added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB007
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB007
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=             7  iseed(4)=             0            0           -5 
47        -31239
48  ran_num   0.3283055424690247     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3300 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0393 sec
148 Waiting for     0.0389 sec
149 Waiting for     0.0007 sec
150 Waiting for     1.2166 sec
151 #OVERLAP evdw > 1d10   1.00000E+20
152  #OVERLAPing residues             2
153    5   9
154  #OVERLAPing all corrected after             1  random generation
155 #OVERLAP evdw after  -1.27705E+01
156 Waiting for     0.0388 sec
157 #OVERLAP evdw > 1d10   1.00000E+20
158  #OVERLAPing residues             2
159    5   9
160  #OVERLAPing all corrected after             2  random generation
161 #OVERLAP evdw after   3.11919E+10
162 Waiting for     0.0007 sec
163 Waiting for     0.0008 sec
164 Waiting for     0.0008 sec
165 #OVERLAP evdw > 1d10   1.00000E+20
166  #OVERLAPing residues             4
167    3  17  11  19
168  #OVERLAPing all corrected after             1  random generation
169 #OVERLAP evdw after   8.80672E+26
170 Waiting for     0.0007 sec
171 Waiting for     0.0385 sec
172 Waiting for     0.0397 sec
173 Waiting for     0.0381 sec
174 Waiting for     0.0383 sec
175 #OVERLAP evdw > 1d10   1.00000E+20
176  #OVERLAPing residues             2
177    7  13
178  #OVERLAPing all corrected after             1  random generation
179 #OVERLAP evdw after   1.27684E+05
180 Waiting for     0.0008 sec
181 Waiting for     0.0223 sec
182 Waiting for     0.0421 sec
183 Waiting for     0.0395 sec
184 Waiting for     0.3916 sec
185 Waiting for     0.0008 sec
186 #OVERLAP evdw > 1d10   1.00000E+20
187  #OVERLAPing residues             2
188    4  17
189  #OVERLAPing all corrected after             2  random generation
190 #OVERLAP evdw after   1.22202E+08
191 Waiting for     0.0390 sec
192 #OVERLAP evdw > 1d10   1.00000E+20
193  #OVERLAPing residues             6
194    7  27   8  26  22  25
195  #OVERLAPing all corrected after             1  random generation
196 #OVERLAP evdw after   1.79167E+09
197 Waiting for     0.0394 sec
198 #OVERLAP evdw > 1d10   1.00000E+20
199  #OVERLAPing residues             2
200    5  17
201  #OVERLAPing all corrected after             2  random generation
202 #OVERLAP evdw after   2.20202E+05
203 Waiting for     0.0008 sec
204 #OVERLAP evdw > 1d10   1.00000E+20
205  #OVERLAPing residues             4
206   14  29  19  23
207  #OVERLAPing all corrected after             1  random generation
208 #OVERLAP evdw after   1.80794E+16
209 Waiting for     0.0384 sec
210 #OVERLAP evdw > 1d10   1.00000E+20
211  #OVERLAPing residues             2
212    7  17
213  #OVERLAPing all corrected after             1  random generation
214 #OVERLAP evdw after  -2.59347E+01
215 Waiting for     0.0390 sec
216 Waiting for     0.0394 sec
217 Waiting for     0.0382 sec
218 #OVERLAP evdw > 1d10   1.00000E+20
219  #OVERLAPing residues             2
220    9  21
221  #OVERLAPing all corrected after             2  random generation
222 #OVERLAP evdw after   7.82552E+11
223 Waiting for     0.0387 sec
224 Waiting for     0.0008 sec
225 Waiting for     0.0008 sec
226 Waiting for     0.0426 sec
227 #OVERLAP evdw > 1d10   1.00000E+20
228  #OVERLAPing residues             2
229    7  25
230  #OVERLAPing all corrected after             3  random generation
231 #OVERLAP evdw after   3.27294E+05
232 Waiting for     1.2457 sec
233 Waiting for     0.0007 sec
234 Waiting for     0.0390 sec
235 Waiting for     0.0008 sec
236 Waiting for     0.0389 sec
237 #OVERLAP evdw > 1d10   1.00000E+20
238  #OVERLAPing residues             2
239    3  17
240  #OVERLAPing all corrected after             2  random generation
241 #OVERLAP evdw after   1.73226E+07
242 Waiting for     0.0382 sec
243 Waiting for     0.0398 sec
244 Waiting for     0.0008 sec
245 Waiting for     0.0397 sec
246 Waiting for     0.0008 sec
247 Waiting for     0.3064 sec
248 Waiting for     0.0007 sec
249 Waiting for     0.0007 sec
250 #OVERLAP evdw > 1d10   1.00000E+20
251  #OVERLAPing residues             2
252   20  22
253  #OVERLAPing all corrected after             1  random generation
254 #OVERLAP evdw after   8.42589E+04
255 Waiting for     0.0395 sec
256 Waiting for     0.0382 sec
257 #OVERLAP evdw > 1d10   1.00000E+20
258  #OVERLAPing residues             2
259    9  23
260  #OVERLAPing all corrected after             1  random generation
261 #OVERLAP evdw after   4.17702E+06
262 Waiting for     0.0395 sec
263 Waiting for     0.0008 sec
264 Waiting for     0.0007 sec
265 Waiting for     0.0398 sec
266 Waiting for     0.0387 sec
267 Waiting for     0.0386 sec
268 Waiting for     0.0381 sec
269 Waiting for     0.0387 sec
270 Waiting for     0.0383 sec
271 Waiting for     0.0381 sec
272 #OVERLAP evdw > 1d10   1.00000E+20
273  #OVERLAPing residues             2
274    9  26
275  #OVERLAPing all corrected after             1  random generation
276 #OVERLAP evdw after   6.14399E+04
277 Waiting for     0.0382 sec
278 #OVERLAP evdw > 1d10   1.00000E+20
279  #OVERLAPing residues             8
280    4  22   9  25  26  10  12  20
281  #OVERLAPing all corrected after            60  random generation
282 #OVERLAP evdw after   1.40527E+09
283 Waiting for     0.0391 sec
284 #OVERLAP evdw > 1d10   1.00000E+20
285  #OVERLAPing residues             2
286   13  27
287  #OVERLAPing all corrected after             1  random generation
288 #OVERLAP evdw after   2.77064E+19
289 Waiting for     0.0385 sec
290 #OVERLAP evdw > 1d10   1.00000E+20
291  #OVERLAPing residues             4
292    7  25  13  24
293  #OVERLAPing all corrected after             1  random generation
294 #OVERLAP evdw after   5.00469E+29
295 Waiting for     0.0008 sec
296 Waiting for     0.0008 sec
297 #OVERLAP evdw > 1d10   1.00000E+20
298  #OVERLAPing residues             2
299    7  25
300  #OVERLAPing all corrected after           133  random generation
301 #OVERLAP evdw after   4.72485E+12
302 Waiting for     0.0390 sec
303 Waiting for     0.0008 sec
304 #OVERLAP evdw > 1d10   1.00000E+20
305  #OVERLAPing residues             4
306    6  29   8  27
307  #OVERLAPing all corrected after             3  random generation
308 #OVERLAP evdw after   8.78563E+06
309 Waiting for     0.0389 sec
310 Waiting for     0.0008 sec
311 #OVERLAP evdw > 1d10   1.00000E+20
312  #OVERLAPing residues             7
313    6  20   7  26   8  27  25
314  #OVERLAPing all corrected after            10  random generation
315 #OVERLAP evdw after   2.42583E+06
316 Waiting for     0.0394 sec
317 Waiting for     0.0388 sec
318 Waiting for     0.0629 sec
319 Waiting for     0.0008 sec
320 Waiting for     0.0396 sec
321 Waiting for     0.0389 sec
322 Waiting for     0.5246 sec
323 Waiting for     0.0334 sec
324 #OVERLAP evdw > 1d10   1.00000E+20
325  #OVERLAPing residues             2
326    3  17
327  #OVERLAPing all corrected after             1  random generation
328 #OVERLAP evdw after   6.97689E+12
329 Waiting for     0.0008 sec
330 Waiting for     0.0387 sec
331 Waiting for     0.0383 sec
332 Waiting for     0.0008 sec
333 #OVERLAP evdw > 1d10   1.00000E+20
334  #OVERLAPing residues             5
335    7  25   9  24  23
336  #OVERLAPing all corrected after             5  random generation
337 #OVERLAP evdw after   4.46108E+18
338 Waiting for     0.0436 sec
339 Waiting for     0.0393 sec
340 Waiting for     0.0008 sec
341 Waiting for     0.0382 sec
342 Waiting for     0.0406 sec
343 Waiting for     0.0387 sec
344 Waiting for     0.0423 sec
345 Waiting for     0.0007 sec
346 Waiting for     0.0394 sec
347 #OVERLAP evdw > 1d10   1.00000E+20
348  #OVERLAPing residues             2
349    9  23
350  #OVERLAPing all corrected after             1  random generation
351 #OVERLAP evdw after   1.05631E+21
352 Waiting for     0.0007 sec
353 #OVERLAP evdw > 1d10   1.00000E+20
354  #OVERLAPing residues             2
355    7  27
356  #OVERLAPing all corrected after             1  random generation
357 #OVERLAP evdw after   8.36622E+07
358 Waiting for     0.0641 sec
359 Waiting for     0.0008 sec
360 #OVERLAP evdw > 1d10   1.00000E+20
361  #OVERLAPing residues             2
362    5  23
363  #OVERLAPing all corrected after             1  random generation
364 #OVERLAP evdw after   1.39234E+10
365 Waiting for     0.0389 sec
366 Waiting for     0.0397 sec
367 Waiting for     0.0382 sec
368 Waiting for     0.0399 sec
369 Waiting for     0.0385 sec
370 Waiting for     0.0393 sec
371 Waiting for     0.0743 sec
372 Waiting for     0.0008 sec
373 Waiting for     0.0395 sec
374 Waiting for     0.0382 sec
375 Waiting for     0.0383 sec
376 Waiting for     0.0400 sec
377 Waiting for     0.0233 sec
378 Waiting for     0.1510 sec
379 #OVERLAP evdw > 1d10   1.00000E+20
380  #OVERLAPing residues             2
381    5  14
382  #OVERLAPing all corrected after             1  random generation
383 #OVERLAP evdw after   1.06968E+07
384 Waiting for     0.0007 sec
385 Waiting for     0.0392 sec
386 Waiting for     0.0398 sec
387 Waiting for     0.0388 sec
388 Waiting for     0.0388 sec
389 Waiting for     0.0067 sec
390 Waiting for     0.0008 sec
391 #OVERLAP evdw > 1d10   1.00000E+20
392  #OVERLAPing residues             4
393    4  29   7  27
394  #OVERLAPing all corrected after             1  random generation
395 #OVERLAP evdw after   2.09999E+03
396 Waiting for     0.0388 sec
397 Waiting for     0.0397 sec
398 Waiting for     0.0394 sec
399 Waiting for     0.0392 sec
400 #OVERLAP evdw > 1d10   1.00000E+20
401  #OVERLAPing residues             4
402    8  27  11  25
403  #OVERLAPing all corrected after            14  random generation
404 #OVERLAP evdw after   1.83051E+25
405 Waiting for     0.0392 sec
406 Waiting for     0.0396 sec
407 Waiting for     0.0397 sec
408 Waiting for     1.2750 sec
409 Waiting for     0.0008 sec
410 #OVERLAP evdw > 1d10   1.00000E+20
411  #OVERLAPing residues             2
412    7  21
413  #OVERLAPing all corrected after             1  random generation
414 #OVERLAP evdw after   5.81386E+10
415 Waiting for     0.0393 sec
416 Waiting for     0.0401 sec
417 Waiting for     0.0008 sec
418 #OVERLAP evdw > 1d10   1.00000E+20
419  #OVERLAPing residues             2
420    7  20
421  #OVERLAPing all corrected after             1  random generation
422 #OVERLAP evdw after   8.42570E+12
423 Waiting for     0.0387 sec
424 Waiting for     0.0396 sec
425 Waiting for     0.0384 sec
426 #OVERLAP evdw > 1d10   1.00000E+20
427  #OVERLAPing residues             3
428    7  21  22
429  #OVERLAPing all corrected after             1  random generation
430 #OVERLAP evdw after   4.83092E+11
431 Waiting for     0.0389 sec
432 Waiting for     0.0007 sec
433 Waiting for     0.0008 sec
434 #OVERLAP evdw > 1d10   1.00000E+20
435  #OVERLAPing residues             2
436    8  24
437  #OVERLAPing all corrected after             1  random generation
438 #OVERLAP evdw after   4.70051E+10
439 Waiting for     0.0396 sec
440 Waiting for     0.0387 sec
441 Waiting for     0.0394 sec
442 Waiting for     1.6029 sec
443 #OVERLAP evdw > 1d10   1.00000E+20
444  #OVERLAPing residues             4
445    6  27  17  24
446  #OVERLAPing all corrected after             1  random generation
447 #OVERLAP evdw after   1.38721E+13
448 Waiting for     0.0080 sec
449 Waiting for     0.0383 sec
450 Waiting for     0.0007 sec
451 Waiting for     0.0396 sec
452 Waiting for     0.0007 sec
453 Waiting for     0.0395 sec
454 Waiting for     0.0391 sec
455 Waiting for     0.0007 sec
456 Waiting for     0.0387 sec
457 #OVERLAP evdw > 1d10   1.00000E+20
458  #OVERLAPing residues             4
459    9  17  24  27
460  #OVERLAPing all corrected after             2  random generation
461 #OVERLAP evdw after   1.01441E+13
462 Waiting for     0.0131 sec
463 Waiting for     0.0008 sec
464 Waiting for     0.0137 sec
465 Waiting for     1.4025 sec
466 #OVERLAP evdw > 1d10   1.00000E+20
467  #OVERLAPing residues             2
468   20  22
469  #OVERLAPing all corrected after             1  random generation
470 #OVERLAP evdw after   2.62579E+05
471 Waiting for     0.0008 sec
472 Waiting for     0.0150 sec
473 Waiting for     0.0394 sec
474 #OVERLAP evdw > 1d10   1.00000E+20
475  #OVERLAPing residues             2
476    8  17
477  #OVERLAPing all corrected after            17  random generation
478 #OVERLAP evdw after   4.66274E+25
479 Waiting for     0.0007 sec
480 #OVERLAP evdw > 1d10   1.00000E+20
481  #OVERLAPing residues             2
482    2  17
483  #OVERLAPing all corrected after             1  random generation
484 #OVERLAP evdw after   7.19199E+11
485 Waiting for     0.0008 sec
486 Waiting for     0.0399 sec
487 Waiting for     0.0007 sec
488 Waiting for     0.0400 sec
489 #OVERLAP evdw > 1d10   1.00000E+20
490  #OVERLAPing residues             2
491    9  22
492  #OVERLAPing all corrected after             1  random generation
493 #OVERLAP evdw after   9.91632E+08
494 Waiting for     0.0008 sec
495 Waiting for     0.0381 sec
496 #OVERLAP evdw > 1d10   1.00000E+20
497  #OVERLAPing residues             2
498    7  25
499  #OVERLAPing all corrected after             1  random generation
500 #OVERLAP evdw after   1.68442E+06
501 Waiting for     0.0380 sec
502 Waiting for     0.0397 sec
503 Waiting for     0.0399 sec
504 Waiting for     1.4838 sec
505 Waiting for     0.0007 sec
506 Waiting for     0.0398 sec
507 Waiting for     0.0008 sec
508 Waiting for     0.0007 sec
509 Waiting for     0.0383 sec
510 #OVERLAP evdw > 1d10   1.00000E+20
511  #OVERLAPing residues             2
512   16  27
513  #OVERLAPing all corrected after             1  random generation
514 #OVERLAP evdw after   1.00323E+19
515 Waiting for     0.0111 sec
516 Waiting for     0.0380 sec
517 Waiting for     0.0388 sec
518 Waiting for     0.0391 sec
519 Waiting for     0.0007 sec
520 #OVERLAP evdw > 1d10   1.00000E+20
521  #OVERLAPing residues             2
522    6   9
523  #OVERLAPing all corrected after             1  random generation
524 #OVERLAP evdw after   6.61150E+08
525 Waiting for     0.0387 sec
526 Waiting for     0.0393 sec
527 Waiting for     0.0397 sec
528 Waiting for     0.0379 sec
529 Waiting for     0.7164 sec
530 Waiting for     0.0008 sec
531 Waiting for     0.0392 sec
532 Waiting for     0.0007 sec
533 Waiting for     0.0387 sec
534 #OVERLAP evdw > 1d10   1.00000E+20
535  #OVERLAPing residues             2
536   17  27
537  #OVERLAPing all corrected after            14  random generation
538 #OVERLAP evdw after   1.14423E+08
539 Waiting for     0.0396 sec
540 #OVERLAP evdw > 1d10   1.00000E+20
541  #OVERLAPing residues             2
542    7  20
543  #OVERLAPing all corrected after             3  random generation
544 #OVERLAP evdw after   9.05816E+02
545 Waiting for     0.0393 sec
546 Waiting for     0.0388 sec
547 Waiting for     0.0387 sec
548 Waiting for     0.0393 sec
549 #OVERLAP evdw > 1d10   1.00000E+20
550  #OVERLAPing residues             2
551    4  20
552  #OVERLAPing all corrected after             1  random generation
553 #OVERLAP evdw after   3.56136E+06
554 Waiting for     0.0710 sec
555 Waiting for     0.0007 sec
556 Waiting for     0.0379 sec
557 Waiting for     0.0382 sec
558 Waiting for     1.3513 sec
559 Waiting for     0.0007 sec
560 Waiting for     0.0379 sec
561 Waiting for     0.0591 sec
562 Waiting for     0.0396 sec
563 #OVERLAP evdw > 1d10   1.00000E+20
564  #OVERLAPing residues             4
565   14  21  20  27
566  #OVERLAPing all corrected after             1  random generation
567 #OVERLAP evdw after   1.59925E+06
568 Waiting for     0.0382 sec
569 Waiting for     0.0385 sec
570 Waiting for     0.0396 sec
571 Waiting for     0.0399 sec
572 Waiting for     0.0390 sec
573 Waiting for     0.0008 sec
574 Waiting for     0.0395 sec
575 #OVERLAP evdw > 1d10   1.00000E+20
576  #OVERLAPing residues             2
577   17  23
578  #OVERLAPing all corrected after             1  random generation
579 #OVERLAP evdw after   2.84768E+03
580 Waiting for     0.0382 sec
581 Waiting for     0.0543 sec
582 Waiting for     0.0396 sec
583 Waiting for     0.0033 sec
584 Waiting for     0.5516 sec
585 Waiting for     0.0188 sec
586 #OVERLAP evdw > 1d10   1.00000E+20
587  #OVERLAPing residues             2
588   12  25
589  #OVERLAPing all corrected after             1  random generation
590 #OVERLAP evdw after   3.15446E+10
591 Waiting for     0.0394 sec
592 #OVERLAP evdw > 1d10   1.00000E+20
593  #OVERLAPing residues             4
594    6  25   9  26
595  #OVERLAPing NOT all corrected             3
596    6  25   7
597 #OVERLAP evdw after   1.00000E+20
598 Waiting for     0.0397 sec
599 Waiting for     0.0392 sec
600 Waiting for     0.0387 sec
601 #OVERLAP evdw > 1d10   1.00000E+20
602  #OVERLAPing residues             2
603    5  20
604  #OVERLAPing all corrected after             2  random generation
605 #OVERLAP evdw after   1.13463E+13
606 Waiting for     0.0008 sec
607 Waiting for     0.0008 sec
608 Waiting for     0.0008 sec
609 Waiting for     0.0386 sec
610 #OVERLAP evdw > 1d10   1.00000E+20
611  #OVERLAPing residues             2
612    8  22
613  #OVERLAPing all corrected after             1  random generation
614 #OVERLAP evdw after   1.64675E+15
615 Waiting for     0.0398 sec
616 Waiting for     0.0386 sec
617 Waiting for     0.0431 sec
618 Waiting for     0.0383 sec
619 Waiting for     0.0384 sec
620 Waiting for     0.0008 sec
621 Waiting for     1.2439 sec
622 #OVERLAP evdw > 1d10   1.00000E+20
623  #OVERLAPing residues             6
624    7  13   8  23   9  21
625  #OVERLAPing all corrected after             1  random generation
626 #OVERLAP evdw after   1.19937E+11
627 Waiting for     0.0007 sec
628 Waiting for     0.0384 sec
629 Waiting for     0.0391 sec
630 Waiting for     0.0382 sec
631 Waiting for     0.0008 sec
632 Waiting for     0.0385 sec
633 #OVERLAP evdw > 1d10   1.00000E+20
634  #OVERLAPing residues             2
635    9  25
636  #OVERLAPing all corrected after             1  random generation
637 #OVERLAP evdw after   2.48259E+23
638 Waiting for     0.0159 sec
639 Waiting for     0.1038 sec
640 Waiting for     0.0242 sec
641 #OVERLAP evdw > 1d10   1.00000E+20
642  #OVERLAPing residues             2
643    3  29
644  #OVERLAPing all corrected after             1  random generation
645 #OVERLAP evdw after   1.47695E+08
646 Waiting for     0.0384 sec
647 #OVERLAP evdw > 1d10   1.00000E+20
648  #OVERLAPing residues             2
649    3  17
650  #OVERLAPing all corrected after             1  random generation
651 #OVERLAP evdw after  -3.25112E+01
652 Waiting for     0.0382 sec
653 Waiting for     0.0266 sec
654 Waiting for     0.0637 sec
655 Waiting for     0.0385 sec
656 Waiting for     0.0008 sec
657 Waiting for     0.0387 sec
658 Waiting for     0.0400 sec
659 Waiting for     0.0379 sec
660 Waiting for     0.0398 sec
661 #OVERLAP evdw > 1d10   8.41050E+21
662  #OVERLAPing residues             0
663
664  #OVERLAPing all corrected after             1  random generation
665 #OVERLAP evdw after   8.41050E+21
666 Waiting for     0.0007 sec
667 Waiting for     0.0381 sec
668 #OVERLAP evdw > 1d10   1.00000E+20
669  #OVERLAPing residues             2
670    9  17
671  #OVERLAPing all corrected after             3  random generation
672 #OVERLAP evdw after   1.05770E+12
673 Waiting for     0.0387 sec
674 Waiting for     0.0389 sec
675 Waiting for     0.0361 sec
676 Waiting for     0.0482 sec
677 Waiting for     1.6952 sec
678 Waiting for     0.0008 sec
679 Waiting for     0.0381 sec
680 Waiting for     0.0394 sec
681 Waiting for     0.0382 sec
682 #OVERLAP evdw > 1d10   1.00000E+20
683  #OVERLAPing residues             2
684   13  25
685  #OVERLAPing all corrected after             2  random generation
686 #OVERLAP evdw after   1.03470E+00
687 Waiting for     0.0398 sec
688 #OVERLAP evdw > 1d10   1.00000E+20
689  #OVERLAPing residues             4
690    4  16   9  19
691  #OVERLAPing all corrected after             1  random generation
692 #OVERLAP evdw after   1.03740E+07
693 Waiting for     0.0007 sec
694 Waiting for     0.0391 sec
695 #OVERLAP evdw > 1d10   1.00000E+20
696  #OVERLAPing residues             2
697    2  19
698  #OVERLAPing all corrected after             1  random generation
699 #OVERLAP evdw after   1.09957E+10
700 Waiting for     0.0382 sec
701 Waiting for     0.0008 sec
702 Waiting for     0.0008 sec
703 #OVERLAP evdw > 1d10   3.94389E+22
704  #OVERLAPing residues             0
705
706  #OVERLAPing all corrected after             1  random generation
707 #OVERLAP evdw after   3.94389E+22
708 Waiting for     0.0007 sec
709 Waiting for     0.0770 sec
710 Waiting for     0.0400 sec
711 Waiting for     0.8501 sec
712 Waiting for     0.0007 sec
713 Waiting for     0.0393 sec
714 #OVERLAP evdw > 1d10   1.00000E+20
715  #OVERLAPing residues             2
716    7  26
717  #OVERLAPing all corrected after             2  random generation
718 #OVERLAP evdw after   1.41352E+10
719 Waiting for     0.0384 sec
720 Waiting for     0.0576 sec
721 Waiting for     0.0396 sec
722 Waiting for     0.0007 sec
723 #OVERLAP evdw > 1d10   1.00000E+20
724  #OVERLAPing residues             2
725   23  26
726  #OVERLAPing all corrected after             1  random generation
727 #OVERLAP evdw after   3.84946E+05
728 Waiting for     0.0007 sec
729 #OVERLAP evdw > 1d10   1.00000E+20
730  #OVERLAPing residues             2
731   14  24
732  #OVERLAPing all corrected after             1  random generation
733 #OVERLAP evdw after   1.87602E+04
734 Waiting for     0.0387 sec
735 Waiting for     0.0389 sec
736 #OVERLAP evdw > 1d10   1.51931E+22
737  #OVERLAPing residues             0
738
739  #OVERLAPing all corrected after             1  random generation
740 #OVERLAP evdw after   1.51931E+22
741 Waiting for     0.0007 sec
742 #OVERLAP evdw > 1d10   1.00000E+20
743  #OVERLAPing residues             4
744    7  25   8  20
745  #OVERLAPing all corrected after             4  random generation
746 #OVERLAP evdw after   1.29721E+20
747 Waiting for     0.0384 sec
748 Waiting for     0.0008 sec
749 Waiting for     0.0381 sec
750 Waiting for     0.0394 sec
751 Waiting for     0.0381 sec
752 Waiting for     0.0010 sec
753 Waiting for     1.7069 sec
754 #OVERLAP evdw > 1d10   1.00000E+20
755  #OVERLAPing residues             2
756    9  17
757  #OVERLAPing all corrected after             1  random generation
758 #OVERLAP evdw after   2.44992E+03
759 Waiting for     0.0007 sec
760 #OVERLAP evdw > 1d10   1.00000E+20
761  #OVERLAPing residues             2
762    4  17
763  #OVERLAPing all corrected after             3  random generation
764 #OVERLAP evdw after   2.49910E+06
765 Waiting for     0.0398 sec
766 #OVERLAP evdw > 1d10   1.00000E+20
767  #OVERLAPing residues             2
768    5  23
769  #OVERLAPing all corrected after             1  random generation
770 #OVERLAP evdw after   3.67743E+22
771 Waiting for     0.0007 sec
772 Waiting for     0.0386 sec
773 #OVERLAP evdw > 1d10   1.00000E+20
774  #OVERLAPing residues             4
775    3  22   5  24
776  #OVERLAPing all corrected after             1  random generation
777 #OVERLAP evdw after   1.10849E+12
778 Waiting for     0.0389 sec
779 Waiting for     0.0008 sec
780 Waiting for     0.0385 sec
781 Waiting for     0.0007 sec
782 Waiting for     0.0397 sec
783 #OVERLAP evdw > 1d10   1.00000E+20
784  #OVERLAPing residues             2
785    4  22
786  #OVERLAPing all corrected after             2  random generation
787 #OVERLAP evdw after   2.47990E+05
788 Waiting for     0.0008 sec
789 Waiting for     0.0399 sec
790 Waiting for     0.0382 sec
791 Waiting for     0.0394 sec
792 Waiting for     1.4069 sec
793 Waiting for     0.0006 sec
794 Waiting for     0.0382 sec
795 Waiting for     0.0038 sec
796 Waiting for     0.0397 sec
797 Waiting for     0.0382 sec
798 #OVERLAP evdw > 1d10   3.22890E+25
799  #OVERLAPing residues             0
800
801  #OVERLAPing all corrected after             1  random generation
802 #OVERLAP evdw after   3.22890E+25
803 Waiting for     0.0379 sec
804 Waiting for     0.0008 sec
805 #OVERLAP evdw > 1d10   1.00000E+20
806  #OVERLAPing residues             2
807    7  19
808  #OVERLAPing all corrected after             3  random generation
809 #OVERLAP evdw after   2.39105E+11
810 Waiting for     0.0379 sec
811 #OVERLAP evdw > 1d10   1.00000E+20
812  #OVERLAPing residues             2
813    8  16
814  #OVERLAPing all corrected after             1  random generation
815 #OVERLAP evdw after   1.74610E+07
816 Waiting for     0.0401 sec
817 #OVERLAP evdw > 1d10   1.00000E+20
818  #OVERLAPing residues             2
819    9  20
820  #OVERLAPing all corrected after             1  random generation
821 #OVERLAP evdw after   9.68748E+09
822 Waiting for     0.0393 sec
823 Waiting for     0.0387 sec
824 #OVERLAP evdw > 1d10   1.00000E+20
825  #OVERLAPing residues             2
826    4  25
827  #OVERLAPing all corrected after             1  random generation
828 #OVERLAP evdw after   5.04022E+10
829 Waiting for     0.0389 sec
830 Waiting for     0.0771 sec
831 Waiting for     0.0007 sec
832 Waiting for     0.0008 sec
833 Waiting for     0.0381 sec
834 Waiting for     0.0394 sec
835 Waiting for     0.0007 sec
836 Waiting for     0.0008 sec
837 Waiting for     0.0008 sec
838 Waiting for     0.0008 sec
839 Waiting for     0.0391 sec
840 Waiting for     0.0397 sec
841 Waiting for     0.0386 sec
842 Waiting for     0.0393 sec
843 Waiting for     0.0391 sec
844 Waiting for     0.9311 sec
845 Waiting for     0.0007 sec
846 Waiting for     0.0384 sec
847 Waiting for     0.0392 sec
848 Waiting for     0.0389 sec
849 #OVERLAP evdw > 1d10   2.34918E+23
850  #OVERLAPing residues             0
851
852  #OVERLAPing all corrected after             1  random generation
853 #OVERLAP evdw after   2.34918E+23
854 Waiting for     0.0472 sec
855 Waiting for     0.0380 sec
856 Waiting for     0.0391 sec
857 Waiting for     0.0382 sec
858 Waiting for     0.0008 sec
859 Waiting for     0.0391 sec
860 Waiting for     0.0682 sec
861 #OVERLAP evdw > 1d10   1.00000E+20
862  #OVERLAPing residues             2
863    5  17
864  #OVERLAPing all corrected after             1  random generation
865 #OVERLAP evdw after   5.65717E+11
866 Waiting for     0.0008 sec
867 Waiting for     1.7641 sec
868 #OVERLAP evdw > 1d10   1.00000E+20
869  #OVERLAPing residues             2
870   20  28
871  #OVERLAPing NOT all corrected             2
872   20  28
873 #OVERLAP evdw after   1.00000E+20
874 Waiting for     0.0007 sec
875 Waiting for     0.0394 sec
876 Waiting for     0.0008 sec
877 #OVERLAP evdw > 1d10   1.00000E+20
878  #OVERLAPing residues             2
879    6  27
880  #OVERLAPing all corrected after             1  random generation
881 #OVERLAP evdw after   8.72658E+05
882 Waiting for     0.0008 sec
883 #OVERLAP evdw > 1d10   1.00000E+20
884  #OVERLAPing residues             4
885    5  27  17  25
886  #OVERLAPing NOT all corrected             2
887    5  27
888 #OVERLAP evdw after   1.00000E+20
889 Waiting for     0.0389 sec
890 #OVERLAP evdw > 1d10   1.00000E+20
891  #OVERLAPing residues             2
892    7  25
893  #OVERLAPing all corrected after             1  random generation
894 #OVERLAP evdw after   2.29431E+08
895 Waiting for     0.0381 sec
896 #OVERLAP evdw > 1d10   1.00000E+20
897  #OVERLAPing residues             4
898    4  22   9  29
899  #OVERLAPing all corrected after             6  random generation
900 #OVERLAP evdw after   1.48954E+11
901 Waiting for     0.0008 sec
902 #OVERLAP evdw > 1d10   1.00000E+20
903  #OVERLAPing residues             4
904    4  19   7  18
905  #OVERLAPing all corrected after             1  random generation
906 #OVERLAP evdw after   2.07444E+15
907 Waiting for     0.0395 sec
908 Waiting for     0.0008 sec
909 #OVERLAP evdw > 1d10   1.00000E+20
910  #OVERLAPing residues             2
911    2  22
912  #OVERLAPing all corrected after             1  random generation
913 #OVERLAP evdw after   3.81126E+05
914 Waiting for     0.0392 sec
915 Waiting for     0.0383 sec
916 Waiting for     0.0541 sec
917 #OVERLAP evdw > 1d10   1.00000E+20
918  #OVERLAPing residues             2
919    5  19
920  #OVERLAPing all corrected after             1  random generation
921 #OVERLAP evdw after   5.70592E+05
922 Waiting for     0.7827 sec
923 Waiting for     0.0007 sec
924 Waiting for     0.0389 sec
925 Waiting for     0.0383 sec
926 Waiting for     0.0397 sec
927 Waiting for     0.0396 sec
928 Waiting for     0.0394 sec
929 Waiting for     0.0386 sec
930 Waiting for     0.0186 sec
931 Waiting for     0.0008 sec
932 Waiting for     0.0389 sec
933 Waiting for     0.0389 sec
934 Waiting for     0.0008 sec
935 Waiting for     0.0380 sec
936 Waiting for     0.0394 sec
937 Waiting for     0.0383 sec
938 Waiting for     1.9143 sec
939 Waiting for     0.0007 sec
940 #OVERLAP evdw > 1d10   1.00000E+20
941  #OVERLAPing residues             2
942   11  22
943  #OVERLAPing all corrected after             1  random generation
944 #OVERLAP evdw after   4.15378E+19
945 Waiting for     0.0008 sec
946 Waiting for     0.0399 sec
947 Waiting for     0.0386 sec
948 #OVERLAP evdw > 1d10   1.00000E+20
949  #OVERLAPing residues             2
950    7  14
951  #OVERLAPing all corrected after             1  random generation
952 #OVERLAP evdw after   4.74917E+02
953 Waiting for     0.0381 sec
954 Waiting for     0.0397 sec
955 #OVERLAP evdw > 1d10   1.00000E+20
956  #OVERLAPing residues             5
957    4  24   6  27   9
958  #OVERLAPing NOT all corrected             2
959    6  27
960 #OVERLAP evdw after   1.00000E+20
961 Waiting for     0.0380 sec
962 Waiting for     0.0389 sec
963 #OVERLAP evdw > 1d10   1.00000E+20
964  #OVERLAPing residues             4
965    7   9  20  24
966  #OVERLAPing all corrected after             2  random generation
967 #OVERLAP evdw after   4.51550E+11
968 Waiting for     0.0275 sec
969 Waiting for     0.0381 sec
970 Waiting for     0.0397 sec
971 Waiting for     0.0008 sec
972 Waiting for     0.0396 sec
973 Waiting for     0.0387 sec
974 Waiting for     0.0008 sec
975 Waiting for     0.0383 sec
976 Waiting for     1.2075 sec
977 Waiting for     0.0008 sec
978 Waiting for     0.0381 sec
979 Waiting for     0.0397 sec
980 Waiting for     0.0394 sec
981 Waiting for     0.0008 sec
982 Waiting for     0.0392 sec
983 Waiting for     0.0388 sec
984 Waiting for     0.0007 sec
985 Waiting for     0.0395 sec
986 Waiting for     0.0380 sec
987 Waiting for     0.0391 sec
988 Waiting for     0.0386 sec
989 #OVERLAP evdw > 1d10   1.00000E+20
990  #OVERLAPing residues             2
991    3  27
992  #OVERLAPing all corrected after             1  random generation
993 #OVERLAP evdw after   7.85447E+03
994 Waiting for     0.0389 sec
995 Waiting for     0.1843 sec
996 Waiting for     0.0075 sec
997 Waiting for     0.0383 sec
998 Waiting for     0.0396 sec
999 #OVERLAP evdw > 1d10   1.00000E+20
1000  #OVERLAPing residues             2
1001    5  20
1002  #OVERLAPing all corrected after             1  random generation
1003 #OVERLAP evdw after   3.87084E+04
1004 Waiting for     0.0388 sec
1005 Waiting for     0.0382 sec
1006 Waiting for     0.0382 sec
1007 Waiting for     0.0390 sec
1008 Waiting for     0.0008 sec
1009 Waiting for     0.0399 sec
1010 Waiting for     0.0390 sec
1011 Waiting for     1.8532 sec
1012 Waiting for     0.0007 sec
1013 Waiting for     0.0392 sec
1014 #OVERLAP evdw > 1d10   1.00000E+20
1015  #OVERLAPing residues             2
1016    8  25
1017  #OVERLAPing all corrected after           668  random generation
1018 #OVERLAP evdw after   2.33788E+20
1019 Waiting for     0.0391 sec
1020 Waiting for     0.0398 sec
1021 Waiting for     0.0396 sec
1022 Waiting for     0.0393 sec
1023 #OVERLAP evdw > 1d10   1.00000E+20
1024  #OVERLAPing residues             2
1025    7  29
1026  #OVERLAPing all corrected after             1  random generation
1027 #OVERLAP evdw after   4.20166E+11
1028 Waiting for     0.0008 sec
1029 #OVERLAP evdw > 1d10   1.00000E+20
1030  #OVERLAPing residues             2
1031    4  17
1032  #OVERLAPing all corrected after             1  random generation
1033 #OVERLAP evdw after   3.10166E+13
1034 Waiting for     0.0007 sec
1035 Waiting for     0.0397 sec
1036 Waiting for     0.0560 sec
1037 #OVERLAP evdw > 1d10   1.00000E+20
1038  #OVERLAPing residues             2
1039    4  19
1040  #OVERLAPing all corrected after             1  random generation
1041 #OVERLAP evdw after   6.21877E+04
1042 Waiting for     0.0653 sec
1043 Waiting for     0.0388 sec
1044 Waiting for     0.0390 sec
1045 Waiting for     1.3323 sec
1046 Waiting for     0.0007 sec
1047 Waiting for     0.0392 sec
1048 #OVERLAP evdw > 1d10   1.00000E+20
1049  #OVERLAPing residues             2
1050    6  23
1051  #OVERLAPing all corrected after           279  random generation
1052 #OVERLAP evdw after   6.18989E+29
1053 Waiting for     0.0387 sec
1054 #OVERLAP evdw > 1d10   1.00000E+20
1055  #OVERLAPing residues             2
1056    4  27
1057  #OVERLAPing all corrected after             1  random generation
1058 #OVERLAP evdw after   1.90186E+16
1059 Waiting for     0.0395 sec
1060 Waiting for     0.0391 sec
1061 #OVERLAP evdw > 1d10   1.00000E+20
1062  #OVERLAPing residues             2
1063    7  27
1064  #OVERLAPing all corrected after             1  random generation
1065 #OVERLAP evdw after   1.18234E+08
1066 Waiting for     0.0381 sec
1067 Waiting for     0.0386 sec
1068 Waiting for     0.0386 sec
1069 Waiting for     0.0008 sec
1070 #OVERLAP evdw > 1d10   1.00000E+20
1071  #OVERLAPing residues             2
1072    7  20
1073  #OVERLAPing all corrected after             2  random generation
1074 #OVERLAP evdw after   3.53244E+03
1075 Waiting for     0.0389 sec
1076 Waiting for     0.0397 sec
1077 Waiting for     0.0385 sec
1078 Waiting for     0.0008 sec
1079 Waiting for     0.0389 sec
1080 Waiting for     0.0392 sec
1081 Waiting for     0.0386 sec
1082 Waiting for     0.0396 sec
1083 #OVERLAP evdw > 1d10   1.00000E+20
1084  #OVERLAPing residues             2
1085   15  20
1086  #OVERLAPing all corrected after             1  random generation
1087 #OVERLAP evdw after   1.32244E+06
1088 Waiting for     0.0393 sec
1089 Waiting for     0.0046 sec
1090 Waiting for     0.0398 sec
1091 #OVERLAP evdw > 1d10   1.00000E+20
1092  #OVERLAPing residues             4
1093    6  27   7  28
1094  #OVERLAPing NOT all corrected             2
1095    7  28
1096 #OVERLAP evdw after   1.00000E+20
1097 Waiting for     0.0392 sec
1098 Waiting for     0.0384 sec
1099 Waiting for     0.0007 sec
1100 Waiting for     0.0387 sec
1101 #OVERLAP evdw > 1d10   1.00000E+20
1102  #OVERLAPing residues             4
1103    2  26   4  28
1104  #OVERLAPing all corrected after             1  random generation
1105 #OVERLAP evdw after   3.88605E+16
1106 Waiting for     0.0008 sec
1107 #OVERLAP evdw > 1d10   2.75551E+28
1108  #OVERLAPing residues             0
1109
1110  #OVERLAPing all corrected after             1  random generation
1111 #OVERLAP evdw after   2.75551E+28
1112 Waiting for     0.0396 sec
1113 Waiting for     0.0392 sec
1114 #OVERLAP evdw > 1d10   1.00000E+20
1115  #OVERLAPing residues             4
1116    2  19   4  21
1117  #OVERLAPing all corrected after             1  random generation
1118 #OVERLAP evdw after   3.40877E+08
1119 Waiting for     0.0139 sec
1120 #OVERLAP evdw > 1d10   1.00000E+20
1121  #OVERLAPing residues             2
1122    8  27
1123  #OVERLAPing all corrected after             1  random generation
1124 #OVERLAP evdw after   1.28902E+12
1125 Waiting for     0.0386 sec
1126 #OVERLAP evdw > 1d10   1.00000E+20
1127  #OVERLAPing residues             4
1128    7  15   9  25
1129  #OVERLAPing all corrected after             3  random generation
1130 #OVERLAP evdw after   1.24046E+09
1131 Waiting for     0.0396 sec
1132 #OVERLAP evdw > 1d10   1.00000E+20
1133  #OVERLAPing residues             2
1134    4   9
1135  #OVERLAPing all corrected after             2  random generation
1136 #OVERLAP evdw after   2.29075E+08
1137 Waiting for     0.0008 sec
1138 Waiting for     0.0663 sec
1139 Waiting for     0.9054 sec
1140 Waiting for     0.0008 sec
1141 Waiting for     0.0398 sec
1142 Waiting for     0.0381 sec
1143 Waiting for     0.0381 sec
1144 Waiting for     0.0008 sec
1145 Waiting for     0.0381 sec
1146 Waiting for     0.0396 sec
1147 Waiting for     0.0383 sec
1148 Waiting for     0.0396 sec
1149 Waiting for     0.0393 sec
1150 Waiting for     0.0007 sec
1151 Waiting for     1.5119 sec
1152 Waiting for     0.0007 sec
1153 #OVERLAP evdw > 1d10   1.00000E+20
1154  #OVERLAPing residues             4
1155    4  14   5  20
1156  #OVERLAPing all corrected after             1  random generation
1157 #OVERLAP evdw after   2.11396E+06
1158 Waiting for     0.0007 sec
1159 Waiting for     0.0384 sec
1160 Waiting for     0.0382 sec
1161 #OVERLAP evdw > 1d10   1.00000E+20
1162  #OVERLAPing residues             4
1163    9  28  10  29
1164  #OVERLAPing NOT all corrected             2
1165    9  28
1166 #OVERLAP evdw after   1.00000E+20
1167 Waiting for     0.0394 sec
1168 Waiting for     0.0391 sec
1169 Waiting for     0.0008 sec
1170 Waiting for     0.0243 sec
1171 Waiting for     0.0392 sec
1172 #OVERLAP evdw > 1d10   1.00000E+20
1173  #OVERLAPing residues             2
1174    7  10
1175  #OVERLAPing all corrected after             1  random generation
1176 #OVERLAP evdw after   2.63326E+03
1177 Waiting for     0.0425 sec
1178 Waiting for     0.0381 sec
1179 Waiting for     0.0399 sec
1180 Waiting for     0.0397 sec
1181 #OVERLAP evdw > 1d10   1.00000E+20
1182  #OVERLAPing residues             4
1183   11  21  17  20
1184  #OVERLAPing all corrected after             4  random generation
1185 #OVERLAP evdw after   3.63442E+10
1186 Waiting for     1.2770 sec
1187 Waiting for     0.0383 sec
1188 #OVERLAP evdw > 1d10   1.00000E+20
1189  #OVERLAPing residues             2
1190    7  13
1191  #OVERLAPing all corrected after             1  random generation
1192 #OVERLAP evdw after   4.63556E+02
1193 Waiting for     0.0373 sec
1194 Waiting for     0.0394 sec
1195 Waiting for     0.0387 sec
1196 #OVERLAP evdw > 1d10   1.00000E+20
1197  #OVERLAPing residues             2
1198    9  27
1199  #OVERLAPing all corrected after             1  random generation
1200 #OVERLAP evdw after   2.54540E+14
1201 Waiting for     0.0406 sec
1202 #OVERLAP evdw > 1d10   1.00000E+20
1203  #OVERLAPing residues             2
1204    4  14
1205  #OVERLAPing all corrected after             1  random generation
1206 #OVERLAP evdw after   1.08288E+04
1207 Waiting for     0.0008 sec
1208 Waiting for     0.0396 sec
1209 Waiting for     0.0384 sec
1210 Waiting for     0.0390 sec
1211 #OVERLAP evdw > 1d10   1.00000E+20
1212  #OVERLAPing residues             2
1213    3  25
1214  #OVERLAPing all corrected after             1  random generation
1215 #OVERLAP evdw after   3.34280E+07
1216 Waiting for     0.0214 sec
1217 Waiting for     0.0378 sec
1218 Waiting for     0.0398 sec
1219 Waiting for     0.0394 sec
1220 Waiting for     0.0386 sec
1221 Waiting for     0.0394 sec
1222 Waiting for     0.7426 sec
1223 Waiting for     0.0007 sec
1224 #OVERLAP evdw > 1d10   1.00000E+20
1225  #OVERLAPing residues             4
1226    6  17   7  24
1227  #OVERLAPing NOT all corrected             2
1228    6  17
1229 #OVERLAP evdw after   1.00000E+20
1230 Waiting for     0.0393 sec
1231 Waiting for     0.0007 sec
1232 Waiting for     0.0382 sec
1233 #OVERLAP evdw > 1d10   1.00000E+20
1234  #OVERLAPing residues             6
1235    4  20   7  25  11  23
1236  #OVERLAPing all corrected after             1  random generation
1237 #OVERLAP evdw after   2.36868E+29
1238 Waiting for     0.0380 sec
1239 Waiting for     0.0387 sec
1240 #OVERLAP evdw > 1d10   1.00000E+20
1241  #OVERLAPing residues             8
1242   12  25  14  26  15  27  17  29
1243  #OVERLAPing all corrected after             5  random generation
1244 #OVERLAP evdw after   9.63470E+16
1245 Waiting for     0.0381 sec
1246 Waiting for     0.0392 sec
1247 #OVERLAP evdw > 1d10   1.00000E+20
1248  #OVERLAPing residues             2
1249   19  27
1250  #OVERLAPing all corrected after             1  random generation
1251 #OVERLAP evdw after   2.94974E+17
1252 Waiting for     0.0397 sec
1253 Waiting for     0.0386 sec
1254 Waiting for     0.0008 sec
1255 Waiting for     0.0384 sec
1256 Waiting for     0.0393 sec
1257 Waiting for     0.6867 sec
1258 Waiting for     0.0007 sec
1259 Waiting for     0.0008 sec
1260 Waiting for     0.0402 sec
1261 Waiting for     0.0394 sec
1262 Waiting for     0.0007 sec
1263 Waiting for     0.0398 sec
1264 Waiting for     0.0008 sec
1265 #OVERLAP evdw > 1d10   1.00000E+20
1266  #OVERLAPing residues             2
1267    6  17
1268  #OVERLAPing NOT all corrected             2
1269    6  17
1270 #OVERLAP evdw after   1.00000E+20
1271 Waiting for     0.0386 sec
1272 Waiting for     0.0387 sec
1273 Waiting for     0.0394 sec
1274 Waiting for     0.0380 sec
1275 #OVERLAP evdw > 1d10   1.00000E+20
1276  #OVERLAPing residues             2
1277    9  15
1278  #OVERLAPing all corrected after             5  random generation
1279 #OVERLAP evdw after   9.54525E+08
1280 Waiting for     0.0380 sec
1281 Waiting for     1.2414 sec
1282 Waiting for     0.0007 sec
1283 Waiting for     0.0388 sec
1284 #OVERLAP evdw > 1d10   1.00000E+20
1285  #OVERLAPing residues             4
1286    3  20   4   9
1287  #OVERLAPing all corrected after             1  random generation
1288 #OVERLAP evdw after   4.11709E+04
1289 Waiting for     0.0400 sec
1290 Waiting for     0.0392 sec
1291 Waiting for     0.0382 sec
1292 Waiting for     0.0379 sec
1293 Waiting for     0.0399 sec
1294 Waiting for     0.0384 sec
1295 Waiting for     0.0393 sec
1296 #OVERLAP evdw > 1d10   1.00000E+20
1297  #OVERLAPing residues             4
1298    4  20   7  23
1299  #OVERLAPing NOT all corrected             2
1300    7  23
1301 #OVERLAP evdw after   1.00000E+20
1302 Waiting for     0.0383 sec
1303 Waiting for     0.0383 sec
1304 Waiting for     0.0394 sec
1305 Waiting for     0.0007 sec
1306 Waiting for     1.2353 sec
1307 Waiting for     0.0008 sec
1308 #OVERLAP evdw > 1d10   1.00000E+20
1309  #OVERLAPing residues             2
1310    9  23
1311  #OVERLAPing all corrected after             1  random generation
1312 #OVERLAP evdw after   1.42624E+10
1313 Waiting for     0.0381 sec
1314 Waiting for     0.0007 sec
1315 #OVERLAP evdw > 1d10   1.00000E+20
1316  #OVERLAPing residues             4
1317    4  26  17  20
1318  #OVERLAPing all corrected after             1  random generation
1319 #OVERLAP evdw after   4.22164E+07
1320 Waiting for     0.0008 sec
1321 Waiting for     0.0386 sec
1322 Waiting for     0.0397 sec
1323 Waiting for     0.0383 sec
1324 Waiting for     0.0390 sec
1325 #OVERLAP evdw > 1d10   1.00000E+20
1326  #OVERLAPing residues             2
1327   14  25
1328  #OVERLAPing all corrected after             1  random generation
1329 #OVERLAP evdw after   1.65165E+05
1330 Waiting for     0.0008 sec
1331 #OVERLAP evdw > 1d10   2.10554E+20
1332  #OVERLAPing residues             0
1333
1334  #OVERLAPing all corrected after             1  random generation
1335 #OVERLAP evdw after   2.10554E+20
1336 Waiting for     0.0007 sec
1337 Waiting for     0.0401 sec
1338 #OVERLAP evdw > 1d10   1.00000E+20
1339  #OVERLAPing residues             7
1340    7  27  13  25  14  15  23
1341  #OVERLAPing all corrected after             7  random generation
1342 #OVERLAP evdw after   5.22108E+09
1343 Waiting for     0.0380 sec
1344 Waiting for     0.0396 sec
1345 Waiting for     0.8089 sec
1346 Waiting for     0.0008 sec
1347 #OVERLAP evdw > 1d10   1.00000E+20
1348  #OVERLAPing residues             4
1349    7  25  11  22
1350  #OVERLAPing all corrected after             2  random generation
1351 #OVERLAP evdw after   2.18718E+08
1352 Waiting for     0.0387 sec
1353 Waiting for     0.0395 sec
1354 Waiting for     0.0392 sec
1355 #OVERLAP evdw > 1d10   1.00000E+20
1356  #OVERLAPing residues             2
1357    4  29
1358  #OVERLAPing all corrected after             1  random generation
1359 #OVERLAP evdw after   2.08187E+03
1360 Waiting for     0.0478 sec
1361 Waiting for     0.0396 sec
1362 #OVERLAP evdw > 1d10   1.00000E+20
1363  #OVERLAPing residues             3
1364    9  25  10
1365  #OVERLAPing all corrected after             1  random generation
1366 #OVERLAP evdw after   1.38132E+10
1367 Waiting for     0.0396 sec
1368 Waiting for     0.0008 sec
1369 Waiting for     0.0397 sec
1370 Waiting for     0.0392 sec
1371 Waiting for     0.0380 sec
1372 Waiting for     0.0385 sec
1373 Waiting for     0.0397 sec
1374 #OVERLAP evdw > 1d10   1.00000E+20
1375  #OVERLAPing residues             2
1376    9  25
1377  #OVERLAPing all corrected after             3  random generation
1378 #OVERLAP evdw after   2.32208E+11
1379 Waiting for     0.0008 sec
1380 Waiting for     0.0386 sec
1381 Waiting for     0.0387 sec
1382 Waiting for     0.0389 sec
1383 Waiting for     0.0387 sec
1384 #OVERLAP evdw > 1d10   1.00000E+20
1385  #OVERLAPing residues             2
1386    4  25
1387  #OVERLAPing all corrected after             1  random generation
1388 #OVERLAP evdw after   3.23576E+03
1389 Waiting for     0.0390 sec
1390 Waiting for     0.0384 sec
1391 Waiting for     0.0394 sec
1392 Waiting for     0.0380 sec
1393 Waiting for     0.0375 sec
1394 Waiting for     0.0389 sec
1395 Waiting for     0.0008 sec
1396 Waiting for     1.4578 sec
1397 Waiting for     0.0006 sec
1398 Waiting for     0.0392 sec
1399 #OVERLAP evdw > 1d10   1.00000E+20
1400  #OVERLAPing residues             2
1401    5  25
1402  #OVERLAPing all corrected after             1  random generation
1403 #OVERLAP evdw after   7.15734E+15
1404 Waiting for     0.0008 sec
1405 #OVERLAP evdw > 1d10   1.00000E+20
1406  #OVERLAPing residues             3
1407    5  27   6
1408  #OVERLAPing all corrected after             2  random generation
1409 #OVERLAP evdw after   1.23516E+04
1410 Waiting for     0.0781 sec
1411 Waiting for     0.0008 sec
1412 Waiting for     0.0008 sec
1413 Waiting for     0.0389 sec
1414 Waiting for     0.0389 sec
1415 Waiting for     0.0396 sec
1416 #OVERLAP evdw > 1d10   1.00000E+20
1417  #OVERLAPing residues             2
1418    6  27
1419  #OVERLAPing all corrected after             1  random generation
1420 #OVERLAP evdw after   6.21043E+02
1421 Waiting for     0.0008 sec
1422 Waiting for     0.0388 sec
1423 #OVERLAP evdw > 1d10   1.00000E+20
1424  #OVERLAPing residues             2
1425    9  25
1426  #OVERLAPing all corrected after             1  random generation
1427 #OVERLAP evdw after   8.31372E+12
1428 Waiting for     0.0008 sec
1429 Waiting for     0.0071 sec
1430 Waiting for     0.0380 sec
1431 Waiting for     0.0380 sec
1432 Waiting for     0.0008 sec
1433 #OVERLAP evdw > 1d10   1.00000E+20
1434  #OVERLAPing residues             2
1435   11  25
1436  #OVERLAPing all corrected after             1  random generation
1437 #OVERLAP evdw after   1.46999E+06
1438 Waiting for     0.0387 sec
1439 Waiting for     0.0405 sec
1440 Waiting for     0.0392 sec
1441 Waiting for     0.0491 sec
1442 Waiting for     0.0399 sec
1443 Waiting for     0.0395 sec
1444 Waiting for     0.0534 sec
1445 #OVERLAP evdw > 1d10   1.00000E+20
1446  #OVERLAPing residues             2
1447    4  26
1448  #OVERLAPing all corrected after             1  random generation
1449 #OVERLAP evdw after   5.69014E+13
1450 Waiting for     0.0391 sec
1451 Waiting for     0.0008 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             2
1454    8  20
1455  #OVERLAPing all corrected after             1  random generation
1456 #OVERLAP evdw after   2.75241E+17
1457 Waiting for     0.0423 sec
1458 Waiting for     0.0008 sec
1459 Waiting for     0.0399 sec
1460 Waiting for     0.0086 sec
1461 Waiting for     1.7302 sec
1462 #OVERLAP evdw > 1d10   1.00000E+20
1463  #OVERLAPing residues             2
1464    9  24
1465  #OVERLAPing all corrected after             2  random generation
1466 #OVERLAP evdw after   8.33261E+08
1467 Waiting for     0.0369 sec
1468 Waiting for     0.0435 sec
1469 Waiting for     0.0139 sec
1470 Waiting for     0.0381 sec
1471 Waiting for     0.0378 sec
1472 #OVERLAP evdw > 1d10   1.00000E+20
1473  #OVERLAPing residues             2
1474    7  22
1475  #OVERLAPing all corrected after             1  random generation
1476 #OVERLAP evdw after   8.28254E+05
1477 Waiting for     0.0008 sec
1478 #OVERLAP evdw > 1d10   1.00000E+20
1479  #OVERLAPing residues             4
1480    5  17   7  19
1481  #OVERLAPing NOT all corrected             3
1482    7  19  20
1483 #OVERLAP evdw after   1.00000E+20
1484 Waiting for     0.0008 sec
1485 #OVERLAP evdw > 1d10   1.00000E+20
1486  #OVERLAPing residues             2
1487    5  25
1488  #OVERLAPing all corrected after             1  random generation
1489 #OVERLAP evdw after   1.12780E+12
1490 Waiting for     0.0008 sec
1491 Waiting for     0.0008 sec
1492 Waiting for     0.0008 sec
1493 Waiting for     0.0393 sec
1494 #OVERLAP evdw > 1d10   1.00000E+20
1495  #OVERLAPing residues             2
1496    4  19
1497  #OVERLAPing all corrected after             1  random generation
1498 #OVERLAP evdw after   1.58275E+14
1499 Waiting for     0.0383 sec
1500 Waiting for     0.0384 sec
1501 Waiting for     0.0008 sec
1502 Waiting for     0.0381 sec
1503 Waiting for     1.8887 sec
1504 #OVERLAP evdw > 1d10   1.00000E+20
1505  #OVERLAPing residues             3
1506    3   9   4
1507  #OVERLAPing all corrected after             6  random generation
1508 #OVERLAP evdw after   1.48678E+10
1509 Waiting for     0.0008 sec
1510 Waiting for     0.0256 sec
1511 #OVERLAP evdw > 1d10   1.00000E+20
1512  #OVERLAPing residues             6
1513    4  27   5  25   7  12
1514  #OVERLAPing all corrected after             1  random generation
1515 #OVERLAP evdw after   3.02355E+08
1516 Waiting for     0.0007 sec
1517 Waiting for     0.0590 sec
1518 Waiting for     0.0778 sec
1519 Waiting for     0.0121 sec
1520 Waiting for     0.0388 sec
1521 Waiting for     0.0398 sec
1522 #OVERLAP evdw > 1d10   1.00000E+20
1523  #OVERLAPing residues             2
1524   14  26
1525  #OVERLAPing all corrected after             1  random generation
1526 #OVERLAP evdw after   1.39160E+12
1527 Waiting for     0.0007 sec
1528 Waiting for     0.0388 sec
1529 Waiting for     1.5151 sec
1530 Waiting for     0.0007 sec
1531 Waiting for     0.0008 sec
1532 Waiting for     0.0543 sec
1533 Waiting for     0.0392 sec
1534 #OVERLAP evdw > 1d10   1.00000E+20
1535  #OVERLAPing residues             6
1536    6  22   7  18   8  17
1537  #OVERLAPing all corrected after             7  random generation
1538 #OVERLAP evdw after   9.11603E+15
1539 Waiting for     0.0009 sec
1540 Waiting for     0.0553 sec
1541 Waiting for     0.0008 sec
1542 #OVERLAP evdw > 1d10   1.00000E+20
1543  #OVERLAPing residues             2
1544   12  27
1545  #OVERLAPing NOT all corrected             2
1546   12  27
1547 #OVERLAP evdw after   1.00000E+20
1548 Waiting for     0.0390 sec
1549 Waiting for     0.0386 sec
1550 #OVERLAP evdw > 1d10   1.00000E+20
1551  #OVERLAPing residues             2
1552   11  27
1553  #OVERLAPing all corrected after             1  random generation
1554 #OVERLAP evdw after   2.27739E+22
1555 Waiting for     0.0008 sec
1556 #OVERLAP evdw > 1d10   1.00000E+20
1557  #OVERLAPing residues             2
1558    8  27
1559  #OVERLAPing all corrected after             2  random generation
1560 #OVERLAP evdw after   1.22110E+06
1561 Waiting for     0.0393 sec
1562 Waiting for     0.0397 sec
1563 Waiting for     0.0389 sec
1564 Waiting for     0.0385 sec
1565 #OVERLAP evdw > 1d10   1.00000E+20
1566  #OVERLAPing residues             2
1567   24  27
1568  #OVERLAPing all corrected after             1  random generation
1569 #OVERLAP evdw after   2.61276E+05
1570 Waiting for     0.0007 sec
1571 Waiting for     1.6975 sec
1572 Waiting for     0.0007 sec
1573 Waiting for     0.0381 sec
1574 #OVERLAP evdw > 1d10   1.00000E+20
1575  #OVERLAPing residues             2
1576    5  27
1577  #OVERLAPing all corrected after             9  random generation
1578 #OVERLAP evdw after   7.08478E+13
1579 Waiting for     0.0397 sec
1580 Waiting for     0.0390 sec
1581 #OVERLAP evdw > 1d10   1.00000E+20
1582  #OVERLAPing residues             2
1583    9  14
1584  #OVERLAPing all corrected after             2  random generation
1585 #OVERLAP evdw after   1.03035E+08
1586 Waiting for     0.0385 sec
1587 Waiting for     0.0393 sec
1588 Waiting for     0.0389 sec
1589 Waiting for     0.0008 sec
1590 Waiting for     0.0393 sec
1591 Waiting for     0.0380 sec
1592 Waiting for     0.0380 sec
1593 Waiting for     0.0070 sec
1594 Waiting for     0.0389 sec
1595 Waiting for     0.0390 sec
1596 #OVERLAP evdw > 1d10   1.00000E+20
1597  #OVERLAPing residues             2
1598    4  22
1599  #OVERLAPing all corrected after             1  random generation
1600 #OVERLAP evdw after   5.83064E+08
1601 Waiting for     0.0007 sec
1602 #OVERLAP evdw > 1d10   1.00000E+20
1603  #OVERLAPing residues             4
1604    5  25   6  26
1605  #OVERLAPing all corrected after            47  random generation
1606 #OVERLAP evdw after   2.25565E+23
1607 Waiting for     0.0396 sec
1608 Waiting for     0.0389 sec
1609 Waiting for     0.0397 sec
1610 Waiting for     0.0385 sec
1611 Waiting for     0.0389 sec
1612 #OVERLAP evdw > 1d10   1.00000E+20
1613  #OVERLAPing residues             2
1614    5  13
1615  #OVERLAPing all corrected after             1  random generation
1616 #OVERLAP evdw after   1.63553E+02
1617 Waiting for     0.0008 sec
1618 #OVERLAP evdw > 1d10   1.00000E+20
1619  #OVERLAPing residues             2
1620   15  27
1621  #OVERLAPing all corrected after             1  random generation
1622 #OVERLAP evdw after   3.67079E+03
1623 Waiting for     0.0385 sec
1624 Waiting for     0.0399 sec
1625 Waiting for     0.0008 sec
1626 Waiting for     0.0390 sec
1627 #OVERLAP evdw > 1d10   1.00000E+20
1628  #OVERLAPing residues             3
1629    9  13  24
1630  #OVERLAPing all corrected after             2  random generation
1631 #OVERLAP evdw after   9.52661E+07
1632 Waiting for     0.0387 sec
1633 Waiting for     2.1217 sec
1634 Waiting for     0.0284 sec
1635 #OVERLAP evdw > 1d10   1.00000E+20
1636  #OVERLAPing residues             2
1637   11  23
1638  #OVERLAPing all corrected after             1  random generation
1639 #OVERLAP evdw after   2.86838E+11
1640 Waiting for     0.0008 sec
1641 Waiting for     0.0008 sec
1642 Waiting for     0.0010 sec
1643 Waiting for     0.0007 sec
1644 Waiting for     0.0388 sec
1645 Waiting for     0.0008 sec
1646 Waiting for     0.0008 sec
1647 Waiting for     0.0386 sec
1648 Waiting for     0.0387 sec
1649 #OVERLAP evdw > 1d10   1.00000E+20
1650  #OVERLAPing residues             2
1651   12  25
1652  #OVERLAPing all corrected after             1  random generation
1653 #OVERLAP evdw after   7.80904E+12
1654 Waiting for     0.0396 sec
1655 #OVERLAP evdw > 1d10   1.00000E+20
1656  #OVERLAPing residues             2
1657   17  20
1658  #OVERLAPing all corrected after             1  random generation
1659 #OVERLAP evdw after  -3.72088E+01
1660 Waiting for     0.0008 sec
1661 Waiting for     0.0008 sec
1662 Waiting for     0.0008 sec
1663 #OVERLAP evdw > 1d10   1.00000E+20
1664  #OVERLAPing residues             2
1665   17  24
1666  #OVERLAPing all corrected after             1  random generation
1667 #OVERLAP evdw after   1.56183E+10
1668 Waiting for     0.0382 sec
1669 Waiting for     1.9474 sec
1670 Waiting for     0.0009 sec
1671 #OVERLAP evdw > 1d10   1.00000E+20
1672  #OVERLAPing residues             4
1673    3  27  14  23
1674  #OVERLAPing all corrected after             1  random generation
1675 #OVERLAP evdw after   1.04541E+11
1676 Waiting for     0.0396 sec
1677 Waiting for     0.0385 sec
1678 Waiting for     0.0386 sec
1679 Waiting for     0.0468 sec
1680 Waiting for     0.0390 sec
1681 Waiting for     0.0392 sec
1682 Waiting for     0.0394 sec
1683 #OVERLAP evdw > 1d10   1.00000E+20
1684  #OVERLAPing residues             2
1685    4  20
1686  #OVERLAPing all corrected after             1  random generation
1687 #OVERLAP evdw after   5.06727E+04
1688 Waiting for     0.0388 sec
1689 Waiting for     0.0396 sec
1690 #OVERLAP evdw > 1d10   1.00000E+20
1691  #OVERLAPing residues             2
1692    2  27
1693  #OVERLAPing all corrected after             4  random generation
1694 #OVERLAP evdw after   8.91990E+19
1695 Waiting for     0.0008 sec
1696 Waiting for     0.0387 sec
1697 Waiting for     0.0383 sec
1698 Waiting for     0.0007 sec
1699 #OVERLAP evdw > 1d10   1.00000E+20
1700  #OVERLAPing residues             2
1701    4  19
1702  #OVERLAPing all corrected after             1  random generation
1703 #OVERLAP evdw after   9.83449E+14
1704 Waiting for     0.0386 sec
1705 #OVERLAP evdw > 1d10   1.00000E+20
1706  #OVERLAPing residues             3
1707    4  22  27
1708  #OVERLAPing all corrected after             2  random generation
1709 #OVERLAP evdw after   1.40575E+12
1710 Waiting for     0.0398 sec
1711 Waiting for     0.0385 sec
1712 Waiting for     0.0386 sec
1713 #OVERLAP evdw > 1d10   1.00000E+20
1714  #OVERLAPing residues             2
1715   14  18
1716  #OVERLAPing all corrected after             2  random generation
1717 #OVERLAP evdw after   5.34503E+08
1718 Waiting for     0.0008 sec
1719 Waiting for     0.0395 sec
1720 Waiting for     0.0395 sec
1721 Waiting for     0.0007 sec
1722 Waiting for     0.0382 sec
1723 Waiting for     1.6484 sec
1724 #OVERLAP evdw > 1d10   1.00000E+20
1725  #OVERLAPing residues             2
1726    8  23
1727  #OVERLAPing all corrected after             1  random generation
1728 #OVERLAP evdw after   4.41728E+06
1729 Waiting for     0.0008 sec
1730 #OVERLAP evdw > 1d10   2.80879E+26
1731  #OVERLAPing residues             0
1732
1733  #OVERLAPing all corrected after             1  random generation
1734 #OVERLAP evdw after   2.80879E+26
1735 Waiting for     0.0007 sec
1736 #OVERLAP evdw > 1d10   1.00000E+20
1737  #OVERLAPing residues             2
1738    3  20
1739  #OVERLAPing all corrected after             2  random generation
1740 #OVERLAP evdw after   2.16507E+13
1741 Waiting for     0.0391 sec
1742 Waiting for     0.0380 sec
1743 #OVERLAP evdw > 1d10   1.00000E+20
1744  #OVERLAPing residues             2
1745    3  25
1746  #OVERLAPing all corrected after             1  random generation
1747 #OVERLAP evdw after   9.08642E+01
1748 Waiting for     0.0394 sec
1749 Waiting for     0.0391 sec
1750 Waiting for     0.0008 sec
1751 Waiting for     0.0387 sec
1752 Waiting for     0.0046 sec
1753 Waiting for     0.0381 sec
1754 Waiting for     0.0008 sec
1755 Waiting for     0.0397 sec
1756 Waiting for     0.0385 sec
1757 Waiting for     0.6314 sec
1758 Waiting for     0.0110 sec
1759 #OVERLAP evdw > 1d10   1.00000E+20
1760  #OVERLAPing residues             2
1761    9  27
1762  #OVERLAPing all corrected after             1  random generation
1763 #OVERLAP evdw after   1.78247E+09
1764 Waiting for     0.0383 sec
1765 #OVERLAP evdw > 1d10   1.00000E+20
1766  #OVERLAPing residues             2
1767    4  19
1768  #OVERLAPing all corrected after             1  random generation
1769 #OVERLAP evdw after   5.74149E+02
1770 Waiting for     0.0384 sec
1771 Waiting for     0.0394 sec
1772 #OVERLAP evdw > 1d10   1.00000E+20
1773  #OVERLAPing residues             2
1774   19  25
1775  #OVERLAPing all corrected after             1  random generation
1776 #OVERLAP evdw after   7.82755E+22
1777 Waiting for     0.0378 sec
1778 Waiting for     0.0385 sec
1779 Waiting for     0.0382 sec
1780 Waiting for     0.0384 sec
1781 Waiting for     0.0007 sec
1782 Waiting for     0.0399 sec
1783 Waiting for     0.0393 sec
1784 Waiting for     0.0391 sec
1785 Waiting for     1.0920 sec
1786 Waiting for     0.0047 sec
1787 Waiting for     0.0388 sec
1788 Waiting for     0.0391 sec
1789 Waiting for     0.0396 sec
1790 Waiting for     0.0007 sec
1791 Waiting for     0.0389 sec
1792 #OVERLAP evdw > 1d10   1.00000E+20
1793  #OVERLAPing residues             2
1794    5  27
1795  #OVERLAPing all corrected after             3  random generation
1796 #OVERLAP evdw after   4.75192E+19
1797 Waiting for     0.0008 sec
1798 Waiting for     0.0395 sec
1799 #OVERLAP evdw > 1d10   1.00000E+20
1800  #OVERLAPing residues             2
1801    9  18
1802  #OVERLAPing all corrected after             2  random generation
1803 #OVERLAP evdw after   5.17935E+14
1804 Waiting for     0.0391 sec
1805 #OVERLAP evdw > 1d10   1.00000E+20
1806  #OVERLAPing residues             3
1807    2  25  17
1808  #OVERLAPing all corrected after             2  random generation
1809 #OVERLAP evdw after   3.38536E+25
1810 Waiting for     0.0393 sec
1811 #OVERLAP evdw > 1d10   1.00000E+20
1812  #OVERLAPing residues             5
1813    3  26   4  11  25
1814  #OVERLAPing all corrected after             1  random generation
1815 #OVERLAP evdw after   4.07920E+17
1816 Waiting for     0.0389 sec
1817 #OVERLAP evdw > 1d10   1.00000E+20
1818  #OVERLAPing residues             4
1819    6  23  17  19
1820  #OVERLAPing NOT all corrected             2
1821    6  23
1822 #OVERLAP evdw after   1.00000E+20
1823 Waiting for     0.0381 sec
1824 Waiting for     0.0007 sec
1825 Waiting for     0.0008 sec
1826 #OVERLAP evdw > 1d10   1.00000E+20
1827  #OVERLAPing residues             2
1828    8  25
1829  #OVERLAPing all corrected after             1  random generation
1830 #OVERLAP evdw after   1.35642E+11
1831 Waiting for     0.0394 sec
1832 Waiting for     0.0382 sec
1833 Waiting for     1.6516 sec
1834 Waiting for     0.0008 sec
1835 Waiting for     0.0389 sec
1836 Waiting for     0.0386 sec
1837 Waiting for     0.0596 sec
1838 #OVERLAP evdw > 1d10   1.00000E+20
1839  #OVERLAPing residues             2
1840    4  21
1841  #OVERLAPing all corrected after             1  random generation
1842 #OVERLAP evdw after   1.99140E+16
1843 Waiting for     0.0008 sec
1844 Waiting for     0.0385 sec
1845 Waiting for     0.0007 sec
1846 Waiting for     0.0028 sec
1847 Waiting for     0.0386 sec
1848 Waiting for     0.0387 sec
1849 Waiting for     0.0391 sec
1850 Waiting for     2.4207 sec
1851 Waiting for     0.0007 sec
1852 Waiting for     0.0396 sec
1853 Waiting for     0.0387 sec
1854 Waiting for     0.0391 sec
1855 Waiting for     0.0008 sec
1856 Waiting for     0.0389 sec
1857 Waiting for     0.0390 sec
1858 Waiting for     0.0394 sec
1859 Waiting for     0.0007 sec
1860 #OVERLAP evdw > 1d10   1.00000E+20
1861  #OVERLAPing residues             2
1862    8  22
1863  #OVERLAPing all corrected after             2  random generation
1864 #OVERLAP evdw after   1.14786E+08
1865 Waiting for     0.0381 sec
1866 #OVERLAP evdw > 1d10   1.00000E+20
1867  #OVERLAPing residues             2
1868   17  25
1869  #OVERLAPing all corrected after           101  random generation
1870 #OVERLAP evdw after   2.35000E+07
1871 Waiting for     0.0393 sec
1872 Waiting for     2.0180 sec
1873 Waiting for     0.0007 sec
1874 Waiting for     0.0380 sec
1875 #OVERLAP evdw > 1d10   1.00000E+20
1876  #OVERLAPing residues             4
1877    6  14   7  15
1878  #OVERLAPing all corrected after             9  random generation
1879 #OVERLAP evdw after   2.08831E+14
1880 Waiting for     0.0390 sec
1881 #OVERLAP evdw > 1d10   1.00000E+20
1882  #OVERLAPing residues             6
1883   10  25  12  24  14  20
1884  #OVERLAPing all corrected after             1  random generation
1885 #OVERLAP evdw after   5.29371E+05
1886 Waiting for     0.0396 sec
1887 Waiting for     0.0008 sec
1888 Waiting for     0.0397 sec
1889 Waiting for     0.0395 sec
1890 Waiting for     0.0008 sec
1891 #OVERLAP evdw > 1d10   1.00000E+20
1892  #OVERLAPing residues             2
1893    3  21
1894  #OVERLAPing all corrected after             1  random generation
1895 #OVERLAP evdw after   1.31659E+08
1896 Waiting for     0.0393 sec
1897 #OVERLAP evdw > 1d10   1.00000E+20
1898  #OVERLAPing residues             2
1899   14  22
1900  #OVERLAPing all corrected after             1  random generation
1901 #OVERLAP evdw after   1.46971E+08
1902 Waiting for     0.0007 sec
1903 Waiting for     0.0392 sec
1904 Waiting for     0.0381 sec
1905 Waiting for     0.0387 sec
1906 Waiting for     0.0007 sec
1907 Waiting for     2.0098 sec
1908 Waiting for     0.0007 sec
1909 Waiting for     0.0398 sec
1910 #OVERLAP evdw > 1d10   1.00000E+20
1911  #OVERLAPing residues             2
1912    9  27
1913  #OVERLAPing all corrected after             9  random generation
1914 #OVERLAP evdw after   1.58941E+13
1915 Waiting for     0.0380 sec
1916 Waiting for     0.0379 sec
1917 Waiting for     0.0008 sec
1918 #OVERLAP evdw > 1d10   1.00000E+20
1919  #OVERLAPing residues             2
1920    5  11
1921  #OVERLAPing all corrected after             1  random generation
1922 #OVERLAP evdw after   1.98180E+10
1923 Waiting for     0.0010 sec
1924 Waiting for     0.0007 sec
1925 Waiting for     0.0393 sec
1926 #OVERLAP evdw > 1d10   1.00000E+20
1927  #OVERLAPing residues             2
1928    4  18
1929  #OVERLAPing all corrected after             1  random generation
1930 #OVERLAP evdw after   9.37345E+01
1931 Waiting for     0.0397 sec
1932 Waiting for     0.0008 sec
1933 Waiting for     0.0391 sec
1934 Waiting for     0.0385 sec
1935 Waiting for     1.0929 sec
1936 Waiting for     0.0008 sec
1937 #OVERLAP evdw > 1d10   1.00000E+20
1938  #OVERLAPing residues             2
1939   16  22
1940  #OVERLAPing all corrected after             1  random generation
1941 #OVERLAP evdw after   2.81084E+14
1942 Waiting for     0.0007 sec
1943 Waiting for     0.0389 sec
1944 Waiting for     0.0399 sec
1945 Waiting for     0.0392 sec
1946 Waiting for     0.0385 sec
1947 Waiting for     0.0388 sec
1948 #OVERLAP evdw > 1d10   1.00000E+20
1949  #OVERLAPing residues             2
1950    7  17
1951  #OVERLAPing all corrected after             1  random generation
1952 #OVERLAP evdw after   6.70537E+01
1953 Waiting for     0.0387 sec
1954 #OVERLAP evdw > 1d10   1.00000E+20
1955  #OVERLAPing residues             2
1956    4  27
1957  #OVERLAPing all corrected after             2  random generation
1958 #OVERLAP evdw after   1.28874E+06
1959 Waiting for     0.0382 sec
1960 Waiting for     0.0383 sec
1961 Waiting for     0.0398 sec
1962 Waiting for     0.0386 sec
1963 Waiting for     0.0386 sec
1964 Waiting for     2.0651 sec
1965 Waiting for     0.0008 sec
1966 Waiting for     0.0397 sec
1967 #OVERLAP evdw > 1d10   1.00000E+20
1968  #OVERLAPing residues             2
1969    5  21
1970  #OVERLAPing all corrected after             1  random generation
1971 #OVERLAP evdw after   2.82493E+12
1972 Waiting for     0.0381 sec
1973 Waiting for     0.0399 sec
1974 Waiting for     0.0006 sec
1975 #OVERLAP evdw > 1d10   1.00000E+20
1976  #OVERLAPing residues             2
1977   14  28
1978  #OVERLAPing all corrected after             1  random generation
1979 #OVERLAP evdw after   1.71551E+09
1980 Waiting for     0.0396 sec
1981 Waiting for     0.0385 sec
1982 #OVERLAP evdw > 1d10   1.00000E+20
1983  #OVERLAPing residues             2
1984    4  27
1985  #OVERLAPing all corrected after             1  random generation
1986 #OVERLAP evdw after   2.01355E+16
1987 Waiting for     0.0398 sec
1988 Waiting for     0.0008 sec
1989 #OVERLAP evdw > 1d10   1.00000E+20
1990  #OVERLAPing residues             2
1991    9  20
1992  #OVERLAPing all corrected after             1  random generation
1993 #OVERLAP evdw after   3.47462E+06
1994 Waiting for     0.0392 sec
1995 #OVERLAP evdw > 1d10   1.00000E+20
1996  #OVERLAPing residues             2
1997   17  21
1998  #OVERLAPing all corrected after             1  random generation
1999 #OVERLAP evdw after   9.51416E+02
2000 Waiting for     0.0385 sec
2001 Waiting for     0.0397 sec
2002 Waiting for     0.0008 sec
2003 Waiting for     1.9498 sec
2004 Waiting for     0.0008 sec
2005 Waiting for     0.0398 sec
2006 Waiting for     0.0398 sec
2007 Waiting for     0.0391 sec
2008 Waiting for     0.0384 sec
2009 Waiting for     0.0397 sec
2010 Waiting for     0.0598 sec
2011 Waiting for     0.0008 sec
2012 Waiting for     0.0008 sec
2013 Waiting for     0.0390 sec
2014 Waiting for     0.0422 sec
2015 Waiting for     0.0389 sec
2016 #OVERLAP evdw > 1d10   1.00000E+20
2017  #OVERLAPing residues             2
2018   11  19
2019  #OVERLAPing all corrected after             1  random generation
2020 #OVERLAP evdw after   1.73447E+09
2021 Waiting for     0.7463 sec
2022 Waiting for     0.0112 sec
2023 Waiting for     0.0395 sec
2024 Waiting for     0.0007 sec
2025 Waiting for     0.0483 sec
2026 #OVERLAP evdw > 1d10   1.00000E+20
2027  #OVERLAPing residues             2
2028   24  27
2029  #OVERLAPing all corrected after             1  random generation
2030 #OVERLAP evdw after   1.45667E+03
2031 Waiting for     0.0008 sec
2032 Waiting for     0.0397 sec
2033 #OVERLAP evdw > 1d10   1.00000E+20
2034  #OVERLAPing residues             2
2035    4  25
2036  #OVERLAPing all corrected after             1  random generation
2037 #OVERLAP evdw after   1.07001E+08
2038 Waiting for     0.0383 sec
2039 Waiting for     0.0008 sec
2040 #OVERLAP evdw > 1d10   1.00000E+20
2041  #OVERLAPing residues             2
2042   14  23
2043  #OVERLAPing all corrected after             1  random generation
2044 #OVERLAP evdw after   3.77743E+10
2045 Waiting for     0.0806 sec
2046 Waiting for     0.0007 sec
2047 Waiting for     0.0008 sec
2048 Waiting for     0.0389 sec
2049 Waiting for     0.0008 sec
2050 Waiting for     2.6643 sec
2051 #OVERLAP evdw > 1d10   1.00000E+20
2052  #OVERLAPing residues             2
2053   17  20
2054  #OVERLAPing all corrected after             1  random generation
2055 #OVERLAP evdw after   6.15606E+10
2056 Waiting for     0.0007 sec
2057 Waiting for     0.0390 sec
2058 Waiting for     0.0384 sec
2059 Waiting for     0.0073 sec
2060 Waiting for     0.0008 sec
2061 Waiting for     0.0391 sec
2062 Waiting for     0.0008 sec
2063 Waiting for     0.0008 sec
2064 #OVERLAP evdw > 1d10   1.00000E+20
2065  #OVERLAPing residues             2
2066    5  17
2067  #OVERLAPing all corrected after             1  random generation
2068 #OVERLAP evdw after   2.18680E+06
2069 Waiting for     0.0382 sec
2070 Waiting for     0.0391 sec
2071 Waiting for     0.0391 sec
2072 Waiting for     0.0008 sec
2073 #OVERLAP evdw > 1d10   1.00000E+20
2074  #OVERLAPing residues             2
2075    4  27
2076  #OVERLAPing all corrected after             2  random generation
2077 #OVERLAP evdw after   5.72834E+13
2078 Waiting for     0.0391 sec
2079 Waiting for     0.0008 sec
2080 Waiting for     2.7251 sec
2081 Waiting for     0.0007 sec
2082 #OVERLAP evdw > 1d10   1.00000E+20
2083  #OVERLAPing residues             2
2084   11  13
2085  #OVERLAPing all corrected after             1  random generation
2086 #OVERLAP evdw after   1.16156E+13
2087 Waiting for     0.0383 sec
2088 Waiting for     0.0398 sec
2089 Waiting for     0.0387 sec
2090 #OVERLAP evdw > 1d10   1.00000E+20
2091  #OVERLAPing residues             2
2092    4  24
2093  #OVERLAPing all corrected after             1  random generation
2094 #OVERLAP evdw after   4.88405E+07
2095 Waiting for     0.0008 sec
2096 Waiting for     0.0008 sec
2097 Waiting for     0.0036 sec
2098 Waiting for     0.0399 sec
2099 #OVERLAP evdw > 1d10   1.00000E+20
2100  #OVERLAPing residues             6
2101    3  20   4  19   5  18
2102  #OVERLAPing all corrected after             3  random generation
2103 #OVERLAP evdw after   1.39855E+22
2104 Waiting for     0.0007 sec
2105 Waiting for     0.0008 sec
2106 Waiting for     0.0386 sec
2107 #OVERLAP evdw > 1d10   1.00000E+20
2108  #OVERLAPing residues             2
2109    4  25
2110  #OVERLAPing all corrected after             1  random generation
2111 #OVERLAP evdw after   1.06029E+10
2112 Waiting for     0.0386 sec
2113 #OVERLAP evdw > 1d10   1.00000E+20
2114  #OVERLAPing residues             2
2115    4  26
2116  #OVERLAPing all corrected after             1  random generation
2117 #OVERLAP evdw after   1.10223E+12
2118 Waiting for     0.0399 sec
2119 Waiting for     0.0386 sec
2120 Waiting for     2.4615 sec
2121 Waiting for     0.0008 sec
2122 #OVERLAP evdw > 1d10   1.00000E+20
2123  #OVERLAPing residues             2
2124    4  13
2125  #OVERLAPing all corrected after             1  random generation
2126 #OVERLAP evdw after   2.24036E+10
2127 Waiting for     0.0386 sec
2128 Waiting for     0.0387 sec
2129 #OVERLAP evdw > 1d10   1.00000E+20
2130  #OVERLAPing residues             2
2131   11  14
2132  #OVERLAPing all corrected after             3  random generation
2133 #OVERLAP evdw after   2.09518E+09
2134 Waiting for     0.0398 sec
2135 #OVERLAP evdw > 1d10   1.00000E+20
2136  #OVERLAPing residues             2
2137   14  27
2138  #OVERLAPing all corrected after             1  random generation
2139 #OVERLAP evdw after   3.57563E+14
2140 Waiting for     0.0007 sec
2141 #OVERLAP evdw > 1d10   2.15027E+23
2142  #OVERLAPing residues             0
2143
2144  #OVERLAPing all corrected after             1  random generation
2145 #OVERLAP evdw after   2.15027E+23
2146 Waiting for     0.0384 sec
2147 Waiting for     0.0387 sec
2148 Waiting for     0.0394 sec
2149 Waiting for     0.0007 sec
2150 #OVERLAP evdw > 1d10   1.00000E+20
2151  #OVERLAPing residues             2
2152    4  19
2153  #OVERLAPing all corrected after             2  random generation
2154 #OVERLAP evdw after   9.91839E+12
2155 Waiting for     0.0384 sec
2156 Waiting for     0.0389 sec
2157 Waiting for     0.0393 sec
2158 Waiting for     0.0380 sec
2159 Waiting for     0.0400 sec
2160 Waiting for     2.3689 sec
2161 Waiting for     0.0378 sec
2162 Waiting for     0.0177 sec
2163 Waiting for     0.0007 sec
2164 #OVERLAP evdw > 1d10   1.00000E+20
2165  #OVERLAPing residues             4
2166    8  21  14  20
2167  #OVERLAPing all corrected after             1  random generation
2168 #OVERLAP evdw after   1.15346E+05
2169 Waiting for     0.0382 sec
2170 Waiting for     0.0454 sec
2171 Waiting for     0.0382 sec
2172 Waiting for     0.0390 sec
2173 Waiting for     0.0395 sec
2174 Waiting for     0.0394 sec
2175 Waiting for     0.0384 sec
2176 Waiting for     0.0112 sec
2177 Waiting for     0.5348 sec
2178 Waiting for     0.0008 sec
2179 Waiting for     0.0391 sec
2180 Waiting for     0.0399 sec
2181 #OVERLAP evdw > 1d10   1.00000E+20
2182  #OVERLAPing residues             2
2183    8  20
2184  #OVERLAPing all corrected after             4  random generation
2185 #OVERLAP evdw after   2.44223E+10
2186 Waiting for     0.0391 sec
2187 #OVERLAP evdw > 1d10   1.00000E+20
2188  #OVERLAPing residues             2
2189    4  19
2190  #OVERLAPing all corrected after             1  random generation
2191 #OVERLAP evdw after   3.46972E+03
2192 Waiting for     0.0008 sec
2193 Waiting for     0.0382 sec
2194 Waiting for     0.0007 sec
2195 #OVERLAP evdw > 1d10   1.00000E+20
2196  #OVERLAPing residues             3
2197    9  25  26
2198  #OVERLAPing all corrected after             6  random generation
2199 #OVERLAP evdw after   1.86464E+07
2200 Waiting for     0.0379 sec
2201 Waiting for     0.0390 sec
2202 Waiting for     0.0381 sec
2203 Waiting for     0.0400 sec
2204 Waiting for     0.0008 sec
2205 Waiting for     1.8824 sec
2206 Waiting for     0.0006 sec
2207 Waiting for     0.0008 sec
2208 #OVERLAP evdw > 1d10   1.00000E+20
2209  #OVERLAPing residues             4
2210   15  26  24  27
2211  #OVERLAPing all corrected after             1  random generation
2212 #OVERLAP evdw after   9.67206E+03
2213 Waiting for     0.0008 sec
2214 Waiting for     0.0174 sec
2215 #OVERLAP evdw > 1d10   1.00000E+20
2216  #OVERLAPing residues             2
2217   24  27
2218  #OVERLAPing all corrected after             1  random generation
2219 #OVERLAP evdw after   2.62421E+12
2220 Waiting for     0.0394 sec
2221 #OVERLAP evdw > 1d10   1.00000E+20
2222  #OVERLAPing residues             2
2223    4  29
2224  #OVERLAPing all corrected after             1  random generation
2225 #OVERLAP evdw after   2.72933E+03
2226 Waiting for     0.0380 sec
2227 Waiting for     0.0396 sec
2228 Waiting for     0.0397 sec
2229 Waiting for     0.0383 sec
2230 Waiting for     0.0008 sec
2231 Waiting for     0.0008 sec
2232 Waiting for     0.0382 sec
2233 Waiting for     0.0386 sec
2234 Waiting for     2.0275 sec
2235  End of minim, proc            7 time     3397.837621000000     
2236 Processor   7 is finishing work.
2237  Total time    3435.787811000000       sec