for     0.0393 sec
1564 #OVERLAP evdw > 1d10   1.00000E+20
1565  #OVERLAPing residues             2
1566    6  27
1567  #OVERLAPing all corrected after             3  random generation
1568 #OVERLAP evdw after   7.68296E+11
1569 Waiting for     0.0390 sec
1570 Waiting for     0.0007 sec
1571 Waiting for     0.0393 sec
1572 Waiting for     0.0392 sec
1573 Waiting for     0.0007 sec
1574 Waiting for     0.0385 sec
1575 Waiting for     0.0311 sec
1576 Waiting for     1.4936 sec
1577 Waiting for     0.0007 sec
1578 Waiting for     0.0386 sec
1579 Waiting for     0.0386 sec
1580 Waiting for     0.0009 sec
1581 Waiting for     0.0006 sec
1582 #OVERLAP evdw > 1d10   1.00000E+20
1583  #OVERLAPing residues             4
1584    7  27   9  25
1585  #OVERLAPing all corrected after             1  random generation
1586 #OVERLAP evdw after   1.41507E+10
1587 Waiting for     0.0383 sec
1588 Waiting for     0.0394 sec
1589 Waiting for     0.0392 sec
1590 Waiting for     0.0387 sec
1591 Waiting for     0.0380 sec
1592 Waiting for     0.0396 sec
1593 Waiting for     0.0647 sec
1594 Waiting for     1.9368 sec
1595 Waiting for     0.0007 sec
1596 Waiting for     0.0380 sec
1597 Waiting for     0.0007 sec
1598 Waiting for     0.0008 sec
1599 Waiting for     0.0388 sec
1600 Waiting for     0.0380 sec
1601 Waiting for     0.0398 sec
1602 Waiting for     0.0385 sec
1603 #OVERLAP evdw > 1d10   1.00000E+20
1604  #OVERLAPing residues             6
1605    4  17   5  18   7  16
1606  #OVERLAPing all corrected after             2  random generation
1607 #OVERLAP evdw after   1.39644E+11
1608 Waiting for     0.0007 sec
1609 Waiting for     0.0395 sec
1610 Waiting for     0.0386 sec
1611 Waiting for     0.0394 sec
1612 Waiting for     0.0677 sec
1613 #OVERLAP evdw > 1d10   1.00000E+20
1614  #OVERLAPing residues             2
1615    4  24
1616  #OVERLAPing all corrected after             2  random generation
1617 #OVERLAP evdw after  -2.73866E+01
1618 Waiting for     0.0382 sec
1619 Waiting for     1.9532 sec
1620 Waiting for     0.0394 sec
1621 Waiting for     0.0007 sec
1622 Waiting for     0.0381 sec
1623 Waiting for     0.0384 sec
1624 Waiting for     0.0390 sec
1625 #OVERLAP evdw > 1d10   1.00000E+20
1626  #OVERLAPing residues             4
1627    5  20  13  24
1628  #OVERLAPing all corrected after             2  random generation
1629 #OVERLAP evdw after   9.79183E+11
1630 Waiting for     0.0007 sec
1631 Waiting for     0.0391 sec
1632 Waiting for     0.0008 sec
1633 Waiting for     0.0384 sec
1634 Waiting for     0.0006 sec
1635 Waiting for     0.0386 sec
1636 #OVERLAP evdw > 1d10   1.00000E+20
1637  #OVERLAPing residues             2
1638   14  18
1639  #OVERLAPing all corrected after             1  random generation
1640 #OVERLAP evdw after   1.29703E+02
1641 Waiting for     0.0387 sec
1642 Waiting for     0.0007 sec
1643 Waiting for     0.0007 sec
1644 Waiting for     0.0007 sec
1645 Waiting for     0.0396 sec
1646 Waiting for     0.0389 sec
1647 Waiting for     0.0008 sec
1648 Waiting for     0.0380 sec
1649 #OVERLAP evdw > 1d10   1.00000E+20
1650  #OVERLAPing residues             2
1651   11  25
1652  #OVERLAPing all corrected after             1  random generation
1653 #OVERLAP evdw after   1.32706E+02
1654 Waiting for     0.0381 sec
1655 Waiting for     0.0008 sec
1656 Waiting for     0.0391 sec
1657 Waiting for     0.0391 sec
1658 Waiting for     0.0388 sec
1659 Waiting for     0.0008 sec
1660 Waiting for     0.0395 sec
1661 Waiting for     0.0619 sec
1662 Waiting for     1.9378 sec
1663 #OVERLAP evdw > 1d10   1.00000E+20
1664  #OVERLAPing residues             2
1665    7  27
1666  #OVERLAPing all corrected after             1  random generation
1667 #OVERLAP evdw after   1.14637E+08
1668 Waiting for     0.0166 sec
1669 Waiting for     0.0396 sec
1670 Waiting for     0.0396 sec
1671 Waiting for     0.0007 sec
1672 Waiting for     0.0007 sec
1673 Waiting for     0.0698 sec
1674 #OVERLAP evdw > 1d10   1.00000E+20
1675  #OVERLAPing residues             2
1676    7  27
1677  #OVERLAPing all corrected after             1  random generation
1678 #OVERLAP evdw after   1.88911E+02
1679 Waiting for     0.0207 sec
1680 Waiting for     0.0394 sec
1681 Waiting for     0.0391 sec
1682 Waiting for     0.0516 sec
1683 Waiting for     0.0008 sec
1684 Waiting for     0.0395 sec
1685 Waiting for     0.0007 sec
1686 Waiting for     0.0382 sec
1687 Waiting for     0.3090 sec
1688 Waiting for     0.0007 sec
1689 Waiting for     0.0007 sec
1690 Waiting for     0.0007 sec
1691 #OVERLAP evdw > 1d10   1.00000E+20
1692  #OVERLAPing residues             2
1693    9  25
1694  #OVERLAPing all corrected after             1  random generation
1695 #OVERLAP evdw after   2.82456E+04
1696 Waiting for     0.0385 sec
1697 Waiting for     0.0386 sec
1698 Waiting for     0.0007 sec
1699 Waiting for     0.0381 sec
1700 Waiting for     0.0881 sec
1701 Waiting for     0.0395 sec
1702 Waiting for     0.0381 sec
1703 Waiting for     0.0390 sec
1704 Waiting for     0.0396 sec
1705 Waiting for     0.0007 sec
1706 Waiting for     0.0385 sec
1707 Waiting for     1.9016 sec
1708 Waiting for     0.0006 sec
1709 Waiting for     0.0007 sec
1710 #OVERLAP evdw > 1d10   1.00000E+20
1711  #OVERLAPing residues             2
1712    5  11
1713  #OVERLAPing all corrected after             1  random generation
1714 #OVERLAP evdw after   1.85775E+06
1715 Waiting for     0.0386 sec
1716 Waiting for     0.0379 sec
1717 Waiting for     0.0384 sec
1718 Waiting for     0.0007 sec
1719 #OVERLAP evdw > 1d10   1.00000E+20
1720  #OVERLAPing residues             2
1721   23  27
1722  #OVERLAPing all corrected after             6  random generation
1723 #OVERLAP evdw after   3.91424E+13
1724 Waiting for     0.0392 sec
1725 Waiting for     0.0386 sec
1726 Waiting for     0.0435 sec
1727 Waiting for     0.0391 sec
1728 #OVERLAP evdw > 1d10   1.00000E+20
1729  #OVERLAPing residues             4
1730    7  25   8  23
1731  #OVERLAPing all corrected after             1  random generation
1732 #OVERLAP evdw after   5.96459E+13
1733 Waiting for     0.0386 sec
1734 Waiting for     0.0965 sec
1735 Waiting for     0.0007 sec
1736 Waiting for     0.0388 sec
1737 Waiting for     1.9488 sec
1738 Waiting for     0.0007 sec
1739 Waiting for     0.0397 sec
1740 #OVERLAP evdw > 1d10   1.00000E+20
1741  #OVERLAPing residues             2
1742    4  24
1743  #OVERLAPing all corrected after             1  random generation
1744 #OVERLAP evdw after   4.60864E+03
1745 Waiting for     0.0385 sec
1746 Waiting for     0.0200 sec
1747 Waiting for     0.0391 sec
1748 Waiting for     0.0385 sec
1749 Waiting for     0.0680 sec
1750 #OVERLAP evdw > 1d10   1.00000E+20
1751  #OVERLAPing residues             2
1752    4  21
1753  #OVERLAPing all corrected after             1  random generation
1754 #OVERLAP evdw after  -1.67392E+01
1755 Waiting for     0.0394 sec
1756 #OVERLAP evdw > 1d10   1.00000E+20
1757  #OVERLAPing residues             2
1758    4  15
1759  #OVERLAPing all corrected after             1  random generation
1760 #OVERLAP evdw after   6.56013E+01
1761 Waiting for     0.0379 sec
1762 Waiting for     0.0008 sec
1763 Waiting for     0.0710 sec
1764 #OVERLAP evdw > 1d10   1.00000E+20
1765  #OVERLAPing residues             2
1766    8  23
1767  #OVERLAPing all corrected after             1  random generation
1768 #OVERLAP evdw after   2.48087E+07
1769 Waiting for     0.0200 sec
1770 #OVERLAP evdw > 1d10   1.00000E+20
1771  #OVERLAPing residues             2
1772    7  29
1773  #OVERLAPing all corrected after             1  random generation
1774 #OVERLAP evdw after   7.99066E+16
1775 Waiting for     0.0388 sec
1776 #OVERLAP evdw > 1d10   1.00000E+20
1777  #OVERLAPing residues             2
1778    7  25
1779  #OVERLAPing all corrected after             2  random generation
1780 #OVERLAP evdw after   2.54327E+11
1781 Waiting for     0.0007 sec
1782 #OVERLAP evdw > 1d10   1.00000E+20
1783  #OVERLAPing residues             2
1784    6  25
1785  #OVERLAPing all corrected after             1  random generation
1786 #OVERLAP evdw after   3.32148E+09
1787 Waiting for     0.0378 sec
1788 #OVERLAP evdw > 1d10   1.00000E+20
1789  #OVERLAPing residues             2
1790   14  18
1791  #OVERLAPing all corrected after             1  random generation
1792 #OVERLAP evdw after   2.09502E+03
1793 Waiting for     0.0393 sec
1794 Waiting for     0.0390 sec
1795 Waiting for     0.0386 sec
1796 #OVERLAP evdw > 1d10   1.00000E+20
1797  #OVERLAPing residues             6
1798    3  11   5  21   7  26
1799  #OVERLAPing all corrected after             9  random generation
1800 #OVERLAP evdw after   4.70412E+35
1801 Waiting for     0.0707 sec
1802 #OVERLAP evdw > 1d10   1.00000E+20
1803  #OVERLAPing residues             2
1804    9  25
1805  #OVERLAPing all corrected after             1  random generation
1806 #OVERLAP evdw after   5.53188E+22
1807 Waiting for     0.0008 sec
1808 Waiting for     0.0540 sec
1809 Waiting for     0.0390 sec
1810 Waiting for     0.0385 sec
1811 #OVERLAP evdw > 1d10   1.00000E+20
1812  #OVERLAPing residues             4
1813    4  29   7  22
1814  #OVERLAPing all corrected after             1  random generation
1815 #OVERLAP evdw after   1.85591E+09
1816 Waiting for     0.0392 sec
1817 #OVERLAP evdw > 1d10   1.00000E+20
1818  #OVERLAPing residues             2
1819    7  20
1820  #OVERLAPing all corrected after             2  random generation
1821 #OVERLAP evdw after   8.21067E+02
1822 Waiting for     0.0825 sec
1823 Waiting for     0.0039 sec
1824 Waiting for     0.0386 sec
1825 #OVERLAP evdw > 1d10   1.00000E+20
1826  #OVERLAPing residues             2
1827    4  25
1828  #OVERLAPing all corrected after             1  random generation
1829 #OVERLAP evdw after  -3.89260E+01
1830 Waiting for     0.0388 sec
1831 Waiting for     1.6555 sec
1832 Waiting for     0.0358 sec
1833 Waiting for     0.0384 sec
1834 #OVERLAP evdw > 1d10   4.67691E+30
1835  #OVERLAPing residues             0
1836
1837  #OVERLAPing all corrected after             1  random generation
1838 #OVERLAP evdw after   4.67691E+30
1839 Waiting for     0.0384 sec
1840 #OVERLAP evdw > 1d10   1.00000E+20
1841  #OVERLAPing residues             2
1842   11  25
1843  #OVERLAPing all corrected after             1  random generation
1844 #OVERLAP evdw after   6.87687E+07
1845 Waiting for     0.0007 sec
1846 #OVERLAP evdw > 1d10   1.00000E+20
1847  #OVERLAPing residues             4
1848    8  25   9  26
1849  #OVERLAPing all corrected after             8  random generation
1850 #OVERLAP evdw after   1.74165E+19
1851 Waiting for     0.0008 sec
1852 Waiting for     0.0398 sec
1853 Waiting for     0.0008 sec
1854 Waiting for     0.0335 sec
1855 #OVERLAP evdw > 1d10   1.00000E+20
1856  #OVERLAPing residues             2
1857    7   9
1858  #OVERLAPing all corrected after             1  random generation
1859 #OVERLAP evdw after   5.15152E+09
1860 Waiting for     0.0382 sec
1861 #OVERLAP evdw > 1d10   1.00000E+20
1862  #OVERLAPing residues             4
1863    3  26   4  20
1864  #OVERLAPing all corrected after             2  random generation
1865 #OVERLAP evdw after   5.91172E+08
1866 Waiting for     0.0393 sec
1867 #OVERLAP evdw > 1d10   1.00000E+20
1868  #OVERLAPing residues             2
1869    7  29
1870  #OVERLAPing all corrected after             2  random generation
1871 #OVERLAP evdw after   2.06679E+05
1872 Waiting for     0.0381 sec
1873 Waiting for     0.0395 sec
1874 #OVERLAP evdw > 1d10   1.00000E+20
1875  #OVERLAPing residues             2
1876    7  27
1877  #OVERLAPing all corrected after             1  random generation
1878 #OVERLAP evdw after   2.64480E+03
1879 Waiting for     0.0007 sec
1880 Waiting for     0.0007 sec
1881 Waiting for     0.0396 sec
1882 #OVERLAP evdw > 1d10   1.00000E+20
1883  #OVERLAPing residues             2
1884    7  25
1885  #OVERLAPing all corrected after             1  random generation
1886 #OVERLAP evdw after   1.03038E+05
1887 Waiting for     1.1491 sec
1888 Waiting for     0.0007 sec
1889 Waiting for     0.0391 sec
1890 Waiting for     0.0678 sec
1891 Waiting for     0.0398 sec
1892 #OVERLAP evdw > 1d10   1.00000E+20
1893  #OVERLAPing residues             4
1894    6  27   9  24
1895  #OVERLAPing all corrected after             2  random generation
1896 #OVERLAP evdw after   1.74867E+08
1897 Waiting for     0.0007 sec
1898 Waiting for     0.0770 sec
1899 Waiting for     0.0008 sec
1900 Waiting for     0.0417 sec
1901 Waiting for     0.0007 sec
1902 Waiting for     0.0580 sec
1903 #OVERLAP evdw > 1d10   1.00000E+20
1904  #OVERLAPing residues             2
1905    2  16
1906  #OVERLAPing all corrected after             1  random generation
1907 #OVERLAP evdw after   5.30985E+06
1908 Waiting for     0.0394 sec
1909 Waiting for     0.0390 sec
1910 #OVERLAP evdw > 1d10   1.00000E+20
1911  #OVERLAPing residues             4
1912    2  17   5  23
1913  #OVERLAPing all corrected after             2  random generation
1914 #OVERLAP evdw after   4.38948E+09
1915 Waiting for     0.0007 sec
1916 Waiting for     1.7995 sec
1917 Waiting for     0.0007 sec
1918 Waiting for     0.0380 sec
1919 Waiting for     0.0007 sec
1920 #OVERLAP evdw > 1d10   1.00000E+20
1921  #OVERLAPing residues             2
1922    3  26
1923  #OVERLAPing all corrected after             1  random generation
1924 #OVERLAP evdw after   7.49984E+28
1925 Waiting for     0.0386 sec
1926 Waiting for     0.0008 sec
1927 Waiting for     0.0380 sec
1928 Waiting for     0.0390 sec
1929 #OVERLAP evdw > 1d10   1.00000E+20
1930  #OVERLAPing residues             3
1931   15  27  17
1932  #OVERLAPing all corrected after             2  random generation
1933 #OVERLAP evdw after   3.50580E+12
1934 Waiting for     0.0391 sec
1935 Waiting for     0.0445 sec
1936 Waiting for     0.0007 sec
1937 Waiting for     0.0007 sec
1938 Waiting for     0.0008 sec
1939 #OVERLAP evdw > 1d10   1.00000E+20
1940  #OVERLAPing residues             2
1941    9  24
1942  #OVERLAPing all corrected after             1  random generation
1943 #OVERLAP evdw after   3.29574E+06
1944 Waiting for     0.0390 sec
1945 Waiting for     0.0007 sec
1946 #OVERLAP evdw > 1d10   1.00000E+20
1947  #OVERLAPing residues             2
1948   17  20
1949  #OVERLAPing all corrected after             1  random generation
1950 #OVERLAP evdw after   1.62014E+15
1951 Waiting for     0.0007 sec
1952 Waiting for     0.0392 sec
1953 Waiting for     1.5268 sec
1954 Waiting for     0.0007 sec
1955 Waiting for     0.0634 sec
1956 Waiting for     0.0008 sec
1957 #OVERLAP evdw > 1d10   1.00000E+20
1958  #OVERLAPing residues             6
1959    7  20   8  23  11  27
1960  #OVERLAPing all corrected after             1  random generation
1961 #OVERLAP evdw after   1.87863E+09
1962 Waiting for     0.0007 sec
1963 Waiting for     0.0007 sec
1964 #OVERLAP evdw > 1d10   1.00000E+20
1965  #OVERLAPing residues             4
1966    4  17   7  23
1967  #OVERLAPing all corrected after             2  random generation
1968 #OVERLAP evdw after   1.52334E+14
1969 Waiting for     0.0402 sec
1970 Waiting for     0.0008 sec
1971 Waiting for     0.0394 sec
1972 Waiting for     0.0384 sec
1973 #OVERLAP evdw > 1d10   1.00000E+20
1974  #OVERLAPing residues             2
1975   12  20
1976  #OVERLAPing all corrected after             1  random generation
1977 #OVERLAP evdw after   6.64220E+12
1978 Waiting for     0.0383 sec
1979 Waiting for     0.0008 sec
1980 Waiting for     0.0396 sec
1981 Waiting for     0.0007 sec
1982 #OVERLAP evdw > 1d10   1.00000E+20
1983  #OVERLAPing residues             4
1984    6  25   7  16
1985  #OVERLAPing all corrected after             2  random generation
1986 #OVERLAP evdw after   1.12324E+23
1987 Waiting for     0.0380 sec
1988 Waiting for     0.0388 sec
1989 Waiting for     0.0379 sec
1990 Waiting for     0.0394 sec
1991 Waiting for     0.0382 sec
1992 Waiting for     0.0391 sec
1993 Waiting for     0.0009 sec
1994 Waiting for     0.0389 sec
1995 Waiting for     0.0008 sec
1996 Waiting for     0.0386 sec
1997 Waiting for     0.0384 sec
1998 Waiting for     0.0396 sec
1999 Waiting for     0.0387 sec
2000 Waiting for     2.2554 sec
2001 Waiting for     0.0006 sec
2002 #OVERLAP evdw > 1d10   1.00000E+20
2003  #OVERLAPing residues             2
2004    4  25
2005  #OVERLAPing all corrected after             2  random generation
2006 #OVERLAP evdw after   1.25237E+03
2007 Waiting for     0.0007 sec
2008 Waiting for     0.0383 sec
2009 Waiting for     0.0007 sec
2010 Waiting for     0.0381 sec
2011 #OVERLAP evdw > 1d10   1.00000E+20
2012  #OVERLAPing residues             7
2013    5  27   6  25   7  26  11
2014  #OVERLAPing NOT all corrected             2
2015    6  25
2016 #OVERLAP evdw after   1.00000E+20
2017 Waiting for     0.0392 sec
2018 Waiting for     0.0007 sec
2019 Waiting for     0.0387 sec
2020 Waiting for     0.0007 sec
2021 #OVERLAP evdw > 1d10   1.00000E+20
2022  #OVERLAPing residues             2
2023    6  27
2024  #OVERLAPing all corrected after             2  random generation
2025 #OVERLAP evdw after   2.66106E+13
2026 Waiting for     0.0722 sec
2027 Waiting for     0.0664 sec
2028 Waiting for     0.0379 sec
2029 Waiting for     0.0581 sec
2030 Waiting for     0.0398 sec
2031 Waiting for     0.0380 sec
2032 Waiting for     1.3132 sec
2033 Waiting for     0.0006 sec
2034 Waiting for     0.0006 sec
2035 Waiting for     0.0007 sec
2036 Waiting for     0.0397 sec
2037 Waiting for     0.0008 sec
2038 Waiting for     0.0389 sec
2039 Waiting for     0.0382 sec
2040 #OVERLAP evdw > 1d10   1.00000E+20
2041  #OVERLAPing residues             4
2042    2  27   3  13
2043  #OVERLAPing all corrected after             2  random generation
2044 #OVERLAP evdw after   1.07383E+04
2045 Waiting for     0.0008 sec
2046 Waiting for     0.0383 sec
2047 Waiting for     0.0007 sec
2048 Waiting for     0.0382 sec
2049 Waiting for     0.0383 sec
2050 Waiting for     1.7738 sec
2051 Waiting for     0.0009 sec
2052 Waiting for     0.0392 sec
2053 #OVERLAP evdw > 1d10   1.00000E+20
2054  #OVERLAPing residues             2
2055   15  23
2056  #OVERLAPing all corrected after             1  random generation
2057 #OVERLAP evdw after   1.12109E+22
2058 Waiting for     0.0390 sec
2059 #OVERLAP evdw > 1d10   1.00000E+20
2060  #OVERLAPing residues             4
2061    9  22  17  23
2062  #OVERLAPing all corrected after             2  random generation
2063 #OVERLAP evdw after   1.06916E+12
2064 Waiting for     0.0390 sec
2065 #OVERLAP evdw > 1d10   1.00000E+20
2066  #OVERLAPing residues             3
2067    9  25  26
2068  #OVERLAPing all corrected after             2  random generation
2069 #OVERLAP evdw after   1.36803E+10
2070 Waiting for     0.0145 sec
2071 Waiting for     0.0662 sec
2072 Waiting for     0.0396 sec
2073 Waiting for     0.0007 sec
2074 Waiting for     0.0007 sec
2075 Waiting for     0.0008 sec
2076 Waiting for     0.0007 sec
2077 Waiting for     0.0007 sec
2078 Waiting for     1.9928 sec
2079 Waiting for     0.0388 sec
2080 #OVERLAP evdw > 1d10   1.00000E+20
2081  #OVERLAPing residues             2
2082    5  11
2083  #OVERLAPing all corrected after             2  random generation
2084 #OVERLAP evdw after   6.43703E+10
2085 Waiting for     0.0387 sec
2086 Waiting for     0.0388 sec
2087 Waiting for     0.0383 sec
2088 Waiting for     0.0007 sec
2089 #OVERLAP evdw > 1d10   1.00000E+20
2090  #OVERLAPing residues             4
2091    3  21   4  25
2092  #OVERLAPing all corrected after             1  random generation
2093 #OVERLAP evdw after   1.16140E+31
2094 Waiting for     0.0381 sec
2095 Waiting for     0.0383 sec
2096 Waiting for     0.0820 sec
2097 Waiting for     0.0067 sec
2098 Waiting for     0.0397 sec
2099 Waiting for     0.0385 sec
2100 Waiting for     0.0673 sec
2101 #OVERLAP evdw > 1d10   1.00000E+20
2102  #OVERLAPing residues             2
2103    4  27
2104  #OVERLAPing all corrected after             1  random generation
2105 #OVERLAP evdw after   3.38204E+04
2106 Waiting for     0.0385 sec
2107 Waiting for     0.0380 sec
2108 Waiting for     0.0008 sec
2109 Waiting for     0.0392 sec
2110 Waiting for     1.6456 sec
2111 Waiting for     0.0389 sec
2112 Waiting for     0.0384 sec
2113 Waiting for     0.0393 sec
2114 Waiting for     0.0007 sec
2115 Waiting for     0.0379 sec
2116 Waiting for     0.0395 sec
2117 Waiting for     0.0385 sec
2118 #OVERLAP evdw > 1d10   1.00000E+20
2119  #OVERLAPing residues             2
2120    8  27
2121  #OVERLAPing all corrected after             1  random generation
2122 #OVERLAP evdw after   4.12533E+28
2123 Waiting for     0.0411 sec
2124 #OVERLAP evdw > 1d10   1.00000E+20
2125  #OVERLAPing residues             2
2126    4  22
2127  #OVERLAPing all corrected after             1  random generation
2128 #OVERLAP evdw after   1.39454E+07
2129 Waiting for     0.0007 sec
2130 Waiting for     0.0581 sec
2131 Waiting for     0.0386 sec
2132 Waiting for     0.0387 sec
2133 Waiting for     0.0007 sec
2134 Waiting for     0.0382 sec
2135 #OVERLAP evdw > 1d10   1.00000E+20
2136  #OVERLAPing residues             2
2137   17  27
2138  #OVERLAPing all corrected after             1  random generation
2139 #OVERLAP evdw after   8.18543E+17
2140 Waiting for     0.0130 sec
2141 Waiting for     0.0390 sec
2142 Waiting for     0.0397 sec
2143 #OVERLAP evdw > 1d10   1.00000E+20
2144  #OVERLAPing residues             2
2145   17  20
2146  #OVERLAPing all corrected after             2  random generation
2147 #OVERLAP evdw after   4.87810E+02
2148 Waiting for     0.0382 sec
2149 #OVERLAP evdw > 1d10   1.00000E+20
2150  #OVERLAPing residues             2
2151    2  25
2152  #OVERLAPing all corrected after             5  random generation
2153 #OVERLAP evdw after   7.19798E+10
2154 Waiting for     0.0007 sec
2155 Waiting for     0.0379 sec
2156 #OVERLAP evdw > 1d10   1.00000E+20
2157  #OVERLAPing residues             6
2158    3  20   4  19   5  18
2159  #OVERLAPing all corrected after             3  random generation
2160 #OVERLAP evdw after   1.33150E+18
2161 Waiting for     0.0380 sec
2162 #OVERLAP evdw > 1d10   1.00000E+20
2163  #OVERLAPing residues             2
2164    2  22
2165  #OVERLAPing all corrected after             1  random generation
2166 #OVERLAP evdw after   1.01156E+05
2167 Waiting for     0.0007 sec
2168 Waiting for     0.0394 sec
2169 Waiting for     0.0452 sec
2170 #OVERLAP evdw > 1d10   1.00000E+20
2171  #OVERLAPing residues             2
2172    9  25
2173  #OVERLAPing all corrected after             9  random generation
2174 #OVERLAP evdw after   1.01698E+13
2175 Waiting for     0.0152 sec
2176 #OVERLAP evdw > 1d10   1.00000E+20
2177  #OVERLAPing residues             4
2178    3  17  19   5
2179  #OVERLAPing all corrected after             1  random generation
2180 #OVERLAP evdw after   2.20887E+09
2181 Waiting for     0.0007 sec
2182 #OVERLAP evdw > 1d10   1.00000E+20
2183  #OVERLAPing residues             2
2184    5  17
2185  #OVERLAPing all corrected after             1  random generation
2186 #OVERLAP evdw after   1.20209E+09
2187 Waiting for     0.0398 sec
2188 Waiting for     0.0393 sec
2189 Waiting for     1.4923 sec
2190 Waiting for     0.0302 sec
2191 Waiting for     0.0393 sec
2192 Waiting for     0.0380 sec
2193 Waiting for     0.0382 sec
2194 Waiting for     0.0007 sec
2195 #OVERLAP evdw > 1d10   1.00000E+20
2196  #OVERLAPing residues             2
2197   24  27
2198  #OVERLAPing all corrected after             1  random generation
2199 #OVERLAP evdw after   1.00454E+07
2200 Waiting for     0.0386 sec
2201 Waiting for     0.0383 sec
2202 Waiting for     0.0380 sec
2203 Waiting for     0.0394 sec
2204 Waiting for     0.0379 sec
2205 #OVERLAP evdw > 1d10   1.00000E+20
2206  #OVERLAPing residues             8
2207    5  23   7  25   9  27  11  13
2208  #OVERLAPing all corrected after             6  random generation
2209 #OVERLAP evdw after   1.51321E+30
2210 Waiting for     0.0397 sec
2211 #OVERLAP evdw > 1d10   1.00000E+20
2212  #OVERLAPing residues             4
2213    4   7  15  23
2214  #OVERLAPing all corrected after            20  random generation
2215 #OVERLAP evdw after   7.47297E+28
2216 Waiting for     0.0382 sec
2217 Waiting for     0.0384 sec
2218 Waiting for     0.0390 sec
2219 Waiting for     0.0391 sec
2220 Waiting for     2.6347 sec
2221 Waiting for     0.0007 sec
2222 Waiting for     0.0389 sec
2223 Waiting for     0.0008 sec
2224 Waiting for     0.0394 sec
2225 #OVERLAP evdw > 1d10   1.00000E+20
2226  #OVERLAPing residues             2
2227   13  27
2228  #OVERLAPing all corrected after             4  random generation
2229 #OVERLAP evdw after   9.07571E+12
2230 Waiting for     0.0007 sec
2231 Waiting for     0.0382 sec
2232 #OVERLAP evdw > 1d10   1.00000E+20
2233  #OVERLAPing residues             2
2234    7  25
2235  #OVERLAPing all corrected after             2  random generation
2236 #OVERLAP evdw after   3.73342E+11
2237 Waiting for     0.0397 sec
2238 Waiting for     0.0385 sec
2239 Waiting for     0.0389 sec
2240 Waiting for     0.0388 sec
2241 Waiting for     0.0007 sec
2242 Waiting for     0.0395 sec
2243 #OVERLAP evdw > 1d10   1.00000E+20
2244  #OVERLAPing residues             2
2245   13  23
2246  #OVERLAPing all corrected after             2  random generation
2247 #OVERLAP evdw after   1.03277E+07
2248 Waiting for     0.0395 sec
2249 Waiting for     0.0340 sec
2250 Waiting for     2.4434 sec
2251 Waiting for     0.0006 sec
2252 #OVERLAP evdw > 1d10   1.00000E+20
2253  #OVERLAPing residues             2
2254    7  14
2255  #OVERLAPing all corrected after             1  random generation
2256 #OVERLAP evdw after   1.04953E+05
2257 Waiting for     0.0007 sec
2258 Waiting for     0.0007 sec
2259 Waiting for     0.0388 sec
2260 #OVERLAP evdw > 1d10   1.00000E+20
2261  #OVERLAPing residues             2
2262    2  13
2263  #OVERLAPing all corrected after             1  random generation
2264 #OVERLAP evdw after   1.26124E+07
2265 Waiting for     0.0387 sec
2266 #OVERLAP evdw > 1d10   1.00000E+20
2267  #OVERLAPing residues             2
2268   15  20
2269  #OVERLAPing all corrected after             1  random generation
2270 #OVERLAP evdw after   1.73668E+11
2271 Waiting for     0.0010 sec
2272 Waiting for     0.0235 sec
2273 Waiting for     0.0157 sec
2274 #OVERLAP evdw > 1d10   1.00000E+20
2275  #OVERLAPing residues             2
2276   14  23
2277  #OVERLAPing all corrected after             1  random generation
2278 #OVERLAP evdw after   3.77782E+10
2279 Waiting for     0.1300 sec
2280 Waiting for     0.0007 sec
2281 #OVERLAP evdw > 1d10   1.00000E+20
2282  #OVERLAPing residues             2
2283    7  25
2284  #OVERLAPing all corrected after            11  random generation
2285 #OVERLAP evdw after   1.18237E+15
2286 Waiting for     0.0397 sec
2287 Waiting for     0.0384 sec
2288 Waiting for     0.0401 sec
2289 #OVERLAP evdw > 1d10   1.00000E+20
2290  #OVERLAPing residues             2
2291    5  25
2292  #OVERLAPing all corrected after             1  random generation
2293 #OVERLAP evdw after   1.25315E+02
2294 Waiting for     1.1464 sec
2295 Waiting for     0.0007 sec
2296 Waiting for     0.0381 sec
2297 Waiting for     0.0397 sec
2298 Waiting for     0.0379 sec
2299 Waiting for     0.0391 sec
2300 Waiting for     0.0395 sec
2301 Waiting for     0.0746 sec
2302 #OVERLAP evdw > 1d10   1.00000E+20
2303  #OVERLAPing residues             2
2304    7  11
2305  #OVERLAPing all corrected after             2  random generation
2306 #OVERLAP evdw after   5.54705E+13
2307 Waiting for     0.0007 sec
2308 Waiting for     0.0007 sec
2309 Waiting for     0.0008 sec
2310 Waiting for     0.0429 sec
2311 Waiting for     0.0390 sec
2312 Waiting for     0.8253 sec
2313 Waiting for     0.0007 sec
2314 Waiting for     0.0007 sec
2315 Waiting for     0.0396 sec
2316 #OVERLAP evdw > 1d10   1.00000E+20
2317  #OVERLAPing residues             6
2318    3  17   4  18   9  22
2319  #OVERLAPing all corrected after             8  random generation
2320 #OVERLAP evdw after   2.17847E+16
2321 Waiting for     0.0394 sec
2322 #OVERLAP evdw > 1d10   1.00000E+20
2323  #OVERLAPing residues             2
2324    3  29
2325  #OVERLAPing all corrected after             1  random generation
2326 #OVERLAP evdw after   8.24871E+02
2327 Waiting for     0.0685 sec
2328 #OVERLAP evdw > 1d10   1.00000E+20
2329  #OVERLAPing residues             4
2330    8  20   9  14
2331  #OVERLAPing all corrected after             1  random generation
2332 #OVERLAP evdw after   6.56478E+11
2333 Waiting for     0.0668 sec
2334 Waiting for     0.0707 sec
2335 Waiting for     0.0397 sec
2336 Waiting for     0.0007 sec
2337 Waiting for     0.0386 sec
2338 #OVERLAP evdw > 1d10   1.00000E+20
2339  #OVERLAPing residues             2
2340    4   9
2341  #OVERLAPing all corrected after             1  random generation
2342 #OVERLAP evdw after   3.10247E+03
2343 Waiting for     0.0522 sec
2344 Waiting for     0.0385 sec
2345 Waiting for     2.5972 sec
2346  End of minim, proc           20 time     3397.840768000000     
2347 Processor  20 is finishing work.
2348  Total time    3435.748176999999       sec