added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB019
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB019
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            19  iseed(4)=             0            0          -13 
47        -45331
48  ran_num   0.3207381367683411     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3295 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0007 sec
148 Waiting for     0.0735 sec
149 Waiting for     0.0007 sec
150 Waiting for     1.2178 sec
151 Waiting for     0.0398 sec
152 Waiting for     0.0379 sec
153 Waiting for     0.0492 sec
154 Waiting for     0.0007 sec
155 Waiting for     0.0181 sec
156 Waiting for     0.0387 sec
157 Waiting for     0.0391 sec
158 Waiting for     0.0379 sec
159 Waiting for     0.0674 sec
160 #OVERLAP evdw > 1d10   1.00000E+20
161  #OVERLAPing residues             4
162    6  25   9  23
163  #OVERLAPing all corrected after             1  random generation
164 #OVERLAP evdw after   1.23944E+07
165 Waiting for     0.0396 sec
166 Waiting for     0.0387 sec
167 Waiting for     0.0391 sec
168 Waiting for     0.0008 sec
169 Waiting for     0.0404 sec
170 Waiting for     0.0389 sec
171 Waiting for     0.0759 sec
172 Waiting for     0.0390 sec
173 Waiting for     0.0383 sec
174 #OVERLAP evdw > 1d10   1.00000E+20
175  #OVERLAPing residues             2
176    6  25
177  #OVERLAPing NOT all corrected             2
178    6  25
179 #OVERLAP evdw after   1.00000E+20
180 Waiting for     0.0008 sec
181 Waiting for     0.0383 sec
182 Waiting for     0.0398 sec
183 Waiting for     0.0008 sec
184 Waiting for     0.0744 sec
185 Waiting for     0.0384 sec
186 Waiting for     0.0399 sec
187 Waiting for     0.0656 sec
188 Waiting for     0.0396 sec
189 #OVERLAP evdw > 1d10   1.00000E+20
190  #OVERLAPing residues             2
191   10  23
192  #OVERLAPing all corrected after             1  random generation
193 #OVERLAP evdw after   9.16176E+03
194 Waiting for     0.0396 sec
195 Waiting for     0.0575 sec
196 Waiting for     0.0144 sec
197 Waiting for     0.6069 sec
198 Waiting for     0.0007 sec
199 Waiting for     0.0086 sec
200 #OVERLAP evdw > 1d10   1.00000E+20
201  #OVERLAPing residues             5
202   12  25  17  29  20
203  #OVERLAPing all corrected after            11  random generation
204 #OVERLAP evdw after   1.03131E+11
205 Waiting for     0.0395 sec
206 Waiting for     0.0008 sec
207 #OVERLAP evdw > 1d10   3.26401E+20
208  #OVERLAPing residues             0
209
210  #OVERLAPing all corrected after             1  random generation
211 #OVERLAP evdw after   3.26401E+20
212 Waiting for     0.0380 sec
213 Waiting for     0.0393 sec
214 #OVERLAP evdw > 1d10   1.00000E+20
215  #OVERLAPing residues             2
216    8  17
217  #OVERLAPing all corrected after             1  random generation
218 #OVERLAP evdw after   2.99094E+07
219 Waiting for     0.0008 sec
220 Waiting for     0.0391 sec
221 Waiting for     0.0550 sec
222 Waiting for     0.0382 sec
223 Waiting for     0.0392 sec
224 Waiting for     0.0388 sec
225 Waiting for     0.0390 sec
226 Waiting for     0.0008 sec
227 Waiting for     0.0399 sec
228 Waiting for     0.0007 sec
229 Waiting for     0.0400 sec
230 Waiting for     0.0381 sec
231 Waiting for     0.0382 sec
232 #OVERLAP evdw > 1d10   1.00000E+20
233  #OVERLAPing residues             2
234    9  23
235  #OVERLAPing all corrected after             8  random generation
236 #OVERLAP evdw after   3.02018E+22
237 Waiting for     0.0392 sec
238 #OVERLAP evdw > 1d10   1.00000E+20
239  #OVERLAPing residues             2
240   14  27
241  #OVERLAPing all corrected after             2  random generation
242 #OVERLAP evdw after   3.88271E+08
243 Waiting for     0.0397 sec
244 #OVERLAP evdw > 1d10   1.00000E+20
245  #OVERLAPing residues             4
246    3  19   8  27
247  #OVERLAPing all corrected after             2  random generation
248 #OVERLAP evdw after   1.34980E+11
249 Waiting for     0.0387 sec
250 Waiting for     0.0399 sec
251 #OVERLAP evdw > 1d10   1.00000E+20
252  #OVERLAPing residues             3
253   17  22  25
254  #OVERLAPing all corrected after             5  random generation
255 #OVERLAP evdw after   8.82746E+12
256 Waiting for     0.0008 sec
257 #OVERLAP evdw > 1d10   1.00000E+20
258  #OVERLAPing residues             2
259    8  24
260  #OVERLAPing all corrected after             1  random generation
261 #OVERLAP evdw after   1.24483E+05
262 Waiting for     0.0574 sec
263 Waiting for     0.0400 sec
264 Waiting for     0.0379 sec
265 Waiting for     0.0396 sec
266 Waiting for     0.0008 sec
267 Waiting for     0.9812 sec
268 Waiting for     0.0007 sec
269 Waiting for     0.0385 sec
270 Waiting for     0.0007 sec
271 #OVERLAP evdw > 1d10   1.00000E+20
272  #OVERLAPing residues             2
273   14  25
274  #OVERLAPing all corrected after             1  random generation
275 #OVERLAP evdw after   3.16746E+09
276 Waiting for     0.0397 sec
277 #OVERLAP evdw > 1d10   1.00000E+20
278  #OVERLAPing residues             2
279    9  25
280  #OVERLAPing all corrected after           208  random generation
281 #OVERLAP evdw after   5.68916E+18
282 Waiting for     0.0008 sec
283 Waiting for     0.0392 sec
284 Waiting for     0.0385 sec
285 #OVERLAP evdw > 1d10   1.00000E+20
286  #OVERLAPing residues             2
287    2  13
288  #OVERLAPing all corrected after             1  random generation
289 #OVERLAP evdw after   3.36588E+03
290 Waiting for     0.0392 sec
291 #OVERLAP evdw > 1d10   1.00000E+20
292  #OVERLAPing residues             2
293   14  29
294  #OVERLAPing all corrected after             1  random generation
295 #OVERLAP evdw after   2.29074E+05
296 Waiting for     0.0380 sec
297 Waiting for     0.0387 sec
298 Waiting for     0.0546 sec
299 Waiting for     0.0007 sec
300 Waiting for     0.0008 sec
301 Waiting for     0.0390 sec
302 Waiting for     0.0389 sec
303 Waiting for     0.0393 sec
304 Waiting for     0.0395 sec
305 Waiting for     0.0383 sec
306 #OVERLAP evdw > 1d10   9.54409E+22
307  #OVERLAPing residues             0
308
309  #OVERLAPing all corrected after             1  random generation
310 #OVERLAP evdw after   9.54409E+22
311 Waiting for     0.0008 sec
312 Waiting for     0.0382 sec
313 Waiting for     0.0008 sec
314 Waiting for     0.0008 sec
315 #OVERLAP evdw > 1d10   1.00000E+20
316  #OVERLAPing residues             2
317   27  29
318  #OVERLAPing all corrected after             6  random generation
319 #OVERLAP evdw after   2.43078E+05
320 Waiting for     0.0393 sec
321 Waiting for     0.0394 sec
322 Waiting for     0.0008 sec
323 Waiting for     0.0388 sec
324 #OVERLAP evdw > 1d10   1.00000E+20
325  #OVERLAPing residues             2
326    7  27
327  #OVERLAPing all corrected after             4  random generation
328 #OVERLAP evdw after   3.39631E+23
329 Waiting for     0.0255 sec
330 #OVERLAP evdw > 1d10   1.00000E+20
331  #OVERLAPing residues             7
332    4  23   6  25   7  27  28
333  #OVERLAPing NOT all corrected             2
334    6  25
335 #OVERLAP evdw after   1.00000E+20
336 Waiting for     0.0395 sec
337 Waiting for     0.0380 sec
338 Waiting for     0.0386 sec
339 Waiting for     0.0380 sec
340 Waiting for     1.3794 sec
341 Waiting for     0.0504 sec
342 Waiting for     0.0008 sec
343 Waiting for     0.0010 sec
344 #OVERLAP evdw > 1d10   1.00000E+20
345  #OVERLAPing residues             6
346    5  23  19  26  20  25
347  #OVERLAPing all corrected after             1  random generation
348 #OVERLAP evdw after   3.87597E+21
349 Waiting for     0.0173 sec
350 Waiting for     0.0388 sec
351 Waiting for     0.0383 sec
352 Waiting for     0.0008 sec
353 Waiting for     0.0762 sec
354 #OVERLAP evdw > 1d10   1.00000E+20
355  #OVERLAPing residues             2
356    7  29
357  #OVERLAPing all corrected after             1  random generation
358 #OVERLAP evdw after   4.38112E+04
359 Waiting for     0.0380 sec
360 Waiting for     0.0393 sec
361 Waiting for     0.0380 sec
362 Waiting for     0.0007 sec
363 Waiting for     0.0394 sec
364 Waiting for     0.0401 sec
365 Waiting for     0.0390 sec
366 Waiting for     0.6393 sec
367 Waiting for     0.0010 sec
368 Waiting for     0.0393 sec
369 Waiting for     0.0392 sec
370 Waiting for     0.0385 sec
371 Waiting for     0.0007 sec
372 Waiting for     0.0008 sec
373 Waiting for     0.0398 sec
374 Waiting for     0.0008 sec
375 #OVERLAP evdw > 1d10   1.00000E+20
376  #OVERLAPing residues             2
377   17  25
378  #OVERLAPing all corrected after             2  random generation
379 #OVERLAP evdw after   2.17827E+06
380 Waiting for     0.0384 sec
381 #OVERLAP evdw > 1d10   1.00000E+20
382  #OVERLAPing residues             2
383    9  27
384  #OVERLAPing all corrected after             1  random generation
385 #OVERLAP evdw after   2.55751E+06
386 Waiting for     0.0100 sec
387 #OVERLAP evdw > 1d10   1.00000E+20
388  #OVERLAPing residues             4
389    2  27   4  10
390  #OVERLAPing all corrected after             1  random generation
391 #OVERLAP evdw after   5.34064E+09
392 Waiting for     0.0007 sec
393 Waiting for     0.0402 sec
394 Waiting for     0.0387 sec
395 Waiting for     0.0391 sec
396 Waiting for     0.4504 sec
397 Waiting for     0.0007 sec
398 Waiting for     0.0008 sec
399 Waiting for     0.0391 sec
400 Waiting for     0.0393 sec
401 Waiting for     0.0008 sec
402 #OVERLAP evdw > 1d10   1.00000E+20
403  #OVERLAPing residues             2
404   20  25
405  #OVERLAPing all corrected after             1  random generation
406 #OVERLAP evdw after   1.04195E+03
407 Waiting for     0.0007 sec
408 Waiting for     0.0805 sec
409 Waiting for     0.0009 sec
410 Waiting for     0.0731 sec
411 Waiting for     0.0383 sec
412 #OVERLAP evdw > 1d10   1.00000E+20
413  #OVERLAPing residues             2
414   12  20
415  #OVERLAPing all corrected after             1  random generation
416 #OVERLAP evdw after   1.86515E+10
417 Waiting for     0.0739 sec
418 Waiting for     0.0008 sec
419 Waiting for     0.0386 sec
420 Waiting for     0.0008 sec
421 #OVERLAP evdw > 1d10   1.00000E+20
422  #OVERLAPing residues             2
423    2  17
424  #OVERLAPing all corrected after             1  random generation
425 #OVERLAP evdw after   5.18492E+15
426 Waiting for     0.0155 sec
427 Waiting for     0.0568 sec
428 Waiting for     0.8080 sec
429 Waiting for     0.0008 sec
430 Waiting for     0.0580 sec
431 Waiting for     0.0382 sec
432 #OVERLAP evdw > 1d10   1.00000E+20
433  #OVERLAPing residues             2
434    4  25
435  #OVERLAPing all corrected after             1  random generation
436 #OVERLAP evdw after   3.84007E+18
437 Waiting for     0.0448 sec
438 Waiting for     0.0390 sec
439 Waiting for     0.0007 sec
440 #OVERLAP evdw > 1d10   1.00000E+20
441  #OVERLAPing residues             2
442    7  22
443  #OVERLAPing all corrected after             1  random generation
444 #OVERLAP evdw after   3.65123E+09
445 Waiting for     0.0396 sec
446 Waiting for     0.0396 sec
447 Waiting for     0.0397 sec
448 #OVERLAP evdw > 1d10   1.00000E+20
449  #OVERLAPing residues             2
450   12  25
451  #OVERLAPing all corrected after             1  random generation
452 #OVERLAP evdw after   1.79753E+06
453 Waiting for     0.0384 sec
454 #OVERLAP evdw > 1d10   1.00000E+20
455  #OVERLAPing residues             2
456    7  20
457  #OVERLAPing all corrected after             1  random generation
458 #OVERLAP evdw after   7.81203E+08
459 Waiting for     0.0007 sec
460 #OVERLAP evdw > 1d10   1.00000E+20
461  #OVERLAPing residues             2
462   13  27
463  #OVERLAPing all corrected after             1  random generation
464 #OVERLAP evdw after   1.69476E+07
465 Waiting for     0.0007 sec
466 Waiting for     0.0388 sec
467 Waiting for     0.0144 sec
468 Waiting for     0.0396 sec
469 Waiting for     0.2308 sec
470 Waiting for     0.0393 sec
471 Waiting for     0.0745 sec
472 Waiting for     0.0382 sec
473 Waiting for     0.0008 sec
474 #OVERLAP evdw > 1d10   1.00000E+20
475  #OVERLAPing residues             4
476    8  23  22  26
477  #OVERLAPing NOT all corrected             2
478    8  23
479 #OVERLAP evdw after   1.00000E+20
480 Waiting for     0.0398 sec
481 #OVERLAP evdw > 1d10   1.00000E+20
482  #OVERLAPing residues             4
483    3  25  13  21
484  #OVERLAPing all corrected after             3  random generation
485 #OVERLAP evdw after   4.92547E+11
486 Waiting for     0.0008 sec
487 #OVERLAP evdw > 1d10   1.00000E+20
488  #OVERLAPing residues             2
489   23  27
490  #OVERLAPing all corrected after             1  random generation
491 #OVERLAP evdw after   8.64980E+02
492 Waiting for     0.0006 sec
493 Waiting for     0.0380 sec
494 #OVERLAP evdw > 1d10   1.00000E+20
495  #OVERLAPing residues             2
496   13  27
497  #OVERLAPing all corrected after             2  random generation
498 #OVERLAP evdw after   5.04986E+11
499 Waiting for     0.0394 sec
500 Waiting for     0.0380 sec
501 Waiting for     0.0567 sec
502 #OVERLAP evdw > 1d10   1.00000E+20
503  #OVERLAPing residues             2
504    8  25
505  #OVERLAPing all corrected after             3  random generation
506 #OVERLAP evdw after   1.74193E+18
507 Waiting for     0.0384 sec
508 #OVERLAP evdw > 1d10   1.00000E+20
509  #OVERLAPing residues             2
510    9  22
511  #OVERLAPing all corrected after             1  random generation
512 #OVERLAP evdw after   2.09860E+06
513 Waiting for     0.0381 sec
514 Waiting for     0.0392 sec
515 #OVERLAP evdw > 1d10   8.06727E+25
516  #OVERLAPing residues             0
517
518  #OVERLAPing all corrected after             1  random generation
519 #OVERLAP evdw after   8.06727E+25
520 Waiting for     0.0281 sec
521 Waiting for     1.5560 sec
522 Waiting for     0.0008 sec
523 Waiting for     0.0397 sec
524 Waiting for     0.0593 sec
525 Waiting for     0.0008 sec
526 #OVERLAP evdw > 1d10   1.00000E+20
527  #OVERLAPing residues             2
528    3  22
529  #OVERLAPing all corrected after             1  random generation
530 #OVERLAP evdw after   2.31901E+05
531 Waiting for     0.0008 sec
532 #OVERLAP evdw > 1d10   1.00000E+20
533  #OVERLAPing residues             2
534    7  29
535  #OVERLAPing all corrected after             1  random generation
536 #OVERLAP evdw after   2.86924E+06
537 Waiting for     0.0008 sec
538 Waiting for     0.0008 sec
539 Waiting for     0.0008 sec
540 Waiting for     0.0398 sec
541 Waiting for     0.0007 sec
542 Waiting for     0.0387 sec
543 #OVERLAP evdw > 1d10   1.00000E+20
544  #OVERLAPing residues             4
545    9  15  11  22
546  #OVERLAPing all corrected after             2  random generation
547 #OVERLAP evdw after   3.11057E+10
548 Waiting for     0.0153 sec
549 Waiting for     0.0383 sec
550 Waiting for     0.6586 sec
551 Waiting for     0.0007 sec
552 Waiting for     0.0007 sec
553 #OVERLAP evdw > 1d10   1.00000E+20
554  #OVERLAPing residues             3
555   17  28  29
556  #OVERLAPing NOT all corrected             2
557   17  28
558 #OVERLAP evdw after   1.00000E+20
559 Waiting for     0.0389 sec
560 Waiting for     0.0394 sec
561 Waiting for     0.0391 sec
562 Waiting for     0.0380 sec
563 #OVERLAP evdw > 1d10   1.00000E+20
564  #OVERLAPing residues             2
565    9  23
566  #OVERLAPing NOT all corrected             2
567    9  23
568 #OVERLAP evdw after   1.00000E+20
569 Waiting for     0.0388 sec
570 Waiting for     0.0383 sec
571 Waiting for     0.0400 sec
572 Waiting for     0.0193 sec
573 Waiting for     0.0398 sec
574 Waiting for     0.0397 sec
575 Waiting for     0.0008 sec
576 #OVERLAP evdw > 1d10   1.00000E+20
577  #OVERLAPing residues             2
578   12  27
579  #OVERLAPing all corrected after             1  random generation
580 #OVERLAP evdw after   3.54823E+04
581 Waiting for     0.0398 sec
582 #OVERLAP evdw > 1d10   1.00000E+20
583  #OVERLAPing residues             2
584    8  25
585  #OVERLAPing all corrected after             2  random generation
586 #OVERLAP evdw after   7.90277E+07
587 Waiting for     0.0385 sec
588 Waiting for     0.0385 sec
589 Waiting for     0.0393 sec
590 Waiting for     0.0022 sec
591 #OVERLAP evdw > 1d10   1.00000E+20
592  #OVERLAPing residues             2
593    9  19
594  #OVERLAPing all corrected after             1  random generation
595 #OVERLAP evdw after   9.55192E+23
596 Waiting for     0.0768 sec
597 #OVERLAP evdw > 1d10   1.00000E+20
598  #OVERLAPing residues             2
599    7  21
600  #OVERLAPing all corrected after             2  random generation
601 #OVERLAP evdw after   3.68983E+18
602 Waiting for     0.0642 sec
603 #OVERLAP evdw > 1d10   1.00000E+20
604  #OVERLAPing residues             4
605    9  22  11  27
606  #OVERLAPing all corrected after             3  random generation
607 #OVERLAP evdw after   9.46070E+10
608 Waiting for     0.0382 sec
609 #OVERLAP evdw > 1d10   1.00000E+20
610  #OVERLAPing residues             4
611    4  27   5  26
612  #OVERLAPing all corrected after             1  random generation
613 #OVERLAP evdw after   6.64939E+10
614 Waiting for     0.0008 sec
615 Waiting for     0.0384 sec
616 #OVERLAP evdw > 1d10   1.00000E+20
617  #OVERLAPing residues             4
618    9  29  12  26
619  #OVERLAPing all corrected after             1  random generation
620 #OVERLAP evdw after   3.84898E+19
621 Waiting for     0.0008 sec
622 #OVERLAP evdw > 1d10   2.09649E+22
623  #OVERLAPing residues             0
624
625  #OVERLAPing all corrected after             1  random generation
626 #OVERLAP evdw after   2.09649E+22
627 Waiting for     0.0007 sec
628 Waiting for     0.0391 sec
629 Waiting for     0.0039 sec
630 Waiting for     0.0389 sec
631 Waiting for     0.0385 sec
632 Waiting for     0.5588 sec
633 #OVERLAP evdw > 1d10   1.00000E+20
634  #OVERLAPing residues             2
635   12  25
636  #OVERLAPing all corrected after             1  random generation
637 #OVERLAP evdw after   8.14888E+07
638 Waiting for     0.0008 sec
639 Waiting for     0.0381 sec
640 Waiting for     0.0407 sec
641 Waiting for     0.0387 sec
642 Waiting for     0.0007 sec
643 Waiting for     0.0395 sec
644 Waiting for     0.0008 sec
645 #OVERLAP evdw > 1d10   1.00000E+20
646  #OVERLAPing residues             2
647   13  28
648  #OVERLAPing all corrected after             3  random generation
649 #OVERLAP evdw after   2.37287E+30
650 Waiting for     0.0390 sec
651 #OVERLAP evdw > 1d10   1.00000E+20
652  #OVERLAPing residues             2
653    4  25
654  #OVERLAPing all corrected after             1  random generation
655 #OVERLAP evdw after   9.66600E+04
656 Waiting for     0.0008 sec
657 #OVERLAP evdw > 1d10   1.00000E+20
658  #OVERLAPing residues             2
659   12  20
660  #OVERLAPing all corrected after             1  random generation
661 #OVERLAP evdw after   1.02183E+15
662 Waiting for     0.0396 sec
663 Waiting for     0.0381 sec
664 Waiting for     0.0396 sec
665 #OVERLAP evdw > 1d10   1.00000E+20
666  #OVERLAPing residues             2
667    7  10
668  #OVERLAPing all corrected after             1  random generation
669 #OVERLAP evdw after   1.13700E+02
670 Waiting for     0.0058 sec
671 Waiting for     0.6906 sec
672 Waiting for     0.0356 sec
673 Waiting for     0.0750 sec
674 Waiting for     0.0008 sec
675 Waiting for     0.0392 sec
676 #OVERLAP evdw > 1d10   1.00000E+20
677  #OVERLAPing residues             4
678    7  14   9  19
679  #OVERLAPing all corrected after             2  random generation
680 #OVERLAP evdw after   5.12252E+12
681 Waiting for     0.0557 sec
682 Waiting for     0.0397 sec
683 #OVERLAP evdw > 1d10   1.00000E+20
684  #OVERLAPing residues             2
685    9  22
686  #OVERLAPing all corrected after             1  random generation
687 #OVERLAP evdw after   1.34789E+05
688 Waiting for     0.0008 sec
689 #OVERLAP evdw > 1d10   1.00000E+20
690  #OVERLAPing residues             2
691    7  22
692  #OVERLAPing all corrected after             1  random generation
693 #OVERLAP evdw after   4.69459E+08
694 Waiting for     0.0384 sec
695 #OVERLAP evdw > 1d10   1.00000E+20
696  #OVERLAPing residues             2
697   25  29
698  #OVERLAPing all corrected after             1  random generation
699 #OVERLAP evdw after   2.10381E+14
700 Waiting for     0.0390 sec
701 Waiting for     0.0397 sec
702 Waiting for     0.0008 sec
703 Waiting for     0.0388 sec
704 Waiting for     0.0395 sec
705 #OVERLAP evdw > 1d10   1.00000E+20
706  #OVERLAPing residues             2
707   17  20
708  #OVERLAPing all corrected after             1  random generation
709 #OVERLAP evdw after  -2.09776E+01
710 Waiting for     0.0008 sec
711 #OVERLAP evdw > 1d10   1.00000E+20
712  #OVERLAPing residues             2
713    4  22
714  #OVERLAPing all corrected after             1  random generation
715 #OVERLAP evdw after   1.03316E+04
716 Waiting for     0.3915 sec
717 #OVERLAP evdw > 1d10   8.54516E+21
718  #OVERLAPing residues             0
719
720  #OVERLAPing all corrected after             1  random generation
721 #OVERLAP evdw after   8.54516E+21
722 Waiting for     0.0007 sec
723 Waiting for     0.0378 sec
724 Waiting for     0.0389 sec
725 #OVERLAP evdw > 1d10   1.00000E+20
726  #OVERLAPing residues             2
727    9  27
728  #OVERLAPing all corrected after             3  random generation
729 #OVERLAP evdw after   3.57420E+09
730 Waiting for     0.0398 sec
731 #OVERLAP evdw > 1d10   1.00000E+20
732  #OVERLAPing residues             4
733    4  25   8  23
734  #OVERLAPing all corrected after             7  random generation
735 #OVERLAP evdw after   3.00108E+32
736 Waiting for     0.0727 sec
737 Waiting for     0.0384 sec
738 Waiting for     0.0395 sec
739 #OVERLAP evdw > 1d10   5.74943E+26
740  #OVERLAPing residues             0
741
742  #OVERLAPing all corrected after             1  random generation
743 #OVERLAP evdw after   5.74943E+26
744 Waiting for     0.0007 sec
745 Waiting for     0.0008 sec
746 #OVERLAP evdw > 1d10   1.00000E+20
747  #OVERLAPing residues             2
748    9  14
749  #OVERLAPing all corrected after             2  random generation
750 #OVERLAP evdw after   3.55984E+22
751 Waiting for     0.0396 sec
752 #OVERLAP evdw > 1d10   1.00000E+20
753  #OVERLAPing residues             2
754   20  24
755  #OVERLAPing all corrected after             1  random generation
756 #OVERLAP evdw after   6.36113E+02
757 Waiting for     0.0390 sec
758 Waiting for     0.0395 sec
759 #OVERLAP evdw > 1d10   1.00000E+20
760  #OVERLAPing residues             4
761    3  21   8  25
762  #OVERLAPing all corrected after             3  random generation
763 #OVERLAP evdw after   3.67990E+12
764 Waiting for     0.0397 sec
765 Waiting for     0.0384 sec
766 #OVERLAP evdw > 1d10   1.00000E+20
767  #OVERLAPing residues             4
768    3  20  13  19
769  #OVERLAPing all corrected after             2  random generation
770 #OVERLAP evdw after   9.32026E+10
771 Waiting for     0.0008 sec
772 Waiting for     0.0386 sec
773 Waiting for     0.0008 sec
774 Waiting for     0.0283 sec
775 Waiting for     0.0008 sec
776 Waiting for     0.0397 sec
777 Waiting for     0.0008 sec
778 Waiting for     0.0391 sec
779 #OVERLAP evdw > 1d10   1.00000E+20
780  #OVERLAPing residues             2
781    4  17
782  #OVERLAPing all corrected after             1  random generation
783 #OVERLAP evdw after   4.97450E+08
784 Waiting for     0.0008 sec
785 Waiting for     0.0008 sec
786 #OVERLAP evdw > 1d10   1.00000E+20
787  #OVERLAPing residues             2
788    7  16
789  #OVERLAPing all corrected after             2  random generation
790 #OVERLAP evdw after   6.87951E+10
791 Waiting for     0.0010 sec
792 Waiting for     0.0008 sec
793 Waiting for     0.0008 sec
794 #OVERLAP evdw > 1d10   1.00000E+20
795  #OVERLAPing residues             2
796    4  23
797  #OVERLAPing all corrected after            44  random generation
798 #OVERLAP evdw after   2.65405E+34
799 Waiting for     0.0604 sec
800 #OVERLAP evdw > 1d10   1.00000E+20
801  #OVERLAPing residues             2
802    4  21
803  #OVERLAPing all corrected after             1  random generation
804 #OVERLAP evdw after   1.24050E+14
805 Waiting for     0.0388 sec
806 Waiting for     0.0400 sec
807 Waiting for     0.0383 sec
808 #OVERLAP evdw > 1d10   1.00000E+20
809  #OVERLAPing residues             2
810   17  20
811  #OVERLAPing all corrected after             1  random generation
812 #OVERLAP evdw after   1.12303E+08
813 Waiting for     0.0383 sec
814 #OVERLAP evdw > 1d10   1.00000E+20
815  #OVERLAPing residues             4
816    9  25  11  18
817  #OVERLAPing all corrected after             1  random generation
818 #OVERLAP evdw after   2.12336E+07
819 Waiting for     0.0386 sec
820 Waiting for     0.0008 sec
821 Waiting for     0.0007 sec
822 Waiting for     0.9101 sec
823 Waiting for     0.0389 sec
824 Waiting for     0.0388 sec
825 Waiting for     0.0395 sec
826 Waiting for     0.0389 sec
827 Waiting for     0.0527 sec
828 Waiting for     0.0382 sec
829 Waiting for     0.0381 sec
830 #OVERLAP evdw > 1d10   1.00000E+20
831  #OVERLAPing residues             2
832    9  20
833  #OVERLAPing all corrected after             1  random generation
834 #OVERLAP evdw after   6.87666E+03
835 Waiting for     0.0385 sec
836 Waiting for     0.0621 sec
837 Waiting for     0.0380 sec
838 Waiting for     0.0387 sec
839 Waiting for     0.0392 sec
840 Waiting for     0.0687 sec
841 Waiting for     1.0034 sec
842 Waiting for     0.0008 sec
843 #OVERLAP evdw > 1d10   1.00000E+20
844  #OVERLAPing residues             2
845   13  23
846  #OVERLAPing all corrected after             5  random generation
847 #OVERLAP evdw after   1.21500E+16
848 Waiting for     0.0382 sec
849 Waiting for     0.0392 sec
850 Waiting for     0.0401 sec
851 Waiting for     0.0393 sec
852 #OVERLAP evdw > 1d10   1.00000E+20
853  #OVERLAPing residues             2
854    4  16
855  #OVERLAPing all corrected after             1  random generation
856 #OVERLAP evdw after   1.58172E+06
857 Waiting for     0.0007 sec
858 Waiting for     0.0383 sec
859 #OVERLAP evdw > 1d10   1.00000E+20
860  #OVERLAPing residues             2
861    3  17
862  #OVERLAPing all corrected after             1  random generation
863 #OVERLAP evdw after   1.52105E+04
864 Waiting for     0.0396 sec
865 #OVERLAP evdw > 1d10   1.00000E+20
866  #OVERLAPing residues             4
867   11  15  25  29
868  #OVERLAPing all corrected after             1  random generation
869 #OVERLAP evdw after   1.66920E+06
870 Waiting for     0.0096 sec
871 Waiting for     0.0008 sec
872 Waiting for     0.0393 sec
873 Waiting for     0.0394 sec
874 Waiting for     0.0390 sec
875 #OVERLAP evdw > 1d10   1.00000E+20
876  #OVERLAPing residues             2
877    7  20
878  #OVERLAPing all corrected after             3  random generation
879 #OVERLAP evdw after   1.01335E+06
880 Waiting for     0.3018 sec
881 Waiting for     0.0007 sec
882 Waiting for     0.0387 sec
883 Waiting for     0.0010 sec
884 Waiting for     0.0367 sec
885 Waiting for     0.0008 sec
886 Waiting for     0.0491 sec
887 #OVERLAP evdw > 1d10   1.00000E+20
888  #OVERLAPing residues             2
889    5  25
890  #OVERLAPing all corrected after             5  random generation
891 #OVERLAP evdw after   3.44673E+13
892 Waiting for     0.0008 sec
893 Waiting for     0.0653 sec
894 Waiting for     0.0008 sec
895 Waiting for     0.0008 sec
896 Waiting for     0.0010 sec
897 Waiting for     0.0007 sec
898 Waiting for     0.0401 sec
899 Waiting for     0.0387 sec
900 Waiting for     0.1166 sec
901 Waiting for     0.0007 sec
902 Waiting for     0.0382 sec
903 Waiting for     0.0381 sec
904 Waiting for     0.0391 sec
905 #OVERLAP evdw > 1d10   1.00000E+20
906  #OVERLAPing residues             3
907   11  23  24
908  #OVERLAPing all corrected after             1  random generation
909 #OVERLAP evdw after   7.47256E+05
910 Waiting for     0.0007 sec
911 Waiting for     0.0385 sec
912 Waiting for     0.0008 sec
913 Waiting for     0.0385 sec
914 Waiting for     0.0398 sec
915 Waiting for     0.0008 sec
916 Waiting for     0.0383 sec
917 #OVERLAP evdw > 1d10   1.00000E+20
918  #OVERLAPing residues             2
919   22  27
920  #OVERLAPing all corrected after             1  random generation
921 #OVERLAP evdw after   1.34954E+21
922 Waiting for     0.0007 sec
923 #OVERLAP evdw > 1d10   1.00000E+20
924  #OVERLAPing residues             2
925    3  17
926  #OVERLAPing all corrected after             1  random generation
927 #OVERLAP evdw after  -4.52340E+01
928 Waiting for     0.0381 sec
929 #OVERLAP evdw > 1d10   1.00000E+20
930  #OVERLAPing residues             2
931    7  27
932  #OVERLAPing all corrected after             1  random generation
933 #OVERLAP evdw after   2.43230E+06
934 Waiting for     0.0390 sec
935 Waiting for     0.3374 sec
936 Waiting for     0.0007 sec
937 Waiting for     0.0398 sec
938 Waiting for     0.0396 sec
939 Waiting for     0.0384 sec
940 Waiting for     0.0008 sec
941 #OVERLAP evdw > 1d10   1.00000E+20
942  #OVERLAPing residues             2
943   17  21
944  #OVERLAPing all corrected after             1  random generation
945 #OVERLAP evdw after   9.23648E+04
946 Waiting for     0.0382 sec
947 #OVERLAP evdw > 1d10   1.00000E+20
948  #OVERLAPing residues             2
949   22  25
950  #OVERLAPing all corrected after             1  random generation
951 #OVERLAP evdw after   4.74253E+03
952 Waiting for     0.0008 sec
953 Waiting for     0.0382 sec
954 Waiting for     0.0387 sec
955 Waiting for     0.0381 sec
956 Waiting for     0.0434 sec
957 Waiting for     0.0396 sec
958 #OVERLAP evdw > 1d10   1.00000E+20
959  #OVERLAPing residues             2
960   10  29
961  #OVERLAPing all corrected after             1  random generation
962 #OVERLAP evdw after  -2.53090E+01
963 Waiting for     0.0401 sec
964 Waiting for     0.0388 sec
965 Waiting for     1.6924 sec
966 Waiting for     0.0396 sec
967 Waiting for     0.0518 sec
968 Waiting for     0.0007 sec
969 #OVERLAP evdw > 1d10   1.00000E+20
970  #OVERLAPing residues             2
971    8  23
972  #OVERLAPing all corrected after             2  random generation
973 #OVERLAP evdw after   1.55622E+07
974 Waiting for     0.0389 sec
975 #OVERLAP evdw > 1d10   1.00000E+20
976  #OVERLAPing residues             2
977    5  23
978  #OVERLAPing all corrected after             1  random generation
979 #OVERLAP evdw after   1.39326E+14
980 Waiting for     0.0394 sec
981 Waiting for     0.0008 sec
982 Waiting for     0.0397 sec
983 Waiting for     0.0392 sec
984 #OVERLAP evdw > 1d10   1.00000E+20
985  #OVERLAPing residues             2
986    5  21
987  #OVERLAPing all corrected after             1  random generation
988 #OVERLAP evdw after   8.88645E+07
989 Waiting for     0.0007 sec
990 #OVERLAP evdw > 1d10   1.00000E+20
991  #OVERLAPing residues             6
992    3  22   4  23   7  26
993  #OVERLAPing all corrected after             4  random generation
994 #OVERLAP evdw after   5.30858E+29
995 Waiting for     0.0007 sec
996 Waiting for     0.0384 sec
997 Waiting for     0.0390 sec
998 Waiting for     0.0385 sec
999 Waiting for     0.0389 sec
1000 Waiting for     1.3235 sec
1001 Waiting for     0.0614 sec
1002 Waiting for     0.0466 sec
1003 Waiting for     0.0007 sec
1004 Waiting for     0.0007 sec
1005 #OVERLAP evdw > 1d10   1.00000E+20
1006  #OVERLAPing residues             2
1007    7  24
1008  #OVERLAPing all corrected after             6  random generation
1009 #OVERLAP evdw after   7.59657E+08
1010 Waiting for     0.0396 sec
1011 Waiting for     0.0389 sec
1012 Waiting for     0.0380 sec
1013 Waiting for     0.0383 sec
1014 #OVERLAP evdw > 1d10   1.00000E+20
1015  #OVERLAPing residues             2
1016    9  14
1017  #OVERLAPing all corrected after             1  random generation
1018 #OVERLAP evdw after   3.93915E+04
1019 Waiting for     0.0008 sec
1020 #OVERLAP evdw > 1d10   1.00000E+20
1021  #OVERLAPing residues             2
1022    2  29
1023  #OVERLAPing all corrected after             2  random generation
1024 #OVERLAP evdw after   3.72720E+05
1025 Waiting for     0.0367 sec
1026 Waiting for     0.0386 sec
1027 Waiting for     0.0385 sec
1028 #OVERLAP evdw > 1d10   1.00000E+20
1029  #OVERLAPing residues             2
1030   11  26
1031  #OVERLAPing all corrected after             1  random generation
1032 #OVERLAP evdw after   9.98919E+11
1033 Waiting for     0.0385 sec
1034 #OVERLAP evdw > 1d10   1.00000E+20
1035  #OVERLAPing residues             2
1036    7   9
1037  #OVERLAPing all corrected after             1  random generation
1038 #OVERLAP evdw after   9.58693E+14
1039 Waiting for     0.0386 sec
1040 Waiting for     1.7833 sec
1041 Waiting for     0.0184 sec
1042 Waiting for     0.0653 sec
1043 Waiting for     0.0007 sec
1044 #OVERLAP evdw > 1d10   1.00000E+20
1045  #OVERLAPing residues             4
1046    9  27  10  25
1047  #OVERLAPing NOT all corrected             2
1048   10  25
1049 #OVERLAP evdw after   1.00000E+20
1050 Waiting for     0.0007 sec
1051 Waiting for     0.0008 sec
1052 Waiting for     0.0386 sec
1053 Waiting for     0.0392 sec
1054 #OVERLAP evdw > 1d10   1.00000E+20
1055  #OVERLAPing residues             2
1056    9  22
1057  #OVERLAPing all corrected after             1  random generation
1058 #OVERLAP evdw after   1.36244E+10
1059 Waiting for     0.0008 sec
1060 Waiting for     0.0008 sec
1061 Waiting for     0.0389 sec
1062 Waiting for     0.0390 sec
1063 Waiting for     0.0098 sec
1064 Waiting for     0.0393 sec
1065 Waiting for     0.0390 sec
1066 #OVERLAP evdw > 1d10   1.44660E+23
1067  #OVERLAPing residues             0
1068
1069  #OVERLAPing all corrected after             1  random generation
1070 #OVERLAP evdw after   1.44660E+23
1071 Waiting for     0.0007 sec
1072 Waiting for     0.0395 sec
1073 Waiting for     0.0394 sec
1074 Waiting for     1.2338 sec
1075 Waiting for     0.0007 sec
1076 Waiting for     0.0008 sec
1077 Waiting for     0.0400 sec
1078 Waiting for     0.0008 sec
1079 Waiting for     0.0384 sec
1080 #OVERLAP evdw > 1d10   1.00000E+20
1081  #OVERLAPing residues             2
1082    9  21
1083  #OVERLAPing all corrected after             1  random generation
1084 #OVERLAP evdw after   6.61472E+03
1085 Waiting for     0.0390 sec
1086 Waiting for     0.0389 sec
1087 Waiting for     0.0396 sec
1088 Waiting for     0.0008 sec
1089 Waiting for     0.0549 sec
1090 #OVERLAP evdw > 1d10   1.00000E+20
1091  #OVERLAPing residues             2
1092    4  26
1093  #OVERLAPing all corrected after             1  random generation
1094 #OVERLAP evdw after   1.50620E+11
1095 Waiting for     0.0386 sec
1096 #OVERLAP evdw > 1d10   1.00000E+20
1097  #OVERLAPing residues             2
1098    7  12
1099  #OVERLAPing all corrected after             5  random generation
1100 #OVERLAP evdw after   3.44521E+16
1101 Waiting for     0.0400 sec
1102 Waiting for     0.0394 sec
1103 Waiting for     0.0383 sec
1104 #OVERLAP evdw > 1d10   1.00000E+20
1105  #OVERLAPing residues             2
1106    7  23
1107  #OVERLAPing all corrected after             1  random generation
1108 #OVERLAP evdw after  -3.37963E+01
1109 Waiting for     0.0395 sec
1110 Waiting for     0.0396 sec
1111 Waiting for     0.0391 sec
1112 #OVERLAP evdw > 1d10   1.00000E+20
1113  #OVERLAPing residues             2
1114   11  26
1115  #OVERLAPing all corrected after             1  random generation
1116 #OVERLAP evdw after   2.64685E+11
1117 Waiting for     0.0386 sec
1118 #OVERLAP evdw > 1d10   1.00000E+20
1119  #OVERLAPing residues             2
1120    5  29
1121  #OVERLAPing all corrected after             1  random generation
1122 #OVERLAP evdw after   9.14990E+08
1123 Waiting for     0.0008 sec
1124 #OVERLAP evdw > 1d10   1.00000E+20
1125  #OVERLAPing residues             2
1126   17  25
1127  #OVERLAPing all corrected after             1  random generation
1128 #OVERLAP evdw after   5.56624E+13
1129 Waiting for     0.0394 sec
1130 #OVERLAP evdw > 1d10   1.00000E+20
1131  #OVERLAPing residues             2
1132   17  23
1133  #OVERLAPing all corrected after             1  random generation
1134 #OVERLAP evdw after   2.19900E+27
1135 Waiting for     0.0471 sec
1136 Waiting for     0.0392 sec
1137 Waiting for     0.0474 sec
1138 Waiting for     0.0395 sec
1139 Waiting for     0.0008 sec
1140 Waiting for     0.0389 sec
1141 #OVERLAP evdw > 1d10   1.00000E+20
1142  #OVERLAPing residues             2
1143    9  22
1144  #OVERLAPing all corrected after             1  random generation
1145 #OVERLAP evdw after   7.21755E+01
1146 Waiting for     0.0155 sec
1147 Waiting for     0.8847 sec
1148 Waiting for     0.0007 sec
1149 #OVERLAP evdw > 1d10   1.00000E+20
1150  #OVERLAPing residues             2
1151    7  17
1152  #OVERLAPing all corrected after             1  random generation
1153 #OVERLAP evdw after   4.91702E+04
1154 Waiting for     0.0389 sec
1155 Waiting for     0.0244 sec
1156 Waiting for     0.0779 sec
1157 #OVERLAP evdw > 1d10   1.00000E+20
1158  #OVERLAPing residues             2
1159    9  19
1160  #OVERLAPing all corrected after             1  random generation
1161 #OVERLAP evdw after   3.00264E+05
1162 Waiting for     0.0008 sec
1163 Waiting for     0.0385 sec
1164 Waiting for     0.0400 sec
1165 #OVERLAP evdw > 1d10   1.00000E+20
1166  #OVERLAPing residues             2
1167    9  22
1168  #OVERLAPing all corrected after             1  random generation
1169 #OVERLAP evdw after   1.58509E+07
1170 Waiting for     0.0397 sec
1171 Waiting for     0.0390 sec
1172 Waiting for     0.0384 sec
1173 Waiting for     0.0389 sec
1174 #OVERLAP evdw > 1d10   1.00000E+20
1175  #OVERLAPing residues             2
1176    6  20
1177  #OVERLAPing all corrected after             1  random generation
1178 #OVERLAP evdw after   1.05372E+06
1179 Waiting for     0.0383 sec
1180 Waiting for     0.0008 sec
1181 Waiting for     0.0392 sec
1182 Waiting for     0.0646 sec
1183 #OVERLAP evdw > 1d10   1.00000E+20
1184  #OVERLAPing residues             2
1185   14  26
1186  #OVERLAPing all corrected after             2  random generation
1187 #OVERLAP evdw after   3.04330E+08
1188 Waiting for     0.0007 sec
1189 Waiting for     0.0397 sec
1190 Waiting for     0.0393 sec
1191 #OVERLAP evdw > 1d10   1.00000E+20
1192  #OVERLAPing residues             3
1193    9  22  25
1194  #OVERLAPing all corrected after             3  random generation
1195 #OVERLAP evdw after   4.71645E+06
1196 Waiting for     0.0008 sec
1197 Waiting for     0.0007 sec
1198 Waiting for     0.0008 sec
1199 Waiting for     0.0388 sec
1200 Waiting for     0.0397 sec
1201 #OVERLAP evdw > 1d10   1.00000E+20
1202  #OVERLAPing residues             2
1203   14  18
1204  #OVERLAPing all corrected after             1  random generation
1205 #OVERLAP evdw after   1.85788E+19
1206 Waiting for     0.0007 sec
1207 Waiting for     0.0008 sec
1208 Waiting for     0.0391 sec
1209 Waiting for     0.0387 sec
1210 Waiting for     1.0118 sec
1211 Waiting for     0.0118 sec
1212 Waiting for     0.0385 sec
1213 Waiting for     0.0393 sec
1214 Waiting for     0.0384 sec
1215 Waiting for     0.0382 sec
1216 #OVERLAP evdw > 1d10   1.00000E+20
1217  #OVERLAPing residues             2
1218    4  17
1219  #OVERLAPing all corrected after             1  random generation
1220 #OVERLAP evdw after   6.10483E+07
1221 Waiting for     0.0391 sec
1222 Waiting for     0.0008 sec
1223 Waiting for     0.0008 sec
1224 Waiting for     0.0381 sec
1225 Waiting for     0.0392 sec
1226 Waiting for     0.0393 sec
1227 Waiting for     1.1979 sec
1228 Waiting for     0.0007 sec
1229 Waiting for     0.0382 sec
1230 #OVERLAP evdw > 1d10   1.00000E+20
1231  #OVERLAPing residues             3
1232   11  27  13
1233  #OVERLAPing all corrected after             2  random generation
1234 #OVERLAP evdw after   8.55878E+04
1235 Waiting for     0.0396 sec
1236 #OVERLAP evdw > 1d10   1.00000E+20
1237  #OVERLAPing residues             2
1238    9  20
1239  #OVERLAPing all corrected after             3  random generation
1240 #OVERLAP evdw after   1.10532E+14
1241 Waiting for     0.0008 sec
1242 Waiting for     0.0383 sec
1243 #OVERLAP evdw > 1d10   1.00000E+20
1244  #OVERLAPing residues             2
1245    4  23
1246  #OVERLAPing all corrected after             1  random generation
1247 #OVERLAP evdw after   5.95627E+13
1248 Waiting for     0.0382 sec
1249 Waiting for     0.0396 sec
1250 Waiting for     0.0008 sec
1251 Waiting for     0.0008 sec
1252 Waiting for     0.0387 sec
1253 #OVERLAP evdw > 1d10   1.00000E+20
1254  #OVERLAPing residues             2
1255    9  18
1256  #OVERLAPing all corrected after             1  random generation
1257 #OVERLAP evdw after   3.04055E+06
1258 Waiting for     0.0008 sec
1259 Waiting for     0.0384 sec
1260 Waiting for     0.0008 sec
1261 Waiting for     0.0008 sec
1262 Waiting for     1.3425 sec
1263 Waiting for     0.0262 sec
1264 Waiting for     0.0384 sec
1265 Waiting for     0.0642 sec
1266 Waiting for     0.0392 sec
1267 Waiting for     0.0385 sec
1268 Waiting for     0.0404 sec
1269 Waiting for     0.0398 sec
1270 #OVERLAP evdw > 1d10   1.00000E+20
1271  #OVERLAPing residues             2
1272    9  25
1273  #OVERLAPing all corrected after             1  random generation
1274 #OVERLAP evdw after   1.03337E+22
1275 Waiting for     0.0007 sec
1276 #OVERLAP evdw > 1d10   1.00000E+20
1277  #OVERLAPing residues             2
1278    7  26
1279  #OVERLAPing all corrected after             1  random generation
1280 #OVERLAP evdw after   5.15641E+11
1281 Waiting for     0.0397 sec
1282 #OVERLAP evdw > 1d10   1.00000E+20
1283  #OVERLAPing residues             6
1284    3  27   6  25   7  15
1285  #OVERLAPing all corrected after            22  random generation
1286 #OVERLAP evdw after   2.11754E+09
1287 Waiting for     0.0389 sec
1288 Waiting for     0.0008 sec
1289 Waiting for     0.6185 sec
1290 Waiting for     0.0007 sec
1291 #OVERLAP evdw > 1d10   1.00000E+20
1292  #OVERLAPing residues             4
1293    7  16  14  26
1294  #OVERLAPing all corrected after             1  random generation
1295 #OVERLAP evdw after   2.00987E+09
1296 Waiting for     0.0008 sec
1297 #OVERLAP evdw > 1d10   1.00000E+20
1298  #OVERLAPing residues             2
1299   14  17
1300  #OVERLAPing all corrected after             1  random generation
1301 #OVERLAP evdw after   2.02407E+15
1302 Waiting for     0.0389 sec
1303 Waiting for     0.0388 sec
1304 Waiting for     0.0386 sec
1305 Waiting for     0.0724 sec
1306 #OVERLAP evdw > 1d10   1.00000E+20
1307  #OVERLAPing residues             4
1308    7  17   8  16
1309  #OVERLAPing all corrected after             1  random generation
1310 #OVERLAP evdw after   1.60582E+14
1311 Waiting for     0.0007 sec
1312 Waiting for     0.0380 sec
1313 Waiting for     0.0008 sec
1314 Waiting for     0.0392 sec
1315 Waiting for     0.0386 sec
1316 Waiting for     0.0381 sec
1317 Waiting for     0.0387 sec
1318 Waiting for     0.0007 sec
1319 Waiting for     0.0008 sec
1320 Waiting for     0.0007 sec
1321 #OVERLAP evdw > 1d10   1.00000E+20
1322  #OVERLAPing residues             2
1323    9  14
1324  #OVERLAPing all corrected after             1  random generation
1325 #OVERLAP evdw after   3.22069E+16
1326 Waiting for     0.0380 sec
1327 Waiting for     0.0008 sec
1328 Waiting for     0.0396 sec
1329 Waiting for     0.0390 sec
1330 Waiting for     0.0384 sec
1331 Waiting for     0.0008 sec
1332 Waiting for     0.0381 sec
1333 Waiting for     0.0007 sec
1334 Waiting for     0.0386 sec
1335 Waiting for     0.0387 sec
1336 Waiting for     1.2398 sec
1337 Waiting for     0.0007 sec
1338 Waiting for     0.0379 sec
1339 Waiting for     0.0155 sec
1340 Waiting for     0.0008 sec
1341 Waiting for     0.0331 sec
1342 Waiting for     0.0392 sec
1343 Waiting for     0.0387 sec
1344 Waiting for     0.0007 sec
1345 Waiting for     0.0386 sec
1346 Waiting for     0.0008 sec
1347 Waiting for     0.0387 sec
1348 Waiting for     0.0388 sec
1349 Waiting for     0.0008 sec
1350 Waiting for     0.0384 sec
1351 Waiting for     0.0600 sec
1352 Waiting for     1.4137 sec
1353 Waiting for     0.0008 sec
1354 Waiting for     0.0008 sec
1355 #OVERLAP evdw > 1d10   1.00000E+20
1356  #OVERLAPing residues             2
1357   17  27
1358  #OVERLAPing all corrected after             1  random generation
1359 #OVERLAP evdw after   2.41296E+07
1360 Waiting for     0.0288 sec
1361 Waiting for     0.0396 sec
1362 #OVERLAP evdw > 1d10   1.00000E+20
1363  #OVERLAPing residues             4
1364    3  17   7  14
1365  #OVERLAPing all corrected after             2  random generation
1366 #OVERLAP evdw after   1.84847E+10
1367 Waiting for     0.0398 sec
1368 #OVERLAP evdw > 1d10   1.00000E+20
1369  #OVERLAPing residues             2
1370    7  19
1371  #OVERLAPing all corrected after             4  random generation
1372 #OVERLAP evdw after   4.56312E+10
1373 Waiting for     0.0007 sec
1374 #OVERLAP evdw > 1d10   1.00000E+20
1375  #OVERLAPing residues             6
1376    3  17   4  14   5  16
1377  #OVERLAPing all corrected after             1  random generation
1378 #OVERLAP evdw after   2.00688E+08
1379 Waiting for     0.0397 sec
1380 Waiting for     0.0008 sec
1381 #OVERLAP evdw > 1d10   1.00000E+20
1382  #OVERLAPing residues             2
1383   14  25
1384  #OVERLAPing all corrected after             1  random generation
1385 #OVERLAP evdw after   3.36922E+04
1386 Waiting for     0.0396 sec
1387 Waiting for     0.0008 sec
1388 #OVERLAP evdw > 1d10   1.00000E+20
1389  #OVERLAPing residues             2
1390    3  27
1391  #OVERLAPing all corrected after             1  random generation
1392 #OVERLAP evdw after   1.84275E+09
1393 Waiting for     0.0394 sec
1394 Waiting for     0.0386 sec
1395 Waiting for     0.0391 sec
1396 Waiting for     0.0007 sec
1397 Waiting for     0.0398 sec
1398 Waiting for     0.0384 sec
1399 #OVERLAP evdw > 1d10   1.00000E+20
1400  #OVERLAPing residues             2
1401   11  14
1402  #OVERLAPing all corrected after             1  random generation
1403 #OVERLAP evdw after   7.08408E+04
1404 Waiting for     0.0382 sec
1405 Waiting for     0.0379 sec
1406 Waiting for     0.0383 sec
1407 #OVERLAP evdw > 1d10   1.00000E+20
1408  #OVERLAPing residues             8
1409    2  22   4  24   5  25   6  26
1410  #OVERLAPing all corrected after           455  random generation
1411 #OVERLAP evdw after   2.41917E+26
1412 Waiting for     0.0381 sec
1413 Waiting for     0.0381 sec
1414 #OVERLAP evdw > 1d10   1.00000E+20
1415  #OVERLAPing residues             6
1416    5  26   6  27   8  29
1417  #OVERLAPing all corrected after             2  random generation
1418 #OVERLAP evdw after   4.03599E+28
1419 Waiting for     0.0007 sec
1420 Waiting for     0.0395 sec
1421 Waiting for     0.0544 sec
1422 #OVERLAP evdw > 1d10   1.00000E+20
1423  #OVERLAPing residues             2
1424   11  22
1425  #OVERLAPing all corrected after             1  random generation
1426 #OVERLAP evdw after   4.72849E+10
1427 Waiting for     0.0168 sec
1428 Waiting for     0.0008 sec
1429 #OVERLAP evdw > 1d10   1.00000E+20
1430  #OVERLAPing residues             2
1431   19  25
1432  #OVERLAPing all corrected after             1  random generation
1433 #OVERLAP evdw after   2.46978E+08
1434 Waiting for     0.0008 sec
1435 Waiting for     0.0386 sec
1436 Waiting for     0.0008 sec
1437 Waiting for     1.2933 sec
1438 #OVERLAP evdw > 1d10   1.00000E+20
1439  #OVERLAPing residues             2
1440    4  26
1441  #OVERLAPing all corrected after             1  random generation
1442 #OVERLAP evdw after   5.27425E+05
1443 Waiting for     0.0007 sec
1444 Waiting for     0.0397 sec
1445 Waiting for     0.0008 sec
1446 #OVERLAP evdw > 1d10   1.00000E+20
1447  #OVERLAPing residues             2
1448   14  27
1449  #OVERLAPing all corrected after             1  random generation
1450 #OVERLAP evdw after   2.74416E+25
1451 Waiting for     0.0397 sec
1452 Waiting for     0.0008 sec
1453 Waiting for     0.0383 sec
1454 Waiting for     0.0383 sec
1455 Waiting for     0.0008 sec
1456 Waiting for     0.0008 sec
1457 #OVERLAP evdw > 1d10   1.00000E+20
1458  #OVERLAPing residues             4
1459    4  22  14  25
1460  #OVERLAPing all corrected after             1  random generation
1461 #OVERLAP evdw after   9.86823E+05
1462 Waiting for     0.0091 sec
1463 Waiting for     0.0393 sec
1464 Waiting for     0.0391 sec
1465 Waiting for     0.0008 sec
1466 Waiting for     1.1019 sec
1467 Waiting for     0.0007 sec
1468 Waiting for     0.0395 sec
1469 Waiting for     0.0388 sec
1470 Waiting for     0.0125 sec
1471 Waiting for     0.0385 sec
1472 #OVERLAP evdw > 1d10   1.00000E+20
1473  #OVERLAPing residues             2
1474    9  13
1475  #OVERLAPing all corrected after             1  random generation
1476 #OVERLAP evdw after   2.84852E+06
1477 Waiting for     0.0706 sec
1478 #OVERLAP evdw > 1d10   1.00000E+20
1479  #OVERLAPing residues             2
1480    5  21
1481  #OVERLAPing all corrected after             2  random generation
1482 #OVERLAP evdw after   5.77495E+07
1483 Waiting for     0.0392 sec
1484 Waiting for     0.0386 sec
1485 #OVERLAP evdw > 1d10   1.00000E+20
1486  #OVERLAPing residues             4
1487    5  26   7  28
1488  #OVERLAPing all corrected after             2  random generation
1489 #OVERLAP evdw after   1.22563E+11
1490 Waiting for     0.0383 sec
1491 #OVERLAP evdw > 1d10   1.00000E+20
1492  #OVERLAPing residues             2
1493    5  11
1494  #OVERLAPing all corrected after             1  random generation
1495 #OVERLAP evdw after   4.67084E+05
1496 Waiting for     0.0008 sec
1497 Waiting for     0.0390 sec
1498 Waiting for     0.0241 sec
1499 Waiting for     1.5813 sec
1500 Waiting for     0.0007 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             2
1503    5  12
1504  #OVERLAPing all corrected after             1  random generation
1505 #OVERLAP evdw after   4.71341E+15
1506 Waiting for     0.0382 sec
1507 Waiting for     0.0385 sec
1508 Waiting for     0.0399 sec
1509 #OVERLAP evdw > 1d10   1.00000E+20
1510  #OVERLAPing residues             2
1511    3  17
1512  #OVERLAPing all corrected after             1  random generation
1513 #OVERLAP evdw after   3.76083E+12
1514 Waiting for     0.0008 sec
1515 Waiting for     0.0385 sec
1516 Waiting for     0.0007 sec
1517 #OVERLAP evdw > 1d10   1.00000E+20
1518  #OVERLAPing residues             2
1519    4  17
1520  #OVERLAPing all corrected after             4  random generation
1521 #OVERLAP evdw after   4.21306E+10
1522 Waiting for     0.0394 sec
1523 Waiting for     0.0386 sec
1524 Waiting for     0.0389 sec
1525 Waiting for     0.0383 sec
1526 Waiting for     0.0379 sec
1527 Waiting for     0.0642 sec
1528 Waiting for     0.0382 sec
1529 Waiting for     1.9388 sec
1530 Waiting for     0.0006 sec
1531 #OVERLAP evdw > 1d10   1.00000E+20
1532  #OVERLAPing residues             2
1533   15  27
1534  #OVERLAPing all corrected after             2  random generation
1535 #OVERLAP evdw after   5.96273E+03
1536 Waiting for     0.0378 sec
1537 Waiting for     0.0008 sec
1538 Waiting for     0.0390 sec
1539 Waiting for     0.0008 sec
1540 Waiting for     0.0398 sec
1541 Waiting for     0.0008 sec
1542 Waiting for     0.0388 sec
1543 Waiting for     0.0007 sec
1544 Waiting for     0.0386 sec
1545 Waiting for     0.0390 sec
1546 Waiting for     0.0386 sec
1547 #OVERLAP evdw > 1d10   1.00000E+20
1548  #OVERLAPing residues             2
1549    8  25
1550  #OVERLAPing all corrected after             1  random generation
1551 #OVERLAP evdw after   3.09838E+02
1552 Waiting for     0.0381 sec
1553 #OVERLAP evdw > 1d10   1.00000E+20
1554  #OVERLAPing residues             2
1555    5  11
1556  #OVERLAPing all corrected after             1  random generation
1557 #OVERLAP evdw after   5.62138E+04
1558 Waiting for     0.0398 sec
1559 Waiting for     0.0008 sec
1560 Waiting for     0.0384 sec
1561 Waiting for     0.0008 sec
1562 #OVERLAP evdw > 1d10   1.00000E+20
1563  #OVERLAPing residues             2
1564    4  25
1565  #OVERLAPing all corrected after             1  random generation
1566 #OVERLAP evdw after   1.68675E+18
1567 Waiting for     0.0392 sec
1568 Waiting for     0.0379 sec
1569 Waiting for     0.0823 sec
1570 #OVERLAP evdw > 1d10   1.00000E+20
1571  #OVERLAPing residues             2
1572    2  11
1573  #OVERLAPing all corrected after             1  random generation
1574 #OVERLAP evdw after   6.98770E+01
1575 Waiting for     0.0007 sec
1576 Waiting for     0.0386 sec
1577 Waiting for     0.0394 sec
1578 Waiting for     0.0383 sec
1579 Waiting for     0.0393 sec
1580 #OVERLAP evdw > 1d10   1.00000E+20
1581  #OVERLAPing residues             2
1582   16  27
1583  #OVERLAPing all corrected after             6  random generation
1584 #OVERLAP evdw after   1.29872E+06
1585 Waiting for     0.0529 sec
1586 Waiting for     1.6948 sec
1587 Waiting for     0.0007 sec
1588 Waiting for     0.0008 sec
1589 Waiting for     0.0394 sec
1590 Waiting for     0.0380 sec
1591 Waiting for     0.0392 sec
1592 Waiting for     0.0394 sec
1593 Waiting for     0.0495 sec
1594 #OVERLAP evdw > 1d10   1.00000E+20
1595  #OVERLAPing residues             2
1596    2   9
1597  #OVERLAPing all corrected after             1  random generation
1598 #OVERLAP evdw after   1.76849E+10
1599 Waiting for     0.0219 sec
1600 Waiting for     0.0388 sec
1601 Waiting for     0.0395 sec
1602 Waiting for     0.0390 sec
1603 Waiting for     0.0382 sec
1604 Waiting for     0.0397 sec
1605 Waiting for     0.0381 sec
1606 Waiting for     0.0008 sec
1607 Waiting for     0.8996 sec
1608 Waiting for     0.0007 sec
1609 #OVERLAP evdw > 1d10   1.00000E+20
1610  #OVERLAPing residues             2
1611   11  21
1612  #OVERLAPing all corrected after             1  random generation
1613 #OVERLAP evdw after   6.50496E+05
1614 Waiting for     0.0379 sec
1615 Waiting for     0.0008 sec
1616 Waiting for     0.0390 sec
1617 Waiting for     0.0008 sec
1618 #OVERLAP evdw > 1d10   1.00000E+20
1619  #OVERLAPing residues             2
1620    5  29
1621  #OVERLAPing all corrected after             2  random generation
1622 #OVERLAP evdw after   5.13272E+05
1623 Waiting for     0.0389 sec
1624 #OVERLAP evdw > 1d10   1.00000E+20
1625  #OVERLAPing residues             2
1626    4  17
1627  #OVERLAPing all corrected after             1  random generation
1628 #OVERLAP evdw after   3.85398E+04
1629 Waiting for     0.0389 sec
1630 Waiting for     0.0008 sec
1631 Waiting for     0.0394 sec
1632 Waiting for     0.0399 sec
1633 Waiting for     0.0385 sec
1634 Waiting for     0.1715 sec
1635 Waiting for     0.0007 sec
1636 Waiting for     0.0397 sec
1637 Waiting for     0.0389 sec
1638 #OVERLAP evdw > 1d10   1.00000E+20
1639  #OVERLAPing residues             2
1640    3  20
1641  #OVERLAPing all corrected after             1  random generation
1642 #OVERLAP evdw after   1.90923E+16
1643 Waiting for     0.0008 sec
1644 #OVERLAP evdw > 1d10   1.00000E+20
1645  #OVERLAPing residues             2
1646    8  20
1647  #OVERLAPing all corrected after             1  random generation
1648 #OVERLAP evdw after   3.15444E+07
1649 Waiting for     0.0381 sec
1650 Waiting for     0.0387 sec
1651 Waiting for     0.0387 sec
1652 Waiting for     0.0397 sec
1653 #OVERLAP evdw > 1d10   1.00000E+20
1654  #OVERLAPing residues             2
1655   23  25
1656  #OVERLAPing all corrected after             1  random generation
1657 #OVERLAP evdw after   7.78708E+04
1658 Waiting for     0.0389 sec
1659 Waiting for     0.0008 sec
1660 Waiting for     0.0396 sec
1661 Waiting for     0.0008 sec
1662 Waiting for     0.0391 sec
1663 Waiting for     1.4754 sec
1664 Waiting for     0.0393 sec
1665 Waiting for     0.0382 sec
1666 #OVERLAP evdw > 1d10   1.00000E+20
1667  #OVERLAPing residues             2
1668    7  20
1669  #OVERLAPing all corrected after             1  random generation
1670 #OVERLAP evdw after   5.54412E+10
1671 Waiting for     0.0397 sec
1672 Waiting for     0.0008 sec
1673 Waiting for     0.0384 sec
1674 Waiting for     0.0387 sec
1675 Waiting for     0.0188 sec
1676 Waiting for     0.0008 sec
1677 Waiting for     0.0395 sec
1678 #OVERLAP evdw > 1d10   1.00000E+20
1679  #OVERLAPing residues             2
1680   11  19
1681  #OVERLAPing all corrected after             2  random generation
1682 #OVERLAP evdw after   7.03776E+24
1683 Waiting for     0.0392 sec
1684 Waiting for     0.0392 sec
1685 Waiting for     0.0393 sec
1686 Waiting for     0.0392 sec
1687 Waiting for     0.0010 sec
1688 Waiting for     0.0007 sec
1689 Waiting for     0.0392 sec
1690 Waiting for     1.0400 sec
1691 Waiting for     0.0007 sec
1692 Waiting for     0.0386 sec
1693 #OVERLAP evdw > 1d10   1.00000E+20
1694  #OVERLAPing residues             2
1695    5  22
1696  #OVERLAPing all corrected after             2  random generation
1697 #OVERLAP evdw after   6.11048E+04
1698 Waiting for     0.0391 sec
1699 Waiting for     0.0386 sec
1700 #OVERLAP evdw > 1d10   1.00000E+20
1701  #OVERLAPing residues             2
1702    8  20
1703  #OVERLAPing all corrected after             1  random generation
1704 #OVERLAP evdw after   1.13862E+10
1705 Waiting for     0.0008 sec
1706 #OVERLAP evdw > 1d10   1.00000E+20
1707  #OVERLAPing residues             2
1708    3  27
1709  #OVERLAPing all corrected after             1  random generation
1710 #OVERLAP evdw after   1.33704E+03
1711 Waiting for     0.0007 sec
1712 #OVERLAP evdw > 1d10   1.00000E+20
1713  #OVERLAPing residues             2
1714    5  26
1715  #OVERLAPing all corrected after             1  random generation
1716 #OVERLAP evdw after   2.47091E+08
1717 Waiting for     0.0382 sec
1718 Waiting for     0.0386 sec
1719 Waiting for     0.0008 sec
1720 Waiting for     0.0386 sec
1721 #OVERLAP evdw > 1d10   1.00000E+20
1722  #OVERLAPing residues             2
1723    7  25
1724  #OVERLAPing all corrected after             1  random generation
1725 #OVERLAP evdw after   1.56785E+08
1726 Waiting for     0.0397 sec
1727 Waiting for     0.0392 sec
1728 Waiting for     0.0391 sec
1729 Waiting for     1.3322 sec
1730 Waiting for     0.0008 sec
1731 Waiting for     0.0394 sec
1732 Waiting for     0.0008 sec
1733 #OVERLAP evdw > 1d10   1.00000E+20
1734  #OVERLAPing residues             2
1735   13  27
1736  #OVERLAPing all corrected after             4  random generation
1737 #OVERLAP evdw after   2.33358E+09
1738 Waiting for     0.0382 sec
1739 Waiting for     0.0379 sec
1740 Waiting for     0.0383 sec
1741 Waiting for     0.1034 sec
1742 Waiting for     0.0010 sec
1743 Waiting for     0.0270 sec
1744 Waiting for     0.0008 sec
1745 Waiting for     0.0674 sec
1746 Waiting for     0.0396 sec
1747 Waiting for     0.0395 sec
1748 Waiting for     0.0492 sec
1749 Waiting for     0.0390 sec
1750 Waiting for     0.0397 sec
1751 Waiting for     0.0008 sec
1752 Waiting for     0.0392 sec
1753 #OVERLAP evdw > 1d10   1.00000E+20
1754  #OVERLAPing residues             2
1755    2  19
1756  #OVERLAPing all corrected after             1  random generation
1757 #OVERLAP evdw after   1.65065E+06
1758 Waiting for     0.0391 sec
1759 Waiting for     0.0386 sec
1760 Waiting for     0.0384 sec
1761 #OVERLAP evdw > 1d10   1.00000E+20
1762  #OVERLAPing residues             4
1763    5  22   7  29
1764  #OVERLAPing all corrected after             2  random generation
1765 #OVERLAP evdw after   7.00908E+20
1766 Waiting for     0.0783 sec
1767 Waiting for     0.0407 sec
1768 Waiting for     0.0394 sec
1769 Waiting for     0.0394 sec
1770 Waiting for     0.0008 sec
1771 Waiting for     1.7335 sec
1772 Waiting for     0.0007 sec
1773 #OVERLAP evdw > 1d10   1.00000E+20
1774  #OVERLAPing residues             4
1775    8  23   9  26
1776  #OVERLAPing all corrected after             2  random generation
1777 #OVERLAP evdw after   2.73125E+16
1778 Waiting for     0.0396 sec
1779 Waiting for     0.0385 sec
1780 #OVERLAP evdw > 1d10   1.00000E+20
1781  #OVERLAPing residues             4
1782    7  22   8  23
1783  #OVERLAPing all corrected after             1  random generation
1784 #OVERLAP evdw after   6.55086E+31
1785 Waiting for     0.0007 sec
1786 Waiting for     0.0008 sec
1787 Waiting for     0.0654 sec
1788 Waiting for     0.0394 sec
1789 Waiting for     0.0008 sec
1790 #OVERLAP evdw > 1d10   1.00000E+20
1791  #OVERLAPing residues             2
1792    4  21
1793  #OVERLAPing all corrected after             2  random generation
1794 #OVERLAP evdw after   3.75230E+06
1795 Waiting for     0.0393 sec
1796 Waiting for     0.0008 sec
1797 Waiting for     0.0008 sec
1798 Waiting for     0.0382 sec
1799 Waiting for     0.0386 sec
1800 Waiting for     0.0391 sec
1801 #OVERLAP evdw > 1d10   1.00000E+20
1802  #OVERLAPing residues             2
1803    9  22
1804  #OVERLAPing all corrected after             1  random generation
1805 #OVERLAP evdw after   4.78257E+26
1806 Waiting for     0.0007 sec
1807 Waiting for     1.5436 sec
1808 Waiting for     0.0007 sec
1809 #OVERLAP evdw > 1d10   1.00000E+20
1810  #OVERLAPing residues             4
1811   13  27  14  26
1812  #OVERLAPing all corrected after            14  random generation
1813 #OVERLAP evdw after   1.36255E+10
1814 Waiting for     0.0390 sec
1815 Waiting for     0.0388 sec
1816 Waiting for     0.0393 sec
1817 #OVERLAP evdw > 1d10   1.00000E+20
1818  #OVERLAPing residues             3
1819    7  14   8
1820  #OVERLAPing all corrected after             1  random generation
1821 #OVERLAP evdw after   7.23504E+13
1822 Waiting for     0.0384 sec
1823 Waiting for     0.0388 sec
1824 Waiting for     0.0397 sec
1825 Waiting for     0.0393 sec
1826 Waiting for     0.0388 sec
1827 Waiting for     0.0008 sec
1828 Waiting for     0.0008 sec
1829 Waiting for     0.0397 sec
1830 Waiting for     0.0008 sec
1831 Waiting for     0.0395 sec
1832 Waiting for     0.0392 sec
1833 Waiting for     0.0007 sec
1834 Waiting for     0.0398 sec
1835 #OVERLAP evdw > 1d10   1.00000E+20
1836  #OVERLAPing residues             2
1837    8  29
1838  #OVERLAPing all corrected after             1  random generation
1839 #OVERLAP evdw after   3.49118E+03
1840 Waiting for     0.0008 sec
1841 #OVERLAP evdw > 1d10   1.00000E+20
1842  #OVERLAPing residues             2
1843   17  24
1844  #OVERLAPing all corrected after             2  random generation
1845 #OVERLAP evdw after   6.47791E+14
1846 Waiting for     0.0394 sec
1847 Waiting for     0.0394 sec
1848 Waiting for     0.0398 sec
1849 #OVERLAP evdw > 1d10   1.00000E+20
1850  #OVERLAPing residues             2
1851   14  23
1852  #OVERLAPing all corrected after             1  random generation
1853 #OVERLAP evdw after   1.98476E+08
1854 Waiting for     0.0397 sec
1855 #OVERLAP evdw > 1d10   1.00000E+20
1856  #OVERLAPing residues             8
1857    5  23   7  25   9  27  11  13
1858  #OVERLAPing all corrected after             2  random generation
1859 #OVERLAP evdw after   4.07149E+13
1860 Waiting for     0.0008 sec
1861 Waiting for     0.0007 sec
1862 Waiting for     0.0008 sec
1863 Waiting for     0.0008 sec
1864 #OVERLAP evdw > 1d10   1.00000E+20
1865  #OVERLAPing residues             2
1866    2  27
1867  #OVERLAPing all corrected after             1  random generation
1868 #OVERLAP evdw after   1.06642E+17
1869 Waiting for     0.0381 sec
1870 Waiting for     0.8790 sec
1871 Waiting for     0.0007 sec
1872 #OVERLAP evdw > 1d10   1.00000E+20
1873  #OVERLAPing residues             2
1874    8  27
1875  #OVERLAPing all corrected after             1  random generation
1876 #OVERLAP evdw after   4.73880E+06
1877 Waiting for     0.0400 sec
1878 Waiting for     0.0008 sec
1879 Waiting for     0.0386 sec
1880 #OVERLAP evdw > 1d10   1.00000E+20
1881  #OVERLAPing residues             4
1882   20  24  21  25
1883  #OVERLAPing all corrected after             1  random generation
1884 #OVERLAP evdw after   6.20677E+06
1885 Waiting for     0.0380 sec
1886 Waiting for     0.0008 sec
1887 Waiting for     0.0716 sec
1888 Waiting for     0.0386 sec
1889 Waiting for     0.0398 sec
1890 Waiting for     0.0008 sec
1891 #OVERLAP evdw > 1d10   1.00000E+20
1892  #OVERLAPing residues             2
1893    2  17
1894  #OVERLAPing all corrected after             1  random generation
1895 #OVERLAP evdw after   3.95038E+06
1896 Waiting for     0.0381 sec
1897 Waiting for     0.0380 sec
1898 #OVERLAP evdw > 1d10   1.00000E+20
1899  #OVERLAPing residues             2
1900    9  27
1901  #OVERLAPing all corrected after             1  random generation
1902 #OVERLAP evdw after   1.04653E+05
1903 Waiting for     0.0007 sec
1904 Waiting for     0.0386 sec
1905 Waiting for     2.0251 sec
1906 Waiting for     0.0170 sec
1907 Waiting for     0.0383 sec
1908 Waiting for     0.0383 sec
1909 #OVERLAP evdw > 1d10   1.00000E+20
1910  #OVERLAPing residues             2
1911    4  27
1912  #OVERLAPing all corrected after             1  random generation
1913 #OVERLAP evdw after   2.76937E+05
1914 Waiting for     0.0388 sec
1915 Waiting for     0.0387 sec
1916 #OVERLAP evdw > 1d10   1.00000E+20
1917  #OVERLAPing residues             2
1918    4  19
1919  #OVERLAPing all corrected after             4  random generation
1920 #OVERLAP evdw after   1.35592E+10
1921 Waiting for     0.0007 sec
1922 Waiting for     0.0396 sec
1923 Waiting for     0.0389 sec
1924 #OVERLAP evdw > 1d10   1.00000E+20
1925  #OVERLAPing residues             2
1926    4  24
1927  #OVERLAPing all corrected after             6  random generation
1928 #OVERLAP evdw after   1.71108E+08
1929 Waiting for     0.0667 sec
1930 Waiting for     0.0381 sec
1931 Waiting for     0.0008 sec
1932 Waiting for     0.0384 sec
1933 Waiting for     0.0386 sec
1934 Waiting for     0.0389 sec
1935 Waiting for     0.0007 sec
1936 Waiting for     0.0008 sec
1937 Waiting for     0.7619 sec
1938 Waiting for     0.0007 sec
1939 Waiting for     0.0385 sec
1940 Waiting for     0.0007 sec
1941 #OVERLAP evdw > 1d10   1.00000E+20
1942  #OVERLAPing residues             2
1943    7  25
1944  #OVERLAPing all corrected after             2  random generation
1945 #OVERLAP evdw after   1.00297E+01
1946 Waiting for     0.0388 sec
1947 #OVERLAP evdw > 1d10   1.00000E+20
1948  #OVERLAPing residues             4
1949   11  24  14  22
1950  #OVERLAPing all corrected after             1  random generation
1951 #OVERLAP evdw after   2.00013E+04
1952 Waiting for     0.0387 sec
1953 Waiting for     0.0007 sec
1954 Waiting for     0.0008 sec
1955 #OVERLAP evdw > 1d10   1.00000E+20
1956  #OVERLAPing residues             2
1957    7  26
1958  #OVERLAPing all corrected after             1  random generation
1959 #OVERLAP evdw after   1.88071E+08
1960 Waiting for     0.0391 sec
1961 Waiting for     0.0008 sec
1962 Waiting for     0.0380 sec
1963 Waiting for     0.0008 sec
1964 Waiting for     0.0381 sec
1965 Waiting for     0.0134 sec
1966 Waiting for     0.0007 sec
1967 Waiting for     0.0395 sec
1968 #OVERLAP evdw > 1d10   1.00000E+20
1969  #OVERLAPing residues             2
1970    4  29
1971  #OVERLAPing all corrected after             2  random generation
1972 #OVERLAP evdw after  -4.00031E+01
1973 Waiting for     0.0396 sec
1974 Waiting for     0.0388 sec
1975 #OVERLAP evdw > 1d10   1.00000E+20
1976  #OVERLAPing residues             2
1977    3  20
1978  #OVERLAPing all corrected after             1  random generation
1979 #OVERLAP evdw after   3.91209E+02
1980 Waiting for     0.0393 sec
1981 Waiting for     0.0383 sec
1982 Waiting for     0.0390 sec
1983 Waiting for     0.0395 sec
1984 #OVERLAP evdw > 1d10   1.00000E+20
1985  #OVERLAPing residues             4
1986    7  14   8  28
1987  #OVERLAPing NOT all corrected             2
1988    8  28
1989 #OVERLAP evdw after   1.00000E+20
1990 Waiting for     0.0008 sec
1991 Waiting for     0.0007 sec
1992 #OVERLAP evdw > 1d10   1.00000E+20
1993  #OVERLAPing residues             2
1994   15  23
1995  #OVERLAPing all corrected after            83  random generation
1996 #OVERLAP evdw after   4.10238E+17
1997 Waiting for     0.0590 sec
1998 Waiting for     0.0387 sec
1999 Waiting for     0.0008 sec
2000 #OVERLAP evdw > 1d10   1.00000E+20
2001  #OVERLAPing residues             2
2002    7  25
2003  #OVERLAPing all corrected after             4  random generation
2004 #OVERLAP evdw after   2.53532E+10
2005 Waiting for     2.6656 sec
2006 Waiting for     0.0007 sec
2007 Waiting for     0.0393 sec
2008 Waiting for     0.0010 sec
2009 #OVERLAP evdw > 1d10   1.00000E+20
2010  #OVERLAPing residues             2
2011   11  20
2012  #OVERLAPing all corrected after             1  random generation
2013 #OVERLAP evdw after   2.11710E+02
2014 Waiting for     0.0008 sec
2015 Waiting for     0.0396 sec
2016 Waiting for     0.0008 sec
2017 Waiting for     0.0384 sec
2018 Waiting for     0.0397 sec
2019 Waiting for     0.0390 sec
2020 Waiting for     0.0396 sec
2021 #OVERLAP evdw > 1d10   1.00000E+20
2022  #OVERLAPing residues             2
2023    7  27
2024  #OVERLAPing all corrected after             4  random generation
2025 #OVERLAP evdw after   2.67675E+08
2026 Waiting for     0.0394 sec
2027 #OVERLAP evdw > 1d10   1.00000E+20
2028  #OVERLAPing residues             2
2029    3  23
2030  #OVERLAPing all corrected after             1  random generation
2031 #OVERLAP evdw after   1.80425E+24
2032 Waiting for     0.0008 sec
2033 Waiting for     0.0387 sec
2034 Waiting for     0.0390 sec
2035 Waiting for     0.0387 sec
2036 Waiting for     0.3221 sec
2037 #OVERLAP evdw > 1d10   1.00000E+20
2038  #OVERLAPing residues             2
2039    7  14
2040  #OVERLAPing all corrected after             1  random generation
2041 #OVERLAP evdw after   5.35773E+16
2042 Waiting for     0.0007 sec
2043 #OVERLAP evdw > 1d10   1.00000E+20
2044  #OVERLAPing residues             2
2045    2  27
2046  #OVERLAPing all corrected after             1  random generation
2047 #OVERLAP evdw after  -4.03439E+01
2048 Waiting for     0.0008 sec
2049 Waiting for     0.0008 sec
2050 Waiting for     0.0008 sec
2051 Waiting for     0.0382 sec
2052 Waiting for     0.0398 sec
2053 Waiting for     0.0396 sec
2054 Waiting for     0.0525 sec
2055 Waiting for     0.0396 sec
2056 Waiting for     0.0790 sec
2057 #OVERLAP evdw > 1d10   1.00000E+20
2058  #OVERLAPing residues             2
2059    7  23
2060  #OVERLAPing all corrected after             1  random generation
2061 #OVERLAP evdw after   8.99949E+05
2062 Waiting for     0.0008 sec
2063 Waiting for     0.0387 sec
2064 #OVERLAP evdw > 1d10   1.00000E+20
2065  #OVERLAPing residues             2
2066    4  16
2067  #OVERLAPing all corrected after             1  random generation
2068 #OVERLAP evdw after   8.25373E+03
2069 Waiting for     0.0007 sec
2070 Waiting for     0.0382 sec
2071 Waiting for     2.0718 sec
2072 Waiting for     0.0008 sec
2073 Waiting for     0.0391 sec
2074 Waiting for     0.0400 sec
2075 Waiting for     0.0382 sec
2076 #OVERLAP evdw > 1d10   1.00000E+20
2077  #OVERLAPing residues             4
2078   11  17  14  25
2079  #OVERLAPing all corrected after             1  random generation
2080 #OVERLAP evdw after   2.79112E+08
2081 Waiting for     0.0390 sec
2082 #OVERLAP evdw > 1d10   1.00000E+20
2083  #OVERLAPing residues             2
2084    7  22
2085  #OVERLAPing all corrected after             2  random generation
2086 #OVERLAP evdw after   2.99551E+05
2087 Waiting for     0.0008 sec
2088 Waiting for     0.0609 sec
2089 Waiting for     0.0008 sec
2090 Waiting for     0.0694 sec
2091 #OVERLAP evdw > 1d10   1.00000E+20
2092  #OVERLAPing residues             2
2093   12  27
2094  #OVERLAPing all corrected after             1  random generation
2095 #OVERLAP evdw after   3.55283E+08
2096 Waiting for     0.0443 sec
2097 #OVERLAP evdw > 1d10   1.00000E+20
2098  #OVERLAPing residues             2
2099   14  26
2100  #OVERLAPing all corrected after             1  random generation
2101 #OVERLAP evdw after   1.61190E+04
2102 Waiting for     0.0384 sec
2103 Waiting for     0.0387 sec
2104 Waiting for     2.4866 sec
2105 #OVERLAP evdw > 1d10   1.00000E+20
2106  #OVERLAPing residues             2
2107   17  27
2108  #OVERLAPing all corrected after             1  random generation
2109 #OVERLAP evdw after   1.16903E+15
2110 Waiting for     0.0008 sec
2111 Waiting for     0.0008 sec
2112 #OVERLAP evdw > 1d10   1.00000E+20
2113  #OVERLAPing residues             2
2114    5  29
2115  #OVERLAPing all corrected after             1  random generation
2116 #OVERLAP evdw after   1.48780E+14
2117 Waiting for     0.0382 sec
2118 #OVERLAP evdw > 1d10   1.00000E+20
2119  #OVERLAPing residues             4
2120    6  27   8  25
2121  #OVERLAPing all corrected after            11  random generation
2122 #OVERLAP evdw after   1.04467E+17
2123 Waiting for     0.0393 sec
2124 Waiting for     0.0385 sec
2125 Waiting for     0.0396 sec
2126 Waiting for     0.0385 sec
2127 #OVERLAP evdw > 1d10   1.00000E+20
2128  #OVERLAPing residues             2
2129   12  25
2130  #OVERLAPing all corrected after             1  random generation
2131 #OVERLAP evdw after   2.22338E+15
2132 Waiting for     0.0383 sec
2133 Waiting for     0.0380 sec
2134 Waiting for     0.0008 sec
2135 #OVERLAP evdw > 1d10   1.00000E+20
2136  #OVERLAPing residues             2
2137    9  25
2138  #OVERLAPing all corrected after             1  random generation
2139 #OVERLAP evdw after   7.44192E+16
2140 Waiting for     0.0393 sec
2141 #OVERLAP evdw > 1d10   1.00000E+20
2142  #OVERLAPing residues             3
2143   14  20  15
2144  #OVERLAPing all corrected after             2  random generation
2145 #OVERLAP evdw after   5.51647E+07
2146 Waiting for     2.2527 sec
2147 Waiting for     0.0007 sec
2148 Waiting for     0.0386 sec
2149 Waiting for     0.0008 sec
2150 Waiting for     0.0386 sec
2151 Waiting for     0.0397 sec
2152 Waiting for     0.0133 sec
2153 #OVERLAP evdw > 1d10   1.00000E+20
2154  #OVERLAPing residues             4
2155   12  29  14  28
2156  #OVERLAPing all corrected after             3  random generation
2157 #OVERLAP evdw after   7.01981E+09
2158 Waiting for     0.0008 sec
2159 Waiting for     0.0450 sec
2160 #OVERLAP evdw > 1d10   1.00000E+20
2161  #OVERLAPing residues             2
2162    2  11
2163  #OVERLAPing all corrected after             1  random generation
2164 #OVERLAP evdw after   3.68367E+01
2165 Waiting for     0.0440 sec
2166 Waiting for     0.0199 sec
2167 Waiting for     0.0385 sec
2168 Waiting for     0.0245 sec
2169 #OVERLAP evdw > 1d10   1.00000E+20
2170  #OVERLAPing residues             2
2171    7  20
2172  #OVERLAPing all corrected after             1  random generation
2173 #OVERLAP evdw after   7.90044E+08
2174 Waiting for     0.0007 sec
2175 Waiting for     0.0387 sec
2176 Waiting for     2.5298 sec
2177 #OVERLAP evdw > 1d10   1.00000E+20
2178  #OVERLAPing residues             2
2179   22  26
2180  #OVERLAPing all corrected after             1  random generation
2181 #OVERLAP evdw after   6.67776E+04
2182 Waiting for     0.0008 sec
2183 Waiting for     0.0387 sec
2184 #OVERLAP evdw > 1d10   1.00000E+20
2185  #OVERLAPing residues             2
2186   17  20
2187  #OVERLAPing all corrected after             3  random generation
2188 #OVERLAP evdw after   2.99520E+05
2189 Waiting for     0.0381 sec
2190 #OVERLAP evdw > 1d10   1.00000E+20
2191  #OVERLAPing residues             2
2192    2  19
2193  #OVERLAPing all corrected after             1  random generation
2194 #OVERLAP evdw after   7.61832E+13
2195 Waiting for     0.0381 sec
2196 #OVERLAP evdw > 1d10   1.00000E+20
2197  #OVERLAPing residues             4
2198    7  25   9  23
2199  #OVERLAPing all corrected after             2  random generation
2200 #OVERLAP evdw after   1.69437E+12
2201 Waiting for     0.0386 sec
2202 Waiting for     0.0387 sec
2203 Waiting for     0.0389 sec
2204 #OVERLAP evdw > 1d10   1.00000E+20
2205  #OVERLAPing residues             2
2206    3  23
2207  #OVERLAPing all corrected after             2  random generation
2208 #OVERLAP evdw after   3.44838E+18
2209 Waiting for     0.0381 sec
2210 Waiting for     0.0390 sec
2211 Waiting for     0.0750 sec
2212 Waiting for     0.0390 sec
2213 #OVERLAP evdw > 1d10   1.00000E+20
2214  #OVERLAPing residues             2
2215   11  23
2216  #OVERLAPing all corrected after             1  random generation
2217 #OVERLAP evdw after   9.23471E+01
2218 Waiting for     0.0008 sec
2219 #OVERLAP evdw > 1d10   1.00000E+20
2220  #OVERLAPing residues             2
2221   12  27
2222  #OVERLAPing all corrected after            27  random generation
2223 #OVERLAP evdw after   3.36344E+09
2224 Waiting for     0.0578 sec
2225 Waiting for     0.0392 sec
2226 Waiting for     0.0008 sec
2227 Waiting for     1.7597 sec
2228 #OVERLAP evdw > 1d10   1.00000E+20
2229  #OVERLAPing residues             2
2230    9  27
2231  #OVERLAPing NOT all corrected             2
2232    9  27
2233 #OVERLAP evdw after   1.00000E+20
2234 Waiting for     0.0007 sec
2235 Waiting for     0.0381 sec
2236 Waiting for     0.0007 sec
2237 #OVERLAP evdw > 1d10   1.00000E+20
2238  #OVERLAPing residues             2
2239    4  26
2240  #OVERLAPing all corrected after             1  random generation
2241 #OVERLAP evdw after   5.63902E+20
2242 Waiting for     0.0008 sec
2243 Waiting for     0.0382 sec
2244 #OVERLAP evdw > 1d10   1.00000E+20
2245  #OVERLAPing residues             2
2246    9  18
2247  #OVERLAPing all corrected after             1  random generation
2248 #OVERLAP evdw after   1.46434E+08
2249 Waiting for     0.0398 sec
2250 Waiting for     0.0388 sec
2251 Waiting for     0.0385 sec
2252 #OVERLAP evdw > 1d10   1.00000E+20
2253  #OVERLAPing residues             2
2254    9  20
2255  #OVERLAPing all corrected after             3  random generation
2256 #OVERLAP evdw after   6.29417E+08
2257 Waiting for     0.0007 sec
2258 Waiting for     0.0008 sec
2259 Waiting for     0.0397 sec
2260 Waiting for     0.0395 sec
2261 Waiting for     0.0394 sec
2262 Waiting for     1.7916 sec
2263 Waiting for     0.0008 sec
2264 #OVERLAP evdw > 1d10   1.00000E+20
2265  #OVERLAPing residues             2
2266    4  24
2267  #OVERLAPing all corrected after             1  random generation
2268 #OVERLAP evdw after   6.22784E+02
2269 Waiting for     0.0010 sec
2270 Waiting for     0.0008 sec
2271 Waiting for     0.0388 sec
2272 Waiting for     0.0399 sec
2273 Waiting for     0.0391 sec
2274 Waiting for     0.0393 sec
2275 Waiting for     0.0008 sec
2276 #OVERLAP evdw > 1d10   1.00000E+20
2277  #OVERLAPing residues             4
2278    7  23   8  27
2279  #OVERLAPing all corrected after             1  random generation
2280 #OVERLAP evdw after   1.36245E+12
2281 Waiting for     0.0008 sec
2282 Waiting for     0.0011 sec
2283 Waiting for     0.0008 sec
2284 Waiting for     0.0397 sec
2285 Waiting for     0.0731 sec
2286 Waiting for     2.9341 sec
2287 Waiting for     0.0007 sec
2288 #OVERLAP evdw > 1d10   1.00000E+20
2289  #OVERLAPing residues             2
2290    8  25
2291  #OVERLAPing all corrected after            15  random generation
2292 #OVERLAP evdw after   1.56793E+31
2293 Waiting for     0.0380 sec
2294 Waiting for     0.0008 sec
2295 #OVERLAP evdw > 1d10   1.00000E+20
2296  #OVERLAPing residues             2
2297    4  24
2298  #OVERLAPing all corrected after             1  random generation
2299 #OVERLAP evdw after   1.31900E+03
2300 Waiting for     0.0008 sec
2301 Waiting for     0.0397 sec
2302 Waiting for     0.0007 sec
2303 #OVERLAP evdw > 1d10   1.00000E+20
2304  #OVERLAPing residues             2
2305    4  17
2306  #OVERLAPing all corrected after             1  random generation
2307 #OVERLAP evdw after   1.68044E+13
2308 Waiting for     0.0397 sec
2309 #OVERLAP evdw > 1d10   1.00000E+20
2310  #OVERLAPing residues             2
2311    5  19
2312  #OVERLAPing all corrected after             1  random generation
2313 #OVERLAP evdw after   2.90682E+17
2314 Waiting for     0.0382 sec
2315 Waiting for     0.0397 sec
2316 Waiting for     0.0008 sec
2317 Waiting for     0.0007 sec
2318 Waiting for     0.0008 sec
2319 Waiting for     0.0382 sec
2320 Waiting for     2.6525 sec
2321 #OVERLAP evdw > 1d10   6.85682E+24
2322  #OVERLAPing residues             0
2323
2324  #OVERLAPing all corrected after             1  random generation
2325 #OVERLAP evdw after   6.85682E+24
2326 Waiting for     0.0007 sec
2327 Waiting for     0.0384 sec
2328 Waiting for     0.0394 sec
2329 Waiting for     0.0388 sec
2330 Waiting for     0.0381 sec
2331 #OVERLAP evdw > 1d10   1.00000E+20
2332  #OVERLAPing residues             2
2333    6  25
2334  #OVERLAPing all corrected after             1  random generation
2335 #OVERLAP evdw after   1.45987E+17
2336 Waiting for     0.0384 sec
2337 Waiting for     0.0389 sec
2338 Waiting for     0.0206 sec
2339 #OVERLAP evdw > 1d10   1.00000E+20
2340  #OVERLAPing residues             4
2341    4   7  15  23
2342  #OVERLAPing all corrected after             2  random generation
2343 #OVERLAP evdw after   1.64269E+11
2344 Waiting for     0.0385 sec
2345 Waiting for     0.0391 sec
2346 Waiting for     0.0008 sec
2347 Waiting for     0.0398 sec
2348 Waiting for     0.0008 sec
2349 Waiting for     0.0398 sec
2350 Waiting for     0.0394 sec
2351 Waiting for     2.9408 sec
2352  End of minim, proc           19 time     3397.839676000000     
2353 Processor  19 is finishing work.
2354  Total time    3435.748162000000       sec