added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB027
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB027
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            27  iseed(4)=             0            0          -19 
47        -11035
48  ran_num   0.6490265727043152     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3296 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0383 sec
148 Waiting for     1.2165 sec
149 Waiting for     0.0388 sec
150 #OVERLAP evdw > 1d10   1.00000E+20
151  #OVERLAPing residues             2
152    9  17
153  #OVERLAPing all corrected after             1  random generation
154 #OVERLAP evdw after   2.06518E+06
155 Waiting for     0.0529 sec
156 Waiting for     0.0626 sec
157 Waiting for     0.0384 sec
158 Waiting for     0.0397 sec
159 Waiting for     0.0389 sec
160 Waiting for     0.0006 sec
161 Waiting for     0.0389 sec
162 Waiting for     0.0379 sec
163 Waiting for     1.1154 sec
164 Waiting for     0.0008 sec
165 #OVERLAP evdw > 1d10   1.00000E+20
166  #OVERLAPing residues             2
167   12  20
168  #OVERLAPing all corrected after             1  random generation
169 #OVERLAP evdw after   9.13577E+00
170 Waiting for     0.0509 sec
171 Waiting for     0.0393 sec
172 Waiting for     0.0388 sec
173 Waiting for     0.0816 sec
174 Waiting for     0.0521 sec
175 Waiting for     0.0004 sec
176 Waiting for     0.0383 sec
177 Waiting for     0.0387 sec
178 #OVERLAP evdw > 1d10   1.00000E+20
179  #OVERLAPing residues             4
180    3  22   5  13
181  #OVERLAPing all corrected after             1  random generation
182 #OVERLAP evdw after   6.77444E+03
183 Waiting for     0.0394 sec
184 Waiting for     0.0392 sec
185 Waiting for     0.0397 sec
186 #OVERLAP evdw > 1d10   1.00000E+20
187  #OVERLAPing residues             2
188    4  17
189  #OVERLAPing all corrected after             1  random generation
190 #OVERLAP evdw after   6.70648E+10
191 Waiting for     0.0388 sec
192 Waiting for     0.0007 sec
193 Waiting for     0.0383 sec
194 #OVERLAP evdw > 1d10   1.00000E+20
195  #OVERLAPing residues             2
196   15  19
197  #OVERLAPing all corrected after             1  random generation
198 #OVERLAP evdw after   3.44716E+06
199 Waiting for     0.0382 sec
200 Waiting for     0.0381 sec
201 Waiting for     0.0398 sec
202 #OVERLAP evdw > 1d10   1.00000E+20
203  #OVERLAPing residues             2
204    3  11
205  #OVERLAPing all corrected after             1  random generation
206 #OVERLAP evdw after   6.71674E+16
207 Waiting for     0.0389 sec
208 #OVERLAP evdw > 1d10   3.06344E+21
209  #OVERLAPing residues             0
210
211  #OVERLAPing all corrected after             1  random generation
212 #OVERLAP evdw after   3.06344E+21
213 Waiting for     0.0385 sec
214 Waiting for     0.0385 sec
215 Waiting for     0.0007 sec
216 #OVERLAP evdw > 1d10   1.00000E+20
217  #OVERLAPing residues             2
218   20  23
219  #OVERLAPing all corrected after             1  random generation
220 #OVERLAP evdw after   2.65866E+06
221 Waiting for     0.0379 sec
222 Waiting for     0.0825 sec
223 Waiting for     0.0749 sec
224 Waiting for     0.0397 sec
225 #OVERLAP evdw > 1d10   1.00000E+20
226  #OVERLAPing residues             2
227    8  23
228  #OVERLAPing all corrected after             1  random generation
229 #OVERLAP evdw after   6.12755E+06
230 Waiting for     0.0392 sec
231 Waiting for     0.0389 sec
232 Waiting for     0.7567 sec
233 Waiting for     0.0007 sec
234 #OVERLAP evdw > 1d10   1.00000E+20
235  #OVERLAPing residues             2
236    7  27
237  #OVERLAPing all corrected after             1  random generation
238 #OVERLAP evdw after   5.50812E+15
239 Waiting for     0.0004 sec
240 Waiting for     0.0378 sec
241 #OVERLAP evdw > 1d10   1.54651E+32
242  #OVERLAPing residues             0
243
244  #OVERLAPing all corrected after             1  random generation
245 #OVERLAP evdw after   1.54651E+32
246 Waiting for     0.0380 sec
247 Waiting for     0.0388 sec
248 Waiting for     0.0695 sec
249 Waiting for     0.0400 sec
250 Waiting for     0.0385 sec
251 Waiting for     0.0398 sec
252 Waiting for     0.0303 sec
253 Waiting for     0.0391 sec
254 Waiting for     1.3406 sec
255 Waiting for     0.0004 sec
256 #OVERLAP evdw > 1d10   1.00000E+20
257  #OVERLAPing residues             2
258    5  19
259  #OVERLAPing all corrected after             1  random generation
260 #OVERLAP evdw after   1.33632E+16
261 Waiting for     0.0390 sec
262 Waiting for     0.0388 sec
263 Waiting for     0.0388 sec
264 Waiting for     1.6892 sec
265 #OVERLAP evdw > 1d10   5.97421E+25
266  #OVERLAPing residues             0
267
268  #OVERLAPing all corrected after             1  random generation
269 #OVERLAP evdw after   5.97421E+25
270 Waiting for     0.0443 sec
271 Waiting for     0.0395 sec
272 #OVERLAP evdw > 1d10   1.00000E+20
273  #OVERLAPing residues             3
274    9  22  25
275  #OVERLAPing all corrected after             2  random generation
276 #OVERLAP evdw after   3.09241E+11
277 Waiting for     0.0384 sec
278 Waiting for     0.0870 sec
279 Waiting for     0.8750 sec
280 Waiting for     0.0317 sec
281 Waiting for     0.0383 sec
282 Waiting for     0.0392 sec
283 Waiting for     0.0383 sec
284 Waiting for     0.0006 sec
285 Waiting for     0.0610 sec
286 Waiting for     0.0389 sec
287 Waiting for     0.0385 sec
288 Waiting for     0.0382 sec
289 Waiting for     0.0384 sec
290 Waiting for     0.0390 sec
291 Waiting for     0.0383 sec
292 Waiting for     0.0398 sec
293 Waiting for     0.0378 sec
294 Waiting for     0.0393 sec
295 Waiting for     0.0419 sec
296 Waiting for     0.1861 sec
297 Waiting for     0.0595 sec
298 Waiting for     0.0270 sec
299 #OVERLAP evdw > 1d10   1.00000E+20
300  #OVERLAPing residues             2
301    7  22
302  #OVERLAPing all corrected after             1  random generation
303 #OVERLAP evdw after   1.41629E+08
304 Waiting for     0.0378 sec
305 Waiting for     0.0007 sec
306 Waiting for     0.0391 sec
307 Waiting for     0.0723 sec
308 Waiting for     0.0532 sec
309 #OVERLAP evdw > 1d10   1.00000E+20
310  #OVERLAPing residues             2
311    5  14
312  #OVERLAPing all corrected after             1  random generation
313 #OVERLAP evdw after   1.07335E+11
314 Waiting for     0.0548 sec
315 #OVERLAP evdw > 1d10   1.00000E+20
316  #OVERLAPing residues             6
317    4  17   5  13   7  25
318  #OVERLAPing all corrected after             1  random generation
319 #OVERLAP evdw after   2.67500E+08
320 Waiting for     0.0383 sec
321 Waiting for     0.0494 sec
322 #OVERLAP evdw > 1d10   1.00000E+20
323  #OVERLAPing residues             2
324   17  26
325  #OVERLAPing all corrected after             2  random generation
326 #OVERLAP evdw after   5.61113E+04
327 Waiting for     0.0383 sec
328 Waiting for     0.0668 sec
329 Waiting for     0.0389 sec
330 Waiting for     0.0391 sec
331 Waiting for     0.0379 sec
332 Waiting for     0.0396 sec
333 Waiting for     0.0396 sec
334 Waiting for     0.0396 sec
335 Waiting for     0.1425 sec
336 Waiting for     0.0386 sec
337 Waiting for     0.0384 sec
338 Waiting for     0.0394 sec
339 Waiting for     0.0656 sec
340 Waiting for     0.0396 sec
341 Waiting for     0.0379 sec
342 Waiting for     0.0476 sec
343 Waiting for     0.0407 sec
344 Waiting for     0.0508 sec
345 Waiting for     0.3936 sec
346 Waiting for     0.0007 sec
347 Waiting for     0.0461 sec
348 Waiting for     0.0446 sec
349 Waiting for     0.0715 sec
350 Waiting for     0.0393 sec
351 #OVERLAP evdw > 1d10   1.00000E+20
352  #OVERLAPing residues             2
353    7  27
354  #OVERLAPing all corrected after             2  random generation
355 #OVERLAP evdw after   9.44628E+05
356 Waiting for     0.0385 sec
357 Waiting for     0.0387 sec
358 Waiting for     0.0542 sec
359 #OVERLAP evdw > 1d10   1.00000E+20
360  #OVERLAPing residues             2
361   12  25
362  #OVERLAPing all corrected after             1  random generation
363 #OVERLAP evdw after   2.99784E+10
364 Waiting for     0.0387 sec
365 Waiting for     0.0394 sec
366 Waiting for     0.0390 sec
367 Waiting for     0.0392 sec
368 Waiting for     0.0394 sec
369 Waiting for     0.7365 sec
370 Waiting for     0.0008 sec
371 Waiting for     0.0393 sec
372 Waiting for     0.0005 sec
373 Waiting for     0.0377 sec
374 Waiting for     0.0391 sec
375 Waiting for     0.0388 sec
376 Waiting for     0.0389 sec
377 Waiting for     0.0388 sec
378 #OVERLAP evdw > 1d10   1.00000E+20
379  #OVERLAPing residues             2
380   11  24
381  #OVERLAPing all corrected after             1  random generation
382 #OVERLAP evdw after   1.73549E+04
383 Waiting for     0.6901 sec
384 Waiting for     0.0006 sec
385 Waiting for     0.0007 sec
386 Waiting for     0.0393 sec
387 #OVERLAP evdw > 1d10   1.00000E+20
388  #OVERLAPing residues             2
389   14  20
390  #OVERLAPing all corrected after             1  random generation
391 #OVERLAP evdw after   1.92098E+11
392 Waiting for     0.0393 sec
393 Waiting for     0.0397 sec
394 Waiting for     0.0397 sec
395 #OVERLAP evdw > 1d10   1.00000E+20
396  #OVERLAPing residues             4
397    2  27   4  10
398  #OVERLAPing all corrected after             1  random generation
399 #OVERLAP evdw after   4.52532E+02
400 Waiting for     0.0382 sec
401 Waiting for     0.0386 sec
402 Waiting for     0.0389 sec
403 #OVERLAP evdw > 1d10   1.00000E+20
404  #OVERLAPing residues             5
405    7  19   8  17  10
406  #OVERLAPing all corrected after             1  random generation
407 #OVERLAP evdw after   8.72438E+07
408 Waiting for     0.0394 sec
409 Waiting for     0.0395 sec
410 Waiting for     0.0386 sec
411 Waiting for     0.0383 sec
412 Waiting for     0.0605 sec
413 Waiting for     0.0388 sec
414 Waiting for     0.0381 sec
415 Waiting for     0.0396 sec
416 #OVERLAP evdw > 1d10   1.00000E+20
417  #OVERLAPing residues             2
418    7  15
419  #OVERLAPing all corrected after             1  random generation
420 #OVERLAP evdw after   1.62247E+07
421 Waiting for     0.0395 sec
422 Waiting for     0.0006 sec
423 Waiting for     0.0386 sec
424 Waiting for     0.0379 sec
425 Waiting for     0.0765 sec
426 Waiting for     0.0384 sec
427 Waiting for     0.0395 sec
428 Waiting for     0.0395 sec
429 Waiting for     0.0400 sec
430 Waiting for     0.7575 sec
431 Waiting for     0.0384 sec
432 Waiting for     0.0395 sec
433 Waiting for     0.0628 sec
434 Waiting for     0.0391 sec
435 Waiting for     0.0384 sec
436 #OVERLAP evdw > 1d10   1.00000E+20
437  #OVERLAPing residues             2
438    8  29
439  #OVERLAPing all corrected after             1  random generation
440 #OVERLAP evdw after   5.99349E+09
441 Waiting for     0.0383 sec
442 Waiting for     0.0593 sec
443 Waiting for     0.0382 sec
444 Waiting for     0.1846 sec
445 Waiting for     0.0005 sec
446 #OVERLAP evdw > 1d10   1.00000E+20
447  #OVERLAPing residues             2
448    3  17
449  #OVERLAPing all corrected after             2  random generation
450 #OVERLAP evdw after   2.64085E+06
451 Waiting for     0.0378 sec
452 #OVERLAP evdw > 1d10   1.00000E+20
453  #OVERLAPing residues             2
454    4  27
455  #OVERLAPing all corrected after             1  random generation
456 #OVERLAP evdw after   3.53142E+06
457 Waiting for     0.0380 sec
458 Waiting for     0.0385 sec
459 Waiting for     0.0489 sec
460 Waiting for     0.0438 sec
461 Waiting for     0.0394 sec
462 #OVERLAP evdw > 1d10   1.00000E+20
463  #OVERLAPing residues             4
464    5  27   7  29
465  #OVERLAPing all corrected after             2  random generation
466 #OVERLAP evdw after   2.27381E+08
467 Waiting for     0.0007 sec
468 Waiting for     0.8861 sec
469 Waiting for     0.0366 sec
470 Waiting for     0.0394 sec
471 Waiting for     0.0384 sec
472 #OVERLAP evdw > 1d10   1.00000E+20
473  #OVERLAPing residues             2
474   11  23
475  #OVERLAPing all corrected after             2  random generation
476 #OVERLAP evdw after   6.59959E+08
477 Waiting for     0.0388 sec
478 Waiting for     0.0384 sec
479 Waiting for     0.0620 sec
480 Waiting for     0.0368 sec
481 Waiting for     0.0399 sec
482 Waiting for     0.0380 sec
483 Waiting for     0.0379 sec
484 Waiting for     0.0379 sec
485 Waiting for     0.0390 sec
486 Waiting for     0.0395 sec
487 Waiting for     0.0395 sec
488 Waiting for     0.0394 sec
489 Waiting for     0.0007 sec
490 Waiting for     0.1144 sec
491 #OVERLAP evdw > 1d10   1.00000E+20
492  #OVERLAPing residues             2
493   23  26
494  #OVERLAPing all corrected after             1  random generation
495 #OVERLAP evdw after   1.67580E+06
496 Waiting for     0.0007 sec
497 Waiting for     0.0394 sec
498 Waiting for     0.0389 sec
499 Waiting for     0.0383 sec
500 Waiting for     0.0748 sec
501 #OVERLAP evdw > 1d10   1.00000E+20
502  #OVERLAPing residues             2
503    9  25
504  #OVERLAPing all corrected after             2  random generation
505 #OVERLAP evdw after   8.95896E+24
506 Waiting for     0.0383 sec
507 Waiting for     0.0006 sec
508 Waiting for     0.0394 sec
509 Waiting for     0.0750 sec
510 #OVERLAP evdw > 1d10   1.19821E+22
511  #OVERLAPing residues             0
512
513  #OVERLAPing all corrected after             1  random generation
514 #OVERLAP evdw after   1.19821E+22
515 Waiting for     0.0386 sec
516 Waiting for     0.0398 sec
517 Waiting for     0.0380 sec
518 Waiting for     0.0385 sec
519 Waiting for     0.0382 sec
520 Waiting for     0.0007 sec
521 Waiting for     0.0382 sec
522 Waiting for     0.0382 sec
523 Waiting for     0.0385 sec
524 Waiting for     0.0384 sec
525 Waiting for     0.0389 sec
526 Waiting for     0.0618 sec
527 Waiting for     0.0382 sec
528 #OVERLAP evdw > 1d10   1.00000E+20
529  #OVERLAPing residues             4
530    9  25  11  27
531  #OVERLAPing all corrected after             2  random generation
532 #OVERLAP evdw after   1.95114E+12
533 Waiting for     0.0382 sec
534 Waiting for     0.0007 sec
535 Waiting for     0.0394 sec
536 #OVERLAP evdw > 1d10   1.00000E+20
537  #OVERLAPing residues             2
538    4  27
539  #OVERLAPing all corrected after             1  random generation
540 #OVERLAP evdw after   1.62733E+04
541 Waiting for     0.0380 sec
542 Waiting for     0.0446 sec
543 Waiting for     0.0389 sec
544 Waiting for     0.0395 sec
545 Waiting for     0.0585 sec
546 Waiting for     0.0393 sec
547 Waiting for     0.0382 sec
548 Waiting for     0.0384 sec
549 Waiting for     0.1606 sec
550 Waiting for     0.0007 sec
551 #OVERLAP evdw > 1d10   1.00000E+20
552  #OVERLAPing residues             2
553    3  26
554  #OVERLAPing all corrected after             2  random generation
555 #OVERLAP evdw after   1.32255E+20
556 Waiting for     0.0740 sec
557 #OVERLAP evdw > 1d10   1.00000E+20
558  #OVERLAPing residues             2
559    9  23
560  #OVERLAPing all corrected after             8  random generation
561 #OVERLAP evdw after   3.14121E+28
562 Waiting for     0.0385 sec
563 #OVERLAP evdw > 1d10   1.00000E+20
564  #OVERLAPing residues             2
565   24  27
566  #OVERLAPing all corrected after             1  random generation
567 #OVERLAP evdw after  -3.05462E+01
568 Waiting for     0.0398 sec
569 Waiting for     0.0390 sec
570 #OVERLAP evdw > 1d10   1.00000E+20
571  #OVERLAPing residues             4
572    5  27  11  25
573  #OVERLAPing all corrected after             1  random generation
574 #OVERLAP evdw after   4.16021E+14
575 Waiting for     0.5265 sec
576 Waiting for     0.0395 sec
577 Waiting for     0.0394 sec
578 Waiting for     0.0006 sec
579 Waiting for     0.0431 sec
580 Waiting for     0.0387 sec
581 Waiting for     0.0391 sec
582 Waiting for     0.0388 sec
583 #OVERLAP evdw > 1d10   1.00000E+20
584  #OVERLAPing residues             2
585   14  16
586  #OVERLAPing all corrected after             1  random generation
587 #OVERLAP evdw after  -1.56870E+01
588 Waiting for     0.0397 sec
589 Waiting for     0.0007 sec
590 Waiting for     0.0395 sec
591 Waiting for     0.0394 sec
592 Waiting for     0.0383 sec
593 Waiting for     0.0394 sec
594 #OVERLAP evdw > 1d10   1.00000E+20
595  #OVERLAPing residues             2
596    2  29
597  #OVERLAPing all corrected after             1  random generation
598 #OVERLAP evdw after   2.78954E+03
599 Waiting for     0.0381 sec
600 #OVERLAP evdw > 1d10   1.00000E+20
601  #OVERLAPing residues             2
602    6  22
603  #OVERLAPing all corrected after             1  random generation
604 #OVERLAP evdw after   1.50794E+08
605 Waiting for     0.0501 sec
606 Waiting for     0.0822 sec
607 Waiting for     0.0007 sec
608 Waiting for     0.0395 sec
609 Waiting for     0.0378 sec
610 Waiting for     0.0396 sec
611 #OVERLAP evdw > 1d10   1.00000E+20
612  #OVERLAPing residues             2
613   12  25
614  #OVERLAPing all corrected after             1  random generation
615 #OVERLAP evdw after   1.36300E+02
616 Waiting for     0.0397 sec
617 Waiting for     0.0873 sec
618 Waiting for     0.0007 sec
619 Waiting for     0.0384 sec
620 Waiting for     0.0078 sec
621 #OVERLAP evdw > 1d10   1.00000E+20
622  #OVERLAPing residues             2
623   13  25
624  #OVERLAPing all corrected after             1  random generation
625 #OVERLAP evdw after   6.85665E+10
626 Waiting for     0.0555 sec
627 Waiting for     0.6018 sec
628 Waiting for     0.0383 sec
629 Waiting for     0.0378 sec
630 Waiting for     0.0379 sec
631 #OVERLAP evdw > 1d10   1.00000E+20
632  #OVERLAPing residues             4
633    4  25   8  13
634  #OVERLAPing all corrected after             2  random generation
635 #OVERLAP evdw after   1.67632E+07
636 Waiting for     0.0383 sec
637 Waiting for     0.0394 sec
638 Waiting for     0.0384 sec
639 Waiting for     0.0390 sec
640 Waiting for     0.0383 sec
641 Waiting for     0.0390 sec
642 Waiting for     0.0388 sec
643 Waiting for     0.0596 sec
644 Waiting for     0.0391 sec
645 #OVERLAP evdw > 1d10   1.00000E+20
646  #OVERLAPing residues             2
647   17  25
648  #OVERLAPing all corrected after             2  random generation
649 #OVERLAP evdw after   3.33331E+14
650 Waiting for     0.0395 sec
651 Waiting for     0.0395 sec
652 Waiting for     0.0007 sec
653 Waiting for     0.0393 sec
654 Waiting for     0.0383 sec
655 #OVERLAP evdw > 1d10   1.00000E+20
656  #OVERLAPing residues             2
657    4  17
658  #OVERLAPing all corrected after             1  random generation
659 #OVERLAP evdw after   3.72163E+06
660 Waiting for     0.0380 sec
661 Waiting for     0.0381 sec
662 #OVERLAP evdw > 1d10   1.00000E+20
663  #OVERLAPing residues             2
664    4  23
665  #OVERLAPing all corrected after             1  random generation
666 #OVERLAP evdw after   1.40982E+10
667 Waiting for     0.0383 sec
668 Waiting for     0.0384 sec
669 #OVERLAP evdw > 1d10   1.00000E+20
670  #OVERLAPing residues             2
671   11  27
672  #OVERLAPing all corrected after             3  random generation
673 #OVERLAP evdw after   5.74713E+08
674 Waiting for     0.0394 sec
675 #OVERLAP evdw > 1d10   1.00000E+20
676  #OVERLAPing residues             3
677    2  27   9
678  #OVERLAPing all corrected after             1  random generation
679 #OVERLAP evdw after   6.45587E+16
680 Waiting for     0.0006 sec
681 #OVERLAP evdw > 1d10   1.00000E+20
682  #OVERLAPing residues             5
683   12  26  13  25  14
684  #OVERLAPing all corrected after             3  random generation
685 #OVERLAP evdw after   1.11578E+09
686 Waiting for     0.0399 sec
687 Waiting for     0.0382 sec
688 Waiting for     0.0386 sec
689 #OVERLAP evdw > 1d10   1.00000E+20
690  #OVERLAPing residues             2
691    9  27
692  #OVERLAPing all corrected after             1  random generation
693 #OVERLAP evdw after   7.27196E+06
694 Waiting for     0.0389 sec
695 Waiting for     0.0386 sec
696 Waiting for     0.0515 sec
697 #OVERLAP evdw > 1d10   1.00000E+20
698  #OVERLAPing residues             2
699    9  17
700  #OVERLAPing all corrected after             5  random generation
701 #OVERLAP evdw after   1.56763E+20
702 Waiting for     0.0512 sec
703 Waiting for     0.0624 sec
704 Waiting for     0.0388 sec
705 #OVERLAP evdw > 1d10   1.00000E+20
706  #OVERLAPing residues             2
707   14  21
708  #OVERLAPing all corrected after             1  random generation
709 #OVERLAP evdw after   1.32589E+25
710 Waiting for     0.0390 sec
711 Waiting for     0.0383 sec
712 #OVERLAP evdw > 1d10   1.00000E+20
713  #OVERLAPing residues             5
714    6  13   7  14  15
715  #OVERLAPing all corrected after            16  random generation
716 #OVERLAP evdw after   1.72281E+23
717 Waiting for     0.0384 sec
718 Waiting for     0.0765 sec
719 Waiting for     0.0490 sec
720 #OVERLAP evdw > 1d10   1.00000E+20
721  #OVERLAPing residues             6
722    3  20   6  27   7  28
723  #OVERLAPing NOT all corrected             2
724    6  27
725 #OVERLAP evdw after   1.00000E+20
726 Waiting for     0.0396 sec
727 Waiting for     0.0393 sec
728 Waiting for     1.7098 sec
729 Waiting for     0.0167 sec
730 Waiting for     0.0392 sec
731 Waiting for     0.0397 sec
732 Waiting for     0.0769 sec
733 Waiting for     0.7601 sec
734 Waiting for     0.0376 sec
735 Waiting for     0.0391 sec
736 Waiting for     0.0170 sec
737 Waiting for     0.0394 sec
738 Waiting for     1.2918 sec
739 #OVERLAP evdw > 1d10   1.00000E+20
740  #OVERLAPing residues             2
741   11  26
742  #OVERLAPing all corrected after             2  random generation
743 #OVERLAP evdw after   4.88960E+04
744 Waiting for     0.0381 sec
745 Waiting for     0.0385 sec
746 Waiting for     0.0381 sec
747 Waiting for     0.0380 sec
748 Waiting for     0.0379 sec
749 Waiting for     0.0382 sec
750 #OVERLAP evdw > 1d10   1.00000E+20
751  #OVERLAPing residues             2
752    3  17
753  #OVERLAPing all corrected after             2  random generation
754 #OVERLAP evdw after   2.63405E+18
755 Waiting for     0.0384 sec
756 Waiting for     0.0392 sec
757 Waiting for     0.0381 sec
758 Waiting for     0.0582 sec
759 #OVERLAP evdw > 1d10   1.00000E+20
760  #OVERLAPing residues             2
761    8  24
762  #OVERLAPing all corrected after             1  random generation
763 #OVERLAP evdw after   1.38984E+12
764 Waiting for     0.0384 sec
765 Waiting for     1.4612 sec
766 #OVERLAP evdw > 1d10   1.00000E+20
767  #OVERLAPing residues             5
768    6  17   7  23   8
769  #OVERLAPing NOT all corrected             2
770    6  17
771 #OVERLAP evdw after   1.00000E+20
772 Waiting for     0.0008 sec
773 Waiting for     0.0391 sec
774 Waiting for     0.0004 sec
775 Waiting for     0.0596 sec
776 Waiting for     0.0385 sec
777 Waiting for     0.0382 sec
778 Waiting for     0.0389 sec
779 Waiting for     0.0543 sec
780 Waiting for     0.0392 sec
781 #OVERLAP evdw > 1d10   1.00000E+20
782  #OVERLAPing residues             2
783   10  29
784  #OVERLAPing all corrected after             1  random generation
785 #OVERLAP evdw after   1.76581E+05
786 Waiting for     0.0642 sec
787 Waiting for     0.0486 sec
788 Waiting for     0.0008 sec
789 Waiting for     0.0389 sec
790 Waiting for     0.0527 sec
791 Waiting for     0.0381 sec
792 Waiting for     0.5603 sec
793 Waiting for     0.0006 sec
794 Waiting for     0.0397 sec
795 Waiting for     0.0398 sec
796 Waiting for     0.0007 sec
797 Waiting for     0.5243 sec
798 Waiting for     0.0006 sec
799 Waiting for     0.0452 sec
800 #OVERLAP evdw > 1d10   1.00000E+20
801  #OVERLAPing residues             2
802    4  23
803  #OVERLAPing all corrected after             1  random generation
804 #OVERLAP evdw after   5.98669E+10
805 Waiting for     0.0553 sec
806 Waiting for     0.0394 sec
807 Waiting for     0.0380 sec
808  End of minim, proc           27 time     3403.873495000000     
809 Processor  27 is finishing work.
810  Total time    3435.702536000000       sec