-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB019 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 19 iseed(4)= 0 0 -13 -45331 ran_num 0.3207381367683411 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3295 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0735 sec Waiting for 0.0007 sec Waiting for 1.2178 sec Waiting for 0.0398 sec Waiting for 0.0379 sec Waiting for 0.0492 sec Waiting for 0.0007 sec Waiting for 0.0181 sec Waiting for 0.0387 sec Waiting for 0.0391 sec Waiting for 0.0379 sec Waiting for 0.0674 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23944E+07 Waiting for 0.0396 sec Waiting for 0.0387 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0404 sec Waiting for 0.0389 sec Waiting for 0.0759 sec Waiting for 0.0390 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0744 sec Waiting for 0.0384 sec Waiting for 0.0399 sec Waiting for 0.0656 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.16176E+03 Waiting for 0.0396 sec Waiting for 0.0575 sec Waiting for 0.0144 sec Waiting for 0.6069 sec Waiting for 0.0007 sec Waiting for 0.0086 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 12 25 17 29 20 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.03131E+11 Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 3.26401E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.26401E+20 Waiting for 0.0380 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.99094E+07 Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0550 sec Waiting for 0.0382 sec Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0381 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 3.02018E+22 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.88271E+08 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 19 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.34980E+11 Waiting for 0.0387 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 22 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 8.82746E+12 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24483E+05 Waiting for 0.0574 sec Waiting for 0.0400 sec Waiting for 0.0379 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.9812 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.16746E+09 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 208 random generation #OVERLAP evdw after 5.68916E+18 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.36588E+03 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29074E+05 Waiting for 0.0380 sec Waiting for 0.0387 sec Waiting for 0.0546 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0389 sec Waiting for 0.0393 sec Waiting for 0.0395 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 9.54409E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.54409E+22 Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 27 29 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.43078E+05 Waiting for 0.0393 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.39631E+23 Waiting for 0.0255 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 23 6 25 7 27 28 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0395 sec Waiting for 0.0380 sec Waiting for 0.0386 sec Waiting for 0.0380 sec Waiting for 1.3794 sec Waiting for 0.0504 sec Waiting for 0.0008 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 23 19 26 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.87597E+21 Waiting for 0.0173 sec Waiting for 0.0388 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0762 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.38112E+04 Waiting for 0.0380 sec Waiting for 0.0393 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0401 sec Waiting for 0.0390 sec Waiting for 0.6393 sec Waiting for 0.0010 sec Waiting for 0.0393 sec Waiting for 0.0392 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.17827E+06 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55751E+06 Waiting for 0.0100 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 4 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.34064E+09 Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0387 sec Waiting for 0.0391 sec Waiting for 0.4504 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0393 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04195E+03 Waiting for 0.0007 sec Waiting for 0.0805 sec Waiting for 0.0009 sec Waiting for 0.0731 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86515E+10 Waiting for 0.0739 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.18492E+15 Waiting for 0.0155 sec Waiting for 0.0568 sec Waiting for 0.8080 sec Waiting for 0.0008 sec Waiting for 0.0580 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84007E+18 Waiting for 0.0448 sec Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65123E+09 Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79753E+06 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.81203E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69476E+07 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0144 sec Waiting for 0.0396 sec Waiting for 0.2308 sec Waiting for 0.0393 sec Waiting for 0.0745 sec Waiting for 0.0382 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 22 26 #OVERLAPing NOT all corrected 2 8 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 13 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.92547E+11 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.64980E+02 Waiting for 0.0006 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.04986E+11 Waiting for 0.0394 sec Waiting for 0.0380 sec Waiting for 0.0567 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.74193E+18 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09860E+06 Waiting for 0.0381 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 8.06727E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.06727E+25 Waiting for 0.0281 sec Waiting for 1.5560 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0593 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.31901E+05 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86924E+06 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 15 11 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.11057E+10 Waiting for 0.0153 sec Waiting for 0.0383 sec Waiting for 0.6586 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 28 29 #OVERLAPing NOT all corrected 2 17 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0389 sec Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing NOT all corrected 2 9 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0388 sec Waiting for 0.0383 sec Waiting for 0.0400 sec Waiting for 0.0193 sec Waiting for 0.0398 sec Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.54823E+04 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.90277E+07 Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.0393 sec Waiting for 0.0022 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.55192E+23 Waiting for 0.0768 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.68983E+18 Waiting for 0.0642 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 22 11 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.46070E+10 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.64939E+10 Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 29 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84898E+19 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.09649E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09649E+22 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0039 sec Waiting for 0.0389 sec Waiting for 0.0385 sec Waiting for 0.5588 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.14888E+07 Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0407 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 28 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.37287E+30 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.66600E+04 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02183E+15 Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13700E+02 Waiting for 0.0058 sec Waiting for 0.6906 sec Waiting for 0.0356 sec Waiting for 0.0750 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 9 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.12252E+12 Waiting for 0.0557 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34789E+05 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.69459E+08 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10381E+14 Waiting for 0.0390 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.09776E+01 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03316E+04 Waiting for 0.3915 sec #OVERLAP evdw > 1d10 8.54516E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.54516E+21 Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.57420E+09 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 8 23 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.00108E+32 Waiting for 0.0727 sec Waiting for 0.0384 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 5.74943E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.74943E+26 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.55984E+22 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.36113E+02 Waiting for 0.0390 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 21 8 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.67990E+12 Waiting for 0.0397 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 13 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.32026E+10 Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0283 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.97450E+08 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.87951E+10 Waiting for 0.0010 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 44 random generation #OVERLAP evdw after 2.65405E+34 Waiting for 0.0604 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24050E+14 Waiting for 0.0388 sec Waiting for 0.0400 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12303E+08 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 11 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12336E+07 Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.9101 sec Waiting for 0.0389 sec Waiting for 0.0388 sec Waiting for 0.0395 sec Waiting for 0.0389 sec Waiting for 0.0527 sec Waiting for 0.0382 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.87666E+03 Waiting for 0.0385 sec Waiting for 0.0621 sec Waiting for 0.0380 sec Waiting for 0.0387 sec Waiting for 0.0392 sec Waiting for 0.0687 sec Waiting for 1.0034 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.21500E+16 Waiting for 0.0382 sec Waiting for 0.0392 sec Waiting for 0.0401 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58172E+06 Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52105E+04 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 15 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66920E+06 Waiting for 0.0096 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0394 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.01335E+06 Waiting for 0.3018 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0010 sec Waiting for 0.0367 sec Waiting for 0.0008 sec Waiting for 0.0491 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.44673E+13 Waiting for 0.0008 sec Waiting for 0.0653 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0387 sec Waiting for 0.1166 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0381 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 23 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.47256E+05 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34954E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.52340E+01 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43230E+06 Waiting for 0.0390 sec Waiting for 0.3374 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0396 sec Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.23648E+04 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.74253E+03 Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0387 sec Waiting for 0.0381 sec Waiting for 0.0434 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.53090E+01 Waiting for 0.0401 sec Waiting for 0.0388 sec Waiting for 1.6924 sec Waiting for 0.0396 sec Waiting for 0.0518 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.55622E+07 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39326E+14 Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.88645E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 22 4 23 7 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.30858E+29 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0390 sec Waiting for 0.0385 sec Waiting for 0.0389 sec Waiting for 1.3235 sec Waiting for 0.0614 sec Waiting for 0.0466 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 7.59657E+08 Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 0.0380 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.93915E+04 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.72720E+05 Waiting for 0.0367 sec Waiting for 0.0386 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.98919E+11 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.58693E+14 Waiting for 0.0386 sec Waiting for 1.7833 sec Waiting for 0.0184 sec Waiting for 0.0653 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 10 25 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36244E+10 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0390 sec Waiting for 0.0098 sec Waiting for 0.0393 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.44660E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44660E+23 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 1.2338 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0400 sec Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.61472E+03 Waiting for 0.0390 sec Waiting for 0.0389 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0549 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50620E+11 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.44521E+16 Waiting for 0.0400 sec Waiting for 0.0394 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.37963E+01 Waiting for 0.0395 sec Waiting for 0.0396 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.64685E+11 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.14990E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.56624E+13 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19900E+27 Waiting for 0.0471 sec Waiting for 0.0392 sec Waiting for 0.0474 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.21755E+01 Waiting for 0.0155 sec Waiting for 0.8847 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.91702E+04 Waiting for 0.0389 sec Waiting for 0.0244 sec Waiting for 0.0779 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.00264E+05 Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58509E+07 Waiting for 0.0397 sec Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05372E+06 Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0646 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.04330E+08 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 22 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.71645E+06 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85788E+19 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 1.0118 sec Waiting for 0.0118 sec Waiting for 0.0385 sec Waiting for 0.0393 sec Waiting for 0.0384 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.10483E+07 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0392 sec Waiting for 0.0393 sec Waiting for 1.1979 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 27 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.55878E+04 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.10532E+14 Waiting for 0.0008 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.95627E+13 Waiting for 0.0382 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.04055E+06 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 1.3425 sec Waiting for 0.0262 sec Waiting for 0.0384 sec Waiting for 0.0642 sec Waiting for 0.0392 sec Waiting for 0.0385 sec Waiting for 0.0404 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03337E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.15641E+11 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 27 6 25 7 15 #OVERLAPing all corrected after 22 random generation #OVERLAP evdw after 2.11754E+09 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.6185 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 16 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00987E+09 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02407E+15 Waiting for 0.0389 sec Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 0.0724 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 8 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60582E+14 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.0381 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.22069E+16 Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0387 sec Waiting for 1.2398 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0155 sec Waiting for 0.0008 sec Waiting for 0.0331 sec Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0600 sec Waiting for 1.4137 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.41296E+07 Waiting for 0.0288 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.84847E+10 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.56312E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 17 4 14 5 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00688E+08 Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.36922E+04 Waiting for 0.0396 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84275E+09 Waiting for 0.0394 sec Waiting for 0.0386 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.08408E+04 Waiting for 0.0382 sec Waiting for 0.0379 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 2 22 4 24 5 25 6 26 #OVERLAPing all corrected after 455 random generation #OVERLAP evdw after 2.41917E+26 Waiting for 0.0381 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 26 6 27 8 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.03599E+28 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0544 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.72849E+10 Waiting for 0.0168 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.46978E+08 Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 1.2933 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.27425E+05 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74416E+25 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.86823E+05 Waiting for 0.0091 sec Waiting for 0.0393 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 1.1019 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.0125 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84852E+06 Waiting for 0.0706 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.77495E+07 Waiting for 0.0392 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 7 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.22563E+11 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.67084E+05 Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0241 sec Waiting for 1.5813 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.71341E+15 Waiting for 0.0382 sec Waiting for 0.0385 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.76083E+12 Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.21306E+10 Waiting for 0.0394 sec Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 0.0383 sec Waiting for 0.0379 sec Waiting for 0.0642 sec Waiting for 0.0382 sec Waiting for 1.9388 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.96273E+03 Waiting for 0.0378 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0390 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.09838E+02 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.62138E+04 Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68675E+18 Waiting for 0.0392 sec Waiting for 0.0379 sec Waiting for 0.0823 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.98770E+01 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0394 sec Waiting for 0.0383 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.29872E+06 Waiting for 0.0529 sec Waiting for 1.6948 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0394 sec Waiting for 0.0495 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76849E+10 Waiting for 0.0219 sec Waiting for 0.0388 sec Waiting for 0.0395 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0397 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.8996 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.50496E+05 Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.13272E+05 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.85398E+04 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0399 sec Waiting for 0.0385 sec Waiting for 0.1715 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90923E+16 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.15444E+07 Waiting for 0.0381 sec Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.78708E+04 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 1.4754 sec Waiting for 0.0393 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.54412E+10 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0188 sec Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.03776E+24 Waiting for 0.0392 sec Waiting for 0.0392 sec Waiting for 0.0393 sec Waiting for 0.0392 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 1.0400 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.11048E+04 Waiting for 0.0391 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13862E+10 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33704E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.47091E+08 Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56785E+08 Waiting for 0.0397 sec Waiting for 0.0392 sec Waiting for 0.0391 sec Waiting for 1.3322 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.33358E+09 Waiting for 0.0382 sec Waiting for 0.0379 sec Waiting for 0.0383 sec Waiting for 0.1034 sec Waiting for 0.0010 sec Waiting for 0.0270 sec Waiting for 0.0008 sec Waiting for 0.0674 sec Waiting for 0.0396 sec Waiting for 0.0395 sec Waiting for 0.0492 sec Waiting for 0.0390 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65065E+06 Waiting for 0.0391 sec Waiting for 0.0386 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.00908E+20 Waiting for 0.0783 sec Waiting for 0.0407 sec Waiting for 0.0394 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 1.7335 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.73125E+16 Waiting for 0.0396 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.55086E+31 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0654 sec Waiting for 0.0394 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.75230E+06 Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.78257E+26 Waiting for 0.0007 sec Waiting for 1.5436 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 14 26 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 1.36255E+10 Waiting for 0.0390 sec Waiting for 0.0388 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.23504E+13 Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.49118E+03 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.47791E+14 Waiting for 0.0394 sec Waiting for 0.0394 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98476E+08 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 23 7 25 9 27 11 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.07149E+13 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06642E+17 Waiting for 0.0381 sec Waiting for 0.8790 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.73880E+06 Waiting for 0.0400 sec Waiting for 0.0008 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 20 24 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.20677E+06 Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0716 sec Waiting for 0.0386 sec Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.95038E+06 Waiting for 0.0381 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04653E+05 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 2.0251 sec Waiting for 0.0170 sec Waiting for 0.0383 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.76937E+05 Waiting for 0.0388 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.35592E+10 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.71108E+08 Waiting for 0.0667 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.7619 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.00297E+01 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 24 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00013E+04 Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88071E+08 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0134 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -4.00031E+01 Waiting for 0.0396 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.91209E+02 Waiting for 0.0393 sec Waiting for 0.0383 sec Waiting for 0.0390 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 8 28 #OVERLAPing NOT all corrected 2 8 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 23 #OVERLAPing all corrected after 83 random generation #OVERLAP evdw after 4.10238E+17 Waiting for 0.0590 sec Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.53532E+10 Waiting for 2.6656 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11710E+02 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0390 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.67675E+08 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80425E+24 Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.3221 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.35773E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.03439E+01 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0398 sec Waiting for 0.0396 sec Waiting for 0.0525 sec Waiting for 0.0396 sec Waiting for 0.0790 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.99949E+05 Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.25373E+03 Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 2.0718 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0400 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 17 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.79112E+08 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.99551E+05 Waiting for 0.0008 sec Waiting for 0.0609 sec Waiting for 0.0008 sec Waiting for 0.0694 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.55283E+08 Waiting for 0.0443 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61190E+04 Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 2.4866 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16903E+15 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48780E+14 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 8 25 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.04467E+17 Waiting for 0.0393 sec Waiting for 0.0385 sec Waiting for 0.0396 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22338E+15 Waiting for 0.0383 sec Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.44192E+16 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 14 20 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.51647E+07 Waiting for 2.2527 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0397 sec Waiting for 0.0133 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 29 14 28 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.01981E+09 Waiting for 0.0008 sec Waiting for 0.0450 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.68367E+01 Waiting for 0.0440 sec Waiting for 0.0199 sec Waiting for 0.0385 sec Waiting for 0.0245 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.90044E+08 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 2.5298 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.67776E+04 Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.99520E+05 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.61832E+13 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.69437E+12 Waiting for 0.0386 sec Waiting for 0.0387 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.44838E+18 Waiting for 0.0381 sec Waiting for 0.0390 sec Waiting for 0.0750 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.23471E+01 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 27 random generation #OVERLAP evdw after 3.36344E+09 Waiting for 0.0578 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 1.7597 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing NOT all corrected 2 9 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.63902E+20 Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46434E+08 Waiting for 0.0398 sec Waiting for 0.0388 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.29417E+08 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 1.7916 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.22784E+02 Waiting for 0.0010 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0399 sec Waiting for 0.0391 sec Waiting for 0.0393 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36245E+12 Waiting for 0.0008 sec Waiting for 0.0011 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0731 sec Waiting for 2.9341 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 1.56793E+31 Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31900E+03 Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68044E+13 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.90682E+17 Waiting for 0.0382 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 2.6525 sec #OVERLAP evdw > 1d10 6.85682E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.85682E+24 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 0.0388 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45987E+17 Waiting for 0.0384 sec Waiting for 0.0389 sec Waiting for 0.0206 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 15 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.64269E+11 Waiting for 0.0385 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0394 sec Waiting for 2.9408 sec End of minim, proc 19 time 3397.839676000000 Processor 19 is finishing work. Total time 3435.748162000000 sec