added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB037
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB037
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            37  iseed(4)=             0            0          -26 
47          -933
48  ran_num   0.8093870878219604     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3310 sec
146 #OVERLAP evdw > 1d10   1.00000E+20
147  #OVERLAPing residues             2
148   19  25
149  #OVERLAPing all corrected after             1  random generation
150 #OVERLAP evdw after   1.94860E+04
151 Waiting for     0.0007 sec
152 Waiting for     0.0384 sec
153 Waiting for     0.0013 sec
154 Waiting for     0.0394 sec
155 Waiting for     1.2193 sec
156 Waiting for     0.0379 sec
157 #OVERLAP evdw > 1d10   1.00000E+20
158  #OVERLAPing residues             4
159   11  27  22  25
160  #OVERLAPing all corrected after             3  random generation
161 #OVERLAP evdw after   6.81397E+11
162 Waiting for     0.0008 sec
163 #OVERLAP evdw > 1d10   1.00000E+20
164  #OVERLAPing residues             2
165    8  29
166  #OVERLAPing all corrected after             1  random generation
167 #OVERLAP evdw after   2.67558E+14
168 Waiting for     0.0387 sec
169 Waiting for     0.0942 sec
170 Waiting for     0.0007 sec
171 Waiting for     0.0678 sec
172 Waiting for     0.0007 sec
173 Waiting for     0.0379 sec
174 Waiting for     0.0708 sec
175 Waiting for     0.0383 sec
176 #OVERLAP evdw > 1d10   1.00000E+20
177  #OVERLAPing residues             2
178    7  25
179  #OVERLAPing all corrected after             1  random generation
180 #OVERLAP evdw after   2.59145E+05
181 Waiting for     0.0390 sec
182 Waiting for     0.0393 sec
183 Waiting for     0.0384 sec
184 #OVERLAP evdw > 1d10   1.00000E+20
185  #OVERLAPing residues             2
186    7  24
187  #OVERLAPing all corrected after             1  random generation
188 #OVERLAP evdw after   3.66823E+08
189 Waiting for     0.0381 sec
190 Waiting for     0.0387 sec
191 Waiting for     0.0556 sec
192 Waiting for     0.0389 sec
193 #OVERLAP evdw > 1d10   1.00000E+20
194  #OVERLAPing residues             2
195   20  25
196  #OVERLAPing all corrected after             1  random generation
197 #OVERLAP evdw after   9.31920E+01
198 Waiting for     0.0395 sec
199 Waiting for     0.0007 sec
200 Waiting for     0.0390 sec
201 #OVERLAP evdw > 1d10   1.00000E+20
202  #OVERLAPing residues             2
203    3   9
204  #OVERLAPing all corrected after             1  random generation
205 #OVERLAP evdw after   2.38003E+09
206 Waiting for     0.0065 sec
207 Waiting for     1.4529 sec
208 Waiting for     0.0007 sec
209 Waiting for     0.0397 sec
210 Waiting for     0.0386 sec
211 Waiting for     0.0384 sec
212 Waiting for     0.0745 sec
213 #OVERLAP evdw > 1d10   1.00000E+20
214  #OVERLAPing residues             2
215    9  17
216  #OVERLAPing all corrected after             1  random generation
217 #OVERLAP evdw after   7.40998E+14
218 Waiting for     0.0514 sec
219 Waiting for     0.0390 sec
220 #OVERLAP evdw > 1d10   1.00000E+20
221  #OVERLAPing residues             2
222    9  17
223  #OVERLAPing all corrected after             1  random generation
224 #OVERLAP evdw after   3.01868E+05
225 Waiting for     0.0008 sec
226 Waiting for     0.0008 sec
227 Waiting for     0.0007 sec
228 Waiting for     0.0390 sec
229 Waiting for     0.0393 sec
230 Waiting for     0.0277 sec
231 #OVERLAP evdw > 1d10   1.00000E+20
232  #OVERLAPing residues             2
233    5   8
234  #OVERLAPing all corrected after             1  random generation
235 #OVERLAP evdw after   8.51788E+03
236 Waiting for     1.2843 sec
237 Waiting for     0.0006 sec
238 Waiting for     0.0007 sec
239 Waiting for     0.0381 sec
240 Waiting for     0.0395 sec
241 #OVERLAP evdw > 1d10   1.00000E+20
242  #OVERLAPing residues             2
243   20  29
244  #OVERLAPing all corrected after             1  random generation
245 #OVERLAP evdw after   2.39216E+02
246 Waiting for     0.0007 sec
247 #OVERLAP evdw > 1d10   1.00000E+20
248  #OVERLAPing residues             2
249    7  28
250  #OVERLAPing all corrected after             1  random generation
251 #OVERLAP evdw after   6.33246E+04
252 Waiting for     0.0379 sec
253 Waiting for     0.0385 sec
254 #OVERLAP evdw > 1d10   1.00000E+20
255  #OVERLAPing residues             2
256   13  18
257  #OVERLAPing all corrected after             1  random generation
258 #OVERLAP evdw after   9.04722E+11
259 Waiting for     0.0008 sec
260 #OVERLAP evdw > 1d10   2.24194E+28
261  #OVERLAPing residues             0
262
263  #OVERLAPing all corrected after             1  random generation
264 #OVERLAP evdw after   2.24194E+28
265 Waiting for     0.0390 sec
266 Waiting for     0.0009 sec
267 #OVERLAP evdw > 1d10   1.00000E+20
268  #OVERLAPing residues             2
269    2  25
270  #OVERLAPing all corrected after             2  random generation
271 #OVERLAP evdw after   4.33512E+06
272 Waiting for     0.0059 sec
273 Waiting for     0.0008 sec
274 Waiting for     0.0399 sec
275 Waiting for     0.0384 sec
276 Waiting for     0.0007 sec
277 Waiting for     0.0582 sec
278 Waiting for     0.6746 sec
279 Waiting for     0.0006 sec
280 Waiting for     0.0007 sec
281 Waiting for     0.0008 sec
282 Waiting for     0.0007 sec
283 #OVERLAP evdw > 1d10   1.00000E+20
284  #OVERLAPing residues             2
285    7  14
286  #OVERLAPing all corrected after             1  random generation
287 #OVERLAP evdw after   8.64187E+05
288 Waiting for     0.0007 sec
289 Waiting for     0.0386 sec
290 #OVERLAP evdw > 1d10   1.00000E+20
291  #OVERLAPing residues             2
292    4  14
293  #OVERLAPing all corrected after             1  random generation
294 #OVERLAP evdw after   6.35001E+16
295 Waiting for     0.0396 sec
296 Waiting for     0.0398 sec
297 #OVERLAP evdw > 1d10   1.00000E+20
298  #OVERLAPing residues             4
299    7  25   8  27
300  #OVERLAPing all corrected after             1  random generation
301 #OVERLAP evdw after   2.47576E+10
302 Waiting for     0.0395 sec
303 #OVERLAP evdw > 1d10   1.00000E+20
304  #OVERLAPing residues             2
305    2  11
306  #OVERLAPing all corrected after             1  random generation
307 #OVERLAP evdw after   2.72508E+03
308 Waiting for     0.0008 sec
309 Waiting for     0.0397 sec
310 Waiting for     0.3764 sec
311 #OVERLAP evdw > 1d10   1.00000E+20
312  #OVERLAPing residues             2
313    7  22
314  #OVERLAPing all corrected after             2  random generation
315 #OVERLAP evdw after   2.86453E+12
316 Waiting for     0.0007 sec
317 Waiting for     0.0395 sec
318 Waiting for     0.0007 sec
319 Waiting for     0.0402 sec
320 #OVERLAP evdw > 1d10   1.00000E+20
321  #OVERLAPing residues             2
322   13  24
323  #OVERLAPing all corrected after             1  random generation
324 #OVERLAP evdw after   4.17660E+11
325 Waiting for     0.0386 sec
326 #OVERLAP evdw > 1d10   1.00000E+20
327  #OVERLAPing residues             2
328    3  20
329  #OVERLAPing all corrected after             1  random generation
330 #OVERLAP evdw after   6.51639E+11
331 Waiting for     0.0647 sec
332 #OVERLAP evdw > 1d10   1.00000E+20
333  #OVERLAPing residues             4
334    7  20   9  14
335  #OVERLAPing all corrected after             1  random generation
336 #OVERLAP evdw after   1.91381E+08
337 Waiting for     0.0007 sec
338 #OVERLAP evdw > 1d10   1.00000E+20
339  #OVERLAPing residues             2
340    4  27
341  #OVERLAPing all corrected after             1  random generation
342 #OVERLAP evdw after   9.81383E+05
343 Waiting for     0.0008 sec
344 Waiting for     0.0386 sec
345 Waiting for     0.0522 sec
346 Waiting for     0.0382 sec
347 Waiting for     1.2476 sec
348 Waiting for     0.0056 sec
349 Waiting for     0.0716 sec
350 #OVERLAP evdw > 1d10   1.00000E+20
351  #OVERLAPing residues             2
352    4  25
353  #OVERLAPing all corrected after             1  random generation
354 #OVERLAP evdw after   3.90413E+07
355 Waiting for     0.0007 sec
356 Waiting for     0.0389 sec
357 Waiting for     0.0395 sec
358 Waiting for     0.0877 sec
359 Waiting for     0.0099 sec
360 Waiting for     0.0386 sec
361 Waiting for     0.0476 sec
362 #OVERLAP evdw > 1d10   1.00000E+20
363  #OVERLAPing residues             2
364   11  25
365  #OVERLAPing all corrected after             1  random generation
366 #OVERLAP evdw after   3.86525E+09
367 Waiting for     0.0396 sec
368 Waiting for     0.0394 sec
369 #OVERLAP evdw > 1d10   1.82908E+25
370  #OVERLAPing residues             0
371
372  #OVERLAPing all corrected after             1  random generation
373 #OVERLAP evdw after   1.82908E+25
374 Waiting for     0.0454 sec
375 Waiting for     0.0391 sec
376 #OVERLAP evdw > 1d10   1.00000E+20
377  #OVERLAPing residues             6
378    7  25  12  29  13  27
379  #OVERLAPing all corrected after             4  random generation
380 #OVERLAP evdw after   1.49772E+07
381 Waiting for     0.0393 sec
382 Waiting for     0.0640 sec
383 Waiting for     0.0438 sec
384 #OVERLAP evdw > 1d10   1.00000E+20
385  #OVERLAPing residues             2
386    8  17
387  #OVERLAPing all corrected after             3  random generation
388 #OVERLAP evdw after   6.67553E+09
389 Waiting for     0.0397 sec
390 Waiting for     0.0789 sec
391 Waiting for     0.0009 sec
392 Waiting for     0.0205 sec
393 #OVERLAP evdw > 1d10   1.00000E+20
394  #OVERLAPing residues             2
395   11  29
396  #OVERLAPing all corrected after             1  random generation
397 #OVERLAP evdw after   2.38988E+03
398 Waiting for     0.0008 sec
399 Waiting for     0.0393 sec
400 #OVERLAP evdw > 1d10   1.00000E+20
401  #OVERLAPing residues             2
402    8  29
403  #OVERLAPing all corrected after             1  random generation
404 #OVERLAP evdw after   2.16675E+08
405 Waiting for     0.0953 sec
406 Waiting for     0.0007 sec
407 Waiting for     0.0382 sec
408 Waiting for     0.0389 sec
409 Waiting for     0.0007 sec
410 Waiting for     0.0007 sec
411 Waiting for     0.0532 sec
412 Waiting for     0.0244 sec
413 Waiting for     0.0382 sec
414 #OVERLAP evdw > 1d10   1.00000E+20
415  #OVERLAPing residues             2
416   13  25
417  #OVERLAPing all corrected after             1  random generation
418 #OVERLAP evdw after   3.70747E+03
419 Waiting for     0.0007 sec
420 Waiting for     0.0390 sec
421 Waiting for     0.0409 sec
422 #OVERLAP evdw > 1d10   1.00000E+20
423  #OVERLAPing residues             4
424    9  23  12  20
425  #OVERLAPing all corrected after             5  random generation
426 #OVERLAP evdw after   3.68549E+16
427 Waiting for     0.0386 sec
428 Waiting for     0.0935 sec
429 Waiting for     0.0382 sec
430 Waiting for     0.0008 sec
431 Waiting for     0.0391 sec
432 #OVERLAP evdw > 1d10   1.00000E+20
433  #OVERLAPing residues             6
434    9  25  11  23  17  24
435  #OVERLAPing all corrected after             1  random generation
436 #OVERLAP evdw after   1.91704E+10
437 Waiting for     0.0393 sec
438 Waiting for     0.0384 sec
439 Waiting for     0.0692 sec
440 Waiting for     0.0394 sec
441 Waiting for     0.0575 sec
442 Waiting for     0.0008 sec
443 Waiting for     0.0008 sec
444 Waiting for     0.0401 sec
445 Waiting for     1.7759 sec
446 Waiting for     0.0007 sec
447 #OVERLAP evdw > 1d10   1.00000E+20
448  #OVERLAPing residues             2
449   13  23
450  #OVERLAPing all corrected after             1  random generation
451 #OVERLAP evdw after   1.23034E+12
452 Waiting for     0.0393 sec
453 #OVERLAP evdw > 1d10   2.02584E+21
454  #OVERLAPing residues             0
455
456  #OVERLAPing all corrected after             1  random generation
457 #OVERLAP evdw after   2.02584E+21
458 Waiting for     0.0007 sec
459 Waiting for     0.0384 sec
460 Waiting for     0.0007 sec
461 Waiting for     0.0380 sec
462 #OVERLAP evdw > 1d10   1.00000E+20
463  #OVERLAPing residues             2
464    9  25
465  #OVERLAPing all corrected after             1  random generation
466 #OVERLAP evdw after   1.28330E+23
467 Waiting for     0.0007 sec
468 Waiting for     0.0392 sec
469 Waiting for     0.0395 sec
470 Waiting for     0.0008 sec
471 #OVERLAP evdw > 1d10   1.00000E+20
472  #OVERLAPing residues             4
473    4  25   5  26
474  #OVERLAPing all corrected after             1  random generation
475 #OVERLAP evdw after   6.91153E+13
476 Waiting for     0.0397 sec
477 Waiting for     0.0008 sec
478 Waiting for     0.0380 sec
479 Waiting for     0.0390 sec
480 Waiting for     1.6078 sec
481 #OVERLAP evdw > 1d10   1.00000E+20
482  #OVERLAPing residues             4
483   10  27  11  29
484  #OVERLAPing all corrected after             4  random generation
485 #OVERLAP evdw after   6.96979E+02
486 Waiting for     0.0007 sec
487 Waiting for     0.0007 sec
488 Waiting for     0.0394 sec
489 Waiting for     0.0664 sec
490 Waiting for     0.0682 sec
491 #OVERLAP evdw > 1d10   1.00000E+20
492  #OVERLAPing residues             2
493    4   9
494  #OVERLAPing all corrected after             2  random generation
495 #OVERLAP evdw after   2.92513E+02
496 Waiting for     0.0561 sec
497 Waiting for     0.0007 sec
498 Waiting for     0.0007 sec
499 Waiting for     0.0008 sec
500 Waiting for     0.0397 sec
501 Waiting for     0.0379 sec
502 Waiting for     0.0391 sec
503 Waiting for     0.0384 sec
504 Waiting for     0.0394 sec
505 Waiting for     0.0007 sec
506 #OVERLAP evdw > 1d10   8.17205E+20
507  #OVERLAPing residues             0
508
509  #OVERLAPing all corrected after             1  random generation
510 #OVERLAP evdw after   8.17205E+20
511 Waiting for     0.0390 sec
512 #OVERLAP evdw > 1d10   1.00000E+20
513  #OVERLAPing residues             4
514    8  23  12  25
515  #OVERLAPing all corrected after             1  random generation
516 #OVERLAP evdw after   3.81934E+04
517 Waiting for     0.0388 sec
518 Waiting for     0.0388 sec
519 Waiting for     0.0993 sec
520 #OVERLAP evdw > 1d10   1.00000E+20
521  #OVERLAPing residues             2
522    4  19
523  #OVERLAPing all corrected after             1  random generation
524 #OVERLAP evdw after   6.12065E+06
525 Waiting for     0.0006 sec
526 Waiting for     0.0390 sec
527 Waiting for     0.0644 sec
528 Waiting for     0.0381 sec
529 Waiting for     0.0157 sec
530 Waiting for     0.0008 sec
531 Waiting for     0.3900 sec
532 Waiting for     0.0113 sec
533 Waiting for     0.0468 sec
534 Waiting for     0.0382 sec
535 Waiting for     0.0379 sec
536 Waiting for     0.0390 sec
537 Waiting for     0.0074 sec
538 Waiting for     0.0393 sec
539 Waiting for     0.0772 sec
540 #OVERLAP evdw > 1d10   1.00000E+20
541  #OVERLAPing residues             2
542    9  12
543  #OVERLAPing all corrected after             1  random generation
544 #OVERLAP evdw after   1.70703E+01
545 Waiting for     0.0393 sec
546 Waiting for     0.0007 sec
547 Waiting for     0.0382 sec
548 #OVERLAP evdw > 1d10   1.00000E+20
549  #OVERLAPing residues             2
550   14  20
551  #OVERLAPing all corrected after             1  random generation
552 #OVERLAP evdw after   1.27885E+10
553 Waiting for     0.0401 sec
554 Waiting for     0.0389 sec
555 Waiting for     0.4843 sec
556 Waiting for     0.0183 sec
557 Waiting for     0.0007 sec
558 #OVERLAP evdw > 1d10   1.00000E+20
559  #OVERLAPing residues             2
560   17  20
561  #OVERLAPing all corrected after             1  random generation
562 #OVERLAP evdw after  -1.22796E+01
563 Waiting for     0.0007 sec
564 #OVERLAP evdw > 1d10   1.00000E+20
565  #OVERLAPing residues             2
566   11  21
567  #OVERLAPing all corrected after             1  random generation
568 #OVERLAP evdw after   2.92145E+07
569 Waiting for     0.0386 sec
570 #OVERLAP evdw > 1d10   1.00000E+20
571  #OVERLAPing residues             2
572    4  24
573  #OVERLAPing all corrected after             1  random generation
574 #OVERLAP evdw after  -2.75149E+01
575 Waiting for     0.0396 sec
576 Waiting for     0.0393 sec
577 Waiting for     0.0396 sec
578 #OVERLAP evdw > 1d10   1.00000E+20
579  #OVERLAPing residues             2
580    4  25
581  #OVERLAPing all corrected after             1  random generation
582 #OVERLAP evdw after  -1.76628E+01
583 Waiting for     0.0398 sec
584 Waiting for     0.0626 sec
585 Waiting for     0.0384 sec
586 Waiting for     1.4284 sec
587 #OVERLAP evdw > 1d10   1.00000E+20
588  #OVERLAPing residues             4
589    7  26   9  28
590  #OVERLAPing all corrected after             3  random generation
591 #OVERLAP evdw after   3.00231E+07
592 Waiting for     0.0127 sec
593 Waiting for     0.0428 sec
594 #OVERLAP evdw > 1d10   1.00000E+20
595  #OVERLAPing residues             2
596   12  25
597  #OVERLAPing all corrected after           280  random generation
598 #OVERLAP evdw after   3.35543E+19
599 Waiting for     0.0386 sec
600 Waiting for     0.0421 sec
601 Waiting for     0.0398 sec
602 Waiting for     0.0007 sec
603 #OVERLAP evdw > 1d10   1.00000E+20
604  #OVERLAPing residues             2
605    4  23
606  #OVERLAPing all corrected after             1  random generation
607 #OVERLAP evdw after   2.75820E+09
608 Waiting for     0.0008 sec
609 Waiting for     0.0331 sec
610 Waiting for     0.0386 sec
611 Waiting for     0.0402 sec
612 Waiting for     0.0388 sec
613 Waiting for     0.0388 sec
614 Waiting for     1.3936 sec
615 Waiting for     0.0287 sec
616 Waiting for     0.0008 sec
617 Waiting for     0.0393 sec
618 Waiting for     0.0007 sec
619 #OVERLAP evdw > 1d10   1.00000E+20
620  #OVERLAPing residues             2
621    9  23
622  #OVERLAPing all corrected after             9  random generation
623 #OVERLAP evdw after   6.19193E+15
624 Waiting for     0.0393 sec
625 #OVERLAP evdw > 1d10   1.00000E+20
626  #OVERLAPing residues             4
627    7  28  17  29
628  #OVERLAPing NOT all corrected             2
629    7  28
630 #OVERLAP evdw after   1.00000E+20
631 Waiting for     0.0396 sec
632 #OVERLAP evdw > 1d10   1.00000E+20
633  #OVERLAPing residues             2
634   14  20
635  #OVERLAPing all corrected after             2  random generation
636 #OVERLAP evdw after   9.02661E+12
637 Waiting for     0.0393 sec
638 Waiting for     0.0688 sec
639 Waiting for     0.0396 sec
640 Waiting for     0.0008 sec
641 Waiting for     0.0008 sec
642 Waiting for     0.0387 sec
643 Waiting for     0.0392 sec
644 Waiting for     0.0395 sec
645 Waiting for     0.5994 sec
646 #OVERLAP evdw > 1d10   1.00000E+20
647  #OVERLAPing residues             2
648   14  18
649  #OVERLAPing all corrected after             1  random generation
650 #OVERLAP evdw after   6.15852E+03
651 Waiting for     0.0007 sec
652 #OVERLAP evdw > 1d10   1.00000E+20
653  #OVERLAPing residues             4
654    4  11   5   9
655  #OVERLAPing all corrected after             2  random generation
656 #OVERLAP evdw after   3.90998E+27
657 Waiting for     0.0384 sec
658 Waiting for     0.0007 sec
659 Waiting for     0.0387 sec
660 #OVERLAP evdw > 1d10   1.00000E+20
661  #OVERLAPing residues             3
662    6  25   7
663  #OVERLAPing all corrected after             1  random generation
664 #OVERLAP evdw after   3.29683E+13
665 Waiting for     0.0566 sec
666 Waiting for     0.0652 sec
667 Waiting for     0.0391 sec
668 Waiting for     0.0394 sec
669 Waiting for     0.0386 sec
670 Waiting for     0.0250 sec
671 Waiting for     0.0008 sec
672 Waiting for     0.0385 sec
673 Waiting for     0.0385 sec
674 Waiting for     0.9866 sec
675 Waiting for     0.0007 sec
676 Waiting for     0.0385 sec
677 Waiting for     0.0384 sec
678 Waiting for     0.0007 sec
679 #OVERLAP evdw > 1d10   1.00000E+20
680  #OVERLAPing residues             2
681   13  23
682  #OVERLAPing all corrected after             1  random generation
683 #OVERLAP evdw after   8.07741E+17
684 Waiting for     0.0007 sec
685 Waiting for     0.0396 sec
686 #OVERLAP evdw > 1d10   1.00000E+20
687  #OVERLAPing residues             2
688    8  17
689  #OVERLAPing NOT all corrected             2
690    8  17
691 #OVERLAP evdw after   1.00000E+20
692 Waiting for     0.0379 sec
693 #OVERLAP evdw > 1d10   1.00000E+20
694  #OVERLAPing residues             2
695    9  18
696  #OVERLAPing all corrected after             1  random generation
697 #OVERLAP evdw after   3.82523E+04
698 Waiting for     0.0382 sec
699 Waiting for     0.0390 sec
700 Waiting for     0.0698 sec
701 Waiting for     0.0395 sec
702 Waiting for     0.0512 sec
703 Waiting for     0.0392 sec
704 Waiting for     0.7592 sec
705 Waiting for     0.0006 sec
706 Waiting for     0.0395 sec
707 #OVERLAP evdw > 1d10   1.00000E+20
708  #OVERLAPing residues             2
709    7  27
710  #OVERLAPing all corrected after             1  random generation
711 #OVERLAP evdw after   1.78144E+11
712 Waiting for     0.0007 sec
713 #OVERLAP evdw > 1d10   1.00000E+20
714  #OVERLAPing residues             2
715    4  26
716  #OVERLAPing all corrected after             2  random generation
717 #OVERLAP evdw after   7.43134E+11
718 Waiting for     0.0389 sec
719 Waiting for     0.0388 sec
720 Waiting for     0.0388 sec
721 Waiting for     0.0007 sec
722 Waiting for     0.0007 sec
723 Waiting for     0.0387 sec
724 Waiting for     0.0740 sec
725 #OVERLAP evdw > 1d10   1.00000E+20
726  #OVERLAPing residues             2
727    8  20
728  #OVERLAPing all corrected after             2  random generation
729 #OVERLAP evdw after   1.32266E+07
730 Waiting for     0.0388 sec
731 Waiting for     0.0364 sec
732 Waiting for     0.7656 sec
733 Waiting for     0.0007 sec
734 #OVERLAP evdw > 1d10   1.00000E+20
735  #OVERLAPing residues             4
736    8  16  13  29
737  #OVERLAPing all corrected after             1  random generation
738 #OVERLAP evdw after   2.69870E+12
739 Waiting for     0.0007 sec
740 Waiting for     0.0007 sec
741 Waiting for     0.0381 sec
742 #OVERLAP evdw > 1d10   1.00000E+20
743  #OVERLAPing residues             4
744    4  27   7  25
745  #OVERLAPing all corrected after             3  random generation
746 #OVERLAP evdw after   1.12117E+10
747 Waiting for     0.0007 sec
748 #OVERLAP evdw > 1d10   1.00000E+20
749  #OVERLAPing residues             4
750    3  29  12  27
751  #OVERLAPing all corrected after             1  random generation
752 #OVERLAP evdw after   6.32852E+18
753 Waiting for     0.0401 sec
754 #OVERLAP evdw > 1d10   1.00000E+20
755  #OVERLAPing residues             6
756    2  17   5  25   9  18
757  #OVERLAPing all corrected after             2  random generation
758 #OVERLAP evdw after   7.80651E+22
759 Waiting for     0.0007 sec
760 Waiting for     0.0386 sec
761 #OVERLAP evdw > 1d10   1.00000E+20
762  #OVERLAPing residues             2
763    9  21
764  #OVERLAPing all corrected after             1  random generation
765 #OVERLAP evdw after   6.89628E+02
766 Waiting for     0.0007 sec
767 Waiting for     0.0685 sec
768 Waiting for     0.0010 sec
769 Waiting for     0.0006 sec
770 Waiting for     0.0395 sec
771 Waiting for     0.0393 sec
772 Waiting for     0.9120 sec
773 Waiting for     0.0007 sec
774 #OVERLAP evdw > 1d10   1.00000E+20
775  #OVERLAPing residues             4
776    4  22   9  25
777  #OVERLAPing all corrected after             1  random generation
778 #OVERLAP evdw after   1.04071E+05
779 Waiting for     0.0451 sec
780 #OVERLAP evdw > 1d10   1.00000E+20
781  #OVERLAPing residues             2
782   12  27
783  #OVERLAPing all corrected after             1  random generation
784 #OVERLAP evdw after   1.79953E+06
785 Waiting for     0.0396 sec
786 Waiting for     0.0386 sec
787 Waiting for     0.0007 sec
788 Waiting for     0.0383 sec
789 Waiting for     0.0432 sec
790 Waiting for     0.0400 sec
791 Waiting for     0.0008 sec
792 Waiting for     0.0007 sec
793 Waiting for     0.0008 sec
794 Waiting for     0.0008 sec
795 Waiting for     1.1112 sec
796 Waiting for     0.0007 sec
797 Waiting for     0.0007 sec
798 #OVERLAP evdw > 1d10   1.00000E+20
799  #OVERLAPing residues             2
800   17  20
801  #OVERLAPing all corrected after             1  random generation
802 #OVERLAP evdw after   1.44329E+07
803 Waiting for     0.0394 sec
804 Waiting for     0.0685 sec
805 #OVERLAP evdw > 1d10   1.00000E+20
806  #OVERLAPing residues             4
807    4  22   5  25
808  #OVERLAPing all corrected after             2  random generation
809 #OVERLAP evdw after   9.18672E+36
810 Waiting for     0.0006 sec
811 Waiting for     0.0008 sec
812 Waiting for     0.0380 sec
813 Waiting for     0.0384 sec
814 Waiting for     0.0008 sec
815 Waiting for     0.0392 sec
816 #OVERLAP evdw > 1d10   1.00000E+20
817  #OVERLAPing residues             2
818    3  25
819  #OVERLAPing all corrected after             1  random generation
820 #OVERLAP evdw after   1.34572E+07
821 Waiting for     0.0007 sec
822 Waiting for     0.0385 sec
823 Waiting for     0.0383 sec
824 Waiting for     0.0392 sec
825 Waiting for     0.3489 sec
826 Waiting for     0.0318 sec
827 Waiting for     0.0007 sec
828 Waiting for     0.0396 sec
829 Waiting for     0.0008 sec
830 Waiting for     0.0397 sec
831 #OVERLAP evdw > 1d10   1.00000E+20
832  #OVERLAPing residues             2
833    8  13
834  #OVERLAPing all corrected after             2  random generation
835 #OVERLAP evdw after   1.92986E+06
836 Waiting for     0.0382 sec
837 Waiting for     0.0392 sec
838 Waiting for     0.0383 sec
839 #OVERLAP evdw > 1d10   1.00000E+20
840  #OVERLAPing residues             5
841    9  25  17  19  22
842  #OVERLAPing all corrected after             2  random generation
843 #OVERLAP evdw after   8.60811E+28
844 Waiting for     0.0007 sec
845 Waiting for     0.0007 sec
846 #OVERLAP evdw > 1d10   1.00000E+20
847  #OVERLAPing residues             4
848    7  23  14  22
849  #OVERLAPing all corrected after             6  random generation
850 #OVERLAP evdw after   3.09227E+14
851 Waiting for     0.0386 sec
852 Waiting for     0.0389 sec
853 #OVERLAP evdw > 1d10   1.00000E+20
854  #OVERLAPing residues             2
855    4  27
856  #OVERLAPing all corrected after             1  random generation
857 #OVERLAP evdw after   3.75964E+24
858 Waiting for     0.0007 sec
859 Waiting for     0.0395 sec
860 #OVERLAP evdw > 1d10   1.00000E+20
861  #OVERLAPing residues             2
862    2   4
863  #OVERLAPing all corrected after             1  random generation
864 #OVERLAP evdw after   5.44662E+02
865 Waiting for     0.0386 sec
866 Waiting for     0.0395 sec
867 Waiting for     0.0399 sec
868 Waiting for     0.0780 sec
869 Waiting for     0.0007 sec
870 #OVERLAP evdw > 1d10   1.00000E+20
871  #OVERLAPing residues             2
872   24  27
873  #OVERLAPing all corrected after             1  random generation
874 #OVERLAP evdw after   3.16635E+07
875 Waiting for     0.0382 sec
876 #OVERLAP evdw > 1d10   1.00000E+20
877  #OVERLAPing residues             2
878    7  14
879  #OVERLAPing all corrected after             1  random generation
880 #OVERLAP evdw after   2.35544E+20
881 Waiting for     0.0007 sec
882 #OVERLAP evdw > 1d10   1.00000E+20
883  #OVERLAPing residues             2
884    4  26
885  #OVERLAPing all corrected after             1  random generation
886 #OVERLAP evdw after   2.11369E+09
887 Waiting for     0.0989 sec
888 Waiting for     0.0007 sec
889 Waiting for     0.0397 sec
890 #OVERLAP evdw > 1d10   1.00000E+20
891  #OVERLAPing residues             2
892    7  25
893  #OVERLAPing all corrected after             4  random generation
894 #OVERLAP evdw after   6.81883E+09
895 Waiting for     0.0383 sec
896 Waiting for     0.0384 sec
897 Waiting for     0.0007 sec
898 #OVERLAP evdw > 1d10   1.00000E+20
899  #OVERLAPing residues             4
900    5  20   7  14
901  #OVERLAPing all corrected after             2  random generation
902 #OVERLAP evdw after   3.14948E+08
903 Waiting for     0.0008 sec
904 Waiting for     0.9451 sec
905 Waiting for     0.0400 sec
906 Waiting for     0.0384 sec
907 #OVERLAP evdw > 1d10   1.00000E+20
908  #OVERLAPing residues             2
909    2  25
910  #OVERLAPing all corrected after             2  random generation
911 #OVERLAP evdw after   4.99226E+12
912 Waiting for     0.0386 sec
913 Waiting for     0.0384 sec
914 #OVERLAP evdw > 1d10   1.00000E+20
915  #OVERLAPing residues             3
916    9  13  27
917  #OVERLAPing all corrected after             1  random generation
918 #OVERLAP evdw after   8.96474E+04
919 Waiting for     0.0389 sec
920 #OVERLAP evdw > 1d10   1.00000E+20
921  #OVERLAPing residues             4
922    8  25   9  27
923  #OVERLAPing all corrected after             2  random generation
924 #OVERLAP evdw after   5.90093E+17
925 Waiting for     0.0383 sec
926 Waiting for     0.0643 sec
927 Waiting for     0.0389 sec
928 #OVERLAP evdw > 1d10   1.00000E+20
929  #OVERLAPing residues             5
930    4  17  25   9  28
931  #OVERLAPing all corrected after             8  random generation
932 #OVERLAP evdw after   6.71494E+09
933 Waiting for     0.0529 sec
934 Waiting for     0.0696 sec
935 Waiting for     0.0562 sec
936 Waiting for     0.0395 sec
937 Waiting for     0.0385 sec
938 Waiting for     1.4512 sec
939 #OVERLAP evdw > 1d10   1.00000E+20
940  #OVERLAPing residues             2
941   11  22
942  #OVERLAPing all corrected after             1  random generation
943 #OVERLAP evdw after   8.75172E+08
944 Waiting for     0.0006 sec
945 Waiting for     0.0387 sec
946 Waiting for     0.0397 sec
947 Waiting for     0.0397 sec
948 #OVERLAP evdw > 1d10   1.00000E+20
949  #OVERLAPing residues             2
950    5  17
951  #OVERLAPing all corrected after             1  random generation
952 #OVERLAP evdw after   4.05796E+12
953 Waiting for     0.0401 sec
954 Waiting for     0.0526 sec
955 Waiting for     0.0491 sec
956 Waiting for     0.0377 sec
957 #OVERLAP evdw > 1d10   1.00000E+20
958  #OVERLAPing residues             2
959    7  25
960  #OVERLAPing all corrected after             1  random generation
961 #OVERLAP evdw after   1.04116E+08
962 Waiting for     0.0007 sec
963 Waiting for     0.0008 sec
964 Waiting for     0.0057 sec
965 Waiting for     0.4718 sec
966 Waiting for     0.0007 sec
967 Waiting for     0.0882 sec
968 Waiting for     0.0006 sec
969 #OVERLAP evdw > 1d10   1.00000E+20
970  #OVERLAPing residues             2
971    3  11
972  #OVERLAPing all corrected after             1  random generation
973 #OVERLAP evdw after   3.28096E+09
974 Waiting for     0.0379 sec
975 Waiting for     0.0391 sec
976 Waiting for     0.0320 sec
977 #OVERLAP evdw > 1d10   1.00000E+20
978  #OVERLAPing residues             4
979    3  17   4  23
980  #OVERLAPing all corrected after             3  random generation
981 #OVERLAP evdw after   3.66370E+18
982 Waiting for     0.0392 sec
983 Waiting for     0.0399 sec
984 Waiting for     0.0008 sec
985 #OVERLAP evdw > 1d10   1.00000E+20
986  #OVERLAPing residues             2
987    7  20
988  #OVERLAPing all corrected after             2  random generation
989 #OVERLAP evdw after   1.12714E+13
990 Waiting for     0.0398 sec
991 Waiting for     0.0391 sec
992 Waiting for     0.0008 sec
993 #OVERLAP evdw > 1d10   1.00000E+20
994  #OVERLAPing residues             2
995   14  25
996  #OVERLAPing all corrected after             1  random generation
997 #OVERLAP evdw after   1.23728E+06
998 Waiting for     0.0399 sec
999 Waiting for     1.4114 sec
1000 Waiting for     0.0006 sec
1001 Waiting for     0.0985 sec
1002 #OVERLAP evdw > 1d10   1.00000E+20
1003  #OVERLAPing residues             2
1004    4  14
1005  #OVERLAPing all corrected after             1  random generation
1006 #OVERLAP evdw after   1.43311E+08
1007 Waiting for     0.0007 sec
1008 #OVERLAP evdw > 1d10   1.00000E+20
1009  #OVERLAPing residues             4
1010    5  21   7  23
1011  #OVERLAPing NOT all corrected             2
1012    7  23
1013 #OVERLAP evdw after   1.00000E+20
1014 Waiting for     0.0008 sec
1015 Waiting for     0.0397 sec
1016 #OVERLAP evdw > 1d10   1.00000E+20
1017  #OVERLAPing residues             3
1018    7  17  13
1019  #OVERLAPing all corrected after             1  random generation
1020 #OVERLAP evdw after   2.80126E+12
1021 Waiting for     0.0563 sec
1022 Waiting for     0.0007 sec
1023 Waiting for     0.0010 sec
1024 #OVERLAP evdw > 1d10   1.00000E+20
1025  #OVERLAPing residues             2
1026    7  26
1027  #OVERLAPing all corrected after             1  random generation
1028 #OVERLAP evdw after   4.10140E+08
1029 Waiting for     0.0008 sec
1030 Waiting for     0.0392 sec
1031 Waiting for     0.0389 sec
1032 Waiting for     0.0394 sec
1033 Waiting for     0.0008 sec
1034 #OVERLAP evdw > 1d10   1.00000E+20
1035  #OVERLAPing residues             2
1036    2  29
1037  #OVERLAPing all corrected after             1  random generation
1038 #OVERLAP evdw after   2.17378E+04
1039 Waiting for     0.0394 sec
1040 #OVERLAP evdw > 1d10   1.00000E+20
1041  #OVERLAPing residues             2
1042   17  21
1043  #OVERLAPing all corrected after             3  random generation
1044 #OVERLAP evdw after   1.60459E+28
1045 Waiting for     0.0007 sec
1046 Waiting for     0.0388 sec
1047 #OVERLAP evdw > 1d10   1.00000E+20
1048  #OVERLAPing residues             2
1049    2  22
1050  #OVERLAPing all corrected after             3  random generation
1051 #OVERLAP evdw after   7.91375E+12
1052 Waiting for     0.0007 sec
1053 Waiting for     0.0397 sec
1054 Waiting for     0.0389 sec
1055 Waiting for     0.0380 sec
1056 Waiting for     0.0392 sec
1057 Waiting for     0.0397 sec
1058 Waiting for     0.0387 sec
1059 #OVERLAP evdw > 1d10   1.00000E+20
1060  #OVERLAPing residues             2
1061    7  29
1062  #OVERLAPing all corrected after             1  random generation
1063 #OVERLAP evdw after   4.93692E+11
1064 Waiting for     0.0382 sec
1065 Waiting for     0.0007 sec
1066 Waiting for     1.5835 sec
1067 Waiting for     0.0372 sec
1068 Waiting for     0.0392 sec
1069 Waiting for     0.0394 sec
1070 Waiting for     0.0442 sec
1071 #OVERLAP evdw > 1d10   1.00000E+20
1072  #OVERLAPing residues             2
1073    4  29
1074  #OVERLAPing all corrected after             1  random generation
1075 #OVERLAP evdw after   4.33723E+03
1076 Waiting for     0.0007 sec
1077 #OVERLAP evdw > 1d10   1.00000E+20
1078  #OVERLAPing residues             2
1079    9  24
1080  #OVERLAPing all corrected after             1  random generation
1081 #OVERLAP evdw after   4.41765E+09
1082 Waiting for     0.0396 sec
1083 Waiting for     0.0007 sec
1084 Waiting for     0.0008 sec
1085 Waiting for     0.0008 sec
1086 Waiting for     0.0386 sec
1087 Waiting for     0.0007 sec
1088 Waiting for     0.0504 sec
1089 Waiting for     0.8374 sec
1090 Waiting for     0.0006 sec
1091 Waiting for     0.0395 sec
1092 #OVERLAP evdw > 1d10   1.00000E+20
1093  #OVERLAPing residues             5
1094    7  14  17  13  22
1095  #OVERLAPing all corrected after             1  random generation
1096 #OVERLAP evdw after   2.81496E+05
1097 Waiting for     0.0397 sec
1098 Waiting for     0.0379 sec
1099 Waiting for     0.0007 sec
1100 Waiting for     0.0378 sec
1101 Waiting for     0.0394 sec
1102 Waiting for     0.0391 sec
1103 Waiting for     0.0183 sec
1104 Waiting for     0.0396 sec
1105 Waiting for     0.0008 sec
1106 Waiting for     0.0007 sec
1107 Waiting for     0.0397 sec
1108 Waiting for     0.0007 sec
1109 #OVERLAP evdw > 1d10   1.00000E+20
1110  #OVERLAPing residues             2
1111    4   8
1112  #OVERLAPing all corrected after             1  random generation
1113 #OVERLAP evdw after   9.21440E+08
1114 Waiting for     0.0396 sec
1115 Waiting for     0.0449 sec
1116 Waiting for     0.0395 sec
1117 Waiting for     0.0393 sec
1118 Waiting for     0.0007 sec
1119 Waiting for     0.0885 sec
1120 Waiting for     0.0007 sec
1121 Waiting for     0.0594 sec
1122 Waiting for     0.0393 sec
1123 Waiting for     0.0114 sec
1124 Waiting for     0.0390 sec
1125 #OVERLAP evdw > 1d10   1.00000E+20
1126  #OVERLAPing residues             2
1127    9  14
1128  #OVERLAPing all corrected after             1  random generation
1129 #OVERLAP evdw after   4.09282E+03
1130 Waiting for     0.0386 sec
1131 Waiting for     0.0008 sec
1132 Waiting for     0.0394 sec
1133 Waiting for     0.0387 sec
1134 #OVERLAP evdw > 1d10   1.00000E+20
1135  #OVERLAPing residues             4
1136    2  13   9  23
1137  #OVERLAPing all corrected after             2  random generation
1138 #OVERLAP evdw after   1.03475E+09
1139 Waiting for     0.0388 sec
1140 Waiting for     0.0876 sec
1141 #OVERLAP evdw > 1d10   1.00000E+20
1142  #OVERLAPing residues             2
1143    4  27
1144  #OVERLAPing all corrected after             1  random generation
1145 #OVERLAP evdw after   4.85501E+03
1146 Waiting for     0.0249 sec
1147 Waiting for     0.0385 sec
1148 #OVERLAP evdw > 1d10   1.00000E+20
1149  #OVERLAPing residues             4
1150    4  20   6  17
1151  #OVERLAPing all corrected after             2  random generation
1152 #OVERLAP evdw after   2.31451E+07
1153 Waiting for     0.0678 sec
1154 Waiting for     0.0397 sec
1155 Waiting for     0.0007 sec
1156 #OVERLAP evdw > 1d10   1.00000E+20
1157  #OVERLAPing residues             4
1158    4  21   7  24
1159  #OVERLAPing all corrected after             1  random generation
1160 #OVERLAP evdw after   2.25278E+21
1161 Waiting for     0.0007 sec
1162 Waiting for     0.0714 sec
1163 Waiting for     0.0093 sec
1164 Waiting for     1.2669 sec
1165 #OVERLAP evdw > 1d10   1.00000E+20
1166  #OVERLAPing residues             2
1167    7  22
1168  #OVERLAPing all corrected after             1  random generation
1169 #OVERLAP evdw after   2.39078E+06
1170 Waiting for     0.0007 sec
1171 #OVERLAP evdw > 1d10   1.00000E+20
1172  #OVERLAPing residues             2
1173    8  22
1174  #OVERLAPing all corrected after             7  random generation
1175 #OVERLAP evdw after   1.53690E+24
1176 Waiting for     0.0395 sec
1177 Waiting for     0.0707 sec
1178 #OVERLAP evdw > 1d10   1.00000E+20
1179  #OVERLAPing residues             2
1180    9  27
1181  #OVERLAPing all corrected after             1  random generation
1182 #OVERLAP evdw after   4.12694E+11
1183 Waiting for     0.0007 sec
1184 Waiting for     0.0007 sec
1185 Waiting for     0.0007 sec
1186 Waiting for     0.0389 sec
1187 #OVERLAP evdw > 1d10   1.00000E+20
1188  #OVERLAPing residues             2
1189    4  27
1190  #OVERLAPing all corrected after             1  random generation
1191 #OVERLAP evdw after   1.24053E+07
1192 Waiting for     0.0396 sec
1193 Waiting for     0.0399 sec
1194 Waiting for     0.0392 sec
1195 #OVERLAP evdw > 1d10   1.00000E+20
1196  #OVERLAPing residues             2
1197   20  26
1198  #OVERLAPing all corrected after             1  random generation
1199 #OVERLAP evdw after   4.07871E+04
1200 Waiting for     0.0528 sec
1201 Waiting for     0.0008 sec
1202 Waiting for     0.0007 sec
1203 Waiting for     1.0697 sec
1204 Waiting for     0.0007 sec
1205 Waiting for     0.0384 sec
1206 Waiting for     0.0389 sec
1207 Waiting for     0.0750 sec
1208 Waiting for     0.0386 sec
1209 Waiting for     0.0381 sec
1210 #OVERLAP evdw > 1d10   1.00000E+20
1211  #OVERLAPing residues             2
1212   11  13
1213  #OVERLAPing all corrected after             2  random generation
1214 #OVERLAP evdw after   4.06062E+14
1215 Waiting for     0.0007 sec
1216 Waiting for     0.0393 sec
1217 #OVERLAP evdw > 1d10   1.00000E+20
1218  #OVERLAPing residues             2
1219    6  26
1220  #OVERLAPing all corrected after             3  random generation
1221 #OVERLAP evdw after   6.10401E+13
1222 Waiting for     0.0380 sec
1223 #OVERLAP evdw > 1d10   1.00000E+20
1224  #OVERLAPing residues             2
1225   17  20
1226  #OVERLAPing all corrected after             1  random generation
1227 #OVERLAP evdw after   1.85120E+02
1228 Waiting for     0.0381 sec
1229 Waiting for     0.0665 sec
1230 Waiting for     0.0396 sec
1231 Waiting for     0.0396 sec
1232 Waiting for     0.0007 sec
1233 Waiting for     0.0008 sec
1234 Waiting for     0.0383 sec
1235 #OVERLAP evdw > 1d10   1.00000E+20
1236  #OVERLAPing residues             2
1237    7  14
1238  #OVERLAPing all corrected after             1  random generation
1239 #OVERLAP evdw after   1.04664E+07
1240 Waiting for     0.0396 sec
1241 Waiting for     0.0380 sec
1242 Waiting for     0.0387 sec
1243 #OVERLAP evdw > 1d10   1.39596E+22
1244  #OVERLAPing residues             0
1245
1246  #OVERLAPing all corrected after             1  random generation
1247 #OVERLAP evdw after   1.39596E+22
1248 Waiting for     0.0384 sec
1249 Waiting for     0.0007 sec
1250 #OVERLAP evdw > 1d10   1.00000E+20
1251  #OVERLAPing residues             2
1252    8  17
1253  #OVERLAPing all corrected after             3  random generation
1254 #OVERLAP evdw after   4.25093E+10
1255 Waiting for     0.0007 sec
1256 Waiting for     0.0008 sec
1257 Waiting for     0.0390 sec
1258 #OVERLAP evdw > 1d10   1.00000E+20
1259  #OVERLAPing residues             2
1260    4  20
1261  #OVERLAPing all corrected after             1  random generation
1262 #OVERLAP evdw after   3.93123E+11
1263 Waiting for     0.0384 sec
1264 Waiting for     0.0385 sec
1265 #OVERLAP evdw > 1d10   1.00000E+20
1266  #OVERLAPing residues             2
1267   17  25
1268  #OVERLAPing all corrected after             1  random generation
1269 #OVERLAP evdw after   8.97813E+04
1270 Waiting for     0.0392 sec
1271 #OVERLAP evdw > 1d10   1.00000E+20
1272  #OVERLAPing residues             6
1273    2  26   4  27  14  25
1274  #OVERLAPing all corrected after             1  random generation
1275 #OVERLAP evdw after   7.95052E+08
1276 Waiting for     0.0008 sec
1277 Waiting for     0.0399 sec
1278 Waiting for     0.0544 sec
1279 Waiting for     0.0401 sec
1280 Waiting for     0.0007 sec
1281 Waiting for     0.0397 sec
1282 Waiting for     0.0393 sec
1283 #OVERLAP evdw > 1d10   1.00000E+20
1284  #OVERLAPing residues             2
1285    4  22
1286  #OVERLAPing all corrected after             1  random generation
1287 #OVERLAP evdw after   2.57955E+10
1288 Waiting for     0.0508 sec
1289 Waiting for     0.0008 sec
1290 Waiting for     0.0008 sec
1291 Waiting for     0.0397 sec
1292 Waiting for     0.0390 sec
1293 Waiting for     0.0327 sec
1294 #OVERLAP evdw > 1d10   1.00000E+20
1295  #OVERLAPing residues             2
1296   20  24
1297  #OVERLAPing all corrected after             1  random generation
1298 #OVERLAP evdw after  -6.71855E+01
1299 Waiting for     0.3940 sec
1300 Waiting for     0.0008 sec
1301 #OVERLAP evdw > 1d10   1.00000E+20
1302  #OVERLAPing residues             2
1303    9  22
1304  #OVERLAPing all corrected after             1  random generation
1305 #OVERLAP evdw after   1.30449E+06
1306 Waiting for     0.0008 sec
1307 Waiting for     0.0390 sec
1308 Waiting for     0.0379 sec
1309 #OVERLAP evdw > 1d10   1.00000E+20
1310  #OVERLAPing residues             2
1311   24  27
1312  #OVERLAPing all corrected after             1  random generation
1313 #OVERLAP evdw after   8.21272E+09
1314 Waiting for     0.0008 sec
1315 Waiting for     0.0008 sec
1316 #OVERLAP evdw > 1d10   1.00000E+20
1317  #OVERLAPing residues             2
1318    6  26
1319  #OVERLAPing all corrected after             2  random generation
1320 #OVERLAP evdw after   1.67236E+17
1321 Waiting for     0.0386 sec
1322 #OVERLAP evdw > 1d10   1.00000E+20
1323  #OVERLAPing residues             2
1324    4  25
1325  #OVERLAPing all corrected after             1  random generation
1326 #OVERLAP evdw after   2.92125E+19
1327 Waiting for     0.0082 sec
1328 Waiting for     0.0621 sec
1329 Waiting for     0.0379 sec
1330 Waiting for     0.0008 sec
1331 Waiting for     0.0007 sec
1332 Waiting for     0.0640 sec
1333 Waiting for     0.3786 sec
1334 Waiting for     0.0386 sec
1335 Waiting for     0.0259 sec
1336 #OVERLAP evdw > 1d10   1.00000E+20
1337  #OVERLAPing residues             2
1338   11  26
1339  #OVERLAPing all corrected after             1  random generation
1340 #OVERLAP evdw after   1.54930E+08
1341 Waiting for     0.0387 sec
1342 #OVERLAP evdw > 1d10   1.00000E+20
1343  #OVERLAPing residues             2
1344    4  28
1345  #OVERLAPing all corrected after             2  random generation
1346 #OVERLAP evdw after   1.85343E+13
1347 Waiting for     0.0397 sec
1348 Waiting for     0.0007 sec
1349 Waiting for     0.0390 sec
1350 Waiting for     0.0457 sec
1351 Waiting for     0.0383 sec
1352 Waiting for     0.0381 sec
1353 Waiting for     0.0356 sec
1354 Waiting for     0.0409 sec
1355 #OVERLAP evdw > 1d10   1.00000E+20
1356  #OVERLAPing residues             3
1357    9  20  22
1358  #OVERLAPing all corrected after             2  random generation
1359 #OVERLAP evdw after   3.23793E+08
1360 Waiting for     0.0393 sec
1361 Waiting for     0.0674 sec
1362 Waiting for     1.3721 sec
1363 Waiting for     0.0013 sec
1364 Waiting for     0.0008 sec
1365 #OVERLAP evdw > 1d10   1.00000E+20
1366  #OVERLAPing residues             2
1367    4  27
1368  #OVERLAPing all corrected after             1  random generation
1369 #OVERLAP evdw after   3.31250E+07
1370 Waiting for     0.0386 sec
1371 Waiting for     0.0382 sec
1372 #OVERLAP evdw > 1d10   1.00000E+20
1373  #OVERLAPing residues             2
1374    6  27
1375  #OVERLAPing all corrected after             1  random generation
1376 #OVERLAP evdw after   4.62837E+10
1377 Waiting for     0.0007 sec
1378 Waiting for     0.0382 sec
1379 Waiting for     0.0387 sec
1380 Waiting for     0.0386 sec
1381 Waiting for     0.0007 sec
1382 #OVERLAP evdw > 1d10   1.00000E+20
1383  #OVERLAPing residues             2
1384    4  23
1385  #OVERLAPing all corrected after             1  random generation
1386 #OVERLAP evdw after   4.92113E+02
1387 Waiting for     0.0410 sec
1388 Waiting for     0.0394 sec
1389 Waiting for     0.0577 sec
1390 Waiting for     0.0007 sec
1391 Waiting for     1.7442 sec
1392 Waiting for     0.0007 sec
1393 Waiting for     0.0385 sec
1394 #OVERLAP evdw > 1d10   1.00000E+20
1395  #OVERLAPing residues             2
1396    5  19
1397  #OVERLAPing all corrected after             1  random generation
1398 #OVERLAP evdw after   8.49100E+14
1399 Waiting for     0.0396 sec
1400 Waiting for     0.0008 sec
1401 Waiting for     0.0388 sec
1402 Waiting for     0.0385 sec
1403 Waiting for     0.0007 sec
1404 Waiting for     0.0393 sec
1405 Waiting for     0.0393 sec
1406 Waiting for     0.0007 sec
1407 #OVERLAP evdw > 1d10   1.00000E+20
1408  #OVERLAPing residues             2
1409   22  27
1410  #OVERLAPing all corrected after             2  random generation
1411 #OVERLAP evdw after   3.99432E+18
1412 Waiting for     0.0385 sec
1413 Waiting for     0.0393 sec
1414 Waiting for     0.9519 sec
1415 Waiting for     0.0093 sec
1416 #OVERLAP evdw > 1d10   1.00000E+20
1417  #OVERLAPing residues             2
1418    5  11
1419  #OVERLAPing all corrected after             1  random generation
1420 #OVERLAP evdw after   2.28423E+16
1421 Waiting for     0.0008 sec
1422 #OVERLAP evdw > 1d10   1.00000E+20
1423  #OVERLAPing residues             2
1424   13  24
1425  #OVERLAPing all corrected after             1  random generation
1426 #OVERLAP evdw after   5.87580E+26
1427 Waiting for     0.0385 sec
1428 Waiting for     0.0392 sec
1429 Waiting for     0.0391 sec
1430 Waiting for     0.0390 sec
1431 Waiting for     0.0007 sec
1432 Waiting for     0.0390 sec
1433 Waiting for     0.0008 sec
1434 Waiting for     0.0389 sec
1435 Waiting for     0.0007 sec
1436 Waiting for     0.0397 sec
1437 Waiting for     0.0008 sec
1438 Waiting for     0.0429 sec
1439 Waiting for     0.7460 sec
1440 Waiting for     0.0007 sec
1441 Waiting for     0.0008 sec
1442 #OVERLAP evdw > 1d10   1.00000E+20
1443  #OVERLAPing residues             2
1444   11  29
1445  #OVERLAPing all corrected after             1  random generation
1446 #OVERLAP evdw after   2.09753E+02
1447 Waiting for     0.0044 sec
1448 Waiting for     0.0007 sec
1449 #OVERLAP evdw > 1d10   1.00000E+20
1450  #OVERLAPing residues             2
1451    8  20
1452  #OVERLAPing all corrected after             1  random generation
1453 #OVERLAP evdw after   1.95276E+06
1454 Waiting for     0.0385 sec
1455 #OVERLAP evdw > 1d10   1.00000E+20
1456  #OVERLAPing residues             2
1457    6  17
1458  #OVERLAPing all corrected after             1  random generation
1459 #OVERLAP evdw after   7.11521E+09
1460 Waiting for     0.0397 sec
1461 Waiting for     0.0755 sec
1462 Waiting for     0.0008 sec
1463 #OVERLAP evdw > 1d10   1.00000E+20
1464  #OVERLAPing residues             2
1465    9  25
1466  #OVERLAPing all corrected after             8  random generation
1467 #OVERLAP evdw after   2.97936E+08
1468 Waiting for     0.0392 sec
1469 Waiting for     0.0395 sec
1470 Waiting for     0.6804 sec
1471 #OVERLAP evdw > 1d10   1.00000E+20
1472  #OVERLAPing residues             2
1473   17  24
1474  #OVERLAPing all corrected after             1  random generation
1475 #OVERLAP evdw after   6.97734E+07
1476 Waiting for     0.0007 sec
1477 #OVERLAP evdw > 1d10   1.00000E+20
1478  #OVERLAPing residues             2
1479    8  23
1480  #OVERLAPing all corrected after             1  random generation
1481 #OVERLAP evdw after   3.68776E+11
1482 Waiting for     0.0379 sec
1483 Waiting for     0.0390 sec
1484 Waiting for     0.0007 sec
1485 #OVERLAP evdw > 1d10   1.00000E+20
1486  #OVERLAPing residues             4
1487   13  23  17  25
1488  #OVERLAPing all corrected after             1  random generation
1489 #OVERLAP evdw after   1.59215E+15
1490 Waiting for     0.0007 sec
1491 Waiting for     0.0008 sec
1492 Waiting for     0.0390 sec
1493 #OVERLAP evdw > 1d10   1.00000E+20
1494  #OVERLAPing residues             2
1495    7  19
1496  #OVERLAPing all corrected after             1  random generation
1497 #OVERLAP evdw after   2.06269E+09
1498 Waiting for     0.0380 sec
1499 #OVERLAP evdw > 1d10   1.00000E+20
1500  #OVERLAPing residues             2
1501    4  23
1502  #OVERLAPing all corrected after             2  random generation
1503 #OVERLAP evdw after   2.85257E+10
1504 Waiting for     0.0395 sec
1505 Waiting for     0.0007 sec
1506 Waiting for     0.0396 sec
1507 #OVERLAP evdw > 1d10   1.00000E+20
1508  #OVERLAPing residues             2
1509    5  27
1510  #OVERLAPing all corrected after             1  random generation
1511 #OVERLAP evdw after   6.64172E+08
1512 Waiting for     0.0398 sec
1513 Waiting for     0.0007 sec
1514 Waiting for     1.2748 sec
1515 Waiting for     0.0213 sec
1516 Waiting for     0.0380 sec
1517 Waiting for     0.0393 sec
1518 Waiting for     0.0009 sec
1519 #OVERLAP evdw > 1d10   1.00000E+20
1520  #OVERLAPing residues             2
1521   20  27
1522  #OVERLAPing all corrected after             4  random generation
1523 #OVERLAP evdw after   1.81543E+14
1524 Waiting for     0.0644 sec
1525 Waiting for     0.0397 sec
1526 #OVERLAP evdw > 1d10   1.00000E+20
1527  #OVERLAPing residues             2
1528    9  15
1529  #OVERLAPing all corrected after             1  random generation
1530 #OVERLAP evdw after   4.43439E+05
1531 Waiting for     0.0487 sec
1532 Waiting for     0.0380 sec
1533 Waiting for     0.0381 sec
1534 #OVERLAP evdw > 1d10   1.00000E+20
1535  #OVERLAPing residues             6
1536    7  21   8  23   9  26
1537  #OVERLAPing all corrected after             2  random generation
1538 #OVERLAP evdw after   1.98472E+14
1539 Waiting for     0.0141 sec
1540 Waiting for     0.0388 sec
1541 Waiting for     0.0381 sec
1542 Waiting for     0.0264 sec
1543 Waiting for     1.8135 sec
1544 #OVERLAP evdw > 1d10   1.00000E+20
1545  #OVERLAPing residues             2
1546   11  25
1547  #OVERLAPing all corrected after             1  random generation
1548 #OVERLAP evdw after   2.91563E+08
1549 Waiting for     0.0007 sec
1550 Waiting for     0.0008 sec
1551 Waiting for     0.0396 sec
1552 #OVERLAP evdw > 1d10   1.00000E+20
1553  #OVERLAPing residues             2
1554    7  27
1555  #OVERLAPing all corrected after             1  random generation
1556 #OVERLAP evdw after   7.94218E+14
1557 Waiting for     0.0392 sec
1558 Waiting for     0.0008 sec
1559 Waiting for     0.0387 sec
1560 #OVERLAP evdw > 1d10   1.00000E+20
1561  #OVERLAPing residues             6
1562   13  22  14  27  17  26
1563  #OVERLAPing all corrected after             3  random generation
1564 #OVERLAP evdw after   1.73021E+20
1565 Waiting for     0.0007 sec
1566 Waiting for     0.0007 sec
1567 #OVERLAP evdw > 1d10   1.00000E+20
1568  #OVERLAPing residues             2
1569    9  26
1570  #OVERLAPing all corrected after             1  random generation
1571 #OVERLAP evdw after   7.07338E+04
1572 Waiting for     0.0381 sec
1573 Waiting for     0.0389 sec
1574 #OVERLAP evdw > 1d10   1.00000E+20
1575  #OVERLAPing residues             2
1576   17  25
1577  #OVERLAPing all corrected after             1  random generation
1578 #OVERLAP evdw after   2.06201E+07
1579 Waiting for     0.0387 sec
1580 Waiting for     0.0007 sec
1581 Waiting for     0.0548 sec
1582 #OVERLAP evdw > 1d10   1.00000E+20
1583  #OVERLAPing residues             2
1584   11  22
1585  #OVERLAPing all corrected after             1  random generation
1586 #OVERLAP evdw after   3.69484E+18
1587 Waiting for     0.0672 sec
1588 Waiting for     0.0214 sec
1589 Waiting for     0.0711 sec
1590 Waiting for     1.6043 sec
1591 Waiting for     0.0397 sec
1592 Waiting for     0.0391 sec
1593 Waiting for     0.0007 sec
1594 Waiting for     0.0008 sec
1595 Waiting for     0.0008 sec
1596 #OVERLAP evdw > 1d10   1.00000E+20
1597  #OVERLAPing residues             2
1598   23  25
1599  #OVERLAPing all corrected after             1  random generation
1600 #OVERLAP evdw after   3.29458E+16
1601 Waiting for     0.0009 sec
1602 Waiting for     0.0007 sec
1603 #OVERLAP evdw > 1d10   1.00000E+20
1604  #OVERLAPing residues             3
1605    5   9  25
1606  #OVERLAPing all corrected after            95  random generation
1607 #OVERLAP evdw after   1.43049E+20
1608 Waiting for     0.0659 sec
1609 Waiting for     0.0388 sec
1610 Waiting for     0.0380 sec
1611 Waiting for     0.0407 sec
1612 Waiting for     0.0713 sec
1613 #OVERLAP evdw > 1d10   1.00000E+20
1614  #OVERLAPing residues             2
1615    9  28
1616  #OVERLAPing NOT all corrected             2
1617    9  28
1618 #OVERLAP evdw after   1.00000E+20
1619 Waiting for     0.0442 sec
1620 Waiting for     0.0392 sec
1621 Waiting for     0.0007 sec
1622 Waiting for     2.0579 sec
1623 Waiting for     0.0007 sec
1624 Waiting for     0.0393 sec
1625 #OVERLAP evdw > 1d10   1.00000E+20
1626  #OVERLAPing residues             4
1627    7  27   8  25
1628  #OVERLAPing all corrected after             1  random generation
1629 #OVERLAP evdw after   3.80985E+07
1630 Waiting for     0.0442 sec
1631 Waiting for     0.0448 sec
1632 Waiting for     0.0611 sec
1633 #OVERLAP evdw > 1d10   1.00000E+20
1634  #OVERLAPing residues             4
1635    9  25  11  27
1636  #OVERLAPing all corrected after             3  random generation
1637 #OVERLAP evdw after   1.74867E+12
1638 Waiting for     0.0383 sec
1639 Waiting for     0.0007 sec
1640 Waiting for     0.0397 sec
1641 #OVERLAP evdw > 1d10   1.00000E+20
1642  #OVERLAPing residues             2
1643    7  14
1644  #OVERLAPing all corrected after             1  random generation
1645 #OVERLAP evdw after   1.59621E+23
1646 Waiting for     0.0377 sec
1647 Waiting for     0.0194 sec
1648 Waiting for     0.0513 sec
1649 Waiting for     0.0396 sec
1650 Waiting for     0.0484 sec
1651 Waiting for     1.8062 sec
1652 #OVERLAP evdw > 1d10   1.00000E+20
1653  #OVERLAPing residues             4
1654    4  20   5  21
1655  #OVERLAPing all corrected after             3  random generation
1656 #OVERLAP evdw after   5.25717E+06
1657 Waiting for     0.0008 sec
1658 Waiting for     0.0719 sec
1659 Waiting for     0.0392 sec
1660 #OVERLAP evdw > 1d10   1.00000E+20
1661  #OVERLAPing residues             4
1662   11  25  13  27
1663  #OVERLAPing all corrected after            11  random generation
1664 #OVERLAP evdw after   1.57810E+12
1665 Waiting for     0.0382 sec
1666 Waiting for     0.0381 sec
1667 Waiting for     0.0008 sec
1668 Waiting for     0.0007 sec
1669 Waiting for     0.0392 sec
1670 #OVERLAP evdw > 1d10   1.00000E+20
1671  #OVERLAPing residues             2
1672   16  17
1673  #OVERLAPing all corrected after             1  random generation
1674 #OVERLAP evdw after   1.61474E+01
1675 Waiting for     0.0394 sec
1676 Waiting for     0.0006 sec
1677 Waiting for     0.0318 sec
1678 #OVERLAP evdw > 1d10   1.00000E+20
1679  #OVERLAPing residues             2
1680    9  23
1681  #OVERLAPing all corrected after             2  random generation
1682 #OVERLAP evdw after   8.25676E+03
1683 Waiting for     0.0780 sec
1684 Waiting for     0.0007 sec
1685 Waiting for     2.1808 sec
1686 Waiting for     0.0006 sec
1687 Waiting for     0.0395 sec
1688 #OVERLAP evdw > 1d10   1.00000E+20
1689  #OVERLAPing residues             2
1690    4  27
1691  #OVERLAPing all corrected after             1  random generation
1692 #OVERLAP evdw after   1.36387E+04
1693 Waiting for     0.0381 sec
1694 Waiting for     0.0007 sec
1695 #OVERLAP evdw > 1d10   1.00000E+20
1696  #OVERLAPing residues             2
1697    5  17
1698  #OVERLAPing all corrected after             1  random generation
1699 #OVERLAP evdw after   7.36755E+21
1700 Waiting for     0.0383 sec
1701 Waiting for     0.0379 sec
1702 Waiting for     0.0392 sec
1703 #OVERLAP evdw > 1d10   1.00000E+20
1704  #OVERLAPing residues             2
1705    5  27
1706  #OVERLAPing all corrected after            26  random generation
1707 #OVERLAP evdw after   1.00649E+18
1708 Waiting for     0.0008 sec
1709 Waiting for     0.0381 sec
1710 Waiting for     0.0506 sec
1711 Waiting for     0.0388 sec
1712 Waiting for     0.0008 sec
1713 #OVERLAP evdw > 1d10   1.00000E+20
1714  #OVERLAPing residues             2
1715    4  20
1716  #OVERLAPing all corrected after             1  random generation
1717 #OVERLAP evdw after   1.21410E+04
1718 Waiting for     0.0381 sec
1719 Waiting for     0.0387 sec
1720 Waiting for     0.0778 sec
1721 Waiting for     0.0008 sec
1722 Waiting for     0.9731 sec
1723 Waiting for     0.0007 sec
1724 Waiting for     0.0390 sec
1725 #OVERLAP evdw > 1d10   1.00000E+20
1726  #OVERLAPing residues             2
1727   14  22
1728  #OVERLAPing all corrected after             1  random generation
1729 #OVERLAP evdw after   1.41757E+09
1730 Waiting for     0.0577 sec
1731 #OVERLAP evdw > 1d10   1.00000E+20
1732  #OVERLAPing residues             2
1733    9  16
1734  #OVERLAPing all corrected after             1  random generation
1735 #OVERLAP evdw after   6.97177E+11
1736 Waiting for     0.0007 sec
1737 Waiting for     0.0383 sec
1738 Waiting for     0.0007 sec
1739 Waiting for     0.0381 sec
1740 Waiting for     0.0384 sec
1741 Waiting for     0.0305 sec
1742 Waiting for     0.0396 sec
1743 #OVERLAP evdw > 1d10   1.00000E+20
1744  #OVERLAPing residues             4
1745    6  26   7  28
1746  #OVERLAPing all corrected after             2  random generation
1747 #OVERLAP evdw after   1.38925E+11
1748 Waiting for     0.0397 sec
1749 #OVERLAP evdw > 1d10   1.00000E+20
1750  #OVERLAPing residues             2
1751    5   7
1752  #OVERLAPing all corrected after             1  random generation
1753 #OVERLAP evdw after   5.64131E+04
1754 Waiting for     0.0007 sec
1755 Waiting for     0.0170 sec
1756 #OVERLAP evdw > 1d10   1.00000E+20
1757  #OVERLAPing residues             2
1758   13  19
1759  #OVERLAPing all corrected after             1  random generation
1760 #OVERLAP evdw after   3.80737E+10
1761 Waiting for     0.5451 sec
1762 Waiting for     0.0386 sec
1763 Waiting for     0.0007 sec
1764 #OVERLAP evdw > 1d10   1.00000E+20
1765  #OVERLAPing residues             2
1766    4  17
1767  #OVERLAPing all corrected after             1  random generation
1768 #OVERLAP evdw after   1.08444E+10
1769 Waiting for     0.0008 sec
1770 Waiting for     0.0631 sec
1771 Waiting for     0.0394 sec
1772 Waiting for     0.0385 sec
1773 Waiting for     0.0159 sec
1774 Waiting for     0.0390 sec
1775 #OVERLAP evdw > 1d10   1.00000E+20
1776  #OVERLAPing residues             2
1777   17  19
1778  #OVERLAPing all corrected after             1  random generation
1779 #OVERLAP evdw after   9.27618E+06
1780 Waiting for     0.0383 sec
1781 Waiting for     0.0584 sec
1782 Waiting for     0.0008 sec
1783 Waiting for     1.3518 sec
1784 Waiting for     0.0152 sec
1785 Waiting for     0.0010 sec
1786 Waiting for     0.0149 sec
1787 Waiting for     0.0954 sec
1788 Waiting for     0.0006 sec
1789 #OVERLAP evdw > 1d10   1.00000E+20
1790  #OVERLAPing residues             3
1791    9  14  27
1792  #OVERLAPing all corrected after             2  random generation
1793 #OVERLAP evdw after   9.12679E+02
1794 Waiting for     0.0007 sec
1795 Waiting for     0.0391 sec
1796 Waiting for     0.0387 sec
1797 #OVERLAP evdw > 1d10   1.00000E+20
1798  #OVERLAPing residues             2
1799    5  25
1800  #OVERLAPing all corrected after             6  random generation
1801 #OVERLAP evdw after   6.16313E+06
1802 Waiting for     0.0394 sec
1803 Waiting for     0.0008 sec
1804 Waiting for     0.0008 sec
1805 Waiting for     0.0390 sec
1806 #OVERLAP evdw > 1d10   1.00000E+20
1807  #OVERLAPing residues             4
1808    4  27  11  25
1809  #OVERLAPing all corrected after             2  random generation
1810 #OVERLAP evdw after   2.85518E+14
1811 Waiting for     0.0393 sec
1812 #OVERLAP evdw > 1d10   1.00000E+20
1813  #OVERLAPing residues             2
1814   11  20
1815  #OVERLAPing all corrected after             1  random generation
1816 #OVERLAP evdw after   4.77256E+11
1817 Waiting for     0.0382 sec
1818 Waiting for     0.0390 sec
1819 Waiting for     0.0394 sec
1820 #OVERLAP evdw > 1d10   1.00000E+20
1821  #OVERLAPing residues             6
1822    3  25   4  23   5  27
1823  #OVERLAPing all corrected after             6  random generation
1824 #OVERLAP evdw after   2.46219E+23
1825 Waiting for     0.0007 sec
1826 Waiting for     0.0686 sec
1827 Waiting for     0.0393 sec
1828 Waiting for     0.0007 sec
1829 Waiting for     0.0389 sec
1830 Waiting for     0.0008 sec
1831 Waiting for     0.0379 sec
1832 Waiting for     0.0395 sec
1833 Waiting for     0.0654 sec
1834 Waiting for     0.0381 sec
1835 Waiting for     0.0385 sec
1836 #OVERLAP evdw > 1d10   1.00000E+20
1837  #OVERLAPing residues             2
1838   21  25
1839  #OVERLAPing all corrected after             1  random generation
1840 #OVERLAP evdw after   1.26168E+02
1841 Waiting for     0.4721 sec
1842 Waiting for     0.0332 sec
1843 Waiting for     0.0388 sec
1844 Waiting for     0.0382 sec
1845 Waiting for     0.0008 sec
1846 Waiting for     0.0629 sec
1847 Waiting for     0.0397 sec
1848 Waiting for     0.0380 sec
1849 Waiting for     0.0213 sec
1850 Waiting for     0.0007 sec
1851 Waiting for     0.0008 sec
1852 Waiting for     0.0391 sec
1853 Waiting for     0.0380 sec
1854 Waiting for     0.0392 sec
1855 Waiting for     1.8751 sec
1856 Waiting for     0.0007 sec
1857 Waiting for     0.0383 sec
1858 #OVERLAP evdw > 1d10   1.00000E+20
1859  #OVERLAPing residues             4
1860    6  17  13  20
1861  #OVERLAPing all corrected after             1  random generation
1862 #OVERLAP evdw after   5.29409E+10
1863 Waiting for     0.0342 sec
1864 Waiting for     0.0008 sec
1865 Waiting for     0.0380 sec
1866 Waiting for     0.0389 sec
1867 Waiting for     0.0008 sec
1868 Waiting for     0.0398 sec
1869 Waiting for     0.0008 sec
1870 Waiting for     0.0009 sec
1871 #OVERLAP evdw > 1d10   1.00000E+20
1872  #OVERLAPing residues             2
1873   14  26
1874  #OVERLAPing all corrected after             1  random generation
1875 #OVERLAP evdw after   4.95700E+06
1876 Waiting for     0.0428 sec
1877 Waiting for     0.0326 sec
1878 Waiting for     2.5628 sec
1879 Waiting for     0.0007 sec
1880 #OVERLAP evdw > 1d10   1.00000E+20
1881  #OVERLAPing residues             2
1882    6  12
1883  #OVERLAPing all corrected after            10  random generation
1884 #OVERLAP evdw after   1.08943E+18
1885 Waiting for     0.0391 sec
1886 Waiting for     0.0392 sec
1887 Waiting for     0.0385 sec
1888 #OVERLAP evdw > 1d10   1.00000E+20
1889  #OVERLAPing residues             2
1890    9  25
1891  #OVERLAPing all corrected after             2  random generation
1892 #OVERLAP evdw after   2.72180E+18
1893 Waiting for     0.0007 sec
1894 #OVERLAP evdw > 1d10   1.00000E+20
1895  #OVERLAPing residues             2
1896    2  17
1897  #OVERLAPing all corrected after             2  random generation
1898 #OVERLAP evdw after   1.36345E+18
1899 Waiting for     0.0393 sec
1900 #OVERLAP evdw > 1d10   1.00000E+20
1901  #OVERLAPing residues             4
1902    4  23   6  25
1903  #OVERLAPing NOT all corrected             2
1904    6  25
1905 #OVERLAP evdw after   1.00000E+20
1906 Waiting for     0.0008 sec
1907 #OVERLAP evdw > 1d10   1.00000E+20
1908  #OVERLAPing residues             2
1909    4  27
1910  #OVERLAPing all corrected after             1  random generation
1911 #OVERLAP evdw after   1.32198E+27
1912 Waiting for     0.0383 sec
1913 #OVERLAP evdw > 1d10   1.00000E+20
1914  #OVERLAPing residues             4
1915    8  25   9  27
1916  #OVERLAPing all corrected after             1  random generation
1917 #OVERLAP evdw after   6.85299E+12
1918 Waiting for     0.0386 sec
1919 Waiting for     0.0602 sec
1920 Waiting for     0.0007 sec
1921 Waiting for     0.0397 sec
1922 Waiting for     0.0388 sec
1923 Waiting for     1.7463 sec
1924 #OVERLAP evdw > 1d10   1.00000E+20
1925  #OVERLAPing residues             2
1926   11  27
1927  #OVERLAPing all corrected after             2  random generation
1928 #OVERLAP evdw after   5.12735E+23
1929 Waiting for     0.0392 sec
1930 #OVERLAP evdw > 1d10   1.00000E+20
1931  #OVERLAPing residues             5
1932    5  11   7  13  14
1933  #OVERLAPing all corrected after             1  random generation
1934 #OVERLAP evdw after   4.53605E+08
1935 Waiting for     0.0723 sec
1936 Waiting for     0.0389 sec
1937 #OVERLAP evdw > 1d10   1.00000E+20
1938  #OVERLAPing residues             4
1939    7  14  24  27
1940  #OVERLAPing all corrected after             3  random generation
1941 #OVERLAP evdw after   1.45070E+33
1942 Waiting for     0.0016 sec
1943 Waiting for     0.0384 sec
1944 Waiting for     0.0397 sec
1945 Waiting for     0.0395 sec
1946 Waiting for     0.0386 sec
1947 Waiting for     0.0006 sec
1948 Waiting for     0.0384 sec
1949 Waiting for     0.0468 sec
1950 Waiting for     0.0387 sec
1951 Waiting for     0.0389 sec
1952 Waiting for     0.2007 sec
1953 Waiting for     0.0006 sec
1954 Waiting for     0.0391 sec
1955 Waiting for     0.0007 sec
1956 Waiting for     0.0380 sec
1957 #OVERLAP evdw > 1d10   1.00000E+20
1958  #OVERLAPing residues             2
1959    2  27
1960  #OVERLAPing all corrected after             2  random generation
1961 #OVERLAP evdw after   2.00192E+04
1962 Waiting for     0.0396 sec
1963 #OVERLAP evdw > 1d10   1.00000E+20
1964  #OVERLAPing residues             2
1965    7  24
1966  #OVERLAPing all corrected after             1  random generation
1967 #OVERLAP evdw after   1.05674E+02
1968 Waiting for     0.0379 sec
1969 Waiting for     0.0397 sec
1970 Waiting for     0.0388 sec
1971 #OVERLAP evdw > 1d10   1.00000E+20
1972  #OVERLAPing residues             7
1973    4  20  25   6  27   7  28
1974  #OVERLAPing NOT all corrected             4
1975    6  27   7  28
1976 #OVERLAP evdw after   1.00000E+20
1977 Waiting for     0.0008 sec
1978 Waiting for     0.0599 sec
1979 Waiting for     0.0395 sec
1980 Waiting for     0.0386 sec
1981 Waiting for     0.0396 sec
1982 Waiting for     0.6483 sec
1983 #OVERLAP evdw > 1d10   1.00000E+20
1984  #OVERLAPing residues             2
1985   23  26
1986  #OVERLAPing all corrected after             1  random generation
1987 #OVERLAP evdw after   4.19567E+02
1988 Waiting for     0.0007 sec
1989 #OVERLAP evdw > 1d10   1.00000E+20
1990  #OVERLAPing residues             4
1991    6  29  18  25
1992  #OVERLAPing all corrected after             5  random generation
1993 #OVERLAP evdw after   2.87943E+14
1994 Waiting for     0.0379 sec
1995 Waiting for     0.0007 sec
1996 Waiting for     0.0396 sec
1997 #OVERLAP evdw > 1d10   1.00000E+20
1998  #OVERLAPing residues             2
1999   14  17
2000  #OVERLAPing all corrected after             1  random generation
2001 #OVERLAP evdw after   4.13543E+09
2002 Waiting for     0.0612 sec
2003 #OVERLAP evdw > 1d10   1.00000E+20
2004  #OVERLAPing residues             6
2005    3  19   7  25   9  27
2006  #OVERLAPing all corrected after             1  random generation
2007 #OVERLAP evdw after   2.04945E+10
2008 Waiting for     0.0353 sec
2009 #OVERLAP evdw > 1d10   1.00000E+20
2010  #OVERLAPing residues             2
2011    7  25
2012  #OVERLAPing all corrected after             2  random generation
2013 #OVERLAP evdw after   1.94103E+11
2014 Waiting for     0.0392 sec
2015 Waiting for     0.0202 sec
2016 #OVERLAP evdw > 1d10   1.00000E+20
2017  #OVERLAPing residues             2
2018    2  25
2019  #OVERLAPing all corrected after             1  random generation
2020 #OVERLAP evdw after   1.64084E+08
2021 Waiting for     0.0387 sec
2022 Waiting for     0.0394 sec
2023 #OVERLAP evdw > 1d10   1.00000E+20
2024  #OVERLAPing residues             2
2025   11  22
2026  #OVERLAPing all corrected after             1  random generation
2027 #OVERLAP evdw after   1.55685E+07
2028 Waiting for     0.0394 sec
2029 Waiting for     0.0007 sec
2030 Waiting for     0.0383 sec
2031 #OVERLAP evdw > 1d10   1.00000E+20
2032  #OVERLAPing residues             2
2033    8  25
2034  #OVERLAPing all corrected after           135  random generation
2035 #OVERLAP evdw after   1.18472E+19
2036 Waiting for     0.0007 sec
2037 Waiting for     0.0008 sec
2038 #OVERLAP evdw > 1d10   1.00000E+20
2039  #OVERLAPing residues             4
2040    5  22  11  25
2041  #OVERLAPing all corrected after            24  random generation
2042 #OVERLAP evdw after   5.75867E+20
2043 Waiting for     0.0392 sec
2044 #OVERLAP evdw > 1d10   1.00000E+20
2045  #OVERLAPing residues             2
2046    7  12
2047  #OVERLAPing all corrected after             2  random generation
2048 #OVERLAP evdw after   1.83264E+06
2049 Waiting for     0.0384 sec
2050 Waiting for     0.0642 sec
2051 #OVERLAP evdw > 1d10   1.00000E+20
2052  #OVERLAPing residues             6
2053    8  24   9  25  10  26
2054  #OVERLAPing all corrected after             4  random generation
2055 #OVERLAP evdw after   6.02648E+14
2056 Waiting for     0.0007 sec
2057 Waiting for     0.0392 sec
2058 Waiting for     0.0379 sec
2059 #OVERLAP evdw > 1d10   1.00000E+20
2060  #OVERLAPing residues             2
2061    6  19
2062  #OVERLAPing all corrected after             1  random generation
2063 #OVERLAP evdw after   5.14038E+11
2064 Waiting for     0.0389 sec
2065 Waiting for     0.0008 sec
2066 #OVERLAP evdw > 1d10   1.00000E+20
2067  #OVERLAPing residues             2
2068    4  21
2069  #OVERLAPing all corrected after             1  random generation
2070 #OVERLAP evdw after   1.11489E+13
2071 Waiting for     0.0464 sec
2072 Waiting for     0.0007 sec
2073 Waiting for     0.0398 sec
2074 Waiting for     1.4381 sec
2075 Waiting for     0.0008 sec
2076 Waiting for     0.0008 sec
2077 Waiting for     0.0390 sec
2078 Waiting for     0.0007 sec
2079 Waiting for     0.0008 sec
2080 Waiting for     0.0388 sec
2081 Waiting for     0.0008 sec
2082 Waiting for     0.0007 sec
2083 Waiting for     0.0390 sec
2084 Waiting for     0.0382 sec
2085 Waiting for     0.0008 sec
2086 Waiting for     0.0007 sec
2087 Waiting for     0.0395 sec
2088 Waiting for     0.0394 sec
2089 #OVERLAP evdw > 1d10   1.00000E+20
2090  #OVERLAPing residues             4
2091    7  20  12  27
2092  #OVERLAPing all corrected after             1  random generation
2093 #OVERLAP evdw after   9.76903E+29
2094 Waiting for     0.0383 sec
2095 Waiting for     0.0384 sec
2096 Waiting for     0.0384 sec
2097 Waiting for     0.0396 sec
2098 Waiting for     0.0449 sec
2099 Waiting for     0.0388 sec
2100 Waiting for     0.0390 sec
2101 Waiting for     0.0702 sec
2102 Waiting for     0.0387 sec
2103 Waiting for     0.0550 sec
2104 Waiting for     0.0573 sec
2105 Waiting for     0.0568 sec
2106 Waiting for     0.0388 sec
2107 Waiting for     0.0010 sec
2108 Waiting for     0.0007 sec
2109 #OVERLAP evdw > 1d10   1.00000E+20
2110  #OVERLAPing residues             4
2111    2  26   5  27
2112  #OVERLAPing all corrected after             1  random generation
2113 #OVERLAP evdw after   1.02413E+21
2114 Waiting for     0.0542 sec
2115 #OVERLAP evdw > 1d10   1.00000E+20
2116  #OVERLAPing residues             2
2117    4  21
2118  #OVERLAPing all corrected after             1  random generation
2119 #OVERLAP evdw after   2.41130E+17
2120 Waiting for     2.6698 sec
2121 #OVERLAP evdw > 1d10   1.00000E+20
2122  #OVERLAPing residues             4
2123    3  25   5  27
2124  #OVERLAPing all corrected after             4  random generation
2125 #OVERLAP evdw after   2.19659E+09
2126 Waiting for     0.0007 sec
2127 #OVERLAP evdw > 1d10   1.00000E+20
2128  #OVERLAPing residues             3
2129    8  27   9
2130  #OVERLAPing all corrected after             2  random generation
2131 #OVERLAP evdw after   3.35097E+23
2132 Waiting for     0.0382 sec
2133 Waiting for     0.0807 sec
2134 Waiting for     0.0008 sec
2135 Waiting for     0.0397 sec
2136 #OVERLAP evdw > 1d10   1.00000E+20
2137  #OVERLAPing residues             2
2138    8  27
2139  #OVERLAPing all corrected after             1  random generation
2140 #OVERLAP evdw after   8.08174E+16
2141 Waiting for     0.0008 sec
2142 #OVERLAP evdw > 1d10   1.00000E+20
2143  #OVERLAPing residues             4
2144    4  19   7  20
2145  #OVERLAPing all corrected after             1  random generation
2146 #OVERLAP evdw after   8.76913E+23
2147 Waiting for     0.0408 sec
2148 Waiting for     0.0008 sec
2149 #OVERLAP evdw > 1d10   1.00000E+20
2150  #OVERLAPing residues             2
2151    5  22
2152  #OVERLAPing all corrected after             2  random generation
2153 #OVERLAP evdw after   1.18530E+14
2154 Waiting for     0.0602 sec
2155 #OVERLAP evdw > 1d10   1.00000E+20
2156  #OVERLAPing residues             2
2157    2  27
2158  #OVERLAPing all corrected after             2  random generation
2159 #OVERLAP evdw after   1.47564E+05
2160 Waiting for     0.0479 sec
2161 Waiting for     0.0395 sec
2162 Waiting for     0.0393 sec
2163 Waiting for     0.0321 sec
2164 Waiting for     0.0387 sec
2165 #OVERLAP evdw > 1d10   1.00000E+20
2166  #OVERLAPing residues             2
2167   24  27
2168  #OVERLAPing all corrected after             1  random generation
2169 #OVERLAP evdw after   3.00166E+02
2170 Waiting for     0.0007 sec
2171 #OVERLAP evdw > 1d10   1.00000E+20
2172  #OVERLAPing residues             4
2173    7  28  26  29
2174  #OVERLAPing all corrected after             1  random generation
2175 #OVERLAP evdw after   6.37866E+04
2176 Waiting for     0.0007 sec
2177 Waiting for     2.4825 sec
2178 Waiting for     0.0008 sec
2179 Waiting for     0.0389 sec
2180 Waiting for     0.0388 sec
2181 #OVERLAP evdw > 1d10   1.00000E+20
2182  #OVERLAPing residues             2
2183    5  29
2184  #OVERLAPing all corrected after             1  random generation
2185 #OVERLAP evdw after   7.28022E+14
2186 Waiting for     0.0389 sec
2187 Waiting for     0.0009 sec
2188 Waiting for     0.0008 sec
2189 Waiting for     0.0007 sec
2190 Waiting for     0.0007 sec
2191 Waiting for     0.1005 sec
2192 Waiting for     0.0007 sec
2193 Waiting for     0.0007 sec
2194 Waiting for     2.1663 sec
2195 Waiting for     0.0007 sec
2196 #OVERLAP evdw > 1d10   1.00000E+20
2197  #OVERLAPing residues             2
2198    7  25
2199  #OVERLAPing all corrected after             2  random generation
2200 #OVERLAP evdw after   3.49088E+09
2201 Waiting for     0.0007 sec
2202 #OVERLAP evdw > 1d10   1.00000E+20
2203  #OVERLAPing residues             9
2204    7  19   9  15  14  22  23  18  20
2205  #OVERLAPing all corrected after             3  random generation
2206 #OVERLAP evdw after   7.17906E+18
2207 Waiting for     0.0407 sec
2208 Waiting for     0.0387 sec
2209 Waiting for     0.0380 sec
2210 Waiting for     0.0382 sec
2211 Waiting for     0.0008 sec
2212 #OVERLAP evdw > 1d10   1.00000E+20
2213  #OVERLAPing residues             2
2214    9  28
2215  #OVERLAPing all corrected after             1  random generation
2216 #OVERLAP evdw after   3.35797E+06
2217 Waiting for     0.0007 sec
2218 Waiting for     0.0396 sec
2219 #OVERLAP evdw > 1d10   1.00000E+20
2220  #OVERLAPing residues             2
2221    3  18
2222  #OVERLAPing all corrected after             1  random generation
2223 #OVERLAP evdw after   6.84327E+06
2224 Waiting for     0.0384 sec
2225 Waiting for     0.0391 sec
2226 Waiting for     0.0008 sec
2227 Waiting for     1.7638 sec
2228  End of minim, proc           37 time     3397.850821000000     
2229 Processor  37 is finishing work.
2230  Total time    3435.754214000000       sec