added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB014
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB014
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            14  iseed(4)=             0            0          -10 
47        -17614
48  ran_num   0.7405579090118408     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3302 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0008 sec
148 Waiting for     0.0399 sec
149 Waiting for     0.0396 sec
150 Waiting for     1.2173 sec
151 Waiting for     0.0384 sec
152 Waiting for     0.0008 sec
153 #OVERLAP evdw > 1d10   1.00000E+20
154  #OVERLAPing residues             4
155   13  25  14  23
156  #OVERLAPing all corrected after             9  random generation
157 #OVERLAP evdw after   2.28514E+19
158 Waiting for     0.0690 sec
159 #OVERLAP evdw > 1d10   1.00000E+20
160  #OVERLAPing residues             2
161    9  23
162  #OVERLAPing all corrected after             1  random generation
163 #OVERLAP evdw after   2.77024E+12
164 Waiting for     0.0388 sec
165 Waiting for     0.0007 sec
166 Waiting for     0.0008 sec
167 #OVERLAP evdw > 1d10   1.00000E+20
168  #OVERLAPing residues             6
169    7  20   8  29  11  17
170  #OVERLAPing all corrected after             1  random generation
171 #OVERLAP evdw after   4.09438E+04
172 Waiting for     0.0384 sec
173 #OVERLAP evdw > 1d10   1.00000E+20
174  #OVERLAPing residues             2
175    7  22
176  #OVERLAPing all corrected after             1  random generation
177 #OVERLAP evdw after   7.84718E+03
178 Waiting for     0.0447 sec
179 Waiting for     0.0400 sec
180 Waiting for     0.0628 sec
181 Waiting for     0.0395 sec
182 #OVERLAP evdw > 1d10   1.00000E+20
183  #OVERLAPing residues             6
184    7  22   8  23   9  27
185  #OVERLAPing all corrected after             3  random generation
186 #OVERLAP evdw after   8.30732E+12
187 Waiting for     0.0383 sec
188 #OVERLAP evdw > 1d10   1.00000E+20
189  #OVERLAPing residues             6
190    4  19   9  13  20  26
191  #OVERLAPing all corrected after             1  random generation
192 #OVERLAP evdw after   1.15550E+09
193 Waiting for     0.0398 sec
194 #OVERLAP evdw > 1d10   1.00000E+20
195  #OVERLAPing residues             2
196   11  27
197  #OVERLAPing all corrected after             1  random generation
198 #OVERLAP evdw after  -3.06492E+01
199 Waiting for     0.0008 sec
200 Waiting for     0.0382 sec
201 Waiting for     0.0390 sec
202 #OVERLAP evdw > 1d10   1.00000E+20
203  #OVERLAPing residues             2
204   20  23
205  #OVERLAPing all corrected after             1  random generation
206 #OVERLAP evdw after   2.82175E+07
207 Waiting for     0.0390 sec
208 Waiting for     0.0391 sec
209 Waiting for     0.0387 sec
210 Waiting for     0.0395 sec
211 Waiting for     0.0399 sec
212 #OVERLAP evdw > 1d10   1.00000E+20
213  #OVERLAPing residues             2
214    3  25
215  #OVERLAPing all corrected after             1  random generation
216 #OVERLAP evdw after   2.17860E+10
217 Waiting for     0.0008 sec
218 Waiting for     0.0390 sec
219 Waiting for     0.0386 sec
220 Waiting for     0.0381 sec
221 Waiting for     1.0939 sec
222 Waiting for     0.0007 sec
223 #OVERLAP evdw > 1d10   1.00000E+20
224  #OVERLAPing residues             2
225    7  27
226  #OVERLAPing all corrected after             1  random generation
227 #OVERLAP evdw after   1.84229E+17
228 Waiting for     0.0008 sec
229 #OVERLAP evdw > 1d10   1.00000E+20
230  #OVERLAPing residues             2
231    9  21
232  #OVERLAPing all corrected after            11  random generation
233 #OVERLAP evdw after   1.73196E+11
234 Waiting for     0.0383 sec
235 Waiting for     0.0007 sec
236 Waiting for     0.0397 sec
237 Waiting for     0.0387 sec
238 Waiting for     0.0394 sec
239 Waiting for     0.0008 sec
240 #OVERLAP evdw > 1d10   1.00000E+20
241  #OVERLAPing residues             2
242   11  20
243  #OVERLAPing all corrected after             1  random generation
244 #OVERLAP evdw after   1.19140E+04
245 Waiting for     0.0389 sec
246 Waiting for     0.0382 sec
247 Waiting for     0.0382 sec
248 Waiting for     0.0386 sec
249 Waiting for     1.4868 sec
250 Waiting for     0.0006 sec
251 Waiting for     0.0398 sec
252 #OVERLAP evdw > 1d10   1.00000E+20
253  #OVERLAPing residues             2
254    2  24
255  #OVERLAPing all corrected after             1  random generation
256 #OVERLAP evdw after   7.96419E+16
257 Waiting for     0.0384 sec
258 Waiting for     0.0389 sec
259 #OVERLAP evdw > 1d10   1.00000E+20
260  #OVERLAPing residues             6
261    5  25   6  26   7  27
262  #OVERLAPing all corrected after             3  random generation
263 #OVERLAP evdw after   6.12883E+13
264 Waiting for     0.0573 sec
265 #OVERLAP evdw > 1d10   1.00000E+20
266  #OVERLAPing residues             3
267    4  27   7
268  #OVERLAPing all corrected after            10  random generation
269 #OVERLAP evdw after   1.66989E+18
270 Waiting for     0.0544 sec
271 Waiting for     0.0382 sec
272 #OVERLAP evdw > 1d10   4.51565E+20
273  #OVERLAPing residues             0
274
275  #OVERLAPing all corrected after             1  random generation
276 #OVERLAP evdw after   4.51565E+20
277 Waiting for     0.0206 sec
278 Waiting for     0.0382 sec
279 #OVERLAP evdw > 1d10   1.00000E+20
280  #OVERLAPing residues             2
281   11  22
282  #OVERLAPing all corrected after             1  random generation
283 #OVERLAP evdw after   4.73924E+09
284 Waiting for     0.0420 sec
285 Waiting for     1.1106 sec
286 Waiting for     0.0179 sec
287 Waiting for     0.0008 sec
288 #OVERLAP evdw > 1d10   1.00000E+20
289  #OVERLAPing residues             2
290    7  23
291  #OVERLAPing all corrected after           204  random generation
292 #OVERLAP evdw after   5.50532E+27
293 Waiting for     0.0394 sec
294 #OVERLAP evdw > 1d10   1.00000E+20
295  #OVERLAPing residues             2
296    5  15
297  #OVERLAPing all corrected after             1  random generation
298 #OVERLAP evdw after   1.12450E+08
299 Waiting for     0.0008 sec
300 Waiting for     0.0155 sec
301 Waiting for     0.0388 sec
302 Waiting for     0.0008 sec
303 Waiting for     0.0007 sec
304 Waiting for     0.0381 sec
305 #OVERLAP evdw > 1d10   1.00000E+20
306  #OVERLAPing residues             2
307   23  25
308  #OVERLAPing all corrected after             1  random generation
309 #OVERLAP evdw after   6.04535E+03
310 Waiting for     0.0384 sec
311 Waiting for     0.0386 sec
312 #OVERLAP evdw > 1d10   1.00000E+20
313  #OVERLAPing residues             2
314   11  24
315  #OVERLAPing all corrected after             1  random generation
316 #OVERLAP evdw after   4.35485E+05
317 Waiting for     0.0008 sec
318 Waiting for     0.1937 sec
319 Waiting for     0.0324 sec
320 Waiting for     0.0390 sec
321 Waiting for     0.0008 sec
322 Waiting for     0.0507 sec
323 #OVERLAP evdw > 1d10   1.00000E+20
324  #OVERLAPing residues             2
325    4  27
326  #OVERLAPing all corrected after             1  random generation
327 #OVERLAP evdw after   2.59868E+11
328 Waiting for     0.0380 sec
329 #OVERLAP evdw > 1d10   1.00000E+20
330  #OVERLAPing residues             2
331    9  25
332  #OVERLAPing all corrected after             1  random generation
333 #OVERLAP evdw after   2.48297E+05
334 Waiting for     0.0008 sec
335 Waiting for     0.0399 sec
336 Waiting for     0.0399 sec
337 Waiting for     0.0008 sec
338 Waiting for     0.0397 sec
339 #OVERLAP evdw > 1d10   1.00000E+20
340  #OVERLAPing residues             2
341    7  22
342  #OVERLAPing all corrected after             1  random generation
343 #OVERLAP evdw after   5.51517E+08
344 Waiting for     0.0008 sec
345 #OVERLAP evdw > 1d10   1.00000E+20
346  #OVERLAPing residues             4
347    3  27   6  14
348  #OVERLAPing all corrected after             2  random generation
349 #OVERLAP evdw after   1.17164E+03
350 Waiting for     0.0395 sec
351 Waiting for     0.0382 sec
352 #OVERLAP evdw > 1d10   1.00000E+20
353  #OVERLAPing residues             2
354    9  25
355  #OVERLAPing all corrected after             2  random generation
356 #OVERLAP evdw after   8.20384E+11
357 Waiting for     0.0007 sec
358 Waiting for     0.0476 sec
359 Waiting for     0.0397 sec
360 #OVERLAP evdw > 1d10   1.00000E+20
361  #OVERLAPing residues             2
362    9  23
363  #OVERLAPing all corrected after             2  random generation
364 #OVERLAP evdw after   1.59359E+12
365 Waiting for     0.0008 sec
366 Waiting for     0.0544 sec
367 #OVERLAP evdw > 1d10   1.00000E+20
368  #OVERLAPing residues             4
369   11  25  15  27
370  #OVERLAPing all corrected after             1  random generation
371 #OVERLAP evdw after   3.12691E+09
372 Waiting for     0.0396 sec
373 Waiting for     0.0384 sec
374 #OVERLAP evdw > 1d10   1.00000E+20
375  #OVERLAPing residues             2
376    9  25
377  #OVERLAPing all corrected after             1  random generation
378 #OVERLAP evdw after   1.51068E+05
379 Waiting for     0.0007 sec
380 Waiting for     0.0008 sec
381 #OVERLAP evdw > 1d10   1.00000E+20
382  #OVERLAPing residues             2
383    5  27
384  #OVERLAPing all corrected after             1  random generation
385 #OVERLAP evdw after   2.38588E+14
386 Waiting for     0.0394 sec
387 Waiting for     0.1327 sec
388 Waiting for     0.0008 sec
389 Waiting for     0.0007 sec
390 Waiting for     0.0379 sec
391 Waiting for     0.0381 sec
392 Waiting for     0.0008 sec
393 Waiting for     0.0007 sec
394 Waiting for     0.0773 sec
395 Waiting for     0.0391 sec
396 #OVERLAP evdw > 1d10   1.00000E+20
397  #OVERLAPing residues             2
398    4  22
399  #OVERLAPing all corrected after             1  random generation
400 #OVERLAP evdw after   3.35142E+22
401 Waiting for     0.0007 sec
402 Waiting for     0.0429 sec
403 #OVERLAP evdw > 1d10   1.00000E+20
404  #OVERLAPing residues             3
405    9  25  20
406  #OVERLAPing all corrected after             2  random generation
407 #OVERLAP evdw after   5.60007E+09
408 Waiting for     0.0008 sec
409 #OVERLAP evdw > 1d10   1.00000E+20
410  #OVERLAPing residues             2
411    5  27
412  #OVERLAPing all corrected after             1  random generation
413 #OVERLAP evdw after   8.27466E+10
414 Waiting for     0.0392 sec
415 Waiting for     0.0390 sec
416 #OVERLAP evdw > 1d10   1.00000E+20
417  #OVERLAPing residues             2
418    7  24
419  #OVERLAPing all corrected after             1  random generation
420 #OVERLAP evdw after   1.40424E+11
421 Waiting for     0.0384 sec
422 Waiting for     0.9652 sec
423 Waiting for     0.0007 sec
424 Waiting for     0.0384 sec
425 Waiting for     0.0126 sec
426 Waiting for     0.0393 sec
427 Waiting for     0.0396 sec
428 #OVERLAP evdw > 1d10   1.00000E+20
429  #OVERLAPing residues             4
430    2  29  11  27
431  #OVERLAPing all corrected after             1  random generation
432 #OVERLAP evdw after   1.18487E+04
433 Waiting for     0.0392 sec
434 Waiting for     0.0389 sec
435 #OVERLAP evdw > 1d10   1.00000E+20
436  #OVERLAPing residues             2
437   17  20
438  #OVERLAPing all corrected after             1  random generation
439 #OVERLAP evdw after   1.83662E+11
440 Waiting for     0.0008 sec
441 Waiting for     0.0008 sec
442 Waiting for     0.0384 sec
443 Waiting for     0.0382 sec
444 #OVERLAP evdw > 1d10   1.00000E+20
445  #OVERLAPing residues             2
446    4  26
447  #OVERLAPing all corrected after             1  random generation
448 #OVERLAP evdw after   2.32204E+08
449 Waiting for     1.6231 sec
450 Waiting for     0.0007 sec
451 Waiting for     0.0386 sec
452 Waiting for     0.0386 sec
453 #OVERLAP evdw > 1d10   1.00000E+20
454  #OVERLAPing residues             2
455   17  26
456  #OVERLAPing all corrected after             2  random generation
457 #OVERLAP evdw after   2.11354E+08
458 Waiting for     0.0403 sec
459 Waiting for     0.0634 sec
460 Waiting for     0.0397 sec
461 Waiting for     0.0394 sec
462 #OVERLAP evdw > 1d10   1.00000E+20
463  #OVERLAPing residues             2
464    5  25
465  #OVERLAPing all corrected after             6  random generation
466 #OVERLAP evdw after   2.49234E+09
467 Waiting for     0.0007 sec
468 Waiting for     0.0392 sec
469 Waiting for     0.0511 sec
470 Waiting for     0.0395 sec
471 Waiting for     0.0394 sec
472 Waiting for     0.0394 sec
473 Waiting for     0.0392 sec
474 Waiting for     0.0384 sec
475 Waiting for     0.0008 sec
476 Waiting for     0.0390 sec
477 #OVERLAP evdw > 1d10   1.00000E+20
478  #OVERLAPing residues             2
479    5  28
480  #OVERLAPing NOT all corrected             2
481    5  28
482 #OVERLAP evdw after   1.00000E+20
483 Waiting for     0.0008 sec
484 #OVERLAP evdw > 1d10   1.00000E+20
485  #OVERLAPing residues             2
486    4  17
487  #OVERLAPing all corrected after             1  random generation
488 #OVERLAP evdw after   2.76535E+06
489 Waiting for     0.0383 sec
490 Waiting for     0.0008 sec
491 Waiting for     0.0394 sec
492 Waiting for     0.0391 sec
493 Waiting for     0.0383 sec
494 Waiting for     0.0398 sec
495 Waiting for     0.9701 sec
496 Waiting for     0.0386 sec
497 Waiting for     0.0388 sec
498 Waiting for     0.0397 sec
499 Waiting for     0.0468 sec
500 Waiting for     0.0445 sec
501 Waiting for     0.0385 sec
502 #OVERLAP evdw > 1d10   1.00000E+20
503  #OVERLAPing residues             4
504    5  26   7  28
505  #OVERLAPing all corrected after             1  random generation
506 #OVERLAP evdw after   9.48525E+09
507 Waiting for     0.0736 sec
508 Waiting for     0.0380 sec
509 Waiting for     0.0391 sec
510 Waiting for     0.0384 sec
511 Waiting for     0.0008 sec
512 Waiting for     0.4279 sec
513 #OVERLAP evdw > 1d10   1.00000E+20
514  #OVERLAPing residues             4
515   10  27  14  24
516  #OVERLAPing all corrected after             1  random generation
517 #OVERLAP evdw after   5.62201E+17
518 Waiting for     0.0008 sec
519 Waiting for     0.0008 sec
520 #OVERLAP evdw > 1d10   1.00000E+20
521  #OVERLAPing residues             2
522    9  17
523  #OVERLAPing all corrected after             1  random generation
524 #OVERLAP evdw after   6.21064E+06
525 Waiting for     0.0388 sec
526 Waiting for     0.0054 sec
527 Waiting for     0.0388 sec
528 Waiting for     0.0397 sec
529 #OVERLAP evdw > 1d10   1.00000E+20
530  #OVERLAPing residues             2
531    4  27
532  #OVERLAPing all corrected after             1  random generation
533 #OVERLAP evdw after   6.19606E+10
534 Waiting for     0.0398 sec
535 #OVERLAP evdw > 1d10   2.07072E+20
536  #OVERLAPing residues             0
537
538  #OVERLAPing all corrected after             1  random generation
539 #OVERLAP evdw after   2.07072E+20
540 Waiting for     0.0786 sec
541 Waiting for     0.0628 sec
542 Waiting for     0.0386 sec
543 Waiting for     0.0983 sec
544 Waiting for     0.0009 sec
545 #OVERLAP evdw > 1d10   1.00000E+20
546  #OVERLAPing residues             4
547    4  17  13  23
548  #OVERLAPing all corrected after             4  random generation
549 #OVERLAP evdw after   6.13260E+16
550 Waiting for     0.0010 sec
551 #OVERLAP evdw > 1d10   1.00000E+20
552  #OVERLAPing residues             2
553   15  23
554  #OVERLAPing all corrected after             1  random generation
555 #OVERLAP evdw after   2.41301E+09
556 Waiting for     0.0396 sec
557 Waiting for     0.7283 sec
558 Waiting for     0.0052 sec
559 #OVERLAP evdw > 1d10   1.00000E+20
560  #OVERLAPing residues             2
561    4  23
562  #OVERLAPing all corrected after             1  random generation
563 #OVERLAP evdw after   4.84443E+22
564 Waiting for     0.0394 sec
565 Waiting for     0.0391 sec
566 Waiting for     0.0382 sec
567 Waiting for     0.0396 sec
568 Waiting for     0.0090 sec
569 #OVERLAP evdw > 1d10   1.00000E+20
570  #OVERLAPing residues             2
571    8  24
572  #OVERLAPing all corrected after             1  random generation
573 #OVERLAP evdw after   4.47610E+12
574 Waiting for     0.0396 sec
575 Waiting for     0.0390 sec
576 Waiting for     0.0396 sec
577 Waiting for     0.0718 sec
578 Waiting for     0.0402 sec
579 Waiting for     0.0389 sec
580 #OVERLAP evdw > 1d10   1.00000E+20
581  #OVERLAPing residues             2
582    6  17
583  #OVERLAPing all corrected after             2  random generation
584 #OVERLAP evdw after   7.74128E+11
585 Waiting for     0.0380 sec
586 #OVERLAP evdw > 1d10   1.00000E+20
587  #OVERLAPing residues             2
588    2  18
589  #OVERLAPing all corrected after             1  random generation
590 #OVERLAP evdw after  -3.49899E+01
591 Waiting for     0.0008 sec
592 Waiting for     1.5018 sec
593 Waiting for     0.0007 sec
594 Waiting for     0.0395 sec
595 Waiting for     0.0008 sec
596 Waiting for     0.0389 sec
597 Waiting for     0.0378 sec
598 Waiting for     0.0396 sec
599 #OVERLAP evdw > 1d10   1.00000E+20
600  #OVERLAPing residues             4
601    9  26  17  19
602  #OVERLAPing all corrected after             7  random generation
603 #OVERLAP evdw after   5.29759E+12
604 Waiting for     0.0396 sec
605 #OVERLAP evdw > 1d10   1.00000E+20
606  #OVERLAPing residues             2
607    7  25
608  #OVERLAPing all corrected after             3  random generation
609 #OVERLAP evdw after   1.04656E+13
610 Waiting for     0.0007 sec
611 Waiting for     0.0668 sec
612 Waiting for     0.0008 sec
613 Waiting for     0.0008 sec
614 Waiting for     0.0516 sec
615 Waiting for     0.0382 sec
616 Waiting for     1.2242 sec
617 Waiting for     0.0010 sec
618 Waiting for     0.0007 sec
619 Waiting for     0.0402 sec
620 #OVERLAP evdw > 1d10   1.00000E+20
621  #OVERLAPing residues             2
622   17  29
623  #OVERLAPing all corrected after             1  random generation
624 #OVERLAP evdw after   8.69326E+05
625 Waiting for     0.0391 sec
626 #OVERLAP evdw > 1d10   1.00000E+20
627  #OVERLAPing residues             4
628    9  20  15  23
629  #OVERLAPing all corrected after             1  random generation
630 #OVERLAP evdw after   1.00802E+17
631 Waiting for     0.0396 sec
632 Waiting for     0.0392 sec
633 Waiting for     0.0386 sec
634 Waiting for     0.0008 sec
635 Waiting for     0.0395 sec
636 Waiting for     0.0217 sec
637 Waiting for     1.1371 sec
638 Waiting for     0.0008 sec
639 #OVERLAP evdw > 1d10   1.00000E+20
640  #OVERLAPing residues             2
641    4  17
642  #OVERLAPing all corrected after             2  random generation
643 #OVERLAP evdw after   1.25313E+12
644 Waiting for     0.0391 sec
645 #OVERLAP evdw > 1d10   1.00000E+20
646  #OVERLAPing residues             3
647    9  22  26
648  #OVERLAPing all corrected after             5  random generation
649 #OVERLAP evdw after   5.25195E+14
650 Waiting for     0.0397 sec
651 Waiting for     0.0385 sec
652 #OVERLAP evdw > 1d10   1.00000E+20
653  #OVERLAPing residues             2
654    2  16
655  #OVERLAPing all corrected after             1  random generation
656 #OVERLAP evdw after   1.60346E+08
657 Waiting for     0.0008 sec
658 Waiting for     0.0391 sec
659 #OVERLAP evdw > 1d10   1.00000E+20
660  #OVERLAPing residues             4
661    8  20  11  22
662  #OVERLAPing all corrected after             2  random generation
663 #OVERLAP evdw after   4.67853E+07
664 Waiting for     0.0036 sec
665 Waiting for     0.0008 sec
666 #OVERLAP evdw > 1d10   1.00000E+20
667  #OVERLAPing residues             2
668    9  25
669  #OVERLAPing all corrected after             2  random generation
670 #OVERLAP evdw after   1.66170E+24
671 Waiting for     0.0509 sec
672 #OVERLAP evdw > 1d10   1.00000E+20
673  #OVERLAPing residues             4
674    8  26   9  27
675  #OVERLAPing all corrected after             1  random generation
676 #OVERLAP evdw after   1.16962E+08
677 Waiting for     0.0384 sec
678 #OVERLAP evdw > 1d10   1.00000E+20
679  #OVERLAPing residues             3
680    7  27  16
681  #OVERLAPing all corrected after             2  random generation
682 #OVERLAP evdw after   3.32461E+18
683 Waiting for     0.0386 sec
684 Waiting for     0.0133 sec
685 Waiting for     0.0394 sec
686 Waiting for     0.9716 sec
687 #OVERLAP evdw > 1d10   1.00000E+20
688  #OVERLAPing residues             2
689    7  25
690  #OVERLAPing all corrected after             2  random generation
691 #OVERLAP evdw after   1.20181E+12
692 Waiting for     0.0391 sec
693 Waiting for     0.0395 sec
694 Waiting for     0.0008 sec
695 Waiting for     0.0393 sec
696 #OVERLAP evdw > 1d10   1.00000E+20
697  #OVERLAPing residues             2
698    9  16
699  #OVERLAPing all corrected after             3  random generation
700 #OVERLAP evdw after   2.90910E+08
701 Waiting for     0.0399 sec
702 #OVERLAP evdw > 1d10   1.00000E+20
703  #OVERLAPing residues             2
704   17  25
705  #OVERLAPing all corrected after             1  random generation
706 #OVERLAP evdw after   2.23388E+10
707 Waiting for     0.0390 sec
708 Waiting for     0.0396 sec
709 #OVERLAP evdw > 1d10   1.00000E+20
710  #OVERLAPing residues             2
711   13  21
712  #OVERLAPing all corrected after             1  random generation
713 #OVERLAP evdw after   4.02876E+02
714 Waiting for     0.0388 sec
715 #OVERLAP evdw > 1d10   1.00000E+20
716  #OVERLAPing residues             2
717    3  27
718  #OVERLAPing all corrected after             2  random generation
719 #OVERLAP evdw after   2.22951E+05
720 Waiting for     0.0385 sec
721 Waiting for     0.0007 sec
722 Waiting for     0.0379 sec
723 Waiting for     1.6028 sec
724 Waiting for     0.0393 sec
725 Waiting for     0.0008 sec
726 Waiting for     0.0393 sec
727 Waiting for     0.0008 sec
728 Waiting for     0.0008 sec
729 Waiting for     0.0008 sec
730 Waiting for     0.0018 sec
731 Waiting for     0.0388 sec
732 Waiting for     0.0399 sec
733 Waiting for     0.0395 sec
734 Waiting for     0.0008 sec
735 #OVERLAP evdw > 1d10   1.00000E+20
736  #OVERLAPing residues             2
737    4  17
738  #OVERLAPing all corrected after             1  random generation
739 #OVERLAP evdw after   6.93942E+05
740 Waiting for     0.0378 sec
741 #OVERLAP evdw > 1d10   1.00000E+20
742  #OVERLAPing residues             2
743    3  14
744  #OVERLAPing all corrected after             1  random generation
745 #OVERLAP evdw after   2.58341E+09
746 Waiting for     0.0576 sec
747 #OVERLAP evdw > 1d10   1.00000E+20
748  #OVERLAPing residues             2
749    9  13
750  #OVERLAPing all corrected after             1  random generation
751 #OVERLAP evdw after   5.18333E+08
752 Waiting for     0.0479 sec
753 #OVERLAP evdw > 1d10   1.00000E+20
754  #OVERLAPing residues             2
755    6  22
756  #OVERLAPing NOT all corrected             3
757    6  22   7
758 #OVERLAP evdw after   1.00000E+20
759 Waiting for     0.0007 sec
760 #OVERLAP evdw > 1d10   1.00000E+20
761  #OVERLAPing residues             2
762    4  27
763  #OVERLAPing all corrected after             1  random generation
764 #OVERLAP evdw after   9.57621E+13
765 Waiting for     0.0381 sec
766 Waiting for     0.0511 sec
767 #OVERLAP evdw > 1d10   1.00000E+20
768  #OVERLAPing residues             3
769    4  17  20
770  #OVERLAPing all corrected after             1  random generation
771 #OVERLAP evdw after   8.17673E+05
772 Waiting for     0.0388 sec
773 Waiting for     0.0382 sec
774 #OVERLAP evdw > 1d10   1.00000E+20
775  #OVERLAPing residues             2
776    4  24
777  #OVERLAPing all corrected after             1  random generation
778 #OVERLAP evdw after   2.98533E+10
779 Waiting for     0.0386 sec
780 Waiting for     0.0008 sec
781 Waiting for     0.0387 sec
782 #OVERLAP evdw > 1d10   1.00000E+20
783  #OVERLAPing residues             6
784    3  22   4  23   7  26
785  #OVERLAPing all corrected after             2  random generation
786 #OVERLAP evdw after   1.35146E+14
787 Waiting for     0.0008 sec
788 Waiting for     0.0008 sec
789 #OVERLAP evdw > 1d10   1.00000E+20
790  #OVERLAPing residues             6
791    3  26   5  22   7  23
792  #OVERLAPing all corrected after             4  random generation
793 #OVERLAP evdw after   1.70329E+19
794 Waiting for     0.0406 sec
795 Waiting for     0.7557 sec
796 #OVERLAP evdw > 1d10   1.00000E+20
797  #OVERLAPing residues             4
798   21  27  22  26
799  #OVERLAPing all corrected after             1  random generation
800 #OVERLAP evdw after   2.19515E+04
801 Waiting for     0.0007 sec
802 Waiting for     0.0387 sec
803 Waiting for     0.0391 sec
804 Waiting for     0.0391 sec
805 Waiting for     0.0380 sec
806 Waiting for     0.0393 sec
807 Waiting for     0.0007 sec
808 #OVERLAP evdw > 1d10   1.00000E+20
809  #OVERLAPing residues             2
810    7  21
811  #OVERLAPing all corrected after            77  random generation
812 #OVERLAP evdw after   3.57424E+14
813 Waiting for     0.0388 sec
814 Waiting for     0.0392 sec
815 Waiting for     0.0451 sec
816 #OVERLAP evdw > 1d10   1.00000E+20
817  #OVERLAPing residues             3
818   14  27  20
819  #OVERLAPing all corrected after             2  random generation
820 #OVERLAP evdw after   3.10830E+05
821 Waiting for     0.0387 sec
822 Waiting for     0.0386 sec
823 Waiting for     1.8050 sec
824 Waiting for     0.0007 sec
825 #OVERLAP evdw > 1d10   1.00000E+20
826  #OVERLAPing residues             4
827    4  27   5  25
828  #OVERLAPing all corrected after            18  random generation
829 #OVERLAP evdw after   7.81081E+14
830 Waiting for     0.0008 sec
831 Waiting for     0.0389 sec
832 Waiting for     0.0395 sec
833 #OVERLAP evdw > 1d10   1.00000E+20
834  #OVERLAPing residues             2
835   20  24
836  #OVERLAPing all corrected after             1  random generation
837 #OVERLAP evdw after   1.42070E+06
838 Waiting for     0.0382 sec
839 #OVERLAP evdw > 1d10   1.00000E+20
840  #OVERLAPing residues             2
841    7  26
842  #OVERLAPing all corrected after             1  random generation
843 #OVERLAP evdw after   9.02706E+07
844 Waiting for     0.0396 sec
845 Waiting for     0.0385 sec
846 Waiting for     0.0392 sec
847 #OVERLAP evdw > 1d10   3.64949E+22
848  #OVERLAPing residues             0
849
850  #OVERLAPing all corrected after             1  random generation
851 #OVERLAP evdw after   3.64949E+22
852 Waiting for     0.0018 sec
853 Waiting for     0.0389 sec
854 Waiting for     0.0390 sec
855 #OVERLAP evdw > 1d10   1.00000E+20
856  #OVERLAPing residues             4
857    4  23   7  26
858  #OVERLAPing all corrected after             1  random generation
859 #OVERLAP evdw after   7.47627E+04
860 Waiting for     1.5118 sec
861 Waiting for     0.0007 sec
862 #OVERLAP evdw > 1d10   1.00000E+20
863  #OVERLAPing residues             2
864    5  11
865  #OVERLAPing all corrected after             1  random generation
866 #OVERLAP evdw after   1.73610E+19
867 Waiting for     0.0380 sec
868 Waiting for     0.0384 sec
869 #OVERLAP evdw > 1d10   1.00000E+20
870  #OVERLAPing residues             2
871    9  20
872  #OVERLAPing all corrected after             1  random generation
873 #OVERLAP evdw after   1.63421E+10
874 Waiting for     0.0462 sec
875 Waiting for     0.0386 sec
876 Waiting for     0.0009 sec
877 Waiting for     0.0388 sec
878 Waiting for     0.0388 sec
879 Waiting for     0.0394 sec
880 Waiting for     0.0008 sec
881 #OVERLAP evdw > 1d10   1.00000E+20
882  #OVERLAPing residues             3
883    8  25  10
884  #OVERLAPing all corrected after             1  random generation
885 #OVERLAP evdw after   9.32184E+12
886 Waiting for     0.0008 sec
887 Waiting for     0.0387 sec
888 #OVERLAP evdw > 1d10   1.00000E+20
889  #OVERLAPing residues             2
890   14  26
891  #OVERLAPing all corrected after             1  random generation
892 #OVERLAP evdw after   6.65959E+09
893 Waiting for     0.0394 sec
894 Waiting for     0.7737 sec
895 Waiting for     0.0210 sec
896 Waiting for     0.0563 sec
897 Waiting for     0.0386 sec
898 Waiting for     0.0384 sec
899 Waiting for     0.0008 sec
900 Waiting for     0.0008 sec
901 Waiting for     0.0383 sec
902 Waiting for     0.0008 sec
903 Waiting for     0.0392 sec
904 Waiting for     0.0346 sec
905 Waiting for     0.0392 sec
906 #OVERLAP evdw > 1d10   1.00000E+20
907  #OVERLAPing residues             2
908    5  29
909  #OVERLAPing all corrected after             1  random generation
910 #OVERLAP evdw after   1.39939E+09
911 Waiting for     0.0692 sec
912 Waiting for     0.8301 sec
913 #OVERLAP evdw > 1d10   1.00000E+20
914  #OVERLAPing residues             2
915   17  25
916  #OVERLAPing all corrected after             1  random generation
917 #OVERLAP evdw after   4.03192E+10
918 Waiting for     0.0008 sec
919 #OVERLAP evdw > 1d10   1.00000E+20
920  #OVERLAPing residues             6
921    7  19   9  26  10  27
922  #OVERLAPing NOT all corrected             2
923   10  27
924 #OVERLAP evdw after   1.00000E+20
925 Waiting for     0.0388 sec
926 Waiting for     0.0399 sec
927 Waiting for     0.0399 sec
928 Waiting for     0.0210 sec
929 #OVERLAP evdw > 1d10   1.00000E+20
930  #OVERLAPing residues             2
931    4  19
932  #OVERLAPing all corrected after             1  random generation
933 #OVERLAP evdw after   7.59805E+11
934 Waiting for     0.0640 sec
935 Waiting for     0.0733 sec
936 #OVERLAP evdw > 1d10   1.00000E+20
937  #OVERLAPing residues             2
938    7  23
939  #OVERLAPing all corrected after             1  random generation
940 #OVERLAP evdw after   2.02449E+14
941 Waiting for     0.0387 sec
942 #OVERLAP evdw > 1d10   1.00000E+20
943  #OVERLAPing residues             2
944    8  17
945  #OVERLAPing all corrected after             1  random generation
946 #OVERLAP evdw after   1.14079E+08
947 Waiting for     0.0389 sec
948 Waiting for     0.0391 sec
949 #OVERLAP evdw > 1d10   1.00000E+20
950  #OVERLAPing residues             4
951    4  19  11  17
952  #OVERLAPing all corrected after             1  random generation
953 #OVERLAP evdw after   6.18963E+13
954 Waiting for     0.0382 sec
955 Waiting for     0.0386 sec
956 Waiting for     0.0389 sec
957 Waiting for     1.9469 sec
958 #OVERLAP evdw > 1d10   1.00000E+20
959  #OVERLAPing residues             2
960    5   8
961  #OVERLAPing all corrected after             1  random generation
962 #OVERLAP evdw after   8.91064E+14
963 Waiting for     0.0008 sec
964 #OVERLAP evdw > 1d10   1.00000E+20
965  #OVERLAPing residues             2
966    5  27
967  #OVERLAPing all corrected after             1  random generation
968 #OVERLAP evdw after   1.72771E+07
969 Waiting for     0.0398 sec
970 Waiting for     0.0497 sec
971 #OVERLAP evdw > 1d10   1.00000E+20
972  #OVERLAPing residues             4
973    7  20   8  13
974  #OVERLAPing all corrected after             1  random generation
975 #OVERLAP evdw after   2.27154E+09
976 Waiting for     0.0390 sec
977 Waiting for     0.0385 sec
978 Waiting for     0.0195 sec
979 Waiting for     0.0008 sec
980 Waiting for     0.0385 sec
981 Waiting for     0.0392 sec
982 #OVERLAP evdw > 1d10   1.00000E+20
983  #OVERLAPing residues             2
984    9  25
985  #OVERLAPing all corrected after             1  random generation
986 #OVERLAP evdw after   3.44042E+07
987 Waiting for     0.0379 sec
988 Waiting for     0.0389 sec
989 Waiting for     1.8611 sec
990 #OVERLAP evdw > 1d10   1.00000E+20
991  #OVERLAPing residues             4
992    6  27  23  26
993  #OVERLAPing all corrected after             1  random generation
994 #OVERLAP evdw after   9.04753E+02
995 Waiting for     0.0007 sec
996 Waiting for     0.0722 sec
997 Waiting for     0.0381 sec
998 Waiting for     0.0008 sec
999 Waiting for     0.0387 sec
1000 #OVERLAP evdw > 1d10   1.00000E+20
1001  #OVERLAPing residues             4
1002    3  25   5  23
1003  #OVERLAPing all corrected after             1  random generation
1004 #OVERLAP evdw after   2.46009E+06
1005 Waiting for     0.0390 sec
1006 Waiting for     0.0461 sec
1007 #OVERLAP evdw > 1d10   1.00000E+20
1008  #OVERLAPing residues             2
1009    5  23
1010  #OVERLAPing all corrected after             1  random generation
1011 #OVERLAP evdw after   1.41849E+07
1012 Waiting for     0.0394 sec
1013 #OVERLAP evdw > 1d10   1.00000E+20
1014  #OVERLAPing residues             2
1015    8  20
1016  #OVERLAPing all corrected after             1  random generation
1017 #OVERLAP evdw after   2.67449E+08
1018 Waiting for     0.0381 sec
1019 #OVERLAP evdw > 1d10   1.00000E+20
1020  #OVERLAPing residues             4
1021    7  29  10  22
1022  #OVERLAPing all corrected after             1  random generation
1023 #OVERLAP evdw after   2.24483E+22
1024 Waiting for     0.0007 sec
1025 #OVERLAP evdw > 1d10   1.00000E+20
1026  #OVERLAPing residues             2
1027    4  27
1028  #OVERLAPing all corrected after             2  random generation
1029 #OVERLAP evdw after   9.02046E+13
1030 Waiting for     0.0007 sec
1031 Waiting for     0.0007 sec
1032 #OVERLAP evdw > 1d10   1.00000E+20
1033  #OVERLAPing residues             2
1034    7  25
1035  #OVERLAPing all corrected after             1  random generation
1036 #OVERLAP evdw after   1.57435E+04
1037 Waiting for     0.0390 sec
1038 Waiting for     0.0008 sec
1039 Waiting for     1.9539 sec
1040 Waiting for     0.0008 sec
1041 #OVERLAP evdw > 1d10   1.00000E+20
1042  #OVERLAPing residues             4
1043    7  16   8  17
1044  #OVERLAPing all corrected after             8  random generation
1045 #OVERLAP evdw after   2.68818E+19
1046 Waiting for     0.0394 sec
1047 Waiting for     0.0396 sec
1048 #OVERLAP evdw > 1d10   1.00000E+20
1049  #OVERLAPing residues             2
1050    5  12
1051  #OVERLAPing all corrected after             1  random generation
1052 #OVERLAP evdw after   3.74116E+03
1053 Waiting for     0.0007 sec
1054 Waiting for     0.0425 sec
1055 Waiting for     0.0398 sec
1056 Waiting for     0.0378 sec
1057 #OVERLAP evdw > 1d10   1.00000E+20
1058  #OVERLAPing residues             2
1059   10  20
1060  #OVERLAPing all corrected after             1  random generation
1061 #OVERLAP evdw after   8.19472E+09
1062 Waiting for     0.0394 sec
1063 Waiting for     0.0389 sec
1064 Waiting for     0.0388 sec
1065 Waiting for     0.0381 sec
1066 Waiting for     0.0394 sec
1067 Waiting for     1.9774 sec
1068 Waiting for     0.0009 sec
1069 Waiting for     0.0395 sec
1070 Waiting for     0.0519 sec
1071 Waiting for     0.0398 sec
1072 #OVERLAP evdw > 1d10   1.00000E+20
1073  #OVERLAPing residues             2
1074    4  25
1075  #OVERLAPing all corrected after             2  random generation
1076 #OVERLAP evdw after   2.05920E+14
1077 Waiting for     0.0385 sec
1078 Waiting for     0.0397 sec
1079 Waiting for     0.0385 sec
1080 Waiting for     0.0008 sec
1081 Waiting for     0.0398 sec
1082 Waiting for     0.0384 sec
1083 #OVERLAP evdw > 1d10   1.00000E+20
1084  #OVERLAPing residues             2
1085   14  25
1086  #OVERLAPing all corrected after             2  random generation
1087 #OVERLAP evdw after   7.38783E+12
1088 Waiting for     0.0571 sec
1089 #OVERLAP evdw > 1d10   1.00000E+20
1090  #OVERLAPing residues             2
1091   14  23
1092  #OVERLAPing all corrected after             1  random generation
1093 #OVERLAP evdw after   3.43482E+02
1094 Waiting for     0.0388 sec
1095 Waiting for     0.0394 sec
1096 Waiting for     0.0464 sec
1097 Waiting for     0.0008 sec
1098 Waiting for     0.8464 sec
1099 Waiting for     0.0379 sec
1100 Waiting for     0.0008 sec
1101 Waiting for     0.0387 sec
1102 #OVERLAP evdw > 1d10   2.00361E+28
1103  #OVERLAPing residues             0
1104
1105  #OVERLAPing all corrected after             1  random generation
1106 #OVERLAP evdw after   2.00361E+28
1107 Waiting for     0.0007 sec
1108 Waiting for     0.0382 sec
1109 #OVERLAP evdw > 1d10   1.00000E+20
1110  #OVERLAPing residues             2
1111   11  23
1112  #OVERLAPing all corrected after             1  random generation
1113 #OVERLAP evdw after   5.25770E+06
1114 Waiting for     0.0389 sec
1115 #OVERLAP evdw > 1d10   1.00000E+20
1116  #OVERLAPing residues             2
1117    4  25
1118  #OVERLAPing all corrected after             4  random generation
1119 #OVERLAP evdw after   6.19823E+13
1120 Waiting for     0.0398 sec
1121 #OVERLAP evdw > 1d10   1.00000E+20
1122  #OVERLAPing residues             4
1123    5  14   7  27
1124  #OVERLAPing all corrected after             1  random generation
1125 #OVERLAP evdw after   2.14761E+05
1126 Waiting for     0.0387 sec
1127 #OVERLAP evdw > 1d10   1.00000E+20
1128  #OVERLAPing residues             2
1129    4  17
1130  #OVERLAPing all corrected after             1  random generation
1131 #OVERLAP evdw after   8.30961E+07
1132 Waiting for     0.0008 sec
1133 Waiting for     0.0395 sec
1134 Waiting for     0.0396 sec
1135 Waiting for     0.0395 sec
1136 #OVERLAP evdw > 1d10   1.00000E+20
1137  #OVERLAPing residues             2
1138    9  18
1139  #OVERLAPing all corrected after             1  random generation
1140 #OVERLAP evdw after   1.95275E+05
1141 Waiting for     0.0395 sec
1142 Waiting for     0.0401 sec
1143 Waiting for     0.0397 sec
1144 Waiting for     0.0395 sec
1145 Waiting for     0.0382 sec
1146 Waiting for     0.8415 sec
1147 Waiting for     0.0007 sec
1148 Waiting for     0.0395 sec
1149 Waiting for     0.0379 sec
1150 #OVERLAP evdw > 1d10   1.00000E+20
1151  #OVERLAPing residues             2
1152    4  26
1153  #OVERLAPing all corrected after             1  random generation
1154 #OVERLAP evdw after   1.93393E+03
1155 Waiting for     0.0008 sec
1156 #OVERLAP evdw > 1d10   1.00000E+20
1157  #OVERLAPing residues             4
1158    4  13   9  14
1159  #OVERLAPing all corrected after             1  random generation
1160 #OVERLAP evdw after   6.47870E+13
1161 Waiting for     0.0393 sec
1162 Waiting for     0.0396 sec
1163 #OVERLAP evdw > 1d10   1.00000E+20
1164  #OVERLAPing residues             2
1165    4  27
1166  #OVERLAPing all corrected after             1  random generation
1167 #OVERLAP evdw after   3.48981E+03
1168 Waiting for     0.0007 sec
1169 Waiting for     0.0386 sec
1170 Waiting for     0.0386 sec
1171 Waiting for     0.0392 sec
1172 Waiting for     0.0402 sec
1173 #OVERLAP evdw > 1d10   1.00000E+20
1174  #OVERLAPing residues             2
1175    2  25
1176  #OVERLAPing all corrected after             1  random generation
1177 #OVERLAP evdw after   2.14050E+03
1178 Waiting for     0.8737 sec
1179 Waiting for     0.0548 sec
1180 #OVERLAP evdw > 1d10   1.00000E+20
1181  #OVERLAPing residues             6
1182    8  13   9  14  11  20
1183  #OVERLAPing all corrected after             1  random generation
1184 #OVERLAP evdw after   4.97888E+03
1185 Waiting for     0.0007 sec
1186 Waiting for     0.0386 sec
1187 Waiting for     0.0008 sec
1188 #OVERLAP evdw > 1d10   1.00000E+20
1189  #OVERLAPing residues             4
1190    4  26  10  27
1191  #OVERLAPing all corrected after            13  random generation
1192 #OVERLAP evdw after   4.66505E+18
1193 Waiting for     0.0390 sec
1194 #OVERLAP evdw > 1d10   1.00000E+20
1195  #OVERLAPing residues             2
1196    2  29
1197  #OVERLAPing all corrected after             1  random generation
1198 #OVERLAP evdw after   1.48606E+11
1199 Waiting for     0.0381 sec
1200 Waiting for     0.0386 sec
1201 Waiting for     0.0383 sec
1202 Waiting for     0.0008 sec
1203 Waiting for     0.0393 sec
1204 Waiting for     0.0399 sec
1205 Waiting for     0.0007 sec
1206 Waiting for     0.8774 sec
1207 Waiting for     0.0075 sec
1208 #OVERLAP evdw > 1d10   1.00000E+20
1209  #OVERLAPing residues             4
1210   14  22  17  29
1211  #OVERLAPing all corrected after             1  random generation
1212 #OVERLAP evdw after   1.79922E+28
1213 Waiting for     0.0388 sec
1214 Waiting for     0.0008 sec
1215 Waiting for     0.0769 sec
1216 Waiting for     0.0008 sec
1217 Waiting for     0.0008 sec
1218 #OVERLAP evdw > 1d10   1.00000E+20
1219  #OVERLAPing residues             4
1220    3  23  17  27
1221  #OVERLAPing all corrected after             1  random generation
1222 #OVERLAP evdw after   1.76441E+20
1223 Waiting for     0.0007 sec
1224 Waiting for     0.0385 sec
1225 Waiting for     0.0395 sec
1226 Waiting for     0.0008 sec
1227 Waiting for     0.0385 sec
1228 Waiting for     0.0385 sec
1229 Waiting for     0.0395 sec
1230 Waiting for     0.0386 sec
1231 Waiting for     0.0393 sec
1232 Waiting for     0.9946 sec
1233 Waiting for     0.0007 sec
1234 #OVERLAP evdw > 1d10   1.00000E+20
1235  #OVERLAPing residues             2
1236    8  27
1237  #OVERLAPing all corrected after             1  random generation
1238 #OVERLAP evdw after   2.71226E+05
1239 Waiting for     0.0399 sec
1240 Waiting for     0.0379 sec
1241 Waiting for     0.0404 sec
1242 Waiting for     0.0390 sec
1243 #OVERLAP evdw > 1d10   1.00000E+20
1244  #OVERLAPing residues             2
1245    7  17
1246  #OVERLAPing all corrected after             1  random generation
1247 #OVERLAP evdw after   1.98973E+17
1248 Waiting for     0.0008 sec
1249 #OVERLAP evdw > 1d10   6.45660E+29
1250  #OVERLAPing residues             0
1251
1252  #OVERLAPing all corrected after             1  random generation
1253 #OVERLAP evdw after   6.45660E+29
1254 Waiting for     0.0391 sec
1255 Waiting for     0.0008 sec
1256 Waiting for     0.0396 sec
1257 Waiting for     0.0390 sec
1258 Waiting for     0.0382 sec
1259 Waiting for     0.0379 sec
1260 Waiting for     0.0384 sec
1261 Waiting for     0.0388 sec
1262 Waiting for     0.0392 sec
1263 Waiting for     0.0008 sec
1264 Waiting for     0.0393 sec
1265 #OVERLAP evdw > 1d10   1.00000E+20
1266  #OVERLAPing residues             2
1267    7  23
1268  #OVERLAPing all corrected after            45  random generation
1269 #OVERLAP evdw after   1.42357E+21
1270 Waiting for     0.0379 sec
1271 Waiting for     0.0387 sec
1272 #OVERLAP evdw > 1d10   1.00000E+20
1273  #OVERLAPing residues             2
1274    4   9
1275  #OVERLAPing all corrected after             2  random generation
1276 #OVERLAP evdw after   3.52849E+10
1277 Waiting for     0.0398 sec
1278 Waiting for     0.0392 sec
1279 Waiting for     0.0384 sec
1280 Waiting for     0.0008 sec
1281 #OVERLAP evdw > 1d10   1.00000E+20
1282  #OVERLAPing residues             4
1283    7  29   8  27
1284  #OVERLAPing all corrected after             1  random generation
1285 #OVERLAP evdw after   3.52536E+10
1286 Waiting for     0.0008 sec
1287 #OVERLAP evdw > 1d10   1.00000E+20
1288  #OVERLAPing residues             2
1289    3  23
1290  #OVERLAPing all corrected after             1  random generation
1291 #OVERLAP evdw after   9.28288E+04
1292 Waiting for     0.0403 sec
1293 Waiting for     1.1092 sec
1294 #OVERLAP evdw > 1d10   1.00000E+20
1295  #OVERLAPing residues             6
1296    6  25   8  23   9  22
1297  #OVERLAPing NOT all corrected             2
1298    6  25
1299 #OVERLAP evdw after   1.00000E+20
1300 Waiting for     0.0007 sec
1301 Waiting for     0.0383 sec
1302 Waiting for     0.0396 sec
1303 Waiting for     0.0383 sec
1304 Waiting for     0.0008 sec
1305 #OVERLAP evdw > 1d10   1.00000E+20
1306  #OVERLAPing residues             6
1307    7  22   9  27  11  17
1308  #OVERLAPing all corrected after             2  random generation
1309 #OVERLAP evdw after   4.30323E+18
1310 Waiting for     0.0392 sec
1311 #OVERLAP evdw > 1d10   1.00000E+20
1312  #OVERLAPing residues             5
1313    6  23   7  15  13
1314  #OVERLAPing all corrected after             2  random generation
1315 #OVERLAP evdw after   2.62121E+21
1316 Waiting for     0.0172 sec
1317 #OVERLAP evdw > 1d10   1.00000E+20
1318  #OVERLAPing residues             2
1319    5  22
1320  #OVERLAPing all corrected after             2  random generation
1321 #OVERLAP evdw after   6.66057E+08
1322 Waiting for     0.0390 sec
1323 Waiting for     0.0008 sec
1324 Waiting for     0.0008 sec
1325 Waiting for     0.0397 sec
1326 Waiting for     0.0007 sec
1327 Waiting for     0.0393 sec
1328 Waiting for     0.0008 sec
1329 Waiting for     0.0015 sec
1330 Waiting for     0.7890 sec
1331 Waiting for     0.0589 sec
1332 Waiting for     0.0008 sec
1333 Waiting for     0.0387 sec
1334 Waiting for     0.0385 sec
1335 #OVERLAP evdw > 1d10   1.00000E+20
1336  #OVERLAPing residues             2
1337    6  20
1338  #OVERLAPing all corrected after             3  random generation
1339 #OVERLAP evdw after   1.57194E+14
1340 Waiting for     0.0412 sec
1341 Waiting for     0.0398 sec
1342 #OVERLAP evdw > 1d10   1.00000E+20
1343  #OVERLAPing residues             2
1344    6  17
1345  #OVERLAPing all corrected after             1  random generation
1346 #OVERLAP evdw after   1.20119E+10
1347 Waiting for     0.0474 sec
1348 Waiting for     0.0386 sec
1349 Waiting for     0.0396 sec
1350 Waiting for     0.0527 sec
1351 #OVERLAP evdw > 1d10   1.00000E+20
1352  #OVERLAPing residues             4
1353   12  25  21  27
1354  #OVERLAPing all corrected after             1  random generation
1355 #OVERLAP evdw after   3.00612E+08
1356 Waiting for     0.0399 sec
1357 #OVERLAP evdw > 1d10   1.00000E+20
1358  #OVERLAPing residues             2
1359    3  20
1360  #OVERLAPing all corrected after             1  random generation
1361 #OVERLAP evdw after   1.31556E+04
1362 Waiting for     0.0382 sec
1363 Waiting for     0.0029 sec
1364 Waiting for     0.0382 sec
1365 Waiting for     0.0397 sec
1366 Waiting for     0.0007 sec
1367 Waiting for     0.0381 sec
1368 #OVERLAP evdw > 1d10   1.00000E+20
1369  #OVERLAPing residues             4
1370    7  27   8  20
1371  #OVERLAPing all corrected after             1  random generation
1372 #OVERLAP evdw after   2.42818E+08
1373 Waiting for     0.0386 sec
1374 Waiting for     0.0386 sec
1375 #OVERLAP evdw > 1d10   1.00000E+20
1376  #OVERLAPing residues             2
1377    3  27
1378  #OVERLAPing all corrected after             1  random generation
1379 #OVERLAP evdw after   7.04587E+02
1380 Waiting for     0.0390 sec
1381 Waiting for     0.0596 sec
1382 #OVERLAP evdw > 1d10   5.05315E+22
1383  #OVERLAPing residues             0
1384
1385  #OVERLAPing all corrected after             1  random generation
1386 #OVERLAP evdw after   5.05315E+22
1387 Waiting for     0.0007 sec
1388 Waiting for     0.0387 sec
1389 Waiting for     0.0007 sec
1390 Waiting for     0.0383 sec
1391 #OVERLAP evdw > 1d10   1.00000E+20
1392  #OVERLAPing residues             4
1393    8  17  10  16
1394  #OVERLAPing all corrected after             3  random generation
1395 #OVERLAP evdw after   4.17170E+16
1396 Waiting for     0.0008 sec
1397 #OVERLAP evdw > 1d10   1.00000E+20
1398  #OVERLAPing residues             2
1399    9  15
1400  #OVERLAPing all corrected after             1  random generation
1401 #OVERLAP evdw after   2.52367E+03
1402 Waiting for     1.6380 sec
1403 Waiting for     0.0007 sec
1404 #OVERLAP evdw > 1d10   1.00000E+20
1405  #OVERLAPing residues             3
1406    9  24  26
1407  #OVERLAPing all corrected after             1  random generation
1408 #OVERLAP evdw after   1.22359E+15
1409 Waiting for     0.0396 sec
1410 Waiting for     0.0453 sec
1411 Waiting for     0.0008 sec
1412 #OVERLAP evdw > 1d10   1.00000E+20
1413  #OVERLAPing residues             4
1414    3   9   7  16
1415  #OVERLAPing all corrected after             2  random generation
1416 #OVERLAP evdw after   2.17108E+06
1417 Waiting for     0.0008 sec
1418 Waiting for     0.0007 sec
1419 #OVERLAP evdw > 1d10   1.00000E+20
1420  #OVERLAPing residues             2
1421   11  29
1422  #OVERLAPing all corrected after             1  random generation
1423 #OVERLAP evdw after   1.90557E+07
1424 Waiting for     0.0393 sec
1425 Waiting for     0.0396 sec
1426 Waiting for     0.0008 sec
1427 Waiting for     0.0397 sec
1428 Waiting for     0.0385 sec
1429 Waiting for     0.0399 sec
1430 Waiting for     0.0389 sec
1431 Waiting for     0.9602 sec
1432 Waiting for     0.0007 sec
1433 #OVERLAP evdw > 1d10   1.00000E+20
1434  #OVERLAPing residues             2
1435   17  25
1436  #OVERLAPing all corrected after             1  random generation
1437 #OVERLAP evdw after   2.09957E+09
1438 Waiting for     0.0391 sec
1439 Waiting for     0.0008 sec
1440 Waiting for     0.0385 sec
1441 #OVERLAP evdw > 1d10   2.22070E+22
1442  #OVERLAPing residues             0
1443
1444  #OVERLAPing all corrected after             1  random generation
1445 #OVERLAP evdw after   2.22070E+22
1446 Waiting for     0.0379 sec
1447 Waiting for     0.0379 sec
1448 Waiting for     0.0395 sec
1449 Waiting for     0.0007 sec
1450 Waiting for     0.0385 sec
1451 Waiting for     0.0008 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             4
1454   16  25  17  26
1455  #OVERLAPing all corrected after            16  random generation
1456 #OVERLAP evdw after   1.37765E+21
1457 Waiting for     0.0389 sec
1458 Waiting for     0.0008 sec
1459 Waiting for     0.0394 sec
1460 Waiting for     0.0015 sec
1461 Waiting for     0.0391 sec
1462 Waiting for     0.0385 sec
1463 Waiting for     0.0007 sec
1464 Waiting for     0.0394 sec
1465 Waiting for     0.0009 sec
1466 #OVERLAP evdw > 1d10   1.00000E+20
1467  #OVERLAPing residues             2
1468    9  15
1469  #OVERLAPing all corrected after             1  random generation
1470 #OVERLAP evdw after   4.98040E+18
1471 Waiting for     0.0008 sec
1472 Waiting for     0.0578 sec
1473 Waiting for     0.0008 sec
1474 Waiting for     0.0008 sec
1475 #OVERLAP evdw > 1d10   1.33709E+22
1476  #OVERLAPing residues             0
1477
1478  #OVERLAPing all corrected after             1  random generation
1479 #OVERLAP evdw after   1.33709E+22
1480 Waiting for     0.0387 sec
1481 Waiting for     0.0318 sec
1482 Waiting for     0.0381 sec
1483 Waiting for     0.0008 sec
1484 #OVERLAP evdw > 1d10   1.00000E+20
1485  #OVERLAPing residues             2
1486   18  25
1487  #OVERLAPing all corrected after             1  random generation
1488 #OVERLAP evdw after   1.42496E+04
1489 Waiting for     1.3524 sec
1490 Waiting for     0.0008 sec
1491 Waiting for     0.0388 sec
1492 Waiting for     0.0396 sec
1493 Waiting for     0.0383 sec
1494 #OVERLAP evdw > 1d10   1.00000E+20
1495  #OVERLAPing residues             4
1496    5  17   7  15
1497  #OVERLAPing all corrected after             4  random generation
1498 #OVERLAP evdw after   1.26166E+15
1499 Waiting for     0.0008 sec
1500 Waiting for     0.0396 sec
1501 Waiting for     0.0008 sec
1502 Waiting for     0.0397 sec
1503 Waiting for     0.0395 sec
1504 Waiting for     0.0008 sec
1505 Waiting for     0.0381 sec
1506 Waiting for     0.0389 sec
1507 Waiting for     0.0382 sec
1508 Waiting for     0.0008 sec
1509 Waiting for     1.2697 sec
1510 #OVERLAP evdw > 1d10   1.00000E+20
1511  #OVERLAPing residues             2
1512    3  24
1513  #OVERLAPing all corrected after             1  random generation
1514 #OVERLAP evdw after   1.65478E+17
1515 Waiting for     0.0007 sec
1516 Waiting for     0.0008 sec
1517 Waiting for     0.0007 sec
1518 Waiting for     0.0398 sec
1519 #OVERLAP evdw > 1d10   1.00000E+20
1520  #OVERLAPing residues            10
1521    4  20   7  25  11  24  13  27  18  23
1522  #OVERLAPing all corrected after             2  random generation
1523 #OVERLAP evdw after   1.36641E+09
1524 Waiting for     0.0393 sec
1525 #OVERLAP evdw > 1d10   1.00000E+20
1526  #OVERLAPing residues             2
1527    4  17
1528  #OVERLAPing all corrected after             1  random generation
1529 #OVERLAP evdw after   8.47626E+11
1530 Waiting for     0.0010 sec
1531 #OVERLAP evdw > 1d10   1.00000E+20
1532  #OVERLAPing residues             2
1533   11  25
1534  #OVERLAPing all corrected after             1  random generation
1535 #OVERLAP evdw after   5.65659E+02
1536 Waiting for     0.0220 sec
1537 Waiting for     0.0008 sec
1538 #OVERLAP evdw > 1d10   1.00000E+20
1539  #OVERLAPing residues             2
1540    9  21
1541  #OVERLAPing all corrected after             1  random generation
1542 #OVERLAP evdw after   3.15768E+02
1543 Waiting for     0.0380 sec
1544 Waiting for     0.0393 sec
1545 Waiting for     0.0054 sec
1546 Waiting for     0.0387 sec
1547 Waiting for     0.0393 sec
1548 Waiting for     1.9098 sec
1549 #OVERLAP evdw > 1d10   1.00000E+20
1550  #OVERLAPing residues             2
1551    2  17
1552  #OVERLAPing all corrected after             1  random generation
1553 #OVERLAP evdw after   6.13499E+05
1554 Waiting for     0.0269 sec
1555 Waiting for     0.0385 sec
1556 #OVERLAP evdw > 1d10   1.00000E+20
1557  #OVERLAPing residues             2
1558   13  19
1559  #OVERLAPing all corrected after             4  random generation
1560 #OVERLAP evdw after   1.12398E+17
1561 Waiting for     0.0386 sec
1562 Waiting for     0.0007 sec
1563 Waiting for     0.0383 sec
1564 Waiting for     0.0396 sec
1565 Waiting for     0.0550 sec
1566 #OVERLAP evdw > 1d10   1.00000E+20
1567  #OVERLAPing residues             2
1568    5  25
1569  #OVERLAPing all corrected after             1  random generation
1570 #OVERLAP evdw after   1.15422E+06
1571 Waiting for     0.0008 sec
1572 #OVERLAP evdw > 1d10   1.00000E+20
1573  #OVERLAPing residues             2
1574    4  22
1575  #OVERLAPing all corrected after             1  random generation
1576 #OVERLAP evdw after   1.19636E+04
1577 Waiting for     0.0593 sec
1578 Waiting for     0.0391 sec
1579 #OVERLAP evdw > 1d10   1.00000E+20
1580  #OVERLAPing residues             2
1581    9  21
1582  #OVERLAPing all corrected after             1  random generation
1583 #OVERLAP evdw after   3.41014E+02
1584 Waiting for     0.0379 sec
1585 Waiting for     0.0635 sec
1586 Waiting for     0.0393 sec
1587 Waiting for     0.0390 sec
1588 Waiting for     0.0008 sec
1589 Waiting for     0.0381 sec
1590 Waiting for     0.0010 sec
1591 Waiting for     0.0174 sec
1592 Waiting for     0.0381 sec
1593 Waiting for     0.0383 sec
1594 Waiting for     0.0399 sec
1595 Waiting for     0.0008 sec
1596 #OVERLAP evdw > 1d10   1.00000E+20
1597  #OVERLAPing residues             2
1598    7  20
1599  #OVERLAPing all corrected after             1  random generation
1600 #OVERLAP evdw after   1.84448E+09
1601 Waiting for     0.0387 sec
1602 Waiting for     0.0380 sec
1603 Waiting for     0.0648 sec
1604 Waiting for     0.0008 sec
1605 #OVERLAP evdw > 1d10   1.00000E+20
1606  #OVERLAPing residues             2
1607    6  17
1608  #OVERLAPing all corrected after             1  random generation
1609 #OVERLAP evdw after   1.88451E+06
1610 Waiting for     0.0394 sec
1611 Waiting for     0.0394 sec
1612 Waiting for     0.0390 sec
1613 Waiting for     0.0403 sec
1614 Waiting for     1.8693 sec
1615 Waiting for     0.0178 sec
1616 Waiting for     0.0396 sec
1617 Waiting for     0.0400 sec
1618 #OVERLAP evdw > 1d10   1.00000E+20
1619  #OVERLAPing residues             2
1620   17  22
1621  #OVERLAPing all corrected after             2  random generation
1622 #OVERLAP evdw after   8.89241E+05
1623 Waiting for     0.0380 sec
1624 #OVERLAP evdw > 1d10   1.00000E+20
1625  #OVERLAPing residues             4
1626    4  22   6  23
1627  #OVERLAPing all corrected after             1  random generation
1628 #OVERLAP evdw after   1.14480E+15
1629 Waiting for     0.0396 sec
1630 Waiting for     0.0394 sec
1631 Waiting for     0.0389 sec
1632 Waiting for     0.0383 sec
1633 #OVERLAP evdw > 1d10   1.00000E+20
1634  #OVERLAPing residues             2
1635    8  26
1636  #OVERLAPing all corrected after             1  random generation
1637 #OVERLAP evdw after   9.74941E+21
1638 Waiting for     0.0385 sec
1639 Waiting for     0.0393 sec
1640 Waiting for     0.0010 sec
1641 #OVERLAP evdw > 1d10   1.00000E+20
1642  #OVERLAPing residues             2
1643    4  27
1644  #OVERLAPing all corrected after             1  random generation
1645 #OVERLAP evdw after   1.87209E+05
1646 Waiting for     0.0501 sec
1647 Waiting for     0.0039 sec
1648 Waiting for     0.0388 sec
1649 Waiting for     1.3569 sec
1650 Waiting for     0.0007 sec
1651 Waiting for     0.0008 sec
1652 Waiting for     0.0397 sec
1653 Waiting for     0.0391 sec
1654 #OVERLAP evdw > 1d10   1.00000E+20
1655  #OVERLAPing residues             4
1656    3  25   6  27
1657  #OVERLAPing all corrected after             1  random generation
1658 #OVERLAP evdw after   8.16270E+11
1659 Waiting for     0.0007 sec
1660 #OVERLAP evdw > 1d10   1.00000E+20
1661  #OVERLAPing residues             2
1662    7  15
1663  #OVERLAPing all corrected after             1  random generation
1664 #OVERLAP evdw after   5.87171E+14
1665 Waiting for     0.0008 sec
1666 Waiting for     0.0382 sec
1667 Waiting for     0.0388 sec
1668 #OVERLAP evdw > 1d10   1.00000E+20
1669  #OVERLAPing residues             2
1670    4  27
1671  #OVERLAPing all corrected after           463  random generation
1672 #OVERLAP evdw after   1.10866E+20
1673 Waiting for     0.0394 sec
1674 #OVERLAP evdw > 1d10   1.00000E+20
1675  #OVERLAPing residues             6
1676    5  26   6  27   7  28
1677  #OVERLAPing NOT all corrected             4
1678    6  27   7  28
1679 #OVERLAP evdw after   1.00000E+20
1680 Waiting for     0.0381 sec
1681 Waiting for     0.0385 sec
1682 Waiting for     0.0008 sec
1683 #OVERLAP evdw > 1d10   1.00000E+20
1684  #OVERLAPing residues             2
1685    6  25
1686  #OVERLAPing all corrected after             1  random generation
1687 #OVERLAP evdw after   1.99453E+03
1688 Waiting for     0.0396 sec
1689 Waiting for     0.0007 sec
1690 #OVERLAP evdw > 1d10   1.00000E+20
1691  #OVERLAPing residues             2
1692    2  27
1693  #OVERLAPing all corrected after             1  random generation
1694 #OVERLAP evdw after   6.97263E+04
1695 Waiting for     0.0394 sec
1696 Waiting for     0.0387 sec
1697 Waiting for     0.0380 sec
1698 #OVERLAP evdw > 1d10   1.00000E+20
1699  #OVERLAPing residues             2
1700    8  23
1701  #OVERLAPing all corrected after             1  random generation
1702 #OVERLAP evdw after   3.65340E+07
1703 Waiting for     0.0389 sec
1704 #OVERLAP evdw > 1d10   1.00000E+20
1705  #OVERLAPing residues             2
1706    7  25
1707  #OVERLAPing all corrected after             1  random generation
1708 #OVERLAP evdw after   4.34636E+08
1709 Waiting for     0.0008 sec
1710 Waiting for     0.0395 sec
1711 Waiting for     0.0384 sec
1712 Waiting for     0.0475 sec
1713 #OVERLAP evdw > 1d10   1.00000E+20
1714  #OVERLAPing residues             4
1715    6  23  17  19
1716  #OVERLAPing NOT all corrected             2
1717    6  23
1718 #OVERLAP evdw after   1.00000E+20
1719 Waiting for     0.0397 sec
1720 Waiting for     0.0381 sec
1721 #OVERLAP evdw > 1d10   1.00000E+20
1722  #OVERLAPing residues             4
1723    5  27   9  17
1724  #OVERLAPing all corrected after             8  random generation
1725 #OVERLAP evdw after   5.64022E+08
1726 Waiting for     0.0008 sec
1727 Waiting for     0.0400 sec
1728 Waiting for     0.0379 sec
1729 Waiting for     0.0395 sec
1730 Waiting for     1.4863 sec
1731 Waiting for     0.0007 sec
1732 #OVERLAP evdw > 1d10   1.00000E+20
1733  #OVERLAPing residues             2
1734   11  29
1735  #OVERLAPing all corrected after             1  random generation
1736 #OVERLAP evdw after  -5.45251E+01
1737 Waiting for     0.0391 sec
1738 #OVERLAP evdw > 1d10   1.00000E+20
1739  #OVERLAPing residues             4
1740    5  27   9  24
1741  #OVERLAPing all corrected after             1  random generation
1742 #OVERLAP evdw after   1.77280E+10
1743 Waiting for     0.0008 sec
1744 Waiting for     0.0395 sec
1745 Waiting for     0.0382 sec
1746 Waiting for     0.0008 sec
1747 Waiting for     0.0381 sec
1748 Waiting for     0.0395 sec
1749 #OVERLAP evdw > 1d10   1.00000E+20
1750  #OVERLAPing residues             3
1751    9  21  22
1752  #OVERLAPing all corrected after             1  random generation
1753 #OVERLAP evdw after   5.16052E+08
1754 Waiting for     0.0382 sec
1755 Waiting for     0.0007 sec
1756 Waiting for     0.0387 sec
1757 Waiting for     0.0472 sec
1758 Waiting for     1.8848 sec
1759 Waiting for     0.0007 sec
1760 Waiting for     0.0008 sec
1761 Waiting for     0.0385 sec
1762 Waiting for     0.0383 sec
1763 Waiting for     0.0009 sec
1764 Waiting for     0.0390 sec
1765 Waiting for     0.0397 sec
1766 Waiting for     0.0008 sec
1767 #OVERLAP evdw > 1d10   1.00000E+20
1768  #OVERLAPing residues             2
1769    7  18
1770  #OVERLAPing all corrected after             1  random generation
1771 #OVERLAP evdw after   2.14620E+03
1772 Waiting for     0.0399 sec
1773 Waiting for     0.0398 sec
1774 Waiting for     0.0391 sec
1775 Waiting for     0.0008 sec
1776 Waiting for     0.0007 sec
1777 Waiting for     0.0385 sec
1778 Waiting for     2.1254 sec
1779 Waiting for     0.0391 sec
1780 Waiting for     0.0391 sec
1781 Waiting for     0.0008 sec
1782 Waiting for     0.0395 sec
1783 Waiting for     0.0382 sec
1784 Waiting for     0.0008 sec
1785 #OVERLAP evdw > 1d10   1.00000E+20
1786  #OVERLAPing residues             2
1787    3  13
1788  #OVERLAPing all corrected after             1  random generation
1789 #OVERLAP evdw after   9.03147E+08
1790 Waiting for     0.0007 sec
1791 Waiting for     0.0390 sec
1792 #OVERLAP evdw > 1d10   1.00000E+20
1793  #OVERLAPing residues             6
1794    4  19   6  21   9  24
1795  #OVERLAPing all corrected after             1  random generation
1796 #OVERLAP evdw after   9.55223E+17
1797 Waiting for     0.0380 sec
1798 Waiting for     0.0380 sec
1799 Waiting for     0.0383 sec
1800 #OVERLAP evdw > 1d10   1.00000E+20
1801  #OVERLAPing residues             2
1802    9  11
1803  #OVERLAPing all corrected after             1  random generation
1804 #OVERLAP evdw after   6.06235E+02
1805 Waiting for     0.0400 sec
1806 Waiting for     1.7617 sec
1807 Waiting for     0.0388 sec
1808 #OVERLAP evdw > 1d10   1.00000E+20
1809  #OVERLAPing residues             2
1810    5  22
1811  #OVERLAPing all corrected after             1  random generation
1812 #OVERLAP evdw after   2.27241E+26
1813 Waiting for     0.0008 sec
1814 Waiting for     0.0396 sec
1815 Waiting for     0.0393 sec
1816 #OVERLAP evdw > 1d10   1.00000E+20
1817  #OVERLAPing residues             2
1818    4  16
1819  #OVERLAPing all corrected after             1  random generation
1820 #OVERLAP evdw after   7.39360E+11
1821 Waiting for     0.0439 sec
1822 Waiting for     0.0393 sec
1823 #OVERLAP evdw > 1d10   1.00000E+20
1824  #OVERLAPing residues             2
1825    7  28
1826  #OVERLAPing all corrected after             1  random generation
1827 #OVERLAP evdw after   1.26511E+20
1828 Waiting for     0.0007 sec
1829 Waiting for     0.0394 sec
1830 Waiting for     0.0395 sec
1831 #OVERLAP evdw > 1d10   1.00000E+20
1832  #OVERLAPing residues             2
1833    4  21
1834  #OVERLAPing all corrected after             2  random generation
1835 #OVERLAP evdw after   5.18230E+11
1836 Waiting for     0.0007 sec
1837 Waiting for     0.0395 sec
1838 Waiting for     0.0387 sec
1839 Waiting for     0.0390 sec
1840 Waiting for     0.0396 sec
1841 Waiting for     2.0803 sec
1842 Waiting for     0.0263 sec
1843 #OVERLAP evdw > 1d10   1.00000E+20
1844  #OVERLAPing residues             2
1845   20  22
1846  #OVERLAPing all corrected after             1  random generation
1847 #OVERLAP evdw after   8.21666E+05
1848 Waiting for     0.0008 sec
1849 Waiting for     0.0400 sec
1850 Waiting for     0.0008 sec
1851 Waiting for     0.0395 sec
1852 Waiting for     0.0028 sec
1853 Waiting for     0.0008 sec
1854 Waiting for     0.0008 sec
1855 Waiting for     0.0397 sec
1856 Waiting for     0.0698 sec
1857 #OVERLAP evdw > 1d10   1.00000E+20
1858  #OVERLAPing residues             2
1859    8  24
1860  #OVERLAPing all corrected after             1  random generation
1861 #OVERLAP evdw after   1.52446E+03
1862 Waiting for     0.0389 sec
1863 Waiting for     0.0007 sec
1864 Waiting for     1.6098 sec
1865 #OVERLAP evdw > 1d10   1.00000E+20
1866  #OVERLAPing residues             2
1867   17  22
1868  #OVERLAPing all corrected after             1  random generation
1869 #OVERLAP evdw after   1.87397E+15
1870 Waiting for     0.0007 sec
1871 Waiting for     0.0929 sec
1872 Waiting for     0.0008 sec
1873 Waiting for     0.0383 sec
1874 #OVERLAP evdw > 1d10   1.00000E+20
1875  #OVERLAPing residues             2
1876   11  25
1877  #OVERLAPing all corrected after             1  random generation
1878 #OVERLAP evdw after   2.24454E+11
1879 Waiting for     0.0389 sec
1880 Waiting for     0.0394 sec
1881 Waiting for     0.0345 sec
1882 Waiting for     0.0383 sec
1883 #OVERLAP evdw > 1d10   1.00000E+20
1884  #OVERLAPing residues             2
1885    4  20
1886  #OVERLAPing all corrected after             1  random generation
1887 #OVERLAP evdw after   1.49765E+05
1888 Waiting for     0.0390 sec
1889 Waiting for     0.0392 sec
1890 Waiting for     0.0008 sec
1891 Waiting for     2.2850 sec
1892 #OVERLAP evdw > 1d10   1.00000E+20
1893  #OVERLAPing residues             2
1894    5  25
1895  #OVERLAPing all corrected after             1  random generation
1896 #OVERLAP evdw after   8.39308E+11
1897 Waiting for     0.0230 sec
1898 #OVERLAP evdw > 1d10   1.00000E+20
1899  #OVERLAPing residues             2
1900   15  26
1901  #OVERLAPing all corrected after             1  random generation
1902 #OVERLAP evdw after   2.41448E+02
1903 Waiting for     0.0396 sec
1904 Waiting for     0.0389 sec
1905 Waiting for     0.0108 sec
1906 Waiting for     0.0214 sec
1907 Waiting for     0.0384 sec
1908 #OVERLAP evdw > 1d10   1.00000E+20
1909  #OVERLAPing residues             2
1910   11  23
1911  #OVERLAPing all corrected after             4  random generation
1912 #OVERLAP evdw after   5.18277E+07
1913 Waiting for     0.0219 sec
1914 Waiting for     0.0008 sec
1915 Waiting for     0.0008 sec
1916 Waiting for     0.0393 sec
1917 Waiting for     0.0384 sec
1918 Waiting for     1.9179 sec
1919 #OVERLAP evdw > 1d10   1.00000E+20
1920  #OVERLAPing residues             2
1921    3  17
1922  #OVERLAPing all corrected after            10  random generation
1923 #OVERLAP evdw after   2.75652E+08
1924 Waiting for     0.0007 sec
1925 Waiting for     0.0383 sec
1926 #OVERLAP evdw > 1d10   1.00000E+20
1927  #OVERLAPing residues             2
1928    4  14
1929  #OVERLAPing all corrected after             1  random generation
1930 #OVERLAP evdw after   3.61977E+21
1931 Waiting for     0.0381 sec
1932 Waiting for     0.0008 sec
1933 #OVERLAP evdw > 1d10   1.00000E+20
1934  #OVERLAPing residues             2
1935    4  19
1936  #OVERLAPing all corrected after             1  random generation
1937 #OVERLAP evdw after   3.84181E+14
1938 Waiting for     0.0393 sec
1939 #OVERLAP evdw > 1d10   1.00000E+20
1940  #OVERLAPing residues             2
1941    4  17
1942  #OVERLAPing all corrected after             3  random generation
1943 #OVERLAP evdw after   1.01982E+17
1944 Waiting for     0.0380 sec
1945 Waiting for     0.0397 sec
1946 Waiting for     0.0008 sec
1947 Waiting for     0.0391 sec
1948 Waiting for     0.0395 sec
1949 #OVERLAP evdw > 1d10   1.00000E+20
1950  #OVERLAPing residues             2
1951    5  11
1952  #OVERLAPing all corrected after             1  random generation
1953 #OVERLAP evdw after   1.11934E+06
1954 Waiting for     0.0280 sec
1955 Waiting for     0.0396 sec
1956 Waiting for     0.0008 sec
1957 Waiting for     0.0380 sec
1958 Waiting for     0.0382 sec
1959 Waiting for     1.7356 sec
1960 Waiting for     0.0007 sec
1961 Waiting for     0.0008 sec
1962 Waiting for     0.0390 sec
1963 Waiting for     0.0007 sec
1964 Waiting for     0.0390 sec
1965 Waiting for     0.0395 sec
1966 Waiting for     0.0396 sec
1967 Waiting for     0.0010 sec
1968 Waiting for     0.0007 sec
1969 #OVERLAP evdw > 1d10   1.00000E+20
1970  #OVERLAPing residues             4
1971   11  27  12  25
1972  #OVERLAPing all corrected after             2  random generation
1973 #OVERLAP evdw after   3.72220E+14
1974 Waiting for     0.0008 sec
1975 Waiting for     0.0391 sec
1976 Waiting for     0.0390 sec
1977 Waiting for     0.0397 sec
1978 Waiting for     0.0581 sec
1979 Waiting for     2.4502 sec
1980 Waiting for     0.0007 sec
1981 Waiting for     0.0007 sec
1982 #OVERLAP evdw > 1d10   1.00000E+20
1983  #OVERLAPing residues             2
1984    4  11
1985  #OVERLAPing all corrected after             1  random generation
1986 #OVERLAP evdw after   8.82928E+12
1987 Waiting for     0.0395 sec
1988 Waiting for     0.0395 sec
1989 #OVERLAP evdw > 1d10   1.00000E+20
1990  #OVERLAPing residues             4
1991    2  17   5  27
1992  #OVERLAPing all corrected after             2  random generation
1993 #OVERLAP evdw after   1.50839E+13
1994 Waiting for     0.0382 sec
1995 Waiting for     0.0390 sec
1996 #OVERLAP evdw > 1d10   1.00000E+20
1997  #OVERLAPing residues             4
1998    4  18   6  20
1999  #OVERLAPing all corrected after             1  random generation
2000 #OVERLAP evdw after   1.86293E+11
2001 Waiting for     0.0392 sec
2002 #OVERLAP evdw > 1d10   1.00000E+20
2003  #OVERLAPing residues             3
2004    4  11  25
2005  #OVERLAPing all corrected after             1  random generation
2006 #OVERLAP evdw after   1.45360E+19
2007 Waiting for     0.0390 sec
2008 #OVERLAP evdw > 1d10   1.00000E+20
2009  #OVERLAPing residues             2
2010    9  12
2011  #OVERLAPing all corrected after             1  random generation
2012 #OVERLAP evdw after   9.65175E+05
2013 Waiting for     0.0386 sec
2014 #OVERLAP evdw > 1d10   1.00000E+20
2015  #OVERLAPing residues             2
2016   20  29
2017  #OVERLAPing all corrected after             1  random generation
2018 #OVERLAP evdw after   8.24422E+07
2019 Waiting for     0.0382 sec
2020 Waiting for     0.0103 sec
2021 Waiting for     0.0396 sec
2022 Waiting for     0.0382 sec
2023 Waiting for     0.0392 sec
2024 Waiting for     0.0386 sec
2025 Waiting for     1.3987 sec
2026 Waiting for     0.0008 sec
2027 #OVERLAP evdw > 1d10   2.60589E+27
2028  #OVERLAPing residues             0
2029
2030  #OVERLAPing all corrected after             1  random generation
2031 #OVERLAP evdw after   2.60589E+27
2032 Waiting for     0.0380 sec
2033 Waiting for     0.0007 sec
2034 Waiting for     0.0008 sec
2035 Waiting for     0.0392 sec
2036 Waiting for     0.0399 sec
2037 #OVERLAP evdw > 1d10   1.00000E+20
2038  #OVERLAPing residues             2
2039    3  17
2040  #OVERLAPing all corrected after             3  random generation
2041 #OVERLAP evdw after   7.11221E+03
2042 Waiting for     0.0531 sec
2043 Waiting for     0.0390 sec
2044 #OVERLAP evdw > 1d10   1.00000E+20
2045  #OVERLAPing residues             2
2046   11  23
2047  #OVERLAPing all corrected after             1  random generation
2048 #OVERLAP evdw after   7.60973E+09
2049 Waiting for     0.0396 sec
2050 Waiting for     0.0397 sec
2051 Waiting for     0.0008 sec
2052 Waiting for     0.0397 sec
2053 Waiting for     2.4738 sec
2054 Waiting for     0.0007 sec
2055 Waiting for     0.0395 sec
2056 Waiting for     0.0388 sec
2057 #OVERLAP evdw > 1d10   1.00000E+20
2058  #OVERLAPing residues             2
2059   24  26
2060  #OVERLAPing all corrected after             1  random generation
2061 #OVERLAP evdw after   6.39620E+20
2062 Waiting for     0.0555 sec
2063 Waiting for     0.0380 sec
2064 Waiting for     0.0386 sec
2065 #OVERLAP evdw > 1d10   1.00000E+20
2066  #OVERLAPing residues             2
2067    4  14
2068  #OVERLAPing all corrected after             1  random generation
2069 #OVERLAP evdw after   2.99431E+15
2070 Waiting for     0.0171 sec
2071 #OVERLAP evdw > 1d10   1.00000E+20
2072  #OVERLAPing residues             2
2073   10  25
2074  #OVERLAPing all corrected after             1  random generation
2075 #OVERLAP evdw after   1.13224E+18
2076 Waiting for     0.0671 sec
2077 #OVERLAP evdw > 1d10   1.00000E+20
2078  #OVERLAPing residues             2
2079   27  29
2080  #OVERLAPing all corrected after             1  random generation
2081 #OVERLAP evdw after   8.92260E+02
2082 Waiting for     0.0399 sec
2083 Waiting for     0.0398 sec
2084 Waiting for     0.0008 sec
2085 Waiting for     0.0384 sec
2086 #OVERLAP evdw > 1d10   1.00000E+20
2087  #OVERLAPing residues             3
2088    3  27  14
2089  #OVERLAPing all corrected after             1  random generation
2090 #OVERLAP evdw after   2.72026E+25
2091 Waiting for     0.0397 sec
2092 Waiting for     0.0399 sec
2093 #OVERLAP evdw > 1d10   1.00000E+20
2094  #OVERLAPing residues             2
2095    4  21
2096  #OVERLAPing all corrected after             1  random generation
2097 #OVERLAP evdw after   2.66023E+04
2098 Waiting for     2.6586 sec
2099 Waiting for     0.0007 sec
2100 #OVERLAP evdw > 1d10   1.00000E+20
2101  #OVERLAPing residues             2
2102   14  18
2103  #OVERLAPing all corrected after             1  random generation
2104 #OVERLAP evdw after   2.68867E+06
2105 Waiting for     0.0396 sec
2106 Waiting for     0.0381 sec
2107 #OVERLAP evdw > 1d10   1.00000E+20
2108  #OVERLAPing residues             4
2109    5  25   6  27
2110  #OVERLAPing all corrected after             7  random generation
2111 #OVERLAP evdw after   6.79315E+13
2112 Waiting for     0.0393 sec
2113 Waiting for     0.0383 sec
2114 Waiting for     0.0385 sec
2115 Waiting for     0.0383 sec
2116 Waiting for     0.0007 sec
2117 Waiting for     0.0397 sec
2118 #OVERLAP evdw > 1d10   1.00000E+20
2119  #OVERLAPing residues             2
2120    7  21
2121  #OVERLAPing all corrected after            18  random generation
2122 #OVERLAP evdw after   1.05619E+14
2123 Waiting for     0.0648 sec
2124 Waiting for     0.0398 sec
2125 Waiting for     0.0395 sec
2126 Waiting for     1.7563 sec
2127 #OVERLAP evdw > 1d10   1.00000E+20
2128  #OVERLAPing residues             2
2129    3  13
2130  #OVERLAPing all corrected after             1  random generation
2131 #OVERLAP evdw after   2.62831E+11
2132 Waiting for     0.0007 sec
2133 Waiting for     0.0008 sec
2134 Waiting for     0.0388 sec
2135 #OVERLAP evdw > 1d10   1.00000E+20
2136  #OVERLAPing residues             2
2137    5  27
2138  #OVERLAPing all corrected after            28  random generation
2139 #OVERLAP evdw after   4.09713E+08
2140 Waiting for     0.0031 sec
2141 Waiting for     0.0392 sec
2142 Waiting for     0.0008 sec
2143 Waiting for     0.0384 sec
2144 Waiting for     0.0582 sec
2145 #OVERLAP evdw > 1d10   1.00000E+20
2146  #OVERLAPing residues             2
2147   12  27
2148  #OVERLAPing all corrected after             1  random generation
2149 #OVERLAP evdw after   9.12289E+02
2150 Waiting for     0.0008 sec
2151 Waiting for     0.0393 sec
2152 Waiting for     0.0763 sec
2153 Waiting for     0.0389 sec
2154 Waiting for     2.3051 sec
2155 Waiting for     0.0007 sec
2156 #OVERLAP evdw > 1d10   1.00000E+20
2157  #OVERLAPing residues             2
2158    7  22
2159  #OVERLAPing all corrected after             1  random generation
2160 #OVERLAP evdw after   6.22777E+04
2161 Waiting for     0.0382 sec
2162 Waiting for     0.0647 sec
2163 #OVERLAP evdw > 1d10   1.00000E+20
2164  #OVERLAPing residues             2
2165    7  22
2166  #OVERLAPing all corrected after             5  random generation
2167 #OVERLAP evdw after   4.23572E+10
2168 Waiting for     0.0080 sec
2169 Waiting for     0.0383 sec
2170 Waiting for     0.0386 sec
2171 Waiting for     0.0008 sec
2172 Waiting for     0.0008 sec
2173 Waiting for     0.0380 sec
2174 #OVERLAP evdw > 1d10   1.00000E+20
2175  #OVERLAPing residues             2
2176    3  25
2177  #OVERLAPing all corrected after             2  random generation
2178 #OVERLAP evdw after   6.01245E+25
2179 Waiting for     0.0617 sec
2180 Waiting for     0.0647 sec
2181 #OVERLAP evdw > 1d10   1.00000E+20
2182  #OVERLAPing residues             6
2183    4  21   7  23   9  27
2184  #OVERLAPing all corrected after             1  random generation
2185 #OVERLAP evdw after   2.56763E+21
2186 Waiting for     0.0007 sec
2187 Waiting for     0.0387 sec
2188 #OVERLAP evdw > 1d10   1.00000E+20
2189  #OVERLAPing residues             2
2190    9  20
2191  #OVERLAPing all corrected after             1  random generation
2192 #OVERLAP evdw after   9.85651E+16
2193 Waiting for     0.0391 sec
2194 Waiting for     0.0386 sec
2195 Waiting for     0.0007 sec
2196 Waiting for     0.0396 sec
2197 Waiting for     0.0397 sec
2198 #OVERLAP evdw > 1d10   1.00000E+20
2199  #OVERLAPing residues             2
2200   12  25
2201  #OVERLAPing all corrected after             1  random generation
2202 #OVERLAP evdw after   4.47351E+25
2203 Waiting for     0.0007 sec
2204 Waiting for     0.0397 sec
2205 #OVERLAP evdw > 1d10   1.00000E+20
2206  #OVERLAPing residues             2
2207   13  27
2208  #OVERLAPing all corrected after             2  random generation
2209 #OVERLAP evdw after   1.34126E+14
2210 Waiting for     0.0382 sec
2211 Waiting for     0.0386 sec
2212 Waiting for     0.0385 sec
2213 Waiting for     0.0008 sec
2214 Waiting for     0.0381 sec
2215 #OVERLAP evdw > 1d10   1.00000E+20
2216  #OVERLAPing residues             4
2217    7  23   8  27
2218  #OVERLAPing all corrected after             2  random generation
2219 #OVERLAP evdw after   1.10627E+12
2220 Waiting for     0.0394 sec
2221 Waiting for     0.0385 sec
2222 Waiting for     0.0008 sec
2223 Waiting for     0.0387 sec
2224 Waiting for     0.0392 sec
2225 Waiting for     2.2778 sec
2226 Waiting for     0.0007 sec
2227 #OVERLAP evdw > 1d10   1.00000E+20
2228  #OVERLAPing residues             2
2229   17  24
2230  #OVERLAPing all corrected after             1  random generation
2231 #OVERLAP evdw after   6.51850E+05
2232 Waiting for     0.0395 sec
2233 #OVERLAP evdw > 1d10   1.00000E+20
2234  #OVERLAPing residues             2
2235   11  19
2236  #OVERLAPing all corrected after             5  random generation
2237 #OVERLAP evdw after   8.35428E+07
2238 Waiting for     0.0008 sec
2239 #OVERLAP evdw > 1d10   1.00000E+20
2240  #OVERLAPing residues             2
2241   17  22
2242  #OVERLAPing all corrected after             1  random generation
2243 #OVERLAP evdw after   6.79885E+05
2244 Waiting for     0.0391 sec
2245 Waiting for     0.0395 sec
2246 Waiting for     0.0398 sec
2247 Waiting for     0.0393 sec
2248 Waiting for     0.0727 sec
2249 Waiting for     0.0497 sec
2250 Waiting for     0.0008 sec
2251 Waiting for     0.0007 sec
2252 Waiting for     0.0382 sec
2253 Waiting for     1.7748 sec
2254 Waiting for     0.0007 sec
2255 #OVERLAP evdw > 1d10   1.00000E+20
2256  #OVERLAPing residues             2
2257   11  19
2258  #OVERLAPing all corrected after             2  random generation
2259 #OVERLAP evdw after   4.12682E+09
2260 Waiting for     0.0008 sec
2261 Waiting for     0.0392 sec
2262 #OVERLAP evdw > 1d10   1.00000E+20
2263  #OVERLAPing residues             3
2264    7  23  28
2265  #OVERLAPing all corrected after             1  random generation
2266 #OVERLAP evdw after   8.66619E+13
2267 Waiting for     0.0383 sec
2268 Waiting for     0.0007 sec
2269 Waiting for     0.0008 sec
2270 Waiting for     0.0388 sec
2271 Waiting for     0.0390 sec
2272 Waiting for     0.0380 sec
2273 Waiting for     0.0394 sec
2274 Waiting for     0.0379 sec
2275 Waiting for     0.0393 sec
2276 Waiting for     0.0008 sec
2277 Waiting for     2.2565 sec
2278 Waiting for     0.0007 sec
2279 #OVERLAP evdw > 1d10   1.00000E+20
2280  #OVERLAPing residues             2
2281    4  25
2282  #OVERLAPing all corrected after             1  random generation
2283 #OVERLAP evdw after   3.72971E+07
2284 Waiting for     0.0768 sec
2285 Waiting for     0.0384 sec
2286 #OVERLAP evdw > 1d10   1.00000E+20
2287  #OVERLAPing residues             4
2288    4  26   5  27
2289  #OVERLAPing all corrected after            50  random generation
2290 #OVERLAP evdw after   2.82952E+14
2291 Waiting for     0.0391 sec
2292 Waiting for     0.0008 sec
2293 #OVERLAP evdw > 1d10   1.00000E+20
2294  #OVERLAPing residues             2
2295   13  23
2296  #OVERLAPing all corrected after             1  random generation
2297 #OVERLAP evdw after   1.51419E+01
2298 Waiting for     0.0393 sec
2299 Waiting for     0.0380 sec
2300 #OVERLAP evdw > 1d10   1.00000E+20
2301  #OVERLAPing residues             2
2302    2  11
2303  #OVERLAPing all corrected after             1  random generation
2304 #OVERLAP evdw after  -2.99311E+01
2305 Waiting for     0.0008 sec
2306 Waiting for     0.0008 sec
2307 #OVERLAP evdw > 1d10   1.00000E+20
2308  #OVERLAPing residues             4
2309    4  19   8  26
2310  #OVERLAPing all corrected after             2  random generation
2311 #OVERLAP evdw after   2.30046E+13
2312 Waiting for     0.0250 sec
2313 Waiting for     0.0392 sec
2314 Waiting for     0.0394 sec
2315 #OVERLAP evdw > 1d10   1.00000E+20
2316  #OVERLAPing residues             2
2317    2  25
2318  #OVERLAPing all corrected after             2  random generation
2319 #OVERLAP evdw after   9.71611E+03
2320 Waiting for     0.0384 sec
2321 Waiting for     0.7941 sec
2322  End of minim, proc           14 time     3397.837311999999     
2323 Processor  14 is finishing work.
2324  Total time    3435.747454999999       sec