-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB012 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 12 iseed(4)= 0 0 -8 -58956 ran_num 0.9084857702255249 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3301 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0390 sec Waiting for 0.0006 sec Waiting for 1.2172 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54380E+12 Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0385 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0395 sec Waiting for 0.0785 sec Waiting for 0.0007 sec Waiting for 0.6492 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46154E+05 Waiting for 0.0353 sec Waiting for 0.0395 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 8.56227E+05 Waiting for 0.0379 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.83924E+09 Waiting for 0.0385 sec Waiting for 0.0383 sec Waiting for 0.0350 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.22922E+07 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.83252E+04 Waiting for 0.0380 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0547 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.24594E+12 Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.95361E+09 Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.29920E+04 Waiting for 1.2749 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88359E+07 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 28 #OVERLAPing all corrected after 577 random generation #OVERLAP evdw after 3.40072E+11 Waiting for 0.0384 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 39 random generation #OVERLAP evdw after 7.72936E+07 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.38664E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 3.27607E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.27607E+22 Waiting for 0.0391 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.08436E+03 Waiting for 0.0385 sec Waiting for 0.0545 sec Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0681 sec Waiting for 0.0007 sec Waiting for 0.0720 sec Waiting for 0.7612 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.59862E+05 Waiting for 0.0396 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45051E+08 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 14 28 #OVERLAPing all corrected after 34 random generation #OVERLAP evdw after 4.48794E+18 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.12255E+08 Waiting for 0.0383 sec Waiting for 0.0379 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 21 15 25 17 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.33395E+20 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01785E+26 Waiting for 0.0380 sec Waiting for 0.0382 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32510E+02 Waiting for 0.6384 sec Waiting for 0.0080 sec Waiting for 0.0395 sec Waiting for 0.0006 sec Waiting for 0.0469 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94711E+23 Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.50692E+07 Waiting for 0.0385 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.04231E+10 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 12 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74212E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11889E+04 Waiting for 0.0203 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.80976E+13 Waiting for 0.0392 sec Waiting for 0.0396 sec Waiting for 0.7558 sec Waiting for 0.0006 sec Waiting for 0.0386 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.48407E+04 Waiting for 0.0386 sec Waiting for 0.0349 sec Waiting for 0.0382 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.57322E+11 Waiting for 0.0381 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0340 sec Waiting for 0.0515 sec Waiting for 0.7518 sec Waiting for 0.0154 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 22 27 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.60449E+14 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69522E+05 Waiting for 0.0393 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.51142E+05 Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 7.29966E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.29966E+20 Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.36863E+10 Waiting for 0.0394 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.66115E+13 Waiting for 0.0007 sec Waiting for 1.2628 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43141E+08 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.42059E+13 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07888E+07 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83084E+05 Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0009 sec Waiting for 0.0051 sec Waiting for 0.6482 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.91609E+03 Waiting for 0.0063 sec Waiting for 0.0385 sec Waiting for 0.0383 sec Waiting for 0.0379 sec Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 25 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.38946E+13 Waiting for 0.0379 sec Waiting for 0.0383 sec Waiting for 0.0702 sec Waiting for 0.0386 sec Waiting for 0.0399 sec Waiting for 1.1403 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 28 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.24303E+14 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0390 sec Waiting for 0.0392 sec Waiting for 0.0684 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.60734E+09 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.5771 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 29 8 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.27313E+13 Waiting for 0.0388 sec Waiting for 0.0394 sec Waiting for 0.0386 sec Waiting for 0.0356 sec Waiting for 0.0382 sec Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12327E+06 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 26 6 23 8 22 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 4.89383E+38 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 25 19 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.96189E+20 Waiting for 0.0380 sec Waiting for 0.0064 sec Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 0.0394 sec Waiting for 0.8931 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.47874E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 17 9 10 26 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.73248E+18 Waiting for 0.0381 sec Waiting for 0.0393 sec Waiting for 0.0384 sec Waiting for 0.0382 sec Waiting for 0.0177 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 25 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.76425E+02 Waiting for 0.0597 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 19 23 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 4.06824E+10 Waiting for 0.0395 sec Waiting for 0.4907 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 17 11 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.66852E+08 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40339E+08 Waiting for 0.0394 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20350E+06 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 23 15 17 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 1.84237E+25 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 25 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.15362E+07 Waiting for 0.0397 sec Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.24508E+07 Waiting for 0.0397 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 8.73925E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.73925E+20 Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14690E+05 Waiting for 0.0385 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0412 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 5 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.82040E+09 Waiting for 0.0393 sec Waiting for 0.0386 sec Waiting for 0.0390 sec Waiting for 0.7495 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.96080E+02 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 25 7 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 8.10050E+17 Waiting for 0.0255 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.93156E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 14 5 25 6 26 #OVERLAPing all corrected after 79 random generation #OVERLAP evdw after 5.88287E+23 Waiting for 0.0729 sec Waiting for 0.0007 sec Waiting for 0.0755 sec Waiting for 0.0388 sec Waiting for 0.0765 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.50075E+04 Waiting for 0.0009 sec Waiting for 0.0203 sec Waiting for 0.0705 sec Waiting for 1.2151 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0402 sec Waiting for 0.0386 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.55393E+11 Waiting for 0.0137 sec Waiting for 0.0390 sec Waiting for 0.0379 sec Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27600E+05 Waiting for 0.0483 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0398 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40038E+14 Waiting for 0.0391 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84695E+07 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.1001 sec Waiting for 0.8203 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0388 sec Waiting for 0.0380 sec Waiting for 0.0398 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 1.0076 sec Waiting for 0.0370 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.28931E+09 Waiting for 0.0253 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35838E+08 Waiting for 0.0379 sec Waiting for 0.0390 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 579 random generation #OVERLAP evdw after 1.44661E+13 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.75102E+10 Waiting for 0.0386 sec Waiting for 0.0378 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71410E+16 Waiting for 0.0399 sec Waiting for 0.0105 sec Waiting for 1.1024 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.57147E+11 Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.19039E+04 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.45379E+16 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 25 13 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.91597E+06 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.91468E+10 Waiting for 0.0397 sec Waiting for 0.0383 sec Waiting for 0.0409 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0409 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 1.1825 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31149E+10 Waiting for 0.0394 sec Waiting for 0.0381 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.74504E+17 Waiting for 0.0397 sec Waiting for 0.0384 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.25703E+18 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0576 sec #OVERLAP evdw > 1d10 1.31505E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31505E+30 Waiting for 0.0673 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.95464E+07 Waiting for 0.0396 sec Waiting for 0.0052 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47087E+11 Waiting for 0.0395 sec Waiting for 0.0379 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14417E+12 Waiting for 0.0382 sec Waiting for 0.0382 sec Waiting for 0.0395 sec Waiting for 0.0341 sec Waiting for 1.2629 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 17 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40739E+04 Waiting for 0.0006 sec Waiting for 0.0455 sec Waiting for 0.0386 sec Waiting for 0.0380 sec Waiting for 0.0386 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0152 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 10 2 23 4 25 5 26 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0394 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 1.6523 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49973E+07 Waiting for 0.0397 sec Waiting for 0.0666 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.87413E+07 Waiting for 0.0393 sec Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0389 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0379 sec Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.24312E+12 Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0390 sec Waiting for 0.0396 sec Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 10 25 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0380 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.59405E+06 Waiting for 0.0458 sec Waiting for 0.7491 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.97785E+02 Waiting for 0.0620 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.04423E+09 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 3.56254E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.56254E+25 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.36154E+11 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.19181E+12 Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0495 sec Waiting for 0.0392 sec Waiting for 1.6779 sec Waiting for 0.0089 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 38 random generation #OVERLAP evdw after 2.42194E+16 Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0627 sec Waiting for 0.0441 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.55727E+03 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 25 9 26 10 27 #OVERLAPing all corrected after 32 random generation #OVERLAP evdw after 6.59696E+26 Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.2670 sec Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.99446E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.45276E+07 Waiting for 0.0387 sec Waiting for 0.0379 sec Waiting for 0.0398 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.98818E+07 Waiting for 0.0707 sec Waiting for 0.0760 sec Waiting for 0.0007 sec Waiting for 0.4919 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.65247E+05 Waiting for 0.0560 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.31177E+03 Waiting for 0.0378 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.82491E+20 Waiting for 0.0388 sec Waiting for 0.1028 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.91118E+06 Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 7 23 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 8.19774E+30 Waiting for 0.0392 sec Waiting for 0.0377 sec Waiting for 0.0671 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0056 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 26 5 24 6 25 #OVERLAPing all corrected after 42 random generation #OVERLAP evdw after 1.03983E+14 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.13641E+13 Waiting for 0.0391 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.85115E+02 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 1.1424 sec #OVERLAP evdw > 1d10 9.16418E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.16418E+20 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 17 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.42022E+12 Waiting for 0.0556 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06925E+13 Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0423 sec Waiting for 0.0057 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 22 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.67132E+16 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.29733E+39 Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.30054E+25 Waiting for 0.0689 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.67306E+12 Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 5.92612E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.92612E+20 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66261E+09 Waiting for 0.0379 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0607 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 1.2510 sec Waiting for 0.0383 sec Waiting for 0.0110 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29064E+08 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 27 5 28 6 29 #OVERLAPing NOT all corrected 2 5 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.40196E+07 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.34160E+05 Waiting for 0.0386 sec Waiting for 1.5135 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40466E+09 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.27843E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27843E+21 Waiting for 0.0384 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0484 sec Waiting for 0.0712 sec Waiting for 0.0385 sec Waiting for 0.0391 sec Waiting for 0.0396 sec Waiting for 0.0395 sec Waiting for 0.0028 sec Waiting for 1.3808 sec Waiting for 0.0007 sec Waiting for 0.0620 sec Waiting for 0.0394 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.80302E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.63339E+12 Waiting for 0.0379 sec Waiting for 0.0339 sec Waiting for 0.0389 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61637E+07 Waiting for 0.0696 sec Waiting for 0.0381 sec Waiting for 0.0384 sec Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 1.3939 sec Waiting for 0.0199 sec Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 19 15 25 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.21025E+16 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36368E+13 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0392 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.64707E+08 Waiting for 0.0369 sec Waiting for 0.0008 sec Waiting for 0.4930 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.65201E+08 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.30567E+12 Waiting for 0.0697 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 13 4 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07159E+12 Waiting for 0.0007 sec Waiting for 0.1013 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.73741E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 8 #OVERLAPing all corrected after 307 random generation #OVERLAP evdw after 2.58000E+17 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.77444E+10 Waiting for 0.0386 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36308E+04 Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.6519 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17991E+13 Waiting for 0.0006 sec Waiting for 0.0377 sec Waiting for 0.0396 sec Waiting for 0.0495 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.01608E+05 Waiting for 0.0384 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 1.0334 sec Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.00125E+08 Waiting for 0.0380 sec Waiting for 0.0391 sec Waiting for 0.0396 sec Waiting for 0.0379 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0387 sec Waiting for 0.0006 sec Waiting for 0.0496 sec Waiting for 1.0481 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.33769E+05 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 2.19250E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19250E+21 Waiting for 0.0390 sec Waiting for 0.0006 sec Waiting for 0.0291 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45383E+06 Waiting for 0.0388 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 4.19554E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.19554E+21 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 104 random generation #OVERLAP evdw after 4.36609E+15 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.48265E+11 Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 1.7125 sec Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0406 sec Waiting for 0.0103 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06692E+06 Waiting for 0.0383 sec Waiting for 0.0380 sec Waiting for 0.0157 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.35019E+05 Waiting for 0.0008 sec Waiting for 0.0543 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0386 sec Waiting for 0.9077 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 15 5 13 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 5.39528E+28 Waiting for 0.0434 sec Waiting for 0.0388 sec Waiting for 0.0378 sec Waiting for 0.0388 sec Waiting for 0.0452 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0381 sec Waiting for 0.0396 sec Waiting for 0.0394 sec Waiting for 1.1526 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59555E+07 Waiting for 0.0369 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91712E+21 Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.23789E+03 Waiting for 0.0384 sec Waiting for 0.0379 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.43051E+03 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0381 sec Waiting for 0.0396 sec Waiting for 1.7953 sec Waiting for 0.0219 sec Waiting for 0.0383 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45074E+11 Waiting for 0.0292 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.16274E+05 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 1.3582 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03918E+12 Waiting for 0.0395 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16020E+08 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.81754E+05 Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 1.5753 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.46579E+10 Waiting for 0.0006 sec Waiting for 0.0386 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 7 15 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.29694E+08 Waiting for 0.0388 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.10504E+15 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.16421E+07 Waiting for 0.0391 sec Waiting for 0.0520 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.21022E+07 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0389 sec Waiting for 2.0425 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.15134E+17 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.82539E+12 Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29907E+11 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0251 sec Waiting for 0.0387 sec Waiting for 2.0464 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20981E+04 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76956E+18 Waiting for 0.0007 sec Waiting for 0.0695 sec Waiting for 0.0718 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0408 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.89638E+06 Waiting for 0.0392 sec Waiting for 1.3942 sec Waiting for 0.0397 sec Waiting for 0.0255 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.24378E+04 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.60538E+04 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0380 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0618 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0755 sec Waiting for 0.0395 sec Waiting for 0.0397 sec Waiting for 0.9651 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.23500E+05 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.59666E+04 Waiting for 0.0398 sec Waiting for 0.0009 sec Waiting for 1.3591 sec Waiting for 0.0190 sec #OVERLAP evdw > 1d10 1.91134E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91134E+29 Waiting for 0.0379 sec Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.16050E+01 Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.60416E+10 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.71649E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71649E+22 Waiting for 0.0395 sec Waiting for 0.0383 sec Waiting for 0.0383 sec Waiting for 1.0203 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 23 16 26 17 25 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 3.07613E+12 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09952E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 19 5 20 7 15 22 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.50191E+19 Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 17 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92433E+09 Waiting for 0.0381 sec Waiting for 0.0452 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.18169E+03 Waiting for 0.6502 sec Waiting for 0.0174 sec Waiting for 0.0395 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.22411E+16 Waiting for 0.0383 sec Waiting for 0.0388 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30584E+23 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86844E+05 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.82644E+09 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 1.6668 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.96159E+08 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.72222E+07 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0382 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31677E+08 Waiting for 0.0383 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.00417E+15 Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0396 sec Waiting for 0.0387 sec Waiting for 0.0388 sec Waiting for 1.1218 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.90569E+01 Waiting for 0.0394 sec Waiting for 0.0385 sec Waiting for 0.0382 sec Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.0385 sec Waiting for 0.0383 sec Waiting for 1.9298 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.00135E+10 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.37655E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06118E+03 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11501E+11 Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.33255E+06 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03659E+03 Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 2.3547 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23263E+10 Waiting for 0.0726 sec Waiting for 0.0330 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0262 sec Waiting for 0.0383 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 1.01503E+21 Waiting for 0.0679 sec Waiting for 0.0389 sec Waiting for 0.0402 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 1.7316 sec Waiting for 0.0012 sec Waiting for 0.0380 sec Waiting for 0.0382 sec Waiting for 0.0380 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0390 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 1.5469 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.92357E+12 Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.54086E+03 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0009 sec Waiting for 0.0221 sec Waiting for 0.0383 sec Waiting for 0.0760 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 1.03080E+06 Waiting for 0.0007 sec Waiting for 1.6663 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.42224E+09 Waiting for 0.0394 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43895E+14 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 7 26 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.40443E+09 Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0884 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53014E+07 Waiting for 2.1653 sec Waiting for 0.0126 sec Waiting for 0.0383 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0380 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 29 18 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.70418E+06 Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 2.5134 sec Waiting for 0.0007 sec Waiting for 0.0605 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 23 #OVERLAPing NOT all corrected 3 9 21 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0386 sec Waiting for 0.0397 sec Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 2.82745E+09 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 17 22 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 2.01071E+28 Waiting for 0.0007 sec Waiting for 2.7659 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.62008E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.89056E+13 Waiting for 0.0398 sec Waiting for 0.0388 sec Waiting for 0.0392 sec Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 1.2325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.01409E+13 Waiting for 0.0006 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.92918E+06 Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0738 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing NOT all corrected 2 9 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 17 19 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.30063E+12 Waiting for 0.0233 sec Waiting for 0.0394 sec Waiting for 0.0381 sec Waiting for 0.0649 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62811E+08 Waiting for 1.1108 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 17 7 18 14 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.66237E+07 Waiting for 0.0008 sec Waiting for 0.0232 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 27 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.14189E+09 Waiting for 0.0388 sec Waiting for 0.0390 sec Waiting for 0.0397 sec Waiting for 0.0392 sec Waiting for 0.0391 sec Waiting for 0.0456 sec Waiting for 0.0398 sec Waiting for 0.0395 sec Waiting for 1.7838 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0590 sec Waiting for 0.0387 sec Waiting for 0.0391 sec Waiting for 0.0386 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27851E+17 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 2.5672 sec End of minim, proc 12 time 3397.837239999999 Processor 12 is finishing work. Total time 3435.747750000000 sec