-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB010 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 10 iseed(4)= 0 0 -7 -34762 ran_num 7.6413691043853760E-002 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3297 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.97703E+02 Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 1.2169 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 16 25 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55524E+07 Waiting for 0.0391 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21049E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03403E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.67664E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.1908 sec Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0088 sec Waiting for 0.0395 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0382 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.36057E+11 Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 8 19 #OVERLAPing all corrected after 31 random generation #OVERLAP evdw after 2.28251E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23782E+05 Waiting for 0.0153 sec Waiting for 0.5633 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.06552E+13 Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.92337E+08 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0391 sec Waiting for 0.0393 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21864E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.28556E+01 Waiting for 0.0397 sec Waiting for 1.3078 sec Waiting for 0.0249 sec Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 22 10 11 21 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 1.80095E+26 Waiting for 0.0381 sec Waiting for 0.0310 sec Waiting for 0.0395 sec Waiting for 0.0380 sec Waiting for 0.0191 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.45632E+29 Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0396 sec Waiting for 1.1191 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.26084E+37 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26084E+37 Waiting for 0.0381 sec Waiting for 0.0382 sec Waiting for 0.0744 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.28913E+06 Waiting for 0.0397 sec Waiting for 0.0130 sec Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.75866E+11 Waiting for 0.0393 sec Waiting for 0.0143 sec Waiting for 0.0392 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66887E+16 Waiting for 0.0379 sec Waiting for 0.0381 sec Waiting for 0.0009 sec Waiting for 0.0029 sec Waiting for 0.0387 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.14469E+06 Waiting for 0.0387 sec Waiting for 0.0389 sec Waiting for 0.0748 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 1.4248 sec Waiting for 0.0389 sec Waiting for 0.0391 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.39240E+02 Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45160E+10 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 8 26 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 9.27714E+12 Waiting for 0.0386 sec Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.10023E+05 Waiting for 0.4546 sec Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 25 6 27 7 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0386 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61093E+20 Waiting for 0.0395 sec Waiting for 0.0379 sec Waiting for 0.0388 sec Waiting for 0.0499 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63723E+26 Waiting for 0.0581 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.64946E+06 Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0558 sec Waiting for 0.0223 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.25472E+11 Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 17 5 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 8.93230E+12 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.27732E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27732E+22 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.93125E+09 Waiting for 0.0395 sec Waiting for 0.0379 sec Waiting for 0.0393 sec Waiting for 0.0153 sec Waiting for 0.0382 sec Waiting for 1.3459 sec Waiting for 0.0007 sec Waiting for 0.0242 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95258E+12 Waiting for 0.0389 sec Waiting for 0.0450 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22347E+10 Waiting for 0.0387 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0254 sec Waiting for 1.1553 sec Waiting for 0.0286 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 7 17 11 27 12 22 13 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.21650E+13 Waiting for 0.0385 sec Waiting for 0.0389 sec Waiting for 0.0867 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 9 28 #OVERLAPing NOT all corrected 2 8 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0313 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 1.1534 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.46505E+18 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11191E+11 Waiting for 0.0292 sec Waiting for 0.0384 sec Waiting for 0.0380 sec Waiting for 0.0386 sec Waiting for 0.0379 sec Waiting for 0.0380 sec Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0497 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35772E+03 Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 0.0380 sec Waiting for 0.7027 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01520E+10 Waiting for 0.0369 sec Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.0216 sec Waiting for 0.0382 sec Waiting for 0.0399 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.50435E+06 Waiting for 0.0034 sec Waiting for 0.0739 sec Waiting for 0.5051 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0391 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10786E+23 Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0391 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.22850E+12 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0401 sec Waiting for 0.0393 sec Waiting for 0.0741 sec Waiting for 1.1179 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 14 27 8 28 #OVERLAPing all corrected after 142 random generation #OVERLAP evdw after 2.22367E+36 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 29 11 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.18692E+28 Waiting for 0.0007 sec Waiting for 0.0769 sec Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.94245E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94245E+20 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 17 23 9 20 12 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.37089E+14 Waiting for 0.0392 sec Waiting for 0.0381 sec Waiting for 0.0390 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.61575E+12 Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 1.0104 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.33205E+20 Waiting for 0.0616 sec Waiting for 0.0399 sec Waiting for 0.0387 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.99137E+12 Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.79372E+07 Waiting for 0.0248 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 18 8 17 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.14681E+08 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0097 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 3.08210E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08210E+21 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0410 sec Waiting for 1.5926 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00542E+06 Waiting for 0.0390 sec Waiting for 0.0388 sec Waiting for 0.0384 sec Waiting for 0.0393 sec Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 29 7 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.32387E+18 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0400 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0006 sec Waiting for 0.4160 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 9 4 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.66259E+06 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.07165E+01 Waiting for 0.0386 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 19 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28217E+16 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64819E+03 Waiting for 0.0398 sec Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.0324 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05785E+13 Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.39576E+12 Waiting for 0.0385 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.5334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.03079E+04 Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 11 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71494E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 4 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.45526E+11 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.78998E+08 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0649 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14871E+06 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 7 26 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 0.0383 sec Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 13 16 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72586E+11 Waiting for 0.0381 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 20 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71286E+12 Waiting for 0.0398 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.21766E+13 Waiting for 0.0396 sec Waiting for 0.0010 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.08873E+13 Waiting for 0.0390 sec Waiting for 0.0176 sec Waiting for 0.0487 sec Waiting for 0.0391 sec Waiting for 1.4399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.41645E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 35 random generation #OVERLAP evdw after 7.67310E+13 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 28 23 27 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0388 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.01599E+04 Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.93849E+09 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0006 sec Waiting for 1.1978 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0659 sec Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 9.80949E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.80949E+23 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.45883E+03 Waiting for 0.0512 sec Waiting for 0.0392 sec Waiting for 0.0632 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 1.0229 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 15 20 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.26725E+07 Waiting for 0.0397 sec Waiting for 0.0398 sec Waiting for 0.0384 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0027 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.83136E+09 Waiting for 0.0007 sec Waiting for 1.5389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 7 25 #OVERLAPing all corrected after 37 random generation #OVERLAP evdw after 4.60990E+22 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0382 sec Waiting for 0.0395 sec Waiting for 0.0392 sec Waiting for 0.0382 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 4.58432E+16 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 22 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.76920E+11 Waiting for 0.0394 sec Waiting for 0.0386 sec Waiting for 0.0214 sec Waiting for 2.0870 sec Waiting for 0.0007 sec Waiting for 0.0555 sec Waiting for 0.0054 sec Waiting for 0.0393 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 17 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64086E+10 Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0680 sec Waiting for 0.0391 sec Waiting for 1.2225 sec Waiting for 0.0242 sec Waiting for 0.0381 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00040E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.04763E+18 Waiting for 0.0388 sec Waiting for 0.0098 sec Waiting for 0.0381 sec Waiting for 0.0384 sec Waiting for 0.0400 sec Waiting for 0.0008 sec Waiting for 0.0134 sec Waiting for 0.0161 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 22 12 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.21150E+14 Waiting for 0.0387 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0688 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.44118E+14 Waiting for 0.0399 sec Waiting for 0.0414 sec Waiting for 0.0383 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 1.3954 sec Waiting for 0.0368 sec Waiting for 0.0472 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 19 7 20 9 22 #OVERLAPing all corrected after 28 random generation #OVERLAP evdw after 6.57202E+16 Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52896E+04 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.53524E+10 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.25548E+09 Waiting for 0.0397 sec Waiting for 0.0392 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 7 17 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.62813E+10 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 17 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.63536E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58726E+04 Waiting for 0.0390 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 1.4551 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0590 sec Waiting for 0.0395 sec Waiting for 0.0240 sec Waiting for 0.0382 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0390 sec Waiting for 0.0390 sec Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0547 sec Waiting for 0.0384 sec Waiting for 0.4648 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 24 25 9 23 17 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.36705E+15 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.22362E+04 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26092E+04 Waiting for 0.0008 sec Waiting for 0.0009 sec Waiting for 0.0145 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.3823 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 265 random generation #OVERLAP evdw after 4.81825E+11 Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0386 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20071E+06 Waiting for 0.0393 sec Waiting for 0.0383 sec Waiting for 0.6857 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72809E+02 Waiting for 0.0364 sec Waiting for 0.0397 sec Waiting for 0.0382 sec Waiting for 0.0401 sec Waiting for 0.0382 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.94373E+01 Waiting for 0.0094 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 17 4 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60447E+09 Waiting for 0.0395 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.6522 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08236E+08 Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 23 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98515E+45 Waiting for 0.0393 sec Waiting for 0.0392 sec Waiting for 0.0394 sec Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.7872 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0389 sec Waiting for 0.0395 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 9.96085E+17 Waiting for 0.0393 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73510E+04 Waiting for 0.0391 sec Waiting for 0.0390 sec Waiting for 0.0389 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.88148E+08 Waiting for 0.8437 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34288E+22 Waiting for 0.0006 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.24675E+09 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 4.54705E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.54705E+26 Waiting for 0.0385 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.08627E+20 Waiting for 0.0424 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 10 25 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0393 sec Waiting for 0.0386 sec Waiting for 0.0195 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.17536E+08 Waiting for 0.0008 sec Waiting for 0.0639 sec Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.6658 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0155 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 27 7 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 3.47943E+18 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.13312E+09 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0392 sec Waiting for 0.0607 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.8290 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0382 sec Waiting for 0.0380 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.68569E+08 Waiting for 0.0387 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.39739E+17 Waiting for 1.3675 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54090E+09 Waiting for 0.0006 sec Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.25575E+12 Waiting for 0.0301 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17242E+09 Waiting for 0.0395 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12955E+05 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.30552E+04 Waiting for 0.0397 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 5 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.45468E+09 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 22 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.91056E+19 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.13307E+06 Waiting for 0.0007 sec Waiting for 0.0703 sec Waiting for 0.0007 sec Waiting for 0.0271 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.82319E+05 Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0558 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06123E+09 Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 1.3252 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.78409E+09 Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.46490E+05 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.91120E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.51163E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0461 sec Waiting for 1.6293 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.86859E+21 Waiting for 0.0006 sec Waiting for 0.0382 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.69158E+05 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 27 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.46885E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.73231E+16 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 23 4 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.55596E+10 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.64165E+09 Waiting for 0.0480 sec Waiting for 0.0007 sec Waiting for 0.0456 sec Waiting for 0.0007 sec Waiting for 1.5943 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0399 sec Waiting for 0.0382 sec Waiting for 0.0952 sec Waiting for 0.0134 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 5 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.13781E+27 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.46201E+06 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.50078E+14 Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0643 sec Waiting for 0.0392 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0766 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.22480E+08 Waiting for 0.0389 sec Waiting for 0.0391 sec Waiting for 0.0788 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19835E+14 Waiting for 0.0383 sec Waiting for 0.0487 sec Waiting for 0.0394 sec Waiting for 0.0383 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 20 6 17 9 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.40123E+08 Waiting for 0.0388 sec Waiting for 0.0398 sec Waiting for 0.0394 sec Waiting for 0.0385 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 12 25 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 1.01685E+20 Waiting for 0.0413 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.80448E+05 Waiting for 0.0389 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.52610E+01 Waiting for 0.0389 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.93383E+07 Waiting for 0.0391 sec Waiting for 0.0380 sec Waiting for 1.3143 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 13 14 #OVERLAPing all corrected after 27 random generation #OVERLAP evdw after 1.38716E+13 Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.38667E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38667E+27 Waiting for 0.0386 sec Waiting for 0.0534 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 11 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 3.71224E+12 Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 1.7084 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.95758E+14 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 23 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.29376E+13 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 20 8 21 9 26 #OVERLAPing all corrected after 52 random generation #OVERLAP evdw after 5.38403E+21 Waiting for 0.0395 sec Waiting for 0.0006 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19865E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.95632E+02 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.67740E+01 Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 0.0393 sec Waiting for 1.0195 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.37837E+04 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.34915E+13 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00682E+10 Waiting for 0.0388 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 1.9893 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80722E+05 Waiting for 0.0010 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.24437E+13 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05554E+04 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 23 7 25 9 27 11 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.52281E+13 Waiting for 0.0389 sec Waiting for 0.0380 sec Waiting for 0.0033 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 1.3103 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99182E+13 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0397 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.57036E+10 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 5.00809E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.00809E+20 Waiting for 0.0033 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.76353E+09 Waiting for 0.0397 sec Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0381 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.27987E+01 Waiting for 0.0216 sec Waiting for 2.0403 sec Waiting for 0.0226 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.85060E+07 Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0388 sec Waiting for 0.0379 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 60 random generation #OVERLAP evdw after 6.20534E+12 Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0389 sec Waiting for 2.2598 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 14 5 11 8 16 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.02556E+30 Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0395 sec Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.90034E+11 Waiting for 0.0378 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -8.12753E+00 Waiting for 0.0383 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 1.3568 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.98069E+01 Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 27 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.26408E+05 Waiting for 0.0387 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 7 25 #OVERLAPing all corrected after 66 random generation #OVERLAP evdw after 8.10645E+18 Waiting for 0.0157 sec Waiting for 0.0396 sec Waiting for 0.0401 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 17 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.52662E+01 Waiting for 0.0381 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.81302E+03 Waiting for 0.0379 sec Waiting for 1.8492 sec Waiting for 0.0539 sec Waiting for 0.0399 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62100E+09 Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0379 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.36515E+03 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.67096E+01 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58127E+07 Waiting for 0.0388 sec Waiting for 0.0389 sec Waiting for 0.0385 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 2.32172E+20 Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 17 7 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.29835E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66521E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.21310E+07 Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04435E+09 Waiting for 0.0393 sec Waiting for 0.0391 sec Waiting for 0.0380 sec Waiting for 0.0544 sec Waiting for 0.5222 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.76830E+14 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0396 sec Waiting for 0.0106 sec Waiting for 0.0394 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.96508E+24 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.58212E+34 Waiting for 0.0167 sec Waiting for 0.0381 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0555 sec Waiting for 0.0388 sec Waiting for 0.0393 sec Waiting for 0.0399 sec Waiting for 2.2394 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.70009E+07 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0401 sec Waiting for 0.0380 sec Waiting for 0.0388 sec Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0380 sec Waiting for 2.4440 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.28206E+24 Waiting for 0.0386 sec Waiting for 0.0398 sec Waiting for 0.0365 sec Waiting for 0.0389 sec Waiting for 0.0381 sec Waiting for 0.0393 sec Waiting for 0.0391 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.30357E+07 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.04331E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 2.4124 sec Waiting for 0.0006 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.44830E+04 Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.11298E+26 Waiting for 0.0011 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 8 29 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0606 sec Waiting for 0.0385 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.25822E+06 Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 2.1035 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0700 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0398 sec Waiting for 0.0391 sec Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.89071E+08 Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.0383 sec Waiting for 2.3674 sec Waiting for 0.0039 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 12 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.87759E+19 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.76654E+11 Waiting for 0.0622 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.54046E+08 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57447E+01 Waiting for 0.0380 sec Waiting for 2.1957 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.99537E+08 Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.07968E+08 Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.04411E+12 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.25962E+07 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73757E+14 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.40451E+03 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.64263E+10 Waiting for 0.0397 sec Waiting for 2.2550 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0391 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 19 #OVERLAPing all corrected after 180 random generation #OVERLAP evdw after 9.91890E+14 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.98823E+02 Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0389 sec Waiting for 0.0395 sec Waiting for 0.0709 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 4 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.03194E+20 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 8 13 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.73989E+21 Waiting for 0.0386 sec Waiting for 0.0390 sec Waiting for 0.0394 sec Waiting for 2.8520 sec #OVERLAP evdw > 1d10 5.47095E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.47095E+24 Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.06925E+01 Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81706E+05 Waiting for 2.9324 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0383 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.22660E+17 Waiting for 0.0034 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.36412E+03 Waiting for 0.0062 sec Waiting for 0.0393 sec Waiting for 2.4477 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0390 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.60904E+15 Waiting for 0.0387 sec Waiting for 0.0383 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.14792E+12 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 3.0419 sec End of minim, proc 10 time 3397.836427000000 Processor 10 is finishing work. Total time 3435.749127000000 sec