added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB026
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB026
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            26  iseed(4)=             0            0          -18 
47        -31706
48  ran_num   0.7329905033111572     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3277 sec
146 Waiting for     0.0003 sec
147 Waiting for     0.0392 sec
148 Waiting for     1.2193 sec
149 #OVERLAP evdw > 1d10   1.00000E+20
150  #OVERLAPing residues             2
151    8  24
152  #OVERLAPing all corrected after             3  random generation
153 #OVERLAP evdw after   1.84229E+03
154 Waiting for     0.0391 sec
155 #OVERLAP evdw > 1d10   1.00000E+20
156  #OVERLAPing residues             2
157   14  25
158  #OVERLAPing all corrected after             1  random generation
159 #OVERLAP evdw after   3.19681E+02
160 Waiting for     0.0694 sec
161 #OVERLAP evdw > 1d10   1.00000E+20
162  #OVERLAPing residues             2
163    3  27
164  #OVERLAPing all corrected after             1  random generation
165 #OVERLAP evdw after   1.22800E+06
166 Waiting for     0.0381 sec
167 Waiting for     0.0386 sec
168 Waiting for     0.0381 sec
169 Waiting for     0.0384 sec
170 Waiting for     0.0003 sec
171 #OVERLAP evdw > 1d10   1.00000E+20
172  #OVERLAPing residues             4
173    5  27  16  25
174  #OVERLAPing all corrected after             2  random generation
175 #OVERLAP evdw after   2.56531E+17
176 Waiting for     0.0378 sec
177 Waiting for     0.0384 sec
178 #OVERLAP evdw > 1d10   1.00000E+20
179  #OVERLAPing residues             6
180    5  27   8  26  18  29
181  #OVERLAPing all corrected after             7  random generation
182 #OVERLAP evdw after   1.55081E+26
183 Waiting for     0.0669 sec
184 Waiting for     0.0386 sec
185 Waiting for     0.0374 sec
186 Waiting for     0.0392 sec
187 Waiting for     0.0685 sec
188 #OVERLAP evdw > 1d10   1.00000E+20
189  #OVERLAPing residues             2
190   15  27
191  #OVERLAPing all corrected after             1  random generation
192 #OVERLAP evdw after   1.46673E+14
193 Waiting for     0.0378 sec
194 Waiting for     0.0686 sec
195 #OVERLAP evdw > 1d10   1.00000E+20
196  #OVERLAPing residues             2
197   17  23
198  #OVERLAPing all corrected after             1  random generation
199 #OVERLAP evdw after   3.57038E+01
200 Waiting for     0.0378 sec
201 #OVERLAP evdw > 1d10   1.00000E+20
202  #OVERLAPing residues             2
203    7  20
204  #OVERLAPing all corrected after             1  random generation
205 #OVERLAP evdw after   9.02562E+04
206 Waiting for     0.0380 sec
207 Waiting for     0.0440 sec
208 Waiting for     0.0380 sec
209 Waiting for     0.0393 sec
210 Waiting for     0.0388 sec
211 Waiting for     0.0379 sec
212 #OVERLAP evdw > 1d10   1.00000E+20
213  #OVERLAPing residues             2
214   12  18
215  #OVERLAPing all corrected after             1  random generation
216 #OVERLAP evdw after   2.58778E+05
217 Waiting for     0.0713 sec
218 Waiting for     0.0758 sec
219 Waiting for     0.0405 sec
220 Waiting for     0.0698 sec
221 Waiting for     0.0382 sec
222 Waiting for     0.1013 sec
223 #OVERLAP evdw > 1d10   1.00000E+20
224  #OVERLAPing residues             2
225    7  17
226  #OVERLAPing all corrected after             1  random generation
227 #OVERLAP evdw after   1.15964E+03
228 Waiting for     0.0003 sec
229 Waiting for     0.0466 sec
230 Waiting for     0.0003 sec
231 #OVERLAP evdw > 1d10   1.00000E+20
232  #OVERLAPing residues             2
233   13  25
234  #OVERLAPing all corrected after             1  random generation
235 #OVERLAP evdw after   3.18256E+11
236 Waiting for     0.0406 sec
237 Waiting for     0.0391 sec
238 Waiting for     0.0381 sec
239 #OVERLAP evdw > 1d10   1.00000E+20
240  #OVERLAPing residues             4
241    3  26   4  25
242  #OVERLAPing all corrected after             1  random generation
243 #OVERLAP evdw after   2.08297E+13
244 Waiting for     0.0487 sec
245 Waiting for     0.0667 sec
246 Waiting for     0.0389 sec
247 #OVERLAP evdw > 1d10   5.70861E+28
248  #OVERLAPing residues             0
249
250  #OVERLAPing all corrected after             1  random generation
251 #OVERLAP evdw after   5.70861E+28
252 Waiting for     0.0380 sec
253 Waiting for     0.0452 sec
254 Waiting for     0.0383 sec
255 Waiting for     0.0379 sec
256 Waiting for     0.0387 sec
257 Waiting for     0.5391 sec
258 Waiting for     0.0002 sec
259 #OVERLAP evdw > 1d10   1.00000E+20
260  #OVERLAPing residues             2
261    5   8
262  #OVERLAPing all corrected after             1  random generation
263 #OVERLAP evdw after   1.85541E+20
264 Waiting for     0.0385 sec
265 Waiting for     0.0382 sec
266 Waiting for     0.0383 sec
267 Waiting for     0.0390 sec
268 Waiting for     0.0711 sec
269 Waiting for     0.0514 sec
270 Waiting for     0.0558 sec
271 #OVERLAP evdw > 1d10   1.00000E+20
272  #OVERLAPing residues             2
273    9  25
274  #OVERLAPing all corrected after             1  random generation
275 #OVERLAP evdw after   1.16211E+06
276 Waiting for     0.0379 sec
277 #OVERLAP evdw > 1d10   1.00000E+20
278  #OVERLAPing residues             2
279    6  14
280  #OVERLAPing all corrected after             1  random generation
281 #OVERLAP evdw after   7.90243E+09
282 Waiting for     0.0387 sec
283 Waiting for     0.0384 sec
284 Waiting for     0.0404 sec
285 Waiting for     0.0208 sec
286 Waiting for     0.0390 sec
287 Waiting for     0.0379 sec
288 Waiting for     0.0399 sec
289 Waiting for     0.0381 sec
290 Waiting for     0.0390 sec
291 Waiting for     0.0389 sec
292 Waiting for     0.0384 sec
293 Waiting for     0.0384 sec
294 Waiting for     0.0378 sec
295 Waiting for     0.0388 sec
296 #OVERLAP evdw > 1d10   1.00000E+20
297  #OVERLAPing residues             4
298    3  17   4  19
299  #OVERLAPing all corrected after             1  random generation
300 #OVERLAP evdw after   3.62432E+14
301 Waiting for     0.0386 sec
302 Waiting for     0.0375 sec
303 Waiting for     0.0374 sec
304 Waiting for     0.0392 sec
305 Waiting for     0.0376 sec
306 Waiting for     0.0382 sec
307 Waiting for     0.0393 sec
308 Waiting for     0.0376 sec
309 Waiting for     0.0378 sec
310 Waiting for     0.0380 sec
311 #OVERLAP evdw > 1d10   1.00000E+20
312  #OVERLAPing residues             2
313    8  23
314  #OVERLAPing all corrected after            12  random generation
315 #OVERLAP evdw after   1.10216E+15
316 Waiting for     0.0390 sec
317 Waiting for     0.0381 sec
318 Waiting for     0.0376 sec
319 Waiting for     1.3810 sec
320 #OVERLAP evdw > 1d10   1.00000E+20
321  #OVERLAPing residues             4
322    4  13   7  25
323  #OVERLAPing all corrected after             8  random generation
324 #OVERLAP evdw after   8.91615E+28
325 Waiting for     0.0003 sec
326 #OVERLAP evdw > 1d10   1.00000E+20
327  #OVERLAPing residues             2
328    7  17
329  #OVERLAPing all corrected after             1  random generation
330 #OVERLAP evdw after   1.77542E+04
331 Waiting for     0.0567 sec
332 #OVERLAP evdw > 1d10   1.00000E+20
333  #OVERLAPing residues             4
334    4  29   7  27
335  #OVERLAPing all corrected after             1  random generation
336 #OVERLAP evdw after   6.91049E+09
337 Waiting for     0.0378 sec
338 Waiting for     0.0670 sec
339 #OVERLAP evdw > 1d10   1.00000E+20
340  #OVERLAPing residues             2
341    7  12
342  #OVERLAPing all corrected after             1  random generation
343 #OVERLAP evdw after   1.31901E+07
344 Waiting for     0.0382 sec
345 Waiting for     0.0881 sec
346 Waiting for     0.0002 sec
347 Waiting for     0.0387 sec
348 Waiting for     0.0379 sec
349 Waiting for     0.0383 sec
350 Waiting for     0.0489 sec
351 Waiting for     0.0381 sec
352 Waiting for     0.0393 sec
353 #OVERLAP evdw > 1d10   1.00000E+20
354  #OVERLAPing residues             4
355    5  23  17  20
356  #OVERLAPing all corrected after             2  random generation
357 #OVERLAP evdw after   4.52538E+03
358 Waiting for     0.0383 sec
359 Waiting for     0.0378 sec
360 Waiting for     0.0381 sec
361 Waiting for     0.0391 sec
362 Waiting for     0.0393 sec
363 Waiting for     0.0383 sec
364 Waiting for     0.0377 sec
365 #OVERLAP evdw > 1d10   1.00000E+20
366  #OVERLAPing residues             2
367    7  27
368  #OVERLAPing all corrected after             1  random generation
369 #OVERLAP evdw after   3.20582E+18
370 Waiting for     0.0390 sec
371 Waiting for     1.1190 sec
372 Waiting for     0.0002 sec
373 Waiting for     0.0475 sec
374 Waiting for     0.0374 sec
375 #OVERLAP evdw > 1d10   1.00000E+20
376  #OVERLAPing residues             2
377   18  25
378  #OVERLAPing all corrected after             1  random generation
379 #OVERLAP evdw after   2.38733E+14
380 Waiting for     0.0003 sec
381 Waiting for     0.0375 sec
382 Waiting for     0.0384 sec
383 Waiting for     0.0384 sec
384 Waiting for     0.0405 sec
385 Waiting for     0.0583 sec
386 Waiting for     0.0392 sec
387 #OVERLAP evdw > 1d10   1.00000E+20
388  #OVERLAPing residues             2
389    4   7
390  #OVERLAPing all corrected after             1  random generation
391 #OVERLAP evdw after   1.86759E+05
392 Waiting for     0.0382 sec
393 Waiting for     0.0377 sec
394 Waiting for     0.0383 sec
395 #OVERLAP evdw > 1d10   1.00000E+20
396  #OVERLAPing residues             2
397    5  20
398  #OVERLAPing all corrected after             1  random generation
399 #OVERLAP evdw after   5.36261E+07
400 Waiting for     0.0393 sec
401 #OVERLAP evdw > 1d10   1.00000E+20
402  #OVERLAPing residues             2
403    6  29
404  #OVERLAPing all corrected after             1  random generation
405 #OVERLAP evdw after   2.17038E+07
406 Waiting for     0.0375 sec
407 Waiting for     0.0382 sec
408 #OVERLAP evdw > 1d10   1.00000E+20
409  #OVERLAPing residues             2
410    6  17
411  #OVERLAPing all corrected after             1  random generation
412 #OVERLAP evdw after   5.49051E+11
413 Waiting for     1.7490 sec
414 #OVERLAP evdw > 1d10   1.00000E+20
415  #OVERLAPing residues             2
416   11  26
417  #OVERLAPing all corrected after             1  random generation
418 #OVERLAP evdw after   2.14646E+13
419 Waiting for     0.0003 sec
420 Waiting for     0.0728 sec
421 Waiting for     0.0383 sec
422 Waiting for     0.0003 sec
423 #OVERLAP evdw > 1d10   1.00000E+20
424  #OVERLAPing residues             2
425   13  20
426  #OVERLAPing all corrected after             1  random generation
427 #OVERLAP evdw after   1.00290E+05
428 Waiting for     0.0576 sec
429 Waiting for     0.0374 sec
430 #OVERLAP evdw > 1d10   1.00000E+20
431  #OVERLAPing residues             2
432    7  21
433  #OVERLAPing all corrected after             2  random generation
434 #OVERLAP evdw after   2.95152E+08
435 Waiting for     0.0377 sec
436 #OVERLAP evdw > 1d10   1.00000E+20
437  #OVERLAPing residues             2
438    7  27
439  #OVERLAPing all corrected after             1  random generation
440 #OVERLAP evdw after   6.70847E+02
441 Waiting for     0.0386 sec
442 Waiting for     1.7275 sec
443 Waiting for     0.0002 sec
444 Waiting for     0.0377 sec
445 #OVERLAP evdw > 1d10   1.00000E+20
446  #OVERLAPing residues             2
447    5  17
448  #OVERLAPing all corrected after           603  random generation
449 #OVERLAP evdw after   8.56629E+25
450 Waiting for     0.0108 sec
451 Waiting for     0.0389 sec
452 #OVERLAP evdw > 1d10   1.00000E+20
453  #OVERLAPing residues             2
454    8  23
455  #OVERLAPing all corrected after            13  random generation
456 #OVERLAP evdw after   7.85361E+15
457 Waiting for     0.0391 sec
458 #OVERLAP evdw > 1d10   1.00000E+20
459  #OVERLAPing residues             2
460    3   9
461  #OVERLAPing all corrected after             1  random generation
462 #OVERLAP evdw after   4.70664E+08
463 Waiting for     0.0166 sec
464 Waiting for     0.0380 sec
465 #OVERLAP evdw > 1d10   1.00000E+20
466  #OVERLAPing residues             2
467   14  20
468  #OVERLAPing all corrected after             1  random generation
469 #OVERLAP evdw after   3.99135E+09
470 Waiting for     0.0579 sec
471 Waiting for     0.0558 sec
472 Waiting for     0.9785 sec
473 Waiting for     0.0151 sec
474 Waiting for     0.0381 sec
475 Waiting for     0.1165 sec
476 Waiting for     0.0003 sec
477 Waiting for     0.0377 sec
478 Waiting for     0.0382 sec
479 #OVERLAP evdw > 1d10   1.00000E+20
480  #OVERLAPing residues             2
481    4  23
482  #OVERLAPing all corrected after             1  random generation
483 #OVERLAP evdw after  -3.40293E+01
484 Waiting for     0.0712 sec
485 #OVERLAP evdw > 1d10   1.00000E+20
486  #OVERLAPing residues             6
487    7  20  11  24  13  19
488  #OVERLAPing all corrected after             2  random generation
489 #OVERLAP evdw after   2.34173E+20
490 Waiting for     0.0375 sec
491 #OVERLAP evdw > 1d10   1.00000E+20
492  #OVERLAPing residues             2
493    6  25
494  #OVERLAPing NOT all corrected             3
495    6  25   7
496 #OVERLAP evdw after   1.00000E+20
497 Waiting for     0.0380 sec
498 Waiting for     0.0382 sec
499 #OVERLAP evdw > 1d10   1.00000E+20
500  #OVERLAPing residues             2
501    9  26
502  #OVERLAPing all corrected after             3  random generation
503 #OVERLAP evdw after   9.60278E+09
504 Waiting for     0.0378 sec
505 Waiting for     0.0469 sec
506 #OVERLAP evdw > 1d10   1.00000E+20
507  #OVERLAPing residues             2
508   11  20
509  #OVERLAPing all corrected after             1  random generation
510 #OVERLAP evdw after   1.50790E+07
511 Waiting for     0.0381 sec
512 Waiting for     0.0493 sec
513 Waiting for     0.0418 sec
514 Waiting for     0.0392 sec
515 Waiting for     0.0489 sec
516 Waiting for     0.0004 sec
517 Waiting for     0.0603 sec
518 Waiting for     0.0376 sec
519 Waiting for     0.0381 sec
520 Waiting for     0.0389 sec
521 #OVERLAP evdw > 1d10   4.11436E+24
522  #OVERLAPing residues             0
523
524  #OVERLAPing all corrected after             1  random generation
525 #OVERLAP evdw after   4.11436E+24
526 Waiting for     0.0387 sec
527 #OVERLAP evdw > 1d10   1.00000E+20
528  #OVERLAPing residues             2
529   24  27
530  #OVERLAPing all corrected after             1  random generation
531 #OVERLAP evdw after   2.53461E+02
532 Waiting for     0.0482 sec
533 Waiting for     0.0379 sec
534 Waiting for     0.0940 sec
535 Waiting for     0.0376 sec
536 #OVERLAP evdw > 1d10   1.00000E+20
537  #OVERLAPing residues             2
538    7  25
539  #OVERLAPing all corrected after             1  random generation
540 #OVERLAP evdw after   1.27522E+12
541 Waiting for     0.0387 sec
542 Waiting for     0.0378 sec
543 Waiting for     0.0377 sec
544 #OVERLAP evdw > 1d10   1.00000E+20
545  #OVERLAPing residues             2
546    4   9
547  #OVERLAPing all corrected after             1  random generation
548 #OVERLAP evdw after  -2.90737E+01
549 Waiting for     0.2012 sec
550 Waiting for     0.0002 sec
551 #OVERLAP evdw > 1d10   1.00000E+20
552  #OVERLAPing residues             2
553    4  20
554  #OVERLAPing all corrected after             1  random generation
555 #OVERLAP evdw after   8.32080E+10
556 Waiting for     0.0393 sec
557 Waiting for     0.0936 sec
558 Waiting for     0.0525 sec
559 Waiting for     0.0393 sec
560 #OVERLAP evdw > 1d10   1.00000E+20
561  #OVERLAPing residues             2
562    6  25
563  #OVERLAPing all corrected after             1  random generation
564 #OVERLAP evdw after   6.62436E+06
565 Waiting for     0.0482 sec
566 #OVERLAP evdw > 1d10   1.00000E+20
567  #OVERLAPing residues             2
568   11  25
569  #OVERLAPing all corrected after             1  random generation
570 #OVERLAP evdw after   2.34759E+06
571 Waiting for     0.0390 sec
572 Waiting for     0.0375 sec
573 Waiting for     0.0381 sec
574 Waiting for     0.0379 sec
575 Waiting for     0.0388 sec
576 Waiting for     0.0003 sec
577 Waiting for     0.0377 sec
578 #OVERLAP evdw > 1d10   1.00000E+20
579  #OVERLAPing residues             2
580    3  25
581  #OVERLAPing all corrected after             1  random generation
582 #OVERLAP evdw after   2.36770E+09
583 Waiting for     0.0375 sec
584 Waiting for     1.3071 sec
585 #OVERLAP evdw > 1d10   1.00000E+20
586  #OVERLAPing residues             4
587    7  23   9  20
588  #OVERLAPing all corrected after            11  random generation
589 #OVERLAP evdw after   3.43620E+14
590 Waiting for     0.0003 sec
591 Waiting for     0.0709 sec
592 Waiting for     0.0389 sec
593 Waiting for     0.0393 sec
594 #OVERLAP evdw > 1d10   1.00000E+20
595  #OVERLAPing residues             2
596    7  16
597  #OVERLAPing all corrected after             1  random generation
598 #OVERLAP evdw after   5.17080E+09
599 Waiting for     0.0387 sec
600 Waiting for     0.0388 sec
601 #OVERLAP evdw > 1d10   1.00000E+20
602  #OVERLAPing residues             8
603    2  22   4  24   5  25   6  26
604  #OVERLAPing all corrected after           303  random generation
605 #OVERLAP evdw after   9.72497E+23
606 Waiting for     0.0386 sec
607 Waiting for     0.0388 sec
608 Waiting for     0.0374 sec
609 Waiting for     0.0896 sec
610 Waiting for     0.0002 sec
611 #OVERLAP evdw > 1d10   1.00000E+20
612  #OVERLAPing residues             2
613    7  29
614  #OVERLAPing all corrected after             1  random generation
615 #OVERLAP evdw after   1.51854E+12
616 Waiting for     0.0389 sec
617 Waiting for     0.0382 sec
618 Waiting for     0.0381 sec
619 Waiting for     1.2913 sec
620 #OVERLAP evdw > 1d10   1.00000E+20
621  #OVERLAPing residues             2
622    4  11
623  #OVERLAPing all corrected after             1  random generation
624 #OVERLAP evdw after   8.61098E+04
625 Waiting for     0.0002 sec
626 Waiting for     0.0378 sec
627 #OVERLAP evdw > 1d10   1.00000E+20
628  #OVERLAPing residues             2
629    4  24
630  #OVERLAPing all corrected after             1  random generation
631 #OVERLAP evdw after   5.25701E+04
632 Waiting for     0.0387 sec
633 #OVERLAP evdw > 1d10   1.00000E+20
634  #OVERLAPing residues             2
635   13  28
636  #OVERLAPing all corrected after             1  random generation
637 #OVERLAP evdw after   1.60349E+09
638 Waiting for     1.3075 sec
639 Waiting for     0.0003 sec
640 Waiting for     0.0392 sec
641 Waiting for     0.0003 sec
642 #OVERLAP evdw > 1d10   1.00000E+20
643  #OVERLAPing residues             2
644    9  25
645  #OVERLAPing all corrected after             1  random generation
646 #OVERLAP evdw after   4.61140E+09
647 Waiting for     0.0567 sec
648 Waiting for     0.0381 sec
649 #OVERLAP evdw > 1d10   1.00000E+20
650  #OVERLAPing residues             2
651   16  25
652  #OVERLAPing all corrected after             1  random generation
653 #OVERLAP evdw after   4.44114E+02
654 Waiting for     0.0563 sec
655 Waiting for     0.0388 sec
656 Waiting for     0.0383 sec
657 Waiting for     0.0388 sec
658 Waiting for     0.0389 sec
659 Waiting for     0.0391 sec
660 Waiting for     0.0375 sec
661 Waiting for     0.0374 sec
662 Waiting for     0.0788 sec
663 Waiting for     1.5060 sec
664 #OVERLAP evdw > 1d10   1.00000E+20
665  #OVERLAPing residues             2
666   11  27
667  #OVERLAPing all corrected after             1  random generation
668 #OVERLAP evdw after   1.43709E+12
669 Waiting for     0.0425 sec
670 Waiting for     0.0375 sec
671 Waiting for     0.0392 sec
672 #OVERLAP evdw > 1d10   1.00000E+20
673  #OVERLAPing residues             2
674   15  20
675  #OVERLAPing all corrected after             1  random generation
676 #OVERLAP evdw after   8.81650E+11
677 Waiting for     1.4898 sec
678 Waiting for     0.0002 sec
679 #OVERLAP evdw > 1d10   3.60236E+28
680  #OVERLAPing residues             0
681
682  #OVERLAPing all corrected after             1  random generation
683 #OVERLAP evdw after   3.60236E+28
684 Waiting for     0.0379 sec
685 Waiting for     0.0379 sec
686 Waiting for     0.0487 sec
687 Waiting for     0.0391 sec
688 Waiting for     0.0384 sec
689 Waiting for     0.0780 sec
690 #OVERLAP evdw > 1d10   1.00000E+20
691  #OVERLAPing residues             2
692   17  19
693  #OVERLAPing all corrected after             1  random generation
694 #OVERLAP evdw after   1.92133E+07
695 Waiting for     0.0002 sec
696 Waiting for     0.0073 sec
697 Waiting for     0.0595 sec
698 Waiting for     0.0375 sec
699 Waiting for     0.0379 sec
700 Waiting for     0.0381 sec
701 Waiting for     0.0590 sec
702 #OVERLAP evdw > 1d10   1.00000E+20
703  #OVERLAPing residues             4
704    4  24   7  25
705  #OVERLAPing all corrected after             1  random generation
706 #OVERLAP evdw after   2.74286E+14
707 Waiting for     0.0490 sec
708 Waiting for     0.0654 sec
709 #OVERLAP evdw > 1d10   1.00000E+20
710  #OVERLAPing residues             2
711   14  19
712  #OVERLAPing all corrected after             1  random generation
713 #OVERLAP evdw after   2.22455E+06
714 Waiting for     0.0375 sec
715 Waiting for     0.0388 sec
716 #OVERLAP evdw > 1d10   1.00000E+20
717  #OVERLAPing residues             4
718   12  26  13  25
719  #OVERLAPing all corrected after             2  random generation
720 #OVERLAP evdw after   1.86221E+11
721 Waiting for     0.0526 sec
722 Waiting for     0.0374 sec
723 Waiting for     0.0375 sec
724 Waiting for     0.0702 sec
725 Waiting for     0.0640 sec
726 #OVERLAP evdw > 1d10   1.00000E+20
727  #OVERLAPing residues             2
728    7  29
729  #OVERLAPing all corrected after             1  random generation
730 #OVERLAP evdw after   1.20799E+04
731 Waiting for     0.0390 sec
732 Waiting for     0.0385 sec
733 Waiting for     0.0376 sec
734 Waiting for     0.0392 sec
735 Waiting for     0.0382 sec
736 Waiting for     0.0384 sec
737 Waiting for     0.0387 sec
738 Waiting for     0.0748 sec
739 Waiting for     0.0610 sec
740 #OVERLAP evdw > 1d10   1.00000E+20
741  #OVERLAPing residues             2
742    4  23
743  #OVERLAPing all corrected after             8  random generation
744 #OVERLAP evdw after   1.35587E+07
745 Waiting for     0.0377 sec
746 #OVERLAP evdw > 1d10   1.00000E+20
747  #OVERLAPing residues             2
748    7  21
749  #OVERLAPing all corrected after             1  random generation
750 #OVERLAP evdw after   8.87954E+09
751 Waiting for     0.0003 sec
752 #OVERLAP evdw > 1d10   1.00000E+20
753  #OVERLAPing residues             2
754   17  23
755  #OVERLAPing all corrected after             1  random generation
756 #OVERLAP evdw after   2.62668E+16
757 Waiting for     0.0378 sec
758 Waiting for     0.0375 sec
759 Waiting for     0.0383 sec
760 #OVERLAP evdw > 1d10   1.00000E+20
761  #OVERLAPing residues             2
762    2  17
763  #OVERLAPing all corrected after             3  random generation
764 #OVERLAP evdw after   3.63264E+13
765 Waiting for     0.0380 sec
766 Waiting for     0.0378 sec
767 #OVERLAP evdw > 1d10   1.00000E+20
768  #OVERLAPing residues             2
769    3  29
770  #OVERLAPing all corrected after             1  random generation
771 #OVERLAP evdw after   5.24358E+01
772 Waiting for     0.0393 sec
773 Waiting for     0.0383 sec
774 Waiting for     0.0384 sec
775 Waiting for     0.0380 sec
776 Waiting for     0.0653 sec
777 Waiting for     0.0379 sec
778 #OVERLAP evdw > 1d10   1.00000E+20
779  #OVERLAPing residues             2
780    4  23
781  #OVERLAPing all corrected after            12  random generation
782 #OVERLAP evdw after   2.73846E+12
783 Waiting for     0.0375 sec
784 #OVERLAP evdw > 1d10   1.00000E+20
785  #OVERLAPing residues             2
786   20  25
787  #OVERLAPing all corrected after             2  random generation
788 #OVERLAP evdw after   4.42080E+04
789 Waiting for     0.0385 sec
790 Waiting for     0.0374 sec
791 Waiting for     0.0378 sec
792 Waiting for     0.0392 sec
793 Waiting for     0.0379 sec
794 Waiting for     0.0744 sec
795 Waiting for     0.0449 sec
796 Waiting for     0.0386 sec
797 Waiting for     0.1062 sec
798 #OVERLAP evdw > 1d10   5.76433E+26
799  #OVERLAPing residues             0
800
801  #OVERLAPing all corrected after             1  random generation
802 #OVERLAP evdw after   5.76433E+26
803 Waiting for     0.0003 sec
804 Waiting for     0.0388 sec
805 Waiting for     0.0376 sec
806 Waiting for     0.0566 sec
807 Waiting for     0.0546 sec
808 Waiting for     0.0393 sec
809 #OVERLAP evdw > 1d10   1.00000E+20
810  #OVERLAPing residues             2
811    7  27
812  #OVERLAPing all corrected after             1  random generation
813 #OVERLAP evdw after   2.25949E+06
814 Waiting for     1.2702 sec
815 #OVERLAP evdw > 1d10   1.00000E+20
816  #OVERLAPing residues             2
817    8  23
818  #OVERLAPing all corrected after             1  random generation
819 #OVERLAP evdw after   8.32119E+07
820 Waiting for     0.0002 sec
821 Waiting for     0.0388 sec
822 Waiting for     0.0644 sec
823 Waiting for     0.0384 sec
824 #OVERLAP evdw > 1d10   1.00000E+20
825  #OVERLAPing residues             2
826    4  29
827  #OVERLAPing all corrected after             2  random generation
828 #OVERLAP evdw after  -5.30911E+01
829 Waiting for     0.0455 sec
830 Waiting for     0.0392 sec
831 Waiting for     0.0384 sec
832 #OVERLAP evdw > 1d10   1.00000E+20
833  #OVERLAPing residues             2
834    3  12
835  #OVERLAPing all corrected after             5  random generation
836 #OVERLAP evdw after   2.94233E+22
837 Waiting for     0.0373 sec
838 Waiting for     0.0719 sec
839 Waiting for     0.0384 sec
840 Waiting for     0.0381 sec
841 #OVERLAP evdw > 1d10   1.00000E+20
842  #OVERLAPing residues             2
843   13  28
844  #OVERLAPing all corrected after             1  random generation
845 #OVERLAP evdw after   6.37836E+11
846 Waiting for     0.0623 sec
847 Waiting for     1.0230 sec
848 Waiting for     0.0270 sec
849 Waiting for     0.0376 sec
850 #OVERLAP evdw > 1d10   1.00000E+20
851  #OVERLAPing residues             2
852    2  22
853  #OVERLAPing all corrected after             1  random generation
854 #OVERLAP evdw after   7.07111E+13
855 Waiting for     0.0379 sec
856 #OVERLAP evdw > 1d10   1.00000E+20
857  #OVERLAPing residues             4
858    7  14   9  25
859  #OVERLAPing all corrected after             3  random generation
860 #OVERLAP evdw after   3.23912E+06
861 Waiting for     0.0380 sec
862 Waiting for     0.0380 sec
863 Waiting for     0.0436 sec
864 Waiting for     0.0383 sec
865 #OVERLAP evdw > 1d10   1.00000E+20
866  #OVERLAPing residues             4
867    2  27  16  17
868  #OVERLAPing all corrected after             1  random generation
869 #OVERLAP evdw after   4.24304E+02
870 Waiting for     0.0673 sec
871 Waiting for     0.0583 sec
872 Waiting for     1.4070 sec
873 Waiting for     0.0002 sec
874 Waiting for     0.0410 sec
875 #OVERLAP evdw > 1d10   1.00000E+20
876  #OVERLAPing residues             4
877    4  18  11  25
878  #OVERLAPing all corrected after             2  random generation
879 #OVERLAP evdw after   3.09689E+19
880 Waiting for     0.0380 sec
881 Waiting for     0.0380 sec
882 Waiting for     0.0378 sec
883 #OVERLAP evdw > 1d10   1.00000E+20
884  #OVERLAPing residues             2
885    3  27
886  #OVERLAPing all corrected after             1  random generation
887 #OVERLAP evdw after   1.84375E+08
888 Waiting for     0.0378 sec
889 Waiting for     0.0391 sec
890 #OVERLAP evdw > 1d10   1.00000E+20
891  #OVERLAPing residues             2
892    9  25
893  #OVERLAPing all corrected after             1  random generation
894 #OVERLAP evdw after   4.32247E+12
895 Waiting for     0.0754 sec
896 Waiting for     0.0375 sec
897 Waiting for     0.0389 sec
898 Waiting for     0.0386 sec
899 Waiting for     0.0375 sec
900 #OVERLAP evdw > 1d10   1.00000E+20
901  #OVERLAPing residues             4
902    6  25   7  27
903  #OVERLAPing NOT all corrected             2
904    6  25
905 #OVERLAP evdw after   1.00000E+20
906 Waiting for     0.0378 sec
907 #OVERLAP evdw > 1d10   1.00000E+20
908  #OVERLAPing residues             2
909   18  25
910  #OVERLAPing all corrected after             1  random generation
911 #OVERLAP evdw after   1.31145E+17
912 Waiting for     2.7385 sec
913 Waiting for     0.0391 sec
914 Waiting for     0.0386 sec
915 Waiting for     0.0390 sec
916 #OVERLAP evdw > 1d10   1.00000E+20
917  #OVERLAPing residues             4
918    4  26  15  27
919  #OVERLAPing all corrected after            38  random generation
920 #OVERLAP evdw after   5.82186E+16
921 Waiting for     0.0603 sec
922 Waiting for     0.0384 sec
923 Waiting for     0.0472 sec
924 #OVERLAP evdw > 1d10   1.00000E+20
925  #OVERLAPing residues             2
926   14  17
927  #OVERLAPing all corrected after             1  random generation
928 #OVERLAP evdw after   8.02265E+02
929 Waiting for     0.0384 sec
930 Waiting for     0.0392 sec
931 Waiting for     0.0390 sec
932 Waiting for     0.0003 sec
933 Waiting for     0.0926 sec
934 Waiting for     0.5142 sec
935 Waiting for     0.0659 sec
936 Waiting for     0.0727 sec
937 Waiting for     0.0483 sec
938 Waiting for     0.0387 sec
939 #OVERLAP evdw > 1d10   1.00000E+20
940  #OVERLAPing residues             2
941   12  29
942  #OVERLAPing all corrected after             1  random generation
943 #OVERLAP evdw after   1.22379E+13
944 Waiting for     0.0387 sec
945 Waiting for     0.0375 sec
946 #OVERLAP evdw > 1d10   1.00000E+20
947  #OVERLAPing residues             4
948    9  25  11  27
949  #OVERLAPing all corrected after             2  random generation
950 #OVERLAP evdw after   5.33984E+21
951 Waiting for     0.0388 sec
952 Waiting for     0.0721 sec
953 Waiting for     0.0382 sec
954 #OVERLAP evdw > 1d10   1.00000E+20
955  #OVERLAPing residues             7
956    4  17  23   9  20  12  29
957  #OVERLAPing all corrected after             8  random generation
958 #OVERLAP evdw after   9.71423E+17
959 Waiting for     0.0401 sec
960 #OVERLAP evdw > 1d10   1.36024E+28
961  #OVERLAPing residues             0
962
963  #OVERLAPing all corrected after             1  random generation
964 #OVERLAP evdw after   1.36024E+28
965 Waiting for     0.0386 sec
966 Waiting for     0.0375 sec
967 Waiting for     0.0385 sec
968  End of minim, proc           26 time     3399.315381000000     
969 Processor  26 is finishing work.
970  Total time    3435.714238000000       sec