-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB020 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 20 iseed(4)= 0 0 -14 -24660 ran_num 0.2367742061614990 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3300 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0025 sec Waiting for 1.2180 sec Waiting for 0.0568 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42855E+02 Waiting for 0.0076 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 13 22 17 29 18 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.58949E+23 Waiting for 0.0551 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33325E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.19506E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 9 3 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.30064E+08 Waiting for 0.0383 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 5 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.58383E+10 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 25 17 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.61883E+09 Waiting for 0.0222 sec Waiting for 0.0382 sec Waiting for 0.0383 sec Waiting for 0.0379 sec Waiting for 0.0395 sec Waiting for 0.9465 sec Waiting for 0.0006 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 29 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.68484E+11 Waiting for 0.0545 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 5 17 7 27 9 11 26 #OVERLAPing all corrected after 34 random generation #OVERLAP evdw after 2.88190E+17 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0400 sec Waiting for 0.0119 sec Waiting for 0.0146 sec Waiting for 0.0385 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.91997E+29 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88701E+09 Waiting for 0.0384 sec Waiting for 0.0386 sec Waiting for 0.0395 sec Waiting for 0.6088 sec Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0175 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.45873E+11 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.03611E+22 Waiting for 0.0412 sec Waiting for 0.0472 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0771 sec Waiting for 0.0006 sec Waiting for 0.0378 sec Waiting for 1.2392 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0378 sec Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.52924E+11 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0756 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.15328E+11 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.54400E+18 Waiting for 0.0386 sec Waiting for 1.5254 sec Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0389 sec Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.50090E+14 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28865E+13 Waiting for 0.0382 sec Waiting for 0.0390 sec Waiting for 0.0717 sec Waiting for 0.0403 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.06931E+04 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0385 sec Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94093E+22 Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.34328E+08 Waiting for 0.0382 sec Waiting for 0.0387 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0701 sec Waiting for 0.8550 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.12619E+01 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 12 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.76313E+15 Waiting for 0.0384 sec Waiting for 0.0381 sec Waiting for 0.0439 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.44200E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 17 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.67589E+18 Waiting for 0.0008 sec Waiting for 0.0742 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.97574E+12 Waiting for 0.9368 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0017 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.21559E+05 Waiting for 0.0396 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.73422E+12 Waiting for 0.0378 sec Waiting for 0.0397 sec Waiting for 0.0386 sec Waiting for 0.0605 sec Waiting for 0.0009 sec Waiting for 1.2362 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13065E+09 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0650 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.08620E+07 Waiting for 0.0467 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20163E+04 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.09447E+15 Waiting for 0.0397 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0399 sec Waiting for 0.1040 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.63500E+21 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.47134E+01 Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.38423E+09 Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0390 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.5144 sec Waiting for 0.0381 sec Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0384 sec Waiting for 0.0152 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.97377E+17 Waiting for 0.0383 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.84175E+11 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.8733 sec Waiting for 0.0007 sec Waiting for 0.0773 sec Waiting for 0.0674 sec Waiting for 0.0006 sec Waiting for 0.0783 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.46009E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 16 12 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.96845E+09 Waiting for 0.0870 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.75046E+13 Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44071E+10 Waiting for 0.0448 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.9135 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 25 5 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42512E+05 Waiting for 0.0217 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.82823E+04 Waiting for 0.0396 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91904E+14 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.25907E+05 Waiting for 0.0386 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 19 7 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.43365E+13 Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79968E+07 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.51570E+01 Waiting for 0.0399 sec Waiting for 1.2856 sec Waiting for 0.0007 sec Waiting for 0.0468 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.22595E+09 Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0389 sec Waiting for 0.0379 sec Waiting for 0.0396 sec Waiting for 0.0384 sec Waiting for 0.0381 sec Waiting for 0.0619 sec Waiting for 0.0586 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.35950E+01 Waiting for 1.4967 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 3.60831E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.60831E+20 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 5.86835E+32 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.86835E+32 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51401E+10 Waiting for 0.0344 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0390 sec Waiting for 0.0052 sec Waiting for 0.0539 sec Waiting for 0.0395 sec Waiting for 0.6620 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 26 9 17 11 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 9.88622E+13 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.27954E+16 Waiting for 0.0384 sec Waiting for 0.0762 sec Waiting for 0.0052 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.56817E+07 Waiting for 0.0396 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.83424E+08 Waiting for 0.0379 sec Waiting for 0.0391 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 7.96881E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.96881E+25 Waiting for 0.0393 sec Waiting for 0.0399 sec Waiting for 0.0594 sec Waiting for 0.1915 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0245 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66825E+08 Waiting for 0.0387 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.29108E+08 Waiting for 0.0395 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.09180E+02 Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0379 sec Waiting for 0.0381 sec Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 1.1966 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.83761E+13 Waiting for 0.0030 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0499 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.96362E+22 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 6 23 7 27 13 26 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90384E+10 Waiting for 0.0219 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0145 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 1.0290 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.31840E+14 Waiting for 0.0039 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.86123E+04 Waiting for 0.0387 sec Waiting for 0.0168 sec Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41567E+16 Waiting for 0.0549 sec Waiting for 0.0076 sec Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 0.0391 sec Waiting for 0.0390 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.8922 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36533E+10 Waiting for 0.0188 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 5 29 7 8 27 13 25 #OVERLAPing all corrected after 28 random generation #OVERLAP evdw after 6.06836E+13 Waiting for 0.0382 sec Waiting for 0.0379 sec Waiting for 0.0382 sec Waiting for 0.0397 sec Waiting for 0.0217 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.10338E+06 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 1.2436 sec Waiting for 0.0006 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52568E+11 Waiting for 0.0625 sec #OVERLAP evdw > 1d10 2.33651E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.33651E+22 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.04021E+05 Waiting for 0.0559 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0383 sec Waiting for 0.0132 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.47851E+02 Waiting for 0.0006 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.03043E+15 Waiting for 0.0417 sec Waiting for 1.1148 sec Waiting for 0.0297 sec Waiting for 0.0394 sec Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.09475E+03 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0387 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.54090E+07 Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.00833E+05 Waiting for 0.0659 sec Waiting for 0.0432 sec Waiting for 1.4493 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0009 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 9 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.02108E+04 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.21643E+04 Waiting for 0.0007 sec Waiting for 1.6382 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 23 17 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78172E+17 Waiting for 0.0811 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 5 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.57488E+06 Waiting for 0.0392 sec Waiting for 0.0379 sec Waiting for 0.0391 sec Waiting for 0.0398 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.36669E+06 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0404 sec Waiting for 1.8242 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91149E+01 Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 13 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.94794E+07 Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.13391E+04 Waiting for 0.0391 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 23 7 22 25 8 24 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.88736E+15 Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 1.7094 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60221E+04 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.19972E+10 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 315 random generation #OVERLAP evdw after 4.59764E+19 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 2.09824E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09824E+20 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.99229E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.53599E+04 Waiting for 0.0582 sec #OVERLAP evdw > 1d10 1.21704E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21704E+27 Waiting for 0.0459 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.38189E+04 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.20066E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20066E+22 Waiting for 0.0384 sec Waiting for 0.0721 sec Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.92876E+08 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 20 21 9 23 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19381E+23 Waiting for 0.0007 sec Waiting for 0.0722 sec Waiting for 0.0388 sec Waiting for 0.0817 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0383 sec Waiting for 0.0385 sec Waiting for 1.9281 sec Waiting for 0.0131 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0704 sec Waiting for 0.0389 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94482E+05 Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0469 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.27003E+04 Waiting for 0.0393 sec Waiting for 0.0394 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 1.2549 sec Waiting for 0.0307 sec Waiting for 0.0387 sec Waiting for 0.0184 sec Waiting for 0.0390 sec Waiting for 0.0380 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.62311E+05 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 14 23 #OVERLAPing all corrected after 69 random generation #OVERLAP evdw after 1.10424E+31 Waiting for 0.0639 sec Waiting for 0.0385 sec Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21127E+05 Waiting for 0.0058 sec Waiting for 0.0387 sec Waiting for 0.0390 sec Waiting for 0.0006 sec Waiting for 1.4553 sec Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64558E+13 Waiting for 0.0652 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.47544E+21 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 26 11 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.10520E+14 Waiting for 0.0391 sec Waiting for 0.0520 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 1.1997 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52888E+13 Waiting for 0.0008 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.0401 sec Waiting for 0.0765 sec Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.0709 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.65702E+05 Waiting for 0.0007 sec Waiting for 0.0564 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05917E+24 Waiting for 0.0394 sec Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 4.17327E+17 Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0107 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03130E+03 Waiting for 0.1450 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.19421E+06 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.31236E+04 Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0658 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.57204E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57204E+28 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.08143E+02 Waiting for 0.0383 sec Waiting for 0.0390 sec Waiting for 0.0603 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.15146E+03 Waiting for 0.0194 sec Waiting for 0.0420 sec Waiting for 0.0397 sec Waiting for 0.0388 sec Waiting for 0.0381 sec Waiting for 0.0395 sec Waiting for 0.0431 sec Waiting for 0.0394 sec Waiting for 0.0385 sec Waiting for 0.0656 sec Waiting for 0.0387 sec Waiting for 0.0398 sec Waiting for 0.0396 sec Waiting for 0.0397 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.76373E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76373E+20 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.58174E+07 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.04867E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 26 6 27 8 29 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.00821E+06 Waiting for 0.0379 sec Waiting for 0.0388 sec Waiting for 0.0612 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0422 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after -2.41698E+01 Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.7878 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.54846E+07 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71055E+12 Waiting for 0.0444 sec Waiting for 0.0264 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08799E+06 Waiting for 0.0385 sec Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0389 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 9 5 27 #OVERLAPing all corrected after 86 random generation #OVERLAP evdw after 4.26701E+10 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.00101E+07 Waiting for 0.0407 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 1.1654 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 24 9 25 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.82440E+11 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.69991E+05 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 29 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35917E+06 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 1.7606 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0442 sec #OVERLAP evdw > 1d10 6.10648E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.10648E+20 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07642E+02 Waiting for 0.0396 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 20 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79386E+20 Waiting for 0.0171 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99070E+13 Waiting for 0.0399 sec Waiting for 0.0569 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 3.80758E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.80758E+20 Waiting for 0.0761 sec Waiting for 0.0523 sec Waiting for 0.0398 sec Waiting for 0.0113 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.64155E+08 Waiting for 0.4437 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17575E+04 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.16570E+05 Waiting for 0.0399 sec Waiting for 0.0381 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.72459E+23 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89446E+02 Waiting for 0.0561 sec Waiting for 0.0398 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 25 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0604 sec Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04653E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.27153E+07 Waiting for 0.0644 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.81544E+21 Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07059E+10 Waiting for 0.0007 sec Waiting for 0.0295 sec Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.54671E+08 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.07069E+20 Waiting for 0.0379 sec Waiting for 0.0391 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 27 7 28 11 24 12 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 9.26068E+22 Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.01789E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 8.51366E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.51366E+25 Waiting for 0.0537 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.63768E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.06836E+10 Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0714 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69936E+21 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.6762 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.0379 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.68296E+11 Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0311 sec Waiting for 1.4936 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41507E+10 Waiting for 0.0383 sec Waiting for 0.0394 sec Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 0.0380 sec Waiting for 0.0396 sec Waiting for 0.0647 sec Waiting for 1.9368 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0380 sec Waiting for 0.0398 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 17 5 18 7 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.39644E+11 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.0394 sec Waiting for 0.0677 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -2.73866E+01 Waiting for 0.0382 sec Waiting for 1.9532 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0384 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 20 13 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.79183E+11 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0006 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29703E+02 Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32706E+02 Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0619 sec Waiting for 1.9378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14637E+08 Waiting for 0.0166 sec Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0698 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88911E+02 Waiting for 0.0207 sec Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0516 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.3090 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82456E+04 Waiting for 0.0385 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0881 sec Waiting for 0.0395 sec Waiting for 0.0381 sec Waiting for 0.0390 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 1.9016 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85775E+06 Waiting for 0.0386 sec Waiting for 0.0379 sec Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 3.91424E+13 Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.0435 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.96459E+13 Waiting for 0.0386 sec Waiting for 0.0965 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 1.9488 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.60864E+03 Waiting for 0.0385 sec Waiting for 0.0200 sec Waiting for 0.0391 sec Waiting for 0.0385 sec Waiting for 0.0680 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.67392E+01 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.56013E+01 Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0710 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48087E+07 Waiting for 0.0200 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.99066E+16 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.54327E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.32148E+09 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09502E+03 Waiting for 0.0393 sec Waiting for 0.0390 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 11 5 21 7 26 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 4.70412E+35 Waiting for 0.0707 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.53188E+22 Waiting for 0.0008 sec Waiting for 0.0540 sec Waiting for 0.0390 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 29 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85591E+09 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.21067E+02 Waiting for 0.0825 sec Waiting for 0.0039 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.89260E+01 Waiting for 0.0388 sec Waiting for 1.6555 sec Waiting for 0.0358 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 4.67691E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.67691E+30 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.87687E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 9 26 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.74165E+19 Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.15152E+09 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.91172E+08 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.06679E+05 Waiting for 0.0381 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.64480E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03038E+05 Waiting for 1.1491 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0678 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.74867E+08 Waiting for 0.0007 sec Waiting for 0.0770 sec Waiting for 0.0008 sec Waiting for 0.0417 sec Waiting for 0.0007 sec Waiting for 0.0580 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.30985E+06 Waiting for 0.0394 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 5 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.38948E+09 Waiting for 0.0007 sec Waiting for 1.7995 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.49984E+28 Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 15 27 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.50580E+12 Waiting for 0.0391 sec Waiting for 0.0445 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.29574E+06 Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62014E+15 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 1.5268 sec Waiting for 0.0007 sec Waiting for 0.0634 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 20 8 23 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87863E+09 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.52334E+14 Waiting for 0.0402 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.64220E+12 Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 7 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.12324E+23 Waiting for 0.0380 sec Waiting for 0.0388 sec Waiting for 0.0379 sec Waiting for 0.0394 sec Waiting for 0.0382 sec Waiting for 0.0391 sec Waiting for 0.0009 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0384 sec Waiting for 0.0396 sec Waiting for 0.0387 sec Waiting for 2.2554 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.25237E+03 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 5 27 6 25 7 26 11 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.66106E+13 Waiting for 0.0722 sec Waiting for 0.0664 sec Waiting for 0.0379 sec Waiting for 0.0581 sec Waiting for 0.0398 sec Waiting for 0.0380 sec Waiting for 1.3132 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 3 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.07383E+04 Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0383 sec Waiting for 1.7738 sec Waiting for 0.0009 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12109E+22 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 22 17 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.06916E+12 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 25 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.36803E+10 Waiting for 0.0145 sec Waiting for 0.0662 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 1.9928 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.43703E+10 Waiting for 0.0387 sec Waiting for 0.0388 sec Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 21 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16140E+31 Waiting for 0.0381 sec Waiting for 0.0383 sec Waiting for 0.0820 sec Waiting for 0.0067 sec Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 0.0673 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.38204E+04 Waiting for 0.0385 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 1.6456 sec Waiting for 0.0389 sec Waiting for 0.0384 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0395 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.12533E+28 Waiting for 0.0411 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39454E+07 Waiting for 0.0007 sec Waiting for 0.0581 sec Waiting for 0.0386 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.18543E+17 Waiting for 0.0130 sec Waiting for 0.0390 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.87810E+02 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 7.19798E+10 Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 20 4 19 5 18 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.33150E+18 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01156E+05 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0452 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.01698E+13 Waiting for 0.0152 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 19 5 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.20887E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20209E+09 Waiting for 0.0398 sec Waiting for 0.0393 sec Waiting for 1.4923 sec Waiting for 0.0302 sec Waiting for 0.0393 sec Waiting for 0.0380 sec Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00454E+07 Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0380 sec Waiting for 0.0394 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 23 7 25 9 27 11 13 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.51321E+30 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 15 23 #OVERLAPing all corrected after 20 random generation #OVERLAP evdw after 7.47297E+28 Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.0390 sec Waiting for 0.0391 sec Waiting for 2.6347 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.07571E+12 Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.73342E+11 Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 0.0389 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.03277E+07 Waiting for 0.0395 sec Waiting for 0.0340 sec Waiting for 2.4434 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04953E+05 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26124E+07 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73668E+11 Waiting for 0.0010 sec Waiting for 0.0235 sec Waiting for 0.0157 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.77782E+10 Waiting for 0.1300 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.18237E+15 Waiting for 0.0397 sec Waiting for 0.0384 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25315E+02 Waiting for 1.1464 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0391 sec Waiting for 0.0395 sec Waiting for 0.0746 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.54705E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0429 sec Waiting for 0.0390 sec Waiting for 0.8253 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 17 4 18 9 22 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.17847E+16 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.24871E+02 Waiting for 0.0685 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 20 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.56478E+11 Waiting for 0.0668 sec Waiting for 0.0707 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.10247E+03 Waiting for 0.0522 sec Waiting for 0.0385 sec Waiting for 2.5972 sec End of minim, proc 20 time 3397.840768000000 Processor 20 is finishing work. Total time 3435.748176999999 sec