added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB015
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB015
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            15  iseed(4)=             0            0          -10 
47        -62479
48  ran_num   0.6565939188003540     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3302 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0007 sec
148 Waiting for     0.0399 sec
149 Waiting for     1.2173 sec
150 Waiting for     0.0380 sec
151 Waiting for     0.0382 sec
152 #OVERLAP evdw > 1d10   1.00000E+20
153  #OVERLAPing residues             2
154    7  29
155  #OVERLAPing all corrected after             4  random generation
156 #OVERLAP evdw after   1.94231E+03
157 Waiting for     0.0558 sec
158 Waiting for     0.0390 sec
159 Waiting for     0.0008 sec
160 Waiting for     0.0008 sec
161 Waiting for     0.0394 sec
162 Waiting for     0.0720 sec
163 #OVERLAP evdw > 1d10   1.00000E+20
164  #OVERLAPing residues             2
165   11  25
166  #OVERLAPing all corrected after             1  random generation
167 #OVERLAP evdw after   1.14297E+06
168 Waiting for     0.0390 sec
169 Waiting for     0.0384 sec
170 Waiting for     0.0386 sec
171 Waiting for     0.0398 sec
172 #OVERLAP evdw > 1d10   1.04906E+25
173  #OVERLAPing residues             0
174
175  #OVERLAPing all corrected after             1  random generation
176 #OVERLAP evdw after   1.04906E+25
177 Waiting for     0.0382 sec
178 #OVERLAP evdw > 1d10   1.00000E+20
179  #OVERLAPing residues             2
180    4  29
181  #OVERLAPing all corrected after             1  random generation
182 #OVERLAP evdw after   3.39431E+07
183 Waiting for     0.0380 sec
184 #OVERLAP evdw > 1d10   1.00000E+20
185  #OVERLAPing residues             2
186    7  26
187  #OVERLAPing all corrected after             1  random generation
188 #OVERLAP evdw after   3.96207E+03
189 Waiting for     0.0020 sec
190 Waiting for     0.0539 sec
191 Waiting for     0.0400 sec
192 Waiting for     0.0398 sec
193 Waiting for     0.0532 sec
194 #OVERLAP evdw > 1d10   1.00000E+20
195  #OVERLAPing residues             2
196    7  26
197  #OVERLAPing all corrected after             1  random generation
198 #OVERLAP evdw after   8.39623E+10
199 Waiting for     0.0392 sec
200 #OVERLAP evdw > 1d10   1.00000E+20
201  #OVERLAPing residues             2
202   13  20
203  #OVERLAPing all corrected after             1  random generation
204 #OVERLAP evdw after   1.65172E+03
205 Waiting for     0.0381 sec
206 Waiting for     0.0396 sec
207 #OVERLAP evdw > 1d10   1.00000E+20
208  #OVERLAPing residues             4
209   18  29  20  23
210  #OVERLAPing all corrected after             1  random generation
211 #OVERLAP evdw after   1.87761E+03
212 Waiting for     0.0008 sec
213 #OVERLAP evdw > 1d10   1.00000E+20
214  #OVERLAPing residues             3
215   11  27  12
216  #OVERLAPing all corrected after             1  random generation
217 #OVERLAP evdw after   1.34161E+08
218 Waiting for     0.0007 sec
219 Waiting for     0.0008 sec
220 Waiting for     0.0391 sec
221 Waiting for     0.0385 sec
222 Waiting for     1.5910 sec
223 Waiting for     0.0007 sec
224 Waiting for     0.0392 sec
225 Waiting for     0.0454 sec
226 Waiting for     0.0397 sec
227 Waiting for     0.0008 sec
228 Waiting for     0.0395 sec
229 Waiting for     0.0008 sec
230 Waiting for     0.0393 sec
231 Waiting for     0.0385 sec
232 #OVERLAP evdw > 1d10   1.00000E+20
233  #OVERLAPing residues             4
234    7  21  14  27
235  #OVERLAPing all corrected after             3  random generation
236 #OVERLAP evdw after   8.89599E+17
237 Waiting for     0.0396 sec
238 Waiting for     0.0385 sec
239 Waiting for     0.0398 sec
240 Waiting for     0.0399 sec
241 Waiting for     1.3871 sec
242 Waiting for     0.0007 sec
243 Waiting for     0.0619 sec
244 Waiting for     0.0397 sec
245 Waiting for     0.0392 sec
246 Waiting for     0.0011 sec
247 Waiting for     0.0029 sec
248 Waiting for     0.0394 sec
249 Waiting for     0.0623 sec
250 #OVERLAP evdw > 1d10   1.00000E+20
251  #OVERLAPing residues             2
252    7  24
253  #OVERLAPing all corrected after             1  random generation
254 #OVERLAP evdw after   1.15296E+14
255 Waiting for     0.0808 sec
256 Waiting for     0.0008 sec
257 Waiting for     0.0008 sec
258 Waiting for     0.0008 sec
259 Waiting for     0.0008 sec
260 Waiting for     0.5533 sec
261 Waiting for     0.0380 sec
262 Waiting for     0.0386 sec
263 Waiting for     0.0397 sec
264 Waiting for     0.0388 sec
265 Waiting for     0.0008 sec
266 #OVERLAP evdw > 1d10   1.00000E+20
267  #OVERLAPing residues             2
268    9  26
269  #OVERLAPing all corrected after             3  random generation
270 #OVERLAP evdw after   5.66102E+06
271 Waiting for     0.0396 sec
272 Waiting for     0.0393 sec
273 Waiting for     0.0389 sec
274 Waiting for     0.0181 sec
275 Waiting for     0.0396 sec
276 Waiting for     0.0381 sec
277 #OVERLAP evdw > 1d10   1.00000E+20
278  #OVERLAPing residues             2
279   11  20
280  #OVERLAPing all corrected after             3  random generation
281 #OVERLAP evdw after   2.46171E+07
282 Waiting for     0.0379 sec
283 Waiting for     0.3148 sec
284 Waiting for     0.0070 sec
285 #OVERLAP evdw > 1d10   1.00000E+20
286  #OVERLAPing residues             2
287   14  20
288  #OVERLAPing all corrected after             1  random generation
289 #OVERLAP evdw after   1.57642E+03
290 Waiting for     0.0385 sec
291 Waiting for     0.0387 sec
292 Waiting for     0.0314 sec
293 Waiting for     0.0008 sec
294 Waiting for     0.0382 sec
295 Waiting for     0.0381 sec
296 Waiting for     0.0760 sec
297 Waiting for     0.0008 sec
298 #OVERLAP evdw > 1d10   1.00000E+20
299  #OVERLAPing residues             2
300    5  25
301  #OVERLAPing NOT all corrected             2
302    5  25
303 #OVERLAP evdw after   1.00000E+20
304 Waiting for     0.0385 sec
305 Waiting for     0.0008 sec
306 Waiting for     0.0052 sec
307 Waiting for     0.0383 sec
308 Waiting for     0.0602 sec
309 Waiting for     0.0446 sec
310 Waiting for     0.0381 sec
311 Waiting for     0.0398 sec
312 Waiting for     0.0382 sec
313 #OVERLAP evdw > 1d10   1.00000E+20
314  #OVERLAPing residues             2
315   11  28
316  #OVERLAPing all corrected after             1  random generation
317 #OVERLAP evdw after   8.20592E+00
318 Waiting for     0.0386 sec
319 Waiting for     0.0008 sec
320 Waiting for     0.0007 sec
321 Waiting for     0.0387 sec
322 Waiting for     0.0382 sec
323 Waiting for     0.0008 sec
324 Waiting for     0.0393 sec
325 Waiting for     0.0741 sec
326 Waiting for     0.0380 sec
327 Waiting for     0.0392 sec
328 Waiting for     0.0008 sec
329 Waiting for     0.0391 sec
330 Waiting for     0.0008 sec
331 #OVERLAP evdw > 1d10   1.00000E+20
332  #OVERLAPing residues             2
333    6  27
334  #OVERLAPing all corrected after             1  random generation
335 #OVERLAP evdw after   2.80233E+20
336 Waiting for     0.0007 sec
337 Waiting for     0.0390 sec
338 Waiting for     0.0398 sec
339 Waiting for     0.0571 sec
340 Waiting for     0.0775 sec
341 Waiting for     0.0007 sec
342 Waiting for     0.0395 sec
343 Waiting for     0.0390 sec
344 #OVERLAP evdw > 1d10   1.00000E+20
345  #OVERLAPing residues             2
346    6  21
347  #OVERLAPing all corrected after             1  random generation
348 #OVERLAP evdw after   2.93659E+08
349 Waiting for     0.0397 sec
350 Waiting for     0.0379 sec
351 Waiting for     0.0393 sec
352 Waiting for     1.0806 sec
353 Waiting for     0.0007 sec
354 Waiting for     0.0391 sec
355 Waiting for     0.0008 sec
356 #OVERLAP evdw > 1d10   1.00000E+20
357  #OVERLAPing residues             4
358    3  27   4  26
359  #OVERLAPing all corrected after             6  random generation
360 #OVERLAP evdw after   8.94572E+07
361 Waiting for     0.0008 sec
362 Waiting for     0.0396 sec
363 Waiting for     0.0395 sec
364 Waiting for     0.0604 sec
365 Waiting for     0.0548 sec
366 Waiting for     0.0393 sec
367 Waiting for     0.0396 sec
368 Waiting for     0.0007 sec
369 Waiting for     0.0387 sec
370 Waiting for     1.7903 sec
371 Waiting for     0.0007 sec
372 Waiting for     0.0008 sec
373 Waiting for     0.0382 sec
374 Waiting for     0.0382 sec
375 Waiting for     0.0386 sec
376 Waiting for     0.0008 sec
377 Waiting for     0.0008 sec
378 Waiting for     0.0392 sec
379 #OVERLAP evdw > 1d10   1.00000E+20
380  #OVERLAPing residues             2
381   11  17
382  #OVERLAPing all corrected after             2  random generation
383 #OVERLAP evdw after   4.23381E+04
384 Waiting for     0.0379 sec
385 Waiting for     0.0382 sec
386 Waiting for     0.0384 sec
387 Waiting for     0.0390 sec
388 Waiting for     1.2594 sec
389 Waiting for     0.0008 sec
390 Waiting for     0.0338 sec
391 Waiting for     0.0389 sec
392 #OVERLAP evdw > 1d10   1.00000E+20
393  #OVERLAPing residues             2
394    7  24
395  #OVERLAPing all corrected after             1  random generation
396 #OVERLAP evdw after   3.94651E+23
397 Waiting for     0.0726 sec
398 Waiting for     0.0389 sec
399 #OVERLAP evdw > 1d10   1.00000E+20
400  #OVERLAPing residues             5
401    8  25   9  11  21
402  #OVERLAPing all corrected after            11  random generation
403 #OVERLAP evdw after   7.20538E+09
404 Waiting for     0.0384 sec
405 Waiting for     0.0397 sec
406 Waiting for     0.0388 sec
407 Waiting for     0.0393 sec
408 #OVERLAP evdw > 1d10   1.00000E+20
409  #OVERLAPing residues             4
410   11  27  12  26
411  #OVERLAPing all corrected after             1  random generation
412 #OVERLAP evdw after   1.60451E+18
413 Waiting for     0.0009 sec
414 Waiting for     0.0382 sec
415 Waiting for     0.0008 sec
416 Waiting for     0.0392 sec
417 #OVERLAP evdw > 1d10   1.00000E+20
418  #OVERLAPing residues             2
419   22  25
420  #OVERLAPing all corrected after             1  random generation
421 #OVERLAP evdw after   8.15526E+05
422 Waiting for     0.6602 sec
423 #OVERLAP evdw > 1d10   9.48969E+27
424  #OVERLAPing residues             0
425
426  #OVERLAPing all corrected after             1  random generation
427 #OVERLAP evdw after   9.48969E+27
428 Waiting for     0.0203 sec
429 Waiting for     0.0390 sec
430 Waiting for     0.0390 sec
431 Waiting for     0.0058 sec
432 Waiting for     0.0008 sec
433 Waiting for     0.0391 sec
434 Waiting for     0.0390 sec
435 Waiting for     0.0397 sec
436 #OVERLAP evdw > 1d10   1.00000E+20
437  #OVERLAPing residues             2
438   11  26
439  #OVERLAPing all corrected after             1  random generation
440 #OVERLAP evdw after   1.19402E+02
441 Waiting for     0.0398 sec
442 Waiting for     0.0008 sec
443 Waiting for     0.0395 sec
444 Waiting for     0.0388 sec
445 Waiting for     0.0390 sec
446 Waiting for     0.0008 sec
447 Waiting for     0.0397 sec
448 Waiting for     0.0379 sec
449 Waiting for     0.0397 sec
450 #OVERLAP evdw > 1d10   1.00000E+20
451  #OVERLAPing residues             2
452    9  28
453  #OVERLAPing all corrected after             1  random generation
454 #OVERLAP evdw after   4.20527E+08
455 Waiting for     0.0386 sec
456 Waiting for     0.0389 sec
457 Waiting for     0.0393 sec
458 Waiting for     0.0008 sec
459 Waiting for     0.0394 sec
460 Waiting for     0.0391 sec
461 Waiting for     0.0398 sec
462 #OVERLAP evdw > 1d10   1.00000E+20
463  #OVERLAPing residues             2
464    7  24
465  #OVERLAPing all corrected after             2  random generation
466 #OVERLAP evdw after   1.80239E+08
467 Waiting for     0.0008 sec
468 Waiting for     0.0008 sec
469 Waiting for     0.0381 sec
470 Waiting for     0.0390 sec
471 #OVERLAP evdw > 1d10   1.00000E+20
472  #OVERLAPing residues             4
473    7  25   9  27
474  #OVERLAPing all corrected after            17  random generation
475 #OVERLAP evdw after   1.92587E+14
476 Waiting for     0.0007 sec
477 #OVERLAP evdw > 1d10   1.00000E+20
478  #OVERLAPing residues             4
479   15  27  17  25
480  #OVERLAPing all corrected after             2  random generation
481 #OVERLAP evdw after   8.20658E+13
482 Waiting for     0.0382 sec
483 Waiting for     0.0384 sec
484 Waiting for     0.0387 sec
485 #OVERLAP evdw > 1d10   1.00000E+20
486  #OVERLAPing residues             2
487   11  22
488  #OVERLAPing all corrected after             1  random generation
489 #OVERLAP evdw after   5.08603E+08
490 Waiting for     0.0393 sec
491 Waiting for     0.0385 sec
492 #OVERLAP evdw > 1d10   1.00000E+20
493  #OVERLAPing residues             2
494    8  26
495  #OVERLAPing all corrected after             1  random generation
496 #OVERLAP evdw after   1.49172E+05
497 Waiting for     0.0008 sec
498 #OVERLAP evdw > 1d10   6.98651E+37
499  #OVERLAPing residues             0
500
501  #OVERLAPing all corrected after             1  random generation
502 #OVERLAP evdw after   6.98651E+37
503 Waiting for     0.0390 sec
504 Waiting for     0.0387 sec
505 #OVERLAP evdw > 1d10   1.00000E+20
506  #OVERLAPing residues             6
507    3  27   5  23   6  26
508  #OVERLAPing all corrected after             2  random generation
509 #OVERLAP evdw after   6.52677E+23
510 Waiting for     0.0616 sec
511 Waiting for     0.0389 sec
512 Waiting for     0.0806 sec
513 Waiting for     0.0007 sec
514 Waiting for     0.0387 sec
515 Waiting for     1.0280 sec
516 #OVERLAP evdw > 1d10   1.00000E+20
517  #OVERLAPing residues             4
518    2  27  20  22
519  #OVERLAPing all corrected after            44  random generation
520 #OVERLAP evdw after   5.70605E+23
521 Waiting for     0.0006 sec
522 Waiting for     0.0393 sec
523 #OVERLAP evdw > 1d10   1.00000E+20
524  #OVERLAPing residues             4
525    6  25  13  26
526  #OVERLAPing all corrected after             4  random generation
527 #OVERLAP evdw after   4.50774E+08
528 Waiting for     0.0008 sec
529 #OVERLAP evdw > 1d10   1.00000E+20
530  #OVERLAPing residues             2
531    5  25
532  #OVERLAPing all corrected after             1  random generation
533 #OVERLAP evdw after   1.37860E+06
534 Waiting for     0.0008 sec
535 Waiting for     0.0384 sec
536 Waiting for     0.0399 sec
537 Waiting for     0.0391 sec
538 #OVERLAP evdw > 1d10   1.00000E+20
539  #OVERLAPing residues             2
540   12  25
541  #OVERLAPing all corrected after             1  random generation
542 #OVERLAP evdw after   1.19978E+06
543 Waiting for     0.0385 sec
544 #OVERLAP evdw > 1d10   1.00000E+20
545  #OVERLAPing residues             6
546    7  18   8  17   9  14
547  #OVERLAPing all corrected after             1  random generation
548 #OVERLAP evdw after   1.55788E+12
549 Waiting for     0.0008 sec
550 #OVERLAP evdw > 1d10   1.00000E+20
551  #OVERLAPing residues             6
552    6  17   7  19   8  20
553  #OVERLAPing all corrected after             1  random generation
554 #OVERLAP evdw after   2.22709E+13
555 Waiting for     0.0393 sec
556 #OVERLAP evdw > 1d10   1.18661E+20
557  #OVERLAPing residues             0
558
559  #OVERLAPing all corrected after             1  random generation
560 #OVERLAP evdw after   1.18661E+20
561 Waiting for     0.0200 sec
562 Waiting for     0.0480 sec
563 Waiting for     0.0387 sec
564 Waiting for     0.0395 sec
565 Waiting for     0.0390 sec
566 Waiting for     0.0391 sec
567 Waiting for     0.0379 sec
568 Waiting for     0.0383 sec
569 Waiting for     0.0493 sec
570 Waiting for     0.0382 sec
571 Waiting for     0.0220 sec
572 Waiting for     0.0554 sec
573 #OVERLAP evdw > 1d10   1.00000E+20
574  #OVERLAPing residues             2
575    4  27
576  #OVERLAPing all corrected after             1  random generation
577 #OVERLAP evdw after   2.00391E+04
578 Waiting for     0.0395 sec
579 #OVERLAP evdw > 1d10   1.00000E+20
580  #OVERLAPing residues             2
581    3  29
582  #OVERLAPing all corrected after             1  random generation
583 #OVERLAP evdw after   1.52040E+12
584 Waiting for     0.0386 sec
585 #OVERLAP evdw > 1d10   1.00000E+20
586  #OVERLAPing residues             2
587    2  25
588  #OVERLAPing all corrected after             1  random generation
589 #OVERLAP evdw after   2.33117E+19
590 Waiting for     0.0382 sec
591 Waiting for     0.0394 sec
592 Waiting for     0.0388 sec
593 Waiting for     0.0008 sec
594 Waiting for     0.8030 sec
595 Waiting for     0.0007 sec
596 Waiting for     0.0390 sec
597 #OVERLAP evdw > 1d10   1.00000E+20
598  #OVERLAPing residues             2
599    7  23
600  #OVERLAPing all corrected after             1  random generation
601 #OVERLAP evdw after   4.21824E+22
602 Waiting for     0.0408 sec
603 Waiting for     0.0394 sec
604 Waiting for     0.0392 sec
605 Waiting for     0.0384 sec
606 Waiting for     0.0072 sec
607 Waiting for     0.0396 sec
608 Waiting for     0.0397 sec
609 Waiting for     0.0385 sec
610 Waiting for     0.0008 sec
611 #OVERLAP evdw > 1d10   1.00000E+20
612  #OVERLAPing residues             2
613    6  27
614  #OVERLAPing all corrected after             1  random generation
615 #OVERLAP evdw after   1.54779E+10
616 Waiting for     0.0390 sec
617 Waiting for     0.0008 sec
618 Waiting for     0.0008 sec
619 Waiting for     0.0392 sec
620 Waiting for     0.8981 sec
621 Waiting for     0.0008 sec
622 #OVERLAP evdw > 1d10   1.00000E+20
623  #OVERLAPing residues             2
624    6  11
625  #OVERLAPing all corrected after             1  random generation
626 #OVERLAP evdw after   5.85695E+13
627 Waiting for     0.0392 sec
628 Waiting for     0.0387 sec
629 #OVERLAP evdw > 1d10   1.00000E+20
630  #OVERLAPing residues             2
631   11  17
632  #OVERLAPing all corrected after             2  random generation
633 #OVERLAP evdw after   3.38626E+21
634 Waiting for     0.0007 sec
635 #OVERLAP evdw > 1d10   1.00000E+20
636  #OVERLAPing residues             2
637    9  15
638  #OVERLAPing all corrected after             1  random generation
639 #OVERLAP evdw after  -2.89454E+01
640 Waiting for     0.0584 sec
641 Waiting for     0.0386 sec
642 Waiting for     0.0386 sec
643 #OVERLAP evdw > 1d10   1.00000E+20
644  #OVERLAPing residues             2
645    8  27
646  #OVERLAPing all corrected after             1  random generation
647 #OVERLAP evdw after   1.33242E+06
648 Waiting for     0.0007 sec
649 Waiting for     0.0008 sec
650 Waiting for     0.0386 sec
651 Waiting for     0.0392 sec
652 #OVERLAP evdw > 1d10   1.00000E+20
653  #OVERLAPing residues             2
654   18  27
655  #OVERLAPing all corrected after             1  random generation
656 #OVERLAP evdw after   1.00559E+11
657 Waiting for     0.0393 sec
658 #OVERLAP evdw > 1d10   1.00000E+20
659  #OVERLAPing residues             2
660   11  26
661  #OVERLAPing all corrected after             1  random generation
662 #OVERLAP evdw after   3.46741E+19
663 Waiting for     0.0399 sec
664 #OVERLAP evdw > 1d10   1.00000E+20
665  #OVERLAPing residues             2
666   17  23
667  #OVERLAPing all corrected after             1  random generation
668 #OVERLAP evdw after   6.12313E+05
669 Waiting for     0.0008 sec
670 Waiting for     1.5592 sec
671 Waiting for     0.0006 sec
672 #OVERLAP evdw > 1d10   1.00000E+20
673  #OVERLAPing residues             2
674   20  24
675  #OVERLAPing all corrected after             1  random generation
676 #OVERLAP evdw after   8.93114E+01
677 Waiting for     0.0394 sec
678 Waiting for     0.0385 sec
679 Waiting for     0.0007 sec
680 Waiting for     0.0392 sec
681 Waiting for     0.0379 sec
682 Waiting for     0.0380 sec
683 #OVERLAP evdw > 1d10   1.00000E+20
684  #OVERLAPing residues             2
685    4   7
686  #OVERLAPing all corrected after             1  random generation
687 #OVERLAP evdw after   7.30761E+12
688 Waiting for     0.0397 sec
689 Waiting for     0.0393 sec
690 Waiting for     0.0009 sec
691 #OVERLAP evdw > 1d10   1.00000E+20
692  #OVERLAPing residues             2
693    5  20
694  #OVERLAPing all corrected after             1  random generation
695 #OVERLAP evdw after   4.81120E+09
696 Waiting for     0.0384 sec
697 Waiting for     0.0008 sec
698 Waiting for     1.7426 sec
699 Waiting for     0.0008 sec
700 Waiting for     0.0394 sec
701 Waiting for     0.0401 sec
702 Waiting for     0.0399 sec
703 Waiting for     0.0165 sec
704 Waiting for     0.0008 sec
705 Waiting for     0.0392 sec
706 Waiting for     0.0383 sec
707 Waiting for     0.0407 sec
708 #OVERLAP evdw > 1d10   1.00000E+20
709  #OVERLAPing residues             2
710    8  20
711  #OVERLAPing all corrected after             1  random generation
712 #OVERLAP evdw after   3.39994E+03
713 Waiting for     0.0382 sec
714 Waiting for     0.0387 sec
715 Waiting for     0.0395 sec
716 Waiting for     0.0349 sec
717 #OVERLAP evdw > 1d10   1.00000E+20
718  #OVERLAPing residues             2
719    7  23
720  #OVERLAPing all corrected after             2  random generation
721 #OVERLAP evdw after   2.50036E+15
722 Waiting for     0.0396 sec
723 #OVERLAP evdw > 1d10   1.00000E+20
724  #OVERLAPing residues             2
725    7  23
726  #OVERLAPing all corrected after             1  random generation
727 #OVERLAP evdw after   2.74411E+03
728 Waiting for     1.0788 sec
729 Waiting for     0.0398 sec
730 Waiting for     0.0395 sec
731 Waiting for     0.0384 sec
732 #OVERLAP evdw > 1d10   1.00000E+20
733  #OVERLAPing residues             4
734    3  14  12  20
735  #OVERLAPing all corrected after             2  random generation
736 #OVERLAP evdw after   2.68402E+06
737 Waiting for     0.0008 sec
738 Waiting for     0.0388 sec
739 #OVERLAP evdw > 1d10   1.00000E+20
740  #OVERLAPing residues             2
741   14  20
742  #OVERLAPing all corrected after             2  random generation
743 #OVERLAP evdw after   2.34548E+16
744 Waiting for     0.0381 sec
745 Waiting for     0.0383 sec
746 Waiting for     0.0401 sec
747 #OVERLAP evdw > 1d10   1.00000E+20
748  #OVERLAPing residues             2
749    7   9
750  #OVERLAPing all corrected after             1  random generation
751 #OVERLAP evdw after   2.20581E+04
752 Waiting for     0.0008 sec
753 Waiting for     0.0381 sec
754 Waiting for     0.0394 sec
755 Waiting for     0.0390 sec
756 Waiting for     1.8567 sec
757 Waiting for     0.0382 sec
758 Waiting for     0.0007 sec
759 Waiting for     0.0394 sec
760 Waiting for     0.0399 sec
761 Waiting for     0.0393 sec
762 Waiting for     0.0008 sec
763 Waiting for     0.0008 sec
764 #OVERLAP evdw > 1d10   1.00000E+20
765  #OVERLAPing residues             2
766   22  25
767  #OVERLAPing all corrected after             1  random generation
768 #OVERLAP evdw after   3.93779E+01
769 Waiting for     0.0008 sec
770 #OVERLAP evdw > 1d10   1.00000E+20
771  #OVERLAPing residues             4
772   12  22  13  21
773  #OVERLAPing all corrected after            32  random generation
774 #OVERLAP evdw after   5.72048E+14
775 Waiting for     0.0398 sec
776 Waiting for     0.0028 sec
777 Waiting for     1.5514 sec
778 Waiting for     0.0007 sec
779 Waiting for     0.0668 sec
780 Waiting for     0.0387 sec
781 Waiting for     0.0397 sec
782 Waiting for     0.0008 sec
783 Waiting for     0.0387 sec
784 Waiting for     0.0385 sec
785 #OVERLAP evdw > 1d10   1.00000E+20
786  #OVERLAPing residues             2
787    8  26
788  #OVERLAPing all corrected after             1  random generation
789 #OVERLAP evdw after   3.28842E+06
790 Waiting for     0.0007 sec
791 Waiting for     0.0384 sec
792 Waiting for     0.0386 sec
793 Waiting for     0.0394 sec
794 Waiting for     1.3198 sec
795 Waiting for     0.0007 sec
796 Waiting for     0.0008 sec
797 Waiting for     0.0386 sec
798 Waiting for     0.0219 sec
799 Waiting for     0.0389 sec
800 Waiting for     0.0387 sec
801 #OVERLAP evdw > 1d10   1.00000E+20
802  #OVERLAPing residues             2
803    4  26
804  #OVERLAPing all corrected after             1  random generation
805 #OVERLAP evdw after   2.15616E+05
806 Waiting for     0.0008 sec
807 #OVERLAP evdw > 1d10   1.00000E+20
808  #OVERLAPing residues             2
809    5  17
810  #OVERLAPing all corrected after             1  random generation
811 #OVERLAP evdw after   1.17588E+12
812 Waiting for     0.0388 sec
813 #OVERLAP evdw > 1d10   1.00000E+20
814  #OVERLAPing residues             2
815    9  25
816  #OVERLAPing all corrected after             2  random generation
817 #OVERLAP evdw after   5.13281E+02
818 Waiting for     0.0388 sec
819 #OVERLAP evdw > 1d10   1.00000E+20
820  #OVERLAPing residues             2
821   12  29
822  #OVERLAPing all corrected after             1  random generation
823 #OVERLAP evdw after   7.97691E+02
824 Waiting for     0.0397 sec
825 Waiting for     0.0008 sec
826 #OVERLAP evdw > 1d10   1.00000E+20
827  #OVERLAPing residues             2
828    3  27
829  #OVERLAPing all corrected after             4  random generation
830 #OVERLAP evdw after   1.15961E+14
831 Waiting for     0.0007 sec
832 Waiting for     0.0391 sec
833 Waiting for     0.0398 sec
834 Waiting for     0.0389 sec
835 Waiting for     0.9189 sec
836 Waiting for     0.0009 sec
837 #OVERLAP evdw > 1d10   1.00000E+20
838  #OVERLAPing residues             7
839    2  17   6  20   7  23  22
840  #OVERLAPing all corrected after             2  random generation
841 #OVERLAP evdw after   9.91351E+05
842 Waiting for     0.0395 sec
843 Waiting for     0.0008 sec
844 Waiting for     0.0433 sec
845 Waiting for     0.0008 sec
846 Waiting for     0.0398 sec
847 Waiting for     0.0382 sec
848 Waiting for     0.0381 sec
849 Waiting for     0.0386 sec
850 Waiting for     0.0393 sec
851 Waiting for     0.0393 sec
852 Waiting for     0.0712 sec
853 Waiting for     1.6291 sec
854 #OVERLAP evdw > 1d10   1.00000E+20
855  #OVERLAPing residues             2
856   14  22
857  #OVERLAPing all corrected after             1  random generation
858 #OVERLAP evdw after   2.91732E+10
859 Waiting for     0.0117 sec
860 #OVERLAP evdw > 1d10   1.00000E+20
861  #OVERLAPing residues             2
862   11  25
863  #OVERLAPing all corrected after             1  random generation
864 #OVERLAP evdw after   4.58434E+12
865 Waiting for     0.0051 sec
866 Waiting for     0.0008 sec
867 Waiting for     0.0009 sec
868 Waiting for     0.0395 sec
869 #OVERLAP evdw > 1d10   1.00000E+20
870  #OVERLAPing residues             4
871    7  15  10  17
872  #OVERLAPing NOT all corrected             2
873   10  17
874 #OVERLAP evdw after   1.00000E+20
875 Waiting for     0.0390 sec
876 Waiting for     0.0391 sec
877 Waiting for     0.0008 sec
878 Waiting for     0.0398 sec
879 #OVERLAP evdw > 1d10   1.00000E+20
880  #OVERLAPing residues             5
881    5  20   8  22   9
882  #OVERLAPing all corrected after             4  random generation
883 #OVERLAP evdw after   4.16800E+13
884 Waiting for     0.0392 sec
885 Waiting for     0.0381 sec
886 #OVERLAP evdw > 1d10   1.00000E+20
887  #OVERLAPing residues             2
888   11  20
889  #OVERLAPing all corrected after             1  random generation
890 #OVERLAP evdw after  -5.66554E+01
891 Waiting for     0.0397 sec
892 Waiting for     0.0382 sec
893 Waiting for     1.8407 sec
894 #OVERLAP evdw > 1d10   1.00000E+20
895  #OVERLAPing residues             5
896   11  25  13  14  27
897  #OVERLAPing all corrected after             2  random generation
898 #OVERLAP evdw after   3.30035E+30
899 Waiting for     0.0006 sec
900 Waiting for     0.0388 sec
901 Waiting for     0.0081 sec
902 Waiting for     0.0090 sec
903 Waiting for     0.0008 sec
904 #OVERLAP evdw > 1d10   1.00000E+20
905  #OVERLAPing residues             2
906   11  25
907  #OVERLAPing all corrected after             1  random generation
908 #OVERLAP evdw after   6.46218E+06
909 Waiting for     0.0381 sec
910 Waiting for     0.0392 sec
911 #OVERLAP evdw > 1d10   2.47603E+30
912  #OVERLAPing residues             0
913
914  #OVERLAPing all corrected after             1  random generation
915 #OVERLAP evdw after   2.47603E+30
916 Waiting for     0.0007 sec
917 Waiting for     0.0382 sec
918 Waiting for     0.0396 sec
919 Waiting for     0.0008 sec
920 #OVERLAP evdw > 1d10   1.00000E+20
921  #OVERLAPing residues             2
922    3  29
923  #OVERLAPing all corrected after             1  random generation
924 #OVERLAP evdw after   3.56389E+17
925 Waiting for     0.0398 sec
926 #OVERLAP evdw > 1d10   2.53105E+20
927  #OVERLAPing residues             0
928
929  #OVERLAPing all corrected after             1  random generation
930 #OVERLAP evdw after   2.53105E+20
931 Waiting for     0.0396 sec
932 Waiting for     0.0392 sec
933 Waiting for     0.0157 sec
934 #OVERLAP evdw > 1d10   1.00000E+20
935  #OVERLAPing residues             2
936   14  17
937  #OVERLAPing all corrected after             2  random generation
938 #OVERLAP evdw after   5.34086E+01
939 Waiting for     0.0388 sec
940 Waiting for     0.0384 sec
941 Waiting for     1.6897 sec
942 Waiting for     0.0007 sec
943 Waiting for     0.0384 sec
944 Waiting for     0.0388 sec
945 Waiting for     0.0397 sec
946 Waiting for     0.0392 sec
947 Waiting for     0.0391 sec
948 Waiting for     0.0396 sec
949 #OVERLAP evdw > 1d10   1.00000E+20
950  #OVERLAPing residues             2
951    6  17
952  #OVERLAPing all corrected after           192  random generation
953 #OVERLAP evdw after   1.90549E+11
954 Waiting for     0.0388 sec
955 Waiting for     0.0382 sec
956 Waiting for     0.0117 sec
957 Waiting for     0.0008 sec
958 Waiting for     0.0398 sec
959 Waiting for     0.0393 sec
960 Waiting for     0.0381 sec
961 Waiting for     0.0391 sec
962 Waiting for     0.0394 sec
963 Waiting for     0.0400 sec
964 Waiting for     0.0007 sec
965 Waiting for     0.0008 sec
966 #OVERLAP evdw > 1d10   1.00000E+20
967  #OVERLAPing residues             2
968    4  25
969  #OVERLAPing all corrected after             3  random generation
970 #OVERLAP evdw after   1.57135E+09
971 Waiting for     0.0008 sec
972 Waiting for     0.0388 sec
973 #OVERLAP evdw > 1d10   1.00000E+20
974  #OVERLAPing residues             2
975    6  27
976  #OVERLAPing all corrected after             1  random generation
977 #OVERLAP evdw after   1.32706E+05
978 Waiting for     0.0389 sec
979 #OVERLAP evdw > 1d10   1.00000E+20
980  #OVERLAPing residues             4
981    3  25  16  27
982  #OVERLAPing all corrected after             1  random generation
983 #OVERLAP evdw after   4.92511E+05
984 Waiting for     0.0388 sec
985 #OVERLAP evdw > 1d10   1.81626E+24
986  #OVERLAPing residues             0
987
988  #OVERLAPing all corrected after             1  random generation
989 #OVERLAP evdw after   1.81626E+24
990 Waiting for     0.0007 sec
991 Waiting for     0.0380 sec
992 Waiting for     0.0078 sec
993 Waiting for     0.4132 sec
994 #OVERLAP evdw > 1d10   1.00000E+20
995  #OVERLAPing residues             2
996    4   9
997  #OVERLAPing all corrected after             1  random generation
998 #OVERLAP evdw after   6.13154E+05
999 Waiting for     0.0007 sec
1000 #OVERLAP evdw > 1d10   1.00000E+20
1001  #OVERLAPing residues             2
1002   13  29
1003  #OVERLAPing all corrected after             1  random generation
1004 #OVERLAP evdw after   3.47210E+02
1005 Waiting for     0.0381 sec
1006 Waiting for     0.0379 sec
1007 #OVERLAP evdw > 1d10   1.00000E+20
1008  #OVERLAPing residues             2
1009   13  27
1010  #OVERLAPing all corrected after             1  random generation
1011 #OVERLAP evdw after   3.60088E+01
1012 Waiting for     0.0379 sec
1013 Waiting for     0.0395 sec
1014 Waiting for     0.0008 sec
1015 Waiting for     0.0396 sec
1016 Waiting for     0.0387 sec
1017 #OVERLAP evdw > 1d10   1.00000E+20
1018  #OVERLAPing residues             2
1019    4  12
1020  #OVERLAPing all corrected after             1  random generation
1021 #OVERLAP evdw after   2.75891E+08
1022 Waiting for     0.0380 sec
1023 Waiting for     0.0008 sec
1024 Waiting for     0.0384 sec
1025 Waiting for     0.0386 sec
1026 Waiting for     0.0383 sec
1027 Waiting for     0.0400 sec
1028 Waiting for     0.0384 sec
1029 Waiting for     0.0247 sec
1030 #OVERLAP evdw > 1d10   1.00000E+20
1031  #OVERLAPing residues             2
1032    8  25
1033  #OVERLAPing all corrected after             1  random generation
1034 #OVERLAP evdw after   1.35786E+07
1035 Waiting for     0.0387 sec
1036 Waiting for     0.0387 sec
1037 Waiting for     0.0397 sec
1038 Waiting for     0.0389 sec
1039 Waiting for     0.0389 sec
1040 Waiting for     0.0386 sec
1041 Waiting for     0.0397 sec
1042 #OVERLAP evdw > 1d10   1.00000E+20
1043  #OVERLAPing residues             4
1044    7  25  15  22
1045  #OVERLAPing all corrected after             1  random generation
1046 #OVERLAP evdw after   8.84530E+04
1047 Waiting for     0.4652 sec
1048 Waiting for     0.0008 sec
1049 Waiting for     0.0387 sec
1050 Waiting for     0.0974 sec
1051 Waiting for     0.0008 sec
1052 #OVERLAP evdw > 1d10   1.00000E+20
1053  #OVERLAPing residues             4
1054    5  17   7  19
1055  #OVERLAPing all corrected after             5  random generation
1056 #OVERLAP evdw after   6.31578E+11
1057 Waiting for     0.0008 sec
1058 Waiting for     0.0399 sec
1059 #OVERLAP evdw > 1d10   1.00000E+20
1060  #OVERLAPing residues             4
1061    2  16   4  15
1062  #OVERLAPing all corrected after             1  random generation
1063 #OVERLAP evdw after   4.13200E+11
1064 Waiting for     0.0008 sec
1065 Waiting for     0.0391 sec
1066 #OVERLAP evdw > 1d10   1.00000E+20
1067  #OVERLAPing residues             6
1068    7  17   8  16  11  27
1069  #OVERLAPing all corrected after             1  random generation
1070 #OVERLAP evdw after   3.42034E+17
1071 Waiting for     0.0181 sec
1072 #OVERLAP evdw > 1d10   4.27831E+26
1073  #OVERLAPing residues             0
1074
1075  #OVERLAPing all corrected after             1  random generation
1076 #OVERLAP evdw after   4.27831E+26
1077 Waiting for     0.0443 sec
1078 Waiting for     0.0380 sec
1079 Waiting for     0.0393 sec
1080 Waiting for     0.0397 sec
1081 Waiting for     1.1279 sec
1082 Waiting for     0.0007 sec
1083 #OVERLAP evdw > 1d10   1.00000E+20
1084  #OVERLAPing residues             2
1085    4  23
1086  #OVERLAPing all corrected after            11  random generation
1087 #OVERLAP evdw after   1.85676E+12
1088 Waiting for     0.0388 sec
1089 #OVERLAP evdw > 1d10   1.00000E+20
1090  #OVERLAPing residues             2
1091    2  17
1092  #OVERLAPing all corrected after             1  random generation
1093 #OVERLAP evdw after   1.20971E+02
1094 Waiting for     0.0007 sec
1095 #OVERLAP evdw > 1d10   1.00000E+20
1096  #OVERLAPing residues             2
1097    4  13
1098  #OVERLAPing all corrected after             2  random generation
1099 #OVERLAP evdw after   5.03117E+21
1100 Waiting for     0.0007 sec
1101 #OVERLAP evdw > 1d10   1.00000E+20
1102  #OVERLAPing residues             2
1103   12  23
1104  #OVERLAPing all corrected after             4  random generation
1105 #OVERLAP evdw after   9.48078E+10
1106 Waiting for     0.0008 sec
1107 Waiting for     0.0008 sec
1108 Waiting for     0.0391 sec
1109 Waiting for     0.0008 sec
1110 Waiting for     0.0388 sec
1111 #OVERLAP evdw > 1d10   1.00000E+20
1112  #OVERLAPing residues             4
1113    4  11   9  27
1114  #OVERLAPing all corrected after             7  random generation
1115 #OVERLAP evdw after   4.61284E+10
1116 Waiting for     0.0008 sec
1117 Waiting for     0.0007 sec
1118 #OVERLAP evdw > 1d10   1.00000E+20
1119  #OVERLAPing residues             2
1120   10  25
1121  #OVERLAPing all corrected after             1  random generation
1122 #OVERLAP evdw after   6.21003E+07
1123 Waiting for     1.5845 sec
1124 Waiting for     0.0007 sec
1125 Waiting for     0.0008 sec
1126 #OVERLAP evdw > 1d10   1.00000E+20
1127  #OVERLAPing residues             2
1128    6  27
1129  #OVERLAPing all corrected after             1  random generation
1130 #OVERLAP evdw after   1.93590E+31
1131 Waiting for     0.0382 sec
1132 Waiting for     0.0382 sec
1133 Waiting for     0.0008 sec
1134 Waiting for     0.0379 sec
1135 Waiting for     0.0394 sec
1136 Waiting for     0.0020 sec
1137 Waiting for     0.0390 sec
1138 Waiting for     0.0008 sec
1139 #OVERLAP evdw > 1d10   1.00000E+20
1140  #OVERLAPing residues             2
1141    5  23
1142  #OVERLAPing all corrected after             1  random generation
1143 #OVERLAP evdw after   3.03078E+08
1144 Waiting for     0.0383 sec
1145 Waiting for     0.0393 sec
1146 Waiting for     0.0392 sec
1147 Waiting for     0.0607 sec
1148 Waiting for     1.2633 sec
1149 Waiting for     0.0007 sec
1150 Waiting for     0.0566 sec
1151 #OVERLAP evdw > 1d10   3.94105E+43
1152  #OVERLAPing residues             0
1153
1154  #OVERLAPing all corrected after             1  random generation
1155 #OVERLAP evdw after   3.94105E+43
1156 Waiting for     0.0007 sec
1157 Waiting for     0.0390 sec
1158 #OVERLAP evdw > 1d10   1.00000E+20
1159  #OVERLAPing residues             2
1160    7  16
1161  #OVERLAPing all corrected after             1  random generation
1162 #OVERLAP evdw after   8.33095E+09
1163 Waiting for     0.0398 sec
1164 Waiting for     0.0514 sec
1165 #OVERLAP evdw > 1d10   1.00000E+20
1166  #OVERLAPing residues             2
1167   11  23
1168  #OVERLAPing all corrected after             1  random generation
1169 #OVERLAP evdw after   2.23932E+15
1170 Waiting for     0.0381 sec
1171 #OVERLAP evdw > 1d10   1.00000E+20
1172  #OVERLAPing residues             2
1173   12  27
1174  #OVERLAPing all corrected after             1  random generation
1175 #OVERLAP evdw after   8.22625E+13
1176 Waiting for     0.0384 sec
1177 Waiting for     0.0008 sec
1178 #OVERLAP evdw > 1d10   9.76110E+23
1179  #OVERLAPing residues             0
1180
1181  #OVERLAPing all corrected after             1  random generation
1182 #OVERLAP evdw after   9.76110E+23
1183 Waiting for     0.0690 sec
1184 #OVERLAP evdw > 1d10   6.86976E+20
1185  #OVERLAPing residues             0
1186
1187  #OVERLAPing all corrected after             1  random generation
1188 #OVERLAP evdw after   6.86976E+20
1189 Waiting for     0.0381 sec
1190 Waiting for     0.0379 sec
1191 Waiting for     0.0008 sec
1192 Waiting for     0.0692 sec
1193 Waiting for     0.0390 sec
1194 Waiting for     0.0383 sec
1195 Waiting for     0.0008 sec
1196 Waiting for     0.0007 sec
1197 Waiting for     0.0384 sec
1198 Waiting for     0.0388 sec
1199 #OVERLAP evdw > 1d10   1.00000E+20
1200  #OVERLAPing residues             4
1201   14  27  21  25
1202  #OVERLAPing all corrected after             1  random generation
1203 #OVERLAP evdw after   8.93625E+03
1204 Waiting for     0.0008 sec
1205 Waiting for     0.0403 sec
1206 #OVERLAP evdw > 1d10   1.00000E+20
1207  #OVERLAPing residues             2
1208   17  20
1209  #OVERLAPing all corrected after             2  random generation
1210 #OVERLAP evdw after   1.40271E+06
1211 Waiting for     0.0007 sec
1212 #OVERLAP evdw > 1d10   1.00000E+20
1213  #OVERLAPing residues             2
1214    4  25
1215  #OVERLAPing all corrected after             1  random generation
1216 #OVERLAP evdw after   1.04557E+07
1217 Waiting for     0.0397 sec
1218 Waiting for     0.0303 sec
1219 #OVERLAP evdw > 1d10   1.00000E+20
1220  #OVERLAPing residues             8
1221    3  25   4  26   6  17   9  18
1222  #OVERLAPing NOT all corrected             2
1223    6  17
1224 #OVERLAP evdw after   1.00000E+20
1225 Waiting for     0.0390 sec
1226 #OVERLAP evdw > 1d10   1.00000E+20
1227  #OVERLAPing residues             4
1228    8  13   9  22
1229  #OVERLAPing all corrected after             1  random generation
1230 #OVERLAP evdw after   1.18995E+08
1231 Waiting for     0.0387 sec
1232 Waiting for     0.0008 sec
1233 Waiting for     0.0008 sec
1234 Waiting for     0.0390 sec
1235 Waiting for     0.8041 sec
1236 Waiting for     0.0007 sec
1237 Waiting for     0.0394 sec
1238 #OVERLAP evdw > 1d10   1.00000E+20
1239  #OVERLAPing residues             2
1240    8  22
1241  #OVERLAPing all corrected after             1  random generation
1242 #OVERLAP evdw after   4.43975E+19
1243 Waiting for     0.0009 sec
1244 #OVERLAP evdw > 1d10   1.00000E+20
1245  #OVERLAPing residues             2
1246    9  14
1247  #OVERLAPing all corrected after             1  random generation
1248 #OVERLAP evdw after   2.38153E+09
1249 Waiting for     0.0565 sec
1250 #OVERLAP evdw > 1d10   1.00000E+20
1251  #OVERLAPing residues             6
1252    9  27  20  26  22  25
1253  #OVERLAPing all corrected after             1  random generation
1254 #OVERLAP evdw after   2.78305E+18
1255 Waiting for     0.0385 sec
1256 Waiting for     0.0380 sec
1257 Waiting for     0.0387 sec
1258 Waiting for     0.0381 sec
1259 #OVERLAP evdw > 1d10   1.00000E+20
1260  #OVERLAPing residues             2
1261   13  27
1262  #OVERLAPing all corrected after             1  random generation
1263 #OVERLAP evdw after   8.36822E+03
1264 Waiting for     0.0385 sec
1265 Waiting for     0.0008 sec
1266 Waiting for     0.0008 sec
1267 Waiting for     0.0008 sec
1268 Waiting for     0.0396 sec
1269 Waiting for     0.0453 sec
1270 Waiting for     0.0008 sec
1271 Waiting for     0.0710 sec
1272 #OVERLAP evdw > 1d10   1.00000E+20
1273  #OVERLAPing residues             2
1274    8  13
1275  #OVERLAPing all corrected after             2  random generation
1276 #OVERLAP evdw after   1.29574E+08
1277 Waiting for     0.0392 sec
1278 Waiting for     0.0008 sec
1279 Waiting for     0.0388 sec
1280 Waiting for     0.0025 sec
1281 #OVERLAP evdw > 1d10   1.00000E+20
1282  #OVERLAPing residues             2
1283    9  25
1284  #OVERLAPing all corrected after             1  random generation
1285 #OVERLAP evdw after   1.04048E+18
1286 Waiting for     0.0380 sec
1287 #OVERLAP evdw > 1d10   1.00000E+20
1288  #OVERLAPing residues             2
1289    9  24
1290  #OVERLAPing all corrected after             1  random generation
1291 #OVERLAP evdw after   1.28430E+10
1292 Waiting for     0.0008 sec
1293 Waiting for     0.0392 sec
1294 #OVERLAP evdw > 1d10   1.00000E+20
1295  #OVERLAPing residues             6
1296    4  27   9  26  10  25
1297  #OVERLAPing all corrected after             1  random generation
1298 #OVERLAP evdw after   4.27653E+14
1299 Waiting for     0.0400 sec
1300 Waiting for     0.0381 sec
1301 #OVERLAP evdw > 1d10   1.00000E+20
1302  #OVERLAPing residues             2
1303   16  17
1304  #OVERLAPing all corrected after             1  random generation
1305 #OVERLAP evdw after   1.15172E+07
1306 Waiting for     0.0387 sec
1307 Waiting for     0.0392 sec
1308 Waiting for     0.0141 sec
1309 Waiting for     0.0007 sec
1310 Waiting for     1.4357 sec
1311 #OVERLAP evdw > 1d10   1.00000E+20
1312  #OVERLAPing residues             2
1313   11  26
1314  #OVERLAPing all corrected after             2  random generation
1315 #OVERLAP evdw after   1.30511E+17
1316 Waiting for     0.0384 sec
1317 #OVERLAP evdw > 1d10   1.00000E+20
1318  #OVERLAPing residues             2
1319    7  20
1320  #OVERLAPing all corrected after             2  random generation
1321 #OVERLAP evdw after   1.48039E+07
1322 Waiting for     0.0385 sec
1323 #OVERLAP evdw > 1d10   1.00000E+20
1324  #OVERLAPing residues             2
1325    9  27
1326  #OVERLAPing all corrected after             1  random generation
1327 #OVERLAP evdw after   2.94675E+17
1328 Waiting for     0.0008 sec
1329 Waiting for     0.0394 sec
1330 #OVERLAP evdw > 1d10   1.00000E+20
1331  #OVERLAPing residues             2
1332    9  15
1333  #OVERLAPing all corrected after             1  random generation
1334 #OVERLAP evdw after   1.32149E+14
1335 Waiting for     0.0385 sec
1336 Waiting for     0.0383 sec
1337 Waiting for     0.0008 sec
1338 #OVERLAP evdw > 1d10   1.00000E+20
1339  #OVERLAPing residues             2
1340   14  25
1341  #OVERLAPing all corrected after             3  random generation
1342 #OVERLAP evdw after   3.92659E+05
1343 Waiting for     0.0387 sec
1344 #OVERLAP evdw > 1d10   1.00000E+20
1345  #OVERLAPing residues             3
1346    4  26  27
1347  #OVERLAPing all corrected after             7  random generation
1348 #OVERLAP evdw after   1.44167E+08
1349 Waiting for     0.0389 sec
1350 Waiting for     0.0008 sec
1351 Waiting for     0.0397 sec
1352 Waiting for     0.0381 sec
1353 Waiting for     0.0379 sec
1354 Waiting for     0.0391 sec
1355 #OVERLAP evdw > 1d10   1.00000E+20
1356  #OVERLAPing residues             4
1357    7  17   9  19
1358  #OVERLAPing all corrected after             4  random generation
1359 #OVERLAP evdw after   1.08213E+07
1360 Waiting for     0.0007 sec
1361 #OVERLAP evdw > 1d10   1.00000E+20
1362  #OVERLAPing residues             2
1363    3  11
1364  #OVERLAPing all corrected after             1  random generation
1365 #OVERLAP evdw after   4.99885E+05
1366 Waiting for     0.0391 sec
1367 #OVERLAP evdw > 1d10   1.00000E+20
1368  #OVERLAPing residues             4
1369   13  26  17  27
1370  #OVERLAPing all corrected after             1  random generation
1371 #OVERLAP evdw after   1.22597E+08
1372 Waiting for     0.0008 sec
1373 Waiting for     0.0384 sec
1374 Waiting for     0.0381 sec
1375 Waiting for     0.0394 sec
1376 Waiting for     0.0381 sec
1377 #OVERLAP evdw > 1d10   1.00000E+20
1378  #OVERLAPing residues             2
1379    8  17
1380  #OVERLAPing all corrected after             1  random generation
1381 #OVERLAP evdw after   7.18480E+20
1382 Waiting for     0.0007 sec
1383 Waiting for     0.0008 sec
1384 #OVERLAP evdw > 1d10   1.00000E+20
1385  #OVERLAPing residues             4
1386    5  25   7  27
1387  #OVERLAPing all corrected after            10  random generation
1388 #OVERLAP evdw after   6.25137E+23
1389 Waiting for     0.0394 sec
1390 Waiting for     0.0397 sec
1391 Waiting for     0.0393 sec
1392 Waiting for     0.0394 sec
1393 Waiting for     0.1321 sec
1394 Waiting for     0.0007 sec
1395 Waiting for     0.0390 sec
1396 Waiting for     0.0381 sec
1397 Waiting for     0.0162 sec
1398 Waiting for     0.0380 sec
1399 Waiting for     0.0399 sec
1400 #OVERLAP evdw > 1d10   1.00000E+20
1401  #OVERLAPing residues             2
1402    4  28
1403  #OVERLAPing all corrected after            10  random generation
1404 #OVERLAP evdw after   9.41461E+14
1405 Waiting for     0.0386 sec
1406 Waiting for     0.0008 sec
1407 #OVERLAP evdw > 1d10   1.00000E+20
1408  #OVERLAPing residues             2
1409    4  28
1410  #OVERLAPing all corrected after             3  random generation
1411 #OVERLAP evdw after   5.08403E+23
1412 Waiting for     0.0007 sec
1413 #OVERLAP evdw > 1d10   1.00000E+20
1414  #OVERLAPing residues             2
1415    4  19
1416  #OVERLAPing all corrected after             1  random generation
1417 #OVERLAP evdw after   1.53216E+04
1418 Waiting for     0.0381 sec
1419 Waiting for     0.0392 sec
1420 #OVERLAP evdw > 1d10   1.03067E+20
1421  #OVERLAPing residues             0
1422
1423  #OVERLAPing all corrected after             1  random generation
1424 #OVERLAP evdw after   1.03067E+20
1425 Waiting for     0.0384 sec
1426 #OVERLAP evdw > 1d10   1.00000E+20
1427  #OVERLAPing residues             2
1428   11  26
1429  #OVERLAPing all corrected after             1  random generation
1430 #OVERLAP evdw after   4.92348E+05
1431 Waiting for     0.0305 sec
1432 Waiting for     0.0394 sec
1433 Waiting for     0.0385 sec
1434 Waiting for     0.0310 sec
1435 Waiting for     1.7896 sec
1436 Waiting for     0.0007 sec
1437 Waiting for     0.0381 sec
1438 Waiting for     0.0203 sec
1439 Waiting for     0.0008 sec
1440 Waiting for     0.0385 sec
1441 #OVERLAP evdw > 1d10   1.00000E+20
1442  #OVERLAPing residues             2
1443   11  27
1444  #OVERLAPing all corrected after             1  random generation
1445 #OVERLAP evdw after   3.98843E+16
1446 Waiting for     0.0391 sec
1447 #OVERLAP evdw > 1d10   1.00000E+20
1448  #OVERLAPing residues             4
1449    6   9  12  27
1450  #OVERLAPing all corrected after             1  random generation
1451 #OVERLAP evdw after   1.35990E+17
1452 Waiting for     0.0008 sec
1453 Waiting for     0.0387 sec
1454 #OVERLAP evdw > 1d10   1.00000E+20
1455  #OVERLAPing residues             2
1456    4  27
1457  #OVERLAPing all corrected after             1  random generation
1458 #OVERLAP evdw after   2.68750E+07
1459 Waiting for     0.0396 sec
1460 Waiting for     0.0394 sec
1461 Waiting for     0.0008 sec
1462 Waiting for     0.0008 sec
1463 Waiting for     0.0384 sec
1464 Waiting for     0.0008 sec
1465 Waiting for     1.4008 sec
1466 #OVERLAP evdw > 1d10   1.00000E+20
1467  #OVERLAPing residues             2
1468    7  25
1469  #OVERLAPing all corrected after             2  random generation
1470 #OVERLAP evdw after   1.37996E+05
1471 Waiting for     0.0144 sec
1472 Waiting for     0.0382 sec
1473 Waiting for     0.0394 sec
1474 Waiting for     0.0389 sec
1475 Waiting for     0.0312 sec
1476 #OVERLAP evdw > 1d10   1.00000E+20
1477  #OVERLAPing residues             2
1478    6  27
1479  #OVERLAPing all corrected after             1  random generation
1480 #OVERLAP evdw after   1.17439E+07
1481 Waiting for     0.0554 sec
1482 Waiting for     0.0092 sec
1483 #OVERLAP evdw > 1d10   1.00000E+20
1484  #OVERLAPing residues             3
1485    2  25  17
1486  #OVERLAPing all corrected after             2  random generation
1487 #OVERLAP evdw after   2.84736E+17
1488 Waiting for     0.0395 sec
1489 Waiting for     0.0008 sec
1490 #OVERLAP evdw > 1d10   1.00000E+20
1491  #OVERLAPing residues             2
1492   14  22
1493  #OVERLAPing all corrected after             1  random generation
1494 #OVERLAP evdw after   1.24880E+13
1495 Waiting for     0.0390 sec
1496 Waiting for     0.0382 sec
1497 Waiting for     1.6827 sec
1498 Waiting for     0.0007 sec
1499 #OVERLAP evdw > 1d10   1.00000E+20
1500  #OVERLAPing residues             2
1501    2  27
1502  #OVERLAPing all corrected after             1  random generation
1503 #OVERLAP evdw after   1.13426E+06
1504 Waiting for     0.0381 sec
1505 Waiting for     0.0008 sec
1506 Waiting for     0.0379 sec
1507 Waiting for     0.0388 sec
1508 Waiting for     0.0382 sec
1509 Waiting for     0.0382 sec
1510 #OVERLAP evdw > 1d10   1.00000E+20
1511  #OVERLAPing residues             2
1512   17  25
1513  #OVERLAPing all corrected after             2  random generation
1514 #OVERLAP evdw after   2.86024E+03
1515 Waiting for     0.0008 sec
1516 Waiting for     0.0008 sec
1517 Waiting for     0.0228 sec
1518 Waiting for     0.0378 sec
1519 Waiting for     0.0386 sec
1520 Waiting for     0.9679 sec
1521 Waiting for     0.0007 sec
1522 #OVERLAP evdw > 1d10   1.00000E+20
1523  #OVERLAPing residues             4
1524    3  17   7  22
1525  #OVERLAPing all corrected after             2  random generation
1526 #OVERLAP evdw after   1.05619E+15
1527 Waiting for     0.0387 sec
1528 #OVERLAP evdw > 1d10   1.00000E+20
1529  #OVERLAPing residues             2
1530    4  25
1531  #OVERLAPing all corrected after             1  random generation
1532 #OVERLAP evdw after   1.24153E+03
1533 Waiting for     0.0381 sec
1534 #OVERLAP evdw > 1d10   1.00000E+20
1535  #OVERLAPing residues             2
1536    7  14
1537  #OVERLAPing all corrected after             1  random generation
1538 #OVERLAP evdw after  -4.71521E+01
1539 Waiting for     0.0386 sec
1540 Waiting for     0.0020 sec
1541 Waiting for     0.0394 sec
1542 #OVERLAP evdw > 1d10   1.00000E+20
1543  #OVERLAPing residues             4
1544    2  29  14  27
1545  #OVERLAPing all corrected after             1  random generation
1546 #OVERLAP evdw after   3.70632E+08
1547 Waiting for     0.0008 sec
1548 #OVERLAP evdw > 1d10   1.00000E+20
1549  #OVERLAPing residues             2
1550    7  14
1551  #OVERLAPing all corrected after             1  random generation
1552 #OVERLAP evdw after   8.31285E+12
1553 Waiting for     0.0389 sec
1554 #OVERLAP evdw > 1d10   1.00000E+20
1555  #OVERLAPing residues             2
1556    4  17
1557  #OVERLAPing all corrected after             7  random generation
1558 #OVERLAP evdw after   2.82212E+13
1559 Waiting for     0.0008 sec
1560 Waiting for     0.0008 sec
1561 Waiting for     0.0385 sec
1562 Waiting for     1.6275 sec
1563 Waiting for     0.0007 sec
1564 Waiting for     0.0761 sec
1565 Waiting for     0.0008 sec
1566 Waiting for     0.0389 sec
1567 Waiting for     0.0389 sec
1568 Waiting for     0.0386 sec
1569 Waiting for     0.0397 sec
1570 Waiting for     0.0384 sec
1571 Waiting for     0.0389 sec
1572 #OVERLAP evdw > 1d10   1.00000E+20
1573  #OVERLAPing residues             2
1574    3  25
1575  #OVERLAPing all corrected after             9  random generation
1576 #OVERLAP evdw after   7.57183E+07
1577 Waiting for     0.0316 sec
1578 Waiting for     0.0008 sec
1579 Waiting for     0.0385 sec
1580 Waiting for     0.0380 sec
1581 Waiting for     1.1622 sec
1582 #OVERLAP evdw > 1d10   1.00000E+20
1583  #OVERLAPing residues             2
1584    9  27
1585  #OVERLAPing all corrected after             1  random generation
1586 #OVERLAP evdw after   1.74221E+05
1587 Waiting for     0.0007 sec
1588 Waiting for     0.0380 sec
1589 Waiting for     0.0388 sec
1590 Waiting for     0.0007 sec
1591 #OVERLAP evdw > 1d10   1.00000E+20
1592  #OVERLAPing residues             5
1593    3  25  14  17  24
1594  #OVERLAPing all corrected after             2  random generation
1595 #OVERLAP evdw after   1.92728E+13
1596 Waiting for     0.0391 sec
1597 #OVERLAP evdw > 1d10   1.00000E+20
1598  #OVERLAPing residues             2
1599    3  27
1600  #OVERLAPing all corrected after             1  random generation
1601 #OVERLAP evdw after  -2.80515E+01
1602 Waiting for     0.0008 sec
1603 #OVERLAP evdw > 1d10   1.00000E+20
1604  #OVERLAPing residues             2
1605   11  27
1606  #OVERLAPing all corrected after             1  random generation
1607 #OVERLAP evdw after  -2.69500E+01
1608 Waiting for     0.0008 sec
1609 Waiting for     0.0380 sec
1610 Waiting for     0.0389 sec
1611 Waiting for     0.0393 sec
1612 Waiting for     0.0388 sec
1613 Waiting for     0.0010 sec
1614 Waiting for     0.0395 sec
1615 Waiting for     0.0394 sec
1616 Waiting for     0.0387 sec
1617 Waiting for     0.0008 sec
1618 Waiting for     1.7607 sec
1619 Waiting for     0.0007 sec
1620 #OVERLAP evdw > 1d10   1.00000E+20
1621  #OVERLAPing residues             2
1622   11  20
1623  #OVERLAPing all corrected after             2  random generation
1624 #OVERLAP evdw after   2.91849E+10
1625 Waiting for     0.0380 sec
1626 Waiting for     0.0383 sec
1627 Waiting for     0.0390 sec
1628 #OVERLAP evdw > 1d10   1.00000E+20
1629  #OVERLAPing residues             4
1630    4  22   8  23
1631  #OVERLAPing all corrected after             3  random generation
1632 #OVERLAP evdw after   5.53649E+13
1633 Waiting for     0.0008 sec
1634 #OVERLAP evdw > 1d10   1.00000E+20
1635  #OVERLAPing residues             2
1636   13  26
1637  #OVERLAPing all corrected after             2  random generation
1638 #OVERLAP evdw after   8.38564E+15
1639 Waiting for     0.0398 sec
1640 #OVERLAP evdw > 1d10   1.00000E+20
1641  #OVERLAPing residues             2
1642    5  20
1643  #OVERLAPing all corrected after             1  random generation
1644 #OVERLAP evdw after   5.81720E+12
1645 Waiting for     0.0695 sec
1646 Waiting for     0.0388 sec
1647 #OVERLAP evdw > 1d10   1.00000E+20
1648  #OVERLAPing residues             3
1649    6  27   7
1650  #OVERLAPing all corrected after           112  random generation
1651 #OVERLAP evdw after   2.36962E+25
1652 Waiting for     0.0378 sec
1653 Waiting for     0.0534 sec
1654 Waiting for     0.0384 sec
1655 Waiting for     0.0393 sec
1656 Waiting for     0.0008 sec
1657 Waiting for     0.0391 sec
1658 Waiting for     1.1319 sec
1659 #OVERLAP evdw > 1d10   1.00000E+20
1660  #OVERLAPing residues             2
1661    9  25
1662  #OVERLAPing all corrected after             1  random generation
1663 #OVERLAP evdw after   1.01029E+09
1664 Waiting for     0.0007 sec
1665 Waiting for     0.0398 sec
1666 #OVERLAP evdw > 1d10   1.00000E+20
1667  #OVERLAPing residues             7
1668    5  27   6  26   7  25   8
1669  #OVERLAPing all corrected after             5  random generation
1670 #OVERLAP evdw after   1.45081E+17
1671 Waiting for     0.0008 sec
1672 Waiting for     0.0389 sec
1673 Waiting for     0.0129 sec
1674 Waiting for     0.0393 sec
1675 Waiting for     0.0380 sec
1676 Waiting for     0.0386 sec
1677 Waiting for     0.0026 sec
1678 Waiting for     0.0383 sec
1679 #OVERLAP evdw > 1d10   1.00000E+20
1680  #OVERLAPing residues             6
1681    3  11   5  21   7  26
1682  #OVERLAPing all corrected after            12  random generation
1683 #OVERLAP evdw after   1.11358E+28
1684 Waiting for     0.0378 sec
1685 #OVERLAP evdw > 1d10   1.00000E+20
1686  #OVERLAPing residues             4
1687   11  27  12  25
1688  #OVERLAPing all corrected after             5  random generation
1689 #OVERLAP evdw after   4.35081E+25
1690 Waiting for     0.0379 sec
1691 Waiting for     0.0008 sec
1692 Waiting for     0.0065 sec
1693 Waiting for     0.0660 sec
1694 Waiting for     1.5231 sec
1695 Waiting for     0.0007 sec
1696 Waiting for     0.0569 sec
1697 Waiting for     0.0395 sec
1698 #OVERLAP evdw > 1d10   1.00000E+20
1699  #OVERLAPing residues             4
1700    2  25  13  23
1701  #OVERLAPing all corrected after             3  random generation
1702 #OVERLAP evdw after   2.69056E+15
1703 Waiting for     0.0395 sec
1704 #OVERLAP evdw > 1d10   1.00000E+20
1705  #OVERLAPing residues             4
1706   20  26  22  25
1707  #OVERLAPing all corrected after             1  random generation
1708 #OVERLAP evdw after   3.79371E+03
1709 Waiting for     0.0400 sec
1710 #OVERLAP evdw > 1d10   1.00000E+20
1711  #OVERLAPing residues             6
1712    4  21   5  22   6  19
1713  #OVERLAPing all corrected after             2  random generation
1714 #OVERLAP evdw after   1.72871E+08
1715 Waiting for     0.0389 sec
1716 Waiting for     0.0008 sec
1717 Waiting for     0.0394 sec
1718 Waiting for     0.0007 sec
1719 Waiting for     0.0387 sec
1720 #OVERLAP evdw > 1d10   1.00000E+20
1721  #OVERLAPing residues             4
1722    8  23   9  26
1723  #OVERLAPing all corrected after             5  random generation
1724 #OVERLAP evdw after   5.98462E+16
1725 Waiting for     0.0504 sec
1726 Waiting for     0.0391 sec
1727 Waiting for     0.4926 sec
1728 #OVERLAP evdw > 1d10   1.00000E+20
1729  #OVERLAPing residues             4
1730   15  26  16  25
1731  #OVERLAPing all corrected after             1  random generation
1732 #OVERLAP evdw after   7.90088E+09
1733 Waiting for     0.0007 sec
1734 Waiting for     0.0381 sec
1735 Waiting for     0.0388 sec
1736 Waiting for     0.0388 sec
1737 Waiting for     0.0449 sec
1738 #OVERLAP evdw > 1d10   1.00000E+20
1739  #OVERLAPing residues             2
1740    8  24
1741  #OVERLAPing all corrected after             1  random generation
1742 #OVERLAP evdw after   2.15515E+08
1743 Waiting for     0.0394 sec
1744 Waiting for     0.0384 sec
1745 #OVERLAP evdw > 1d10   1.00000E+20
1746  #OVERLAPing residues             2
1747    6  17
1748  #OVERLAPing all corrected after             2  random generation
1749 #OVERLAP evdw after   9.97999E+06
1750 Waiting for     0.0392 sec
1751 #OVERLAP evdw > 1d10   1.00000E+20
1752  #OVERLAPing residues             2
1753    4  29
1754  #OVERLAPing all corrected after             1  random generation
1755 #OVERLAP evdw after   1.11443E+08
1756 Waiting for     0.0391 sec
1757 #OVERLAP evdw > 1d10   1.00000E+20
1758  #OVERLAPing residues             4
1759    9  25  11  27
1760  #OVERLAPing all corrected after             7  random generation
1761 #OVERLAP evdw after   2.22949E+12
1762 Waiting for     0.0008 sec
1763 Waiting for     0.0398 sec
1764 Waiting for     0.0384 sec
1765 Waiting for     0.0391 sec
1766 Waiting for     1.5844 sec
1767 #OVERLAP evdw > 1d10   1.00000E+20
1768  #OVERLAPing residues             2
1769    2  14
1770  #OVERLAPing all corrected after             1  random generation
1771 #OVERLAP evdw after   1.02453E+03
1772 Waiting for     0.0007 sec
1773 Waiting for     0.0008 sec
1774 #OVERLAP evdw > 1d10   1.00000E+20
1775  #OVERLAPing residues             5
1776    4  26  14  24  27
1777  #OVERLAPing all corrected after             1  random generation
1778 #OVERLAP evdw after   1.63957E+24
1779 Waiting for     0.0391 sec
1780 #OVERLAP evdw > 1d10   1.00000E+20
1781  #OVERLAPing residues             2
1782    8  20
1783  #OVERLAPing all corrected after             1  random generation
1784 #OVERLAP evdw after   2.77380E+30
1785 Waiting for     0.0008 sec
1786 Waiting for     0.0387 sec
1787 #OVERLAP evdw > 1d10   1.00000E+20
1788  #OVERLAPing residues             4
1789    5  25   6  17
1790  #OVERLAPing all corrected after            10  random generation
1791 #OVERLAP evdw after   3.06523E+19
1792 Waiting for     0.0398 sec
1793 Waiting for     0.0008 sec
1794 Waiting for     0.0008 sec
1795 Waiting for     0.0393 sec
1796 #OVERLAP evdw > 1d10   1.00000E+20
1797  #OVERLAPing residues             2
1798    4  17
1799  #OVERLAPing all corrected after             2  random generation
1800 #OVERLAP evdw after   3.40128E+14
1801 Waiting for     0.0391 sec
1802 Waiting for     0.0387 sec
1803 Waiting for     0.0008 sec
1804 #OVERLAP evdw > 1d10   3.08229E+24
1805  #OVERLAPing residues             0
1806
1807  #OVERLAPing all corrected after             1  random generation
1808 #OVERLAP evdw after   3.08229E+24
1809 Waiting for     0.0386 sec
1810 Waiting for     0.0008 sec
1811 #OVERLAP evdw > 1d10   1.00000E+20
1812  #OVERLAPing residues             2
1813   15  27
1814  #OVERLAPing all corrected after             1  random generation
1815 #OVERLAP evdw after   1.54708E+05
1816 Waiting for     0.0392 sec
1817 Waiting for     1.3519 sec
1818 #OVERLAP evdw > 1d10   1.00000E+20
1819  #OVERLAPing residues             2
1820    4  19
1821  #OVERLAPing all corrected after             2  random generation
1822 #OVERLAP evdw after   4.58555E+14
1823 Waiting for     0.0277 sec
1824 Waiting for     0.0392 sec
1825 Waiting for     0.0391 sec
1826 #OVERLAP evdw > 1d10   1.00000E+20
1827  #OVERLAPing residues             2
1828    4  26
1829  #OVERLAPing all corrected after             1  random generation
1830 #OVERLAP evdw after   7.12723E+04
1831 Waiting for     0.0391 sec
1832 Waiting for     0.0309 sec
1833 Waiting for     0.0396 sec
1834 Waiting for     0.0380 sec
1835 Waiting for     0.0386 sec
1836 Waiting for     0.0389 sec
1837 #OVERLAP evdw > 1d10   1.00000E+20
1838  #OVERLAPing residues             2
1839    9  20
1840  #OVERLAPing all corrected after             1  random generation
1841 #OVERLAP evdw after   1.99608E+09
1842 Waiting for     0.0395 sec
1843 Waiting for     0.0379 sec
1844 Waiting for     0.0395 sec
1845 Waiting for     0.0289 sec
1846 Waiting for     0.0383 sec
1847 Waiting for     0.0384 sec
1848 Waiting for     0.0008 sec
1849 Waiting for     0.0398 sec
1850 Waiting for     0.0391 sec
1851 Waiting for     0.0393 sec
1852 Waiting for     0.0008 sec
1853 #OVERLAP evdw > 1d10   1.00000E+20
1854  #OVERLAPing residues             2
1855    2  11
1856  #OVERLAPing all corrected after             1  random generation
1857 #OVERLAP evdw after   2.28786E+03
1858 Waiting for     0.0008 sec
1859 Waiting for     0.0393 sec
1860 Waiting for     0.0388 sec
1861 Waiting for     0.0387 sec
1862 Waiting for     0.0385 sec
1863 Waiting for     1.6928 sec
1864 Waiting for     0.0008 sec
1865 Waiting for     0.0008 sec
1866 Waiting for     0.0395 sec
1867 Waiting for     0.0007 sec
1868 #OVERLAP evdw > 1d10   1.00000E+20
1869  #OVERLAPing residues             4
1870    2  27   4  29
1871  #OVERLAPing all corrected after             3  random generation
1872 #OVERLAP evdw after   3.52966E+06
1873 Waiting for     0.0380 sec
1874 Waiting for     0.0637 sec
1875 Waiting for     0.0008 sec
1876 Waiting for     0.0391 sec
1877 Waiting for     0.0390 sec
1878 Waiting for     0.0392 sec
1879 Waiting for     0.0391 sec
1880 Waiting for     0.0387 sec
1881 Waiting for     0.0383 sec
1882 Waiting for     0.0384 sec
1883 Waiting for     1.6332 sec
1884 Waiting for     0.0047 sec
1885 #OVERLAP evdw > 1d10   4.58090E+43
1886  #OVERLAPing residues             0
1887
1888  #OVERLAPing all corrected after             1  random generation
1889 #OVERLAP evdw after   4.58090E+43
1890 Waiting for     0.0395 sec
1891 Waiting for     0.0388 sec
1892 Waiting for     0.0386 sec
1893 Waiting for     0.0082 sec
1894 Waiting for     0.0471 sec
1895 Waiting for     0.0384 sec
1896 #OVERLAP evdw > 1d10   1.00000E+20
1897  #OVERLAPing residues             6
1898    4  19   6  21   7  22
1899  #OVERLAPing all corrected after             1  random generation
1900 #OVERLAP evdw after   4.47596E+13
1901 Waiting for     0.0398 sec
1902 Waiting for     0.0380 sec
1903 #OVERLAP evdw > 1d10   1.00000E+20
1904  #OVERLAPing residues             2
1905    3  23
1906  #OVERLAPing all corrected after             1  random generation
1907 #OVERLAP evdw after   5.27689E+03
1908 Waiting for     0.0381 sec
1909 Waiting for     0.0728 sec
1910 Waiting for     0.0008 sec
1911 Waiting for     0.0744 sec
1912 #OVERLAP evdw > 1d10   1.00000E+20
1913  #OVERLAPing residues             4
1914    7  23  22  25
1915  #OVERLAPing all corrected after             2  random generation
1916 #OVERLAP evdw after   5.90367E+05
1917 Waiting for     0.0389 sec
1918 Waiting for     1.0178 sec
1919 #OVERLAP evdw > 1d10   1.00000E+20
1920  #OVERLAPing residues             2
1921   18  23
1922  #OVERLAPing all corrected after             1  random generation
1923 #OVERLAP evdw after   1.65688E+11
1924 Waiting for     0.0008 sec
1925 #OVERLAP evdw > 1d10   1.00000E+20
1926  #OVERLAPing residues             2
1927   11  14
1928  #OVERLAPing all corrected after             1  random generation
1929 #OVERLAP evdw after   7.18681E+05
1930 Waiting for     0.0008 sec
1931 Waiting for     0.0144 sec
1932 #OVERLAP evdw > 1d10   1.00000E+20
1933  #OVERLAPing residues             2
1934    5  24
1935  #OVERLAPing all corrected after             1  random generation
1936 #OVERLAP evdw after   2.13660E+08
1937 Waiting for     0.0008 sec
1938 Waiting for     0.0396 sec
1939 Waiting for     0.0400 sec
1940 Waiting for     0.0008 sec
1941 Waiting for     0.0388 sec
1942 Waiting for     0.0663 sec
1943 Waiting for     0.0400 sec
1944 Waiting for     2.3787 sec
1945 #OVERLAP evdw > 1d10   1.00000E+20
1946  #OVERLAPing residues             2
1947    9  27
1948  #OVERLAPing all corrected after             1  random generation
1949 #OVERLAP evdw after   1.88417E+06
1950 Waiting for     0.0007 sec
1951 Waiting for     0.0387 sec
1952 Waiting for     0.0389 sec
1953 Waiting for     0.0008 sec
1954 #OVERLAP evdw > 1d10   1.00000E+20
1955  #OVERLAPing residues             2
1956   10  20
1957  #OVERLAPing all corrected after             1  random generation
1958 #OVERLAP evdw after   3.30126E+07
1959 Waiting for     0.0385 sec
1960 Waiting for     0.0008 sec
1961 Waiting for     0.0394 sec
1962 #OVERLAP evdw > 1d10   1.00000E+20
1963  #OVERLAPing residues             2
1964   12  25
1965  #OVERLAPing all corrected after             1  random generation
1966 #OVERLAP evdw after   4.62747E+10
1967 Waiting for     0.0008 sec
1968 Waiting for     0.0381 sec
1969 Waiting for     0.0393 sec
1970 Waiting for     0.0393 sec
1971 Waiting for     0.0008 sec
1972 Waiting for     1.7146 sec
1973 Waiting for     0.0007 sec
1974 #OVERLAP evdw > 1d10   1.00000E+20
1975  #OVERLAPing residues             4
1976    6  25   7  26
1977  #OVERLAPing all corrected after             8  random generation
1978 #OVERLAP evdw after   9.04658E+13
1979 Waiting for     0.0165 sec
1980 Waiting for     0.0390 sec
1981 Waiting for     0.0598 sec
1982 Waiting for     0.0048 sec
1983 #OVERLAP evdw > 1d10   1.00000E+20
1984  #OVERLAPing residues             2
1985   11  13
1986  #OVERLAPing all corrected after             1  random generation
1987 #OVERLAP evdw after   1.73711E+11
1988 Waiting for     0.0770 sec
1989 Waiting for     0.0384 sec
1990 Waiting for     0.0382 sec
1991 Waiting for     0.0391 sec
1992 Waiting for     0.0008 sec
1993 Waiting for     0.0378 sec
1994 Waiting for     2.1105 sec
1995 Waiting for     0.0025 sec
1996 Waiting for     0.0394 sec
1997 Waiting for     0.0008 sec
1998 Waiting for     0.0007 sec
1999 #OVERLAP evdw > 1d10   1.00000E+20
2000  #OVERLAPing residues             2
2001    3  25
2002  #OVERLAPing all corrected after             1  random generation
2003 #OVERLAP evdw after   1.03447E+05
2004 Waiting for     0.0400 sec
2005 Waiting for     0.0397 sec
2006 Waiting for     0.0388 sec
2007 #OVERLAP evdw > 1d10   1.00000E+20
2008  #OVERLAPing residues             4
2009    6  27   7  28
2010  #OVERLAPing NOT all corrected             4
2011    6  27   7  28
2012 #OVERLAP evdw after   1.00000E+20
2013 Waiting for     0.0397 sec
2014 Waiting for     0.0008 sec
2015 Waiting for     0.0388 sec
2016 Waiting for     0.0387 sec
2017 Waiting for     0.0381 sec
2018 #OVERLAP evdw > 1d10   1.00000E+20
2019  #OVERLAPing residues             2
2020    8  26
2021  #OVERLAPing all corrected after             1  random generation
2022 #OVERLAP evdw after   6.86232E+21
2023 Waiting for     0.0226 sec
2024 Waiting for     0.0386 sec
2025 Waiting for     1.3546 sec
2026 Waiting for     0.0008 sec
2027 Waiting for     0.0381 sec
2028 Waiting for     0.0699 sec
2029 Waiting for     0.0394 sec
2030 #OVERLAP evdw > 1d10   1.00000E+20
2031  #OVERLAPing residues             2
2032    7  25
2033  #OVERLAPing all corrected after             1  random generation
2034 #OVERLAP evdw after   5.23535E+04
2035 Waiting for     0.0387 sec
2036 Waiting for     0.0008 sec
2037 Waiting for     0.0386 sec
2038 Waiting for     0.0397 sec
2039 Waiting for     0.0381 sec
2040 Waiting for     0.0500 sec
2041 Waiting for     0.0391 sec
2042 Waiting for     0.0389 sec
2043 Waiting for     0.0395 sec
2044 Waiting for     0.0007 sec
2045 Waiting for     2.3917 sec
2046 Waiting for     0.0007 sec
2047 Waiting for     0.0007 sec
2048 #OVERLAP evdw > 1d10   1.00000E+20
2049  #OVERLAPing residues             6
2050    2  27   5  26  13  25
2051  #OVERLAPing all corrected after             1  random generation
2052 #OVERLAP evdw after   2.62417E+16
2053 Waiting for     0.0386 sec
2054 Waiting for     0.0398 sec
2055 Waiting for     0.0381 sec
2056 #OVERLAP evdw > 1d10   1.00000E+20
2057  #OVERLAPing residues             2
2058   13  17
2059  #OVERLAPing all corrected after             2  random generation
2060 #OVERLAP evdw after   1.77193E+11
2061 Waiting for     0.0386 sec
2062 #OVERLAP evdw > 1d10   1.00000E+20
2063  #OVERLAPing residues             2
2064    5  26
2065  #OVERLAPing all corrected after             1  random generation
2066 #OVERLAP evdw after  -5.49641E-01
2067 Waiting for     0.0383 sec
2068 #OVERLAP evdw > 1d10   1.00000E+20
2069  #OVERLAPing residues             2
2070   17  27
2071  #OVERLAPing all corrected after             2  random generation
2072 #OVERLAP evdw after   5.50233E+04
2073 Waiting for     0.0012 sec
2074 Waiting for     0.0384 sec
2075 Waiting for     0.0391 sec
2076 Waiting for     0.0387 sec
2077 #OVERLAP evdw > 1d10   1.00000E+20
2078  #OVERLAPing residues             2
2079    7  22
2080  #OVERLAPing all corrected after             2  random generation
2081 #OVERLAP evdw after   1.62180E+05
2082 Waiting for     0.0379 sec
2083 Waiting for     0.0384 sec
2084 Waiting for     2.1370 sec
2085 Waiting for     0.0388 sec
2086 Waiting for     0.0007 sec
2087 Waiting for     0.0378 sec
2088 #OVERLAP evdw > 1d10   1.00000E+20
2089  #OVERLAPing residues             3
2090    9  12  24
2091  #OVERLAPing all corrected after             1  random generation
2092 #OVERLAP evdw after   1.04854E+11
2093 Waiting for     0.0388 sec
2094 #OVERLAP evdw > 1d10   1.00000E+20
2095  #OVERLAPing residues             8
2096    4  15   5  22   8  26  11  27
2097  #OVERLAPing all corrected after             2  random generation
2098 #OVERLAP evdw after   2.07263E+13
2099 Waiting for     0.0379 sec
2100 Waiting for     0.0390 sec
2101 Waiting for     0.0385 sec
2102 Waiting for     0.0381 sec
2103 Waiting for     0.0399 sec
2104 Waiting for     0.0007 sec
2105 Waiting for     0.0397 sec
2106 Waiting for     0.0389 sec
2107 Waiting for     0.0384 sec
2108 Waiting for     2.3242 sec
2109 Waiting for     0.0008 sec
2110 Waiting for     0.0008 sec
2111 Waiting for     0.0386 sec
2112 Waiting for     0.0552 sec
2113 Waiting for     0.0007 sec
2114 #OVERLAP evdw > 1d10   1.00000E+20
2115  #OVERLAPing residues             2
2116    7  21
2117  #OVERLAPing all corrected after            15  random generation
2118 #OVERLAP evdw after   2.42535E+09
2119 Waiting for     0.0381 sec
2120 #OVERLAP evdw > 1d10   3.42332E+24
2121  #OVERLAPing residues             0
2122
2123  #OVERLAPing all corrected after             1  random generation
2124 #OVERLAP evdw after   3.42332E+24
2125 Waiting for     0.0007 sec
2126 Waiting for     0.0398 sec
2127 Waiting for     0.0393 sec
2128 Waiting for     0.0385 sec
2129 Waiting for     0.0390 sec
2130 Waiting for     0.0390 sec
2131 Waiting for     0.0008 sec
2132 Waiting for     2.3861 sec
2133 Waiting for     0.0007 sec
2134 Waiting for     0.0382 sec
2135 Waiting for     0.0386 sec
2136 Waiting for     0.0008 sec
2137 #OVERLAP evdw > 1d10   1.00000E+20
2138  #OVERLAPing residues             2
2139    3  27
2140  #OVERLAPing all corrected after             1  random generation
2141 #OVERLAP evdw after   4.59196E+06
2142 Waiting for     0.0381 sec
2143 Waiting for     0.0397 sec
2144 Waiting for     0.0008 sec
2145 Waiting for     0.0384 sec
2146 Waiting for     0.0398 sec
2147 Waiting for     0.0379 sec
2148 Waiting for     0.0397 sec
2149 Waiting for     1.0919 sec
2150 #OVERLAP evdw > 1d10   1.00000E+20
2151  #OVERLAPing residues             2
2152    9  29
2153  #OVERLAPing all corrected after             1  random generation
2154 #OVERLAP evdw after  -3.49799E+01
2155 Waiting for     0.0007 sec
2156 Waiting for     0.0391 sec
2157 #OVERLAP evdw > 1d10   1.00000E+20
2158  #OVERLAPing residues             2
2159    9  17
2160  #OVERLAPing all corrected after             1  random generation
2161 #OVERLAP evdw after   5.14512E+04
2162 Waiting for     0.0397 sec
2163 Waiting for     0.0008 sec
2164 #OVERLAP evdw > 1d10   1.00000E+20
2165  #OVERLAPing residues             2
2166   13  26
2167  #OVERLAPing all corrected after             2  random generation
2168 #OVERLAP evdw after   4.43200E+05
2169 Waiting for     0.0393 sec
2170 Waiting for     0.0380 sec
2171 #OVERLAP evdw > 1d10   1.00000E+20
2172  #OVERLAPing residues             2
2173    7  26
2174  #OVERLAPing all corrected after             1  random generation
2175 #OVERLAP evdw after   1.35918E+11
2176 Waiting for     0.0391 sec
2177 Waiting for     0.0008 sec
2178 #OVERLAP evdw > 1d10   1.00000E+20
2179  #OVERLAPing residues             2
2180    6  20
2181  #OVERLAPing all corrected after             1  random generation
2182 #OVERLAP evdw after   1.03859E+04
2183 Waiting for     0.0075 sec
2184 Waiting for     0.0380 sec
2185 Waiting for     0.0010 sec
2186 Waiting for     1.5601 sec
2187 Waiting for     0.0007 sec
2188 Waiting for     0.0384 sec
2189 #OVERLAP evdw > 1d10   1.00000E+20
2190  #OVERLAPing residues             5
2191   13  27  14  20  25
2192  #OVERLAPing all corrected after            26  random generation
2193 #OVERLAP evdw after   6.76203E+15
2194 Waiting for     0.0008 sec
2195 #OVERLAP evdw > 1d10   1.00000E+20
2196  #OVERLAPing residues             2
2197   19  25
2198  #OVERLAPing all corrected after             1  random generation
2199 #OVERLAP evdw after   2.13893E+13
2200 Waiting for     0.0379 sec
2201 Waiting for     0.0387 sec
2202 Waiting for     0.0389 sec
2203 Waiting for     0.0394 sec
2204 #OVERLAP evdw > 1d10   1.00000E+20
2205  #OVERLAPing residues             2
2206    7  17
2207  #OVERLAPing all corrected after             2  random generation
2208 #OVERLAP evdw after   1.36476E+04
2209 Waiting for     0.0007 sec
2210 Waiting for     0.0391 sec
2211 #OVERLAP evdw > 1d10   1.00000E+20
2212  #OVERLAPing residues             2
2213    7  25
2214  #OVERLAPing all corrected after             2  random generation
2215 #OVERLAP evdw after   7.91472E+04
2216 Waiting for     0.0008 sec
2217 Waiting for     0.0393 sec
2218 Waiting for     0.0008 sec
2219 Waiting for     0.0380 sec
2220 Waiting for     2.0495 sec
2221  End of minim, proc           15 time     3397.838230000000     
2222 Processor  15 is finishing work.
2223  Total time    3435.748665000000       sec