added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB006
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB006
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=             6  iseed(4)=             0            0           -4 
47        -51910
48  ran_num   0.4122694730758667     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3300 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0385 sec
148 Waiting for     0.0388 sec
149 Waiting for     0.0390 sec
150 Waiting for     1.2166 sec
151 Waiting for     0.0385 sec
152 Waiting for     0.0466 sec
153 Waiting for     0.0664 sec
154 #OVERLAP evdw > 1d10   1.00000E+20
155  #OVERLAPing residues             2
156    9  23
157  #OVERLAPing all corrected after             1  random generation
158 #OVERLAP evdw after   4.83949E+08
159 Waiting for     0.0398 sec
160 #OVERLAP evdw > 1d10   1.00000E+20
161  #OVERLAPing residues             4
162    9  23  13  20
163  #OVERLAPing all corrected after             2  random generation
164 #OVERLAP evdw after   6.58596E+15
165 Waiting for     0.0009 sec
166 Waiting for     0.0396 sec
167 Waiting for     0.0616 sec
168 Waiting for     0.0397 sec
169 Waiting for     0.0392 sec
170 Waiting for     0.0557 sec
171 Waiting for     0.0631 sec
172 Waiting for     0.0468 sec
173 Waiting for     0.0384 sec
174 Waiting for     0.0009 sec
175 Waiting for     0.0447 sec
176 Waiting for     0.0629 sec
177 Waiting for     0.0526 sec
178 Waiting for     0.0493 sec
179 Waiting for     0.0396 sec
180 Waiting for     0.0396 sec
181 #OVERLAP evdw > 1d10   1.00000E+20
182  #OVERLAPing residues             4
183    8  17   9  18
184  #OVERLAPing all corrected after             4  random generation
185 #OVERLAP evdw after   2.22672E+20
186 Waiting for     0.0398 sec
187 Waiting for     0.0008 sec
188 #OVERLAP evdw > 1d10   1.00000E+20
189  #OVERLAPing residues             2
190    5  22
191  #OVERLAPing all corrected after             1  random generation
192 #OVERLAP evdw after   4.90077E+17
193 Waiting for     0.0396 sec
194 Waiting for     0.0530 sec
195 #OVERLAP evdw > 1d10   1.00000E+20
196  #OVERLAPing residues             2
197    4   9
198  #OVERLAPing all corrected after             2  random generation
199 #OVERLAP evdw after   1.61807E+06
200 Waiting for     0.0392 sec
201 #OVERLAP evdw > 1d10   1.00000E+20
202  #OVERLAPing residues             2
203   12  29
204  #OVERLAPing all corrected after             1  random generation
205 #OVERLAP evdw after   1.51376E+12
206 Waiting for     0.0512 sec
207 Waiting for     0.0383 sec
208 Waiting for     0.0382 sec
209 #OVERLAP evdw > 1d10   1.00000E+20
210  #OVERLAPing residues             4
211    2  26   4  27
212  #OVERLAPing all corrected after             1  random generation
213 #OVERLAP evdw after   5.35858E+05
214 Waiting for     0.0535 sec
215 Waiting for     0.4609 sec
216 #OVERLAP evdw > 1d10   1.00000E+20
217  #OVERLAPing residues             2
218    4  13
219  #OVERLAPing all corrected after             2  random generation
220 #OVERLAP evdw after   3.05690E+12
221 Waiting for     0.0167 sec
222 Waiting for     0.0387 sec
223 #OVERLAP evdw > 1d10   1.00000E+20
224  #OVERLAPing residues             4
225   11  27  16  29
226  #OVERLAPing all corrected after             1  random generation
227 #OVERLAP evdw after   8.02149E+14
228 Waiting for     0.0390 sec
229 #OVERLAP evdw > 1d10   1.00000E+20
230  #OVERLAPing residues             2
231    7  21
232  #OVERLAPing all corrected after            12  random generation
233 #OVERLAP evdw after   1.08168E+10
234 Waiting for     0.0383 sec
235 #OVERLAP evdw > 1d10   9.06200E+25
236  #OVERLAPing residues             0
237
238  #OVERLAPing all corrected after             1  random generation
239 #OVERLAP evdw after   9.06200E+25
240 Waiting for     0.0398 sec
241 Waiting for     0.0404 sec
242 Waiting for     0.0415 sec
243 #OVERLAP evdw > 1d10   1.00000E+20
244  #OVERLAPing residues             2
245    7  22
246  #OVERLAPing all corrected after             2  random generation
247 #OVERLAP evdw after   7.99240E+10
248 Waiting for     0.0384 sec
249 Waiting for     0.0211 sec
250 Waiting for     0.0600 sec
251 Waiting for     0.0394 sec
252 Waiting for     0.0747 sec
253 Waiting for     1.2546 sec
254 Waiting for     0.0072 sec
255 Waiting for     0.0395 sec
256 #OVERLAP evdw > 1d10   1.00000E+20
257  #OVERLAPing residues             2
258   15  22
259  #OVERLAPing all corrected after             1  random generation
260 #OVERLAP evdw after   7.05383E+07
261 Waiting for     0.0585 sec
262 #OVERLAP evdw > 1d10   1.00000E+20
263  #OVERLAPing residues             4
264    3  25   7  24
265  #OVERLAPing all corrected after             2  random generation
266 #OVERLAP evdw after   2.31927E+21
267 Waiting for     0.0154 sec
268 Waiting for     0.0387 sec
269 #OVERLAP evdw > 1d10   1.00000E+20
270  #OVERLAPing residues             2
271   11  27
272  #OVERLAPing all corrected after             1  random generation
273 #OVERLAP evdw after   6.46417E+11
274 Waiting for     0.0387 sec
275 #OVERLAP evdw > 1d10   1.00000E+20
276  #OVERLAPing residues             3
277    7  16  17
278  #OVERLAPing all corrected after             1  random generation
279 #OVERLAP evdw after   3.55586E+07
280 Waiting for     0.0385 sec
281 #OVERLAP evdw > 1d10   2.07711E+24
282  #OVERLAPing residues             0
283
284  #OVERLAPing all corrected after             1  random generation
285 #OVERLAP evdw after   2.07711E+24
286 Waiting for     0.0382 sec
287 Waiting for     0.0388 sec
288 #OVERLAP evdw > 1d10   1.00000E+20
289  #OVERLAPing residues             2
290    8  14
291  #OVERLAPing all corrected after             2  random generation
292 #OVERLAP evdw after   1.30833E+07
293 Waiting for     0.0751 sec
294 Waiting for     0.0534 sec
295 Waiting for     0.0008 sec
296 Waiting for     0.0399 sec
297 Waiting for     0.0518 sec
298 Waiting for     0.4826 sec
299 Waiting for     0.0009 sec
300 Waiting for     0.0391 sec
301 Waiting for     0.0392 sec
302 Waiting for     0.0385 sec
303 #OVERLAP evdw > 1d10   1.00000E+20
304  #OVERLAPing residues             4
305    6  23   7  19
306  #OVERLAPing all corrected after             3  random generation
307 #OVERLAP evdw after   6.34171E+06
308 Waiting for     0.0392 sec
309 Waiting for     0.0164 sec
310 Waiting for     0.0390 sec
311 Waiting for     0.0396 sec
312 Waiting for     0.0394 sec
313 Waiting for     0.0397 sec
314 #OVERLAP evdw > 1d10   1.00000E+20
315  #OVERLAPing residues             2
316   17  23
317  #OVERLAPing all corrected after             1  random generation
318 #OVERLAP evdw after   1.39974E+02
319 Waiting for     0.0747 sec
320 Waiting for     0.0396 sec
321 Waiting for     0.0386 sec
322 Waiting for     0.0131 sec
323 Waiting for     0.0387 sec
324 Waiting for     0.0380 sec
325 Waiting for     0.0477 sec
326 Waiting for     0.0648 sec
327 #OVERLAP evdw > 1d10   1.00000E+20
328  #OVERLAPing residues             2
329   12  27
330  #OVERLAPing all corrected after             1  random generation
331 #OVERLAP evdw after   3.78686E+03
332 Waiting for     0.0672 sec
333 Waiting for     0.0382 sec
334 Waiting for     0.0396 sec
335 #OVERLAP evdw > 1d10   1.00000E+20
336  #OVERLAPing residues             2
337    9  25
338  #OVERLAPing all corrected after             2  random generation
339 #OVERLAP evdw after   4.20705E+09
340 Waiting for     0.0009 sec
341 Waiting for     0.0391 sec
342 Waiting for     0.0395 sec
343 Waiting for     0.0393 sec
344 Waiting for     0.0714 sec
345 #OVERLAP evdw > 1d10   1.00000E+20
346  #OVERLAPing residues             6
347    7  14  10  19  11  18
348  #OVERLAPing all corrected after             1  random generation
349 #OVERLAP evdw after   1.82021E+06
350 Waiting for     0.0764 sec
351 Waiting for     0.6093 sec
352 Waiting for     0.0008 sec
353 Waiting for     0.0383 sec
354 Waiting for     0.0008 sec
355 Waiting for     0.0383 sec
356 Waiting for     0.0393 sec
357 #OVERLAP evdw > 1d10   1.00000E+20
358  #OVERLAPing residues             2
359    4  22
360  #OVERLAPing all corrected after             2  random generation
361 #OVERLAP evdw after   3.60533E+09
362 Waiting for     0.0395 sec
363 #OVERLAP evdw > 1d10   1.00000E+20
364  #OVERLAPing residues             4
365   11  27  13  25
366  #OVERLAPing all corrected after             3  random generation
367 #OVERLAP evdw after   2.88091E+08
368 Waiting for     0.0490 sec
369 #OVERLAP evdw > 1d10   1.76951E+23
370  #OVERLAPing residues             0
371
372  #OVERLAPing all corrected after             1  random generation
373 #OVERLAP evdw after   1.76951E+23
374 Waiting for     0.0393 sec
375 #OVERLAP evdw > 1d10   1.00000E+20
376  #OVERLAPing residues             2
377    9  28
378  #OVERLAPing all corrected after             1  random generation
379 #OVERLAP evdw after   8.68504E+08
380 Waiting for     0.0390 sec
381 Waiting for     0.0400 sec
382 Waiting for     0.0084 sec
383 Waiting for     0.0633 sec
384 Waiting for     0.0425 sec
385 Waiting for     0.0747 sec
386 Waiting for     0.0395 sec
387 #OVERLAP evdw > 1d10   1.00000E+20
388  #OVERLAPing residues             2
389    6   9
390  #OVERLAPing all corrected after             1  random generation
391 #OVERLAP evdw after   2.53188E+08
392 Waiting for     0.0383 sec
393 Waiting for     0.0551 sec
394 Waiting for     0.0395 sec
395 Waiting for     0.0131 sec
396 Waiting for     0.0382 sec
397 #OVERLAP evdw > 1d10   1.00000E+20
398  #OVERLAPing residues             2
399    2  17
400  #OVERLAPing all corrected after             1  random generation
401 #OVERLAP evdw after   8.80090E+08
402 Waiting for     0.0380 sec
403 Waiting for     0.0397 sec
404 #OVERLAP evdw > 1d10   1.00000E+20
405  #OVERLAPing residues             2
406   13  28
407  #OVERLAPing all corrected after             1  random generation
408 #OVERLAP evdw after   2.01972E+12
409 Waiting for     0.0760 sec
410 Waiting for     0.0392 sec
411 Waiting for     0.0382 sec
412 #OVERLAP evdw > 1d10   1.00000E+20
413  #OVERLAPing residues             2
414    4  11
415  #OVERLAPing all corrected after             1  random generation
416 #OVERLAP evdw after  -4.11138E+01
417 Waiting for     0.0642 sec
418 Waiting for     0.0496 sec
419 Waiting for     0.7316 sec
420 #OVERLAP evdw > 1d10   1.00000E+20
421  #OVERLAPing residues             2
422    4  11
423  #OVERLAPing all corrected after             1  random generation
424 #OVERLAP evdw after   2.17976E+07
425 Waiting for     0.0009 sec
426 Waiting for     0.0382 sec
427 Waiting for     0.0394 sec
428 Waiting for     0.0642 sec
429 Waiting for     0.0385 sec
430 Waiting for     0.0481 sec
431 #OVERLAP evdw > 1d10   1.00000E+20
432  #OVERLAPing residues             2
433    4  23
434  #OVERLAPing all corrected after             2  random generation
435 #OVERLAP evdw after   1.06272E+09
436 Waiting for     0.0389 sec
437 Waiting for     0.0102 sec
438 Waiting for     0.0397 sec
439 Waiting for     0.0381 sec
440 Waiting for     0.0396 sec
441 Waiting for     0.0394 sec
442 Waiting for     1.5607 sec
443 Waiting for     0.0207 sec
444 #OVERLAP evdw > 1d10   1.00000E+20
445  #OVERLAPing residues             2
446   13  23
447  #OVERLAPing all corrected after             2  random generation
448 #OVERLAP evdw after   3.41509E+15
449 Waiting for     0.0451 sec
450 Waiting for     0.0009 sec
451 #OVERLAP evdw > 1d10   1.00000E+20
452  #OVERLAPing residues             4
453    7  26  14  27
454  #OVERLAPing all corrected after             2  random generation
455 #OVERLAP evdw after   6.35966E+07
456 Waiting for     0.0402 sec
457 Waiting for     0.0742 sec
458 #OVERLAP evdw > 1d10   1.00000E+20
459  #OVERLAPing residues             2
460   16  20
461  #OVERLAPing all corrected after             1  random generation
462 #OVERLAP evdw after   1.12560E+30
463 Waiting for     0.0386 sec
464 Waiting for     0.0616 sec
465 #OVERLAP evdw > 1d10   1.00000E+20
466  #OVERLAPing residues             4
467    8  23   9  22
468  #OVERLAPing all corrected after             1  random generation
469 #OVERLAP evdw after   2.41982E+10
470 Waiting for     0.0393 sec
471 Waiting for     0.0390 sec
472 Waiting for     0.0384 sec
473 Waiting for     0.0383 sec
474 Waiting for     0.0012 sec
475 Waiting for     0.0517 sec
476 Waiting for     0.6683 sec
477 #OVERLAP evdw > 1d10   1.00000E+20
478  #OVERLAPing residues             2
479    9  15
480  #OVERLAPing all corrected after             2  random generation
481 #OVERLAP evdw after   2.12786E+15
482 Waiting for     0.0009 sec
483 Waiting for     0.0720 sec
484 Waiting for     0.0757 sec
485 Waiting for     0.0383 sec
486 #OVERLAP evdw > 1d10   1.00000E+20
487  #OVERLAPing residues             2
488   10  25
489  #OVERLAPing all corrected after             1  random generation
490 #OVERLAP evdw after   2.28093E+10
491 Waiting for     0.0405 sec
492 Waiting for     0.0008 sec
493 #OVERLAP evdw > 1d10   1.00000E+20
494  #OVERLAPing residues             2
495    9  24
496  #OVERLAPing all corrected after             2  random generation
497 #OVERLAP evdw after   7.83442E+19
498 Waiting for     0.0383 sec
499 #OVERLAP evdw > 1d10   9.38569E+24
500  #OVERLAPing residues             0
501
502  #OVERLAPing all corrected after             1  random generation
503 #OVERLAP evdw after   9.38569E+24
504 Waiting for     0.0397 sec
505 #OVERLAP evdw > 1d10   1.00000E+20
506  #OVERLAPing residues             2
507    4  25
508  #OVERLAPing all corrected after             1  random generation
509 #OVERLAP evdw after   5.76910E+09
510 Waiting for     0.0651 sec
511 #OVERLAP evdw > 1d10   1.00000E+20
512  #OVERLAPing residues             2
513    9  26
514  #OVERLAPing all corrected after             2  random generation
515 #OVERLAP evdw after   1.19267E+07
516 Waiting for     0.0385 sec
517 Waiting for     0.0396 sec
518 Waiting for     0.0707 sec
519 Waiting for     0.0581 sec
520 Waiting for     0.0112 sec
521 Waiting for     1.4285 sec
522 Waiting for     0.0008 sec
523 Waiting for     0.0567 sec
524 Waiting for     0.0384 sec
525 Waiting for     0.0398 sec
526 Waiting for     0.0386 sec
527 Waiting for     0.0382 sec
528 Waiting for     0.0398 sec
529 Waiting for     0.0365 sec
530 #OVERLAP evdw > 1d10   1.00000E+20
531  #OVERLAPing residues             2
532    9  27
533  #OVERLAPing all corrected after             1  random generation
534 #OVERLAP evdw after   2.41757E+11
535 Waiting for     0.0389 sec
536 Waiting for     0.0379 sec
537 #OVERLAP evdw > 1d10   1.00000E+20
538  #OVERLAPing residues             2
539    8  27
540  #OVERLAPing all corrected after             1  random generation
541 #OVERLAP evdw after   2.05923E+18
542 Waiting for     0.0392 sec
543 Waiting for     0.1345 sec
544 Waiting for     0.0008 sec
545 Waiting for     0.0393 sec
546 Waiting for     0.0386 sec
547 Waiting for     0.0009 sec
548 #OVERLAP evdw > 1d10   1.00000E+20
549  #OVERLAPing residues             2
550    4  25
551  #OVERLAPing all corrected after             2  random generation
552 #OVERLAP evdw after   1.10373E+06
553 Waiting for     0.0397 sec
554 Waiting for     0.0513 sec
555 Waiting for     0.0494 sec
556 Waiting for     0.0492 sec
557 Waiting for     0.0397 sec
558 Waiting for     0.0620 sec
559 Waiting for     0.0380 sec
560 #OVERLAP evdw > 1d10   1.00000E+20
561  #OVERLAPing residues             2
562    5  17
563  #OVERLAPing all corrected after             1  random generation
564 #OVERLAP evdw after   2.93820E+06
565 Waiting for     0.0008 sec
566 Waiting for     0.0399 sec
567 Waiting for     0.0388 sec
568 Waiting for     0.0385 sec
569 Waiting for     0.0703 sec
570 Waiting for     0.0461 sec
571 Waiting for     0.0391 sec
572 Waiting for     0.0434 sec
573 Waiting for     0.0387 sec
574 #OVERLAP evdw > 1d10   1.53902E+30
575  #OVERLAPing residues             0
576
577  #OVERLAPing all corrected after             1  random generation
578 #OVERLAP evdw after   1.53902E+30
579 Waiting for     0.0121 sec
580 Waiting for     0.0387 sec
581 Waiting for     0.0379 sec
582 Waiting for     0.0382 sec
583 Waiting for     0.0394 sec
584 Waiting for     1.2251 sec
585 Waiting for     0.0315 sec
586 Waiting for     0.0749 sec
587 Waiting for     0.0008 sec
588 Waiting for     0.0671 sec
589 #OVERLAP evdw > 1d10   1.00000E+20
590  #OVERLAPing residues             2
591    4  23
592  #OVERLAPing all corrected after             1  random generation
593 #OVERLAP evdw after   9.80134E+10
594 Waiting for     0.0394 sec
595 Waiting for     0.0389 sec
596 Waiting for     0.0384 sec
597 #OVERLAP evdw > 1d10   1.00000E+20
598  #OVERLAPing residues             6
599    7  19   8  20  15  25
600  #OVERLAPing all corrected after             3  random generation
601 #OVERLAP evdw after   3.18998E+10
602 Waiting for     0.0479 sec
603 #OVERLAP evdw > 1d10   1.00000E+20
604  #OVERLAPing residues             2
605    3  21
606  #OVERLAPing all corrected after             1  random generation
607 #OVERLAP evdw after   3.74391E+08
608 Waiting for     0.0385 sec
609 Waiting for     0.0389 sec
610 Waiting for     0.0009 sec
611 Waiting for     0.0392 sec
612 #OVERLAP evdw > 1d10   1.00000E+20
613  #OVERLAPing residues             2
614   11  25
615  #OVERLAPing all corrected after             2  random generation
616 #OVERLAP evdw after   2.14151E+27
617 Waiting for     0.0387 sec
618 #OVERLAP evdw > 1d10   1.00000E+20
619  #OVERLAPing residues             2
620   12  17
621  #OVERLAPing all corrected after             3  random generation
622 #OVERLAP evdw after   2.66694E+13
623 Waiting for     0.0381 sec
624 Waiting for     0.0383 sec
625 Waiting for     0.2178 sec
626 Waiting for     0.0009 sec
627 Waiting for     0.0388 sec
628 #OVERLAP evdw > 1d10   1.00000E+20
629  #OVERLAPing residues             2
630    4   8
631  #OVERLAPing all corrected after             1  random generation
632 #OVERLAP evdw after   3.89648E+02
633 Waiting for     0.0398 sec
634 Waiting for     0.0034 sec
635 Waiting for     0.0394 sec
636 #OVERLAP evdw > 1d10   1.00000E+20
637  #OVERLAPing residues             4
638   10  26  11  25
639  #OVERLAPing all corrected after             3  random generation
640 #OVERLAP evdw after   2.07422E+19
641 Waiting for     0.0466 sec
642 Waiting for     0.0381 sec
643 #OVERLAP evdw > 1d10   1.00000E+20
644  #OVERLAPing residues             6
645    9  26  15  25  17  19
646  #OVERLAPing all corrected after             1  random generation
647 #OVERLAP evdw after   7.90012E+06
648 Waiting for     0.0383 sec
649 #OVERLAP evdw > 1d10   1.00000E+20
650  #OVERLAPing residues             2
651    5  21
652  #OVERLAPing all corrected after             1  random generation
653 #OVERLAP evdw after   9.53110E+01
654 Waiting for     0.0385 sec
655 Waiting for     0.0388 sec
656 Waiting for     0.0386 sec
657 #OVERLAP evdw > 1d10   1.00000E+20
658  #OVERLAPing residues             2
659   11  20
660  #OVERLAPing all corrected after             2  random generation
661 #OVERLAP evdw after   1.60341E+16
662 Waiting for     0.0008 sec
663 #OVERLAP evdw > 1d10   1.00000E+20
664  #OVERLAPing residues             2
665    5  25
666  #OVERLAPing all corrected after             1  random generation
667 #OVERLAP evdw after   5.81861E+08
668 Waiting for     0.0588 sec
669 Waiting for     1.5402 sec
670 #OVERLAP evdw > 1d10   1.00000E+20
671  #OVERLAPing residues             2
672   10  25
673  #OVERLAPing all corrected after             1  random generation
674 #OVERLAP evdw after   3.54185E+06
675 Waiting for     0.0008 sec
676 Waiting for     0.0613 sec
677 #OVERLAP evdw > 1d10   1.00000E+20
678  #OVERLAPing residues             4
679    6  22   7  23
680  #OVERLAPing all corrected after           198  random generation
681 #OVERLAP evdw after   7.29874E+23
682 Waiting for     0.0386 sec
683 Waiting for     0.0387 sec
684 Waiting for     0.0412 sec
685 #OVERLAP evdw > 1d10   1.96880E+36
686  #OVERLAPing residues             0
687
688  #OVERLAPing all corrected after             1  random generation
689 #OVERLAP evdw after   1.96880E+36
690 Waiting for     0.0008 sec
691 Waiting for     0.0393 sec
692 #OVERLAP evdw > 1d10   1.00000E+20
693  #OVERLAPing residues             2
694    4  18
695  #OVERLAPing all corrected after             2  random generation
696 #OVERLAP evdw after   1.90335E+09
697 Waiting for     0.0387 sec
698 Waiting for     0.0379 sec
699 Waiting for     0.0380 sec
700 Waiting for     0.0561 sec
701 #OVERLAP evdw > 1d10   1.00000E+20
702  #OVERLAPing residues             2
703    3  27
704  #OVERLAPing all corrected after             1  random generation
705 #OVERLAP evdw after   2.67926E+04
706 Waiting for     0.0397 sec
707 Waiting for     0.0391 sec
708 #OVERLAP evdw > 1d10   1.00000E+20
709  #OVERLAPing residues             2
710   13  17
711  #OVERLAPing all corrected after             1  random generation
712 #OVERLAP evdw after  -2.91828E+00
713 Waiting for     0.0394 sec
714 Waiting for     0.0008 sec
715 Waiting for     0.6501 sec
716 Waiting for     0.0008 sec
717 Waiting for     0.0394 sec
718 Waiting for     0.0395 sec
719 Waiting for     0.0717 sec
720 Waiting for     0.0388 sec
721 Waiting for     0.0383 sec
722 Waiting for     0.0008 sec
723 Waiting for     0.0669 sec
724 Waiting for     0.0468 sec
725 Waiting for     0.0390 sec
726 Waiting for     0.0382 sec
727 Waiting for     0.0720 sec
728 Waiting for     0.0413 sec
729 Waiting for     0.0842 sec
730 Waiting for     0.0008 sec
731 Waiting for     0.0392 sec
732 #OVERLAP evdw > 1d10   1.00000E+20
733  #OVERLAPing residues             2
734   13  18
735  #OVERLAPing all corrected after             2  random generation
736 #OVERLAP evdw after   1.52148E+07
737 Waiting for     0.0382 sec
738 Waiting for     0.0741 sec
739 #OVERLAP evdw > 1d10   1.00000E+20
740  #OVERLAPing residues             3
741    7  25  26
742  #OVERLAPing all corrected after             2  random generation
743 #OVERLAP evdw after   5.89642E+04
744 Waiting for     0.0694 sec
745 Waiting for     0.0392 sec
746 Waiting for     0.0393 sec
747 Waiting for     0.0389 sec
748 #OVERLAP evdw > 1d10   1.00000E+20
749  #OVERLAPing residues             5
750    6  17   7   9  28
751  #OVERLAPing all corrected after             7  random generation
752 #OVERLAP evdw after   1.18114E+13
753 Waiting for     0.0391 sec
754 Waiting for     0.0370 sec
755 Waiting for     0.0383 sec
756 Waiting for     0.0381 sec
757 #OVERLAP evdw > 1d10   1.00000E+20
758  #OVERLAPing residues             2
759   11  17
760  #OVERLAPing all corrected after             1  random generation
761 #OVERLAP evdw after   1.70213E+11
762 Waiting for     0.0672 sec
763 Waiting for     0.0398 sec
764 Waiting for     0.0390 sec
765 #OVERLAP evdw > 1d10   1.00000E+20
766  #OVERLAPing residues             2
767   12  22
768  #OVERLAPing all corrected after             3  random generation
769 #OVERLAP evdw after   6.74335E+09
770 Waiting for     0.0395 sec
771 Waiting for     0.0385 sec
772 Waiting for     0.0008 sec
773 Waiting for     0.0397 sec
774 #OVERLAP evdw > 1d10   1.00000E+20
775  #OVERLAPing residues             2
776    4  19
777  #OVERLAPing all corrected after             1  random generation
778 #OVERLAP evdw after   8.46296E+18
779 Waiting for     0.0392 sec
780 Waiting for     0.0389 sec
781 #OVERLAP evdw > 1d10   1.00000E+20
782  #OVERLAPing residues             2
783    2  27
784  #OVERLAPing all corrected after             2  random generation
785 #OVERLAP evdw after   1.57451E+11
786 Waiting for     0.0392 sec
787 Waiting for     0.0395 sec
788 #OVERLAP evdw > 1d10   1.00000E+20
789  #OVERLAPing residues             2
790    7  25
791  #OVERLAPing all corrected after             1  random generation
792 #OVERLAP evdw after   1.72645E+05
793 Waiting for     0.0399 sec
794 #OVERLAP evdw > 1d10   1.00000E+20
795  #OVERLAPing residues             4
796    7  27   8  25
797  #OVERLAPing all corrected after             2  random generation
798 #OVERLAP evdw after   8.79067E+08
799 Waiting for     0.0386 sec
800 Waiting for     0.0008 sec
801 Waiting for     0.0381 sec
802 Waiting for     0.0393 sec
803 Waiting for     0.0465 sec
804 Waiting for     0.0398 sec
805 Waiting for     0.0397 sec
806 Waiting for     0.0379 sec
807 Waiting for     0.0395 sec
808 Waiting for     0.0513 sec
809 Waiting for     0.0270 sec
810 Waiting for     0.0394 sec
811 #OVERLAP evdw > 1d10   1.00000E+20
812  #OVERLAPing residues             2
813   11  25
814  #OVERLAPing all corrected after             1  random generation
815 #OVERLAP evdw after   1.06780E+05
816 Waiting for     0.0689 sec
817 Waiting for     0.0397 sec
818 Waiting for     0.0380 sec
819 Waiting for     0.0392 sec
820 Waiting for     0.0392 sec
821 Waiting for     0.0384 sec
822 Waiting for     1.8273 sec
823 #OVERLAP evdw > 1d10   3.64949E+22
824  #OVERLAPing residues             0
825
826  #OVERLAPing all corrected after             1  random generation
827 #OVERLAP evdw after   3.64949E+22
828 Waiting for     0.0008 sec
829 Waiting for     0.0389 sec
830 Waiting for     0.0394 sec
831 Waiting for     0.0398 sec
832 Waiting for     0.0398 sec
833 Waiting for     0.0394 sec
834 Waiting for     0.0386 sec
835 Waiting for     0.0008 sec
836 Waiting for     0.0558 sec
837 Waiting for     0.0383 sec
838 Waiting for     0.0717 sec
839 Waiting for     0.0385 sec
840 #OVERLAP evdw > 1d10   1.00000E+20
841  #OVERLAPing residues             2
842   17  27
843  #OVERLAPing all corrected after             1  random generation
844 #OVERLAP evdw after   9.72648E+15
845 Waiting for     0.0649 sec
846 Waiting for     0.4730 sec
847 Waiting for     0.0008 sec
848 Waiting for     0.0383 sec
849 #OVERLAP evdw > 1d10   1.00000E+20
850  #OVERLAPing residues             2
851   10  25
852  #OVERLAPing all corrected after             1  random generation
853 #OVERLAP evdw after   2.09293E+12
854 Waiting for     0.0008 sec
855 Waiting for     0.0392 sec
856 Waiting for     0.0386 sec
857 Waiting for     0.0393 sec
858 #OVERLAP evdw > 1d10   1.65083E+24
859  #OVERLAPing residues             0
860
861  #OVERLAPing all corrected after             1  random generation
862 #OVERLAP evdw after   1.65083E+24
863 Waiting for     0.0386 sec
864 #OVERLAP evdw > 1d10   1.00000E+20
865  #OVERLAPing residues             2
866    7  17
867  #OVERLAPing all corrected after             1  random generation
868 #OVERLAP evdw after   4.99742E+03
869 Waiting for     0.0386 sec
870 Waiting for     0.0708 sec
871 Waiting for     0.0389 sec
872 #OVERLAP evdw > 1d10   1.00000E+20
873  #OVERLAPing residues             2
874   17  21
875  #OVERLAPing all corrected after             1  random generation
876 #OVERLAP evdw after   1.86841E+02
877 Waiting for     0.0095 sec
878 Waiting for     0.0387 sec
879 Waiting for     0.0379 sec
880 Waiting for     0.0545 sec
881 Waiting for     0.9578 sec
882 Waiting for     0.0008 sec
883 Waiting for     0.0396 sec
884 Waiting for     0.0398 sec
885 Waiting for     0.0099 sec
886 Waiting for     0.0394 sec
887 Waiting for     0.0478 sec
888 Waiting for     0.0599 sec
889 Waiting for     0.0675 sec
890 Waiting for     0.0381 sec
891 Waiting for     0.0394 sec
892 Waiting for     0.0392 sec
893 Waiting for     0.0383 sec
894 Waiting for     0.9587 sec
895 #OVERLAP evdw > 1d10   1.00000E+20
896  #OVERLAPing residues             2
897    8  20
898  #OVERLAPing all corrected after             1  random generation
899 #OVERLAP evdw after   1.48807E+03
900 Waiting for     0.0009 sec
901 Waiting for     0.0396 sec
902 Waiting for     0.0501 sec
903 Waiting for     0.0655 sec
904 Waiting for     0.0398 sec
905 Waiting for     0.0670 sec
906 #OVERLAP evdw > 1d10   5.88612E+24
907  #OVERLAPing residues             0
908
909  #OVERLAPing all corrected after             1  random generation
910 #OVERLAP evdw after   5.88612E+24
911 Waiting for     0.0390 sec
912 #OVERLAP evdw > 1d10   1.00000E+20
913  #OVERLAPing residues             2
914    3   9
915  #OVERLAPing all corrected after             1  random generation
916 #OVERLAP evdw after   8.36084E+16
917 Waiting for     0.0111 sec
918 #OVERLAP evdw > 1d10   5.46050E+20
919  #OVERLAPing residues             0
920
921  #OVERLAPing all corrected after             1  random generation
922 #OVERLAP evdw after   5.46050E+20
923 Waiting for     0.0386 sec
924 #OVERLAP evdw > 1d10   1.00000E+20
925  #OVERLAPing residues             2
926    9  22
927  #OVERLAPing all corrected after             1  random generation
928 #OVERLAP evdw after   2.48289E+05
929 Waiting for     0.0660 sec
930 Waiting for     0.0702 sec
931 #OVERLAP evdw > 1d10   1.00000E+20
932  #OVERLAPing residues             4
933    7  17   9  22
934  #OVERLAPing all corrected after             2  random generation
935 #OVERLAP evdw after   1.34369E+10
936 Waiting for     0.0681 sec
937 Waiting for     0.0398 sec
938 Waiting for     0.0722 sec
939 Waiting for     1.7546 sec
940 Waiting for     0.0007 sec
941 Waiting for     0.0396 sec
942 #OVERLAP evdw > 1d10   1.00000E+20
943  #OVERLAPing residues             4
944   12  24  15  27
945  #OVERLAPing all corrected after             1  random generation
946 #OVERLAP evdw after   3.10772E+15
947 Waiting for     0.0381 sec
948 #OVERLAP evdw > 1d10   1.00000E+20
949  #OVERLAPing residues             2
950   10  25
951  #OVERLAPing all corrected after             5  random generation
952 #OVERLAP evdw after   3.27968E+19
953 Waiting for     0.0474 sec
954 Waiting for     0.0389 sec
955 Waiting for     0.0444 sec
956 Waiting for     0.0407 sec
957 #OVERLAP evdw > 1d10   1.65111E+30
958  #OVERLAPing residues             0
959
960  #OVERLAPing all corrected after             1  random generation
961 #OVERLAP evdw after   1.65111E+30
962 Waiting for     0.0398 sec
963 Waiting for     0.0395 sec
964 #OVERLAP evdw > 1d10   1.00000E+20
965  #OVERLAPing residues             2
966    4  20
967  #OVERLAPing all corrected after             3  random generation
968 #OVERLAP evdw after   1.39789E+33
969 Waiting for     0.0008 sec
970 #OVERLAP evdw > 1d10   1.00000E+20
971  #OVERLAPing residues             2
972    7  17
973  #OVERLAPing all corrected after             1  random generation
974 #OVERLAP evdw after   2.13308E+08
975 Waiting for     0.0382 sec
976 Waiting for     0.0394 sec
977 Waiting for     0.0384 sec
978 #OVERLAP evdw > 1d10   1.00000E+20
979  #OVERLAPing residues             2
980   12  17
981  #OVERLAPing all corrected after             1  random generation
982 #OVERLAP evdw after   8.93749E+04
983 Waiting for     0.0394 sec
984 Waiting for     0.0542 sec
985 Waiting for     0.0447 sec
986 Waiting for     1.8574 sec
987 Waiting for     0.0007 sec
988 Waiting for     0.0382 sec
989 Waiting for     0.0385 sec
990 Waiting for     0.0383 sec
991 Waiting for     0.0396 sec
992 Waiting for     0.0410 sec
993 Waiting for     0.0392 sec
994 #OVERLAP evdw > 1d10   1.00000E+20
995  #OVERLAPing residues             7
996    7  27   8  20   9  22  13
997  #OVERLAPing all corrected after             8  random generation
998 #OVERLAP evdw after   6.52588E+17
999 Waiting for     0.0380 sec
1000 Waiting for     0.0048 sec
1001 Waiting for     0.0383 sec
1002 Waiting for     0.0391 sec
1003 Waiting for     0.0389 sec
1004 #OVERLAP evdw > 1d10   1.00000E+20
1005  #OVERLAPing residues             2
1006    7  26
1007  #OVERLAPing all corrected after             3  random generation
1008 #OVERLAP evdw after   7.78607E+08
1009 Waiting for     0.0394 sec
1010 Waiting for     0.0392 sec
1011 Waiting for     0.0383 sec
1012 Waiting for     2.2511 sec
1013 Waiting for     0.0149 sec
1014 Waiting for     0.0393 sec
1015 #OVERLAP evdw > 1d10   1.00000E+20
1016  #OVERLAPing residues             4
1017   11  27  12  26
1018  #OVERLAPing all corrected after             8  random generation
1019 #OVERLAP evdw after   4.61816E+18
1020 Waiting for     0.0381 sec
1021 Waiting for     0.0397 sec
1022 Waiting for     0.0952 sec
1023 #OVERLAP evdw > 1d10   1.00000E+20
1024  #OVERLAPing residues             2
1025    7  22
1026  #OVERLAPing all corrected after             2  random generation
1027 #OVERLAP evdw after   2.42331E+12
1028 Waiting for     0.0066 sec
1029 Waiting for     0.0649 sec
1030 Waiting for     0.0133 sec
1031 Waiting for     0.0393 sec
1032 #OVERLAP evdw > 1d10   1.00000E+20
1033  #OVERLAPing residues             2
1034    4  19
1035  #OVERLAPing all corrected after             1  random generation
1036 #OVERLAP evdw after   1.49582E+14
1037 Waiting for     0.0271 sec
1038 Waiting for     0.0384 sec
1039 #OVERLAP evdw > 1d10   1.00000E+20
1040  #OVERLAPing residues             2
1041   11  23
1042  #OVERLAPing all corrected after             1  random generation
1043 #OVERLAP evdw after   3.71446E+03
1044 Waiting for     0.0439 sec
1045 Waiting for     0.0410 sec
1046 Waiting for     0.0393 sec
1047 #OVERLAP evdw > 1d10   1.00000E+20
1048  #OVERLAPing residues             2
1049    9  23
1050  #OVERLAPing all corrected after             1  random generation
1051 #OVERLAP evdw after   1.51178E+14
1052 Waiting for     0.0398 sec
1053 Waiting for     0.0392 sec
1054 Waiting for     0.0721 sec
1055 Waiting for     0.0008 sec
1056 #OVERLAP evdw > 1d10   1.00000E+20
1057  #OVERLAPing residues             2
1058    2  22
1059  #OVERLAPing all corrected after             2  random generation
1060 #OVERLAP evdw after   5.23539E+10
1061 Waiting for     0.0737 sec
1062 #OVERLAP evdw > 1d10   1.00000E+20
1063  #OVERLAPing residues             2
1064    4  17
1065  #OVERLAPing all corrected after             2  random generation
1066 #OVERLAP evdw after   7.25867E+12
1067 Waiting for     0.0643 sec
1068 #OVERLAP evdw > 1d10   1.00000E+20
1069  #OVERLAPing residues             2
1070    4  26
1071  #OVERLAPing all corrected after             1  random generation
1072 #OVERLAP evdw after   4.06591E+07
1073 Waiting for     0.0643 sec
1074 Waiting for     0.0379 sec
1075 Waiting for     0.0383 sec
1076 Waiting for     0.0584 sec
1077 #OVERLAP evdw > 1d10   1.00000E+20
1078  #OVERLAPing residues             3
1079    9  25  27
1080  #OVERLAPing all corrected after             2  random generation
1081 #OVERLAP evdw after   1.19872E+04
1082 Waiting for     0.0758 sec
1083 Waiting for     0.0395 sec
1084 Waiting for     0.0008 sec
1085 Waiting for     1.5741 sec
1086 #OVERLAP evdw > 1d10   1.00000E+20
1087  #OVERLAPing residues             2
1088   11  27
1089  #OVERLAPing all corrected after             1  random generation
1090 #OVERLAP evdw after   1.57266E+19
1091 Waiting for     0.0369 sec
1092 Waiting for     0.0383 sec
1093 #OVERLAP evdw > 1d10   1.00000E+20
1094  #OVERLAPing residues             2
1095   10  17
1096  #OVERLAPing all corrected after             1  random generation
1097 #OVERLAP evdw after   8.08170E+09
1098 Waiting for     0.0389 sec
1099 Waiting for     0.0397 sec
1100 Waiting for     0.0382 sec
1101 Waiting for     0.0429 sec
1102 Waiting for     0.0162 sec
1103 #OVERLAP evdw > 1d10   1.00000E+20
1104  #OVERLAPing residues             2
1105    9  27
1106  #OVERLAPing all corrected after             1  random generation
1107 #OVERLAP evdw after   7.22298E+09
1108 Waiting for     0.0690 sec
1109 Waiting for     0.0384 sec
1110 Waiting for     0.0397 sec
1111 #OVERLAP evdw > 1d10   1.00000E+20
1112  #OVERLAPing residues             2
1113   27  29
1114  #OVERLAPing all corrected after             1  random generation
1115 #OVERLAP evdw after   1.95039E+04
1116 Waiting for     0.0627 sec
1117 #OVERLAP evdw > 1d10   1.00000E+20
1118  #OVERLAPing residues             3
1119   11  23  13
1120  #OVERLAPing all corrected after             1  random generation
1121 #OVERLAP evdw after   1.70228E+09
1122 Waiting for     0.0464 sec
1123 Waiting for     0.0389 sec
1124 Waiting for     0.0388 sec
1125 Waiting for     0.0180 sec
1126 Waiting for     0.0386 sec
1127 #OVERLAP evdw > 1d10   1.00000E+20
1128  #OVERLAPing residues             2
1129   11  22
1130  #OVERLAPing all corrected after             1  random generation
1131 #OVERLAP evdw after   5.84489E+08
1132 Waiting for     0.0382 sec
1133 #OVERLAP evdw > 1d10   1.00000E+20
1134  #OVERLAPing residues             2
1135    2  22
1136  #OVERLAPing all corrected after             1  random generation
1137 #OVERLAP evdw after   1.86620E+08
1138 Waiting for     0.0393 sec
1139 Waiting for     0.0683 sec
1140 Waiting for     0.0381 sec
1141 Waiting for     0.0397 sec
1142 Waiting for     0.0396 sec
1143 Waiting for     0.0393 sec
1144 #OVERLAP evdw > 1d10   1.00000E+20
1145  #OVERLAPing residues             2
1146    9  27
1147  #OVERLAPing all corrected after             5  random generation
1148 #OVERLAP evdw after   3.85640E+07
1149 Waiting for     0.0168 sec
1150 Waiting for     0.0392 sec
1151 Waiting for     1.4985 sec
1152 Waiting for     0.0008 sec
1153 Waiting for     0.0395 sec
1154 Waiting for     0.0387 sec
1155 Waiting for     0.0388 sec
1156 Waiting for     0.0387 sec
1157 #OVERLAP evdw > 1d10   1.00000E+20
1158  #OVERLAPing residues             2
1159   11  23
1160  #OVERLAPing all corrected after             1  random generation
1161 #OVERLAP evdw after   4.67031E+07
1162 Waiting for     0.0008 sec
1163 #OVERLAP evdw > 1d10   1.00000E+20
1164  #OVERLAPing residues             2
1165    3  25
1166  #OVERLAPing all corrected after             1  random generation
1167 #OVERLAP evdw after   4.65287E+05
1168 Waiting for     0.0397 sec
1169 Waiting for     0.0399 sec
1170 Waiting for     0.0388 sec
1171 #OVERLAP evdw > 1d10   1.00000E+20
1172  #OVERLAPing residues             4
1173    5  14   6  15
1174  #OVERLAPing all corrected after             1  random generation
1175 #OVERLAP evdw after   9.62983E+27
1176 Waiting for     0.0399 sec
1177 Waiting for     0.0383 sec
1178 #OVERLAP evdw > 1d10   1.00000E+20
1179  #OVERLAPing residues             6
1180    6  17   9  21  10  22
1181  #OVERLAPing all corrected after             2  random generation
1182 #OVERLAP evdw after   1.41153E+09
1183 Waiting for     0.0498 sec
1184 #OVERLAP evdw > 1d10   1.00000E+20
1185  #OVERLAPing residues             3
1186    3   9   4
1187  #OVERLAPing all corrected after             2  random generation
1188 #OVERLAP evdw after   1.46391E+03
1189 Waiting for     0.0387 sec
1190 Waiting for     0.7794 sec
1191 Waiting for     0.0009 sec
1192 Waiting for     0.0632 sec
1193 Waiting for     0.0386 sec
1194 #OVERLAP evdw > 1d10   1.00000E+20
1195  #OVERLAPing residues             4
1196    5  27   7  25
1197  #OVERLAPing all corrected after             1  random generation
1198 #OVERLAP evdw after   9.70707E+05
1199 Waiting for     0.0522 sec
1200 Waiting for     0.0684 sec
1201 Waiting for     0.0393 sec
1202 Waiting for     0.0390 sec
1203 Waiting for     0.0383 sec
1204 Waiting for     0.0009 sec
1205 #OVERLAP evdw > 1d10   1.00000E+20
1206  #OVERLAPing residues             2
1207   22  27
1208  #OVERLAPing all corrected after             2  random generation
1209 #OVERLAP evdw after   3.36987E+03
1210 Waiting for     0.0394 sec
1211 Waiting for     0.0574 sec
1212 Waiting for     0.0388 sec
1213 #OVERLAP evdw > 1d10   1.42546E+22
1214  #OVERLAPing residues             0
1215
1216  #OVERLAPing all corrected after             1  random generation
1217 #OVERLAP evdw after   1.42546E+22
1218 Waiting for     0.0393 sec
1219 Waiting for     1.2860 sec
1220 #OVERLAP evdw > 1d10   1.00000E+20
1221  #OVERLAPing residues             2
1222    9  26
1223  #OVERLAPing all corrected after             1  random generation
1224 #OVERLAP evdw after   6.17537E+08
1225 Waiting for     0.0008 sec
1226 Waiting for     0.0508 sec
1227 Waiting for     0.0162 sec
1228 Waiting for     0.0381 sec
1229 Waiting for     0.0396 sec
1230 Waiting for     0.0382 sec
1231 #OVERLAP evdw > 1d10   1.00000E+20
1232  #OVERLAPing residues             6
1233    4  19  11  21  12  22
1234  #OVERLAPing all corrected after             1  random generation
1235 #OVERLAP evdw after   3.62173E+08
1236 Waiting for     0.0393 sec
1237 #OVERLAP evdw > 1d10   1.00000E+20
1238  #OVERLAPing residues             5
1239    3  25   4  27   6
1240  #OVERLAPing all corrected after            46  random generation
1241 #OVERLAP evdw after   2.53220E+14
1242 Waiting for     0.0381 sec
1243 Waiting for     0.0399 sec
1244 Waiting for     0.0457 sec
1245 Waiting for     0.0009 sec
1246 Waiting for     0.0483 sec
1247 Waiting for     0.0388 sec
1248 Waiting for     0.8323 sec
1249 #OVERLAP evdw > 1d10   6.74406E+28
1250  #OVERLAPing residues             0
1251
1252  #OVERLAPing all corrected after             1  random generation
1253 #OVERLAP evdw after   6.74406E+28
1254 Waiting for     0.0008 sec
1255 Waiting for     0.0394 sec
1256 #OVERLAP evdw > 1d10   1.00000E+20
1257  #OVERLAPing residues             2
1258   13  19
1259  #OVERLAPing all corrected after             1  random generation
1260 #OVERLAP evdw after   7.62902E+12
1261 Waiting for     0.0396 sec
1262 Waiting for     0.0404 sec
1263 Waiting for     0.0389 sec
1264 Waiting for     0.0008 sec
1265 Waiting for     0.0637 sec
1266 Waiting for     0.0385 sec
1267 Waiting for     0.0394 sec
1268 Waiting for     0.0627 sec
1269 Waiting for     0.0380 sec
1270 #OVERLAP evdw > 1d10   1.00000E+20
1271  #OVERLAPing residues             2
1272   22  29
1273  #OVERLAPing all corrected after             1  random generation
1274 #OVERLAP evdw after   5.91032E+06
1275 Waiting for     0.0396 sec
1276 Waiting for     0.0387 sec
1277 Waiting for     0.0008 sec
1278 Waiting for     0.0478 sec
1279 Waiting for     0.6266 sec
1280 #OVERLAP evdw > 1d10   1.00000E+20
1281  #OVERLAPing residues             2
1282    9  27
1283  #OVERLAPing all corrected after             1  random generation
1284 #OVERLAP evdw after   2.15500E+04
1285 Waiting for     0.0009 sec
1286 Waiting for     0.0388 sec
1287 Waiting for     0.0380 sec
1288 #OVERLAP evdw > 1d10   1.00000E+20
1289  #OVERLAPing residues             2
1290    2  22
1291  #OVERLAPing all corrected after             1  random generation
1292 #OVERLAP evdw after   2.52360E+06
1293 Waiting for     0.0395 sec
1294 Waiting for     0.0389 sec
1295 Waiting for     0.0009 sec
1296 Waiting for     0.0386 sec
1297 Waiting for     0.0383 sec
1298 Waiting for     0.0386 sec
1299 Waiting for     0.0384 sec
1300 Waiting for     0.0516 sec
1301 Waiting for     0.0380 sec
1302 Waiting for     0.0391 sec
1303 Waiting for     0.0392 sec
1304 Waiting for     0.0151 sec
1305 Waiting for     0.0408 sec
1306 Waiting for     0.0716 sec
1307 Waiting for     0.0743 sec
1308 #OVERLAP evdw > 1d10   1.00000E+20
1309  #OVERLAPing residues             4
1310    9  13  14  27
1311  #OVERLAPing all corrected after             1  random generation
1312 #OVERLAP evdw after   1.27267E+07
1313 Waiting for     0.0524 sec
1314 Waiting for     0.0394 sec
1315 Waiting for     0.0389 sec
1316 Waiting for     0.0453 sec
1317 Waiting for     0.0073 sec
1318 Waiting for     0.0716 sec
1319 Waiting for     0.0412 sec
1320 Waiting for     0.3892 sec
1321 Waiting for     0.0008 sec
1322 #OVERLAP evdw > 1d10   1.00000E+20
1323  #OVERLAPing residues             4
1324    2  27  17  20
1325  #OVERLAPing all corrected after             3  random generation
1326 #OVERLAP evdw after   4.36886E+12
1327 Waiting for     0.0382 sec
1328 Waiting for     0.0389 sec
1329 Waiting for     0.0385 sec
1330 Waiting for     0.0009 sec
1331 Waiting for     0.0596 sec
1332 #OVERLAP evdw > 1d10   1.00000E+20
1333  #OVERLAPing residues             2
1334    4  17
1335  #OVERLAPing all corrected after             3  random generation
1336 #OVERLAP evdw after   2.70957E+19
1337 Waiting for     0.0387 sec
1338 Waiting for     0.0384 sec
1339 Waiting for     0.0397 sec
1340 Waiting for     0.0394 sec
1341 Waiting for     0.0380 sec
1342 Waiting for     0.0474 sec
1343 Waiting for     0.1547 sec
1344 #OVERLAP evdw > 1d10   1.00000E+20
1345  #OVERLAPing residues             2
1346    6  29
1347  #OVERLAPing all corrected after             1  random generation
1348 #OVERLAP evdw after   1.67379E+04
1349 Waiting for     0.0009 sec
1350 Waiting for     0.0390 sec
1351 #OVERLAP evdw > 1d10   1.00000E+20
1352  #OVERLAPing residues             2
1353    8  27
1354  #OVERLAPing all corrected after             2  random generation
1355 #OVERLAP evdw after   3.16601E+02
1356 Waiting for     0.0399 sec
1357 Waiting for     0.0392 sec
1358 Waiting for     0.0394 sec
1359 Waiting for     0.0545 sec
1360 Waiting for     0.0703 sec
1361 #OVERLAP evdw > 1d10   1.00000E+20
1362  #OVERLAPing residues             2
1363    7  25
1364  #OVERLAPing all corrected after             1  random generation
1365 #OVERLAP evdw after   3.79614E+01
1366 Waiting for     0.0399 sec
1367 Waiting for     0.0009 sec
1368 #OVERLAP evdw > 1d10   1.00000E+20
1369  #OVERLAPing residues             2
1370    3  14
1371  #OVERLAPing all corrected after             1  random generation
1372 #OVERLAP evdw after   1.64378E+04
1373 Waiting for     0.0458 sec
1374 Waiting for     0.0638 sec
1375 Waiting for     0.0383 sec
1376 Waiting for     0.0436 sec
1377 Waiting for     0.0393 sec
1378 Waiting for     0.0385 sec
1379 Waiting for     0.0569 sec
1380 Waiting for     0.0008 sec
1381 #OVERLAP evdw > 1d10   1.00000E+20
1382  #OVERLAPing residues             4
1383    7  18   8  17
1384  #OVERLAPing all corrected after             1  random generation
1385 #OVERLAP evdw after   5.51989E+14
1386 Waiting for     0.0389 sec
1387 Waiting for     0.0382 sec
1388 #OVERLAP evdw > 1d10   1.00000E+20
1389  #OVERLAPing residues             5
1390    6  19   7  23  27
1391  #OVERLAPing all corrected after             1  random generation
1392 #OVERLAP evdw after   2.10329E+11
1393 Waiting for     0.0679 sec
1394 Waiting for     0.0389 sec
1395 Waiting for     0.0393 sec
1396 Waiting for     0.0381 sec
1397 Waiting for     0.0389 sec
1398 Waiting for     0.0624 sec
1399 Waiting for     0.0138 sec
1400 Waiting for     0.0389 sec
1401 Waiting for     0.0390 sec
1402 Waiting for     0.0631 sec
1403 Waiting for     0.0639 sec
1404 #OVERLAP evdw > 1d10   1.00000E+20
1405  #OVERLAPing residues             5
1406    2  27   3  29  11
1407  #OVERLAPing all corrected after             3  random generation
1408 #OVERLAP evdw after   3.13467E+09
1409 Waiting for     0.0393 sec
1410 #OVERLAP evdw > 1d10   1.00000E+20
1411  #OVERLAPing residues             2
1412    4  24
1413  #OVERLAPing all corrected after             1  random generation
1414 #OVERLAP evdw after   3.63489E+18
1415 Waiting for     0.0717 sec
1416 #OVERLAP evdw > 1d10   1.00000E+20
1417  #OVERLAPing residues             2
1418    8  23
1419  #OVERLAPing all corrected after             9  random generation
1420 #OVERLAP evdw after   5.30042E+12
1421 Waiting for     0.0661 sec
1422 Waiting for     0.0359 sec
1423 Waiting for     0.0386 sec
1424 Waiting for     0.0380 sec
1425 Waiting for     0.0381 sec
1426 Waiting for     0.0398 sec
1427 Waiting for     0.0393 sec
1428 Waiting for     0.0529 sec
1429 Waiting for     0.0380 sec
1430 Waiting for     1.3856 sec
1431 Waiting for     0.0008 sec
1432 #OVERLAP evdw > 1d10   1.00000E+20
1433  #OVERLAPing residues             2
1434    4   9
1435  #OVERLAPing all corrected after             1  random generation
1436 #OVERLAP evdw after   8.78366E+05
1437 Waiting for     0.0395 sec
1438 #OVERLAP evdw > 1d10   1.00000E+20
1439  #OVERLAPing residues             4
1440    5  20   7  23
1441  #OVERLAPing all corrected after             6  random generation
1442 #OVERLAP evdw after   9.48204E+08
1443 Waiting for     0.0556 sec
1444 #OVERLAP evdw > 1d10   1.00000E+20
1445  #OVERLAPing residues             2
1446   11  25
1447  #OVERLAPing all corrected after             2  random generation
1448 #OVERLAP evdw after   2.84953E+08
1449 Waiting for     0.0393 sec
1450 Waiting for     0.0388 sec
1451 Waiting for     0.0382 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             2
1454    7  25
1455  #OVERLAPing all corrected after             2  random generation
1456 #OVERLAP evdw after   1.72244E+08
1457 Waiting for     0.0680 sec
1458 #OVERLAP evdw > 1d10   1.00000E+20
1459  #OVERLAPing residues             2
1460    9  12
1461  #OVERLAPing all corrected after             1  random generation
1462 #OVERLAP evdw after   1.06441E+25
1463 Waiting for     0.0391 sec
1464 #OVERLAP evdw > 1d10   1.00000E+20
1465  #OVERLAPing residues             2
1466    4  21
1467  #OVERLAPing all corrected after             1  random generation
1468 #OVERLAP evdw after   4.88089E+00
1469 Waiting for     0.0396 sec
1470 #OVERLAP evdw > 1d10   1.00000E+20
1471  #OVERLAPing residues             8
1472    5  23   7  25   9  27  11  13
1473  #OVERLAPing all corrected after             3  random generation
1474 #OVERLAP evdw after   2.66094E+22
1475 Waiting for     0.0386 sec
1476 Waiting for     0.0666 sec
1477 Waiting for     0.0462 sec
1478 #OVERLAP evdw > 1d10   1.00000E+20
1479  #OVERLAPing residues             2
1480    4  13
1481  #OVERLAPing all corrected after             1  random generation
1482 #OVERLAP evdw after   2.76267E+03
1483 Waiting for     0.0379 sec
1484 Waiting for     0.0398 sec
1485 Waiting for     0.0385 sec
1486 Waiting for     0.0391 sec
1487 Waiting for     0.0034 sec
1488 Waiting for     0.0389 sec
1489 Waiting for     0.0383 sec
1490 #OVERLAP evdw > 1d10   1.00000E+20
1491  #OVERLAPing residues             5
1492    6  25   7   9  27
1493  #OVERLAPing all corrected after             6  random generation
1494 #OVERLAP evdw after   9.90666E+12
1495 Waiting for     0.0412 sec
1496 Waiting for     0.0445 sec
1497 Waiting for     0.0383 sec
1498 Waiting for     0.0397 sec
1499 Waiting for     0.0394 sec
1500 Waiting for     0.0009 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             2
1503    8  23
1504  #OVERLAPing all corrected after             1  random generation
1505 #OVERLAP evdw after   3.37091E+04
1506 Waiting for     0.0391 sec
1507 Waiting for     0.0455 sec
1508 #OVERLAP evdw > 1d10   1.00000E+20
1509  #OVERLAPing residues             5
1510    5  23   6  25   7
1511  #OVERLAPing all corrected after            74  random generation
1512 #OVERLAP evdw after   3.19668E+20
1513 Waiting for     0.0381 sec
1514 Waiting for     1.5944 sec
1515 Waiting for     0.0008 sec
1516 Waiting for     0.0626 sec
1517 #OVERLAP evdw > 1d10   1.00000E+20
1518  #OVERLAPing residues             2
1519    7  20
1520  #OVERLAPing all corrected after             6  random generation
1521 #OVERLAP evdw after   3.07472E+10
1522 Waiting for     0.0775 sec
1523 Waiting for     0.0011 sec
1524 #OVERLAP evdw > 1d10   1.00000E+20
1525  #OVERLAPing residues             2
1526   11  23
1527  #OVERLAPing all corrected after             1  random generation
1528 #OVERLAP evdw after   7.13800E+02
1529 Waiting for     0.0008 sec
1530 Waiting for     0.0401 sec
1531 Waiting for     0.0578 sec
1532 Waiting for     0.0523 sec
1533 #OVERLAP evdw > 1d10   1.00000E+20
1534  #OVERLAPing residues             2
1535   11  25
1536  #OVERLAPing all corrected after             1  random generation
1537 #OVERLAP evdw after   6.65719E+01
1538 Waiting for     0.0384 sec
1539 #OVERLAP evdw > 1d10   1.00000E+20
1540  #OVERLAPing residues             2
1541    7  19
1542  #OVERLAPing all corrected after             1  random generation
1543 #OVERLAP evdw after   1.15163E+08
1544 Waiting for     0.0384 sec
1545 Waiting for     0.0396 sec
1546 #OVERLAP evdw > 1d10   1.00000E+20
1547  #OVERLAPing residues             2
1548    4  27
1549  #OVERLAPing all corrected after             2  random generation
1550 #OVERLAP evdw after   1.10943E+16
1551 Waiting for     0.0501 sec
1552 Waiting for     0.0313 sec
1553 Waiting for     0.0385 sec
1554 Waiting for     0.0385 sec
1555 Waiting for     0.0388 sec
1556 Waiting for     0.0391 sec
1557 Waiting for     0.0397 sec
1558 Waiting for     0.0388 sec
1559 Waiting for     0.0382 sec
1560 Waiting for     0.0009 sec
1561 Waiting for     0.0536 sec
1562 #OVERLAP evdw > 1d10   1.00000E+20
1563  #OVERLAPing residues             2
1564    7  20
1565  #OVERLAPing all corrected after             1  random generation
1566 #OVERLAP evdw after   5.03306E+30
1567 Waiting for     0.0389 sec
1568 #OVERLAP evdw > 1d10   1.00000E+20
1569  #OVERLAPing residues             2
1570    9  27
1571  #OVERLAPing all corrected after             1  random generation
1572 #OVERLAP evdw after   6.41313E+07
1573 Waiting for     0.0393 sec
1574 #OVERLAP evdw > 1d10   1.00000E+20
1575  #OVERLAPing residues             6
1576    5  23   7  25   9  27
1577  #OVERLAPing all corrected after             8  random generation
1578 #OVERLAP evdw after   3.35456E+16
1579 Waiting for     0.0395 sec
1580 Waiting for     0.0397 sec
1581 Waiting for     0.0498 sec
1582 Waiting for     0.0395 sec
1583 Waiting for     0.0387 sec
1584 Waiting for     0.0008 sec
1585 Waiting for     1.9470 sec
1586 Waiting for     0.0017 sec
1587 Waiting for     0.0395 sec
1588 Waiting for     0.0380 sec
1589 Waiting for     0.0393 sec
1590 Waiting for     0.0385 sec
1591 Waiting for     0.0397 sec
1592 #OVERLAP evdw > 1d10   1.00000E+20
1593  #OVERLAPing residues             2
1594    4  17
1595  #OVERLAPing all corrected after             1  random generation
1596 #OVERLAP evdw after   5.16704E+09
1597 Waiting for     0.0011 sec
1598 Waiting for     0.0687 sec
1599 Waiting for     0.0625 sec
1600 Waiting for     0.0398 sec
1601 Waiting for     0.0393 sec
1602 Waiting for     0.0395 sec
1603 Waiting for     0.0570 sec
1604 Waiting for     1.9564 sec
1605 Waiting for     0.0007 sec
1606 Waiting for     0.0687 sec
1607 Waiting for     0.0382 sec
1608 Waiting for     0.0394 sec
1609 #OVERLAP evdw > 1d10   1.00000E+20
1610  #OVERLAPing residues             2
1611   12  27
1612  #OVERLAPing all corrected after             1  random generation
1613 #OVERLAP evdw after   8.77980E+01
1614 Waiting for     0.0397 sec
1615 #OVERLAP evdw > 1d10   1.00000E+20
1616  #OVERLAPing residues             4
1617    4  25   8  27
1618  #OVERLAPing all corrected after             2  random generation
1619 #OVERLAP evdw after   9.07641E+10
1620 Waiting for     0.0587 sec
1621 Waiting for     0.0742 sec
1622 Waiting for     0.0379 sec
1623 Waiting for     0.0390 sec
1624 Waiting for     0.0008 sec
1625 Waiting for     0.0385 sec
1626 #OVERLAP evdw > 1d10   1.00000E+20
1627  #OVERLAPing residues             2
1628    8  29
1629  #OVERLAPing all corrected after             1  random generation
1630 #OVERLAP evdw after   2.37173E+03
1631 Waiting for     0.0398 sec
1632 Waiting for     1.2451 sec
1633 Waiting for     0.0010 sec
1634 Waiting for     0.0609 sec
1635 Waiting for     0.0552 sec
1636 Waiting for     0.0384 sec
1637 Waiting for     0.0008 sec
1638 Waiting for     0.0713 sec
1639 Waiting for     0.0008 sec
1640 #OVERLAP evdw > 1d10   1.00000E+20
1641  #OVERLAPing residues             2
1642    5  25
1643  #OVERLAPing all corrected after             1  random generation
1644 #OVERLAP evdw after   3.01904E+03
1645 Waiting for     0.0399 sec
1646 Waiting for     0.0751 sec
1647 #OVERLAP evdw > 1d10   1.00000E+20
1648  #OVERLAPing residues             2
1649    9  25
1650  #OVERLAPing all corrected after             2  random generation
1651 #OVERLAP evdw after   1.11697E+13
1652 Waiting for     0.0386 sec
1653 Waiting for     0.0392 sec
1654 Waiting for     0.0390 sec
1655 Waiting for     2.0350 sec
1656 #OVERLAP evdw > 1d10   7.32930E+27
1657  #OVERLAPing residues             0
1658
1659  #OVERLAPing all corrected after             1  random generation
1660 #OVERLAP evdw after   7.32930E+27
1661 Waiting for     0.0304 sec
1662 #OVERLAP evdw > 1d10   1.00000E+20
1663  #OVERLAPing residues             2
1664   22  25
1665  #OVERLAPing all corrected after             1  random generation
1666 #OVERLAP evdw after   1.68255E+04
1667 Waiting for     0.0392 sec
1668 Waiting for     0.0770 sec
1669 Waiting for     0.0385 sec
1670 Waiting for     0.0396 sec
1671 Waiting for     0.0381 sec
1672 Waiting for     0.0532 sec
1673 #OVERLAP evdw > 1d10   1.00000E+20
1674  #OVERLAPing residues             2
1675    9  22
1676  #OVERLAPing all corrected after             5  random generation
1677 #OVERLAP evdw after   2.70921E+15
1678 Waiting for     0.0407 sec
1679 Waiting for     0.0008 sec
1680 Waiting for     0.0398 sec
1681 Waiting for     0.0392 sec
1682 Waiting for     0.0111 sec
1683 Waiting for     0.0394 sec
1684 Waiting for     0.0379 sec
1685 Waiting for     0.0392 sec
1686 #OVERLAP evdw > 1d10   1.00000E+20
1687  #OVERLAPing residues             2
1688    9  26
1689  #OVERLAPing all corrected after             1  random generation
1690 #OVERLAP evdw after   6.63570E+02
1691 Waiting for     0.0516 sec
1692 Waiting for     0.0009 sec
1693 #OVERLAP evdw > 1d10   1.00000E+20
1694  #OVERLAPing residues             2
1695    3  17
1696  #OVERLAPing all corrected after             1  random generation
1697 #OVERLAP evdw after   3.64792E+10
1698 Waiting for     0.0390 sec
1699 #OVERLAP evdw > 1d10   1.00000E+20
1700  #OVERLAPing residues             2
1701    8  20
1702  #OVERLAPing all corrected after             1  random generation
1703 #OVERLAP evdw after   1.70061E+09
1704 Waiting for     0.0459 sec
1705 Waiting for     0.0470 sec
1706 Waiting for     0.0555 sec
1707 Waiting for     0.0392 sec
1708 Waiting for     0.0387 sec
1709 Waiting for     0.0381 sec
1710 Waiting for     0.0284 sec
1711 Waiting for     0.0383 sec
1712 #OVERLAP evdw > 1d10   5.04197E+21
1713  #OVERLAPing residues             0
1714
1715  #OVERLAPing all corrected after             1  random generation
1716 #OVERLAP evdw after   5.04197E+21
1717 Waiting for     0.0390 sec
1718 Waiting for     0.0394 sec
1719 Waiting for     1.8511 sec
1720 Waiting for     0.0294 sec
1721 #OVERLAP evdw > 1d10   1.00000E+20
1722  #OVERLAPing residues             4
1723    4   9   5  11
1724  #OVERLAPing all corrected after            16  random generation
1725 #OVERLAP evdw after   4.56566E+09
1726 Waiting for     0.0398 sec
1727 Waiting for     0.0386 sec
1728 Waiting for     0.0386 sec
1729 #OVERLAP evdw > 1d10   1.00000E+20
1730  #OVERLAPing residues             2
1731    9  25
1732  #OVERLAPing all corrected after             1  random generation
1733 #OVERLAP evdw after   9.06481E+12
1734 Waiting for     0.0217 sec
1735 Waiting for     0.0391 sec
1736 Waiting for     0.0390 sec
1737 Waiting for     0.0682 sec
1738 Waiting for     0.0383 sec
1739 Waiting for     0.0433 sec
1740 Waiting for     0.0386 sec
1741 Waiting for     2.0930 sec
1742 #OVERLAP evdw > 1d10   1.00000E+20
1743  #OVERLAPing residues             2
1744    8  29
1745  #OVERLAPing all corrected after             1  random generation
1746 #OVERLAP evdw after   8.61671E+11
1747 Waiting for     0.0008 sec
1748 Waiting for     0.0398 sec
1749 Waiting for     0.0493 sec
1750 Waiting for     0.0734 sec
1751 Waiting for     0.0395 sec
1752 Waiting for     0.0384 sec
1753 Waiting for     0.0380 sec
1754 Waiting for     0.0380 sec
1755 Waiting for     0.0578 sec
1756 Waiting for     0.0008 sec
1757 Waiting for     0.0379 sec
1758 Waiting for     0.0380 sec
1759 Waiting for     1.7263 sec
1760 Waiting for     0.0056 sec
1761 Waiting for     0.0393 sec
1762 Waiting for     0.0419 sec
1763 Waiting for     0.0398 sec
1764 #OVERLAP evdw > 1d10   5.34309E+35
1765  #OVERLAPing residues             0
1766
1767  #OVERLAPing all corrected after             1  random generation
1768 #OVERLAP evdw after   5.34309E+35
1769 Waiting for     0.0328 sec
1770 Waiting for     0.0383 sec
1771 #OVERLAP evdw > 1d10   1.00000E+20
1772  #OVERLAPing residues             6
1773    5  27   7  28  11  17
1774  #OVERLAPing NOT all corrected             2
1775    5  27
1776 #OVERLAP evdw after   1.00000E+20
1777 Waiting for     0.0679 sec
1778 Waiting for     0.0382 sec
1779 #OVERLAP evdw > 1d10   1.00000E+20
1780  #OVERLAPing residues             2
1781   13  19
1782  #OVERLAPing all corrected after             1  random generation
1783 #OVERLAP evdw after   1.82630E+10
1784 Waiting for     0.0397 sec
1785 Waiting for     0.0394 sec
1786 #OVERLAP evdw > 1d10   1.00000E+20
1787  #OVERLAPing residues             4
1788   11  17  13  25
1789  #OVERLAPing all corrected after             3  random generation
1790 #OVERLAP evdw after   1.33168E+06
1791 Waiting for     0.0393 sec
1792 #OVERLAP evdw > 1d10   1.00000E+20
1793  #OVERLAPing residues             2
1794    9  18
1795  #OVERLAPing all corrected after             1  random generation
1796 #OVERLAP evdw after   8.03337E+04
1797 Waiting for     0.0391 sec
1798 Waiting for     0.0358 sec
1799 Waiting for     0.0384 sec
1800 Waiting for     1.7985 sec
1801 Waiting for     0.0008 sec
1802 #OVERLAP evdw > 1d10   1.00000E+20
1803  #OVERLAPing residues             2
1804   11  24
1805  #OVERLAPing all corrected after             1  random generation
1806 #OVERLAP evdw after   4.25216E+15
1807 Waiting for     0.0484 sec
1808 Waiting for     0.0750 sec
1809 Waiting for     0.0392 sec
1810 Waiting for     0.0625 sec
1811 Waiting for     0.0586 sec
1812 Waiting for     0.0558 sec
1813 #OVERLAP evdw > 1d10   1.00000E+20
1814  #OVERLAPing residues             2
1815    9  25
1816  #OVERLAPing all corrected after             1  random generation
1817 #OVERLAP evdw after   8.68937E+09
1818 Waiting for     0.0389 sec
1819 Waiting for     0.0668 sec
1820 #OVERLAP evdw > 1d10   1.00000E+20
1821  #OVERLAPing residues             2
1822    7  22
1823  #OVERLAPing all corrected after             1  random generation
1824 #OVERLAP evdw after   5.72893E+03
1825 Waiting for     0.0392 sec
1826 Waiting for     0.0394 sec
1827 Waiting for     0.0379 sec
1828 Waiting for     1.6064 sec
1829 #OVERLAP evdw > 1d10   1.00000E+20
1830  #OVERLAPing residues             2
1831   12  25
1832  #OVERLAPing all corrected after             1  random generation
1833 #OVERLAP evdw after   1.85833E+05
1834 Waiting for     0.0010 sec
1835 Waiting for     0.0008 sec
1836 Waiting for     0.0383 sec
1837 Waiting for     0.0390 sec
1838 Waiting for     0.0399 sec
1839 Waiting for     0.0392 sec
1840 Waiting for     0.0382 sec
1841 Waiting for     0.0385 sec
1842 Waiting for     0.0382 sec
1843 Waiting for     0.0162 sec
1844 Waiting for     0.0390 sec
1845 #OVERLAP evdw > 1d10   1.00000E+20
1846  #OVERLAPing residues             4
1847    8  25   9  27
1848  #OVERLAPing all corrected after             6  random generation
1849 #OVERLAP evdw after   3.34649E+19
1850 Waiting for     0.0386 sec
1851 Waiting for     0.0382 sec
1852 Waiting for     0.0388 sec
1853 Waiting for     2.4678 sec
1854 Waiting for     0.0008 sec
1855 Waiting for     0.0389 sec
1856 Waiting for     0.0629 sec
1857 #OVERLAP evdw > 1d10   1.00000E+20
1858  #OVERLAPing residues             2
1859    9  27
1860  #OVERLAPing all corrected after             1  random generation
1861 #OVERLAP evdw after   4.53634E+02
1862 Waiting for     0.0396 sec
1863 Waiting for     0.0381 sec
1864 Waiting for     0.0398 sec
1865 #OVERLAP evdw > 1d10   1.00000E+20
1866  #OVERLAPing residues             2
1867    8  17
1868  #OVERLAPing all corrected after             3  random generation
1869 #OVERLAP evdw after   7.96373E+13
1870 Waiting for     0.0391 sec
1871 Waiting for     0.0388 sec
1872 #OVERLAP evdw > 1d10   1.00000E+20
1873  #OVERLAPing residues             2
1874    5  25
1875  #OVERLAPing all corrected after             4  random generation
1876 #OVERLAP evdw after   6.46996E+08
1877 Waiting for     0.0380 sec
1878 Waiting for     0.0649 sec
1879 Waiting for     0.0304 sec
1880 Waiting for     1.0516 sec
1881 #OVERLAP evdw > 1d10   1.00000E+20
1882  #OVERLAPing residues             2
1883    2  17
1884  #OVERLAPing all corrected after             1  random generation
1885 #OVERLAP evdw after   1.54867E+07
1886 Waiting for     0.0008 sec
1887 #OVERLAP evdw > 1d10   1.00000E+20
1888  #OVERLAPing residues             2
1889    2  23
1890  #OVERLAPing all corrected after             1  random generation
1891 #OVERLAP evdw after   2.45366E+09
1892 Waiting for     0.0394 sec
1893 Waiting for     0.0383 sec
1894 Waiting for     0.0626 sec
1895 #OVERLAP evdw > 1d10   1.00000E+20
1896  #OVERLAPing residues             2
1897   11  25
1898  #OVERLAPing all corrected after             1  random generation
1899 #OVERLAP evdw after   1.71589E+15
1900 Waiting for     0.0580 sec
1901 Waiting for     0.0666 sec
1902 Waiting for     0.0671 sec
1903 Waiting for     0.0397 sec
1904 #OVERLAP evdw > 1d10   1.00000E+20
1905  #OVERLAPing residues             4
1906   14  25  15  26
1907  #OVERLAPing all corrected after             1  random generation
1908 #OVERLAP evdw after   1.45899E+07
1909 Waiting for     0.0398 sec
1910 #OVERLAP evdw > 1d10   1.00000E+20
1911  #OVERLAPing residues             3
1912    4  11  25
1913  #OVERLAPing all corrected after             1  random generation
1914 #OVERLAP evdw after   8.09396E+24
1915 Waiting for     0.0396 sec
1916 #OVERLAP evdw > 1d10   1.00000E+20
1917  #OVERLAPing residues             2
1918   11  23
1919  #OVERLAPing all corrected after             1  random generation
1920 #OVERLAP evdw after   5.21829E+07
1921 Waiting for     0.0393 sec
1922 Waiting for     0.0386 sec
1923 Waiting for     0.0765 sec
1924 Waiting for     0.0390 sec
1925 Waiting for     0.0486 sec
1926 Waiting for     0.0009 sec
1927 Waiting for     0.0007 sec
1928 Waiting for     2.7252 sec
1929 #OVERLAP evdw > 1d10   1.00000E+20
1930  #OVERLAPing residues             2
1931   17  22
1932  #OVERLAPing all corrected after             1  random generation
1933 #OVERLAP evdw after   2.60158E+05
1934 Waiting for     0.0396 sec
1935 #OVERLAP evdw > 1d10   1.00000E+20
1936  #OVERLAPing residues             4
1937    3  26   5  27
1938  #OVERLAPing all corrected after            26  random generation
1939 #OVERLAP evdw after   1.57307E+10
1940 Waiting for     0.0440 sec
1941 Waiting for     0.0380 sec
1942 Waiting for     0.0512 sec
1943 Waiting for     0.0384 sec
1944 Waiting for     0.0394 sec
1945 Waiting for     0.0008 sec
1946 Waiting for     0.0382 sec
1947 Waiting for     0.0380 sec
1948 Waiting for     0.0390 sec
1949 Waiting for     0.0389 sec
1950 Waiting for     0.0388 sec
1951 Waiting for     0.0634 sec
1952 Waiting for     0.5657 sec
1953 #OVERLAP evdw > 1d10   1.00000E+20
1954  #OVERLAPing residues             2
1955   16  25
1956  #OVERLAPing all corrected after             1  random generation
1957 #OVERLAP evdw after   2.71862E+05
1958 Waiting for     0.0008 sec
1959 Waiting for     0.0390 sec
1960 #OVERLAP evdw > 1d10   1.00000E+20
1961  #OVERLAPing residues             2
1962    7  26
1963  #OVERLAPing all corrected after             1  random generation
1964 #OVERLAP evdw after   2.52426E+09
1965 Waiting for     0.0388 sec
1966 Waiting for     0.0391 sec
1967 Waiting for     0.0734 sec
1968 Waiting for     0.0391 sec
1969 Waiting for     0.0389 sec
1970 Waiting for     0.0399 sec
1971 Waiting for     0.0254 sec
1972 #OVERLAP evdw > 1d10   1.00000E+20
1973  #OVERLAPing residues             4
1974    7  14   8  28
1975  #OVERLAPing all corrected after             2  random generation
1976 #OVERLAP evdw after   1.74696E+13
1977 Waiting for     0.0581 sec
1978 Waiting for     0.0730 sec
1979 Waiting for     0.0760 sec
1980 Waiting for     1.4177 sec
1981 #OVERLAP evdw > 1d10   1.00000E+20
1982  #OVERLAPing residues             2
1983    5  14
1984  #OVERLAPing all corrected after             1  random generation
1985 #OVERLAP evdw after   5.70385E+19
1986 Waiting for     0.0008 sec
1987 Waiting for     0.0395 sec
1988 Waiting for     0.0394 sec
1989 Waiting for     0.0381 sec
1990 Waiting for     0.0009 sec
1991 #OVERLAP evdw > 1d10   1.00000E+20
1992  #OVERLAPing residues             2
1993    9  27
1994  #OVERLAPing all corrected after             1  random generation
1995 #OVERLAP evdw after   2.04581E+05
1996 Waiting for     0.0508 sec
1997 Waiting for     0.0394 sec
1998 Waiting for     0.0390 sec
1999 Waiting for     0.0383 sec
2000 Waiting for     0.0393 sec
2001 Waiting for     0.0384 sec
2002 Waiting for     0.0386 sec
2003 #OVERLAP evdw > 1d10   1.00000E+20
2004  #OVERLAPing residues             2
2005    9  25
2006  #OVERLAPing all corrected after             2  random generation
2007 #OVERLAP evdw after   1.34105E+07
2008 Waiting for     0.0009 sec
2009 Waiting for     1.9719 sec
2010 Waiting for     0.0325 sec
2011 Waiting for     0.0505 sec
2012 #OVERLAP evdw > 1d10   1.00000E+20
2013  #OVERLAPing residues             2
2014    2  17
2015  #OVERLAPing all corrected after             3  random generation
2016 #OVERLAP evdw after   8.19302E+09
2017 Waiting for     0.0526 sec
2018 Waiting for     0.0392 sec
2019 #OVERLAP evdw > 1d10   1.00000E+20
2020  #OVERLAPing residues             2
2021    2  17
2022  #OVERLAPing all corrected after             1  random generation
2023 #OVERLAP evdw after  -2.15205E+01
2024 Waiting for     0.0394 sec
2025 Waiting for     0.0383 sec
2026 Waiting for     0.0008 sec
2027 Waiting for     0.0391 sec
2028 Waiting for     0.0382 sec
2029 Waiting for     0.0391 sec
2030 Waiting for     0.0387 sec
2031 Waiting for     0.0401 sec
2032 Waiting for     0.0750 sec
2033 Waiting for     2.3403 sec
2034 #OVERLAP evdw > 1d10   1.00000E+20
2035  #OVERLAPing residues             2
2036    4   9
2037  #OVERLAPing all corrected after             1  random generation
2038 #OVERLAP evdw after   1.65616E+02
2039 Waiting for     0.0011 sec
2040 Waiting for     0.0113 sec
2041 Waiting for     0.0397 sec
2042 Waiting for     0.0718 sec
2043 Waiting for     0.0392 sec
2044 #OVERLAP evdw > 1d10   1.00000E+20
2045  #OVERLAPing residues             2
2046    4  23
2047  #OVERLAPing all corrected after             1  random generation
2048 #OVERLAP evdw after   8.33414E+07
2049 Waiting for     0.0415 sec
2050 Waiting for     0.0391 sec
2051 #OVERLAP evdw > 1d10   1.00000E+20
2052  #OVERLAPing residues             2
2053   20  25
2054  #OVERLAPing all corrected after             1  random generation
2055 #OVERLAP evdw after   7.02801E+03
2056 Waiting for     0.0388 sec
2057 Waiting for     0.0612 sec
2058 #OVERLAP evdw > 1d10   1.00000E+20
2059  #OVERLAPing residues             2
2060    3  23
2061  #OVERLAPing all corrected after             2  random generation
2062 #OVERLAP evdw after   7.41454E+14
2063 Waiting for     0.0009 sec
2064 #OVERLAP evdw > 1d10   1.00000E+20
2065  #OVERLAPing residues             3
2066   20  25  21
2067  #OVERLAPing all corrected after             7  random generation
2068 #OVERLAP evdw after   7.02106E+13
2069 Waiting for     0.0391 sec
2070 Waiting for     0.0720 sec
2071 #OVERLAP evdw > 1d10   1.00000E+20
2072  #OVERLAPing residues             2
2073    4  20
2074  #OVERLAPing all corrected after             1  random generation
2075 #OVERLAP evdw after   3.07265E+05
2076 Waiting for     2.8814 sec
2077 #OVERLAP evdw > 1d10   1.00000E+20
2078  #OVERLAPing residues             4
2079    4  12   6  14
2080  #OVERLAPing all corrected after             2  random generation
2081 #OVERLAP evdw after   1.69741E+16
2082 Waiting for     0.0342 sec
2083 Waiting for     0.0539 sec
2084 Waiting for     0.0385 sec
2085 Waiting for     0.0510 sec
2086 Waiting for     0.0008 sec
2087 Waiting for     0.0390 sec
2088 #OVERLAP evdw > 1d10   1.00000E+20
2089  #OVERLAPing residues             4
2090    7  19   9  20
2091  #OVERLAPing all corrected after             1  random generation
2092 #OVERLAP evdw after   1.91190E+14
2093 Waiting for     0.0389 sec
2094 Waiting for     0.0391 sec
2095 #OVERLAP evdw > 1d10   1.00000E+20
2096  #OVERLAPing residues             2
2097   13  29
2098  #OVERLAPing all corrected after             1  random generation
2099 #OVERLAP evdw after   2.61184E+10
2100 Waiting for     0.0666 sec
2101 Waiting for     0.0387 sec
2102 #OVERLAP evdw > 1d10   1.00000E+20
2103  #OVERLAPing residues             2
2104    9  20
2105  #OVERLAPing all corrected after             1  random generation
2106 #OVERLAP evdw after   1.20419E+08
2107 Waiting for     0.0387 sec
2108 Waiting for     0.0380 sec
2109 Waiting for     1.4383 sec
2110 Waiting for     0.0008 sec
2111 Waiting for     0.0398 sec
2112 Waiting for     0.0387 sec
2113 Waiting for     0.0725 sec
2114 Waiting for     0.0698 sec
2115 #OVERLAP evdw > 1d10   1.00000E+20
2116  #OVERLAPing residues             2
2117    9  20
2118  #OVERLAPing all corrected after             1  random generation
2119 #OVERLAP evdw after   3.42289E+07
2120 Waiting for     0.0389 sec
2121 Waiting for     0.0387 sec
2122 Waiting for     0.0393 sec
2123 Waiting for     0.0008 sec
2124 Waiting for     0.0384 sec
2125 Waiting for     0.0389 sec
2126 Waiting for     0.0703 sec
2127 Waiting for     0.5521 sec
2128 Waiting for     0.0007 sec
2129 Waiting for     0.0314 sec
2130 #OVERLAP evdw > 1d10   1.00000E+20
2131  #OVERLAPing residues             2
2132   10  26
2133  #OVERLAPing all corrected after            31  random generation
2134 #OVERLAP evdw after   1.85763E+42
2135 Waiting for     0.0397 sec
2136 Waiting for     0.0009 sec
2137 #OVERLAP evdw > 1d10   1.00000E+20
2138  #OVERLAPing residues             6
2139    3  19   7  27   9  28
2140  #OVERLAPing all corrected after             2  random generation
2141 #OVERLAP evdw after   8.71072E+15
2142 Waiting for     0.0383 sec
2143 #OVERLAP evdw > 1d10   1.00000E+20
2144  #OVERLAPing residues             4
2145    5  19   7  20
2146  #OVERLAPing all corrected after            28  random generation
2147 #OVERLAP evdw after   4.60369E+26
2148 Waiting for     0.0441 sec
2149 Waiting for     0.0399 sec
2150 Waiting for     0.0382 sec
2151 Waiting for     0.0396 sec
2152 #OVERLAP evdw > 1d10   1.00000E+20
2153  #OVERLAPing residues             2
2154    4  19
2155  #OVERLAPing all corrected after             2  random generation
2156 #OVERLAP evdw after   1.40381E+17
2157 Waiting for     0.0576 sec
2158 Waiting for     0.0390 sec
2159 Waiting for     0.0384 sec
2160 Waiting for     0.0008 sec
2161 Waiting for     0.0394 sec
2162 Waiting for     2.2042 sec
2163 Waiting for     0.0335 sec
2164 #OVERLAP evdw > 1d10   1.35131E+20
2165  #OVERLAPing residues             0
2166
2167  #OVERLAPing all corrected after             1  random generation
2168 #OVERLAP evdw after   1.35131E+20
2169 Waiting for     0.0384 sec
2170 Waiting for     0.0380 sec
2171 #OVERLAP evdw > 1d10   1.00000E+20
2172  #OVERLAPing residues             4
2173    5  17   7  19
2174  #OVERLAPing all corrected after             1  random generation
2175 #OVERLAP evdw after   7.11882E+09
2176 Waiting for     0.0380 sec
2177 Waiting for     0.0396 sec
2178 #OVERLAP evdw > 1d10   1.00000E+20
2179  #OVERLAPing residues             2
2180   11  19
2181  #OVERLAPing all corrected after             4  random generation
2182 #OVERLAP evdw after   2.39725E+13
2183 Waiting for     0.0008 sec
2184 Waiting for     0.0387 sec
2185 #OVERLAP evdw > 1d10   1.00000E+20
2186  #OVERLAPing residues             2
2187    7  10
2188  #OVERLAPing all corrected after             3  random generation
2189 #OVERLAP evdw after   1.32831E+03
2190 Waiting for     0.0379 sec
2191 #OVERLAP evdw > 1d10   1.00000E+20
2192  #OVERLAPing residues             4
2193    2  17  10  29
2194  #OVERLAPing all corrected after             5  random generation
2195 #OVERLAP evdw after   5.29899E+24
2196 Waiting for     0.0382 sec
2197 #OVERLAP evdw > 1d10   1.00000E+20
2198  #OVERLAPing residues             2
2199    9  20
2200  #OVERLAPing all corrected after             2  random generation
2201 #OVERLAP evdw after   1.13619E+09
2202 Waiting for     0.0740 sec
2203 Waiting for     0.0788 sec
2204 Waiting for     0.0009 sec
2205 Waiting for     2.8367 sec
2206 #OVERLAP evdw > 1d10   1.00000E+20
2207  #OVERLAPing residues             2
2208    7  17
2209  #OVERLAPing all corrected after            20  random generation
2210 #OVERLAP evdw after   1.19226E+23
2211 Waiting for     0.0007 sec
2212 #OVERLAP evdw > 1d10   1.00000E+20
2213  #OVERLAPing residues             2
2214    4  20
2215  #OVERLAPing all corrected after             3  random generation
2216 #OVERLAP evdw after   3.70508E+08
2217 Waiting for     0.0395 sec
2218 Waiting for     0.0381 sec
2219 Waiting for     0.0397 sec
2220 Waiting for     0.0396 sec
2221 #OVERLAP evdw > 1d10   1.00000E+20
2222  #OVERLAPing residues             2
2223   13  17
2224  #OVERLAPing all corrected after             1  random generation
2225 #OVERLAP evdw after   8.26718E+21
2226 Waiting for     0.0391 sec
2227 Waiting for     0.0584 sec
2228 Waiting for     0.0398 sec
2229 Waiting for     0.0386 sec
2230 #OVERLAP evdw > 1d10   1.00000E+20
2231  #OVERLAPing residues             4
2232    3  13  12  25
2233  #OVERLAPing all corrected after             1  random generation
2234 #OVERLAP evdw after   1.19302E+10
2235 Waiting for     0.0368 sec
2236 #OVERLAP evdw > 1d10   1.00000E+20
2237  #OVERLAPing residues             5
2238    6  25   7  11  27
2239  #OVERLAPing all corrected after            37  random generation
2240 #OVERLAP evdw after   6.05461E+16
2241 Waiting for     0.0380 sec
2242 Waiting for     0.0710 sec
2243 Waiting for     0.0760 sec
2244 Waiting for     0.0397 sec
2245 Waiting for     0.0575 sec
2246 Waiting for     0.3709 sec
2247  End of minim, proc            6 time     3397.837589000000     
2248 Processor   6 is finishing work.
2249  Total time    3435.787674000000       sec