-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB009 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 9 iseed(4)= 0 0 -6 -55433 ran_num 0.1603776365518570 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3298 sec Waiting for 0.0007 sec Waiting for 0.0635 sec Waiting for 0.0381 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 1.2169 sec Waiting for 0.0008 sec Waiting for 0.0667 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 14 8 13 #OVERLAPing all corrected after 42 random generation #OVERLAP evdw after 3.35229E+23 Waiting for 0.0459 sec Waiting for 0.0391 sec Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 0.0089 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0397 sec Waiting for 0.0382 sec Waiting for 0.0388 sec Waiting for 0.0445 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06950E+07 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0386 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.40139E+07 Waiting for 0.0390 sec Waiting for 0.0078 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.69223E+09 Waiting for 0.9624 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.69472E+07 Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.29636E+10 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0400 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.16061E+05 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.30381E+07 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.10591E+06 Waiting for 0.0384 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.05764E+01 Waiting for 0.0379 sec Waiting for 0.5540 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0394 sec Waiting for 0.0396 sec Waiting for 0.0380 sec Waiting for 0.0396 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0399 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74026E+12 Waiting for 0.0397 sec Waiting for 0.0387 sec Waiting for 0.0385 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.31932E+34 Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.85857E+12 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 22 7 20 9 23 #OVERLAPing all corrected after 218 random generation #OVERLAP evdw after 2.35165E+19 Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.55371E+10 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0381 sec Waiting for 0.0385 sec Waiting for 0.0121 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40410E+11 Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49040E+12 Waiting for 0.0517 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.59051E+16 Waiting for 0.0386 sec Waiting for 0.0752 sec Waiting for 0.0388 sec Waiting for 1.2696 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13260E+10 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44160E+15 Waiting for 0.0380 sec Waiting for 0.0389 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 23 12 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.68563E+10 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.08113E+02 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 21 8 23 9 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.81483E+14 Waiting for 0.0379 sec Waiting for 0.0388 sec Waiting for 0.0328 sec Waiting for 0.0451 sec Waiting for 0.0393 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.26857E+04 Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.26000E+10 Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0437 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10980E+13 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.87267E+14 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 26 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.06098E+18 Waiting for 0.0396 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.82496E+06 Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0393 sec Waiting for 1.0565 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.69360E+28 Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07201E+23 Waiting for 0.0401 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 26 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63866E+13 Waiting for 0.0053 sec Waiting for 0.0008 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.09953E+41 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09953E+41 Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.95259E+12 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0201 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.38258E+01 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0396 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55883E+15 Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0750 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0394 sec Waiting for 0.0397 sec Waiting for 0.0393 sec Waiting for 0.0394 sec Waiting for 0.0383 sec Waiting for 1.4708 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0385 sec Waiting for 0.0380 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.42695E+06 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.41676E+03 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.91947E+03 Waiting for 0.0396 sec Waiting for 0.0383 sec Waiting for 0.0985 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 1.4518 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 8 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.70358E+01 Waiting for 0.0395 sec Waiting for 0.0392 sec Waiting for 0.0382 sec Waiting for 0.0382 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.85179E+06 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97788E+17 Waiting for 0.0391 sec Waiting for 0.0386 sec Waiting for 0.0072 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 20 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07902E+10 Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 1.3729 sec Waiting for 0.0218 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.55445E+17 Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 26 5 27 9 17 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.48558E+16 Waiting for 0.0385 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.09609E+16 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 20 7 26 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 5.01758E+14 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0644 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16853E+10 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.06716E+05 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77484E+10 Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.0380 sec Waiting for 0.0393 sec Waiting for 0.0395 sec Waiting for 0.0011 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 17 23 9 20 12 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.11552E+22 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 26 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55539E+10 Waiting for 0.0380 sec Waiting for 0.0388 sec Waiting for 0.0478 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.22412E+03 Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68148E+00 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 25 5 26 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.18299E+08 Waiting for 0.0385 sec Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.81445E+00 Waiting for 0.0393 sec Waiting for 0.0409 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0392 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.80678E+09 Waiting for 0.0387 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0393 sec Waiting for 0.0390 sec Waiting for 0.0639 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 23 3 24 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.48696E+13 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0380 sec Waiting for 0.0387 sec Waiting for 0.0391 sec Waiting for 0.0390 sec Waiting for 0.0011 sec Waiting for 0.0164 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.34635E+15 Waiting for 0.0358 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 18 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15680E+19 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.42038E+14 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26294E+05 Waiting for 0.0389 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59390E+03 Waiting for 0.0008 sec Waiting for 0.0104 sec Waiting for 0.0387 sec Waiting for 1.6726 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 8 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.24505E+08 Waiting for 0.0380 sec Waiting for 0.0694 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 3.48718E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.48718E+21 Waiting for 0.0381 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.17331E+03 Waiting for 0.0380 sec Waiting for 0.0401 sec Waiting for 0.0400 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 0.0385 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.02699E+00 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.82009E+06 Waiting for 0.0610 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.11521E+03 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.65160E+05 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.94011E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94011E+24 Waiting for 0.0378 sec Waiting for 0.0396 sec Waiting for 0.0395 sec Waiting for 1.2918 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0383 sec Waiting for 0.0392 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 16 9 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.12689E+10 Waiting for 0.0383 sec Waiting for 0.0396 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33312E+07 Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66719E+03 Waiting for 1.6132 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.53107E+05 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93823E+11 Waiting for 0.0399 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0712 sec Waiting for 0.0379 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.48121E+02 Waiting for 0.0398 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.63602E+03 Waiting for 0.0384 sec Waiting for 1.1153 sec Waiting for 0.0239 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0484 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.24698E+14 Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.00093E+12 Waiting for 0.0387 sec Waiting for 0.0393 sec Waiting for 0.0390 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 24 19 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.13686E+06 Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.25823E+06 Waiting for 0.0385 sec Waiting for 0.0398 sec Waiting for 0.0397 sec Waiting for 0.0400 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 2.55027E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55027E+20 Waiting for 0.0007 sec Waiting for 0.8769 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0394 sec Waiting for 0.0385 sec Waiting for 0.0785 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05614E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.47580E+02 Waiting for 0.0395 sec Waiting for 0.0381 sec Waiting for 0.0390 sec Waiting for 0.0457 sec Waiting for 0.0452 sec Waiting for 0.0394 sec Waiting for 0.0384 sec Waiting for 1.4351 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.57096E+10 Waiting for 0.0394 sec Waiting for 0.0188 sec Waiting for 0.0386 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92917E+05 Waiting for 0.0397 sec Waiting for 0.0400 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 906 random generation #OVERLAP evdw after 5.13170E+24 Waiting for 0.0380 sec Waiting for 0.0387 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 2.0954 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 27 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.59998E+14 Waiting for 0.0610 sec Waiting for 0.0392 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44690E+09 Waiting for 0.0387 sec Waiting for 0.0392 sec Waiting for 0.0110 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 20 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.93745E+11 Waiting for 0.0392 sec Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 1.8506 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.85698E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.33966E+04 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84385E+06 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.59030E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 9 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.05372E+30 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.35308E+13 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 24 18 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.69534E+08 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63727E+10 Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21437E+07 Waiting for 0.0380 sec Waiting for 0.0388 sec Waiting for 0.0391 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65341E+05 Waiting for 0.0383 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 14 6 23 11 27 #OVERLAPing all corrected after 57 random generation #OVERLAP evdw after 2.45994E+28 Waiting for 0.0378 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27323E+06 Waiting for 0.0341 sec Waiting for 0.0395 sec Waiting for 0.0382 sec Waiting for 0.1520 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.70187E+10 Waiting for 0.0394 sec Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.34908E+11 Waiting for 0.0387 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 4.95863E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.95863E+30 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35903E+22 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.50606E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88679E+14 Waiting for 0.0010 sec Waiting for 0.0024 sec Waiting for 0.5081 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.72793E+07 Waiting for 0.0389 sec Waiting for 0.0538 sec Waiting for 0.0389 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58179E+05 Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.86113E+18 Waiting for 0.0380 sec Waiting for 0.0381 sec Waiting for 0.0380 sec Waiting for 0.8378 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.92046E+08 Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 2.97089E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.97089E+20 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 18 20 5 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.51666E+15 Waiting for 0.0390 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 26 8 25 9 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.98011E+11 Waiting for 0.0401 sec Waiting for 0.0390 sec Waiting for 0.0396 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 20 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24055E+18 Waiting for 0.0393 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.10129E+07 Waiting for 0.0008 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72896E+07 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.01724E+13 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 1.0503 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.87816E+04 Waiting for 0.0206 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40745E+14 Waiting for 0.1040 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 18 10 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.14712E+37 Waiting for 0.0391 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.05655E+13 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 2.66977E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.79426E+15 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 27 11 25 14 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.47318E+10 Waiting for 0.0389 sec Waiting for 0.0398 sec Waiting for 0.0392 sec Waiting for 0.0586 sec Waiting for 1.1337 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.35036E+13 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 27 14 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.97285E+09 Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0488 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 26 6 27 8 29 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.92960E+13 Waiting for 0.0163 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 25 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.16735E+12 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.90020E+13 Waiting for 0.0391 sec Waiting for 0.0386 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 20 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.49868E+13 Waiting for 0.1889 sec Waiting for 0.0187 sec Waiting for 0.0395 sec Waiting for 0.0108 sec Waiting for 0.0398 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0500 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 1.6764 sec Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45236E+07 Waiting for 0.0388 sec Waiting for 0.0385 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.31627E+07 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0514 sec Waiting for 0.0391 sec Waiting for 0.0552 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86028E+14 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 2.19475E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19475E+22 Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.5196 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.68308E+11 Waiting for 0.0395 sec Waiting for 0.0398 sec Waiting for 0.0394 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 14 9 20 10 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.29053E+18 Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 20 11 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.56830E+06 Waiting for 0.0568 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 1.7127 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 9 13 22 15 20 #OVERLAPing all corrected after 39 random generation #OVERLAP evdw after 5.70808E+12 Waiting for 0.0595 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0694 sec Waiting for 0.0382 sec Waiting for 0.0389 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.22451E+02 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.7243 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43975E+03 Waiting for 0.0713 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58847E+11 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.86691E+21 Waiting for 0.0090 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67717E+06 Waiting for 0.0391 sec Waiting for 0.0390 sec Waiting for 0.0089 sec Waiting for 0.1132 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0389 sec Waiting for 0.0396 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.31388E+04 Waiting for 0.0385 sec Waiting for 0.0394 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.99019E+12 Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.2008 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0383 sec Waiting for 0.0184 sec Waiting for 0.0382 sec Waiting for 0.0393 sec Waiting for 0.0385 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63677E+13 Waiting for 0.0385 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 1.0206 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.97720E+14 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.51401E+17 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 25 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59277E+03 Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0385 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.20160E+10 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.76643E+06 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 19 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29462E+12 Waiting for 0.0380 sec Waiting for 0.0427 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0389 sec Waiting for 0.0392 sec Waiting for 0.0257 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21686E+18 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35502E+19 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.51692E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.38063E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.55801E+01 Waiting for 0.0392 sec Waiting for 0.0389 sec Waiting for 0.0685 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0381 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 25 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12680E+07 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83358E+08 Waiting for 0.0393 sec Waiting for 0.0398 sec Waiting for 0.0389 sec Waiting for 0.0396 sec Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48221E+07 Waiting for 0.0391 sec Waiting for 0.0399 sec Waiting for 0.6816 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 14 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.01372E+16 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.97577E+08 Waiting for 0.0386 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0011 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 13 7 14 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.66462E+06 Waiting for 0.0388 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.03146E+12 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.77299E+18 Waiting for 0.0382 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 22 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83338E+30 Waiting for 0.0394 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 2.1052 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.27612E+06 Waiting for 0.0400 sec Waiting for 0.0396 sec Waiting for 0.0386 sec Waiting for 0.0385 sec Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35271E+06 Waiting for 0.0578 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 7 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.27755E+07 Waiting for 0.0400 sec Waiting for 0.0008 sec Waiting for 0.0687 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.5712 sec #OVERLAP evdw > 1d10 1.20682E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20682E+23 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.41184E+07 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 1.51923E+16 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 9 13 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16146E+13 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 5.91295E+04 Waiting for 0.0398 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0401 sec Waiting for 0.0397 sec Waiting for 0.0388 sec Waiting for 1.8591 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0378 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.07731E+09 Waiting for 0.0386 sec Waiting for 0.0797 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0766 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0380 sec Waiting for 0.0390 sec Waiting for 0.0381 sec Waiting for 0.0759 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.41696E+14 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37492E+09 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0476 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.65168E+10 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0397 sec Waiting for 0.0729 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 1.7382 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0382 sec Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 0.0391 sec Waiting for 1.3328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 19 8 23 9 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.54776E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.91207E+02 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23645E+14 Waiting for 0.0382 sec Waiting for 0.0395 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.52773E+17 Waiting for 0.0391 sec Waiting for 0.0389 sec Waiting for 0.0382 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 23 7 25 9 27 11 13 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 5.47163E+35 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89018E+16 Waiting for 0.0383 sec Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.96604E+06 Waiting for 0.0725 sec Waiting for 0.0393 sec Waiting for 0.0380 sec Waiting for 0.0400 sec Waiting for 2.0361 sec Waiting for 0.0007 sec Waiting for 0.0471 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.10291E+01 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.74853E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.40196E+04 Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0383 sec Waiting for 0.0389 sec Waiting for 0.0397 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0217 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.06497E+12 Waiting for 0.0393 sec Waiting for 0.0394 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39307E+04 Waiting for 0.0394 sec Waiting for 0.0382 sec Waiting for 0.0196 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.64251E+13 Waiting for 0.0273 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32753E+11 Waiting for 0.0379 sec Waiting for 0.0398 sec Waiting for 0.0394 sec Waiting for 2.4866 sec Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 1.25461E+39 Waiting for 0.0302 sec Waiting for 0.0389 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52029E+12 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.39100E+15 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 17 19 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.5576 sec Waiting for 0.0065 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63297E+12 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 8.44165E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.44165E+24 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76476E+06 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0382 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 2.0550 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0381 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.55535E+04 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.29165E+03 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.41916E+03 Waiting for 0.0385 sec Waiting for 0.0383 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0409 sec Waiting for 0.2281 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.32389E+05 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76542E+05 Waiting for 0.0378 sec Waiting for 0.0398 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93704E+13 Waiting for 0.0397 sec Waiting for 0.0620 sec Waiting for 1.0611 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0391 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 14 6 27 #OVERLAPing NOT all corrected 3 6 27 7 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0385 sec Waiting for 0.0390 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51579E+09 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 20 9 21 14 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.99267E+09 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.21984E+07 Waiting for 0.0535 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.69263E+15 Waiting for 0.0393 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 27 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25946E+29 Waiting for 0.0384 sec Waiting for 1.8410 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42422E+09 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 27 7 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64375E+10 Waiting for 0.0384 sec Waiting for 0.0715 sec Waiting for 0.0385 sec Waiting for 0.1020 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 14 9 23 17 21 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 2.08481E+20 Waiting for 0.0383 sec Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 50 random generation #OVERLAP evdw after 2.45125E+13 Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 0.0395 sec Waiting for 0.0054 sec Waiting for 2.3948 sec Waiting for 0.0007 sec Waiting for 0.0301 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 8 25 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0389 sec Waiting for 0.0396 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04953E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52991E+02 Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0421 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0350 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28286E+04 Waiting for 0.0382 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82393E+13 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.40747E+11 Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 2.0425 sec Waiting for 0.0148 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 12 6 23 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0386 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 23 random generation #OVERLAP evdw after 7.55378E+30 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0200 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.48156E+01 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 19 8 22 9 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01617E+18 Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.2183 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.46546E+06 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0303 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.22149E+01 Waiting for 0.0379 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 14 17 9 22 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 1.11499E+20 Waiting for 0.0382 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 19 12 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.52753E+13 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.58956E+03 Waiting for 0.0384 sec Waiting for 2.7786 sec End of minim, proc 9 time 3397.836905000000 Processor 9 is finishing work. Total time 3435.747680000000 sec