-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB018 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 18 iseed(4)= 0 0 -13 -466 ran_num 0.4047020971775055 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3295 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0383 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.74259E+03 Waiting for 0.0380 sec Waiting for 1.2178 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16582E+07 Waiting for 0.0395 sec Waiting for 0.0382 sec Waiting for 0.0399 sec Waiting for 0.0396 sec Waiting for 0.0388 sec Waiting for 0.0394 sec Waiting for 0.0397 sec Waiting for 0.0393 sec Waiting for 0.0385 sec Waiting for 1.0465 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.0395 sec Waiting for 0.0173 sec Waiting for 0.0400 sec Waiting for 0.0387 sec Waiting for 0.0385 sec Waiting for 0.0606 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.72403E+05 Waiting for 0.0408 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.81672E+01 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0385 sec Waiting for 0.0430 sec Waiting for 0.0401 sec Waiting for 1.2160 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0388 sec Waiting for 0.0380 sec Waiting for 0.0394 sec Waiting for 0.0399 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.83491E+11 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.25180E+08 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0600 sec Waiting for 0.0389 sec Waiting for 0.0672 sec Waiting for 0.0385 sec Waiting for 0.0769 sec Waiting for 0.2900 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.02015E+20 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.28562E+17 Waiting for 0.0398 sec Waiting for 0.0380 sec Waiting for 0.0388 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.68606E+11 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01155E+01 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0438 sec Waiting for 0.0383 sec Waiting for 0.0011 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.71524E+06 Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.18188E+06 Waiting for 0.0710 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 0.0456 sec Waiting for 0.2600 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.13059E+05 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.00288E+14 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 12 25 #OVERLAPing all corrected after 577 random generation #OVERLAP evdw after 2.69864E+12 Waiting for 0.0768 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.51457E+10 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0382 sec Waiting for 0.5489 sec Waiting for 0.0009 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0393 sec Waiting for 0.0398 sec Waiting for 0.0387 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 21 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.17954E+10 Waiting for 0.0438 sec Waiting for 0.0338 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.08898E+01 Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.50120E+06 Waiting for 0.0396 sec Waiting for 0.0393 sec Waiting for 0.0389 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 22 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.05006E+13 Waiting for 0.0394 sec Waiting for 0.0387 sec Waiting for 0.0742 sec Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 1.1192 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0390 sec Waiting for 0.0379 sec Waiting for 0.0619 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 25 4 23 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.40644E+19 Waiting for 0.0408 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02686E+21 Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0633 sec Waiting for 0.0402 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 2.39341E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.39341E+24 Waiting for 0.0386 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0228 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 14 27 8 17 25 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.75913E+10 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.90245E+09 Waiting for 0.0388 sec Waiting for 0.0384 sec Waiting for 0.0383 sec Waiting for 0.0534 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.22111E+13 Waiting for 0.0396 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.58299E+08 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.17407E+06 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.19685E+09 Waiting for 0.0683 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.4308 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.44194E+08 Waiting for 0.0720 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.58087E+03 Waiting for 0.0053 sec Waiting for 0.0397 sec Waiting for 0.0393 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51550E+09 Waiting for 0.0554 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.33463E+13 Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 1.4463 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55670E+10 Waiting for 0.0008 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51514E+06 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0379 sec Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 0.5683 sec Waiting for 0.0008 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.36808E+04 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94043E+10 Waiting for 0.0394 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 10 25 #OVERLAPing all corrected after 25 random generation #OVERLAP evdw after 1.22321E+19 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.23150E+10 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.61014E+03 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41717E+07 Waiting for 0.0388 sec Waiting for 0.0431 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 6.07773E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.07773E+25 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0602 sec Waiting for 1.0303 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08964E+15 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0445 sec Waiting for 0.6032 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 13 4 8 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.80237E+10 Waiting for 0.0388 sec Waiting for 0.0766 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.07371E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.33954E+05 Waiting for 0.0402 sec Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0397 sec Waiting for 0.0397 sec Waiting for 0.5989 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46706E+11 Waiting for 0.0591 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.26624E+11 Waiting for 0.0750 sec Waiting for 0.0390 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 25 8 27 9 #OVERLAPing all corrected after 24 random generation #OVERLAP evdw after 1.85909E+18 Waiting for 0.0391 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.33920E+07 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0396 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.31939E+09 Waiting for 0.0389 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 1.1119 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44128E+27 Waiting for 0.0419 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15419E+06 Waiting for 0.0391 sec Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 0.0573 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.90366E+15 Waiting for 0.0393 sec Waiting for 0.0009 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0395 sec Waiting for 0.0389 sec Waiting for 0.0395 sec Waiting for 0.0398 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 48 random generation #OVERLAP evdw after 1.34662E+10 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 9.20320E+08 Waiting for 0.0393 sec Waiting for 0.0381 sec Waiting for 1.6907 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06057E+04 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 2.03696E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03696E+24 Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.57908E+09 Waiting for 0.0393 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 22 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.67784E+11 Waiting for 0.0479 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 22 8 14 9 24 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 2.94321E+21 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.14023E+09 Waiting for 0.0696 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0381 sec Waiting for 0.0381 sec Waiting for 1.8192 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0386 sec Waiting for 0.0308 sec Waiting for 0.0387 sec Waiting for 0.0097 sec Waiting for 0.0391 sec Waiting for 0.0390 sec Waiting for 0.0648 sec Waiting for 0.0727 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62033E+03 Waiting for 0.0650 sec Waiting for 0.0008 sec Waiting for 1.6840 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0759 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71857E+04 Waiting for 0.0008 sec Waiting for 0.0109 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0640 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.35695E+03 Waiting for 0.0386 sec Waiting for 0.0385 sec Waiting for 0.0398 sec Waiting for 0.7758 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 26 27 9 22 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.10493E+09 Waiting for 0.0388 sec Waiting for 0.0399 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.06570E+07 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.36153E+04 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72295E+08 Waiting for 0.0398 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.8871 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.50806E+07 Waiting for 0.0386 sec Waiting for 0.0394 sec Waiting for 0.0388 sec Waiting for 0.0599 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0391 sec Waiting for 0.0532 sec Waiting for 0.0393 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 1.8618 sec Waiting for 0.0396 sec Waiting for 0.0383 sec Waiting for 0.0779 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.36001E+05 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.68975E+05 Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0399 sec Waiting for 0.7196 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.73436E+06 Waiting for 0.0394 sec Waiting for 0.0383 sec Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.35626E+05 Waiting for 0.0445 sec Waiting for 0.0008 sec Waiting for 1.2864 sec Waiting for 0.0007 sec Waiting for 0.0719 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.29809E+05 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 25 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.29371E+10 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07836E+06 Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26833E+06 Waiting for 0.0388 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.58722E+05 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 7.76002E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.76002E+21 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.49933E+01 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90050E+07 Waiting for 0.0391 sec Waiting for 1.3830 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 8 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.25508E+06 Waiting for 0.0394 sec Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.92886E+13 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0136 sec Waiting for 0.0387 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.71074E+08 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 8.57119E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.57119E+20 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 1.2973 sec Waiting for 0.0008 sec Waiting for 0.0022 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.43425E+10 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 5 27 6 19 26 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.93691E+05 Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0557 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.63673E+06 Waiting for 0.0280 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.13807E+08 Waiting for 0.0392 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27663E+04 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 18 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07230E+09 Waiting for 1.6037 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.54658E+08 Waiting for 0.0382 sec Waiting for 0.0395 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 17 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.57016E+09 Waiting for 0.0139 sec Waiting for 0.0387 sec Waiting for 0.0397 sec Waiting for 0.0558 sec Waiting for 0.0388 sec Waiting for 0.0387 sec Waiting for 0.0388 sec Waiting for 0.0391 sec Waiting for 0.0009 sec Waiting for 0.3542 sec Waiting for 0.0007 sec Waiting for 0.0628 sec #OVERLAP evdw > 1d10 1.08790E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08790E+20 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.54132E+01 Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57262E+10 Waiting for 0.0398 sec Waiting for 0.0559 sec Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10417E+08 Waiting for 0.0689 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.98940E+02 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.58746E+08 Waiting for 0.0393 sec Waiting for 0.0679 sec Waiting for 0.0388 sec Waiting for 1.7485 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55098E+03 Waiting for 0.0391 sec Waiting for 0.0076 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80953E+05 Waiting for 0.0382 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 23 random generation #OVERLAP evdw after 1.91789E+06 Waiting for 0.0394 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.8641 sec Waiting for 0.0113 sec Waiting for 0.0379 sec Waiting for 0.0400 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.47995E+13 Waiting for 0.0389 sec Waiting for 0.0218 sec Waiting for 0.0393 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 6.88165E+27 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64100E+05 Waiting for 0.0456 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.90012E+15 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.47510E+27 Waiting for 0.0007 sec Waiting for 0.0146 sec Waiting for 0.0394 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0452 sec Waiting for 1.2029 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.36368E+12 Waiting for 0.0397 sec Waiting for 0.0387 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38179E+14 Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.37679E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37679E+21 Waiting for 0.0007 sec Waiting for 0.0729 sec Waiting for 0.0397 sec Waiting for 0.0378 sec Waiting for 0.0380 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0670 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33647E+09 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.11616E+11 Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08797E+04 Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.58215E+01 Waiting for 0.0392 sec Waiting for 0.0379 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0711 sec Waiting for 0.0240 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46806E+10 Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92313E+06 Waiting for 0.0383 sec Waiting for 0.0379 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 29 7 27 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.03206E+07 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.18700E+12 Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.38184E+01 Waiting for 0.2131 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.02212E+09 Waiting for 0.0226 sec Waiting for 0.0007 sec Waiting for 0.0035 sec Waiting for 0.0380 sec Waiting for 0.0387 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.58115E+10 Waiting for 0.0571 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.90269E+22 Waiting for 0.0378 sec Waiting for 0.0477 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.13144E+14 Waiting for 0.0386 sec Waiting for 0.0398 sec Waiting for 0.0507 sec Waiting for 0.0543 sec Waiting for 0.0397 sec Waiting for 0.8003 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.09955E+08 Waiting for 0.0386 sec Waiting for 0.0441 sec Waiting for 0.0387 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.15131E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15131E+20 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.14814E+20 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.42260E+02 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 8.39275E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.39275E+23 Waiting for 0.0797 sec Waiting for 0.0385 sec Waiting for 0.0641 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.56395E+16 Waiting for 0.0980 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 2.77573E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77573E+21 Waiting for 0.0432 sec Waiting for 0.0394 sec Waiting for 0.0408 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30873E+03 Waiting for 0.0391 sec Waiting for 0.0391 sec Waiting for 0.0380 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80575E+01 Waiting for 0.0381 sec Waiting for 0.0389 sec Waiting for 1.5163 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.89107E+04 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 23 5 25 11 #OVERLAPing all corrected after 454 random generation #OVERLAP evdw after 1.14958E+19 Waiting for 0.0396 sec Waiting for 0.0385 sec Waiting for 0.0388 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84457E+04 Waiting for 0.0399 sec Waiting for 0.0382 sec Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0388 sec Waiting for 0.7999 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0808 sec Waiting for 0.0010 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0390 sec Waiting for 0.0395 sec Waiting for 0.0384 sec Waiting for 0.0395 sec Waiting for 0.0161 sec Waiting for 1.6416 sec Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.73638E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73638E+22 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0624 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.47974E+10 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.23447E+09 Waiting for 0.0642 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.60348E+20 Waiting for 0.0378 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0398 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.1891 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.16002E+01 Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.95925E+08 Waiting for 0.0389 sec Waiting for 0.0381 sec Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43345E+08 Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 1.4241 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.17933E+15 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 7 21 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.46951E+16 Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.69176E+08 Waiting for 0.0385 sec Waiting for 0.0384 sec Waiting for 0.0398 sec Waiting for 0.0168 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02295E+13 Waiting for 0.0393 sec Waiting for 0.0389 sec Waiting for 0.0394 sec Waiting for 0.0165 sec Waiting for 1.8673 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 355 random generation #OVERLAP evdw after 1.02764E+06 Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0381 sec Waiting for 0.0386 sec Waiting for 0.0382 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 17 9 20 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.00527E+16 Waiting for 0.0186 sec Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.0390 sec Waiting for 0.0480 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 24 13 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.56404E+12 Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0445 sec Waiting for 0.0397 sec Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 1.9170 sec Waiting for 0.0009 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.93796E+08 Waiting for 0.0395 sec Waiting for 0.0383 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0699 sec Waiting for 0.0395 sec Waiting for 0.0397 sec Waiting for 0.0430 sec Waiting for 0.0441 sec Waiting for 0.0678 sec Waiting for 0.5284 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.65991E+09 Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.85034E+08 Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01896E+05 Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0401 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -6.01789E+01 Waiting for 0.0391 sec Waiting for 2.1105 sec Waiting for 0.0093 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0681 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.14488E+07 Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10681E+06 Waiting for 0.0008 sec Waiting for 0.0419 sec Waiting for 0.0396 sec Waiting for 0.0398 sec Waiting for 0.0153 sec Waiting for 0.0388 sec Waiting for 0.0393 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 1.9403 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0379 sec Waiting for 0.0264 sec Waiting for 0.0023 sec Waiting for 0.0396 sec Waiting for 0.0740 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 15 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.63134E+21 Waiting for 0.0007 sec Waiting for 0.0717 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0398 sec Waiting for 0.0389 sec Waiting for 0.0381 sec Waiting for 0.0401 sec Waiting for 1.5472 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.12906E+11 Waiting for 0.0008 sec Waiting for 0.0737 sec Waiting for 0.0398 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.09286E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09286E+23 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83703E+05 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.80409E+01 Waiting for 0.0389 sec Waiting for 0.0680 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17394E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05557E+11 Waiting for 0.0381 sec Waiting for 0.0380 sec Waiting for 1.2566 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.03044E+07 Waiting for 0.0427 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0380 sec Waiting for 0.0395 sec Waiting for 0.0401 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91006E+09 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 1.7013 sec Waiting for 0.0570 sec Waiting for 0.0392 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48696E+04 Waiting for 0.0392 sec Waiting for 0.0381 sec Waiting for 0.0009 sec Waiting for 0.0550 sec Waiting for 0.0393 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 13 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.33837E+05 Waiting for 1.7894 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0543 sec Waiting for 0.0394 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60066E+08 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.82144E+06 Waiting for 0.0390 sec Waiting for 0.0390 sec Waiting for 0.0338 sec Waiting for 0.0396 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 6 23 #OVERLAPing all corrected after 65 random generation #OVERLAP evdw after 5.47136E+26 Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.97177E+08 Waiting for 0.2774 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 9 18 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.47309E+12 Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.97927E+04 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 108 random generation #OVERLAP evdw after 9.85982E+39 Waiting for 0.0383 sec Waiting for 0.0393 sec Waiting for 0.0396 sec Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.12268E+05 Waiting for 0.0397 sec Waiting for 2.2851 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.48391E+02 Waiting for 0.0604 sec Waiting for 0.0393 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.42073E+12 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 28 16 29 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46865E+10 Waiting for 0.0758 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 22 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.69310E+16 Waiting for 0.0392 sec Waiting for 0.0398 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.07612E+08 Waiting for 0.0008 sec Waiting for 0.0756 sec Waiting for 0.0579 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39098E+08 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0436 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.61395E+10 Waiting for 0.0381 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.96025E+01 Waiting for 0.0381 sec Waiting for 1.3929 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.96994E+08 Waiting for 0.0382 sec Waiting for 0.0396 sec Waiting for 0.0454 sec Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 4.04448E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.04448E+20 Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 2.2407 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.78454E+07 Waiting for 0.0403 sec Waiting for 0.0380 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.66812E+10 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0386 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.71059E+17 Waiting for 0.0393 sec Waiting for 0.0982 sec Waiting for 0.0395 sec Waiting for 0.0396 sec Waiting for 0.0387 sec Waiting for 0.0379 sec Waiting for 0.0399 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.97383E+05 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 1.81318E+16 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0353 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74790E+28 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 2.3887 sec Waiting for 0.0007 sec Waiting for 0.0154 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.35481E+04 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.34372E+17 Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41802E+05 Waiting for 0.0383 sec Waiting for 0.0393 sec Waiting for 0.0380 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 15 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.61650E+16 Waiting for 0.0388 sec Waiting for 0.0393 sec Waiting for 0.0066 sec Waiting for 0.0399 sec Waiting for 0.0747 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 18 5 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51601E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46736E+07 Waiting for 0.0670 sec Waiting for 0.0008 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18408E+15 Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0526 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.03053E+16 Waiting for 0.0378 sec Waiting for 0.0382 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.24162E+21 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0381 sec Waiting for 0.0390 sec Waiting for 2.3324 sec Waiting for 0.0381 sec Waiting for 0.0596 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54013E+25 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.28015E+09 Waiting for 0.0390 sec Waiting for 0.0394 sec Waiting for 0.0383 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55642E+04 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10795E+24 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.03374E+10 Waiting for 0.0482 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 14 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.88387E+20 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 1.3560 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 11 25 12 26 13 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.81825E+15 Waiting for 0.0199 sec Waiting for 0.0394 sec Waiting for 0.0392 sec Waiting for 0.0661 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.50115E+15 Waiting for 0.0477 sec Waiting for 0.0397 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.34567E+36 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34567E+36 Waiting for 0.0512 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.55584E+19 Waiting for 0.0512 sec Waiting for 0.0910 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 2.0667 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.70484E+04 Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0430 sec Waiting for 0.0399 sec Waiting for 0.0096 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.63311E+05 Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 1.4655 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.45448E+03 Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.46915E+14 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.55939E+26 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94661E+09 Waiting for 0.0625 sec Waiting for 0.0621 sec Waiting for 0.0380 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 2.31783E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.31783E+28 Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 2.9411 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.76884E+19 Waiting for 0.0677 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 24 random generation #OVERLAP evdw after 3.17395E+24 Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.38091E+09 Waiting for 0.0386 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.26195E+14 Waiting for 0.0688 sec Waiting for 0.0742 sec Waiting for 0.0932 sec Waiting for 0.0275 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 12 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 7.92415E+18 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 5.51970E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.51970E+22 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0396 sec Waiting for 0.0684 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.84704E+17 Waiting for 0.0382 sec Waiting for 0.0381 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 27 9 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 8.51071E+07 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 9 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.35963E+03 Waiting for 0.0577 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 1.9889 sec End of minim, proc 18 time 3397.841118999999 Processor 18 is finishing work. Total time 3435.749392000000 sec