added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB018
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB018
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            18  iseed(4)=             0            0          -13 
47          -466
48  ran_num   0.4047020971775055     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3295 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0380 sec
148 Waiting for     0.0383 sec
149 Waiting for     0.0389 sec
150 #OVERLAP evdw > 1d10   1.00000E+20
151  #OVERLAPing residues             2
152    9  27
153  #OVERLAPing all corrected after             1  random generation
154 #OVERLAP evdw after   9.74259E+03
155 Waiting for     0.0380 sec
156 Waiting for     1.2178 sec
157 Waiting for     0.0008 sec
158 Waiting for     0.0381 sec
159 Waiting for     0.0385 sec
160 Waiting for     0.0007 sec
161 Waiting for     0.0385 sec
162 Waiting for     0.0402 sec
163 #OVERLAP evdw > 1d10   1.00000E+20
164  #OVERLAPing residues             2
165   11  24
166  #OVERLAPing all corrected after             1  random generation
167 #OVERLAP evdw after   1.16582E+07
168 Waiting for     0.0395 sec
169 Waiting for     0.0382 sec
170 Waiting for     0.0399 sec
171 Waiting for     0.0396 sec
172 Waiting for     0.0388 sec
173 Waiting for     0.0394 sec
174 Waiting for     0.0397 sec
175 Waiting for     0.0393 sec
176 Waiting for     0.0385 sec
177 Waiting for     1.0465 sec
178 Waiting for     0.0007 sec
179 Waiting for     0.0392 sec
180 Waiting for     0.0383 sec
181 Waiting for     0.0395 sec
182 Waiting for     0.0173 sec
183 Waiting for     0.0400 sec
184 Waiting for     0.0387 sec
185 Waiting for     0.0385 sec
186 Waiting for     0.0606 sec
187 Waiting for     0.0390 sec
188 #OVERLAP evdw > 1d10   1.00000E+20
189  #OVERLAPing residues             2
190   11  25
191  #OVERLAPing all corrected after             2  random generation
192 #OVERLAP evdw after   2.72403E+05
193 Waiting for     0.0408 sec
194 #OVERLAP evdw > 1d10   1.00000E+20
195  #OVERLAPing residues             2
196    4   7
197  #OVERLAPing all corrected after             2  random generation
198 #OVERLAP evdw after   1.81672E+01
199 Waiting for     0.0397 sec
200 Waiting for     0.0008 sec
201 Waiting for     0.0390 sec
202 Waiting for     0.0385 sec
203 Waiting for     0.0430 sec
204 Waiting for     0.0401 sec
205 Waiting for     1.2160 sec
206 Waiting for     0.0007 sec
207 Waiting for     0.0379 sec
208 Waiting for     0.0388 sec
209 Waiting for     0.0380 sec
210 Waiting for     0.0394 sec
211 Waiting for     0.0399 sec
212 Waiting for     0.0008 sec
213 #OVERLAP evdw > 1d10   1.00000E+20
214  #OVERLAPing residues             2
215    7  27
216  #OVERLAPing all corrected after             3  random generation
217 #OVERLAP evdw after   3.83491E+11
218 Waiting for     0.0392 sec
219 #OVERLAP evdw > 1d10   1.00000E+20
220  #OVERLAPing residues             2
221    3  27
222  #OVERLAPing all corrected after             2  random generation
223 #OVERLAP evdw after   4.25180E+08
224 Waiting for     0.0008 sec
225 Waiting for     0.0008 sec
226 Waiting for     0.0391 sec
227 Waiting for     0.0007 sec
228 Waiting for     0.0600 sec
229 Waiting for     0.0389 sec
230 Waiting for     0.0672 sec
231 Waiting for     0.0385 sec
232 Waiting for     0.0769 sec
233 Waiting for     0.2900 sec
234 #OVERLAP evdw > 1d10   1.00000E+20
235  #OVERLAPing residues             2
236    5  11
237  #OVERLAPing all corrected after             1  random generation
238 #OVERLAP evdw after   4.02015E+20
239 Waiting for     0.0007 sec
240 Waiting for     0.0007 sec
241 Waiting for     0.0396 sec
242 Waiting for     0.0381 sec
243 Waiting for     0.0397 sec
244 #OVERLAP evdw > 1d10   1.00000E+20
245  #OVERLAPing residues             2
246   17  20
247  #OVERLAPing all corrected after             1  random generation
248 #OVERLAP evdw after   5.28562E+17
249 Waiting for     0.0398 sec
250 Waiting for     0.0380 sec
251 Waiting for     0.0388 sec
252 Waiting for     0.0387 sec
253 Waiting for     0.0008 sec
254 Waiting for     0.0008 sec
255 #OVERLAP evdw > 1d10   1.00000E+20
256  #OVERLAPing residues             2
257   11  23
258  #OVERLAPing all corrected after             1  random generation
259 #OVERLAP evdw after   4.68606E+11
260 Waiting for     0.0390 sec
261 #OVERLAP evdw > 1d10   1.00000E+20
262  #OVERLAPing residues             2
263    7  20
264  #OVERLAPing all corrected after             1  random generation
265 #OVERLAP evdw after   2.01155E+01
266 Waiting for     0.0008 sec
267 Waiting for     0.0396 sec
268 Waiting for     0.0396 sec
269 Waiting for     0.0438 sec
270 Waiting for     0.0383 sec
271 Waiting for     0.0011 sec
272 Waiting for     0.0008 sec
273 Waiting for     0.0389 sec
274 Waiting for     0.0396 sec
275 Waiting for     0.0396 sec
276 Waiting for     0.0388 sec
277 #OVERLAP evdw > 1d10   1.00000E+20
278  #OVERLAPing residues             2
279   11  23
280  #OVERLAPing all corrected after             2  random generation
281 #OVERLAP evdw after   1.71524E+06
282 Waiting for     0.0391 sec
283 Waiting for     0.0008 sec
284 #OVERLAP evdw > 1d10   1.00000E+20
285  #OVERLAPing residues             2
286    7  23
287  #OVERLAPing all corrected after             1  random generation
288 #OVERLAP evdw after   6.18188E+06
289 Waiting for     0.0710 sec
290 Waiting for     0.0008 sec
291 Waiting for     0.0391 sec
292 Waiting for     0.0388 sec
293 Waiting for     0.0456 sec
294 Waiting for     0.2600 sec
295 Waiting for     0.0007 sec
296 Waiting for     0.0396 sec
297 #OVERLAP evdw > 1d10   1.00000E+20
298  #OVERLAPing residues             2
299    2  27
300  #OVERLAPing all corrected after             1  random generation
301 #OVERLAP evdw after   3.13059E+05
302 Waiting for     0.0008 sec
303 #OVERLAP evdw > 1d10   1.00000E+20
304  #OVERLAPing residues             2
305    7  17
306  #OVERLAPing all corrected after             3  random generation
307 #OVERLAP evdw after   1.00288E+14
308 Waiting for     0.0008 sec
309 Waiting for     0.0007 sec
310 Waiting for     0.0381 sec
311 #OVERLAP evdw > 1d10   1.00000E+20
312  #OVERLAPing residues             4
313    4  27  12  25
314  #OVERLAPing all corrected after           577  random generation
315 #OVERLAP evdw after   2.69864E+12
316 Waiting for     0.0768 sec
317 #OVERLAP evdw > 1d10   1.00000E+20
318  #OVERLAPing residues             2
319   12  26
320  #OVERLAPing all corrected after             1  random generation
321 #OVERLAP evdw after   3.51457E+10
322 Waiting for     0.0008 sec
323 Waiting for     0.0007 sec
324 Waiting for     0.0394 sec
325 Waiting for     0.0382 sec
326 Waiting for     0.5489 sec
327 Waiting for     0.0009 sec
328 Waiting for     0.0008 sec
329 Waiting for     0.0385 sec
330 Waiting for     0.0393 sec
331 Waiting for     0.0398 sec
332 Waiting for     0.0387 sec
333 Waiting for     0.0384 sec
334 #OVERLAP evdw > 1d10   1.00000E+20
335  #OVERLAPing residues             4
336    9  21  11  22
337  #OVERLAPing all corrected after             1  random generation
338 #OVERLAP evdw after   5.17954E+10
339 Waiting for     0.0438 sec
340 Waiting for     0.0338 sec
341 Waiting for     0.0008 sec
342 #OVERLAP evdw > 1d10   1.00000E+20
343  #OVERLAPing residues             2
344   14  17
345  #OVERLAPing all corrected after             1  random generation
346 #OVERLAP evdw after  -4.08898E+01
347 Waiting for     0.0008 sec
348 Waiting for     0.0385 sec
349 Waiting for     0.0386 sec
350 #OVERLAP evdw > 1d10   1.00000E+20
351  #OVERLAPing residues             2
352    7  29
353  #OVERLAPing all corrected after             1  random generation
354 #OVERLAP evdw after   8.50120E+06
355 Waiting for     0.0396 sec
356 Waiting for     0.0393 sec
357 Waiting for     0.0389 sec
358 Waiting for     0.0395 sec
359 Waiting for     0.0008 sec
360 Waiting for     0.0384 sec
361 Waiting for     0.0008 sec
362 #OVERLAP evdw > 1d10   1.00000E+20
363  #OVERLAPing residues             3
364   11  22  28
365  #OVERLAPing all corrected after             2  random generation
366 #OVERLAP evdw after   2.05006E+13
367 Waiting for     0.0394 sec
368 Waiting for     0.0387 sec
369 Waiting for     0.0742 sec
370 Waiting for     0.0397 sec
371 Waiting for     0.0385 sec
372 Waiting for     0.0008 sec
373 Waiting for     1.1192 sec
374 Waiting for     0.0007 sec
375 Waiting for     0.0398 sec
376 Waiting for     0.0390 sec
377 Waiting for     0.0379 sec
378 Waiting for     0.0619 sec
379 Waiting for     0.0398 sec
380 Waiting for     0.0007 sec
381 Waiting for     0.0387 sec
382 #OVERLAP evdw > 1d10   1.00000E+20
383  #OVERLAPing residues             5
384    3  25   4  23  24
385  #OVERLAPing all corrected after             3  random generation
386 #OVERLAP evdw after   4.40644E+19
387 Waiting for     0.0408 sec
388 Waiting for     0.0393 sec
389 #OVERLAP evdw > 1d10   1.00000E+20
390  #OVERLAPing residues             2
391   13  21
392  #OVERLAPing all corrected after             1  random generation
393 #OVERLAP evdw after   1.02686E+21
394 Waiting for     0.0007 sec
395 Waiting for     0.0379 sec
396 Waiting for     0.0633 sec
397 Waiting for     0.0402 sec
398 Waiting for     0.0383 sec
399 Waiting for     0.0008 sec
400 Waiting for     0.0398 sec
401 Waiting for     0.0384 sec
402 #OVERLAP evdw > 1d10   2.39341E+24
403  #OVERLAPing residues             0
404
405  #OVERLAPing all corrected after             1  random generation
406 #OVERLAP evdw after   2.39341E+24
407 Waiting for     0.0386 sec
408 Waiting for     0.0390 sec
409 Waiting for     0.0383 sec
410 Waiting for     0.0008 sec
411 Waiting for     0.0397 sec
412 Waiting for     0.0228 sec
413 Waiting for     0.0388 sec
414 #OVERLAP evdw > 1d10   1.00000E+20
415  #OVERLAPing residues             6
416    7  14  27   8  17  25
417  #OVERLAPing all corrected after             8  random generation
418 #OVERLAP evdw after   2.75913E+10
419 Waiting for     0.0391 sec
420 #OVERLAP evdw > 1d10   1.00000E+20
421  #OVERLAPing residues             2
422    6  14
423  #OVERLAPing all corrected after             1  random generation
424 #OVERLAP evdw after   7.90245E+09
425 Waiting for     0.0388 sec
426 Waiting for     0.0384 sec
427 Waiting for     0.0383 sec
428 Waiting for     0.0534 sec
429 Waiting for     0.0008 sec
430 Waiting for     0.0007 sec
431 Waiting for     0.0387 sec
432 #OVERLAP evdw > 1d10   1.00000E+20
433  #OVERLAPing residues             2
434   13  22
435  #OVERLAPing all corrected after             1  random generation
436 #OVERLAP evdw after   4.22111E+13
437 Waiting for     0.0396 sec
438 Waiting for     0.0383 sec
439 Waiting for     0.0008 sec
440 Waiting for     0.0402 sec
441 #OVERLAP evdw > 1d10   1.00000E+20
442  #OVERLAPing residues             2
443   17  22
444  #OVERLAPing all corrected after             1  random generation
445 #OVERLAP evdw after   4.58299E+08
446 Waiting for     0.0008 sec
447 Waiting for     0.0007 sec
448 #OVERLAP evdw > 1d10   1.00000E+20
449  #OVERLAPing residues             2
450    4  23
451  #OVERLAPing all corrected after             1  random generation
452 #OVERLAP evdw after   4.17407E+06
453 Waiting for     0.0394 sec
454 #OVERLAP evdw > 1d10   1.00000E+20
455  #OVERLAPing residues             4
456    3  26   4  27
457  #OVERLAPing all corrected after             1  random generation
458 #OVERLAP evdw after   8.19685E+09
459 Waiting for     0.0683 sec
460 Waiting for     0.0008 sec
461 Waiting for     0.0379 sec
462 Waiting for     0.4308 sec
463 Waiting for     0.0007 sec
464 Waiting for     0.0380 sec
465 Waiting for     0.0008 sec
466 #OVERLAP evdw > 1d10   1.00000E+20
467  #OVERLAPing residues             4
468   11  25  12  20
469  #OVERLAPing all corrected after             1  random generation
470 #OVERLAP evdw after   7.44194E+08
471 Waiting for     0.0720 sec
472 Waiting for     0.0008 sec
473 Waiting for     0.0393 sec
474 #OVERLAP evdw > 1d10   1.00000E+20
475  #OVERLAPing residues             2
476   14  25
477  #OVERLAPing all corrected after             2  random generation
478 #OVERLAP evdw after   5.58087E+03
479 Waiting for     0.0053 sec
480 Waiting for     0.0397 sec
481 Waiting for     0.0393 sec
482 Waiting for     0.0390 sec
483 #OVERLAP evdw > 1d10   1.00000E+20
484  #OVERLAPing residues             2
485    3  27
486  #OVERLAPing all corrected after             1  random generation
487 #OVERLAP evdw after   1.51550E+09
488 Waiting for     0.0554 sec
489 #OVERLAP evdw > 1d10   1.00000E+20
490  #OVERLAPing residues             2
491    8  24
492  #OVERLAPing all corrected after             1  random generation
493 #OVERLAP evdw after   2.33463E+13
494 Waiting for     0.0382 sec
495 Waiting for     0.0008 sec
496 Waiting for     1.4463 sec
497 Waiting for     0.0007 sec
498 Waiting for     0.0389 sec
499 Waiting for     0.0008 sec
500 Waiting for     0.0008 sec
501 Waiting for     0.0392 sec
502 #OVERLAP evdw > 1d10   1.00000E+20
503  #OVERLAPing residues             2
504    6  11
505  #OVERLAPing all corrected after             1  random generation
506 #OVERLAP evdw after   1.55670E+10
507 Waiting for     0.0008 sec
508 Waiting for     0.0010 sec
509 #OVERLAP evdw > 1d10   1.00000E+20
510  #OVERLAPing residues             2
511    9  27
512  #OVERLAPing all corrected after             1  random generation
513 #OVERLAP evdw after   1.51514E+06
514 Waiting for     0.0007 sec
515 Waiting for     0.0388 sec
516 Waiting for     0.0379 sec
517 Waiting for     0.0397 sec
518 Waiting for     0.0385 sec
519 Waiting for     0.5683 sec
520 Waiting for     0.0008 sec
521 Waiting for     0.0010 sec
522 #OVERLAP evdw > 1d10   1.00000E+20
523  #OVERLAPing residues             2
524    9  26
525  #OVERLAPing all corrected after             2  random generation
526 #OVERLAP evdw after   9.36808E+04
527 Waiting for     0.0008 sec
528 #OVERLAP evdw > 1d10   1.00000E+20
529  #OVERLAPing residues             2
530   17  23
531  #OVERLAPing all corrected after             1  random generation
532 #OVERLAP evdw after   1.94043E+10
533 Waiting for     0.0394 sec
534 Waiting for     0.0393 sec
535 #OVERLAP evdw > 1d10   1.00000E+20
536  #OVERLAPing residues             4
537    7  23  10  25
538  #OVERLAPing all corrected after            25  random generation
539 #OVERLAP evdw after   1.22321E+19
540 Waiting for     0.0008 sec
541 #OVERLAP evdw > 1d10   1.00000E+20
542  #OVERLAPing residues             2
543    9  19
544  #OVERLAPing all corrected after             1  random generation
545 #OVERLAP evdw after   6.23150E+10
546 Waiting for     0.0395 sec
547 #OVERLAP evdw > 1d10   1.00000E+20
548  #OVERLAPing residues             2
549   11  25
550  #OVERLAPing all corrected after             2  random generation
551 #OVERLAP evdw after   3.61014E+03
552 Waiting for     0.0389 sec
553 #OVERLAP evdw > 1d10   1.00000E+20
554  #OVERLAPing residues             4
555    4  19   8  20
556  #OVERLAPing all corrected after             1  random generation
557 #OVERLAP evdw after   1.41717E+07
558 Waiting for     0.0388 sec
559 Waiting for     0.0431 sec
560 Waiting for     0.0007 sec
561 #OVERLAP evdw > 1d10   6.07773E+25
562  #OVERLAPing residues             0
563
564  #OVERLAPing all corrected after             1  random generation
565 #OVERLAP evdw after   6.07773E+25
566 Waiting for     0.0397 sec
567 Waiting for     0.0008 sec
568 Waiting for     0.0397 sec
569 Waiting for     0.0602 sec
570 Waiting for     1.0303 sec
571 Waiting for     0.0007 sec
572 Waiting for     0.0394 sec
573 Waiting for     0.0384 sec
574 #OVERLAP evdw > 1d10   1.00000E+20
575  #OVERLAPing residues             2
576    4  26
577  #OVERLAPing all corrected after             1  random generation
578 #OVERLAP evdw after   2.08964E+15
579 Waiting for     0.0008 sec
580 Waiting for     0.0008 sec
581 Waiting for     0.0008 sec
582 Waiting for     0.0395 sec
583 Waiting for     0.0387 sec
584 Waiting for     0.0008 sec
585 Waiting for     0.0386 sec
586 Waiting for     0.0392 sec
587 Waiting for     0.0008 sec
588 Waiting for     0.0445 sec
589 Waiting for     0.6032 sec
590 Waiting for     0.0008 sec
591 Waiting for     0.0397 sec
592 Waiting for     0.0391 sec
593 #OVERLAP evdw > 1d10   1.00000E+20
594  #OVERLAPing residues             5
595    3  13   4   8  14
596  #OVERLAPing all corrected after             1  random generation
597 #OVERLAP evdw after   2.80237E+10
598 Waiting for     0.0388 sec
599 Waiting for     0.0766 sec
600 #OVERLAP evdw > 1d10   1.00000E+20
601  #OVERLAPing residues             2
602    9  13
603  #OVERLAPing all corrected after             1  random generation
604 #OVERLAP evdw after   5.07371E+10
605 Waiting for     0.0007 sec
606 #OVERLAP evdw > 1d10   1.00000E+20
607  #OVERLAPing residues             2
608   17  27
609  #OVERLAPing all corrected after             1  random generation
610 #OVERLAP evdw after   3.33954E+05
611 Waiting for     0.0402 sec
612 Waiting for     0.0396 sec
613 Waiting for     0.0390 sec
614 Waiting for     0.0008 sec
615 Waiting for     0.0008 sec
616 Waiting for     0.0386 sec
617 Waiting for     0.0397 sec
618 Waiting for     0.0397 sec
619 Waiting for     0.5989 sec
620 Waiting for     0.0008 sec
621 #OVERLAP evdw > 1d10   1.00000E+20
622  #OVERLAPing residues             2
623   11  23
624  #OVERLAPing all corrected after             1  random generation
625 #OVERLAP evdw after   1.46706E+11
626 Waiting for     0.0591 sec
627 #OVERLAP evdw > 1d10   1.00000E+20
628  #OVERLAPing residues             2
629   11  23
630  #OVERLAPing all corrected after             1  random generation
631 #OVERLAP evdw after   6.26624E+11
632 Waiting for     0.0750 sec
633 Waiting for     0.0390 sec
634 Waiting for     0.0395 sec
635 #OVERLAP evdw > 1d10   1.00000E+20
636  #OVERLAPing residues             5
637    6  25   8  27   9
638  #OVERLAPing all corrected after            24  random generation
639 #OVERLAP evdw after   1.85909E+18
640 Waiting for     0.0391 sec
641 Waiting for     0.0391 sec
642 #OVERLAP evdw > 1d10   1.00000E+20
643  #OVERLAPing residues             2
644    9  25
645  #OVERLAPing all corrected after             2  random generation
646 #OVERLAP evdw after   2.33920E+07
647 Waiting for     0.0007 sec
648 Waiting for     0.0385 sec
649 Waiting for     0.0396 sec
650 Waiting for     0.0391 sec
651 #OVERLAP evdw > 1d10   1.00000E+20
652  #OVERLAPing residues             2
653    3  17
654  #OVERLAPing all corrected after             1  random generation
655 #OVERLAP evdw after   9.31939E+09
656 Waiting for     0.0389 sec
657 Waiting for     0.0394 sec
658 Waiting for     0.0008 sec
659 Waiting for     0.0390 sec
660 Waiting for     1.1119 sec
661 Waiting for     0.0007 sec
662 #OVERLAP evdw > 1d10   1.00000E+20
663  #OVERLAPing residues             2
664   17  25
665  #OVERLAPing all corrected after             1  random generation
666 #OVERLAP evdw after   3.44128E+27
667 Waiting for     0.0419 sec
668 Waiting for     0.0398 sec
669 #OVERLAP evdw > 1d10   1.00000E+20
670  #OVERLAPing residues             2
671   14  19
672  #OVERLAPing all corrected after             1  random generation
673 #OVERLAP evdw after   1.15419E+06
674 Waiting for     0.0391 sec
675 Waiting for     0.0391 sec
676 Waiting for     0.0382 sec
677 Waiting for     0.0573 sec
678 #OVERLAP evdw > 1d10   1.00000E+20
679  #OVERLAPing residues             2
680    9  25
681  #OVERLAPing all corrected after             2  random generation
682 #OVERLAP evdw after   5.90366E+15
683 Waiting for     0.0393 sec
684 Waiting for     0.0009 sec
685 Waiting for     0.0008 sec
686 Waiting for     0.0381 sec
687 Waiting for     0.0395 sec
688 Waiting for     0.0389 sec
689 Waiting for     0.0395 sec
690 Waiting for     0.0398 sec
691 Waiting for     0.0394 sec
692 Waiting for     0.0007 sec
693 Waiting for     0.0398 sec
694 Waiting for     0.0008 sec
695 Waiting for     0.0008 sec
696 Waiting for     0.0008 sec
697 Waiting for     0.0396 sec
698 Waiting for     0.0388 sec
699 #OVERLAP evdw > 1d10   1.00000E+20
700  #OVERLAPing residues             2
701    7  23
702  #OVERLAPing all corrected after            48  random generation
703 #OVERLAP evdw after   1.34662E+10
704 Waiting for     0.0386 sec
705 Waiting for     0.0007 sec
706 Waiting for     0.0008 sec
707 #OVERLAP evdw > 1d10   1.00000E+20
708  #OVERLAPing residues             2
709    2  27
710  #OVERLAPing all corrected after             5  random generation
711 #OVERLAP evdw after   9.20320E+08
712 Waiting for     0.0393 sec
713 Waiting for     0.0381 sec
714 Waiting for     1.6907 sec
715 Waiting for     0.0007 sec
716 Waiting for     0.0399 sec
717 Waiting for     0.0008 sec
718 #OVERLAP evdw > 1d10   1.00000E+20
719  #OVERLAPing residues             2
720    4  14
721  #OVERLAPing all corrected after             1  random generation
722 #OVERLAP evdw after   2.06057E+04
723 Waiting for     0.0379 sec
724 #OVERLAP evdw > 1d10   2.03696E+24
725  #OVERLAPing residues             0
726
727  #OVERLAPing all corrected after             1  random generation
728 #OVERLAP evdw after   2.03696E+24
729 Waiting for     0.0390 sec
730 Waiting for     0.0383 sec
731 Waiting for     0.0394 sec
732 #OVERLAP evdw > 1d10   1.00000E+20
733  #OVERLAPing residues             4
734    7  23   9  24
735  #OVERLAPing all corrected after             1  random generation
736 #OVERLAP evdw after   5.57908E+09
737 Waiting for     0.0393 sec
738 Waiting for     0.0396 sec
739 #OVERLAP evdw > 1d10   1.00000E+20
740  #OVERLAPing residues             4
741    8  22   9  24
742  #OVERLAPing all corrected after             1  random generation
743 #OVERLAP evdw after   2.67784E+11
744 Waiting for     0.0479 sec
745 #OVERLAP evdw > 1d10   1.00000E+20
746  #OVERLAPing residues             6
747    7  22   8  14   9  24
748  #OVERLAPing all corrected after            17  random generation
749 #OVERLAP evdw after   2.94321E+21
750 Waiting for     0.0008 sec
751 #OVERLAP evdw > 1d10   1.00000E+20
752  #OVERLAPing residues             2
753    7  22
754  #OVERLAPing all corrected after             4  random generation
755 #OVERLAP evdw after   6.14023E+09
756 Waiting for     0.0696 sec
757 Waiting for     0.0008 sec
758 Waiting for     0.0390 sec
759 Waiting for     0.0381 sec
760 Waiting for     0.0381 sec
761 Waiting for     1.8192 sec
762 Waiting for     0.0008 sec
763 Waiting for     0.0380 sec
764 Waiting for     0.0386 sec
765 Waiting for     0.0308 sec
766 Waiting for     0.0387 sec
767 Waiting for     0.0097 sec
768 Waiting for     0.0391 sec
769 Waiting for     0.0390 sec
770 Waiting for     0.0648 sec
771 Waiting for     0.0727 sec
772 Waiting for     0.0390 sec
773 #OVERLAP evdw > 1d10   1.00000E+20
774  #OVERLAPing residues             2
775    9  24
776  #OVERLAPing all corrected after             1  random generation
777 #OVERLAP evdw after   2.62033E+03
778 Waiting for     0.0650 sec
779 Waiting for     0.0008 sec
780 Waiting for     1.6840 sec
781 Waiting for     0.0008 sec
782 Waiting for     0.0381 sec
783 Waiting for     0.0759 sec
784 Waiting for     0.0008 sec
785 #OVERLAP evdw > 1d10   1.00000E+20
786  #OVERLAPing residues             2
787    9  24
788  #OVERLAPing all corrected after             1  random generation
789 #OVERLAP evdw after   1.71857E+04
790 Waiting for     0.0008 sec
791 Waiting for     0.0109 sec
792 Waiting for     0.0008 sec
793 Waiting for     0.0388 sec
794 Waiting for     0.0640 sec
795 #OVERLAP evdw > 1d10   1.00000E+20
796  #OVERLAPing residues             2
797    4  16
798  #OVERLAPing all corrected after             1  random generation
799 #OVERLAP evdw after   7.35695E+03
800 Waiting for     0.0386 sec
801 Waiting for     0.0385 sec
802 Waiting for     0.0398 sec
803 Waiting for     0.7758 sec
804 Waiting for     0.0007 sec
805 Waiting for     0.0007 sec
806 #OVERLAP evdw > 1d10   1.00000E+20
807  #OVERLAPing residues             5
808    7  26  27   9  22
809  #OVERLAPing all corrected after            11  random generation
810 #OVERLAP evdw after   1.10493E+09
811 Waiting for     0.0388 sec
812 Waiting for     0.0399 sec
813 Waiting for     0.0396 sec
814 #OVERLAP evdw > 1d10   1.00000E+20
815  #OVERLAPing residues             2
816    9  15
817  #OVERLAPing all corrected after             2  random generation
818 #OVERLAP evdw after   2.06570E+07
819 Waiting for     0.0381 sec
820 #OVERLAP evdw > 1d10   1.00000E+20
821  #OVERLAPing residues             2
822    9  22
823  #OVERLAPing all corrected after             1  random generation
824 #OVERLAP evdw after   4.36153E+04
825 Waiting for     0.0383 sec
826 #OVERLAP evdw > 1d10   1.00000E+20
827  #OVERLAPing residues             2
828    4  17
829  #OVERLAPing all corrected after             1  random generation
830 #OVERLAP evdw after   1.72295E+08
831 Waiting for     0.0398 sec
832 Waiting for     0.0387 sec
833 Waiting for     0.0008 sec
834 Waiting for     0.0008 sec
835 Waiting for     0.0389 sec
836 Waiting for     0.8871 sec
837 Waiting for     0.0007 sec
838 #OVERLAP evdw > 1d10   1.00000E+20
839  #OVERLAPing residues             2
840   12  27
841  #OVERLAPing all corrected after             1  random generation
842 #OVERLAP evdw after   9.50806E+07
843 Waiting for     0.0386 sec
844 Waiting for     0.0394 sec
845 Waiting for     0.0388 sec
846 Waiting for     0.0599 sec
847 Waiting for     0.0008 sec
848 Waiting for     0.0387 sec
849 Waiting for     0.0391 sec
850 Waiting for     0.0532 sec
851 Waiting for     0.0393 sec
852 Waiting for     0.0383 sec
853 Waiting for     0.0007 sec
854 Waiting for     0.0390 sec
855 Waiting for     1.8618 sec
856 Waiting for     0.0396 sec
857 Waiting for     0.0383 sec
858 Waiting for     0.0779 sec
859 Waiting for     0.0007 sec
860 Waiting for     0.0389 sec
861 Waiting for     0.0008 sec
862 Waiting for     0.0385 sec
863 #OVERLAP evdw > 1d10   1.00000E+20
864  #OVERLAPing residues             3
865    7  24  27
866  #OVERLAPing all corrected after             1  random generation
867 #OVERLAP evdw after   5.36001E+05
868 Waiting for     0.0394 sec
869 #OVERLAP evdw > 1d10   1.00000E+20
870  #OVERLAPing residues             2
871    7  13
872  #OVERLAPing all corrected after             2  random generation
873 #OVERLAP evdw after   2.68975E+05
874 Waiting for     0.0008 sec
875 Waiting for     0.0381 sec
876 Waiting for     0.0008 sec
877 Waiting for     0.0393 sec
878 Waiting for     0.0399 sec
879 Waiting for     0.7196 sec
880 Waiting for     0.0007 sec
881 Waiting for     0.0391 sec
882 Waiting for     0.0380 sec
883 #OVERLAP evdw > 1d10   1.00000E+20
884  #OVERLAPing residues             4
885    7  26   9  25
886  #OVERLAPing all corrected after             2  random generation
887 #OVERLAP evdw after   3.73436E+06
888 Waiting for     0.0394 sec
889 Waiting for     0.0383 sec
890 Waiting for     0.0389 sec
891 Waiting for     0.0387 sec
892 Waiting for     0.0398 sec
893 Waiting for     0.0008 sec
894 Waiting for     0.0386 sec
895 Waiting for     0.0370 sec
896 #OVERLAP evdw > 1d10   1.00000E+20
897  #OVERLAPing residues             2
898    4  21
899  #OVERLAPing all corrected after             1  random generation
900 #OVERLAP evdw after   3.35626E+05
901 Waiting for     0.0445 sec
902 Waiting for     0.0008 sec
903 Waiting for     1.2864 sec
904 Waiting for     0.0007 sec
905 Waiting for     0.0719 sec
906 #OVERLAP evdw > 1d10   1.00000E+20
907  #OVERLAPing residues             4
908    7  20   9  19
909  #OVERLAPing all corrected after             1  random generation
910 #OVERLAP evdw after   4.29809E+05
911 Waiting for     0.0397 sec
912 #OVERLAP evdw > 1d10   1.00000E+20
913  #OVERLAPing residues             3
914    8  25   9
915  #OVERLAPing all corrected after             2  random generation
916 #OVERLAP evdw after   1.29371E+10
917 Waiting for     0.0390 sec
918 #OVERLAP evdw > 1d10   1.00000E+20
919  #OVERLAPing residues             2
920   12  27
921  #OVERLAPing all corrected after             1  random generation
922 #OVERLAP evdw after   2.07836E+06
923 Waiting for     0.0395 sec
924 Waiting for     0.0007 sec
925 #OVERLAP evdw > 1d10   1.00000E+20
926  #OVERLAPing residues             2
927   11  22
928  #OVERLAPing all corrected after             1  random generation
929 #OVERLAP evdw after   2.26833E+06
930 Waiting for     0.0388 sec
931 Waiting for     0.0385 sec
932 #OVERLAP evdw > 1d10   1.00000E+20
933  #OVERLAPing residues             2
934    5  20
935  #OVERLAPing all corrected after             1  random generation
936 #OVERLAP evdw after   3.58722E+05
937 Waiting for     0.0008 sec
938 #OVERLAP evdw > 1d10   7.76002E+21
939  #OVERLAPing residues             0
940
941  #OVERLAPing all corrected after             1  random generation
942 #OVERLAP evdw after   7.76002E+21
943 Waiting for     0.0393 sec
944 #OVERLAP evdw > 1d10   1.00000E+20
945  #OVERLAPing residues             2
946   17  23
947  #OVERLAPing all corrected after             1  random generation
948 #OVERLAP evdw after  -1.49933E+01
949 Waiting for     0.0398 sec
950 #OVERLAP evdw > 1d10   1.00000E+20
951  #OVERLAPing residues             2
952    7  14
953  #OVERLAPing all corrected after             1  random generation
954 #OVERLAP evdw after   1.90050E+07
955 Waiting for     0.0391 sec
956 Waiting for     1.3830 sec
957 Waiting for     0.0007 sec
958 Waiting for     0.0388 sec
959 #OVERLAP evdw > 1d10   1.00000E+20
960  #OVERLAPing residues             4
961    3   8   4  27
962  #OVERLAPing all corrected after             2  random generation
963 #OVERLAP evdw after   1.25508E+06
964 Waiting for     0.0394 sec
965 Waiting for     0.0395 sec
966 Waiting for     0.0385 sec
967 Waiting for     0.0008 sec
968 #OVERLAP evdw > 1d10   1.00000E+20
969  #OVERLAPing residues             2
970    9  25
971  #OVERLAPing all corrected after             1  random generation
972 #OVERLAP evdw after   6.92886E+13
973 Waiting for     0.0008 sec
974 Waiting for     0.0389 sec
975 Waiting for     0.0136 sec
976 Waiting for     0.0387 sec
977 Waiting for     0.0384 sec
978 #OVERLAP evdw > 1d10   1.00000E+20
979  #OVERLAPing residues             2
980   17  22
981  #OVERLAPing all corrected after             1  random generation
982 #OVERLAP evdw after   5.71074E+08
983 Waiting for     0.0390 sec
984 #OVERLAP evdw > 1d10   8.57119E+20
985  #OVERLAPing residues             0
986
987  #OVERLAPing all corrected after             1  random generation
988 #OVERLAP evdw after   8.57119E+20
989 Waiting for     0.0007 sec
990 Waiting for     0.0391 sec
991 Waiting for     1.2973 sec
992 Waiting for     0.0008 sec
993 Waiting for     0.0022 sec
994 #OVERLAP evdw > 1d10   1.00000E+20
995  #OVERLAPing residues             2
996   13  27
997  #OVERLAPing all corrected after             2  random generation
998 #OVERLAP evdw after   7.43425E+10
999 Waiting for     0.0008 sec
1000 #OVERLAP evdw > 1d10   1.00000E+20
1001  #OVERLAPing residues             7
1002    5  27   6  19  26  20  25
1003  #OVERLAPing all corrected after             1  random generation
1004 #OVERLAP evdw after   6.93691E+05
1005 Waiting for     0.0392 sec
1006 Waiting for     0.0008 sec
1007 Waiting for     0.0008 sec
1008 Waiting for     0.0385 sec
1009 Waiting for     0.0557 sec
1010 Waiting for     0.0384 sec
1011 #OVERLAP evdw > 1d10   1.00000E+20
1012  #OVERLAPing residues             2
1013    5  11
1014  #OVERLAPing all corrected after             1  random generation
1015 #OVERLAP evdw after   2.63673E+06
1016 Waiting for     0.0280 sec
1017 #OVERLAP evdw > 1d10   1.00000E+20
1018  #OVERLAPing residues             2
1019    3  27
1020  #OVERLAPing all corrected after             1  random generation
1021 #OVERLAP evdw after   5.13807E+08
1022 Waiting for     0.0392 sec
1023 Waiting for     0.0008 sec
1024 #OVERLAP evdw > 1d10   1.00000E+20
1025  #OVERLAPing residues             2
1026    4  25
1027  #OVERLAPing all corrected after             1  random generation
1028 #OVERLAP evdw after   1.27663E+04
1029 Waiting for     0.0390 sec
1030 #OVERLAP evdw > 1d10   1.00000E+20
1031  #OVERLAPing residues             3
1032    4  18  23
1033  #OVERLAPing all corrected after             1  random generation
1034 #OVERLAP evdw after   1.07230E+09
1035 Waiting for     1.6037 sec
1036 Waiting for     0.0007 sec
1037 #OVERLAP evdw > 1d10   1.00000E+20
1038  #OVERLAPing residues             2
1039    9  24
1040  #OVERLAPing all corrected after             1  random generation
1041 #OVERLAP evdw after   3.54658E+08
1042 Waiting for     0.0382 sec
1043 Waiting for     0.0395 sec
1044 Waiting for     0.0396 sec
1045 #OVERLAP evdw > 1d10   1.00000E+20
1046  #OVERLAPing residues             3
1047    7  17  13
1048  #OVERLAPing all corrected after             2  random generation
1049 #OVERLAP evdw after   1.57016E+09
1050 Waiting for     0.0139 sec
1051 Waiting for     0.0387 sec
1052 Waiting for     0.0397 sec
1053 Waiting for     0.0558 sec
1054 Waiting for     0.0388 sec
1055 Waiting for     0.0387 sec
1056 Waiting for     0.0388 sec
1057 Waiting for     0.0391 sec
1058 Waiting for     0.0009 sec
1059 Waiting for     0.3542 sec
1060 Waiting for     0.0007 sec
1061 Waiting for     0.0628 sec
1062 #OVERLAP evdw > 1d10   1.08790E+20
1063  #OVERLAPing residues             0
1064
1065  #OVERLAPing all corrected after             1  random generation
1066 #OVERLAP evdw after   1.08790E+20
1067 Waiting for     0.0394 sec
1068 #OVERLAP evdw > 1d10   1.00000E+20
1069  #OVERLAPing residues             2
1070    8  27
1071  #OVERLAPing all corrected after             1  random generation
1072 #OVERLAP evdw after  -3.54132E+01
1073 Waiting for     0.0008 sec
1074 Waiting for     0.0384 sec
1075 #OVERLAP evdw > 1d10   1.00000E+20
1076  #OVERLAPing residues             2
1077   13  23
1078  #OVERLAPing all corrected after             1  random generation
1079 #OVERLAP evdw after   1.57262E+10
1080 Waiting for     0.0398 sec
1081 Waiting for     0.0559 sec
1082 Waiting for     0.0006 sec
1083 Waiting for     0.0387 sec
1084 Waiting for     0.0387 sec
1085 #OVERLAP evdw > 1d10   1.00000E+20
1086  #OVERLAPing residues             4
1087    5  27   9  29
1088  #OVERLAPing all corrected after             1  random generation
1089 #OVERLAP evdw after   1.10417E+08
1090 Waiting for     0.0689 sec
1091 #OVERLAP evdw > 1d10   1.00000E+20
1092  #OVERLAPing residues             2
1093    3  25
1094  #OVERLAPing all corrected after             1  random generation
1095 #OVERLAP evdw after   4.98940E+02
1096 Waiting for     0.0384 sec
1097 #OVERLAP evdw > 1d10   1.00000E+20
1098  #OVERLAPing residues             2
1099    7  25
1100  #OVERLAPing all corrected after             1  random generation
1101 #OVERLAP evdw after   3.58746E+08
1102 Waiting for     0.0393 sec
1103 Waiting for     0.0679 sec
1104 Waiting for     0.0388 sec
1105 Waiting for     1.7485 sec
1106 Waiting for     0.0390 sec
1107 #OVERLAP evdw > 1d10   1.00000E+20
1108  #OVERLAPing residues             2
1109    9  22
1110  #OVERLAPing all corrected after             1  random generation
1111 #OVERLAP evdw after   1.55098E+03
1112 Waiting for     0.0391 sec
1113 Waiting for     0.0076 sec
1114 Waiting for     0.0396 sec
1115 #OVERLAP evdw > 1d10   1.00000E+20
1116  #OVERLAPing residues             2
1117    4  20
1118  #OVERLAPing all corrected after             1  random generation
1119 #OVERLAP evdw after   1.80953E+05
1120 Waiting for     0.0382 sec
1121 Waiting for     0.0382 sec
1122 Waiting for     0.0008 sec
1123 Waiting for     0.0394 sec
1124 Waiting for     0.0007 sec
1125 #OVERLAP evdw > 1d10   1.00000E+20
1126  #OVERLAPing residues             2
1127    3  25
1128  #OVERLAPing all corrected after            23  random generation
1129 #OVERLAP evdw after   1.91789E+06
1130 Waiting for     0.0394 sec
1131 Waiting for     0.0390 sec
1132 Waiting for     0.0008 sec
1133 Waiting for     0.8641 sec
1134 Waiting for     0.0113 sec
1135 Waiting for     0.0379 sec
1136 Waiting for     0.0400 sec
1137 Waiting for     0.0008 sec
1138 #OVERLAP evdw > 1d10   1.00000E+20
1139  #OVERLAPing residues             4
1140    5  25   7  27
1141  #OVERLAPing all corrected after             2  random generation
1142 #OVERLAP evdw after   4.47995E+13
1143 Waiting for     0.0389 sec
1144 Waiting for     0.0218 sec
1145 Waiting for     0.0393 sec
1146 Waiting for     0.0397 sec
1147 #OVERLAP evdw > 1d10   1.00000E+20
1148  #OVERLAPing residues             2
1149    5  23
1150  #OVERLAPing all corrected after            17  random generation
1151 #OVERLAP evdw after   6.88165E+27
1152 Waiting for     0.0390 sec
1153 #OVERLAP evdw > 1d10   1.00000E+20
1154  #OVERLAPing residues             2
1155    4  27
1156  #OVERLAPing all corrected after             1  random generation
1157 #OVERLAP evdw after   1.64100E+05
1158 Waiting for     0.0456 sec
1159 #OVERLAP evdw > 1d10   1.00000E+20
1160  #OVERLAPing residues             2
1161   12  25
1162  #OVERLAPing all corrected after             3  random generation
1163 #OVERLAP evdw after   1.90012E+15
1164 Waiting for     0.0008 sec
1165 #OVERLAP evdw > 1d10   1.00000E+20
1166  #OVERLAPing residues             2
1167    2  25
1168  #OVERLAPing all corrected after             3  random generation
1169 #OVERLAP evdw after   8.47510E+27
1170 Waiting for     0.0007 sec
1171 Waiting for     0.0146 sec
1172 Waiting for     0.0394 sec
1173 Waiting for     0.0395 sec
1174 Waiting for     0.0008 sec
1175 Waiting for     0.0452 sec
1176 Waiting for     1.2029 sec
1177 Waiting for     0.0007 sec
1178 Waiting for     0.0008 sec
1179 Waiting for     0.0008 sec
1180 Waiting for     0.0008 sec
1181 Waiting for     0.0394 sec
1182 Waiting for     0.0396 sec
1183 #OVERLAP evdw > 1d10   1.00000E+20
1184  #OVERLAPing residues             2
1185    5  27
1186  #OVERLAPing all corrected after             1  random generation
1187 #OVERLAP evdw after   3.36368E+12
1188 Waiting for     0.0397 sec
1189 Waiting for     0.0387 sec
1190 Waiting for     0.0397 sec
1191 #OVERLAP evdw > 1d10   1.00000E+20
1192  #OVERLAPing residues             2
1193    4  14
1194  #OVERLAPing all corrected after             1  random generation
1195 #OVERLAP evdw after   1.38179E+14
1196 Waiting for     0.0382 sec
1197 Waiting for     0.0007 sec
1198 Waiting for     0.0390 sec
1199 Waiting for     0.0393 sec
1200 #OVERLAP evdw > 1d10   1.37679E+21
1201  #OVERLAPing residues             0
1202
1203  #OVERLAPing all corrected after             1  random generation
1204 #OVERLAP evdw after   1.37679E+21
1205 Waiting for     0.0007 sec
1206 Waiting for     0.0729 sec
1207 Waiting for     0.0397 sec
1208 Waiting for     0.0378 sec
1209 Waiting for     0.0380 sec
1210 Waiting for     0.0009 sec
1211 Waiting for     0.0007 sec
1212 Waiting for     0.0670 sec
1213 Waiting for     0.0008 sec
1214 Waiting for     0.0381 sec
1215 #OVERLAP evdw > 1d10   1.00000E+20
1216  #OVERLAPing residues             4
1217    4  26  14  19
1218  #OVERLAPing all corrected after             1  random generation
1219 #OVERLAP evdw after   1.33647E+09
1220 Waiting for     0.0386 sec
1221 #OVERLAP evdw > 1d10   1.00000E+20
1222  #OVERLAPing residues             2
1223    9  27
1224  #OVERLAPing all corrected after             1  random generation
1225 #OVERLAP evdw after   9.11616E+11
1226 Waiting for     0.0008 sec
1227 Waiting for     0.0393 sec
1228 #OVERLAP evdw > 1d10   1.00000E+20
1229  #OVERLAPing residues             2
1230    4  22
1231  #OVERLAPing all corrected after             1  random generation
1232 #OVERLAP evdw after   3.08797E+04
1233 Waiting for     0.0394 sec
1234 Waiting for     0.0007 sec
1235 #OVERLAP evdw > 1d10   1.00000E+20
1236  #OVERLAPing residues             2
1237    9  24
1238  #OVERLAPing all corrected after             1  random generation
1239 #OVERLAP evdw after  -3.58215E+01
1240 Waiting for     0.0392 sec
1241 Waiting for     0.0379 sec
1242 Waiting for     0.0385 sec
1243 Waiting for     0.0008 sec
1244 Waiting for     0.0711 sec
1245 Waiting for     0.0240 sec
1246 Waiting for     0.0385 sec
1247 #OVERLAP evdw > 1d10   1.00000E+20
1248  #OVERLAPing residues             2
1249    2  17
1250  #OVERLAPing all corrected after             1  random generation
1251 #OVERLAP evdw after   1.46806E+10
1252 Waiting for     0.0007 sec
1253 Waiting for     0.0382 sec
1254 #OVERLAP evdw > 1d10   1.00000E+20
1255  #OVERLAPing residues             2
1256    9  20
1257  #OVERLAPing all corrected after             1  random generation
1258 #OVERLAP evdw after   2.92313E+06
1259 Waiting for     0.0383 sec
1260 Waiting for     0.0379 sec
1261 Waiting for     0.0008 sec
1262 #OVERLAP evdw > 1d10   1.00000E+20
1263  #OVERLAPing residues             6
1264    2  29   7  27   9  26
1265  #OVERLAPing all corrected after             2  random generation
1266 #OVERLAP evdw after   3.03206E+07
1267 Waiting for     0.0393 sec
1268 #OVERLAP evdw > 1d10   1.00000E+20
1269  #OVERLAPing residues             2
1270    8  29
1271  #OVERLAPing all corrected after             6  random generation
1272 #OVERLAP evdw after   1.18700E+12
1273 Waiting for     0.0008 sec
1274 Waiting for     0.0390 sec
1275 Waiting for     0.0008 sec
1276 #OVERLAP evdw > 1d10   1.00000E+20
1277  #OVERLAPing residues             2
1278   17  21
1279  #OVERLAPing all corrected after             1  random generation
1280 #OVERLAP evdw after  -3.38184E+01
1281 Waiting for     0.2131 sec
1282 #OVERLAP evdw > 1d10   1.00000E+20
1283  #OVERLAPing residues             2
1284    7  25
1285  #OVERLAPing all corrected after             1  random generation
1286 #OVERLAP evdw after   3.02212E+09
1287 Waiting for     0.0226 sec
1288 Waiting for     0.0007 sec
1289 Waiting for     0.0035 sec
1290 Waiting for     0.0380 sec
1291 Waiting for     0.0387 sec
1292 Waiting for     0.0379 sec
1293 #OVERLAP evdw > 1d10   1.00000E+20
1294  #OVERLAPing residues             2
1295    7  10
1296  #OVERLAPing all corrected after             1  random generation
1297 #OVERLAP evdw after   6.58115E+10
1298 Waiting for     0.0571 sec
1299 Waiting for     0.0395 sec
1300 #OVERLAP evdw > 1d10   1.00000E+20
1301  #OVERLAPing residues             2
1302    7  17
1303  #OVERLAPing all corrected after             4  random generation
1304 #OVERLAP evdw after   7.90269E+22
1305 Waiting for     0.0378 sec
1306 Waiting for     0.0477 sec
1307 #OVERLAP evdw > 1d10   1.00000E+20
1308  #OVERLAPing residues             2
1309    2  23
1310  #OVERLAPing all corrected after             1  random generation
1311 #OVERLAP evdw after   3.13144E+14
1312 Waiting for     0.0386 sec
1313 Waiting for     0.0398 sec
1314 Waiting for     0.0507 sec
1315 Waiting for     0.0543 sec
1316 Waiting for     0.0397 sec
1317 Waiting for     0.8003 sec
1318 Waiting for     0.0007 sec
1319 Waiting for     0.0395 sec
1320 Waiting for     0.0401 sec
1321 #OVERLAP evdw > 1d10   1.00000E+20
1322  #OVERLAPing residues             2
1323   12  24
1324  #OVERLAPing all corrected after             1  random generation
1325 #OVERLAP evdw after   3.09955E+08
1326 Waiting for     0.0386 sec
1327 Waiting for     0.0441 sec
1328 Waiting for     0.0387 sec
1329 Waiting for     0.0395 sec
1330 #OVERLAP evdw > 1d10   1.15131E+20
1331  #OVERLAPing residues             0
1332
1333  #OVERLAPing all corrected after             1  random generation
1334 #OVERLAP evdw after   1.15131E+20
1335 Waiting for     0.0007 sec
1336 Waiting for     0.0008 sec
1337 #OVERLAP evdw > 1d10   1.00000E+20
1338  #OVERLAPing residues             2
1339    6  26
1340  #OVERLAPing all corrected after             4  random generation
1341 #OVERLAP evdw after   1.14814E+20
1342 Waiting for     0.0396 sec
1343 #OVERLAP evdw > 1d10   1.00000E+20
1344  #OVERLAPing residues             2
1345    3  25
1346  #OVERLAPing all corrected after             1  random generation
1347 #OVERLAP evdw after   6.42260E+02
1348 Waiting for     0.0389 sec
1349 #OVERLAP evdw > 1d10   8.39275E+23
1350  #OVERLAPing residues             0
1351
1352  #OVERLAPing all corrected after             1  random generation
1353 #OVERLAP evdw after   8.39275E+23
1354 Waiting for     0.0797 sec
1355 Waiting for     0.0385 sec
1356 Waiting for     0.0641 sec
1357 Waiting for     0.0396 sec
1358 #OVERLAP evdw > 1d10   1.00000E+20
1359  #OVERLAPing residues             2
1360    7  21
1361  #OVERLAPing all corrected after             1  random generation
1362 #OVERLAP evdw after   5.56395E+16
1363 Waiting for     0.0980 sec
1364 Waiting for     0.0008 sec
1365 Waiting for     0.0379 sec
1366 Waiting for     0.0381 sec
1367 #OVERLAP evdw > 1d10   2.77573E+21
1368  #OVERLAPing residues             0
1369
1370  #OVERLAPing all corrected after             1  random generation
1371 #OVERLAP evdw after   2.77573E+21
1372 Waiting for     0.0432 sec
1373 Waiting for     0.0394 sec
1374 Waiting for     0.0408 sec
1375 Waiting for     0.0381 sec
1376 #OVERLAP evdw > 1d10   1.00000E+20
1377  #OVERLAPing residues             2
1378    8  27
1379  #OVERLAPing all corrected after             1  random generation
1380 #OVERLAP evdw after   2.30873E+03
1381 Waiting for     0.0391 sec
1382 Waiting for     0.0391 sec
1383 Waiting for     0.0380 sec
1384 Waiting for     0.0384 sec
1385 #OVERLAP evdw > 1d10   1.00000E+20
1386  #OVERLAPing residues             2
1387    4  25
1388  #OVERLAPing all corrected after             1  random generation
1389 #OVERLAP evdw after   1.80575E+01
1390 Waiting for     0.0381 sec
1391 Waiting for     0.0389 sec
1392 Waiting for     1.5163 sec
1393 Waiting for     0.0007 sec
1394 Waiting for     0.0396 sec
1395 #OVERLAP evdw > 1d10   1.00000E+20
1396  #OVERLAPing residues             2
1397    3  25
1398  #OVERLAPing all corrected after             1  random generation
1399 #OVERLAP evdw after   8.89107E+04
1400 Waiting for     0.0008 sec
1401 #OVERLAP evdw > 1d10   1.00000E+20
1402  #OVERLAPing residues             5
1403    4  23   5  25  11
1404  #OVERLAPing all corrected after           454  random generation
1405 #OVERLAP evdw after   1.14958E+19
1406 Waiting for     0.0396 sec
1407 Waiting for     0.0385 sec
1408 Waiting for     0.0388 sec
1409 Waiting for     0.0382 sec
1410 #OVERLAP evdw > 1d10   1.00000E+20
1411  #OVERLAPing residues             2
1412    7  25
1413  #OVERLAPing all corrected after             1  random generation
1414 #OVERLAP evdw after   2.84457E+04
1415 Waiting for     0.0399 sec
1416 Waiting for     0.0382 sec
1417 Waiting for     0.0396 sec
1418 Waiting for     0.0396 sec
1419 Waiting for     0.0388 sec
1420 Waiting for     0.7999 sec
1421 Waiting for     0.0008 sec
1422 Waiting for     0.0380 sec
1423 Waiting for     0.0008 sec
1424 Waiting for     0.0008 sec
1425 Waiting for     0.0808 sec
1426 Waiting for     0.0010 sec
1427 Waiting for     0.0008 sec
1428 Waiting for     0.0007 sec
1429 Waiting for     0.0385 sec
1430 Waiting for     0.0390 sec
1431 Waiting for     0.0395 sec
1432 Waiting for     0.0384 sec
1433 Waiting for     0.0395 sec
1434 Waiting for     0.0161 sec
1435 Waiting for     1.6416 sec
1436 Waiting for     0.0007 sec
1437 Waiting for     0.0391 sec
1438 #OVERLAP evdw > 1d10   1.73638E+22
1439  #OVERLAPing residues             0
1440
1441  #OVERLAPing all corrected after             1  random generation
1442 #OVERLAP evdw after   1.73638E+22
1443 Waiting for     0.0007 sec
1444 Waiting for     0.0381 sec
1445 Waiting for     0.0624 sec
1446 #OVERLAP evdw > 1d10   1.00000E+20
1447  #OVERLAPing residues             2
1448    5  26
1449  #OVERLAPing all corrected after             1  random generation
1450 #OVERLAP evdw after   2.47974E+10
1451 Waiting for     0.0398 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             2
1454   12  26
1455  #OVERLAPing all corrected after             1  random generation
1456 #OVERLAP evdw after   7.23447E+09
1457 Waiting for     0.0642 sec
1458 #OVERLAP evdw > 1d10   1.00000E+20
1459  #OVERLAPing residues             2
1460    4  19
1461  #OVERLAPing all corrected after             1  random generation
1462 #OVERLAP evdw after   4.60348E+20
1463 Waiting for     0.0378 sec
1464 Waiting for     0.0387 sec
1465 Waiting for     0.0008 sec
1466 Waiting for     0.0395 sec
1467 Waiting for     0.0398 sec
1468 Waiting for     0.0395 sec
1469 Waiting for     0.0008 sec
1470 Waiting for     0.0394 sec
1471 Waiting for     0.1891 sec
1472 Waiting for     0.0007 sec
1473 #OVERLAP evdw > 1d10   1.00000E+20
1474  #OVERLAPing residues             2
1475    3  14
1476  #OVERLAPing all corrected after             1  random generation
1477 #OVERLAP evdw after  -4.16002E+01
1478 Waiting for     0.0381 sec
1479 Waiting for     0.0008 sec
1480 Waiting for     0.0008 sec
1481 #OVERLAP evdw > 1d10   1.00000E+20
1482  #OVERLAPing residues             2
1483    4  22
1484  #OVERLAPing all corrected after             2  random generation
1485 #OVERLAP evdw after   1.95925E+08
1486 Waiting for     0.0389 sec
1487 Waiting for     0.0381 sec
1488 Waiting for     0.0384 sec
1489 Waiting for     0.0008 sec
1490 #OVERLAP evdw > 1d10   1.00000E+20
1491  #OVERLAPing residues             4
1492   11  27  12  25
1493  #OVERLAPing all corrected after             1  random generation
1494 #OVERLAP evdw after   1.43345E+08
1495 Waiting for     0.0008 sec
1496 Waiting for     0.0390 sec
1497 Waiting for     0.0384 sec
1498 Waiting for     0.0397 sec
1499 Waiting for     1.4241 sec
1500 Waiting for     0.0008 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             2
1503    8  24
1504  #OVERLAPing all corrected after             1  random generation
1505 #OVERLAP evdw after   3.17933E+15
1506 Waiting for     0.0008 sec
1507 #OVERLAP evdw > 1d10   1.00000E+20
1508  #OVERLAPing residues             4
1509    5  17   7  21
1510  #OVERLAPing all corrected after             9  random generation
1511 #OVERLAP evdw after   1.46951E+16
1512 Waiting for     0.0394 sec
1513 Waiting for     0.0389 sec
1514 Waiting for     0.0007 sec
1515 #OVERLAP evdw > 1d10   1.00000E+20
1516  #OVERLAPing residues             2
1517   14  25
1518  #OVERLAPing all corrected after             2  random generation
1519 #OVERLAP evdw after   3.69176E+08
1520 Waiting for     0.0385 sec
1521 Waiting for     0.0384 sec
1522 Waiting for     0.0398 sec
1523 Waiting for     0.0168 sec
1524 #OVERLAP evdw > 1d10   1.00000E+20
1525  #OVERLAPing residues             2
1526    4  21
1527  #OVERLAPing all corrected after             1  random generation
1528 #OVERLAP evdw after   1.02295E+13
1529 Waiting for     0.0393 sec
1530 Waiting for     0.0389 sec
1531 Waiting for     0.0394 sec
1532 Waiting for     0.0165 sec
1533 Waiting for     1.8673 sec
1534 #OVERLAP evdw > 1d10   1.00000E+20
1535  #OVERLAPing residues             2
1536    5  25
1537  #OVERLAPing all corrected after           355  random generation
1538 #OVERLAP evdw after   1.02764E+06
1539 Waiting for     0.0008 sec
1540 Waiting for     0.0391 sec
1541 Waiting for     0.0381 sec
1542 Waiting for     0.0386 sec
1543 Waiting for     0.0382 sec
1544 Waiting for     0.0008 sec
1545 #OVERLAP evdw > 1d10   1.00000E+20
1546  #OVERLAPing residues             5
1547    7  17   9  20  22
1548  #OVERLAPing all corrected after             2  random generation
1549 #OVERLAP evdw after   3.00527E+16
1550 Waiting for     0.0186 sec
1551 Waiting for     0.0395 sec
1552 Waiting for     0.0386 sec
1553 Waiting for     0.0390 sec
1554 Waiting for     0.0480 sec
1555 #OVERLAP evdw > 1d10   1.00000E+20
1556  #OVERLAPing residues             4
1557    9  24  13  19
1558  #OVERLAPing all corrected after             1  random generation
1559 #OVERLAP evdw after   4.56404E+12
1560 Waiting for     0.0008 sec
1561 Waiting for     0.0390 sec
1562 Waiting for     0.0445 sec
1563 Waiting for     0.0397 sec
1564 Waiting for     0.0388 sec
1565 Waiting for     0.0397 sec
1566 Waiting for     1.9170 sec
1567 Waiting for     0.0009 sec
1568 Waiting for     0.0392 sec
1569 #OVERLAP evdw > 1d10   1.00000E+20
1570  #OVERLAPing residues             2
1571    9  20
1572  #OVERLAPing all corrected after             1  random generation
1573 #OVERLAP evdw after   5.93796E+08
1574 Waiting for     0.0395 sec
1575 Waiting for     0.0383 sec
1576 Waiting for     0.0385 sec
1577 Waiting for     0.0008 sec
1578 Waiting for     0.0385 sec
1579 Waiting for     0.0699 sec
1580 Waiting for     0.0395 sec
1581 Waiting for     0.0397 sec
1582 Waiting for     0.0430 sec
1583 Waiting for     0.0441 sec
1584 Waiting for     0.0678 sec
1585 Waiting for     0.5284 sec
1586 Waiting for     0.0387 sec
1587 #OVERLAP evdw > 1d10   1.00000E+20
1588  #OVERLAPing residues             2
1589   20  24
1590  #OVERLAPing all corrected after             1  random generation
1591 #OVERLAP evdw after   6.65991E+09
1592 Waiting for     0.0394 sec
1593 Waiting for     0.0008 sec
1594 Waiting for     0.0384 sec
1595 Waiting for     0.0388 sec
1596 #OVERLAP evdw > 1d10   1.00000E+20
1597  #OVERLAPing residues             2
1598    9  21
1599  #OVERLAPing all corrected after             1  random generation
1600 #OVERLAP evdw after   5.85034E+08
1601 Waiting for     0.0008 sec
1602 Waiting for     0.0384 sec
1603 #OVERLAP evdw > 1d10   1.00000E+20
1604  #OVERLAPing residues             4
1605    3  17   4  12
1606  #OVERLAPing all corrected after             1  random generation
1607 #OVERLAP evdw after   1.01896E+05
1608 Waiting for     0.0398 sec
1609 Waiting for     0.0008 sec
1610 Waiting for     0.0393 sec
1611 Waiting for     0.0401 sec
1612 Waiting for     0.0008 sec
1613 #OVERLAP evdw > 1d10   1.00000E+20
1614  #OVERLAPing residues             2
1615    6   9
1616  #OVERLAPing all corrected after             1  random generation
1617 #OVERLAP evdw after  -6.01789E+01
1618 Waiting for     0.0391 sec
1619 Waiting for     2.1105 sec
1620 Waiting for     0.0093 sec
1621 Waiting for     0.0393 sec
1622 Waiting for     0.0007 sec
1623 Waiting for     0.0681 sec
1624 #OVERLAP evdw > 1d10   1.00000E+20
1625  #OVERLAPing residues             2
1626    4  11
1627  #OVERLAPing all corrected after             3  random generation
1628 #OVERLAP evdw after   7.14488E+07
1629 Waiting for     0.0008 sec
1630 Waiting for     0.0395 sec
1631 #OVERLAP evdw > 1d10   1.00000E+20
1632  #OVERLAPing residues             2
1633   11  23
1634  #OVERLAPing all corrected after             1  random generation
1635 #OVERLAP evdw after   1.10681E+06
1636 Waiting for     0.0008 sec
1637 Waiting for     0.0419 sec
1638 Waiting for     0.0396 sec
1639 Waiting for     0.0398 sec
1640 Waiting for     0.0153 sec
1641 Waiting for     0.0388 sec
1642 Waiting for     0.0393 sec
1643 Waiting for     0.0392 sec
1644 Waiting for     0.0008 sec
1645 Waiting for     1.9403 sec
1646 Waiting for     0.0008 sec
1647 Waiting for     0.0391 sec
1648 Waiting for     0.0379 sec
1649 Waiting for     0.0264 sec
1650 Waiting for     0.0023 sec
1651 Waiting for     0.0396 sec
1652 Waiting for     0.0740 sec
1653 Waiting for     0.0008 sec
1654 #OVERLAP evdw > 1d10   1.00000E+20
1655  #OVERLAPing residues             3
1656    4  15  17
1657  #OVERLAPing all corrected after             2  random generation
1658 #OVERLAP evdw after   2.63134E+21
1659 Waiting for     0.0007 sec
1660 Waiting for     0.0717 sec
1661 Waiting for     0.0385 sec
1662 Waiting for     0.0008 sec
1663 Waiting for     0.0384 sec
1664 Waiting for     0.0398 sec
1665 Waiting for     0.0389 sec
1666 Waiting for     0.0381 sec
1667 Waiting for     0.0401 sec
1668 Waiting for     1.5472 sec
1669 Waiting for     0.0008 sec
1670 Waiting for     0.0008 sec
1671 #OVERLAP evdw > 1d10   1.00000E+20
1672  #OVERLAPing residues             2
1673    4  25
1674  #OVERLAPing all corrected after             2  random generation
1675 #OVERLAP evdw after   3.12906E+11
1676 Waiting for     0.0008 sec
1677 Waiting for     0.0737 sec
1678 Waiting for     0.0398 sec
1679 Waiting for     0.0396 sec
1680 #OVERLAP evdw > 1d10   1.09286E+23
1681  #OVERLAPing residues             0
1682
1683  #OVERLAPing all corrected after             1  random generation
1684 #OVERLAP evdw after   1.09286E+23
1685 Waiting for     0.0385 sec
1686 #OVERLAP evdw > 1d10   1.00000E+20
1687  #OVERLAPing residues             2
1688    2  25
1689  #OVERLAPing all corrected after             1  random generation
1690 #OVERLAP evdw after   1.83703E+05
1691 Waiting for     0.0388 sec
1692 #OVERLAP evdw > 1d10   1.00000E+20
1693  #OVERLAPing residues             2
1694    4  27
1695  #OVERLAPing all corrected after             1  random generation
1696 #OVERLAP evdw after  -4.80409E+01
1697 Waiting for     0.0389 sec
1698 Waiting for     0.0680 sec
1699 Waiting for     0.0392 sec
1700 #OVERLAP evdw > 1d10   1.00000E+20
1701  #OVERLAPing residues             2
1702    8  27
1703  #OVERLAPing all corrected after             1  random generation
1704 #OVERLAP evdw after   1.17394E+02
1705 Waiting for     0.0007 sec
1706 #OVERLAP evdw > 1d10   1.00000E+20
1707  #OVERLAPing residues             4
1708    4  17  20  24
1709  #OVERLAPing all corrected after             1  random generation
1710 #OVERLAP evdw after   1.05557E+11
1711 Waiting for     0.0381 sec
1712 Waiting for     0.0380 sec
1713 Waiting for     1.2566 sec
1714 #OVERLAP evdw > 1d10   1.00000E+20
1715  #OVERLAPing residues             2
1716   17  25
1717  #OVERLAPing all corrected after             1  random generation
1718 #OVERLAP evdw after   6.03044E+07
1719 Waiting for     0.0427 sec
1720 Waiting for     0.0007 sec
1721 Waiting for     0.0399 sec
1722 Waiting for     0.0008 sec
1723 Waiting for     0.0390 sec
1724 Waiting for     0.0380 sec
1725 Waiting for     0.0395 sec
1726 Waiting for     0.0401 sec
1727 Waiting for     0.0008 sec
1728 Waiting for     0.0008 sec
1729 #OVERLAP evdw > 1d10   1.00000E+20
1730  #OVERLAPing residues             2
1731    5  27
1732  #OVERLAPing all corrected after             1  random generation
1733 #OVERLAP evdw after   1.91006E+09
1734 Waiting for     0.0397 sec
1735 Waiting for     0.0008 sec
1736 Waiting for     0.0392 sec
1737 Waiting for     1.7013 sec
1738 Waiting for     0.0570 sec
1739 Waiting for     0.0392 sec
1740 Waiting for     0.0379 sec
1741 Waiting for     0.0008 sec
1742 Waiting for     0.0008 sec
1743 #OVERLAP evdw > 1d10   1.00000E+20
1744  #OVERLAPing residues             2
1745    9  27
1746  #OVERLAPing all corrected after             1  random generation
1747 #OVERLAP evdw after   1.48696E+04
1748 Waiting for     0.0392 sec
1749 Waiting for     0.0381 sec
1750 Waiting for     0.0009 sec
1751 Waiting for     0.0550 sec
1752 Waiting for     0.0393 sec
1753 Waiting for     0.0381 sec
1754 #OVERLAP evdw > 1d10   1.00000E+20
1755  #OVERLAPing residues             4
1756    9  26  13  28
1757  #OVERLAPing all corrected after             2  random generation
1758 #OVERLAP evdw after   4.33837E+05
1759 Waiting for     1.7894 sec
1760 Waiting for     0.0008 sec
1761 Waiting for     0.0390 sec
1762 Waiting for     0.0395 sec
1763 Waiting for     0.0008 sec
1764 Waiting for     0.0543 sec
1765 Waiting for     0.0394 sec
1766 Waiting for     0.0400 sec
1767 #OVERLAP evdw > 1d10   1.00000E+20
1768  #OVERLAPing residues             2
1769    8  17
1770  #OVERLAPing all corrected after             1  random generation
1771 #OVERLAP evdw after   2.60066E+08
1772 Waiting for     0.0400 sec
1773 #OVERLAP evdw > 1d10   1.00000E+20
1774  #OVERLAPing residues             2
1775   13  29
1776  #OVERLAPing all corrected after             1  random generation
1777 #OVERLAP evdw after   8.82144E+06
1778 Waiting for     0.0390 sec
1779 Waiting for     0.0390 sec
1780 Waiting for     0.0338 sec
1781 Waiting for     0.0396 sec
1782 Waiting for     0.0396 sec
1783 #OVERLAP evdw > 1d10   1.00000E+20
1784  #OVERLAPing residues             4
1785    5  17   6  23
1786  #OVERLAPing all corrected after            65  random generation
1787 #OVERLAP evdw after   5.47136E+26
1788 Waiting for     0.0007 sec
1789 Waiting for     0.0387 sec
1790 #OVERLAP evdw > 1d10   1.00000E+20
1791  #OVERLAPing residues             2
1792    4  29
1793  #OVERLAPing all corrected after             1  random generation
1794 #OVERLAP evdw after   7.97177E+08
1795 Waiting for     0.2774 sec
1796 Waiting for     0.0008 sec
1797 Waiting for     0.0385 sec
1798 #OVERLAP evdw > 1d10   1.00000E+20
1799  #OVERLAPing residues             4
1800    7  17   9  18
1801  #OVERLAPing all corrected after             8  random generation
1802 #OVERLAP evdw after   2.47309E+12
1803 Waiting for     0.0387 sec
1804 Waiting for     0.0007 sec
1805 Waiting for     0.0382 sec
1806 Waiting for     0.0008 sec
1807 #OVERLAP evdw > 1d10   1.00000E+20
1808  #OVERLAPing residues             2
1809   17  23
1810  #OVERLAPing all corrected after             1  random generation
1811 #OVERLAP evdw after   9.97927E+04
1812 Waiting for     0.0389 sec
1813 #OVERLAP evdw > 1d10   1.00000E+20
1814  #OVERLAPing residues             2
1815    5  27
1816  #OVERLAPing all corrected after           108  random generation
1817 #OVERLAP evdw after   9.85982E+39
1818 Waiting for     0.0383 sec
1819 Waiting for     0.0393 sec
1820 Waiting for     0.0396 sec
1821 Waiting for     0.0395 sec
1822 Waiting for     0.0008 sec
1823 #OVERLAP evdw > 1d10   1.00000E+20
1824  #OVERLAPing residues             2
1825   16  23
1826  #OVERLAPing all corrected after             1  random generation
1827 #OVERLAP evdw after   4.12268E+05
1828 Waiting for     0.0397 sec
1829 Waiting for     2.2851 sec
1830 Waiting for     0.0007 sec
1831 Waiting for     0.0395 sec
1832 #OVERLAP evdw > 1d10   1.00000E+20
1833  #OVERLAPing residues             2
1834   14  25
1835  #OVERLAPing all corrected after             1  random generation
1836 #OVERLAP evdw after   4.48391E+02
1837 Waiting for     0.0604 sec
1838 Waiting for     0.0393 sec
1839 Waiting for     0.0008 sec
1840 #OVERLAP evdw > 1d10   1.00000E+20
1841  #OVERLAPing residues             2
1842   11  25
1843  #OVERLAPing all corrected after             2  random generation
1844 #OVERLAP evdw after   1.42073E+12
1845 Waiting for     0.0008 sec
1846 Waiting for     0.0008 sec
1847 Waiting for     0.0392 sec
1848 Waiting for     0.0392 sec
1849 #OVERLAP evdw > 1d10   1.00000E+20
1850  #OVERLAPing residues             4
1851    7  28  16  29
1852  #OVERLAPing NOT all corrected             2
1853    7  28
1854 #OVERLAP evdw after   1.00000E+20
1855 Waiting for     0.0386 sec
1856 #OVERLAP evdw > 1d10   1.00000E+20
1857  #OVERLAPing residues             2
1858   11  27
1859  #OVERLAPing all corrected after             1  random generation
1860 #OVERLAP evdw after   1.46865E+10
1861 Waiting for     0.0758 sec
1862 Waiting for     0.0008 sec
1863 Waiting for     0.0384 sec
1864 Waiting for     0.0387 sec
1865 Waiting for     0.0008 sec
1866 Waiting for     0.0391 sec
1867 #OVERLAP evdw > 1d10   1.00000E+20
1868  #OVERLAPing residues             4
1869    3  22  11  26
1870  #OVERLAPing all corrected after             1  random generation
1871 #OVERLAP evdw after   8.69310E+16
1872 Waiting for     0.0392 sec
1873 Waiting for     0.0398 sec
1874 Waiting for     0.0388 sec
1875 #OVERLAP evdw > 1d10   1.00000E+20
1876  #OVERLAPing residues             2
1877   12  27
1878  #OVERLAPing all corrected after             2  random generation
1879 #OVERLAP evdw after   6.07612E+08
1880 Waiting for     0.0008 sec
1881 Waiting for     0.0756 sec
1882 Waiting for     0.0579 sec
1883 #OVERLAP evdw > 1d10   1.00000E+20
1884  #OVERLAPing residues             4
1885   11  27  12  25
1886  #OVERLAPing all corrected after             1  random generation
1887 #OVERLAP evdw after   1.39098E+08
1888 Waiting for     0.0007 sec
1889 Waiting for     0.0389 sec
1890 Waiting for     0.0436 sec
1891 #OVERLAP evdw > 1d10   1.00000E+20
1892  #OVERLAPing residues             2
1893    9  17
1894  #OVERLAPing all corrected after             1  random generation
1895 #OVERLAP evdw after   4.61395E+10
1896 Waiting for     0.0381 sec
1897 Waiting for     0.0008 sec
1898 #OVERLAP evdw > 1d10   1.00000E+20
1899  #OVERLAPing residues             2
1900   22  25
1901  #OVERLAPing all corrected after             1  random generation
1902 #OVERLAP evdw after  -4.96025E+01
1903 Waiting for     0.0381 sec
1904 Waiting for     1.3929 sec
1905 Waiting for     0.0008 sec
1906 Waiting for     0.0008 sec
1907 Waiting for     0.0008 sec
1908 Waiting for     0.0392 sec
1909 Waiting for     0.0008 sec
1910 Waiting for     0.0386 sec
1911 Waiting for     0.0396 sec
1912 #OVERLAP evdw > 1d10   1.00000E+20
1913  #OVERLAPing residues             2
1914   11  27
1915  #OVERLAPing all corrected after             1  random generation
1916 #OVERLAP evdw after   3.96994E+08
1917 Waiting for     0.0382 sec
1918 Waiting for     0.0396 sec
1919 Waiting for     0.0454 sec
1920 Waiting for     0.0389 sec
1921 Waiting for     0.0389 sec
1922 Waiting for     0.0008 sec
1923 Waiting for     0.0381 sec
1924 #OVERLAP evdw > 1d10   4.04448E+20
1925  #OVERLAPing residues             0
1926
1927  #OVERLAPing all corrected after             1  random generation
1928 #OVERLAP evdw after   4.04448E+20
1929 Waiting for     0.0395 sec
1930 Waiting for     0.0008 sec
1931 Waiting for     0.0395 sec
1932 Waiting for     2.2407 sec
1933 Waiting for     0.0310 sec
1934 #OVERLAP evdw > 1d10   1.00000E+20
1935  #OVERLAPing residues             2
1936    5  21
1937  #OVERLAPing all corrected after             1  random generation
1938 #OVERLAP evdw after   8.78454E+07
1939 Waiting for     0.0403 sec
1940 Waiting for     0.0380 sec
1941 Waiting for     0.0380 sec
1942 #OVERLAP evdw > 1d10   1.00000E+20
1943  #OVERLAPing residues             2
1944    9  24
1945  #OVERLAPing all corrected after             2  random generation
1946 #OVERLAP evdw after   2.66812E+10
1947 Waiting for     0.0380 sec
1948 #OVERLAP evdw > 1d10   1.00000E+20
1949  #OVERLAPing residues             2
1950    6  25
1951  #OVERLAPing NOT all corrected             2
1952    6  25
1953 #OVERLAP evdw after   1.00000E+20
1954 Waiting for     0.0386 sec
1955 Waiting for     0.0390 sec
1956 Waiting for     0.0383 sec
1957 Waiting for     0.0007 sec
1958 #OVERLAP evdw > 1d10   1.00000E+20
1959  #OVERLAPing residues             2
1960    4  27
1961  #OVERLAPing all corrected after             3  random generation
1962 #OVERLAP evdw after   1.71059E+17
1963 Waiting for     0.0393 sec
1964 Waiting for     0.0982 sec
1965 Waiting for     0.0395 sec
1966 Waiting for     0.0396 sec
1967 Waiting for     0.0387 sec
1968 Waiting for     0.0379 sec
1969 Waiting for     0.0399 sec
1970 Waiting for     0.0396 sec
1971 #OVERLAP evdw > 1d10   1.00000E+20
1972  #OVERLAPing residues             2
1973    7  12
1974  #OVERLAPing all corrected after             1  random generation
1975 #OVERLAP evdw after   2.97383E+05
1976 Waiting for     0.0386 sec
1977 #OVERLAP evdw > 1d10   1.00000E+20
1978  #OVERLAPing residues             2
1979    9  23
1980  #OVERLAPing all corrected after            16  random generation
1981 #OVERLAP evdw after   1.81318E+16
1982 Waiting for     0.0008 sec
1983 Waiting for     0.0008 sec
1984 Waiting for     0.0387 sec
1985 Waiting for     0.0008 sec
1986 Waiting for     0.0353 sec
1987 Waiting for     0.0388 sec
1988 #OVERLAP evdw > 1d10   1.00000E+20
1989  #OVERLAPing residues             2
1990    5  29
1991  #OVERLAPing all corrected after             1  random generation
1992 #OVERLAP evdw after   2.74790E+28
1993 Waiting for     0.0386 sec
1994 Waiting for     0.0007 sec
1995 Waiting for     0.0381 sec
1996 Waiting for     0.0008 sec
1997 Waiting for     2.3887 sec
1998 Waiting for     0.0007 sec
1999 Waiting for     0.0154 sec
2000 #OVERLAP evdw > 1d10   1.00000E+20
2001  #OVERLAPing residues             2
2002   14  24
2003  #OVERLAPing all corrected after             2  random generation
2004 #OVERLAP evdw after   7.35481E+04
2005 Waiting for     0.0008 sec
2006 #OVERLAP evdw > 1d10   1.00000E+20
2007  #OVERLAPing residues             2
2008    5  13
2009  #OVERLAPing all corrected after             2  random generation
2010 #OVERLAP evdw after   2.34372E+17
2011 Waiting for     0.0397 sec
2012 Waiting for     0.0007 sec
2013 #OVERLAP evdw > 1d10   1.00000E+20
2014  #OVERLAPing residues             2
2015   12  27
2016  #OVERLAPing all corrected after             1  random generation
2017 #OVERLAP evdw after   1.41802E+05
2018 Waiting for     0.0383 sec
2019 Waiting for     0.0393 sec
2020 Waiting for     0.0380 sec
2021 Waiting for     0.0394 sec
2022 #OVERLAP evdw > 1d10   1.00000E+20
2023  #OVERLAPing residues             4
2024    7  26  15  29
2025  #OVERLAPing all corrected after             1  random generation
2026 #OVERLAP evdw after   4.61650E+16
2027 Waiting for     0.0388 sec
2028 Waiting for     0.0393 sec
2029 Waiting for     0.0066 sec
2030 Waiting for     0.0399 sec
2031 Waiting for     0.0747 sec
2032 Waiting for     0.0387 sec
2033 #OVERLAP evdw > 1d10   1.00000E+20
2034  #OVERLAPing residues             4
2035    4  18   5  16
2036  #OVERLAPing all corrected after             1  random generation
2037 #OVERLAP evdw after   1.51601E+08
2038 Waiting for     0.0008 sec
2039 #OVERLAP evdw > 1d10   1.00000E+20
2040  #OVERLAPing residues             2
2041    5  23
2042  #OVERLAPing all corrected after             1  random generation
2043 #OVERLAP evdw after   1.46736E+07
2044 Waiting for     0.0670 sec
2045 Waiting for     0.0008 sec
2046 Waiting for     0.0380 sec
2047 #OVERLAP evdw > 1d10   1.00000E+20
2048  #OVERLAPing residues             4
2049    4  23   5  27
2050  #OVERLAPing all corrected after             1  random generation
2051 #OVERLAP evdw after   2.18408E+15
2052 Waiting for     0.0390 sec
2053 Waiting for     0.0383 sec
2054 Waiting for     0.0526 sec
2055 #OVERLAP evdw > 1d10   1.00000E+20
2056  #OVERLAPing residues             2
2057    7  14
2058  #OVERLAPing all corrected after             1  random generation
2059 #OVERLAP evdw after   3.03053E+16
2060 Waiting for     0.0378 sec
2061 Waiting for     0.0382 sec
2062 Waiting for     0.0008 sec
2063 #OVERLAP evdw > 1d10   1.00000E+20
2064  #OVERLAPing residues             2
2065    5  25
2066  #OVERLAPing all corrected after             2  random generation
2067 #OVERLAP evdw after   4.24162E+21
2068 Waiting for     0.0007 sec
2069 Waiting for     0.0389 sec
2070 Waiting for     0.0381 sec
2071 Waiting for     0.0390 sec
2072 Waiting for     2.3324 sec
2073 Waiting for     0.0381 sec
2074 Waiting for     0.0596 sec
2075 #OVERLAP evdw > 1d10   1.00000E+20
2076  #OVERLAPing residues             2
2077    3  27
2078  #OVERLAPing all corrected after             1  random generation
2079 #OVERLAP evdw after   2.54013E+25
2080 Waiting for     0.0385 sec
2081 #OVERLAP evdw > 1d10   1.00000E+20
2082  #OVERLAPing residues             2
2083    9  27
2084  #OVERLAPing all corrected after             1  random generation
2085 #OVERLAP evdw after   3.28015E+09
2086 Waiting for     0.0390 sec
2087 Waiting for     0.0394 sec
2088 Waiting for     0.0383 sec
2089 Waiting for     0.0380 sec
2090 Waiting for     0.0008 sec
2091 Waiting for     0.0008 sec
2092 Waiting for     0.0381 sec
2093 #OVERLAP evdw > 1d10   1.00000E+20
2094  #OVERLAPing residues             2
2095   17  22
2096  #OVERLAPing all corrected after             1  random generation
2097 #OVERLAP evdw after   1.55642E+04
2098 Waiting for     0.0383 sec
2099 #OVERLAP evdw > 1d10   1.00000E+20
2100  #OVERLAPing residues             2
2101    3  25
2102  #OVERLAPing all corrected after             1  random generation
2103 #OVERLAP evdw after   1.10795E+24
2104 Waiting for     0.0383 sec
2105 #OVERLAP evdw > 1d10   1.00000E+20
2106  #OVERLAPing residues             2
2107   14  20
2108  #OVERLAPing all corrected after             4  random generation
2109 #OVERLAP evdw after   3.03374E+10
2110 Waiting for     0.0482 sec
2111 #OVERLAP evdw > 1d10   1.00000E+20
2112  #OVERLAPing residues             4
2113    9  27  14  23
2114  #OVERLAPing all corrected after             3  random generation
2115 #OVERLAP evdw after   1.88387E+20
2116 Waiting for     0.0396 sec
2117 Waiting for     0.0008 sec
2118 Waiting for     0.0398 sec
2119 Waiting for     1.3560 sec
2120 #OVERLAP evdw > 1d10   1.00000E+20
2121  #OVERLAPing residues             6
2122   11  25  12  26  13  27
2123  #OVERLAPing all corrected after             5  random generation
2124 #OVERLAP evdw after   3.81825E+15
2125 Waiting for     0.0199 sec
2126 Waiting for     0.0394 sec
2127 Waiting for     0.0392 sec
2128 Waiting for     0.0661 sec
2129 #OVERLAP evdw > 1d10   1.00000E+20
2130  #OVERLAPing residues             2
2131    4  27
2132  #OVERLAPing all corrected after             1  random generation
2133 #OVERLAP evdw after   3.50115E+15
2134 Waiting for     0.0477 sec
2135 Waiting for     0.0397 sec
2136 Waiting for     0.0398 sec
2137 Waiting for     0.0007 sec
2138 Waiting for     0.0378 sec
2139 #OVERLAP evdw > 1d10   1.34567E+36
2140  #OVERLAPing residues             0
2141
2142  #OVERLAPing all corrected after             1  random generation
2143 #OVERLAP evdw after   1.34567E+36
2144 Waiting for     0.0512 sec
2145 Waiting for     0.0389 sec
2146 #OVERLAP evdw > 1d10   1.00000E+20
2147  #OVERLAPing residues             4
2148    4  13   7  20
2149  #OVERLAPing all corrected after             1  random generation
2150 #OVERLAP evdw after   5.55584E+19
2151 Waiting for     0.0512 sec
2152 Waiting for     0.0910 sec
2153 Waiting for     0.0008 sec
2154 Waiting for     0.0396 sec
2155 Waiting for     0.0396 sec
2156 Waiting for     2.0667 sec
2157 Waiting for     0.0008 sec
2158 Waiting for     0.0385 sec
2159 Waiting for     0.0008 sec
2160 #OVERLAP evdw > 1d10   1.00000E+20
2161  #OVERLAPing residues             2
2162    4  17
2163  #OVERLAPing all corrected after             2  random generation
2164 #OVERLAP evdw after   4.70484E+04
2165 Waiting for     0.0387 sec
2166 Waiting for     0.0008 sec
2167 Waiting for     0.0430 sec
2168 Waiting for     0.0399 sec
2169 Waiting for     0.0096 sec
2170 Waiting for     0.0008 sec
2171 #OVERLAP evdw > 1d10   1.00000E+20
2172  #OVERLAPing residues             2
2173    7  23
2174  #OVERLAPing all corrected after             1  random generation
2175 #OVERLAP evdw after   3.63311E+05
2176 Waiting for     0.0380 sec
2177 Waiting for     0.0008 sec
2178 Waiting for     0.0008 sec
2179 Waiting for     1.4655 sec
2180 Waiting for     0.0008 sec
2181 #OVERLAP evdw > 1d10   1.00000E+20
2182  #OVERLAPing residues             2
2183   11  24
2184  #OVERLAPing all corrected after             1  random generation
2185 #OVERLAP evdw after   9.45448E+03
2186 Waiting for     0.0396 sec
2187 Waiting for     0.0007 sec
2188 #OVERLAP evdw > 1d10   1.00000E+20
2189  #OVERLAPing residues             2
2190    4  24
2191  #OVERLAPing all corrected after             1  random generation
2192 #OVERLAP evdw after   6.46915E+14
2193 Waiting for     0.0008 sec
2194 #OVERLAP evdw > 1d10   1.00000E+20
2195  #OVERLAPing residues             4
2196    6  27  23  26
2197  #OVERLAPing all corrected after             1  random generation
2198 #OVERLAP evdw after   5.55939E+26
2199 Waiting for     0.0390 sec
2200 #OVERLAP evdw > 1d10   1.00000E+20
2201  #OVERLAPing residues             2
2202   13  27
2203  #OVERLAPing all corrected after             1  random generation
2204 #OVERLAP evdw after   2.94661E+09
2205 Waiting for     0.0625 sec
2206 Waiting for     0.0621 sec
2207 Waiting for     0.0380 sec
2208 Waiting for     0.0385 sec
2209 #OVERLAP evdw > 1d10   2.31783E+28
2210  #OVERLAPing residues             0
2211
2212  #OVERLAPing all corrected after             1  random generation
2213 #OVERLAP evdw after   2.31783E+28
2214 Waiting for     0.0007 sec
2215 Waiting for     0.0379 sec
2216 Waiting for     0.0008 sec
2217 Waiting for     0.0380 sec
2218 Waiting for     2.9411 sec
2219 Waiting for     0.0007 sec
2220 Waiting for     0.0008 sec
2221 #OVERLAP evdw > 1d10   1.00000E+20
2222  #OVERLAPing residues             2
2223    6  20
2224  #OVERLAPing all corrected after             1  random generation
2225 #OVERLAP evdw after   9.76884E+19
2226 Waiting for     0.0677 sec
2227 #OVERLAP evdw > 1d10   1.00000E+20
2228  #OVERLAPing residues             2
2229   12  27
2230  #OVERLAPing all corrected after            24  random generation
2231 #OVERLAP evdw after   3.17395E+24
2232 Waiting for     0.0008 sec
2233 Waiting for     0.0387 sec
2234 Waiting for     0.0397 sec
2235 #OVERLAP evdw > 1d10   1.00000E+20
2236  #OVERLAPing residues             2
2237    7  25
2238  #OVERLAPing all corrected after             1  random generation
2239 #OVERLAP evdw after   2.38091E+09
2240 Waiting for     0.0386 sec
2241 Waiting for     0.0389 sec
2242 #OVERLAP evdw > 1d10   1.00000E+20
2243  #OVERLAPing residues             2
2244    4  20
2245  #OVERLAPing all corrected after             2  random generation
2246 #OVERLAP evdw after   1.26195E+14
2247 Waiting for     0.0688 sec
2248 Waiting for     0.0742 sec
2249 Waiting for     0.0932 sec
2250 Waiting for     0.0275 sec
2251 Waiting for     0.0008 sec
2252 Waiting for     0.0008 sec
2253 #OVERLAP evdw > 1d10   1.00000E+20
2254  #OVERLAPing residues             4
2255    8  27  12  25
2256  #OVERLAPing all corrected after             6  random generation
2257 #OVERLAP evdw after   7.92415E+18
2258 Waiting for     0.0383 sec
2259 #OVERLAP evdw > 1d10   5.51970E+22
2260  #OVERLAPing residues             0
2261
2262  #OVERLAPing all corrected after             1  random generation
2263 #OVERLAP evdw after   5.51970E+22
2264 Waiting for     0.0007 sec
2265 Waiting for     0.0388 sec
2266 Waiting for     0.0396 sec
2267 Waiting for     0.0390 sec
2268 Waiting for     0.0384 sec
2269 Waiting for     0.0396 sec
2270 Waiting for     0.0684 sec
2271 #OVERLAP evdw > 1d10   1.00000E+20
2272  #OVERLAPing residues             2
2273    5  23
2274  #OVERLAPing all corrected after             1  random generation
2275 #OVERLAP evdw after   9.84704E+17
2276 Waiting for     0.0382 sec
2277 Waiting for     0.0381 sec
2278 Waiting for     0.0391 sec
2279 #OVERLAP evdw > 1d10   1.00000E+20
2280  #OVERLAPing residues             3
2281    7  27   9
2282  #OVERLAPing all corrected after             8  random generation
2283 #OVERLAP evdw after   8.51071E+07
2284 Waiting for     0.0389 sec
2285 #OVERLAP evdw > 1d10   1.00000E+20
2286  #OVERLAPing residues             4
2287    8  27   9  21
2288  #OVERLAPing all corrected after             2  random generation
2289 #OVERLAP evdw after   2.35963E+03
2290 Waiting for     0.0577 sec
2291 Waiting for     0.0383 sec
2292 Waiting for     0.0008 sec
2293 Waiting for     1.9889 sec
2294  End of minim, proc           18 time     3397.841118999999     
2295 Processor  18 is finishing work.
2296  Total time    3435.749392000000       sec