added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB031
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB031
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            31  iseed(4)=             0            0          -21 
47        -59423
48  ran_num   0.3131707608699799     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3270 sec
146 Waiting for     0.0005 sec
147 Waiting for     0.0684 sec
148 Waiting for     1.2163 sec
149 Waiting for     0.0384 sec
150 Waiting for     0.0382 sec
151 Waiting for     0.0383 sec
152 Waiting for     1.2888 sec
153 Waiting for     0.0006 sec
154 Waiting for     0.0735 sec
155 Waiting for     0.0382 sec
156 Waiting for     0.0395 sec
157 #OVERLAP evdw > 1d10   1.00000E+20
158  #OVERLAPing residues             2
159    8  25
160  #OVERLAPing all corrected after             1  random generation
161 #OVERLAP evdw after   9.55480E+07
162 Waiting for     0.7030 sec
163 Waiting for     0.0388 sec
164 Waiting for     0.0384 sec
165 Waiting for     0.0386 sec
166 Waiting for     0.0396 sec
167 Waiting for     0.8409 sec
168 Waiting for     0.0007 sec
169 Waiting for     0.0007 sec
170 Waiting for     0.0381 sec
171 Waiting for     0.0390 sec
172 Waiting for     0.0380 sec
173 Waiting for     0.0386 sec
174 Waiting for     0.0380 sec
175 Waiting for     0.0590 sec
176 Waiting for     0.0382 sec
177 #OVERLAP evdw > 1d10   1.00000E+20
178  #OVERLAPing residues             2
179    4  11
180  #OVERLAPing all corrected after             1  random generation
181 #OVERLAP evdw after   1.73520E+06
182 Waiting for     0.0397 sec
183 Waiting for     0.0390 sec
184 Waiting for     0.0385 sec
185 Waiting for     0.0393 sec
186 #OVERLAP evdw > 1d10   1.00000E+20
187  #OVERLAPing residues             2
188   13  27
189  #OVERLAPing all corrected after             1  random generation
190 #OVERLAP evdw after   6.48710E+12
191 Waiting for     0.0571 sec
192 Waiting for     0.0381 sec
193 #OVERLAP evdw > 1d10   1.00000E+20
194  #OVERLAPing residues             2
195   12  29
196  #OVERLAPing all corrected after             1  random generation
197 #OVERLAP evdw after   4.96894E+05
198 Waiting for     0.0390 sec
199 Waiting for     0.0380 sec
200 Waiting for     0.0007 sec
201 Waiting for     0.0395 sec
202 #OVERLAP evdw > 1d10   1.00000E+20
203  #OVERLAPing residues             4
204    7  20   9  22
205  #OVERLAPing all corrected after             2  random generation
206 #OVERLAP evdw after   8.24096E+10
207 Waiting for     0.0381 sec
208 Waiting for     0.0396 sec
209 #OVERLAP evdw > 1d10   1.00000E+20
210  #OVERLAPing residues             2
211    7  27
212  #OVERLAPing all corrected after             2  random generation
213 #OVERLAP evdw after   3.16916E+05
214 Waiting for     0.0388 sec
215 Waiting for     0.0586 sec
216 Waiting for     0.0397 sec
217 #OVERLAP evdw > 1d10   1.00000E+20
218  #OVERLAPing residues             2
219    3  11
220  #OVERLAPing all corrected after             1  random generation
221 #OVERLAP evdw after   3.31500E+01
222 Waiting for     0.0395 sec
223 Waiting for     0.0390 sec
224 Waiting for     0.0794 sec
225 Waiting for     0.0007 sec
226 #OVERLAP evdw > 1d10   1.00000E+20
227  #OVERLAPing residues             2
228    4  19
229  #OVERLAPing all corrected after             1  random generation
230 #OVERLAP evdw after   4.88640E+02
231 Waiting for     0.0704 sec
232 Waiting for     0.0382 sec
233 Waiting for     0.0392 sec
234 Waiting for     0.0390 sec
235 Waiting for     0.0660 sec
236 Waiting for     0.0396 sec
237 Waiting for     0.0215 sec
238 Waiting for     0.0391 sec
239 Waiting for     0.0389 sec
240 Waiting for     0.0581 sec
241 Waiting for     0.0754 sec
242 #OVERLAP evdw > 1d10   1.00000E+20
243  #OVERLAPing residues             2
244    7  13
245  #OVERLAPing all corrected after             1  random generation
246 #OVERLAP evdw after   1.33134E+04
247 Waiting for     0.0379 sec
248 Waiting for     0.0388 sec
249 Waiting for     0.0388 sec
250 Waiting for     0.0007 sec
251 #OVERLAP evdw > 1d10   1.00000E+20
252  #OVERLAPing residues             2
253   11  21
254  #OVERLAPing all corrected after             1  random generation
255 #OVERLAP evdw after   1.09797E+04
256 Waiting for     0.0396 sec
257 Waiting for     0.0680 sec
258 Waiting for     0.0600 sec
259 Waiting for     0.0504 sec
260 Waiting for     0.0389 sec
261 Waiting for     0.0384 sec
262 #OVERLAP evdw > 1d10   1.00000E+20
263  #OVERLAPing residues             2
264    9  24
265  #OVERLAPing all corrected after             1  random generation
266 #OVERLAP evdw after   3.54480E+03
267 Waiting for     0.0391 sec
268 #OVERLAP evdw > 1d10   8.05337E+21
269  #OVERLAPing residues             0
270
271  #OVERLAPing all corrected after             1  random generation
272 #OVERLAP evdw after   8.05337E+21
273 Waiting for     0.0008 sec
274 Waiting for     0.0393 sec
275 Waiting for     0.0393 sec
276 #OVERLAP evdw > 1d10   1.00000E+20
277  #OVERLAPing residues             2
278   12  25
279  #OVERLAPing all corrected after             2  random generation
280 #OVERLAP evdw after   9.81101E+05
281 Waiting for     0.0378 sec
282 Waiting for     0.0393 sec
283 #OVERLAP evdw > 1d10   1.00000E+20
284  #OVERLAPing residues             2
285   11  29
286  #OVERLAPing all corrected after             2  random generation
287 #OVERLAP evdw after   8.77933E+17
288 Waiting for     0.0386 sec
289 Waiting for     0.0393 sec
290 Waiting for     0.0392 sec
291 #OVERLAP evdw > 1d10   1.00000E+20
292  #OVERLAPing residues             2
293    7  22
294  #OVERLAPing all corrected after             1  random generation
295 #OVERLAP evdw after   2.72073E+01
296 Waiting for     0.0381 sec
297 Waiting for     0.0399 sec
298 Waiting for     0.0006 sec
299 #OVERLAP evdw > 1d10   1.00000E+20
300  #OVERLAPing residues             2
301    7  26
302  #OVERLAPing all corrected after             3  random generation
303 #OVERLAP evdw after   4.03418E+03
304 Waiting for     0.0832 sec
305 Waiting for     0.0006 sec
306 #OVERLAP evdw > 1d10   1.00000E+20
307  #OVERLAPing residues             3
308    4  17  22
309  #OVERLAPing all corrected after             2  random generation
310 #OVERLAP evdw after   1.43688E+10
311 Waiting for     0.0391 sec
312 Waiting for     0.5084 sec
313 Waiting for     0.0007 sec
314 Waiting for     0.0387 sec
315 Waiting for     0.0008 sec
316 Waiting for     0.0387 sec
317 Waiting for     0.0390 sec
318 #OVERLAP evdw > 1d10   1.00000E+20
319  #OVERLAPing residues             2
320    7  25
321  #OVERLAPing all corrected after             6  random generation
322 #OVERLAP evdw after   1.25678E+15
323 Waiting for     0.0394 sec
324 Waiting for     0.0397 sec
325 Waiting for     0.0389 sec
326 Waiting for     0.0396 sec
327 #OVERLAP evdw > 1d10   1.00000E+20
328  #OVERLAPing residues             2
329   14  25
330  #OVERLAPing all corrected after             2  random generation
331 #OVERLAP evdw after   3.32255E+08
332 Waiting for     0.0399 sec
333 Waiting for     0.0385 sec
334 Waiting for     0.0386 sec
335 Waiting for     0.0395 sec
336 Waiting for     0.0639 sec
337 Waiting for     0.0390 sec
338 Waiting for     0.0397 sec
339 Waiting for     0.0381 sec
340 Waiting for     0.0389 sec
341 Waiting for     0.0389 sec
342 Waiting for     0.0006 sec
343 Waiting for     0.0378 sec
344 Waiting for     0.0397 sec
345 Waiting for     0.0746 sec
346 #OVERLAP evdw > 1d10   1.00000E+20
347  #OVERLAPing residues             2
348    7  14
349  #OVERLAPing all corrected after             1  random generation
350 #OVERLAP evdw after   1.93417E+12
351 Waiting for     0.0386 sec
352 Waiting for     0.0384 sec
353 Waiting for     0.0395 sec
354 Waiting for     0.0394 sec
355 Waiting for     1.5278 sec
356 Waiting for     0.0383 sec
357 #OVERLAP evdw > 1d10   1.00000E+20
358  #OVERLAPing residues             2
359   12  24
360  #OVERLAPing all corrected after             1  random generation
361 #OVERLAP evdw after   2.99013E+08
362 Waiting for     0.0684 sec
363 Waiting for     0.0381 sec
364 Waiting for     0.0396 sec
365 Waiting for     0.0392 sec
366 Waiting for     0.7688 sec
367 Waiting for     0.0007 sec
368 #OVERLAP evdw > 1d10   1.00000E+20
369  #OVERLAPing residues             4
370    4  11   7  20
371  #OVERLAPing all corrected after             1  random generation
372 #OVERLAP evdw after   9.92339E+09
373 Waiting for     0.0393 sec
374 #OVERLAP evdw > 1d10   1.00000E+20
375  #OVERLAPing residues             2
376    3  11
377  #OVERLAPing all corrected after             2  random generation
378 #OVERLAP evdw after   1.03542E+10
379 Waiting for     0.0387 sec
380 Waiting for     0.0392 sec
381 Waiting for     1.9399 sec
382 Waiting for     0.0004 sec
383 Waiting for     0.0380 sec
384 Waiting for     0.0393 sec
385 Waiting for     0.0387 sec
386 Waiting for     0.1480 sec
387 Waiting for     0.0357 sec
388 Waiting for     0.0382 sec
389 Waiting for     0.0382 sec
390 Waiting for     1.3022 sec
391 #OVERLAP evdw > 1d10   1.00000E+20
392  #OVERLAPing residues             2
393    7  24
394  #OVERLAPing all corrected after             2  random generation
395 #OVERLAP evdw after   1.60597E+12
396 Waiting for     0.0005 sec
397 Waiting for     0.0389 sec
398 #OVERLAP evdw > 1d10   1.00000E+20
399  #OVERLAPing residues             4
400    4  29   5  26
401  #OVERLAPing all corrected after            27  random generation
402 #OVERLAP evdw after   3.91048E+21
403 Waiting for     0.0592 sec
404 Waiting for     0.0379 sec
405 Waiting for     0.0006 sec
406 Waiting for     0.0396 sec
407 Waiting for     0.0381 sec
408 #OVERLAP evdw > 1d10   1.00000E+20
409  #OVERLAPing residues             5
410   14  26  16  25  17
411  #OVERLAPing all corrected after             1  random generation
412 #OVERLAP evdw after   1.62226E+17
413 Waiting for     0.0382 sec
414 Waiting for     0.0397 sec
415 #OVERLAP evdw > 1d10   1.00000E+20
416  #OVERLAPing residues             2
417    6  23
418  #OVERLAPing all corrected after             3  random generation
419 #OVERLAP evdw after   5.14471E+20
420 Waiting for     0.0482 sec
421 #OVERLAP evdw > 1d10   1.00000E+20
422  #OVERLAPing residues             4
423    7  23   9  13
424  #OVERLAPing all corrected after             1  random generation
425 #OVERLAP evdw after   8.44285E+06
426 Waiting for     0.0381 sec
427 Waiting for     1.2375 sec
428 Waiting for     0.0007 sec
429 Waiting for     0.0446 sec
430 Waiting for     0.0432 sec
431 #OVERLAP evdw > 1d10   1.00000E+20
432  #OVERLAPing residues             2
433   11  20
434  #OVERLAPing all corrected after             1  random generation
435 #OVERLAP evdw after   2.18095E+13
436 Waiting for     0.0397 sec
437 Waiting for     0.0381 sec
438 Waiting for     0.0399 sec
439 Waiting for     0.0394 sec
440 Waiting for     0.0397 sec
441 Waiting for     0.2102 sec
442 Waiting for     0.0004 sec
443 Waiting for     0.0394 sec
444 #OVERLAP evdw > 1d10   1.00000E+20
445  #OVERLAPing residues             4
446    5  20   7  21
447  #OVERLAPing all corrected after             1  random generation
448 #OVERLAP evdw after   3.86677E+09
449 Waiting for     0.0383 sec
450 Waiting for     0.0391 sec
451 Waiting for     0.0395 sec
452 Waiting for     1.3913 sec
453 Waiting for     0.0006 sec
454 Waiting for     0.0384 sec
455 Waiting for     0.0006 sec
456 Waiting for     0.0387 sec
457 Waiting for     0.0397 sec
458 Waiting for     0.2776 sec
459 #OVERLAP evdw > 1d10   1.00000E+20
460  #OVERLAPing residues             2
461    4  20
462  #OVERLAPing all corrected after             1  random generation
463 #OVERLAP evdw after   7.12133E+09
464 Waiting for     0.0005 sec
465 Waiting for     0.0388 sec
466 Waiting for     0.0380 sec
467 #OVERLAP evdw > 1d10   9.40747E+20
468  #OVERLAPing residues             0
469
470  #OVERLAPing all corrected after             1  random generation
471 #OVERLAP evdw after   9.40747E+20
472 Waiting for     0.0388 sec
473 #OVERLAP evdw > 1d10   1.00000E+20
474  #OVERLAPing residues             2
475    5  11
476  #OVERLAPing all corrected after             1  random generation
477 #OVERLAP evdw after   1.17734E+15
478 Waiting for     0.0501 sec
479 #OVERLAP evdw > 1d10   1.00000E+20
480  #OVERLAPing residues             2
481    4  27
482  #OVERLAPing all corrected after             1  random generation
483 #OVERLAP evdw after   4.50428E+04
484 Waiting for     0.0379 sec
485 Waiting for     0.0445 sec
486 Waiting for     0.0398 sec
487 Waiting for     0.0385 sec
488 #OVERLAP evdw > 1d10   1.00000E+20
489  #OVERLAPing residues             2
490    4   8
491  #OVERLAPing all corrected after             1  random generation
492 #OVERLAP evdw after   4.09026E+04
493 Waiting for     0.0383 sec
494 Waiting for     0.0630 sec
495 Waiting for     0.0384 sec
496 #OVERLAP evdw > 1d10   1.00000E+20
497  #OVERLAPing residues             2
498   11  27
499  #OVERLAPing all corrected after             1  random generation
500 #OVERLAP evdw after   1.36689E+10
501 Waiting for     0.0400 sec
502 #OVERLAP evdw > 1d10   1.00000E+20
503  #OVERLAPing residues             2
504   10  16
505  #OVERLAPing all corrected after             1  random generation
506 #OVERLAP evdw after   6.35540E+06
507 Waiting for     0.0007 sec
508 #OVERLAP evdw > 1d10   1.00000E+20
509  #OVERLAPing residues             2
510   14  29
511  #OVERLAPing all corrected after             3  random generation
512 #OVERLAP evdw after   2.37787E+07
513 Waiting for     1.5444 sec
514 Waiting for     0.0006 sec
515 Waiting for     0.0384 sec
516 #OVERLAP evdw > 1d10   1.00000E+20
517  #OVERLAPing residues             4
518    2  27   7  20
519  #OVERLAPing all corrected after             1  random generation
520 #OVERLAP evdw after   2.39531E+12
521 Waiting for     0.0399 sec
522 Waiting for     0.0378 sec
523 Waiting for     0.0380 sec
524 Waiting for     0.0754 sec
525 Waiting for     0.0249 sec
526 Waiting for     0.0393 sec
527 Waiting for     0.0389 sec
528 Waiting for     0.0390 sec
529 #OVERLAP evdw > 1d10   1.00000E+20
530  #OVERLAPing residues             2
531    9  18
532  #OVERLAPing all corrected after             1  random generation
533 #OVERLAP evdw after   3.31757E+13
534 Waiting for     0.0391 sec
535 Waiting for     0.0401 sec
536 Waiting for     0.0389 sec
537 Waiting for     0.0394 sec
538 #OVERLAP evdw > 1d10   1.00000E+20
539  #OVERLAPing residues             2
540   16  20
541  #OVERLAPing all corrected after             1  random generation
542 #OVERLAP evdw after   2.93238E+09
543 Waiting for     0.0386 sec
544 Waiting for     0.0006 sec
545 Waiting for     0.0396 sec
546 Waiting for     0.0385 sec
547 Waiting for     0.0383 sec
548 Waiting for     0.0607 sec
549 Waiting for     0.0387 sec
550 Waiting for     0.0391 sec
551 Waiting for     0.1206 sec
552 Waiting for     0.0118 sec
553 Waiting for     0.0389 sec
554 Waiting for     0.0382 sec
555 Waiting for     0.0568 sec
556 Waiting for     0.6513 sec
557 Waiting for     0.0006 sec
558 Waiting for     0.0697 sec
559 #OVERLAP evdw > 1d10   1.00000E+20
560  #OVERLAPing residues             2
561    4  24
562  #OVERLAPing all corrected after             1  random generation
563 #OVERLAP evdw after   2.21112E+16
564 Waiting for     0.0585 sec
565 Waiting for     0.0442 sec
566 Waiting for     0.0398 sec
567 Waiting for     0.3357 sec
568 Waiting for     0.0734 sec
569 Waiting for     0.0381 sec
570 Waiting for     0.0385 sec
571 #OVERLAP evdw > 1d10   1.00000E+20
572  #OVERLAPing residues             2
573   14  25
574  #OVERLAPing all corrected after             1  random generation
575 #OVERLAP evdw after   7.63911E+05
576 Waiting for     0.0381 sec
577 Waiting for     0.0395 sec
578 #OVERLAP evdw > 1d10   1.00000E+20
579  #OVERLAPing residues             4
580    7  25   9  27
581  #OVERLAPing all corrected after             7  random generation
582 #OVERLAP evdw after   1.22029E+18
583 Waiting for     0.0381 sec
584 #OVERLAP evdw > 1d10   1.00000E+20
585  #OVERLAPing residues             2
586   14  23
587  #OVERLAPing all corrected after             1  random generation
588 #OVERLAP evdw after   6.00524E+10
589 Waiting for     0.0034 sec
590 Waiting for     0.0382 sec
591 Waiting for     0.0391 sec
592 Waiting for     0.0380 sec
593 Waiting for     0.0379 sec
594 Waiting for     0.0385 sec
595 Waiting for     0.0384 sec
596 Waiting for     0.0387 sec
597 Waiting for     0.0047 sec
598 Waiting for     0.0389 sec
599 Waiting for     0.0388 sec
600 Waiting for     0.0605 sec
601 #OVERLAP evdw > 1d10   1.00000E+20
602  #OVERLAPing residues             5
603    4  14  27  19  25
604  #OVERLAPing all corrected after             8  random generation
605 #OVERLAP evdw after   4.93660E+13
606 Waiting for     0.0385 sec
607 Waiting for     0.0384 sec
608 Waiting for     0.0498 sec
609 Waiting for     0.0383 sec
610 Waiting for     0.0007 sec
611 Waiting for     0.0386 sec
612 #OVERLAP evdw > 1d10   1.00000E+20
613  #OVERLAPing residues             2
614    7  15
615  #OVERLAPing all corrected after             2  random generation
616 #OVERLAP evdw after   7.96482E+08
617 Waiting for     0.0382 sec
618 Waiting for     0.0391 sec
619 Waiting for     0.0602 sec
620 Waiting for     0.0379 sec
621 Waiting for     0.0394 sec
622 #OVERLAP evdw > 1d10   1.00000E+20
623  #OVERLAPing residues             3
624    7  25   8
625  #OVERLAPing all corrected after             1  random generation
626 #OVERLAP evdw after   4.57690E+05
627 Waiting for     0.0389 sec
628 Waiting for     0.0395 sec
629 #OVERLAP evdw > 1d10   1.00000E+20
630  #OVERLAPing residues             7
631    5  20   7  26  27   9  25
632  #OVERLAPing all corrected after             5  random generation
633 #OVERLAP evdw after   4.43351E+10
634 Waiting for     0.0008 sec
635 Waiting for     0.0395 sec
636 Waiting for     0.0382 sec
637 Waiting for     0.0396 sec
638 Waiting for     0.0393 sec
639 Waiting for     0.0385 sec
640 #OVERLAP evdw > 1d10   1.00000E+20
641  #OVERLAPing residues             4
642   19  26  20  23
643  #OVERLAPing all corrected after             2  random generation
644 #OVERLAP evdw after   1.60861E+14
645 Waiting for     0.0387 sec
646 Waiting for     1.5148 sec
647 Waiting for     0.0007 sec
648 #OVERLAP evdw > 1d10   1.00000E+20
649  #OVERLAPing residues             4
650   17  27  18  26
651  #OVERLAPing all corrected after             4  random generation
652 #OVERLAP evdw after   1.06706E+18
653 Waiting for     0.0396 sec
654 #OVERLAP evdw > 1d10   1.00000E+20
655  #OVERLAPing residues             2
656    5  11
657  #OVERLAPing all corrected after             6  random generation
658 #OVERLAP evdw after   2.73830E+12
659 Waiting for     0.0383 sec
660 Waiting for     0.0391 sec
661 #OVERLAP evdw > 1d10   1.00000E+20
662  #OVERLAPing residues             3
663    7  23  26
664  #OVERLAPing all corrected after             2  random generation
665 #OVERLAP evdw after   2.78853E+19
666 Waiting for     0.0389 sec
667 Waiting for     1.3759 sec
668 Waiting for     0.0059 sec
669 Waiting for     0.0476 sec
670 Waiting for     0.0041 sec
671 Waiting for     0.6848 sec
672 Waiting for     0.0005 sec
673 Waiting for     0.0394 sec
674 #OVERLAP evdw > 1d10   1.00000E+20
675  #OVERLAPing residues             2
676   11  25
677  #OVERLAPing all corrected after             1  random generation
678 #OVERLAP evdw after   2.23799E+09
679 Waiting for     0.0383 sec
680 Waiting for     0.0490 sec
681 #OVERLAP evdw > 1d10   1.00000E+20
682  #OVERLAPing residues             2
683   17  21
684  #OVERLAPing all corrected after             1  random generation
685 #OVERLAP evdw after   6.64456E+02
686 Waiting for     0.0553 sec
687 #OVERLAP evdw > 1d10   1.00000E+20
688  #OVERLAPing residues             2
689    4  20
690  #OVERLAPing all corrected after             1  random generation
691 #OVERLAP evdw after   2.64437E+18
692 Waiting for     0.0884 sec
693 Waiting for     0.0007 sec
694 Waiting for     0.0389 sec
695 Waiting for     0.0460 sec
696 Waiting for     0.0394 sec
697 Waiting for     0.0385 sec
698 #OVERLAP evdw > 1d10   1.00000E+20
699  #OVERLAPing residues             2
700   20  22
701  #OVERLAPing all corrected after             1  random generation
702 #OVERLAP evdw after   1.27312E+03
703 Waiting for     0.0383 sec
704 #OVERLAP evdw > 1d10   1.00000E+20
705  #OVERLAPing residues             2
706    4  23
707  #OVERLAPing all corrected after             8  random generation
708 #OVERLAP evdw after   4.26203E+16
709 Waiting for     0.0380 sec
710 Waiting for     0.0378 sec
711 #OVERLAP evdw > 1d10   1.00000E+20
712  #OVERLAPing residues             4
713    3  25   4   8
714  #OVERLAPing all corrected after             1  random generation
715 #OVERLAP evdw after   2.61142E+06
716 Waiting for     0.0397 sec
717 Waiting for     0.0007 sec
718 Waiting for     0.0387 sec
719 Waiting for     0.0397 sec
720 Waiting for     0.0391 sec
721 #OVERLAP evdw > 1d10   1.00000E+20
722  #OVERLAPing residues             2
723   10  29
724  #OVERLAPing all corrected after             1  random generation
725 #OVERLAP evdw after   1.54850E+05
726 Waiting for     0.0380 sec
727 Waiting for     0.0400 sec
728 Waiting for     0.0395 sec
729 #OVERLAP evdw > 1d10   1.00000E+20
730  #OVERLAPing residues             4
731    4   9  12  20
732  #OVERLAPing all corrected after             1  random generation
733 #OVERLAP evdw after   1.25158E+14
734 Waiting for     0.0671 sec
735 Waiting for     0.0045 sec
736 Waiting for     0.0456 sec
737 Waiting for     0.0393 sec
738 Waiting for     0.0393 sec
739 Waiting for     0.0389 sec
740 Waiting for     0.0720 sec
741 Waiting for     1.9651 sec
742 Waiting for     0.0004 sec
743 Waiting for     0.0392 sec
744 Waiting for     0.0383 sec
745 Waiting for     0.0394 sec
746 Waiting for     0.2385 sec
747 #OVERLAP evdw > 1d10   1.00000E+20
748  #OVERLAPing residues             2
749    5  27
750  #OVERLAPing all corrected after             1  random generation
751 #OVERLAP evdw after   1.79487E+05
752 Waiting for     0.0363 sec
753 Waiting for     0.0393 sec
754 Waiting for     0.0392 sec
755 #OVERLAP evdw > 1d10   1.00000E+20
756  #OVERLAPing residues             2
757    5  25
758  #OVERLAPing NOT all corrected             2
759    5  25
760 #OVERLAP evdw after   1.00000E+20
761 Waiting for     0.0382 sec
762 Waiting for     0.0637 sec
763 Waiting for     0.0088 sec
764 #OVERLAP evdw > 1d10   1.00000E+20
765  #OVERLAPing residues             2
766    4  26
767  #OVERLAPing all corrected after             1  random generation
768 #OVERLAP evdw after   2.46714E+04
769 Waiting for     0.0379 sec
770 Waiting for     0.0393 sec
771 Waiting for     0.0392 sec
772 Waiting for     0.0388 sec
773 Waiting for     0.0378 sec
774 Waiting for     0.0389 sec
775 Waiting for     0.0395 sec
776 Waiting for     0.0356 sec
777 Waiting for     0.0395 sec
778 Waiting for     0.0393 sec
779 Waiting for     0.0382 sec
780 #OVERLAP evdw > 1d10   1.00000E+20
781  #OVERLAPing residues             2
782    4  26
783  #OVERLAPing all corrected after             2  random generation
784 #OVERLAP evdw after   4.57114E+09
785 Waiting for     0.0389 sec
786 Waiting for     0.0384 sec
787 #OVERLAP evdw > 1d10   1.00000E+20
788  #OVERLAPing residues             4
789    4  20   6  17
790  #OVERLAPing all corrected after             2  random generation
791 #OVERLAP evdw after   9.05433E+07
792 Waiting for     0.0456 sec
793 Waiting for     0.0388 sec
794 #OVERLAP evdw > 1d10   1.00000E+20
795  #OVERLAPing residues             4
796    4  19   7  21
797  #OVERLAPing all corrected after             9  random generation
798 #OVERLAP evdw after   3.66710E+25
799 Waiting for     0.0007 sec
800 Waiting for     0.0380 sec
801 #OVERLAP evdw > 1d10   1.00000E+20
802  #OVERLAPing residues             2
803    3  23
804  #OVERLAPing all corrected after             1  random generation
805 #OVERLAP evdw after   7.62650E+08
806 Waiting for     0.0392 sec
807 #OVERLAP evdw > 1d10   1.00000E+20
808  #OVERLAPing residues             2
809    7  21
810  #OVERLAPing all corrected after            25  random generation
811 #OVERLAP evdw after   1.17045E+12
812 Waiting for     0.0764 sec
813 Waiting for     0.0662 sec
814 Waiting for     0.0380 sec
815 Waiting for     0.0392 sec
816 Waiting for     0.0384 sec
817 Waiting for     0.0392 sec
818 Waiting for     2.6806 sec
819 Waiting for     0.0004 sec
820 Waiting for     0.0390 sec
821 Waiting for     0.0381 sec
822 Waiting for     0.0381 sec
823 Waiting for     0.0385 sec
824 Waiting for     0.0555 sec
825 Waiting for     0.0381 sec
826 Waiting for     0.0056 sec
827 #OVERLAP evdw > 1d10   1.00000E+20
828  #OVERLAPing residues             2
829    6  25
830  #OVERLAPing all corrected after             1  random generation
831 #OVERLAP evdw after   6.44635E+01
832 Waiting for     2.7208 sec
833 #OVERLAP evdw > 1d10   1.00000E+20
834  #OVERLAPing residues             2
835    7  12
836  #OVERLAPing all corrected after            63  random generation
837 #OVERLAP evdw after   1.21362E+11
838 Waiting for     0.0007 sec
839 Waiting for     0.0390 sec
840 Waiting for     0.0394 sec
841 Waiting for     0.0387 sec
842 Waiting for     0.0387 sec
843 Waiting for     0.0388 sec
844 Waiting for     0.0456 sec
845 Waiting for     0.0397 sec
846 Waiting for     0.0395 sec
847 Waiting for     0.0383 sec
848  End of minim, proc           31 time     3397.924506999999     
849 Processor  31 is finishing work.
850  Total time    3435.704852999999       sec