-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB006 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 6 iseed(4)= 0 0 -4 -51910 ran_num 0.4122694730758667 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3300 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0388 sec Waiting for 0.0390 sec Waiting for 1.2166 sec Waiting for 0.0385 sec Waiting for 0.0466 sec Waiting for 0.0664 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.83949E+08 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 13 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.58596E+15 Waiting for 0.0009 sec Waiting for 0.0396 sec Waiting for 0.0616 sec Waiting for 0.0397 sec Waiting for 0.0392 sec Waiting for 0.0557 sec Waiting for 0.0631 sec Waiting for 0.0468 sec Waiting for 0.0384 sec Waiting for 0.0009 sec Waiting for 0.0447 sec Waiting for 0.0629 sec Waiting for 0.0526 sec Waiting for 0.0493 sec Waiting for 0.0396 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 17 9 18 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.22672E+20 Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.90077E+17 Waiting for 0.0396 sec Waiting for 0.0530 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.61807E+06 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51376E+12 Waiting for 0.0512 sec Waiting for 0.0383 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 26 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.35858E+05 Waiting for 0.0535 sec Waiting for 0.4609 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.05690E+12 Waiting for 0.0167 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 16 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.02149E+14 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 1.08168E+10 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 9.06200E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.06200E+25 Waiting for 0.0398 sec Waiting for 0.0404 sec Waiting for 0.0415 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.99240E+10 Waiting for 0.0384 sec Waiting for 0.0211 sec Waiting for 0.0600 sec Waiting for 0.0394 sec Waiting for 0.0747 sec Waiting for 1.2546 sec Waiting for 0.0072 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.05383E+07 Waiting for 0.0585 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 7 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.31927E+21 Waiting for 0.0154 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.46417E+11 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.55586E+07 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 2.07711E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07711E+24 Waiting for 0.0382 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.30833E+07 Waiting for 0.0751 sec Waiting for 0.0534 sec Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0518 sec Waiting for 0.4826 sec Waiting for 0.0009 sec Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 7 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.34171E+06 Waiting for 0.0392 sec Waiting for 0.0164 sec Waiting for 0.0390 sec Waiting for 0.0396 sec Waiting for 0.0394 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39974E+02 Waiting for 0.0747 sec Waiting for 0.0396 sec Waiting for 0.0386 sec Waiting for 0.0131 sec Waiting for 0.0387 sec Waiting for 0.0380 sec Waiting for 0.0477 sec Waiting for 0.0648 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.78686E+03 Waiting for 0.0672 sec Waiting for 0.0382 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.20705E+09 Waiting for 0.0009 sec Waiting for 0.0391 sec Waiting for 0.0395 sec Waiting for 0.0393 sec Waiting for 0.0714 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 14 10 19 11 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82021E+06 Waiting for 0.0764 sec Waiting for 0.6093 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.60533E+09 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 13 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.88091E+08 Waiting for 0.0490 sec #OVERLAP evdw > 1d10 1.76951E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76951E+23 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.68504E+08 Waiting for 0.0390 sec Waiting for 0.0400 sec Waiting for 0.0084 sec Waiting for 0.0633 sec Waiting for 0.0425 sec Waiting for 0.0747 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53188E+08 Waiting for 0.0383 sec Waiting for 0.0551 sec Waiting for 0.0395 sec Waiting for 0.0131 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.80090E+08 Waiting for 0.0380 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01972E+12 Waiting for 0.0760 sec Waiting for 0.0392 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.11138E+01 Waiting for 0.0642 sec Waiting for 0.0496 sec Waiting for 0.7316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.17976E+07 Waiting for 0.0009 sec Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.0642 sec Waiting for 0.0385 sec Waiting for 0.0481 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.06272E+09 Waiting for 0.0389 sec Waiting for 0.0102 sec Waiting for 0.0397 sec Waiting for 0.0381 sec Waiting for 0.0396 sec Waiting for 0.0394 sec Waiting for 1.5607 sec Waiting for 0.0207 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.41509E+15 Waiting for 0.0451 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.35966E+07 Waiting for 0.0402 sec Waiting for 0.0742 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12560E+30 Waiting for 0.0386 sec Waiting for 0.0616 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.41982E+10 Waiting for 0.0393 sec Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0383 sec Waiting for 0.0012 sec Waiting for 0.0517 sec Waiting for 0.6683 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.12786E+15 Waiting for 0.0009 sec Waiting for 0.0720 sec Waiting for 0.0757 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28093E+10 Waiting for 0.0405 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.83442E+19 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 9.38569E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.38569E+24 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.76910E+09 Waiting for 0.0651 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.19267E+07 Waiting for 0.0385 sec Waiting for 0.0396 sec Waiting for 0.0707 sec Waiting for 0.0581 sec Waiting for 0.0112 sec Waiting for 1.4285 sec Waiting for 0.0008 sec Waiting for 0.0567 sec Waiting for 0.0384 sec Waiting for 0.0398 sec Waiting for 0.0386 sec Waiting for 0.0382 sec Waiting for 0.0398 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.41757E+11 Waiting for 0.0389 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05923E+18 Waiting for 0.0392 sec Waiting for 0.1345 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0386 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.10373E+06 Waiting for 0.0397 sec Waiting for 0.0513 sec Waiting for 0.0494 sec Waiting for 0.0492 sec Waiting for 0.0397 sec Waiting for 0.0620 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93820E+06 Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0388 sec Waiting for 0.0385 sec Waiting for 0.0703 sec Waiting for 0.0461 sec Waiting for 0.0391 sec Waiting for 0.0434 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.53902E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53902E+30 Waiting for 0.0121 sec Waiting for 0.0387 sec Waiting for 0.0379 sec Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 1.2251 sec Waiting for 0.0315 sec Waiting for 0.0749 sec Waiting for 0.0008 sec Waiting for 0.0671 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.80134E+10 Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 19 8 20 15 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.18998E+10 Waiting for 0.0479 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.74391E+08 Waiting for 0.0385 sec Waiting for 0.0389 sec Waiting for 0.0009 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.14151E+27 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.66694E+13 Waiting for 0.0381 sec Waiting for 0.0383 sec Waiting for 0.2178 sec Waiting for 0.0009 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.89648E+02 Waiting for 0.0398 sec Waiting for 0.0034 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 26 11 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.07422E+19 Waiting for 0.0466 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 26 15 25 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.90012E+06 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.53110E+01 Waiting for 0.0385 sec Waiting for 0.0388 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.60341E+16 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.81861E+08 Waiting for 0.0588 sec Waiting for 1.5402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.54185E+06 Waiting for 0.0008 sec Waiting for 0.0613 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 7 23 #OVERLAPing all corrected after 198 random generation #OVERLAP evdw after 7.29874E+23 Waiting for 0.0386 sec Waiting for 0.0387 sec Waiting for 0.0412 sec #OVERLAP evdw > 1d10 1.96880E+36 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.96880E+36 Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.90335E+09 Waiting for 0.0387 sec Waiting for 0.0379 sec Waiting for 0.0380 sec Waiting for 0.0561 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.67926E+04 Waiting for 0.0397 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.91828E+00 Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.6501 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0395 sec Waiting for 0.0717 sec Waiting for 0.0388 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0669 sec Waiting for 0.0468 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0720 sec Waiting for 0.0413 sec Waiting for 0.0842 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.52148E+07 Waiting for 0.0382 sec Waiting for 0.0741 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.89642E+04 Waiting for 0.0694 sec Waiting for 0.0392 sec Waiting for 0.0393 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 17 7 9 28 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.18114E+13 Waiting for 0.0391 sec Waiting for 0.0370 sec Waiting for 0.0383 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70213E+11 Waiting for 0.0672 sec Waiting for 0.0398 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.74335E+09 Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.46296E+18 Waiting for 0.0392 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.57451E+11 Waiting for 0.0392 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72645E+05 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 8 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.79067E+08 Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0393 sec Waiting for 0.0465 sec Waiting for 0.0398 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0395 sec Waiting for 0.0513 sec Waiting for 0.0270 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06780E+05 Waiting for 0.0689 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 1.8273 sec #OVERLAP evdw > 1d10 3.64949E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64949E+22 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0394 sec Waiting for 0.0398 sec Waiting for 0.0398 sec Waiting for 0.0394 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0558 sec Waiting for 0.0383 sec Waiting for 0.0717 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.72648E+15 Waiting for 0.0649 sec Waiting for 0.4730 sec Waiting for 0.0008 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09293E+12 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.65083E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65083E+24 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.99742E+03 Waiting for 0.0386 sec Waiting for 0.0708 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86841E+02 Waiting for 0.0095 sec Waiting for 0.0387 sec Waiting for 0.0379 sec Waiting for 0.0545 sec Waiting for 0.9578 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0398 sec Waiting for 0.0099 sec Waiting for 0.0394 sec Waiting for 0.0478 sec Waiting for 0.0599 sec Waiting for 0.0675 sec Waiting for 0.0381 sec Waiting for 0.0394 sec Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.9587 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48807E+03 Waiting for 0.0009 sec Waiting for 0.0396 sec Waiting for 0.0501 sec Waiting for 0.0655 sec Waiting for 0.0398 sec Waiting for 0.0670 sec #OVERLAP evdw > 1d10 5.88612E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.88612E+24 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.36084E+16 Waiting for 0.0111 sec #OVERLAP evdw > 1d10 5.46050E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.46050E+20 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48289E+05 Waiting for 0.0660 sec Waiting for 0.0702 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.34369E+10 Waiting for 0.0681 sec Waiting for 0.0398 sec Waiting for 0.0722 sec Waiting for 1.7546 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 24 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.10772E+15 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.27968E+19 Waiting for 0.0474 sec Waiting for 0.0389 sec Waiting for 0.0444 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.65111E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65111E+30 Waiting for 0.0398 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.39789E+33 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.13308E+08 Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.93749E+04 Waiting for 0.0394 sec Waiting for 0.0542 sec Waiting for 0.0447 sec Waiting for 1.8574 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0385 sec Waiting for 0.0383 sec Waiting for 0.0396 sec Waiting for 0.0410 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 27 8 20 9 22 13 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 6.52588E+17 Waiting for 0.0380 sec Waiting for 0.0048 sec Waiting for 0.0383 sec Waiting for 0.0391 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.78607E+08 Waiting for 0.0394 sec Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 2.2511 sec Waiting for 0.0149 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 12 26 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 4.61816E+18 Waiting for 0.0381 sec Waiting for 0.0397 sec Waiting for 0.0952 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.42331E+12 Waiting for 0.0066 sec Waiting for 0.0649 sec Waiting for 0.0133 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49582E+14 Waiting for 0.0271 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.71446E+03 Waiting for 0.0439 sec Waiting for 0.0410 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51178E+14 Waiting for 0.0398 sec Waiting for 0.0392 sec Waiting for 0.0721 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.23539E+10 Waiting for 0.0737 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.25867E+12 Waiting for 0.0643 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.06591E+07 Waiting for 0.0643 sec Waiting for 0.0379 sec Waiting for 0.0383 sec Waiting for 0.0584 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 25 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.19872E+04 Waiting for 0.0758 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 1.5741 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57266E+19 Waiting for 0.0369 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.08170E+09 Waiting for 0.0389 sec Waiting for 0.0397 sec Waiting for 0.0382 sec Waiting for 0.0429 sec Waiting for 0.0162 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.22298E+09 Waiting for 0.0690 sec Waiting for 0.0384 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95039E+04 Waiting for 0.0627 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 23 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70228E+09 Waiting for 0.0464 sec Waiting for 0.0389 sec Waiting for 0.0388 sec Waiting for 0.0180 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.84489E+08 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86620E+08 Waiting for 0.0393 sec Waiting for 0.0683 sec Waiting for 0.0381 sec Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.85640E+07 Waiting for 0.0168 sec Waiting for 0.0392 sec Waiting for 1.4985 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0387 sec Waiting for 0.0388 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.67031E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.65287E+05 Waiting for 0.0397 sec Waiting for 0.0399 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 14 6 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.62983E+27 Waiting for 0.0399 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 17 9 21 10 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.41153E+09 Waiting for 0.0498 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 9 4 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.46391E+03 Waiting for 0.0387 sec Waiting for 0.7794 sec Waiting for 0.0009 sec Waiting for 0.0632 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.70707E+05 Waiting for 0.0522 sec Waiting for 0.0684 sec Waiting for 0.0393 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.36987E+03 Waiting for 0.0394 sec Waiting for 0.0574 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.42546E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42546E+22 Waiting for 0.0393 sec Waiting for 1.2860 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.17537E+08 Waiting for 0.0008 sec Waiting for 0.0508 sec Waiting for 0.0162 sec Waiting for 0.0381 sec Waiting for 0.0396 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 19 11 21 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.62173E+08 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 25 4 27 6 #OVERLAPing all corrected after 46 random generation #OVERLAP evdw after 2.53220E+14 Waiting for 0.0381 sec Waiting for 0.0399 sec Waiting for 0.0457 sec Waiting for 0.0009 sec Waiting for 0.0483 sec Waiting for 0.0388 sec Waiting for 0.8323 sec #OVERLAP evdw > 1d10 6.74406E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.74406E+28 Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.62902E+12 Waiting for 0.0396 sec Waiting for 0.0404 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0637 sec Waiting for 0.0385 sec Waiting for 0.0394 sec Waiting for 0.0627 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.91032E+06 Waiting for 0.0396 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0478 sec Waiting for 0.6266 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15500E+04 Waiting for 0.0009 sec Waiting for 0.0388 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52360E+06 Waiting for 0.0395 sec Waiting for 0.0389 sec Waiting for 0.0009 sec Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0386 sec Waiting for 0.0384 sec Waiting for 0.0516 sec Waiting for 0.0380 sec Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 0.0151 sec Waiting for 0.0408 sec Waiting for 0.0716 sec Waiting for 0.0743 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 13 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27267E+07 Waiting for 0.0524 sec Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0453 sec Waiting for 0.0073 sec Waiting for 0.0716 sec Waiting for 0.0412 sec Waiting for 0.3892 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 17 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.36886E+12 Waiting for 0.0382 sec Waiting for 0.0389 sec Waiting for 0.0385 sec Waiting for 0.0009 sec Waiting for 0.0596 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.70957E+19 Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0394 sec Waiting for 0.0380 sec Waiting for 0.0474 sec Waiting for 0.1547 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67379E+04 Waiting for 0.0009 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.16601E+02 Waiting for 0.0399 sec Waiting for 0.0392 sec Waiting for 0.0394 sec Waiting for 0.0545 sec Waiting for 0.0703 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.79614E+01 Waiting for 0.0399 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64378E+04 Waiting for 0.0458 sec Waiting for 0.0638 sec Waiting for 0.0383 sec Waiting for 0.0436 sec Waiting for 0.0393 sec Waiting for 0.0385 sec Waiting for 0.0569 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 18 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.51989E+14 Waiting for 0.0389 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 19 7 23 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10329E+11 Waiting for 0.0679 sec Waiting for 0.0389 sec Waiting for 0.0393 sec Waiting for 0.0381 sec Waiting for 0.0389 sec Waiting for 0.0624 sec Waiting for 0.0138 sec Waiting for 0.0389 sec Waiting for 0.0390 sec Waiting for 0.0631 sec Waiting for 0.0639 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 2 27 3 29 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.13467E+09 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.63489E+18 Waiting for 0.0717 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 5.30042E+12 Waiting for 0.0661 sec Waiting for 0.0359 sec Waiting for 0.0386 sec Waiting for 0.0380 sec Waiting for 0.0381 sec Waiting for 0.0398 sec Waiting for 0.0393 sec Waiting for 0.0529 sec Waiting for 0.0380 sec Waiting for 1.3856 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.78366E+05 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 20 7 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 9.48204E+08 Waiting for 0.0556 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.84953E+08 Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.72244E+08 Waiting for 0.0680 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06441E+25 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.88089E+00 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 23 7 25 9 27 11 13 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.66094E+22 Waiting for 0.0386 sec Waiting for 0.0666 sec Waiting for 0.0462 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.76267E+03 Waiting for 0.0379 sec Waiting for 0.0398 sec Waiting for 0.0385 sec Waiting for 0.0391 sec Waiting for 0.0034 sec Waiting for 0.0389 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 25 7 9 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 9.90666E+12 Waiting for 0.0412 sec Waiting for 0.0445 sec Waiting for 0.0383 sec Waiting for 0.0397 sec Waiting for 0.0394 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.37091E+04 Waiting for 0.0391 sec Waiting for 0.0455 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 23 6 25 7 #OVERLAPing all corrected after 74 random generation #OVERLAP evdw after 3.19668E+20 Waiting for 0.0381 sec Waiting for 1.5944 sec Waiting for 0.0008 sec Waiting for 0.0626 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 3.07472E+10 Waiting for 0.0775 sec Waiting for 0.0011 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.13800E+02 Waiting for 0.0008 sec Waiting for 0.0401 sec Waiting for 0.0578 sec Waiting for 0.0523 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.65719E+01 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15163E+08 Waiting for 0.0384 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.10943E+16 Waiting for 0.0501 sec Waiting for 0.0313 sec Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.0388 sec Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.0388 sec Waiting for 0.0382 sec Waiting for 0.0009 sec Waiting for 0.0536 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.03306E+30 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.41313E+07 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 23 7 25 9 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 3.35456E+16 Waiting for 0.0395 sec Waiting for 0.0397 sec Waiting for 0.0498 sec Waiting for 0.0395 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 1.9470 sec Waiting for 0.0017 sec Waiting for 0.0395 sec Waiting for 0.0380 sec Waiting for 0.0393 sec Waiting for 0.0385 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.16704E+09 Waiting for 0.0011 sec Waiting for 0.0687 sec Waiting for 0.0625 sec Waiting for 0.0398 sec Waiting for 0.0393 sec Waiting for 0.0395 sec Waiting for 0.0570 sec Waiting for 1.9564 sec Waiting for 0.0007 sec Waiting for 0.0687 sec Waiting for 0.0382 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.77980E+01 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.07641E+10 Waiting for 0.0587 sec Waiting for 0.0742 sec Waiting for 0.0379 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37173E+03 Waiting for 0.0398 sec Waiting for 1.2451 sec Waiting for 0.0010 sec Waiting for 0.0609 sec Waiting for 0.0552 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0713 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.01904E+03 Waiting for 0.0399 sec Waiting for 0.0751 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.11697E+13 Waiting for 0.0386 sec Waiting for 0.0392 sec Waiting for 0.0390 sec Waiting for 2.0350 sec #OVERLAP evdw > 1d10 7.32930E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.32930E+27 Waiting for 0.0304 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68255E+04 Waiting for 0.0392 sec Waiting for 0.0770 sec Waiting for 0.0385 sec Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.0532 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.70921E+15 Waiting for 0.0407 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0392 sec Waiting for 0.0111 sec Waiting for 0.0394 sec Waiting for 0.0379 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.63570E+02 Waiting for 0.0516 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64792E+10 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70061E+09 Waiting for 0.0459 sec Waiting for 0.0470 sec Waiting for 0.0555 sec Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 0.0381 sec Waiting for 0.0284 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 5.04197E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.04197E+21 Waiting for 0.0390 sec Waiting for 0.0394 sec Waiting for 1.8511 sec Waiting for 0.0294 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 9 5 11 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 4.56566E+09 Waiting for 0.0398 sec Waiting for 0.0386 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.06481E+12 Waiting for 0.0217 sec Waiting for 0.0391 sec Waiting for 0.0390 sec Waiting for 0.0682 sec Waiting for 0.0383 sec Waiting for 0.0433 sec Waiting for 0.0386 sec Waiting for 2.0930 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.61671E+11 Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0493 sec Waiting for 0.0734 sec Waiting for 0.0395 sec Waiting for 0.0384 sec Waiting for 0.0380 sec Waiting for 0.0380 sec Waiting for 0.0578 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0380 sec Waiting for 1.7263 sec Waiting for 0.0056 sec Waiting for 0.0393 sec Waiting for 0.0419 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 5.34309E+35 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.34309E+35 Waiting for 0.0328 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 27 7 28 11 17 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0679 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82630E+10 Waiting for 0.0397 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 17 13 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.33168E+06 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.03337E+04 Waiting for 0.0391 sec Waiting for 0.0358 sec Waiting for 0.0384 sec Waiting for 1.7985 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.25216E+15 Waiting for 0.0484 sec Waiting for 0.0750 sec Waiting for 0.0392 sec Waiting for 0.0625 sec Waiting for 0.0586 sec Waiting for 0.0558 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.68937E+09 Waiting for 0.0389 sec Waiting for 0.0668 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.72893E+03 Waiting for 0.0392 sec Waiting for 0.0394 sec Waiting for 0.0379 sec Waiting for 1.6064 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85833E+05 Waiting for 0.0010 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0390 sec Waiting for 0.0399 sec Waiting for 0.0392 sec Waiting for 0.0382 sec Waiting for 0.0385 sec Waiting for 0.0382 sec Waiting for 0.0162 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 9 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 3.34649E+19 Waiting for 0.0386 sec Waiting for 0.0382 sec Waiting for 0.0388 sec Waiting for 2.4678 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0629 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.53634E+02 Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.96373E+13 Waiting for 0.0391 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.46996E+08 Waiting for 0.0380 sec Waiting for 0.0649 sec Waiting for 0.0304 sec Waiting for 1.0516 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54867E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45366E+09 Waiting for 0.0394 sec Waiting for 0.0383 sec Waiting for 0.0626 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71589E+15 Waiting for 0.0580 sec Waiting for 0.0666 sec Waiting for 0.0671 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 25 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45899E+07 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.09396E+24 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.21829E+07 Waiting for 0.0393 sec Waiting for 0.0386 sec Waiting for 0.0765 sec Waiting for 0.0390 sec Waiting for 0.0486 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 2.7252 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60158E+05 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 5 27 #OVERLAPing all corrected after 26 random generation #OVERLAP evdw after 1.57307E+10 Waiting for 0.0440 sec Waiting for 0.0380 sec Waiting for 0.0512 sec Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0380 sec Waiting for 0.0390 sec Waiting for 0.0389 sec Waiting for 0.0388 sec Waiting for 0.0634 sec Waiting for 0.5657 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71862E+05 Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52426E+09 Waiting for 0.0388 sec Waiting for 0.0391 sec Waiting for 0.0734 sec Waiting for 0.0391 sec Waiting for 0.0389 sec Waiting for 0.0399 sec Waiting for 0.0254 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 8 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.74696E+13 Waiting for 0.0581 sec Waiting for 0.0730 sec Waiting for 0.0760 sec Waiting for 1.4177 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.70385E+19 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0381 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04581E+05 Waiting for 0.0508 sec Waiting for 0.0394 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0393 sec Waiting for 0.0384 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.34105E+07 Waiting for 0.0009 sec Waiting for 1.9719 sec Waiting for 0.0325 sec Waiting for 0.0505 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.19302E+09 Waiting for 0.0526 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.15205E+01 Waiting for 0.0394 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 0.0401 sec Waiting for 0.0750 sec Waiting for 2.3403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65616E+02 Waiting for 0.0011 sec Waiting for 0.0113 sec Waiting for 0.0397 sec Waiting for 0.0718 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.33414E+07 Waiting for 0.0415 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.02801E+03 Waiting for 0.0388 sec Waiting for 0.0612 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.41454E+14 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 20 25 21 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 7.02106E+13 Waiting for 0.0391 sec Waiting for 0.0720 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07265E+05 Waiting for 2.8814 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 12 6 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.69741E+16 Waiting for 0.0342 sec Waiting for 0.0539 sec Waiting for 0.0385 sec Waiting for 0.0510 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91190E+14 Waiting for 0.0389 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61184E+10 Waiting for 0.0666 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20419E+08 Waiting for 0.0387 sec Waiting for 0.0380 sec Waiting for 1.4383 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0387 sec Waiting for 0.0725 sec Waiting for 0.0698 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42289E+07 Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0389 sec Waiting for 0.0703 sec Waiting for 0.5521 sec Waiting for 0.0007 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 26 #OVERLAPing all corrected after 31 random generation #OVERLAP evdw after 1.85763E+42 Waiting for 0.0397 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 19 7 27 9 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.71072E+15 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 19 7 20 #OVERLAPing all corrected after 28 random generation #OVERLAP evdw after 4.60369E+26 Waiting for 0.0441 sec Waiting for 0.0399 sec Waiting for 0.0382 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.40381E+17 Waiting for 0.0576 sec Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 2.2042 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.35131E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35131E+20 Waiting for 0.0384 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.11882E+09 Waiting for 0.0380 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.39725E+13 Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.32831E+03 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 10 29 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 5.29899E+24 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.13619E+09 Waiting for 0.0740 sec Waiting for 0.0788 sec Waiting for 0.0009 sec Waiting for 2.8367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 20 random generation #OVERLAP evdw after 1.19226E+23 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.70508E+08 Waiting for 0.0395 sec Waiting for 0.0381 sec Waiting for 0.0397 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.26718E+21 Waiting for 0.0391 sec Waiting for 0.0584 sec Waiting for 0.0398 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 13 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19302E+10 Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 25 7 11 27 #OVERLAPing all corrected after 37 random generation #OVERLAP evdw after 6.05461E+16 Waiting for 0.0380 sec Waiting for 0.0710 sec Waiting for 0.0760 sec Waiting for 0.0397 sec Waiting for 0.0575 sec Waiting for 0.3709 sec End of minim, proc 6 time 3397.837589000000 Processor 6 is finishing work. Total time 3435.787674000000 sec