added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB028
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB028
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            28  iseed(4)=             0            0          -19 
47        -55900
48  ran_num   0.5650625824928284     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3268 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0386 sec
148 Waiting for     1.2171 sec
149 Waiting for     0.0641 sec
150 Waiting for     0.0386 sec
151 #OVERLAP evdw > 1d10   1.00000E+20
152  #OVERLAPing residues             2
153    3  26
154  #OVERLAPing all corrected after             2  random generation
155 #OVERLAP evdw after   1.98387E+25
156 Waiting for     0.0380 sec
157 #OVERLAP evdw > 1d10   1.00000E+20
158  #OVERLAPing residues             3
159    8  27   9
160  #OVERLAPing all corrected after             2  random generation
161 #OVERLAP evdw after   9.56229E+05
162 Waiting for     0.0645 sec
163 Waiting for     0.0704 sec
164 Waiting for     0.0735 sec
165 Waiting for     0.0358 sec
166 Waiting for     0.0389 sec
167 #OVERLAP evdw > 1d10   1.00000E+20
168  #OVERLAPing residues             2
169    9  14
170  #OVERLAPing all corrected after             1  random generation
171 #OVERLAP evdw after   7.07283E+08
172 Waiting for     0.0398 sec
173 Waiting for     0.0590 sec
174 Waiting for     0.0385 sec
175 Waiting for     0.0396 sec
176 #OVERLAP evdw > 1d10   1.00000E+20
177  #OVERLAPing residues             2
178    5  27
179  #OVERLAPing all corrected after             1  random generation
180 #OVERLAP evdw after   1.21054E+04
181 Waiting for     0.0393 sec
182 Waiting for     0.0389 sec
183 Waiting for     0.0566 sec
184 #OVERLAP evdw > 1d10   1.00000E+20
185  #OVERLAPing residues             4
186    2  13   4  11
187  #OVERLAPing all corrected after             3  random generation
188 #OVERLAP evdw after   1.58069E+17
189 Waiting for     0.0384 sec
190 Waiting for     0.0389 sec
191 #OVERLAP evdw > 1d10   1.00000E+20
192  #OVERLAPing residues             2
193   14  17
194  #OVERLAPing all corrected after             1  random generation
195 #OVERLAP evdw after  -2.24777E+01
196 Waiting for     0.0387 sec
197 #OVERLAP evdw > 1d10   1.00000E+20
198  #OVERLAPing residues             4
199    5  23  20  25
200  #OVERLAPing NOT all corrected             2
201    5  23
202 #OVERLAP evdw after   1.00000E+20
203 Waiting for     0.0398 sec
204 Waiting for     0.0381 sec
205 Waiting for     0.0396 sec
206 Waiting for     0.0883 sec
207 Waiting for     0.0397 sec
208 Waiting for     0.0007 sec
209 Waiting for     0.0394 sec
210 Waiting for     0.0786 sec
211 Waiting for     0.0005 sec
212 Waiting for     0.7319 sec
213 Waiting for     0.0004 sec
214 Waiting for     0.0394 sec
215 Waiting for     0.0385 sec
216 Waiting for     0.0067 sec
217 Waiting for     0.0389 sec
218 Waiting for     0.0397 sec
219 Waiting for     0.0381 sec
220 Waiting for     0.0395 sec
221 Waiting for     0.0481 sec
222 #OVERLAP evdw > 1d10   1.00000E+20
223  #OVERLAPing residues             2
224    7  27
225  #OVERLAPing all corrected after            41  random generation
226 #OVERLAP evdw after   5.53454E+10
227 Waiting for     0.0393 sec
228 Waiting for     0.0759 sec
229 Waiting for     0.0386 sec
230 Waiting for     0.0379 sec
231 #OVERLAP evdw > 1d10   1.00000E+20
232  #OVERLAPing residues             4
233    7  26   9  22
234  #OVERLAPing all corrected after             1  random generation
235 #OVERLAP evdw after   1.71635E+20
236 Waiting for     0.0108 sec
237 Waiting for     0.0391 sec
238 #OVERLAP evdw > 1d10   1.00000E+20
239  #OVERLAPing residues             2
240   19  25
241  #OVERLAPing all corrected after             1  random generation
242 #OVERLAP evdw after   4.70920E+14
243 Waiting for     0.0387 sec
244 Waiting for     0.0382 sec
245 Waiting for     1.3580 sec
246 Waiting for     0.0043 sec
247 Waiting for     0.0385 sec
248 Waiting for     0.0479 sec
249 Waiting for     0.0006 sec
250 Waiting for     0.0394 sec
251 Waiting for     0.0396 sec
252 Waiting for     0.0397 sec
253 Waiting for     0.0383 sec
254 Waiting for     0.0636 sec
255 Waiting for     0.0499 sec
256 Waiting for     0.0007 sec
257 #OVERLAP evdw > 1d10   1.00000E+20
258  #OVERLAPing residues             4
259    3  20   7  25
260  #OVERLAPing all corrected after             2  random generation
261 #OVERLAP evdw after   1.71986E+11
262 Waiting for     0.0383 sec
263 Waiting for     0.0383 sec
264 #OVERLAP evdw > 1d10   1.00000E+20
265  #OVERLAPing residues             2
266   15  17
267  #OVERLAPing all corrected after             1  random generation
268 #OVERLAP evdw after   1.48839E+15
269 Waiting for     0.0383 sec
270 Waiting for     0.0764 sec
271 Waiting for     0.0394 sec
272 Waiting for     0.0385 sec
273 Waiting for     0.0385 sec
274 Waiting for     0.0398 sec
275 Waiting for     1.4710 sec
276 #OVERLAP evdw > 1d10   1.00000E+20
277  #OVERLAPing residues             2
278    7  27
279  #OVERLAPing all corrected after             1  random generation
280 #OVERLAP evdw after   8.96317E+10
281 Waiting for     0.0007 sec
282 #OVERLAP evdw > 1d10   1.00000E+20
283  #OVERLAPing residues             2
284    5  20
285  #OVERLAPing all corrected after             1  random generation
286 #OVERLAP evdw after   4.65468E+29
287 Waiting for     0.0378 sec
288 Waiting for     0.0383 sec
289 Waiting for     0.0381 sec
290 Waiting for     0.0386 sec
291 Waiting for     0.0536 sec
292 Waiting for     0.0399 sec
293 Waiting for     0.0388 sec
294 Waiting for     0.0387 sec
295 Waiting for     0.0389 sec
296 #OVERLAP evdw > 1d10   1.00000E+20
297  #OVERLAPing residues             2
298   14  25
299  #OVERLAPing all corrected after             1  random generation
300 #OVERLAP evdw after   4.30013E+01
301 Waiting for     0.0384 sec
302 Waiting for     0.0476 sec
303 Waiting for     0.0395 sec
304 #OVERLAP evdw > 1d10   1.00000E+20
305  #OVERLAPing residues             2
306    7  21
307  #OVERLAPing all corrected after             1  random generation
308 #OVERLAP evdw after   1.82774E+03
309 Waiting for     0.0399 sec
310 Waiting for     0.0578 sec
311 Waiting for     0.0127 sec
312 Waiting for     1.4105 sec
313 #OVERLAP evdw > 1d10   1.00000E+20
314  #OVERLAPing residues             2
315    7  14
316  #OVERLAPing all corrected after             2  random generation
317 #OVERLAP evdw after   1.99624E+20
318 Waiting for     0.0007 sec
319 Waiting for     0.0395 sec
320 Waiting for     0.0395 sec
321 #OVERLAP evdw > 1d10   1.00000E+20
322  #OVERLAPing residues             2
323   16  27
324  #OVERLAPing all corrected after             1  random generation
325 #OVERLAP evdw after   2.64755E+08
326 Waiting for     0.0677 sec
327 Waiting for     1.4891 sec
328 Waiting for     0.0007 sec
329 #OVERLAP evdw > 1d10   1.00000E+20
330  #OVERLAPing residues             4
331    6  16   8  17
332  #OVERLAPing all corrected after             3  random generation
333 #OVERLAP evdw after   5.90257E+17
334 Waiting for     0.0400 sec
335 Waiting for     0.0392 sec
336 #OVERLAP evdw > 1d10   1.00000E+20
337  #OVERLAPing residues             2
338    8  27
339  #OVERLAPing all corrected after             1  random generation
340 #OVERLAP evdw after   5.11514E+06
341 Waiting for     0.0378 sec
342 Waiting for     0.0403 sec
343 Waiting for     0.0380 sec
344 Waiting for     0.0384 sec
345 Waiting for     0.0380 sec
346 Waiting for     0.0386 sec
347 Waiting for     0.0389 sec
348 Waiting for     0.0008 sec
349 Waiting for     0.0380 sec
350 Waiting for     0.0431 sec
351 Waiting for     0.0400 sec
352 Waiting for     0.0393 sec
353 #OVERLAP evdw > 1d10   1.00000E+20
354  #OVERLAPing residues             2
355    4  20
356  #OVERLAPing all corrected after             1  random generation
357 #OVERLAP evdw after   1.02407E+08
358 Waiting for     1.0368 sec
359 Waiting for     0.0154 sec
360 #OVERLAP evdw > 1d10   1.00000E+20
361  #OVERLAPing residues             2
362    4  27
363  #OVERLAPing all corrected after             1  random generation
364 #OVERLAP evdw after   5.32888E+07
365 Waiting for     0.0396 sec
366 Waiting for     0.0276 sec
367 Waiting for     0.0386 sec
368 Waiting for     0.0392 sec
369 Waiting for     0.9276 sec
370 Waiting for     0.0004 sec
371 Waiting for     0.0731 sec
372 Waiting for     0.0383 sec
373 Waiting for     0.0381 sec
374 Waiting for     0.0382 sec
375 Waiting for     0.0388 sec
376 Waiting for     0.0381 sec
377 Waiting for     0.0451 sec
378 Waiting for     0.0398 sec
379 #OVERLAP evdw > 1d10   1.00000E+20
380  #OVERLAPing residues             4
381   11  25  12  27
382  #OVERLAPing all corrected after             2  random generation
383 #OVERLAP evdw after   5.54555E+02
384 Waiting for     0.0571 sec
385 Waiting for     0.2902 sec
386 Waiting for     0.0066 sec
387 Waiting for     0.0386 sec
388 #OVERLAP evdw > 1d10   1.00000E+20
389  #OVERLAPing residues             2
390    9  29
391  #OVERLAPing all corrected after             1  random generation
392 #OVERLAP evdw after   6.07607E+10
393 Waiting for     0.0006 sec
394 Waiting for     0.0386 sec
395 Waiting for     0.0380 sec
396 Waiting for     0.0392 sec
397 Waiting for     0.0379 sec
398 #OVERLAP evdw > 1d10   1.00000E+20
399  #OVERLAPing residues             2
400    7  27
401  #OVERLAPing all corrected after             1  random generation
402 #OVERLAP evdw after   1.01209E+13
403 Waiting for     0.0392 sec
404 Waiting for     0.0397 sec
405 Waiting for     0.0396 sec
406 Waiting for     0.0006 sec
407 Waiting for     0.0395 sec
408 Waiting for     0.0393 sec
409 #OVERLAP evdw > 1d10   1.00000E+20
410  #OVERLAPing residues             2
411    8  11
412  #OVERLAPing all corrected after             1  random generation
413 #OVERLAP evdw after   2.59632E+09
414 Waiting for     0.0399 sec
415 Waiting for     0.0383 sec
416 Waiting for     0.0384 sec
417 Waiting for     0.0391 sec
418 #OVERLAP evdw > 1d10   2.06552E+25
419  #OVERLAPing residues             0
420
421  #OVERLAPing all corrected after             1  random generation
422 #OVERLAP evdw after   2.06552E+25
423 Waiting for     0.0399 sec
424 Waiting for     0.0381 sec
425 Waiting for     0.0431 sec
426 Waiting for     0.0381 sec
427 Waiting for     0.0381 sec
428 Waiting for     0.0385 sec
429 #OVERLAP evdw > 1d10   1.00000E+20
430  #OVERLAPing residues             2
431    4  27
432  #OVERLAPing all corrected after             4  random generation
433 #OVERLAP evdw after   1.22446E+20
434 Waiting for     0.0394 sec
435 Waiting for     0.0380 sec
436 Waiting for     0.0389 sec
437 #OVERLAP evdw > 1d10   1.00000E+20
438  #OVERLAPing residues             2
439    3  20
440  #OVERLAPing all corrected after             1  random generation
441 #OVERLAP evdw after  -4.73802E+01
442 Waiting for     1.6725 sec
443 Waiting for     0.0384 sec
444 #OVERLAP evdw > 1d10   1.00000E+20
445  #OVERLAPing residues             2
446    8  23
447  #OVERLAPing all corrected after            30  random generation
448 #OVERLAP evdw after   1.79915E+18
449 Waiting for     0.0386 sec
450 #OVERLAP evdw > 1d10   1.00000E+20
451  #OVERLAPing residues             4
452    7  21  15  27
453  #OVERLAPing all corrected after             1  random generation
454 #OVERLAP evdw after   1.17450E+15
455 Waiting for     0.0388 sec
456 Waiting for     1.8809 sec
457 Waiting for     0.0007 sec
458 Waiting for     0.0391 sec
459 Waiting for     0.0394 sec
460 Waiting for     0.0395 sec
461 Waiting for     0.0006 sec
462 Waiting for     0.0398 sec
463 Waiting for     0.0636 sec
464 Waiting for     0.0006 sec
465 Waiting for     0.0393 sec
466 Waiting for     0.0387 sec
467 Waiting for     0.0379 sec
468 Waiting for     0.0385 sec
469 Waiting for     0.0398 sec
470 Waiting for     0.0383 sec
471 Waiting for     0.0403 sec
472 Waiting for     0.0385 sec
473 Waiting for     0.0387 sec
474 Waiting for     0.0383 sec
475 #OVERLAP evdw > 1d10   1.00000E+20
476  #OVERLAPing residues             5
477    7  21   8  22   9
478  #OVERLAPing all corrected after             8  random generation
479 #OVERLAP evdw after   1.81186E+10
480 Waiting for     0.0386 sec
481 Waiting for     0.0389 sec
482 Waiting for     0.0393 sec
483 Waiting for     0.0007 sec
484 #OVERLAP evdw > 1d10   1.00000E+20
485  #OVERLAPing residues             2
486    4   7
487  #OVERLAPing all corrected after             1  random generation
488 #OVERLAP evdw after  -5.31660E+01
489 Waiting for     0.0384 sec
490 Waiting for     0.0395 sec
491 Waiting for     0.0384 sec
492 #OVERLAP evdw > 1d10   1.00000E+20
493  #OVERLAPing residues             2
494    3  17
495  #OVERLAPing all corrected after             1  random generation
496 #OVERLAP evdw after   1.88782E+08
497 Waiting for     0.0386 sec
498 Waiting for     0.0379 sec
499 #OVERLAP evdw > 1d10   1.00000E+20
500  #OVERLAPing residues             2
501   17  27
502  #OVERLAPing all corrected after             4  random generation
503 #OVERLAP evdw after   2.85049E+15
504 Waiting for     0.8765 sec
505 Waiting for     0.0005 sec
506 Waiting for     0.0006 sec
507 Waiting for     0.0382 sec
508 Waiting for     0.0383 sec
509 #OVERLAP evdw > 1d10   1.00000E+20
510  #OVERLAPing residues             2
511   11  27
512  #OVERLAPing all corrected after             1  random generation
513 #OVERLAP evdw after   1.50753E+12
514 Waiting for     0.0380 sec
515 Waiting for     0.0480 sec
516 #OVERLAP evdw > 1d10   1.00000E+20
517  #OVERLAPing residues             2
518   17  23
519  #OVERLAPing all corrected after             3  random generation
520 #OVERLAP evdw after   3.44711E+12
521 Waiting for     0.0388 sec
522 #OVERLAP evdw > 1d10   1.00000E+20
523  #OVERLAPing residues             4
524    3  11   4  20
525  #OVERLAPing all corrected after             1  random generation
526 #OVERLAP evdw after   2.08871E+11
527 Waiting for     0.0395 sec
528 Waiting for     0.0388 sec
529 Waiting for     0.0379 sec
530 Waiting for     0.0393 sec
531 Waiting for     0.0393 sec
532 Waiting for     0.0391 sec
533 #OVERLAP evdw > 1d10   1.00000E+20
534  #OVERLAPing residues             2
535    4  13
536  #OVERLAPing all corrected after             1  random generation
537 #OVERLAP evdw after   7.08376E+20
538 Waiting for     0.0380 sec
539 #OVERLAP evdw > 1d10   1.00000E+20
540  #OVERLAPing residues             2
541    5  23
542  #OVERLAPing all corrected after            38  random generation
543 #OVERLAP evdw after   2.32427E+22
544 Waiting for     0.0394 sec
545 Waiting for     0.0395 sec
546 #OVERLAP evdw > 1d10   8.52984E+20
547  #OVERLAPing residues             0
548
549  #OVERLAPing all corrected after             1  random generation
550 #OVERLAP evdw after   8.52984E+20
551 Waiting for     0.0392 sec
552 Waiting for     0.0398 sec
553 Waiting for     0.0007 sec
554 Waiting for     1.0344 sec
555 #OVERLAP evdw > 1d10   1.00000E+20
556  #OVERLAPing residues             2
557   14  20
558  #OVERLAPing all corrected after             1  random generation
559 #OVERLAP evdw after   6.21160E+10
560 Waiting for     0.0006 sec
561 Waiting for     0.0392 sec
562 #OVERLAP evdw > 1d10   1.00000E+20
563  #OVERLAPing residues             2
564   14  23
565  #OVERLAPing all corrected after             2  random generation
566 #OVERLAP evdw after   5.72122E+05
567 Waiting for     0.0395 sec
568 Waiting for     0.0382 sec
569 Waiting for     0.1111 sec
570 Waiting for     0.0006 sec
571 Waiting for     0.0007 sec
572 #OVERLAP evdw > 1d10   1.00000E+20
573  #OVERLAPing residues             2
574    5  29
575  #OVERLAPing all corrected after             1  random generation
576 #OVERLAP evdw after   2.11334E+09
577 Waiting for     0.0399 sec
578 Waiting for     0.0589 sec
579 Waiting for     0.0379 sec
580 Waiting for     0.0394 sec
581 Waiting for     0.0388 sec
582 #OVERLAP evdw > 1d10   3.70132E+65
583  #OVERLAPing residues             0
584
585  #OVERLAPing all corrected after             1  random generation
586 #OVERLAP evdw after   3.70132E+65
587 Waiting for     0.0382 sec
588 Waiting for     0.0449 sec
589 #OVERLAP evdw > 1d10   1.00000E+20
590  #OVERLAPing residues             2
591    4  26
592  #OVERLAPing all corrected after             1  random generation
593 #OVERLAP evdw after   7.50922E+04
594 Waiting for     0.0396 sec
595 Waiting for     0.0398 sec
596 #OVERLAP evdw > 1d10   1.00000E+20
597  #OVERLAPing residues             2
598    8  13
599  #OVERLAPing all corrected after             2  random generation
600 #OVERLAP evdw after   1.89849E+10
601 Waiting for     0.0380 sec
602 #OVERLAP evdw > 1d10   1.00000E+20
603  #OVERLAPing residues             2
604    7  13
605  #OVERLAPing all corrected after             1  random generation
606 #OVERLAP evdw after   8.27540E+09
607 Waiting for     0.0433 sec
608 Waiting for     0.0379 sec
609 #OVERLAP evdw > 1d10   1.00000E+20
610  #OVERLAPing residues             2
611    7  20
612  #OVERLAPing all corrected after             2  random generation
613 #OVERLAP evdw after  -2.89534E-01
614 Waiting for     0.0380 sec
615 Waiting for     0.0395 sec
616 Waiting for     1.4774 sec
617 Waiting for     0.0381 sec
618 #OVERLAP evdw > 1d10   1.00000E+20
619  #OVERLAPing residues             2
620    8  27
621  #OVERLAPing all corrected after             2  random generation
622 #OVERLAP evdw after   7.40886E+03
623 Waiting for     0.0008 sec
624 Waiting for     0.0381 sec
625 Waiting for     0.0382 sec
626 Waiting for     0.0381 sec
627 Waiting for     0.0395 sec
628 Waiting for     0.0382 sec
629 Waiting for     0.0393 sec
630 Waiting for     0.0384 sec
631 Waiting for     0.0006 sec
632 #OVERLAP evdw > 1d10   1.00000E+20
633  #OVERLAPing residues             4
634    9  24  13  20
635  #OVERLAPing all corrected after             3  random generation
636 #OVERLAP evdw after   4.96101E+05
637 Waiting for     0.0383 sec
638 Waiting for     0.0531 sec
639 #OVERLAP evdw > 1d10   6.15760E+26
640  #OVERLAPing residues             0
641
642  #OVERLAPing all corrected after             1  random generation
643 #OVERLAP evdw after   6.15760E+26
644 Waiting for     0.0438 sec
645 #OVERLAP evdw > 1d10   1.00000E+20
646  #OVERLAPing residues             4
647    4  16   9  27
648  #OVERLAPing all corrected after             2  random generation
649 #OVERLAP evdw after   1.07070E+13
650 Waiting for     0.0396 sec
651 Waiting for     0.0396 sec
652 #OVERLAP evdw > 1d10   1.00000E+20
653  #OVERLAPing residues             2
654    7  25
655  #OVERLAPing all corrected after             2  random generation
656 #OVERLAP evdw after   2.08781E+06
657 Waiting for     0.0395 sec
658 Waiting for     0.0393 sec
659 Waiting for     0.0394 sec
660 Waiting for     0.0007 sec
661 Waiting for     0.0394 sec
662 Waiting for     0.0383 sec
663 Waiting for     0.0392 sec
664 Waiting for     0.0496 sec
665 Waiting for     0.0393 sec
666 Waiting for     0.0393 sec
667 Waiting for     0.0386 sec
668 Waiting for     0.0008 sec
669 Waiting for     0.0384 sec
670 Waiting for     0.0396 sec
671 #OVERLAP evdw > 1d10   1.00000E+20
672  #OVERLAPing residues             2
673    5  27
674  #OVERLAPing all corrected after             2  random generation
675 #OVERLAP evdw after   6.03426E+07
676 Waiting for     0.0392 sec
677 #OVERLAP evdw > 1d10   1.00000E+20
678  #OVERLAPing residues             2
679   11  23
680  #OVERLAPing all corrected after             5  random generation
681 #OVERLAP evdw after   7.09428E+07
682 Waiting for     0.0397 sec
683 #OVERLAP evdw > 1d10   1.00000E+20
684  #OVERLAPing residues             2
685    3  27
686  #OVERLAPing all corrected after             1  random generation
687 #OVERLAP evdw after   1.89714E+02
688 Waiting for     0.0384 sec
689 Waiting for     0.0382 sec
690 #OVERLAP evdw > 1d10   1.00000E+20
691  #OVERLAPing residues             4
692   10  22  11  25
693  #OVERLAPing all corrected after             1  random generation
694 #OVERLAP evdw after   8.90176E+13
695 Waiting for     0.0377 sec
696 Waiting for     0.0007 sec
697 #OVERLAP evdw > 1d10   1.00000E+20
698  #OVERLAPing residues             2
699    2  25
700  #OVERLAPing all corrected after             1  random generation
701 #OVERLAP evdw after  -2.33537E+01
702 Waiting for     0.0388 sec
703 Waiting for     0.0382 sec
704 #OVERLAP evdw > 1d10   1.00000E+20
705  #OVERLAPing residues             7
706    4  13   7  15  18  12  20
707  #OVERLAPing all corrected after             5  random generation
708 #OVERLAP evdw after   1.03059E+11
709 Waiting for     0.0380 sec
710 Waiting for     0.0383 sec
711 Waiting for     0.0397 sec
712 #OVERLAP evdw > 1d10   1.00000E+20
713  #OVERLAPing residues             2
714    3  20
715  #OVERLAPing all corrected after             1  random generation
716 #OVERLAP evdw after   2.42781E+16
717 Waiting for     0.0386 sec
718 #OVERLAP evdw > 1d10   1.00000E+20
719  #OVERLAPing residues             2
720   11  26
721  #OVERLAPing all corrected after             1  random generation
722 #OVERLAP evdw after   4.67766E+19
723 Waiting for     0.0395 sec
724 Waiting for     0.0399 sec
725 Waiting for     0.0383 sec
726 Waiting for     0.0380 sec
727 Waiting for     0.3915 sec
728 Waiting for     0.0005 sec
729 Waiting for     0.0384 sec
730 #OVERLAP evdw > 1d10   1.00000E+20
731  #OVERLAPing residues             2
732    9  22
733  #OVERLAPing all corrected after             1  random generation
734 #OVERLAP evdw after  -3.19336E+01
735 Waiting for     0.0384 sec
736 #OVERLAP evdw > 1d10   1.00000E+20
737  #OVERLAPing residues             2
738    8  26
739  #OVERLAPing all corrected after             5  random generation
740 #OVERLAP evdw after   1.29466E+22
741 Waiting for     0.0388 sec
742 Waiting for     0.0399 sec
743 Waiting for     0.0007 sec
744 Waiting for     0.0381 sec
745 Waiting for     0.0391 sec
746 Waiting for     0.0735 sec
747 Waiting for     0.0750 sec
748 #OVERLAP evdw > 1d10   1.00000E+20
749  #OVERLAPing residues             2
750    7  13
751  #OVERLAPing all corrected after             2  random generation
752 #OVERLAP evdw after   2.09764E+05
753 Waiting for     0.0381 sec
754 Waiting for     0.0394 sec
755 Waiting for     0.0389 sec
756 #OVERLAP evdw > 1d10   1.00000E+20
757  #OVERLAPing residues             2
758   14  27
759  #OVERLAPing all corrected after             1  random generation
760 #OVERLAP evdw after   4.99129E+15
761 Waiting for     0.0007 sec
762 Waiting for     0.0800 sec
763 Waiting for     0.0250 sec
764 #OVERLAP evdw > 1d10   1.00000E+20
765  #OVERLAPing residues             2
766    7   9
767  #OVERLAPing all corrected after             1  random generation
768 #OVERLAP evdw after  -3.17837E+01
769 Waiting for     0.0395 sec
770 #OVERLAP evdw > 1d10   1.00000E+20
771  #OVERLAPing residues             2
772    9  25
773  #OVERLAPing all corrected after             3  random generation
774 #OVERLAP evdw after   4.68885E+29
775 Waiting for     0.0383 sec
776 Waiting for     0.0384 sec
777 #OVERLAP evdw > 1d10   1.00000E+20
778  #OVERLAPing residues             4
779    6  27   7  28
780  #OVERLAPing NOT all corrected             4
781    6  27   7  28
782 #OVERLAP evdw after   1.00000E+20
783 Waiting for     0.0393 sec
784 Waiting for     0.0383 sec
785 #OVERLAP evdw > 1d10   1.00000E+20
786  #OVERLAPing residues             2
787    4  17
788  #OVERLAPing all corrected after             2  random generation
789 #OVERLAP evdw after   4.45073E+06
790 Waiting for     0.0379 sec
791 #OVERLAP evdw > 1d10   1.00000E+20
792  #OVERLAPing residues             2
793   11  17
794  #OVERLAPing all corrected after             1  random generation
795 #OVERLAP evdw after   7.05962E+02
796 Waiting for     0.0403 sec
797 Waiting for     1.6389 sec
798 Waiting for     0.0004 sec
799 Waiting for     0.0395 sec
800 #OVERLAP evdw > 1d10   1.00000E+20
801  #OVERLAPing residues             2
802    7  27
803  #OVERLAPing all corrected after             1  random generation
804 #OVERLAP evdw after   9.09514E+17
805 Waiting for     0.0396 sec
806 Waiting for     0.0391 sec
807 Waiting for     0.0390 sec
808 Waiting for     0.0381 sec
809 Waiting for     0.0384 sec
810 Waiting for     0.0385 sec
811 Waiting for     0.0395 sec
812 Waiting for     0.0395 sec
813 Waiting for     0.0380 sec
814 Waiting for     0.0386 sec
815 Waiting for     0.0387 sec
816 Waiting for     0.0663 sec
817 #OVERLAP evdw > 1d10   1.00000E+20
818  #OVERLAPing residues             2
819    7  22
820  #OVERLAPing all corrected after             1  random generation
821 #OVERLAP evdw after   1.49185E+11
822 Waiting for     0.0007 sec
823 Waiting for     0.0385 sec
824 #OVERLAP evdw > 1d10   2.76276E+24
825  #OVERLAPing residues             0
826
827  #OVERLAPing all corrected after             1  random generation
828 #OVERLAP evdw after   2.76276E+24
829 Waiting for     0.0386 sec
830 #OVERLAP evdw > 1d10   1.00000E+20
831  #OVERLAPing residues             2
832   14  25
833  #OVERLAPing all corrected after             1  random generation
834 #OVERLAP evdw after  -4.43996E+01
835 Waiting for     0.0388 sec
836 Waiting for     0.0389 sec
837 Waiting for     0.0390 sec
838 #OVERLAP evdw > 1d10   1.00000E+20
839  #OVERLAPing residues             4
840    6  29  25  27
841  #OVERLAPing all corrected after             2  random generation
842 #OVERLAP evdw after   1.85389E+04
843 Waiting for     0.0621 sec
844 Waiting for     0.0397 sec
845 #OVERLAP evdw > 1d10   1.00000E+20
846  #OVERLAPing residues             2
847    4  22
848  #OVERLAPing all corrected after             1  random generation
849 #OVERLAP evdw after   7.99148E+15
850 Waiting for     0.0393 sec
851 #OVERLAP evdw > 1d10   1.00000E+20
852  #OVERLAPing residues             4
853    6  27   7  28
854  #OVERLAPing NOT all corrected             4
855    6  27   7  28
856 #OVERLAP evdw after   1.00000E+20
857 Waiting for     0.0396 sec
858 Waiting for     0.0446 sec
859 Waiting for     0.0384 sec
860 #OVERLAP evdw > 1d10   1.00000E+20
861  #OVERLAPing residues             5
862    8  27   9  12  25
863  #OVERLAPing all corrected after            97  random generation
864 #OVERLAP evdw after   9.39666E+11
865 Waiting for     0.0381 sec
866 Waiting for     0.0392 sec
867 #OVERLAP evdw > 1d10   1.00000E+20
868  #OVERLAPing residues             2
869    3  21
870  #OVERLAPing all corrected after             1  random generation
871 #OVERLAP evdw after   3.42487E+08
872 Waiting for     0.0383 sec
873 Waiting for     0.0389 sec
874 Waiting for     0.0385 sec
875 #OVERLAP evdw > 1d10   1.00000E+20
876  #OVERLAPing residues             2
877    7  17
878  #OVERLAPing all corrected after             1  random generation
879 #OVERLAP evdw after   1.51894E+03
880 Waiting for     0.0181 sec
881 #OVERLAP evdw > 1d10   1.00000E+20
882  #OVERLAPing residues             2
883    9  22
884  #OVERLAPing all corrected after             1  random generation
885 #OVERLAP evdw after   1.67265E+06
886 Waiting for     0.0380 sec
887 Waiting for     0.0397 sec
888 #OVERLAP evdw > 1d10   1.00000E+20
889  #OVERLAPing residues             2
890   14  29
891  #OVERLAPing all corrected after             1  random generation
892 #OVERLAP evdw after   1.02647E+17
893 Waiting for     0.0386 sec
894 Waiting for     1.4990 sec
895 Waiting for     0.0007 sec
896 #OVERLAP evdw > 1d10   1.00000E+20
897  #OVERLAPing residues             2
898    7  26
899  #OVERLAPing all corrected after             2  random generation
900 #OVERLAP evdw after   3.68993E+10
901 Waiting for     0.0379 sec
902 Waiting for     0.0395 sec
903 #OVERLAP evdw > 1d10   1.00000E+20
904  #OVERLAPing residues             5
905    8  19   9  22  24
906  #OVERLAPing all corrected after            26  random generation
907 #OVERLAP evdw after   1.12854E+17
908 Waiting for     0.8421 sec
909 #OVERLAP evdw > 1d10   1.00000E+20
910  #OVERLAPing residues             2
911    9  24
912  #OVERLAPing all corrected after             1  random generation
913 #OVERLAP evdw after   2.77406E+01
914 Waiting for     0.0005 sec
915 Waiting for     0.0388 sec
916 Waiting for     0.0381 sec
917 #OVERLAP evdw > 1d10   1.00000E+20
918  #OVERLAPing residues             2
919    4  17
920  #OVERLAPing all corrected after             1  random generation
921 #OVERLAP evdw after   2.19224E+12
922 Waiting for     0.0388 sec
923 Waiting for     0.0383 sec
924 Waiting for     0.0397 sec
925 #OVERLAP evdw > 1d10   1.00000E+20
926  #OVERLAPing residues             2
927   17  22
928  #OVERLAPing all corrected after             1  random generation
929 #OVERLAP evdw after   5.99653E+03
930 Waiting for     0.0378 sec
931 Waiting for     0.0713 sec
932 Waiting for     2.2914 sec
933 #OVERLAP evdw > 1d10   1.00000E+20
934  #OVERLAPing residues             2
935    7  27
936  #OVERLAPing all corrected after             1  random generation
937 #OVERLAP evdw after   1.13254E+02
938 Waiting for     0.0007 sec
939 Waiting for     0.0385 sec
940 Waiting for     0.0395 sec
941 Waiting for     2.3566 sec
942 Waiting for     0.0121 sec
943 #OVERLAP evdw > 1d10   1.00000E+20
944  #OVERLAPing residues             2
945   11  25
946  #OVERLAPing all corrected after             3  random generation
947 #OVERLAP evdw after   1.71582E+16
948 Waiting for     0.0378 sec
949 Waiting for     0.0396 sec
950 #OVERLAP evdw > 1d10   1.00000E+20
951  #OVERLAPing residues             4
952    3  25   5  20
953  #OVERLAPing all corrected after             3  random generation
954 #OVERLAP evdw after   3.39916E+06
955 Waiting for     0.0390 sec
956 Waiting for     0.0388 sec
957 Waiting for     0.0396 sec
958 Waiting for     0.0387 sec
959 Waiting for     0.0386 sec
960 Waiting for     0.0389 sec
961 #OVERLAP evdw > 1d10   1.00000E+20
962  #OVERLAPing residues             8
963    2  17   3  18   4  19   7  23
964  #OVERLAPing all corrected after             3  random generation
965 #OVERLAP evdw after   1.46039E+17
966 Waiting for     0.0393 sec
967 Waiting for     0.0398 sec
968 Waiting for     0.0130 sec
969 #OVERLAP evdw > 1d10   1.00000E+20
970  #OVERLAPing residues             2
971   23  27
972  #OVERLAPing all corrected after             1  random generation
973 #OVERLAP evdw after   1.90681E+12
974 Waiting for     0.0385 sec
975 #OVERLAP evdw > 1d10   1.00000E+20
976  #OVERLAPing residues             2
977   22  27
978  #OVERLAPing all corrected after             1  random generation
979 #OVERLAP evdw after   5.34653E+15
980 Waiting for     0.0397 sec
981 #OVERLAP evdw > 1d10   1.00000E+20
982  #OVERLAPing residues             2
983    8  23
984  #OVERLAPing all corrected after             1  random generation
985 #OVERLAP evdw after   1.44440E+08
986 Waiting for     0.0388 sec
987 Waiting for     0.0388 sec
988 Waiting for     0.0394 sec
989 #OVERLAP evdw > 1d10   1.00000E+20
990  #OVERLAPing residues             2
991    8  29
992  #OVERLAPing all corrected after             1  random generation
993 #OVERLAP evdw after   3.09953E+09
994 Waiting for     0.0396 sec
995 Waiting for     0.0396 sec
996 #OVERLAP evdw > 1d10   5.80778E+29
997  #OVERLAPing residues             0
998
999  #OVERLAPing all corrected after             1  random generation
1000 #OVERLAP evdw after   5.80778E+29
1001 Waiting for     0.0007 sec
1002 Waiting for     0.0385 sec
1003  End of minim, proc           28 time     3408.261064000000     
1004 Processor  28 is finishing work.
1005  Total time    3435.708838000000       sec