-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB008 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 8 iseed(4)= 0 0 -6 -10568 ran_num 0.2443415820598602 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3298 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 1.2167 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.07205E+09 Waiting for 0.0386 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.30964E+10 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.77640E+13 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.26450E+06 Waiting for 0.0388 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28588E+04 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04859E+15 Waiting for 0.0388 sec Waiting for 1.3329 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0397 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60843E+03 Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02418E+13 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.90153E+11 Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 0.0382 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 3.20942E+18 Waiting for 0.0396 sec Waiting for 0.0379 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.4185 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.66074E+08 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 14 18 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93045E+14 Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.36863E+04 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 8 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.33517E+03 Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.32019E+21 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63436E+05 Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43393E+08 Waiting for 1.6046 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0435 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing NOT all corrected 2 12 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0400 sec Waiting for 0.0393 sec Waiting for 0.0805 sec Waiting for 0.0390 sec Waiting for 0.0386 sec Waiting for 0.0388 sec Waiting for 0.0387 sec Waiting for 1.3153 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.77637E+10 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.75884E+19 Waiting for 0.0390 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.94219E+10 Waiting for 0.0396 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0380 sec Waiting for 0.9477 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53673E+02 Waiting for 0.0330 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.34091E+01 Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.09106E+03 Waiting for 0.0386 sec Waiting for 0.0382 sec Waiting for 0.0389 sec Waiting for 0.0391 sec Waiting for 0.0386 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.2653 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.18144E+01 Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0393 sec Waiting for 0.0396 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.25102E+01 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54293E+08 Waiting for 0.0395 sec Waiting for 0.0396 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 6.28801E+36 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.28801E+36 Waiting for 0.0392 sec Waiting for 0.0389 sec Waiting for 0.0400 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 4.66864E+04 Waiting for 0.4934 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 25 24 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.92760E+13 Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.00940E+06 Waiting for 0.0393 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94355E+12 Waiting for 0.0388 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 29 9 26 27 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 2.35210E+18 Waiting for 0.0391 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.34120E+01 Waiting for 0.0382 sec Waiting for 0.0380 sec Waiting for 0.0508 sec Waiting for 1.0798 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0217 sec Waiting for 0.0392 sec Waiting for 0.0451 sec Waiting for 0.0415 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.57144E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.57138E+06 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94825E+05 Waiting for 0.0402 sec Waiting for 0.0394 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.73045E+03 Waiting for 0.0397 sec Waiting for 1.4429 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0342 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.16074E+15 Waiting for 0.0382 sec Waiting for 0.0399 sec Waiting for 0.0379 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.34839E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.10265E+03 Waiting for 0.0392 sec Waiting for 0.0390 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.00323E+14 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81818E+03 Waiting for 0.0398 sec Waiting for 0.0699 sec Waiting for 0.0387 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74877E+00 Waiting for 0.0380 sec Waiting for 0.0387 sec Waiting for 0.0383 sec Waiting for 1.5477 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.0396 sec Waiting for 0.0398 sec Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48979E+13 Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26696E+03 Waiting for 0.0389 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.09726E+03 Waiting for 0.0007 sec Waiting for 0.0729 sec Waiting for 0.0397 sec Waiting for 0.0706 sec Waiting for 0.0437 sec Waiting for 0.0390 sec Waiting for 0.0378 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 5.85176E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.85176E+25 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 13 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 9.31020E+19 Waiting for 0.0386 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.34157E+06 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.64855E+04 Waiting for 0.0388 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.89900E+13 Waiting for 0.0184 sec Waiting for 0.0392 sec Waiting for 1.4890 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79740E+09 Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.74571E+03 Waiting for 0.0386 sec Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 22 9 20 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.34326E+07 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0293 sec Waiting for 0.2028 sec Waiting for 0.0008 sec Waiting for 0.0028 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.86521E+01 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0398 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 2.46477E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.46477E+20 Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.76705E+06 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.17357E+13 Waiting for 0.0008 sec Waiting for 0.0401 sec Waiting for 0.0396 sec Waiting for 0.0393 sec Waiting for 0.0401 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 20 5 17 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.87961E+15 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.61738E+01 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.19029E+28 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.04936E+07 Waiting for 0.0382 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 17 4 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.48392E+03 Waiting for 0.0397 sec Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 17 8 #OVERLAPing all corrected after 567 random generation #OVERLAP evdw after 2.08793E+18 Waiting for 0.0381 sec Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 0.0394 sec Waiting for 0.0688 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 11 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.09992E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.96016E+10 Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44332E+04 Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 0.0399 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0656 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.31766E+01 Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.75147E+13 Waiting for 0.0383 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21934E+09 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.22914E+31 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22914E+31 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.32507E+05 Waiting for 0.0383 sec Waiting for 0.0031 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.61098E+07 Waiting for 0.0750 sec Waiting for 1.0029 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 24 8 23 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.83321E+21 Waiting for 0.0006 sec Waiting for 0.0396 sec Waiting for 0.0398 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 6.74309E+32 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.74309E+32 Waiting for 0.0392 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84095E+07 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.73918E+08 Waiting for 0.0392 sec Waiting for 0.0393 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.45538E+15 Waiting for 0.0010 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0387 sec Waiting for 0.8705 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66799E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 3 25 4 27 11 24 12 26 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 4.98289E+09 Waiting for 0.0384 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.59809E+06 Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0451 sec Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 0.0389 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.70449E+05 Waiting for 0.0395 sec Waiting for 0.0387 sec Waiting for 0.0010 sec Waiting for 0.0216 sec Waiting for 0.0398 sec Waiting for 0.0388 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.33057E+22 Waiting for 0.0559 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.80556E+08 Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44682E+04 Waiting for 0.0401 sec Waiting for 0.0550 sec Waiting for 0.0008 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 13 28 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.62435E+09 Waiting for 0.0455 sec Waiting for 1.2378 sec Waiting for 0.0008 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.06163E+11 Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.14992E+17 Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.03945E+13 Waiting for 0.0387 sec Waiting for 0.0391 sec Waiting for 0.0393 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.52674E+29 Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.15394E+05 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41076E+11 Waiting for 0.0390 sec Waiting for 0.0392 sec Waiting for 0.0391 sec Waiting for 0.0383 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0490 sec Waiting for 0.0381 sec Waiting for 0.0464 sec Waiting for 0.0396 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.58571E+10 Waiting for 0.0391 sec Waiting for 0.0384 sec Waiting for 1.0973 sec Waiting for 0.0008 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66238E+13 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24008E+17 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0386 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.75375E+05 Waiting for 0.0252 sec Waiting for 0.0391 sec Waiting for 0.0398 sec Waiting for 0.0479 sec Waiting for 1.5456 sec Waiting for 0.0006 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 21 11 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.22477E+10 Waiting for 0.0010 sec Waiting for 0.0194 sec Waiting for 0.0384 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.97049E+15 Waiting for 0.0390 sec Waiting for 0.0394 sec Waiting for 0.0396 sec Waiting for 0.0195 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 1.0350 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49795E+05 Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0386 sec Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43168E+08 Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 1.2002 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 3.65826E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65826E+23 Waiting for 0.0262 sec Waiting for 0.0055 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 25 16 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08766E+17 Waiting for 0.0391 sec Waiting for 0.0379 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40192E+04 Waiting for 0.0391 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54526E+14 Waiting for 0.0392 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.88644E+03 Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 1.0436 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12087E+06 Waiting for 0.0144 sec Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.81102E+22 Waiting for 0.0178 sec Waiting for 0.0398 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0444 sec Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.35746E+02 Waiting for 0.0389 sec Waiting for 1.3222 sec Waiting for 0.0050 sec Waiting for 0.0392 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.48021E+02 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 26 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.10216E+07 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.79881E+07 Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 21 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82739E+05 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04499E+07 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0617 sec Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.18298E+14 Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.37539E+14 Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55650E+13 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.10071E+08 Waiting for 1.6167 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 29 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.37464E+08 Waiting for 0.0386 sec Waiting for 0.0414 sec Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.06194E+03 Waiting for 0.0008 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90365E+08 Waiting for 0.0394 sec Waiting for 0.0394 sec Waiting for 0.5223 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69100E+15 Waiting for 0.0379 sec Waiting for 0.0384 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.80407E+11 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0394 sec Waiting for 0.0687 sec Waiting for 0.0389 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 2.01380E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01380E+22 Waiting for 0.0007 sec Waiting for 0.0057 sec Waiting for 0.0393 sec Waiting for 0.2148 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 16 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.49871E+22 Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.78777E+04 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.15900E+01 Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0385 sec Waiting for 1.5814 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44438E+07 Waiting for 0.0008 sec Waiting for 0.0031 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.37280E+12 Waiting for 0.0389 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0401 sec Waiting for 0.0381 sec Waiting for 0.0397 sec Waiting for 0.0773 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 1.0374 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94701E+13 Waiting for 0.0580 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.80036E+03 Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0381 sec Waiting for 0.0586 sec Waiting for 0.0103 sec Waiting for 0.7617 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21343E+03 Waiting for 0.0380 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02627E+16 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01334E+08 Waiting for 0.0011 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 1.5914 sec Waiting for 0.0109 sec Waiting for 0.0395 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.81087E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81087E+28 Waiting for 0.0387 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70802E+08 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.57551E+04 Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.0392 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0381 sec Waiting for 0.0396 sec Waiting for 0.0267 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.88495E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88495E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 27 8 23 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37548E+15 Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.51872E+01 Waiting for 0.0397 sec Waiting for 0.9873 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 14 26 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.10524E+08 Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0391 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.23940E+18 Waiting for 0.0396 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.96909E+21 Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 7.87656E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.87656E+21 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.22066E+26 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 0.0379 sec Waiting for 0.0387 sec Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53476E+05 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.13400E+04 Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.23599E+16 Waiting for 0.0384 sec Waiting for 1.7300 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18210E+06 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.59535E+05 Waiting for 0.0138 sec #OVERLAP evdw > 1d10 8.27283E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.27283E+21 Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0392 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 12 25 13 #OVERLAPing all corrected after 74 random generation #OVERLAP evdw after 5.29435E+18 Waiting for 0.0397 sec Waiting for 0.0398 sec Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.0383 sec Waiting for 0.0382 sec Waiting for 0.0160 sec Waiting for 1.6048 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 27 11 23 12 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.96418E+13 Waiting for 0.0389 sec Waiting for 0.0394 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00875E+13 Waiting for 0.0386 sec Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0388 sec Waiting for 2.0454 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0393 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 22 25 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42631E+04 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84489E+03 Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 1.2609 sec Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 11 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.43687E+14 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 15 11 20 23 13 21 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.37552E+11 Waiting for 0.0393 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36383E+08 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0762 sec Waiting for 0.0392 sec Waiting for 0.0783 sec Waiting for 0.0007 sec Waiting for 1.9429 sec Waiting for 0.0009 sec Waiting for 0.0396 sec Waiting for 0.0398 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.79391E+03 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40722E+11 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.36746E+06 Waiting for 0.0392 sec Waiting for 0.1018 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.14593E+03 Waiting for 0.0396 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69389E+14 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 55 random generation #OVERLAP evdw after 1.07191E+23 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94651E+06 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.97089E+07 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 2.05299E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05299E+29 Waiting for 0.0727 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0228 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.23181E+09 Waiting for 0.0008 sec Waiting for 0.7056 sec #OVERLAP evdw > 1d10 1.26769E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26769E+27 Waiting for 0.0372 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.46240E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05889E+11 Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.56242E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.74506E+08 Waiting for 0.0570 sec Waiting for 0.0381 sec Waiting for 0.0391 sec Waiting for 0.0386 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.3595 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.32072E+01 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 9 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.46333E+08 Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0683 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07641E+05 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 1.9911 sec Waiting for 0.0060 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0391 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 7 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.74689E+15 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.44861E+15 Waiting for 0.0394 sec Waiting for 0.0562 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.57255E+11 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 5 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76324E+09 Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.13388E+07 Waiting for 0.0008 sec Waiting for 0.9939 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05781E+13 Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 15 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.03509E+07 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0401 sec Waiting for 0.0398 sec Waiting for 0.0386 sec Waiting for 0.0396 sec Waiting for 0.0394 sec Waiting for 0.0386 sec Waiting for 0.0628 sec Waiting for 0.0386 sec Waiting for 1.5947 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.53375E+08 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 3.79952E+13 Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.0396 sec Waiting for 0.0382 sec Waiting for 0.0385 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21674E+13 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0393 sec Waiting for 1.1850 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0397 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.34809E+06 Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 2.0391 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 0.0395 sec Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0392 sec Waiting for 0.0354 sec Waiting for 0.0393 sec Waiting for 0.0398 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 25 5 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.66571E+06 Waiting for 0.0706 sec Waiting for 1.7583 sec Waiting for 0.0009 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.28740E+18 Waiting for 0.0398 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.32643E+21 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19750E+10 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 1.8514 sec Waiting for 0.0314 sec Waiting for 0.0436 sec Waiting for 0.0388 sec Waiting for 0.0396 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 29 7 25 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.87620E+13 Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.12829E+10 Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0385 sec Waiting for 0.0490 sec Waiting for 1.8663 sec Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.53188E+07 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.99297E+04 Waiting for 0.0392 sec Waiting for 0.0400 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 5.85228E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.85228E+20 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0380 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 1.0263 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.23942E+04 Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0018 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 25 7 26 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.15757E+14 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11825E+07 Waiting for 0.0390 sec Waiting for 0.0386 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.23053E+12 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0385 sec Waiting for 0.0393 sec Waiting for 0.0385 sec Waiting for 2.2153 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38010E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.82783E+03 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 20 15 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.68301E+07 Waiting for 0.0384 sec Waiting for 0.0400 sec Waiting for 0.0388 sec Waiting for 0.0384 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.60533E+10 Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95219E+09 Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 2.5915 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0380 sec Waiting for 0.0045 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.80143E+08 Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.56890E+07 Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 3.34076E+16 Waiting for 0.0384 sec Waiting for 0.0396 sec Waiting for 0.0071 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.50479E+07 Waiting for 0.0379 sec Waiting for 2.1692 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 3.13002E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.13002E+21 Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43188E+07 Waiting for 0.0506 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.68480E+20 Waiting for 0.0409 sec Waiting for 0.0009 sec Waiting for 0.0387 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.98872E+05 Waiting for 0.0451 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 15 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26339E+18 Waiting for 0.0387 sec Waiting for 0.0382 sec Waiting for 0.0382 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 1.1114 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 23 14 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03818E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 10 5 16 6 17 8 9 19 14 25 22 #OVERLAPing all corrected after 757 random generation #OVERLAP evdw after 6.93537E+25 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 8 18 9 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.90500E+09 Waiting for 0.0931 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 13 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42779E+08 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0382 sec Waiting for 0.0379 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18321E+16 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 20 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51871E+14 Waiting for 0.0380 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 22 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.81117E+12 Waiting for 0.0396 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 2.6026 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 12 25 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.21248E+10 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.12397E+09 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.83206E+15 Waiting for 0.0385 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 28 #OVERLAPing all corrected after 25 random generation #OVERLAP evdw after 6.43737E+42 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.30898E+03 Waiting for 0.0396 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.95832E+06 Waiting for 0.0389 sec Waiting for 1.9858 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0724 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34677E+08 Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0337 sec Waiting for 0.0389 sec Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 0.0393 sec Waiting for 0.0382 sec Waiting for 0.0381 sec Waiting for 0.0391 sec Waiting for 2.3901 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.57587E+09 Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0010 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 9 28 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.82957E+11 Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0392 sec Waiting for 0.0399 sec Waiting for 0.0379 sec Waiting for 1.3596 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27002E+07 Waiting for 0.0526 sec Waiting for 0.0396 sec Waiting for 0.0394 sec Waiting for 0.0637 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.64098E+07 Waiting for 0.0379 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 1.4377 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0401 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88802E+15 Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 2.1312 sec End of minim, proc 8 time 3397.837345999999 Processor 8 is finishing work. Total time 3435.748114000000 sec