-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB014 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 14 iseed(4)= 0 0 -10 -17614 ran_num 0.7405579090118408 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3302 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0396 sec Waiting for 1.2173 sec Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 25 14 23 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 2.28514E+19 Waiting for 0.0690 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77024E+12 Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 20 8 29 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.09438E+04 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.84718E+03 Waiting for 0.0447 sec Waiting for 0.0400 sec Waiting for 0.0628 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 22 8 23 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.30732E+12 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 19 9 13 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15550E+09 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.06492E+01 Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82175E+07 Waiting for 0.0390 sec Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 0.0395 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.17860E+10 Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0386 sec Waiting for 0.0381 sec Waiting for 1.0939 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84229E+17 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.73196E+11 Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0387 sec Waiting for 0.0394 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19140E+04 Waiting for 0.0389 sec Waiting for 0.0382 sec Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 1.4868 sec Waiting for 0.0006 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.96419E+16 Waiting for 0.0384 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 25 6 26 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.12883E+13 Waiting for 0.0573 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 27 7 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.66989E+18 Waiting for 0.0544 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 4.51565E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.51565E+20 Waiting for 0.0206 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.73924E+09 Waiting for 0.0420 sec Waiting for 1.1106 sec Waiting for 0.0179 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 204 random generation #OVERLAP evdw after 5.50532E+27 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12450E+08 Waiting for 0.0008 sec Waiting for 0.0155 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.04535E+03 Waiting for 0.0384 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.35485E+05 Waiting for 0.0008 sec Waiting for 0.1937 sec Waiting for 0.0324 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0507 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.59868E+11 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48297E+05 Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0399 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.51517E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 6 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.17164E+03 Waiting for 0.0395 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.20384E+11 Waiting for 0.0007 sec Waiting for 0.0476 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.59359E+12 Waiting for 0.0008 sec Waiting for 0.0544 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.12691E+09 Waiting for 0.0396 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51068E+05 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.38588E+14 Waiting for 0.0394 sec Waiting for 0.1327 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0773 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.35142E+22 Waiting for 0.0007 sec Waiting for 0.0429 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 25 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.60007E+09 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.27466E+10 Waiting for 0.0392 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40424E+11 Waiting for 0.0384 sec Waiting for 0.9652 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0126 sec Waiting for 0.0393 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 29 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18487E+04 Waiting for 0.0392 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83662E+11 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.32204E+08 Waiting for 1.6231 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.11354E+08 Waiting for 0.0403 sec Waiting for 0.0634 sec Waiting for 0.0397 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.49234E+09 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0511 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0394 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 28 #OVERLAPing NOT all corrected 2 5 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.76535E+06 Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0383 sec Waiting for 0.0398 sec Waiting for 0.9701 sec Waiting for 0.0386 sec Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 0.0468 sec Waiting for 0.0445 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 7 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.48525E+09 Waiting for 0.0736 sec Waiting for 0.0380 sec Waiting for 0.0391 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.4279 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 27 14 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.62201E+17 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.21064E+06 Waiting for 0.0388 sec Waiting for 0.0054 sec Waiting for 0.0388 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.19606E+10 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 2.07072E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07072E+20 Waiting for 0.0786 sec Waiting for 0.0628 sec Waiting for 0.0386 sec Waiting for 0.0983 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 13 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.13260E+16 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.41301E+09 Waiting for 0.0396 sec Waiting for 0.7283 sec Waiting for 0.0052 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.84443E+22 Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 0.0396 sec Waiting for 0.0090 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.47610E+12 Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 0.0396 sec Waiting for 0.0718 sec Waiting for 0.0402 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.74128E+11 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.49899E+01 Waiting for 0.0008 sec Waiting for 1.5018 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0378 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 17 19 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 5.29759E+12 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.04656E+13 Waiting for 0.0007 sec Waiting for 0.0668 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0516 sec Waiting for 0.0382 sec Waiting for 1.2242 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.69326E+05 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 20 15 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00802E+17 Waiting for 0.0396 sec Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0217 sec Waiting for 1.1371 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.25313E+12 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 22 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 5.25195E+14 Waiting for 0.0397 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60346E+08 Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 20 11 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.67853E+07 Waiting for 0.0036 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.66170E+24 Waiting for 0.0509 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 26 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16962E+08 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 27 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.32461E+18 Waiting for 0.0386 sec Waiting for 0.0133 sec Waiting for 0.0394 sec Waiting for 0.9716 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.20181E+12 Waiting for 0.0391 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 16 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.90910E+08 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23388E+10 Waiting for 0.0390 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.02876E+02 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.22951E+05 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 1.6028 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0018 sec Waiting for 0.0388 sec Waiting for 0.0399 sec Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.93942E+05 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.58341E+09 Waiting for 0.0576 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.18333E+08 Waiting for 0.0479 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 22 #OVERLAPing NOT all corrected 3 6 22 7 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.57621E+13 Waiting for 0.0381 sec Waiting for 0.0511 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.17673E+05 Waiting for 0.0388 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.98533E+10 Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 22 4 23 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.35146E+14 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 26 5 22 7 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.70329E+19 Waiting for 0.0406 sec Waiting for 0.7557 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 21 27 22 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19515E+04 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0391 sec Waiting for 0.0391 sec Waiting for 0.0380 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 77 random generation #OVERLAP evdw after 3.57424E+14 Waiting for 0.0388 sec Waiting for 0.0392 sec Waiting for 0.0451 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 14 27 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.10830E+05 Waiting for 0.0387 sec Waiting for 0.0386 sec Waiting for 1.8050 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 5 25 #OVERLAPing all corrected after 18 random generation #OVERLAP evdw after 7.81081E+14 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42070E+06 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.02706E+07 Waiting for 0.0396 sec Waiting for 0.0385 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 3.64949E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64949E+22 Waiting for 0.0018 sec Waiting for 0.0389 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.47627E+04 Waiting for 1.5118 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73610E+19 Waiting for 0.0380 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63421E+10 Waiting for 0.0462 sec Waiting for 0.0386 sec Waiting for 0.0009 sec Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0394 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 25 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.32184E+12 Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.65959E+09 Waiting for 0.0394 sec Waiting for 0.7737 sec Waiting for 0.0210 sec Waiting for 0.0563 sec Waiting for 0.0386 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0346 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39939E+09 Waiting for 0.0692 sec Waiting for 0.8301 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.03192E+10 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 19 9 26 10 27 #OVERLAPing NOT all corrected 2 10 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0388 sec Waiting for 0.0399 sec Waiting for 0.0399 sec Waiting for 0.0210 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.59805E+11 Waiting for 0.0640 sec Waiting for 0.0733 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02449E+14 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14079E+08 Waiting for 0.0389 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.18963E+13 Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 1.9469 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.91064E+14 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72771E+07 Waiting for 0.0398 sec Waiting for 0.0497 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27154E+09 Waiting for 0.0390 sec Waiting for 0.0385 sec Waiting for 0.0195 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44042E+07 Waiting for 0.0379 sec Waiting for 0.0389 sec Waiting for 1.8611 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.04753E+02 Waiting for 0.0007 sec Waiting for 0.0722 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.46009E+06 Waiting for 0.0390 sec Waiting for 0.0461 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41849E+07 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.67449E+08 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 10 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24483E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.02046E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57435E+04 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 1.9539 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 16 8 17 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.68818E+19 Waiting for 0.0394 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.74116E+03 Waiting for 0.0007 sec Waiting for 0.0425 sec Waiting for 0.0398 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.19472E+09 Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0388 sec Waiting for 0.0381 sec Waiting for 0.0394 sec Waiting for 1.9774 sec Waiting for 0.0009 sec Waiting for 0.0395 sec Waiting for 0.0519 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.05920E+14 Waiting for 0.0385 sec Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.38783E+12 Waiting for 0.0571 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.43482E+02 Waiting for 0.0388 sec Waiting for 0.0394 sec Waiting for 0.0464 sec Waiting for 0.0008 sec Waiting for 0.8464 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 2.00361E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00361E+28 Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.25770E+06 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.19823E+13 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 14 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14761E+05 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.30961E+07 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0396 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95275E+05 Waiting for 0.0395 sec Waiting for 0.0401 sec Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.0382 sec Waiting for 0.8415 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93393E+03 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.47870E+13 Waiting for 0.0393 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.48981E+03 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 0.0392 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14050E+03 Waiting for 0.8737 sec Waiting for 0.0548 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 13 9 14 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.97888E+03 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 10 27 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 4.66505E+18 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48606E+11 Waiting for 0.0381 sec Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.8774 sec Waiting for 0.0075 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 22 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79922E+28 Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0769 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 23 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76441E+20 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.0393 sec Waiting for 0.9946 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71226E+05 Waiting for 0.0399 sec Waiting for 0.0379 sec Waiting for 0.0404 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98973E+17 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 6.45660E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.45660E+29 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0379 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 45 random generation #OVERLAP evdw after 1.42357E+21 Waiting for 0.0379 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.52849E+10 Waiting for 0.0398 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52536E+10 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.28288E+04 Waiting for 0.0403 sec Waiting for 1.1092 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 25 8 23 9 22 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0396 sec Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 22 9 27 11 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.30323E+18 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 23 7 15 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.62121E+21 Waiting for 0.0172 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.66057E+08 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0015 sec Waiting for 0.7890 sec Waiting for 0.0589 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.57194E+14 Waiting for 0.0412 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20119E+10 Waiting for 0.0474 sec Waiting for 0.0386 sec Waiting for 0.0396 sec Waiting for 0.0527 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 25 21 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.00612E+08 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31556E+04 Waiting for 0.0382 sec Waiting for 0.0029 sec Waiting for 0.0382 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42818E+08 Waiting for 0.0386 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.04587E+02 Waiting for 0.0390 sec Waiting for 0.0596 sec #OVERLAP evdw > 1d10 5.05315E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.05315E+22 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 17 10 16 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.17170E+16 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52367E+03 Waiting for 1.6380 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 24 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22359E+15 Waiting for 0.0396 sec Waiting for 0.0453 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 9 7 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.17108E+06 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90557E+07 Waiting for 0.0393 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 0.0399 sec Waiting for 0.0389 sec Waiting for 0.9602 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09957E+09 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 2.22070E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22070E+22 Waiting for 0.0379 sec Waiting for 0.0379 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 25 17 26 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 1.37765E+21 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0015 sec Waiting for 0.0391 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.98040E+18 Waiting for 0.0008 sec Waiting for 0.0578 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.33709E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33709E+22 Waiting for 0.0387 sec Waiting for 0.0318 sec Waiting for 0.0381 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42496E+04 Waiting for 1.3524 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0396 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 7 15 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.26166E+15 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0389 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 1.2697 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65478E+17 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 10 4 20 7 25 11 24 13 27 18 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.36641E+09 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.47626E+11 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.65659E+02 Waiting for 0.0220 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.15768E+02 Waiting for 0.0380 sec Waiting for 0.0393 sec Waiting for 0.0054 sec Waiting for 0.0387 sec Waiting for 0.0393 sec Waiting for 1.9098 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.13499E+05 Waiting for 0.0269 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.12398E+17 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0396 sec Waiting for 0.0550 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15422E+06 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19636E+04 Waiting for 0.0593 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.41014E+02 Waiting for 0.0379 sec Waiting for 0.0635 sec Waiting for 0.0393 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0010 sec Waiting for 0.0174 sec Waiting for 0.0381 sec Waiting for 0.0383 sec Waiting for 0.0399 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84448E+09 Waiting for 0.0387 sec Waiting for 0.0380 sec Waiting for 0.0648 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88451E+06 Waiting for 0.0394 sec Waiting for 0.0394 sec Waiting for 0.0390 sec Waiting for 0.0403 sec Waiting for 1.8693 sec Waiting for 0.0178 sec Waiting for 0.0396 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.89241E+05 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 6 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14480E+15 Waiting for 0.0396 sec Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.74941E+21 Waiting for 0.0385 sec Waiting for 0.0393 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87209E+05 Waiting for 0.0501 sec Waiting for 0.0039 sec Waiting for 0.0388 sec Waiting for 1.3569 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.16270E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.87171E+14 Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 463 random generation #OVERLAP evdw after 1.10866E+20 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 26 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0381 sec Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99453E+03 Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.97263E+04 Waiting for 0.0394 sec Waiting for 0.0387 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65340E+07 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.34636E+08 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0384 sec Waiting for 0.0475 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 17 19 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0397 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 9 17 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 5.64022E+08 Waiting for 0.0008 sec Waiting for 0.0400 sec Waiting for 0.0379 sec Waiting for 0.0395 sec Waiting for 1.4863 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.45251E+01 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77280E+10 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 21 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.16052E+08 Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0472 sec Waiting for 1.8848 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0383 sec Waiting for 0.0009 sec Waiting for 0.0390 sec Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14620E+03 Waiting for 0.0399 sec Waiting for 0.0398 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 2.1254 sec Waiting for 0.0391 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0382 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.03147E+08 Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 19 6 21 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.55223E+17 Waiting for 0.0380 sec Waiting for 0.0380 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.06235E+02 Waiting for 0.0400 sec Waiting for 1.7617 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27241E+26 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.39360E+11 Waiting for 0.0439 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26511E+20 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.18230E+11 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0387 sec Waiting for 0.0390 sec Waiting for 0.0396 sec Waiting for 2.0803 sec Waiting for 0.0263 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.21666E+05 Waiting for 0.0008 sec Waiting for 0.0400 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0028 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0698 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52446E+03 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 1.6098 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87397E+15 Waiting for 0.0007 sec Waiting for 0.0929 sec Waiting for 0.0008 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24454E+11 Waiting for 0.0389 sec Waiting for 0.0394 sec Waiting for 0.0345 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49765E+05 Waiting for 0.0390 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 2.2850 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.39308E+11 Waiting for 0.0230 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.41448E+02 Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 0.0108 sec Waiting for 0.0214 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.18277E+07 Waiting for 0.0219 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0384 sec Waiting for 1.9179 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 2.75652E+08 Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61977E+21 Waiting for 0.0381 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84181E+14 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.01982E+17 Waiting for 0.0380 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11934E+06 Waiting for 0.0280 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0382 sec Waiting for 1.7356 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0395 sec Waiting for 0.0396 sec Waiting for 0.0010 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 12 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.72220E+14 Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0390 sec Waiting for 0.0397 sec Waiting for 0.0581 sec Waiting for 2.4502 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.82928E+12 Waiting for 0.0395 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.50839E+13 Waiting for 0.0382 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 18 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86293E+11 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45360E+19 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.65175E+05 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.24422E+07 Waiting for 0.0382 sec Waiting for 0.0103 sec Waiting for 0.0396 sec Waiting for 0.0382 sec Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 1.3987 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.60589E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60589E+27 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.11221E+03 Waiting for 0.0531 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.60973E+09 Waiting for 0.0396 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 2.4738 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.39620E+20 Waiting for 0.0555 sec Waiting for 0.0380 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.99431E+15 Waiting for 0.0171 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13224E+18 Waiting for 0.0671 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.92260E+02 Waiting for 0.0399 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 27 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72026E+25 Waiting for 0.0397 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66023E+04 Waiting for 2.6586 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.68867E+06 Waiting for 0.0396 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 6.79315E+13 Waiting for 0.0393 sec Waiting for 0.0383 sec Waiting for 0.0385 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 18 random generation #OVERLAP evdw after 1.05619E+14 Waiting for 0.0648 sec Waiting for 0.0398 sec Waiting for 0.0395 sec Waiting for 1.7563 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62831E+11 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 28 random generation #OVERLAP evdw after 4.09713E+08 Waiting for 0.0031 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0582 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.12289E+02 Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0763 sec Waiting for 0.0389 sec Waiting for 2.3051 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.22777E+04 Waiting for 0.0382 sec Waiting for 0.0647 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.23572E+10 Waiting for 0.0080 sec Waiting for 0.0383 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.01245E+25 Waiting for 0.0617 sec Waiting for 0.0647 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 21 7 23 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.56763E+21 Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.85651E+16 Waiting for 0.0391 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.47351E+25 Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.34126E+14 Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.10627E+12 Waiting for 0.0394 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0392 sec Waiting for 2.2778 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.51850E+05 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 8.35428E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.79885E+05 Waiting for 0.0391 sec Waiting for 0.0395 sec Waiting for 0.0398 sec Waiting for 0.0393 sec Waiting for 0.0727 sec Waiting for 0.0497 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 1.7748 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.12682E+09 Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 23 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.66619E+13 Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0390 sec Waiting for 0.0380 sec Waiting for 0.0394 sec Waiting for 0.0379 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 2.2565 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.72971E+07 Waiting for 0.0768 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 5 27 #OVERLAPing all corrected after 50 random generation #OVERLAP evdw after 2.82952E+14 Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51419E+01 Waiting for 0.0393 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.99311E+01 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 8 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.30046E+13 Waiting for 0.0250 sec Waiting for 0.0392 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.71611E+03 Waiting for 0.0384 sec Waiting for 0.7941 sec End of minim, proc 14 time 3397.837311999999 Processor 14 is finishing work. Total time 3435.747454999999 sec