-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB015 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 15 iseed(4)= 0 0 -10 -62479 ran_num 0.6565939188003540 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3302 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 1.2173 sec Waiting for 0.0380 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.94231E+03 Waiting for 0.0558 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0720 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14297E+06 Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0386 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.04906E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04906E+25 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.39431E+07 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.96207E+03 Waiting for 0.0020 sec Waiting for 0.0539 sec Waiting for 0.0400 sec Waiting for 0.0398 sec Waiting for 0.0532 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.39623E+10 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65172E+03 Waiting for 0.0381 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 18 29 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87761E+03 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 27 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34161E+08 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0385 sec Waiting for 1.5910 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0454 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 14 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.89599E+17 Waiting for 0.0396 sec Waiting for 0.0385 sec Waiting for 0.0398 sec Waiting for 0.0399 sec Waiting for 1.3871 sec Waiting for 0.0007 sec Waiting for 0.0619 sec Waiting for 0.0397 sec Waiting for 0.0392 sec Waiting for 0.0011 sec Waiting for 0.0029 sec Waiting for 0.0394 sec Waiting for 0.0623 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15296E+14 Waiting for 0.0808 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.5533 sec Waiting for 0.0380 sec Waiting for 0.0386 sec Waiting for 0.0397 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.66102E+06 Waiting for 0.0396 sec Waiting for 0.0393 sec Waiting for 0.0389 sec Waiting for 0.0181 sec Waiting for 0.0396 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.46171E+07 Waiting for 0.0379 sec Waiting for 0.3148 sec Waiting for 0.0070 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57642E+03 Waiting for 0.0385 sec Waiting for 0.0387 sec Waiting for 0.0314 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0381 sec Waiting for 0.0760 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0052 sec Waiting for 0.0383 sec Waiting for 0.0602 sec Waiting for 0.0446 sec Waiting for 0.0381 sec Waiting for 0.0398 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.20592E+00 Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0741 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.80233E+20 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0398 sec Waiting for 0.0571 sec Waiting for 0.0775 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93659E+08 Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0393 sec Waiting for 1.0806 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 4 26 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 8.94572E+07 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0395 sec Waiting for 0.0604 sec Waiting for 0.0548 sec Waiting for 0.0393 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 1.7903 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.23381E+04 Waiting for 0.0379 sec Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.0390 sec Waiting for 1.2594 sec Waiting for 0.0008 sec Waiting for 0.0338 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94651E+23 Waiting for 0.0726 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 8 25 9 11 21 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 7.20538E+09 Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0388 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60451E+18 Waiting for 0.0009 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.15526E+05 Waiting for 0.6602 sec #OVERLAP evdw > 1d10 9.48969E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.48969E+27 Waiting for 0.0203 sec Waiting for 0.0390 sec Waiting for 0.0390 sec Waiting for 0.0058 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0390 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19402E+02 Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.20527E+08 Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.80239E+08 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 1.92587E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 27 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.20658E+13 Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.08603E+08 Waiting for 0.0393 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49172E+05 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 6.98651E+37 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.98651E+37 Waiting for 0.0390 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 27 5 23 6 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.52677E+23 Waiting for 0.0616 sec Waiting for 0.0389 sec Waiting for 0.0806 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 1.0280 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 20 22 #OVERLAPing all corrected after 44 random generation #OVERLAP evdw after 5.70605E+23 Waiting for 0.0006 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 13 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.50774E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37860E+06 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0399 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19978E+06 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 18 8 17 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55788E+12 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 17 7 19 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22709E+13 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.18661E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18661E+20 Waiting for 0.0200 sec Waiting for 0.0480 sec Waiting for 0.0387 sec Waiting for 0.0395 sec Waiting for 0.0390 sec Waiting for 0.0391 sec Waiting for 0.0379 sec Waiting for 0.0383 sec Waiting for 0.0493 sec Waiting for 0.0382 sec Waiting for 0.0220 sec Waiting for 0.0554 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00391E+04 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52040E+12 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.33117E+19 Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.8030 sec Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.21824E+22 Waiting for 0.0408 sec Waiting for 0.0394 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0072 sec Waiting for 0.0396 sec Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54779E+10 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.8981 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.85695E+13 Waiting for 0.0392 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.38626E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.89454E+01 Waiting for 0.0584 sec Waiting for 0.0386 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33242E+06 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00559E+11 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.46741E+19 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.12313E+05 Waiting for 0.0008 sec Waiting for 1.5592 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.93114E+01 Waiting for 0.0394 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0379 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.30761E+12 Waiting for 0.0397 sec Waiting for 0.0393 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.81120E+09 Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 1.7426 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0401 sec Waiting for 0.0399 sec Waiting for 0.0165 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.39994E+03 Waiting for 0.0382 sec Waiting for 0.0387 sec Waiting for 0.0395 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.50036E+15 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74411E+03 Waiting for 1.0788 sec Waiting for 0.0398 sec Waiting for 0.0395 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 14 12 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.68402E+06 Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.34548E+16 Waiting for 0.0381 sec Waiting for 0.0383 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.20581E+04 Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0394 sec Waiting for 0.0390 sec Waiting for 1.8567 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0399 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.93779E+01 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 22 13 21 #OVERLAPing all corrected after 32 random generation #OVERLAP evdw after 5.72048E+14 Waiting for 0.0398 sec Waiting for 0.0028 sec Waiting for 1.5514 sec Waiting for 0.0007 sec Waiting for 0.0668 sec Waiting for 0.0387 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.28842E+06 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0386 sec Waiting for 0.0394 sec Waiting for 1.3198 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0219 sec Waiting for 0.0389 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15616E+05 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17588E+12 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.13281E+02 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.97691E+02 Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.15961E+14 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0398 sec Waiting for 0.0389 sec Waiting for 0.9189 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 2 17 6 20 7 23 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.91351E+05 Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0433 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0382 sec Waiting for 0.0381 sec Waiting for 0.0386 sec Waiting for 0.0393 sec Waiting for 0.0393 sec Waiting for 0.0712 sec Waiting for 1.6291 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.91732E+10 Waiting for 0.0117 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.58434E+12 Waiting for 0.0051 sec Waiting for 0.0008 sec Waiting for 0.0009 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 15 10 17 #OVERLAPing NOT all corrected 2 10 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0390 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 20 8 22 9 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.16800E+13 Waiting for 0.0392 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.66554E+01 Waiting for 0.0397 sec Waiting for 0.0382 sec Waiting for 1.8407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 11 25 13 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.30035E+30 Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0081 sec Waiting for 0.0090 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.46218E+06 Waiting for 0.0381 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 2.47603E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.47603E+30 Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0396 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.56389E+17 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 2.53105E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53105E+20 Waiting for 0.0396 sec Waiting for 0.0392 sec Waiting for 0.0157 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.34086E+01 Waiting for 0.0388 sec Waiting for 0.0384 sec Waiting for 1.6897 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 0.0392 sec Waiting for 0.0391 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 192 random generation #OVERLAP evdw after 1.90549E+11 Waiting for 0.0388 sec Waiting for 0.0382 sec Waiting for 0.0117 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0393 sec Waiting for 0.0381 sec Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.57135E+09 Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32706E+05 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.92511E+05 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.81626E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81626E+24 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0078 sec Waiting for 0.4132 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.13154E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.47210E+02 Waiting for 0.0381 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.60088E+01 Waiting for 0.0379 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.75891E+08 Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0400 sec Waiting for 0.0384 sec Waiting for 0.0247 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35786E+07 Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0386 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 15 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.84530E+04 Waiting for 0.4652 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0974 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 7 19 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.31578E+11 Waiting for 0.0008 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 16 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.13200E+11 Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 17 8 16 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42034E+17 Waiting for 0.0181 sec #OVERLAP evdw > 1d10 4.27831E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.27831E+26 Waiting for 0.0443 sec Waiting for 0.0380 sec Waiting for 0.0393 sec Waiting for 0.0397 sec Waiting for 1.1279 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.85676E+12 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20971E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.03117E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.48078E+10 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 11 9 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 4.61284E+10 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.21003E+07 Waiting for 1.5845 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93590E+31 Waiting for 0.0382 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0394 sec Waiting for 0.0020 sec Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.03078E+08 Waiting for 0.0383 sec Waiting for 0.0393 sec Waiting for 0.0392 sec Waiting for 0.0607 sec Waiting for 1.2633 sec Waiting for 0.0007 sec Waiting for 0.0566 sec #OVERLAP evdw > 1d10 3.94105E+43 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94105E+43 Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.33095E+09 Waiting for 0.0398 sec Waiting for 0.0514 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23932E+15 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.22625E+13 Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 9.76110E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.76110E+23 Waiting for 0.0690 sec #OVERLAP evdw > 1d10 6.86976E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.86976E+20 Waiting for 0.0381 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0692 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 27 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.93625E+03 Waiting for 0.0008 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.40271E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04557E+07 Waiting for 0.0397 sec Waiting for 0.0303 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 3 25 4 26 6 17 9 18 #OVERLAPing NOT all corrected 2 6 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 13 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18995E+08 Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.8041 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.43975E+19 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.38153E+09 Waiting for 0.0565 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 27 20 26 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78305E+18 Waiting for 0.0385 sec Waiting for 0.0380 sec Waiting for 0.0387 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.36822E+03 Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0453 sec Waiting for 0.0008 sec Waiting for 0.0710 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.29574E+08 Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0025 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04048E+18 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28430E+10 Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 27 9 26 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.27653E+14 Waiting for 0.0400 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15172E+07 Waiting for 0.0387 sec Waiting for 0.0392 sec Waiting for 0.0141 sec Waiting for 0.0007 sec Waiting for 1.4357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.30511E+17 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.48039E+07 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94675E+17 Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32149E+14 Waiting for 0.0385 sec Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.92659E+05 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 26 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.44167E+08 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0381 sec Waiting for 0.0379 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 9 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.08213E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.99885E+05 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 26 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22597E+08 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0381 sec Waiting for 0.0394 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.18480E+20 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 27 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 6.25137E+23 Waiting for 0.0394 sec Waiting for 0.0397 sec Waiting for 0.0393 sec Waiting for 0.0394 sec Waiting for 0.1321 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0381 sec Waiting for 0.0162 sec Waiting for 0.0380 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 28 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 9.41461E+14 Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 28 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.08403E+23 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53216E+04 Waiting for 0.0381 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.03067E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03067E+20 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.92348E+05 Waiting for 0.0305 sec Waiting for 0.0394 sec Waiting for 0.0385 sec Waiting for 0.0310 sec Waiting for 1.7896 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0203 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.98843E+16 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 9 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35990E+17 Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.68750E+07 Waiting for 0.0396 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 1.4008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.37996E+05 Waiting for 0.0144 sec Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17439E+07 Waiting for 0.0554 sec Waiting for 0.0092 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.84736E+17 Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24880E+13 Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 1.6827 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13426E+06 Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0388 sec Waiting for 0.0382 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.86024E+03 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0228 sec Waiting for 0.0378 sec Waiting for 0.0386 sec Waiting for 0.9679 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.05619E+15 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24153E+03 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.71521E+01 Waiting for 0.0386 sec Waiting for 0.0020 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 29 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.70632E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.31285E+12 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.82212E+13 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 1.6275 sec Waiting for 0.0007 sec Waiting for 0.0761 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0386 sec Waiting for 0.0397 sec Waiting for 0.0384 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 7.57183E+07 Waiting for 0.0316 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0380 sec Waiting for 1.1622 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74221E+05 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 25 14 17 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.92728E+13 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.80515E+01 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.69500E+01 Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0389 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0010 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 1.7607 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.91849E+10 Waiting for 0.0380 sec Waiting for 0.0383 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 8 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.53649E+13 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.38564E+15 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.81720E+12 Waiting for 0.0695 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 27 7 #OVERLAPing all corrected after 112 random generation #OVERLAP evdw after 2.36962E+25 Waiting for 0.0378 sec Waiting for 0.0534 sec Waiting for 0.0384 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 1.1319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01029E+09 Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 5 27 6 26 7 25 8 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.45081E+17 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0129 sec Waiting for 0.0393 sec Waiting for 0.0380 sec Waiting for 0.0386 sec Waiting for 0.0026 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 11 5 21 7 26 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 1.11358E+28 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 12 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.35081E+25 Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0065 sec Waiting for 0.0660 sec Waiting for 1.5231 sec Waiting for 0.0007 sec Waiting for 0.0569 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 13 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.69056E+15 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 20 26 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.79371E+03 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 21 5 22 6 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.72871E+08 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 9 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 5.98462E+16 Waiting for 0.0504 sec Waiting for 0.0391 sec Waiting for 0.4926 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 26 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.90088E+09 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0449 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15515E+08 Waiting for 0.0394 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.97999E+06 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11443E+08 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 11 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.22949E+12 Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0384 sec Waiting for 0.0391 sec Waiting for 1.5844 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02453E+03 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 26 14 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63957E+24 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77380E+30 Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 17 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 3.06523E+19 Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.40128E+14 Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 3.08229E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08229E+24 Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54708E+05 Waiting for 0.0392 sec Waiting for 1.3519 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.58555E+14 Waiting for 0.0277 sec Waiting for 0.0392 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.12723E+04 Waiting for 0.0391 sec Waiting for 0.0309 sec Waiting for 0.0396 sec Waiting for 0.0380 sec Waiting for 0.0386 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99608E+09 Waiting for 0.0395 sec Waiting for 0.0379 sec Waiting for 0.0395 sec Waiting for 0.0289 sec Waiting for 0.0383 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0391 sec Waiting for 0.0393 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28786E+03 Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0387 sec Waiting for 0.0385 sec Waiting for 1.6928 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 4 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.52966E+06 Waiting for 0.0380 sec Waiting for 0.0637 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0390 sec Waiting for 0.0392 sec Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 0.0383 sec Waiting for 0.0384 sec Waiting for 1.6332 sec Waiting for 0.0047 sec #OVERLAP evdw > 1d10 4.58090E+43 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.58090E+43 Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 0.0082 sec Waiting for 0.0471 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 19 6 21 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.47596E+13 Waiting for 0.0398 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.27689E+03 Waiting for 0.0381 sec Waiting for 0.0728 sec Waiting for 0.0008 sec Waiting for 0.0744 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 22 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.90367E+05 Waiting for 0.0389 sec Waiting for 1.0178 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65688E+11 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.18681E+05 Waiting for 0.0008 sec Waiting for 0.0144 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.13660E+08 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0400 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0663 sec Waiting for 0.0400 sec Waiting for 2.3787 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88417E+06 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0389 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.30126E+07 Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.62747E+10 Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0393 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 1.7146 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 7 26 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 9.04658E+13 Waiting for 0.0165 sec Waiting for 0.0390 sec Waiting for 0.0598 sec Waiting for 0.0048 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73711E+11 Waiting for 0.0770 sec Waiting for 0.0384 sec Waiting for 0.0382 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0378 sec Waiting for 2.1105 sec Waiting for 0.0025 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03447E+05 Waiting for 0.0400 sec Waiting for 0.0397 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0387 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.86232E+21 Waiting for 0.0226 sec Waiting for 0.0386 sec Waiting for 1.3546 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0699 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.23535E+04 Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0397 sec Waiting for 0.0381 sec Waiting for 0.0500 sec Waiting for 0.0391 sec Waiting for 0.0389 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 2.3917 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 27 5 26 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62417E+16 Waiting for 0.0386 sec Waiting for 0.0398 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.77193E+11 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.49641E-01 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.50233E+04 Waiting for 0.0012 sec Waiting for 0.0384 sec Waiting for 0.0391 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.62180E+05 Waiting for 0.0379 sec Waiting for 0.0384 sec Waiting for 2.1370 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 12 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04854E+11 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 15 5 22 8 26 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.07263E+13 Waiting for 0.0379 sec Waiting for 0.0390 sec Waiting for 0.0385 sec Waiting for 0.0381 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0384 sec Waiting for 2.3242 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0552 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 2.42535E+09 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 3.42332E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42332E+24 Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0393 sec Waiting for 0.0385 sec Waiting for 0.0390 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 2.3861 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.59196E+06 Waiting for 0.0381 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0398 sec Waiting for 0.0379 sec Waiting for 0.0397 sec Waiting for 1.0919 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.49799E+01 Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.14512E+04 Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.43200E+05 Waiting for 0.0393 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35918E+11 Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03859E+04 Waiting for 0.0075 sec Waiting for 0.0380 sec Waiting for 0.0010 sec Waiting for 1.5601 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 13 27 14 20 25 #OVERLAPing all corrected after 26 random generation #OVERLAP evdw after 6.76203E+15 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.13893E+13 Waiting for 0.0379 sec Waiting for 0.0387 sec Waiting for 0.0389 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.36476E+04 Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.91472E+04 Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 2.0495 sec End of minim, proc 15 time 3397.838230000000 Processor 15 is finishing work. Total time 3435.748665000000 sec