added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB008
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB008
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=             8  iseed(4)=             0            0           -6 
47        -10568
48  ran_num   0.2443415820598602     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3298 sec
146 Waiting for     0.0008 sec
147 Waiting for     0.0396 sec
148 Waiting for     0.0388 sec
149 Waiting for     0.0008 sec
150 Waiting for     0.0390 sec
151 Waiting for     1.2167 sec
152 Waiting for     0.0008 sec
153 #OVERLAP evdw > 1d10   1.00000E+20
154  #OVERLAPing residues             2
155    4  25
156  #OVERLAPing all corrected after             2  random generation
157 #OVERLAP evdw after   1.07205E+09
158 Waiting for     0.0386 sec
159 Waiting for     0.0010 sec
160 Waiting for     0.0007 sec
161 Waiting for     0.0391 sec
162 #OVERLAP evdw > 1d10   1.00000E+20
163  #OVERLAPing residues             2
164    4  23
165  #OVERLAPing all corrected after             2  random generation
166 #OVERLAP evdw after   3.30964E+10
167 Waiting for     0.0381 sec
168 #OVERLAP evdw > 1d10   1.00000E+20
169  #OVERLAPing residues             2
170   13  27
171  #OVERLAPing all corrected after             1  random generation
172 #OVERLAP evdw after   3.77640E+13
173 Waiting for     0.0393 sec
174 #OVERLAP evdw > 1d10   1.00000E+20
175  #OVERLAPing residues             2
176   11  25
177  #OVERLAPing all corrected after             1  random generation
178 #OVERLAP evdw after   6.26450E+06
179 Waiting for     0.0388 sec
180 Waiting for     0.0386 sec
181 #OVERLAP evdw > 1d10   1.00000E+20
182  #OVERLAPing residues             2
183   17  20
184  #OVERLAPing all corrected after             1  random generation
185 #OVERLAP evdw after   2.28588E+04
186 Waiting for     0.0389 sec
187 Waiting for     0.0008 sec
188 Waiting for     0.0007 sec
189 #OVERLAP evdw > 1d10   1.00000E+20
190  #OVERLAPing residues             2
191   17  26
192  #OVERLAPing all corrected after             1  random generation
193 #OVERLAP evdw after   2.04859E+15
194 Waiting for     0.0388 sec
195 Waiting for     1.3329 sec
196 Waiting for     0.0007 sec
197 Waiting for     0.0007 sec
198 Waiting for     0.0008 sec
199 Waiting for     0.0382 sec
200 Waiting for     0.0397 sec
201 Waiting for     0.0397 sec
202 #OVERLAP evdw > 1d10   1.00000E+20
203  #OVERLAPing residues             2
204   12  20
205  #OVERLAPing all corrected after             1  random generation
206 #OVERLAP evdw after   1.60843E+03
207 Waiting for     0.0007 sec
208 Waiting for     0.0387 sec
209 #OVERLAP evdw > 1d10   1.00000E+20
210  #OVERLAPing residues             2
211    4  21
212  #OVERLAPing all corrected after             1  random generation
213 #OVERLAP evdw after   2.02418E+13
214 Waiting for     0.0008 sec
215 #OVERLAP evdw > 1d10   1.00000E+20
216  #OVERLAPing residues             2
217   11  25
218  #OVERLAPing all corrected after             1  random generation
219 #OVERLAP evdw after   6.90153E+11
220 Waiting for     0.0386 sec
221 Waiting for     0.0389 sec
222 Waiting for     0.0387 sec
223 Waiting for     0.0382 sec
224 Waiting for     0.0393 sec
225 #OVERLAP evdw > 1d10   1.00000E+20
226  #OVERLAPing residues             2
227    4  29
228  #OVERLAPing all corrected after            16  random generation
229 #OVERLAP evdw after   3.20942E+18
230 Waiting for     0.0396 sec
231 Waiting for     0.0379 sec
232 Waiting for     0.0384 sec
233 Waiting for     0.0008 sec
234 Waiting for     0.4185 sec
235 #OVERLAP evdw > 1d10   1.00000E+20
236  #OVERLAPing residues             2
237    9  16
238  #OVERLAPing all corrected after             1  random generation
239 #OVERLAP evdw after   4.66074E+08
240 Waiting for     0.0008 sec
241 Waiting for     0.0392 sec
242 Waiting for     0.0398 sec
243 Waiting for     0.0008 sec
244 #OVERLAP evdw > 1d10   1.00000E+20
245  #OVERLAPing residues             3
246   14  18  20
247  #OVERLAPing all corrected after             1  random generation
248 #OVERLAP evdw after   1.93045E+14
249 Waiting for     0.0008 sec
250 Waiting for     0.0386 sec
251 Waiting for     0.0008 sec
252 #OVERLAP evdw > 1d10   1.00000E+20
253  #OVERLAPing residues             2
254   11  19
255  #OVERLAPing all corrected after             1  random generation
256 #OVERLAP evdw after   7.36863E+04
257 Waiting for     0.0380 sec
258 #OVERLAP evdw > 1d10   1.00000E+20
259  #OVERLAPing residues             4
260    4   7   8  11
261  #OVERLAPing all corrected after             3  random generation
262 #OVERLAP evdw after   1.33517E+03
263 Waiting for     0.0384 sec
264 Waiting for     0.0008 sec
265 #OVERLAP evdw > 1d10   1.00000E+20
266  #OVERLAPing residues             2
267   20  26
268  #OVERLAPing all corrected after             3  random generation
269 #OVERLAP evdw after   9.32019E+21
270 Waiting for     0.0400 sec
271 #OVERLAP evdw > 1d10   1.00000E+20
272  #OVERLAPing residues             2
273   15  17
274  #OVERLAPing all corrected after             1  random generation
275 #OVERLAP evdw after   1.63436E+05
276 Waiting for     0.0391 sec
277 Waiting for     0.0008 sec
278 #OVERLAP evdw > 1d10   1.00000E+20
279  #OVERLAPing residues             2
280    9  23
281  #OVERLAPing all corrected after             1  random generation
282 #OVERLAP evdw after   2.43393E+08
283 Waiting for     1.6046 sec
284 Waiting for     0.0007 sec
285 Waiting for     0.0008 sec
286 Waiting for     0.0435 sec
287 Waiting for     0.0382 sec
288 #OVERLAP evdw > 1d10   1.00000E+20
289  #OVERLAPing residues             2
290   12  25
291  #OVERLAPing NOT all corrected             2
292   12  25
293 #OVERLAP evdw after   1.00000E+20
294 Waiting for     0.0008 sec
295 Waiting for     0.0400 sec
296 Waiting for     0.0393 sec
297 Waiting for     0.0805 sec
298 Waiting for     0.0390 sec
299 Waiting for     0.0386 sec
300 Waiting for     0.0388 sec
301 Waiting for     0.0387 sec
302 Waiting for     1.3153 sec
303 Waiting for     0.0007 sec
304 #OVERLAP evdw > 1d10   1.00000E+20
305  #OVERLAPing residues             2
306    2  17
307  #OVERLAPing all corrected after             2  random generation
308 #OVERLAP evdw after   6.77637E+10
309 Waiting for     0.0007 sec
310 Waiting for     0.0395 sec
311 Waiting for     0.0381 sec
312 #OVERLAP evdw > 1d10   1.00000E+20
313  #OVERLAPing residues             2
314    8  19
315  #OVERLAPing all corrected after             1  random generation
316 #OVERLAP evdw after   9.75884E+19
317 Waiting for     0.0390 sec
318 Waiting for     0.0392 sec
319 Waiting for     0.0008 sec
320 Waiting for     0.0008 sec
321 #OVERLAP evdw > 1d10   1.00000E+20
322  #OVERLAPing residues             2
323    4  12
324  #OVERLAPing all corrected after             2  random generation
325 #OVERLAP evdw after   7.94219E+10
326 Waiting for     0.0396 sec
327 Waiting for     0.0380 sec
328 Waiting for     0.0008 sec
329 Waiting for     0.0394 sec
330 Waiting for     0.0380 sec
331 Waiting for     0.9477 sec
332 #OVERLAP evdw > 1d10   1.00000E+20
333  #OVERLAPing residues             2
334    7  27
335  #OVERLAPing all corrected after             1  random generation
336 #OVERLAP evdw after   2.53673E+02
337 Waiting for     0.0330 sec
338 Waiting for     0.0380 sec
339 Waiting for     0.0008 sec
340 Waiting for     0.0400 sec
341 #OVERLAP evdw > 1d10   1.00000E+20
342  #OVERLAPing residues             2
343    4  29
344  #OVERLAPing all corrected after             1  random generation
345 #OVERLAP evdw after  -4.34091E+01
346 Waiting for     0.0008 sec
347 Waiting for     0.0381 sec
348 #OVERLAP evdw > 1d10   1.00000E+20
349  #OVERLAPing residues             2
350    7  24
351  #OVERLAPing all corrected after             1  random generation
352 #OVERLAP evdw after   8.09106E+03
353 Waiting for     0.0386 sec
354 Waiting for     0.0382 sec
355 Waiting for     0.0389 sec
356 Waiting for     0.0391 sec
357 Waiting for     0.0386 sec
358 Waiting for     0.0385 sec
359 Waiting for     0.0008 sec
360 Waiting for     0.0393 sec
361 Waiting for     0.2653 sec
362 #OVERLAP evdw > 1d10   1.00000E+20
363  #OVERLAPing residues             2
364    2  17
365  #OVERLAPing all corrected after             1  random generation
366 #OVERLAP evdw after  -4.18144E+01
367 Waiting for     0.0007 sec
368 Waiting for     0.0379 sec
369 Waiting for     0.0393 sec
370 Waiting for     0.0396 sec
371 Waiting for     0.0008 sec
372 #OVERLAP evdw > 1d10   1.00000E+20
373  #OVERLAPing residues             2
374    4   7
375  #OVERLAPing all corrected after             1  random generation
376 #OVERLAP evdw after  -4.25102E+01
377 Waiting for     0.0393 sec
378 #OVERLAP evdw > 1d10   1.00000E+20
379  #OVERLAPing residues             2
380    8  20
381  #OVERLAPing all corrected after             1  random generation
382 #OVERLAP evdw after   2.54293E+08
383 Waiting for     0.0395 sec
384 Waiting for     0.0396 sec
385 Waiting for     0.0008 sec
386 #OVERLAP evdw > 1d10   6.28801E+36
387  #OVERLAPing residues             0
388
389  #OVERLAPing all corrected after             1  random generation
390 #OVERLAP evdw after   6.28801E+36
391 Waiting for     0.0392 sec
392 Waiting for     0.0389 sec
393 Waiting for     0.0400 sec
394 Waiting for     0.0381 sec
395 #OVERLAP evdw > 1d10   1.00000E+20
396  #OVERLAPing residues             2
397    5  27
398  #OVERLAPing all corrected after            16  random generation
399 #OVERLAP evdw after   4.66864E+04
400 Waiting for     0.4934 sec
401 #OVERLAP evdw > 1d10   1.00000E+20
402  #OVERLAPing residues             4
403   10  25  24  27
404  #OVERLAPing all corrected after             2  random generation
405 #OVERLAP evdw after   7.92760E+13
406 Waiting for     0.0007 sec
407 Waiting for     0.0390 sec
408 #OVERLAP evdw > 1d10   1.00000E+20
409  #OVERLAPing residues             2
410    7  26
411  #OVERLAPing all corrected after             1  random generation
412 #OVERLAP evdw after   5.00940E+06
413 Waiting for     0.0393 sec
414 Waiting for     0.0397 sec
415 #OVERLAP evdw > 1d10   1.00000E+20
416  #OVERLAPing residues             2
417    8  15
418  #OVERLAPing all corrected after             1  random generation
419 #OVERLAP evdw after   3.94355E+12
420 Waiting for     0.0388 sec
421 Waiting for     0.0388 sec
422 #OVERLAP evdw > 1d10   1.00000E+20
423  #OVERLAPing residues             5
424    4  29   9  26  27
425  #OVERLAPing all corrected after            15  random generation
426 #OVERLAP evdw after   2.35210E+18
427 Waiting for     0.0391 sec
428 Waiting for     0.0389 sec
429 Waiting for     0.0007 sec
430 Waiting for     0.0386 sec
431 #OVERLAP evdw > 1d10   1.00000E+20
432  #OVERLAPing residues             2
433   11  24
434  #OVERLAPing all corrected after             1  random generation
435 #OVERLAP evdw after  -1.34120E+01
436 Waiting for     0.0382 sec
437 Waiting for     0.0380 sec
438 Waiting for     0.0508 sec
439 Waiting for     1.0798 sec
440 Waiting for     0.0007 sec
441 Waiting for     0.0391 sec
442 Waiting for     0.0217 sec
443 Waiting for     0.0392 sec
444 Waiting for     0.0451 sec
445 Waiting for     0.0415 sec
446 Waiting for     0.0385 sec
447 #OVERLAP evdw > 1d10   1.00000E+20
448  #OVERLAPing residues             2
449    9  25
450  #OVERLAPing all corrected after             4  random generation
451 #OVERLAP evdw after   1.57144E+08
452 Waiting for     0.0008 sec
453 #OVERLAP evdw > 1d10   1.00000E+20
454  #OVERLAPing residues             2
455    4  19
456  #OVERLAPing all corrected after             1  random generation
457 #OVERLAP evdw after   8.57138E+06
458 Waiting for     0.0386 sec
459 #OVERLAP evdw > 1d10   1.00000E+20
460  #OVERLAPing residues             2
461    9  27
462  #OVERLAPing all corrected after             1  random generation
463 #OVERLAP evdw after   3.94825E+05
464 Waiting for     0.0402 sec
465 Waiting for     0.0394 sec
466 Waiting for     0.0008 sec
467 #OVERLAP evdw > 1d10   1.00000E+20
468  #OVERLAPing residues             2
469    5  25
470  #OVERLAPing all corrected after             2  random generation
471 #OVERLAP evdw after   3.73045E+03
472 Waiting for     0.0397 sec
473 Waiting for     1.4429 sec
474 Waiting for     0.0007 sec
475 Waiting for     0.0382 sec
476 Waiting for     0.0386 sec
477 Waiting for     0.0395 sec
478 Waiting for     0.0008 sec
479 Waiting for     0.0342 sec
480 Waiting for     0.0008 sec
481 Waiting for     0.0387 sec
482 Waiting for     0.0008 sec
483 Waiting for     0.0386 sec
484 #OVERLAP evdw > 1d10   1.00000E+20
485  #OVERLAPing residues             2
486    9  17
487  #OVERLAPing all corrected after             2  random generation
488 #OVERLAP evdw after   2.16074E+15
489 Waiting for     0.0382 sec
490 Waiting for     0.0399 sec
491 Waiting for     0.0379 sec
492 Waiting for     0.0393 sec
493 #OVERLAP evdw > 1d10   1.00000E+20
494  #OVERLAPing residues             2
495   11  25
496  #OVERLAPing all corrected after             1  random generation
497 #OVERLAP evdw after   3.34839E+12
498 Waiting for     0.0007 sec
499 #OVERLAP evdw > 1d10   1.00000E+20
500  #OVERLAPing residues             2
501   17  25
502  #OVERLAPing all corrected after             1  random generation
503 #OVERLAP evdw after   6.10265E+03
504 Waiting for     0.0392 sec
505 Waiting for     0.0390 sec
506 Waiting for     0.0384 sec
507 #OVERLAP evdw > 1d10   1.00000E+20
508  #OVERLAPing residues             4
509    8  25  12  22
510  #OVERLAPing all corrected after             1  random generation
511 #OVERLAP evdw after   6.00323E+14
512 Waiting for     0.0395 sec
513 #OVERLAP evdw > 1d10   1.00000E+20
514  #OVERLAPing residues             2
515    7  27
516  #OVERLAPing all corrected after             1  random generation
517 #OVERLAP evdw after   1.81818E+03
518 Waiting for     0.0398 sec
519 Waiting for     0.0699 sec
520 Waiting for     0.0387 sec
521 Waiting for     0.0355 sec
522 #OVERLAP evdw > 1d10   1.00000E+20
523  #OVERLAPing residues             2
524   11  20
525  #OVERLAPing all corrected after             1  random generation
526 #OVERLAP evdw after   2.74877E+00
527 Waiting for     0.0380 sec
528 Waiting for     0.0387 sec
529 Waiting for     0.0383 sec
530 Waiting for     1.5477 sec
531 Waiting for     0.0007 sec
532 Waiting for     0.0389 sec
533 Waiting for     0.0387 sec
534 Waiting for     0.0007 sec
535 Waiting for     0.0384 sec
536 Waiting for     0.0385 sec
537 Waiting for     0.0385 sec
538 Waiting for     0.0396 sec
539 Waiting for     0.0398 sec
540 Waiting for     0.0395 sec
541 Waiting for     0.0395 sec
542 Waiting for     0.0384 sec
543 Waiting for     0.0008 sec
544 Waiting for     0.0397 sec
545 Waiting for     0.0392 sec
546 #OVERLAP evdw > 1d10   1.00000E+20
547  #OVERLAPing residues             2
548    4  26
549  #OVERLAPing all corrected after             1  random generation
550 #OVERLAP evdw after   1.48979E+13
551 Waiting for     0.0394 sec
552 Waiting for     0.0391 sec
553 Waiting for     0.0396 sec
554 #OVERLAP evdw > 1d10   1.00000E+20
555  #OVERLAPing residues             2
556    7  29
557  #OVERLAPing all corrected after             1  random generation
558 #OVERLAP evdw after   2.26696E+03
559 Waiting for     0.0389 sec
560 Waiting for     0.0010 sec
561 #OVERLAP evdw > 1d10   1.00000E+20
562  #OVERLAPing residues             2
563   14  25
564  #OVERLAPing all corrected after             1  random generation
565 #OVERLAP evdw after   4.09726E+03
566 Waiting for     0.0007 sec
567 Waiting for     0.0729 sec
568 Waiting for     0.0397 sec
569 Waiting for     0.0706 sec
570 Waiting for     0.0437 sec
571 Waiting for     0.0390 sec
572 Waiting for     0.0378 sec
573 Waiting for     0.0386 sec
574 #OVERLAP evdw > 1d10   5.85176E+25
575  #OVERLAPing residues             0
576
577  #OVERLAPing all corrected after             1  random generation
578 #OVERLAP evdw after   5.85176E+25
579 Waiting for     0.0007 sec
580 #OVERLAP evdw > 1d10   1.00000E+20
581  #OVERLAPing residues             4
582    7  27  13  25
583  #OVERLAPing all corrected after             5  random generation
584 #OVERLAP evdw after   9.31020E+19
585 Waiting for     0.0386 sec
586 Waiting for     0.0387 sec
587 #OVERLAP evdw > 1d10   1.00000E+20
588  #OVERLAPing residues             2
589    9  27
590  #OVERLAPing all corrected after             1  random generation
591 #OVERLAP evdw after   4.34157E+06
592 Waiting for     0.0395 sec
593 #OVERLAP evdw > 1d10   1.00000E+20
594  #OVERLAPing residues             4
595    3  27   4  25
596  #OVERLAPing all corrected after             1  random generation
597 #OVERLAP evdw after   8.64855E+04
598 Waiting for     0.0388 sec
599 Waiting for     0.0384 sec
600 Waiting for     0.0008 sec
601 Waiting for     0.0395 sec
602 Waiting for     0.0390 sec
603 #OVERLAP evdw > 1d10   1.00000E+20
604  #OVERLAPing residues             2
605    4  23
606  #OVERLAPing all corrected after             1  random generation
607 #OVERLAP evdw after   7.89900E+13
608 Waiting for     0.0184 sec
609 Waiting for     0.0392 sec
610 Waiting for     1.4890 sec
611 #OVERLAP evdw > 1d10   1.00000E+20
612  #OVERLAPing residues             2
613    3  25
614  #OVERLAPing all corrected after             1  random generation
615 #OVERLAP evdw after   1.79740E+09
616 Waiting for     0.0008 sec
617 Waiting for     0.0388 sec
618 Waiting for     0.0008 sec
619 #OVERLAP evdw > 1d10   1.00000E+20
620  #OVERLAPing residues             2
621   14  20
622  #OVERLAPing all corrected after             1  random generation
623 #OVERLAP evdw after   6.74571E+03
624 Waiting for     0.0386 sec
625 Waiting for     0.0384 sec
626 Waiting for     0.0008 sec
627 #OVERLAP evdw > 1d10   1.00000E+20
628  #OVERLAPing residues             6
629    8  22   9  20  11  25
630  #OVERLAPing all corrected after             1  random generation
631 #OVERLAP evdw after   5.34326E+07
632 Waiting for     0.0007 sec
633 Waiting for     0.0008 sec
634 Waiting for     0.0008 sec
635 Waiting for     0.0386 sec
636 Waiting for     0.0293 sec
637 Waiting for     0.2028 sec
638 Waiting for     0.0008 sec
639 Waiting for     0.0028 sec
640 #OVERLAP evdw > 1d10   1.00000E+20
641  #OVERLAPing residues             2
642    5   7
643  #OVERLAPing all corrected after             1  random generation
644 #OVERLAP evdw after  -3.86521E+01
645 Waiting for     0.0008 sec
646 Waiting for     0.0008 sec
647 Waiting for     0.0393 sec
648 Waiting for     0.0398 sec
649 Waiting for     0.0390 sec
650 #OVERLAP evdw > 1d10   2.46477E+20
651  #OVERLAPing residues             0
652
653  #OVERLAPing all corrected after             1  random generation
654 #OVERLAP evdw after   2.46477E+20
655 Waiting for     0.0008 sec
656 Waiting for     0.0384 sec
657 #OVERLAP evdw > 1d10   1.00000E+20
658  #OVERLAPing residues             2
659    7  25
660  #OVERLAPing all corrected after             2  random generation
661 #OVERLAP evdw after   5.76705E+06
662 Waiting for     0.0396 sec
663 Waiting for     0.0008 sec
664 Waiting for     0.0397 sec
665 Waiting for     0.0397 sec
666 #OVERLAP evdw > 1d10   1.00000E+20
667  #OVERLAPing residues             2
668   14  23
669  #OVERLAPing all corrected after             1  random generation
670 #OVERLAP evdw after   2.17357E+13
671 Waiting for     0.0008 sec
672 Waiting for     0.0401 sec
673 Waiting for     0.0396 sec
674 Waiting for     0.0393 sec
675 Waiting for     0.0401 sec
676 Waiting for     0.0391 sec
677 #OVERLAP evdw > 1d10   1.00000E+20
678  #OVERLAPing residues             6
679    2  20   5  17   7  14
680  #OVERLAPing all corrected after             1  random generation
681 #OVERLAP evdw after   8.87961E+15
682 Waiting for     0.0396 sec
683 #OVERLAP evdw > 1d10   1.00000E+20
684  #OVERLAPing residues             2
685    2  17
686  #OVERLAPing all corrected after             1  random generation
687 #OVERLAP evdw after  -1.61738E+01
688 Waiting for     0.0393 sec
689 #OVERLAP evdw > 1d10   1.00000E+20
690  #OVERLAPing residues             2
691   15  27
692  #OVERLAPing all corrected after             2  random generation
693 #OVERLAP evdw after   1.19029E+28
694 Waiting for     0.0391 sec
695 #OVERLAP evdw > 1d10   1.00000E+20
696  #OVERLAPing residues             2
697   14  28
698  #OVERLAPing all corrected after             1  random generation
699 #OVERLAP evdw after   5.04936E+07
700 Waiting for     0.0382 sec
701 Waiting for     0.0383 sec
702 #OVERLAP evdw > 1d10   1.00000E+20
703  #OVERLAPing residues             3
704    3  17   4
705  #OVERLAPing all corrected after             1  random generation
706 #OVERLAP evdw after   8.48392E+03
707 Waiting for     0.0397 sec
708 Waiting for     0.0382 sec
709 Waiting for     0.0007 sec
710 #OVERLAP evdw > 1d10   1.00000E+20
711  #OVERLAPing residues             3
712    7  17   8
713  #OVERLAPing all corrected after           567  random generation
714 #OVERLAP evdw after   2.08793E+18
715 Waiting for     0.0381 sec
716 Waiting for     0.0386 sec
717 Waiting for     0.0389 sec
718 Waiting for     0.0394 sec
719 Waiting for     0.0688 sec
720 #OVERLAP evdw > 1d10   1.00000E+20
721  #OVERLAPing residues             4
722    7  14  11  19
723  #OVERLAPing all corrected after             2  random generation
724 #OVERLAP evdw after   2.09992E+07
725 Waiting for     0.0008 sec
726 #OVERLAP evdw > 1d10   1.00000E+20
727  #OVERLAPing residues             2
728   11  17
729  #OVERLAPing all corrected after             1  random generation
730 #OVERLAP evdw after   1.96016E+10
731 Waiting for     0.0380 sec
732 Waiting for     0.0008 sec
733 Waiting for     0.0008 sec
734 #OVERLAP evdw > 1d10   1.00000E+20
735  #OVERLAPing residues             2
736   17  22
737  #OVERLAPing all corrected after             1  random generation
738 #OVERLAP evdw after   2.44332E+04
739 Waiting for     0.0395 sec
740 Waiting for     0.0007 sec
741 Waiting for     0.0395 sec
742 Waiting for     0.0391 sec
743 Waiting for     0.0399 sec
744 Waiting for     0.0008 sec
745 Waiting for     0.0387 sec
746 Waiting for     0.0656 sec
747 #OVERLAP evdw > 1d10   1.00000E+20
748  #OVERLAPing residues             2
749    3  14
750  #OVERLAPing all corrected after             1  random generation
751 #OVERLAP evdw after  -4.31766E+01
752 Waiting for     0.0007 sec
753 Waiting for     0.0386 sec
754 #OVERLAP evdw > 1d10   1.00000E+20
755  #OVERLAPing residues             2
756    8  23
757  #OVERLAPing all corrected after             1  random generation
758 #OVERLAP evdw after   2.75147E+13
759 Waiting for     0.0383 sec
760 Waiting for     0.0402 sec
761 #OVERLAP evdw > 1d10   1.00000E+20
762  #OVERLAPing residues             3
763    7  14  19
764  #OVERLAPing all corrected after             1  random generation
765 #OVERLAP evdw after   2.21934E+09
766 Waiting for     0.0394 sec
767 #OVERLAP evdw > 1d10   1.22914E+31
768  #OVERLAPing residues             0
769
770  #OVERLAPing all corrected after             1  random generation
771 #OVERLAP evdw after   1.22914E+31
772 Waiting for     0.0392 sec
773 #OVERLAP evdw > 1d10   1.00000E+20
774  #OVERLAPing residues             2
775   13  27
776  #OVERLAPing all corrected after             1  random generation
777 #OVERLAP evdw after   3.32507E+05
778 Waiting for     0.0383 sec
779 Waiting for     0.0031 sec
780 Waiting for     0.0008 sec
781 Waiting for     0.0393 sec
782 Waiting for     0.0400 sec
783 #OVERLAP evdw > 1d10   1.00000E+20
784  #OVERLAPing residues             2
785    7  13
786  #OVERLAPing all corrected after             1  random generation
787 #OVERLAP evdw after   4.61098E+07
788 Waiting for     0.0750 sec
789 Waiting for     1.0029 sec
790 #OVERLAP evdw > 1d10   1.00000E+20
791  #OVERLAPing residues             6
792    7  24   8  23  22  25
793  #OVERLAPing all corrected after             1  random generation
794 #OVERLAP evdw after   4.83321E+21
795 Waiting for     0.0006 sec
796 Waiting for     0.0396 sec
797 Waiting for     0.0398 sec
798 Waiting for     0.0386 sec
799 #OVERLAP evdw > 1d10   6.74309E+32
800  #OVERLAPing residues             0
801
802  #OVERLAPing all corrected after             1  random generation
803 #OVERLAP evdw after   6.74309E+32
804 Waiting for     0.0392 sec
805 Waiting for     0.0008 sec
806 #OVERLAP evdw > 1d10   1.00000E+20
807  #OVERLAPing residues             2
808    3  25
809  #OVERLAPing all corrected after             1  random generation
810 #OVERLAP evdw after   2.84095E+07
811 Waiting for     0.0395 sec
812 #OVERLAP evdw > 1d10   1.00000E+20
813  #OVERLAPing residues             2
814   21  26
815  #OVERLAPing all corrected after             1  random generation
816 #OVERLAP evdw after   4.73918E+08
817 Waiting for     0.0392 sec
818 Waiting for     0.0393 sec
819 Waiting for     0.0388 sec
820 #OVERLAP evdw > 1d10   1.00000E+20
821  #OVERLAPing residues             2
822    7  27
823  #OVERLAPing all corrected after             2  random generation
824 #OVERLAP evdw after   6.45538E+15
825 Waiting for     0.0010 sec
826 Waiting for     0.0008 sec
827 Waiting for     0.0395 sec
828 Waiting for     0.0387 sec
829 Waiting for     0.8705 sec
830 #OVERLAP evdw > 1d10   1.00000E+20
831  #OVERLAPing residues             2
832    7  18
833  #OVERLAPing all corrected after             1  random generation
834 #OVERLAP evdw after   1.66799E+03
835 Waiting for     0.0007 sec
836 #OVERLAP evdw > 1d10   1.00000E+20
837  #OVERLAPing residues             8
838    3  25   4  27  11  24  12  26
839  #OVERLAPing all corrected after            14  random generation
840 #OVERLAP evdw after   4.98289E+09
841 Waiting for     0.0384 sec
842 Waiting for     0.0394 sec
843 #OVERLAP evdw > 1d10   1.00000E+20
844  #OVERLAPing residues             2
845    9  20
846  #OVERLAPing all corrected after             2  random generation
847 #OVERLAP evdw after   2.59809E+06
848 Waiting for     0.0400 sec
849 Waiting for     0.0007 sec
850 Waiting for     0.0451 sec
851 Waiting for     0.0395 sec
852 Waiting for     0.0391 sec
853 Waiting for     0.0389 sec
854 Waiting for     0.0390 sec
855 #OVERLAP evdw > 1d10   1.00000E+20
856  #OVERLAPing residues             2
857   16  25
858  #OVERLAPing all corrected after             1  random generation
859 #OVERLAP evdw after   5.70449E+05
860 Waiting for     0.0395 sec
861 Waiting for     0.0387 sec
862 Waiting for     0.0010 sec
863 Waiting for     0.0216 sec
864 Waiting for     0.0398 sec
865 Waiting for     0.0388 sec
866 Waiting for     0.0385 sec
867 #OVERLAP evdw > 1d10   1.00000E+20
868  #OVERLAPing residues             4
869    7  20   9  26
870  #OVERLAPing all corrected after             2  random generation
871 #OVERLAP evdw after   1.33057E+22
872 Waiting for     0.0559 sec
873 #OVERLAP evdw > 1d10   1.00000E+20
874  #OVERLAPing residues             2
875   12  25
876  #OVERLAPing all corrected after             1  random generation
877 #OVERLAP evdw after   7.80556E+08
878 Waiting for     0.0386 sec
879 Waiting for     0.0008 sec
880 #OVERLAP evdw > 1d10   1.00000E+20
881  #OVERLAPing residues             2
882    9  18
883  #OVERLAPing all corrected after             1  random generation
884 #OVERLAP evdw after   2.44682E+04
885 Waiting for     0.0401 sec
886 Waiting for     0.0550 sec
887 Waiting for     0.0008 sec
888 Waiting for     0.0398 sec
889 #OVERLAP evdw > 1d10   1.00000E+20
890  #OVERLAPing residues             4
891    8  25  13  28
892  #OVERLAPing all corrected after             4  random generation
893 #OVERLAP evdw after   1.62435E+09
894 Waiting for     0.0455 sec
895 Waiting for     1.2378 sec
896 Waiting for     0.0008 sec
897 Waiting for     0.0398 sec
898 #OVERLAP evdw > 1d10   1.00000E+20
899  #OVERLAPing residues             2
900   17  24
901  #OVERLAPing all corrected after             1  random generation
902 #OVERLAP evdw after   9.06163E+11
903 Waiting for     0.0390 sec
904 Waiting for     0.0008 sec
905 #OVERLAP evdw > 1d10   1.00000E+20
906  #OVERLAPing residues             2
907    5  20
908  #OVERLAPing all corrected after             2  random generation
909 #OVERLAP evdw after   1.14992E+17
910 Waiting for     0.0398 sec
911 Waiting for     0.0008 sec
912 #OVERLAP evdw > 1d10   1.00000E+20
913  #OVERLAPing residues             2
914   14  21
915  #OVERLAPing all corrected after             1  random generation
916 #OVERLAP evdw after   4.03945E+13
917 Waiting for     0.0387 sec
918 Waiting for     0.0391 sec
919 Waiting for     0.0393 sec
920 Waiting for     0.0008 sec
921 #OVERLAP evdw > 1d10   1.00000E+20
922  #OVERLAPing residues             2
923    4   9
924  #OVERLAPing all corrected after             5  random generation
925 #OVERLAP evdw after   1.52674E+29
926 Waiting for     0.0384 sec
927 Waiting for     0.0008 sec
928 Waiting for     0.0008 sec
929 Waiting for     0.0379 sec
930 #OVERLAP evdw > 1d10   1.00000E+20
931  #OVERLAPing residues             2
932   17  19
933  #OVERLAPing all corrected after             1  random generation
934 #OVERLAP evdw after   4.15394E+05
935 Waiting for     0.0379 sec
936 #OVERLAP evdw > 1d10   1.00000E+20
937  #OVERLAPing residues             2
938   11  25
939  #OVERLAPing all corrected after             1  random generation
940 #OVERLAP evdw after   1.41076E+11
941 Waiting for     0.0390 sec
942 Waiting for     0.0392 sec
943 Waiting for     0.0391 sec
944 Waiting for     0.0383 sec
945 Waiting for     0.0384 sec
946 Waiting for     0.0008 sec
947 Waiting for     0.0490 sec
948 Waiting for     0.0381 sec
949 Waiting for     0.0464 sec
950 Waiting for     0.0396 sec
951 Waiting for     0.0392 sec
952 #OVERLAP evdw > 1d10   1.00000E+20
953  #OVERLAPing residues             2
954    7  22
955  #OVERLAPing all corrected after             4  random generation
956 #OVERLAP evdw after   8.58571E+10
957 Waiting for     0.0391 sec
958 Waiting for     0.0384 sec
959 Waiting for     1.0973 sec
960 Waiting for     0.0008 sec
961 Waiting for     0.0380 sec
962 #OVERLAP evdw > 1d10   1.00000E+20
963  #OVERLAPing residues             2
964   14  23
965  #OVERLAPing all corrected after             1  random generation
966 #OVERLAP evdw after   2.66238E+13
967 Waiting for     0.0008 sec
968 #OVERLAP evdw > 1d10   1.00000E+20
969  #OVERLAPing residues             2
970    4  23
971  #OVERLAPing all corrected after             1  random generation
972 #OVERLAP evdw after   2.24008E+17
973 Waiting for     0.0389 sec
974 Waiting for     0.0008 sec
975 Waiting for     0.0379 sec
976 Waiting for     0.0386 sec
977 Waiting for     0.0397 sec
978 #OVERLAP evdw > 1d10   1.00000E+20
979  #OVERLAPing residues             2
980    7  17
981  #OVERLAPing all corrected after             5  random generation
982 #OVERLAP evdw after   1.75375E+05
983 Waiting for     0.0252 sec
984 Waiting for     0.0391 sec
985 Waiting for     0.0398 sec
986 Waiting for     0.0479 sec
987 Waiting for     1.5456 sec
988 Waiting for     0.0006 sec
989 Waiting for     0.0008 sec
990 #OVERLAP evdw > 1d10   1.00000E+20
991  #OVERLAPing residues             4
992    9  21  11  23
993  #OVERLAPing all corrected after             3  random generation
994 #OVERLAP evdw after   5.22477E+10
995 Waiting for     0.0010 sec
996 Waiting for     0.0194 sec
997 Waiting for     0.0384 sec
998 Waiting for     0.0386 sec
999 #OVERLAP evdw > 1d10   1.00000E+20
1000  #OVERLAPing residues             2
1001    8  25
1002  #OVERLAPing all corrected after             3  random generation
1003 #OVERLAP evdw after   1.97049E+15
1004 Waiting for     0.0390 sec
1005 Waiting for     0.0394 sec
1006 Waiting for     0.0396 sec
1007 Waiting for     0.0195 sec
1008 Waiting for     0.0390 sec
1009 Waiting for     0.0008 sec
1010 Waiting for     0.0385 sec
1011 Waiting for     1.0350 sec
1012 Waiting for     0.0007 sec
1013 Waiting for     0.0381 sec
1014 #OVERLAP evdw > 1d10   1.00000E+20
1015  #OVERLAPing residues             2
1016   13  26
1017  #OVERLAPing all corrected after             1  random generation
1018 #OVERLAP evdw after   1.49795E+05
1019 Waiting for     0.0008 sec
1020 Waiting for     0.0393 sec
1021 Waiting for     0.0386 sec
1022 Waiting for     0.0385 sec
1023 Waiting for     0.0008 sec
1024 #OVERLAP evdw > 1d10   1.00000E+20
1025  #OVERLAPing residues             2
1026    4  26
1027  #OVERLAPing all corrected after             1  random generation
1028 #OVERLAP evdw after   1.43168E+08
1029 Waiting for     0.0008 sec
1030 Waiting for     0.0390 sec
1031 Waiting for     0.0008 sec
1032 Waiting for     0.0389 sec
1033 Waiting for     1.2002 sec
1034 Waiting for     0.0007 sec
1035 Waiting for     0.0395 sec
1036 #OVERLAP evdw > 1d10   3.65826E+23
1037  #OVERLAPing residues             0
1038
1039  #OVERLAPing all corrected after             1  random generation
1040 #OVERLAP evdw after   3.65826E+23
1041 Waiting for     0.0262 sec
1042 Waiting for     0.0055 sec
1043 #OVERLAP evdw > 1d10   1.00000E+20
1044  #OVERLAPing residues             4
1045   13  25  16  29
1046  #OVERLAPing all corrected after             1  random generation
1047 #OVERLAP evdw after   2.08766E+17
1048 Waiting for     0.0391 sec
1049 Waiting for     0.0379 sec
1050 Waiting for     0.0390 sec
1051 #OVERLAP evdw > 1d10   1.00000E+20
1052  #OVERLAPing residues             2
1053    3  29
1054  #OVERLAPing all corrected after             1  random generation
1055 #OVERLAP evdw after   1.40192E+04
1056 Waiting for     0.0391 sec
1057 Waiting for     0.0393 sec
1058 #OVERLAP evdw > 1d10   1.00000E+20
1059  #OVERLAPing residues             2
1060   11  25
1061  #OVERLAPing all corrected after             1  random generation
1062 #OVERLAP evdw after   1.54526E+14
1063 Waiting for     0.0392 sec
1064 Waiting for     0.0007 sec
1065 #OVERLAP evdw > 1d10   1.00000E+20
1066  #OVERLAPing residues             4
1067    7  25   9  27
1068  #OVERLAPing all corrected after             1  random generation
1069 #OVERLAP evdw after   9.88644E+03
1070 Waiting for     0.0379 sec
1071 Waiting for     0.0007 sec
1072 Waiting for     0.0008 sec
1073 Waiting for     1.0436 sec
1074 Waiting for     0.0007 sec
1075 Waiting for     0.0385 sec
1076 Waiting for     0.0379 sec
1077 #OVERLAP evdw > 1d10   1.00000E+20
1078  #OVERLAPing residues             2
1079    9  16
1080  #OVERLAPing all corrected after             1  random generation
1081 #OVERLAP evdw after   2.12087E+06
1082 Waiting for     0.0144 sec
1083 Waiting for     0.0387 sec
1084 Waiting for     0.0008 sec
1085 #OVERLAP evdw > 1d10   1.00000E+20
1086  #OVERLAPing residues             2
1087    7  14
1088  #OVERLAPing all corrected after             2  random generation
1089 #OVERLAP evdw after   2.81102E+22
1090 Waiting for     0.0178 sec
1091 Waiting for     0.0398 sec
1092 Waiting for     0.0389 sec
1093 Waiting for     0.0007 sec
1094 Waiting for     0.0444 sec
1095 Waiting for     0.0380 sec
1096 Waiting for     0.0008 sec
1097 #OVERLAP evdw > 1d10   1.00000E+20
1098  #OVERLAPing residues             2
1099   17  20
1100  #OVERLAPing all corrected after             1  random generation
1101 #OVERLAP evdw after   3.35746E+02
1102 Waiting for     0.0389 sec
1103 Waiting for     1.3222 sec
1104 Waiting for     0.0050 sec
1105 Waiting for     0.0392 sec
1106 Waiting for     0.0391 sec
1107 #OVERLAP evdw > 1d10   1.00000E+20
1108  #OVERLAPing residues             2
1109   23  27
1110  #OVERLAPing all corrected after             2  random generation
1111 #OVERLAP evdw after   6.48021E+02
1112 Waiting for     0.0397 sec
1113 #OVERLAP evdw > 1d10   1.00000E+20
1114  #OVERLAPing residues             4
1115   12  26  13  27
1116  #OVERLAPing all corrected after             2  random generation
1117 #OVERLAP evdw after   1.10216E+07
1118 Waiting for     0.0389 sec
1119 #OVERLAP evdw > 1d10   1.00000E+20
1120  #OVERLAPing residues             2
1121    5  14
1122  #OVERLAPing all corrected after             2  random generation
1123 #OVERLAP evdw after   8.79881E+07
1124 Waiting for     0.0008 sec
1125 Waiting for     0.0388 sec
1126 #OVERLAP evdw > 1d10   1.00000E+20
1127  #OVERLAPing residues             4
1128    8  21  16  17
1129  #OVERLAPing all corrected after             1  random generation
1130 #OVERLAP evdw after   1.82739E+05
1131 Waiting for     0.0008 sec
1132 Waiting for     0.0008 sec
1133 #OVERLAP evdw > 1d10   1.00000E+20
1134  #OVERLAPing residues             2
1135   12  29
1136  #OVERLAPing all corrected after             1  random generation
1137 #OVERLAP evdw after   1.04499E+07
1138 Waiting for     0.0007 sec
1139 Waiting for     0.0392 sec
1140 Waiting for     0.0008 sec
1141 Waiting for     0.0617 sec
1142 Waiting for     0.0396 sec
1143 Waiting for     0.0007 sec
1144 #OVERLAP evdw > 1d10   1.00000E+20
1145  #OVERLAPing residues             2
1146    9  23
1147  #OVERLAPing all corrected after             1  random generation
1148 #OVERLAP evdw after   4.18298E+14
1149 Waiting for     0.0391 sec
1150 Waiting for     0.0387 sec
1151 Waiting for     0.0008 sec
1152 #OVERLAP evdw > 1d10   1.00000E+20
1153  #OVERLAPing residues             2
1154    4  25
1155  #OVERLAPing all corrected after             2  random generation
1156 #OVERLAP evdw after   3.37539E+14
1157 Waiting for     0.0395 sec
1158 Waiting for     0.0385 sec
1159 Waiting for     0.0387 sec
1160 #OVERLAP evdw > 1d10   1.00000E+20
1161  #OVERLAPing residues             2
1162   11  25
1163  #OVERLAPing all corrected after             1  random generation
1164 #OVERLAP evdw after   1.55650E+13
1165 Waiting for     0.0398 sec
1166 #OVERLAP evdw > 1d10   1.00000E+20
1167  #OVERLAPing residues             2
1168   11  23
1169  #OVERLAPing all corrected after             2  random generation
1170 #OVERLAP evdw after   9.10071E+08
1171 Waiting for     1.6167 sec
1172 Waiting for     0.0007 sec
1173 Waiting for     0.0392 sec
1174 Waiting for     0.0008 sec
1175 #OVERLAP evdw > 1d10   1.00000E+20
1176  #OVERLAPing residues             4
1177   11  29  14  26
1178  #OVERLAPing all corrected after             1  random generation
1179 #OVERLAP evdw after   8.37464E+08
1180 Waiting for     0.0386 sec
1181 Waiting for     0.0414 sec
1182 Waiting for     0.0385 sec
1183 Waiting for     0.0008 sec
1184 #OVERLAP evdw > 1d10   1.00000E+20
1185  #OVERLAPing residues             2
1186    9  27
1187  #OVERLAPing all corrected after             1  random generation
1188 #OVERLAP evdw after   8.06194E+03
1189 Waiting for     0.0008 sec
1190 Waiting for     0.0398 sec
1191 #OVERLAP evdw > 1d10   1.00000E+20
1192  #OVERLAPing residues             2
1193    2  20
1194  #OVERLAPing all corrected after             1  random generation
1195 #OVERLAP evdw after   1.90365E+08
1196 Waiting for     0.0394 sec
1197 Waiting for     0.0394 sec
1198 Waiting for     0.5223 sec
1199 Waiting for     0.0007 sec
1200 #OVERLAP evdw > 1d10   1.00000E+20
1201  #OVERLAPing residues             2
1202   16  22
1203  #OVERLAPing all corrected after             1  random generation
1204 #OVERLAP evdw after   1.69100E+15
1205 Waiting for     0.0379 sec
1206 Waiting for     0.0384 sec
1207 Waiting for     0.0390 sec
1208 #OVERLAP evdw > 1d10   1.00000E+20
1209  #OVERLAPing residues             2
1210    4  25
1211  #OVERLAPing all corrected after             1  random generation
1212 #OVERLAP evdw after   5.80407E+11
1213 Waiting for     0.0008 sec
1214 Waiting for     0.0008 sec
1215 Waiting for     0.0399 sec
1216 Waiting for     0.0394 sec
1217 Waiting for     0.0687 sec
1218 Waiting for     0.0389 sec
1219 Waiting for     0.0378 sec
1220 #OVERLAP evdw > 1d10   2.01380E+22
1221  #OVERLAPing residues             0
1222
1223  #OVERLAPing all corrected after             1  random generation
1224 #OVERLAP evdw after   2.01380E+22
1225 Waiting for     0.0007 sec
1226 Waiting for     0.0057 sec
1227 Waiting for     0.0393 sec
1228 Waiting for     0.2148 sec
1229 Waiting for     0.0006 sec
1230 #OVERLAP evdw > 1d10   1.00000E+20
1231  #OVERLAPing residues             4
1232    4  16   5  25
1233  #OVERLAPing all corrected after             2  random generation
1234 #OVERLAP evdw after   3.49871E+22
1235 Waiting for     0.0379 sec
1236 Waiting for     0.0008 sec
1237 Waiting for     0.0382 sec
1238 Waiting for     0.0008 sec
1239 Waiting for     0.0008 sec
1240 Waiting for     0.0380 sec
1241 Waiting for     0.0381 sec
1242 #OVERLAP evdw > 1d10   1.00000E+20
1243  #OVERLAPing residues             2
1244    7  21
1245  #OVERLAPing all corrected after             2  random generation
1246 #OVERLAP evdw after   6.78777E+04
1247 Waiting for     0.0008 sec
1248 Waiting for     0.0008 sec
1249 #OVERLAP evdw > 1d10   1.00000E+20
1250  #OVERLAPing residues             2
1251   20  24
1252  #OVERLAPing all corrected after             1  random generation
1253 #OVERLAP evdw after  -2.15900E+01
1254 Waiting for     0.0008 sec
1255 Waiting for     0.0383 sec
1256 Waiting for     0.0385 sec
1257 Waiting for     1.5814 sec
1258 #OVERLAP evdw > 1d10   1.00000E+20
1259  #OVERLAPing residues             2
1260   12  29
1261  #OVERLAPing all corrected after             1  random generation
1262 #OVERLAP evdw after   1.44438E+07
1263 Waiting for     0.0008 sec
1264 Waiting for     0.0031 sec
1265 Waiting for     0.0395 sec
1266 #OVERLAP evdw > 1d10   1.00000E+20
1267  #OVERLAPing residues             2
1268   13  25
1269  #OVERLAPing all corrected after             3  random generation
1270 #OVERLAP evdw after   2.37280E+12
1271 Waiting for     0.0389 sec
1272 Waiting for     0.0390 sec
1273 Waiting for     0.0008 sec
1274 Waiting for     0.0008 sec
1275 Waiting for     0.0401 sec
1276 Waiting for     0.0381 sec
1277 Waiting for     0.0397 sec
1278 Waiting for     0.0773 sec
1279 Waiting for     0.0007 sec
1280 Waiting for     0.0393 sec
1281 Waiting for     1.0374 sec
1282 Waiting for     0.0008 sec
1283 Waiting for     0.0396 sec
1284 Waiting for     0.0008 sec
1285 Waiting for     0.0386 sec
1286 Waiting for     0.0396 sec
1287 #OVERLAP evdw > 1d10   1.00000E+20
1288  #OVERLAPing residues             2
1289    4  16
1290  #OVERLAPing all corrected after             1  random generation
1291 #OVERLAP evdw after   1.94701E+13
1292 Waiting for     0.0580 sec
1293 Waiting for     0.0389 sec
1294 #OVERLAP evdw > 1d10   1.00000E+20
1295  #OVERLAPing residues             2
1296    4  29
1297  #OVERLAPing all corrected after             1  random generation
1298 #OVERLAP evdw after   2.80036E+03
1299 Waiting for     0.0384 sec
1300 Waiting for     0.0008 sec
1301 Waiting for     0.0386 sec
1302 Waiting for     0.0381 sec
1303 Waiting for     0.0586 sec
1304 Waiting for     0.0103 sec
1305 Waiting for     0.7617 sec
1306 Waiting for     0.0007 sec
1307 #OVERLAP evdw > 1d10   1.00000E+20
1308  #OVERLAPing residues             2
1309   13  20
1310  #OVERLAPing all corrected after             1  random generation
1311 #OVERLAP evdw after   2.21343E+03
1312 Waiting for     0.0380 sec
1313 Waiting for     0.0394 sec
1314 #OVERLAP evdw > 1d10   1.00000E+20
1315  #OVERLAPing residues             2
1316    6  26
1317  #OVERLAPing all corrected after             1  random generation
1318 #OVERLAP evdw after   1.02627E+16
1319 Waiting for     0.0008 sec
1320 #OVERLAP evdw > 1d10   1.00000E+20
1321  #OVERLAPing residues             4
1322   11  27  23  26
1323  #OVERLAPing all corrected after             1  random generation
1324 #OVERLAP evdw after   1.01334E+08
1325 Waiting for     0.0011 sec
1326 Waiting for     0.0008 sec
1327 Waiting for     0.0382 sec
1328 Waiting for     0.0008 sec
1329 Waiting for     0.0388 sec
1330 Waiting for     0.0395 sec
1331 Waiting for     0.0395 sec
1332 Waiting for     0.0008 sec
1333 Waiting for     0.0394 sec
1334 Waiting for     1.5914 sec
1335 Waiting for     0.0109 sec
1336 Waiting for     0.0395 sec
1337 Waiting for     0.0383 sec
1338 #OVERLAP evdw > 1d10   1.81087E+28
1339  #OVERLAPing residues             0
1340
1341  #OVERLAPing all corrected after             1  random generation
1342 #OVERLAP evdw after   1.81087E+28
1343 Waiting for     0.0387 sec
1344 Waiting for     0.0381 sec
1345 #OVERLAP evdw > 1d10   1.00000E+20
1346  #OVERLAPing residues             2
1347    2  27
1348  #OVERLAPing all corrected after             1  random generation
1349 #OVERLAP evdw after   1.70802E+08
1350 Waiting for     0.0391 sec
1351 #OVERLAP evdw > 1d10   1.00000E+20
1352  #OVERLAPing residues             2
1353   21  25
1354  #OVERLAPing all corrected after             1  random generation
1355 #OVERLAP evdw after   3.57551E+04
1356 Waiting for     0.0008 sec
1357 Waiting for     0.0379 sec
1358 Waiting for     0.0385 sec
1359 Waiting for     0.0385 sec
1360 Waiting for     0.0392 sec
1361 Waiting for     0.0390 sec
1362 Waiting for     0.0008 sec
1363 Waiting for     0.0397 sec
1364 Waiting for     0.0381 sec
1365 Waiting for     0.0396 sec
1366 Waiting for     0.0267 sec
1367 Waiting for     0.0392 sec
1368 Waiting for     0.0008 sec
1369 Waiting for     0.0390 sec
1370 #OVERLAP evdw > 1d10   1.88495E+22
1371  #OVERLAPing residues             0
1372
1373  #OVERLAPing all corrected after             1  random generation
1374 #OVERLAP evdw after   1.88495E+22
1375 Waiting for     0.0007 sec
1376 #OVERLAP evdw > 1d10   1.00000E+20
1377  #OVERLAPing residues             6
1378    6  27   8  23  19  25
1379  #OVERLAPing all corrected after             1  random generation
1380 #OVERLAP evdw after   2.37548E+15
1381 Waiting for     0.0385 sec
1382 Waiting for     0.0008 sec
1383 #OVERLAP evdw > 1d10   1.00000E+20
1384  #OVERLAPing residues             2
1385    4  26
1386  #OVERLAPing all corrected after             1  random generation
1387 #OVERLAP evdw after  -3.51872E+01
1388 Waiting for     0.0397 sec
1389 Waiting for     0.9873 sec
1390 #OVERLAP evdw > 1d10   1.00000E+20
1391  #OVERLAPing residues             3
1392   14  26  29
1393  #OVERLAPing all corrected after             2  random generation
1394 #OVERLAP evdw after   3.10524E+08
1395 Waiting for     0.0382 sec
1396 Waiting for     0.0386 sec
1397 Waiting for     0.0391 sec
1398 Waiting for     0.0383 sec
1399 #OVERLAP evdw > 1d10   1.00000E+20
1400  #OVERLAPing residues             2
1401    8  19
1402  #OVERLAPing all corrected after             3  random generation
1403 #OVERLAP evdw after   1.23940E+18
1404 Waiting for     0.0396 sec
1405 Waiting for     0.0382 sec
1406 #OVERLAP evdw > 1d10   1.00000E+20
1407  #OVERLAPing residues             2
1408    4  23
1409  #OVERLAPing all corrected after             1  random generation
1410 #OVERLAP evdw after   2.96909E+21
1411 Waiting for     0.0388 sec
1412 Waiting for     0.0008 sec
1413 Waiting for     0.0390 sec
1414 Waiting for     0.0382 sec
1415 Waiting for     0.0390 sec
1416 Waiting for     0.0382 sec
1417 Waiting for     0.0384 sec
1418 Waiting for     0.0008 sec
1419 Waiting for     0.0380 sec
1420 #OVERLAP evdw > 1d10   7.87656E+21
1421  #OVERLAPing residues             0
1422
1423  #OVERLAPing all corrected after             1  random generation
1424 #OVERLAP evdw after   7.87656E+21
1425 Waiting for     0.0393 sec
1426 #OVERLAP evdw > 1d10   1.00000E+20
1427  #OVERLAPing residues             2
1428   22  26
1429  #OVERLAPing all corrected after             1  random generation
1430 #OVERLAP evdw after   4.22066E+26
1431 Waiting for     0.0008 sec
1432 Waiting for     0.0384 sec
1433 Waiting for     0.0394 sec
1434 Waiting for     0.0379 sec
1435 Waiting for     0.0387 sec
1436 Waiting for     0.0380 sec
1437 Waiting for     0.0008 sec
1438 #OVERLAP evdw > 1d10   1.00000E+20
1439  #OVERLAPing residues             2
1440    7  27
1441  #OVERLAPing all corrected after             1  random generation
1442 #OVERLAP evdw after   2.53476E+05
1443 Waiting for     0.0392 sec
1444 #OVERLAP evdw > 1d10   1.00000E+20
1445  #OVERLAPing residues             2
1446    5  17
1447  #OVERLAPing all corrected after             3  random generation
1448 #OVERLAP evdw after   1.13400E+04
1449 Waiting for     0.0007 sec
1450 Waiting for     0.0387 sec
1451 #OVERLAP evdw > 1d10   1.00000E+20
1452  #OVERLAPing residues             2
1453   11  27
1454  #OVERLAPing all corrected after             5  random generation
1455 #OVERLAP evdw after   1.23599E+16
1456 Waiting for     0.0384 sec
1457 Waiting for     1.7300 sec
1458 #OVERLAP evdw > 1d10   1.00000E+20
1459  #OVERLAPing residues             2
1460    6  25
1461  #OVERLAPing all corrected after             1  random generation
1462 #OVERLAP evdw after   2.18210E+06
1463 Waiting for     0.0008 sec
1464 #OVERLAP evdw > 1d10   1.00000E+20
1465  #OVERLAPing residues             2
1466    7  11
1467  #OVERLAPing all corrected after             1  random generation
1468 #OVERLAP evdw after   8.59535E+05
1469 Waiting for     0.0138 sec
1470 #OVERLAP evdw > 1d10   8.27283E+21
1471  #OVERLAPing residues             0
1472
1473  #OVERLAPing all corrected after             1  random generation
1474 #OVERLAP evdw after   8.27283E+21
1475 Waiting for     0.0396 sec
1476 Waiting for     0.0396 sec
1477 Waiting for     0.0392 sec
1478 Waiting for     0.0007 sec
1479 #OVERLAP evdw > 1d10   1.00000E+20
1480  #OVERLAPing residues             3
1481   12  25  13
1482  #OVERLAPing all corrected after            74  random generation
1483 #OVERLAP evdw after   5.29435E+18
1484 Waiting for     0.0397 sec
1485 Waiting for     0.0398 sec
1486 Waiting for     0.0396 sec
1487 Waiting for     0.0381 sec
1488 Waiting for     0.0383 sec
1489 Waiting for     0.0382 sec
1490 Waiting for     0.0160 sec
1491 Waiting for     1.6048 sec
1492 Waiting for     0.0008 sec
1493 #OVERLAP evdw > 1d10   1.00000E+20
1494  #OVERLAPing residues             6
1495    8  27  11  23  12  26
1496  #OVERLAPing all corrected after             5  random generation
1497 #OVERLAP evdw after   2.96418E+13
1498 Waiting for     0.0389 sec
1499 Waiting for     0.0394 sec
1500 Waiting for     0.0386 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             2
1503    9  27
1504  #OVERLAPing all corrected after             1  random generation
1505 #OVERLAP evdw after   1.00875E+13
1506 Waiting for     0.0386 sec
1507 Waiting for     0.0388 sec
1508 Waiting for     0.0388 sec
1509 Waiting for     0.0007 sec
1510 Waiting for     0.0391 sec
1511 Waiting for     0.0008 sec
1512 Waiting for     0.0386 sec
1513 Waiting for     0.0388 sec
1514 Waiting for     2.0454 sec
1515 Waiting for     0.0007 sec
1516 Waiting for     0.0384 sec
1517 Waiting for     0.0008 sec
1518 Waiting for     0.0007 sec
1519 Waiting for     0.0388 sec
1520 Waiting for     0.0008 sec
1521 Waiting for     0.0382 sec
1522 Waiting for     0.0393 sec
1523 Waiting for     0.0390 sec
1524 #OVERLAP evdw > 1d10   1.00000E+20
1525  #OVERLAPing residues             3
1526   22  25  23
1527  #OVERLAPing all corrected after             1  random generation
1528 #OVERLAP evdw after   2.42631E+04
1529 Waiting for     0.0398 sec
1530 #OVERLAP evdw > 1d10   1.00000E+20
1531  #OVERLAPing residues             2
1532    5  29
1533  #OVERLAPing all corrected after             1  random generation
1534 #OVERLAP evdw after   3.84489E+03
1535 Waiting for     0.0388 sec
1536 Waiting for     0.0007 sec
1537 Waiting for     0.0007 sec
1538 Waiting for     1.2609 sec
1539 Waiting for     0.0008 sec
1540 Waiting for     0.0391 sec
1541 #OVERLAP evdw > 1d10   1.00000E+20
1542  #OVERLAPing residues             4
1543    5  22  11  25
1544  #OVERLAPing all corrected after             4  random generation
1545 #OVERLAP evdw after   8.43687E+14
1546 Waiting for     0.0009 sec
1547 #OVERLAP evdw > 1d10   1.00000E+20
1548  #OVERLAPing residues             7
1549    7  15  11  20  23  13  21
1550  #OVERLAPing all corrected after             4  random generation
1551 #OVERLAP evdw after   5.37552E+11
1552 Waiting for     0.0393 sec
1553 Waiting for     0.0391 sec
1554 Waiting for     0.0008 sec
1555 Waiting for     0.0008 sec
1556 Waiting for     0.0390 sec
1557 #OVERLAP evdw > 1d10   1.00000E+20
1558  #OVERLAPing residues             2
1559    3  21
1560  #OVERLAPing all corrected after             1  random generation
1561 #OVERLAP evdw after   1.36383E+08
1562 Waiting for     0.0008 sec
1563 Waiting for     0.0008 sec
1564 Waiting for     0.0762 sec
1565 Waiting for     0.0392 sec
1566 Waiting for     0.0783 sec
1567 Waiting for     0.0007 sec
1568 Waiting for     1.9429 sec
1569 Waiting for     0.0009 sec
1570 Waiting for     0.0396 sec
1571 Waiting for     0.0398 sec
1572 Waiting for     0.0384 sec
1573 #OVERLAP evdw > 1d10   1.00000E+20
1574  #OVERLAPing residues             2
1575   12  17
1576  #OVERLAPing all corrected after             1  random generation
1577 #OVERLAP evdw after   4.79391E+03
1578 Waiting for     0.0008 sec
1579 Waiting for     0.0008 sec
1580 Waiting for     0.0396 sec
1581 #OVERLAP evdw > 1d10   1.00000E+20
1582  #OVERLAPing residues             2
1583    4  20
1584  #OVERLAPing all corrected after             1  random generation
1585 #OVERLAP evdw after   2.40722E+11
1586 Waiting for     0.0008 sec
1587 Waiting for     0.0008 sec
1588 #OVERLAP evdw > 1d10   1.00000E+20
1589  #OVERLAPing residues             2
1590   14  27
1591  #OVERLAPing all corrected after             1  random generation
1592 #OVERLAP evdw after   9.36746E+06
1593 Waiting for     0.0392 sec
1594 Waiting for     0.1018 sec
1595 Waiting for     0.0007 sec
1596 Waiting for     0.0396 sec
1597 #OVERLAP evdw > 1d10   1.00000E+20
1598  #OVERLAPing residues             2
1599    3  25
1600  #OVERLAPing all corrected after             2  random generation
1601 #OVERLAP evdw after   1.14593E+03
1602 Waiting for     0.0396 sec
1603 Waiting for     0.0386 sec
1604 Waiting for     0.0007 sec
1605 #OVERLAP evdw > 1d10   1.00000E+20
1606  #OVERLAPing residues             2
1607    5  20
1608  #OVERLAPing all corrected after             1  random generation
1609 #OVERLAP evdw after   1.69389E+14
1610 Waiting for     0.0382 sec
1611 #OVERLAP evdw > 1d10   1.00000E+20
1612  #OVERLAPing residues             2
1613    9  27
1614  #OVERLAPing all corrected after            55  random generation
1615 #OVERLAP evdw after   1.07191E+23
1616 Waiting for     0.0007 sec
1617 #OVERLAP evdw > 1d10   1.00000E+20
1618  #OVERLAPing residues             2
1619    6  17
1620  #OVERLAPing all corrected after             1  random generation
1621 #OVERLAP evdw after   2.94651E+06
1622 Waiting for     0.0385 sec
1623 #OVERLAP evdw > 1d10   1.00000E+20
1624  #OVERLAPing residues             2
1625    8  13
1626  #OVERLAPing all corrected after             1  random generation
1627 #OVERLAP evdw after   9.97089E+07
1628 Waiting for     0.0382 sec
1629 #OVERLAP evdw > 1d10   2.05299E+29
1630  #OVERLAPing residues             0
1631
1632  #OVERLAPing all corrected after             1  random generation
1633 #OVERLAP evdw after   2.05299E+29
1634 Waiting for     0.0727 sec
1635 Waiting for     0.0387 sec
1636 Waiting for     0.0008 sec
1637 Waiting for     0.0386 sec
1638 Waiting for     0.0228 sec
1639 #OVERLAP evdw > 1d10   1.00000E+20
1640  #OVERLAPing residues             2
1641   11  23
1642  #OVERLAPing all corrected after             1  random generation
1643 #OVERLAP evdw after   5.23181E+09
1644 Waiting for     0.0008 sec
1645 Waiting for     0.7056 sec
1646 #OVERLAP evdw > 1d10   1.26769E+27
1647  #OVERLAPing residues             0
1648
1649  #OVERLAPing all corrected after             1  random generation
1650 #OVERLAP evdw after   1.26769E+27
1651 Waiting for     0.0372 sec
1652 Waiting for     0.0383 sec
1653 #OVERLAP evdw > 1d10   1.00000E+20
1654  #OVERLAPing residues             2
1655   12  24
1656  #OVERLAPing all corrected after             1  random generation
1657 #OVERLAP evdw after   3.46240E+07
1658 Waiting for     0.0008 sec
1659 #OVERLAP evdw > 1d10   1.00000E+20
1660  #OVERLAPing residues             2
1661   15  18
1662  #OVERLAPing all corrected after             1  random generation
1663 #OVERLAP evdw after   1.05889E+11
1664 Waiting for     0.0395 sec
1665 Waiting for     0.0388 sec
1666 Waiting for     0.0007 sec
1667 Waiting for     0.0385 sec
1668 #OVERLAP evdw > 1d10   1.00000E+20
1669  #OVERLAPing residues             2
1670    7  24
1671  #OVERLAPing all corrected after             4  random generation
1672 #OVERLAP evdw after   3.56242E+08
1673 Waiting for     0.0008 sec
1674 #OVERLAP evdw > 1d10   1.00000E+20
1675  #OVERLAPing residues             2
1676    9  14
1677  #OVERLAPing all corrected after             2  random generation
1678 #OVERLAP evdw after   2.74506E+08
1679 Waiting for     0.0570 sec
1680 Waiting for     0.0381 sec
1681 Waiting for     0.0391 sec
1682 Waiting for     0.0386 sec
1683 Waiting for     0.0391 sec
1684 Waiting for     0.0008 sec
1685 Waiting for     0.0394 sec
1686 Waiting for     0.3595 sec
1687 Waiting for     0.0008 sec
1688 #OVERLAP evdw > 1d10   1.00000E+20
1689  #OVERLAPing residues             2
1690   15  29
1691  #OVERLAPing all corrected after             2  random generation
1692 #OVERLAP evdw after   2.32072E+01
1693 Waiting for     0.0008 sec
1694 Waiting for     0.0389 sec
1695 Waiting for     0.0008 sec
1696 Waiting for     0.0384 sec
1697 Waiting for     0.0396 sec
1698 #OVERLAP evdw > 1d10   1.00000E+20
1699  #OVERLAPing residues             4
1700    8  27   9  28
1701  #OVERLAPing all corrected after             1  random generation
1702 #OVERLAP evdw after   7.46333E+08
1703 Waiting for     0.0008 sec
1704 Waiting for     0.0379 sec
1705 Waiting for     0.0683 sec
1706 Waiting for     0.0008 sec
1707 Waiting for     0.0397 sec
1708 Waiting for     0.0008 sec
1709 #OVERLAP evdw > 1d10   1.00000E+20
1710  #OVERLAPing residues             2
1711    3  17
1712  #OVERLAPing all corrected after             1  random generation
1713 #OVERLAP evdw after   1.07641E+05
1714 Waiting for     0.0008 sec
1715 Waiting for     0.0395 sec
1716 Waiting for     1.9911 sec
1717 Waiting for     0.0060 sec
1718 Waiting for     0.0007 sec
1719 Waiting for     0.0387 sec
1720 Waiting for     0.0391 sec
1721 Waiting for     0.0383 sec
1722 #OVERLAP evdw > 1d10   1.00000E+20
1723  #OVERLAPing residues             4
1724    4  25   7  23
1725  #OVERLAPing all corrected after             3  random generation
1726 #OVERLAP evdw after   1.74689E+15
1727 Waiting for     0.0393 sec
1728 #OVERLAP evdw > 1d10   1.00000E+20
1729  #OVERLAPing residues             2
1730    4  17
1731  #OVERLAPing all corrected after             1  random generation
1732 #OVERLAP evdw after   7.44861E+15
1733 Waiting for     0.0394 sec
1734 Waiting for     0.0562 sec
1735 #OVERLAP evdw > 1d10   1.00000E+20
1736  #OVERLAPing residues             4
1737    5  27   9  17
1738  #OVERLAPing all corrected after             2  random generation
1739 #OVERLAP evdw after   1.57255E+11
1740 Waiting for     0.0386 sec
1741 #OVERLAP evdw > 1d10   1.00000E+20
1742  #OVERLAPing residues             4
1743    4  22   5  18
1744  #OVERLAPing all corrected after             1  random generation
1745 #OVERLAP evdw after   1.76324E+09
1746 Waiting for     0.0394 sec
1747 Waiting for     0.0391 sec
1748 Waiting for     0.0384 sec
1749 #OVERLAP evdw > 1d10   1.00000E+20
1750  #OVERLAPing residues             4
1751    6  27  22  25
1752  #OVERLAPing all corrected after             1  random generation
1753 #OVERLAP evdw after   8.13388E+07
1754 Waiting for     0.0008 sec
1755 Waiting for     0.9939 sec
1756 Waiting for     0.0394 sec
1757 #OVERLAP evdw > 1d10   1.00000E+20
1758  #OVERLAPing residues             2
1759   14  21
1760  #OVERLAPing all corrected after             1  random generation
1761 #OVERLAP evdw after   2.05781E+13
1762 Waiting for     0.0383 sec
1763 Waiting for     0.0007 sec
1764 Waiting for     0.0008 sec
1765 Waiting for     0.0385 sec
1766 #OVERLAP evdw > 1d10   1.00000E+20
1767  #OVERLAPing residues             4
1768    9  27  15  17
1769  #OVERLAPing all corrected after             3  random generation
1770 #OVERLAP evdw after   5.03509E+07
1771 Waiting for     0.0008 sec
1772 Waiting for     0.0008 sec
1773 Waiting for     0.0398 sec
1774 Waiting for     0.0401 sec
1775 Waiting for     0.0398 sec
1776 Waiting for     0.0386 sec
1777 Waiting for     0.0396 sec
1778 Waiting for     0.0394 sec
1779 Waiting for     0.0386 sec
1780 Waiting for     0.0628 sec
1781 Waiting for     0.0386 sec
1782 Waiting for     1.5947 sec
1783 #OVERLAP evdw > 1d10   1.00000E+20
1784  #OVERLAPing residues             2
1785    5  25
1786  #OVERLAPing all corrected after            10  random generation
1787 #OVERLAP evdw after   1.53375E+08
1788 Waiting for     0.0007 sec
1789 Waiting for     0.0007 sec
1790 Waiting for     0.0389 sec
1791 #OVERLAP evdw > 1d10   1.00000E+20
1792  #OVERLAPing residues             2
1793   12  25
1794  #OVERLAPing all corrected after             9  random generation
1795 #OVERLAP evdw after   3.79952E+13
1796 Waiting for     0.0396 sec
1797 Waiting for     0.0396 sec
1798 Waiting for     0.0381 sec
1799 Waiting for     0.0396 sec
1800 Waiting for     0.0382 sec
1801 Waiting for     0.0385 sec
1802 Waiting for     0.0383 sec
1803 #OVERLAP evdw > 1d10   1.00000E+20
1804  #OVERLAPing residues             2
1805    3  26
1806  #OVERLAPing all corrected after             1  random generation
1807 #OVERLAP evdw after   1.21674E+13
1808 Waiting for     0.0007 sec
1809 Waiting for     0.0391 sec
1810 Waiting for     0.0393 sec
1811 Waiting for     1.1850 sec
1812 Waiting for     0.0008 sec
1813 Waiting for     0.0388 sec
1814 Waiting for     0.0008 sec
1815 Waiting for     0.0396 sec
1816 Waiting for     0.0008 sec
1817 Waiting for     0.0386 sec
1818 Waiting for     0.0397 sec
1819 Waiting for     0.0379 sec
1820 #OVERLAP evdw > 1d10   1.00000E+20
1821  #OVERLAPing residues             2
1822    5  25
1823  #OVERLAPing all corrected after             1  random generation
1824 #OVERLAP evdw after   6.34809E+06
1825 Waiting for     0.0394 sec
1826 Waiting for     0.0008 sec
1827 Waiting for     0.0389 sec
1828 Waiting for     0.0384 sec
1829 Waiting for     0.0007 sec
1830 Waiting for     2.0391 sec
1831 Waiting for     0.0007 sec
1832 Waiting for     0.0389 sec
1833 Waiting for     0.0387 sec
1834 Waiting for     0.0395 sec
1835 Waiting for     0.0382 sec
1836 Waiting for     0.0386 sec
1837 Waiting for     0.0392 sec
1838 Waiting for     0.0354 sec
1839 Waiting for     0.0393 sec
1840 Waiting for     0.0398 sec
1841 Waiting for     0.0396 sec
1842 #OVERLAP evdw > 1d10   1.00000E+20
1843  #OVERLAPing residues             3
1844    4  25   5
1845  #OVERLAPing all corrected after             2  random generation
1846 #OVERLAP evdw after   2.66571E+06
1847 Waiting for     0.0706 sec
1848 Waiting for     1.7583 sec
1849 Waiting for     0.0009 sec
1850 Waiting for     0.0392 sec
1851 #OVERLAP evdw > 1d10   1.00000E+20
1852  #OVERLAPing residues             2
1853   11  29
1854  #OVERLAPing all corrected after             1  random generation
1855 #OVERLAP evdw after   7.28740E+18
1856 Waiting for     0.0398 sec
1857 Waiting for     0.0390 sec
1858 #OVERLAP evdw > 1d10   1.00000E+20
1859  #OVERLAPing residues             2
1860    7  23
1861  #OVERLAPing all corrected after             1  random generation
1862 #OVERLAP evdw after   3.32643E+21
1863 Waiting for     0.0384 sec
1864 #OVERLAP evdw > 1d10   1.00000E+20
1865  #OVERLAPing residues             2
1866    4  14
1867  #OVERLAPing all corrected after             1  random generation
1868 #OVERLAP evdw after   1.19750E+10
1869 Waiting for     0.0008 sec
1870 Waiting for     0.0392 sec
1871 Waiting for     0.0384 sec
1872 Waiting for     0.0388 sec
1873 Waiting for     0.0382 sec
1874 Waiting for     0.0008 sec
1875 Waiting for     0.0392 sec
1876 Waiting for     0.0387 sec
1877 Waiting for     1.8514 sec
1878 Waiting for     0.0314 sec
1879 Waiting for     0.0436 sec
1880 Waiting for     0.0388 sec
1881 Waiting for     0.0396 sec
1882 Waiting for     0.0390 sec
1883 #OVERLAP evdw > 1d10   1.00000E+20
1884  #OVERLAPing residues             6
1885    4  29   7  25   9  23
1886  #OVERLAPing all corrected after             2  random generation
1887 #OVERLAP evdw after   6.87620E+13
1888 Waiting for     0.0395 sec
1889 Waiting for     0.0008 sec
1890 Waiting for     0.0392 sec
1891 Waiting for     0.0404 sec
1892 #OVERLAP evdw > 1d10   1.00000E+20
1893  #OVERLAPing residues             2
1894   14  23
1895  #OVERLAPing all corrected after             1  random generation
1896 #OVERLAP evdw after   4.12829E+10
1897 Waiting for     0.0384 sec
1898 Waiting for     0.0388 sec
1899 Waiting for     0.0388 sec
1900 Waiting for     0.0385 sec
1901 Waiting for     0.0490 sec
1902 Waiting for     1.8663 sec
1903 Waiting for     0.0380 sec
1904 Waiting for     0.0008 sec
1905 #OVERLAP evdw > 1d10   1.00000E+20
1906  #OVERLAPing residues             2
1907    4  25
1908  #OVERLAPing all corrected after             1  random generation
1909 #OVERLAP evdw after   3.53188E+07
1910 Waiting for     0.0385 sec
1911 #OVERLAP evdw > 1d10   1.00000E+20
1912  #OVERLAPing residues             2
1913    4  17
1914  #OVERLAPing all corrected after             1  random generation
1915 #OVERLAP evdw after   4.99297E+04
1916 Waiting for     0.0392 sec
1917 Waiting for     0.0400 sec
1918 Waiting for     0.0378 sec
1919 #OVERLAP evdw > 1d10   5.85228E+20
1920  #OVERLAPing residues             0
1921
1922  #OVERLAPing all corrected after             1  random generation
1923 #OVERLAP evdw after   5.85228E+20
1924 Waiting for     0.0007 sec
1925 Waiting for     0.0386 sec
1926 Waiting for     0.0380 sec
1927 Waiting for     0.0381 sec
1928 Waiting for     0.0008 sec
1929 Waiting for     1.0263 sec
1930 Waiting for     0.0007 sec
1931 #OVERLAP evdw > 1d10   1.00000E+20
1932  #OVERLAPing residues             2
1933    4  14
1934  #OVERLAPing all corrected after             1  random generation
1935 #OVERLAP evdw after   3.23942E+04
1936 Waiting for     0.0384 sec
1937 Waiting for     0.0008 sec
1938 Waiting for     0.0018 sec
1939 #OVERLAP evdw > 1d10   1.00000E+20
1940  #OVERLAPing residues             5
1941    6  25   7  26  27
1942  #OVERLAPing all corrected after             2  random generation
1943 #OVERLAP evdw after   4.15757E+14
1944 Waiting for     0.0378 sec
1945 #OVERLAP evdw > 1d10   1.00000E+20
1946  #OVERLAPing residues             2
1947    4  27
1948  #OVERLAPing all corrected after             1  random generation
1949 #OVERLAP evdw after   1.11825E+07
1950 Waiting for     0.0390 sec
1951 Waiting for     0.0386 sec
1952 Waiting for     0.0393 sec
1953 Waiting for     0.0008 sec
1954 Waiting for     0.0391 sec
1955 #OVERLAP evdw > 1d10   1.00000E+20
1956  #OVERLAPing residues             2
1957    5  11
1958  #OVERLAPing all corrected after             1  random generation
1959 #OVERLAP evdw after   3.23053E+12
1960 Waiting for     0.0396 sec
1961 Waiting for     0.0008 sec
1962 Waiting for     0.0394 sec
1963 Waiting for     0.0385 sec
1964 Waiting for     0.0393 sec
1965 Waiting for     0.0385 sec
1966 Waiting for     2.2153 sec
1967 #OVERLAP evdw > 1d10   1.00000E+20
1968  #OVERLAPing residues             4
1969    6  27   9  23
1970  #OVERLAPing all corrected after             1  random generation
1971 #OVERLAP evdw after   1.38010E+08
1972 Waiting for     0.0007 sec
1973 #OVERLAP evdw > 1d10   1.00000E+20
1974  #OVERLAPing residues             2
1975    7  18
1976  #OVERLAPing all corrected after             1  random generation
1977 #OVERLAP evdw after   7.82783E+03
1978 Waiting for     0.0008 sec
1979 Waiting for     0.0007 sec
1980 #OVERLAP evdw > 1d10   1.00000E+20
1981  #OVERLAPing residues             4
1982   14  20  15  25
1983  #OVERLAPing all corrected after             2  random generation
1984 #OVERLAP evdw after   2.68301E+07
1985 Waiting for     0.0384 sec
1986 Waiting for     0.0400 sec
1987 Waiting for     0.0388 sec
1988 Waiting for     0.0384 sec
1989 Waiting for     0.0379 sec
1990 #OVERLAP evdw > 1d10   1.00000E+20
1991  #OVERLAPing residues             2
1992   13  29
1993  #OVERLAPing all corrected after             1  random generation
1994 #OVERLAP evdw after   8.60533E+10
1995 Waiting for     0.0390 sec
1996 Waiting for     0.0007 sec
1997 #OVERLAP evdw > 1d10   1.00000E+20
1998  #OVERLAPing residues             2
1999    4  26
2000  #OVERLAPing all corrected after             1  random generation
2001 #OVERLAP evdw after   1.95219E+09
2002 Waiting for     0.0390 sec
2003 Waiting for     0.0007 sec
2004 Waiting for     2.5915 sec
2005 Waiting for     0.0007 sec
2006 Waiting for     0.0379 sec
2007 Waiting for     0.0380 sec
2008 Waiting for     0.0045 sec
2009 #OVERLAP evdw > 1d10   1.00000E+20
2010  #OVERLAPing residues             2
2011    7  14
2012  #OVERLAPing all corrected after             3  random generation
2013 #OVERLAP evdw after   3.80143E+08
2014 Waiting for     0.0008 sec
2015 Waiting for     0.0387 sec
2016 #OVERLAP evdw > 1d10   1.00000E+20
2017  #OVERLAPing residues             2
2018    7  23
2019  #OVERLAPing all corrected after             2  random generation
2020 #OVERLAP evdw after   3.56890E+07
2021 Waiting for     0.0008 sec
2022 Waiting for     0.0393 sec
2023 Waiting for     0.0391 sec
2024 #OVERLAP evdw > 1d10   1.00000E+20
2025  #OVERLAPing residues             3
2026    2  25  17
2027  #OVERLAPing all corrected after             9  random generation
2028 #OVERLAP evdw after   3.34076E+16
2029 Waiting for     0.0384 sec
2030 Waiting for     0.0396 sec
2031 Waiting for     0.0071 sec
2032 #OVERLAP evdw > 1d10   1.00000E+20
2033  #OVERLAPing residues             2
2034    9  27
2035  #OVERLAPing all corrected after             1  random generation
2036 #OVERLAP evdw after   4.50479E+07
2037 Waiting for     0.0379 sec
2038 Waiting for     2.1692 sec
2039 Waiting for     0.0007 sec
2040 Waiting for     0.0396 sec
2041 #OVERLAP evdw > 1d10   3.13002E+21
2042  #OVERLAPing residues             0
2043
2044  #OVERLAPing all corrected after             1  random generation
2045 #OVERLAP evdw after   3.13002E+21
2046 Waiting for     0.0007 sec
2047 Waiting for     0.0381 sec
2048 #OVERLAP evdw > 1d10   1.00000E+20
2049  #OVERLAPing residues             2
2050   11  22
2051  #OVERLAPing all corrected after             1  random generation
2052 #OVERLAP evdw after   2.43188E+07
2053 Waiting for     0.0506 sec
2054 #OVERLAP evdw > 1d10   1.00000E+20
2055  #OVERLAPing residues             2
2056    6  27
2057  #OVERLAPing all corrected after             1  random generation
2058 #OVERLAP evdw after   3.68480E+20
2059 Waiting for     0.0409 sec
2060 Waiting for     0.0009 sec
2061 Waiting for     0.0387 sec
2062 Waiting for     0.0380 sec
2063 #OVERLAP evdw > 1d10   1.00000E+20
2064  #OVERLAPing residues             2
2065    9  20
2066  #OVERLAPing all corrected after             1  random generation
2067 #OVERLAP evdw after   4.98872E+05
2068 Waiting for     0.0451 sec
2069 #OVERLAP evdw > 1d10   1.00000E+20
2070  #OVERLAPing residues             4
2071    7  26  15  29
2072  #OVERLAPing all corrected after             1  random generation
2073 #OVERLAP evdw after   1.26339E+18
2074 Waiting for     0.0387 sec
2075 Waiting for     0.0382 sec
2076 Waiting for     0.0382 sec
2077 Waiting for     0.0383 sec
2078 Waiting for     0.0008 sec
2079 Waiting for     0.0397 sec
2080 Waiting for     1.1114 sec
2081 #OVERLAP evdw > 1d10   1.00000E+20
2082  #OVERLAPing residues             4
2083   11  23  14  21
2084  #OVERLAPing all corrected after             1  random generation
2085 #OVERLAP evdw after   1.03818E+11
2086 Waiting for     0.0007 sec
2087 #OVERLAP evdw > 1d10   1.00000E+20
2088  #OVERLAPing residues            10
2089    5  16   6  17   8   9  19  14  25  22
2090  #OVERLAPing all corrected after           757  random generation
2091 #OVERLAP evdw after   6.93537E+25
2092 Waiting for     0.0393 sec
2093 #OVERLAP evdw > 1d10   1.00000E+20
2094  #OVERLAPing residues             5
2095    8  18   9  17  25
2096  #OVERLAPing all corrected after             2  random generation
2097 #OVERLAP evdw after   6.90500E+09
2098 Waiting for     0.0931 sec
2099 #OVERLAP evdw > 1d10   1.00000E+20
2100  #OVERLAPing residues             4
2101    3  13   5  22
2102  #OVERLAPing all corrected after             1  random generation
2103 #OVERLAP evdw after   1.42779E+08
2104 Waiting for     0.0007 sec
2105 Waiting for     0.0388 sec
2106 Waiting for     0.0382 sec
2107 Waiting for     0.0379 sec
2108 Waiting for     0.0397 sec
2109 #OVERLAP evdw > 1d10   1.00000E+20
2110  #OVERLAPing residues             2
2111   24  27
2112  #OVERLAPing all corrected after             1  random generation
2113 #OVERLAP evdw after   2.18321E+16
2114 Waiting for     0.0008 sec
2115 #OVERLAP evdw > 1d10   1.00000E+20
2116  #OVERLAPing residues             3
2117    4  20  14
2118  #OVERLAPing all corrected after             1  random generation
2119 #OVERLAP evdw after   2.51871E+14
2120 Waiting for     0.0380 sec
2121 Waiting for     0.0397 sec
2122 #OVERLAP evdw > 1d10   1.00000E+20
2123  #OVERLAPing residues             4
2124    2  22   7  12
2125  #OVERLAPing all corrected after             1  random generation
2126 #OVERLAP evdw after   2.81117E+12
2127 Waiting for     0.0396 sec
2128 Waiting for     0.0384 sec
2129 Waiting for     0.0388 sec
2130 Waiting for     2.6026 sec
2131 Waiting for     0.0397 sec
2132 #OVERLAP evdw > 1d10   1.00000E+20
2133  #OVERLAPing residues             3
2134   12  25  14
2135  #OVERLAPing all corrected after             1  random generation
2136 #OVERLAP evdw after   8.21248E+10
2137 Waiting for     0.0384 sec
2138 #OVERLAP evdw > 1d10   1.00000E+20
2139  #OVERLAPing residues             2
2140    3  14
2141  #OVERLAPing all corrected after             1  random generation
2142 #OVERLAP evdw after   4.12397E+09
2143 Waiting for     0.0394 sec
2144 #OVERLAP evdw > 1d10   1.00000E+20
2145  #OVERLAPing residues             4
2146    4  25  14  27
2147  #OVERLAPing all corrected after             1  random generation
2148 #OVERLAP evdw after   4.83206E+15
2149 Waiting for     0.0385 sec
2150 Waiting for     0.0393 sec
2151 #OVERLAP evdw > 1d10   1.00000E+20
2152  #OVERLAPing residues             2
2153    6  28
2154  #OVERLAPing all corrected after            25  random generation
2155 #OVERLAP evdw after   6.43737E+42
2156 Waiting for     0.0396 sec
2157 #OVERLAP evdw > 1d10   1.00000E+20
2158  #OVERLAPing residues             2
2159   17  27
2160  #OVERLAPing all corrected after             1  random generation
2161 #OVERLAP evdw after   9.30898E+03
2162 Waiting for     0.0396 sec
2163 Waiting for     0.0379 sec
2164 Waiting for     0.0008 sec
2165 Waiting for     0.0397 sec
2166 Waiting for     0.0381 sec
2167 #OVERLAP evdw > 1d10   1.00000E+20
2168  #OVERLAPing residues             2
2169    4   7
2170  #OVERLAPing all corrected after             1  random generation
2171 #OVERLAP evdw after   5.95832E+06
2172 Waiting for     0.0389 sec
2173 Waiting for     1.9858 sec
2174 Waiting for     0.0007 sec
2175 Waiting for     0.0382 sec
2176 Waiting for     0.0724 sec
2177 #OVERLAP evdw > 1d10   1.00000E+20
2178  #OVERLAPing residues             2
2179    2  20
2180  #OVERLAPing all corrected after             1  random generation
2181 #OVERLAP evdw after   2.34677E+08
2182 Waiting for     0.0388 sec
2183 Waiting for     0.0388 sec
2184 Waiting for     0.0337 sec
2185 Waiting for     0.0389 sec
2186 Waiting for     0.0386 sec
2187 Waiting for     0.0386 sec
2188 Waiting for     0.0393 sec
2189 Waiting for     0.0382 sec
2190 Waiting for     0.0381 sec
2191 Waiting for     0.0391 sec
2192 Waiting for     2.3901 sec
2193 Waiting for     0.0007 sec
2194 Waiting for     0.0392 sec
2195 Waiting for     0.0008 sec
2196 Waiting for     0.0381 sec
2197 Waiting for     0.0387 sec
2198 #OVERLAP evdw > 1d10   1.00000E+20
2199  #OVERLAPing residues             2
2200   16  23
2201  #OVERLAPing all corrected after             1  random generation
2202 #OVERLAP evdw after   2.57587E+09
2203 Waiting for     0.0008 sec
2204 Waiting for     0.0390 sec
2205 Waiting for     0.0010 sec
2206 Waiting for     0.0007 sec
2207 #OVERLAP evdw > 1d10   1.00000E+20
2208  #OVERLAPing residues             4
2209    5  27   9  28
2210  #OVERLAPing all corrected after             7  random generation
2211 #OVERLAP evdw after   1.82957E+11
2212 Waiting for     0.0008 sec
2213 Waiting for     0.0399 sec
2214 Waiting for     0.0392 sec
2215 Waiting for     0.0399 sec
2216 Waiting for     0.0379 sec
2217 Waiting for     1.3596 sec
2218 Waiting for     0.0007 sec
2219 Waiting for     0.0007 sec
2220 Waiting for     0.0382 sec
2221 Waiting for     0.0008 sec
2222 Waiting for     0.0008 sec
2223 Waiting for     0.0008 sec
2224 #OVERLAP evdw > 1d10   1.00000E+20
2225  #OVERLAPing residues             2
2226   14  23
2227  #OVERLAPing all corrected after             1  random generation
2228 #OVERLAP evdw after   1.27002E+07
2229 Waiting for     0.0526 sec
2230 Waiting for     0.0396 sec
2231 Waiting for     0.0394 sec
2232 Waiting for     0.0637 sec
2233 #OVERLAP evdw > 1d10   1.00000E+20
2234  #OVERLAPing residues             2
2235    7  22
2236  #OVERLAPing all corrected after             1  random generation
2237 #OVERLAP evdw after   9.64098E+07
2238 Waiting for     0.0379 sec
2239 Waiting for     0.0385 sec
2240 Waiting for     0.0007 sec
2241 Waiting for     1.4377 sec
2242 Waiting for     0.0007 sec
2243 Waiting for     0.0382 sec
2244 Waiting for     0.0401 sec
2245 Waiting for     0.0384 sec
2246 #OVERLAP evdw > 1d10   1.00000E+20
2247  #OVERLAPing residues             2
2248    9  27
2249  #OVERLAPing all corrected after             1  random generation
2250 #OVERLAP evdw after   2.88802E+15
2251 Waiting for     0.0007 sec
2252 Waiting for     0.0379 sec
2253 Waiting for     0.0391 sec
2254 Waiting for     0.0008 sec
2255 Waiting for     0.0387 sec
2256 Waiting for     0.0007 sec
2257 Waiting for     0.0382 sec
2258 Waiting for     0.0008 sec
2259 Waiting for     0.0008 sec
2260 Waiting for     2.1312 sec
2261  End of minim, proc            8 time     3397.837345999999     
2262 Processor   8 is finishing work.
2263  Total time    3435.748114000000       sec