added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB011
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB011
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            11  iseed(4)=             0            0           -8 
47        -14091
48  ran_num   0.9924497604370117     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3298 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0397 sec
148 Waiting for     0.0007 sec
149 Waiting for     0.0378 sec
150 Waiting for     0.0392 sec
151 Waiting for     1.2169 sec
152 Waiting for     0.0241 sec
153 Waiting for     0.0390 sec
154 Waiting for     0.0386 sec
155 #OVERLAP evdw > 1d10   1.00000E+20
156  #OVERLAPing residues             2
157    7  25
158  #OVERLAPing all corrected after             1  random generation
159 #OVERLAP evdw after   2.15600E+08
160 Waiting for     0.0224 sec
161 Waiting for     0.0385 sec
162 Waiting for     0.0382 sec
163 Waiting for     0.0394 sec
164 #OVERLAP evdw > 1d10   1.00000E+20
165  #OVERLAPing residues             2
166    6  17
167  #OVERLAPing all corrected after           263  random generation
168 #OVERLAP evdw after   8.07654E+12
169 Waiting for     0.0007 sec
170 Waiting for     0.0399 sec
171 Waiting for     0.0393 sec
172 Waiting for     1.2472 sec
173 Waiting for     0.0009 sec
174 Waiting for     0.0007 sec
175 Waiting for     0.0008 sec
176 Waiting for     0.0393 sec
177 #OVERLAP evdw > 1d10   1.00000E+20
178  #OVERLAPing residues             2
179   10  23
180  #OVERLAPing NOT all corrected             2
181   10  23
182 #OVERLAP evdw after   1.00000E+20
183 Waiting for     0.0397 sec
184 Waiting for     0.0395 sec
185 Waiting for     0.0007 sec
186 Waiting for     0.0386 sec
187 #OVERLAP evdw > 1d10   1.00000E+20
188  #OVERLAPing residues             2
189    4  17
190  #OVERLAPing all corrected after             1  random generation
191 #OVERLAP evdw after   9.93516E+08
192 Waiting for     0.0386 sec
193 #OVERLAP evdw > 1d10   1.00000E+20
194  #OVERLAPing residues             2
195   12  22
196  #OVERLAPing all corrected after             1  random generation
197 #OVERLAP evdw after   3.20923E+14
198 Waiting for     0.0394 sec
199 #OVERLAP evdw > 1d10   3.79421E+28
200  #OVERLAPing residues             0
201
202  #OVERLAPing all corrected after             1  random generation
203 #OVERLAP evdw after   3.79421E+28
204 Waiting for     0.0406 sec
205 Waiting for     0.0396 sec
206 Waiting for     0.0392 sec
207 Waiting for     0.0388 sec
208 Waiting for     0.0382 sec
209 Waiting for     0.0435 sec
210 Waiting for     1.7482 sec
211 Waiting for     0.0006 sec
212 #OVERLAP evdw > 1d10   1.00000E+20
213  #OVERLAPing residues             2
214    5  22
215  #OVERLAPing all corrected after             1  random generation
216 #OVERLAP evdw after   5.69096E+15
217 Waiting for     0.0387 sec
218 Waiting for     0.0037 sec
219 #OVERLAP evdw > 1d10   1.00000E+20
220  #OVERLAPing residues             2
221   11  23
222  #OVERLAPing all corrected after             1  random generation
223 #OVERLAP evdw after   2.13525E+04
224 Waiting for     0.0384 sec
225 Waiting for     0.0383 sec
226 #OVERLAP evdw > 1d10   1.00000E+20
227  #OVERLAPing residues             9
228    4  17   5  27   7  11  13  22  25
229  #OVERLAPing all corrected after            53  random generation
230 #OVERLAP evdw after   2.61582E+22
231 Waiting for     0.0378 sec
232 #OVERLAP evdw > 1d10   1.00000E+20
233  #OVERLAPing residues             2
234   11  27
235  #OVERLAPing all corrected after             1  random generation
236 #OVERLAP evdw after   5.28409E+05
237 Waiting for     0.0385 sec
238 #OVERLAP evdw > 1d10   1.00000E+20
239  #OVERLAPing residues             2
240    4  27
241  #OVERLAPing all corrected after             1  random generation
242 #OVERLAP evdw after   1.09884E+19
243 Waiting for     0.0387 sec
244 Waiting for     0.0380 sec
245 Waiting for     0.0389 sec
246 Waiting for     0.0382 sec
247 #OVERLAP evdw > 1d10   1.00000E+20
248  #OVERLAPing residues             2
249    4  17
250  #OVERLAPing all corrected after             3  random generation
251 #OVERLAP evdw after   1.16523E+08
252 Waiting for     0.0669 sec
253 Waiting for     0.0384 sec
254 Waiting for     0.0392 sec
255 Waiting for     0.0387 sec
256 Waiting for     1.5716 sec
257 #OVERLAP evdw > 1d10   1.00000E+20
258  #OVERLAPing residues             2
259    9  24
260  #OVERLAPing all corrected after             1  random generation
261 #OVERLAP evdw after   1.49047E+05
262 Waiting for     0.0384 sec
263 #OVERLAP evdw > 1d10   1.00000E+20
264  #OVERLAPing residues             2
265    7  25
266  #OVERLAPing all corrected after             1  random generation
267 #OVERLAP evdw after   5.67254E+06
268 Waiting for     0.0266 sec
269 Waiting for     0.0007 sec
270 Waiting for     0.0387 sec
271 Waiting for     0.0008 sec
272 Waiting for     0.0394 sec
273 #OVERLAP evdw > 1d10   1.00000E+20
274  #OVERLAPing residues             4
275    8  22   9  19
276  #OVERLAPing all corrected after             2  random generation
277 #OVERLAP evdw after   2.84070E+12
278 Waiting for     0.0008 sec
279 #OVERLAP evdw > 1d10   1.00000E+20
280  #OVERLAPing residues             2
281    9  27
282  #OVERLAPing all corrected after             2  random generation
283 #OVERLAP evdw after   8.21611E+15
284 Waiting for     0.0007 sec
285 Waiting for     0.0391 sec
286 #OVERLAP evdw > 1d10   1.00000E+20
287  #OVERLAPing residues             2
288    9  27
289  #OVERLAPing all corrected after             2  random generation
290 #OVERLAP evdw after   8.91507E+29
291 Waiting for     0.0006 sec
292 #OVERLAP evdw > 1d10   1.94853E+21
293  #OVERLAPing residues             0
294
295  #OVERLAPing all corrected after             1  random generation
296 #OVERLAP evdw after   1.94853E+21
297 Waiting for     0.0393 sec
298 Waiting for     0.0394 sec
299 Waiting for     0.0007 sec
300 Waiting for     0.0007 sec
301 Waiting for     0.0393 sec
302 Waiting for     0.0378 sec
303 Waiting for     0.8510 sec
304 Waiting for     0.0006 sec
305 Waiting for     0.0007 sec
306 Waiting for     0.0732 sec
307 #OVERLAP evdw > 1d10   3.97934E+22
308  #OVERLAPing residues             0
309
310  #OVERLAPing all corrected after             1  random generation
311 #OVERLAP evdw after   3.97934E+22
312 Waiting for     0.0377 sec
313 Waiting for     0.0007 sec
314 #OVERLAP evdw > 1d10   1.00000E+20
315  #OVERLAPing residues             4
316    4  26  11  25
317  #OVERLAPing all corrected after             1  random generation
318 #OVERLAP evdw after   5.75305E+05
319 Waiting for     0.0392 sec
320 #OVERLAP evdw > 1d10   4.47042E+30
321  #OVERLAPing residues             0
322
323  #OVERLAPing all corrected after             1  random generation
324 #OVERLAP evdw after   4.47042E+30
325 Waiting for     0.0754 sec
326 #OVERLAP evdw > 1d10   1.00000E+20
327  #OVERLAPing residues             2
328    8  27
329  #OVERLAPing all corrected after             3  random generation
330 #OVERLAP evdw after   4.38580E+07
331 Waiting for     0.0390 sec
332 Waiting for     0.0382 sec
333 #OVERLAP evdw > 1d10   1.00000E+20
334  #OVERLAPing residues             2
335    4  23
336  #OVERLAPing all corrected after             1  random generation
337 #OVERLAP evdw after   5.17781E+16
338 Waiting for     0.0105 sec
339 Waiting for     0.0395 sec
340 Waiting for     0.0394 sec
341 Waiting for     0.0007 sec
342 Waiting for     0.0389 sec
343 Waiting for     0.4759 sec
344 Waiting for     0.0007 sec
345 Waiting for     0.0381 sec
346 Waiting for     0.0007 sec
347 Waiting for     0.0395 sec
348 #OVERLAP evdw > 1d10   1.00000E+20
349  #OVERLAPing residues             2
350    9  27
351  #OVERLAPing all corrected after             1  random generation
352 #OVERLAP evdw after  -2.95033E+01
353 Waiting for     0.0385 sec
354 Waiting for     0.0007 sec
355 Waiting for     0.0007 sec
356 Waiting for     0.0391 sec
357 Waiting for     0.0385 sec
358 #OVERLAP evdw > 1d10   1.00000E+20
359  #OVERLAPing residues             2
360   10  27
361  #OVERLAPing all corrected after             1  random generation
362 #OVERLAP evdw after   2.91250E+08
363 Waiting for     0.0383 sec
364 Waiting for     0.0387 sec
365 Waiting for     0.0386 sec
366 Waiting for     1.0447 sec
367 Waiting for     0.0007 sec
368 #OVERLAP evdw > 1d10   1.00000E+20
369  #OVERLAPing residues             8
370    4  17   7  15   9  20  14  23
371  #OVERLAPing all corrected after             2  random generation
372 #OVERLAP evdw after   1.04231E+06
373 Waiting for     0.0007 sec
374 #OVERLAP evdw > 1d10   1.00000E+20
375  #OVERLAPing residues             4
376    7  19  11  17
377  #OVERLAPing all corrected after            12  random generation
378 #OVERLAP evdw after   8.02003E+10
379 Waiting for     0.0399 sec
380 #OVERLAP evdw > 1d10   1.00000E+20
381  #OVERLAPing residues             2
382    7  20
383  #OVERLAPing all corrected after             1  random generation
384 #OVERLAP evdw after   9.57859E+06
385 Waiting for     0.0385 sec
386 Waiting for     0.0008 sec
387 Waiting for     0.0398 sec
388 Waiting for     0.0007 sec
389 Waiting for     0.0388 sec
390 Waiting for     0.0383 sec
391 Waiting for     0.0008 sec
392 Waiting for     0.0398 sec
393 Waiting for     0.0008 sec
394 Waiting for     0.0396 sec
395 Waiting for     0.0381 sec
396 #OVERLAP evdw > 1d10   1.00000E+20
397  #OVERLAPing residues             2
398    2  14
399  #OVERLAPing all corrected after             1  random generation
400 #OVERLAP evdw after   5.46985E+15
401 Waiting for     0.0374 sec
402 #OVERLAP evdw > 1d10   1.00000E+20
403  #OVERLAPing residues             2
404    9  27
405  #OVERLAPing all corrected after             1  random generation
406 #OVERLAP evdw after   2.30455E+04
407 Waiting for     0.0395 sec
408 Waiting for     0.0007 sec
409 Waiting for     0.0007 sec
410 Waiting for     0.0383 sec
411 Waiting for     0.0007 sec
412 Waiting for     0.0384 sec
413 #OVERLAP evdw > 1d10   1.00000E+20
414  #OVERLAPing residues             4
415   11  23  13  20
416  #OVERLAPing all corrected after             2  random generation
417 #OVERLAP evdw after   1.26746E+10
418 Waiting for     0.0441 sec
419 Waiting for     0.0138 sec
420 Waiting for     0.0007 sec
421 #OVERLAP evdw > 1d10   1.00000E+20
422  #OVERLAPing residues             2
423   24  27
424  #OVERLAPing all corrected after             1  random generation
425 #OVERLAP evdw after   7.29532E+06
426 Waiting for     0.0379 sec
427 Waiting for     0.0392 sec
428 #OVERLAP evdw > 1d10   1.00000E+20
429  #OVERLAPing residues             2
430   11  27
431  #OVERLAPing all corrected after             1  random generation
432 #OVERLAP evdw after   3.81242E+05
433 Waiting for     0.0007 sec
434 Waiting for     0.0396 sec
435 Waiting for     0.0386 sec
436 #OVERLAP evdw > 1d10   1.00000E+20
437  #OVERLAPing residues             2
438    8  14
439  #OVERLAPing all corrected after             1  random generation
440 #OVERLAP evdw after   2.93245E+03
441 Waiting for     0.0395 sec
442 Waiting for     0.0009 sec
443 Waiting for     0.0006 sec
444 Waiting for     0.0387 sec
445 Waiting for     0.0388 sec
446 Waiting for     0.0391 sec
447 Waiting for     1.0428 sec
448 #OVERLAP evdw > 1d10   1.00000E+20
449  #OVERLAPing residues             2
450   14  19
451  #OVERLAPing all corrected after             1  random generation
452 #OVERLAP evdw after  -3.95598E+01
453 Waiting for     0.0006 sec
454 Waiting for     0.0384 sec
455 #OVERLAP evdw > 1d10   1.00000E+20
456  #OVERLAPing residues             2
457    4  27
458  #OVERLAPing all corrected after             1  random generation
459 #OVERLAP evdw after   5.63059E+04
460 Waiting for     0.0387 sec
461 Waiting for     0.0007 sec
462 Waiting for     0.0385 sec
463 Waiting for     0.0007 sec
464 Waiting for     0.0379 sec
465 #OVERLAP evdw > 1d10   1.00000E+20
466  #OVERLAPing residues             2
467    2  27
468  #OVERLAPing all corrected after             1  random generation
469 #OVERLAP evdw after   9.15372E+04
470 Waiting for     0.0388 sec
471 #OVERLAP evdw > 1d10   1.00000E+20
472  #OVERLAPing residues             2
473    4  23
474  #OVERLAPing all corrected after             1  random generation
475 #OVERLAP evdw after   6.03597E+10
476 Waiting for     0.0613 sec
477 #OVERLAP evdw > 1d10   1.00000E+20
478  #OVERLAPing residues             2
479   11  22
480  #OVERLAPing all corrected after             1  random generation
481 #OVERLAP evdw after   7.38581E+15
482 Waiting for     0.0395 sec
483 #OVERLAP evdw > 1d10   1.00000E+20
484  #OVERLAPing residues             2
485    5  18
486  #OVERLAPing all corrected after             1  random generation
487 #OVERLAP evdw after   6.95809E+20
488 Waiting for     0.0007 sec
489 Waiting for     0.0394 sec
490 Waiting for     0.0007 sec
491 Waiting for     0.0384 sec
492 Waiting for     0.1858 sec
493 Waiting for     0.0006 sec
494 #OVERLAP evdw > 1d10   1.00000E+20
495  #OVERLAPing residues             3
496    7  19  23
497  #OVERLAPing all corrected after             2  random generation
498 #OVERLAP evdw after   2.07175E+14
499 Waiting for     0.0007 sec
500 Waiting for     0.0008 sec
501 Waiting for     0.0413 sec
502 Waiting for     0.0389 sec
503 Waiting for     0.0006 sec
504 Waiting for     0.0007 sec
505 #OVERLAP evdw > 1d10   1.00000E+20
506  #OVERLAPing residues             6
507    3  11   5  21   7  26
508  #OVERLAPing all corrected after            14  random generation
509 #OVERLAP evdw after   6.45870E+18
510 Waiting for     0.0384 sec
511 #OVERLAP evdw > 1d10   1.00000E+20
512  #OVERLAPing residues             2
513    4  17
514  #OVERLAPing all corrected after             1  random generation
515 #OVERLAP evdw after   1.17228E+02
516 Waiting for     0.0007 sec
517 Waiting for     0.0397 sec
518 Waiting for     0.0388 sec
519 Waiting for     0.0378 sec
520 Waiting for     0.0393 sec
521 Waiting for     1.6305 sec
522 Waiting for     0.0007 sec
523 Waiting for     0.0384 sec
524 #OVERLAP evdw > 1d10   1.00000E+20
525  #OVERLAPing residues             2
526    7  23
527  #OVERLAPing all corrected after             1  random generation
528 #OVERLAP evdw after   4.45579E+08
529 Waiting for     0.0742 sec
530 Waiting for     0.0380 sec
531 Waiting for     0.0900 sec
532 Waiting for     0.0007 sec
533 #OVERLAP evdw > 1d10   1.00000E+20
534  #OVERLAPing residues             2
535    4  23
536  #OVERLAPing all corrected after             1  random generation
537 #OVERLAP evdw after   1.63113E+08
538 Waiting for     0.0007 sec
539 #OVERLAP evdw > 1d10   1.00000E+20
540  #OVERLAPing residues             2
541    2   7
542  #OVERLAPing all corrected after             1  random generation
543 #OVERLAP evdw after   9.45750E+04
544 Waiting for     0.0398 sec
545 #OVERLAP evdw > 1d10   1.00000E+20
546  #OVERLAPing residues             2
547    9  28
548  #OVERLAPing all corrected after             1  random generation
549 #OVERLAP evdw after   4.72674E+08
550 Waiting for     0.0007 sec
551 Waiting for     0.0383 sec
552 Waiting for     0.0384 sec
553 Waiting for     0.0007 sec
554 Waiting for     1.3120 sec
555 Waiting for     0.0239 sec
556 #OVERLAP evdw > 1d10   1.00000E+20
557  #OVERLAPing residues             4
558    5  25   9  24
559  #OVERLAPing NOT all corrected             2
560    5  25
561 #OVERLAP evdw after   1.00000E+20
562 Waiting for     0.0395 sec
563 Waiting for     0.0395 sec
564 #OVERLAP evdw > 1d10   1.00000E+20
565  #OVERLAPing residues             2
566    9  26
567  #OVERLAPing all corrected after             1  random generation
568 #OVERLAP evdw after   9.19705E+04
569 Waiting for     0.0403 sec
570 Waiting for     0.0388 sec
571 Waiting for     0.0395 sec
572 Waiting for     0.0008 sec
573 Waiting for     0.0396 sec
574 Waiting for     0.0008 sec
575 Waiting for     0.0381 sec
576 #OVERLAP evdw > 1d10   1.00000E+20
577  #OVERLAPing residues             5
578    6  27   7  24  25
579  #OVERLAPing all corrected after             3  random generation
580 #OVERLAP evdw after   1.46197E+09
581 Waiting for     0.0008 sec
582 Waiting for     0.0007 sec
583 Waiting for     0.0404 sec
584 Waiting for     0.0380 sec
585 Waiting for     0.0392 sec
586 Waiting for     0.1529 sec
587 Waiting for     0.0240 sec
588 Waiting for     0.0394 sec
589 Waiting for     0.0387 sec
590 Waiting for     0.0390 sec
591 Waiting for     0.0007 sec
592 Waiting for     0.0385 sec
593 #OVERLAP evdw > 1d10   1.54872E+42
594  #OVERLAPing residues             0
595
596  #OVERLAPing all corrected after             1  random generation
597 #OVERLAP evdw after   1.54872E+42
598 Waiting for     0.0007 sec
599 Waiting for     0.0393 sec
600 #OVERLAP evdw > 1d10   1.00000E+20
601  #OVERLAPing residues             2
602   22  25
603  #OVERLAPing all corrected after             1  random generation
604 #OVERLAP evdw after   3.37129E+07
605 Waiting for     0.0008 sec
606 #OVERLAP evdw > 1d10   1.00000E+20
607  #OVERLAPing residues             2
608    8  25
609  #OVERLAPing all corrected after             1  random generation
610 #OVERLAP evdw after   1.20122E+06
611 Waiting for     0.0384 sec
612 Waiting for     0.0396 sec
613 Waiting for     0.0393 sec
614 Waiting for     0.0112 sec
615 Waiting for     0.0389 sec
616 Waiting for     1.5376 sec
617 Waiting for     0.0006 sec
618 Waiting for     0.0605 sec
619 Waiting for     0.0008 sec
620 #OVERLAP evdw > 1d10   1.00000E+20
621  #OVERLAPing residues             5
622    5  17   8  20  13
623  #OVERLAPing all corrected after             6  random generation
624 #OVERLAP evdw after   9.14249E+15
625 Waiting for     0.0381 sec
626 Waiting for     0.0007 sec
627 #OVERLAP evdw > 1d10   1.00000E+20
628  #OVERLAPing residues             2
629    5  19
630  #OVERLAPing all corrected after             1  random generation
631 #OVERLAP evdw after   1.14634E+13
632 Waiting for     0.0007 sec
633 #OVERLAP evdw > 1d10   1.00000E+20
634  #OVERLAPing residues             2
635    4  27
636  #OVERLAPing all corrected after             1  random generation
637 #OVERLAP evdw after   2.88868E+12
638 Waiting for     0.0385 sec
639 #OVERLAP evdw > 1d10   7.33505E+30
640  #OVERLAPing residues             0
641
642  #OVERLAPing all corrected after             1  random generation
643 #OVERLAP evdw after   7.33505E+30
644 Waiting for     0.0384 sec
645 Waiting for     0.0382 sec
646 Waiting for     0.0379 sec
647 Waiting for     0.0389 sec
648 Waiting for     0.0382 sec
649 Waiting for     0.0395 sec
650 #OVERLAP evdw > 1d10   1.00000E+20
651  #OVERLAPing residues             2
652    7  24
653  #OVERLAPing all corrected after             2  random generation
654 #OVERLAP evdw after   4.93451E+04
655 Waiting for     0.0008 sec
656 #OVERLAP evdw > 1d10   1.00000E+20
657  #OVERLAPing residues             2
658    9  21
659  #OVERLAPing all corrected after             3  random generation
660 #OVERLAP evdw after   2.86942E+05
661 Waiting for     0.0105 sec
662 Waiting for     1.0394 sec
663 Waiting for     0.0007 sec
664 Waiting for     0.0007 sec
665 Waiting for     0.0388 sec
666 #OVERLAP evdw > 1d10   1.00000E+20
667  #OVERLAPing residues             2
668    9  25
669  #OVERLAPing all corrected after             1  random generation
670 #OVERLAP evdw after   1.53554E+08
671 Waiting for     0.0395 sec
672 Waiting for     0.0400 sec
673 Waiting for     0.0389 sec
674 Waiting for     0.0394 sec
675 #OVERLAP evdw > 1d10   1.00000E+20
676  #OVERLAPing residues             2
677    5  25
678  #OVERLAPing all corrected after             1  random generation
679 #OVERLAP evdw after   2.80777E+09
680 Waiting for     0.0394 sec
681 Waiting for     0.0379 sec
682 Waiting for     0.0007 sec
683 Waiting for     1.3828 sec
684 Waiting for     0.0006 sec
685 #OVERLAP evdw > 1d10   1.00000E+20
686  #OVERLAPing residues             2
687   15  20
688  #OVERLAPing all corrected after             1  random generation
689 #OVERLAP evdw after   4.83930E+04
690 Waiting for     0.0384 sec
691 Waiting for     0.0080 sec
692 Waiting for     0.0112 sec
693 #OVERLAP evdw > 1d10   2.56319E+27
694  #OVERLAPing residues             0
695
696  #OVERLAPing all corrected after             1  random generation
697 #OVERLAP evdw after   2.56319E+27
698 Waiting for     0.0385 sec
699 #OVERLAP evdw > 1d10   1.00000E+20
700  #OVERLAPing residues             2
701   12  27
702  #OVERLAPing all corrected after             2  random generation
703 #OVERLAP evdw after   1.25094E+20
704 Waiting for     0.0386 sec
705 #OVERLAP evdw > 1d10   1.00000E+20
706  #OVERLAPing residues             2
707    9  27
708  #OVERLAPing all corrected after             1  random generation
709 #OVERLAP evdw after   1.06226E+02
710 Waiting for     0.0007 sec
711 #OVERLAP evdw > 1d10   1.00000E+20
712  #OVERLAPing residues             2
713    7  27
714  #OVERLAPing all corrected after             4  random generation
715 #OVERLAP evdw after   1.46311E+06
716 Waiting for     0.0386 sec
717 Waiting for     0.0463 sec
718 #OVERLAP evdw > 1d10   1.00000E+20
719  #OVERLAPing residues             2
720    2  25
721  #OVERLAPing all corrected after             1  random generation
722 #OVERLAP evdw after   4.40372E+08
723 Waiting for     0.0007 sec
724 Waiting for     0.0385 sec
725 Waiting for     0.0007 sec
726 Waiting for     0.0006 sec
727 Waiting for     1.6768 sec
728 #OVERLAP evdw > 1d10   1.00000E+20
729  #OVERLAPing residues             2
730    4  27
731  #OVERLAPing all corrected after             3  random generation
732 #OVERLAP evdw after   3.53880E+17
733 Waiting for     0.0006 sec
734 Waiting for     0.0008 sec
735 Waiting for     0.0007 sec
736 Waiting for     0.0389 sec
737 Waiting for     0.0007 sec
738 Waiting for     0.0391 sec
739 Waiting for     0.0383 sec
740 Waiting for     0.0386 sec
741 #OVERLAP evdw > 1d10   1.00000E+20
742  #OVERLAPing residues             2
743    7  14
744  #OVERLAPing all corrected after             2  random generation
745 #OVERLAP evdw after   5.23777E+09
746 Waiting for     0.0379 sec
747 Waiting for     0.0383 sec
748 Waiting for     0.0382 sec
749 Waiting for     0.0682 sec
750 Waiting for     0.0385 sec
751 Waiting for     0.0391 sec
752 Waiting for     0.0007 sec
753 #OVERLAP evdw > 1d10   1.00000E+20
754  #OVERLAPing residues             6
755    7  26   8  27  14  25
756  #OVERLAPing all corrected after             3  random generation
757 #OVERLAP evdw after   1.47346E+14
758 Waiting for     0.0384 sec
759 #OVERLAP evdw > 1d10   1.00000E+20
760  #OVERLAPing residues             2
761   11  17
762  #OVERLAPing all corrected after             1  random generation
763 #OVERLAP evdw after   1.70593E+06
764 Waiting for     0.0384 sec
765 #OVERLAP evdw > 1d10   1.00000E+20
766  #OVERLAPing residues             2
767    2   9
768  #OVERLAPing all corrected after             1  random generation
769 #OVERLAP evdw after   2.26182E+05
770 Waiting for     0.0381 sec
771 #OVERLAP evdw > 1d10   1.00000E+20
772  #OVERLAPing residues             2
773    9  27
774  #OVERLAPing all corrected after             2  random generation
775 #OVERLAP evdw after   6.36797E+15
776 Waiting for     0.0008 sec
777 Waiting for     0.0592 sec
778 Waiting for     0.0393 sec
779 Waiting for     0.0386 sec
780 Waiting for     0.0450 sec
781 Waiting for     0.2041 sec
782 Waiting for     0.0006 sec
783 Waiting for     0.0351 sec
784 #OVERLAP evdw > 1d10   1.00000E+20
785  #OVERLAPing residues             2
786    4  22
787  #OVERLAPing all corrected after             1  random generation
788 #OVERLAP evdw after   5.40210E+07
789 Waiting for     0.0380 sec
790 Waiting for     0.0380 sec
791 Waiting for     0.0390 sec
792 Waiting for     0.0007 sec
793 Waiting for     0.0389 sec
794 #OVERLAP evdw > 1d10   1.00000E+20
795  #OVERLAPing residues             2
796   10  20
797  #OVERLAPing all corrected after             1  random generation
798 #OVERLAP evdw after   7.69415E+07
799 Waiting for     0.0007 sec
800 Waiting for     0.0397 sec
801 Waiting for     0.0007 sec
802 Waiting for     0.0396 sec
803 Waiting for     0.0007 sec
804 Waiting for     0.7753 sec
805 Waiting for     0.0007 sec
806 Waiting for     0.0008 sec
807 Waiting for     0.0246 sec
808 Waiting for     0.0387 sec
809 Waiting for     0.0391 sec
810 #OVERLAP evdw > 1d10   1.00000E+20
811  #OVERLAPing residues             2
812    2  25
813  #OVERLAPing all corrected after             1  random generation
814 #OVERLAP evdw after   4.55030E+02
815 Waiting for     0.0393 sec
816 Waiting for     0.0387 sec
817 Waiting for     0.0397 sec
818 Waiting for     0.0394 sec
819 Waiting for     0.1175 sec
820 Waiting for     0.0006 sec
821 Waiting for     1.3592 sec
822 Waiting for     0.0007 sec
823 Waiting for     0.0397 sec
824 Waiting for     0.0007 sec
825 Waiting for     0.0676 sec
826 Waiting for     0.0007 sec
827 Waiting for     0.0396 sec
828 Waiting for     0.0398 sec
829 Waiting for     0.0006 sec
830 Waiting for     0.0387 sec
831 #OVERLAP evdw > 1d10   3.64949E+22
832  #OVERLAPing residues             0
833
834  #OVERLAPing all corrected after             1  random generation
835 #OVERLAP evdw after   3.64949E+22
836 Waiting for     0.0388 sec
837 #OVERLAP evdw > 1d10   3.64949E+22
838  #OVERLAPing residues             0
839
840  #OVERLAPing all corrected after             1  random generation
841 #OVERLAP evdw after   3.64949E+22
842 Waiting for     0.0006 sec
843 Waiting for     0.0393 sec
844 Waiting for     0.0007 sec
845 Waiting for     0.0390 sec
846 Waiting for     0.0389 sec
847 Waiting for     0.0007 sec
848 Waiting for     0.0392 sec
849 Waiting for     0.0391 sec
850 Waiting for     0.0389 sec
851 Waiting for     0.0389 sec
852 Waiting for     0.0397 sec
853 Waiting for     0.0395 sec
854 #OVERLAP evdw > 1d10   1.03716E+22
855  #OVERLAPing residues             0
856
857  #OVERLAPing all corrected after             1  random generation
858 #OVERLAP evdw after   1.03716E+22
859 Waiting for     0.0378 sec
860 Waiting for     0.0008 sec
861 #OVERLAP evdw > 1d10   1.00000E+20
862  #OVERLAPing residues             2
863   21  25
864  #OVERLAPing all corrected after             1  random generation
865 #OVERLAP evdw after   1.85166E+03
866 Waiting for     0.0392 sec
867 Waiting for     0.0395 sec
868 Waiting for     0.0395 sec
869 Waiting for     0.0395 sec
870 Waiting for     0.0007 sec
871 Waiting for     0.0007 sec
872 Waiting for     0.0008 sec
873 Waiting for     0.0388 sec
874 Waiting for     0.0008 sec
875 #OVERLAP evdw > 1d10   1.00000E+20
876  #OVERLAPing residues             2
877    9  19
878  #OVERLAPing all corrected after             1  random generation
879 #OVERLAP evdw after   2.23804E+10
880 Waiting for     0.0380 sec
881 Waiting for     0.0668 sec
882 Waiting for     0.0392 sec
883 Waiting for     0.0394 sec
884 #OVERLAP evdw > 1d10   1.00000E+20
885  #OVERLAPing residues             4
886    6  20   9  22
887  #OVERLAPing all corrected after             6  random generation
888 #OVERLAP evdw after   7.95875E+10
889 Waiting for     0.0381 sec
890 Waiting for     0.0007 sec
891 Waiting for     0.0383 sec
892 #OVERLAP evdw > 1d10   1.00000E+20
893  #OVERLAPing residues             2
894    7  15
895  #OVERLAPing all corrected after             1  random generation
896 #OVERLAP evdw after   2.41726E+04
897 Waiting for     0.0007 sec
898 Waiting for     1.2499 sec
899 Waiting for     0.0247 sec
900 #OVERLAP evdw > 1d10   1.00000E+20
901  #OVERLAPing residues             4
902    7  24   9  22
903  #OVERLAPing all corrected after             2  random generation
904 #OVERLAP evdw after   5.27532E+07
905 Waiting for     0.0386 sec
906 Waiting for     0.0400 sec
907 #OVERLAP evdw > 1d10   1.00000E+20
908  #OVERLAPing residues             2
909    6  27
910  #OVERLAPing all corrected after             1  random generation
911 #OVERLAP evdw after   1.37798E+09
912 Waiting for     0.0008 sec
913 Waiting for     0.0386 sec
914 Waiting for     0.0007 sec
915 #OVERLAP evdw > 1d10   1.00000E+20
916  #OVERLAPing residues             2
917   17  25
918  #OVERLAPing all corrected after             1  random generation
919 #OVERLAP evdw after   1.20928E+21
920 Waiting for     0.0396 sec
921 Waiting for     0.0396 sec
922 #OVERLAP evdw > 1d10   1.00000E+20
923  #OVERLAPing residues             2
924    4  29
925  #OVERLAPing all corrected after             2  random generation
926 #OVERLAP evdw after   1.19957E+06
927 Waiting for     0.0387 sec
928 #OVERLAP evdw > 1d10   1.00000E+20
929  #OVERLAPing residues             2
930    3  27
931  #OVERLAPing all corrected after             6  random generation
932 #OVERLAP evdw after   1.52973E+17
933 Waiting for     0.0383 sec
934 Waiting for     0.0395 sec
935 Waiting for     0.0386 sec
936 Waiting for     0.0007 sec
937 Waiting for     0.0393 sec
938 Waiting for     0.3232 sec
939 Waiting for     0.0008 sec
940 Waiting for     0.0387 sec
941 #OVERLAP evdw > 1d10   1.00000E+20
942  #OVERLAPing residues             2
943    9  25
944  #OVERLAPing all corrected after             3  random generation
945 #OVERLAP evdw after   2.71895E+14
946 Waiting for     0.0389 sec
947 Waiting for     0.0387 sec
948 Waiting for     0.0378 sec
949 Waiting for     0.0389 sec
950 Waiting for     0.0397 sec
951 Waiting for     0.0007 sec
952 Waiting for     0.0007 sec
953 #OVERLAP evdw > 1d10   1.00000E+20
954  #OVERLAPing residues             2
955    7  21
956  #OVERLAPing all corrected after             2  random generation
957 #OVERLAP evdw after   1.17538E+03
958 Waiting for     0.0008 sec
959 Waiting for     0.0387 sec
960 Waiting for     0.0007 sec
961 #OVERLAP evdw > 1d10   4.50741E+20
962  #OVERLAPing residues             0
963
964  #OVERLAPing all corrected after             1  random generation
965 #OVERLAP evdw after   4.50741E+20
966 Waiting for     0.0727 sec
967 Waiting for     0.0007 sec
968 Waiting for     0.8541 sec
969 Waiting for     0.0006 sec
970 Waiting for     0.0387 sec
971 Waiting for     0.0383 sec
972 Waiting for     0.0389 sec
973 Waiting for     0.0386 sec
974 Waiting for     0.0008 sec
975 #OVERLAP evdw > 1d10   1.00000E+20
976  #OVERLAPing residues             2
977    6  25
978  #OVERLAPing all corrected after             1  random generation
979 #OVERLAP evdw after   5.03422E+24
980 Waiting for     0.1090 sec
981 Waiting for     0.0117 sec
982 Waiting for     0.0381 sec
983 Waiting for     0.0009 sec
984 Waiting for     0.0296 sec
985 Waiting for     1.1029 sec
986 Waiting for     0.0006 sec
987 Waiting for     0.0391 sec
988 Waiting for     0.0381 sec
989 Waiting for     0.0390 sec
990 Waiting for     0.0385 sec
991 Waiting for     0.0396 sec
992 #OVERLAP evdw > 1d10   1.00000E+20
993  #OVERLAPing residues             2
994    4  22
995  #OVERLAPing all corrected after             1  random generation
996 #OVERLAP evdw after   2.53018E+05
997 Waiting for     0.0007 sec
998 Waiting for     0.0549 sec
999 Waiting for     0.0385 sec
1000 #OVERLAP evdw > 1d10   1.00000E+20
1001  #OVERLAPing residues             2
1002    7  10
1003  #OVERLAPing all corrected after             1  random generation
1004 #OVERLAP evdw after   2.61351E+06
1005 Waiting for     0.0381 sec
1006 Waiting for     0.0007 sec
1007 Waiting for     0.0007 sec
1008 #OVERLAP evdw > 1d10   1.00000E+20
1009  #OVERLAPing residues             2
1010    7  19
1011  #OVERLAPing all corrected after             1  random generation
1012 #OVERLAP evdw after   2.57038E+03
1013 Waiting for     0.0272 sec
1014 #OVERLAP evdw > 1d10   1.00000E+20
1015  #OVERLAPing residues             4
1016    3  26   4   7
1017  #OVERLAPing all corrected after             1  random generation
1018 #OVERLAP evdw after   4.60990E+10
1019 Waiting for     1.5332 sec
1020 Waiting for     0.0006 sec
1021 Waiting for     0.0007 sec
1022 Waiting for     0.0007 sec
1023 #OVERLAP evdw > 1d10   1.00000E+20
1024  #OVERLAPing residues             2
1025    7  26
1026  #OVERLAPing all corrected after             1  random generation
1027 #OVERLAP evdw after   1.50701E+07
1028 Waiting for     0.0007 sec
1029 Waiting for     0.0395 sec
1030 Waiting for     0.0386 sec
1031 Waiting for     0.0007 sec
1032 #OVERLAP evdw > 1d10   1.00000E+20
1033  #OVERLAPing residues             3
1034    5  25   7
1035  #OVERLAPing all corrected after             1  random generation
1036 #OVERLAP evdw after   1.15580E+06
1037 Waiting for     0.0398 sec
1038 Waiting for     0.0385 sec
1039 Waiting for     0.0007 sec
1040 Waiting for     0.0391 sec
1041 #OVERLAP evdw > 1d10   4.41044E+23
1042  #OVERLAPing residues             0
1043
1044  #OVERLAPing all corrected after             1  random generation
1045 #OVERLAP evdw after   4.41044E+23
1046 Waiting for     0.0565 sec
1047 #OVERLAP evdw > 1d10   1.00000E+20
1048  #OVERLAPing residues             2
1049    9  21
1050  #OVERLAPing all corrected after             1  random generation
1051 #OVERLAP evdw after   1.49997E+16
1052 Waiting for     0.0397 sec
1053 Waiting for     0.0387 sec
1054 Waiting for     0.0007 sec
1055 Waiting for     0.0392 sec
1056 #OVERLAP evdw > 1d10   1.00000E+20
1057  #OVERLAPing residues             2
1058   14  17
1059  #OVERLAPing all corrected after             2  random generation
1060 #OVERLAP evdw after   1.36995E+24
1061 Waiting for     0.0007 sec
1062 Waiting for     0.0007 sec
1063 Waiting for     0.0387 sec
1064 Waiting for     0.0008 sec
1065 Waiting for     0.0395 sec
1066 Waiting for     0.0394 sec
1067 #OVERLAP evdw > 1d10   1.00000E+20
1068  #OVERLAPing residues             2
1069   12  24
1070  #OVERLAPing all corrected after             1  random generation
1071 #OVERLAP evdw after   4.76301E+18
1072 Waiting for     0.0007 sec
1073 #OVERLAP evdw > 1d10   1.00000E+20
1074  #OVERLAPing residues             2
1075    6  14
1076  #OVERLAPing all corrected after             1  random generation
1077 #OVERLAP evdw after   4.56340E+14
1078 Waiting for     0.0391 sec
1079 Waiting for     0.0387 sec
1080 Waiting for     0.0378 sec
1081 Waiting for     0.0399 sec
1082 Waiting for     0.0383 sec
1083 Waiting for     0.0394 sec
1084 Waiting for     0.1477 sec
1085 Waiting for     0.0007 sec
1086 #OVERLAP evdw > 1d10   1.00000E+20
1087  #OVERLAPing residues             4
1088    2  25   9  21
1089  #OVERLAPing all corrected after             1  random generation
1090 #OVERLAP evdw after   2.42375E+07
1091 Waiting for     0.0388 sec
1092 Waiting for     0.0389 sec
1093 Waiting for     0.0385 sec
1094 Waiting for     0.0380 sec
1095 #OVERLAP evdw > 1d10   6.90714E+25
1096  #OVERLAPing residues             0
1097
1098  #OVERLAPing all corrected after             1  random generation
1099 #OVERLAP evdw after   6.90714E+25
1100 Waiting for     0.0392 sec
1101 #OVERLAP evdw > 1d10   1.00000E+20
1102  #OVERLAPing residues             2
1103   14  25
1104  #OVERLAPing all corrected after             3  random generation
1105 #OVERLAP evdw after   5.39167E+05
1106 Waiting for     0.0386 sec
1107 #OVERLAP evdw > 1d10   1.00000E+20
1108  #OVERLAPing residues             2
1109   12  25
1110  #OVERLAPing all corrected after             1  random generation
1111 #OVERLAP evdw after   2.14626E+05
1112 Waiting for     0.0393 sec
1113 Waiting for     0.0395 sec
1114 Waiting for     0.0392 sec
1115 #OVERLAP evdw > 1d10   1.00000E+20
1116  #OVERLAPing residues             6
1117    3  12   4  21   7  25
1118  #OVERLAPing all corrected after             1  random generation
1119 #OVERLAP evdw after   5.33585E+25
1120 Waiting for     0.0607 sec
1121 Waiting for     0.0670 sec
1122 Waiting for     0.0178 sec
1123 #OVERLAP evdw > 1d10   1.00000E+20
1124  #OVERLAPing residues             2
1125   13  25
1126  #OVERLAPing all corrected after             1  random generation
1127 #OVERLAP evdw after   6.54572E+09
1128 Waiting for     0.0385 sec
1129 Waiting for     1.1406 sec
1130 #OVERLAP evdw > 1d10   1.00000E+20
1131  #OVERLAPing residues             2
1132   15  22
1133  #OVERLAPing all corrected after             1  random generation
1134 #OVERLAP evdw after   4.15938E+06
1135 Waiting for     0.0396 sec
1136 Waiting for     0.0007 sec
1137 Waiting for     0.0394 sec
1138 Waiting for     0.0381 sec
1139 #OVERLAP evdw > 1d10   1.00000E+20
1140  #OVERLAPing residues             2
1141   13  26
1142  #OVERLAPing all corrected after             2  random generation
1143 #OVERLAP evdw after   1.45780E+10
1144 Waiting for     0.0392 sec
1145 Waiting for     0.0382 sec
1146 #OVERLAP evdw > 1d10   1.00000E+20
1147  #OVERLAPing residues             2
1148   20  23
1149  #OVERLAPing all corrected after             1  random generation
1150 #OVERLAP evdw after  -3.71921E+01
1151 Waiting for     0.0007 sec
1152 Waiting for     0.0394 sec
1153 Waiting for     0.0390 sec
1154 #OVERLAP evdw > 1d10   1.00000E+20
1155  #OVERLAPing residues             2
1156    8  15
1157  #OVERLAPing all corrected after             1  random generation
1158 #OVERLAP evdw after   1.59300E+15
1159 Waiting for     0.0393 sec
1160 Waiting for     0.0389 sec
1161 #OVERLAP evdw > 1d10   1.00000E+20
1162  #OVERLAPing residues             4
1163    7  23  14  22
1164  #OVERLAPing all corrected after             7  random generation
1165 #OVERLAP evdw after   2.76308E+13
1166 Waiting for     0.0406 sec
1167 Waiting for     0.0383 sec
1168 #OVERLAP evdw > 1d10   1.00000E+20
1169  #OVERLAPing residues             2
1170    2  26
1171  #OVERLAPing all corrected after             1  random generation
1172 #OVERLAP evdw after   2.70529E+10
1173 Waiting for     0.0384 sec
1174 #OVERLAP evdw > 1d10   1.00000E+20
1175  #OVERLAPing residues             2
1176    9  23
1177  #OVERLAPing all corrected after             1  random generation
1178 #OVERLAP evdw after   1.53867E+08
1179 Waiting for     1.2200 sec
1180 Waiting for     0.0006 sec
1181 Waiting for     0.0379 sec
1182 Waiting for     0.0389 sec
1183 #OVERLAP evdw > 1d10   1.00000E+20
1184  #OVERLAPing residues             2
1185    7  22
1186  #OVERLAPing all corrected after             3  random generation
1187 #OVERLAP evdw after   9.45100E+16
1188 Waiting for     0.0381 sec
1189 Waiting for     0.0382 sec
1190 Waiting for     0.0007 sec
1191 Waiting for     0.0653 sec
1192 Waiting for     0.0080 sec
1193 #OVERLAP evdw > 1d10   1.00000E+20
1194  #OVERLAPing residues             2
1195    4  25
1196  #OVERLAPing all corrected after             1  random generation
1197 #OVERLAP evdw after   2.82590E+05
1198 Waiting for     0.0386 sec
1199 Waiting for     0.0101 sec
1200 Waiting for     0.0380 sec
1201 #OVERLAP evdw > 1d10   1.00000E+20
1202  #OVERLAPing residues             2
1203    9  27
1204  #OVERLAPing all corrected after             3  random generation
1205 #OVERLAP evdw after   2.99509E+11
1206 Waiting for     0.0396 sec
1207 Waiting for     0.0008 sec
1208 Waiting for     0.0396 sec
1209 Waiting for     0.0007 sec
1210 Waiting for     0.0386 sec
1211 #OVERLAP evdw > 1d10   1.00000E+20
1212  #OVERLAPing residues             2
1213    2  17
1214  #OVERLAPing all corrected after             1  random generation
1215 #OVERLAP evdw after   7.51252E+03
1216 Waiting for     0.0396 sec
1217 Waiting for     0.0387 sec
1218 Waiting for     0.0385 sec
1219 Waiting for     0.0392 sec
1220 Waiting for     0.0388 sec
1221 #OVERLAP evdw > 1d10   1.00000E+20
1222  #OVERLAPing residues             2
1223    7  13
1224  #OVERLAPing all corrected after             1  random generation
1225 #OVERLAP evdw after   5.18428E+05
1226 Waiting for     0.0007 sec
1227 Waiting for     1.4495 sec
1228 Waiting for     0.0009 sec
1229 #OVERLAP evdw > 1d10   1.00000E+20
1230  #OVERLAPing residues             2
1231    4  17
1232  #OVERLAPing all corrected after             1  random generation
1233 #OVERLAP evdw after   3.10369E+05
1234 Waiting for     0.0008 sec
1235 Waiting for     0.0380 sec
1236 Waiting for     0.0008 sec
1237 Waiting for     0.0388 sec
1238 Waiting for     0.0392 sec
1239 #OVERLAP evdw > 1d10   1.77247E+21
1240  #OVERLAPing residues             0
1241
1242  #OVERLAPing all corrected after             1  random generation
1243 #OVERLAP evdw after   1.77247E+21
1244 Waiting for     0.0007 sec
1245 Waiting for     0.0385 sec
1246 Waiting for     0.0700 sec
1247 Waiting for     0.0148 sec
1248 Waiting for     0.0379 sec
1249 Waiting for     0.0384 sec
1250 Waiting for     0.0459 sec
1251 Waiting for     0.0007 sec
1252 #OVERLAP evdw > 1d10   1.00000E+20
1253  #OVERLAPing residues             2
1254   13  22
1255  #OVERLAPing all corrected after             1  random generation
1256 #OVERLAP evdw after   4.62692E+06
1257 Waiting for     0.0388 sec
1258 Waiting for     0.0386 sec
1259 Waiting for     0.0385 sec
1260 Waiting for     0.0007 sec
1261 Waiting for     0.0380 sec
1262 #OVERLAP evdw > 1d10   1.00000E+20
1263  #OVERLAPing residues             4
1264    3  27   9  29
1265  #OVERLAPing all corrected after             3  random generation
1266 #OVERLAP evdw after   8.25189E+14
1267 Waiting for     0.0393 sec
1268 Waiting for     0.0390 sec
1269 Waiting for     0.0007 sec
1270 Waiting for     0.0387 sec
1271 Waiting for     0.0385 sec
1272 Waiting for     0.0401 sec
1273 Waiting for     1.5232 sec
1274 Waiting for     0.0007 sec
1275 Waiting for     0.0382 sec
1276 Waiting for     0.0392 sec
1277 Waiting for     0.0388 sec
1278 #OVERLAP evdw > 1d10   1.00000E+20
1279  #OVERLAPing residues             2
1280    3  29
1281  #OVERLAPing all corrected after             1  random generation
1282 #OVERLAP evdw after   1.03919E+08
1283 Waiting for     0.0384 sec
1284 Waiting for     0.0384 sec
1285 Waiting for     0.0390 sec
1286 Waiting for     0.0398 sec
1287 Waiting for     0.0007 sec
1288 Waiting for     0.0007 sec
1289 Waiting for     0.0398 sec
1290 Waiting for     0.0387 sec
1291 Waiting for     0.0007 sec
1292 #OVERLAP evdw > 1d10   1.00000E+20
1293  #OVERLAPing residues             2
1294   14  27
1295  #OVERLAPing all corrected after             3  random generation
1296 #OVERLAP evdw after   2.11660E+07
1297 Waiting for     0.0379 sec
1298 Waiting for     0.0397 sec
1299 Waiting for     0.8372 sec
1300 Waiting for     0.0008 sec
1301 Waiting for     0.0006 sec
1302 Waiting for     0.0388 sec
1303 #OVERLAP evdw > 1d10   1.00000E+20
1304  #OVERLAPing residues             2
1305    9  22
1306  #OVERLAPing all corrected after             1  random generation
1307 #OVERLAP evdw after   1.29801E+10
1308 Waiting for     0.0391 sec
1309 Waiting for     0.0387 sec
1310 #OVERLAP evdw > 1d10   1.00000E+20
1311  #OVERLAPing residues             2
1312   11  29
1313  #OVERLAPing all corrected after             1  random generation
1314 #OVERLAP evdw after   6.55409E+06
1315 Waiting for     0.0711 sec
1316 #OVERLAP evdw > 1d10   1.00000E+20
1317  #OVERLAPing residues             2
1318   11  23
1319  #OVERLAPing all corrected after             3  random generation
1320 #OVERLAP evdw after   1.07543E+22
1321 Waiting for     0.0007 sec
1322 Waiting for     0.0388 sec
1323 #OVERLAP evdw > 1d10   1.00000E+20
1324  #OVERLAPing residues             2
1325   11  21
1326  #OVERLAPing all corrected after             1  random generation
1327 #OVERLAP evdw after   1.12716E+06
1328 Waiting for     0.0396 sec
1329 Waiting for     0.0007 sec
1330 Waiting for     0.0382 sec
1331 Waiting for     0.0392 sec
1332 #OVERLAP evdw > 1d10   1.00000E+20
1333  #OVERLAPing residues             4
1334    7  24   9  25
1335  #OVERLAPing all corrected after             7  random generation
1336 #OVERLAP evdw after   3.80118E+06
1337 Waiting for     0.0007 sec
1338 Waiting for     0.0389 sec
1339 Waiting for     1.5037 sec
1340 #OVERLAP evdw > 1d10   1.00000E+20
1341  #OVERLAPing residues             4
1342    2  26  22  29
1343  #OVERLAPing all corrected after             7  random generation
1344 #OVERLAP evdw after   9.44424E+11
1345 Waiting for     0.0323 sec
1346 Waiting for     0.0383 sec
1347 #OVERLAP evdw > 1d10   1.00000E+20
1348  #OVERLAPing residues             2
1349   11  22
1350  #OVERLAPing all corrected after             1  random generation
1351 #OVERLAP evdw after   4.96827E+04
1352 Waiting for     0.0007 sec
1353 Waiting for     0.0007 sec
1354 Waiting for     0.0007 sec
1355 Waiting for     0.0584 sec
1356 Waiting for     0.0392 sec
1357 Waiting for     0.0397 sec
1358 #OVERLAP evdw > 1d10   1.00000E+20
1359  #OVERLAPing residues             2
1360   17  21
1361  #OVERLAPing all corrected after             1  random generation
1362 #OVERLAP evdw after   1.07427E+05
1363 Waiting for     0.0387 sec
1364 Waiting for     0.0388 sec
1365 Waiting for     0.0008 sec
1366 #OVERLAP evdw > 1d10   1.00000E+20
1367  #OVERLAPing residues             2
1368   12  25
1369  #OVERLAPing all corrected after             1  random generation
1370 #OVERLAP evdw after   1.04131E+01
1371 Waiting for     0.0085 sec
1372 Waiting for     0.0392 sec
1373 Waiting for     0.1521 sec
1374 Waiting for     0.0042 sec
1375 Waiting for     0.0008 sec
1376 Waiting for     0.0398 sec
1377 Waiting for     0.0395 sec
1378 Waiting for     0.0396 sec
1379 Waiting for     0.0294 sec
1380 Waiting for     0.0386 sec
1381 Waiting for     0.0381 sec
1382 Waiting for     0.0007 sec
1383 Waiting for     0.0007 sec
1384 Waiting for     0.0392 sec
1385 Waiting for     0.0391 sec
1386 Waiting for     1.6044 sec
1387 #OVERLAP evdw > 1d10   1.00000E+20
1388  #OVERLAPing residues             2
1389   12  26
1390  #OVERLAPing all corrected after             1  random generation
1391 #OVERLAP evdw after   1.92470E+13
1392 Waiting for     0.0007 sec
1393 Waiting for     0.0007 sec
1394 #OVERLAP evdw > 1d10   1.00000E+20
1395  #OVERLAPing residues             6
1396    3  27   4  25  14  20
1397  #OVERLAPing all corrected after             1  random generation
1398 #OVERLAP evdw after   2.11927E+07
1399 Waiting for     0.0383 sec
1400 Waiting for     0.0387 sec
1401 #OVERLAP evdw > 1d10   1.00000E+20
1402  #OVERLAPing residues             2
1403   11  19
1404  #OVERLAPing all corrected after             1  random generation
1405 #OVERLAP evdw after   3.70351E+09
1406 Waiting for     0.0007 sec
1407 #OVERLAP evdw > 1d10   1.00000E+20
1408  #OVERLAPing residues             2
1409    7  27
1410  #OVERLAPing all corrected after             1  random generation
1411 #OVERLAP evdw after   3.38960E+12
1412 Waiting for     0.0007 sec
1413 #OVERLAP evdw > 1d10   1.00000E+20
1414  #OVERLAPing residues             2
1415    3  21
1416  #OVERLAPing all corrected after             1  random generation
1417 #OVERLAP evdw after   2.83424E+51
1418 Waiting for     0.0385 sec
1419 Waiting for     0.0407 sec
1420 Waiting for     0.0400 sec
1421 #OVERLAP evdw > 1d10   1.00000E+20
1422  #OVERLAPing residues             6
1423    9  22  11  14  17  24
1424  #OVERLAPing all corrected after             2  random generation
1425 #OVERLAP evdw after   3.85878E+12
1426 Waiting for     0.0458 sec
1427 Waiting for     0.0395 sec
1428 Waiting for     0.8874 sec
1429 #OVERLAP evdw > 1d10   1.00000E+20
1430  #OVERLAPing residues             2
1431   11  27
1432  #OVERLAPing all corrected after             1  random generation
1433 #OVERLAP evdw after   9.59649E+06
1434 Waiting for     0.0007 sec
1435 Waiting for     0.0389 sec
1436 Waiting for     0.0379 sec
1437 Waiting for     0.0007 sec
1438 Waiting for     0.0389 sec
1439 Waiting for     0.0007 sec
1440 Waiting for     0.0007 sec
1441 #OVERLAP evdw > 1d10   1.00000E+20
1442  #OVERLAPing residues             2
1443    6  27
1444  #OVERLAPing all corrected after           135  random generation
1445 #OVERLAP evdw after   3.94164E+39
1446 Waiting for     0.0400 sec
1447 Waiting for     0.0390 sec
1448 Waiting for     0.0393 sec
1449 Waiting for     0.0398 sec
1450 #OVERLAP evdw > 1d10   1.00000E+20
1451  #OVERLAPing residues             4
1452    5  27   9  17
1453  #OVERLAPing all corrected after             9  random generation
1454 #OVERLAP evdw after   2.68904E+10
1455 Waiting for     0.0391 sec
1456 #OVERLAP evdw > 1d10   1.00000E+20
1457  #OVERLAPing residues             2
1458    7  23
1459  #OVERLAPing all corrected after             1  random generation
1460 #OVERLAP evdw after   8.09791E+04
1461 Waiting for     0.0388 sec
1462 Waiting for     0.0007 sec
1463 Waiting for     0.0381 sec
1464 Waiting for     0.0381 sec
1465 Waiting for     1.9188 sec
1466 Waiting for     0.0007 sec
1467 Waiting for     0.0661 sec
1468 Waiting for     0.0121 sec
1469 Waiting for     0.0393 sec
1470 Waiting for     0.0384 sec
1471 Waiting for     0.0391 sec
1472 Waiting for     0.0398 sec
1473 Waiting for     0.0007 sec
1474 Waiting for     0.0383 sec
1475 Waiting for     0.0389 sec
1476 Waiting for     0.0379 sec
1477 Waiting for     0.0008 sec
1478 Waiting for     0.3762 sec
1479 #OVERLAP evdw > 1d10   1.00000E+20
1480  #OVERLAPing residues             2
1481   23  26
1482  #OVERLAPing all corrected after             1  random generation
1483 #OVERLAP evdw after   3.79317E+05
1484 Waiting for     0.0006 sec
1485 Waiting for     0.0007 sec
1486 #OVERLAP evdw > 1d10   1.00000E+20
1487  #OVERLAPing residues             2
1488    9  15
1489  #OVERLAPing all corrected after            29  random generation
1490 #OVERLAP evdw after   1.79819E+29
1491 Waiting for     0.0380 sec
1492 #OVERLAP evdw > 1d10   1.00000E+20
1493  #OVERLAPing residues             4
1494    4  25   5  15
1495  #OVERLAPing all corrected after             2  random generation
1496 #OVERLAP evdw after   5.59416E+16
1497 Waiting for     0.0067 sec
1498 Waiting for     0.0393 sec
1499 Waiting for     0.0627 sec
1500 Waiting for     0.0008 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             2
1503    7  23
1504  #OVERLAPing all corrected after           560  random generation
1505 #OVERLAP evdw after   7.16199E+20
1506 Waiting for     0.0391 sec
1507 Waiting for     0.0148 sec
1508 Waiting for     0.0386 sec
1509 Waiting for     0.0387 sec
1510 #OVERLAP evdw > 1d10   1.00000E+20
1511  #OVERLAPing residues             2
1512   14  25
1513  #OVERLAPing all corrected after             1  random generation
1514 #OVERLAP evdw after   3.83095E+05
1515 Waiting for     0.0381 sec
1516 Waiting for     0.0007 sec
1517 Waiting for     0.0397 sec
1518 Waiting for     0.0007 sec
1519 Waiting for     0.0391 sec
1520 Waiting for     1.2688 sec
1521 #OVERLAP evdw > 1d10   1.00000E+20
1522  #OVERLAPing residues             2
1523   14  17
1524  #OVERLAPing all corrected after             3  random generation
1525 #OVERLAP evdw after   2.04334E+07
1526 Waiting for     0.0326 sec
1527 Waiting for     0.0380 sec
1528 Waiting for     0.0388 sec
1529 Waiting for     0.0388 sec
1530 Waiting for     0.0383 sec
1531 #OVERLAP evdw > 1d10   1.00000E+20
1532  #OVERLAPing residues             2
1533    4  23
1534  #OVERLAPing all corrected after            12  random generation
1535 #OVERLAP evdw after   9.43724E+13
1536 Waiting for     0.0391 sec
1537 Waiting for     0.0392 sec
1538 Waiting for     0.0009 sec
1539 Waiting for     0.0196 sec
1540 Waiting for     0.0392 sec
1541 Waiting for     0.0388 sec
1542 Waiting for     0.0007 sec
1543 Waiting for     0.0395 sec
1544 #OVERLAP evdw > 1d10   1.00000E+20
1545  #OVERLAPing residues             2
1546   19  27
1547  #OVERLAPing all corrected after            50  random generation
1548 #OVERLAP evdw after   6.28965E+08
1549 Waiting for     0.0398 sec
1550 Waiting for     0.0397 sec
1551 Waiting for     1.7575 sec
1552 #OVERLAP evdw > 1d10   1.00000E+20
1553  #OVERLAPing residues             4
1554    4  12   7  22
1555  #OVERLAPing all corrected after             5  random generation
1556 #OVERLAP evdw after   6.39192E+13
1557 Waiting for     0.0223 sec
1558 #OVERLAP evdw > 1d10   1.00000E+20
1559  #OVERLAPing residues             4
1560    9  22  13  17
1561  #OVERLAPing all corrected after             6  random generation
1562 #OVERLAP evdw after   5.22752E+10
1563 Waiting for     0.0395 sec
1564 #OVERLAP evdw > 1d10   1.00000E+20
1565  #OVERLAPing residues             2
1566    4  22
1567  #OVERLAPing all corrected after             1  random generation
1568 #OVERLAP evdw after   5.01547E+05
1569 Waiting for     0.0417 sec
1570 #OVERLAP evdw > 1d10   1.00000E+20
1571  #OVERLAPing residues             2
1572    9  25
1573  #OVERLAPing all corrected after             1  random generation
1574 #OVERLAP evdw after   1.20973E+31
1575 Waiting for     0.0007 sec
1576 Waiting for     0.0007 sec
1577 #OVERLAP evdw > 1d10   1.00000E+20
1578  #OVERLAPing residues             2
1579    7  20
1580  #OVERLAPing all corrected after             1  random generation
1581 #OVERLAP evdw after   2.07934E+07
1582 Waiting for     0.0510 sec
1583 Waiting for     0.0397 sec
1584 Waiting for     0.0007 sec
1585 #OVERLAP evdw > 1d10   1.00000E+20
1586  #OVERLAPing residues             2
1587   14  25
1588  #OVERLAPing all corrected after             7  random generation
1589 #OVERLAP evdw after   3.57601E+09
1590 Waiting for     0.0400 sec
1591 #OVERLAP evdw > 1d10   1.00000E+20
1592  #OVERLAPing residues             6
1593    5  26   6  27   7  28
1594  #OVERLAPing NOT all corrected             4
1595    6  27   7  28
1596 #OVERLAP evdw after   1.00000E+20
1597 Waiting for     0.0007 sec
1598 #OVERLAP evdw > 1d10   1.00000E+20
1599  #OVERLAPing residues             2
1600   12  28
1601  #OVERLAPing all corrected after             1  random generation
1602 #OVERLAP evdw after   3.20233E+12
1603 Waiting for     0.0007 sec
1604 Waiting for     0.0387 sec
1605 Waiting for     0.0007 sec
1606 Waiting for     0.0386 sec
1607 Waiting for     1.6304 sec
1608 Waiting for     0.0007 sec
1609 Waiting for     0.0009 sec
1610 #OVERLAP evdw > 1d10   1.00000E+20
1611  #OVERLAPing residues             2
1612    9  23
1613  #OVERLAPing all corrected after             1  random generation
1614 #OVERLAP evdw after   4.44005E+05
1615 Waiting for     0.0008 sec
1616 Waiting for     0.0007 sec
1617 Waiting for     0.0400 sec
1618 Waiting for     0.0396 sec
1619 Waiting for     0.0392 sec
1620 #OVERLAP evdw > 1d10   1.00000E+20
1621  #OVERLAPing residues             2
1622    7  21
1623  #OVERLAPing all corrected after             1  random generation
1624 #OVERLAP evdw after   1.72745E+05
1625 Waiting for     0.0397 sec
1626 Waiting for     0.0398 sec
1627 Waiting for     0.0575 sec
1628 Waiting for     0.0371 sec
1629 Waiting for     0.0007 sec
1630 Waiting for     0.0955 sec
1631 Waiting for     0.0384 sec
1632 Waiting for     0.0759 sec
1633 Waiting for     0.0007 sec
1634 Waiting for     0.0396 sec
1635 Waiting for     0.0387 sec
1636 #OVERLAP evdw > 1d10   1.00000E+20
1637  #OVERLAPing residues             2
1638    4  17
1639  #OVERLAPing all corrected after             1  random generation
1640 #OVERLAP evdw after   6.76925E+08
1641 Waiting for     0.0397 sec
1642 Waiting for     0.0383 sec
1643 #OVERLAP evdw > 1d10   1.00000E+20
1644  #OVERLAPing residues             2
1645    4  29
1646  #OVERLAPing all corrected after             1  random generation
1647 #OVERLAP evdw after   1.58003E+09
1648 Waiting for     0.0379 sec
1649 Waiting for     0.0390 sec
1650 #OVERLAP evdw > 1d10   1.00000E+20
1651  #OVERLAPing residues             2
1652    8  27
1653  #OVERLAPing all corrected after             1  random generation
1654 #OVERLAP evdw after   6.64410E+01
1655 Waiting for     0.0389 sec
1656 Waiting for     0.0273 sec
1657 Waiting for     0.0008 sec
1658 Waiting for     0.0008 sec
1659 #OVERLAP evdw > 1d10   1.00000E+20
1660  #OVERLAPing residues             2
1661    3  25
1662  #OVERLAPing all corrected after             1  random generation
1663 #OVERLAP evdw after   3.10549E+08
1664 Waiting for     1.9275 sec
1665 #OVERLAP evdw > 1d10   1.00000E+20
1666  #OVERLAPing residues             2
1667    4  23
1668  #OVERLAPing all corrected after             2  random generation
1669 #OVERLAP evdw after   7.15704E+04
1670 Waiting for     0.0006 sec
1671 Waiting for     0.0387 sec
1672 Waiting for     0.0380 sec
1673 Waiting for     0.0393 sec
1674 #OVERLAP evdw > 1d10   1.00000E+20
1675  #OVERLAPing residues             2
1676    9  24
1677  #OVERLAPing all corrected after             5  random generation
1678 #OVERLAP evdw after   1.64278E+19
1679 Waiting for     0.0383 sec
1680 Waiting for     0.0395 sec
1681 Waiting for     0.0381 sec
1682 Waiting for     0.0384 sec
1683 Waiting for     0.0007 sec
1684 Waiting for     0.0387 sec
1685 Waiting for     0.0390 sec
1686 #OVERLAP evdw > 1d10   1.00000E+20
1687  #OVERLAPing residues             6
1688   14  26  16  27  17  23
1689  #OVERLAPing all corrected after             1  random generation
1690 #OVERLAP evdw after   8.04372E+11
1691 Waiting for     0.0384 sec
1692 Waiting for     1.3754 sec
1693 Waiting for     0.0006 sec
1694 Waiting for     0.0380 sec
1695 Waiting for     0.0398 sec
1696 Waiting for     0.0381 sec
1697 #OVERLAP evdw > 1d10   1.00000E+20
1698  #OVERLAPing residues             3
1699   20  25  21
1700  #OVERLAPing all corrected after             1  random generation
1701 #OVERLAP evdw after   2.26038E+07
1702 Waiting for     0.0040 sec
1703 Waiting for     0.0384 sec
1704 Waiting for     0.0391 sec
1705 Waiting for     0.0396 sec
1706 Waiting for     0.0381 sec
1707 Waiting for     0.0612 sec
1708 Waiting for     0.0387 sec
1709 #OVERLAP evdw > 1d10   1.00000E+20
1710  #OVERLAPing residues             2
1711    4  19
1712  #OVERLAPing all corrected after             2  random generation
1713 #OVERLAP evdw after   4.35158E+07
1714 Waiting for     0.0388 sec
1715 Waiting for     0.0197 sec
1716 Waiting for     0.0383 sec
1717 #OVERLAP evdw > 1d10   1.00000E+20
1718  #OVERLAPing residues             2
1719    3  27
1720  #OVERLAPing all corrected after             1  random generation
1721 #OVERLAP evdw after   9.32971E+03
1722 Waiting for     0.0215 sec
1723 Waiting for     2.0108 sec
1724 Waiting for     0.0338 sec
1725 Waiting for     0.0391 sec
1726 Waiting for     0.0397 sec
1727 Waiting for     0.0391 sec
1728 Waiting for     0.0373 sec
1729 #OVERLAP evdw > 1d10   1.00000E+20
1730  #OVERLAPing residues             2
1731    6  27
1732  #OVERLAPing all corrected after             1  random generation
1733 #OVERLAP evdw after   3.09281E+04
1734 Waiting for     0.0392 sec
1735 Waiting for     0.0386 sec
1736 Waiting for     0.0386 sec
1737 #OVERLAP evdw > 1d10   1.00000E+20
1738  #OVERLAPing residues             2
1739    2  27
1740  #OVERLAPing all corrected after             1  random generation
1741 #OVERLAP evdw after   3.21631E+19
1742 Waiting for     0.0399 sec
1743 Waiting for     0.0083 sec
1744 Waiting for     0.0390 sec
1745 #OVERLAP evdw > 1d10   1.00000E+20
1746  #OVERLAPing residues             2
1747    2  25
1748  #OVERLAPing all corrected after            10  random generation
1749 #OVERLAP evdw after   3.13633E+08
1750 Waiting for     0.0393 sec
1751 Waiting for     0.9192 sec
1752 Waiting for     0.0007 sec
1753 Waiting for     0.0007 sec
1754 Waiting for     0.0382 sec
1755 #OVERLAP evdw > 1d10   1.00000E+20
1756  #OVERLAPing residues             2
1757    2  20
1758  #OVERLAPing all corrected after             2  random generation
1759 #OVERLAP evdw after   6.49829E+11
1760 Waiting for     0.0007 sec
1761 #OVERLAP evdw > 1d10   1.00000E+20
1762  #OVERLAPing residues             2
1763    7  23
1764  #OVERLAPing all corrected after             1  random generation
1765 #OVERLAP evdw after   5.04472E+09
1766 Waiting for     0.0393 sec
1767 Waiting for     0.0007 sec
1768 Waiting for     0.0132 sec
1769 Waiting for     0.0009 sec
1770 Waiting for     0.0007 sec
1771 Waiting for     0.0008 sec
1772 Waiting for     0.0118 sec
1773 Waiting for     0.0381 sec
1774 Waiting for     0.0389 sec
1775 Waiting for     1.7147 sec
1776 Waiting for     0.0006 sec
1777 Waiting for     0.0007 sec
1778 Waiting for     0.0007 sec
1779 #OVERLAP evdw > 1d10   1.00000E+20
1780  #OVERLAPing residues             2
1781    4  23
1782  #OVERLAPing all corrected after             1  random generation
1783 #OVERLAP evdw after   2.49938E+08
1784 Waiting for     0.0389 sec
1785 Waiting for     0.0507 sec
1786 #OVERLAP evdw > 1d10   1.00000E+20
1787  #OVERLAPing residues             2
1788    3  29
1789  #OVERLAPing all corrected after             1  random generation
1790 #OVERLAP evdw after  -4.00916E+01
1791 Waiting for     0.0397 sec
1792 Waiting for     0.0387 sec
1793 Waiting for     0.0007 sec
1794 Waiting for     0.0399 sec
1795 Waiting for     0.0007 sec
1796 Waiting for     0.0381 sec
1797 Waiting for     0.0386 sec
1798 #OVERLAP evdw > 1d10   1.00000E+20
1799  #OVERLAPing residues             2
1800    9  20
1801  #OVERLAPing all corrected after             1  random generation
1802 #OVERLAP evdw after   3.49554E+11
1803 Waiting for     0.0393 sec
1804 Waiting for     0.0586 sec
1805 Waiting for     1.4613 sec
1806 #OVERLAP evdw > 1d10   1.00000E+20
1807  #OVERLAPing residues             2
1808   14  25
1809  #OVERLAPing all corrected after             1  random generation
1810 #OVERLAP evdw after   9.61863E+05
1811 Waiting for     0.0007 sec
1812 Waiting for     0.0392 sec
1813 Waiting for     0.0008 sec
1814 Waiting for     0.0009 sec
1815 #OVERLAP evdw > 1d10   1.00000E+20
1816  #OVERLAPing residues             2
1817    9  23
1818  #OVERLAPing all corrected after             2  random generation
1819 #OVERLAP evdw after   1.43865E+08
1820 Waiting for     0.0006 sec
1821 Waiting for     0.0385 sec
1822 Waiting for     0.0385 sec
1823 Waiting for     0.0379 sec
1824 #OVERLAP evdw > 1d10   1.00000E+20
1825  #OVERLAPing residues             2
1826    6  27
1827  #OVERLAPing all corrected after             1  random generation
1828 #OVERLAP evdw after   4.60161E+12
1829 Waiting for     0.0385 sec
1830 #OVERLAP evdw > 1d10   1.00000E+20
1831  #OVERLAPing residues             2
1832    9  26
1833  #OVERLAPing all corrected after             1  random generation
1834 #OVERLAP evdw after   4.74356E+05
1835 Waiting for     0.0383 sec
1836 Waiting for     0.0391 sec
1837 Waiting for     2.1593 sec
1838 Waiting for     0.0006 sec
1839 #OVERLAP evdw > 1d10   1.00000E+20
1840  #OVERLAPing residues             2
1841    9  23
1842  #OVERLAPing all corrected after             1  random generation
1843 #OVERLAP evdw after   1.51875E+25
1844 Waiting for     0.0482 sec
1845 #OVERLAP evdw > 1d10   1.00000E+20
1846  #OVERLAPing residues             2
1847   16  23
1848  #OVERLAPing all corrected after             1  random generation
1849 #OVERLAP evdw after   2.44343E+12
1850 Waiting for     0.0395 sec
1851 Waiting for     0.0392 sec
1852 #OVERLAP evdw > 1d10   1.00000E+20
1853  #OVERLAPing residues             2
1854   15  20
1855  #OVERLAPing all corrected after             1  random generation
1856 #OVERLAP evdw after   3.06786E+06
1857 Waiting for     0.0380 sec
1858 #OVERLAP evdw > 1d10   1.00000E+20
1859  #OVERLAPing residues             6
1860    6  27   7  28  13  29
1861  #OVERLAPing NOT all corrected             4
1862    6  27   7  28
1863 #OVERLAP evdw after   1.00000E+20
1864 Waiting for     0.0007 sec
1865 #OVERLAP evdw > 1d10   1.00000E+20
1866  #OVERLAPing residues             2
1867    5  29
1868  #OVERLAPing all corrected after             2  random generation
1869 #OVERLAP evdw after   2.88732E+03
1870 Waiting for     0.0392 sec
1871 Waiting for     0.0007 sec
1872 Waiting for     0.0394 sec
1873 Waiting for     0.0006 sec
1874 #OVERLAP evdw > 1d10   1.00000E+20
1875  #OVERLAPing residues             3
1876    2  25  17
1877  #OVERLAPing all corrected after             7  random generation
1878 #OVERLAP evdw after   2.26648E+07
1879 Waiting for     0.0390 sec
1880 #OVERLAP evdw > 1d10   1.00000E+20
1881  #OVERLAPing residues             2
1882    5  25
1883  #OVERLAPing all corrected after             5  random generation
1884 #OVERLAP evdw after   3.86611E+13
1885 Waiting for     0.0388 sec
1886 Waiting for     0.0007 sec
1887 Waiting for     0.0007 sec
1888 Waiting for     0.0007 sec
1889 #OVERLAP evdw > 1d10   1.00000E+20
1890  #OVERLAPing residues             2
1891    7  13
1892  #OVERLAPing all corrected after             1  random generation
1893 #OVERLAP evdw after   9.42671E+10
1894 Waiting for     0.0388 sec
1895 Waiting for     1.8966 sec
1896 Waiting for     0.0006 sec
1897 Waiting for     0.0389 sec
1898 Waiting for     0.0394 sec
1899 Waiting for     0.0630 sec
1900 Waiting for     0.0384 sec
1901 Waiting for     0.0394 sec
1902 Waiting for     0.0387 sec
1903 Waiting for     0.0007 sec
1904 #OVERLAP evdw > 1d10   1.00000E+20
1905  #OVERLAPing residues             2
1906   17  21
1907  #OVERLAPing all corrected after             1  random generation
1908 #OVERLAP evdw after   1.91342E+02
1909 Waiting for     0.0034 sec
1910 Waiting for     0.0395 sec
1911 Waiting for     0.0230 sec
1912 Waiting for     0.0381 sec
1913 Waiting for     2.0568 sec
1914 #OVERLAP evdw > 1d10   1.00000E+20
1915  #OVERLAPing residues             2
1916   17  20
1917  #OVERLAPing all corrected after             1  random generation
1918 #OVERLAP evdw after   1.07477E+01
1919 Waiting for     0.0007 sec
1920 Waiting for     0.0386 sec
1921 Waiting for     0.0007 sec
1922 Waiting for     0.0397 sec
1923 Waiting for     0.0384 sec
1924 #OVERLAP evdw > 1d10   1.00000E+20
1925  #OVERLAPing residues             2
1926    9  26
1927  #OVERLAPing all corrected after             1  random generation
1928 #OVERLAP evdw after   5.78793E+03
1929 Waiting for     0.0008 sec
1930 Waiting for     0.0383 sec
1931 Waiting for     0.0007 sec
1932 Waiting for     0.0387 sec
1933 Waiting for     0.0388 sec
1934 #OVERLAP evdw > 1d10   1.00000E+20
1935  #OVERLAPing residues             2
1936   13  20
1937  #OVERLAPing all corrected after             1  random generation
1938 #OVERLAP evdw after   7.18121E+11
1939 Waiting for     0.0398 sec
1940 Waiting for     0.0009 sec
1941 Waiting for     0.0007 sec
1942 Waiting for     0.0382 sec
1943 Waiting for     0.0693 sec
1944 Waiting for     0.0397 sec
1945 Waiting for     0.0395 sec
1946 Waiting for     0.0386 sec
1947 Waiting for     0.0007 sec
1948 Waiting for     0.0007 sec
1949 Waiting for     0.0007 sec
1950 Waiting for     0.0392 sec
1951 Waiting for     0.0394 sec
1952 Waiting for     0.0395 sec
1953 #OVERLAP evdw > 1d10   1.00000E+20
1954  #OVERLAPing residues             2
1955    9  29
1956  #OVERLAPing all corrected after             1  random generation
1957 #OVERLAP evdw after   4.92786E+03
1958 Waiting for     0.0386 sec
1959 Waiting for     2.2858 sec
1960 Waiting for     0.0008 sec
1961 Waiting for     0.0383 sec
1962 #OVERLAP evdw > 1d10   1.00000E+20
1963  #OVERLAPing residues             5
1964    9  28  14  23  15
1965  #OVERLAPing all corrected after             7  random generation
1966 #OVERLAP evdw after   7.52965E+18
1967 Waiting for     0.0382 sec
1968 Waiting for     0.0006 sec
1969 Waiting for     0.0008 sec
1970 Waiting for     0.0387 sec
1971 #OVERLAP evdw > 1d10   1.00000E+20
1972  #OVERLAPing residues             2
1973    4  27
1974  #OVERLAPing all corrected after             1  random generation
1975 #OVERLAP evdw after   1.25584E+11
1976 Waiting for     0.0396 sec
1977 #OVERLAP evdw > 1d10   1.00000E+20
1978  #OVERLAPing residues             4
1979    6  25   7  26
1980  #OVERLAPing NOT all corrected             2
1981    6  25
1982 #OVERLAP evdw after   1.00000E+20
1983 Waiting for     0.0007 sec
1984 Waiting for     0.0397 sec
1985 Waiting for     0.0387 sec
1986 Waiting for     0.0399 sec
1987 Waiting for     1.6740 sec
1988 Waiting for     0.0090 sec
1989 Waiting for     0.0379 sec
1990 Waiting for     0.0388 sec
1991 Waiting for     0.0397 sec
1992 Waiting for     0.0391 sec
1993 Waiting for     0.0387 sec
1994 #OVERLAP evdw > 1d10   1.00000E+20
1995  #OVERLAPing residues             2
1996    3  21
1997  #OVERLAPing all corrected after             1  random generation
1998 #OVERLAP evdw after   4.30471E+08
1999 Waiting for     0.0379 sec
2000 Waiting for     0.0007 sec
2001 Waiting for     0.0382 sec
2002 Waiting for     0.0384 sec
2003 Waiting for     2.4172 sec
2004 Waiting for     0.0006 sec
2005 #OVERLAP evdw > 1d10   1.00000E+20
2006  #OVERLAPing residues             2
2007   17  20
2008  #OVERLAPing all corrected after             1  random generation
2009 #OVERLAP evdw after   8.49437E+41
2010 Waiting for     0.0379 sec
2011 Waiting for     0.0392 sec
2012 #OVERLAP evdw > 1d10   1.00000E+20
2013  #OVERLAPing residues             2
2014   14  17
2015  #OVERLAPing all corrected after             1  random generation
2016 #OVERLAP evdw after   3.21832E+24
2017 Waiting for     0.0007 sec
2018 #OVERLAP evdw > 1d10   1.00000E+20
2019  #OVERLAPing residues             4
2020    4  13  11  22
2021  #OVERLAPing all corrected after             1  random generation
2022 #OVERLAP evdw after   2.14308E+13
2023 Waiting for     0.0380 sec
2024 Waiting for     0.0007 sec
2025 Waiting for     0.0007 sec
2026 #OVERLAP evdw > 1d10   1.78443E+22
2027  #OVERLAPing residues             0
2028
2029  #OVERLAPing all corrected after             1  random generation
2030 #OVERLAP evdw after   1.78443E+22
2031 Waiting for     0.0379 sec
2032 Waiting for     0.0380 sec
2033 Waiting for     0.0384 sec
2034 Waiting for     0.0383 sec
2035 Waiting for     0.0394 sec
2036 #OVERLAP evdw > 1d10   1.00000E+20
2037  #OVERLAPing residues             2
2038   13  29
2039  #OVERLAPing all corrected after             1  random generation
2040 #OVERLAP evdw after   2.11621E+08
2041 Waiting for     0.0395 sec
2042 Waiting for     0.0560 sec
2043 Waiting for     0.0384 sec
2044 Waiting for     0.0379 sec
2045 Waiting for     0.0383 sec
2046 Waiting for     2.4429 sec
2047 Waiting for     0.0007 sec
2048 Waiting for     0.0384 sec
2049 Waiting for     0.0380 sec
2050 Waiting for     0.0007 sec
2051 #OVERLAP evdw > 1d10   1.00000E+20
2052  #OVERLAPing residues             6
2053    5  23   7  25   9  27
2054  #OVERLAPing all corrected after             4  random generation
2055 #OVERLAP evdw after   2.21957E+18
2056 Waiting for     0.0389 sec
2057 #OVERLAP evdw > 1d10   1.00000E+20
2058  #OVERLAPing residues             4
2059    9  25  24  27
2060  #OVERLAPing all corrected after             1  random generation
2061 #OVERLAP evdw after   5.40732E+07
2062 Waiting for     0.0388 sec
2063 Waiting for     0.0382 sec
2064 Waiting for     0.0007 sec
2065 Waiting for     0.0391 sec
2066 Waiting for     0.0394 sec
2067 Waiting for     0.1088 sec
2068 Waiting for     0.0109 sec
2069 Waiting for     2.3275 sec
2070 #OVERLAP evdw > 1d10   1.00000E+20
2071  #OVERLAPing residues             2
2072   26  29
2073  #OVERLAPing all corrected after             1  random generation
2074 #OVERLAP evdw after   5.56418E+03
2075 Waiting for     0.0007 sec
2076 Waiting for     0.0558 sec
2077 Waiting for     0.0395 sec
2078 Waiting for     0.0007 sec
2079 Waiting for     0.0395 sec
2080 Waiting for     0.0391 sec
2081 #OVERLAP evdw > 1d10   1.00000E+20
2082  #OVERLAPing residues             2
2083    5  27
2084  #OVERLAPing all corrected after             5  random generation
2085 #OVERLAP evdw after   9.35351E+09
2086 Waiting for     0.0385 sec
2087 Waiting for     0.0051 sec
2088 #OVERLAP evdw > 1d10   1.00000E+20
2089  #OVERLAPing residues             2
2090    9  25
2091  #OVERLAPing all corrected after             1  random generation
2092 #OVERLAP evdw after   1.72102E+17
2093 Waiting for     0.0007 sec
2094 Waiting for     0.0396 sec
2095 Waiting for     0.0007 sec
2096 Waiting for     0.0389 sec
2097 Waiting for     0.7299 sec
2098 Waiting for     0.0173 sec
2099 Waiting for     0.0388 sec
2100 #OVERLAP evdw > 1d10   1.00000E+20
2101  #OVERLAPing residues             2
2102    9  22
2103  #OVERLAPing all corrected after             1  random generation
2104 #OVERLAP evdw after   9.65469E+03
2105 Waiting for     0.0007 sec
2106 Waiting for     0.0379 sec
2107 Waiting for     0.0386 sec
2108 Waiting for     0.0380 sec
2109 Waiting for     0.0007 sec
2110 Waiting for     0.0007 sec
2111 Waiting for     0.0007 sec
2112 #OVERLAP evdw > 1d10   1.00000E+20
2113  #OVERLAPing residues             3
2114    2  25  17
2115  #OVERLAPing all corrected after             2  random generation
2116 #OVERLAP evdw after   4.91400E+07
2117 Waiting for     0.0394 sec
2118 Waiting for     0.0007 sec
2119 Waiting for     0.0388 sec
2120 #OVERLAP evdw > 1d10   1.00000E+20
2121  #OVERLAPing residues             2
2122    7  18
2123  #OVERLAPing all corrected after             8  random generation
2124 #OVERLAP evdw after   7.29063E+08
2125 Waiting for     0.0007 sec
2126 Waiting for     0.0378 sec
2127 Waiting for     2.4990 sec
2128 Waiting for     0.0006 sec
2129 Waiting for     0.0387 sec
2130 Waiting for     0.0446 sec
2131 Waiting for     0.0384 sec
2132 Waiting for     0.0007 sec
2133 #OVERLAP evdw > 1d10   1.00000E+20
2134  #OVERLAPing residues             2
2135    9  11
2136  #OVERLAPing all corrected after             2  random generation
2137 #OVERLAP evdw after   5.52225E+07
2138 Waiting for     0.0381 sec
2139 Waiting for     0.0393 sec
2140 Waiting for     0.0007 sec
2141 Waiting for     0.0387 sec
2142 #OVERLAP evdw > 1d10   1.00000E+20
2143  #OVERLAPing residues             2
2144    4  17
2145  #OVERLAPing all corrected after             2  random generation
2146 #OVERLAP evdw after   2.95424E+11
2147 Waiting for     0.0007 sec
2148 Waiting for     0.0394 sec
2149 Waiting for     1.7447 sec
2150 Waiting for     0.0006 sec
2151 Waiting for     0.0007 sec
2152 Waiting for     0.0007 sec
2153 #OVERLAP evdw > 1d10   1.00000E+20
2154  #OVERLAPing residues             2
2155   17  22
2156  #OVERLAPing all corrected after             2  random generation
2157 #OVERLAP evdw after   2.50365E+09
2158 Waiting for     0.0393 sec
2159 Waiting for     0.0399 sec
2160 Waiting for     0.0388 sec
2161 Waiting for     0.0378 sec
2162 Waiting for     0.0007 sec
2163 Waiting for     0.0393 sec
2164 Waiting for     0.0006 sec
2165 Waiting for     0.0388 sec
2166 Waiting for     0.0395 sec
2167 Waiting for     0.0389 sec
2168 Waiting for     0.0391 sec
2169 Waiting for     1.8704 sec
2170 Waiting for     0.0008 sec
2171 #OVERLAP evdw > 1d10   1.00000E+20
2172  #OVERLAPing residues             4
2173   13  25  19  27
2174  #OVERLAPing all corrected after             1  random generation
2175 #OVERLAP evdw after   1.73655E+12
2176 Waiting for     0.0397 sec
2177 Waiting for     0.0006 sec
2178 #OVERLAP evdw > 1d10   1.00000E+20
2179  #OVERLAPing residues             2
2180    7  26
2181  #OVERLAPing all corrected after             1  random generation
2182 #OVERLAP evdw after   2.53057E+05
2183 Waiting for     0.0380 sec
2184 Waiting for     0.0007 sec
2185 Waiting for     0.0391 sec
2186 Waiting for     0.0008 sec
2187 #OVERLAP evdw > 1d10   1.00000E+20
2188  #OVERLAPing residues             2
2189   25  29
2190  #OVERLAPing all corrected after             2  random generation
2191 #OVERLAP evdw after   2.33093E+05
2192 Waiting for     0.0389 sec
2193 Waiting for     0.0007 sec
2194 #OVERLAP evdw > 1d10   1.00000E+20
2195  #OVERLAPing residues             2
2196   24  27
2197  #OVERLAPing all corrected after             1  random generation
2198 #OVERLAP evdw after  -3.33303E+01
2199 Waiting for     0.0380 sec
2200 Waiting for     0.0327 sec
2201 Waiting for     2.1988 sec
2202  End of minim, proc           11 time     3397.843882000000     
2203 Processor  11 is finishing work.
2204  Total time    3435.755036000000       sec