added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB029
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB029
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            29  iseed(4)=             0            0          -20 
47        -35229
48  ran_num   0.4810986518859863     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3270 sec
146 Waiting for     0.0006 sec
147 Waiting for     0.0378 sec
148 Waiting for     1.2173 sec
149 Waiting for     0.0626 sec
150 Waiting for     0.0383 sec
151 #OVERLAP evdw > 1d10   1.00000E+20
152  #OVERLAPing residues             2
153   13  26
154  #OVERLAPing all corrected after             1  random generation
155 #OVERLAP evdw after   9.43947E+06
156 Waiting for     0.0891 sec
157 Waiting for     0.0004 sec
158 Waiting for     0.0397 sec
159 Waiting for     0.0391 sec
160 #OVERLAP evdw > 1d10   1.00000E+20
161  #OVERLAPing residues             2
162    2  18
163  #OVERLAPing all corrected after             1  random generation
164 #OVERLAP evdw after   9.51207E+03
165 Waiting for     0.0007 sec
166 Waiting for     0.0475 sec
167 Waiting for     0.0385 sec
168 #OVERLAP evdw > 1d10   1.00000E+20
169  #OVERLAPing residues             2
170    3  26
171  #OVERLAPing all corrected after             1  random generation
172 #OVERLAP evdw after   4.70353E+07
173 Waiting for     0.0480 sec
174 Waiting for     0.0648 sec
175 Waiting for     0.0446 sec
176 #OVERLAP evdw > 1d10   1.00000E+20
177  #OVERLAPing residues             5
178    7  14  22   9  21
179  #OVERLAPing all corrected after             3  random generation
180 #OVERLAP evdw after   3.00099E+10
181 Waiting for     0.0383 sec
182 Waiting for     0.7291 sec
183 Waiting for     0.0138 sec
184 Waiting for     0.0397 sec
185 Waiting for     0.0389 sec
186 Waiting for     0.0392 sec
187 Waiting for     0.0386 sec
188 Waiting for     0.0999 sec
189 #OVERLAP evdw > 1d10   1.00000E+20
190  #OVERLAPing residues             4
191    9  27  11  26
192  #OVERLAPing all corrected after             1  random generation
193 #OVERLAP evdw after   8.35321E+08
194 Waiting for     0.0008 sec
195 Waiting for     0.0398 sec
196 #OVERLAP evdw > 1d10   1.00000E+20
197  #OVERLAPing residues             2
198    8  23
199  #OVERLAPing all corrected after             1  random generation
200 #OVERLAP evdw after   3.07852E+05
201 Waiting for     0.0388 sec
202 Waiting for     0.0007 sec
203 Waiting for     0.0388 sec
204 Waiting for     0.0397 sec
205 Waiting for     0.0390 sec
206 Waiting for     0.0384 sec
207 Waiting for     0.0397 sec
208 #OVERLAP evdw > 1d10   1.00000E+20
209  #OVERLAPing residues             2
210    4  25
211  #OVERLAPing all corrected after             1  random generation
212 #OVERLAP evdw after   3.02408E+05
213 Waiting for     0.0391 sec
214 Waiting for     0.0389 sec
215 Waiting for     0.0354 sec
216 Waiting for     0.0392 sec
217 Waiting for     0.0391 sec
218 Waiting for     0.0394 sec
219 #OVERLAP evdw > 1d10   1.00000E+20
220  #OVERLAPing residues             2
221    7  15
222  #OVERLAPing all corrected after           198  random generation
223 #OVERLAP evdw after   1.01914E+26
224 Waiting for     0.0388 sec
225 Waiting for     0.0388 sec
226 Waiting for     0.0388 sec
227 Waiting for     0.0389 sec
228 Waiting for     0.0393 sec
229 #OVERLAP evdw > 1d10   1.00000E+20
230  #OVERLAPing residues             2
231    8  22
232  #OVERLAPing all corrected after             1  random generation
233 #OVERLAP evdw after   5.14893E+14
234 Waiting for     0.0177 sec
235 Waiting for     0.0379 sec
236 Waiting for     0.0389 sec
237 #OVERLAP evdw > 1d10   1.00000E+20
238  #OVERLAPing residues             2
239   10  27
240  #OVERLAPing NOT all corrected             2
241   10  27
242 #OVERLAP evdw after   1.00000E+20
243 Waiting for     0.0382 sec
244 Waiting for     0.0389 sec
245 Waiting for     0.0397 sec
246 Waiting for     0.0919 sec
247 Waiting for     1.8303 sec
248 Waiting for     0.0007 sec
249 Waiting for     0.0611 sec
250 Waiting for     0.0379 sec
251 Waiting for     0.0400 sec
252 Waiting for     0.0392 sec
253 Waiting for     0.0396 sec
254 Waiting for     0.0390 sec
255 #OVERLAP evdw > 1d10   1.00000E+20
256  #OVERLAPing residues             2
257    4  22
258  #OVERLAPing all corrected after             5  random generation
259 #OVERLAP evdw after   4.19221E+11
260 Waiting for     0.0393 sec
261 Waiting for     0.0007 sec
262 Waiting for     0.0386 sec
263 Waiting for     0.0380 sec
264 Waiting for     0.0389 sec
265 Waiting for     0.0389 sec
266 Waiting for     0.0384 sec
267 Waiting for     0.0387 sec
268 Waiting for     0.0786 sec
269 Waiting for     0.0053 sec
270 Waiting for     0.0380 sec
271 Waiting for     0.0388 sec
272 Waiting for     0.9285 sec
273 Waiting for     0.0007 sec
274 Waiting for     0.0392 sec
275 Waiting for     0.0378 sec
276 Waiting for     0.0380 sec
277 #OVERLAP evdw > 1d10   1.00000E+20
278  #OVERLAPing residues             4
279    8  25  17  22
280  #OVERLAPing all corrected after             1  random generation
281 #OVERLAP evdw after   8.86729E+10
282 Waiting for     0.0382 sec
283 #OVERLAP evdw > 1d10   1.00000E+20
284  #OVERLAPing residues             4
285    8  26   9  27
286  #OVERLAPing all corrected after             1  random generation
287 #OVERLAP evdw after   5.92859E+05
288 Waiting for     0.0007 sec
289 Waiting for     0.0393 sec
290 Waiting for     0.0486 sec
291 #OVERLAP evdw > 1d10   1.00000E+20
292  #OVERLAPing residues             2
293   16  25
294  #OVERLAPing all corrected after             1  random generation
295 #OVERLAP evdw after   3.48550E+05
296 Waiting for     0.0695 sec
297 Waiting for     0.0745 sec
298 Waiting for     0.0381 sec
299 Waiting for     0.0664 sec
300 Waiting for     0.0991 sec
301 Waiting for     0.0007 sec
302 Waiting for     0.0389 sec
303 Waiting for     0.0388 sec
304 Waiting for     0.0940 sec
305 #OVERLAP evdw > 1d10   1.00000E+20
306  #OVERLAPing residues             2
307   15  26
308  #OVERLAPing all corrected after             1  random generation
309 #OVERLAP evdw after   2.41050E+09
310 Waiting for     0.0007 sec
311 #OVERLAP evdw > 1d10   1.00000E+20
312  #OVERLAPing residues             2
313    4  26
314  #OVERLAPing all corrected after             1  random generation
315 #OVERLAP evdw after   1.98601E+04
316 Waiting for     0.0390 sec
317 Waiting for     0.0387 sec
318 #OVERLAP evdw > 1d10   1.00000E+20
319  #OVERLAPing residues             2
320    9  23
321  #OVERLAPing all corrected after             1  random generation
322 #OVERLAP evdw after   1.82477E+07
323 Waiting for     0.0385 sec
324 Waiting for     0.0384 sec
325 Waiting for     0.0393 sec
326 #OVERLAP evdw > 1d10   1.00000E+20
327  #OVERLAPing residues             5
328    9  25  27  17  19
329  #OVERLAPing all corrected after             1  random generation
330 #OVERLAP evdw after   1.85821E+17
331 Waiting for     0.0384 sec
332 Waiting for     0.4663 sec
333 #OVERLAP evdw > 1d10   1.00000E+20
334  #OVERLAPing residues             2
335    7  26
336  #OVERLAPing all corrected after             1  random generation
337 #OVERLAP evdw after   9.47221E+06
338 Waiting for     0.0006 sec
339 Waiting for     0.0394 sec
340 #OVERLAP evdw > 1d10   1.00000E+20
341  #OVERLAPing residues             2
342    8  19
343  #OVERLAPing all corrected after             2  random generation
344 #OVERLAP evdw after   4.70861E+20
345 Waiting for     0.0378 sec
346 Waiting for     0.0395 sec
347 #OVERLAP evdw > 1d10   1.00000E+20
348  #OVERLAPing residues             2
349    7  27
350  #OVERLAPing all corrected after             1  random generation
351 #OVERLAP evdw after   3.48148E+12
352 Waiting for     0.0396 sec
353 Waiting for     0.0004 sec
354 Waiting for     0.0383 sec
355 Waiting for     0.0397 sec
356 Waiting for     0.0693 sec
357 Waiting for     0.0388 sec
358 Waiting for     0.0383 sec
359 Waiting for     1.4471 sec
360 Waiting for     0.0007 sec
361 Waiting for     0.0006 sec
362 Waiting for     0.0396 sec
363 Waiting for     0.0392 sec
364 Waiting for     0.0387 sec
365 Waiting for     0.0396 sec
366 Waiting for     0.0378 sec
367 Waiting for     0.0383 sec
368 Waiting for     0.0382 sec
369 Waiting for     0.0397 sec
370 Waiting for     0.0008 sec
371 Waiting for     0.0379 sec
372 Waiting for     0.0389 sec
373 Waiting for     0.0393 sec
374 Waiting for     0.0389 sec
375 Waiting for     0.0395 sec
376 Waiting for     0.0396 sec
377 Waiting for     0.0463 sec
378 Waiting for     0.0008 sec
379 #OVERLAP evdw > 1d10   1.00000E+20
380  #OVERLAPing residues             2
381    5  25
382  #OVERLAPing all corrected after             6  random generation
383 #OVERLAP evdw after   3.96275E+17
384 Waiting for     0.0510 sec
385 Waiting for     0.0381 sec
386 Waiting for     1.2261 sec
387 Waiting for     0.0006 sec
388 Waiting for     0.0398 sec
389 Waiting for     0.0397 sec
390 Waiting for     0.0382 sec
391 Waiting for     0.0022 sec
392 Waiting for     1.4205 sec
393 Waiting for     0.0005 sec
394 Waiting for     0.1022 sec
395 #OVERLAP evdw > 1d10   1.00000E+20
396  #OVERLAPing residues             2
397    7  16
398  #OVERLAPing all corrected after             1  random generation
399 #OVERLAP evdw after   1.70676E+13
400 Waiting for     0.0004 sec
401 Waiting for     0.0616 sec
402 Waiting for     0.0389 sec
403 Waiting for     0.0380 sec
404 Waiting for     0.0382 sec
405 Waiting for     0.0110 sec
406 Waiting for     0.0380 sec
407 Waiting for     0.0382 sec
408 Waiting for     0.0398 sec
409 Waiting for     0.0473 sec
410 #OVERLAP evdw > 1d10   1.00000E+20
411  #OVERLAPing residues             2
412    9  22
413  #OVERLAPing all corrected after             1  random generation
414 #OVERLAP evdw after   1.20151E+10
415 Waiting for     0.0390 sec
416 Waiting for     0.8931 sec
417 Waiting for     0.0488 sec
418 Waiting for     0.0007 sec
419 Waiting for     0.0385 sec
420 #OVERLAP evdw > 1d10   1.00000E+20
421  #OVERLAPing residues             2
422    4  29
423  #OVERLAPing all corrected after             1  random generation
424 #OVERLAP evdw after   1.29907E+11
425 Waiting for     0.0380 sec
426 #OVERLAP evdw > 1d10   1.00000E+20
427  #OVERLAPing residues             2
428    4  20
429  #OVERLAPing all corrected after             2  random generation
430 #OVERLAP evdw after   1.42698E+25
431 Waiting for     0.0384 sec
432 Waiting for     1.8131 sec
433 Waiting for     0.0007 sec
434 Waiting for     0.0392 sec
435 #OVERLAP evdw > 1d10   1.00000E+20
436  #OVERLAPing residues             2
437    5  26
438  #OVERLAPing all corrected after             1  random generation
439 #OVERLAP evdw after   1.07967E+08
440 Waiting for     0.0381 sec
441 Waiting for     0.0007 sec
442 #OVERLAP evdw > 1d10   1.00000E+20
443  #OVERLAPing residues             2
444    5  17
445  #OVERLAPing all corrected after             1  random generation
446 #OVERLAP evdw after   1.58617E+33
447 Waiting for     0.0388 sec
448 Waiting for     0.0394 sec
449 Waiting for     0.0727 sec
450 Waiting for     0.0731 sec
451 #OVERLAP evdw > 1d10   1.00000E+20
452  #OVERLAPing residues             5
453    7  25   8   9  24
454  #OVERLAPing all corrected after           710  random generation
455 #OVERLAP evdw after   7.41321E+13
456 Waiting for     0.0380 sec
457 Waiting for     0.0382 sec
458 Waiting for     1.1846 sec
459 #OVERLAP evdw > 1d10   1.00000E+20
460  #OVERLAPing residues             7
461    5  25  11  27  12  22  13
462  #OVERLAPing all corrected after            10  random generation
463 #OVERLAP evdw after   5.15452E+16
464 Waiting for     0.0004 sec
465 #OVERLAP evdw > 1d10   1.00000E+20
466  #OVERLAPing residues             2
467   11  19
468  #OVERLAPing all corrected after             2  random generation
469 #OVERLAP evdw after   2.68396E+08
470 Waiting for     0.0387 sec
471 #OVERLAP evdw > 1d10   1.00000E+20
472  #OVERLAPing residues             2
473    8  14
474  #OVERLAPing all corrected after             1  random generation
475 #OVERLAP evdw after   1.26432E+29
476 Waiting for     0.0385 sec
477 Waiting for     0.0396 sec
478 Waiting for     0.0395 sec
479 Waiting for     0.0392 sec
480 Waiting for     0.0385 sec
481 #OVERLAP evdw > 1d10   1.00000E+20
482  #OVERLAPing residues             2
483    4  17
484  #OVERLAPing all corrected after             1  random generation
485 #OVERLAP evdw after   6.04604E+05
486 Waiting for     0.0403 sec
487 #OVERLAP evdw > 1d10   1.00000E+20
488  #OVERLAPing residues             2
489    9  20
490  #OVERLAPing all corrected after             1  random generation
491 #OVERLAP evdw after   3.94086E+07
492 Waiting for     0.0386 sec
493 Waiting for     0.0007 sec
494 #OVERLAP evdw > 1d10   1.00000E+20
495  #OVERLAPing residues             5
496   10  27  14  20  22
497  #OVERLAPing all corrected after             3  random generation
498 #OVERLAP evdw after   3.78518E+08
499 Waiting for     0.0384 sec
500 Waiting for     0.0384 sec
501 #OVERLAP evdw > 1d10   1.00000E+20
502  #OVERLAPing residues             6
503   10  20  11  21  13  22
504  #OVERLAPing all corrected after             3  random generation
505 #OVERLAP evdw after   2.70691E+11
506 Waiting for     0.0387 sec
507 #OVERLAP evdw > 1d10   1.00000E+20
508  #OVERLAPing residues             2
509    9  21
510  #OVERLAPing all corrected after             1  random generation
511 #OVERLAP evdw after   2.16148E+08
512 Waiting for     0.0603 sec
513 Waiting for     0.0392 sec
514 Waiting for     0.0379 sec
515 Waiting for     0.0391 sec
516 Waiting for     0.0171 sec
517 Waiting for     0.0383 sec
518 Waiting for     0.0737 sec
519 Waiting for     0.0383 sec
520 Waiting for     0.0379 sec
521 Waiting for     0.0388 sec
522 Waiting for     0.0737 sec
523 Waiting for     0.0393 sec
524 Waiting for     0.0382 sec
525 Waiting for     0.0380 sec
526 Waiting for     0.0669 sec
527 Waiting for     0.0394 sec
528 Waiting for     0.0382 sec
529 Waiting for     0.0401 sec
530 #OVERLAP evdw > 1d10   1.00000E+20
531  #OVERLAPing residues             2
532   17  26
533  #OVERLAPing all corrected after             1  random generation
534 #OVERLAP evdw after   1.10849E+06
535 Waiting for     0.0396 sec
536 Waiting for     0.0386 sec
537 #OVERLAP evdw > 1d10   1.00000E+20
538  #OVERLAPing residues             3
539    6  27   7
540  #OVERLAPing NOT all corrected             2
541    6  27
542 #OVERLAP evdw after   1.00000E+20
543 Waiting for     0.0391 sec
544 Waiting for     0.0007 sec
545 Waiting for     0.0388 sec
546 Waiting for     0.0381 sec
547 #OVERLAP evdw > 1d10   1.00000E+20
548  #OVERLAPing residues             2
549   18  23
550  #OVERLAPing all corrected after             1  random generation
551 #OVERLAP evdw after   1.27499E+03
552 Waiting for     0.9751 sec
553 Waiting for     0.0004 sec
554 Waiting for     0.0382 sec
555 Waiting for     0.0384 sec
556 Waiting for     0.0396 sec
557 Waiting for     0.0007 sec
558 Waiting for     0.0395 sec
559 Waiting for     0.0382 sec
560 #OVERLAP evdw > 1d10   1.00000E+20
561  #OVERLAPing residues             2
562    4  14
563  #OVERLAPing all corrected after             1  random generation
564 #OVERLAP evdw after   9.95964E+09
565 Waiting for     0.0397 sec
566 Waiting for     0.0393 sec
567 Waiting for     0.0485 sec
568 #OVERLAP evdw > 1d10   1.00000E+20
569  #OVERLAPing residues             2
570    9  27
571  #OVERLAPing all corrected after             1  random generation
572 #OVERLAP evdw after   3.62906E+06
573 Waiting for     0.0387 sec
574 #OVERLAP evdw > 1d10   1.00000E+20
575  #OVERLAPing residues             4
576    6  17   7  16
577  #OVERLAPing NOT all corrected             2
578    6  17
579 #OVERLAP evdw after   1.00000E+20
580 Waiting for     0.0394 sec
581 Waiting for     0.0381 sec
582 Waiting for     0.0394 sec
583 Waiting for     0.0396 sec
584 Waiting for     0.0392 sec
585 Waiting for     0.0393 sec
586 Waiting for     0.0545 sec
587 Waiting for     0.0479 sec
588 Waiting for     0.0386 sec
589 #OVERLAP evdw > 1d10   1.00000E+20
590  #OVERLAPing residues             6
591    2  23   6  27   7  28
592  #OVERLAPing NOT all corrected             4
593    6  27   7  28
594 #OVERLAP evdw after   1.00000E+20
595 Waiting for     0.0386 sec
596 Waiting for     0.0279 sec
597 #OVERLAP evdw > 1d10   1.00000E+20
598  #OVERLAPing residues             2
599    2  22
600  #OVERLAPing all corrected after             4  random generation
601 #OVERLAP evdw after   3.47508E+08
602 Waiting for     0.0381 sec
603 Waiting for     0.0389 sec
604 Waiting for     0.0390 sec
605 Waiting for     0.0387 sec
606 Waiting for     0.0397 sec
607 #OVERLAP evdw > 1d10   1.00000E+20
608  #OVERLAPing residues             4
609    8  23   9  26
610  #OVERLAPing all corrected after             2  random generation
611 #OVERLAP evdw after   1.16890E+10
612 Waiting for     0.0390 sec
613 Waiting for     0.0493 sec
614 Waiting for     0.0007 sec
615 Waiting for     0.0383 sec
616 Waiting for     0.0389 sec
617 #OVERLAP evdw > 1d10   1.14030E+29
618  #OVERLAPing residues             0
619
620  #OVERLAPing all corrected after             1  random generation
621 #OVERLAP evdw after   1.14030E+29
622 Waiting for     0.0714 sec
623 Waiting for     0.0390 sec
624 #OVERLAP evdw > 1d10   1.00000E+20
625  #OVERLAPing residues             2
626    4  16
627  #OVERLAPing all corrected after             1  random generation
628 #OVERLAP evdw after   9.28518E+11
629 Waiting for     0.0387 sec
630 Waiting for     0.0397 sec
631 Waiting for     0.0393 sec
632 #OVERLAP evdw > 1d10   1.00000E+20
633  #OVERLAPing residues             2
634    4  23
635  #OVERLAPing all corrected after             1  random generation
636 #OVERLAP evdw after   1.52269E+08
637 Waiting for     0.0384 sec
638 Waiting for     0.0386 sec
639 Waiting for     0.0394 sec
640 Waiting for     0.0381 sec
641 #OVERLAP evdw > 1d10   9.70642E+23
642  #OVERLAPing residues             0
643
644  #OVERLAPing all corrected after             1  random generation
645 #OVERLAP evdw after   9.70642E+23
646 Waiting for     0.0395 sec
647 #OVERLAP evdw > 1d10   1.00000E+20
648  #OVERLAPing residues             2
649    8  27
650  #OVERLAPing all corrected after             1  random generation
651 #OVERLAP evdw after   1.39531E+07
652 Waiting for     0.0392 sec
653 #OVERLAP evdw > 1d10   4.07292E+30
654  #OVERLAPing residues             0
655
656  #OVERLAPing all corrected after             1  random generation
657 #OVERLAP evdw after   4.07292E+30
658 Waiting for     0.0394 sec
659 Waiting for     0.0389 sec
660 #OVERLAP evdw > 1d10   1.00000E+20
661  #OVERLAPing residues             2
662    2  18
663  #OVERLAPing all corrected after             1  random generation
664 #OVERLAP evdw after   6.31589E+05
665 Waiting for     1.2893 sec
666 Waiting for     0.0006 sec
667 #OVERLAP evdw > 1d10   1.00000E+20
668  #OVERLAPing residues             4
669   11  27  13  29
670  #OVERLAPing all corrected after             5  random generation
671 #OVERLAP evdw after   1.02981E+17
672 Waiting for     0.0386 sec
673 #OVERLAP evdw > 1d10   1.00000E+20
674  #OVERLAPing residues             4
675    5  25   9  26
676  #OVERLAPing all corrected after             2  random generation
677 #OVERLAP evdw after   4.79927E+12
678 Waiting for     0.0397 sec
679 Waiting for     0.0394 sec
680 Waiting for     0.0391 sec
681 #OVERLAP evdw > 1d10   1.00000E+20
682  #OVERLAPing residues             2
683    4  17
684  #OVERLAPing all corrected after             1  random generation
685 #OVERLAP evdw after   9.87241E+13
686 Waiting for     0.0381 sec
687 Waiting for     0.0396 sec
688 #OVERLAP evdw > 1d10   1.00000E+20
689  #OVERLAPing residues             2
690    9  25
691  #OVERLAPing all corrected after             3  random generation
692 #OVERLAP evdw after   1.16518E+10
693 Waiting for     0.0595 sec
694 Waiting for     0.7160 sec
695 Waiting for     0.0007 sec
696 Waiting for     0.0603 sec
697 #OVERLAP evdw > 1d10   1.00000E+20
698  #OVERLAPing residues             2
699    2   9
700  #OVERLAPing all corrected after             1  random generation
701 #OVERLAP evdw after  -1.32343E+01
702 Waiting for     0.0387 sec
703 Waiting for     1.5063 sec
704 #OVERLAP evdw > 1d10   1.00000E+20
705  #OVERLAPing residues             2
706    8  29
707  #OVERLAPing all corrected after             1  random generation
708 #OVERLAP evdw after   1.25225E+08
709 Waiting for     0.0004 sec
710 Waiting for     0.0390 sec
711 Waiting for     0.0384 sec
712 Waiting for     0.0392 sec
713 Waiting for     0.0113 sec
714 Waiting for     1.5696 sec
715 Waiting for     0.0006 sec
716 Waiting for     0.0394 sec
717 Waiting for     0.0391 sec
718 Waiting for     0.0395 sec
719 Waiting for     0.0392 sec
720 Waiting for     0.0396 sec
721 Waiting for     0.0128 sec
722 Waiting for     0.0391 sec
723 Waiting for     0.0386 sec
724 Waiting for     0.0395 sec
725 Waiting for     0.0390 sec
726 Waiting for     0.0395 sec
727 Waiting for     0.0390 sec
728 #OVERLAP evdw > 1d10   1.00000E+20
729  #OVERLAPing residues             2
730    3  21
731  #OVERLAPing all corrected after             1  random generation
732 #OVERLAP evdw after   1.31789E+08
733 Waiting for     0.0403 sec
734 #OVERLAP evdw > 1d10   1.00000E+20
735  #OVERLAPing residues             2
736    2  17
737  #OVERLAPing all corrected after             1  random generation
738 #OVERLAP evdw after   1.33571E+08
739 Waiting for     1.2305 sec
740 #OVERLAP evdw > 1d10   1.00000E+20
741  #OVERLAPing residues             4
742    4  26   8  24
743  #OVERLAPing all corrected after             1  random generation
744 #OVERLAP evdw after   1.43067E+08
745 Waiting for     0.0386 sec
746 Waiting for     0.0388 sec
747 #OVERLAP evdw > 1d10   1.00000E+20
748  #OVERLAPing residues             4
749    6  27   7  28
750  #OVERLAPing NOT all corrected             4
751    6  27   7  28
752 #OVERLAP evdw after   1.00000E+20
753 Waiting for     0.0393 sec
754 Waiting for     0.0380 sec
755 Waiting for     0.0380 sec
756 Waiting for     0.0395 sec
757 Waiting for     0.0386 sec
758 Waiting for     0.0386 sec
759 Waiting for     0.0452 sec
760 Waiting for     0.0685 sec
761 Waiting for     0.0503 sec
762 Waiting for     0.0384 sec
763 #OVERLAP evdw > 1d10   1.00000E+20
764  #OVERLAPing residues             2
765   17  23
766  #OVERLAPing all corrected after            54  random generation
767 #OVERLAP evdw after   1.45877E+06
768 Waiting for     0.0388 sec
769 #OVERLAP evdw > 1d10   1.00000E+20
770  #OVERLAPing residues             2
771   19  23
772  #OVERLAPing all corrected after             1  random generation
773 #OVERLAP evdw after   1.09820E+18
774 Waiting for     0.0389 sec
775 #OVERLAP evdw > 1d10   1.00000E+20
776  #OVERLAPing residues             2
777    7  16
778  #OVERLAPing all corrected after             1  random generation
779 #OVERLAP evdw after   2.59992E+09
780 Waiting for     0.0397 sec
781 #OVERLAP evdw > 1d10   1.00000E+20
782  #OVERLAPing residues             4
783   14  25  16  23
784  #OVERLAPing all corrected after             1  random generation
785 #OVERLAP evdw after   1.19277E+05
786 Waiting for     0.0390 sec
787 Waiting for     0.3562 sec
788 Waiting for     0.0007 sec
789 Waiting for     0.0392 sec
790 Waiting for     0.0389 sec
791 Waiting for     0.0386 sec
792 #OVERLAP evdw > 1d10   1.00000E+20
793  #OVERLAPing residues             2
794   11  14
795  #OVERLAPing all corrected after             1  random generation
796 #OVERLAP evdw after   2.24163E+17
797 Waiting for     0.0380 sec
798 Waiting for     0.0397 sec
799 Waiting for     0.0398 sec
800 #OVERLAP evdw > 1d10   1.00000E+20
801  #OVERLAPing residues             4
802    7  12  22  25
803  #OVERLAPing all corrected after             2  random generation
804 #OVERLAP evdw after   3.58540E+10
805 Waiting for     0.0094 sec
806 Waiting for     0.0386 sec
807 #OVERLAP evdw > 1d10   1.00000E+20
808  #OVERLAPing residues             2
809    6  27
810  #OVERLAPing all corrected after             1  random generation
811 #OVERLAP evdw after   6.76664E+17
812 Waiting for     0.0399 sec
813 Waiting for     0.0386 sec
814 Waiting for     0.0379 sec
815 Waiting for     0.0388 sec
816 Waiting for     0.0390 sec
817 Waiting for     0.7390 sec
818 Waiting for     0.0877 sec
819 Waiting for     0.0389 sec
820 #OVERLAP evdw > 1d10   1.00000E+20
821  #OVERLAPing residues             2
822   18  20
823  #OVERLAPing all corrected after             1  random generation
824 #OVERLAP evdw after   6.40283E+14
825 Waiting for     0.0391 sec
826 Waiting for     0.0380 sec
827 Waiting for     0.0384 sec
828 Waiting for     0.0391 sec
829 Waiting for     0.0468 sec
830 #OVERLAP evdw > 1d10   1.00000E+20
831  #OVERLAPing residues             4
832    4  24   5  17
833  #OVERLAPing all corrected after             1  random generation
834 #OVERLAP evdw after   4.76005E+06
835 Waiting for     0.0383 sec
836 #OVERLAP evdw > 1d10   1.00000E+20
837  #OVERLAPing residues             2
838   10  29
839  #OVERLAPing NOT all corrected             2
840   10  29
841 #OVERLAP evdw after   1.00000E+20
842 Waiting for     0.0394 sec
843 Waiting for     0.0372 sec
844 Waiting for     0.0385 sec
845 #OVERLAP evdw > 1d10   1.00000E+20
846  #OVERLAPing residues             4
847    4  26  12  23
848  #OVERLAPing all corrected after             2  random generation
849 #OVERLAP evdw after   3.09603E+09
850 Waiting for     0.0396 sec
851 #OVERLAP evdw > 1d10   1.00000E+20
852  #OVERLAPing residues             4
853    7  22  13  24
854  #OVERLAPing all corrected after             2  random generation
855 #OVERLAP evdw after   1.77946E+11
856 Waiting for     0.0382 sec
857 #OVERLAP evdw > 1d10   1.00000E+20
858  #OVERLAPing residues             3
859    2  25  17
860  #OVERLAPing all corrected after            18  random generation
861 #OVERLAP evdw after   2.45819E+25
862 Waiting for     0.0624 sec
863 Waiting for     0.0391 sec
864 Waiting for     0.0379 sec
865 #OVERLAP evdw > 1d10   1.00000E+20
866  #OVERLAPing residues             2
867    8  22
868  #OVERLAPing all corrected after             1  random generation
869 #OVERLAP evdw after   2.34301E+03
870 Waiting for     0.0387 sec
871 Waiting for     0.0007 sec
872 Waiting for     0.0396 sec
873 #OVERLAP evdw > 1d10   1.00000E+20
874  #OVERLAPing residues             2
875   13  19
876  #OVERLAPing all corrected after             1  random generation
877 #OVERLAP evdw after   5.20112E+03
878 Waiting for     0.0396 sec
879 #OVERLAP evdw > 1d10   1.00000E+20
880  #OVERLAPing residues             2
881   24  27
882  #OVERLAPing all corrected after             1  random generation
883 #OVERLAP evdw after   9.07875E+13
884 Waiting for     0.0386 sec
885 Waiting for     0.0377 sec
886 Waiting for     0.0694 sec
887 Waiting for     0.0523 sec
888 #OVERLAP evdw > 1d10   1.00000E+20
889  #OVERLAPing residues             2
890    4  26
891  #OVERLAPing all corrected after             3  random generation
892 #OVERLAP evdw after   1.48811E+09
893 Waiting for     0.0393 sec
894 #OVERLAP evdw > 1d10   1.00000E+20
895  #OVERLAPing residues             2
896    4  21
897  #OVERLAPing all corrected after             1  random generation
898 #OVERLAP evdw after   3.03896E+05
899 Waiting for     0.0390 sec
900 Waiting for     0.0379 sec
901 Waiting for     0.0396 sec
902 Waiting for     0.0386 sec
903 Waiting for     0.0392 sec
904 Waiting for     0.0386 sec
905 #OVERLAP evdw > 1d10   1.00000E+20
906  #OVERLAPing residues             2
907    3  14
908  #OVERLAPing all corrected after             1  random generation
909 #OVERLAP evdw after   5.88986E+04
910 Waiting for     0.0387 sec
911 Waiting for     0.0754 sec
912 #OVERLAP evdw > 1d10   1.00000E+20
913  #OVERLAPing residues             2
914    7  22
915  #OVERLAPing all corrected after             1  random generation
916 #OVERLAP evdw after   6.43051E+17
917 Waiting for     0.0384 sec
918 #OVERLAP evdw > 1d10   1.00000E+20
919  #OVERLAPing residues             5
920    4  25   9  27  29
921  #OVERLAPing all corrected after             2  random generation
922 #OVERLAP evdw after   2.84174E+19
923 Waiting for     0.0386 sec
924 #OVERLAP evdw > 1d10   5.10412E+29
925  #OVERLAPing residues             0
926
927  #OVERLAPing all corrected after             1  random generation
928 #OVERLAP evdw after   5.10412E+29
929 Waiting for     0.0649 sec
930 Waiting for     0.0615 sec
931 Waiting for     0.0528 sec
932 Waiting for     0.0396 sec
933 #OVERLAP evdw > 1d10   1.00000E+20
934  #OVERLAPing residues             2
935    9  23
936  #OVERLAPing all corrected after             1  random generation
937 #OVERLAP evdw after   4.82002E+10
938 Waiting for     0.0396 sec
939 Waiting for     0.0868 sec
940 Waiting for     0.0008 sec
941 Waiting for     0.0006 sec
942 Waiting for     1.9911 sec
943  End of minim, proc           29 time     3397.834604000000     
944 Processor  29 is finishing work.
945  Total time    3435.701978000000       sec