introduction of shielding effect (volume of overlap)
[unres.git] / source / unres / src_MD-M / COMMON.SHIELD
1        double precision VSolvSphere,VSolvSphere_div,long_r_sidechain,
2      & short_r_sidechain,fac_shield            
3        integer  ishield_list,shield_list
4        common /shield/ VSolvSphere,VSolvSphere_div,
5      & long_r_sidechain(ntyp),
6      & short_r_sidechain(ntyp),fac_shield(maxres),
7      & ishield_list(maxres),shield_list(maxres)
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