added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB012
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB012
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            12  iseed(4)=             0            0           -8 
47        -58956
48  ran_num   0.9084857702255249     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3301 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0382 sec
148 Waiting for     0.0390 sec
149 Waiting for     0.0006 sec
150 Waiting for     1.2172 sec
151 Waiting for     0.0390 sec
152 Waiting for     0.0007 sec
153 Waiting for     0.0007 sec
154 #OVERLAP evdw > 1d10   1.00000E+20
155  #OVERLAPing residues             2
156    7  26
157  #OVERLAPing all corrected after             1  random generation
158 #OVERLAP evdw after   2.54380E+12
159 Waiting for     0.0379 sec
160 Waiting for     0.0008 sec
161 Waiting for     0.0387 sec
162 Waiting for     0.0385 sec
163 Waiting for     0.0382 sec
164 Waiting for     0.0007 sec
165 Waiting for     0.0391 sec
166 Waiting for     0.0395 sec
167 Waiting for     0.0785 sec
168 Waiting for     0.0007 sec
169 Waiting for     0.6492 sec
170 #OVERLAP evdw > 1d10   1.00000E+20
171  #OVERLAPing residues             2
172   17  20
173  #OVERLAPing all corrected after             1  random generation
174 #OVERLAP evdw after   1.46154E+05
175 Waiting for     0.0353 sec
176 Waiting for     0.0395 sec
177 Waiting for     0.0398 sec
178 #OVERLAP evdw > 1d10   1.00000E+20
179  #OVERLAPing residues             2
180    7  27
181  #OVERLAPing all corrected after             5  random generation
182 #OVERLAP evdw after   8.56227E+05
183 Waiting for     0.0379 sec
184 Waiting for     0.0007 sec
185 #OVERLAP evdw > 1d10   1.00000E+20
186  #OVERLAPing residues             2
187   18  29
188  #OVERLAPing all corrected after             1  random generation
189 #OVERLAP evdw after   3.83924E+09
190 Waiting for     0.0385 sec
191 Waiting for     0.0383 sec
192 Waiting for     0.0350 sec
193 Waiting for     0.0388 sec
194 #OVERLAP evdw > 1d10   1.00000E+20
195  #OVERLAPing residues             2
196    4  23
197  #OVERLAPing all corrected after             2  random generation
198 #OVERLAP evdw after   1.22922E+07
199 Waiting for     0.0007 sec
200 Waiting for     0.0388 sec
201 Waiting for     0.0007 sec
202 Waiting for     0.0382 sec
203 #OVERLAP evdw > 1d10   1.00000E+20
204  #OVERLAPing residues             2
205    2  17
206  #OVERLAPing all corrected after             2  random generation
207 #OVERLAP evdw after   3.83252E+04
208 Waiting for     0.0380 sec
209 Waiting for     0.0393 sec
210 Waiting for     0.0007 sec
211 Waiting for     0.0547 sec
212 #OVERLAP evdw > 1d10   1.00000E+20
213  #OVERLAPing residues             2
214   20  23
215  #OVERLAPing all corrected after             4  random generation
216 #OVERLAP evdw after   2.24594E+12
217 Waiting for     0.0389 sec
218 Waiting for     0.0389 sec
219 Waiting for     0.0398 sec
220 #OVERLAP evdw > 1d10   1.00000E+20
221  #OVERLAPing residues             2
222    4  12
223  #OVERLAPing all corrected after             1  random generation
224 #OVERLAP evdw after   4.95361E+09
225 Waiting for     0.0390 sec
226 Waiting for     0.0007 sec
227 #OVERLAP evdw > 1d10   1.00000E+20
228  #OVERLAPing residues             2
229    6  27
230  #OVERLAPing all corrected after             1  random generation
231 #OVERLAP evdw after   4.29920E+04
232 Waiting for     1.2749 sec
233 #OVERLAP evdw > 1d10   1.00000E+20
234  #OVERLAPing residues             2
235    8  13
236  #OVERLAPing all corrected after             1  random generation
237 #OVERLAP evdw after   1.88359E+07
238 Waiting for     0.0006 sec
239 Waiting for     0.0007 sec
240 Waiting for     0.0008 sec
241 #OVERLAP evdw > 1d10   1.00000E+20
242  #OVERLAPing residues             3
243    9  27  28
244  #OVERLAPing all corrected after           577  random generation
245 #OVERLAP evdw after   3.40072E+11
246 Waiting for     0.0384 sec
247 Waiting for     0.0393 sec
248 #OVERLAP evdw > 1d10   1.00000E+20
249  #OVERLAPing residues             2
250   12  17
251  #OVERLAPing all corrected after            39  random generation
252 #OVERLAP evdw after   7.72936E+07
253 Waiting for     0.0385 sec
254 #OVERLAP evdw > 1d10   1.00000E+20
255  #OVERLAPing residues             2
256    2   9
257  #OVERLAPing all corrected after             1  random generation
258 #OVERLAP evdw after   4.38664E+07
259 Waiting for     0.0007 sec
260 #OVERLAP evdw > 1d10   3.27607E+22
261  #OVERLAPing residues             0
262
263  #OVERLAPing all corrected after             1  random generation
264 #OVERLAP evdw after   3.27607E+22
265 Waiting for     0.0391 sec
266 Waiting for     0.0399 sec
267 #OVERLAP evdw > 1d10   1.00000E+20
268  #OVERLAPing residues             2
269   15  25
270  #OVERLAPing all corrected after             1  random generation
271 #OVERLAP evdw after   6.08436E+03
272 Waiting for     0.0385 sec
273 Waiting for     0.0545 sec
274 Waiting for     0.0392 sec
275 Waiting for     0.0388 sec
276 Waiting for     0.0681 sec
277 Waiting for     0.0007 sec
278 Waiting for     0.0720 sec
279 Waiting for     0.7612 sec
280 Waiting for     0.0006 sec
281 #OVERLAP evdw > 1d10   1.00000E+20
282  #OVERLAPing residues             2
283   15  22
284  #OVERLAPing all corrected after             1  random generation
285 #OVERLAP evdw after   3.59862E+05
286 Waiting for     0.0396 sec
287 Waiting for     0.0388 sec
288 #OVERLAP evdw > 1d10   1.00000E+20
289  #OVERLAPing residues             2
290   13  23
291  #OVERLAPing all corrected after             1  random generation
292 #OVERLAP evdw after   2.45051E+08
293 Waiting for     0.0392 sec
294 #OVERLAP evdw > 1d10   1.00000E+20
295  #OVERLAPing residues             4
296    8  23  14  28
297  #OVERLAPing all corrected after            34  random generation
298 #OVERLAP evdw after   4.48794E+18
299 Waiting for     0.0389 sec
300 Waiting for     0.0008 sec
301 Waiting for     0.0007 sec
302 #OVERLAP evdw > 1d10   1.00000E+20
303  #OVERLAPing residues             2
304    3  25
305  #OVERLAPing all corrected after             2  random generation
306 #OVERLAP evdw after   3.12255E+08
307 Waiting for     0.0383 sec
308 Waiting for     0.0379 sec
309 Waiting for     0.0006 sec
310 #OVERLAP evdw > 1d10   1.00000E+20
311  #OVERLAPing residues             6
312    7  21  15  25  17  24
313  #OVERLAPing all corrected after             2  random generation
314 #OVERLAP evdw after   4.33395E+20
315 Waiting for     0.0383 sec
316 #OVERLAP evdw > 1d10   1.00000E+20
317  #OVERLAPing residues             2
318    7  21
319  #OVERLAPing all corrected after             1  random generation
320 #OVERLAP evdw after   1.01785E+26
321 Waiting for     0.0380 sec
322 Waiting for     0.0382 sec
323 Waiting for     0.0008 sec
324 #OVERLAP evdw > 1d10   1.00000E+20
325  #OVERLAPing residues             2
326    7  20
327  #OVERLAPing all corrected after             1  random generation
328 #OVERLAP evdw after   1.32510E+02
329 Waiting for     0.6384 sec
330 Waiting for     0.0080 sec
331 Waiting for     0.0395 sec
332 Waiting for     0.0006 sec
333 Waiting for     0.0469 sec
334 #OVERLAP evdw > 1d10   1.00000E+20
335  #OVERLAPing residues             2
336    7  14
337  #OVERLAPing all corrected after             1  random generation
338 #OVERLAP evdw after   1.94711E+23
339 Waiting for     0.0007 sec
340 Waiting for     0.0397 sec
341 #OVERLAP evdw > 1d10   1.00000E+20
342  #OVERLAPing residues             2
343   20  25
344  #OVERLAPing all corrected after             2  random generation
345 #OVERLAP evdw after   4.50692E+07
346 Waiting for     0.0385 sec
347 Waiting for     0.0385 sec
348 #OVERLAP evdw > 1d10   1.00000E+20
349  #OVERLAPing residues             2
350   11  17
351  #OVERLAPing all corrected after             1  random generation
352 #OVERLAP evdw after   8.04231E+10
353 Waiting for     0.0008 sec
354 #OVERLAP evdw > 1d10   1.00000E+20
355  #OVERLAPing residues             4
356    7  12  11  22
357  #OVERLAPing all corrected after             1  random generation
358 #OVERLAP evdw after   1.74212E+16
359 Waiting for     0.0007 sec
360 #OVERLAP evdw > 1d10   1.00000E+20
361  #OVERLAPing residues             2
362   20  25
363  #OVERLAPing all corrected after             1  random generation
364 #OVERLAP evdw after   2.11889E+04
365 Waiting for     0.0203 sec
366 #OVERLAP evdw > 1d10   1.00000E+20
367  #OVERLAPing residues             2
368    8  23
369  #OVERLAPing all corrected after             1  random generation
370 #OVERLAP evdw after   4.80976E+13
371 Waiting for     0.0392 sec
372 Waiting for     0.0396 sec
373 Waiting for     0.7558 sec
374 Waiting for     0.0006 sec
375 Waiting for     0.0386 sec
376 Waiting for     0.0387 sec
377 #OVERLAP evdw > 1d10   1.00000E+20
378  #OVERLAPing residues             2
379    4   8
380  #OVERLAPing all corrected after             1  random generation
381 #OVERLAP evdw after   4.48407E+04
382 Waiting for     0.0386 sec
383 Waiting for     0.0349 sec
384 Waiting for     0.0382 sec
385 Waiting for     0.0391 sec
386 #OVERLAP evdw > 1d10   1.00000E+20
387  #OVERLAPing residues             2
388   15  27
389  #OVERLAPing all corrected after             5  random generation
390 #OVERLAP evdw after   1.57322E+11
391 Waiting for     0.0381 sec
392 Waiting for     0.0392 sec
393 Waiting for     0.0007 sec
394 Waiting for     0.0340 sec
395 Waiting for     0.0515 sec
396 Waiting for     0.7518 sec
397 Waiting for     0.0154 sec
398 Waiting for     0.0007 sec
399 Waiting for     0.0397 sec
400 Waiting for     0.0381 sec
401 #OVERLAP evdw > 1d10   1.00000E+20
402  #OVERLAPing residues             4
403    5  25  22  27
404  #OVERLAPing NOT all corrected             2
405    5  25
406 #OVERLAP evdw after   1.00000E+20
407 Waiting for     0.0008 sec
408 #OVERLAP evdw > 1d10   1.00000E+20
409  #OVERLAPing residues             2
410    7  27
411  #OVERLAPing all corrected after             3  random generation
412 #OVERLAP evdw after   3.60449E+14
413 Waiting for     0.0385 sec
414 #OVERLAP evdw > 1d10   1.00000E+20
415  #OVERLAPing residues             2
416    9  17
417  #OVERLAPing all corrected after             1  random generation
418 #OVERLAP evdw after   2.69522E+05
419 Waiting for     0.0393 sec
420 Waiting for     0.0397 sec
421 #OVERLAP evdw > 1d10   1.00000E+20
422  #OVERLAPing residues             2
423    7  29
424  #OVERLAPing all corrected after             1  random generation
425 #OVERLAP evdw after   3.51142E+05
426 Waiting for     0.0007 sec
427 Waiting for     0.0384 sec
428 #OVERLAP evdw > 1d10   7.29966E+20
429  #OVERLAPing residues             0
430
431  #OVERLAPing all corrected after             1  random generation
432 #OVERLAP evdw after   7.29966E+20
433 Waiting for     0.0377 sec
434 #OVERLAP evdw > 1d10   1.00000E+20
435  #OVERLAPing residues             2
436   11  27
437  #OVERLAPing all corrected after             3  random generation
438 #OVERLAP evdw after   2.36863E+10
439 Waiting for     0.0394 sec
440 Waiting for     0.0388 sec
441 #OVERLAP evdw > 1d10   1.00000E+20
442  #OVERLAPing residues             2
443   17  27
444  #OVERLAPing all corrected after             6  random generation
445 #OVERLAP evdw after   2.66115E+13
446 Waiting for     0.0007 sec
447 Waiting for     1.2628 sec
448 Waiting for     0.0006 sec
449 #OVERLAP evdw > 1d10   1.00000E+20
450  #OVERLAPing residues             4
451    2  25   3  23
452  #OVERLAPing all corrected after             1  random generation
453 #OVERLAP evdw after   2.43141E+08
454 Waiting for     0.0392 sec
455 Waiting for     0.0007 sec
456 Waiting for     0.0395 sec
457 #OVERLAP evdw > 1d10   1.00000E+20
458  #OVERLAPing residues             2
459    9  22
460  #OVERLAPing all corrected after             1  random generation
461 #OVERLAP evdw after   6.42059E+13
462 Waiting for     0.0008 sec
463 #OVERLAP evdw > 1d10   1.00000E+20
464  #OVERLAPing residues             2
465   10  25
466  #OVERLAPing all corrected after             1  random generation
467 #OVERLAP evdw after   1.07888E+07
468 Waiting for     0.0382 sec
469 #OVERLAP evdw > 1d10   1.00000E+20
470  #OVERLAPing residues             2
471    7  14
472  #OVERLAPing all corrected after             1  random generation
473 #OVERLAP evdw after   1.83084E+05
474 Waiting for     0.0395 sec
475 Waiting for     0.0007 sec
476 Waiting for     0.0008 sec
477 Waiting for     0.0009 sec
478 Waiting for     0.0051 sec
479 Waiting for     0.6482 sec
480 Waiting for     0.0006 sec
481 #OVERLAP evdw > 1d10   1.00000E+20
482  #OVERLAPing residues             2
483    4  27
484  #OVERLAPing all corrected after             7  random generation
485 #OVERLAP evdw after   1.91609E+03
486 Waiting for     0.0063 sec
487 Waiting for     0.0385 sec
488 Waiting for     0.0383 sec
489 Waiting for     0.0379 sec
490 Waiting for     0.0388 sec
491 Waiting for     0.0007 sec
492 #OVERLAP evdw > 1d10   1.00000E+20
493  #OVERLAPing residues             3
494    9  25  20
495  #OVERLAPing all corrected after             1  random generation
496 #OVERLAP evdw after   6.38946E+13
497 Waiting for     0.0379 sec
498 Waiting for     0.0383 sec
499 Waiting for     0.0702 sec
500 Waiting for     0.0386 sec
501 Waiting for     0.0399 sec
502 Waiting for     1.1403 sec
503 Waiting for     0.0007 sec
504 Waiting for     0.0396 sec
505 Waiting for     0.0387 sec
506 Waiting for     0.0008 sec
507 Waiting for     0.0399 sec
508 #OVERLAP evdw > 1d10   1.00000E+20
509  #OVERLAPing residues             4
510    7  28   8  20
511  #OVERLAPing all corrected after             1  random generation
512 #OVERLAP evdw after   6.24303E+14
513 Waiting for     0.0007 sec
514 Waiting for     0.0380 sec
515 Waiting for     0.0390 sec
516 Waiting for     0.0392 sec
517 Waiting for     0.0684 sec
518 Waiting for     0.0007 sec
519 #OVERLAP evdw > 1d10   1.00000E+20
520  #OVERLAPing residues             2
521   11  25
522  #OVERLAPing all corrected after             1  random generation
523 #OVERLAP evdw after   4.60734E+09
524 Waiting for     0.0007 sec
525 Waiting for     0.0389 sec
526 Waiting for     0.5771 sec
527 Waiting for     0.0007 sec
528 #OVERLAP evdw > 1d10   1.00000E+20
529  #OVERLAPing residues             3
530    7  29   8
531  #OVERLAPing all corrected after             4  random generation
532 #OVERLAP evdw after   2.27313E+13
533 Waiting for     0.0388 sec
534 Waiting for     0.0394 sec
535 Waiting for     0.0386 sec
536 Waiting for     0.0356 sec
537 Waiting for     0.0382 sec
538 Waiting for     0.0391 sec
539 Waiting for     0.0007 sec
540 #OVERLAP evdw > 1d10   1.00000E+20
541  #OVERLAPing residues             2
542    4  25
543  #OVERLAPing all corrected after             1  random generation
544 #OVERLAP evdw after   2.12327E+06
545 Waiting for     0.0392 sec
546 #OVERLAP evdw > 1d10   1.00000E+20
547  #OVERLAPing residues             6
548    5  26   6  23   8  22
549  #OVERLAPing all corrected after            14  random generation
550 #OVERLAP evdw after   4.89383E+38
551 Waiting for     0.0391 sec
552 #OVERLAP evdw > 1d10   1.00000E+20
553  #OVERLAPing residues             4
554   13  25  19  26
555  #OVERLAPing all corrected after             1  random generation
556 #OVERLAP evdw after   6.96189E+20
557 Waiting for     0.0380 sec
558 Waiting for     0.0064 sec
559 Waiting for     0.0396 sec
560 Waiting for     0.0390 sec
561 Waiting for     0.0394 sec
562 Waiting for     0.8931 sec
563 #OVERLAP evdw > 1d10   1.00000E+20
564  #OVERLAPing residues             2
565    3  23
566  #OVERLAPing all corrected after             1  random generation
567 #OVERLAP evdw after   2.47874E+06
568 Waiting for     0.0007 sec
569 #OVERLAP evdw > 1d10   1.00000E+20
570  #OVERLAPing residues             7
571    7  17   9  10  26  12  27
572  #OVERLAPing all corrected after             2  random generation
573 #OVERLAP evdw after   1.73248E+18
574 Waiting for     0.0381 sec
575 Waiting for     0.0393 sec
576 Waiting for     0.0384 sec
577 Waiting for     0.0382 sec
578 Waiting for     0.0177 sec
579 Waiting for     0.0007 sec
580 #OVERLAP evdw > 1d10   1.00000E+20
581  #OVERLAPing residues             4
582   12  25  20  22
583  #OVERLAPing all corrected after             1  random generation
584 #OVERLAP evdw after   6.76425E+02
585 Waiting for     0.0597 sec
586 Waiting for     0.0007 sec
587 Waiting for     0.0008 sec
588 Waiting for     0.0384 sec
589 Waiting for     0.0391 sec
590 #OVERLAP evdw > 1d10   1.00000E+20
591  #OVERLAPing residues             4
592   11  27  19  23
593  #OVERLAPing all corrected after            13  random generation
594 #OVERLAP evdw after   4.06824E+10
595 Waiting for     0.0395 sec
596 Waiting for     0.4907 sec
597 Waiting for     0.0008 sec
598 Waiting for     0.0382 sec
599 #OVERLAP evdw > 1d10   1.00000E+20
600  #OVERLAPing residues             4
601    9  17  11  19
602  #OVERLAPing all corrected after             2  random generation
603 #OVERLAP evdw after   1.66852E+08
604 Waiting for     0.0386 sec
605 #OVERLAP evdw > 1d10   1.00000E+20
606  #OVERLAPing residues             2
607    9  27
608  #OVERLAPing all corrected after             1  random generation
609 #OVERLAP evdw after   1.40339E+08
610 Waiting for     0.0394 sec
611 Waiting for     0.0391 sec
612 #OVERLAP evdw > 1d10   1.00000E+20
613  #OVERLAPing residues             2
614   13  20
615  #OVERLAPing all corrected after             1  random generation
616 #OVERLAP evdw after   1.20350E+06
617 Waiting for     0.0007 sec
618 Waiting for     0.0387 sec
619 Waiting for     0.0007 sec
620 #OVERLAP evdw > 1d10   1.00000E+20
621  #OVERLAPing residues             4
622    2  23  15  17
623  #OVERLAPing all corrected after            12  random generation
624 #OVERLAP evdw after   1.84237E+25
625 Waiting for     0.0379 sec
626 #OVERLAP evdw > 1d10   1.00000E+20
627  #OVERLAPing residues             4
628    5  27   7  25
629  #OVERLAPing NOT all corrected             2
630    5  27
631 #OVERLAP evdw after   1.00000E+20
632 Waiting for     0.0388 sec
633 #OVERLAP evdw > 1d10   1.00000E+20
634  #OVERLAPing residues             2
635    8  25
636  #OVERLAPing all corrected after             4  random generation
637 #OVERLAP evdw after   9.15362E+07
638 Waiting for     0.0397 sec
639 Waiting for     0.0390 sec
640 Waiting for     0.0387 sec
641 Waiting for     0.0392 sec
642 #OVERLAP evdw > 1d10   1.00000E+20
643  #OVERLAPing residues             2
644   11  28
645  #OVERLAPing all corrected after             2  random generation
646 #OVERLAP evdw after   5.24508E+07
647 Waiting for     0.0397 sec
648 Waiting for     0.0386 sec
649 Waiting for     0.0007 sec
650 Waiting for     0.0007 sec
651 Waiting for     0.0394 sec
652 Waiting for     0.0382 sec
653 #OVERLAP evdw > 1d10   8.73925E+20
654  #OVERLAPing residues             0
655
656  #OVERLAPing all corrected after             1  random generation
657 #OVERLAP evdw after   8.73925E+20
658 Waiting for     0.0007 sec
659 Waiting for     0.0386 sec
660 #OVERLAP evdw > 1d10   1.00000E+20
661  #OVERLAPing residues             2
662   11  27
663  #OVERLAPing all corrected after             1  random generation
664 #OVERLAP evdw after   2.14690E+05
665 Waiting for     0.0385 sec
666 Waiting for     0.0384 sec
667 Waiting for     0.0007 sec
668 Waiting for     0.0412 sec
669 #OVERLAP evdw > 1d10   1.00000E+20
670  #OVERLAPing residues             4
671    4  22   5  21
672  #OVERLAPing all corrected after             3  random generation
673 #OVERLAP evdw after   9.82040E+09
674 Waiting for     0.0393 sec
675 Waiting for     0.0386 sec
676 Waiting for     0.0390 sec
677 Waiting for     0.7495 sec
678 #OVERLAP evdw > 1d10   1.00000E+20
679  #OVERLAPing residues             2
680    7  27
681  #OVERLAPing all corrected after             1  random generation
682 #OVERLAP evdw after   8.96080E+02
683 Waiting for     0.0006 sec
684 Waiting for     0.0007 sec
685 Waiting for     0.0389 sec
686 #OVERLAP evdw > 1d10   1.00000E+20
687  #OVERLAPing residues             3
688    6  25   7
689  #OVERLAPing all corrected after             9  random generation
690 #OVERLAP evdw after   8.10050E+17
691 Waiting for     0.0255 sec
692 #OVERLAP evdw > 1d10   1.00000E+20
693  #OVERLAPing residues             2
694    3  27
695  #OVERLAPing all corrected after             1  random generation
696 #OVERLAP evdw after   8.93156E+10
697 Waiting for     0.0007 sec
698 #OVERLAP evdw > 1d10   1.00000E+20
699  #OVERLAPing residues             6
700    3  14   5  25   6  26
701  #OVERLAPing all corrected after            79  random generation
702 #OVERLAP evdw after   5.88287E+23
703 Waiting for     0.0729 sec
704 Waiting for     0.0007 sec
705 Waiting for     0.0755 sec
706 Waiting for     0.0388 sec
707 Waiting for     0.0765 sec
708 #OVERLAP evdw > 1d10   1.00000E+20
709  #OVERLAPing residues             2
710    9  20
711  #OVERLAPing all corrected after             1  random generation
712 #OVERLAP evdw after   3.50075E+04
713 Waiting for     0.0009 sec
714 Waiting for     0.0203 sec
715 Waiting for     0.0705 sec
716 Waiting for     1.2151 sec
717 Waiting for     0.0007 sec
718 Waiting for     0.0381 sec
719 Waiting for     0.0402 sec
720 Waiting for     0.0386 sec
721 Waiting for     0.0397 sec
722 #OVERLAP evdw > 1d10   1.00000E+20
723  #OVERLAPing residues             2
724    4  25
725  #OVERLAPing all corrected after             4  random generation
726 #OVERLAP evdw after   3.55393E+11
727 Waiting for     0.0137 sec
728 Waiting for     0.0390 sec
729 Waiting for     0.0379 sec
730 Waiting for     0.0380 sec
731 Waiting for     0.0008 sec
732 #OVERLAP evdw > 1d10   1.00000E+20
733  #OVERLAPing residues             2
734    7  17
735  #OVERLAPing all corrected after             1  random generation
736 #OVERLAP evdw after   1.27600E+05
737 Waiting for     0.0483 sec
738 Waiting for     0.0394 sec
739 Waiting for     0.0008 sec
740 Waiting for     0.0008 sec
741 Waiting for     0.0006 sec
742 Waiting for     0.0383 sec
743 Waiting for     0.0391 sec
744 Waiting for     0.0387 sec
745 Waiting for     0.0390 sec
746 Waiting for     0.0387 sec
747 Waiting for     0.0398 sec
748 Waiting for     0.0398 sec
749 #OVERLAP evdw > 1d10   1.00000E+20
750  #OVERLAPing residues             2
751    5  12
752  #OVERLAPing all corrected after             1  random generation
753 #OVERLAP evdw after   1.40038E+14
754 Waiting for     0.0391 sec
755 Waiting for     0.0395 sec
756 #OVERLAP evdw > 1d10   1.00000E+20
757  #OVERLAPing residues             2
758   14  17
759  #OVERLAPing all corrected after             1  random generation
760 #OVERLAP evdw after   1.84695E+07
761 Waiting for     0.0008 sec
762 Waiting for     0.0007 sec
763 Waiting for     0.0007 sec
764 Waiting for     0.1001 sec
765 Waiting for     0.8203 sec
766 Waiting for     0.0007 sec
767 Waiting for     0.0007 sec
768 Waiting for     0.0008 sec
769 Waiting for     0.0382 sec
770 Waiting for     0.0388 sec
771 Waiting for     0.0007 sec
772 Waiting for     0.0007 sec
773 Waiting for     0.0396 sec
774 Waiting for     0.0388 sec
775 Waiting for     0.0380 sec
776 Waiting for     0.0398 sec
777 Waiting for     0.0378 sec
778 Waiting for     0.0007 sec
779 Waiting for     1.0076 sec
780 Waiting for     0.0370 sec
781 Waiting for     0.0007 sec
782 #OVERLAP evdw > 1d10   1.00000E+20
783  #OVERLAPing residues             2
784    4  25
785  #OVERLAPing all corrected after             1  random generation
786 #OVERLAP evdw after   6.28931E+09
787 Waiting for     0.0253 sec
788 Waiting for     0.0400 sec
789 #OVERLAP evdw > 1d10   1.00000E+20
790  #OVERLAPing residues             4
791    4  27   9  25
792  #OVERLAPing all corrected after             1  random generation
793 #OVERLAP evdw after   1.35838E+08
794 Waiting for     0.0379 sec
795 Waiting for     0.0390 sec
796 Waiting for     0.0387 sec
797 #OVERLAP evdw > 1d10   1.00000E+20
798  #OVERLAPing residues             2
799    8  17
800  #OVERLAPing all corrected after           579  random generation
801 #OVERLAP evdw after   1.44661E+13
802 Waiting for     0.0384 sec
803 #OVERLAP evdw > 1d10   1.00000E+20
804  #OVERLAPing residues             2
805    8  17
806  #OVERLAPing all corrected after             1  random generation
807 #OVERLAP evdw after   8.75102E+10
808 Waiting for     0.0386 sec
809 Waiting for     0.0378 sec
810 Waiting for     0.0398 sec
811 #OVERLAP evdw > 1d10   1.00000E+20
812  #OVERLAPing residues             2
813    8  23
814  #OVERLAPing all corrected after             1  random generation
815 #OVERLAP evdw after   2.71410E+16
816 Waiting for     0.0399 sec
817 Waiting for     0.0105 sec
818 Waiting for     1.1024 sec
819 Waiting for     0.0006 sec
820 #OVERLAP evdw > 1d10   1.00000E+20
821  #OVERLAPing residues             2
822    3  27
823  #OVERLAPing all corrected after             2  random generation
824 #OVERLAP evdw after   1.57147E+11
825 Waiting for     0.0007 sec
826 Waiting for     0.0390 sec
827 #OVERLAP evdw > 1d10   1.00000E+20
828  #OVERLAPing residues             2
829    9  25
830  #OVERLAPing all corrected after             3  random generation
831 #OVERLAP evdw after   1.19039E+04
832 Waiting for     0.0379 sec
833 #OVERLAP evdw > 1d10   1.00000E+20
834  #OVERLAPing residues             4
835    3  27   4  12
836  #OVERLAPing all corrected after             1  random generation
837 #OVERLAP evdw after   3.45379E+16
838 Waiting for     0.0396 sec
839 #OVERLAP evdw > 1d10   1.00000E+20
840  #OVERLAPing residues             4
841   12  25  13  23
842  #OVERLAPing all corrected after             2  random generation
843 #OVERLAP evdw after   6.91597E+06
844 Waiting for     0.0389 sec
845 #OVERLAP evdw > 1d10   1.00000E+20
846  #OVERLAPing residues             2
847   12  25
848  #OVERLAPing all corrected after             1  random generation
849 #OVERLAP evdw after   3.91468E+10
850 Waiting for     0.0397 sec
851 Waiting for     0.0383 sec
852 Waiting for     0.0409 sec
853 Waiting for     0.0007 sec
854 Waiting for     0.0388 sec
855 Waiting for     0.0409 sec
856 Waiting for     0.0007 sec
857 Waiting for     0.0008 sec
858 Waiting for     1.1825 sec
859 Waiting for     0.0007 sec
860 Waiting for     0.0380 sec
861 #OVERLAP evdw > 1d10   1.00000E+20
862  #OVERLAPing residues             2
863   16  27
864  #OVERLAPing all corrected after             1  random generation
865 #OVERLAP evdw after   1.31149E+10
866 Waiting for     0.0394 sec
867 Waiting for     0.0381 sec
868 Waiting for     0.0400 sec
869 #OVERLAP evdw > 1d10   1.00000E+20
870  #OVERLAPing residues             2
871    8  22
872  #OVERLAPing all corrected after             1  random generation
873 #OVERLAP evdw after   3.74504E+17
874 Waiting for     0.0397 sec
875 Waiting for     0.0384 sec
876 Waiting for     0.0385 sec
877 #OVERLAP evdw > 1d10   1.00000E+20
878  #OVERLAPing residues             2
879    4  23
880  #OVERLAPing all corrected after             8  random generation
881 #OVERLAP evdw after   1.25703E+18
882 Waiting for     0.0007 sec
883 Waiting for     0.0390 sec
884 Waiting for     0.0007 sec
885 Waiting for     0.0384 sec
886 Waiting for     0.0381 sec
887 Waiting for     0.0007 sec
888 Waiting for     0.0576 sec
889 #OVERLAP evdw > 1d10   1.31505E+30
890  #OVERLAPing residues             0
891
892  #OVERLAPing all corrected after             1  random generation
893 #OVERLAP evdw after   1.31505E+30
894 Waiting for     0.0673 sec
895 #OVERLAP evdw > 1d10   1.00000E+20
896  #OVERLAPing residues             2
897   13  25
898  #OVERLAPing all corrected after             1  random generation
899 #OVERLAP evdw after   6.95464E+07
900 Waiting for     0.0396 sec
901 Waiting for     0.0052 sec
902 #OVERLAP evdw > 1d10   1.00000E+20
903  #OVERLAPing residues             4
904   11  25  23  26
905  #OVERLAPing all corrected after             1  random generation
906 #OVERLAP evdw after   1.47087E+11
907 Waiting for     0.0395 sec
908 Waiting for     0.0379 sec
909 Waiting for     0.0394 sec
910 Waiting for     0.0007 sec
911 #OVERLAP evdw > 1d10   1.00000E+20
912  #OVERLAPing residues             2
913    2  11
914  #OVERLAPing all corrected after             1  random generation
915 #OVERLAP evdw after   2.14417E+12
916 Waiting for     0.0382 sec
917 Waiting for     0.0382 sec
918 Waiting for     0.0395 sec
919 Waiting for     0.0341 sec
920 Waiting for     1.2629 sec
921 #OVERLAP evdw > 1d10   1.00000E+20
922  #OVERLAPing residues             4
923    6  17   7  16
924  #OVERLAPing all corrected after             1  random generation
925 #OVERLAP evdw after   2.40739E+04
926 Waiting for     0.0006 sec
927 Waiting for     0.0455 sec
928 Waiting for     0.0386 sec
929 Waiting for     0.0380 sec
930 Waiting for     0.0386 sec
931 Waiting for     0.0397 sec
932 Waiting for     0.0007 sec
933 Waiting for     0.0007 sec
934 Waiting for     0.0152 sec
935 #OVERLAP evdw > 1d10   1.00000E+20
936  #OVERLAPing residues            10
937    2  23   4  25   5  26   6  27   7  28
938  #OVERLAPing NOT all corrected             4
939    6  27   7  28
940 #OVERLAP evdw after   1.00000E+20
941 Waiting for     0.0394 sec
942 Waiting for     0.0384 sec
943 Waiting for     0.0007 sec
944 Waiting for     0.0389 sec
945 Waiting for     0.0007 sec
946 Waiting for     1.6523 sec
947 Waiting for     0.0007 sec
948 #OVERLAP evdw > 1d10   1.00000E+20
949  #OVERLAPing residues             2
950   14  27
951  #OVERLAPing all corrected after             1  random generation
952 #OVERLAP evdw after   2.49973E+07
953 Waiting for     0.0397 sec
954 Waiting for     0.0666 sec
955 #OVERLAP evdw > 1d10   1.00000E+20
956  #OVERLAPing residues             2
957   13  29
958  #OVERLAPing all corrected after             2  random generation
959 #OVERLAP evdw after   2.87413E+07
960 Waiting for     0.0393 sec
961 Waiting for     0.0394 sec
962 Waiting for     0.0391 sec
963 Waiting for     0.0389 sec
964 Waiting for     0.0009 sec
965 Waiting for     0.0006 sec
966 Waiting for     0.0007 sec
967 Waiting for     0.0395 sec
968 Waiting for     0.0379 sec
969 Waiting for     0.0397 sec
970 Waiting for     0.0007 sec
971 #OVERLAP evdw > 1d10   1.00000E+20
972  #OVERLAPing residues             2
973   13  20
974  #OVERLAPing all corrected after             1  random generation
975 #OVERLAP evdw after   8.24312E+12
976 Waiting for     0.0383 sec
977 Waiting for     0.0008 sec
978 Waiting for     0.0007 sec
979 Waiting for     0.0394 sec
980 Waiting for     0.0390 sec
981 Waiting for     0.0396 sec
982 Waiting for     0.0384 sec
983 Waiting for     0.0007 sec
984 #OVERLAP evdw > 1d10   1.00000E+20
985  #OVERLAPing residues             4
986    9  27  10  25
987  #OVERLAPing NOT all corrected             2
988   10  25
989 #OVERLAP evdw after   1.00000E+20
990 Waiting for     0.0380 sec
991 Waiting for     0.0390 sec
992 #OVERLAP evdw > 1d10   1.00000E+20
993  #OVERLAPing residues             2
994   13  23
995  #OVERLAPing all corrected after             1  random generation
996 #OVERLAP evdw after   4.59405E+06
997 Waiting for     0.0458 sec
998 Waiting for     0.7491 sec
999 Waiting for     0.0007 sec
1000 #OVERLAP evdw > 1d10   1.00000E+20
1001  #OVERLAPing residues             2
1002   17  23
1003  #OVERLAPing all corrected after             1  random generation
1004 #OVERLAP evdw after   6.97785E+02
1005 Waiting for     0.0620 sec
1006 #OVERLAP evdw > 1d10   1.00000E+20
1007  #OVERLAPing residues             2
1008   16  23
1009  #OVERLAPing all corrected after             1  random generation
1010 #OVERLAP evdw after   4.04423E+09
1011 Waiting for     0.0379 sec
1012 #OVERLAP evdw > 1d10   3.56254E+25
1013  #OVERLAPing residues             0
1014
1015  #OVERLAPing all corrected after             1  random generation
1016 #OVERLAP evdw after   3.56254E+25
1017 Waiting for     0.0007 sec
1018 Waiting for     0.0008 sec
1019 #OVERLAP evdw > 1d10   1.00000E+20
1020  #OVERLAPing residues             2
1021    7  23
1022  #OVERLAPing all corrected after             2  random generation
1023 #OVERLAP evdw after   1.36154E+11
1024 Waiting for     0.0391 sec
1025 #OVERLAP evdw > 1d10   1.00000E+20
1026  #OVERLAPing residues             2
1027    2  13
1028  #OVERLAPing all corrected after             1  random generation
1029 #OVERLAP evdw after   9.19181E+12
1030 Waiting for     0.0384 sec
1031 Waiting for     0.0007 sec
1032 Waiting for     0.0008 sec
1033 Waiting for     0.0007 sec
1034 Waiting for     0.0495 sec
1035 Waiting for     0.0392 sec
1036 Waiting for     1.6779 sec
1037 Waiting for     0.0089 sec
1038 #OVERLAP evdw > 1d10   1.00000E+20
1039  #OVERLAPing residues             2
1040    4  27
1041  #OVERLAPing all corrected after            38  random generation
1042 #OVERLAP evdw after   2.42194E+16
1043 Waiting for     0.0393 sec
1044 Waiting for     0.0007 sec
1045 Waiting for     0.0394 sec
1046 Waiting for     0.0627 sec
1047 Waiting for     0.0441 sec
1048 Waiting for     0.0389 sec
1049 Waiting for     0.0007 sec
1050 #OVERLAP evdw > 1d10   1.00000E+20
1051  #OVERLAPing residues             2
1052   20  25
1053  #OVERLAPing all corrected after             1  random generation
1054 #OVERLAP evdw after   4.55727E+03
1055 Waiting for     0.0387 sec
1056 #OVERLAP evdw > 1d10   1.00000E+20
1057  #OVERLAPing residues             6
1058    8  25   9  26  10  27
1059  #OVERLAPing all corrected after            32  random generation
1060 #OVERLAP evdw after   6.59696E+26
1061 Waiting for     0.0006 sec
1062 Waiting for     0.0008 sec
1063 Waiting for     0.0007 sec
1064 Waiting for     0.0387 sec
1065 Waiting for     0.2670 sec
1066 Waiting for     0.0006 sec
1067 Waiting for     0.0379 sec
1068 Waiting for     0.0007 sec
1069 Waiting for     0.0390 sec
1070 Waiting for     0.0010 sec
1071 #OVERLAP evdw > 1d10   1.00000E+20
1072  #OVERLAPing residues             2
1073   12  27
1074  #OVERLAPing all corrected after             1  random generation
1075 #OVERLAP evdw after   7.99446E+09
1076 Waiting for     0.0007 sec
1077 #OVERLAP evdw > 1d10   1.00000E+20
1078  #OVERLAPing residues             2
1079    5  20
1080  #OVERLAPing all corrected after             1  random generation
1081 #OVERLAP evdw after   6.45276E+07
1082 Waiting for     0.0387 sec
1083 Waiting for     0.0379 sec
1084 Waiting for     0.0398 sec
1085 Waiting for     0.0388 sec
1086 #OVERLAP evdw > 1d10   1.00000E+20
1087  #OVERLAPing residues             2
1088    9  22
1089  #OVERLAPing all corrected after             1  random generation
1090 #OVERLAP evdw after   2.98818E+07
1091 Waiting for     0.0707 sec
1092 Waiting for     0.0760 sec
1093 Waiting for     0.0007 sec
1094 Waiting for     0.4919 sec
1095 Waiting for     0.0007 sec
1096 Waiting for     0.0387 sec
1097 #OVERLAP evdw > 1d10   1.00000E+20
1098  #OVERLAPing residues             2
1099    7  27
1100  #OVERLAPing all corrected after             1  random generation
1101 #OVERLAP evdw after   6.65247E+05
1102 Waiting for     0.0560 sec
1103 Waiting for     0.0387 sec
1104 #OVERLAP evdw > 1d10   1.00000E+20
1105  #OVERLAPing residues             4
1106   13  27  14  26
1107  #OVERLAPing all corrected after             1  random generation
1108 #OVERLAP evdw after   2.31177E+03
1109 Waiting for     0.0378 sec
1110 Waiting for     0.0379 sec
1111 Waiting for     0.0007 sec
1112 Waiting for     0.0382 sec
1113 #OVERLAP evdw > 1d10   1.00000E+20
1114  #OVERLAPing residues             2
1115    3  17
1116  #OVERLAPing all corrected after             1  random generation
1117 #OVERLAP evdw after   7.82491E+20
1118 Waiting for     0.0388 sec
1119 Waiting for     0.1028 sec
1120 Waiting for     0.0007 sec
1121 Waiting for     0.0386 sec
1122 Waiting for     0.0385 sec
1123 #OVERLAP evdw > 1d10   1.00000E+20
1124  #OVERLAPing residues             2
1125   12  25
1126  #OVERLAPing all corrected after             1  random generation
1127 #OVERLAP evdw after   4.91118E+06
1128 Waiting for     0.0380 sec
1129 Waiting for     0.0008 sec
1130 Waiting for     0.0381 sec
1131 Waiting for     0.0007 sec
1132 Waiting for     0.0007 sec
1133 Waiting for     0.0385 sec
1134 #OVERLAP evdw > 1d10   1.00000E+20
1135  #OVERLAPing residues             4
1136    6  22   7  23
1137  #OVERLAPing all corrected after             8  random generation
1138 #OVERLAP evdw after   8.19774E+30
1139 Waiting for     0.0392 sec
1140 Waiting for     0.0377 sec
1141 Waiting for     0.0671 sec
1142 Waiting for     0.0007 sec
1143 Waiting for     0.0007 sec
1144 Waiting for     0.0056 sec
1145 #OVERLAP evdw > 1d10   1.00000E+20
1146  #OVERLAPing residues             6
1147    4  26   5  24   6  25
1148  #OVERLAPing all corrected after            42  random generation
1149 #OVERLAP evdw after   1.03983E+14
1150 Waiting for     0.0394 sec
1151 #OVERLAP evdw > 1d10   1.00000E+20
1152  #OVERLAPing residues             2
1153    7  25
1154  #OVERLAPing all corrected after             1  random generation
1155 #OVERLAP evdw after   7.13641E+13
1156 Waiting for     0.0391 sec
1157 Waiting for     0.0401 sec
1158 #OVERLAP evdw > 1d10   1.00000E+20
1159  #OVERLAPing residues             2
1160   14  21
1161  #OVERLAPing all corrected after             1  random generation
1162 #OVERLAP evdw after   3.85115E+02
1163 Waiting for     0.0396 sec
1164 Waiting for     0.0007 sec
1165 Waiting for     1.1424 sec
1166 #OVERLAP evdw > 1d10   9.16418E+20
1167  #OVERLAPing residues             0
1168
1169  #OVERLAPing all corrected after             1  random generation
1170 #OVERLAP evdw after   9.16418E+20
1171 Waiting for     0.0006 sec
1172 #OVERLAP evdw > 1d10   1.00000E+20
1173  #OVERLAPing residues             4
1174    6  17   9  20
1175  #OVERLAPing all corrected after             2  random generation
1176 #OVERLAP evdw after   2.42022E+12
1177 Waiting for     0.0556 sec
1178 Waiting for     0.0007 sec
1179 Waiting for     0.0386 sec
1180 Waiting for     0.0386 sec
1181 Waiting for     0.0007 sec
1182 Waiting for     0.0395 sec
1183 Waiting for     0.0381 sec
1184 #OVERLAP evdw > 1d10   1.00000E+20
1185  #OVERLAPing residues             2
1186    2  23
1187  #OVERLAPing all corrected after             1  random generation
1188 #OVERLAP evdw after   1.06925E+13
1189 Waiting for     0.0384 sec
1190 Waiting for     0.0387 sec
1191 Waiting for     0.0423 sec
1192 Waiting for     0.0057 sec
1193 Waiting for     0.0008 sec
1194 Waiting for     0.0384 sec
1195 Waiting for     0.0379 sec
1196 Waiting for     0.0007 sec
1197 Waiting for     0.0380 sec
1198 #OVERLAP evdw > 1d10   1.00000E+20
1199  #OVERLAPing residues             4
1200    9  22  14  25
1201  #OVERLAPing all corrected after             1  random generation
1202 #OVERLAP evdw after   8.67132E+16
1203 Waiting for     0.0387 sec
1204 #OVERLAP evdw > 1d10   1.00000E+20
1205  #OVERLAPing residues             2
1206    3  25
1207  #OVERLAPing all corrected after             1  random generation
1208 #OVERLAP evdw after   5.29733E+39
1209 Waiting for     0.0006 sec
1210 Waiting for     0.0379 sec
1211 Waiting for     0.0387 sec
1212 #OVERLAP evdw > 1d10   1.00000E+20
1213  #OVERLAPing residues             2
1214    4  27
1215  #OVERLAPing all corrected after             2  random generation
1216 #OVERLAP evdw after   2.30054E+25
1217 Waiting for     0.0689 sec
1218 #OVERLAP evdw > 1d10   1.00000E+20
1219  #OVERLAPing residues             2
1220    6  24
1221  #OVERLAPing all corrected after             2  random generation
1222 #OVERLAP evdw after   4.67306E+12
1223 Waiting for     0.0387 sec
1224 Waiting for     0.0007 sec
1225 Waiting for     0.0394 sec
1226 #OVERLAP evdw > 1d10   5.92612E+20
1227  #OVERLAPing residues             0
1228
1229  #OVERLAPing all corrected after             1  random generation
1230 #OVERLAP evdw after   5.92612E+20
1231 Waiting for     0.0384 sec
1232 #OVERLAP evdw > 1d10   1.00000E+20
1233  #OVERLAPing residues             2
1234    3  16
1235  #OVERLAPing all corrected after             1  random generation
1236 #OVERLAP evdw after   1.66261E+09
1237 Waiting for     0.0379 sec
1238 Waiting for     0.0382 sec
1239 Waiting for     0.0008 sec
1240 Waiting for     0.0607 sec
1241 Waiting for     0.0007 sec
1242 Waiting for     0.0007 sec
1243 Waiting for     0.0007 sec
1244 Waiting for     1.2510 sec
1245 Waiting for     0.0383 sec
1246 Waiting for     0.0110 sec
1247 Waiting for     0.0008 sec
1248 Waiting for     0.0394 sec
1249 Waiting for     0.0386 sec
1250 #OVERLAP evdw > 1d10   1.00000E+20
1251  #OVERLAPing residues             2
1252   12  26
1253  #OVERLAPing all corrected after             1  random generation
1254 #OVERLAP evdw after   1.29064E+08
1255 Waiting for     0.0386 sec
1256 #OVERLAP evdw > 1d10   1.00000E+20
1257  #OVERLAPing residues             6
1258    4  27   5  28   6  29
1259  #OVERLAPing NOT all corrected             2
1260    5  28
1261 #OVERLAP evdw after   1.00000E+20
1262 Waiting for     0.0008 sec
1263 Waiting for     0.0007 sec
1264 #OVERLAP evdw > 1d10   1.00000E+20
1265  #OVERLAPing residues             2
1266   14  20
1267  #OVERLAPing all corrected after             1  random generation
1268 #OVERLAP evdw after   3.40196E+07
1269 Waiting for     0.0008 sec
1270 Waiting for     0.0008 sec
1271 Waiting for     0.0007 sec
1272 #OVERLAP evdw > 1d10   1.00000E+20
1273  #OVERLAPing residues             2
1274   17  25
1275  #OVERLAPing all corrected after             1  random generation
1276 #OVERLAP evdw after   8.34160E+05
1277 Waiting for     0.0386 sec
1278 Waiting for     1.5135 sec
1279 #OVERLAP evdw > 1d10   1.00000E+20
1280  #OVERLAPing residues             2
1281    4  20
1282  #OVERLAPing all corrected after             1  random generation
1283 #OVERLAP evdw after   2.40466E+09
1284 Waiting for     0.0008 sec
1285 Waiting for     0.0007 sec
1286 Waiting for     0.0389 sec
1287 #OVERLAP evdw > 1d10   1.27843E+21
1288  #OVERLAPing residues             0
1289
1290  #OVERLAPing all corrected after             1  random generation
1291 #OVERLAP evdw after   1.27843E+21
1292 Waiting for     0.0384 sec
1293 Waiting for     0.0398 sec
1294 Waiting for     0.0007 sec
1295 Waiting for     0.0007 sec
1296 Waiting for     0.0484 sec
1297 Waiting for     0.0712 sec
1298 Waiting for     0.0385 sec
1299 Waiting for     0.0391 sec
1300 Waiting for     0.0396 sec
1301 Waiting for     0.0395 sec
1302 Waiting for     0.0028 sec
1303 Waiting for     1.3808 sec
1304 Waiting for     0.0007 sec
1305 Waiting for     0.0620 sec
1306 Waiting for     0.0394 sec
1307 Waiting for     0.0388 sec
1308 #OVERLAP evdw > 1d10   1.00000E+20
1309  #OVERLAPing residues             2
1310   11  22
1311  #OVERLAPing all corrected after             1  random generation
1312 #OVERLAP evdw after   6.80302E+04
1313 Waiting for     0.0007 sec
1314 #OVERLAP evdw > 1d10   1.00000E+20
1315  #OVERLAPing residues             2
1316   13  27
1317  #OVERLAPing all corrected after             2  random generation
1318 #OVERLAP evdw after   1.63339E+12
1319 Waiting for     0.0379 sec
1320 Waiting for     0.0339 sec
1321 Waiting for     0.0389 sec
1322 Waiting for     0.0385 sec
1323 #OVERLAP evdw > 1d10   1.00000E+20
1324  #OVERLAPing residues             2
1325    7  20
1326  #OVERLAPing all corrected after             1  random generation
1327 #OVERLAP evdw after   3.61637E+07
1328 Waiting for     0.0696 sec
1329 Waiting for     0.0381 sec
1330 Waiting for     0.0384 sec
1331 Waiting for     0.0395 sec
1332 Waiting for     0.0386 sec
1333 Waiting for     1.3939 sec
1334 Waiting for     0.0199 sec
1335 Waiting for     0.0397 sec
1336 Waiting for     0.0007 sec
1337 #OVERLAP evdw > 1d10   1.00000E+20
1338  #OVERLAPing residues             6
1339    9  19  15  25  17  24
1340  #OVERLAPing all corrected after             1  random generation
1341 #OVERLAP evdw after   6.21025E+16
1342 Waiting for     0.0401 sec
1343 #OVERLAP evdw > 1d10   1.00000E+20
1344  #OVERLAPing residues             2
1345    4  25
1346  #OVERLAPing all corrected after             1  random generation
1347 #OVERLAP evdw after   1.36368E+13
1348 Waiting for     0.0007 sec
1349 Waiting for     0.0393 sec
1350 Waiting for     0.0392 sec
1351 Waiting for     0.0395 sec
1352 #OVERLAP evdw > 1d10   1.00000E+20
1353  #OVERLAPing residues             4
1354    7  26   9  27
1355  #OVERLAPing all corrected after             2  random generation
1356 #OVERLAP evdw after   5.64707E+08
1357 Waiting for     0.0369 sec
1358 Waiting for     0.0008 sec
1359 Waiting for     0.4930 sec
1360 #OVERLAP evdw > 1d10   1.00000E+20
1361  #OVERLAPing residues             2
1362    7  29
1363  #OVERLAPing all corrected after             1  random generation
1364 #OVERLAP evdw after   7.65201E+08
1365 Waiting for     0.0007 sec
1366 Waiting for     0.0008 sec
1367 Waiting for     0.0007 sec
1368 Waiting for     0.0389 sec
1369 #OVERLAP evdw > 1d10   1.00000E+20
1370  #OVERLAPing residues             2
1371   16  23
1372  #OVERLAPing all corrected after             2  random generation
1373 #OVERLAP evdw after   9.30567E+12
1374 Waiting for     0.0697 sec
1375 #OVERLAP evdw > 1d10   1.00000E+20
1376  #OVERLAPing residues             3
1377    3  13   4
1378  #OVERLAPing all corrected after             1  random generation
1379 #OVERLAP evdw after   2.07159E+12
1380 Waiting for     0.0007 sec
1381 Waiting for     0.1013 sec
1382 Waiting for     0.0007 sec
1383 #OVERLAP evdw > 1d10   1.00000E+20
1384  #OVERLAPing residues             2
1385    9  22
1386  #OVERLAPing all corrected after             2  random generation
1387 #OVERLAP evdw after   1.73741E+08
1388 Waiting for     0.0008 sec
1389 #OVERLAP evdw > 1d10   1.00000E+20
1390  #OVERLAPing residues             3
1391    7  25   8
1392  #OVERLAPing all corrected after           307  random generation
1393 #OVERLAP evdw after   2.58000E+17
1394 Waiting for     0.0384 sec
1395 #OVERLAP evdw > 1d10   1.00000E+20
1396  #OVERLAPing residues             2
1397    7  23
1398  #OVERLAPing all corrected after             1  random generation
1399 #OVERLAP evdw after   7.77444E+10
1400 Waiting for     0.0386 sec
1401 Waiting for     0.0396 sec
1402 #OVERLAP evdw > 1d10   1.00000E+20
1403  #OVERLAPing residues             2
1404    4  29
1405  #OVERLAPing all corrected after             1  random generation
1406 #OVERLAP evdw after   2.36308E+04
1407 Waiting for     0.0380 sec
1408 Waiting for     0.0008 sec
1409 Waiting for     0.6519 sec
1410 #OVERLAP evdw > 1d10   1.00000E+20
1411  #OVERLAPing residues             2
1412    7  20
1413  #OVERLAPing all corrected after             1  random generation
1414 #OVERLAP evdw after   1.17991E+13
1415 Waiting for     0.0006 sec
1416 Waiting for     0.0377 sec
1417 Waiting for     0.0396 sec
1418 Waiting for     0.0495 sec
1419 Waiting for     0.0395 sec
1420 #OVERLAP evdw > 1d10   1.00000E+20
1421  #OVERLAPing residues             2
1422    7  28
1423  #OVERLAPing all corrected after             2  random generation
1424 #OVERLAP evdw after   1.01608E+05
1425 Waiting for     0.0384 sec
1426 Waiting for     0.0384 sec
1427 Waiting for     0.0008 sec
1428 Waiting for     0.0007 sec
1429 Waiting for     0.0007 sec
1430 Waiting for     0.0386 sec
1431 Waiting for     1.0334 sec
1432 Waiting for     0.0006 sec
1433 Waiting for     0.0008 sec
1434 Waiting for     0.0007 sec
1435 Waiting for     0.0007 sec
1436 #OVERLAP evdw > 1d10   1.00000E+20
1437  #OVERLAPing residues             4
1438    5  26   9  27
1439  #OVERLAPing all corrected after             2  random generation
1440 #OVERLAP evdw after   6.00125E+08
1441 Waiting for     0.0380 sec
1442 Waiting for     0.0391 sec
1443 Waiting for     0.0396 sec
1444 Waiting for     0.0379 sec
1445 Waiting for     0.0388 sec
1446 Waiting for     0.0007 sec
1447 Waiting for     0.0393 sec
1448 Waiting for     0.0387 sec
1449 Waiting for     0.0006 sec
1450 Waiting for     0.0496 sec
1451 Waiting for     1.0481 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             2
1454    7  13
1455  #OVERLAPing all corrected after             2  random generation
1456 #OVERLAP evdw after   5.33769E+05
1457 Waiting for     0.0007 sec
1458 Waiting for     0.0007 sec
1459 Waiting for     0.0389 sec
1460 Waiting for     0.0405 sec
1461 #OVERLAP evdw > 1d10   2.19250E+21
1462  #OVERLAPing residues             0
1463
1464  #OVERLAPing all corrected after             1  random generation
1465 #OVERLAP evdw after   2.19250E+21
1466 Waiting for     0.0390 sec
1467 Waiting for     0.0006 sec
1468 Waiting for     0.0291 sec
1469 Waiting for     0.0397 sec
1470 #OVERLAP evdw > 1d10   1.00000E+20
1471  #OVERLAPing residues             2
1472    4  21
1473  #OVERLAPing all corrected after             1  random generation
1474 #OVERLAP evdw after   2.45383E+06
1475 Waiting for     0.0388 sec
1476 Waiting for     0.0399 sec
1477 #OVERLAP evdw > 1d10   4.19554E+21
1478  #OVERLAPing residues             0
1479
1480  #OVERLAPing all corrected after             1  random generation
1481 #OVERLAP evdw after   4.19554E+21
1482 Waiting for     0.0390 sec
1483 #OVERLAP evdw > 1d10   1.00000E+20
1484  #OVERLAPing residues             2
1485    8  25
1486  #OVERLAPing all corrected after           104  random generation
1487 #OVERLAP evdw after   4.36609E+15
1488 Waiting for     0.0382 sec
1489 #OVERLAP evdw > 1d10   1.00000E+20
1490  #OVERLAPing residues             2
1491   21  27
1492  #OVERLAPing all corrected after             2  random generation
1493 #OVERLAP evdw after   7.48265E+11
1494 Waiting for     0.0390 sec
1495 Waiting for     0.0007 sec
1496 Waiting for     1.7125 sec
1497 Waiting for     0.0006 sec
1498 Waiting for     0.0383 sec
1499 Waiting for     0.0406 sec
1500 Waiting for     0.0103 sec
1501 Waiting for     0.0399 sec
1502 #OVERLAP evdw > 1d10   1.00000E+20
1503  #OVERLAPing residues             2
1504    9  19
1505  #OVERLAPing all corrected after             1  random generation
1506 #OVERLAP evdw after   2.06692E+06
1507 Waiting for     0.0383 sec
1508 Waiting for     0.0380 sec
1509 Waiting for     0.0157 sec
1510 Waiting for     0.0388 sec
1511 #OVERLAP evdw > 1d10   1.00000E+20
1512  #OVERLAPing residues             2
1513    4  17
1514  #OVERLAPing all corrected after             1  random generation
1515 #OVERLAP evdw after   8.35019E+05
1516 Waiting for     0.0008 sec
1517 Waiting for     0.0543 sec
1518 Waiting for     0.0007 sec
1519 Waiting for     0.0389 sec
1520 Waiting for     0.0386 sec
1521 Waiting for     0.9077 sec
1522 Waiting for     0.0007 sec
1523 #OVERLAP evdw > 1d10   1.00000E+20
1524  #OVERLAPing residues             4
1525    4  15   5  13
1526  #OVERLAPing all corrected after             6  random generation
1527 #OVERLAP evdw after   5.39528E+28
1528 Waiting for     0.0434 sec
1529 Waiting for     0.0388 sec
1530 Waiting for     0.0378 sec
1531 Waiting for     0.0388 sec
1532 Waiting for     0.0452 sec
1533 Waiting for     0.0378 sec
1534 Waiting for     0.0007 sec
1535 Waiting for     0.0008 sec
1536 Waiting for     0.0394 sec
1537 Waiting for     0.0391 sec
1538 Waiting for     0.0381 sec
1539 Waiting for     0.0396 sec
1540 Waiting for     0.0394 sec
1541 Waiting for     1.1526 sec
1542 #OVERLAP evdw > 1d10   1.00000E+20
1543  #OVERLAPing residues             2
1544    8  26
1545  #OVERLAPing all corrected after             1  random generation
1546 #OVERLAP evdw after   1.59555E+07
1547 Waiting for     0.0369 sec
1548 Waiting for     0.0007 sec
1549 Waiting for     0.0007 sec
1550 #OVERLAP evdw > 1d10   1.00000E+20
1551  #OVERLAPing residues             2
1552   12  29
1553  #OVERLAPing all corrected after             1  random generation
1554 #OVERLAP evdw after   1.91712E+21
1555 Waiting for     0.0395 sec
1556 Waiting for     0.0395 sec
1557 Waiting for     0.0395 sec
1558 Waiting for     0.0007 sec
1559 #OVERLAP evdw > 1d10   1.00000E+20
1560  #OVERLAPing residues             2
1561    4  20
1562  #OVERLAPing all corrected after             2  random generation
1563 #OVERLAP evdw after   2.23789E+03
1564 Waiting for     0.0384 sec
1565 Waiting for     0.0379 sec
1566 Waiting for     0.0387 sec
1567 #OVERLAP evdw > 1d10   1.00000E+20
1568  #OVERLAPing residues             2
1569    2  25
1570  #OVERLAPing all corrected after             1  random generation
1571 #OVERLAP evdw after   7.43051E+03
1572 Waiting for     0.0007 sec
1573 Waiting for     0.0380 sec
1574 Waiting for     0.0381 sec
1575 Waiting for     0.0396 sec
1576 Waiting for     1.7953 sec
1577 Waiting for     0.0219 sec
1578 Waiting for     0.0383 sec
1579 Waiting for     0.0384 sec
1580 Waiting for     0.0007 sec
1581 Waiting for     0.0007 sec
1582 Waiting for     0.0008 sec
1583 Waiting for     0.0382 sec
1584 Waiting for     0.0396 sec
1585 #OVERLAP evdw > 1d10   1.00000E+20
1586  #OVERLAPing residues             2
1587    6  25
1588  #OVERLAPing all corrected after             1  random generation
1589 #OVERLAP evdw after   1.45074E+11
1590 Waiting for     0.0292 sec
1591 #OVERLAP evdw > 1d10   1.00000E+20
1592  #OVERLAPing residues             2
1593    8  27
1594  #OVERLAPing all corrected after             1  random generation
1595 #OVERLAP evdw after   3.16274E+05
1596 Waiting for     0.0007 sec
1597 Waiting for     0.0388 sec
1598 Waiting for     0.0007 sec
1599 Waiting for     1.3582 sec
1600 Waiting for     0.0007 sec
1601 Waiting for     0.0380 sec
1602 Waiting for     0.0008 sec
1603 Waiting for     0.0382 sec
1604 Waiting for     0.0383 sec
1605 #OVERLAP evdw > 1d10   1.00000E+20
1606  #OVERLAPing residues             2
1607   13  17
1608  #OVERLAPing all corrected after             1  random generation
1609 #OVERLAP evdw after   1.03918E+12
1610 Waiting for     0.0395 sec
1611 Waiting for     0.0009 sec
1612 Waiting for     0.0007 sec
1613 Waiting for     0.0398 sec
1614 #OVERLAP evdw > 1d10   1.00000E+20
1615  #OVERLAPing residues             2
1616    4  29
1617  #OVERLAPing all corrected after             1  random generation
1618 #OVERLAP evdw after   1.16020E+08
1619 Waiting for     0.0381 sec
1620 #OVERLAP evdw > 1d10   1.00000E+20
1621  #OVERLAPing residues             2
1622    4  29
1623  #OVERLAPing all corrected after             1  random generation
1624 #OVERLAP evdw after   3.81754E+05
1625 Waiting for     0.0386 sec
1626 Waiting for     0.0383 sec
1627 Waiting for     0.0007 sec
1628 Waiting for     0.0397 sec
1629 Waiting for     1.5753 sec
1630 #OVERLAP evdw > 1d10   1.00000E+20
1631  #OVERLAPing residues             4
1632    7  26  14  20
1633  #OVERLAPing all corrected after             1  random generation
1634 #OVERLAP evdw after   4.46579E+10
1635 Waiting for     0.0006 sec
1636 Waiting for     0.0386 sec
1637 Waiting for     0.0383 sec
1638 #OVERLAP evdw > 1d10   1.00000E+20
1639  #OVERLAPing residues             4
1640    4  17   7  15
1641  #OVERLAPing all corrected after             3  random generation
1642 #OVERLAP evdw after   4.29694E+08
1643 Waiting for     0.0388 sec
1644 Waiting for     0.0391 sec
1645 #OVERLAP evdw > 1d10   1.00000E+20
1646  #OVERLAPing residues             2
1647    4  19
1648  #OVERLAPing all corrected after             2  random generation
1649 #OVERLAP evdw after   4.10504E+15
1650 Waiting for     0.0395 sec
1651 #OVERLAP evdw > 1d10   1.00000E+20
1652  #OVERLAPing residues             2
1653    8  27
1654  #OVERLAPing all corrected after             1  random generation
1655 #OVERLAP evdw after   3.16421E+07
1656 Waiting for     0.0391 sec
1657 Waiting for     0.0520 sec
1658 Waiting for     0.0007 sec
1659 #OVERLAP evdw > 1d10   1.00000E+20
1660  #OVERLAPing residues             2
1661   21  27
1662  #OVERLAPing all corrected after             1  random generation
1663 #OVERLAP evdw after   4.21022E+07
1664 Waiting for     0.0007 sec
1665 Waiting for     0.0395 sec
1666 Waiting for     0.0389 sec
1667 Waiting for     2.0425 sec
1668 Waiting for     0.0007 sec
1669 Waiting for     0.0384 sec
1670 Waiting for     0.0388 sec
1671 Waiting for     0.0390 sec
1672 Waiting for     0.0007 sec
1673 Waiting for     0.0390 sec
1674 #OVERLAP evdw > 1d10   1.00000E+20
1675  #OVERLAPing residues             2
1676    5  20
1677  #OVERLAPing all corrected after             3  random generation
1678 #OVERLAP evdw after   3.15134E+17
1679 Waiting for     0.0387 sec
1680 #OVERLAP evdw > 1d10   1.00000E+20
1681  #OVERLAPing residues             2
1682   13  27
1683  #OVERLAPing all corrected after             1  random generation
1684 #OVERLAP evdw after   3.82539E+12
1685 Waiting for     0.0392 sec
1686 Waiting for     0.0388 sec
1687 Waiting for     0.0381 sec
1688 #OVERLAP evdw > 1d10   1.00000E+20
1689  #OVERLAPing residues             2
1690    4  25
1691  #OVERLAPing all corrected after             1  random generation
1692 #OVERLAP evdw after   1.29907E+11
1693 Waiting for     0.0007 sec
1694 Waiting for     0.0386 sec
1695 Waiting for     0.0251 sec
1696 Waiting for     0.0387 sec
1697 Waiting for     2.0464 sec
1698 #OVERLAP evdw > 1d10   1.00000E+20
1699  #OVERLAPing residues             2
1700    3  20
1701  #OVERLAPing all corrected after             1  random generation
1702 #OVERLAP evdw after   1.20981E+04
1703 Waiting for     0.0007 sec
1704 Waiting for     0.0391 sec
1705 Waiting for     0.0393 sec
1706 Waiting for     0.0007 sec
1707 #OVERLAP evdw > 1d10   1.00000E+20
1708  #OVERLAPing residues             3
1709    9  27  24
1710  #OVERLAPing all corrected after             1  random generation
1711 #OVERLAP evdw after   1.76956E+18
1712 Waiting for     0.0007 sec
1713 Waiting for     0.0695 sec
1714 Waiting for     0.0718 sec
1715 Waiting for     0.0384 sec
1716 Waiting for     0.0388 sec
1717 Waiting for     0.0408 sec
1718 Waiting for     0.0391 sec
1719 #OVERLAP evdw > 1d10   1.00000E+20
1720  #OVERLAPing residues             2
1721    7  19
1722  #OVERLAPing all corrected after             2  random generation
1723 #OVERLAP evdw after   7.89638E+06
1724 Waiting for     0.0392 sec
1725 Waiting for     1.3942 sec
1726 Waiting for     0.0397 sec
1727 Waiting for     0.0255 sec
1728 #OVERLAP evdw > 1d10   1.00000E+20
1729  #OVERLAPing residues             2
1730    3  25
1731  #OVERLAPing all corrected after             1  random generation
1732 #OVERLAP evdw after   5.24378E+04
1733 Waiting for     0.0394 sec
1734 #OVERLAP evdw > 1d10   1.00000E+20
1735  #OVERLAPing residues             2
1736    7  15
1737  #OVERLAPing all corrected after             1  random generation
1738 #OVERLAP evdw after   4.60538E+04
1739 Waiting for     0.0007 sec
1740 Waiting for     0.0384 sec
1741 Waiting for     0.0380 sec
1742 Waiting for     0.0380 sec
1743 Waiting for     0.0392 sec
1744 Waiting for     0.0618 sec
1745 Waiting for     0.0007 sec
1746 Waiting for     0.0389 sec
1747 Waiting for     0.0755 sec
1748 Waiting for     0.0395 sec
1749 Waiting for     0.0397 sec
1750 Waiting for     0.9651 sec
1751 Waiting for     0.0007 sec
1752 Waiting for     0.0391 sec
1753 Waiting for     0.0007 sec
1754 Waiting for     0.0006 sec
1755 Waiting for     0.0387 sec
1756 Waiting for     0.0007 sec
1757 Waiting for     0.0381 sec
1758 Waiting for     0.0007 sec
1759 #OVERLAP evdw > 1d10   1.00000E+20
1760  #OVERLAPing residues             2
1761    4  17
1762  #OVERLAPing all corrected after             1  random generation
1763 #OVERLAP evdw after   5.23500E+05
1764 Waiting for     0.0395 sec
1765 #OVERLAP evdw > 1d10   1.00000E+20
1766  #OVERLAPing residues             2
1767   21  27
1768  #OVERLAPing all corrected after             1  random generation
1769 #OVERLAP evdw after   5.59666E+04
1770 Waiting for     0.0398 sec
1771 Waiting for     0.0009 sec
1772 Waiting for     1.3591 sec
1773 Waiting for     0.0190 sec
1774 #OVERLAP evdw > 1d10   1.91134E+29
1775  #OVERLAPing residues             0
1776
1777  #OVERLAPing all corrected after             1  random generation
1778 #OVERLAP evdw after   1.91134E+29
1779 Waiting for     0.0379 sec
1780 Waiting for     0.0397 sec
1781 Waiting for     0.0389 sec
1782 Waiting for     0.0395 sec
1783 #OVERLAP evdw > 1d10   1.00000E+20
1784  #OVERLAPing residues             2
1785   24  27
1786  #OVERLAPing all corrected after             1  random generation
1787 #OVERLAP evdw after   4.16050E+01
1788 Waiting for     0.0381 sec
1789 Waiting for     0.0007 sec
1790 #OVERLAP evdw > 1d10   1.00000E+20
1791  #OVERLAPing residues             2
1792   13  25
1793  #OVERLAPing all corrected after             1  random generation
1794 #OVERLAP evdw after   4.60416E+10
1795 Waiting for     0.0007 sec
1796 Waiting for     0.0381 sec
1797 Waiting for     0.0385 sec
1798 #OVERLAP evdw > 1d10   1.71649E+22
1799  #OVERLAPing residues             0
1800
1801  #OVERLAPing all corrected after             1  random generation
1802 #OVERLAP evdw after   1.71649E+22
1803 Waiting for     0.0395 sec
1804 Waiting for     0.0383 sec
1805 Waiting for     0.0383 sec
1806 Waiting for     1.0203 sec
1807 #OVERLAP evdw > 1d10   1.00000E+20
1808  #OVERLAPing residues             6
1809    9  23  16  26  17  25
1810  #OVERLAPing all corrected after            11  random generation
1811 #OVERLAP evdw after   3.07613E+12
1812 Waiting for     0.0006 sec
1813 Waiting for     0.0007 sec
1814 Waiting for     0.0007 sec
1815 #OVERLAP evdw > 1d10   1.00000E+20
1816  #OVERLAPing residues             2
1817   14  20
1818  #OVERLAPing all corrected after             1  random generation
1819 #OVERLAP evdw after   2.09952E+02
1820 Waiting for     0.0007 sec
1821 #OVERLAP evdw > 1d10   1.00000E+20
1822  #OVERLAPing residues             7
1823    4  19   5  20   7  15  22
1824  #OVERLAPing all corrected after             6  random generation
1825 #OVERLAP evdw after   1.50191E+19
1826 Waiting for     0.0385 sec
1827 Waiting for     0.0007 sec
1828 #OVERLAP evdw > 1d10   1.00000E+20
1829  #OVERLAPing residues             3
1830   11  17  16
1831  #OVERLAPing all corrected after             1  random generation
1832 #OVERLAP evdw after   2.92433E+09
1833 Waiting for     0.0381 sec
1834 Waiting for     0.0452 sec
1835 Waiting for     0.0007 sec
1836 Waiting for     0.0384 sec
1837 #OVERLAP evdw > 1d10   1.00000E+20
1838  #OVERLAPing residues             2
1839    6  27
1840  #OVERLAPing all corrected after             2  random generation
1841 #OVERLAP evdw after   5.18169E+03
1842 Waiting for     0.6502 sec
1843 Waiting for     0.0174 sec
1844 Waiting for     0.0395 sec
1845 Waiting for     0.0399 sec
1846 #OVERLAP evdw > 1d10   1.00000E+20
1847  #OVERLAPing residues             2
1848    9  23
1849  #OVERLAPing all corrected after             1  random generation
1850 #OVERLAP evdw after   3.22411E+16
1851 Waiting for     0.0383 sec
1852 Waiting for     0.0388 sec
1853 Waiting for     0.0390 sec
1854 #OVERLAP evdw > 1d10   1.00000E+20
1855  #OVERLAPing residues             2
1856    4  20
1857  #OVERLAPing all corrected after             1  random generation
1858 #OVERLAP evdw after   2.30584E+23
1859 Waiting for     0.0379 sec
1860 #OVERLAP evdw > 1d10   1.00000E+20
1861  #OVERLAPing residues             2
1862    8  22
1863  #OVERLAPing all corrected after             1  random generation
1864 #OVERLAP evdw after   1.86844E+05
1865 Waiting for     0.0007 sec
1866 Waiting for     0.0383 sec
1867 Waiting for     0.0390 sec
1868 #OVERLAP evdw > 1d10   1.00000E+20
1869  #OVERLAPing residues             2
1870    9  20
1871  #OVERLAPing all corrected after             1  random generation
1872 #OVERLAP evdw after   4.82644E+09
1873 Waiting for     0.0381 sec
1874 Waiting for     0.0007 sec
1875 Waiting for     0.0385 sec
1876 Waiting for     1.6668 sec
1877 Waiting for     0.0007 sec
1878 #OVERLAP evdw > 1d10   1.00000E+20
1879  #OVERLAPing residues             2
1880    8  20
1881  #OVERLAPing all corrected after             1  random generation
1882 #OVERLAP evdw after   1.96159E+08
1883 Waiting for     0.0379 sec
1884 #OVERLAP evdw > 1d10   1.00000E+20
1885  #OVERLAPing residues             2
1886    4  23
1887  #OVERLAPing all corrected after             2  random generation
1888 #OVERLAP evdw after   4.72222E+07
1889 Waiting for     0.0007 sec
1890 Waiting for     0.0392 sec
1891 Waiting for     0.0382 sec
1892 Waiting for     0.0383 sec
1893 #OVERLAP evdw > 1d10   1.00000E+20
1894  #OVERLAPing residues             4
1895    6  27   7  28
1896  #OVERLAPing NOT all corrected             4
1897    6  27   7  28
1898 #OVERLAP evdw after   1.00000E+20
1899 Waiting for     0.0395 sec
1900 #OVERLAP evdw > 1d10   1.00000E+20
1901  #OVERLAPing residues             2
1902    3  21
1903  #OVERLAPing all corrected after             1  random generation
1904 #OVERLAP evdw after   1.31677E+08
1905 Waiting for     0.0383 sec
1906 Waiting for     0.0382 sec
1907 #OVERLAP evdw > 1d10   1.00000E+20
1908  #OVERLAPing residues             2
1909    5  26
1910  #OVERLAPing all corrected after             1  random generation
1911 #OVERLAP evdw after   9.00417E+15
1912 Waiting for     0.0395 sec
1913 Waiting for     0.0394 sec
1914 Waiting for     0.0396 sec
1915 Waiting for     0.0387 sec
1916 Waiting for     0.0388 sec
1917 Waiting for     1.1218 sec
1918 Waiting for     0.0007 sec
1919 Waiting for     0.0385 sec
1920 Waiting for     0.0388 sec
1921 Waiting for     0.0007 sec
1922 Waiting for     0.0391 sec
1923 #OVERLAP evdw > 1d10   1.00000E+20
1924  #OVERLAPing residues             2
1925    4  17
1926  #OVERLAPing all corrected after             1  random generation
1927 #OVERLAP evdw after   2.90569E+01
1928 Waiting for     0.0394 sec
1929 Waiting for     0.0385 sec
1930 Waiting for     0.0382 sec
1931 Waiting for     0.0392 sec
1932 Waiting for     0.0383 sec
1933 Waiting for     0.0385 sec
1934 Waiting for     0.0383 sec
1935 Waiting for     1.9298 sec
1936 Waiting for     0.0007 sec
1937 Waiting for     0.0007 sec
1938 #OVERLAP evdw > 1d10   1.00000E+20
1939  #OVERLAPing residues             2
1940    4  23
1941  #OVERLAPing all corrected after             1  random generation
1942 #OVERLAP evdw after   4.00135E+10
1943 Waiting for     0.0396 sec
1944 #OVERLAP evdw > 1d10   1.00000E+20
1945  #OVERLAPing residues             2
1946    5  13
1947  #OVERLAPing all corrected after             1  random generation
1948 #OVERLAP evdw after   4.37655E+05
1949 Waiting for     0.0007 sec
1950 #OVERLAP evdw > 1d10   1.00000E+20
1951  #OVERLAPing residues             2
1952   14  16
1953  #OVERLAPing all corrected after             1  random generation
1954 #OVERLAP evdw after   1.06118E+03
1955 Waiting for     0.0394 sec
1956 #OVERLAP evdw > 1d10   1.00000E+20
1957  #OVERLAPing residues             2
1958   13  19
1959  #OVERLAPing all corrected after             1  random generation
1960 #OVERLAP evdw after   1.11501E+11
1961 Waiting for     0.0008 sec
1962 Waiting for     0.0386 sec
1963 Waiting for     0.0007 sec
1964 Waiting for     0.0384 sec
1965 #OVERLAP evdw > 1d10   1.00000E+20
1966  #OVERLAPing residues             2
1967   14  25
1968  #OVERLAPing all corrected after             2  random generation
1969 #OVERLAP evdw after   1.33255E+06
1970 Waiting for     0.0389 sec
1971 #OVERLAP evdw > 1d10   1.00000E+20
1972  #OVERLAPing residues             2
1973    8  24
1974  #OVERLAPing all corrected after             1  random generation
1975 #OVERLAP evdw after   1.03659E+03
1976 Waiting for     0.0008 sec
1977 Waiting for     0.0391 sec
1978 Waiting for     2.3547 sec
1979 Waiting for     0.0006 sec
1980 #OVERLAP evdw > 1d10   1.00000E+20
1981  #OVERLAPing residues             2
1982   13  23
1983  #OVERLAPing all corrected after             1  random generation
1984 #OVERLAP evdw after   2.23263E+10
1985 Waiting for     0.0726 sec
1986 Waiting for     0.0330 sec
1987 Waiting for     0.0389 sec
1988 Waiting for     0.0008 sec
1989 Waiting for     0.0262 sec
1990 Waiting for     0.0383 sec
1991 Waiting for     0.0390 sec
1992 #OVERLAP evdw > 1d10   1.00000E+20
1993  #OVERLAPing residues             2
1994    8  27
1995  #OVERLAPing all corrected after            14  random generation
1996 #OVERLAP evdw after   1.01503E+21
1997 Waiting for     0.0679 sec
1998 Waiting for     0.0389 sec
1999 Waiting for     0.0402 sec
2000 Waiting for     0.0008 sec
2001 Waiting for     0.0382 sec
2002 Waiting for     1.7316 sec
2003 Waiting for     0.0012 sec
2004 Waiting for     0.0380 sec
2005 Waiting for     0.0382 sec
2006 Waiting for     0.0380 sec
2007 Waiting for     0.0009 sec
2008 Waiting for     0.0007 sec
2009 Waiting for     0.0391 sec
2010 Waiting for     0.0382 sec
2011 Waiting for     0.0386 sec
2012 Waiting for     0.0390 sec
2013 Waiting for     0.0381 sec
2014 Waiting for     0.0007 sec
2015 Waiting for     0.0388 sec
2016 Waiting for     0.0007 sec
2017 Waiting for     0.0007 sec
2018 Waiting for     1.5469 sec
2019 #OVERLAP evdw > 1d10   1.00000E+20
2020  #OVERLAPing residues             2
2021    4  18
2022  #OVERLAPing all corrected after             4  random generation
2023 #OVERLAP evdw after   1.92357E+12
2024 Waiting for     0.0007 sec
2025 Waiting for     0.0391 sec
2026 #OVERLAP evdw > 1d10   1.00000E+20
2027  #OVERLAPing residues             2
2028   15  27
2029  #OVERLAPing all corrected after             3  random generation
2030 #OVERLAP evdw after   2.54086E+03
2031 Waiting for     0.0397 sec
2032 Waiting for     0.0008 sec
2033 Waiting for     0.0388 sec
2034 Waiting for     0.0009 sec
2035 Waiting for     0.0221 sec
2036 Waiting for     0.0383 sec
2037 Waiting for     0.0760 sec
2038 Waiting for     0.0391 sec
2039 #OVERLAP evdw > 1d10   1.00000E+20
2040  #OVERLAPing residues             2
2041    5  17
2042  #OVERLAPing all corrected after            13  random generation
2043 #OVERLAP evdw after   1.03080E+06
2044 Waiting for     0.0007 sec
2045 Waiting for     1.6663 sec
2046 Waiting for     0.0008 sec
2047 #OVERLAP evdw > 1d10   1.00000E+20
2048  #OVERLAPing residues             2
2049    7  25
2050  #OVERLAPing all corrected after             3  random generation
2051 #OVERLAP evdw after   2.42224E+09
2052 Waiting for     0.0394 sec
2053 Waiting for     0.0006 sec
2054 #OVERLAP evdw > 1d10   1.00000E+20
2055  #OVERLAPing residues             4
2056    7  25   9  27
2057  #OVERLAPing all corrected after             1  random generation
2058 #OVERLAP evdw after   2.43895E+14
2059 Waiting for     0.0384 sec
2060 #OVERLAP evdw > 1d10   1.00000E+20
2061  #OVERLAPing residues             4
2062    6  25   7  26
2063  #OVERLAPing NOT all corrected             2
2064    6  25
2065 #OVERLAP evdw after   1.00000E+20
2066 Waiting for     0.0388 sec
2067 #OVERLAP evdw > 1d10   1.00000E+20
2068  #OVERLAPing residues             2
2069    9  19
2070  #OVERLAPing all corrected after             1  random generation
2071 #OVERLAP evdw after   3.40443E+09
2072 Waiting for     0.0390 sec
2073 Waiting for     0.0387 sec
2074 Waiting for     0.0007 sec
2075 Waiting for     0.0395 sec
2076 Waiting for     0.0884 sec
2077 Waiting for     0.0007 sec
2078 #OVERLAP evdw > 1d10   1.00000E+20
2079  #OVERLAPing residues             2
2080    8  15
2081  #OVERLAPing all corrected after             1  random generation
2082 #OVERLAP evdw after   1.53014E+07
2083 Waiting for     2.1653 sec
2084 Waiting for     0.0126 sec
2085 Waiting for     0.0383 sec
2086 Waiting for     0.0386 sec
2087 Waiting for     0.0008 sec
2088 Waiting for     0.0390 sec
2089 Waiting for     0.0380 sec
2090 Waiting for     0.0394 sec
2091 Waiting for     0.0007 sec
2092 Waiting for     0.0386 sec
2093 Waiting for     0.0380 sec
2094 #OVERLAP evdw > 1d10   1.00000E+20
2095  #OVERLAPing residues             4
2096    2  29  18  27
2097  #OVERLAPing all corrected after             2  random generation
2098 #OVERLAP evdw after   3.70418E+06
2099 Waiting for     0.0388 sec
2100 Waiting for     0.0007 sec
2101 Waiting for     2.5134 sec
2102 Waiting for     0.0007 sec
2103 Waiting for     0.0605 sec
2104 Waiting for     0.0007 sec
2105 #OVERLAP evdw > 1d10   1.00000E+20
2106  #OVERLAPing residues             4
2107    7  20   9  23
2108  #OVERLAPing NOT all corrected             3
2109    9  21  23
2110 #OVERLAP evdw after   1.00000E+20
2111 Waiting for     0.0386 sec
2112 Waiting for     0.0397 sec
2113 Waiting for     0.0384 sec
2114 Waiting for     0.0394 sec
2115 Waiting for     0.0385 sec
2116 #OVERLAP evdw > 1d10   1.00000E+20
2117  #OVERLAPing residues             2
2118    2  25
2119  #OVERLAPing all corrected after            15  random generation
2120 #OVERLAP evdw after   2.82745E+09
2121 Waiting for     0.0007 sec
2122 Waiting for     0.0007 sec
2123 Waiting for     0.0007 sec
2124 Waiting for     0.0395 sec
2125 #OVERLAP evdw > 1d10   1.00000E+20
2126  #OVERLAPing residues             4
2127    8  25  17  22
2128  #OVERLAPing all corrected after            10  random generation
2129 #OVERLAP evdw after   2.01071E+28
2130 Waiting for     0.0007 sec
2131 Waiting for     2.7659 sec
2132 Waiting for     0.0007 sec
2133 Waiting for     0.0388 sec
2134 Waiting for     0.0388 sec
2135 Waiting for     0.0385 sec
2136 Waiting for     0.0007 sec
2137 #OVERLAP evdw > 1d10   1.00000E+20
2138  #OVERLAPing residues             2
2139    4  27
2140  #OVERLAPing all corrected after             1  random generation
2141 #OVERLAP evdw after   8.62008E+09
2142 Waiting for     0.0007 sec
2143 #OVERLAP evdw > 1d10   1.00000E+20
2144  #OVERLAPing residues             2
2145   24  27
2146  #OVERLAPing all corrected after             1  random generation
2147 #OVERLAP evdw after   3.89056E+13
2148 Waiting for     0.0398 sec
2149 Waiting for     0.0388 sec
2150 Waiting for     0.0392 sec
2151 Waiting for     0.0391 sec
2152 Waiting for     0.0382 sec
2153 Waiting for     0.0391 sec
2154 Waiting for     0.0382 sec
2155 Waiting for     1.2325 sec
2156 #OVERLAP evdw > 1d10   1.00000E+20
2157  #OVERLAPing residues             2
2158    6  11
2159  #OVERLAPing all corrected after             3  random generation
2160 #OVERLAP evdw after   1.01409E+13
2161 Waiting for     0.0006 sec
2162 Waiting for     0.0396 sec
2163 #OVERLAP evdw > 1d10   1.00000E+20
2164  #OVERLAPing residues             2
2165   13  24
2166  #OVERLAPing all corrected after             2  random generation
2167 #OVERLAP evdw after   2.92918E+06
2168 Waiting for     0.0388 sec
2169 Waiting for     0.0008 sec
2170 Waiting for     0.0738 sec
2171 Waiting for     0.0008 sec
2172 #OVERLAP evdw > 1d10   1.00000E+20
2173  #OVERLAPing residues             2
2174    9  23
2175  #OVERLAPing NOT all corrected             2
2176    9  23
2177 #OVERLAP evdw after   1.00000E+20
2178 Waiting for     0.0387 sec
2179 Waiting for     0.0007 sec
2180 Waiting for     0.0397 sec
2181 #OVERLAP evdw > 1d10   1.00000E+20
2182  #OVERLAPing residues             4
2183    6  23  17  19
2184  #OVERLAPing NOT all corrected             2
2185    6  23
2186 #OVERLAP evdw after   1.00000E+20
2187 Waiting for     0.0007 sec
2188 Waiting for     0.0390 sec
2189 #OVERLAP evdw > 1d10   1.00000E+20
2190  #OVERLAPing residues             2
2191   12  25
2192  #OVERLAPing all corrected after             1  random generation
2193 #OVERLAP evdw after   9.30063E+12
2194 Waiting for     0.0233 sec
2195 Waiting for     0.0394 sec
2196 Waiting for     0.0381 sec
2197 Waiting for     0.0649 sec
2198 Waiting for     0.0388 sec
2199 #OVERLAP evdw > 1d10   1.00000E+20
2200  #OVERLAPing residues             2
2201    4  27
2202  #OVERLAPing all corrected after             1  random generation
2203 #OVERLAP evdw after   2.62811E+08
2204 Waiting for     1.1108 sec
2205 Waiting for     0.0007 sec
2206 Waiting for     0.0399 sec
2207 Waiting for     0.0380 sec
2208 #OVERLAP evdw > 1d10   1.00000E+20
2209  #OVERLAPing residues             6
2210    4  17   7  18  14  22
2211  #OVERLAPing all corrected after             2  random generation
2212 #OVERLAP evdw after   1.66237E+07
2213 Waiting for     0.0008 sec
2214 Waiting for     0.0232 sec
2215 #OVERLAP evdw > 1d10   1.00000E+20
2216  #OVERLAPing residues             3
2217    7  27  29
2218  #OVERLAPing all corrected after             3  random generation
2219 #OVERLAP evdw after   1.14189E+09
2220 Waiting for     0.0388 sec
2221 Waiting for     0.0390 sec
2222 Waiting for     0.0397 sec
2223 Waiting for     0.0392 sec
2224 Waiting for     0.0391 sec
2225 Waiting for     0.0456 sec
2226 Waiting for     0.0398 sec
2227 Waiting for     0.0395 sec
2228 Waiting for     1.7838 sec
2229 Waiting for     0.0007 sec
2230 Waiting for     0.0008 sec
2231 Waiting for     0.0007 sec
2232 Waiting for     0.0590 sec
2233 Waiting for     0.0387 sec
2234 Waiting for     0.0391 sec
2235 Waiting for     0.0386 sec
2236 Waiting for     0.0383 sec
2237 #OVERLAP evdw > 1d10   1.00000E+20
2238  #OVERLAPing residues             2
2239    7  19
2240  #OVERLAPing all corrected after             1  random generation
2241 #OVERLAP evdw after   2.27851E+17
2242 Waiting for     0.0008 sec
2243 Waiting for     0.0384 sec
2244 Waiting for     2.5672 sec
2245  End of minim, proc           12 time     3397.837239999999     
2246 Processor  12 is finishing work.
2247  Total time    3435.747750000000       sec