added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB030
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB030
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            30  iseed(4)=             0            0          -21 
47        -14558
48  ran_num   0.3971347212791443     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3269 sec
146 Waiting for     0.0093 sec
147 Waiting for     0.0393 sec
148 Waiting for     1.2171 sec
149 Waiting for     0.0390 sec
150 #OVERLAP evdw > 1d10   1.00000E+20
151  #OVERLAPing residues             2
152    9  26
153  #OVERLAPing all corrected after             1  random generation
154 #OVERLAP evdw after   1.55505E+11
155 Waiting for     0.0380 sec
156 Waiting for     0.0392 sec
157 #OVERLAP evdw > 1d10   1.00000E+20
158  #OVERLAPing residues             2
159   20  27
160  #OVERLAPing all corrected after             2  random generation
161 #OVERLAP evdw after   1.44136E+03
162 Waiting for     0.0725 sec
163 Waiting for     0.0385 sec
164 Waiting for     0.0396 sec
165 #OVERLAP evdw > 1d10   1.00000E+20
166  #OVERLAPing residues             2
167    9  24
168  #OVERLAPing all corrected after             1  random generation
169 #OVERLAP evdw after   4.29691E+13
170 Waiting for     0.0103 sec
171 Waiting for     0.0393 sec
172 #OVERLAP evdw > 1d10   1.00000E+20
173  #OVERLAPing residues             2
174   12  23
175  #OVERLAPing all corrected after             8  random generation
176 #OVERLAP evdw after   2.25279E+17
177 Waiting for     0.0487 sec
178 Waiting for     0.0006 sec
179 Waiting for     0.0391 sec
180 Waiting for     0.0905 sec
181 Waiting for     0.0006 sec
182 Waiting for     0.0396 sec
183 Waiting for     0.0392 sec
184 Waiting for     0.0007 sec
185 #OVERLAP evdw > 1d10   1.00000E+20
186  #OVERLAPing residues             4
187    9  23  17  25
188  #OVERLAPing all corrected after             6  random generation
189 #OVERLAP evdw after   1.07824E+16
190 Waiting for     0.0381 sec
191 Waiting for     0.0379 sec
192 Waiting for     0.0380 sec
193 Waiting for     1.3937 sec
194 Waiting for     0.0146 sec
195 Waiting for     0.0381 sec
196 Waiting for     0.0385 sec
197 #OVERLAP evdw > 1d10   1.00000E+20
198  #OVERLAPing residues             2
199   15  25
200  #OVERLAPing all corrected after             1  random generation
201 #OVERLAP evdw after   1.41059E+09
202 Waiting for     0.0006 sec
203 Waiting for     0.0390 sec
204 Waiting for     0.0380 sec
205 Waiting for     0.0392 sec
206 #OVERLAP evdw > 1d10   1.00000E+20
207  #OVERLAPing residues             2
208    4  22
209  #OVERLAPing all corrected after             1  random generation
210 #OVERLAP evdw after   1.95765E+06
211 Waiting for     0.0390 sec
212 #OVERLAP evdw > 1d10   1.00000E+20
213  #OVERLAPing residues             2
214   10  26
215  #OVERLAPing all corrected after             2  random generation
216 #OVERLAP evdw after   1.30329E+21
217 Waiting for     0.0380 sec
218 Waiting for     0.0435 sec
219 #OVERLAP evdw > 1d10   1.00000E+20
220  #OVERLAPing residues             2
221   23  26
222  #OVERLAPing all corrected after            17  random generation
223 #OVERLAP evdw after   6.34971E+27
224 Waiting for     0.0390 sec
225 Waiting for     0.0577 sec
226 Waiting for     0.0390 sec
227 Waiting for     0.0506 sec
228 #OVERLAP evdw > 1d10   1.00000E+20
229  #OVERLAPing residues             2
230    4  27
231  #OVERLAPing all corrected after             1  random generation
232 #OVERLAP evdw after   1.01435E+09
233 Waiting for     0.0391 sec
234 #OVERLAP evdw > 1d10   1.00000E+20
235  #OVERLAPing residues             2
236   22  27
237  #OVERLAPing all corrected after             1  random generation
238 #OVERLAP evdw after   2.11311E+02
239 Waiting for     0.0387 sec
240 Waiting for     0.0387 sec
241 Waiting for     0.0386 sec
242 Waiting for     0.0385 sec
243 #OVERLAP evdw > 1d10   1.00000E+20
244  #OVERLAPing residues             2
245    9  16
246  #OVERLAPing all corrected after             1  random generation
247 #OVERLAP evdw after   4.64777E+08
248 Waiting for     0.0388 sec
249 Waiting for     0.0387 sec
250 Waiting for     0.0386 sec
251 Waiting for     0.3037 sec
252 Waiting for     0.0005 sec
253 Waiting for     0.0595 sec
254 Waiting for     0.0389 sec
255 Waiting for     0.0379 sec
256 Waiting for     0.0395 sec
257 Waiting for     0.0004 sec
258 Waiting for     0.0379 sec
259 Waiting for     0.0392 sec
260 Waiting for     0.0577 sec
261 #OVERLAP evdw > 1d10   1.00000E+20
262  #OVERLAPing residues             2
263    9  22
264  #OVERLAPing all corrected after            14  random generation
265 #OVERLAP evdw after   8.72358E+17
266 Waiting for     0.0384 sec
267 #OVERLAP evdw > 1d10   1.00000E+20
268  #OVERLAPing residues             2
269   14  26
270  #OVERLAPing all corrected after             1  random generation
271 #OVERLAP evdw after   3.28450E+08
272 Waiting for     0.0489 sec
273 Waiting for     0.0388 sec
274 #OVERLAP evdw > 1d10   1.00000E+20
275  #OVERLAPing residues             2
276    9  17
277  #OVERLAPing all corrected after             1  random generation
278 #OVERLAP evdw after   3.14516E+21
279 Waiting for     0.0389 sec
280 #OVERLAP evdw > 1d10   1.00000E+20
281  #OVERLAPing residues             9
282    6  20   7  16  25  17  23  18  22
283  #OVERLAPing all corrected after           676  random generation
284 #OVERLAP evdw after   1.99687E+35
285 Waiting for     0.0007 sec
286 #OVERLAP evdw > 1d10   1.00000E+20
287  #OVERLAPing residues             2
288    8  25
289  #OVERLAPing all corrected after             1  random generation
290 #OVERLAP evdw after   4.33248E+08
291 Waiting for     0.0384 sec
292 #OVERLAP evdw > 1d10   9.46120E+25
293  #OVERLAPing residues             0
294
295  #OVERLAPing all corrected after             1  random generation
296 #OVERLAP evdw after   9.46120E+25
297 Waiting for     0.0377 sec
298 Waiting for     0.0384 sec
299 Waiting for     0.0383 sec
300 Waiting for     0.0396 sec
301 #OVERLAP evdw > 1d10   1.00000E+20
302  #OVERLAPing residues             2
303    3  29
304  #OVERLAPing all corrected after             1  random generation
305 #OVERLAP evdw after   7.64413E+07
306 Waiting for     0.0666 sec
307 #OVERLAP evdw > 1d10   1.00000E+20
308  #OVERLAPing residues             4
309    7  25  11  23
310  #OVERLAPing all corrected after             3  random generation
311 #OVERLAP evdw after   5.22653E+22
312 Waiting for     0.0380 sec
313 #OVERLAP evdw > 1d10   9.94725E+20
314  #OVERLAPing residues             0
315
316  #OVERLAPing all corrected after             1  random generation
317 #OVERLAP evdw after   9.94725E+20
318 Waiting for     0.0111 sec
319 #OVERLAP evdw > 1d10   1.00000E+20
320  #OVERLAPing residues             2
321    5  21
322  #OVERLAPing all corrected after             1  random generation
323 #OVERLAP evdw after   9.69501E+13
324 Waiting for     0.0393 sec
325 #OVERLAP evdw > 1d10   1.00000E+20
326  #OVERLAPing residues             2
327    9  26
328  #OVERLAPing all corrected after             1  random generation
329 #OVERLAP evdw after   1.14418E+26
330 Waiting for     0.0410 sec
331 Waiting for     0.0379 sec
332 Waiting for     0.0405 sec
333 Waiting for     0.0397 sec
334 Waiting for     0.0511 sec
335 Waiting for     0.0390 sec
336 Waiting for     0.0575 sec
337 #OVERLAP evdw > 1d10   1.00000E+20
338  #OVERLAPing residues             2
339    3  25
340  #OVERLAPing all corrected after             1  random generation
341 #OVERLAP evdw after   1.85859E+25
342 Waiting for     0.0007 sec
343 Waiting for     0.0388 sec
344 Waiting for     0.0391 sec
345 Waiting for     0.0388 sec
346 #OVERLAP evdw > 1d10   1.00000E+20
347  #OVERLAPing residues             4
348   12  25  13  19
349  #OVERLAPing all corrected after             1  random generation
350 #OVERLAP evdw after   2.12108E+19
351 Waiting for     0.0389 sec
352 Waiting for     0.0384 sec
353 #OVERLAP evdw > 1d10   1.00000E+20
354  #OVERLAPing residues             2
355    7  17
356  #OVERLAPing all corrected after             1  random generation
357 #OVERLAP evdw after   4.28859E+04
358 Waiting for     0.0385 sec
359 #OVERLAP evdw > 1d10   1.00000E+20
360  #OVERLAPing residues             2
361   11  15
362  #OVERLAPing all corrected after             1  random generation
363 #OVERLAP evdw after   8.91804E+23
364 Waiting for     0.0600 sec
365 Waiting for     1.6423 sec
366 #OVERLAP evdw > 1d10   1.00000E+20
367  #OVERLAPing residues             2
368    3  15
369  #OVERLAPing all corrected after             1  random generation
370 #OVERLAP evdw after   2.47859E+07
371 Waiting for     0.0393 sec
372 #OVERLAP evdw > 1d10   1.00000E+20
373  #OVERLAPing residues             2
374    4  27
375  #OVERLAPing all corrected after             1  random generation
376 #OVERLAP evdw after   7.53262E+07
377 Waiting for     0.0585 sec
378 Waiting for     0.0392 sec
379 #OVERLAP evdw > 1d10   1.00000E+20
380  #OVERLAPing residues             2
381    7  27
382  #OVERLAPing all corrected after             2  random generation
383 #OVERLAP evdw after   3.31454E+03
384 Waiting for     0.0388 sec
385 Waiting for     0.0389 sec
386 #OVERLAP evdw > 1d10   1.00000E+20
387  #OVERLAPing residues             2
388    9  25
389  #OVERLAPing all corrected after           236  random generation
390 #OVERLAP evdw after   1.35546E+18
391 Waiting for     0.0384 sec
392 Waiting for     0.0388 sec
393 Waiting for     0.0378 sec
394 #OVERLAP evdw > 1d10   1.00000E+20
395  #OVERLAPing residues             2
396    9  17
397  #OVERLAPing all corrected after             1  random generation
398 #OVERLAP evdw after   7.94458E+07
399 Waiting for     0.0007 sec
400 Waiting for     0.0385 sec
401 Waiting for     0.0391 sec
402 Waiting for     0.0662 sec
403 #OVERLAP evdw > 1d10   1.00000E+20
404  #OVERLAPing residues             2
405    3  11
406  #OVERLAPing all corrected after             1  random generation
407 #OVERLAP evdw after   7.13070E+15
408 Waiting for     0.0393 sec
409 Waiting for     0.0394 sec
410 Waiting for     0.0383 sec
411 #OVERLAP evdw > 1d10   1.00000E+20
412  #OVERLAPing residues             2
413    4  26
414  #OVERLAPing all corrected after             2  random generation
415 #OVERLAP evdw after   1.32695E+10
416 Waiting for     0.0392 sec
417 Waiting for     0.0006 sec
418 #OVERLAP evdw > 1d10   1.00000E+20
419  #OVERLAPing residues             2
420    3  25
421  #OVERLAPing all corrected after             1  random generation
422 #OVERLAP evdw after   3.73551E+03
423 Waiting for     0.0734 sec
424 Waiting for     0.0703 sec
425 Waiting for     0.0394 sec
426 Waiting for     0.0381 sec
427 Waiting for     0.0396 sec
428 Waiting for     0.0699 sec
429 Waiting for     0.0715 sec
430 Waiting for     0.0007 sec
431 Waiting for     0.0390 sec
432 Waiting for     0.0391 sec
433 Waiting for     0.0388 sec
434 Waiting for     0.0555 sec
435 #OVERLAP evdw > 1d10   1.00000E+20
436  #OVERLAPing residues             2
437    9  15
438  #OVERLAPing all corrected after             1  random generation
439 #OVERLAP evdw after   7.49933E+11
440 Waiting for     0.0659 sec
441 #OVERLAP evdw > 1d10   1.00000E+20
442  #OVERLAPing residues             2
443    7   9
444  #OVERLAPing all corrected after             1  random generation
445 #OVERLAP evdw after   1.06785E+04
446 Waiting for     0.0400 sec
447 Waiting for     0.0389 sec
448 Waiting for     0.0393 sec
449 #OVERLAP evdw > 1d10   1.00000E+20
450  #OVERLAPing residues             2
451   11  25
452  #OVERLAPing all corrected after             1  random generation
453 #OVERLAP evdw after   5.44867E+07
454 Waiting for     0.0384 sec
455 Waiting for     0.1016 sec
456 Waiting for     0.0009 sec
457 Waiting for     0.0389 sec
458 Waiting for     0.0390 sec
459 Waiting for     0.0381 sec
460 #OVERLAP evdw > 1d10   1.00000E+20
461  #OVERLAPing residues             2
462    8  27
463  #OVERLAPing all corrected after             1  random generation
464 #OVERLAP evdw after   6.16839E+02
465 Waiting for     0.0947 sec
466 Waiting for     0.0394 sec
467 Waiting for     0.0007 sec
468 Waiting for     0.0392 sec
469 #OVERLAP evdw > 1d10   1.00000E+20
470  #OVERLAPing residues             6
471    5  22   7  23   9  26
472  #OVERLAPing all corrected after             1  random generation
473 #OVERLAP evdw after   1.27562E+11
474 Waiting for     0.0386 sec
475 Waiting for     0.0381 sec
476 Waiting for     0.0395 sec
477 Waiting for     0.0395 sec
478 Waiting for     0.0699 sec
479 Waiting for     0.0388 sec
480 Waiting for     0.0007 sec
481 #OVERLAP evdw > 1d10   1.00000E+20
482  #OVERLAPing residues             2
483   14  19
484  #OVERLAPing all corrected after             1  random generation
485 #OVERLAP evdw after   4.12886E+11
486 Waiting for     0.0384 sec
487 Waiting for     0.0380 sec
488 Waiting for     0.0385 sec
489 #OVERLAP evdw > 1d10   1.00000E+20
490  #OVERLAPing residues             2
491   12  26
492  #OVERLAPing all corrected after             1  random generation
493 #OVERLAP evdw after   2.92002E+09
494 Waiting for     0.0379 sec
495 Waiting for     0.0383 sec
496 Waiting for     0.0383 sec
497 Waiting for     0.0395 sec
498 Waiting for     0.0386 sec
499 Waiting for     0.0395 sec
500 Waiting for     0.0383 sec
501 Waiting for     0.0804 sec
502 Waiting for     0.4377 sec
503 Waiting for     0.0670 sec
504 Waiting for     0.0007 sec
505 Waiting for     0.0381 sec
506 #OVERLAP evdw > 1d10   1.00000E+20
507  #OVERLAPing residues             3
508    6  25   7
509  #OVERLAPing all corrected after             2  random generation
510 #OVERLAP evdw after   4.02130E+09
511 Waiting for     0.0394 sec
512 Waiting for     0.0379 sec
513 Waiting for     0.0379 sec
514 Waiting for     0.0390 sec
515 Waiting for     0.0380 sec
516 Waiting for     0.8389 sec
517 Waiting for     0.0090 sec
518 Waiting for     0.0390 sec
519 Waiting for     0.0392 sec
520 Waiting for     0.0006 sec
521 #OVERLAP evdw > 1d10   1.00000E+20
522  #OVERLAPing residues             2
523   14  22
524  #OVERLAPing all corrected after             1  random generation
525 #OVERLAP evdw after   2.62083E+05
526 Waiting for     1.2994 sec
527 Waiting for     0.0007 sec
528 Waiting for     0.0383 sec
529 Waiting for     0.0395 sec
530 #OVERLAP evdw > 1d10   7.92087E+22
531  #OVERLAPing residues             0
532
533  #OVERLAPing all corrected after             1  random generation
534 #OVERLAP evdw after   7.92087E+22
535 Waiting for     0.0379 sec
536 Waiting for     0.0383 sec
537 Waiting for     0.5610 sec
538 Waiting for     0.0195 sec
539 Waiting for     0.0394 sec
540 Waiting for     0.0392 sec
541 Waiting for     0.0394 sec
542 Waiting for     0.0380 sec
543 Waiting for     0.0393 sec
544 #OVERLAP evdw > 1d10   1.00000E+20
545  #OVERLAPing residues             2
546    7  26
547  #OVERLAPing all corrected after             7  random generation
548 #OVERLAP evdw after   9.64394E+12
549 Waiting for     0.0395 sec
550 #OVERLAP evdw > 1d10   1.00000E+20
551  #OVERLAPing residues             2
552    3  25
553  #OVERLAPing all corrected after             2  random generation
554 #OVERLAP evdw after   1.54260E+10
555 Waiting for     0.0392 sec
556 #OVERLAP evdw > 1d10   1.00000E+20
557  #OVERLAPing residues             2
558   11  20
559  #OVERLAPing all corrected after             1  random generation
560 #OVERLAP evdw after   2.91873E+06
561 Waiting for     0.0399 sec
562 #OVERLAP evdw > 1d10   1.00000E+20
563  #OVERLAPing residues             2
564   20  25
565  #OVERLAPing all corrected after             2  random generation
566 #OVERLAP evdw after   3.25674E+15
567 Waiting for     0.0007 sec
568 #OVERLAP evdw > 1d10   1.00000E+20
569  #OVERLAPing residues             2
570    3  17
571  #OVERLAPing all corrected after             1  random generation
572 #OVERLAP evdw after   1.36950E+02
573 Waiting for     0.0381 sec
574 Waiting for     0.0386 sec
575 Waiting for     0.0391 sec
576 Waiting for     0.0388 sec
577 Waiting for     0.0385 sec
578 Waiting for     0.0379 sec
579 Waiting for     0.0386 sec
580 Waiting for     0.0007 sec
581 #OVERLAP evdw > 1d10   1.00000E+20
582  #OVERLAPing residues             4
583    9  15  17  23
584  #OVERLAPing all corrected after             1  random generation
585 #OVERLAP evdw after   5.43310E+17
586 Waiting for     0.0675 sec
587 Waiting for     0.0388 sec
588 #OVERLAP evdw > 1d10   1.00000E+20
589  #OVERLAPing residues             6
590    4  11   7  25   9  27
591  #OVERLAPing all corrected after             1  random generation
592 #OVERLAP evdw after   3.78196E+11
593 Waiting for     0.0386 sec
594 Waiting for     0.0400 sec
595 Waiting for     0.0377 sec
596 Waiting for     0.0387 sec
597 Waiting for     0.0390 sec
598 Waiting for     0.0386 sec
599 #OVERLAP evdw > 1d10   1.00000E+20
600  #OVERLAPing residues             2
601    4  25
602  #OVERLAPing all corrected after             1  random generation
603 #OVERLAP evdw after   5.61015E+11
604 Waiting for     0.0551 sec
605 Waiting for     0.6529 sec
606 Waiting for     0.0007 sec
607 Waiting for     0.0382 sec
608 #OVERLAP evdw > 1d10   1.73012E+21
609  #OVERLAPing residues             0
610
611  #OVERLAPing all corrected after             1  random generation
612 #OVERLAP evdw after   1.73012E+21
613 Waiting for     0.0385 sec
614 Waiting for     0.0383 sec
615 #OVERLAP evdw > 1d10   1.00000E+20
616  #OVERLAPing residues             4
617    4  26   9  28
618  #OVERLAPing all corrected after             1  random generation
619 #OVERLAP evdw after   2.52307E+09
620 Waiting for     0.0395 sec
621 Waiting for     0.0381 sec
622 Waiting for     0.0007 sec
623 #OVERLAP evdw > 1d10   1.00000E+20
624  #OVERLAPing residues             2
625    3  29
626  #OVERLAPing all corrected after             1  random generation
627 #OVERLAP evdw after   4.01927E+02
628 Waiting for     0.0552 sec
629 #OVERLAP evdw > 1d10   1.00000E+20
630  #OVERLAPing residues             4
631    6  27   7  28
632  #OVERLAPing NOT all corrected             2
633    7  28
634 #OVERLAP evdw after   1.00000E+20
635 Waiting for     0.0391 sec
636 Waiting for     0.0381 sec
637 Waiting for     0.0395 sec
638 Waiting for     0.0378 sec
639 Waiting for     0.0584 sec
640 Waiting for     0.0396 sec
641 Waiting for     0.0007 sec
642 Waiting for     0.0390 sec
643 Waiting for     0.0390 sec
644 Waiting for     0.0382 sec
645 #OVERLAP evdw > 1d10   1.00000E+20
646  #OVERLAPing residues             2
647    4  24
648  #OVERLAPing all corrected after             1  random generation
649 #OVERLAP evdw after   8.98080E+09
650 Waiting for     0.0396 sec
651 #OVERLAP evdw > 1d10   1.00000E+20
652  #OVERLAPing residues             4
653    4  25   6  27
654  #OVERLAPing NOT all corrected             3
655    6  27   7
656 #OVERLAP evdw after   1.00000E+20
657 Waiting for     0.0385 sec
658 #OVERLAP evdw > 1d10   1.00000E+20
659  #OVERLAPing residues             4
660    5  23  11  27
661  #OVERLAPing all corrected after           121  random generation
662 #OVERLAP evdw after   6.89891E+25
663 Waiting for     0.0382 sec
664 Waiting for     0.0386 sec
665 Waiting for     0.0394 sec
666 Waiting for     0.0181 sec
667 #OVERLAP evdw > 1d10   1.00000E+20
668  #OVERLAPing residues             2
669    7  16
670  #OVERLAPing all corrected after             1  random generation
671 #OVERLAP evdw after   9.10689E+13
672 Waiting for     0.0381 sec
673 Waiting for     0.0392 sec
674 Waiting for     0.0394 sec
675 Waiting for     0.0392 sec
676 Waiting for     0.0393 sec
677 Waiting for     0.0493 sec
678 Waiting for     0.0394 sec
679 Waiting for     1.3330 sec
680 Waiting for     0.0007 sec
681 Waiting for     0.0393 sec
682 Waiting for     0.0446 sec
683 Waiting for     0.0388 sec
684 Waiting for     1.0640 sec
685 Waiting for     0.0521 sec
686 Waiting for     0.0007 sec
687 Waiting for     0.0007 sec
688 #OVERLAP evdw > 1d10   1.00000E+20
689  #OVERLAPing residues             4
690    5  27   9  12
691  #OVERLAPing all corrected after             3  random generation
692 #OVERLAP evdw after   6.02651E+11
693 Waiting for     0.0385 sec
694 Waiting for     0.0385 sec
695 #OVERLAP evdw > 1d10   1.00000E+20
696  #OVERLAPing residues             2
697    3  20
698  #OVERLAPing all corrected after             2  random generation
699 #OVERLAP evdw after   2.51921E+11
700 Waiting for     0.0518 sec
701 #OVERLAP evdw > 1d10   1.00000E+20
702  #OVERLAPing residues             2
703    8  23
704  #OVERLAPing all corrected after             1  random generation
705 #OVERLAP evdw after   1.71535E+04
706 Waiting for     0.0384 sec
707 #OVERLAP evdw > 1d10   1.00000E+20
708  #OVERLAPing residues             2
709   11  25
710  #OVERLAPing all corrected after             2  random generation
711 #OVERLAP evdw after   1.31594E+04
712 Waiting for     0.0611 sec
713 Waiting for     0.0379 sec
714 Waiting for     0.0396 sec
715 Waiting for     0.0397 sec
716 Waiting for     0.0006 sec
717 Waiting for     0.0651 sec
718 Waiting for     0.0379 sec
719 Waiting for     0.3525 sec
720 Waiting for     0.0006 sec
721 #OVERLAP evdw > 1d10   1.00000E+20
722  #OVERLAPing residues             2
723   17  20
724  #OVERLAPing all corrected after             1  random generation
725 #OVERLAP evdw after   1.22585E+03
726 Waiting for     0.0395 sec
727 Waiting for     0.0395 sec
728 Waiting for     0.0389 sec
729 Waiting for     0.0321 sec
730 Waiting for     1.2809 sec
731 #OVERLAP evdw > 1d10   1.00000E+20
732  #OVERLAPing residues             4
733    7  27   9  24
734  #OVERLAPing all corrected after             1  random generation
735 #OVERLAP evdw after   4.27605E+13
736 Waiting for     0.0004 sec
737 Waiting for     0.0383 sec
738 Waiting for     0.0423 sec
739 Waiting for     0.0391 sec
740 #OVERLAP evdw > 1d10   1.00000E+20
741  #OVERLAPing residues             2
742   11  17
743  #OVERLAPing all corrected after             4  random generation
744 #OVERLAP evdw after   2.12495E+05
745 Waiting for     0.0421 sec
746 Waiting for     0.0395 sec
747 Waiting for     0.0007 sec
748 Waiting for     0.0385 sec
749 #OVERLAP evdw > 1d10   1.00000E+20
750  #OVERLAPing residues             2
751    5  25
752  #OVERLAPing all corrected after             7  random generation
753 #OVERLAP evdw after   6.46241E+07
754 Waiting for     0.0752 sec
755 Waiting for     1.5600 sec
756 #OVERLAP evdw > 1d10   1.00000E+20
757  #OVERLAPing residues             2
758    5  11
759  #OVERLAPing all corrected after             1  random generation
760 #OVERLAP evdw after   8.18851E+14
761 Waiting for     0.0320 sec
762 Waiting for     0.0378 sec
763 #OVERLAP evdw > 1d10   1.00000E+20
764  #OVERLAPing residues             2
765    4  16
766  #OVERLAPing all corrected after             1  random generation
767 #OVERLAP evdw after  -1.85941E+01
768 Waiting for     0.0395 sec
769 Waiting for     0.0471 sec
770 Waiting for     0.0384 sec
771 Waiting for     0.0007 sec
772 #OVERLAP evdw > 1d10   1.00000E+20
773  #OVERLAPing residues             4
774   16  27  17  25
775  #OVERLAPing all corrected after             1  random generation
776 #OVERLAP evdw after   1.85968E+05
777 Waiting for     0.0391 sec
778 #OVERLAP evdw > 1d10   1.00000E+20
779  #OVERLAPing residues             2
780    3  19
781  #OVERLAPing all corrected after             1  random generation
782 #OVERLAP evdw after   1.32323E+02
783 Waiting for     0.0387 sec
784 Waiting for     0.0382 sec
785 #OVERLAP evdw > 1d10   1.00000E+20
786  #OVERLAPing residues             4
787   11  27  12  25
788  #OVERLAPing all corrected after             7  random generation
789 #OVERLAP evdw after   1.20411E+12
790 Waiting for     0.0396 sec
791 #OVERLAP evdw > 1d10   1.00000E+20
792  #OVERLAPing residues             2
793    7  25
794  #OVERLAPing all corrected after             1  random generation
795 #OVERLAP evdw after   3.39446E+04
796 Waiting for     0.0381 sec
797 Waiting for     0.0378 sec
798 Waiting for     0.0009 sec
799 Waiting for     0.0006 sec
800 Waiting for     0.0383 sec
801 Waiting for     0.0381 sec
802 Waiting for     0.0397 sec
803 #OVERLAP evdw > 1d10   1.00000E+20
804  #OVERLAPing residues             2
805    4  29
806  #OVERLAPing all corrected after             1  random generation
807 #OVERLAP evdw after   2.53139E+03
808 Waiting for     0.0585 sec
809 Waiting for     0.0382 sec
810 #OVERLAP evdw > 1d10   1.00000E+20
811  #OVERLAPing residues             7
812    3  25   7  14  27   9  15
813  #OVERLAPing all corrected after             3  random generation
814 #OVERLAP evdw after   2.24005E+17
815 Waiting for     0.8279 sec
816 #OVERLAP evdw > 1d10   1.00000E+20
817  #OVERLAPing residues             2
818    4   9
819  #OVERLAPing all corrected after             2  random generation
820 #OVERLAP evdw after   2.92679E+02
821 Waiting for     0.0111 sec
822 Waiting for     0.0007 sec
823 #OVERLAP evdw > 1d10   1.00000E+20
824  #OVERLAPing residues             3
825    6  27   8
826  #OVERLAPing NOT all corrected             3
827    6  27   7
828 #OVERLAP evdw after   1.00000E+20
829 Waiting for     0.0825 sec
830 Waiting for     0.0007 sec
831 Waiting for     0.5597 sec
832 Waiting for     0.0007 sec
833 Waiting for     0.0385 sec
834 #OVERLAP evdw > 1d10   1.00000E+20
835  #OVERLAPing residues             2
836   11  23
837  #OVERLAPing all corrected after             3  random generation
838 #OVERLAP evdw after   4.37025E+06
839 Waiting for     0.0540 sec
840 Waiting for     0.0127 sec
841 #OVERLAP evdw > 1d10   1.00000E+20
842  #OVERLAPing residues             2
843   14  26
844  #OVERLAPing all corrected after             1  random generation
845 #OVERLAP evdw after   5.30484E+08
846 Waiting for     0.0391 sec
847 Waiting for     0.0387 sec
848 Waiting for     0.0384 sec
849 Waiting for     0.0380 sec
850 Waiting for     0.0720 sec
851 Waiting for     0.0589 sec
852 Waiting for     0.0379 sec
853 #OVERLAP evdw > 1d10   1.00000E+20
854  #OVERLAPing residues             2
855   14  17
856  #OVERLAPing all corrected after             2  random generation
857 #OVERLAP evdw after   6.19307E+03
858 Waiting for     0.0752 sec
859 Waiting for     0.0430 sec
860 Waiting for     0.0476 sec
861 #OVERLAP evdw > 1d10   1.00000E+20
862  #OVERLAPing residues             2
863    2  20
864  #OVERLAPing all corrected after             1  random generation
865 #OVERLAP evdw after   1.85741E+04
866 Waiting for     0.0289 sec
867 Waiting for     0.0395 sec
868 Waiting for     0.0634 sec
869 Waiting for     0.8521 sec
870 Waiting for     0.0007 sec
871 Waiting for     0.0389 sec
872 Waiting for     0.0616 sec
873 #OVERLAP evdw > 1d10   1.00000E+20
874  #OVERLAPing residues             2
875   14  23
876  #OVERLAPing all corrected after             3  random generation
877 #OVERLAP evdw after   3.78335E+10
878 Waiting for     0.0007 sec
879 Waiting for     2.6000 sec
880 Waiting for     0.0004 sec
881 Waiting for     0.0388 sec
882 #OVERLAP evdw > 1d10   1.00000E+20
883  #OVERLAPing residues             4
884    4  25   6  27
885  #OVERLAPing NOT all corrected             3
886    6  27  12
887 #OVERLAP evdw after   1.00000E+20
888 Waiting for     0.0382 sec
889 Waiting for     0.0380 sec
890 Waiting for     0.0389 sec
891 Waiting for     0.0387 sec
892 Waiting for     0.0397 sec
893 Waiting for     0.0006 sec
894 Waiting for     0.0383 sec
895 Waiting for     0.0386 sec
896 Waiting for     0.0384 sec
897 Waiting for     0.0642 sec
898 Waiting for     0.0665 sec
899 Waiting for     0.0390 sec
900 #OVERLAP evdw > 1d10   1.00000E+20
901  #OVERLAPing residues             4
902    5  17   7  16
903  #OVERLAPing NOT all corrected             2
904    5  17
905 #OVERLAP evdw after   1.00000E+20
906 Waiting for     0.0383 sec
907 Waiting for     1.6140 sec
908 Waiting for     0.0006 sec
909 #OVERLAP evdw > 1d10   1.00000E+20
910  #OVERLAPing residues             4
911   16  25  20  27
912  #OVERLAPing all corrected after             1  random generation
913 #OVERLAP evdw after   1.98942E+15
914 Waiting for     0.0379 sec
915 Waiting for     0.0914 sec
916 Waiting for     0.5205 sec
917 Waiting for     0.0007 sec
918 Waiting for     0.0397 sec
919 #OVERLAP evdw > 1d10   1.00000E+20
920  #OVERLAPing residues             2
921    8  21
922  #OVERLAPing all corrected after             1  random generation
923 #OVERLAP evdw after   2.00255E+06
924 Waiting for     0.0399 sec
925 Waiting for     0.0007 sec
926 Waiting for     0.0396 sec
927 #OVERLAP evdw > 1d10   1.00000E+20
928  #OVERLAPing residues             4
929   18  27  19  25
930  #OVERLAPing all corrected after             2  random generation
931 #OVERLAP evdw after   3.02868E+08
932 Waiting for     0.1874 sec
933 Waiting for     0.0395 sec
934 Waiting for     0.0385 sec
935 Waiting for     0.0382 sec
936 Waiting for     0.0756 sec
937 Waiting for     0.0772 sec
938 Waiting for     0.9657 sec
939 Waiting for     0.0386 sec
940 Waiting for     0.0658 sec
941 Waiting for     0.0393 sec
942 Waiting for     0.0395 sec
943 Waiting for     0.0386 sec
944 Waiting for     0.0405 sec
945 Waiting for     0.0387 sec
946 #OVERLAP evdw > 1d10   1.00000E+20
947  #OVERLAPing residues             4
948    9  19  10  20
949  #OVERLAPing all corrected after             1  random generation
950 #OVERLAP evdw after   4.94285E+10
951 Waiting for     0.0398 sec
952 Waiting for     0.0207 sec
953 Waiting for     0.0387 sec
954 #OVERLAP evdw > 1d10   1.00000E+20
955  #OVERLAPing residues             2
956   13  25
957  #OVERLAPing all corrected after             1  random generation
958 #OVERLAP evdw after   1.24826E+05
959 Waiting for     0.0379 sec
960 Waiting for     1.6453 sec
961  End of minim, proc           30 time     3397.838321000000     
962 Processor  30 is finishing work.
963  Total time    3435.701748999999       sec