-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB007 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 7 iseed(4)= 0 0 -5 -31239 ran_num 0.3283055424690247 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3300 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 1.2166 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.27705E+01 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.11919E+10 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.80672E+26 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0397 sec Waiting for 0.0381 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27684E+05 Waiting for 0.0008 sec Waiting for 0.0223 sec Waiting for 0.0421 sec Waiting for 0.0395 sec Waiting for 0.3916 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.22202E+08 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 27 8 26 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79167E+09 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.20202E+05 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 29 19 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80794E+16 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.59347E+01 Waiting for 0.0390 sec Waiting for 0.0394 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.82552E+11 Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0426 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.27294E+05 Waiting for 1.2457 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.73226E+07 Waiting for 0.0382 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.3064 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.42589E+04 Waiting for 0.0395 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.17702E+06 Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0387 sec Waiting for 0.0386 sec Waiting for 0.0381 sec Waiting for 0.0387 sec Waiting for 0.0383 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.14399E+04 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 22 9 25 26 10 12 20 #OVERLAPing all corrected after 60 random generation #OVERLAP evdw after 1.40527E+09 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77064E+19 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.00469E+29 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 133 random generation #OVERLAP evdw after 4.72485E+12 Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 29 8 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.78563E+06 Waiting for 0.0389 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 6 20 7 26 8 27 25 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 2.42583E+06 Waiting for 0.0394 sec Waiting for 0.0388 sec Waiting for 0.0629 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 0.5246 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.97689E+12 Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 9 24 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.46108E+18 Waiting for 0.0436 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0406 sec Waiting for 0.0387 sec Waiting for 0.0423 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05631E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.36622E+07 Waiting for 0.0641 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39234E+10 Waiting for 0.0389 sec Waiting for 0.0397 sec Waiting for 0.0382 sec Waiting for 0.0399 sec Waiting for 0.0385 sec Waiting for 0.0393 sec Waiting for 0.0743 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0382 sec Waiting for 0.0383 sec Waiting for 0.0400 sec Waiting for 0.0233 sec Waiting for 0.1510 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06968E+07 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0398 sec Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0067 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 29 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09999E+03 Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 0.0394 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 11 25 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 1.83051E+25 Waiting for 0.0392 sec Waiting for 0.0396 sec Waiting for 0.0397 sec Waiting for 1.2750 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.81386E+10 Waiting for 0.0393 sec Waiting for 0.0401 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.42570E+12 Waiting for 0.0387 sec Waiting for 0.0396 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 21 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.83092E+11 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.70051E+10 Waiting for 0.0396 sec Waiting for 0.0387 sec Waiting for 0.0394 sec Waiting for 1.6029 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38721E+13 Waiting for 0.0080 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 17 24 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.01441E+13 Waiting for 0.0131 sec Waiting for 0.0008 sec Waiting for 0.0137 sec Waiting for 1.4025 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62579E+05 Waiting for 0.0008 sec Waiting for 0.0150 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 4.66274E+25 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.19199E+11 Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.91632E+08 Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68442E+06 Waiting for 0.0380 sec Waiting for 0.0397 sec Waiting for 0.0399 sec Waiting for 1.4838 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00323E+19 Waiting for 0.0111 sec Waiting for 0.0380 sec Waiting for 0.0388 sec Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.61150E+08 Waiting for 0.0387 sec Waiting for 0.0393 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.7164 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 1.14423E+08 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.05816E+02 Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0387 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.56136E+06 Waiting for 0.0710 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0382 sec Waiting for 1.3513 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0591 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 21 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59925E+06 Waiting for 0.0382 sec Waiting for 0.0385 sec Waiting for 0.0396 sec Waiting for 0.0399 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84768E+03 Waiting for 0.0382 sec Waiting for 0.0543 sec Waiting for 0.0396 sec Waiting for 0.0033 sec Waiting for 0.5516 sec Waiting for 0.0188 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.15446E+10 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 9 26 #OVERLAPing NOT all corrected 3 6 25 7 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0397 sec Waiting for 0.0392 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.13463E+13 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64675E+15 Waiting for 0.0398 sec Waiting for 0.0386 sec Waiting for 0.0431 sec Waiting for 0.0383 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 1.2439 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 13 8 23 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19937E+11 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48259E+23 Waiting for 0.0159 sec Waiting for 0.1038 sec Waiting for 0.0242 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47695E+08 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.25112E+01 Waiting for 0.0382 sec Waiting for 0.0266 sec Waiting for 0.0637 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0400 sec Waiting for 0.0379 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 8.41050E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.41050E+21 Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.05770E+12 Waiting for 0.0387 sec Waiting for 0.0389 sec Waiting for 0.0361 sec Waiting for 0.0482 sec Waiting for 1.6952 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0394 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.03470E+00 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 16 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03740E+07 Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09957E+10 Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 3.94389E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94389E+22 Waiting for 0.0007 sec Waiting for 0.0770 sec Waiting for 0.0400 sec Waiting for 0.8501 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.41352E+10 Waiting for 0.0384 sec Waiting for 0.0576 sec Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84946E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87602E+04 Waiting for 0.0387 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.51931E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51931E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 8 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.29721E+20 Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0394 sec Waiting for 0.0381 sec Waiting for 0.0010 sec Waiting for 1.7069 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44992E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.49910E+06 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.67743E+22 Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 22 5 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10849E+12 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.47990E+05 Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 1.4069 sec Waiting for 0.0006 sec Waiting for 0.0382 sec Waiting for 0.0038 sec Waiting for 0.0397 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 3.22890E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.22890E+25 Waiting for 0.0379 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.39105E+11 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74610E+07 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.68748E+09 Waiting for 0.0393 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.04022E+10 Waiting for 0.0389 sec Waiting for 0.0771 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.0386 sec Waiting for 0.0393 sec Waiting for 0.0391 sec Waiting for 0.9311 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0392 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 2.34918E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34918E+23 Waiting for 0.0472 sec Waiting for 0.0380 sec Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0682 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.65717E+11 Waiting for 0.0008 sec Waiting for 1.7641 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 28 #OVERLAPing NOT all corrected 2 20 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.72658E+05 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 17 25 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29431E+08 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 9 29 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.48954E+11 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07444E+15 Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.81126E+05 Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.0541 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.70592E+05 Waiting for 0.7827 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0383 sec Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0394 sec Waiting for 0.0386 sec Waiting for 0.0186 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0394 sec Waiting for 0.0383 sec Waiting for 1.9143 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.15378E+19 Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.74917E+02 Waiting for 0.0381 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 24 6 27 9 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0380 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 9 20 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.51550E+11 Waiting for 0.0275 sec Waiting for 0.0381 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 1.2075 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0397 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0380 sec Waiting for 0.0391 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.85447E+03 Waiting for 0.0389 sec Waiting for 0.1843 sec Waiting for 0.0075 sec Waiting for 0.0383 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.87084E+04 Waiting for 0.0388 sec Waiting for 0.0382 sec Waiting for 0.0382 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0390 sec Waiting for 1.8532 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 668 random generation #OVERLAP evdw after 2.33788E+20 Waiting for 0.0391 sec Waiting for 0.0398 sec Waiting for 0.0396 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.20166E+11 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.10166E+13 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0560 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.21877E+04 Waiting for 0.0653 sec Waiting for 0.0388 sec Waiting for 0.0390 sec Waiting for 1.3323 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 279 random generation #OVERLAP evdw after 6.18989E+29 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90186E+16 Waiting for 0.0395 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18234E+08 Waiting for 0.0381 sec Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.53244E+03 Waiting for 0.0389 sec Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32244E+06 Waiting for 0.0393 sec Waiting for 0.0046 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 26 4 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.88605E+16 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.75551E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.75551E+28 Waiting for 0.0396 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 19 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.40877E+08 Waiting for 0.0139 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28902E+12 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 15 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.24046E+09 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.29075E+08 Waiting for 0.0008 sec Waiting for 0.0663 sec Waiting for 0.9054 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0381 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0396 sec Waiting for 0.0383 sec Waiting for 0.0396 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 1.5119 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 14 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11396E+06 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 28 10 29 #OVERLAPing NOT all corrected 2 9 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0243 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.63326E+03 Waiting for 0.0425 sec Waiting for 0.0381 sec Waiting for 0.0399 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 21 17 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.63442E+10 Waiting for 1.2770 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.63556E+02 Waiting for 0.0373 sec Waiting for 0.0394 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54540E+14 Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08288E+04 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0384 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.34280E+07 Waiting for 0.0214 sec Waiting for 0.0378 sec Waiting for 0.0398 sec Waiting for 0.0394 sec Waiting for 0.0386 sec Waiting for 0.0394 sec Waiting for 0.7426 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 17 7 24 #OVERLAPing NOT all corrected 2 6 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 20 7 25 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36868E+29 Waiting for 0.0380 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 12 25 14 26 15 27 17 29 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 9.63470E+16 Waiting for 0.0381 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94974E+17 Waiting for 0.0397 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0393 sec Waiting for 0.6867 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0402 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing NOT all corrected 2 6 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0386 sec Waiting for 0.0387 sec Waiting for 0.0394 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 9.54525E+08 Waiting for 0.0380 sec Waiting for 1.2414 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.11709E+04 Waiting for 0.0400 sec Waiting for 0.0392 sec Waiting for 0.0382 sec Waiting for 0.0379 sec Waiting for 0.0399 sec Waiting for 0.0384 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 7 23 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0383 sec Waiting for 0.0383 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 1.2353 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42624E+10 Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.22164E+07 Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0397 sec Waiting for 0.0383 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65165E+05 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.10554E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10554E+20 Waiting for 0.0007 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 27 13 25 14 15 23 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 5.22108E+09 Waiting for 0.0380 sec Waiting for 0.0396 sec Waiting for 0.8089 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 11 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.18718E+08 Waiting for 0.0387 sec Waiting for 0.0395 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08187E+03 Waiting for 0.0478 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 25 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38132E+10 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0392 sec Waiting for 0.0380 sec Waiting for 0.0385 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.32208E+11 Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0387 sec Waiting for 0.0389 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.23576E+03 Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 0.0380 sec Waiting for 0.0375 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 1.4578 sec Waiting for 0.0006 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.15734E+15 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 27 6 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.23516E+04 Waiting for 0.0781 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.21043E+02 Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.31372E+12 Waiting for 0.0008 sec Waiting for 0.0071 sec Waiting for 0.0380 sec Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46999E+06 Waiting for 0.0387 sec Waiting for 0.0405 sec Waiting for 0.0392 sec Waiting for 0.0491 sec Waiting for 0.0399 sec Waiting for 0.0395 sec Waiting for 0.0534 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.69014E+13 Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.75241E+17 Waiting for 0.0423 sec Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0086 sec Waiting for 1.7302 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.33261E+08 Waiting for 0.0369 sec Waiting for 0.0435 sec Waiting for 0.0139 sec Waiting for 0.0381 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.28254E+05 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 7 19 #OVERLAPing NOT all corrected 3 7 19 20 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12780E+12 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58275E+14 Waiting for 0.0383 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 1.8887 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 9 4 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.48678E+10 Waiting for 0.0008 sec Waiting for 0.0256 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 27 5 25 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.02355E+08 Waiting for 0.0007 sec Waiting for 0.0590 sec Waiting for 0.0778 sec Waiting for 0.0121 sec Waiting for 0.0388 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39160E+12 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 1.5151 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0543 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 22 7 18 8 17 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 9.11603E+15 Waiting for 0.0009 sec Waiting for 0.0553 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0390 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27739E+22 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.22110E+06 Waiting for 0.0393 sec Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61276E+05 Waiting for 0.0007 sec Waiting for 1.6975 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 7.08478E+13 Waiting for 0.0397 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.03035E+08 Waiting for 0.0385 sec Waiting for 0.0393 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0380 sec Waiting for 0.0380 sec Waiting for 0.0070 sec Waiting for 0.0389 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.83064E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 26 #OVERLAPing all corrected after 47 random generation #OVERLAP evdw after 2.25565E+23 Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63553E+02 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.67079E+03 Waiting for 0.0385 sec Waiting for 0.0399 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 13 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.52661E+07 Waiting for 0.0387 sec Waiting for 2.1217 sec Waiting for 0.0284 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86838E+11 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.80904E+12 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.72088E+01 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56183E+10 Waiting for 0.0382 sec Waiting for 1.9474 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04541E+11 Waiting for 0.0396 sec Waiting for 0.0385 sec Waiting for 0.0386 sec Waiting for 0.0468 sec Waiting for 0.0390 sec Waiting for 0.0392 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.06727E+04 Waiting for 0.0388 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.91990E+19 Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.83449E+14 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 22 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.40575E+12 Waiting for 0.0398 sec Waiting for 0.0385 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.34503E+08 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 1.6484 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.41728E+06 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.80879E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.80879E+26 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.16507E+13 Waiting for 0.0391 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.08642E+01 Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0046 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 0.6314 sec Waiting for 0.0110 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78247E+09 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.74149E+02 Waiting for 0.0384 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.82755E+22 Waiting for 0.0378 sec Waiting for 0.0385 sec Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0393 sec Waiting for 0.0391 sec Waiting for 1.0920 sec Waiting for 0.0047 sec Waiting for 0.0388 sec Waiting for 0.0391 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.75192E+19 Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.17935E+14 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.38536E+25 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 26 4 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.07920E+17 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 17 19 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35642E+11 Waiting for 0.0394 sec Waiting for 0.0382 sec Waiting for 1.6516 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0386 sec Waiting for 0.0596 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99140E+16 Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0028 sec Waiting for 0.0386 sec Waiting for 0.0387 sec Waiting for 0.0391 sec Waiting for 2.4207 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0387 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0390 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.14786E+08 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 101 random generation #OVERLAP evdw after 2.35000E+07 Waiting for 0.0393 sec Waiting for 2.0180 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 14 7 15 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 2.08831E+14 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 10 25 12 24 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.29371E+05 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31659E+08 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46971E+08 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0381 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 2.0098 sec Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.58941E+13 Waiting for 0.0380 sec Waiting for 0.0379 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98180E+10 Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.37345E+01 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0385 sec Waiting for 1.0929 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.81084E+14 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0399 sec Waiting for 0.0392 sec Waiting for 0.0385 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.70537E+01 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.28874E+06 Waiting for 0.0382 sec Waiting for 0.0383 sec Waiting for 0.0398 sec Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 2.0651 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82493E+12 Waiting for 0.0381 sec Waiting for 0.0399 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71551E+09 Waiting for 0.0396 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01355E+16 Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.47462E+06 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.51416E+02 Waiting for 0.0385 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 1.9498 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0398 sec Waiting for 0.0391 sec Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0598 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0422 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73447E+09 Waiting for 0.7463 sec Waiting for 0.0112 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0483 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45667E+03 Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07001E+08 Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.77743E+10 Waiting for 0.0806 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 2.6643 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.15606E+10 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0073 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18680E+06 Waiting for 0.0382 sec Waiting for 0.0391 sec Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.72834E+13 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 2.7251 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16156E+13 Waiting for 0.0383 sec Waiting for 0.0398 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.88405E+07 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0036 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 20 4 19 5 18 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.39855E+22 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06029E+10 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10223E+12 Waiting for 0.0399 sec Waiting for 0.0386 sec Waiting for 2.4615 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24036E+10 Waiting for 0.0386 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.09518E+09 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.57563E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.15027E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15027E+23 Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.91839E+12 Waiting for 0.0384 sec Waiting for 0.0389 sec Waiting for 0.0393 sec Waiting for 0.0380 sec Waiting for 0.0400 sec Waiting for 2.3689 sec Waiting for 0.0378 sec Waiting for 0.0177 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 21 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15346E+05 Waiting for 0.0382 sec Waiting for 0.0454 sec Waiting for 0.0382 sec Waiting for 0.0390 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0384 sec Waiting for 0.0112 sec Waiting for 0.5348 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.44223E+10 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.46972E+03 Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 25 26 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.86464E+07 Waiting for 0.0379 sec Waiting for 0.0390 sec Waiting for 0.0381 sec Waiting for 0.0400 sec Waiting for 0.0008 sec Waiting for 1.8824 sec Waiting for 0.0006 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 26 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.67206E+03 Waiting for 0.0008 sec Waiting for 0.0174 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62421E+12 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72933E+03 Waiting for 0.0380 sec Waiting for 0.0396 sec Waiting for 0.0397 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 2.0275 sec End of minim, proc 7 time 3397.837621000000 Processor 7 is finishing work. Total time 3435.787811000000 sec