added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB009
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB009
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=             9  iseed(4)=             0            0           -6 
47        -55433
48  ran_num   0.1603776365518570     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3298 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0635 sec
148 Waiting for     0.0381 sec
149 Waiting for     0.0392 sec
150 Waiting for     0.0007 sec
151 Waiting for     1.2169 sec
152 Waiting for     0.0008 sec
153 Waiting for     0.0667 sec
154 Waiting for     0.0008 sec
155 #OVERLAP evdw > 1d10   1.00000E+20
156  #OVERLAPing residues             4
157    6  14   8  13
158  #OVERLAPing all corrected after            42  random generation
159 #OVERLAP evdw after   3.35229E+23
160 Waiting for     0.0459 sec
161 Waiting for     0.0391 sec
162 Waiting for     0.0391 sec
163 Waiting for     0.0388 sec
164 Waiting for     0.0393 sec
165 Waiting for     0.0388 sec
166 Waiting for     0.0386 sec
167 Waiting for     0.0089 sec
168 Waiting for     0.0393 sec
169 Waiting for     0.0008 sec
170 Waiting for     0.0389 sec
171 Waiting for     0.0397 sec
172 Waiting for     0.0382 sec
173 Waiting for     0.0388 sec
174 Waiting for     0.0445 sec
175 #OVERLAP evdw > 1d10   1.00000E+20
176  #OVERLAPing residues             2
177    2   9
178  #OVERLAPing all corrected after             1  random generation
179 #OVERLAP evdw after   1.06950E+07
180 Waiting for     0.0008 sec
181 Waiting for     0.0392 sec
182 Waiting for     0.0007 sec
183 Waiting for     0.0385 sec
184 Waiting for     0.0386 sec
185 Waiting for     0.0385 sec
186 #OVERLAP evdw > 1d10   1.00000E+20
187  #OVERLAPing residues             2
188    7  15
189  #OVERLAPing all corrected after             4  random generation
190 #OVERLAP evdw after   9.40139E+07
191 Waiting for     0.0390 sec
192 Waiting for     0.0078 sec
193 #OVERLAP evdw > 1d10   1.00000E+20
194  #OVERLAPing residues             2
195   14  23
196  #OVERLAPing all corrected after             1  random generation
197 #OVERLAP evdw after   5.69223E+09
198 Waiting for     0.9624 sec
199 #OVERLAP evdw > 1d10   1.00000E+20
200  #OVERLAPing residues             2
201   17  25
202  #OVERLAPing all corrected after             1  random generation
203 #OVERLAP evdw after   3.69472E+07
204 Waiting for     0.0311 sec
205 #OVERLAP evdw > 1d10   1.00000E+20
206  #OVERLAPing residues             2
207    4  26
208  #OVERLAPing all corrected after             2  random generation
209 #OVERLAP evdw after   1.29636E+10
210 Waiting for     0.0007 sec
211 Waiting for     0.0389 sec
212 Waiting for     0.0400 sec
213 Waiting for     0.0396 sec
214 #OVERLAP evdw > 1d10   1.00000E+20
215  #OVERLAPing residues             2
216    4  14
217  #OVERLAPing all corrected after             2  random generation
218 #OVERLAP evdw after   2.16061E+05
219 Waiting for     0.0388 sec
220 #OVERLAP evdw > 1d10   1.00000E+20
221  #OVERLAPing residues             2
222    8  20
223  #OVERLAPing all corrected after             2  random generation
224 #OVERLAP evdw after   2.30381E+07
225 Waiting for     0.0386 sec
226 #OVERLAP evdw > 1d10   1.00000E+20
227  #OVERLAPing residues             2
228    2  25
229  #OVERLAPing all corrected after             1  random generation
230 #OVERLAP evdw after   3.10591E+06
231 Waiting for     0.0384 sec
232 Waiting for     0.0384 sec
233 #OVERLAP evdw > 1d10   1.00000E+20
234  #OVERLAPing residues             2
235   24  26
236  #OVERLAPing all corrected after             1  random generation
237 #OVERLAP evdw after   5.05764E+01
238 Waiting for     0.0379 sec
239 Waiting for     0.5540 sec
240 Waiting for     0.0008 sec
241 Waiting for     0.0389 sec
242 Waiting for     0.0394 sec
243 Waiting for     0.0396 sec
244 Waiting for     0.0380 sec
245 Waiting for     0.0396 sec
246 Waiting for     0.0391 sec
247 Waiting for     0.0007 sec
248 Waiting for     0.0394 sec
249 Waiting for     0.0399 sec
250 Waiting for     0.0379 sec
251 #OVERLAP evdw > 1d10   1.00000E+20
252  #OVERLAPing residues             2
253    9  27
254  #OVERLAPing all corrected after             1  random generation
255 #OVERLAP evdw after   1.74026E+12
256 Waiting for     0.0397 sec
257 Waiting for     0.0387 sec
258 Waiting for     0.0385 sec
259 Waiting for     0.0385 sec
260 #OVERLAP evdw > 1d10   1.00000E+20
261  #OVERLAPing residues             2
262    5  20
263  #OVERLAPing all corrected after             1  random generation
264 #OVERLAP evdw after   2.31932E+34
265 Waiting for     0.0007 sec
266 Waiting for     0.0391 sec
267 #OVERLAP evdw > 1d10   1.00000E+20
268  #OVERLAPing residues             2
269    7  26
270  #OVERLAPing all corrected after             1  random generation
271 #OVERLAP evdw after   3.85857E+12
272 Waiting for     0.0008 sec
273 Waiting for     0.0395 sec
274 Waiting for     0.0380 sec
275 #OVERLAP evdw > 1d10   1.00000E+20
276  #OVERLAPing residues             6
277    4  22   7  20   9  23
278  #OVERLAPing all corrected after           218  random generation
279 #OVERLAP evdw after   2.35165E+19
280 Waiting for     0.0008 sec
281 Waiting for     0.0386 sec
282 Waiting for     0.0388 sec
283 Waiting for     0.0008 sec
284 #OVERLAP evdw > 1d10   1.00000E+20
285  #OVERLAPing residues             2
286    7  21
287  #OVERLAPing all corrected after             1  random generation
288 #OVERLAP evdw after   3.55371E+10
289 Waiting for     0.0007 sec
290 Waiting for     0.0387 sec
291 Waiting for     0.0381 sec
292 Waiting for     0.0385 sec
293 Waiting for     0.0121 sec
294 Waiting for     0.0395 sec
295 #OVERLAP evdw > 1d10   1.00000E+20
296  #OVERLAPing residues             2
297    7  21
298  #OVERLAPing all corrected after             1  random generation
299 #OVERLAP evdw after   1.40410E+11
300 Waiting for     0.0008 sec
301 Waiting for     0.0386 sec
302 Waiting for     0.0381 sec
303 #OVERLAP evdw > 1d10   1.00000E+20
304  #OVERLAPing residues             2
305    4  12
306  #OVERLAPing all corrected after             1  random generation
307 #OVERLAP evdw after   1.49040E+12
308 Waiting for     0.0517 sec
309 #OVERLAP evdw > 1d10   1.00000E+20
310  #OVERLAPing residues             2
311    3  25
312  #OVERLAPing all corrected after             1  random generation
313 #OVERLAP evdw after   3.59051E+16
314 Waiting for     0.0386 sec
315 Waiting for     0.0752 sec
316 Waiting for     0.0388 sec
317 Waiting for     1.2696 sec
318 Waiting for     0.0007 sec
319 Waiting for     0.0396 sec
320 Waiting for     0.0008 sec
321 #OVERLAP evdw > 1d10   1.00000E+20
322  #OVERLAPing residues             2
323    9  25
324  #OVERLAPing all corrected after             1  random generation
325 #OVERLAP evdw after   1.13260E+10
326 Waiting for     0.0391 sec
327 #OVERLAP evdw > 1d10   1.00000E+20
328  #OVERLAPing residues             2
329    9  13
330  #OVERLAPing all corrected after             1  random generation
331 #OVERLAP evdw after   2.44160E+15
332 Waiting for     0.0380 sec
333 Waiting for     0.0389 sec
334 Waiting for     0.0380 sec
335 #OVERLAP evdw > 1d10   1.00000E+20
336  #OVERLAPing residues             4
337   11  23  12  22
338  #OVERLAPing all corrected after             3  random generation
339 #OVERLAP evdw after   5.68563E+10
340 Waiting for     0.0392 sec
341 #OVERLAP evdw > 1d10   1.00000E+20
342  #OVERLAPing residues             2
343   27  29
344  #OVERLAPing all corrected after             1  random generation
345 #OVERLAP evdw after   5.08113E+02
346 Waiting for     0.0008 sec
347 #OVERLAP evdw > 1d10   1.00000E+20
348  #OVERLAPing residues             6
349    7  21   8  23   9  26
350  #OVERLAPing all corrected after             3  random generation
351 #OVERLAP evdw after   1.81483E+14
352 Waiting for     0.0379 sec
353 Waiting for     0.0388 sec
354 Waiting for     0.0328 sec
355 Waiting for     0.0451 sec
356 Waiting for     0.0393 sec
357 Waiting for     0.0388 sec
358 #OVERLAP evdw > 1d10   1.00000E+20
359  #OVERLAPing residues             2
360   11  14
361  #OVERLAPing all corrected after             1  random generation
362 #OVERLAP evdw after   4.26857E+04
363 Waiting for     0.0008 sec
364 Waiting for     0.0393 sec
365 Waiting for     0.0389 sec
366 #OVERLAP evdw > 1d10   1.00000E+20
367  #OVERLAPing residues             2
368   13  25
369  #OVERLAPing all corrected after             1  random generation
370 #OVERLAP evdw after   9.26000E+10
371 Waiting for     0.0400 sec
372 Waiting for     0.0007 sec
373 Waiting for     0.0007 sec
374 Waiting for     0.0387 sec
375 Waiting for     0.0394 sec
376 Waiting for     0.0389 sec
377 Waiting for     0.0396 sec
378 Waiting for     0.0008 sec
379 Waiting for     0.0437 sec
380 Waiting for     0.0008 sec
381 Waiting for     0.0393 sec
382 #OVERLAP evdw > 1d10   1.00000E+20
383  #OVERLAPing residues             2
384   20  22
385  #OVERLAPing all corrected after             1  random generation
386 #OVERLAP evdw after   1.10980E+13
387 Waiting for     0.0381 sec
388 #OVERLAP evdw > 1d10   1.00000E+20
389  #OVERLAPing residues             2
390    3  17
391  #OVERLAPing all corrected after             3  random generation
392 #OVERLAP evdw after   1.87267E+14
393 Waiting for     0.0401 sec
394 #OVERLAP evdw > 1d10   1.00000E+20
395  #OVERLAPing residues             4
396   12  26  13  25
397  #OVERLAPing all corrected after             2  random generation
398 #OVERLAP evdw after   2.06098E+18
399 Waiting for     0.0396 sec
400 Waiting for     0.0397 sec
401 #OVERLAP evdw > 1d10   1.00000E+20
402  #OVERLAPing residues             2
403   17  24
404  #OVERLAPing all corrected after             1  random generation
405 #OVERLAP evdw after   8.82496E+06
406 Waiting for     0.0008 sec
407 Waiting for     0.0391 sec
408 Waiting for     0.0393 sec
409 Waiting for     1.0565 sec
410 #OVERLAP evdw > 1d10   1.00000E+20
411  #OVERLAPing residues             2
412   17  27
413  #OVERLAPing all corrected after             6  random generation
414 #OVERLAP evdw after   2.69360E+28
415 Waiting for     0.0006 sec
416 Waiting for     0.0383 sec
417 Waiting for     0.0383 sec
418 #OVERLAP evdw > 1d10   1.00000E+20
419  #OVERLAPing residues             2
420    6  27
421  #OVERLAPing NOT all corrected             2
422    6  27
423 #OVERLAP evdw after   1.00000E+20
424 Waiting for     0.0382 sec
425 #OVERLAP evdw > 1d10   1.00000E+20
426  #OVERLAPing residues             2
427    7  28
428  #OVERLAPing all corrected after             1  random generation
429 #OVERLAP evdw after   1.07201E+23
430 Waiting for     0.0401 sec
431 Waiting for     0.0008 sec
432 Waiting for     0.0381 sec
433 #OVERLAP evdw > 1d10   1.00000E+20
434  #OVERLAPing residues             4
435    8  26  13  25
436  #OVERLAPing all corrected after             1  random generation
437 #OVERLAP evdw after   1.63866E+13
438 Waiting for     0.0053 sec
439 Waiting for     0.0008 sec
440 Waiting for     0.0383 sec
441 #OVERLAP evdw > 1d10   1.09953E+41
442  #OVERLAPing residues             0
443
444  #OVERLAPing all corrected after             1  random generation
445 #OVERLAP evdw after   1.09953E+41
446 Waiting for     0.0007 sec
447 Waiting for     0.0386 sec
448 #OVERLAP evdw > 1d10   1.00000E+20
449  #OVERLAPing residues             2
450    9  25
451  #OVERLAPing all corrected after             3  random generation
452 #OVERLAP evdw after   7.95259E+12
453 Waiting for     0.0007 sec
454 Waiting for     0.0394 sec
455 Waiting for     0.0391 sec
456 Waiting for     0.0201 sec
457 Waiting for     0.0386 sec
458 #OVERLAP evdw > 1d10   1.00000E+20
459  #OVERLAPing residues             2
460    6  27
461  #OVERLAPing all corrected after             1  random generation
462 #OVERLAP evdw after   3.38258E+01
463 Waiting for     0.0008 sec
464 Waiting for     0.0395 sec
465 Waiting for     0.0396 sec
466 Waiting for     0.0390 sec
467 #OVERLAP evdw > 1d10   1.00000E+20
468  #OVERLAPing residues             2
469    9  26
470  #OVERLAPing all corrected after             1  random generation
471 #OVERLAP evdw after   2.55883E+15
472 Waiting for     0.0009 sec
473 Waiting for     0.0007 sec
474 Waiting for     0.0750 sec
475 Waiting for     0.0391 sec
476 Waiting for     0.0008 sec
477 Waiting for     0.0379 sec
478 Waiting for     0.0394 sec
479 Waiting for     0.0397 sec
480 Waiting for     0.0393 sec
481 Waiting for     0.0394 sec
482 Waiting for     0.0383 sec
483 Waiting for     1.4708 sec
484 Waiting for     0.0007 sec
485 Waiting for     0.0398 sec
486 Waiting for     0.0385 sec
487 Waiting for     0.0380 sec
488 Waiting for     0.0392 sec
489 #OVERLAP evdw > 1d10   1.00000E+20
490  #OVERLAPing residues             2
491   13  25
492  #OVERLAPing all corrected after             1  random generation
493 #OVERLAP evdw after   8.42695E+06
494 Waiting for     0.0008 sec
495 #OVERLAP evdw > 1d10   1.00000E+20
496  #OVERLAPing residues             2
497    7  24
498  #OVERLAPing all corrected after             1  random generation
499 #OVERLAP evdw after   3.41676E+03
500 Waiting for     0.0008 sec
501 Waiting for     0.0008 sec
502 Waiting for     0.0397 sec
503 #OVERLAP evdw > 1d10   1.00000E+20
504  #OVERLAPing residues             2
505    5  29
506  #OVERLAPing all corrected after             1  random generation
507 #OVERLAP evdw after   8.91947E+03
508 Waiting for     0.0396 sec
509 Waiting for     0.0383 sec
510 Waiting for     0.0985 sec
511 Waiting for     0.0008 sec
512 Waiting for     0.0383 sec
513 Waiting for     1.4518 sec
514 Waiting for     0.0007 sec
515 #OVERLAP evdw > 1d10   1.00000E+20
516  #OVERLAPing residues             2
517    4   8
518  #OVERLAPing all corrected after             2  random generation
519 #OVERLAP evdw after   3.70358E+01
520 Waiting for     0.0395 sec
521 Waiting for     0.0392 sec
522 Waiting for     0.0382 sec
523 Waiting for     0.0382 sec
524 Waiting for     0.0393 sec
525 #OVERLAP evdw > 1d10   1.00000E+20
526  #OVERLAPing residues             2
527   13  20
528  #OVERLAPing all corrected after             1  random generation
529 #OVERLAP evdw after   2.85179E+06
530 Waiting for     0.0397 sec
531 #OVERLAP evdw > 1d10   1.00000E+20
532  #OVERLAPing residues             2
533    9  23
534  #OVERLAPing all corrected after             1  random generation
535 #OVERLAP evdw after   1.97788E+17
536 Waiting for     0.0391 sec
537 Waiting for     0.0386 sec
538 Waiting for     0.0072 sec
539 #OVERLAP evdw > 1d10   1.00000E+20
540  #OVERLAPing residues             4
541    2  20   5  22
542  #OVERLAPing all corrected after             1  random generation
543 #OVERLAP evdw after   1.07902E+10
544 Waiting for     0.0391 sec
545 Waiting for     0.0397 sec
546 Waiting for     0.0380 sec
547 Waiting for     1.3729 sec
548 Waiting for     0.0218 sec
549 Waiting for     0.0383 sec
550 #OVERLAP evdw > 1d10   1.00000E+20
551  #OVERLAPing residues             2
552   12  17
553  #OVERLAPing all corrected after             2  random generation
554 #OVERLAP evdw after   5.55445E+17
555 Waiting for     0.0397 sec
556 Waiting for     0.0007 sec
557 Waiting for     0.0385 sec
558 #OVERLAP evdw > 1d10   1.00000E+20
559  #OVERLAPing residues             6
560    4  26   5  27   9  17
561  #OVERLAPing all corrected after            11  random generation
562 #OVERLAP evdw after   1.48558E+16
563 Waiting for     0.0385 sec
564 Waiting for     0.0380 sec
565 #OVERLAP evdw > 1d10   1.00000E+20
566  #OVERLAPing residues             2
567   17  19
568  #OVERLAPing all corrected after             3  random generation
569 #OVERLAP evdw after   1.09609E+16
570 Waiting for     0.0008 sec
571 #OVERLAP evdw > 1d10   1.00000E+20
572  #OVERLAPing residues             4
573    5  20   7  26
574  #OVERLAPing all corrected after             6  random generation
575 #OVERLAP evdw after   5.01758E+14
576 Waiting for     0.0008 sec
577 Waiting for     0.0008 sec
578 Waiting for     0.0380 sec
579 Waiting for     0.0644 sec
580 #OVERLAP evdw > 1d10   1.00000E+20
581  #OVERLAPing residues             2
582    5  27
583  #OVERLAPing all corrected after             1  random generation
584 #OVERLAP evdw after   2.16853E+10
585 Waiting for     0.0387 sec
586 #OVERLAP evdw > 1d10   1.00000E+20
587  #OVERLAPing residues             2
588    7  26
589  #OVERLAPing all corrected after             2  random generation
590 #OVERLAP evdw after   1.06716E+05
591 Waiting for     0.0397 sec
592 #OVERLAP evdw > 1d10   1.00000E+20
593  #OVERLAPing residues             2
594    2  20
595  #OVERLAPing all corrected after             1  random generation
596 #OVERLAP evdw after   2.77484E+10
597 Waiting for     0.0392 sec
598 Waiting for     0.0383 sec
599 Waiting for     0.0380 sec
600 Waiting for     0.0393 sec
601 Waiting for     0.0395 sec
602 Waiting for     0.0011 sec
603 Waiting for     0.0008 sec
604 Waiting for     0.0384 sec
605 Waiting for     0.0396 sec
606 Waiting for     0.0390 sec
607 Waiting for     0.0382 sec
608 Waiting for     0.0008 sec
609 Waiting for     0.0395 sec
610 Waiting for     0.0383 sec
611 Waiting for     0.0008 sec
612 Waiting for     0.0390 sec
613 Waiting for     0.0008 sec
614 #OVERLAP evdw > 1d10   1.00000E+20
615  #OVERLAPing residues             7
616    4  17  23   9  20  12  29
617  #OVERLAPing all corrected after             3  random generation
618 #OVERLAP evdw after   2.11552E+22
619 Waiting for     0.0007 sec
620 Waiting for     0.0391 sec
621 Waiting for     0.0398 sec
622 #OVERLAP evdw > 1d10   1.00000E+20
623  #OVERLAPing residues             4
624    8  26   9  27
625  #OVERLAPing all corrected after             1  random generation
626 #OVERLAP evdw after   1.55539E+10
627 Waiting for     0.0380 sec
628 Waiting for     0.0388 sec
629 Waiting for     0.0478 sec
630 Waiting for     0.0395 sec
631 #OVERLAP evdw > 1d10   1.00000E+20
632  #OVERLAPing residues             2
633    9  27
634  #OVERLAPing all corrected after             2  random generation
635 #OVERLAP evdw after   1.22412E+03
636 Waiting for     0.0008 sec
637 Waiting for     0.0392 sec
638 #OVERLAP evdw > 1d10   1.00000E+20
639  #OVERLAPing residues             2
640   17  26
641  #OVERLAPing all corrected after             1  random generation
642 #OVERLAP evdw after   1.68148E+00
643 Waiting for     0.0008 sec
644 Waiting for     0.0008 sec
645 Waiting for     0.0381 sec
646 Waiting for     0.0008 sec
647 Waiting for     0.0385 sec
648 #OVERLAP evdw > 1d10   1.00000E+20
649  #OVERLAPing residues             8
650    4  25   5  26   6  27   7  28
651  #OVERLAPing NOT all corrected             4
652    6  27   7  28
653 #OVERLAP evdw after   1.00000E+20
654 Waiting for     0.0006 sec
655 Waiting for     0.0381 sec
656 #OVERLAP evdw > 1d10   1.00000E+20
657  #OVERLAPing residues             4
658    4  24   8  27
659  #OVERLAPing all corrected after             1  random generation
660 #OVERLAP evdw after   4.18299E+08
661 Waiting for     0.0385 sec
662 Waiting for     0.0391 sec
663 Waiting for     0.0008 sec
664 #OVERLAP evdw > 1d10   1.00000E+20
665  #OVERLAPing residues             2
666    7   9
667  #OVERLAPing all corrected after             1  random generation
668 #OVERLAP evdw after   7.81445E+00
669 Waiting for     0.0393 sec
670 Waiting for     0.0409 sec
671 Waiting for     0.0008 sec
672 Waiting for     0.0008 sec
673 Waiting for     0.0386 sec
674 Waiting for     0.0392 sec
675 Waiting for     0.0394 sec
676 #OVERLAP evdw > 1d10   1.00000E+20
677  #OVERLAPing residues             2
678    9  29
679  #OVERLAPing all corrected after             3  random generation
680 #OVERLAP evdw after   8.80678E+09
681 Waiting for     0.0387 sec
682 Waiting for     0.0392 sec
683 Waiting for     0.0384 sec
684 Waiting for     0.0393 sec
685 Waiting for     0.0390 sec
686 Waiting for     0.0639 sec
687 #OVERLAP evdw > 1d10   1.00000E+20
688  #OVERLAPing residues             6
689    2  23   3  24   4  27
690  #OVERLAPing all corrected after             1  random generation
691 #OVERLAP evdw after   8.48696E+13
692 Waiting for     0.0007 sec
693 Waiting for     0.0396 sec
694 Waiting for     0.0380 sec
695 Waiting for     0.0387 sec
696 Waiting for     0.0391 sec
697 Waiting for     0.0390 sec
698 Waiting for     0.0011 sec
699 Waiting for     0.0164 sec
700 #OVERLAP evdw > 1d10   1.00000E+20
701  #OVERLAPing residues             2
702   12  19
703  #OVERLAPing all corrected after             2  random generation
704 #OVERLAP evdw after   6.34635E+15
705 Waiting for     0.0358 sec
706 Waiting for     0.0007 sec
707 #OVERLAP evdw > 1d10   1.00000E+20
708  #OVERLAPing residues             4
709    3  18  14  20
710  #OVERLAPing all corrected after             1  random generation
711 #OVERLAP evdw after   1.15680E+19
712 Waiting for     0.0394 sec
713 #OVERLAP evdw > 1d10   1.00000E+20
714  #OVERLAPing residues             2
715    4  27
716  #OVERLAPing all corrected after             2  random generation
717 #OVERLAP evdw after   3.42038E+14
718 Waiting for     0.0008 sec
719 #OVERLAP evdw > 1d10   1.00000E+20
720  #OVERLAPing residues             2
721    7  20
722  #OVERLAPing all corrected after             1  random generation
723 #OVERLAP evdw after   2.26294E+05
724 Waiting for     0.0389 sec
725 Waiting for     0.0384 sec
726 #OVERLAP evdw > 1d10   1.00000E+20
727  #OVERLAPing residues             2
728   12  25
729  #OVERLAPing all corrected after             1  random generation
730 #OVERLAP evdw after   1.59390E+03
731 Waiting for     0.0008 sec
732 Waiting for     0.0104 sec
733 Waiting for     0.0387 sec
734 Waiting for     1.6726 sec
735 Waiting for     0.0382 sec
736 #OVERLAP evdw > 1d10   1.00000E+20
737  #OVERLAPing residues             4
738    4  13   8  25
739  #OVERLAPing all corrected after             3  random generation
740 #OVERLAP evdw after   3.24505E+08
741 Waiting for     0.0380 sec
742 Waiting for     0.0694 sec
743 Waiting for     0.0386 sec
744 Waiting for     0.0008 sec
745 Waiting for     0.0387 sec
746 Waiting for     0.0007 sec
747 #OVERLAP evdw > 1d10   3.48718E+21
748  #OVERLAPing residues             0
749
750  #OVERLAPing all corrected after             1  random generation
751 #OVERLAP evdw after   3.48718E+21
752 Waiting for     0.0381 sec
753 Waiting for     0.0389 sec
754 #OVERLAP evdw > 1d10   1.00000E+20
755  #OVERLAPing residues             2
756    8  20
757  #OVERLAPing all corrected after             1  random generation
758 #OVERLAP evdw after   7.17331E+03
759 Waiting for     0.0380 sec
760 Waiting for     0.0401 sec
761 Waiting for     0.0400 sec
762 Waiting for     0.0008 sec
763 Waiting for     0.0391 sec
764 Waiting for     0.0008 sec
765 Waiting for     0.0395 sec
766 Waiting for     0.0391 sec
767 Waiting for     0.0385 sec
768 Waiting for     0.0381 sec
769 #OVERLAP evdw > 1d10   1.00000E+20
770  #OVERLAPing residues             2
771   16  20
772  #OVERLAPing all corrected after             1  random generation
773 #OVERLAP evdw after  -2.02699E+00
774 Waiting for     0.0382 sec
775 #OVERLAP evdw > 1d10   1.00000E+20
776  #OVERLAPing residues             4
777    5  17  12  25
778  #OVERLAPing all corrected after             1  random generation
779 #OVERLAP evdw after   5.82009E+06
780 Waiting for     0.0610 sec
781 Waiting for     0.0386 sec
782 #OVERLAP evdw > 1d10   1.00000E+20
783  #OVERLAPing residues             4
784    7  25  20  22
785  #OVERLAPing all corrected after             1  random generation
786 #OVERLAP evdw after   3.11521E+03
787 Waiting for     0.0007 sec
788 Waiting for     0.0008 sec
789 #OVERLAP evdw > 1d10   1.00000E+20
790  #OVERLAPing residues             2
791    7  27
792  #OVERLAPing all corrected after             1  random generation
793 #OVERLAP evdw after   5.65160E+05
794 Waiting for     0.0397 sec
795 #OVERLAP evdw > 1d10   1.94011E+24
796  #OVERLAPing residues             0
797
798  #OVERLAPing all corrected after             1  random generation
799 #OVERLAP evdw after   1.94011E+24
800 Waiting for     0.0378 sec
801 Waiting for     0.0396 sec
802 Waiting for     0.0395 sec
803 Waiting for     1.2918 sec
804 Waiting for     0.0007 sec
805 Waiting for     0.0008 sec
806 Waiting for     0.0007 sec
807 Waiting for     0.0389 sec
808 Waiting for     0.0383 sec
809 Waiting for     0.0392 sec
810 Waiting for     0.0392 sec
811 #OVERLAP evdw > 1d10   1.00000E+20
812  #OVERLAPing residues             4
813    8  16   9  17
814  #OVERLAPing all corrected after             4  random generation
815 #OVERLAP evdw after   1.12689E+10
816 Waiting for     0.0383 sec
817 Waiting for     0.0396 sec
818 Waiting for     0.0392 sec
819 Waiting for     0.0008 sec
820 Waiting for     0.0381 sec
821 #OVERLAP evdw > 1d10   1.00000E+20
822  #OVERLAPing residues             2
823   13  27
824  #OVERLAPing all corrected after             1  random generation
825 #OVERLAP evdw after   1.33312E+07
826 Waiting for     0.0387 sec
827 Waiting for     0.0008 sec
828 #OVERLAP evdw > 1d10   1.00000E+20
829  #OVERLAPing residues             2
830   17  25
831  #OVERLAPing all corrected after             1  random generation
832 #OVERLAP evdw after   2.66719E+03
833 Waiting for     1.6132 sec
834 Waiting for     0.0008 sec
835 #OVERLAP evdw > 1d10   1.00000E+20
836  #OVERLAPing residues             2
837   14  26
838  #OVERLAPing all corrected after             1  random generation
839 #OVERLAP evdw after   6.53107E+05
840 Waiting for     0.0008 sec
841 #OVERLAP evdw > 1d10   1.00000E+20
842  #OVERLAPing residues             2
843   13  20
844  #OVERLAPing all corrected after             1  random generation
845 #OVERLAP evdw after   2.93823E+11
846 Waiting for     0.0399 sec
847 Waiting for     0.0008 sec
848 Waiting for     0.0008 sec
849 Waiting for     0.0712 sec
850 Waiting for     0.0379 sec
851 Waiting for     0.0390 sec
852 #OVERLAP evdw > 1d10   1.00000E+20
853  #OVERLAPing residues             2
854   10  17
855  #OVERLAPing all corrected after             1  random generation
856 #OVERLAP evdw after   4.48121E+02
857 Waiting for     0.0398 sec
858 Waiting for     0.0396 sec
859 #OVERLAP evdw > 1d10   1.00000E+20
860  #OVERLAPing residues             2
861    4  17
862  #OVERLAPing all corrected after             1  random generation
863 #OVERLAP evdw after   5.63602E+03
864 Waiting for     0.0384 sec
865 Waiting for     1.1153 sec
866 Waiting for     0.0239 sec
867 Waiting for     0.0391 sec
868 Waiting for     0.0008 sec
869 Waiting for     0.0484 sec
870 Waiting for     0.0008 sec
871 #OVERLAP evdw > 1d10   1.00000E+20
872  #OVERLAPing residues             2
873    5  22
874  #OVERLAPing all corrected after             5  random generation
875 #OVERLAP evdw after   1.24698E+14
876 Waiting for     0.0393 sec
877 Waiting for     0.0008 sec
878 Waiting for     0.0386 sec
879 Waiting for     0.0008 sec
880 Waiting for     0.0008 sec
881 Waiting for     0.0379 sec
882 Waiting for     0.0394 sec
883 #OVERLAP evdw > 1d10   1.00000E+20
884  #OVERLAPing residues             2
885   20  26
886  #OVERLAPing all corrected after             1  random generation
887 #OVERLAP evdw after   7.00093E+12
888 Waiting for     0.0387 sec
889 Waiting for     0.0393 sec
890 Waiting for     0.0390 sec
891 Waiting for     0.0402 sec
892 #OVERLAP evdw > 1d10   1.00000E+20
893  #OVERLAPing residues             4
894   16  24  19  27
895  #OVERLAPing all corrected after             2  random generation
896 #OVERLAP evdw after   2.13686E+06
897 Waiting for     0.0007 sec
898 Waiting for     0.0388 sec
899 #OVERLAP evdw > 1d10   1.00000E+20
900  #OVERLAPing residues             2
901   15  27
902  #OVERLAPing all corrected after             1  random generation
903 #OVERLAP evdw after   9.25823E+06
904 Waiting for     0.0385 sec
905 Waiting for     0.0398 sec
906 Waiting for     0.0397 sec
907 Waiting for     0.0400 sec
908 Waiting for     0.0389 sec
909 #OVERLAP evdw > 1d10   2.55027E+20
910  #OVERLAPing residues             0
911
912  #OVERLAPing all corrected after             1  random generation
913 #OVERLAP evdw after   2.55027E+20
914 Waiting for     0.0007 sec
915 Waiting for     0.8769 sec
916 Waiting for     0.0007 sec
917 Waiting for     0.0397 sec
918 Waiting for     0.0394 sec
919 Waiting for     0.0385 sec
920 Waiting for     0.0785 sec
921 #OVERLAP evdw > 1d10   1.00000E+20
922  #OVERLAPing residues             2
923   17  23
924  #OVERLAPing all corrected after             1  random generation
925 #OVERLAP evdw after   2.05614E+02
926 Waiting for     0.0007 sec
927 #OVERLAP evdw > 1d10   1.00000E+20
928  #OVERLAPing residues             2
929    4  25
930  #OVERLAPing all corrected after             1  random generation
931 #OVERLAP evdw after   3.47580E+02
932 Waiting for     0.0395 sec
933 Waiting for     0.0381 sec
934 Waiting for     0.0390 sec
935 Waiting for     0.0457 sec
936 Waiting for     0.0452 sec
937 Waiting for     0.0394 sec
938 Waiting for     0.0384 sec
939 Waiting for     1.4351 sec
940 Waiting for     0.0008 sec
941 #OVERLAP evdw > 1d10   1.00000E+20
942  #OVERLAPing residues             2
943   24  27
944  #OVERLAPing all corrected after             1  random generation
945 #OVERLAP evdw after   2.57096E+10
946 Waiting for     0.0394 sec
947 Waiting for     0.0188 sec
948 Waiting for     0.0386 sec
949 Waiting for     0.0380 sec
950 #OVERLAP evdw > 1d10   1.00000E+20
951  #OVERLAPing residues             2
952   17  22
953  #OVERLAPing all corrected after             1  random generation
954 #OVERLAP evdw after   1.92917E+05
955 Waiting for     0.0397 sec
956 Waiting for     0.0400 sec
957 Waiting for     0.0392 sec
958 #OVERLAP evdw > 1d10   1.00000E+20
959  #OVERLAPing residues             2
960    7  12
961  #OVERLAPing all corrected after           906  random generation
962 #OVERLAP evdw after   5.13170E+24
963 Waiting for     0.0380 sec
964 Waiting for     0.0387 sec
965 Waiting for     0.0391 sec
966 Waiting for     0.0008 sec
967 Waiting for     2.0954 sec
968 Waiting for     0.0007 sec
969 #OVERLAP evdw > 1d10   1.00000E+20
970  #OVERLAPing residues             3
971    4  27  14
972  #OVERLAPing all corrected after             3  random generation
973 #OVERLAP evdw after   1.59998E+14
974 Waiting for     0.0610 sec
975 Waiting for     0.0392 sec
976 Waiting for     0.0008 sec
977 #OVERLAP evdw > 1d10   1.00000E+20
978  #OVERLAPing residues             2
979   11  18
980  #OVERLAPing all corrected after             1  random generation
981 #OVERLAP evdw after   1.44690E+09
982 Waiting for     0.0387 sec
983 Waiting for     0.0392 sec
984 Waiting for     0.0110 sec
985 Waiting for     0.0383 sec
986 #OVERLAP evdw > 1d10   1.00000E+20
987  #OVERLAPing residues             4
988    5  20   9  22
989  #OVERLAPing all corrected after             1  random generation
990 #OVERLAP evdw after   3.93745E+11
991 Waiting for     0.0392 sec
992 Waiting for     0.0391 sec
993 Waiting for     0.0388 sec
994 Waiting for     1.8506 sec
995 #OVERLAP evdw > 1d10   1.00000E+20
996  #OVERLAPing residues             2
997    6  27
998  #OVERLAPing all corrected after             1  random generation
999 #OVERLAP evdw after   4.85698E+02
1000 Waiting for     0.0007 sec
1001 #OVERLAP evdw > 1d10   1.00000E+20
1002  #OVERLAPing residues             2
1003    8  13
1004  #OVERLAPing all corrected after             1  random generation
1005 #OVERLAP evdw after   3.33966E+04
1006 Waiting for     0.0008 sec
1007 #OVERLAP evdw > 1d10   1.00000E+20
1008  #OVERLAPing residues             2
1009   13  29
1010  #OVERLAPing all corrected after             1  random generation
1011 #OVERLAP evdw after   2.84385E+06
1012 Waiting for     0.0387 sec
1013 #OVERLAP evdw > 1d10   1.00000E+20
1014  #OVERLAPing residues             2
1015    7  25
1016  #OVERLAPing all corrected after             2  random generation
1017 #OVERLAP evdw after   3.59030E+07
1018 Waiting for     0.0008 sec
1019 #OVERLAP evdw > 1d10   1.00000E+20
1020  #OVERLAPing residues             4
1021    8  25   9  27
1022  #OVERLAPing all corrected after             4  random generation
1023 #OVERLAP evdw after   6.05372E+30
1024 Waiting for     0.0394 sec
1025 #OVERLAP evdw > 1d10   1.00000E+20
1026  #OVERLAPing residues             4
1027    7  25   9  27
1028  #OVERLAPing all corrected after             1  random generation
1029 #OVERLAP evdw after   5.35308E+13
1030 Waiting for     0.0387 sec
1031 #OVERLAP evdw > 1d10   1.00000E+20
1032  #OVERLAPing residues             4
1033   11  24  18  23
1034  #OVERLAPing all corrected after             1  random generation
1035 #OVERLAP evdw after   9.69534E+08
1036 Waiting for     0.0007 sec
1037 Waiting for     0.0008 sec
1038 Waiting for     0.0398 sec
1039 Waiting for     0.0386 sec
1040 Waiting for     0.0008 sec
1041 #OVERLAP evdw > 1d10   1.00000E+20
1042  #OVERLAPing residues             2
1043   11  27
1044  #OVERLAPing all corrected after             1  random generation
1045 #OVERLAP evdw after   1.63727E+10
1046 Waiting for     0.0008 sec
1047 Waiting for     0.0397 sec
1048 #OVERLAP evdw > 1d10   1.00000E+20
1049  #OVERLAPing residues             4
1050    7  29  11  25
1051  #OVERLAPing all corrected after             1  random generation
1052 #OVERLAP evdw after   1.21437E+07
1053 Waiting for     0.0380 sec
1054 Waiting for     0.0388 sec
1055 Waiting for     0.0391 sec
1056 Waiting for     0.0383 sec
1057 #OVERLAP evdw > 1d10   1.00000E+20
1058  #OVERLAPing residues             3
1059    4  13  17
1060  #OVERLAPing all corrected after             1  random generation
1061 #OVERLAP evdw after   1.65341E+05
1062 Waiting for     0.0383 sec
1063 Waiting for     0.0406 sec
1064 #OVERLAP evdw > 1d10   1.00000E+20
1065  #OVERLAPing residues             6
1066    3  14   6  23  11  27
1067  #OVERLAPing all corrected after            57  random generation
1068 #OVERLAP evdw after   2.45994E+28
1069 Waiting for     0.0378 sec
1070 Waiting for     0.0389 sec
1071 Waiting for     0.0008 sec
1072 Waiting for     0.0386 sec
1073 Waiting for     0.0385 sec
1074 Waiting for     0.0008 sec
1075 Waiting for     0.0008 sec
1076 Waiting for     0.0386 sec
1077 #OVERLAP evdw > 1d10   1.00000E+20
1078  #OVERLAPing residues             2
1079    5  24
1080  #OVERLAPing all corrected after             1  random generation
1081 #OVERLAP evdw after   1.27323E+06
1082 Waiting for     0.0341 sec
1083 Waiting for     0.0395 sec
1084 Waiting for     0.0382 sec
1085 Waiting for     0.1520 sec
1086 Waiting for     0.0007 sec
1087 #OVERLAP evdw > 1d10   1.00000E+20
1088  #OVERLAPing residues             2
1089    9  23
1090  #OVERLAPing all corrected after             1  random generation
1091 #OVERLAP evdw after   3.70187E+10
1092 Waiting for     0.0394 sec
1093 Waiting for     0.0405 sec
1094 Waiting for     0.0007 sec
1095 Waiting for     0.0395 sec
1096 Waiting for     0.0007 sec
1097 Waiting for     0.0008 sec
1098 #OVERLAP evdw > 1d10   1.00000E+20
1099  #OVERLAPing residues             2
1100   12  29
1101  #OVERLAPing all corrected after             1  random generation
1102 #OVERLAP evdw after   5.34908E+11
1103 Waiting for     0.0387 sec
1104 Waiting for     0.0386 sec
1105 #OVERLAP evdw > 1d10   4.95863E+30
1106  #OVERLAPing residues             0
1107
1108  #OVERLAPing all corrected after             1  random generation
1109 #OVERLAP evdw after   4.95863E+30
1110 Waiting for     0.0393 sec
1111 #OVERLAP evdw > 1d10   1.00000E+20
1112  #OVERLAPing residues             2
1113    8  17
1114  #OVERLAPing all corrected after             1  random generation
1115 #OVERLAP evdw after   2.35903E+22
1116 Waiting for     0.0393 sec
1117 #OVERLAP evdw > 1d10   1.00000E+20
1118  #OVERLAPing residues             2
1119    6  25
1120  #OVERLAPing all corrected after             1  random generation
1121 #OVERLAP evdw after   6.50606E+07
1122 Waiting for     0.0008 sec
1123 #OVERLAP evdw > 1d10   1.00000E+20
1124  #OVERLAPing residues             2
1125    9  27
1126  #OVERLAPing all corrected after             1  random generation
1127 #OVERLAP evdw after   2.88679E+14
1128 Waiting for     0.0010 sec
1129 Waiting for     0.0024 sec
1130 Waiting for     0.5081 sec
1131 Waiting for     0.0008 sec
1132 #OVERLAP evdw > 1d10   1.00000E+20
1133  #OVERLAPing residues             2
1134    4   9
1135  #OVERLAPing all corrected after             1  random generation
1136 #OVERLAP evdw after   6.72793E+07
1137 Waiting for     0.0389 sec
1138 Waiting for     0.0538 sec
1139 Waiting for     0.0389 sec
1140 Waiting for     0.0383 sec
1141 Waiting for     0.0007 sec
1142 Waiting for     0.0007 sec
1143 #OVERLAP evdw > 1d10   1.00000E+20
1144  #OVERLAPing residues             2
1145    3  16
1146  #OVERLAPing all corrected after             1  random generation
1147 #OVERLAP evdw after   1.58179E+05
1148 Waiting for     0.0389 sec
1149 Waiting for     0.0387 sec
1150 Waiting for     0.0393 sec
1151 #OVERLAP evdw > 1d10   1.00000E+20
1152  #OVERLAPing residues             2
1153    9  25
1154  #OVERLAPing all corrected after             2  random generation
1155 #OVERLAP evdw after   1.86113E+18
1156 Waiting for     0.0380 sec
1157 Waiting for     0.0381 sec
1158 Waiting for     0.0380 sec
1159 Waiting for     0.8378 sec
1160 Waiting for     0.0006 sec
1161 #OVERLAP evdw > 1d10   1.00000E+20
1162  #OVERLAPing residues             2
1163   11  25
1164  #OVERLAPing all corrected after             1  random generation
1165 #OVERLAP evdw after   5.92046E+08
1166 Waiting for     0.0008 sec
1167 Waiting for     0.0394 sec
1168 #OVERLAP evdw > 1d10   2.97089E+20
1169  #OVERLAPing residues             0
1170
1171  #OVERLAPing all corrected after             1  random generation
1172 #OVERLAP evdw after   2.97089E+20
1173 Waiting for     0.0379 sec
1174 #OVERLAP evdw > 1d10   1.00000E+20
1175  #OVERLAPing residues             6
1176    4  18  20   5   7  25
1177  #OVERLAPing all corrected after             1  random generation
1178 #OVERLAP evdw after   6.51666E+15
1179 Waiting for     0.0390 sec
1180 Waiting for     0.0390 sec
1181 Waiting for     0.0008 sec
1182 Waiting for     0.0390 sec
1183 Waiting for     0.0390 sec
1184 Waiting for     0.0008 sec
1185 Waiting for     0.0391 sec
1186 Waiting for     0.0383 sec
1187 #OVERLAP evdw > 1d10   1.00000E+20
1188  #OVERLAPing residues             5
1189    4  26   8  25   9
1190  #OVERLAPing all corrected after             6  random generation
1191 #OVERLAP evdw after   2.98011E+11
1192 Waiting for     0.0401 sec
1193 Waiting for     0.0390 sec
1194 Waiting for     0.0396 sec
1195 Waiting for     0.0391 sec
1196 #OVERLAP evdw > 1d10   1.00000E+20
1197  #OVERLAPing residues             3
1198    4  20  21
1199  #OVERLAPing all corrected after             1  random generation
1200 #OVERLAP evdw after   1.24055E+18
1201 Waiting for     0.0393 sec
1202 Waiting for     0.0008 sec
1203 #OVERLAP evdw > 1d10   1.00000E+20
1204  #OVERLAPing residues             2
1205    4  12
1206  #OVERLAPing all corrected after             1  random generation
1207 #OVERLAP evdw after   9.10129E+07
1208 Waiting for     0.0008 sec
1209 Waiting for     0.0383 sec
1210 #OVERLAP evdw > 1d10   1.00000E+20
1211  #OVERLAPing residues             2
1212    7  25
1213  #OVERLAPing all corrected after             1  random generation
1214 #OVERLAP evdw after   2.72896E+07
1215 Waiting for     0.0381 sec
1216 #OVERLAP evdw > 1d10   1.00000E+20
1217  #OVERLAPing residues             2
1218    5  11
1219  #OVERLAPing all corrected after             1  random generation
1220 #OVERLAP evdw after   5.01724E+13
1221 Waiting for     0.0008 sec
1222 Waiting for     0.0007 sec
1223 Waiting for     0.0008 sec
1224 Waiting for     0.0381 sec
1225 Waiting for     0.0389 sec
1226 Waiting for     0.0007 sec
1227 Waiting for     1.0503 sec
1228 #OVERLAP evdw > 1d10   1.00000E+20
1229  #OVERLAPing residues             2
1230   11  13
1231  #OVERLAPing all corrected after             1  random generation
1232 #OVERLAP evdw after   5.87816E+04
1233 Waiting for     0.0206 sec
1234 #OVERLAP evdw > 1d10   1.00000E+20
1235  #OVERLAPing residues             2
1236   14  25
1237  #OVERLAPing all corrected after             1  random generation
1238 #OVERLAP evdw after   1.40745E+14
1239 Waiting for     0.1040 sec
1240 Waiting for     0.0007 sec
1241 #OVERLAP evdw > 1d10   1.00000E+20
1242  #OVERLAPing residues             4
1243    4  18  10  23
1244  #OVERLAPing all corrected after             4  random generation
1245 #OVERLAP evdw after   2.14712E+37
1246 Waiting for     0.0391 sec
1247 Waiting for     0.0393 sec
1248 #OVERLAP evdw > 1d10   1.00000E+20
1249  #OVERLAPing residues             2
1250    7  25
1251  #OVERLAPing all corrected after             1  random generation
1252 #OVERLAP evdw after   4.05655E+13
1253 Waiting for     0.0010 sec
1254 #OVERLAP evdw > 1d10   1.00000E+20
1255  #OVERLAPing residues             2
1256    9  27
1257  #OVERLAPing all corrected after             9  random generation
1258 #OVERLAP evdw after   2.66977E+10
1259 Waiting for     0.0007 sec
1260 #OVERLAP evdw > 1d10   1.00000E+20
1261  #OVERLAPing residues             4
1262    9  26  11  23
1263  #OVERLAPing all corrected after             1  random generation
1264 #OVERLAP evdw after   7.79426E+15
1265 Waiting for     0.0393 sec
1266 #OVERLAP evdw > 1d10   1.00000E+20
1267  #OVERLAPing residues             6
1268    3  27  11  25  14  17
1269  #OVERLAPing all corrected after             3  random generation
1270 #OVERLAP evdw after   7.47318E+10
1271 Waiting for     0.0389 sec
1272 Waiting for     0.0398 sec
1273 Waiting for     0.0392 sec
1274 Waiting for     0.0586 sec
1275 Waiting for     1.1337 sec
1276 Waiting for     0.0008 sec
1277 Waiting for     0.0007 sec
1278 Waiting for     0.0380 sec
1279 Waiting for     0.0008 sec
1280 Waiting for     0.0381 sec
1281 #OVERLAP evdw > 1d10   1.00000E+20
1282  #OVERLAPing residues             2
1283    4  19
1284  #OVERLAPing all corrected after             2  random generation
1285 #OVERLAP evdw after   5.35036E+13
1286 Waiting for     0.0386 sec
1287 #OVERLAP evdw > 1d10   1.00000E+20
1288  #OVERLAPing residues             4
1289   12  27  14  29
1290  #OVERLAPing all corrected after             2  random generation
1291 #OVERLAP evdw after   3.97285E+09
1292 Waiting for     0.0008 sec
1293 Waiting for     0.0381 sec
1294 Waiting for     0.0488 sec
1295 Waiting for     0.0395 sec
1296 #OVERLAP evdw > 1d10   1.00000E+20
1297  #OVERLAPing residues             6
1298    5  26   6  27   8  29
1299  #OVERLAPing all corrected after             8  random generation
1300 #OVERLAP evdw after   2.92960E+13
1301 Waiting for     0.0163 sec
1302 #OVERLAP evdw > 1d10   1.00000E+20
1303  #OVERLAPing residues             3
1304   11  25  26
1305  #OVERLAPing all corrected after             4  random generation
1306 #OVERLAP evdw after   5.16735E+12
1307 Waiting for     0.0392 sec
1308 #OVERLAP evdw > 1d10   1.00000E+20
1309  #OVERLAPing residues             2
1310    6  20
1311  #OVERLAPing all corrected after             1  random generation
1312 #OVERLAP evdw after   4.90020E+13
1313 Waiting for     0.0391 sec
1314 Waiting for     0.0386 sec
1315 Waiting for     0.0380 sec
1316 #OVERLAP evdw > 1d10   1.00000E+20
1317  #OVERLAPing residues             4
1318    9  20  11  19
1319  #OVERLAPing all corrected after             1  random generation
1320 #OVERLAP evdw after   6.49868E+13
1321 Waiting for     0.1889 sec
1322 Waiting for     0.0187 sec
1323 Waiting for     0.0395 sec
1324 Waiting for     0.0108 sec
1325 Waiting for     0.0398 sec
1326 Waiting for     0.0391 sec
1327 Waiting for     0.0008 sec
1328 Waiting for     0.0007 sec
1329 Waiting for     0.0385 sec
1330 Waiting for     0.0500 sec
1331 Waiting for     0.0390 sec
1332 Waiting for     0.0008 sec
1333 Waiting for     0.0387 sec
1334 Waiting for     1.6764 sec
1335 Waiting for     0.0398 sec
1336 Waiting for     0.0008 sec
1337 #OVERLAP evdw > 1d10   1.00000E+20
1338  #OVERLAPing residues             4
1339    3  20  12  17
1340  #OVERLAPing all corrected after             1  random generation
1341 #OVERLAP evdw after   1.45236E+07
1342 Waiting for     0.0388 sec
1343 Waiting for     0.0385 sec
1344 Waiting for     0.0385 sec
1345 #OVERLAP evdw > 1d10   1.00000E+20
1346  #OVERLAPing residues             2
1347    8  20
1348  #OVERLAPing all corrected after             1  random generation
1349 #OVERLAP evdw after   5.31627E+07
1350 Waiting for     0.0390 sec
1351 Waiting for     0.0008 sec
1352 Waiting for     0.0514 sec
1353 Waiting for     0.0391 sec
1354 Waiting for     0.0552 sec
1355 Waiting for     0.0391 sec
1356 #OVERLAP evdw > 1d10   1.00000E+20
1357  #OVERLAPing residues             2
1358    7  26
1359  #OVERLAPing all corrected after             1  random generation
1360 #OVERLAP evdw after   1.86028E+14
1361 Waiting for     0.0387 sec
1362 #OVERLAP evdw > 1d10   2.19475E+22
1363  #OVERLAPing residues             0
1364
1365  #OVERLAPing all corrected after             1  random generation
1366 #OVERLAP evdw after   2.19475E+22
1367 Waiting for     0.0397 sec
1368 Waiting for     0.0396 sec
1369 Waiting for     0.5196 sec
1370 Waiting for     0.0007 sec
1371 #OVERLAP evdw > 1d10   1.00000E+20
1372  #OVERLAPing residues             2
1373    5  25
1374  #OVERLAPing all corrected after             3  random generation
1375 #OVERLAP evdw after   9.68308E+11
1376 Waiting for     0.0395 sec
1377 Waiting for     0.0398 sec
1378 Waiting for     0.0394 sec
1379 Waiting for     0.0388 sec
1380 #OVERLAP evdw > 1d10   1.00000E+20
1381  #OVERLAPing residues             6
1382    6  14   9  20  10  26
1383  #OVERLAPing all corrected after             2  random generation
1384 #OVERLAP evdw after   3.29053E+18
1385 Waiting for     0.0393 sec
1386 Waiting for     0.0008 sec
1387 Waiting for     0.0008 sec
1388 #OVERLAP evdw > 1d10   1.00000E+20
1389  #OVERLAPing residues             4
1390    9  20  11  21
1391  #OVERLAPing all corrected after             2  random generation
1392 #OVERLAP evdw after   6.56830E+06
1393 Waiting for     0.0568 sec
1394 Waiting for     0.0393 sec
1395 Waiting for     0.0007 sec
1396 Waiting for     0.0391 sec
1397 Waiting for     1.7127 sec
1398 Waiting for     0.0008 sec
1399 Waiting for     0.0008 sec
1400 #OVERLAP evdw > 1d10   1.00000E+20
1401  #OVERLAPing residues             6
1402    5   9  13  22  15  20
1403  #OVERLAPing all corrected after            39  random generation
1404 #OVERLAP evdw after   5.70808E+12
1405 Waiting for     0.0595 sec
1406 Waiting for     0.0393 sec
1407 Waiting for     0.0008 sec
1408 Waiting for     0.0008 sec
1409 Waiting for     0.0008 sec
1410 Waiting for     0.0694 sec
1411 Waiting for     0.0382 sec
1412 Waiting for     0.0389 sec
1413 Waiting for     0.0010 sec
1414 #OVERLAP evdw > 1d10   1.00000E+20
1415  #OVERLAPing residues             2
1416    5  17
1417  #OVERLAPing all corrected after             2  random generation
1418 #OVERLAP evdw after   3.22451E+02
1419 Waiting for     0.0007 sec
1420 Waiting for     0.0381 sec
1421 Waiting for     0.7243 sec
1422 Waiting for     0.0007 sec
1423 Waiting for     0.0392 sec
1424 #OVERLAP evdw > 1d10   1.00000E+20
1425  #OVERLAPing residues             2
1426   17  22
1427  #OVERLAPing all corrected after             1  random generation
1428 #OVERLAP evdw after   2.43975E+03
1429 Waiting for     0.0713 sec
1430 Waiting for     0.0377 sec
1431 #OVERLAP evdw > 1d10   1.00000E+20
1432  #OVERLAPing residues             2
1433    6  20
1434  #OVERLAPing all corrected after             1  random generation
1435 #OVERLAP evdw after   1.58847E+11
1436 Waiting for     0.0008 sec
1437 Waiting for     0.0007 sec
1438 Waiting for     0.0381 sec
1439 Waiting for     0.0385 sec
1440 #OVERLAP evdw > 1d10   1.00000E+20
1441  #OVERLAPing residues             4
1442    7  25   9  27
1443  #OVERLAPing all corrected after             7  random generation
1444 #OVERLAP evdw after   1.86691E+21
1445 Waiting for     0.0090 sec
1446 Waiting for     0.0387 sec
1447 #OVERLAP evdw > 1d10   1.00000E+20
1448  #OVERLAPing residues             2
1449   21  27
1450  #OVERLAPing all corrected after             1  random generation
1451 #OVERLAP evdw after   1.67717E+06
1452 Waiting for     0.0391 sec
1453 Waiting for     0.0390 sec
1454 Waiting for     0.0089 sec
1455 Waiting for     0.1132 sec
1456 Waiting for     0.0007 sec
1457 Waiting for     0.0379 sec
1458 Waiting for     0.0389 sec
1459 Waiting for     0.0396 sec
1460 Waiting for     0.0008 sec
1461 #OVERLAP evdw > 1d10   1.00000E+20
1462  #OVERLAPing residues             2
1463    7  25
1464  #OVERLAPing all corrected after             1  random generation
1465 #OVERLAP evdw after   3.31388E+04
1466 Waiting for     0.0385 sec
1467 Waiting for     0.0394 sec
1468 Waiting for     0.0384 sec
1469 #OVERLAP evdw > 1d10   1.00000E+20
1470  #OVERLAPing residues             2
1471    3  27
1472  #OVERLAPing all corrected after             1  random generation
1473 #OVERLAP evdw after   9.99019E+12
1474 Waiting for     0.0008 sec
1475 Waiting for     0.0380 sec
1476 Waiting for     0.0394 sec
1477 Waiting for     0.0008 sec
1478 Waiting for     0.2008 sec
1479 Waiting for     0.0008 sec
1480 Waiting for     0.0396 sec
1481 Waiting for     0.0383 sec
1482 Waiting for     0.0184 sec
1483 Waiting for     0.0382 sec
1484 Waiting for     0.0393 sec
1485 Waiting for     0.0385 sec
1486 Waiting for     0.0399 sec
1487 #OVERLAP evdw > 1d10   1.00000E+20
1488  #OVERLAPing residues             2
1489   17  19
1490  #OVERLAPing all corrected after             1  random generation
1491 #OVERLAP evdw after   1.63677E+13
1492 Waiting for     0.0385 sec
1493 Waiting for     0.0382 sec
1494 Waiting for     0.0008 sec
1495 Waiting for     1.0206 sec
1496 #OVERLAP evdw > 1d10   1.00000E+20
1497  #OVERLAPing residues             2
1498    4  23
1499  #OVERLAPing all corrected after             1  random generation
1500 #OVERLAP evdw after   3.97720E+14
1501 Waiting for     0.0007 sec
1502 Waiting for     0.0008 sec
1503 #OVERLAP evdw > 1d10   1.00000E+20
1504  #OVERLAPing residues             2
1505   18  20
1506  #OVERLAPing all corrected after             1  random generation
1507 #OVERLAP evdw after   8.51401E+17
1508 Waiting for     0.0381 sec
1509 #OVERLAP evdw > 1d10   1.00000E+20
1510  #OVERLAPing residues             3
1511    8  25  27
1512  #OVERLAPing all corrected after             1  random generation
1513 #OVERLAP evdw after   1.59277E+03
1514 Waiting for     0.0008 sec
1515 Waiting for     0.0387 sec
1516 Waiting for     0.0385 sec
1517 Waiting for     0.0392 sec
1518 #OVERLAP evdw > 1d10   1.00000E+20
1519  #OVERLAPing residues             2
1520    4  23
1521  #OVERLAPing all corrected after             1  random generation
1522 #OVERLAP evdw after   5.20160E+10
1523 Waiting for     0.0399 sec
1524 #OVERLAP evdw > 1d10   1.00000E+20
1525  #OVERLAPing residues             2
1526   11  14
1527  #OVERLAPing all corrected after             1  random generation
1528 #OVERLAP evdw after   2.76643E+06
1529 Waiting for     0.0007 sec
1530 Waiting for     0.0008 sec
1531 #OVERLAP evdw > 1d10   1.00000E+20
1532  #OVERLAPing residues             4
1533    4  27  19  26
1534  #OVERLAPing all corrected after             1  random generation
1535 #OVERLAP evdw after   1.29462E+12
1536 Waiting for     0.0380 sec
1537 Waiting for     0.0427 sec
1538 Waiting for     0.0392 sec
1539 Waiting for     0.0384 sec
1540 Waiting for     0.0389 sec
1541 Waiting for     0.0392 sec
1542 Waiting for     0.0257 sec
1543 Waiting for     0.0397 sec
1544 #OVERLAP evdw > 1d10   1.00000E+20
1545  #OVERLAPing residues             2
1546   12  26
1547  #OVERLAPing all corrected after             1  random generation
1548 #OVERLAP evdw after   1.21686E+18
1549 Waiting for     0.0008 sec
1550 Waiting for     0.0395 sec
1551 Waiting for     0.0392 sec
1552 Waiting for     0.0008 sec
1553 Waiting for     0.0383 sec
1554 #OVERLAP evdw > 1d10   1.00000E+20
1555  #OVERLAPing residues             2
1556    2  27
1557  #OVERLAPing all corrected after             1  random generation
1558 #OVERLAP evdw after   1.35502E+19
1559 Waiting for     0.0008 sec
1560 #OVERLAP evdw > 1d10   1.00000E+20
1561  #OVERLAPing residues             2
1562   14  25
1563  #OVERLAPing all corrected after             1  random generation
1564 #OVERLAP evdw after   3.51692E+08
1565 Waiting for     0.0008 sec
1566 #OVERLAP evdw > 1d10   1.00000E+20
1567  #OVERLAPing residues             2
1568    9  17
1569  #OVERLAPing all corrected after             3  random generation
1570 #OVERLAP evdw after   3.38063E+07
1571 Waiting for     0.0007 sec
1572 #OVERLAP evdw > 1d10   1.00000E+20
1573  #OVERLAPing residues             2
1574   18  20
1575  #OVERLAPing all corrected after             1  random generation
1576 #OVERLAP evdw after  -1.55801E+01
1577 Waiting for     0.0392 sec
1578 Waiting for     0.0389 sec
1579 Waiting for     0.0685 sec
1580 Waiting for     0.0008 sec
1581 Waiting for     0.0391 sec
1582 Waiting for     0.0381 sec
1583 Waiting for     0.0397 sec
1584 #OVERLAP evdw > 1d10   1.00000E+20
1585  #OVERLAPing residues             3
1586    9  25  26
1587  #OVERLAPing all corrected after             1  random generation
1588 #OVERLAP evdw after   2.12680E+07
1589 Waiting for     0.0007 sec
1590 Waiting for     0.0397 sec
1591 Waiting for     0.0008 sec
1592 #OVERLAP evdw > 1d10   1.00000E+20
1593  #OVERLAPing residues             2
1594    3  19
1595  #OVERLAPing all corrected after             1  random generation
1596 #OVERLAP evdw after   1.83358E+08
1597 Waiting for     0.0393 sec
1598 Waiting for     0.0398 sec
1599 Waiting for     0.0389 sec
1600 Waiting for     0.0396 sec
1601 Waiting for     0.0380 sec
1602 Waiting for     0.0008 sec
1603 #OVERLAP evdw > 1d10   1.00000E+20
1604  #OVERLAPing residues             2
1605    4  23
1606  #OVERLAPing all corrected after             1  random generation
1607 #OVERLAP evdw after   2.48221E+07
1608 Waiting for     0.0391 sec
1609 Waiting for     0.0399 sec
1610 Waiting for     0.6816 sec
1611 Waiting for     0.0007 sec
1612 #OVERLAP evdw > 1d10   1.00000E+20
1613  #OVERLAPing residues             4
1614    9  23  14  20
1615  #OVERLAPing all corrected after             4  random generation
1616 #OVERLAP evdw after   1.01372E+16
1617 Waiting for     0.0385 sec
1618 #OVERLAP evdw > 1d10   1.00000E+20
1619  #OVERLAPing residues             2
1620    9  29
1621  #OVERLAPing all corrected after             1  random generation
1622 #OVERLAP evdw after   2.97577E+08
1623 Waiting for     0.0386 sec
1624 Waiting for     0.0393 sec
1625 Waiting for     0.0008 sec
1626 Waiting for     0.0011 sec
1627 #OVERLAP evdw > 1d10   1.00000E+20
1628  #OVERLAPing residues             6
1629    5  13   7  14   9  17
1630  #OVERLAPing all corrected after             2  random generation
1631 #OVERLAP evdw after   5.66462E+06
1632 Waiting for     0.0388 sec
1633 Waiting for     0.0391 sec
1634 #OVERLAP evdw > 1d10   1.00000E+20
1635  #OVERLAPing residues             2
1636    3  20
1637  #OVERLAPing all corrected after             3  random generation
1638 #OVERLAP evdw after   9.03146E+12
1639 Waiting for     0.0385 sec
1640 #OVERLAP evdw > 1d10   1.00000E+20
1641  #OVERLAPing residues             4
1642    4  20   9  25
1643  #OVERLAPing all corrected after             1  random generation
1644 #OVERLAP evdw after   4.77299E+18
1645 Waiting for     0.0382 sec
1646 Waiting for     0.0388 sec
1647 #OVERLAP evdw > 1d10   1.00000E+20
1648  #OVERLAPing residues             4
1649    8  22   9  21
1650  #OVERLAPing all corrected after             1  random generation
1651 #OVERLAP evdw after   1.83338E+30
1652 Waiting for     0.0394 sec
1653 Waiting for     0.0398 sec
1654 Waiting for     0.0008 sec
1655 Waiting for     2.1052 sec
1656 Waiting for     0.0007 sec
1657 #OVERLAP evdw > 1d10   1.00000E+20
1658  #OVERLAPing residues             2
1659    6  27
1660  #OVERLAPing all corrected after             1  random generation
1661 #OVERLAP evdw after   6.27612E+06
1662 Waiting for     0.0400 sec
1663 Waiting for     0.0396 sec
1664 Waiting for     0.0386 sec
1665 Waiting for     0.0385 sec
1666 Waiting for     0.0384 sec
1667 Waiting for     0.0008 sec
1668 #OVERLAP evdw > 1d10   1.00000E+20
1669  #OVERLAPing residues             2
1670    2  14
1671  #OVERLAPing all corrected after             1  random generation
1672 #OVERLAP evdw after   1.35271E+06
1673 Waiting for     0.0578 sec
1674 Waiting for     0.0008 sec
1675 #OVERLAP evdw > 1d10   1.00000E+20
1676  #OVERLAPing residues             4
1677    5  17   7  18
1678  #OVERLAPing all corrected after             2  random generation
1679 #OVERLAP evdw after   8.27755E+07
1680 Waiting for     0.0400 sec
1681 Waiting for     0.0008 sec
1682 Waiting for     0.0687 sec
1683 Waiting for     0.0396 sec
1684 Waiting for     0.0008 sec
1685 Waiting for     0.0394 sec
1686 Waiting for     0.5712 sec
1687 #OVERLAP evdw > 1d10   1.20682E+23
1688  #OVERLAPing residues             0
1689
1690  #OVERLAPing all corrected after             1  random generation
1691 #OVERLAP evdw after   1.20682E+23
1692 Waiting for     0.0007 sec
1693 Waiting for     0.0008 sec
1694 #OVERLAP evdw > 1d10   1.00000E+20
1695  #OVERLAPing residues             2
1696    4  25
1697  #OVERLAPing all corrected after             5  random generation
1698 #OVERLAP evdw after   2.41184E+07
1699 Waiting for     0.0394 sec
1700 #OVERLAP evdw > 1d10   1.00000E+20
1701  #OVERLAPing residues             2
1702    8  27
1703  #OVERLAPing all corrected after            12  random generation
1704 #OVERLAP evdw after   1.51923E+16
1705 Waiting for     0.0008 sec
1706 #OVERLAP evdw > 1d10   1.00000E+20
1707  #OVERLAPing residues             5
1708    7  25   9  13  22
1709  #OVERLAPing all corrected after             1  random generation
1710 #OVERLAP evdw after   1.16146E+13
1711 Waiting for     0.0386 sec
1712 #OVERLAP evdw > 1d10   1.00000E+20
1713  #OVERLAPing residues             2
1714    3  25
1715  #OVERLAPing all corrected after            14  random generation
1716 #OVERLAP evdw after   5.91295E+04
1717 Waiting for     0.0398 sec
1718 Waiting for     0.0385 sec
1719 Waiting for     0.0007 sec
1720 Waiting for     0.0008 sec
1721 Waiting for     0.0401 sec
1722 Waiting for     0.0397 sec
1723 Waiting for     0.0388 sec
1724 Waiting for     1.8591 sec
1725 Waiting for     0.0007 sec
1726 Waiting for     0.0386 sec
1727 Waiting for     0.0008 sec
1728 Waiting for     0.0378 sec
1729 Waiting for     0.0391 sec
1730 #OVERLAP evdw > 1d10   1.00000E+20
1731  #OVERLAPing residues             2
1732    4  25
1733  #OVERLAPing all corrected after             2  random generation
1734 #OVERLAP evdw after   6.07731E+09
1735 Waiting for     0.0386 sec
1736 Waiting for     0.0797 sec
1737 Waiting for     0.0007 sec
1738 Waiting for     0.0387 sec
1739 Waiting for     0.0766 sec
1740 Waiting for     0.0381 sec
1741 Waiting for     0.0007 sec
1742 Waiting for     0.0382 sec
1743 Waiting for     0.0380 sec
1744 Waiting for     0.0390 sec
1745 Waiting for     0.0381 sec
1746 Waiting for     0.0759 sec
1747 #OVERLAP evdw > 1d10   1.00000E+20
1748  #OVERLAPing residues             2
1749   14  25
1750  #OVERLAPing all corrected after             2  random generation
1751 #OVERLAP evdw after   1.41696E+14
1752 Waiting for     0.0390 sec
1753 #OVERLAP evdw > 1d10   1.00000E+20
1754  #OVERLAPing residues             2
1755    7  23
1756  #OVERLAPing all corrected after             1  random generation
1757 #OVERLAP evdw after   1.37492E+09
1758 Waiting for     0.0396 sec
1759 Waiting for     0.0008 sec
1760 Waiting for     0.0008 sec
1761 Waiting for     0.0386 sec
1762 Waiting for     0.0008 sec
1763 Waiting for     0.0391 sec
1764 Waiting for     0.0394 sec
1765 Waiting for     0.0476 sec
1766 #OVERLAP evdw > 1d10   1.00000E+20
1767  #OVERLAPing residues             2
1768    6  25
1769  #OVERLAPing all corrected after             3  random generation
1770 #OVERLAP evdw after   3.65168E+10
1771 Waiting for     0.0391 sec
1772 Waiting for     0.0008 sec
1773 Waiting for     0.0008 sec
1774 Waiting for     0.0391 sec
1775 Waiting for     0.0007 sec
1776 Waiting for     0.0008 sec
1777 Waiting for     0.0396 sec
1778 Waiting for     0.0397 sec
1779 Waiting for     0.0729 sec
1780 Waiting for     0.0384 sec
1781 Waiting for     0.0007 sec
1782 Waiting for     0.0381 sec
1783 Waiting for     1.7382 sec
1784 Waiting for     0.0007 sec
1785 Waiting for     0.0008 sec
1786 Waiting for     0.0382 sec
1787 Waiting for     0.0008 sec
1788 Waiting for     0.0010 sec
1789 Waiting for     0.0007 sec
1790 Waiting for     0.0387 sec
1791 Waiting for     0.0382 sec
1792 Waiting for     0.0396 sec
1793 Waiting for     0.0389 sec
1794 Waiting for     0.0391 sec
1795 Waiting for     1.3328 sec
1796 #OVERLAP evdw > 1d10   1.00000E+20
1797  #OVERLAPing residues             6
1798    4  19   8  23   9  20
1799  #OVERLAPing all corrected after             4  random generation
1800 #OVERLAP evdw after   5.54776E+20
1801 Waiting for     0.0007 sec
1802 #OVERLAP evdw > 1d10   1.00000E+20
1803  #OVERLAPing residues             2
1804    9  25
1805  #OVERLAPing all corrected after             1  random generation
1806 #OVERLAP evdw after   3.91207E+02
1807 Waiting for     0.0008 sec
1808 #OVERLAP evdw > 1d10   1.00000E+20
1809  #OVERLAPing residues             2
1810    4  16
1811  #OVERLAPing all corrected after             1  random generation
1812 #OVERLAP evdw after   1.23645E+14
1813 Waiting for     0.0382 sec
1814 Waiting for     0.0395 sec
1815 Waiting for     0.0389 sec
1816 #OVERLAP evdw > 1d10   1.00000E+20
1817  #OVERLAPing residues             2
1818    6  20
1819  #OVERLAPing all corrected after             5  random generation
1820 #OVERLAP evdw after   2.52773E+17
1821 Waiting for     0.0391 sec
1822 Waiting for     0.0389 sec
1823 Waiting for     0.0382 sec
1824 Waiting for     0.0390 sec
1825 #OVERLAP evdw > 1d10   1.00000E+20
1826  #OVERLAPing residues             8
1827    5  23   7  25   9  27  11  13
1828  #OVERLAPing all corrected after             8  random generation
1829 #OVERLAP evdw after   5.47163E+35
1830 Waiting for     0.0008 sec
1831 #OVERLAP evdw > 1d10   1.00000E+20
1832  #OVERLAPing residues             2
1833    4  25
1834  #OVERLAPing all corrected after             1  random generation
1835 #OVERLAP evdw after   2.89018E+16
1836 Waiting for     0.0383 sec
1837 Waiting for     0.0391 sec
1838 Waiting for     0.0008 sec
1839 #OVERLAP evdw > 1d10   1.00000E+20
1840  #OVERLAPing residues             2
1841   22  25
1842  #OVERLAPing all corrected after             1  random generation
1843 #OVERLAP evdw after   3.96604E+06
1844 Waiting for     0.0725 sec
1845 Waiting for     0.0393 sec
1846 Waiting for     0.0380 sec
1847 Waiting for     0.0400 sec
1848 Waiting for     2.0361 sec
1849 Waiting for     0.0007 sec
1850 Waiting for     0.0471 sec
1851 Waiting for     0.0008 sec
1852 #OVERLAP evdw > 1d10   1.00000E+20
1853  #OVERLAPing residues             2
1854    7  27
1855  #OVERLAPing all corrected after             1  random generation
1856 #OVERLAP evdw after   7.10291E+01
1857 Waiting for     0.0381 sec
1858 #OVERLAP evdw > 1d10   1.00000E+20
1859  #OVERLAPing residues             2
1860    8  25
1861  #OVERLAPing all corrected after             3  random generation
1862 #OVERLAP evdw after   5.74853E+21
1863 Waiting for     0.0007 sec
1864 #OVERLAP evdw > 1d10   1.00000E+20
1865  #OVERLAPing residues             2
1866   20  26
1867  #OVERLAPing all corrected after             1  random generation
1868 #OVERLAP evdw after   4.40196E+04
1869 Waiting for     0.0395 sec
1870 Waiting for     0.0386 sec
1871 Waiting for     0.0391 sec
1872 Waiting for     0.0007 sec
1873 Waiting for     0.0387 sec
1874 Waiting for     0.0383 sec
1875 Waiting for     0.0389 sec
1876 Waiting for     0.0397 sec
1877 Waiting for     0.0397 sec
1878 Waiting for     0.0379 sec
1879 Waiting for     0.0393 sec
1880 Waiting for     0.0008 sec
1881 Waiting for     0.0217 sec
1882 #OVERLAP evdw > 1d10   1.00000E+20
1883  #OVERLAPing residues             2
1884    7  27
1885  #OVERLAPing all corrected after             1  random generation
1886 #OVERLAP evdw after   3.06497E+12
1887 Waiting for     0.0393 sec
1888 Waiting for     0.0394 sec
1889 Waiting for     0.0008 sec
1890 #OVERLAP evdw > 1d10   1.00000E+20
1891  #OVERLAPing residues             2
1892    2  11
1893  #OVERLAPing all corrected after             1  random generation
1894 #OVERLAP evdw after   1.39307E+04
1895 Waiting for     0.0394 sec
1896 Waiting for     0.0382 sec
1897 Waiting for     0.0196 sec
1898 Waiting for     0.0393 sec
1899 #OVERLAP evdw > 1d10   1.00000E+20
1900  #OVERLAPing residues             2
1901   18  27
1902  #OVERLAPing all corrected after             1  random generation
1903 #OVERLAP evdw after   2.64251E+13
1904 Waiting for     0.0273 sec
1905 Waiting for     0.0383 sec
1906 #OVERLAP evdw > 1d10   1.00000E+20
1907  #OVERLAPing residues             2
1908    5  27
1909  #OVERLAPing all corrected after             1  random generation
1910 #OVERLAP evdw after   1.32753E+11
1911 Waiting for     0.0379 sec
1912 Waiting for     0.0398 sec
1913 Waiting for     0.0394 sec
1914 Waiting for     2.4866 sec
1915 Waiting for     0.0008 sec
1916 Waiting for     0.0394 sec
1917 #OVERLAP evdw > 1d10   1.00000E+20
1918  #OVERLAPing residues             2
1919    7  23
1920  #OVERLAPing all corrected after            14  random generation
1921 #OVERLAP evdw after   1.25461E+39
1922 Waiting for     0.0302 sec
1923 Waiting for     0.0389 sec
1924 Waiting for     0.0389 sec
1925 #OVERLAP evdw > 1d10   1.00000E+20
1926  #OVERLAPing residues             2
1927   16  25
1928  #OVERLAPing all corrected after             1  random generation
1929 #OVERLAP evdw after   2.52029E+12
1930 Waiting for     0.0007 sec
1931 Waiting for     0.0387 sec
1932 Waiting for     0.0385 sec
1933 #OVERLAP evdw > 1d10   1.00000E+20
1934  #OVERLAPing residues             2
1935    4  27
1936  #OVERLAPing all corrected after             5  random generation
1937 #OVERLAP evdw after   1.39100E+15
1938 Waiting for     0.0391 sec
1939 #OVERLAP evdw > 1d10   1.00000E+20
1940  #OVERLAPing residues             4
1941    6  23  17  19
1942  #OVERLAPing NOT all corrected             2
1943    6  23
1944 #OVERLAP evdw after   1.00000E+20
1945 Waiting for     0.0007 sec
1946 Waiting for     0.0396 sec
1947 Waiting for     0.0007 sec
1948 Waiting for     0.0392 sec
1949 Waiting for     0.0386 sec
1950 Waiting for     0.5576 sec
1951 Waiting for     0.0065 sec
1952 Waiting for     0.0386 sec
1953 #OVERLAP evdw > 1d10   1.00000E+20
1954  #OVERLAPing residues             2
1955    4  29
1956  #OVERLAPing all corrected after             1  random generation
1957 #OVERLAP evdw after   1.63297E+12
1958 Waiting for     0.0008 sec
1959 #OVERLAP evdw > 1d10   8.44165E+24
1960  #OVERLAPing residues             0
1961
1962  #OVERLAPing all corrected after             1  random generation
1963 #OVERLAP evdw after   8.44165E+24
1964 Waiting for     0.0392 sec
1965 #OVERLAP evdw > 1d10   1.00000E+20
1966  #OVERLAPing residues             2
1967    2  23
1968  #OVERLAPing all corrected after             1  random generation
1969 #OVERLAP evdw after   1.76476E+06
1970 Waiting for     0.0007 sec
1971 Waiting for     0.0396 sec
1972 Waiting for     0.0392 sec
1973 Waiting for     0.0387 sec
1974 Waiting for     0.0388 sec
1975 Waiting for     0.0388 sec
1976 Waiting for     0.0382 sec
1977 Waiting for     0.0379 sec
1978 Waiting for     0.0008 sec
1979 Waiting for     2.0550 sec
1980 Waiting for     0.0007 sec
1981 Waiting for     0.0386 sec
1982 Waiting for     0.0381 sec
1983 Waiting for     0.0008 sec
1984 #OVERLAP evdw > 1d10   1.00000E+20
1985  #OVERLAPing residues             2
1986    9  22
1987  #OVERLAPing all corrected after             1  random generation
1988 #OVERLAP evdw after   9.55535E+04
1989 Waiting for     0.0008 sec
1990 #OVERLAP evdw > 1d10   1.00000E+20
1991  #OVERLAPing residues             2
1992   11  20
1993  #OVERLAPing all corrected after             1  random generation
1994 #OVERLAP evdw after   3.29165E+03
1995 Waiting for     0.0393 sec
1996 #OVERLAP evdw > 1d10   1.00000E+20
1997  #OVERLAPing residues             2
1998    2  29
1999  #OVERLAPing all corrected after             2  random generation
2000 #OVERLAP evdw after   2.41916E+03
2001 Waiting for     0.0385 sec
2002 Waiting for     0.0383 sec
2003 Waiting for     0.0388 sec
2004 Waiting for     0.0008 sec
2005 Waiting for     0.0409 sec
2006 Waiting for     0.2281 sec
2007 Waiting for     0.0008 sec
2008 Waiting for     0.0395 sec
2009 Waiting for     0.0010 sec
2010 #OVERLAP evdw > 1d10   1.00000E+20
2011  #OVERLAPing residues             2
2012    7  25
2013  #OVERLAPing all corrected after             1  random generation
2014 #OVERLAP evdw after   2.32389E+05
2015 Waiting for     0.0007 sec
2016 Waiting for     0.0008 sec
2017 Waiting for     0.0391 sec
2018 #OVERLAP evdw > 1d10   1.00000E+20
2019  #OVERLAPing residues             2
2020   10  29
2021  #OVERLAPing all corrected after             1  random generation
2022 #OVERLAP evdw after   1.76542E+05
2023 Waiting for     0.0378 sec
2024 Waiting for     0.0398 sec
2025 Waiting for     0.0393 sec
2026 #OVERLAP evdw > 1d10   1.00000E+20
2027  #OVERLAPing residues             2
2028    5  11
2029  #OVERLAPing all corrected after             1  random generation
2030 #OVERLAP evdw after   2.93704E+13
2031 Waiting for     0.0397 sec
2032 Waiting for     0.0620 sec
2033 Waiting for     1.0611 sec
2034 Waiting for     0.0008 sec
2035 Waiting for     0.0391 sec
2036 Waiting for     0.0391 sec
2037 Waiting for     0.0392 sec
2038 #OVERLAP evdw > 1d10   1.00000E+20
2039  #OVERLAPing residues             4
2040    3  14   6  27
2041  #OVERLAPing NOT all corrected             3
2042    6  27   7
2043 #OVERLAP evdw after   1.00000E+20
2044 Waiting for     0.0385 sec
2045 Waiting for     0.0390 sec
2046 Waiting for     0.0384 sec
2047 #OVERLAP evdw > 1d10   1.00000E+20
2048  #OVERLAPing residues             2
2049    7  20
2050  #OVERLAPing all corrected after             1  random generation
2051 #OVERLAP evdw after   1.51579E+09
2052 Waiting for     0.0008 sec
2053 Waiting for     0.0007 sec
2054 #OVERLAP evdw > 1d10   1.00000E+20
2055  #OVERLAPing residues             6
2056    7  20   9  21  14  19
2057  #OVERLAPing all corrected after             3  random generation
2058 #OVERLAP evdw after   2.99267E+09
2059 Waiting for     0.0008 sec
2060 #OVERLAP evdw > 1d10   1.00000E+20
2061  #OVERLAPing residues             2
2062   11  23
2063  #OVERLAPing all corrected after             1  random generation
2064 #OVERLAP evdw after   5.21984E+07
2065 Waiting for     0.0535 sec
2066 #OVERLAP evdw > 1d10   1.00000E+20
2067  #OVERLAPing residues             2
2068   11  28
2069  #OVERLAPing all corrected after             2  random generation
2070 #OVERLAP evdw after   2.69263E+15
2071 Waiting for     0.0393 sec
2072 Waiting for     0.0386 sec
2073 #OVERLAP evdw > 1d10   1.00000E+20
2074  #OVERLAPing residues             3
2075    5  27   7
2076  #OVERLAPing all corrected after             1  random generation
2077 #OVERLAP evdw after   1.25946E+29
2078 Waiting for     0.0384 sec
2079 Waiting for     1.8410 sec
2080 #OVERLAP evdw > 1d10   1.00000E+20
2081  #OVERLAPing residues             2
2082    4  18
2083  #OVERLAPing all corrected after             1  random generation
2084 #OVERLAP evdw after   1.42422E+09
2085 Waiting for     0.0389 sec
2086 Waiting for     0.0007 sec
2087 Waiting for     0.0388 sec
2088 Waiting for     0.0387 sec
2089 Waiting for     0.0007 sec
2090 #OVERLAP evdw > 1d10   1.00000E+20
2091  #OVERLAPing residues             3
2092    6  27   7
2093  #OVERLAPing NOT all corrected             2
2094    6  27
2095 #OVERLAP evdw after   1.00000E+20
2096 Waiting for     0.0008 sec
2097 Waiting for     0.0008 sec
2098 Waiting for     0.0388 sec
2099 Waiting for     0.0008 sec
2100 Waiting for     0.0007 sec
2101 Waiting for     0.0393 sec
2102 #OVERLAP evdw > 1d10   1.00000E+20
2103  #OVERLAPing residues             2
2104    7  26
2105  #OVERLAPing all corrected after             1  random generation
2106 #OVERLAP evdw after   1.64375E+10
2107 Waiting for     0.0384 sec
2108 Waiting for     0.0715 sec
2109 Waiting for     0.0385 sec
2110 Waiting for     0.1020 sec
2111 Waiting for     0.0007 sec
2112 Waiting for     0.0397 sec
2113 Waiting for     0.0388 sec
2114 Waiting for     0.0007 sec
2115 #OVERLAP evdw > 1d10   1.00000E+20
2116  #OVERLAPing residues             6
2117    4  14   9  23  17  21
2118  #OVERLAPing all corrected after            19  random generation
2119 #OVERLAP evdw after   2.08481E+20
2120 Waiting for     0.0383 sec
2121 Waiting for     0.0389 sec
2122 Waiting for     0.0387 sec
2123 Waiting for     0.0382 sec
2124 #OVERLAP evdw > 1d10   1.00000E+20
2125  #OVERLAPing residues             2
2126    5  17
2127  #OVERLAPing all corrected after            50  random generation
2128 #OVERLAP evdw after   2.45125E+13
2129 Waiting for     0.0391 sec
2130 Waiting for     0.0382 sec
2131 Waiting for     0.0395 sec
2132 Waiting for     0.0054 sec
2133 Waiting for     2.3948 sec
2134 Waiting for     0.0007 sec
2135 Waiting for     0.0301 sec
2136 Waiting for     0.0008 sec
2137 #OVERLAP evdw > 1d10   1.00000E+20
2138  #OVERLAPing residues             4
2139    6  23   8  25
2140  #OVERLAPing NOT all corrected             2
2141    6  23
2142 #OVERLAP evdw after   1.00000E+20
2143 Waiting for     0.0389 sec
2144 Waiting for     0.0396 sec
2145 Waiting for     0.0395 sec
2146 #OVERLAP evdw > 1d10   1.00000E+20
2147  #OVERLAPing residues             2
2148    5  23
2149  #OVERLAPing all corrected after             1  random generation
2150 #OVERLAP evdw after   2.04953E+11
2151 Waiting for     0.0007 sec
2152 #OVERLAP evdw > 1d10   1.00000E+20
2153  #OVERLAPing residues             2
2154    4  18
2155  #OVERLAPing all corrected after             1  random generation
2156 #OVERLAP evdw after   1.52991E+02
2157 Waiting for     0.0382 sec
2158 Waiting for     0.0008 sec
2159 Waiting for     0.0381 sec
2160 Waiting for     0.0421 sec
2161 Waiting for     0.0379 sec
2162 Waiting for     0.0008 sec
2163 Waiting for     0.0350 sec
2164 Waiting for     0.0384 sec
2165 Waiting for     0.0007 sec
2166 Waiting for     0.0007 sec
2167 Waiting for     0.0386 sec
2168 Waiting for     0.0007 sec
2169 #OVERLAP evdw > 1d10   1.00000E+20
2170  #OVERLAPing residues             2
2171    6  27
2172  #OVERLAPing all corrected after             1  random generation
2173 #OVERLAP evdw after   2.28286E+04
2174 Waiting for     0.0382 sec
2175 Waiting for     0.0393 sec
2176 Waiting for     0.0008 sec
2177 Waiting for     0.0395 sec
2178 Waiting for     0.0007 sec
2179 Waiting for     0.0385 sec
2180 #OVERLAP evdw > 1d10   1.00000E+20
2181  #OVERLAPing residues             2
2182    9  22
2183  #OVERLAPing all corrected after             1  random generation
2184 #OVERLAP evdw after   2.82393E+13
2185 Waiting for     0.0391 sec
2186 #OVERLAP evdw > 1d10   1.00000E+20
2187  #OVERLAPing residues             2
2188   20  26
2189  #OVERLAPing all corrected after             3  random generation
2190 #OVERLAP evdw after   7.40747E+11
2191 Waiting for     0.0383 sec
2192 Waiting for     0.0008 sec
2193 Waiting for     0.0008 sec
2194 Waiting for     2.0425 sec
2195 Waiting for     0.0148 sec
2196 Waiting for     0.0008 sec
2197 #OVERLAP evdw > 1d10   1.00000E+20
2198  #OVERLAPing residues             4
2199    4  12   6  23
2200  #OVERLAPing NOT all corrected             2
2201    6  23
2202 #OVERLAP evdw after   1.00000E+20
2203 Waiting for     0.0386 sec
2204 Waiting for     0.0395 sec
2205 #OVERLAP evdw > 1d10   1.00000E+20
2206  #OVERLAPing residues             2
2207    8  25
2208  #OVERLAPing all corrected after            23  random generation
2209 #OVERLAP evdw after   7.55378E+30
2210 Waiting for     0.0007 sec
2211 Waiting for     0.0397 sec
2212 Waiting for     0.0200 sec
2213 #OVERLAP evdw > 1d10   1.00000E+20
2214  #OVERLAPing residues             2
2215   24  27
2216  #OVERLAPing all corrected after             1  random generation
2217 #OVERLAP evdw after   9.48156E+01
2218 Waiting for     0.0008 sec
2219 Waiting for     0.0008 sec
2220 #OVERLAP evdw > 1d10   1.00000E+20
2221  #OVERLAPing residues             7
2222    7  19   8  22   9  20  27
2223  #OVERLAPing all corrected after             1  random generation
2224 #OVERLAP evdw after   2.01617E+18
2225 Waiting for     0.0398 sec
2226 Waiting for     0.0007 sec
2227 Waiting for     0.0349 sec
2228 Waiting for     0.0008 sec
2229 Waiting for     0.0391 sec
2230 Waiting for     0.0008 sec
2231 Waiting for     0.2183 sec
2232 #OVERLAP evdw > 1d10   1.00000E+20
2233  #OVERLAPing residues             2
2234    9  15
2235  #OVERLAPing all corrected after             4  random generation
2236 #OVERLAP evdw after   5.46546E+06
2237 Waiting for     0.0007 sec
2238 Waiting for     0.0381 sec
2239 Waiting for     0.0008 sec
2240 Waiting for     0.0303 sec
2241 Waiting for     0.0008 sec
2242 Waiting for     0.0008 sec
2243 #OVERLAP evdw > 1d10   1.00000E+20
2244  #OVERLAPing residues             2
2245    7   9
2246  #OVERLAPing all corrected after             1  random generation
2247 #OVERLAP evdw after  -3.22149E+01
2248 Waiting for     0.0379 sec
2249 Waiting for     0.0386 sec
2250 #OVERLAP evdw > 1d10   1.00000E+20
2251  #OVERLAPing residues             5
2252    4  14  17   9  22
2253  #OVERLAPing all corrected after            12  random generation
2254 #OVERLAP evdw after   1.11499E+20
2255 Waiting for     0.0382 sec
2256 Waiting for     0.0392 sec
2257 #OVERLAP evdw > 1d10   1.00000E+20
2258  #OVERLAPing residues             4
2259    8  19  12  26
2260  #OVERLAPing all corrected after             2  random generation
2261 #OVERLAP evdw after   1.52753E+13
2262 Waiting for     0.0007 sec
2263 #OVERLAP evdw > 1d10   1.00000E+20
2264  #OVERLAPing residues             2
2265    9  23
2266  #OVERLAPing all corrected after             1  random generation
2267 #OVERLAP evdw after   2.58956E+03
2268 Waiting for     0.0384 sec
2269 Waiting for     2.7786 sec
2270  End of minim, proc            9 time     3397.836905000000     
2271 Processor   9 is finishing work.
2272  Total time    3435.747680000000       sec