-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB011 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 11 iseed(4)= 0 0 -8 -14091 ran_num 0.9924497604370117 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3298 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0392 sec Waiting for 1.2169 sec Waiting for 0.0241 sec Waiting for 0.0390 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15600E+08 Waiting for 0.0224 sec Waiting for 0.0385 sec Waiting for 0.0382 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 263 random generation #OVERLAP evdw after 8.07654E+12 Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0393 sec Waiting for 1.2472 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 23 #OVERLAPing NOT all corrected 2 10 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.93516E+08 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20923E+14 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 3.79421E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.79421E+28 Waiting for 0.0406 sec Waiting for 0.0396 sec Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0382 sec Waiting for 0.0435 sec Waiting for 1.7482 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.69096E+15 Waiting for 0.0387 sec Waiting for 0.0037 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.13525E+04 Waiting for 0.0384 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 9 4 17 5 27 7 11 13 22 25 #OVERLAPing all corrected after 53 random generation #OVERLAP evdw after 2.61582E+22 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.28409E+05 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09884E+19 Waiting for 0.0387 sec Waiting for 0.0380 sec Waiting for 0.0389 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.16523E+08 Waiting for 0.0669 sec Waiting for 0.0384 sec Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 1.5716 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49047E+05 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.67254E+06 Waiting for 0.0266 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 22 9 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.84070E+12 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.21611E+15 Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.91507E+29 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.94853E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94853E+21 Waiting for 0.0393 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0378 sec Waiting for 0.8510 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0732 sec #OVERLAP evdw > 1d10 3.97934E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.97934E+22 Waiting for 0.0377 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.75305E+05 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 4.47042E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.47042E+30 Waiting for 0.0754 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.38580E+07 Waiting for 0.0390 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.17781E+16 Waiting for 0.0105 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.4759 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.95033E+01 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.91250E+08 Waiting for 0.0383 sec Waiting for 0.0387 sec Waiting for 0.0386 sec Waiting for 1.0447 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 17 7 15 9 20 14 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.04231E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 11 17 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 8.02003E+10 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.57859E+06 Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.46985E+15 Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30455E+04 Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 23 13 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.26746E+10 Waiting for 0.0441 sec Waiting for 0.0138 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.29532E+06 Waiting for 0.0379 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.81242E+05 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93245E+03 Waiting for 0.0395 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0388 sec Waiting for 0.0391 sec Waiting for 1.0428 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.95598E+01 Waiting for 0.0006 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.63059E+04 Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.15372E+04 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.03597E+10 Waiting for 0.0613 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.38581E+15 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.95809E+20 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.1858 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 19 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.07175E+14 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0413 sec Waiting for 0.0389 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 11 5 21 7 26 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 6.45870E+18 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17228E+02 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0388 sec Waiting for 0.0378 sec Waiting for 0.0393 sec Waiting for 1.6305 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.45579E+08 Waiting for 0.0742 sec Waiting for 0.0380 sec Waiting for 0.0900 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63113E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.45750E+04 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.72674E+08 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 1.3120 sec Waiting for 0.0239 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 9 24 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0395 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.19705E+04 Waiting for 0.0403 sec Waiting for 0.0388 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 27 7 24 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.46197E+09 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0404 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.1529 sec Waiting for 0.0240 sec Waiting for 0.0394 sec Waiting for 0.0387 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.54872E+42 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54872E+42 Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.37129E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20122E+06 Waiting for 0.0384 sec Waiting for 0.0396 sec Waiting for 0.0393 sec Waiting for 0.0112 sec Waiting for 0.0389 sec Waiting for 1.5376 sec Waiting for 0.0006 sec Waiting for 0.0605 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 17 8 20 13 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 9.14249E+15 Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14634E+13 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88868E+12 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 7.33505E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.33505E+30 Waiting for 0.0384 sec Waiting for 0.0382 sec Waiting for 0.0379 sec Waiting for 0.0389 sec Waiting for 0.0382 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.93451E+04 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.86942E+05 Waiting for 0.0105 sec Waiting for 1.0394 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53554E+08 Waiting for 0.0395 sec Waiting for 0.0400 sec Waiting for 0.0389 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.80777E+09 Waiting for 0.0394 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 1.3828 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.83930E+04 Waiting for 0.0384 sec Waiting for 0.0080 sec Waiting for 0.0112 sec #OVERLAP evdw > 1d10 2.56319E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.56319E+27 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.25094E+20 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06226E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.46311E+06 Waiting for 0.0386 sec Waiting for 0.0463 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.40372E+08 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 1.6768 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.53880E+17 Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0383 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.23777E+09 Waiting for 0.0379 sec Waiting for 0.0383 sec Waiting for 0.0382 sec Waiting for 0.0682 sec Waiting for 0.0385 sec Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 26 8 27 14 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.47346E+14 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70593E+06 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26182E+05 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.36797E+15 Waiting for 0.0008 sec Waiting for 0.0592 sec Waiting for 0.0393 sec Waiting for 0.0386 sec Waiting for 0.0450 sec Waiting for 0.2041 sec Waiting for 0.0006 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.40210E+07 Waiting for 0.0380 sec Waiting for 0.0380 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.69415E+07 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.7753 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0246 sec Waiting for 0.0387 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.55030E+02 Waiting for 0.0393 sec Waiting for 0.0387 sec Waiting for 0.0397 sec Waiting for 0.0394 sec Waiting for 0.1175 sec Waiting for 0.0006 sec Waiting for 1.3592 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0676 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0398 sec Waiting for 0.0006 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 3.64949E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64949E+22 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 3.64949E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64949E+22 Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0391 sec Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0397 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.03716E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03716E+22 Waiting for 0.0378 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85166E+03 Waiting for 0.0392 sec Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23804E+10 Waiting for 0.0380 sec Waiting for 0.0668 sec Waiting for 0.0392 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 20 9 22 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 7.95875E+10 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.41726E+04 Waiting for 0.0007 sec Waiting for 1.2499 sec Waiting for 0.0247 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.27532E+07 Waiting for 0.0386 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37798E+09 Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20928E+21 Waiting for 0.0396 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.19957E+06 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.52973E+17 Waiting for 0.0383 sec Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.3232 sec Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.71895E+14 Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 0.0378 sec Waiting for 0.0389 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.17538E+03 Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 4.50741E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.50741E+20 Waiting for 0.0727 sec Waiting for 0.0007 sec Waiting for 0.8541 sec Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0383 sec Waiting for 0.0389 sec Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.03422E+24 Waiting for 0.1090 sec Waiting for 0.0117 sec Waiting for 0.0381 sec Waiting for 0.0009 sec Waiting for 0.0296 sec Waiting for 1.1029 sec Waiting for 0.0006 sec Waiting for 0.0391 sec Waiting for 0.0381 sec Waiting for 0.0390 sec Waiting for 0.0385 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53018E+05 Waiting for 0.0007 sec Waiting for 0.0549 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61351E+06 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.57038E+03 Waiting for 0.0272 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.60990E+10 Waiting for 1.5332 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50701E+07 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 25 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15580E+06 Waiting for 0.0398 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 4.41044E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.41044E+23 Waiting for 0.0565 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49997E+16 Waiting for 0.0397 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.36995E+24 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.76301E+18 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.56340E+14 Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 0.0378 sec Waiting for 0.0399 sec Waiting for 0.0383 sec Waiting for 0.0394 sec Waiting for 0.1477 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42375E+07 Waiting for 0.0388 sec Waiting for 0.0389 sec Waiting for 0.0385 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 6.90714E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.90714E+25 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.39167E+05 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14626E+05 Waiting for 0.0393 sec Waiting for 0.0395 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 12 4 21 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.33585E+25 Waiting for 0.0607 sec Waiting for 0.0670 sec Waiting for 0.0178 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.54572E+09 Waiting for 0.0385 sec Waiting for 1.1406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.15938E+06 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.45780E+10 Waiting for 0.0392 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.71921E+01 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59300E+15 Waiting for 0.0393 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 14 22 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.76308E+13 Waiting for 0.0406 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.70529E+10 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53867E+08 Waiting for 1.2200 sec Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.45100E+16 Waiting for 0.0381 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0653 sec Waiting for 0.0080 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82590E+05 Waiting for 0.0386 sec Waiting for 0.0101 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.99509E+11 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.51252E+03 Waiting for 0.0396 sec Waiting for 0.0387 sec Waiting for 0.0385 sec Waiting for 0.0392 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.18428E+05 Waiting for 0.0007 sec Waiting for 1.4495 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.10369E+05 Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.77247E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77247E+21 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0700 sec Waiting for 0.0148 sec Waiting for 0.0379 sec Waiting for 0.0384 sec Waiting for 0.0459 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.62692E+06 Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 9 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.25189E+14 Waiting for 0.0393 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0385 sec Waiting for 0.0401 sec Waiting for 1.5232 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0392 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03919E+08 Waiting for 0.0384 sec Waiting for 0.0384 sec Waiting for 0.0390 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.11660E+07 Waiting for 0.0379 sec Waiting for 0.0397 sec Waiting for 0.8372 sec Waiting for 0.0008 sec Waiting for 0.0006 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29801E+10 Waiting for 0.0391 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.55409E+06 Waiting for 0.0711 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.07543E+22 Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12716E+06 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 9 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.80118E+06 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 1.5037 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 26 22 29 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 9.44424E+11 Waiting for 0.0323 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.96827E+04 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0584 sec Waiting for 0.0392 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07427E+05 Waiting for 0.0387 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04131E+01 Waiting for 0.0085 sec Waiting for 0.0392 sec Waiting for 0.1521 sec Waiting for 0.0042 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0395 sec Waiting for 0.0396 sec Waiting for 0.0294 sec Waiting for 0.0386 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0391 sec Waiting for 1.6044 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92470E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 27 4 25 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11927E+07 Waiting for 0.0383 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.70351E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.38960E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.83424E+51 Waiting for 0.0385 sec Waiting for 0.0407 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 22 11 14 17 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.85878E+12 Waiting for 0.0458 sec Waiting for 0.0395 sec Waiting for 0.8874 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.59649E+06 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 135 random generation #OVERLAP evdw after 3.94164E+39 Waiting for 0.0400 sec Waiting for 0.0390 sec Waiting for 0.0393 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 9 17 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 2.68904E+10 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.09791E+04 Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0381 sec Waiting for 1.9188 sec Waiting for 0.0007 sec Waiting for 0.0661 sec Waiting for 0.0121 sec Waiting for 0.0393 sec Waiting for 0.0384 sec Waiting for 0.0391 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0389 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.3762 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.79317E+05 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 29 random generation #OVERLAP evdw after 1.79819E+29 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 5 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.59416E+16 Waiting for 0.0067 sec Waiting for 0.0393 sec Waiting for 0.0627 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 560 random generation #OVERLAP evdw after 7.16199E+20 Waiting for 0.0391 sec Waiting for 0.0148 sec Waiting for 0.0386 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.83095E+05 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 1.2688 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.04334E+07 Waiting for 0.0326 sec Waiting for 0.0380 sec Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 9.43724E+13 Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 0.0009 sec Waiting for 0.0196 sec Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing all corrected after 50 random generation #OVERLAP evdw after 6.28965E+08 Waiting for 0.0398 sec Waiting for 0.0397 sec Waiting for 1.7575 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 12 7 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.39192E+13 Waiting for 0.0223 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 22 13 17 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 5.22752E+10 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.01547E+05 Waiting for 0.0417 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20973E+31 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07934E+07 Waiting for 0.0510 sec Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.57601E+09 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 26 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20233E+12 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 1.6304 sec Waiting for 0.0007 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.44005E+05 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0396 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72745E+05 Waiting for 0.0397 sec Waiting for 0.0398 sec Waiting for 0.0575 sec Waiting for 0.0371 sec Waiting for 0.0007 sec Waiting for 0.0955 sec Waiting for 0.0384 sec Waiting for 0.0759 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.76925E+08 Waiting for 0.0397 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58003E+09 Waiting for 0.0379 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.64410E+01 Waiting for 0.0389 sec Waiting for 0.0273 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.10549E+08 Waiting for 1.9275 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.15704E+04 Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0380 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.64278E+19 Waiting for 0.0383 sec Waiting for 0.0395 sec Waiting for 0.0381 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 14 26 16 27 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.04372E+11 Waiting for 0.0384 sec Waiting for 1.3754 sec Waiting for 0.0006 sec Waiting for 0.0380 sec Waiting for 0.0398 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 20 25 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26038E+07 Waiting for 0.0040 sec Waiting for 0.0384 sec Waiting for 0.0391 sec Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.0612 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.35158E+07 Waiting for 0.0388 sec Waiting for 0.0197 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.32971E+03 Waiting for 0.0215 sec Waiting for 2.0108 sec Waiting for 0.0338 sec Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.0391 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.09281E+04 Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.21631E+19 Waiting for 0.0399 sec Waiting for 0.0083 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 3.13633E+08 Waiting for 0.0393 sec Waiting for 0.9192 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.49829E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.04472E+09 Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0132 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0118 sec Waiting for 0.0381 sec Waiting for 0.0389 sec Waiting for 1.7147 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49938E+08 Waiting for 0.0389 sec Waiting for 0.0507 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.00916E+01 Waiting for 0.0397 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.49554E+11 Waiting for 0.0393 sec Waiting for 0.0586 sec Waiting for 1.4613 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.61863E+05 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.43865E+08 Waiting for 0.0006 sec Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.60161E+12 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.74356E+05 Waiting for 0.0383 sec Waiting for 0.0391 sec Waiting for 2.1593 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51875E+25 Waiting for 0.0482 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44343E+12 Waiting for 0.0395 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.06786E+06 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 27 7 28 13 29 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.88732E+03 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.26648E+07 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.86611E+13 Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.42671E+10 Waiting for 0.0388 sec Waiting for 1.8966 sec Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0394 sec Waiting for 0.0630 sec Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91342E+02 Waiting for 0.0034 sec Waiting for 0.0395 sec Waiting for 0.0230 sec Waiting for 0.0381 sec Waiting for 2.0568 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07477E+01 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.78793E+03 Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.18121E+11 Waiting for 0.0398 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0693 sec Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0394 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.92786E+03 Waiting for 0.0386 sec Waiting for 2.2858 sec Waiting for 0.0008 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 28 14 23 15 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 7.52965E+18 Waiting for 0.0382 sec Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25584E+11 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 7 26 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0387 sec Waiting for 0.0399 sec Waiting for 1.6740 sec Waiting for 0.0090 sec Waiting for 0.0379 sec Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 0.0391 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.30471E+08 Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 2.4172 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.49437E+41 Waiting for 0.0379 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.21832E+24 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14308E+13 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.78443E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78443E+22 Waiting for 0.0379 sec Waiting for 0.0380 sec Waiting for 0.0384 sec Waiting for 0.0383 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11621E+08 Waiting for 0.0395 sec Waiting for 0.0560 sec Waiting for 0.0384 sec Waiting for 0.0379 sec Waiting for 0.0383 sec Waiting for 2.4429 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0380 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 23 7 25 9 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.21957E+18 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.40732E+07 Waiting for 0.0388 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.1088 sec Waiting for 0.0109 sec Waiting for 2.3275 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 26 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.56418E+03 Waiting for 0.0007 sec Waiting for 0.0558 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 9.35351E+09 Waiting for 0.0385 sec Waiting for 0.0051 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72102E+17 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.7299 sec Waiting for 0.0173 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.65469E+03 Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0386 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.91400E+07 Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 7.29063E+08 Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 2.4990 sec Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0446 sec Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.52225E+07 Waiting for 0.0381 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.95424E+11 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 1.7447 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.50365E+09 Waiting for 0.0393 sec Waiting for 0.0399 sec Waiting for 0.0388 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0395 sec Waiting for 0.0389 sec Waiting for 0.0391 sec Waiting for 1.8704 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 25 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73655E+12 Waiting for 0.0397 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53057E+05 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.33093E+05 Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.33303E+01 Waiting for 0.0380 sec Waiting for 0.0327 sec Waiting for 2.1988 sec End of minim, proc 11 time 3397.843882000000 Processor 11 is finishing work. Total time 3435.755036000000 sec