added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB010
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB010
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            10  iseed(4)=             0            0           -7 
47        -34762
48  ran_num   7.6413691043853760E-002
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3297 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0008 sec
148 Waiting for     0.0384 sec
149 #OVERLAP evdw > 1d10   1.00000E+20
150  #OVERLAPing residues             2
151   21  25
152  #OVERLAPing all corrected after             1  random generation
153 #OVERLAP evdw after   5.97703E+02
154 Waiting for     0.0396 sec
155 Waiting for     0.0390 sec
156 Waiting for     1.2169 sec
157 #OVERLAP evdw > 1d10   1.00000E+20
158  #OVERLAPing residues             3
159   16  25  17
160  #OVERLAPing all corrected after             1  random generation
161 #OVERLAP evdw after   2.55524E+07
162 Waiting for     0.0391 sec
163 Waiting for     0.0383 sec
164 #OVERLAP evdw > 1d10   1.00000E+20
165  #OVERLAPing residues             2
166   14  20
167  #OVERLAPing all corrected after             1  random generation
168 #OVERLAP evdw after   1.21049E+12
169 Waiting for     0.0007 sec
170 #OVERLAP evdw > 1d10   1.00000E+20
171  #OVERLAPing residues             2
172    6  23
173  #OVERLAPing all corrected after             1  random generation
174 #OVERLAP evdw after   1.03403E+12
175 Waiting for     0.0007 sec
176 #OVERLAP evdw > 1d10   1.00000E+20
177  #OVERLAPing residues             2
178    4  17
179  #OVERLAPing all corrected after             1  random generation
180 #OVERLAP evdw after   7.67664E+06
181 Waiting for     0.0007 sec
182 Waiting for     0.0007 sec
183 Waiting for     0.0007 sec
184 Waiting for     0.0391 sec
185 Waiting for     0.0008 sec
186 Waiting for     0.1908 sec
187 Waiting for     0.0006 sec
188 Waiting for     0.0395 sec
189 Waiting for     0.0088 sec
190 Waiting for     0.0395 sec
191 Waiting for     0.0393 sec
192 Waiting for     0.0007 sec
193 Waiting for     0.0392 sec
194 Waiting for     0.0382 sec
195 Waiting for     0.0382 sec
196 #OVERLAP evdw > 1d10   1.00000E+20
197  #OVERLAPing residues             2
198    6  25
199  #OVERLAPing all corrected after             2  random generation
200 #OVERLAP evdw after   8.36057E+11
201 Waiting for     0.0386 sec
202 Waiting for     0.0008 sec
203 #OVERLAP evdw > 1d10   1.00000E+20
204  #OVERLAPing residues             4
205    7  21   8  19
206  #OVERLAPing all corrected after            31  random generation
207 #OVERLAP evdw after   2.28251E+16
208 Waiting for     0.0007 sec
209 #OVERLAP evdw > 1d10   1.00000E+20
210  #OVERLAPing residues             2
211    7  25
212  #OVERLAPing all corrected after             1  random generation
213 #OVERLAP evdw after   1.23782E+05
214 Waiting for     0.0153 sec
215 Waiting for     0.5633 sec
216 Waiting for     0.0007 sec
217 #OVERLAP evdw > 1d10   1.00000E+20
218  #OVERLAPing residues             2
219   22  27
220  #OVERLAPing all corrected after             1  random generation
221 #OVERLAP evdw after   9.06552E+13
222 Waiting for     0.0398 sec
223 Waiting for     0.0007 sec
224 Waiting for     0.0394 sec
225 Waiting for     0.0007 sec
226 #OVERLAP evdw > 1d10   1.00000E+20
227  #OVERLAPing residues             2
228    7  23
229  #OVERLAPing all corrected after             2  random generation
230 #OVERLAP evdw after   2.92337E+08
231 Waiting for     0.0389 sec
232 #OVERLAP evdw > 1d10   1.00000E+20
233  #OVERLAPing residues             2
234   10  25
235  #OVERLAPing NOT all corrected             2
236   10  25
237 #OVERLAP evdw after   1.00000E+20
238 Waiting for     0.0008 sec
239 Waiting for     0.0384 sec
240 Waiting for     0.0391 sec
241 Waiting for     0.0393 sec
242 Waiting for     0.0395 sec
243 #OVERLAP evdw > 1d10   1.00000E+20
244  #OVERLAPing residues             2
245    9  24
246  #OVERLAPing all corrected after             1  random generation
247 #OVERLAP evdw after   2.21864E+09
248 Waiting for     0.0007 sec
249 #OVERLAP evdw > 1d10   1.00000E+20
250  #OVERLAPing residues             2
251    4  14
252  #OVERLAPing all corrected after             1  random generation
253 #OVERLAP evdw after  -4.28556E+01
254 Waiting for     0.0397 sec
255 Waiting for     1.3078 sec
256 Waiting for     0.0249 sec
257 Waiting for     0.0397 sec
258 Waiting for     0.0007 sec
259 #OVERLAP evdw > 1d10   1.00000E+20
260  #OVERLAPing residues             5
261    9  22  10  11  21
262  #OVERLAPing all corrected after            17  random generation
263 #OVERLAP evdw after   1.80095E+26
264 Waiting for     0.0381 sec
265 Waiting for     0.0310 sec
266 Waiting for     0.0395 sec
267 Waiting for     0.0380 sec
268 Waiting for     0.0191 sec
269 #OVERLAP evdw > 1d10   1.00000E+20
270  #OVERLAPing residues             2
271   13  25
272  #OVERLAPing all corrected after             4  random generation
273 #OVERLAP evdw after   1.45632E+29
274 Waiting for     0.0392 sec
275 Waiting for     0.0388 sec
276 Waiting for     0.0396 sec
277 Waiting for     1.1191 sec
278 Waiting for     0.0007 sec
279 Waiting for     0.0400 sec
280 Waiting for     0.0386 sec
281 Waiting for     0.0007 sec
282 #OVERLAP evdw > 1d10   1.26084E+37
283  #OVERLAPing residues             0
284
285  #OVERLAPing all corrected after             1  random generation
286 #OVERLAP evdw after   1.26084E+37
287 Waiting for     0.0381 sec
288 Waiting for     0.0382 sec
289 Waiting for     0.0744 sec
290 #OVERLAP evdw > 1d10   1.00000E+20
291  #OVERLAPing residues             2
292    9  29
293  #OVERLAPing all corrected after             1  random generation
294 #OVERLAP evdw after   4.28913E+06
295 Waiting for     0.0397 sec
296 Waiting for     0.0130 sec
297 Waiting for     0.0390 sec
298 Waiting for     0.0387 sec
299 Waiting for     0.0384 sec
300 Waiting for     0.0008 sec
301 #OVERLAP evdw > 1d10   1.00000E+20
302  #OVERLAPing residues             2
303   11  26
304  #OVERLAPing all corrected after             2  random generation
305 #OVERLAP evdw after   1.75866E+11
306 Waiting for     0.0393 sec
307 Waiting for     0.0143 sec
308 Waiting for     0.0392 sec
309 Waiting for     0.0393 sec
310 #OVERLAP evdw > 1d10   1.00000E+20
311  #OVERLAPing residues             2
312   11  19
313  #OVERLAPing all corrected after             1  random generation
314 #OVERLAP evdw after   1.66887E+16
315 Waiting for     0.0379 sec
316 Waiting for     0.0381 sec
317 Waiting for     0.0009 sec
318 Waiting for     0.0029 sec
319 Waiting for     0.0387 sec
320 Waiting for     0.0385 sec
321 #OVERLAP evdw > 1d10   1.00000E+20
322  #OVERLAPing residues             2
323   13  25
324  #OVERLAPing all corrected after             2  random generation
325 #OVERLAP evdw after   2.14469E+06
326 Waiting for     0.0387 sec
327 Waiting for     0.0389 sec
328 Waiting for     0.0748 sec
329 Waiting for     0.0007 sec
330 Waiting for     0.0390 sec
331 Waiting for     0.0007 sec
332 Waiting for     0.0007 sec
333 Waiting for     1.4248 sec
334 Waiting for     0.0389 sec
335 Waiting for     0.0391 sec
336 Waiting for     0.0390 sec
337 #OVERLAP evdw > 1d10   1.00000E+20
338  #OVERLAPing residues             2
339    5  27
340  #OVERLAPing all corrected after             2  random generation
341 #OVERLAP evdw after   5.39240E+02
342 Waiting for     0.0392 sec
343 Waiting for     0.0384 sec
344 Waiting for     0.0394 sec
345 #OVERLAP evdw > 1d10   1.00000E+20
346  #OVERLAPing residues             2
347    3  25
348  #OVERLAPing all corrected after             1  random generation
349 #OVERLAP evdw after   1.45160E+10
350 Waiting for     0.0008 sec
351 Waiting for     0.0007 sec
352 #OVERLAP evdw > 1d10   1.00000E+20
353  #OVERLAPing residues             4
354    7  27   8  26
355  #OVERLAPing all corrected after            17  random generation
356 #OVERLAP evdw after   9.27714E+12
357 Waiting for     0.0386 sec
358 Waiting for     0.0396 sec
359 Waiting for     0.0007 sec
360 #OVERLAP evdw > 1d10   1.00000E+20
361  #OVERLAPing residues             2
362   20  27
363  #OVERLAPing all corrected after             2  random generation
364 #OVERLAP evdw after   1.10023E+05
365 Waiting for     0.4546 sec
366 Waiting for     0.0007 sec
367 Waiting for     0.0010 sec
368 Waiting for     0.0006 sec
369 Waiting for     0.0007 sec
370 #OVERLAP evdw > 1d10   1.00000E+20
371  #OVERLAPing residues             5
372    4  25   6  27   7
373  #OVERLAPing NOT all corrected             2
374    6  27
375 #OVERLAP evdw after   1.00000E+20
376 Waiting for     0.0386 sec
377 Waiting for     0.0383 sec
378 #OVERLAP evdw > 1d10   1.00000E+20
379  #OVERLAPing residues             2
380   13  27
381  #OVERLAPing all corrected after             1  random generation
382 #OVERLAP evdw after   1.61093E+20
383 Waiting for     0.0395 sec
384 Waiting for     0.0379 sec
385 Waiting for     0.0388 sec
386 Waiting for     0.0499 sec
387 Waiting for     0.0007 sec
388 #OVERLAP evdw > 1d10   1.00000E+20
389  #OVERLAPing residues             2
390   14  22
391  #OVERLAPing all corrected after             1  random generation
392 #OVERLAP evdw after   1.63723E+26
393 Waiting for     0.0581 sec
394 #OVERLAP evdw > 1d10   1.00000E+20
395  #OVERLAPing residues             4
396    4  27   6  25
397  #OVERLAPing all corrected after             1  random generation
398 #OVERLAP evdw after   4.64946E+06
399 Waiting for     0.0391 sec
400 Waiting for     0.0397 sec
401 Waiting for     0.0379 sec
402 Waiting for     0.0558 sec
403 Waiting for     0.0223 sec
404 Waiting for     0.0007 sec
405 Waiting for     0.0008 sec
406 #OVERLAP evdw > 1d10   1.00000E+20
407  #OVERLAPing residues             2
408    9  19
409  #OVERLAPing all corrected after             1  random generation
410 #OVERLAP evdw after   8.25472E+11
411 Waiting for     0.0006 sec
412 Waiting for     0.0394 sec
413 Waiting for     0.0386 sec
414 Waiting for     0.0007 sec
415 #OVERLAP evdw > 1d10   1.00000E+20
416  #OVERLAPing residues             3
417    4  17   5
418  #OVERLAPing all corrected after            21  random generation
419 #OVERLAP evdw after   8.93230E+12
420 Waiting for     0.0392 sec
421 #OVERLAP evdw > 1d10   1.27732E+22
422  #OVERLAPing residues             0
423
424  #OVERLAPing all corrected after             1  random generation
425 #OVERLAP evdw after   1.27732E+22
426 Waiting for     0.0007 sec
427 Waiting for     0.0380 sec
428 Waiting for     0.0386 sec
429 Waiting for     0.0007 sec
430 #OVERLAP evdw > 1d10   1.00000E+20
431  #OVERLAPing residues             2
432    3  23
433  #OVERLAPing all corrected after             1  random generation
434 #OVERLAP evdw after   4.93125E+09
435 Waiting for     0.0395 sec
436 Waiting for     0.0379 sec
437 Waiting for     0.0393 sec
438 Waiting for     0.0153 sec
439 Waiting for     0.0382 sec
440 Waiting for     1.3459 sec
441 Waiting for     0.0007 sec
442 Waiting for     0.0242 sec
443 #OVERLAP evdw > 1d10   1.00000E+20
444  #OVERLAPing residues             2
445   12  20
446  #OVERLAPing all corrected after             1  random generation
447 #OVERLAP evdw after   1.95258E+12
448 Waiting for     0.0389 sec
449 Waiting for     0.0450 sec
450 Waiting for     0.0393 sec
451 Waiting for     0.0007 sec
452 Waiting for     0.0007 sec
453 #OVERLAP evdw > 1d10   1.00000E+20
454  #OVERLAPing residues             2
455   17  20
456  #OVERLAPing all corrected after             1  random generation
457 #OVERLAP evdw after   1.22347E+10
458 Waiting for     0.0387 sec
459 Waiting for     0.0386 sec
460 Waiting for     0.0007 sec
461 Waiting for     0.0254 sec
462 Waiting for     1.1553 sec
463 Waiting for     0.0286 sec
464 #OVERLAP evdw > 1d10   1.00000E+20
465  #OVERLAPing residues             8
466    7  17  11  27  12  22  13  21
467  #OVERLAPing all corrected after             3  random generation
468 #OVERLAP evdw after   1.21650E+13
469 Waiting for     0.0385 sec
470 Waiting for     0.0389 sec
471 Waiting for     0.0867 sec
472 Waiting for     0.0008 sec
473 Waiting for     0.0392 sec
474 #OVERLAP evdw > 1d10   1.00000E+20
475  #OVERLAPing residues             4
476    8  23   9  28
477  #OVERLAPing NOT all corrected             2
478    8  23
479 #OVERLAP evdw after   1.00000E+20
480 Waiting for     0.0313 sec
481 Waiting for     0.0396 sec
482 Waiting for     0.0007 sec
483 Waiting for     0.0396 sec
484 Waiting for     0.0387 sec
485 Waiting for     0.0007 sec
486 Waiting for     0.0007 sec
487 Waiting for     1.1534 sec
488 #OVERLAP evdw > 1d10   1.00000E+20
489  #OVERLAPing residues             2
490    7  29
491  #OVERLAPing all corrected after             2  random generation
492 #OVERLAP evdw after   9.46505E+18
493 Waiting for     0.0006 sec
494 #OVERLAP evdw > 1d10   1.00000E+20
495  #OVERLAPing residues             2
496    7  22
497  #OVERLAPing all corrected after             1  random generation
498 #OVERLAP evdw after   1.11191E+11
499 Waiting for     0.0292 sec
500 Waiting for     0.0384 sec
501 Waiting for     0.0380 sec
502 Waiting for     0.0386 sec
503 Waiting for     0.0379 sec
504 Waiting for     0.0380 sec
505 Waiting for     0.0395 sec
506 Waiting for     0.0395 sec
507 Waiting for     0.0497 sec
508 #OVERLAP evdw > 1d10   1.00000E+20
509  #OVERLAPing residues             2
510    9  16
511  #OVERLAPing all corrected after             1  random generation
512 #OVERLAP evdw after   1.35772E+03
513 Waiting for     0.0391 sec
514 Waiting for     0.0387 sec
515 Waiting for     0.0380 sec
516 Waiting for     0.7027 sec
517 #OVERLAP evdw > 1d10   1.00000E+20
518  #OVERLAPing residues             2
519    7  27
520  #OVERLAPing all corrected after             1  random generation
521 #OVERLAP evdw after   1.01520E+10
522 Waiting for     0.0369 sec
523 Waiting for     0.0395 sec
524 Waiting for     0.0388 sec
525 Waiting for     0.0216 sec
526 Waiting for     0.0382 sec
527 Waiting for     0.0399 sec
528 Waiting for     0.0396 sec
529 Waiting for     0.0007 sec
530 Waiting for     0.0007 sec
531 Waiting for     0.0394 sec
532 Waiting for     0.0392 sec
533 #OVERLAP evdw > 1d10   1.00000E+20
534  #OVERLAPing residues             2
535    8  13
536  #OVERLAPing all corrected after             1  random generation
537 #OVERLAP evdw after   2.50435E+06
538 Waiting for     0.0034 sec
539 Waiting for     0.0739 sec
540 Waiting for     0.5051 sec
541 Waiting for     0.0007 sec
542 Waiting for     0.0398 sec
543 Waiting for     0.0391 sec
544 Waiting for     0.0378 sec
545 #OVERLAP evdw > 1d10   1.00000E+20
546  #OVERLAPing residues             2
547    7  27
548  #OVERLAPing all corrected after             1  random generation
549 #OVERLAP evdw after   2.10786E+23
550 Waiting for     0.0007 sec
551 Waiting for     0.0379 sec
552 Waiting for     0.0391 sec
553 Waiting for     0.0389 sec
554 #OVERLAP evdw > 1d10   1.00000E+20
555  #OVERLAPing residues             2
556    7  14
557  #OVERLAPing all corrected after             2  random generation
558 #OVERLAP evdw after   7.22850E+12
559 Waiting for     0.0007 sec
560 Waiting for     0.0381 sec
561 Waiting for     0.0401 sec
562 Waiting for     0.0393 sec
563 Waiting for     0.0741 sec
564 Waiting for     1.1179 sec
565 #OVERLAP evdw > 1d10   1.00000E+20
566  #OVERLAPing residues             5
567    7  14  27   8  28
568  #OVERLAPing all corrected after           142  random generation
569 #OVERLAP evdw after   2.22367E+36
570 Waiting for     0.0006 sec
571 Waiting for     0.0007 sec
572 Waiting for     0.0400 sec
573 Waiting for     0.0388 sec
574 #OVERLAP evdw > 1d10   1.00000E+20
575  #OVERLAPing residues             4
576    9  29  11  27
577  #OVERLAPing all corrected after             7  random generation
578 #OVERLAP evdw after   1.18692E+28
579 Waiting for     0.0007 sec
580 Waiting for     0.0769 sec
581 Waiting for     0.0382 sec
582 Waiting for     0.0384 sec
583 Waiting for     0.0007 sec
584 #OVERLAP evdw > 1d10   1.94245E+20
585  #OVERLAPing residues             0
586
587  #OVERLAPing all corrected after             1  random generation
588 #OVERLAP evdw after   1.94245E+20
589 Waiting for     0.0385 sec
590 #OVERLAP evdw > 1d10   1.00000E+20
591  #OVERLAPing residues             7
592    4  17  23   9  20  12  29
593  #OVERLAPing all corrected after             2  random generation
594 #OVERLAP evdw after   5.37089E+14
595 Waiting for     0.0392 sec
596 Waiting for     0.0381 sec
597 Waiting for     0.0390 sec
598 Waiting for     0.0388 sec
599 #OVERLAP evdw > 1d10   1.00000E+20
600  #OVERLAPing residues             4
601    6  27  14  25
602  #OVERLAPing all corrected after             2  random generation
603 #OVERLAP evdw after   7.61575E+12
604 Waiting for     0.0008 sec
605 Waiting for     0.0380 sec
606 Waiting for     0.0007 sec
607 Waiting for     1.0104 sec
608 Waiting for     0.0006 sec
609 #OVERLAP evdw > 1d10   1.00000E+20
610  #OVERLAPing residues             2
611    4  25
612  #OVERLAPing all corrected after             1  random generation
613 #OVERLAP evdw after   2.33205E+20
614 Waiting for     0.0616 sec
615 Waiting for     0.0399 sec
616 Waiting for     0.0387 sec
617 Waiting for     0.0391 sec
618 #OVERLAP evdw > 1d10   1.00000E+20
619  #OVERLAPing residues             2
620   11  19
621  #OVERLAPing all corrected after             1  random generation
622 #OVERLAP evdw after   2.99137E+12
623 Waiting for     0.0008 sec
624 Waiting for     0.0393 sec
625 #OVERLAP evdw > 1d10   1.00000E+20
626  #OVERLAPing residues             2
627   17  27
628  #OVERLAPing all corrected after             3  random generation
629 #OVERLAP evdw after   2.79372E+07
630 Waiting for     0.0248 sec
631 Waiting for     0.0391 sec
632 #OVERLAP evdw > 1d10   1.00000E+20
633  #OVERLAPing residues             6
634    7  18   8  17   9  14
635  #OVERLAPing all corrected after             1  random generation
636 #OVERLAP evdw after   7.14681E+08
637 Waiting for     0.0389 sec
638 Waiting for     0.0008 sec
639 Waiting for     0.0097 sec
640 Waiting for     0.0390 sec
641 #OVERLAP evdw > 1d10   3.08210E+21
642  #OVERLAPing residues             0
643
644  #OVERLAPing all corrected after             1  random generation
645 #OVERLAP evdw after   3.08210E+21
646 Waiting for     0.0007 sec
647 Waiting for     0.0395 sec
648 Waiting for     0.0007 sec
649 Waiting for     0.0410 sec
650 Waiting for     1.5926 sec
651 #OVERLAP evdw > 1d10   1.00000E+20
652  #OVERLAPing residues             2
653   22  27
654  #OVERLAPing all corrected after             1  random generation
655 #OVERLAP evdw after   1.00542E+06
656 Waiting for     0.0390 sec
657 Waiting for     0.0388 sec
658 Waiting for     0.0384 sec
659 Waiting for     0.0393 sec
660 Waiting for     0.0386 sec
661 Waiting for     0.0386 sec
662 Waiting for     0.0007 sec
663 #OVERLAP evdw > 1d10   1.00000E+20
664  #OVERLAPing residues             4
665    6  29   7  28
666  #OVERLAPing all corrected after             2  random generation
667 #OVERLAP evdw after   5.32387E+18
668 Waiting for     0.0389 sec
669 Waiting for     0.0008 sec
670 Waiting for     0.0400 sec
671 Waiting for     0.0395 sec
672 Waiting for     0.0007 sec
673 Waiting for     0.0007 sec
674 Waiting for     0.0385 sec
675 Waiting for     0.0006 sec
676 Waiting for     0.4160 sec
677 #OVERLAP evdw > 1d10   1.00000E+20
678  #OVERLAPing residues             3
679    3   9   4
680  #OVERLAPing all corrected after             1  random generation
681 #OVERLAP evdw after   9.66259E+06
682 Waiting for     0.0006 sec
683 Waiting for     0.0007 sec
684 Waiting for     0.0393 sec
685 #OVERLAP evdw > 1d10   1.00000E+20
686  #OVERLAPing residues             2
687   17  26
688  #OVERLAPing all corrected after             1  random generation
689 #OVERLAP evdw after  -2.07165E+01
690 Waiting for     0.0386 sec
691 Waiting for     0.0395 sec
692 #OVERLAP evdw > 1d10   1.00000E+20
693  #OVERLAPing residues             4
694    9  19  14  17
695  #OVERLAPing all corrected after             1  random generation
696 #OVERLAP evdw after   2.28217E+16
697 Waiting for     0.0007 sec
698 Waiting for     0.0007 sec
699 Waiting for     0.0386 sec
700 #OVERLAP evdw > 1d10   1.00000E+20
701  #OVERLAPing residues             2
702    8  20
703  #OVERLAPing all corrected after             1  random generation
704 #OVERLAP evdw after   3.64819E+03
705 Waiting for     0.0398 sec
706 Waiting for     0.0397 sec
707 Waiting for     0.0396 sec
708 Waiting for     0.0380 sec
709 Waiting for     0.0008 sec
710 Waiting for     0.0396 sec
711 Waiting for     0.0381 sec
712 Waiting for     0.0324 sec
713 Waiting for     0.0387 sec
714 #OVERLAP evdw > 1d10   1.00000E+20
715  #OVERLAPing residues             2
716    7  25
717  #OVERLAPing all corrected after             1  random generation
718 #OVERLAP evdw after   1.05785E+13
719 Waiting for     0.0007 sec
720 Waiting for     0.0393 sec
721 #OVERLAP evdw > 1d10   1.00000E+20
722  #OVERLAPing residues             2
723    9  25
724  #OVERLAPing all corrected after             1  random generation
725 #OVERLAP evdw after   6.39576E+12
726 Waiting for     0.0385 sec
727 Waiting for     0.0388 sec
728 Waiting for     0.0007 sec
729 Waiting for     0.0398 sec
730 Waiting for     0.0395 sec
731 Waiting for     0.0386 sec
732 Waiting for     0.5334 sec
733 #OVERLAP evdw > 1d10   1.00000E+20
734  #OVERLAPing residues             2
735    9  24
736  #OVERLAPing all corrected after             1  random generation
737 #OVERLAP evdw after   8.03079E+04
738 Waiting for     0.0007 sec
739 Waiting for     0.0384 sec
740 #OVERLAP evdw > 1d10   1.00000E+20
741  #OVERLAPing residues             4
742    5  11  13  26
743  #OVERLAPing all corrected after             1  random generation
744 #OVERLAP evdw after   1.71494E+22
745 Waiting for     0.0007 sec
746 #OVERLAP evdw > 1d10   1.00000E+20
747  #OVERLAPing residues             4
748    2  14   4  22
749  #OVERLAPing all corrected after             2  random generation
750 #OVERLAP evdw after   3.45526E+11
751 Waiting for     0.0381 sec
752 #OVERLAP evdw > 1d10   1.00000E+20
753  #OVERLAPing residues             2
754    9  18
755  #OVERLAPing all corrected after             2  random generation
756 #OVERLAP evdw after   1.78998E+08
757 Waiting for     0.0381 sec
758 Waiting for     0.0007 sec
759 Waiting for     0.0392 sec
760 Waiting for     0.0007 sec
761 Waiting for     0.0649 sec
762 #OVERLAP evdw > 1d10   1.00000E+20
763  #OVERLAPing residues             2
764    7  25
765  #OVERLAPing all corrected after             1  random generation
766 #OVERLAP evdw after   1.14871E+06
767 Waiting for     0.0395 sec
768 #OVERLAP evdw > 1d10   1.00000E+20
769  #OVERLAPing residues             4
770    6  25   7  26
771  #OVERLAPing NOT all corrected             2
772    6  25
773 #OVERLAP evdw after   1.00000E+20
774 Waiting for     0.0391 sec
775 Waiting for     0.0382 sec
776 Waiting for     0.0383 sec
777 Waiting for     0.0396 sec
778 Waiting for     0.0396 sec
779 Waiting for     0.0388 sec
780 #OVERLAP evdw > 1d10   1.00000E+20
781  #OVERLAPing residues             3
782   13  16  23
783  #OVERLAPing all corrected after             1  random generation
784 #OVERLAP evdw after   1.72586E+11
785 Waiting for     0.0381 sec
786 Waiting for     0.0396 sec
787 #OVERLAP evdw > 1d10   1.00000E+20
788  #OVERLAPing residues             4
789    5  20   7  23
790  #OVERLAPing all corrected after             1  random generation
791 #OVERLAP evdw after   2.71286E+12
792 Waiting for     0.0398 sec
793 Waiting for     0.0388 sec
794 #OVERLAP evdw > 1d10   1.00000E+20
795  #OVERLAPing residues             2
796    8  23
797  #OVERLAPing all corrected after             1  random generation
798 #OVERLAP evdw after   7.21766E+13
799 Waiting for     0.0396 sec
800 Waiting for     0.0010 sec
801 Waiting for     0.0006 sec
802 #OVERLAP evdw > 1d10   1.00000E+20
803  #OVERLAPing residues             2
804    9  28
805  #OVERLAPing all corrected after             2  random generation
806 #OVERLAP evdw after   1.08873E+13
807 Waiting for     0.0390 sec
808 Waiting for     0.0176 sec
809 Waiting for     0.0487 sec
810 Waiting for     0.0391 sec
811 Waiting for     1.4399 sec
812 #OVERLAP evdw > 1d10   1.00000E+20
813  #OVERLAPing residues             2
814   10  14
815  #OVERLAPing all corrected after             1  random generation
816 #OVERLAP evdw after   7.41645E+06
817 Waiting for     0.0007 sec
818 #OVERLAP evdw > 1d10   1.00000E+20
819  #OVERLAPing residues             2
820    9  26
821  #OVERLAPing all corrected after            35  random generation
822 #OVERLAP evdw after   7.67310E+13
823 Waiting for     0.0382 sec
824 #OVERLAP evdw > 1d10   1.00000E+20
825  #OVERLAPing residues             4
826    7  28  23  27
827  #OVERLAPing NOT all corrected             2
828    7  28
829 #OVERLAP evdw after   1.00000E+20
830 Waiting for     0.0007 sec
831 Waiting for     0.0379 sec
832 Waiting for     0.0388 sec
833 Waiting for     0.0378 sec
834 #OVERLAP evdw > 1d10   1.00000E+20
835  #OVERLAPing residues             2
836    3  27
837  #OVERLAPing all corrected after             1  random generation
838 #OVERLAP evdw after   3.01599E+04
839 Waiting for     0.0384 sec
840 Waiting for     0.0007 sec
841 #OVERLAP evdw > 1d10   1.00000E+20
842  #OVERLAPing residues             2
843    8  23
844  #OVERLAPing all corrected after             2  random generation
845 #OVERLAP evdw after   7.93849E+09
846 Waiting for     0.0390 sec
847 Waiting for     0.0008 sec
848 Waiting for     0.0394 sec
849 Waiting for     0.0006 sec
850 Waiting for     1.1978 sec
851 Waiting for     0.0007 sec
852 Waiting for     0.0007 sec
853 Waiting for     0.0007 sec
854 Waiting for     0.0659 sec
855 Waiting for     0.0388 sec
856 Waiting for     0.0386 sec
857 Waiting for     0.0006 sec
858 #OVERLAP evdw > 1d10   9.80949E+23
859  #OVERLAPing residues             0
860
861  #OVERLAPing all corrected after             1  random generation
862 #OVERLAP evdw after   9.80949E+23
863 Waiting for     0.0398 sec
864 #OVERLAP evdw > 1d10   1.00000E+20
865  #OVERLAPing residues             2
866    4  17
867  #OVERLAPing all corrected after             1  random generation
868 #OVERLAP evdw after   5.45883E+03
869 Waiting for     0.0512 sec
870 Waiting for     0.0392 sec
871 Waiting for     0.0632 sec
872 Waiting for     0.0393 sec
873 Waiting for     0.0007 sec
874 Waiting for     0.0383 sec
875 Waiting for     1.0229 sec
876 Waiting for     0.0007 sec
877 Waiting for     0.0379 sec
878 Waiting for     0.0385 sec
879 Waiting for     0.0007 sec
880 #OVERLAP evdw > 1d10   1.00000E+20
881  #OVERLAPing residues             4
882    3  15  20  23
883  #OVERLAPing all corrected after             2  random generation
884 #OVERLAP evdw after   4.26725E+07
885 Waiting for     0.0397 sec
886 Waiting for     0.0398 sec
887 Waiting for     0.0384 sec
888 Waiting for     0.0391 sec
889 Waiting for     0.0007 sec
890 Waiting for     0.0027 sec
891 Waiting for     0.0007 sec
892 #OVERLAP evdw > 1d10   1.00000E+20
893  #OVERLAPing residues             2
894    9  25
895  #OVERLAPing all corrected after             1  random generation
896 #OVERLAP evdw after   6.83136E+09
897 Waiting for     0.0007 sec
898 Waiting for     1.5389 sec
899 Waiting for     0.0007 sec
900 #OVERLAP evdw > 1d10   1.00000E+20
901  #OVERLAPing residues             4
902    5  23   7  25
903  #OVERLAPing all corrected after            37  random generation
904 #OVERLAP evdw after   4.60990E+22
905 Waiting for     0.0007 sec
906 Waiting for     0.0394 sec
907 Waiting for     0.0382 sec
908 Waiting for     0.0395 sec
909 Waiting for     0.0392 sec
910 Waiting for     0.0382 sec
911 Waiting for     0.0389 sec
912 #OVERLAP evdw > 1d10   1.00000E+20
913  #OVERLAPing residues             2
914    6  17
915  #OVERLAPing all corrected after            15  random generation
916 #OVERLAP evdw after   4.58432E+16
917 Waiting for     0.0396 sec
918 #OVERLAP evdw > 1d10   1.00000E+20
919  #OVERLAPing residues             3
920    9  22  24
921  #OVERLAPing all corrected after             1  random generation
922 #OVERLAP evdw after   9.76920E+11
923 Waiting for     0.0394 sec
924 Waiting for     0.0386 sec
925 Waiting for     0.0214 sec
926 Waiting for     2.0870 sec
927 Waiting for     0.0007 sec
928 Waiting for     0.0555 sec
929 Waiting for     0.0054 sec
930 Waiting for     0.0393 sec
931 Waiting for     0.0394 sec
932 #OVERLAP evdw > 1d10   1.00000E+20
933  #OVERLAPing residues             3
934    4  17  16
935  #OVERLAPing all corrected after             1  random generation
936 #OVERLAP evdw after   3.64086E+10
937 Waiting for     0.0007 sec
938 Waiting for     0.0398 sec
939 Waiting for     0.0007 sec
940 Waiting for     0.0007 sec
941 Waiting for     0.0680 sec
942 Waiting for     0.0391 sec
943 Waiting for     1.2225 sec
944 Waiting for     0.0242 sec
945 Waiting for     0.0381 sec
946 Waiting for     0.0396 sec
947 #OVERLAP evdw > 1d10   1.00000E+20
948  #OVERLAPing residues             2
949   19  23
950  #OVERLAPing all corrected after             1  random generation
951 #OVERLAP evdw after   1.00040E+06
952 Waiting for     0.0007 sec
953 #OVERLAP evdw > 1d10   1.00000E+20
954  #OVERLAPing residues             2
955   14  20
956  #OVERLAPing all corrected after             1  random generation
957 #OVERLAP evdw after   8.04763E+18
958 Waiting for     0.0388 sec
959 Waiting for     0.0098 sec
960 Waiting for     0.0381 sec
961 Waiting for     0.0384 sec
962 Waiting for     0.0400 sec
963 Waiting for     0.0008 sec
964 Waiting for     0.0134 sec
965 Waiting for     0.0161 sec
966 Waiting for     0.0007 sec
967 #OVERLAP evdw > 1d10   1.00000E+20
968  #OVERLAPing residues             4
969    9  22  12  21
970  #OVERLAPing all corrected after             2  random generation
971 #OVERLAP evdw after   1.21150E+14
972 Waiting for     0.0387 sec
973 Waiting for     0.0389 sec
974 Waiting for     0.0008 sec
975 Waiting for     0.0384 sec
976 Waiting for     0.0688 sec
977 Waiting for     0.0385 sec
978 #OVERLAP evdw > 1d10   1.00000E+20
979  #OVERLAPing residues             3
980    5   9  25
981  #OVERLAPing all corrected after             2  random generation
982 #OVERLAP evdw after   2.44118E+14
983 Waiting for     0.0399 sec
984 Waiting for     0.0414 sec
985 Waiting for     0.0383 sec
986 Waiting for     0.0393 sec
987 Waiting for     0.0007 sec
988 Waiting for     1.3954 sec
989 Waiting for     0.0368 sec
990 Waiting for     0.0472 sec
991 #OVERLAP evdw > 1d10   1.00000E+20
992  #OVERLAPing residues             6
993    6  19   7  20   9  22
994  #OVERLAPing all corrected after            28  random generation
995 #OVERLAP evdw after   6.57202E+16
996 Waiting for     0.0388 sec
997 Waiting for     0.0007 sec
998 Waiting for     0.0383 sec
999 Waiting for     0.0007 sec
1000 #OVERLAP evdw > 1d10   1.00000E+20
1001  #OVERLAPing residues             2
1002    7  27
1003  #OVERLAPing all corrected after             1  random generation
1004 #OVERLAP evdw after   3.52896E+04
1005 Waiting for     0.0385 sec
1006 Waiting for     0.0007 sec
1007 Waiting for     0.0387 sec
1008 #OVERLAP evdw > 1d10   1.00000E+20
1009  #OVERLAPing residues             4
1010    4  17   6  14
1011  #OVERLAPing all corrected after             1  random generation
1012 #OVERLAP evdw after   4.53524E+10
1013 Waiting for     0.0007 sec
1014 Waiting for     0.0385 sec
1015 Waiting for     0.0007 sec
1016 Waiting for     0.0380 sec
1017 Waiting for     0.0007 sec
1018 Waiting for     0.0007 sec
1019 Waiting for     0.0383 sec
1020 Waiting for     0.0007 sec
1021 Waiting for     0.0388 sec
1022 Waiting for     0.0008 sec
1023 #OVERLAP evdw > 1d10   1.00000E+20
1024  #OVERLAPing residues             2
1025    2  21
1026  #OVERLAPing all corrected after             1  random generation
1027 #OVERLAP evdw after   5.25548E+09
1028 Waiting for     0.0397 sec
1029 Waiting for     0.0392 sec
1030 Waiting for     0.0392 sec
1031 #OVERLAP evdw > 1d10   1.00000E+20
1032  #OVERLAPing residues             4
1033    4  19   7  17
1034  #OVERLAPing all corrected after             6  random generation
1035 #OVERLAP evdw after   1.62813E+10
1036 Waiting for     0.0395 sec
1037 #OVERLAP evdw > 1d10   1.00000E+20
1038  #OVERLAPing residues             3
1039   11  17  16
1040  #OVERLAPing all corrected after             1  random generation
1041 #OVERLAP evdw after   3.63536E+04
1042 Waiting for     0.0007 sec
1043 #OVERLAP evdw > 1d10   1.00000E+20
1044  #OVERLAPing residues             2
1045    4  17
1046  #OVERLAPing all corrected after             1  random generation
1047 #OVERLAP evdw after   1.58726E+04
1048 Waiting for     0.0390 sec
1049 Waiting for     0.0392 sec
1050 Waiting for     0.0007 sec
1051 Waiting for     0.0394 sec
1052 Waiting for     1.4551 sec
1053 Waiting for     0.0007 sec
1054 Waiting for     0.0381 sec
1055 Waiting for     0.0590 sec
1056 Waiting for     0.0395 sec
1057 Waiting for     0.0240 sec
1058 Waiting for     0.0382 sec
1059 Waiting for     0.0378 sec
1060 Waiting for     0.0007 sec
1061 Waiting for     0.0390 sec
1062 Waiting for     0.0390 sec
1063 Waiting for     0.0390 sec
1064 Waiting for     0.0389 sec
1065 Waiting for     0.0387 sec
1066 Waiting for     0.0007 sec
1067 Waiting for     0.0547 sec
1068 Waiting for     0.0384 sec
1069 Waiting for     0.4648 sec
1070 #OVERLAP evdw > 1d10   1.00000E+20
1071  #OVERLAPing residues             7
1072    7  24  25   9  23  17  26
1073  #OVERLAPing all corrected after             3  random generation
1074 #OVERLAP evdw after   1.36705E+15
1075 Waiting for     0.0007 sec
1076 Waiting for     0.0007 sec
1077 Waiting for     0.0007 sec
1078 Waiting for     0.0007 sec
1079 #OVERLAP evdw > 1d10   1.00000E+20
1080  #OVERLAPing residues             2
1081   21  29
1082  #OVERLAPing all corrected after             2  random generation
1083 #OVERLAP evdw after   1.22362E+04
1084 Waiting for     0.0394 sec
1085 #OVERLAP evdw > 1d10   1.00000E+20
1086  #OVERLAPing residues             2
1087    5  13
1088  #OVERLAPing all corrected after             1  random generation
1089 #OVERLAP evdw after   2.26092E+04
1090 Waiting for     0.0008 sec
1091 Waiting for     0.0009 sec
1092 Waiting for     0.0145 sec
1093 Waiting for     0.0388 sec
1094 Waiting for     0.0008 sec
1095 Waiting for     0.0380 sec
1096 Waiting for     0.3823 sec
1097 Waiting for     0.0007 sec
1098 Waiting for     0.0383 sec
1099 #OVERLAP evdw > 1d10   1.00000E+20
1100  #OVERLAPing residues             2
1101    5   9
1102  #OVERLAPing all corrected after           265  random generation
1103 #OVERLAP evdw after   4.81825E+11
1104 Waiting for     0.0393 sec
1105 Waiting for     0.0007 sec
1106 Waiting for     0.0393 sec
1107 Waiting for     0.0379 sec
1108 Waiting for     0.0007 sec
1109 Waiting for     0.0398 sec
1110 Waiting for     0.0386 sec
1111 Waiting for     0.0393 sec
1112 #OVERLAP evdw > 1d10   1.00000E+20
1113  #OVERLAPing residues             2
1114   16  27
1115  #OVERLAPing all corrected after             1  random generation
1116 #OVERLAP evdw after   3.20071E+06
1117 Waiting for     0.0393 sec
1118 Waiting for     0.0383 sec
1119 Waiting for     0.6857 sec
1120 #OVERLAP evdw > 1d10   1.00000E+20
1121  #OVERLAPing residues             2
1122   13  27
1123  #OVERLAPing all corrected after             1  random generation
1124 #OVERLAP evdw after   2.72809E+02
1125 Waiting for     0.0364 sec
1126 Waiting for     0.0397 sec
1127 Waiting for     0.0382 sec
1128 Waiting for     0.0401 sec
1129 Waiting for     0.0382 sec
1130 Waiting for     0.0393 sec
1131 #OVERLAP evdw > 1d10   1.00000E+20
1132  #OVERLAPing residues             2
1133   16  17
1134  #OVERLAPing all corrected after             1  random generation
1135 #OVERLAP evdw after  -1.94373E+01
1136 Waiting for     0.0094 sec
1137 #OVERLAP evdw > 1d10   1.00000E+20
1138  #OVERLAPing residues             3
1139    3  17   4
1140  #OVERLAPing all corrected after             1  random generation
1141 #OVERLAP evdw after   1.60447E+09
1142 Waiting for     0.0395 sec
1143 Waiting for     0.0383 sec
1144 Waiting for     0.0008 sec
1145 Waiting for     0.0391 sec
1146 Waiting for     0.6522 sec
1147 Waiting for     0.0007 sec
1148 #OVERLAP evdw > 1d10   1.00000E+20
1149  #OVERLAPing residues             2
1150    7  22
1151  #OVERLAPing all corrected after             1  random generation
1152 #OVERLAP evdw after   1.08236E+08
1153 Waiting for     0.0391 sec
1154 Waiting for     0.0397 sec
1155 Waiting for     0.0007 sec
1156 #OVERLAP evdw > 1d10   1.00000E+20
1157  #OVERLAPing residues             4
1158    3  23  14  25
1159  #OVERLAPing all corrected after             1  random generation
1160 #OVERLAP evdw after   1.98515E+45
1161 Waiting for     0.0393 sec
1162 Waiting for     0.0392 sec
1163 Waiting for     0.0394 sec
1164 Waiting for     0.0390 sec
1165 Waiting for     0.0384 sec
1166 Waiting for     0.0384 sec
1167 Waiting for     0.0394 sec
1168 Waiting for     0.0007 sec
1169 Waiting for     0.0007 sec
1170 Waiting for     0.0007 sec
1171 Waiting for     0.0007 sec
1172 Waiting for     0.7872 sec
1173 Waiting for     0.0007 sec
1174 Waiting for     0.0379 sec
1175 Waiting for     0.0389 sec
1176 Waiting for     0.0395 sec
1177 Waiting for     0.0401 sec
1178 #OVERLAP evdw > 1d10   1.00000E+20
1179  #OVERLAPing residues             2
1180    6  17
1181  #OVERLAPing all corrected after             6  random generation
1182 #OVERLAP evdw after   9.96085E+17
1183 Waiting for     0.0393 sec
1184 Waiting for     0.0395 sec
1185 #OVERLAP evdw > 1d10   1.00000E+20
1186  #OVERLAPing residues             2
1187    9  17
1188  #OVERLAPing all corrected after             1  random generation
1189 #OVERLAP evdw after   1.73510E+04
1190 Waiting for     0.0391 sec
1191 Waiting for     0.0390 sec
1192 Waiting for     0.0389 sec
1193 Waiting for     0.0395 sec
1194 #OVERLAP evdw > 1d10   1.00000E+20
1195  #OVERLAPing residues             2
1196   12  17
1197  #OVERLAPing all corrected after             4  random generation
1198 #OVERLAP evdw after   5.88148E+08
1199 Waiting for     0.8437 sec
1200 #OVERLAP evdw > 1d10   1.00000E+20
1201  #OVERLAPing residues             2
1202   17  22
1203  #OVERLAPing all corrected after             1  random generation
1204 #OVERLAP evdw after   2.34288E+22
1205 Waiting for     0.0006 sec
1206 Waiting for     0.0382 sec
1207 #OVERLAP evdw > 1d10   1.00000E+20
1208  #OVERLAPing residues             2
1209    9  24
1210  #OVERLAPing all corrected after             1  random generation
1211 #OVERLAP evdw after   7.24675E+09
1212 Waiting for     0.0007 sec
1213 Waiting for     0.0008 sec
1214 #OVERLAP evdw > 1d10   4.54705E+26
1215  #OVERLAPing residues             0
1216
1217  #OVERLAPing all corrected after             1  random generation
1218 #OVERLAP evdw after   4.54705E+26
1219 Waiting for     0.0385 sec
1220 Waiting for     0.0387 sec
1221 #OVERLAP evdw > 1d10   1.00000E+20
1222  #OVERLAPing residues             2
1223    9  25
1224  #OVERLAPing all corrected after             2  random generation
1225 #OVERLAP evdw after   1.08627E+20
1226 Waiting for     0.0424 sec
1227 #OVERLAP evdw > 1d10   1.00000E+20
1228  #OVERLAPing residues             4
1229    9  27  10  25
1230  #OVERLAPing NOT all corrected             2
1231   10  25
1232 #OVERLAP evdw after   1.00000E+20
1233 Waiting for     0.0393 sec
1234 Waiting for     0.0386 sec
1235 Waiting for     0.0195 sec
1236 #OVERLAP evdw > 1d10   1.00000E+20
1237  #OVERLAPing residues             2
1238    2  17
1239  #OVERLAPing all corrected after             1  random generation
1240 #OVERLAP evdw after   9.17536E+08
1241 Waiting for     0.0008 sec
1242 Waiting for     0.0639 sec
1243 Waiting for     0.0397 sec
1244 Waiting for     0.0385 sec
1245 Waiting for     0.0397 sec
1246 Waiting for     0.0389 sec
1247 Waiting for     0.6658 sec
1248 Waiting for     0.0007 sec
1249 Waiting for     0.0007 sec
1250 Waiting for     0.0155 sec
1251 #OVERLAP evdw > 1d10   1.00000E+20
1252  #OVERLAPing residues             3
1253    6  27   7
1254  #OVERLAPing all corrected after            12  random generation
1255 #OVERLAP evdw after   3.47943E+18
1256 Waiting for     0.0392 sec
1257 Waiting for     0.0007 sec
1258 Waiting for     0.0395 sec
1259 Waiting for     0.0385 sec
1260 Waiting for     0.0007 sec
1261 Waiting for     0.0386 sec
1262 Waiting for     0.0378 sec
1263 #OVERLAP evdw > 1d10   1.00000E+20
1264  #OVERLAPing residues             2
1265    9  25
1266  #OVERLAPing all corrected after             2  random generation
1267 #OVERLAP evdw after   5.13312E+09
1268 Waiting for     0.0007 sec
1269 Waiting for     0.0381 sec
1270 Waiting for     0.0392 sec
1271 Waiting for     0.0607 sec
1272 Waiting for     0.0007 sec
1273 Waiting for     0.0395 sec
1274 Waiting for     0.8290 sec
1275 Waiting for     0.0007 sec
1276 Waiting for     0.0007 sec
1277 Waiting for     0.0394 sec
1278 Waiting for     0.0382 sec
1279 Waiting for     0.0380 sec
1280 Waiting for     0.0384 sec
1281 #OVERLAP evdw > 1d10   1.00000E+20
1282  #OVERLAPing residues             4
1283    7  17  11  29
1284  #OVERLAPing all corrected after             1  random generation
1285 #OVERLAP evdw after   2.68569E+08
1286 Waiting for     0.0387 sec
1287 Waiting for     0.0392 sec
1288 Waiting for     0.0007 sec
1289 Waiting for     0.0007 sec
1290 Waiting for     0.0385 sec
1291 Waiting for     0.0007 sec
1292 #OVERLAP evdw > 1d10   1.00000E+20
1293  #OVERLAPing residues             2
1294   11  17
1295  #OVERLAPing all corrected after             1  random generation
1296 #OVERLAP evdw after   2.39739E+17
1297 Waiting for     1.3675 sec
1298 #OVERLAP evdw > 1d10   1.00000E+20
1299  #OVERLAPing residues             2
1300    2  14
1301  #OVERLAPing all corrected after             1  random generation
1302 #OVERLAP evdw after   1.54090E+09
1303 Waiting for     0.0006 sec
1304 Waiting for     0.0384 sec
1305 Waiting for     0.0008 sec
1306 #OVERLAP evdw > 1d10   1.00000E+20
1307  #OVERLAPing residues             2
1308   11  27
1309  #OVERLAPing all corrected after             1  random generation
1310 #OVERLAP evdw after   5.25575E+12
1311 Waiting for     0.0301 sec
1312 Waiting for     0.0007 sec
1313 Waiting for     0.0007 sec
1314 #OVERLAP evdw > 1d10   1.00000E+20
1315  #OVERLAPing residues             2
1316    9  27
1317  #OVERLAPing all corrected after             1  random generation
1318 #OVERLAP evdw after   1.17242E+09
1319 Waiting for     0.0395 sec
1320 Waiting for     0.0387 sec
1321 #OVERLAP evdw > 1d10   1.00000E+20
1322  #OVERLAPing residues             4
1323    4  26   7  27
1324  #OVERLAPing all corrected after             1  random generation
1325 #OVERLAP evdw after   1.12955E+05
1326 Waiting for     0.0395 sec
1327 #OVERLAP evdw > 1d10   1.00000E+20
1328  #OVERLAPing residues             2
1329   23  27
1330  #OVERLAPing all corrected after             6  random generation
1331 #OVERLAP evdw after   2.30552E+04
1332 Waiting for     0.0397 sec
1333 Waiting for     0.0382 sec
1334 Waiting for     0.0007 sec
1335 Waiting for     0.0007 sec
1336 #OVERLAP evdw > 1d10   1.00000E+20
1337  #OVERLAPing residues             4
1338    4  26   5  27
1339  #OVERLAPing all corrected after             3  random generation
1340 #OVERLAP evdw after   1.45468E+09
1341 Waiting for     0.0385 sec
1342 #OVERLAP evdw > 1d10   1.00000E+20
1343  #OVERLAPing residues             3
1344    9  22  26
1345  #OVERLAPing all corrected after             4  random generation
1346 #OVERLAP evdw after   3.91056E+19
1347 Waiting for     0.0392 sec
1348 #OVERLAP evdw > 1d10   1.00000E+20
1349  #OVERLAPing residues             2
1350    4  19
1351  #OVERLAPing all corrected after             2  random generation
1352 #OVERLAP evdw after   4.13307E+06
1353 Waiting for     0.0007 sec
1354 Waiting for     0.0703 sec
1355 Waiting for     0.0007 sec
1356 Waiting for     0.0271 sec
1357 #OVERLAP evdw > 1d10   1.00000E+20
1358  #OVERLAPing residues             2
1359   14  25
1360  #OVERLAPing all corrected after             1  random generation
1361 #OVERLAP evdw after   3.82319E+05
1362 Waiting for     0.0393 sec
1363 Waiting for     0.0008 sec
1364 Waiting for     0.0558 sec
1365 #OVERLAP evdw > 1d10   1.00000E+20
1366  #OVERLAPing residues             2
1367    4   9
1368  #OVERLAPing all corrected after             1  random generation
1369 #OVERLAP evdw after   2.06123E+09
1370 Waiting for     0.0007 sec
1371 Waiting for     0.0382 sec
1372 Waiting for     0.0393 sec
1373 Waiting for     0.0007 sec
1374 Waiting for     1.3252 sec
1375 Waiting for     0.0007 sec
1376 #OVERLAP evdw > 1d10   1.00000E+20
1377  #OVERLAPing residues             2
1378   17  26
1379  #OVERLAPing all corrected after             1  random generation
1380 #OVERLAP evdw after   8.78409E+09
1381 Waiting for     0.0403 sec
1382 #OVERLAP evdw > 1d10   1.00000E+20
1383  #OVERLAPing residues             2
1384    9  20
1385  #OVERLAPing all corrected after             2  random generation
1386 #OVERLAP evdw after   1.46490E+05
1387 Waiting for     0.0381 sec
1388 Waiting for     0.0007 sec
1389 Waiting for     0.0007 sec
1390 Waiting for     0.0007 sec
1391 Waiting for     0.0389 sec
1392 #OVERLAP evdw > 1d10   1.00000E+20
1393  #OVERLAPing residues             2
1394    6  19
1395  #OVERLAPing all corrected after             1  random generation
1396 #OVERLAP evdw after   2.91120E+11
1397 Waiting for     0.0007 sec
1398 Waiting for     0.0007 sec
1399 Waiting for     0.0008 sec
1400 #OVERLAP evdw > 1d10   1.00000E+20
1401  #OVERLAPing residues             2
1402    2  26
1403  #OVERLAPing all corrected after             1  random generation
1404 #OVERLAP evdw after   8.51163E+06
1405 Waiting for     0.0007 sec
1406 Waiting for     0.0007 sec
1407 Waiting for     0.0461 sec
1408 Waiting for     1.6293 sec
1409 #OVERLAP evdw > 1d10   1.00000E+20
1410  #OVERLAPing residues             2
1411   14  26
1412  #OVERLAPing all corrected after             1  random generation
1413 #OVERLAP evdw after   5.86859E+21
1414 Waiting for     0.0006 sec
1415 Waiting for     0.0382 sec
1416 Waiting for     0.0380 sec
1417 #OVERLAP evdw > 1d10   1.00000E+20
1418  #OVERLAPing residues             2
1419    8  17
1420  #OVERLAPing all corrected after             2  random generation
1421 #OVERLAP evdw after   6.69158E+05
1422 Waiting for     0.0396 sec
1423 Waiting for     0.0007 sec
1424 Waiting for     0.0008 sec
1425 #OVERLAP evdw > 1d10   1.00000E+20
1426  #OVERLAPing residues             3
1427   11  27  15
1428  #OVERLAPing all corrected after             2  random generation
1429 #OVERLAP evdw after   3.46885E+10
1430 Waiting for     0.0007 sec
1431 #OVERLAP evdw > 1d10   1.00000E+20
1432  #OVERLAPing residues             2
1433    3  13
1434  #OVERLAPing all corrected after             1  random generation
1435 #OVERLAP evdw after   4.73231E+16
1436 Waiting for     0.0008 sec
1437 #OVERLAP evdw > 1d10   1.00000E+20
1438  #OVERLAPing residues             4
1439    3  23   4  20
1440  #OVERLAPing all corrected after             3  random generation
1441 #OVERLAP evdw after   1.55596E+10
1442 Waiting for     0.0007 sec
1443 Waiting for     0.0007 sec
1444 Waiting for     0.0385 sec
1445 #OVERLAP evdw > 1d10   1.00000E+20
1446  #OVERLAPing residues             2
1447    9  25
1448  #OVERLAPing all corrected after             1  random generation
1449 #OVERLAP evdw after   4.64165E+09
1450 Waiting for     0.0480 sec
1451 Waiting for     0.0007 sec
1452 Waiting for     0.0456 sec
1453 Waiting for     0.0007 sec
1454 Waiting for     1.5943 sec
1455 Waiting for     0.0007 sec
1456 Waiting for     0.0383 sec
1457 Waiting for     0.0399 sec
1458 Waiting for     0.0382 sec
1459 Waiting for     0.0952 sec
1460 Waiting for     0.0134 sec
1461 Waiting for     0.0379 sec
1462 Waiting for     0.0007 sec
1463 Waiting for     0.0397 sec
1464 #OVERLAP evdw > 1d10   1.00000E+20
1465  #OVERLAPing residues             4
1466    4  24   5  23
1467  #OVERLAPing all corrected after             2  random generation
1468 #OVERLAP evdw after   2.13781E+27
1469 Waiting for     0.0006 sec
1470 #OVERLAP evdw > 1d10   1.00000E+20
1471  #OVERLAPing residues             2
1472    3  27
1473  #OVERLAPing all corrected after             1  random generation
1474 #OVERLAP evdw after   8.46201E+06
1475 Waiting for     0.0397 sec
1476 #OVERLAP evdw > 1d10   1.00000E+20
1477  #OVERLAPing residues             2
1478    2  11
1479  #OVERLAPing all corrected after             1  random generation
1480 #OVERLAP evdw after   6.50078E+14
1481 Waiting for     0.0391 sec
1482 Waiting for     0.0394 sec
1483 Waiting for     0.0007 sec
1484 Waiting for     0.0643 sec
1485 Waiting for     0.0392 sec
1486 Waiting for     0.0392 sec
1487 Waiting for     0.0007 sec
1488 Waiting for     0.0766 sec
1489 #OVERLAP evdw > 1d10   1.00000E+20
1490  #OVERLAPing residues             2
1491   13  25
1492  #OVERLAPing all corrected after             5  random generation
1493 #OVERLAP evdw after   1.22480E+08
1494 Waiting for     0.0389 sec
1495 Waiting for     0.0391 sec
1496 Waiting for     0.0788 sec
1497 #OVERLAP evdw > 1d10   1.00000E+20
1498  #OVERLAPing residues             2
1499   11  18
1500  #OVERLAPing all corrected after             1  random generation
1501 #OVERLAP evdw after   1.19835E+14
1502 Waiting for     0.0383 sec
1503 Waiting for     0.0487 sec
1504 Waiting for     0.0394 sec
1505 Waiting for     0.0383 sec
1506 Waiting for     0.0386 sec
1507 #OVERLAP evdw > 1d10   1.00000E+20
1508  #OVERLAPing residues             6
1509    4  20   6  17   9  26
1510  #OVERLAPing all corrected after             3  random generation
1511 #OVERLAP evdw after   3.40123E+08
1512 Waiting for     0.0388 sec
1513 Waiting for     0.0398 sec
1514 Waiting for     0.0394 sec
1515 Waiting for     0.0385 sec
1516 Waiting for     0.0398 sec
1517 #OVERLAP evdw > 1d10   1.00000E+20
1518  #OVERLAPing residues             4
1519    5  27  12  25
1520  #OVERLAPing all corrected after            15  random generation
1521 #OVERLAP evdw after   1.01685E+20
1522 Waiting for     0.0413 sec
1523 Waiting for     0.0008 sec
1524 #OVERLAP evdw > 1d10   1.00000E+20
1525  #OVERLAPing residues             2
1526    2  14
1527  #OVERLAPing all corrected after             1  random generation
1528 #OVERLAP evdw after   7.80448E+05
1529 Waiting for     0.0389 sec
1530 Waiting for     0.0396 sec
1531 #OVERLAP evdw > 1d10   1.00000E+20
1532  #OVERLAPing residues             2
1533    3  29
1534  #OVERLAPing all corrected after             1  random generation
1535 #OVERLAP evdw after  -4.52610E+01
1536 Waiting for     0.0389 sec
1537 Waiting for     0.0009 sec
1538 Waiting for     0.0007 sec
1539 Waiting for     0.0391 sec
1540 Waiting for     0.0387 sec
1541 #OVERLAP evdw > 1d10   1.00000E+20
1542  #OVERLAPing residues             2
1543    5  23
1544  #OVERLAPing all corrected after             6  random generation
1545 #OVERLAP evdw after   4.93383E+07
1546 Waiting for     0.0391 sec
1547 Waiting for     0.0380 sec
1548 Waiting for     1.3143 sec
1549 #OVERLAP evdw > 1d10   1.00000E+20
1550  #OVERLAPing residues             3
1551    7  13  14
1552  #OVERLAPing all corrected after            27  random generation
1553 #OVERLAP evdw after   1.38716E+13
1554 Waiting for     0.0006 sec
1555 Waiting for     0.0379 sec
1556 Waiting for     0.0007 sec
1557 Waiting for     0.0394 sec
1558 #OVERLAP evdw > 1d10   1.38667E+27
1559  #OVERLAPing residues             0
1560
1561  #OVERLAPing all corrected after             1  random generation
1562 #OVERLAP evdw after   1.38667E+27
1563 Waiting for     0.0386 sec
1564 Waiting for     0.0534 sec
1565 Waiting for     0.0396 sec
1566 #OVERLAP evdw > 1d10   1.00000E+20
1567  #OVERLAPing residues             4
1568    9  25  11  27
1569  #OVERLAPing all corrected after             8  random generation
1570 #OVERLAP evdw after   3.71224E+12
1571 Waiting for     0.0008 sec
1572 Waiting for     0.0379 sec
1573 Waiting for     0.0388 sec
1574 Waiting for     0.0007 sec
1575 Waiting for     0.0007 sec
1576 Waiting for     1.7084 sec
1577 #OVERLAP evdw > 1d10   1.00000E+20
1578  #OVERLAPing residues             2
1579    7  25
1580  #OVERLAPing all corrected after             1  random generation
1581 #OVERLAP evdw after   7.95758E+14
1582 Waiting for     0.0007 sec
1583 Waiting for     0.0389 sec
1584 Waiting for     0.0389 sec
1585 Waiting for     0.0385 sec
1586 #OVERLAP evdw > 1d10   1.00000E+20
1587  #OVERLAPing residues             4
1588    2  23   4  25
1589  #OVERLAPing all corrected after             2  random generation
1590 #OVERLAP evdw after   1.29376E+13
1591 Waiting for     0.0394 sec
1592 #OVERLAP evdw > 1d10   1.00000E+20
1593  #OVERLAPing residues             6
1594    6  20   8  21   9  26
1595  #OVERLAPing all corrected after            52  random generation
1596 #OVERLAP evdw after   5.38403E+21
1597 Waiting for     0.0395 sec
1598 Waiting for     0.0006 sec
1599 Waiting for     0.0383 sec
1600 #OVERLAP evdw > 1d10   1.00000E+20
1601  #OVERLAPing residues             2
1602   11  25
1603  #OVERLAPing all corrected after             1  random generation
1604 #OVERLAP evdw after   1.19865E+20
1605 Waiting for     0.0007 sec
1606 #OVERLAP evdw > 1d10   1.00000E+20
1607  #OVERLAPing residues             2
1608    4  17
1609  #OVERLAPing all corrected after             1  random generation
1610 #OVERLAP evdw after   5.95632E+02
1611 Waiting for     0.0387 sec
1612 #OVERLAP evdw > 1d10   1.00000E+20
1613  #OVERLAPing residues             2
1614    4  15
1615  #OVERLAPing all corrected after             2  random generation
1616 #OVERLAP evdw after   6.67740E+01
1617 Waiting for     0.0391 sec
1618 Waiting for     0.0388 sec
1619 Waiting for     0.0393 sec
1620 Waiting for     1.0195 sec
1621 Waiting for     0.0007 sec
1622 Waiting for     0.0397 sec
1623 #OVERLAP evdw > 1d10   1.00000E+20
1624  #OVERLAPing residues             2
1625    4  15
1626  #OVERLAPing all corrected after             1  random generation
1627 #OVERLAP evdw after   5.37837E+04
1628 Waiting for     0.0394 sec
1629 #OVERLAP evdw > 1d10   1.00000E+20
1630  #OVERLAPing residues             2
1631    9  19
1632  #OVERLAPing all corrected after             6  random generation
1633 #OVERLAP evdw after   1.34915E+13
1634 Waiting for     0.0382 sec
1635 #OVERLAP evdw > 1d10   1.00000E+20
1636  #OVERLAPing residues             2
1637    5  17
1638  #OVERLAPing all corrected after             1  random generation
1639 #OVERLAP evdw after   1.00682E+10
1640 Waiting for     0.0388 sec
1641 Waiting for     0.0390 sec
1642 Waiting for     0.0382 sec
1643 Waiting for     0.0401 sec
1644 Waiting for     0.0007 sec
1645 Waiting for     0.0388 sec
1646 Waiting for     0.0007 sec
1647 Waiting for     0.0382 sec
1648 Waiting for     1.9893 sec
1649 Waiting for     0.0007 sec
1650 Waiting for     0.0394 sec
1651 Waiting for     0.0393 sec
1652 #OVERLAP evdw > 1d10   1.00000E+20
1653  #OVERLAPing residues             2
1654    7  29
1655  #OVERLAPing all corrected after             1  random generation
1656 #OVERLAP evdw after   1.80722E+05
1657 Waiting for     0.0010 sec
1658 Waiting for     0.0006 sec
1659 #OVERLAP evdw > 1d10   1.00000E+20
1660  #OVERLAPing residues             2
1661    9  24
1662  #OVERLAPing all corrected after             6  random generation
1663 #OVERLAP evdw after   2.24437E+13
1664 Waiting for     0.0393 sec
1665 #OVERLAP evdw > 1d10   1.00000E+20
1666  #OVERLAPing residues             2
1667    4   8
1668  #OVERLAPing all corrected after             1  random generation
1669 #OVERLAP evdw after   1.05554E+04
1670 Waiting for     0.0381 sec
1671 #OVERLAP evdw > 1d10   1.00000E+20
1672  #OVERLAPing residues             8
1673    5  23   7  25   9  27  11  13
1674  #OVERLAPing all corrected after             2  random generation
1675 #OVERLAP evdw after   5.52281E+13
1676 Waiting for     0.0389 sec
1677 Waiting for     0.0380 sec
1678 Waiting for     0.0033 sec
1679 Waiting for     0.0007 sec
1680 Waiting for     0.0395 sec
1681 Waiting for     1.3103 sec
1682 #OVERLAP evdw > 1d10   1.00000E+20
1683  #OVERLAPing residues             2
1684   11  22
1685  #OVERLAPing all corrected after             1  random generation
1686 #OVERLAP evdw after   1.99182E+13
1687 Waiting for     0.0007 sec
1688 Waiting for     0.0386 sec
1689 Waiting for     0.0383 sec
1690 Waiting for     0.0397 sec
1691 Waiting for     0.0390 sec
1692 #OVERLAP evdw > 1d10   1.00000E+20
1693  #OVERLAPing residues             2
1694    8  25
1695  #OVERLAPing all corrected after             4  random generation
1696 #OVERLAP evdw after   5.57036E+10
1697 Waiting for     0.0383 sec
1698 #OVERLAP evdw > 1d10   5.00809E+20
1699  #OVERLAPing residues             0
1700
1701  #OVERLAPing all corrected after             1  random generation
1702 #OVERLAP evdw after   5.00809E+20
1703 Waiting for     0.0033 sec
1704 #OVERLAP evdw > 1d10   1.00000E+20
1705  #OVERLAPing residues             2
1706    6  27
1707  #OVERLAPing all corrected after             4  random generation
1708 #OVERLAP evdw after   2.76353E+09
1709 Waiting for     0.0397 sec
1710 Waiting for     0.0006 sec
1711 Waiting for     0.0392 sec
1712 Waiting for     0.0007 sec
1713 Waiting for     0.0397 sec
1714 Waiting for     0.0007 sec
1715 Waiting for     0.0398 sec
1716 Waiting for     0.0381 sec
1717 Waiting for     0.0009 sec
1718 #OVERLAP evdw > 1d10   1.00000E+20
1719  #OVERLAPing residues             2
1720   25  29
1721  #OVERLAPing all corrected after             1  random generation
1722 #OVERLAP evdw after  -5.27987E+01
1723 Waiting for     0.0216 sec
1724 Waiting for     2.0403 sec
1725 Waiting for     0.0226 sec
1726 #OVERLAP evdw > 1d10   1.00000E+20
1727  #OVERLAPing residues             2
1728    9  21
1729  #OVERLAPing all corrected after             2  random generation
1730 #OVERLAP evdw after   2.85060E+07
1731 Waiting for     0.0395 sec
1732 Waiting for     0.0385 sec
1733 Waiting for     0.0388 sec
1734 Waiting for     0.0379 sec
1735 Waiting for     0.0393 sec
1736 Waiting for     0.0007 sec
1737 Waiting for     0.0388 sec
1738 #OVERLAP evdw > 1d10   1.00000E+20
1739  #OVERLAPing residues             2
1740    5  27
1741  #OVERLAPing all corrected after            60  random generation
1742 #OVERLAP evdw after   6.20534E+12
1743 Waiting for     0.0007 sec
1744 Waiting for     0.0399 sec
1745 Waiting for     0.0389 sec
1746 Waiting for     2.2598 sec
1747 #OVERLAP evdw > 1d10   1.00000E+20
1748  #OVERLAPing residues             6
1749    3  14   5  11   8  16
1750  #OVERLAPing all corrected after             4  random generation
1751 #OVERLAP evdw after   1.02556E+30
1752 Waiting for     0.0006 sec
1753 Waiting for     0.0388 sec
1754 Waiting for     0.0395 sec
1755 Waiting for     0.0006 sec
1756 Waiting for     0.0383 sec
1757 Waiting for     0.0389 sec
1758 #OVERLAP evdw > 1d10   1.00000E+20
1759  #OVERLAPing residues             2
1760   11  23
1761  #OVERLAPing all corrected after             1  random generation
1762 #OVERLAP evdw after   2.90034E+11
1763 Waiting for     0.0378 sec
1764 Waiting for     0.0008 sec
1765 Waiting for     0.0385 sec
1766 #OVERLAP evdw > 1d10   1.00000E+20
1767  #OVERLAPing residues             2
1768   16  17
1769  #OVERLAPing all corrected after             1  random generation
1770 #OVERLAP evdw after  -8.12753E+00
1771 Waiting for     0.0383 sec
1772 Waiting for     0.0382 sec
1773 Waiting for     0.0008 sec
1774 Waiting for     0.0394 sec
1775 Waiting for     1.3568 sec
1776 Waiting for     0.0007 sec
1777 #OVERLAP evdw > 1d10   1.00000E+20
1778  #OVERLAPing residues             2
1779   17  20
1780  #OVERLAPing all corrected after             1  random generation
1781 #OVERLAP evdw after  -2.98069E+01
1782 Waiting for     0.0008 sec
1783 Waiting for     0.0382 sec
1784 #OVERLAP evdw > 1d10   1.00000E+20
1785  #OVERLAPing residues             3
1786    3  27  14
1787  #OVERLAPing all corrected after             2  random generation
1788 #OVERLAP evdw after   1.26408E+05
1789 Waiting for     0.0387 sec
1790 Waiting for     0.0385 sec
1791 #OVERLAP evdw > 1d10   1.00000E+20
1792  #OVERLAPing residues             4
1793    5  23   7  25
1794  #OVERLAPing all corrected after            66  random generation
1795 #OVERLAP evdw after   8.10645E+18
1796 Waiting for     0.0157 sec
1797 Waiting for     0.0396 sec
1798 Waiting for     0.0401 sec
1799 Waiting for     0.0007 sec
1800 #OVERLAP evdw > 1d10   1.00000E+20
1801  #OVERLAPing residues             3
1802   11  17  16
1803  #OVERLAPing all corrected after             1  random generation
1804 #OVERLAP evdw after  -1.52662E+01
1805 Waiting for     0.0381 sec
1806 Waiting for     0.0388 sec
1807 Waiting for     0.0008 sec
1808 #OVERLAP evdw > 1d10   1.00000E+20
1809  #OVERLAPing residues             2
1810   14  25
1811  #OVERLAPing all corrected after             1  random generation
1812 #OVERLAP evdw after   5.81302E+03
1813 Waiting for     0.0379 sec
1814 Waiting for     1.8492 sec
1815 Waiting for     0.0539 sec
1816 Waiting for     0.0399 sec
1817 Waiting for     0.0007 sec
1818 #OVERLAP evdw > 1d10   1.00000E+20
1819  #OVERLAPing residues             2
1820   11  23
1821  #OVERLAPing all corrected after             1  random generation
1822 #OVERLAP evdw after   1.62100E+09
1823 Waiting for     0.0007 sec
1824 Waiting for     0.0382 sec
1825 Waiting for     0.0379 sec
1826 Waiting for     0.0385 sec
1827 #OVERLAP evdw > 1d10   1.00000E+20
1828  #OVERLAPing residues             2
1829   17  21
1830  #OVERLAPing all corrected after             1  random generation
1831 #OVERLAP evdw after   6.36515E+03
1832 Waiting for     0.0009 sec
1833 #OVERLAP evdw > 1d10   1.00000E+20
1834  #OVERLAPing residues             2
1835    2  11
1836  #OVERLAPing all corrected after             1  random generation
1837 #OVERLAP evdw after  -2.67096E+01
1838 Waiting for     0.0008 sec
1839 Waiting for     0.0007 sec
1840 #OVERLAP evdw > 1d10   1.00000E+20
1841  #OVERLAPing residues             2
1842   20  22
1843  #OVERLAPing all corrected after             1  random generation
1844 #OVERLAP evdw after   1.58127E+07
1845 Waiting for     0.0388 sec
1846 Waiting for     0.0389 sec
1847 Waiting for     0.0385 sec
1848 Waiting for     0.0394 sec
1849 #OVERLAP evdw > 1d10   1.00000E+20
1850  #OVERLAPing residues             2
1851   11  17
1852  #OVERLAPing all corrected after            11  random generation
1853 #OVERLAP evdw after   2.32172E+20
1854 Waiting for     0.0384 sec
1855 Waiting for     0.0008 sec
1856 #OVERLAP evdw > 1d10   1.00000E+20
1857  #OVERLAPing residues             3
1858    4  17   7
1859  #OVERLAPing all corrected after             3  random generation
1860 #OVERLAP evdw after   6.29835E+11
1861 Waiting for     0.0007 sec
1862 #OVERLAP evdw > 1d10   1.00000E+20
1863  #OVERLAPing residues             2
1864    8  24
1865  #OVERLAPing all corrected after             1  random generation
1866 #OVERLAP evdw after   1.66521E+06
1867 Waiting for     0.0007 sec
1868 #OVERLAP evdw > 1d10   1.00000E+20
1869  #OVERLAPing residues             2
1870   11  27
1871  #OVERLAPing all corrected after             1  random generation
1872 #OVERLAP evdw after   7.21310E+07
1873 Waiting for     0.0396 sec
1874 Waiting for     0.0390 sec
1875 Waiting for     0.0392 sec
1876 #OVERLAP evdw > 1d10   1.00000E+20
1877  #OVERLAPing residues             2
1878   11  23
1879  #OVERLAPing all corrected after             1  random generation
1880 #OVERLAP evdw after   1.04435E+09
1881 Waiting for     0.0393 sec
1882 Waiting for     0.0391 sec
1883 Waiting for     0.0380 sec
1884 Waiting for     0.0544 sec
1885 Waiting for     0.5222 sec
1886 #OVERLAP evdw > 1d10   1.00000E+20
1887  #OVERLAPing residues             2
1888    4  18
1889  #OVERLAPing all corrected after             1  random generation
1890 #OVERLAP evdw after   8.76830E+14
1891 Waiting for     0.0007 sec
1892 Waiting for     0.0380 sec
1893 Waiting for     0.0396 sec
1894 Waiting for     0.0106 sec
1895 Waiting for     0.0394 sec
1896 Waiting for     0.0008 sec
1897 #OVERLAP evdw > 1d10   1.00000E+20
1898  #OVERLAPing residues             2
1899    4  21
1900  #OVERLAPing all corrected after             1  random generation
1901 #OVERLAP evdw after   5.96508E+24
1902 Waiting for     0.0007 sec
1903 #OVERLAP evdw > 1d10   1.00000E+20
1904  #OVERLAPing residues             2
1905    4  23
1906  #OVERLAPing all corrected after             1  random generation
1907 #OVERLAP evdw after   3.58212E+34
1908 Waiting for     0.0167 sec
1909 Waiting for     0.0381 sec
1910 Waiting for     0.0392 sec
1911 Waiting for     0.0007 sec
1912 Waiting for     0.0555 sec
1913 Waiting for     0.0388 sec
1914 Waiting for     0.0393 sec
1915 Waiting for     0.0399 sec
1916 Waiting for     2.2394 sec
1917 Waiting for     0.0007 sec
1918 Waiting for     0.0398 sec
1919 Waiting for     0.0389 sec
1920 #OVERLAP evdw > 1d10   1.00000E+20
1921  #OVERLAPing residues             2
1922    9  18
1923  #OVERLAPing all corrected after             1  random generation
1924 #OVERLAP evdw after   6.70009E+07
1925 Waiting for     0.0008 sec
1926 Waiting for     0.0396 sec
1927 Waiting for     0.0401 sec
1928 Waiting for     0.0380 sec
1929 Waiting for     0.0388 sec
1930 Waiting for     0.0006 sec
1931 Waiting for     0.0008 sec
1932 Waiting for     0.0382 sec
1933 Waiting for     0.0380 sec
1934 Waiting for     2.4440 sec
1935 Waiting for     0.0007 sec
1936 #OVERLAP evdw > 1d10   1.00000E+20
1937  #OVERLAPing residues             2
1938   14  25
1939  #OVERLAPing all corrected after             1  random generation
1940 #OVERLAP evdw after   6.28206E+24
1941 Waiting for     0.0386 sec
1942 Waiting for     0.0398 sec
1943 Waiting for     0.0365 sec
1944 Waiting for     0.0389 sec
1945 Waiting for     0.0381 sec
1946 Waiting for     0.0393 sec
1947 Waiting for     0.0391 sec
1948 Waiting for     0.0394 sec
1949 #OVERLAP evdw > 1d10   1.00000E+20
1950  #OVERLAPing residues             2
1951    8  17
1952  #OVERLAPing all corrected after             1  random generation
1953 #OVERLAP evdw after   3.30357E+07
1954 Waiting for     0.0384 sec
1955 #OVERLAP evdw > 1d10   1.00000E+20
1956  #OVERLAPing residues             2
1957    4  29
1958  #OVERLAPing all corrected after             1  random generation
1959 #OVERLAP evdw after   3.04331E+03
1960 Waiting for     0.0007 sec
1961 Waiting for     0.0007 sec
1962 Waiting for     0.0395 sec
1963 Waiting for     0.0007 sec
1964 Waiting for     0.0385 sec
1965 Waiting for     2.4124 sec
1966 Waiting for     0.0006 sec
1967 Waiting for     0.0008 sec
1968 #OVERLAP evdw > 1d10   1.00000E+20
1969  #OVERLAPing residues             2
1970    9  25
1971  #OVERLAPing all corrected after             3  random generation
1972 #OVERLAP evdw after   8.44830E+04
1973 Waiting for     0.0007 sec
1974 Waiting for     0.0386 sec
1975 #OVERLAP evdw > 1d10   1.00000E+20
1976  #OVERLAPing residues             2
1977    4  27
1978  #OVERLAPing all corrected after             2  random generation
1979 #OVERLAP evdw after   4.11298E+26
1980 Waiting for     0.0011 sec
1981 Waiting for     0.0007 sec
1982 Waiting for     0.0379 sec
1983 #OVERLAP evdw > 1d10   1.00000E+20
1984  #OVERLAPing residues             4
1985    5  25   8  29
1986  #OVERLAPing NOT all corrected             2
1987    5  25
1988 #OVERLAP evdw after   1.00000E+20
1989 Waiting for     0.0606 sec
1990 Waiting for     0.0385 sec
1991 Waiting for     0.0394 sec
1992 Waiting for     0.0008 sec
1993 Waiting for     0.0386 sec
1994 Waiting for     0.0387 sec
1995 #OVERLAP evdw > 1d10   1.00000E+20
1996  #OVERLAPing residues             2
1997   23  29
1998  #OVERLAPing all corrected after             1  random generation
1999 #OVERLAP evdw after   3.25822E+06
2000 Waiting for     0.0395 sec
2001 Waiting for     0.0391 sec
2002 Waiting for     0.0392 sec
2003 Waiting for     0.0007 sec
2004 Waiting for     2.1035 sec
2005 Waiting for     0.0007 sec
2006 Waiting for     0.0380 sec
2007 Waiting for     0.0007 sec
2008 Waiting for     0.0700 sec
2009 Waiting for     0.0007 sec
2010 Waiting for     0.0007 sec
2011 Waiting for     0.0391 sec
2012 Waiting for     0.0398 sec
2013 Waiting for     0.0391 sec
2014 Waiting for     0.0396 sec
2015 Waiting for     0.0007 sec
2016 #OVERLAP evdw > 1d10   1.00000E+20
2017  #OVERLAPing residues             2
2018   17  23
2019  #OVERLAPing all corrected after             1  random generation
2020 #OVERLAP evdw after   3.89071E+08
2021 Waiting for     0.0391 sec
2022 Waiting for     0.0397 sec
2023 Waiting for     0.0383 sec
2024 Waiting for     2.3674 sec
2025 Waiting for     0.0039 sec
2026 Waiting for     0.0394 sec
2027 #OVERLAP evdw > 1d10   1.00000E+20
2028  #OVERLAPing residues             4
2029    7  29  12  26
2030  #OVERLAPing all corrected after             2  random generation
2031 #OVERLAP evdw after   6.87759E+19
2032 Waiting for     0.0388 sec
2033 #OVERLAP evdw > 1d10   1.00000E+20
2034  #OVERLAPing residues             2
2035    7  27
2036  #OVERLAPing all corrected after             1  random generation
2037 #OVERLAP evdw after   5.76654E+11
2038 Waiting for     0.0622 sec
2039 #OVERLAP evdw > 1d10   1.00000E+20
2040  #OVERLAPing residues             4
2041    4  25   6  27
2042  #OVERLAPing all corrected after             1  random generation
2043 #OVERLAP evdw after   3.54046E+08
2044 Waiting for     0.0007 sec
2045 Waiting for     0.0007 sec
2046 Waiting for     0.0007 sec
2047 Waiting for     0.0395 sec
2048 Waiting for     0.0007 sec
2049 Waiting for     0.0394 sec
2050 Waiting for     0.0384 sec
2051 #OVERLAP evdw > 1d10   1.00000E+20
2052  #OVERLAPing residues             2
2053   11  14
2054  #OVERLAPing all corrected after             1  random generation
2055 #OVERLAP evdw after   1.57447E+01
2056 Waiting for     0.0380 sec
2057 Waiting for     2.1957 sec
2058 #OVERLAP evdw > 1d10   1.00000E+20
2059  #OVERLAPing residues             2
2060    5  17
2061  #OVERLAPing all corrected after             2  random generation
2062 #OVERLAP evdw after   4.99537E+08
2063 Waiting for     0.0006 sec
2064 Waiting for     0.0390 sec
2065 Waiting for     0.0396 sec
2066 #OVERLAP evdw > 1d10   1.00000E+20
2067  #OVERLAPing residues             2
2068    2  27
2069  #OVERLAPing all corrected after             2  random generation
2070 #OVERLAP evdw after   1.07968E+08
2071 Waiting for     0.0384 sec
2072 Waiting for     0.0007 sec
2073 #OVERLAP evdw > 1d10   1.00000E+20
2074  #OVERLAPing residues             2
2075    7  27
2076  #OVERLAPing all corrected after             3  random generation
2077 #OVERLAP evdw after   1.04411E+12
2078 Waiting for     0.0384 sec
2079 #OVERLAP evdw > 1d10   1.00000E+20
2080  #OVERLAPing residues             2
2081    7  25
2082  #OVERLAPing all corrected after             2  random generation
2083 #OVERLAP evdw after   1.25962E+07
2084 Waiting for     0.0391 sec
2085 #OVERLAP evdw > 1d10   1.00000E+20
2086  #OVERLAPing residues             2
2087    4  21
2088  #OVERLAPing all corrected after             1  random generation
2089 #OVERLAP evdw after   1.73757E+14
2090 Waiting for     0.0399 sec
2091 #OVERLAP evdw > 1d10   1.00000E+20
2092  #OVERLAPing residues             2
2093    4  17
2094  #OVERLAPing all corrected after             1  random generation
2095 #OVERLAP evdw after   9.40451E+03
2096 Waiting for     0.0006 sec
2097 Waiting for     0.0007 sec
2098 #OVERLAP evdw > 1d10   1.00000E+20
2099  #OVERLAPing residues             2
2100    8  22
2101  #OVERLAPing all corrected after             1  random generation
2102 #OVERLAP evdw after   4.64263E+10
2103 Waiting for     0.0397 sec
2104 Waiting for     2.2550 sec
2105 Waiting for     0.0007 sec
2106 Waiting for     0.0398 sec
2107 Waiting for     0.0391 sec
2108 Waiting for     0.0397 sec
2109 #OVERLAP evdw > 1d10   1.00000E+20
2110  #OVERLAPing residues             2
2111    8  19
2112  #OVERLAPing all corrected after           180  random generation
2113 #OVERLAP evdw after   9.91890E+14
2114 Waiting for     0.0007 sec
2115 Waiting for     0.0387 sec
2116 Waiting for     0.0393 sec
2117 #OVERLAP evdw > 1d10   1.00000E+20
2118  #OVERLAPing residues             2
2119    7  20
2120  #OVERLAPing all corrected after             1  random generation
2121 #OVERLAP evdw after   7.98823E+02
2122 Waiting for     0.0379 sec
2123 Waiting for     0.0007 sec
2124 Waiting for     0.0382 sec
2125 Waiting for     0.0389 sec
2126 Waiting for     0.0395 sec
2127 Waiting for     0.0709 sec
2128 #OVERLAP evdw > 1d10   1.00000E+20
2129  #OVERLAPing residues             2
2130    2   4
2131  #OVERLAPing all corrected after             1  random generation
2132 #OVERLAP evdw after   6.03194E+20
2133 Waiting for     0.0392 sec
2134 #OVERLAP evdw > 1d10   1.00000E+20
2135  #OVERLAPing residues             4
2136    7  25   8  13
2137  #OVERLAPing all corrected after             5  random generation
2138 #OVERLAP evdw after   3.73989E+21
2139 Waiting for     0.0386 sec
2140 Waiting for     0.0390 sec
2141 Waiting for     0.0394 sec
2142 Waiting for     2.8520 sec
2143 #OVERLAP evdw > 1d10   5.47095E+24
2144  #OVERLAPing residues             0
2145
2146  #OVERLAPing all corrected after             1  random generation
2147 #OVERLAP evdw after   5.47095E+24
2148 Waiting for     0.0006 sec
2149 Waiting for     0.0383 sec
2150 Waiting for     0.0007 sec
2151 Waiting for     0.0007 sec
2152 Waiting for     0.0397 sec
2153 #OVERLAP evdw > 1d10   1.00000E+20
2154  #OVERLAPing residues             2
2155   11  27
2156  #OVERLAPing all corrected after             1  random generation
2157 #OVERLAP evdw after   8.06925E+01
2158 Waiting for     0.0399 sec
2159 Waiting for     0.0007 sec
2160 Waiting for     0.0397 sec
2161 Waiting for     0.0007 sec
2162 Waiting for     0.0391 sec
2163 Waiting for     0.0394 sec
2164 Waiting for     0.0007 sec
2165 #OVERLAP evdw > 1d10   1.00000E+20
2166  #OVERLAPing residues             4
2167    7  27   9  23
2168  #OVERLAPing all corrected after             1  random generation
2169 #OVERLAP evdw after   1.81706E+05
2170 Waiting for     2.9324 sec
2171 Waiting for     0.0006 sec
2172 Waiting for     0.0397 sec
2173 Waiting for     0.0007 sec
2174 Waiting for     0.0379 sec
2175 Waiting for     0.0383 sec
2176 Waiting for     0.0390 sec
2177 Waiting for     0.0007 sec
2178 Waiting for     0.0007 sec
2179 #OVERLAP evdw > 1d10   1.00000E+20
2180  #OVERLAPing residues             2
2181   15  20
2182  #OVERLAPing all corrected after             1  random generation
2183 #OVERLAP evdw after   3.22660E+17
2184 Waiting for     0.0034 sec
2185 Waiting for     0.0387 sec
2186 #OVERLAP evdw > 1d10   1.00000E+20
2187  #OVERLAPing residues             2
2188    4  13
2189  #OVERLAPing all corrected after             1  random generation
2190 #OVERLAP evdw after   7.36412E+03
2191 Waiting for     0.0062 sec
2192 Waiting for     0.0393 sec
2193 Waiting for     2.4477 sec
2194 Waiting for     0.0007 sec
2195 Waiting for     0.0380 sec
2196 Waiting for     0.0007 sec
2197 Waiting for     0.0384 sec
2198 Waiting for     0.0388 sec
2199 Waiting for     0.0390 sec
2200 Waiting for     0.0392 sec
2201 #OVERLAP evdw > 1d10   1.00000E+20
2202  #OVERLAPing residues             2
2203    3  23
2204  #OVERLAPing all corrected after             1  random generation
2205 #OVERLAP evdw after   4.60904E+15
2206 Waiting for     0.0387 sec
2207 Waiting for     0.0383 sec
2208 Waiting for     0.0382 sec
2209 #OVERLAP evdw > 1d10   1.00000E+20
2210  #OVERLAPing residues             2
2211    4  14
2212  #OVERLAPing all corrected after             1  random generation
2213 #OVERLAP evdw after   3.14792E+12
2214 Waiting for     0.0007 sec
2215 Waiting for     0.0007 sec
2216 Waiting for     0.0007 sec
2217 Waiting for     3.0419 sec
2218  End of minim, proc           10 time     3397.836427000000     
2219 Processor  10 is finishing work.
2220  Total time    3435.749127000000       sec